Merge branch '7.8'
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32
33 #include "r300_screen.h"
34
35 struct u_upload_mgr;
36 struct r300_context;
37
38 struct r300_fragment_shader;
39 struct r300_vertex_shader;
40
41 struct r300_atom {
42 /* List pointers. */
43 struct r300_atom *prev, *next;
44 /* Name, for debugging. */
45 const char* name;
46 /* Opaque state. */
47 void* state;
48 /* Emit the state to the context. */
49 void (*emit)(struct r300_context*, unsigned, void*);
50 /* Upper bound on number of dwords to emit. */
51 unsigned size;
52 /* Whether this atom should be emitted. */
53 boolean dirty;
54 /* Another dirty flag that is never automatically cleared. */
55 boolean always_dirty;
56 };
57
58 struct r300_blend_state {
59 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
60 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
61 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
62 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
63 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
64 };
65
66 struct r300_blend_color_state {
67 /* RV515 and earlier */
68 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
69 /* R520 and newer */
70 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
71 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
72 };
73
74 struct r300_dsa_state {
75 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
76 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
77 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
78 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
79 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
80 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
81 };
82
83 struct r300_rs_state {
84 /* Draw-specific rasterizer state */
85 struct pipe_rasterizer_state rs;
86
87 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
88 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
89 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
90 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
91 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
92 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
93 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
94 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
95 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
96 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
97 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
98 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
99 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
100 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
101 };
102
103 struct r300_rs_block {
104 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
105 uint32_t count; /* R300_RS_COUNT */
106 uint32_t inst_count; /* R300_RS_INST_COUNT */
107 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
108 };
109
110 struct r300_sampler_state {
111 struct pipe_sampler_state state;
112
113 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
114 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
115 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
116
117 /* Min/max LOD must be clamped to [0, last_level], thus
118 * it's dependent on a currently bound texture */
119 unsigned min_lod, max_lod;
120 };
121
122 struct r300_texture_format_state {
123 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
124 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
125 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
126 };
127
128 #define R300_MAX_TEXTURE_LEVELS 13
129
130 struct r300_texture_fb_state {
131 /* Colorbuffer. */
132 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
133 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
134
135 /* Zbuffer. */
136 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
137 uint32_t zb_format; /* R300_ZB_FORMAT */
138 };
139
140 struct r300_textures_state {
141 /* Textures. */
142 struct pipe_sampler_view *fragment_sampler_views[8];
143 int texture_count;
144 /* Sampler states. */
145 struct r300_sampler_state *sampler_states[8];
146 int sampler_count;
147
148 /* These is the merge of the texture and sampler states. */
149 unsigned count;
150 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
151 struct r300_texture_sampler_state {
152 uint32_t format[3]; /* R300_TX_FORMAT[0-2] */
153 uint32_t filter[2]; /* R300_TX_FILTER[0-1] */
154 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
155 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
156 } regs[8];
157 };
158
159 struct r300_vertex_stream_state {
160 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
161 uint32_t vap_prog_stream_cntl[8];
162 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
163 uint32_t vap_prog_stream_cntl_ext[8];
164
165 unsigned count;
166 };
167
168 struct r300_vap_output_state {
169 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
170 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
171 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
172 };
173
174 struct r300_viewport_state {
175 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
176 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
177 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
178 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
179 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
180 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
181 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
182 };
183
184 struct r300_ztop_state {
185 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
186 };
187
188 #define R300_NEW_FRAGMENT_SHADER 0x00000020
189 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
190 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
191 #define R300_NEW_QUERY 0x40000000
192 #define R300_NEW_KITCHEN_SINK 0x7fffffff
193
194 /* The next several objects are not pure Radeon state; they inherit from
195 * various Gallium classes. */
196
197 struct r300_constant_buffer {
198 /* Buffer of constants */
199 float constants[256][4];
200 /* Total number of constants */
201 unsigned count;
202 };
203
204 /* Query object.
205 *
206 * This is not a subclass of pipe_query because pipe_query is never
207 * actually fully defined. So, rather than have it as a member, and do
208 * subclass-style casting, we treat pipe_query as an opaque, and just
209 * trust that our state tracker does not ever mess up query objects.
210 */
211 struct r300_query {
212 /* The kind of query. Currently only OQ is supported. */
213 unsigned type;
214 /* Whether this query is currently active. Only active queries will
215 * get emitted into the command stream, and only active queries get
216 * tallied. */
217 boolean active;
218 /* The current count of this query. Required to be at least 32 bits. */
219 unsigned int count;
220 /* The offset of this query into the query buffer, in bytes. */
221 unsigned offset;
222 /* if we've flushed the query */
223 boolean flushed;
224 /* if begin has been emitted */
225 boolean begin_emitted;
226 /* Linked list members. */
227 struct r300_query* prev;
228 struct r300_query* next;
229 };
230
231 enum r300_buffer_tiling {
232 R300_BUFFER_LINEAR = 0,
233 R300_BUFFER_TILED,
234 R300_BUFFER_SQUARETILED
235 };
236
237 struct r300_texture {
238 /* Parent class */
239 struct pipe_texture tex;
240
241 /* Offsets into the buffer. */
242 unsigned offset[R300_MAX_TEXTURE_LEVELS];
243
244 /* A pitch for each mip-level */
245 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
246
247 /* Size of one zslice or face based on the texture target */
248 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
249
250 /* Whether the mipmap level is macrotiled. */
251 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
252
253 /**
254 * If non-zero, override the natural texture layout with
255 * a custom stride (in bytes).
256 *
257 * \note Mipmapping fails for textures with a non-natural layout!
258 *
259 * \sa r300_texture_get_stride
260 */
261 unsigned stride_override;
262
263 /* Total size of this texture, in bytes. */
264 unsigned size;
265
266 /* Whether this texture has non-power-of-two dimensions.
267 * It can be either a regular texture or a rectangle one.
268 */
269 boolean is_npot;
270
271 /* Pipe buffer backing this texture. */
272 struct r300_winsys_buffer *buffer;
273
274 /* Registers carrying texture format data. */
275 struct r300_texture_format_state state;
276 struct r300_texture_fb_state fb_state;
277
278 /* Buffer tiling */
279 enum r300_buffer_tiling microtile, macrotile;
280 };
281
282 struct r300_vertex_info {
283 /* Parent class */
284 struct vertex_info vinfo;
285
286 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
287 uint32_t vap_prog_stream_cntl[8];
288 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
289 uint32_t vap_prog_stream_cntl_ext[8];
290 };
291
292 struct r300_vertex_element_state {
293 unsigned count;
294 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
295
296 struct r300_vertex_stream_state vertex_stream;
297 };
298
299 extern struct pipe_viewport_state r300_viewport_identity;
300
301 struct r300_context {
302 /* Parent class */
303 struct pipe_context context;
304
305 /* The interface to the windowing system, etc. */
306 struct r300_winsys_screen *rws;
307 /* Draw module. Used mostly for SW TCL. */
308 struct draw_context* draw;
309 /* Accelerated blit support. */
310 struct blitter_context* blitter;
311
312 /* Vertex buffer for rendering. */
313 struct pipe_buffer* vbo;
314 /* Offset into the VBO. */
315 size_t vbo_offset;
316
317 /* Occlusion query buffer. */
318 struct pipe_buffer* oqbo;
319 /* Query list. */
320 struct r300_query *query_current;
321 struct r300_query query_list;
322
323 /* Various CSO state objects. */
324 /* Beginning of atom list. */
325 struct r300_atom atom_list;
326 /* Blend state. */
327 struct r300_atom blend_state;
328 /* Blend color state. */
329 struct r300_atom blend_color_state;
330 /* User clip planes. */
331 struct r300_atom clip_state;
332 /* Shader constants. */
333 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
334 /* Depth, stencil, and alpha state. */
335 struct r300_atom dsa_state;
336 /* Fragment shader. */
337 struct r300_fragment_shader* fs;
338 /* Framebuffer state. */
339 struct r300_atom fb_state;
340 /* Rasterizer state. */
341 struct r300_atom rs_state;
342 /* RS block state. */
343 struct r300_atom rs_block_state;
344 /* Scissor state. */
345 struct r300_atom scissor_state;
346 /* Textures state. */
347 struct r300_atom textures_state;
348 /* Vertex stream formatting state. */
349 struct r300_atom vertex_stream_state;
350 /* VAP (vertex shader) output mapping state. */
351 struct r300_atom vap_output_state;
352 /* Vertex shader. */
353 struct r300_atom vs_state;
354 /* Viewport state. */
355 struct r300_atom viewport_state;
356 /* ZTOP state. */
357 struct r300_atom ztop_state;
358 /* PVS flush. */
359 struct r300_atom pvs_flush;
360 /* Texture cache invalidate. */
361 struct r300_atom texture_cache_inval;
362
363 /* Invariant state. This must be emitted to get the engine started. */
364 struct r300_atom invariant_state;
365
366 /* Vertex buffers for Gallium. */
367 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
368 int vertex_buffer_count;
369 int vertex_buffer_max_index;
370 /* Vertex elements for Gallium. */
371 struct r300_vertex_element_state *velems;
372 bool any_user_vbs;
373
374 /* Vertex info for Draw. */
375 struct vertex_info vertex_info;
376
377 struct pipe_stencil_ref stencil_ref;
378
379 struct pipe_clip_state clip;
380
381 struct pipe_viewport_state viewport;
382
383 /* Bitmask of dirty state objects. */
384 uint32_t dirty_state;
385 /* Flag indicating whether or not the HW is dirty. */
386 uint32_t dirty_hw;
387 /* Whether polygon offset is enabled. */
388 boolean polygon_offset_enabled;
389 /* Z buffer bit depth. */
390 uint32_t zbuffer_bpp;
391 /* Whether scissor is enabled. */
392 boolean scissor_enabled;
393 /* upload managers */
394 struct u_upload_mgr *upload_vb;
395 struct u_upload_mgr *upload_ib;
396 };
397
398 /* Convenience cast wrapper. */
399 static INLINE struct r300_context* r300_context(struct pipe_context* context)
400 {
401 return (struct r300_context*)context;
402 }
403
404
405 struct pipe_context* r300_create_context(struct pipe_screen* screen,
406 void *priv);
407
408 /* Context initialization. */
409 struct draw_stage* r300_draw_stage(struct r300_context* r300);
410 void r300_init_state_functions(struct r300_context* r300);
411 void r300_init_surface_functions(struct r300_context* r300);
412 void r300_init_tex_functions( struct pipe_context *pipe );
413
414 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
415 {
416 return SCREEN_DBG_ON(r300_screen(ctx->context.screen), flags);
417 }
418
419 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
420 const char * fmt, ...)
421 {
422 if (CTX_DBG_ON(ctx, flags)) {
423 va_list va;
424 va_start(va, fmt);
425 debug_vprintf(fmt, va);
426 va_end(va);
427 }
428 }
429
430 #define DBG_ON CTX_DBG_ON
431 #define DBG CTX_DBG
432
433 #endif /* R300_CONTEXT_H */
434