svga: Disable debug message.
[mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_blit.h"
24 #include "r300_context.h"
25 #include "r300_texture.h"
26
27 #include "util/u_format.h"
28
29 static void r300_blitter_save_states(struct r300_context* r300)
30 {
31 util_blitter_save_blend(r300->blitter, r300->blend_state.state);
32 util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
33 util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
34 util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
35 util_blitter_save_fragment_shader(r300->blitter, r300->fs);
36 util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
37 util_blitter_save_viewport(r300->blitter, &r300->viewport);
38 util_blitter_save_clip(r300->blitter, &r300->clip);
39 util_blitter_save_vertex_elements(r300->blitter, r300->velems);
40 }
41
42 /* Clear currently bound buffers. */
43 void r300_clear(struct pipe_context* pipe,
44 unsigned buffers,
45 const float* rgba,
46 double depth,
47 unsigned stencil)
48 {
49 /* XXX Implement fastfill.
50 *
51 * If fastfill is enabled, a few facts should be considered:
52 *
53 * 1) Zbuffer must be micro-tiled and whole microtiles must be
54 * written.
55 *
56 * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be
57 * equal to 0.
58 *
59 * 3) RB3D_COLOR_CLEAR_VALUE is used to clear a colorbuffer and
60 * RB3D_COLOR_CHANNEL_MASK must be equal to 0.
61 *
62 * 4) ZB_CB_CLEAR can be used to make the ZB units help in clearing
63 * the colorbuffer. The color clear value is supplied through both
64 * RB3D_COLOR_CLEAR_VALUE and ZB_DEPTHCLEARVALUE, and the colorbuffer
65 * must be set in ZB_DEPTHOFFSET and ZB_DEPTHPITCH in addition to
66 * RB3D_COLOROFFSET and RB3D_COLORPITCH. It's obvious that the zbuffer
67 * will not be cleared and multiple render targets cannot be cleared
68 * this way either.
69 *
70 * 5) For 16-bit integer buffering, compression causes a hung with one or
71 * two samples and should not be used.
72 *
73 * 6) Fastfill must not be used if reading of compressed Z data is disabled
74 * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
75 * i.e. it cannot be used to compress the zbuffer.
76 * (what the hell does that mean and how does it fit in clearing
77 * the buffers?)
78 *
79 * - Marek
80 */
81
82 struct r300_context* r300 = r300_context(pipe);
83 struct pipe_framebuffer_state* fb =
84 (struct pipe_framebuffer_state*)r300->fb_state.state;
85
86 r300_blitter_save_states(r300);
87
88 util_blitter_clear(r300->blitter,
89 fb->width,
90 fb->height,
91 fb->nr_cbufs,
92 buffers, rgba, depth, stencil);
93 }
94
95 /* Copy a block of pixels from one surface to another using HW. */
96 static void r300_hw_copy(struct pipe_context* pipe,
97 struct pipe_surface* dst,
98 unsigned dstx, unsigned dsty,
99 struct pipe_surface* src,
100 unsigned srcx, unsigned srcy,
101 unsigned width, unsigned height)
102 {
103 struct r300_context* r300 = r300_context(pipe);
104 struct r300_textures_state* state =
105 (struct r300_textures_state*)r300->textures_state.state;
106
107 /* Yeah we have to save all those states to ensure this blitter operation
108 * is really transparent. The states will be restored by the blitter once
109 * copying is done. */
110 r300_blitter_save_states(r300);
111 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
112
113 util_blitter_save_fragment_sampler_states(
114 r300->blitter, state->sampler_count, (void**)state->sampler_states);
115
116 util_blitter_save_fragment_sampler_textures(
117 r300->blitter, state->texture_count,
118 (struct pipe_texture**)state->textures);
119
120 /* Do a copy */
121 util_blitter_copy(r300->blitter,
122 dst, dstx, dsty, src, srcx, srcy, width, height, TRUE);
123 }
124
125 /* Copy a block of pixels from one surface to another. */
126 void r300_surface_copy(struct pipe_context* pipe,
127 struct pipe_surface* dst,
128 unsigned dstx, unsigned dsty,
129 struct pipe_surface* src,
130 unsigned srcx, unsigned srcy,
131 unsigned width, unsigned height)
132 {
133 enum pipe_format old_format = dst->texture->format;
134 enum pipe_format new_format = old_format;
135
136 assert(dst->texture->format == src->texture->format);
137
138 if (!pipe->screen->is_format_supported(pipe->screen,
139 old_format, src->texture->target,
140 PIPE_TEXTURE_USAGE_RENDER_TARGET |
141 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
142 switch (util_format_get_blocksize(old_format)) {
143 case 1:
144 new_format = PIPE_FORMAT_I8_UNORM;
145 break;
146 case 2:
147 new_format = PIPE_FORMAT_B4G4R4A4_UNORM;
148 break;
149 case 4:
150 new_format = PIPE_FORMAT_B8G8R8A8_UNORM;
151 break;
152 default:
153 debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
154 "r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
155 util_format_name(old_format));
156 }
157 }
158
159 if (old_format != new_format) {
160 dst->format = new_format;
161 src->format = new_format;
162
163 r300_texture_reinterpret_format(pipe->screen,
164 dst->texture, new_format);
165 r300_texture_reinterpret_format(pipe->screen,
166 src->texture, new_format);
167 }
168
169 r300_hw_copy(pipe, dst, dstx, dsty, src, srcx, srcy, width, height);
170
171 if (old_format != new_format) {
172 dst->format = old_format;
173 src->format = old_format;
174
175 r300_texture_reinterpret_format(pipe->screen,
176 dst->texture, old_format);
177 r300_texture_reinterpret_format(pipe->screen,
178 src->texture, old_format);
179 }
180 }
181
182 /* Fill a region of a surface with a constant value. */
183 void r300_surface_fill(struct pipe_context* pipe,
184 struct pipe_surface* dst,
185 unsigned dstx, unsigned dsty,
186 unsigned width, unsigned height,
187 unsigned value)
188 {
189 struct r300_context* r300 = r300_context(pipe);
190
191 r300_blitter_save_states(r300);
192 util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
193
194 util_blitter_fill(r300->blitter,
195 dst, dstx, dsty, width, height, value);
196 }