winsys/drm: Handle circular dependencies in Makefile.egl.
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32
33 #include "r300_screen.h"
34
35 struct r300_context;
36
37 struct r300_fragment_shader;
38 struct r300_vertex_shader;
39
40 struct r300_atom {
41 /* List pointers. */
42 struct r300_atom *prev, *next;
43 /* Name, for debugging. */
44 const char* name;
45 /* Opaque state. */
46 void* state;
47 /* Emit the state to the context. */
48 void (*emit)(struct r300_context*, unsigned, void*);
49 /* Upper bound on number of dwords to emit. */
50 unsigned size;
51 /* Whether this atom should be emitted. */
52 boolean dirty;
53 /* Another dirty flag that is never automatically cleared. */
54 boolean always_dirty;
55 };
56
57 struct r300_blend_state {
58 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
59 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
60 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
61 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
62 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
63 };
64
65 struct r300_blend_color_state {
66 /* RV515 and earlier */
67 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
68 /* R520 and newer */
69 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
70 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
71 };
72
73 struct r300_dsa_state {
74 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
75 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
76 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
77 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
78 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
79 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
80 };
81
82 struct r300_rs_state {
83 /* Draw-specific rasterizer state */
84 struct pipe_rasterizer_state rs;
85
86 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
87 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
88 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
89 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
90 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
91 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
92 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
93 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
94 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
95 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
96 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
97 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
98 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
99 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
100 };
101
102 struct r300_rs_block {
103 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
104 uint32_t count; /* R300_RS_COUNT */
105 uint32_t inst_count; /* R300_RS_INST_COUNT */
106 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
107 };
108
109 struct r300_sampler_state {
110 struct pipe_sampler_state state;
111
112 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
113 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
114 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
115
116 /* Min/max LOD must be clamped to [0, last_level], thus
117 * it's dependent on a currently bound texture */
118 unsigned min_lod, max_lod;
119 };
120
121 struct r300_texture_format_state {
122 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
123 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
124 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
125 };
126
127 #define R300_MAX_TEXTURE_LEVELS 13
128
129 struct r300_texture_fb_state {
130 /* Colorbuffer. */
131 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
132 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
133
134 /* Zbuffer. */
135 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
136 uint32_t zb_format; /* R300_ZB_FORMAT */
137 };
138
139 struct r300_textures_state {
140 /* Textures. */
141 struct r300_texture *textures[8];
142 int texture_count;
143 /* Sampler states. */
144 struct r300_sampler_state *sampler_states[8];
145 int sampler_count;
146
147 /* These is the merge of the texture and sampler states. */
148 unsigned count;
149 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
150 struct r300_texture_sampler_state {
151 uint32_t format[3]; /* R300_TX_FORMAT[0-2] */
152 uint32_t filter[2]; /* R300_TX_FILTER[0-1] */
153 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
154 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
155 } regs[8];
156 };
157
158 struct r300_vertex_stream_state {
159 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
160 uint32_t vap_prog_stream_cntl[8];
161 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
162 uint32_t vap_prog_stream_cntl_ext[8];
163
164 unsigned count;
165 };
166
167 struct r300_vap_output_state {
168 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
169 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
170 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
171 };
172
173 struct r300_viewport_state {
174 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
175 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
176 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
177 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
178 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
179 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
180 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
181 };
182
183 struct r300_ztop_state {
184 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
185 };
186
187 #define R300_NEW_FRAGMENT_SHADER 0x00000020
188 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
189 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
190 #define R300_NEW_QUERY 0x40000000
191 #define R300_NEW_KITCHEN_SINK 0x7fffffff
192
193 /* The next several objects are not pure Radeon state; they inherit from
194 * various Gallium classes. */
195
196 struct r300_constant_buffer {
197 /* Buffer of constants */
198 float constants[256][4];
199 /* Total number of constants */
200 unsigned count;
201 };
202
203 /* Query object.
204 *
205 * This is not a subclass of pipe_query because pipe_query is never
206 * actually fully defined. So, rather than have it as a member, and do
207 * subclass-style casting, we treat pipe_query as an opaque, and just
208 * trust that our state tracker does not ever mess up query objects.
209 */
210 struct r300_query {
211 /* The kind of query. Currently only OQ is supported. */
212 unsigned type;
213 /* Whether this query is currently active. Only active queries will
214 * get emitted into the command stream, and only active queries get
215 * tallied. */
216 boolean active;
217 /* The current count of this query. Required to be at least 32 bits. */
218 unsigned int count;
219 /* The offset of this query into the query buffer, in bytes. */
220 unsigned offset;
221 /* if we've flushed the query */
222 boolean flushed;
223 /* if begin has been emitted */
224 boolean begin_emitted;
225 /* Linked list members. */
226 struct r300_query* prev;
227 struct r300_query* next;
228 };
229
230 enum r300_buffer_tiling {
231 R300_BUFFER_LINEAR = 0,
232 R300_BUFFER_TILED,
233 R300_BUFFER_SQUARETILED
234 };
235
236 struct r300_texture {
237 /* Parent class */
238 struct pipe_texture tex;
239
240 /* Offsets into the buffer. */
241 unsigned offset[R300_MAX_TEXTURE_LEVELS];
242
243 /* A pitch for each mip-level */
244 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
245
246 /* Size of one zslice or face based on the texture target */
247 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
248
249 /* Whether the mipmap level is macrotiled. */
250 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
251
252 /**
253 * If non-zero, override the natural texture layout with
254 * a custom stride (in bytes).
255 *
256 * \note Mipmapping fails for textures with a non-natural layout!
257 *
258 * \sa r300_texture_get_stride
259 */
260 unsigned stride_override;
261
262 /* Total size of this texture, in bytes. */
263 unsigned size;
264
265 /* Whether this texture has non-power-of-two dimensions.
266 * It can be either a regular texture or a rectangle one.
267 */
268 boolean is_npot;
269
270 /* Pipe buffer backing this texture. */
271 struct pipe_buffer* buffer;
272
273 /* Registers carrying texture format data. */
274 struct r300_texture_format_state state;
275 struct r300_texture_fb_state fb_state;
276
277 /* Buffer tiling */
278 enum r300_buffer_tiling microtile, macrotile;
279 };
280
281 extern struct pipe_viewport_state r300_viewport_identity;
282
283 struct r300_context {
284 /* Parent class */
285 struct pipe_context context;
286
287 /* The interface to the windowing system, etc. */
288 struct radeon_winsys* winsys;
289 /* Draw module. Used mostly for SW TCL. */
290 struct draw_context* draw;
291 /* Accelerated blit support. */
292 struct blitter_context* blitter;
293
294 /* Vertex buffer for rendering. */
295 struct pipe_buffer* vbo;
296 /* Offset into the VBO. */
297 size_t vbo_offset;
298
299 /* Occlusion query buffer. */
300 struct pipe_buffer* oqbo;
301 /* Query list. */
302 struct r300_query *query_current;
303 struct r300_query query_list;
304
305 /* Various CSO state objects. */
306 /* Beginning of atom list. */
307 struct r300_atom atom_list;
308 /* Blend state. */
309 struct r300_atom blend_state;
310 /* Blend color state. */
311 struct r300_atom blend_color_state;
312 /* User clip planes. */
313 struct r300_atom clip_state;
314 /* Shader constants. */
315 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
316 /* Depth, stencil, and alpha state. */
317 struct r300_atom dsa_state;
318 /* Fragment shader. */
319 struct r300_fragment_shader* fs;
320 /* Framebuffer state. */
321 struct r300_atom fb_state;
322 /* Rasterizer state. */
323 struct r300_atom rs_state;
324 /* RS block state. */
325 struct r300_atom rs_block_state;
326 /* Scissor state. */
327 struct r300_atom scissor_state;
328 /* Textures state. */
329 struct r300_atom textures_state;
330 /* Vertex stream formatting state. */
331 struct r300_atom vertex_stream_state;
332 /* VAP (vertex shader) output mapping state. */
333 struct r300_atom vap_output_state;
334 /* Vertex shader. */
335 struct r300_atom vs_state;
336 /* Viewport state. */
337 struct r300_atom viewport_state;
338 /* ZTOP state. */
339 struct r300_atom ztop_state;
340 /* PVS flush. */
341 struct r300_atom pvs_flush;
342 /* Texture cache invalidate. */
343 struct r300_atom texture_cache_inval;
344
345 /* Invariant state. This must be emitted to get the engine started. */
346 struct r300_atom invariant_state;
347
348 /* Vertex buffers for Gallium. */
349 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
350 int vertex_buffer_count;
351 int vertex_buffer_max_index;
352 /* Vertex elements for Gallium. */
353 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
354 int vertex_element_count;
355
356 /* Vertex info for Draw. */
357 struct vertex_info vertex_info;
358
359 struct pipe_stencil_ref stencil_ref;
360
361 struct pipe_clip_state clip;
362
363 struct pipe_viewport_state viewport;
364
365 /* Bitmask of dirty state objects. */
366 uint32_t dirty_state;
367 /* Flag indicating whether or not the HW is dirty. */
368 uint32_t dirty_hw;
369 /* Whether polygon offset is enabled. */
370 boolean polygon_offset_enabled;
371 /* Z buffer bit depth. */
372 uint32_t zbuffer_bpp;
373 /* Whether scissor is enabled. */
374 boolean scissor_enabled;
375 };
376
377 /* Convenience cast wrapper. */
378 static INLINE struct r300_context* r300_context(struct pipe_context* context)
379 {
380 return (struct r300_context*)context;
381 }
382
383
384 struct pipe_context* r300_create_context(struct pipe_screen* screen,
385 void *priv);
386
387 /* Context initialization. */
388 struct draw_stage* r300_draw_stage(struct r300_context* r300);
389 void r300_init_state_functions(struct r300_context* r300);
390 void r300_init_surface_functions(struct r300_context* r300);
391
392 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
393 {
394 return SCREEN_DBG_ON(r300_screen(ctx->context.screen), flags);
395 }
396
397 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
398 const char * fmt, ...)
399 {
400 if (CTX_DBG_ON(ctx, flags)) {
401 va_list va;
402 va_start(va, fmt);
403 debug_vprintf(fmt, va);
404 va_end(va);
405 }
406 }
407
408 #define DBG_ON CTX_DBG_ON
409 #define DBG CTX_DBG
410
411 #endif /* R300_CONTEXT_H */
412