panfrost: Jobs must be per context, not per screen
[mesa.git] / src / gallium / drivers / panfrost / pan_context.h
1 /*
2 * © Copyright 2018 Alyssa Rosenzweig
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 */
24
25 #ifndef __BUILDER_H__
26 #define __BUILDER_H__
27
28 #define _LARGEFILE64_SOURCE 1
29 #define CACHE_LINE_SIZE 1024 /* TODO */
30 #include <sys/mman.h>
31 #include <assert.h>
32 #include "pan_resource.h"
33 #include "pan_job.h"
34 #include "pan_blend.h"
35 #include "pan_encoder.h"
36
37 #include "pipe/p_compiler.h"
38 #include "pipe/p_config.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_format.h"
42 #include "pipe/p_screen.h"
43 #include "pipe/p_state.h"
44 #include "util/u_blitter.h"
45 #include "util/hash_table.h"
46
47 #include "midgard/midgard_compile.h"
48 #include "compiler/shader_enums.h"
49
50 /* Forward declare to avoid extra header dep */
51 struct prim_convert_context;
52
53 #define MAX_VARYINGS 4096
54
55 //#define PAN_DIRTY_CLEAR (1 << 0)
56 #define PAN_DIRTY_RASTERIZER (1 << 2)
57 #define PAN_DIRTY_FS (1 << 3)
58 #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */
59 #define PAN_DIRTY_VS (1 << 4)
60 #define PAN_DIRTY_VERTEX (1 << 5)
61 #define PAN_DIRTY_VERT_BUF (1 << 6)
62 //#define PAN_DIRTY_VIEWPORT (1 << 7)
63 #define PAN_DIRTY_SAMPLERS (1 << 8)
64 #define PAN_DIRTY_TEXTURES (1 << 9)
65
66 #define SET_BIT(lval, bit, cond) \
67 if (cond) \
68 lval |= (bit); \
69 else \
70 lval &= ~(bit);
71
72 struct panfrost_constant_buffer {
73 struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
74 uint32_t enabled_mask;
75 uint32_t dirty_mask;
76 };
77
78 struct panfrost_query {
79 /* Passthrough from Gallium */
80 unsigned type;
81 unsigned index;
82
83 union {
84 /* For computed queries. 64-bit to prevent overflow */
85 struct {
86 uint64_t start;
87 uint64_t end;
88 };
89
90 /* Memory for the GPU to writeback the value of the query */
91 struct panfrost_transfer transfer;
92 };
93 };
94
95 struct panfrost_fence {
96 struct pipe_reference reference;
97 int fd;
98 };
99
100 struct panfrost_streamout {
101 struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
102 uint32_t offsets[PIPE_MAX_SO_BUFFERS];
103 unsigned num_targets;
104 };
105
106 struct panfrost_context {
107 /* Gallium context */
108 struct pipe_context base;
109
110 /* Compiler context */
111 struct midgard_screen compiler;
112
113 /* Bound job and map of panfrost_job_key to jobs */
114 struct panfrost_job *job;
115 struct hash_table *jobs;
116
117 /* panfrost_resource -> panfrost_job */
118 struct hash_table *write_jobs;
119
120 /* Within a launch_grid call.. */
121 const struct pipe_grid_info *compute_grid;
122
123 /* Bit mask for supported PIPE_DRAW for this hardware */
124 unsigned draw_modes;
125
126 struct pipe_framebuffer_state pipe_framebuffer;
127 struct panfrost_streamout streamout;
128
129 struct panfrost_memory cmdstream_persistent;
130 struct panfrost_memory scratchpad;
131 struct panfrost_memory tiler_heap;
132 struct panfrost_memory tiler_dummy;
133 struct panfrost_memory depth_stencil_buffer;
134
135 bool active_queries;
136 uint64_t prims_generated;
137 uint64_t tf_prims_generated;
138 struct panfrost_query *occlusion_query;
139
140 /* Each draw has corresponding vertex and tiler payloads */
141 struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES];
142
143 /* The fragment shader binary itself is pointed here (for the tripipe) but
144 * also everything else in the shader core, including blending, the
145 * stencil/depth tests, etc. Refer to the presentations. */
146
147 struct mali_shader_meta fragment_shader_core;
148
149 /* Per-draw Dirty flags are setup like any other driver */
150 int dirty;
151
152 unsigned vertex_count;
153 unsigned instance_count;
154 enum pipe_prim_type active_prim;
155
156 /* If instancing is enabled, vertex count padded for instance; if
157 * it is disabled, just equal to plain vertex count */
158 unsigned padded_count;
159
160 union mali_attr attributes[PIPE_MAX_ATTRIBS];
161
162 /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
163
164 struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
165
166 struct panfrost_rasterizer *rasterizer;
167 struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES];
168 struct panfrost_vertex_state *vertex;
169
170 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
171 uint32_t vb_mask;
172
173 struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
174 uint32_t ssbo_mask[PIPE_SHADER_TYPES];
175
176 struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
177 unsigned sampler_count[PIPE_SHADER_TYPES];
178
179 struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
180 unsigned sampler_view_count[PIPE_SHADER_TYPES];
181
182 struct primconvert_context *primconvert;
183 struct blitter_context *blitter;
184
185 /* Blitting the wallpaper (the old contents of the framebuffer back to
186 * itself) uses a dedicated u_blitter instance versus general blit()
187 * callbacks from Gallium, as the blit() callback can trigger
188 * wallpapering without Gallium realising, which in turns u_blitter
189 * errors due to unsupported reucrsion */
190
191 struct blitter_context *blitter_wallpaper;
192 struct panfrost_job *wallpaper_batch;
193
194 struct panfrost_blend_state *blend;
195
196 struct pipe_viewport_state pipe_viewport;
197 struct pipe_scissor_state scissor;
198 struct pipe_blend_color blend_color;
199 struct pipe_depth_stencil_alpha_state *depth_stencil;
200 struct pipe_stencil_ref stencil_ref;
201
202 /* True for t6XX, false for t8xx. */
203 bool is_t6xx;
204
205 uint32_t out_sync;
206
207 /* While we're busy building up the job for frame N, the GPU is
208 * still busy executing frame N-1. So hold a reference to
209 * yesterjob */
210 int last_fragment_flushed;
211 struct panfrost_job *last_job;
212 };
213
214 /* Corresponds to the CSO */
215
216 struct panfrost_rasterizer {
217 struct pipe_rasterizer_state base;
218
219 /* Bitmask of front face, etc */
220 unsigned tiler_gl_enables;
221 };
222
223 /* Variants bundle together to form the backing CSO, bundling multiple
224 * shaders with varying emulated features baked in (alpha test
225 * parameters, etc) */
226 #define MAX_SHADER_VARIANTS 8
227
228 /* A shader state corresponds to the actual, current variant of the shader */
229 struct panfrost_shader_state {
230 /* Compiled, mapped descriptor, ready for the hardware */
231 bool compiled;
232 struct mali_shader_meta *tripipe;
233
234 /* Non-descript information */
235 int uniform_count;
236 bool can_discard;
237 bool writes_point_size;
238 bool reads_point_coord;
239 bool reads_face;
240 bool reads_frag_coord;
241
242 struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS];
243 gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS];
244 struct pipe_stream_output_info stream_output;
245 uint64_t so_mask;
246
247 unsigned sysval_count;
248 unsigned sysval[MAX_SYSVAL_COUNT];
249
250 /* Information on this particular shader variant */
251 struct pipe_alpha_state alpha_state;
252
253 uint16_t point_sprite_mask;
254 unsigned point_sprite_upper_left : 1;
255
256 /* Should we enable helper invocations */
257 bool helper_invocations;
258
259 struct panfrost_bo *bo;
260 };
261
262 /* A collection of varyings (the CSO) */
263 struct panfrost_shader_variants {
264 /* A panfrost_shader_variants can represent a shader for
265 * either graphics or compute */
266
267 bool is_compute;
268
269 union {
270 struct pipe_shader_state base;
271 struct pipe_compute_state cbase;
272 };
273
274 struct panfrost_shader_state variants[MAX_SHADER_VARIANTS];
275 unsigned variant_count;
276
277 /* The current active variant */
278 unsigned active_variant;
279 };
280
281 struct panfrost_vertex_state {
282 unsigned num_elements;
283
284 struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
285 struct mali_attr_meta hw[PIPE_MAX_ATTRIBS];
286 };
287
288 struct panfrost_sampler_state {
289 struct pipe_sampler_state base;
290 struct mali_sampler_descriptor hw;
291 };
292
293 /* Misnomer: Sampler view corresponds to textures, not samplers */
294
295 struct panfrost_sampler_view {
296 struct pipe_sampler_view base;
297 struct mali_texture_descriptor hw;
298 bool manual_stride;
299 };
300
301 static inline struct panfrost_context *
302 pan_context(struct pipe_context *pcontext)
303 {
304 return (struct panfrost_context *) pcontext;
305 }
306
307 struct pipe_context *
308 panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
309
310 void
311 panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data);
312
313 struct panfrost_transfer
314 panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
315
316 unsigned
317 panfrost_get_default_swizzle(unsigned components);
318
319 void
320 panfrost_flush(
321 struct pipe_context *pipe,
322 struct pipe_fence_handle **fence,
323 unsigned flags);
324
325 bool
326 panfrost_is_scanout(struct panfrost_context *ctx);
327
328 mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool has_draws);
329 mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws);
330
331 struct bifrost_framebuffer
332 panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count);
333
334 struct mali_single_framebuffer
335 panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count);
336
337 mali_ptr
338 panfrost_fragment_job(struct panfrost_context *ctx, bool has_draws);
339
340 void
341 panfrost_shader_compile(
342 struct panfrost_context *ctx,
343 struct mali_shader_meta *meta,
344 enum pipe_shader_ir ir_type,
345 const void *ir,
346 gl_shader_stage stage,
347 struct panfrost_shader_state *state,
348 uint64_t *outputs_written);
349
350 /* Instancing */
351
352 mali_ptr
353 panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
354
355 void
356 panfrost_emit_vertex_data(struct panfrost_job *batch);
357
358 struct pan_shift_odd {
359 unsigned shift;
360 unsigned odd;
361 };
362
363 struct pan_shift_odd
364 panfrost_padded_vertex_count(
365 unsigned vertex_count,
366 bool primitive_pot);
367
368
369 unsigned
370 pan_expand_shift_odd(struct pan_shift_odd o);
371
372 /* Compute */
373
374 void
375 panfrost_compute_context_init(struct pipe_context *pctx);
376
377 /* Varyings */
378
379 void
380 panfrost_emit_varying_descriptor(
381 struct panfrost_context *ctx,
382 unsigned vertex_count);
383
384 #endif