Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / drivers / r300 / r300_reg.h
1 /**************************************************************************
2
3 Copyright (C) 2004-2005 Nicolai Haehnle et al.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
6 copy of this software and associated documentation files (the "Software"),
7 to deal in the Software without restriction, including without limitation
8 on the rights to use, copy, modify, merge, publish, distribute, sub
9 license, and/or sell copies of the Software, and to permit persons to whom
10 the Software is furnished to do so, subject to the following conditions:
11
12 The above copyright notice and this permission notice (including the next
13 paragraph) shall be included in all copies or substantial portions of the
14 Software.
15
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 USE OR OTHER DEALINGS IN THE SOFTWARE.
23
24 **************************************************************************/
25
26 /* *INDENT-OFF* */
27
28 #ifndef _R300_REG_H
29 #define _R300_REG_H
30
31 #define R300_MC_INIT_MISC_LAT_TIMER 0x180
32 # define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
33 # define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
34 # define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
35 # define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
36 # define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
37 # define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
38 # define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
39 # define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
40
41
42 #define R300_MC_INIT_GFX_LAT_TIMER 0x154
43 # define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
44 # define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
45 # define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
46 # define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
47 # define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
48 # define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
49 # define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
50 # define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
51
52 /*
53 * This file contains registers and constants for the R300. They have been
54 * found mostly by examining command buffers captured using glxtest, as well
55 * as by extrapolating some known registers and constants from the R200.
56 * I am fairly certain that they are correct unless stated otherwise
57 * in comments.
58 */
59
60 #define R300_SE_VPORT_XSCALE 0x1D98
61 #define R300_SE_VPORT_XOFFSET 0x1D9C
62 #define R300_SE_VPORT_YSCALE 0x1DA0
63 #define R300_SE_VPORT_YOFFSET 0x1DA4
64 #define R300_SE_VPORT_ZSCALE 0x1DA8
65 #define R300_SE_VPORT_ZOFFSET 0x1DAC
66
67 #define R300_VAP_PORT_IDX0 0x2040
68 /*
69 * Vertex Array Processing (VAP) Control
70 */
71 #define R300_VAP_CNTL 0x2080
72 # define R300_PVS_NUM_SLOTS_SHIFT 0
73 # define R300_PVS_NUM_CNTLRS_SHIFT 4
74 # define R300_PVS_NUM_FPUS_SHIFT 8
75 # define R300_VF_MAX_VTX_NUM_SHIFT 18
76 # define R300_PVS_NUM_SLOTS(x) ((x) << 0)
77 # define R300_PVS_NUM_CNTLRS(x) ((x) << 4)
78 # define R300_PVS_NUM_FPUS(x) ((x) << 8)
79 # define R300_PVS_VF_MAX_VTX_NUM(x) ((x) << 18)
80 # define R300_GL_CLIP_SPACE_DEF (0 << 22)
81 # define R300_DX_CLIP_SPACE_DEF (1 << 22)
82 # define R500_TCL_STATE_OPTIMIZATION (1 << 23)
83
84 /* This register is written directly and also starts data section
85 * in many 3d CP_PACKET3's
86 */
87 #define R300_VAP_VF_CNTL 0x2084
88 # define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
89 # define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
90 # define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
91 # define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
92 # define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
93 # define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
94 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
95 # define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
96 # define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
97 # define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
98 # define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
99 # define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
100
101 # define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
102 /* State based - direct writes to registers trigger vertex
103 generation */
104 # define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
105 # define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
106 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
107 # define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
108
109 /* I don't think I saw these three used.. */
110 # define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
111 # define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
112 # define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
113
114 /* index size - when not set the indices are assumed to be 16 bit */
115 # define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
116 # define R500_VAP_VF_CNTL__USE_ALT_NUM_VERTS (1<<14)
117 /* number of vertices */
118 # define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
119
120 #define R500_VAP_INDEX_OFFSET 0x208c
121
122 #define R500_VAP_ALT_NUM_VERTICES 0x2088
123
124 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
125 # define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
126 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
127 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
128 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
129 # define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
130 # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
131
132 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
133 /* each of the following is 3 bits wide, specifies number
134 of components */
135 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
136 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
137 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
138 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
139 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
140 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
141 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
142 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
143 # define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT 0
144 # define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT 1
145 # define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2
146 # define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3
147 # define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4
148
149 #define R300_VAP_VPORT_XSCALE 0x2098
150 #define R300_VAP_VPORT_XOFFSET 0x209c
151 #define R300_VAP_VPORT_YSCALE 0x20a0
152 #define R300_VAP_VPORT_YOFFSET 0x20a4
153 #define R300_VAP_VPORT_ZSCALE 0x20a8
154 #define R300_VAP_VPORT_ZOFFSET 0x20ac
155
156 #define R300_VAP_VTE_CNTL 0x20b0
157 #define R300_SE_VTE_CNTL R300_VAP_VTE_CNTL
158 # define R300_VPORT_X_SCALE_ENA (1 << 0)
159 # define R300_VPORT_X_OFFSET_ENA (1 << 1)
160 # define R300_VPORT_Y_SCALE_ENA (1 << 2)
161 # define R300_VPORT_Y_OFFSET_ENA (1 << 3)
162 # define R300_VPORT_Z_SCALE_ENA (1 << 4)
163 # define R300_VPORT_Z_OFFSET_ENA (1 << 5)
164 # define R300_VTX_XY_FMT (1 << 8)
165 # define R300_VTX_Z_FMT (1 << 9)
166 # define R300_VTX_W0_FMT (1 << 10)
167 # define R300_SERIAL_PROC_ENA (1 << 11)
168
169 #define R300_VAP_VTX_SIZE 0x20b4
170
171 /* BEGIN: Vertex data assembly - lots of uncertainties */
172
173 /* gap */
174
175 /* Maximum Vertex Indx Clamp */
176 #define R300_VAP_VF_MAX_VTX_INDX 0x2134
177 /* Minimum Vertex Indx Clamp */
178 #define R300_VAP_VF_MIN_VTX_INDX 0x2138
179
180 /** Vertex assembler/processor control status */
181 #define R300_VAP_CNTL_STATUS 0x2140
182 /* No swap at all (default) */
183 # define R300_VC_NO_SWAP (0 << 0)
184 /* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
185 # define R300_VC_16BIT_SWAP (1 << 0)
186 /* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
187 # define R300_VC_32BIT_SWAP (2 << 0)
188 /* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
189 # define R300_VC_HALF_DWORD_SWAP (3 << 0)
190 /* The TCL engine will not be used (as it is logically or even physically removed) */
191 # define R300_VAP_TCL_BYPASS (1 << 8)
192 /* Read only flag if TCL engine is busy. */
193 # define R300_VAP_PVS_BUSY (1 << 11)
194 /* TODO: gap for MAX_MPS */
195 /* Read only flag if the vertex store is busy. */
196 # define R300_VAP_VS_BUSY (1 << 24)
197 /* Read only flag if the reciprocal engine is busy. */
198 # define R300_VAP_RCP_BUSY (1 << 25)
199 /* Read only flag if the viewport transform engine is busy. */
200 # define R300_VAP_VTE_BUSY (1 << 26)
201 /* Read only flag if the memory interface unit is busy. */
202 # define R300_VAP_MUI_BUSY (1 << 27)
203 /* Read only flag if the vertex cache is busy. */
204 # define R300_VAP_VC_BUSY (1 << 28)
205 /* Read only flag if the vertex fetcher is busy. */
206 # define R300_VAP_VF_BUSY (1 << 29)
207 /* Read only flag if the register pipeline is busy. */
208 # define R300_VAP_REGPIPE_BUSY (1 << 30)
209 /* Read only flag if the VAP engine is busy. */
210 # define R300_VAP_VAP_BUSY (1 << 31)
211
212 /* gap */
213
214 /* Where do we get our vertex data?
215 *
216 * Vertex data either comes either from immediate mode registers or from
217 * vertex arrays.
218 * There appears to be no mixed mode (though we can force the pitch of
219 * vertex arrays to 0, effectively reusing the same element over and over
220 * again).
221 *
222 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
223 * if these registers influence vertex array processing.
224 *
225 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
226 *
227 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
228 *
229 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
230 * into the vertex processor's input registers.
231 * The first word routes the first input, the second word the second, etc.
232 * The corresponding input is routed into the register with the given index.
233 * The list is ended by a word with INPUT_ROUTE_END set.
234 *
235 * Always set COMPONENTS_4 in immediate mode.
236 */
237
238 #define R300_VAP_PROG_STREAM_CNTL_0 0x2150
239 # define R300_DATA_TYPE_0_SHIFT 0
240 # define R300_DATA_TYPE_FLOAT_1 0
241 # define R300_DATA_TYPE_FLOAT_2 1
242 # define R300_DATA_TYPE_FLOAT_3 2
243 # define R300_DATA_TYPE_FLOAT_4 3
244 # define R300_DATA_TYPE_BYTE 4
245 # define R300_DATA_TYPE_D3DCOLOR 5
246 # define R300_DATA_TYPE_SHORT_2 6
247 # define R300_DATA_TYPE_SHORT_4 7
248 # define R300_DATA_TYPE_VECTOR_3_TTT 8
249 # define R300_DATA_TYPE_VECTOR_3_EET 9
250 # define R300_DATA_TYPE_FLOAT_8 10
251 # define R300_DATA_TYPE_FLT16_2 11
252 # define R300_DATA_TYPE_FLT16_4 12
253 # define R300_SKIP_DWORDS_SHIFT 4
254 # define R300_DST_VEC_LOC_SHIFT 8
255 # define R300_LAST_VEC (1 << 13)
256 # define R300_SIGNED (1 << 14)
257 # define R300_NORMALIZE (1 << 15)
258 # define R300_DATA_TYPE_1_SHIFT 16
259 #define R300_VAP_PROG_STREAM_CNTL_1 0x2154
260 #define R300_VAP_PROG_STREAM_CNTL_2 0x2158
261 #define R300_VAP_PROG_STREAM_CNTL_3 0x215C
262 #define R300_VAP_PROG_STREAM_CNTL_4 0x2160
263 #define R300_VAP_PROG_STREAM_CNTL_5 0x2164
264 #define R300_VAP_PROG_STREAM_CNTL_6 0x2168
265 #define R300_VAP_PROG_STREAM_CNTL_7 0x216C
266 /* gap */
267
268 /* Notes:
269 * - always set up to produce at least two attributes:
270 * if vertex program uses only position, fglrx will set normal, too
271 * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
272 */
273 #define R300_VAP_VTX_STATE_CNTL 0x2180
274 # define R300_COLOR_0_ASSEMBLY_SHIFT 0
275 # define R300_SEL_COLOR 0
276 # define R300_SEL_USER_COLOR_0 1
277 # define R300_SEL_USER_COLOR_1 2
278 # define R300_COLOR_1_ASSEMBLY_SHIFT 2
279 # define R300_COLOR_2_ASSEMBLY_SHIFT 4
280 # define R300_COLOR_3_ASSEMBLY_SHIFT 6
281 # define R300_COLOR_4_ASSEMBLY_SHIFT 8
282 # define R300_COLOR_5_ASSEMBLY_SHIFT 10
283 # define R300_COLOR_6_ASSEMBLY_SHIFT 12
284 # define R300_COLOR_7_ASSEMBLY_SHIFT 14
285 # define R300_UPDATE_USER_COLOR_0_ENA (1 << 16)
286
287 /*
288 * Each bit in this field applies to the corresponding vector in the VSM
289 * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit
290 * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream.
291 */
292 #define R300_VAP_VSM_VTX_ASSM 0x2184
293 # define R300_INPUT_CNTL_POS 0x00000001
294 # define R300_INPUT_CNTL_NORMAL 0x00000002
295 # define R300_INPUT_CNTL_COLOR 0x00000004
296 # define R300_INPUT_CNTL_TC0 0x00000400
297 # define R300_INPUT_CNTL_TC1 0x00000800
298 # define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
299 # define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
300 # define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
301 # define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
302 # define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
303 # define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
304
305 /* Programmable Stream Control Signed Normalize Control */
306 #define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
307 # define SGN_NORM_ZERO 0
308 # define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
309 # define SGN_NORM_NO_ZERO 2
310 # define R300_SGN_NORM_NO_ZERO (SGN_NORM_NO_ZERO | \
311 (SGN_NORM_NO_ZERO << 2) | (SGN_NORM_NO_ZERO << 4) | \
312 (SGN_NORM_NO_ZERO << 6) | (SGN_NORM_NO_ZERO << 8) | \
313 (SGN_NORM_NO_ZERO << 10) | (SGN_NORM_NO_ZERO << 12) | \
314 (SGN_NORM_NO_ZERO << 14) | (SGN_NORM_NO_ZERO << 16) | \
315 (SGN_NORM_NO_ZERO << 18) | (SGN_NORM_NO_ZERO << 20) | \
316 (SGN_NORM_NO_ZERO << 22) | (SGN_NORM_NO_ZERO << 24) | \
317 (SGN_NORM_NO_ZERO << 26) | (SGN_NORM_NO_ZERO << 28) | \
318 (SGN_NORM_NO_ZERO << 30))
319
320 /* gap */
321
322 /* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
323 * are set to a swizzling bit pattern, other words are 0.
324 *
325 * In immediate mode, the pattern is always set to xyzw. In vertex array
326 * mode, the swizzling pattern is e.g. used to set zw components in texture
327 * coordinates with only tweo components.
328 */
329 #define R300_VAP_PROG_STREAM_CNTL_EXT_0 0x21e0
330 # define R300_SWIZZLE0_SHIFT 0
331 # define R300_SWIZZLE_SELECT_X_SHIFT 0
332 # define R300_SWIZZLE_SELECT_Y_SHIFT 3
333 # define R300_SWIZZLE_SELECT_Z_SHIFT 6
334 # define R300_SWIZZLE_SELECT_W_SHIFT 9
335
336 # define R300_SWIZZLE_SELECT_X 0
337 # define R300_SWIZZLE_SELECT_Y 1
338 # define R300_SWIZZLE_SELECT_Z 2
339 # define R300_SWIZZLE_SELECT_W 3
340 # define R300_SWIZZLE_SELECT_FP_ZERO 4
341 # define R300_SWIZZLE_SELECT_FP_ONE 5
342 /* alternate forms for r300_emit.c */
343 # define R300_INPUT_ROUTE_SELECT_X 0
344 # define R300_INPUT_ROUTE_SELECT_Y 1
345 # define R300_INPUT_ROUTE_SELECT_Z 2
346 # define R300_INPUT_ROUTE_SELECT_W 3
347 # define R300_INPUT_ROUTE_SELECT_ZERO 4
348 # define R300_INPUT_ROUTE_SELECT_ONE 5
349
350 # define R300_WRITE_ENA_SHIFT 12
351 # define R300_WRITE_ENA_X 1
352 # define R300_WRITE_ENA_Y 2
353 # define R300_WRITE_ENA_Z 4
354 # define R300_WRITE_ENA_W 8
355 # define R300_SWIZZLE1_SHIFT 16
356
357 # define R300_VAP_SWIZZLE_X001 \
358 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
359 (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Y_SHIFT) | \
360 (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Z_SHIFT) | \
361 (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
362 (0xf << R300_WRITE_ENA_SHIFT))
363
364 # define R300_VAP_SWIZZLE_XY01 \
365 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
366 (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
367 (R300_SWIZZLE_SELECT_FP_ZERO << R300_SWIZZLE_SELECT_Z_SHIFT) | \
368 (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
369 (0xf << R300_WRITE_ENA_SHIFT))
370
371 # define R300_VAP_SWIZZLE_XYZ1 \
372 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
373 (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
374 (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | \
375 (R300_SWIZZLE_SELECT_FP_ONE << R300_SWIZZLE_SELECT_W_SHIFT) | \
376 (0xf << R300_WRITE_ENA_SHIFT))
377
378 # define R300_VAP_SWIZZLE_XYZW \
379 ((R300_SWIZZLE_SELECT_X << R300_SWIZZLE_SELECT_X_SHIFT) | \
380 (R300_SWIZZLE_SELECT_Y << R300_SWIZZLE_SELECT_Y_SHIFT) | \
381 (R300_SWIZZLE_SELECT_Z << R300_SWIZZLE_SELECT_Z_SHIFT) | \
382 (R300_SWIZZLE_SELECT_W << R300_SWIZZLE_SELECT_W_SHIFT) | \
383 (0xf << R300_WRITE_ENA_SHIFT))
384
385 #define R300_VAP_PROG_STREAM_CNTL_EXT_1 0x21e4
386 #define R300_VAP_PROG_STREAM_CNTL_EXT_2 0x21e8
387 #define R300_VAP_PROG_STREAM_CNTL_EXT_3 0x21ec
388 #define R300_VAP_PROG_STREAM_CNTL_EXT_4 0x21f0
389 #define R300_VAP_PROG_STREAM_CNTL_EXT_5 0x21f4
390 #define R300_VAP_PROG_STREAM_CNTL_EXT_6 0x21f8
391 #define R300_VAP_PROG_STREAM_CNTL_EXT_7 0x21fc
392
393 /* END: Vertex data assembly */
394
395 /* gap */
396
397 /* BEGIN: Upload vertex program and data */
398
399 /*
400 * The programmable vertex shader unit has a memory bank of unknown size
401 * that can be written to in 16 byte units by writing the address into
402 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
403 *
404 * Pointers into the memory bank are always in multiples of 16 bytes.
405 *
406 * The memory bank is divided into areas with fixed meaning.
407 *
408 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
409 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
410 * whereas the difference between known addresses suggests size 512.
411 *
412 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
413 * Native reported limits and the VPI layout suggest size 256, whereas
414 * difference between known addresses suggests size 512.
415 *
416 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
417 * floating point pointsize. The exact purpose of this state is uncertain,
418 * as there is also the R300_RE_POINTSIZE register.
419 *
420 * Multiple vertex programs and parameter sets can be loaded at once,
421 * which could explain the size discrepancy.
422 */
423 #define R300_VAP_PVS_VECTOR_INDX_REG 0x2200
424 # define R300_PVS_CODE_START 0
425 # define R300_MAX_PVS_CODE_LINES 256
426 # define R500_MAX_PVS_CODE_LINES 1024
427 # define R300_PVS_CONST_START 512
428 # define R500_PVS_CONST_START 1024
429 # define R300_MAX_PVS_CONST_VECS 256
430 # define R500_MAX_PVS_CONST_VECS 1024
431 # define R300_PVS_UCP_START 1024
432 # define R500_PVS_UCP_START 1536
433 # define R300_POINT_VPORT_SCALE_OFFSET 1030
434 # define R500_POINT_VPORT_SCALE_OFFSET 1542
435 # define R300_POINT_GEN_TEX_OFFSET 1031
436 # define R500_POINT_GEN_TEX_OFFSET 1543
437
438 /*
439 * These are obsolete defines form r300_context.h, but they might give some
440 * clues when investigating the addresses further...
441 */
442 #if 0
443 #define VSF_DEST_PROGRAM 0x0
444 #define VSF_DEST_MATRIX0 0x200
445 #define VSF_DEST_MATRIX1 0x204
446 #define VSF_DEST_MATRIX2 0x208
447 #define VSF_DEST_VECTOR0 0x20c
448 #define VSF_DEST_VECTOR1 0x20d
449 #define VSF_DEST_UNKNOWN1 0x400
450 #define VSF_DEST_UNKNOWN2 0x406
451 #endif
452
453 /* gap */
454
455 #define R300_VAP_PVS_UPLOAD_DATA 0x2208
456
457 /* END: Upload vertex program and data */
458
459 /* gap */
460
461 /* I do not know the purpose of this register. However, I do know that
462 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
463 * for normal rendering.
464 *
465 * 2007-11-05: This register is the user clip plane control register, but there
466 * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
467 *
468 * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
469 */
470 #define R300_VAP_CLIP_CNTL 0x221C
471 # define R300_VAP_UCP_ENABLE_0 (1 << 0)
472 # define R300_VAP_UCP_ENABLE_1 (1 << 1)
473 # define R300_VAP_UCP_ENABLE_2 (1 << 2)
474 # define R300_VAP_UCP_ENABLE_3 (1 << 3)
475 # define R300_VAP_UCP_ENABLE_4 (1 << 4)
476 # define R300_VAP_UCP_ENABLE_5 (1 << 5)
477 # define R300_PS_UCP_MODE_DIST_COP (0 << 14)
478 # define R300_PS_UCP_MODE_RADIUS_COP (1 << 14)
479 # define R300_PS_UCP_MODE_RADIUS_COP_CLIP (2 << 14)
480 # define R300_PS_UCP_MODE_CLIP_AS_TRIFAN (3 << 14)
481 # define R300_CLIP_DISABLE (1 << 16)
482 # define R300_UCP_CULL_ONLY_ENABLE (1 << 17)
483 # define R300_BOUNDARY_EDGE_FLAG_ENABLE (1 << 18)
484 # define R500_COLOR2_IS_TEXTURE (1 << 20)
485 # define R500_COLOR3_IS_TEXTURE (1 << 21)
486
487 /* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
488 * plane is per-pixel and the second plane is per-vertex.
489 *
490 * This was determined by experimentation alone but I believe it is correct.
491 *
492 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
493 */
494 #define R300_VAP_GB_VERT_CLIP_ADJ 0x2220
495 #define R300_VAP_GB_VERT_DISC_ADJ 0x2224
496 #define R300_VAP_GB_HORZ_CLIP_ADJ 0x2228
497 #define R300_VAP_GB_HORZ_DISC_ADJ 0x222c
498
499 /* gap */
500
501 /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
502 * rendering commands and overwriting vertex program parameters.
503 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
504 * avoids bugs caused by still running shaders reading bad data from memory.
505 */
506 #define R300_VAP_PVS_STATE_FLUSH_REG 0x2284
507
508 /* This register is used to define the number of core clocks to wait for a
509 * vertex to be received by the VAP input controller (while the primitive
510 * path is backed up) before forcing any accumulated vertices to be submitted
511 * to the vertex processing path.
512 */
513 #define VAP_PVS_VTX_TIMEOUT_REG 0x2288
514 # define R300_2288_R300 0x00750000 /* -- nh */
515 # define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
516
517 /* gap */
518
519 /* Addresses are relative to the vertex program instruction area of the
520 * memory bank. PROGRAM_END points to the last instruction of the active
521 * program
522 *
523 * The meaning of the two UNKNOWN fields is obviously not known. However,
524 * experiments so far have shown that both *must* point to an instruction
525 * inside the vertex program, otherwise the GPU locks up.
526 *
527 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
528 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
529 * position takes place.
530 *
531 * Most likely this is used to ignore rest of the program in cases
532 * where group of verts arent visible. For some reason this "section"
533 * is sometimes accepted other instruction that have no relationship with
534 * position calculations.
535 */
536 #define R300_VAP_PVS_CODE_CNTL_0 0x22D0
537 # define R300_PVS_FIRST_INST_SHIFT 0
538 # define R300_PVS_XYZW_VALID_INST_SHIFT 10
539 # define R300_PVS_LAST_INST_SHIFT 20
540 # define R300_PVS_FIRST_INST(x) ((x) << 0)
541 # define R300_PVS_XYZW_VALID_INST(x) ((x) << 10)
542 # define R300_PVS_LAST_INST(x) ((x) << 20)
543 /* Addresses are relative to the vertex program parameters area. */
544 #define R300_VAP_PVS_CONST_CNTL 0x22D4
545 # define R300_PVS_CONST_BASE_OFFSET_SHIFT 0
546 # define R300_PVS_MAX_CONST_ADDR_SHIFT 16
547 # define R300_PVS_MAX_CONST_ADDR(x) ((x) << 16)
548 #define R300_VAP_PVS_CODE_CNTL_1 0x22D8
549 # define R300_PVS_LAST_VTX_SRC_INST_SHIFT 0
550 #define R300_VAP_PVS_FLOW_CNTL_OPC 0x22DC
551
552 /* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
553 * immediate vertices
554 */
555 #define R300_VAP_VTX_COLOR_R 0x2464
556 #define R300_VAP_VTX_COLOR_G 0x2468
557 #define R300_VAP_VTX_COLOR_B 0x246C
558 #define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
559 #define R300_VAP_VTX_POS_0_Y_1 0x2494
560 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
561 #define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
562 #define R300_VAP_VTX_POS_0_Y_2 0x24A4
563 #define R300_VAP_VTX_POS_0_Z_2 0x24A8
564 /* write 0 to indicate end of packet? */
565 #define R300_VAP_VTX_END_OF_PKT 0x24AC
566
567 /* gap */
568
569 /* These are values from r300_reg/r300_reg.h - they are known to be correct
570 * and are here so we can use one register file instead of several
571 * - Vladimir
572 */
573 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
574 # define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
575 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
576 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
577 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
578 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
579 # define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
580 # define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
581
582 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
583 /* each of the following is 3 bits wide, specifies number
584 of components */
585 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
586 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
587 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
588 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
589 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
590 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
591 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
592 # define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
593
594 /* UNK30 seems to enables point to quad transformation on textures
595 * (or something closely related to that).
596 * This bit is rather fatal at the time being due to lackings at pixel
597 * shader side
598 * Specifies top of Raster pipe specific enable controls.
599 */
600 #define R300_GB_ENABLE 0x4008
601 # define R300_GB_POINT_STUFF_DISABLE (0 << 0)
602 # define R300_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */
603 # define R300_GB_LINE_STUFF_DISABLE (0 << 1)
604 # define R300_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */
605 # define R300_GB_TRIANGLE_STUFF_DISABLE (0 << 2)
606 # define R300_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */
607 # define R300_GB_STENCIL_AUTO_DISABLE (0 << 4)
608 # define R300_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */
609 # define R300_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */
610
611 /* each of the following is 2 bits wide */
612 #define R300_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */
613 #define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */
614 #define R300_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */
615 # define R300_GB_TEX0_SOURCE_SHIFT 16
616 # define R300_GB_TEX1_SOURCE_SHIFT 18
617 # define R300_GB_TEX2_SOURCE_SHIFT 20
618 # define R300_GB_TEX3_SOURCE_SHIFT 22
619 # define R300_GB_TEX4_SOURCE_SHIFT 24
620 # define R300_GB_TEX5_SOURCE_SHIFT 26
621 # define R300_GB_TEX6_SOURCE_SHIFT 28
622 # define R300_GB_TEX7_SOURCE_SHIFT 30
623
624 /* MSPOS - positions for multisample antialiasing (?) */
625 #define R300_GB_MSPOS0 0x4010
626 /* shifts - each of the fields is 4 bits */
627 # define R300_GB_MSPOS0__MS_X0_SHIFT 0
628 # define R300_GB_MSPOS0__MS_Y0_SHIFT 4
629 # define R300_GB_MSPOS0__MS_X1_SHIFT 8
630 # define R300_GB_MSPOS0__MS_Y1_SHIFT 12
631 # define R300_GB_MSPOS0__MS_X2_SHIFT 16
632 # define R300_GB_MSPOS0__MS_Y2_SHIFT 20
633 # define R300_GB_MSPOS0__MSBD0_Y 24
634 # define R300_GB_MSPOS0__MSBD0_X 28
635
636 #define R300_GB_MSPOS1 0x4014
637 # define R300_GB_MSPOS1__MS_X3_SHIFT 0
638 # define R300_GB_MSPOS1__MS_Y3_SHIFT 4
639 # define R300_GB_MSPOS1__MS_X4_SHIFT 8
640 # define R300_GB_MSPOS1__MS_Y4_SHIFT 12
641 # define R300_GB_MSPOS1__MS_X5_SHIFT 16
642 # define R300_GB_MSPOS1__MS_Y5_SHIFT 20
643 # define R300_GB_MSPOS1__MSBD1 24
644
645 /* Specifies the graphics pipeline configuration for rasterization. */
646 #define R300_GB_TILE_CONFIG 0x4018
647 # define R300_GB_TILE_DISABLE (0 << 0)
648 # define R300_GB_TILE_ENABLE (1 << 0)
649 # define R300_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */
650 # define R300_GB_TILE_PIPE_COUNT_R300 (3 << 1) /* R300 (2 pipes, 1 ctx) */
651 # define R300_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */
652 # define R300_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */
653 # define R300_GB_TILE_SIZE_8 (0 << 4)
654 # define R300_GB_TILE_SIZE_16 (1 << 4)
655 # define R300_GB_TILE_SIZE_32 (2 << 4)
656 # define R300_GB_SUPER_SIZE_1 (0 << 6)
657 # define R300_GB_SUPER_SIZE_2 (1 << 6)
658 # define R300_GB_SUPER_SIZE_4 (2 << 6)
659 # define R300_GB_SUPER_SIZE_8 (3 << 6)
660 # define R300_GB_SUPER_SIZE_16 (4 << 6)
661 # define R300_GB_SUPER_SIZE_32 (5 << 6)
662 # define R300_GB_SUPER_SIZE_64 (6 << 6)
663 # define R300_GB_SUPER_SIZE_128 (7 << 6)
664 # define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
665 # define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
666 # define R300_GB_SUPER_TILE_A (0 << 15)
667 # define R300_GB_SUPER_TILE_B (1 << 15)
668 # define R300_GB_SUBPIXEL_1_12 (0 << 16)
669 # define R300_GB_SUBPIXEL_1_16 (1 << 16)
670 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17)
671 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17)
672 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17)
673 # define R300_GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17)
674 # define R300_GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19)
675 # define R300_GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19)
676 # define R300_GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20)
677 # define R300_GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20)
678 # define R300_GB_TILE_CONFIG_ALT_OFFSET (0 << 21)
679 # define R300_GB_TILE_CONFIG_SUBPRECISION (0 << 22)
680 # define R300_GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23)
681 # define R300_GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23)
682 # define R300_GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24)
683 # define R300_GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24)
684
685 /* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */
686 #define R300_GB_FIFO_SIZE 0x4024
687 /* each of the following is 2 bits wide */
688 #define R300_GB_FIFO_SIZE_32 0
689 #define R300_GB_FIFO_SIZE_64 1
690 #define R300_GB_FIFO_SIZE_128 2
691 #define R300_GB_FIFO_SIZE_256 3
692 # define R300_SC_IFIFO_SIZE_SHIFT 0
693 # define R300_SC_TZFIFO_SIZE_SHIFT 2
694 # define R300_SC_BFIFO_SIZE_SHIFT 4
695
696 # define R300_US_OFIFO_SIZE_SHIFT 12
697 # define R300_US_WFIFO_SIZE_SHIFT 14
698 /* the following use the same constants as above, but meaning is
699 is times 2 (i.e. instead of 32 words it means 64 */
700 # define R300_RS_TFIFO_SIZE_SHIFT 6
701 # define R300_RS_CFIFO_SIZE_SHIFT 8
702 # define R300_US_RAM_SIZE_SHIFT 10
703 /* watermarks, 3 bits wide */
704 # define R300_RS_HIGHWATER_COL_SHIFT 16
705 # define R300_RS_HIGHWATER_TEX_SHIFT 19
706 # define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
707 # define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
708
709 #define R300_GB_Z_PEQ_CONFIG 0x4028
710 # define R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0)
711 # define R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0)
712
713 /* Specifies various polygon specific selects (fog, depth, perspective). */
714 #define R300_GB_SELECT 0x401c
715 # define R300_GB_FOG_SELECT_C0A (0 << 0)
716 # define R300_GB_FOG_SELECT_C1A (1 << 0)
717 # define R300_GB_FOG_SELECT_C2A (2 << 0)
718 # define R300_GB_FOG_SELECT_C3A (3 << 0)
719 # define R300_GB_FOG_SELECT_1_1_W (4 << 0)
720 # define R300_GB_FOG_SELECT_Z (5 << 0)
721 # define R300_GB_DEPTH_SELECT_Z (0 << 3)
722 # define R300_GB_DEPTH_SELECT_1_1_W (1 << 3)
723 # define R300_GB_W_SELECT_1_W (0 << 4)
724 # define R300_GB_W_SELECT_1 (1 << 4)
725 # define R300_GB_FOG_STUFF_DISABLE (0 << 5)
726 # define R300_GB_FOG_STUFF_ENABLE (1 << 5)
727 # define R300_GB_FOG_STUFF_TEX_SHIFT 6
728 # define R300_GB_FOG_STUFF_TEX_MASK 0x000003c0
729 # define R300_GB_FOG_STUFF_COMP_SHIFT 10
730 # define R300_GB_FOG_STUFF_COMP_MASK 0x00000c00
731
732 /* Specifies the graphics pipeline configuration for antialiasing. */
733 #define R300_GB_AA_CONFIG 0x4020
734 # define R300_GB_AA_CONFIG_AA_DISABLE (0 << 0)
735 # define R300_GB_AA_CONFIG_AA_ENABLE (1 << 0)
736 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1)
737 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1)
738 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1)
739 # define R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1)
740
741 /* Selects which of 4 pipes are active. */
742 #define R300_GB_PIPE_SELECT 0x402c
743 # define R300_GB_PIPE_SELECT_PIPE0_ID_SHIFT 0
744 # define R300_GB_PIPE_SELECT_PIPE1_ID_SHIFT 2
745 # define R300_GB_PIPE_SELECT_PIPE2_ID_SHIFT 4
746 # define R300_GB_PIPE_SELECT_PIPE3_ID_SHIFT 6
747 # define R300_GB_PIPE_SELECT_PIPE_MASK_SHIFT 8
748 # define R300_GB_PIPE_SELECT_MAX_PIPE 12
749 # define R300_GB_PIPE_SELECT_BAD_PIPES 14
750 # define R300_GB_PIPE_SELECT_CONFIG_PIPES 18
751
752
753 /* Specifies the sizes of the various FIFO`s in the sc/rs. */
754 #define R300_GB_FIFO_SIZE1 0x4070
755 /* High water mark for SC input fifo */
756 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0
757 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f
758 /* High water mark for SC input fifo (B) */
759 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6
760 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0
761 /* High water mark for RS colors' fifo */
762 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12
763 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000
764 /* High water mark for RS textures' fifo */
765 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18
766 # define R300_GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000
767
768 /* This table specifies the source location and format for up to 16 texture
769 * addresses (i[0]:i[15]) and four colors (c[0]:c[3])
770 */
771 #define R500_RS_IP_0 0x4074
772 #define R500_RS_IP_1 0x4078
773 #define R500_RS_IP_2 0x407C
774 #define R500_RS_IP_3 0x4080
775 #define R500_RS_IP_4 0x4084
776 #define R500_RS_IP_5 0x4088
777 #define R500_RS_IP_6 0x408C
778 #define R500_RS_IP_7 0x4090
779 #define R500_RS_IP_8 0x4094
780 #define R500_RS_IP_9 0x4098
781 #define R500_RS_IP_10 0x409C
782 #define R500_RS_IP_11 0x40A0
783 #define R500_RS_IP_12 0x40A4
784 #define R500_RS_IP_13 0x40A8
785 #define R500_RS_IP_14 0x40AC
786 #define R500_RS_IP_15 0x40B0
787 #define R500_RS_IP_PTR_K0 62
788 #define R500_RS_IP_PTR_K1 63
789 #define R500_RS_IP_TEX_PTR_S_SHIFT 0
790 #define R500_RS_IP_TEX_PTR_T_SHIFT 6
791 #define R500_RS_IP_TEX_PTR_R_SHIFT 12
792 #define R500_RS_IP_TEX_PTR_Q_SHIFT 18
793 #define R500_RS_IP_COL_PTR_SHIFT 24
794 #define R500_RS_IP_COL_FMT_SHIFT 27
795 # define R500_RS_SEL_S(x) ((x) << 0)
796 # define R500_RS_SEL_T(x) ((x) << 6)
797 # define R500_RS_SEL_R(x) ((x) << 12)
798 # define R500_RS_SEL_Q(x) ((x) << 18)
799 # define R500_RS_COL_PTR(x) ((x) << 24)
800 # define R500_RS_COL_FMT(x) ((x) << 27)
801 /* gap */
802 #define R500_RS_IP_OFFSET_DIS (0 << 31)
803 #define R500_RS_IP_OFFSET_EN (1 << 31)
804
805 /* gap */
806
807 /* Zero to flush caches. */
808 #define R300_TX_INVALTAGS 0x4100
809 #define R300_TX_FLUSH 0x0
810
811 /* The upper enable bits are guessed, based on fglrx reported limits. */
812 #define R300_TX_ENABLE 0x4104
813 # define R300_TX_ENABLE_0 (1 << 0)
814 # define R300_TX_ENABLE_1 (1 << 1)
815 # define R300_TX_ENABLE_2 (1 << 2)
816 # define R300_TX_ENABLE_3 (1 << 3)
817 # define R300_TX_ENABLE_4 (1 << 4)
818 # define R300_TX_ENABLE_5 (1 << 5)
819 # define R300_TX_ENABLE_6 (1 << 6)
820 # define R300_TX_ENABLE_7 (1 << 7)
821 # define R300_TX_ENABLE_8 (1 << 8)
822 # define R300_TX_ENABLE_9 (1 << 9)
823 # define R300_TX_ENABLE_10 (1 << 10)
824 # define R300_TX_ENABLE_11 (1 << 11)
825 # define R300_TX_ENABLE_12 (1 << 12)
826 # define R300_TX_ENABLE_13 (1 << 13)
827 # define R300_TX_ENABLE_14 (1 << 14)
828 # define R300_TX_ENABLE_15 (1 << 15)
829
830 #define R500_TX_FILTER_4 0x4110
831 # define R500_TX_WEIGHT_1_SHIFT (0)
832 # define R500_TX_WEIGHT_0_SHIFT (11)
833 # define R500_TX_WEIGHT_PAIR (1<<22)
834 # define R500_TX_PHASE_SHIFT (23)
835 # define R500_TX_DIRECTION_HORIZONTAL (0<<27)
836 # define R500_TX_DIRECTION_VERITCAL (1<<27)
837
838 /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
839 #define R300_GA_POINT_S0 0x4200
840
841 /* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
842 #define R300_GA_POINT_T0 0x4204
843
844 /* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
845 #define R300_GA_POINT_S1 0x4208
846
847 /* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
848 #define R300_GA_POINT_T1 0x420c
849
850 /* Specifies amount to shift integer position of vertex (screen space) before
851 * converting to float for triangle stipple.
852 */
853 #define R300_GA_TRIANGLE_STIPPLE 0x4214
854 # define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0
855 # define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f
856 # define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16
857 # define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000
858
859 /* The pointsize is given in multiples of 6. The pointsize can be enormous:
860 * Clear() renders a single point that fills the entire framebuffer.
861 * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in
862 * 8b precision).
863 */
864 #define R300_GA_POINT_SIZE 0x421C
865 # define R300_POINTSIZE_Y_SHIFT 0
866 # define R300_POINTSIZE_Y_MASK 0x0000ffff
867 # define R300_POINTSIZE_X_SHIFT 16
868 # define R300_POINTSIZE_X_MASK 0xffff0000
869 # define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
870
871 /* Red fill color */
872 #define R500_GA_FILL_R 0x4220
873
874 /* Green fill color */
875 #define R500_GA_FILL_G 0x4224
876
877 /* Blue fill color */
878 #define R500_GA_FILL_B 0x4228
879
880 /* Alpha fill color */
881 #define R500_GA_FILL_A 0x422c
882
883
884 /* Specifies maximum and minimum point & sprite sizes for per vertex size
885 * specification. The lower part (15:0) is MIN and (31:16) is max.
886 */
887 #define R300_GA_POINT_MINMAX 0x4230
888 # define R300_GA_POINT_MINMAX_MIN_SHIFT 0
889 # define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
890 # define R300_GA_POINT_MINMAX_MAX_SHIFT 16
891 # define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
892
893 /* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b
894 * subprecision); (16.0) fixed format.
895 *
896 * The line width is given in multiples of 6.
897 * In default mode lines are classified as vertical lines.
898 * HO: horizontal
899 * VE: vertical or horizontal
900 * HO & VE: no classification
901 */
902 #define R300_GA_LINE_CNTL 0x4234
903 # define R300_GA_LINE_CNTL_WIDTH_SHIFT 0
904 # define R300_GA_LINE_CNTL_WIDTH_MASK 0x0000ffff
905 # define R300_GA_LINE_CNTL_END_TYPE_HOR (0 << 16)
906 # define R300_GA_LINE_CNTL_END_TYPE_VER (1 << 16)
907 # define R300_GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */
908 # define R300_GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */
909 # define R500_GA_LINE_CNTL_SORT_NO (0 << 18)
910 # define R500_GA_LINE_CNTL_SORT_MINX_MINY (1 << 18)
911 /** TODO: looks wrong */
912 # define R300_LINESIZE_MAX (R300_GA_LINE_CNTL_WIDTH_MASK / 6)
913 /** TODO: looks wrong */
914 # define R300_LINE_CNT_HO (1 << 16)
915 /** TODO: looks wrong */
916 # define R300_LINE_CNT_VE (1 << 17)
917
918 /* Line Stipple configuration information. */
919 #define R300_GA_LINE_STIPPLE_CONFIG 0x4238
920 # define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0)
921 # define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0)
922 # define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0)
923 # define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2
924 # define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc
925
926 /* Used to load US instructions and constants */
927 #define R500_GA_US_VECTOR_INDEX 0x4250
928 # define R500_GA_US_VECTOR_INDEX_SHIFT 0
929 # define R500_GA_US_VECTOR_INDEX_MASK 0x000000ff
930 # define R500_GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16)
931 # define R500_GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16)
932 # define R500_GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17)
933 # define R500_GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17)
934
935 /* Data register for loading US instructions and constants */
936 #define R500_GA_US_VECTOR_DATA 0x4254
937
938 /* Specifies color properties and mappings of textures. */
939 #define R500_GA_COLOR_CONTROL_PS3 0x4258
940 # define R500_TEX0_SHADING_PS3_SOLID (0 << 0)
941 # define R500_TEX0_SHADING_PS3_FLAT (1 << 0)
942 # define R500_TEX0_SHADING_PS3_GOURAUD (2 << 0)
943 # define R500_TEX1_SHADING_PS3_SOLID (0 << 2)
944 # define R500_TEX1_SHADING_PS3_FLAT (1 << 2)
945 # define R500_TEX1_SHADING_PS3_GOURAUD (2 << 2)
946 # define R500_TEX2_SHADING_PS3_SOLID (0 << 4)
947 # define R500_TEX2_SHADING_PS3_FLAT (1 << 4)
948 # define R500_TEX2_SHADING_PS3_GOURAUD (2 << 4)
949 # define R500_TEX3_SHADING_PS3_SOLID (0 << 6)
950 # define R500_TEX3_SHADING_PS3_FLAT (1 << 6)
951 # define R500_TEX3_SHADING_PS3_GOURAUD (2 << 6)
952 # define R500_TEX4_SHADING_PS3_SOLID (0 << 8)
953 # define R500_TEX4_SHADING_PS3_FLAT (1 << 8)
954 # define R500_TEX4_SHADING_PS3_GOURAUD (2 << 8)
955 # define R500_TEX5_SHADING_PS3_SOLID (0 << 10)
956 # define R500_TEX5_SHADING_PS3_FLAT (1 << 10)
957 # define R500_TEX5_SHADING_PS3_GOURAUD (2 << 10)
958 # define R500_TEX6_SHADING_PS3_SOLID (0 << 12)
959 # define R500_TEX6_SHADING_PS3_FLAT (1 << 12)
960 # define R500_TEX6_SHADING_PS3_GOURAUD (2 << 12)
961 # define R500_TEX7_SHADING_PS3_SOLID (0 << 14)
962 # define R500_TEX7_SHADING_PS3_FLAT (1 << 14)
963 # define R500_TEX7_SHADING_PS3_GOURAUD (2 << 14)
964 # define R500_TEX8_SHADING_PS3_SOLID (0 << 16)
965 # define R500_TEX8_SHADING_PS3_FLAT (1 << 16)
966 # define R500_TEX8_SHADING_PS3_GOURAUD (2 << 16)
967 # define R500_TEX9_SHADING_PS3_SOLID (0 << 18)
968 # define R500_TEX9_SHADING_PS3_FLAT (1 << 18)
969 # define R500_TEX9_SHADING_PS3_GOURAUD (2 << 18)
970 # define R500_TEX10_SHADING_PS3_SOLID (0 << 20)
971 # define R500_TEX10_SHADING_PS3_FLAT (1 << 20)
972 # define R500_TEX10_SHADING_PS3_GOURAUD (2 << 20)
973 # define R500_COLOR0_TEX_OVERRIDE_NO (0 << 22)
974 # define R500_COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22)
975 # define R500_COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22)
976 # define R500_COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22)
977 # define R500_COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22)
978 # define R500_COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22)
979 # define R500_COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22)
980 # define R500_COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22)
981 # define R500_COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22)
982 # define R500_COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22)
983 # define R500_COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22)
984 # define R500_COLOR1_TEX_OVERRIDE_NO (0 << 26)
985 # define R500_COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26)
986 # define R500_COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26)
987 # define R500_COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26)
988 # define R500_COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26)
989 # define R500_COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26)
990 # define R500_COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26)
991 # define R500_COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26)
992 # define R500_COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26)
993 # define R500_COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26)
994 # define R500_COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26)
995
996 /* Returns idle status of various G3D block, captured when GA_IDLE written or
997 * when hard or soft reset asserted.
998 */
999 #define R500_GA_IDLE 0x425c
1000 # define R500_GA_IDLE_PIPE3_Z_IDLE (0 << 0)
1001 # define R500_GA_IDLE_PIPE2_Z_IDLE (0 << 1)
1002 # define R500_GA_IDLE_PIPE3_CD_IDLE (0 << 2)
1003 # define R500_GA_IDLE_PIPE2_CD_IDLE (0 << 3)
1004 # define R500_GA_IDLE_PIPE3_FG_IDLE (0 << 4)
1005 # define R500_GA_IDLE_PIPE2_FG_IDLE (0 << 5)
1006 # define R500_GA_IDLE_PIPE3_US_IDLE (0 << 6)
1007 # define R500_GA_IDLE_PIPE2_US_IDLE (0 << 7)
1008 # define R500_GA_IDLE_PIPE3_SC_IDLE (0 << 8)
1009 # define R500_GA_IDLE_PIPE2_SC_IDLE (0 << 9)
1010 # define R500_GA_IDLE_PIPE3_RS_IDLE (0 << 10)
1011 # define R500_GA_IDLE_PIPE2_RS_IDLE (0 << 11)
1012 # define R500_GA_IDLE_PIPE1_Z_IDLE (0 << 12)
1013 # define R500_GA_IDLE_PIPE0_Z_IDLE (0 << 13)
1014 # define R500_GA_IDLE_PIPE1_CD_IDLE (0 << 14)
1015 # define R500_GA_IDLE_PIPE0_CD_IDLE (0 << 15)
1016 # define R500_GA_IDLE_PIPE1_FG_IDLE (0 << 16)
1017 # define R500_GA_IDLE_PIPE0_FG_IDLE (0 << 17)
1018 # define R500_GA_IDLE_PIPE1_US_IDLE (0 << 18)
1019 # define R500_GA_IDLE_PIPE0_US_IDLE (0 << 19)
1020 # define R500_GA_IDLE_PIPE1_SC_IDLE (0 << 20)
1021 # define R500_GA_IDLE_PIPE0_SC_IDLE (0 << 21)
1022 # define R500_GA_IDLE_PIPE1_RS_IDLE (0 << 22)
1023 # define R500_GA_IDLE_PIPE0_RS_IDLE (0 << 23)
1024 # define R500_GA_IDLE_SU_IDLE (0 << 24)
1025 # define R500_GA_IDLE_GA_IDLE (0 << 25)
1026 # define R500_GA_IDLE_GA_UNIT2_IDLE (0 << 26)
1027
1028 /* Current value of stipple accumulator. */
1029 #define R300_GA_LINE_STIPPLE_VALUE 0x4260
1030
1031 /* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */
1032 #define R300_GA_LINE_S0 0x4264
1033 /* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */
1034 #define R300_GA_LINE_S1 0x4268
1035
1036 /* GA Input fifo high water marks */
1037 #define R500_GA_FIFO_CNTL 0x4270
1038 # define R500_GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007
1039 # define R500_GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0
1040 # define R500_GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038
1041 # define R500_GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3
1042 # define R500_GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0
1043 # define R500_GA_FIFO_CNTL_VERTEX_REG_SHIFT 6
1044
1045 /* GA enhance/tweaks */
1046 #define R300_GA_ENHANCE 0x4274
1047 # define R300_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0)
1048 # define R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */
1049 # define R300_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1)
1050 # define R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */
1051 # define R500_GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */
1052 # define R500_GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */
1053 # define R500_GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3)
1054 # define R500_GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */
1055
1056 #define R300_GA_COLOR_CONTROL 0x4278
1057 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
1058 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
1059 # define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
1060 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
1061 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
1062 # define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
1063 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
1064 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
1065 # define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
1066 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
1067 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
1068 # define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
1069 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
1070 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
1071 # define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
1072 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10)
1073 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10)
1074 # define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10)
1075 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12)
1076 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12)
1077 # define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12)
1078 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14)
1079 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14)
1080 # define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14)
1081 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
1082 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
1083 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
1084 # define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
1085
1086 # define R300_SHADE_MODEL_FLAT ( \
1087 R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | \
1088 R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \
1089 R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | \
1090 R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT | \
1091 R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | \
1092 R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \
1093 R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | \
1094 R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT )
1095
1096 # define R300_SHADE_MODEL_SMOOTH ( \
1097 R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | \
1098 R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \
1099 R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | \
1100 R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
1101 R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | \
1102 R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \
1103 R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | \
1104 R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD )
1105
1106 /* Specifies red & green components of fill color -- S312 format -- Backwards comp. */
1107 #define R300_GA_SOLID_RG 0x427c
1108 # define GA_SOLID_RG_COLOR_GREEN_SHIFT 0
1109 # define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff
1110 # define GA_SOLID_RG_COLOR_RED_SHIFT 16
1111 # define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000
1112 /* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */
1113 #define R300_GA_SOLID_BA 0x4280
1114 # define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0
1115 # define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff
1116 # define GA_SOLID_BA_COLOR_BLUE_SHIFT 16
1117 # define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000
1118
1119 /* Polygon Mode
1120 * Dangerous
1121 */
1122 #define R300_GA_POLY_MODE 0x4288
1123 # define R300_GA_POLY_MODE_DISABLE (0 << 0)
1124 # define R300_GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */
1125 /* reserved */
1126 # define R300_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4)
1127 # define R300_GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4)
1128 # define R300_GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4)
1129 /* reserved */
1130 # define R300_GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7)
1131 # define R300_GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7)
1132 # define R300_GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7)
1133 /* reserved */
1134
1135 /* Specifies the rouding mode for geometry & color SPFP to FP conversions. */
1136 #define R300_GA_ROUND_MODE 0x428c
1137 # define R300_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0)
1138 # define R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0)
1139 # define R300_GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2)
1140 # define R300_GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2)
1141 # define R300_GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4)
1142 # define R300_GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4)
1143 # define R300_GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5)
1144 # define R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5)
1145 # define R500_GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6
1146 # define R500_GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0
1147
1148 /* Specifies x & y offsets for vertex data after conversion to FP.
1149 * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b
1150 * subprecision).
1151 */
1152 #define R300_GA_OFFSET 0x4290
1153 # define R300_GA_OFFSET_X_OFFSET_SHIFT 0
1154 # define R300_GA_OFFSET_X_OFFSET_MASK 0x0000ffff
1155 # define R300_GA_OFFSET_Y_OFFSET_SHIFT 16
1156 # define R300_GA_OFFSET_Y_OFFSET_MASK 0xffff0000
1157
1158 /* Specifies the scale to apply to fog. */
1159 #define R300_GA_FOG_SCALE 0x4294
1160 /* Specifies the offset to apply to fog. */
1161 #define R300_GA_FOG_OFFSET 0x4298
1162 /* Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. */
1163 #define R300_GA_SOFT_RESET 0x429c
1164
1165 /* Not sure why there are duplicate of factor and constant values.
1166 * My best guess so far is that there are seperate zbiases for test and write.
1167 * Ordering might be wrong.
1168 * Some of the tests indicate that fgl has a fallback implementation of zbias
1169 * via pixel shaders.
1170 */
1171 #define R300_SU_TEX_WRAP 0x42A0
1172 #define R300_SU_POLY_OFFSET_FRONT_SCALE 0x42A4
1173 #define R300_SU_POLY_OFFSET_FRONT_OFFSET 0x42A8
1174 #define R300_SU_POLY_OFFSET_BACK_SCALE 0x42AC
1175 #define R300_SU_POLY_OFFSET_BACK_OFFSET 0x42B0
1176
1177 /* This register needs to be set to (1<<1) for RV350 to correctly
1178 * perform depth test (see --vb-triangles in r300_demo)
1179 * Don't know about other chips. - Vladimir
1180 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
1181 * My guess is that there are two bits for each zbias primitive
1182 * (FILL, LINE, POINT).
1183 * One to enable depth test and one for depth write.
1184 * Yet this doesnt explain why depth writes work ...
1185 */
1186 #define R300_SU_POLY_OFFSET_ENABLE 0x42B4
1187 # define R300_FRONT_ENABLE (1 << 0)
1188 # define R300_BACK_ENABLE (1 << 1)
1189 # define R300_PARA_ENABLE (1 << 2)
1190
1191 #define R300_SU_CULL_MODE 0x42B8
1192 # define R300_CULL_FRONT (1 << 0)
1193 # define R300_CULL_BACK (1 << 1)
1194 # define R300_FRONT_FACE_CCW (0 << 2)
1195 # define R300_FRONT_FACE_CW (1 << 2)
1196
1197 /* SU Depth Scale value */
1198 #define R300_SU_DEPTH_SCALE 0x42c0
1199 /* SU Depth Offset value */
1200 #define R300_SU_DEPTH_OFFSET 0x42c4
1201
1202 #define R300_SU_REG_DEST 0x42c8
1203 # define R300_RASTER_PIPE_SELECT_0 (1 << 0)
1204 # define R300_RASTER_PIPE_SELECT_1 (1 << 1)
1205 # define R300_RASTER_PIPE_SELECT_2 (1 << 2)
1206 # define R300_RASTER_PIPE_SELECT_3 (1 << 3)
1207 # define R300_RASTER_PIPE_SELECT_ALL 0xf
1208
1209
1210 /* BEGIN: Rasterization / Interpolators - many guesses */
1211
1212 /*
1213 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
1214 * on the vertex program, *not* the fragment program)
1215 */
1216 #define R300_RS_COUNT 0x4300
1217 # define R300_IT_COUNT_SHIFT 0
1218 # define R300_IT_COUNT_MASK 0x0000007f
1219 # define R300_IC_COUNT_SHIFT 7
1220 # define R300_IC_COUNT_MASK 0x00000780
1221 # define R300_W_ADDR_SHIFT 12
1222 # define R300_W_ADDR_MASK 0x0003f000
1223 # define R300_HIRES_DIS (0 << 18)
1224 # define R300_HIRES_EN (1 << 18)
1225 # define R300_IT_COUNT(x) ((x) << 0)
1226 # define R300_IC_COUNT(x) ((x) << 7)
1227 # define R300_W_COUNT(x) ((x) << 12)
1228
1229 #define R300_RS_INST_COUNT 0x4304
1230 # define R300_RS_INST_COUNT_SHIFT 0
1231 # define R300_RS_INST_COUNT_MASK 0x0000000f
1232 # define R300_RS_TX_OFFSET_SHIFT 5
1233 # define R300_RS_TX_OFFSET_MASK 0x000000e0
1234 # define R300_RS_TX_OFFSET(x) ((x) << 5)
1235
1236 /* gap */
1237
1238 /* Only used for texture coordinates.
1239 * Use the source field to route texture coordinate input from the
1240 * vertex program to the desired interpolator. Note that the source
1241 * field is relative to the outputs the vertex program *actually*
1242 * writes. If a vertex program only writes texcoord[1], this will
1243 * be source index 0.
1244 * Set INTERP_USED on all interpolators that produce data used by
1245 * the fragment program. INTERP_USED looks like a swizzling mask,
1246 * but I haven't seen it used that way.
1247 *
1248 * Note: The _UNKNOWN constants are always set in their respective
1249 * register. I don't know if this is necessary.
1250 */
1251 #define R300_RS_IP_0 0x4310
1252 #define R300_RS_IP_1 0x4314
1253 #define R300_RS_IP_2 0x4318
1254 #define R300_RS_IP_3 0x431C
1255 # define R300_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */
1256 # define R300_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */
1257 # define R300_RS_TEX_PTR(x) (x << 0)
1258 # define R300_RS_COL_PTR(x) ((x) << 6)
1259 # define R300_RS_COL_FMT(x) ((x) << 9)
1260 # define R300_RS_COL_FMT_RGBA 0
1261 # define R300_RS_COL_FMT_RGB0 1
1262 # define R300_RS_COL_FMT_RGB1 2
1263 # define R300_RS_COL_FMT_000A 4
1264 # define R300_RS_COL_FMT_0000 5
1265 # define R300_RS_COL_FMT_0001 6
1266 # define R300_RS_COL_FMT_111A 8
1267 # define R300_RS_COL_FMT_1110 9
1268 # define R300_RS_COL_FMT_1111 10
1269 # define R300_RS_SEL_S(x) ((x) << 13)
1270 # define R300_RS_SEL_T(x) ((x) << 16)
1271 # define R300_RS_SEL_R(x) ((x) << 19)
1272 # define R300_RS_SEL_Q(x) ((x) << 22)
1273 # define R300_RS_SEL_C0 0
1274 # define R300_RS_SEL_C1 1
1275 # define R300_RS_SEL_C2 2
1276 # define R300_RS_SEL_C3 3
1277 # define R300_RS_SEL_K0 4
1278 # define R300_RS_SEL_K1 5
1279
1280
1281 /* */
1282 #define R500_RS_INST_0 0x4320
1283 #define R500_RS_INST_1 0x4324
1284 #define R500_RS_INST_2 0x4328
1285 #define R500_RS_INST_3 0x432c
1286 #define R500_RS_INST_4 0x4330
1287 #define R500_RS_INST_5 0x4334
1288 #define R500_RS_INST_6 0x4338
1289 #define R500_RS_INST_7 0x433c
1290 #define R500_RS_INST_8 0x4340
1291 #define R500_RS_INST_9 0x4344
1292 #define R500_RS_INST_10 0x4348
1293 #define R500_RS_INST_11 0x434c
1294 #define R500_RS_INST_12 0x4350
1295 #define R500_RS_INST_13 0x4354
1296 #define R500_RS_INST_14 0x4358
1297 #define R500_RS_INST_15 0x435c
1298 #define R500_RS_INST_TEX_ID_SHIFT 0
1299 # define R500_RS_INST_TEX_ID(x) ((x) << 0)
1300 #define R500_RS_INST_TEX_CN_WRITE (1 << 4)
1301 #define R500_RS_INST_TEX_ADDR_SHIFT 5
1302 # define R500_RS_INST_TEX_ADDR(x) ((x) << 5)
1303 #define R500_RS_INST_COL_ID_SHIFT 12
1304 # define R500_RS_INST_COL_ID(x) ((x) << 12)
1305 #define R500_RS_INST_COL_CN_NO_WRITE (0 << 16)
1306 #define R500_RS_INST_COL_CN_WRITE (1 << 16)
1307 #define R500_RS_INST_COL_CN_WRITE_FBUFFER (2 << 16)
1308 #define R500_RS_INST_COL_CN_WRITE_BACKFACE (3 << 16)
1309 #define R500_RS_INST_COL_ADDR_SHIFT 18
1310 # define R500_RS_INST_COL_ADDR(x) ((x) << 18)
1311 #define R500_RS_INST_TEX_ADJ (1 << 25)
1312 #define R500_RS_INST_W_CN (1 << 26)
1313
1314 /* These DWORDs control how vertex data is routed into fragment program
1315 * registers, after interpolators.
1316 */
1317 #define R300_RS_INST_0 0x4330
1318 #define R300_RS_INST_1 0x4334
1319 #define R300_RS_INST_2 0x4338
1320 #define R300_RS_INST_3 0x433C
1321 #define R300_RS_INST_4 0x4340
1322 #define R300_RS_INST_5 0x4344
1323 #define R300_RS_INST_6 0x4348
1324 #define R300_RS_INST_7 0x434C
1325 # define R300_RS_INST_TEX_ID(x) ((x) << 0)
1326 # define R300_RS_INST_TEX_CN_WRITE (1 << 3)
1327 # define R300_RS_INST_TEX_ADDR(x) ((x) << 6)
1328 # define R300_RS_INST_TEX_ADDR_SHIFT 6
1329 # define R300_RS_INST_COL_ID(x) ((x) << 11)
1330 # define R300_RS_INST_COL_CN_WRITE (1 << 14)
1331 # define R300_RS_INST_COL_ADDR(x) ((x) << 17)
1332 # define R300_RS_INST_COL_ADDR_SHIFT 17
1333 # define R300_RS_INST_TEX_ADJ (1 << 22)
1334 # define R300_RS_COL_BIAS_UNUSED_SHIFT 23
1335
1336 /* END: Rasterization / Interpolators - many guesses */
1337
1338 /* Hierarchical Z Enable */
1339 #define R300_SC_HYPERZ 0x43a4
1340 # define R300_SC_HYPERZ_DISABLE (0 << 0)
1341 # define R300_SC_HYPERZ_ENABLE (1 << 0)
1342 # define R300_SC_HYPERZ_MIN (0 << 1)
1343 # define R300_SC_HYPERZ_MAX (1 << 1)
1344 # define R300_SC_HYPERZ_ADJ_256 (0 << 2)
1345 # define R300_SC_HYPERZ_ADJ_128 (1 << 2)
1346 # define R300_SC_HYPERZ_ADJ_64 (2 << 2)
1347 # define R300_SC_HYPERZ_ADJ_32 (3 << 2)
1348 # define R300_SC_HYPERZ_ADJ_16 (4 << 2)
1349 # define R300_SC_HYPERZ_ADJ_8 (5 << 2)
1350 # define R300_SC_HYPERZ_ADJ_4 (6 << 2)
1351 # define R300_SC_HYPERZ_ADJ_2 (7 << 2)
1352 # define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
1353 # define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
1354 # define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
1355 # define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
1356
1357 #define R300_SC_EDGERULE 0x43a8
1358
1359 /* BEGIN: Scissors and cliprects */
1360
1361 /* There are four clipping rectangles. Their corner coordinates are inclusive.
1362 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
1363 * on whether the pixel is inside cliprects 0-3, respectively. For example,
1364 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
1365 * the number 3 (binary 0011).
1366 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
1367 * the pixel is rasterized.
1368 *
1369 * In addition to this, there is a scissors rectangle. Only pixels inside the
1370 * scissors rectangle are drawn. (coordinates are inclusive)
1371 *
1372 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
1373 * for the purpose of clipping and scissors.
1374 */
1375 #define R300_SC_CLIPRECT_TL_0 0x43B0
1376 #define R300_SC_CLIPRECT_BR_0 0x43B4
1377 #define R300_SC_CLIPRECT_TL_1 0x43B8
1378 #define R300_SC_CLIPRECT_BR_1 0x43BC
1379 #define R300_SC_CLIPRECT_TL_2 0x43C0
1380 #define R300_SC_CLIPRECT_BR_2 0x43C4
1381 #define R300_SC_CLIPRECT_TL_3 0x43C8
1382 #define R300_SC_CLIPRECT_BR_3 0x43CC
1383 # define R300_CLIPRECT_OFFSET 1440
1384 # define R300_CLIPRECT_MASK 0x1FFF
1385 # define R300_CLIPRECT_X_SHIFT 0
1386 # define R300_CLIPRECT_X_MASK (0x1FFF << 0)
1387 # define R300_CLIPRECT_Y_SHIFT 13
1388 # define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
1389 #define R300_SC_CLIP_RULE 0x43D0
1390 # define R300_CLIP_OUT (1 << 0)
1391 # define R300_CLIP_0 (1 << 1)
1392 # define R300_CLIP_1 (1 << 2)
1393 # define R300_CLIP_10 (1 << 3)
1394 # define R300_CLIP_2 (1 << 4)
1395 # define R300_CLIP_20 (1 << 5)
1396 # define R300_CLIP_21 (1 << 6)
1397 # define R300_CLIP_210 (1 << 7)
1398 # define R300_CLIP_3 (1 << 8)
1399 # define R300_CLIP_30 (1 << 9)
1400 # define R300_CLIP_31 (1 << 10)
1401 # define R300_CLIP_310 (1 << 11)
1402 # define R300_CLIP_32 (1 << 12)
1403 # define R300_CLIP_320 (1 << 13)
1404 # define R300_CLIP_321 (1 << 14)
1405 # define R300_CLIP_3210 (1 << 15)
1406
1407 /* gap */
1408
1409 #define R300_SC_SCISSORS_TL 0x43E0
1410 #define R300_SC_SCISSORS_BR 0x43E4
1411 # define R300_SCISSORS_OFFSET 1440
1412 # define R300_SCISSORS_X_SHIFT 0
1413 # define R300_SCISSORS_X_MASK (0x1FFF << 0)
1414 # define R300_SCISSORS_Y_SHIFT 13
1415 # define R300_SCISSORS_Y_MASK (0x1FFF << 13)
1416
1417 /* Screen door sample mask */
1418 #define R300_SC_SCREENDOOR 0x43e8
1419
1420 /* END: Scissors and cliprects */
1421
1422 /* BEGIN: Texture specification */
1423
1424 /*
1425 * The texture specification dwords are grouped by meaning and not by texture
1426 * unit. This means that e.g. the offset for texture image unit N is found in
1427 * register TX_OFFSET_0 + (4*N)
1428 */
1429 #define R300_TX_FILTER0_0 0x4400
1430 #define R300_TX_FILTER0_1 0x4404
1431 #define R300_TX_FILTER0_2 0x4408
1432 #define R300_TX_FILTER0_3 0x440c
1433 #define R300_TX_FILTER0_4 0x4410
1434 #define R300_TX_FILTER0_5 0x4414
1435 #define R300_TX_FILTER0_6 0x4418
1436 #define R300_TX_FILTER0_7 0x441c
1437 #define R300_TX_FILTER0_8 0x4420
1438 #define R300_TX_FILTER0_9 0x4424
1439 #define R300_TX_FILTER0_10 0x4428
1440 #define R300_TX_FILTER0_11 0x442c
1441 #define R300_TX_FILTER0_12 0x4430
1442 #define R300_TX_FILTER0_13 0x4434
1443 #define R300_TX_FILTER0_14 0x4438
1444 #define R300_TX_FILTER0_15 0x443c
1445 # define R300_TX_REPEAT 0
1446 # define R300_TX_MIRRORED 1
1447 # define R300_TX_CLAMP_TO_EDGE 2
1448 # define R300_TX_MIRROR_ONCE_TO_EDGE 3
1449 # define R300_TX_CLAMP 4
1450 # define R300_TX_MIRROR_ONCE 5
1451 # define R300_TX_CLAMP_TO_BORDER 6
1452 # define R300_TX_MIRROR_ONCE_TO_BORDER 7
1453 # define R300_TX_WRAP_S_SHIFT 0
1454 # define R300_TX_WRAP_S_MASK (7 << 0)
1455 # define R300_TX_WRAP_T_SHIFT 3
1456 # define R300_TX_WRAP_T_MASK (7 << 3)
1457 # define R300_TX_WRAP_R_SHIFT 6
1458 # define R300_TX_WRAP_R_MASK (7 << 6)
1459 # define R300_TX_MAG_FILTER_4 (0 << 9)
1460 # define R300_TX_MAG_FILTER_NEAREST (1 << 9)
1461 # define R300_TX_MAG_FILTER_LINEAR (2 << 9)
1462 # define R300_TX_MAG_FILTER_ANISO (3 << 9)
1463 # define R300_TX_MAG_FILTER_MASK (3 << 9)
1464 # define R300_TX_MIN_FILTER_NEAREST (1 << 11)
1465 # define R300_TX_MIN_FILTER_LINEAR (2 << 11)
1466 # define R300_TX_MIN_FILTER_ANISO (3 << 11)
1467 # define R300_TX_MIN_FILTER_MASK (3 << 11)
1468 # define R300_TX_MIN_FILTER_MIP_NONE (0 << 13)
1469 # define R300_TX_MIN_FILTER_MIP_NEAREST (1 << 13)
1470 # define R300_TX_MIN_FILTER_MIP_LINEAR (2 << 13)
1471 # define R300_TX_MIN_FILTER_MIP_MASK (3 << 13)
1472 # define R300_TX_MAX_MIP_LEVEL_SHIFT 17
1473 # define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 17)
1474 # define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
1475 # define R300_TX_MAX_ANISO_2_TO_1 (1 << 21)
1476 # define R300_TX_MAX_ANISO_4_TO_1 (2 << 21)
1477 # define R300_TX_MAX_ANISO_8_TO_1 (3 << 21)
1478 # define R300_TX_MAX_ANISO_16_TO_1 (4 << 21)
1479 # define R300_TX_MAX_ANISO_MASK (7 << 21)
1480 # define R300_TX_WRAP_S(x) ((x) << 0)
1481 # define R300_TX_WRAP_T(x) ((x) << 3)
1482 # define R300_TX_MAX_MIP_LEVEL(x) ((x) << 17)
1483
1484 #define R300_TX_FILTER1_0 0x4440
1485 # define R300_CHROMA_KEY_MODE_DISABLE 0
1486 # define R300_CHROMA_KEY_FORCE 1
1487 # define R300_CHROMA_KEY_BLEND 2
1488 # define R300_MC_ROUND_NORMAL (0<<2)
1489 # define R300_MC_ROUND_MPEG4 (1<<2)
1490 # define R300_LOD_BIAS_SHIFT 3
1491 # define R300_LOD_BIAS_MASK 0x1ff8
1492 # define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
1493 # define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
1494 # define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
1495 # define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
1496 # define R300_TX_TRI_PERF_0_8 (0<<15)
1497 # define R300_TX_TRI_PERF_1_8 (1<<15)
1498 # define R300_TX_TRI_PERF_1_4 (2<<15)
1499 # define R300_TX_TRI_PERF_3_8 (3<<15)
1500 # define R300_ANISO_THRESHOLD_MASK (7<<17)
1501
1502 # define R500_MACRO_SWITCH (1<<22)
1503 # define R500_TX_MAX_ANISO(x) ((x) << 23)
1504 # define R500_TX_MAX_ANISO_MASK (63 << 23)
1505 # define R500_TX_ANISO_HIGH_QUALITY (1 << 30)
1506
1507 # define R500_BORDER_FIX (1<<31)
1508
1509 #define R300_TX_FORMAT0_0 0x4480
1510 # define R300_TX_WIDTHMASK_SHIFT 0
1511 # define R300_TX_WIDTHMASK_MASK (2047 << 0)
1512 # define R300_TX_HEIGHTMASK_SHIFT 11
1513 # define R300_TX_HEIGHTMASK_MASK (2047 << 11)
1514 # define R300_TX_DEPTHMASK_SHIFT 22
1515 # define R300_TX_DEPTHMASK_MASK (0xf << 22)
1516 # define R300_TX_SIZE_PROJECTED (1 << 30)
1517 # define R300_TX_PITCH_EN (1 << 31)
1518 # define R300_TX_WIDTH(x) ((x) << 0)
1519 # define R300_TX_HEIGHT(x) ((x) << 11)
1520 # define R300_TX_DEPTH(x) ((x) << 22)
1521 # define R300_TX_NUM_LEVELS(x) ((x) << 26)
1522
1523 #define R300_TX_FORMAT1_0 0x44C0
1524 /* The interpretation of the format word by Wladimir van der Laan */
1525 /* The X, Y, Z and W refer to the layout of the components.
1526 They are given meanings as R, G, B and Alpha by the swizzle
1527 specification */
1528 # define R300_TX_FORMAT_X8 0x0
1529 # define R300_TX_FORMAT_X16 0x1
1530 # define R300_TX_FORMAT_Y4X4 0x2
1531 # define R300_TX_FORMAT_Y8X8 0x3
1532 # define R300_TX_FORMAT_Y16X16 0x4
1533 # define R300_TX_FORMAT_Z3Y3X2 0x5
1534 # define R300_TX_FORMAT_Z5Y6X5 0x6
1535 # define R300_TX_FORMAT_Z6Y5X5 0x7
1536 # define R300_TX_FORMAT_Z11Y11X10 0x8
1537 # define R300_TX_FORMAT_Z10Y11X11 0x9
1538 # define R300_TX_FORMAT_W4Z4Y4X4 0xA
1539 # define R300_TX_FORMAT_W1Z5Y5X5 0xB
1540 # define R300_TX_FORMAT_W8Z8Y8X8 0xC
1541 # define R300_TX_FORMAT_W2Z10Y10X10 0xD
1542 # define R300_TX_FORMAT_W16Z16Y16X16 0xE
1543 # define R300_TX_FORMAT_DXT1 0xF
1544 # define R300_TX_FORMAT_DXT3 0x10
1545 # define R300_TX_FORMAT_DXT5 0x11
1546 # define R300_TX_FORMAT_Y8 0x12
1547 # define R300_TX_FORMAT_AVYU444 0x13
1548 # define R300_TX_FORMAT_VYUY422 0x14
1549 # define R300_TX_FORMAT_YVYU422 0x15
1550 # define R300_TX_FORMAT_16_MPEG 0x16
1551 # define R300_TX_FORMAT_16_16_MPEG 0x17
1552 # define R300_TX_FORMAT_16F 0x18
1553 # define R300_TX_FORMAT_16F_16F 0x19
1554 # define R300_TX_FORMAT_16F_16F_16F_16F 0x1A
1555 # define R300_TX_FORMAT_32F 0x1B
1556 # define R300_TX_FORMAT_32F_32F 0x1C
1557 # define R300_TX_FORMAT_32F_32F_32F_32F 0x1D
1558 # define R300_TX_FORMAT_W24_FP 0x1E
1559 # define R400_TX_FORMAT_ATI2N 0x1F
1560
1561 /* These need TX_FORMAT2_[0-15].TXFORMAT_MSB set.
1562
1563 My guess is the 10-bit formats are the 8-bit ones but with filtering being
1564 performed with the precision of 10 bits per channel. This makes sense
1565 with sRGB textures since the conversion to linear space reduces the precision
1566 significantly so the shader gets approximately the 8-bit precision
1567 in the end. It might also improve the quality of HDR rendering where
1568 high-precision filtering is desirable.
1569
1570 Again, this is guessed, the formats might mean something entirely else.
1571 The others should be fine. */
1572 # define R500_TX_FORMAT_X1 0x0
1573 # define R500_TX_FORMAT_X1_REV 0x1
1574 # define R500_TX_FORMAT_X10 0x2
1575 # define R500_TX_FORMAT_Y10X10 0x3
1576 # define R500_TX_FORMAT_W10Z10Y10X10 0x4
1577 # define R500_TX_FORMAT_ATI1N 0x5
1578
1579
1580 # define R300_TX_FORMAT_SIGNED_W (1 << 5)
1581 # define R300_TX_FORMAT_SIGNED_Z (1 << 6)
1582 # define R300_TX_FORMAT_SIGNED_Y (1 << 7)
1583 # define R300_TX_FORMAT_SIGNED_X (1 << 8)
1584 # define R300_TX_FORMAT_SIGNED (0xf << 5)
1585
1586 # define R300_TX_FORMAT_3D (1 << 25)
1587 # define R300_TX_FORMAT_CUBIC_MAP (2 << 25)
1588
1589 /* alpha modes, convenience mostly */
1590 /* if you have alpha, pick constant appropriate to the
1591 number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
1592 # define R300_TX_FORMAT_ALPHA_1CH 0x000
1593 # define R300_TX_FORMAT_ALPHA_2CH 0x200
1594 # define R300_TX_FORMAT_ALPHA_4CH 0x600
1595 # define R300_TX_FORMAT_ALPHA_NONE 0xA00
1596 /* Swizzling */
1597 /* constants */
1598 # define R300_TX_FORMAT_X 0
1599 # define R300_TX_FORMAT_Y 1
1600 # define R300_TX_FORMAT_Z 2
1601 # define R300_TX_FORMAT_W 3
1602 # define R300_TX_FORMAT_ZERO 4
1603 # define R300_TX_FORMAT_ONE 5
1604 /* 2.0*Z, everything above 1.0 is set to 0.0 */
1605 # define R300_TX_FORMAT_CUT_Z 6
1606 /* 2.0*W, everything above 1.0 is set to 0.0 */
1607 # define R300_TX_FORMAT_CUT_W 7
1608
1609 # define R300_TX_FORMAT_B_SHIFT 18
1610 # define R300_TX_FORMAT_G_SHIFT 15
1611 # define R300_TX_FORMAT_R_SHIFT 12
1612 # define R300_TX_FORMAT_A_SHIFT 9
1613 /* Convenience macro to take care of layout and swizzling */
1614 # define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
1615 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
1616 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
1617 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
1618 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
1619 | (R300_TX_FORMAT_##FMT) \
1620 )
1621 /* These can be ORed with result of R300_EASY_TX_FORMAT()
1622 We don't really know what they do. Take values from a
1623 constant color ? */
1624 # define R300_TX_FORMAT_CONST_X (1<<5)
1625 # define R300_TX_FORMAT_CONST_Y (2<<5)
1626 # define R300_TX_FORMAT_CONST_Z (4<<5)
1627 # define R300_TX_FORMAT_CONST_W (8<<5)
1628
1629 # define R300_TX_FORMAT_GAMMA (1 << 21)
1630 # define R300_TX_FORMAT_YUV_TO_RGB (1 << 22)
1631
1632 #define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
1633 # define R300_TX_PITCHMASK_SHIFT 0
1634 # define R300_TX_PITCHMASK_MASK (2047 << 0)
1635 # define R500_TXFORMAT_MSB (1 << 14)
1636 # define R500_TXWIDTH_BIT11 (1 << 15)
1637 # define R500_TXHEIGHT_BIT11 (1 << 16)
1638 # define R500_POW2FIX2FLT (1 << 17)
1639 # define R500_SEL_FILTER4_TC0 (0 << 18)
1640 # define R500_SEL_FILTER4_TC1 (1 << 18)
1641 # define R500_SEL_FILTER4_TC2 (2 << 18)
1642 # define R500_SEL_FILTER4_TC3 (3 << 18)
1643
1644 #define R300_TX_OFFSET_0 0x4540
1645 #define R300_TX_OFFSET_1 0x4544
1646 #define R300_TX_OFFSET_2 0x4548
1647 #define R300_TX_OFFSET_3 0x454C
1648 #define R300_TX_OFFSET_4 0x4550
1649 #define R300_TX_OFFSET_5 0x4554
1650 #define R300_TX_OFFSET_6 0x4558
1651 #define R300_TX_OFFSET_7 0x455C
1652
1653 # define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
1654 # define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
1655 # define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
1656 # define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
1657 # define R300_TXO_MACRO_TILE_LINEAR (0 << 2)
1658 # define R300_TXO_MACRO_TILE_TILED (1 << 2)
1659 # define R300_TXO_MACRO_TILE(x) ((x) << 2)
1660 # define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
1661 # define R300_TXO_MICRO_TILE_TILED (1 << 3)
1662 # define R300_TXO_MICRO_TILE_TILED_SQUARE (2 << 3)
1663 # define R300_TXO_MICRO_TILE(x) ((x) << 3)
1664 # define R300_TXO_OFFSET_MASK 0xffffffe0
1665 # define R300_TXO_OFFSET_SHIFT 5
1666
1667 /* 32 bit chroma key */
1668 #define R300_TX_CHROMA_KEY_0 0x4580
1669 #define R300_TX_CHROMA_KEY_1 0x4584
1670 #define R300_TX_CHROMA_KEY_2 0x4588
1671 #define R300_TX_CHROMA_KEY_3 0x458c
1672 #define R300_TX_CHROMA_KEY_4 0x4590
1673 #define R300_TX_CHROMA_KEY_5 0x4594
1674 #define R300_TX_CHROMA_KEY_6 0x4598
1675 #define R300_TX_CHROMA_KEY_7 0x459c
1676 #define R300_TX_CHROMA_KEY_8 0x45a0
1677 #define R300_TX_CHROMA_KEY_9 0x45a4
1678 #define R300_TX_CHROMA_KEY_10 0x45a8
1679 #define R300_TX_CHROMA_KEY_11 0x45ac
1680 #define R300_TX_CHROMA_KEY_12 0x45b0
1681 #define R300_TX_CHROMA_KEY_13 0x45b4
1682 #define R300_TX_CHROMA_KEY_14 0x45b8
1683 #define R300_TX_CHROMA_KEY_15 0x45bc
1684 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */
1685
1686 /* Border Color */
1687 #define R300_TX_BORDER_COLOR_0 0x45c0
1688 #define R300_TX_BORDER_COLOR_1 0x45c4
1689 #define R300_TX_BORDER_COLOR_2 0x45c8
1690 #define R300_TX_BORDER_COLOR_3 0x45cc
1691 #define R300_TX_BORDER_COLOR_4 0x45d0
1692 #define R300_TX_BORDER_COLOR_5 0x45d4
1693 #define R300_TX_BORDER_COLOR_6 0x45d8
1694 #define R300_TX_BORDER_COLOR_7 0x45dc
1695 #define R300_TX_BORDER_COLOR_8 0x45e0
1696 #define R300_TX_BORDER_COLOR_9 0x45e4
1697 #define R300_TX_BORDER_COLOR_10 0x45e8
1698 #define R300_TX_BORDER_COLOR_11 0x45ec
1699 #define R300_TX_BORDER_COLOR_12 0x45f0
1700 #define R300_TX_BORDER_COLOR_13 0x45f4
1701 #define R300_TX_BORDER_COLOR_14 0x45f8
1702 #define R300_TX_BORDER_COLOR_15 0x45fc
1703
1704
1705 /* END: Texture specification */
1706
1707 /* BEGIN: Fragment program instruction set */
1708
1709 /* Fragment programs are written directly into register space.
1710 * There are separate instruction streams for texture instructions and ALU
1711 * instructions.
1712 * In order to synchronize these streams, the program is divided into up
1713 * to 4 nodes. Each node begins with a number of TEX operations, followed
1714 * by a number of ALU operations.
1715 * The first node can have zero TEX ops, all subsequent nodes must have at
1716 * least
1717 * one TEX ops.
1718 * All nodes must have at least one ALU op.
1719 *
1720 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
1721 * 1 node, a value of 3 means 4 nodes.
1722 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
1723 * offsets into the respective instruction streams, while *_END points to the
1724 * last instruction relative to this offset.
1725 */
1726 #define R300_US_CONFIG 0x4600
1727 # define R300_PFS_CNTL_LAST_NODES_SHIFT 0
1728 # define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
1729 # define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
1730 #define R300_US_PIXSIZE 0x4604
1731 /* There is an unshifted value here which has so far always been equal to the
1732 * index of the highest used temporary register.
1733 */
1734 #define R300_US_CODE_OFFSET 0x4608
1735 # define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
1736 # define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
1737 # define R300_PFS_CNTL_ALU_END_SHIFT 6
1738 # define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
1739 # define R300_PFS_CNTL_TEX_OFFSET_SHIFT 13
1740 # define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 13)
1741 # define R300_PFS_CNTL_TEX_END_SHIFT 18
1742 # define R300_PFS_CNTL_TEX_END_MASK (31 << 18)
1743 # define R400_PFS_CNTL_TEX_OFFSET_MSB_SHIFT 24
1744 # define R400_PFS_CNTL_TEX_OFFSET_MSB_MASK (0xf << 24)
1745 # define R400_PFS_CNTL_TEX_END_MSB_SHIFT 28
1746 # define R400_PFS_CNTL_TEX_END_MSB_MASK (0xf << 28)
1747
1748 /* gap */
1749
1750 /* Nodes are stored backwards. The last active node is always stored in
1751 * PFS_NODE_3.
1752 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
1753 * first node is stored in NODE_2, the second node is stored in NODE_3.
1754 *
1755 * Offsets are relative to the master offset from PFS_CNTL_2.
1756 */
1757 #define R300_US_CODE_ADDR_0 0x4610
1758 #define R300_US_CODE_ADDR_1 0x4614
1759 #define R300_US_CODE_ADDR_2 0x4618
1760 #define R300_US_CODE_ADDR_3 0x461C
1761 # define R300_ALU_START_SHIFT 0
1762 # define R300_ALU_START_MASK (63 << 0)
1763 # define R300_ALU_SIZE_SHIFT 6
1764 # define R300_ALU_SIZE_MASK (63 << 6)
1765 # define R300_TEX_START_SHIFT 12
1766 # define R300_TEX_START_MASK (31 << 12)
1767 # define R300_TEX_SIZE_SHIFT 17
1768 # define R300_TEX_SIZE_MASK (31 << 17)
1769 # define R300_RGBA_OUT (1 << 22)
1770 # define R300_W_OUT (1 << 23)
1771 # define R400_TEX_START_MSB_SHIFT 24
1772 # define R400_TEX_START_MSG_MASK (0xf << 24)
1773 # define R400_TEX_SIZE_MSB_SHIFT 28
1774 # define R400_TEX_SIZE_MSG_MASK (0xf << 28)
1775
1776 /* TEX
1777 * As far as I can tell, texture instructions cannot write into output
1778 * registers directly. A subsequent ALU instruction is always necessary,
1779 * even if it's just MAD o0, r0, 1, 0
1780 */
1781 #define R300_US_TEX_INST_0 0x4620
1782 # define R300_SRC_ADDR_SHIFT 0
1783 # define R300_SRC_ADDR_MASK (31 << 0)
1784 # define R300_DST_ADDR_SHIFT 6
1785 # define R300_DST_ADDR_MASK (31 << 6)
1786 # define R300_TEX_ID_SHIFT 11
1787 # define R300_TEX_ID_MASK (15 << 11)
1788 # define R300_TEX_INST_SHIFT 15
1789 # define R300_TEX_OP_NOP 0
1790 # define R300_TEX_OP_LD 1
1791 # define R300_TEX_OP_KIL 2
1792 # define R300_TEX_OP_TXP 3
1793 # define R300_TEX_OP_TXB 4
1794 # define R300_TEX_INST_MASK (7 << 15)
1795 # define R400_SRC_ADDR_EXT_BIT (1 << 19)
1796 # define R400_DST_ADDR_EXT_BIT (1 << 20)
1797
1798 /* Output format from the unfied shader */
1799 #define R300_US_OUT_FMT_0 0x46A4
1800 # define R300_US_OUT_FMT_C4_8 (0 << 0)
1801 # define R300_US_OUT_FMT_C4_10 (1 << 0)
1802 # define R300_US_OUT_FMT_C4_10_GAMMA (2 << 0)
1803 # define R300_US_OUT_FMT_C_16 (3 << 0)
1804 # define R300_US_OUT_FMT_C2_16 (4 << 0)
1805 # define R300_US_OUT_FMT_C4_16 (5 << 0)
1806 # define R300_US_OUT_FMT_C_16_MPEG (6 << 0)
1807 # define R300_US_OUT_FMT_C2_16_MPEG (7 << 0)
1808 # define R300_US_OUT_FMT_C2_4 (8 << 0)
1809 # define R300_US_OUT_FMT_C_3_3_2 (9 << 0)
1810 # define R300_US_OUT_FMT_C_6_5_6 (10 << 0)
1811 # define R300_US_OUT_FMT_C_11_11_10 (11 << 0)
1812 # define R300_US_OUT_FMT_C_10_11_11 (12 << 0)
1813 # define R300_US_OUT_FMT_C_2_10_10_10 (13 << 0)
1814 /* reserved */
1815 # define R300_US_OUT_FMT_UNUSED (15 << 0)
1816 # define R300_US_OUT_FMT_C_16_FP (16 << 0)
1817 # define R300_US_OUT_FMT_C2_16_FP (17 << 0)
1818 # define R300_US_OUT_FMT_C4_16_FP (18 << 0)
1819 # define R300_US_OUT_FMT_C_32_FP (19 << 0)
1820 # define R300_US_OUT_FMT_C2_32_FP (20 << 0)
1821 # define R300_US_OUT_FMT_C4_32_FP (21 << 0)
1822 # define R300_C0_SEL_A (0 << 8)
1823 # define R300_C0_SEL_R (1 << 8)
1824 # define R300_C0_SEL_G (2 << 8)
1825 # define R300_C0_SEL_B (3 << 8)
1826 # define R300_C1_SEL_A (0 << 10)
1827 # define R300_C1_SEL_R (1 << 10)
1828 # define R300_C1_SEL_G (2 << 10)
1829 # define R300_C1_SEL_B (3 << 10)
1830 # define R300_C2_SEL_A (0 << 12)
1831 # define R300_C2_SEL_R (1 << 12)
1832 # define R300_C2_SEL_G (2 << 12)
1833 # define R300_C2_SEL_B (3 << 12)
1834 # define R300_C3_SEL_A (0 << 14)
1835 # define R300_C3_SEL_R (1 << 14)
1836 # define R300_C3_SEL_G (2 << 14)
1837 # define R300_C3_SEL_B (3 << 14)
1838 # define R300_OUT_SIGN(x) ((x) << 16)
1839 # define R500_ROUND_ADJ (1 << 20)
1840
1841 /* ALU
1842 * The ALU instructions register blocks are enumerated according to the order
1843 * in which fglrx. I assume there is space for 64 instructions, since
1844 * each block has space for a maximum of 64 DWORDs, and this matches reported
1845 * native limits.
1846 *
1847 * The basic functional block seems to be one MAD for each color and alpha,
1848 * and an adder that adds all components after the MUL.
1849 * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
1850 * - DP4: Use OUTC_DP4, OUTA_DP4
1851 * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
1852 * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
1853 * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
1854 * - CMP: If ARG2 < 0, return ARG1, else return ARG0
1855 * - FLR: use FRC+MAD
1856 * - XPD: use MAD+MAD
1857 * - SGE, SLT: use MAD+CMP
1858 * - RSQ: use ABS modifier for argument
1859 * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
1860 * (e.g. RCP) into color register
1861 * - apparently, there's no quick DST operation
1862 * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
1863 * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
1864 * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
1865 *
1866 * Operand selection
1867 * First stage selects three sources from the available registers and
1868 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
1869 * fglrx sorts the three source fields: Registers before constants,
1870 * lower indices before higher indices; I do not know whether this is
1871 * necessary.
1872 *
1873 * fglrx fills unused sources with "read constant 0"
1874 * According to specs, you cannot select more than two different constants.
1875 *
1876 * Second stage selects the operands from the sources. This is defined in
1877 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
1878 * zero and one.
1879 * Swizzling and negation happens in this stage, as well.
1880 *
1881 * Important: Color and alpha seem to be mostly separate, i.e. their sources
1882 * selection appears to be fully independent (the register storage is probably
1883 * physically split into a color and an alpha section).
1884 * However (because of the apparent physical split), there is some interaction
1885 * WRT swizzling. If, for example, you want to load an R component into an
1886 * Alpha operand, this R component is taken from a *color* source, not from
1887 * an alpha source. The corresponding register doesn't even have to appear in
1888 * the alpha sources list. (I hope this all makes sense to you)
1889 *
1890 * Destination selection
1891 * The destination register index is in FPI1 (color) and FPI3 (alpha)
1892 * together with enable bits.
1893 * There are separate enable bits for writing into temporary registers
1894 * (DSTC_REG_* /DSTA_REG) and program output registers (DSTC_OUTPUT_*
1895 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
1896 * same index must be used for both).
1897 *
1898 * Note: There is a special form for LRP
1899 * - Argument order is the same as in ARB_fragment_program.
1900 * - Operation is MAD
1901 * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
1902 * - Set FPI0/FPI2_SPECIAL_LRP
1903 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
1904 */
1905 #define R300_US_ALU_RGB_ADDR_0 0x46C0
1906 # define R300_ALU_SRC0C_SHIFT 0
1907 # define R300_ALU_SRC0C_MASK (31 << 0)
1908 # define R300_ALU_SRC0C_CONST (1 << 5)
1909 # define R300_ALU_SRC1C_SHIFT 6
1910 # define R300_ALU_SRC1C_MASK (31 << 6)
1911 # define R300_ALU_SRC1C_CONST (1 << 11)
1912 # define R300_ALU_SRC2C_SHIFT 12
1913 # define R300_ALU_SRC2C_MASK (31 << 12)
1914 # define R300_ALU_SRC2C_CONST (1 << 17)
1915 # define R300_ALU_SRC_MASK 0x0003ffff
1916 # define R300_ALU_DSTC_SHIFT 18
1917 # define R300_ALU_DSTC_MASK (31 << 18)
1918 # define R300_ALU_DSTC_REG_MASK_SHIFT 23
1919 # define R300_ALU_DSTC_REG_X (1 << 23)
1920 # define R300_ALU_DSTC_REG_Y (1 << 24)
1921 # define R300_ALU_DSTC_REG_Z (1 << 25)
1922 # define R300_ALU_DSTC_OUTPUT_MASK_SHIFT 26
1923 # define R300_ALU_DSTC_OUTPUT_X (1 << 26)
1924 # define R300_ALU_DSTC_OUTPUT_Y (1 << 27)
1925 # define R300_ALU_DSTC_OUTPUT_Z (1 << 28)
1926 # define R300_ALU_DSTC_OUTPUT_XYZ (7 << 26)
1927 # define R300_RGB_ADDR0(x) ((x) << 0)
1928 # define R300_RGB_ADDR1(x) ((x) << 6)
1929 # define R300_RGB_ADDR2(x) ((x) << 12)
1930 # define R300_RGB_TARGET(x) ((x) << 29)
1931
1932 #define R300_US_ALU_ALPHA_ADDR_0 0x47C0
1933 # define R300_ALU_SRC0A_SHIFT 0
1934 # define R300_ALU_SRC0A_MASK (31 << 0)
1935 # define R300_ALU_SRC0A_CONST (1 << 5)
1936 # define R300_ALU_SRC1A_SHIFT 6
1937 # define R300_ALU_SRC1A_MASK (31 << 6)
1938 # define R300_ALU_SRC1A_CONST (1 << 11)
1939 # define R300_ALU_SRC2A_SHIFT 12
1940 # define R300_ALU_SRC2A_MASK (31 << 12)
1941 # define R300_ALU_SRC2A_CONST (1 << 17)
1942 # define R300_ALU_SRC_MASK 0x0003ffff
1943 # define R300_ALU_DSTA_SHIFT 18
1944 # define R300_ALU_DSTA_MASK (31 << 18)
1945 # define R300_ALU_DSTA_REG (1 << 23)
1946 # define R300_ALU_DSTA_OUTPUT (1 << 24)
1947 # define R300_ALU_DSTA_DEPTH (1 << 27)
1948 # define R300_ALPHA_ADDR0(x) ((x) << 0)
1949 # define R300_ALPHA_ADDR1(x) ((x) << 6)
1950 # define R300_ALPHA_ADDR2(x) ((x) << 12)
1951 # define R300_ALPHA_TARGET(x) ((x) << 25)
1952
1953 #define R300_US_ALU_RGB_INST_0 0x48C0
1954 # define R300_ALU_ARGC_SRC0C_XYZ 0
1955 # define R300_ALU_ARGC_SRC0C_XXX 1
1956 # define R300_ALU_ARGC_SRC0C_YYY 2
1957 # define R300_ALU_ARGC_SRC0C_ZZZ 3
1958 # define R300_ALU_ARGC_SRC1C_XYZ 4
1959 # define R300_ALU_ARGC_SRC1C_XXX 5
1960 # define R300_ALU_ARGC_SRC1C_YYY 6
1961 # define R300_ALU_ARGC_SRC1C_ZZZ 7
1962 # define R300_ALU_ARGC_SRC2C_XYZ 8
1963 # define R300_ALU_ARGC_SRC2C_XXX 9
1964 # define R300_ALU_ARGC_SRC2C_YYY 10
1965 # define R300_ALU_ARGC_SRC2C_ZZZ 11
1966 # define R300_ALU_ARGC_SRC0A 12
1967 # define R300_ALU_ARGC_SRC1A 13
1968 # define R300_ALU_ARGC_SRC2A 14
1969 # define R300_ALU_ARGC_SRCP_XYZ 15
1970 # define R300_ALU_ARGC_SRCP_XXX 16
1971 # define R300_ALU_ARGC_SRCP_YYY 17
1972 # define R300_ALU_ARGC_SRCP_ZZZ 18
1973 # define R300_ALU_ARGC_SRCP_WWW 19
1974 # define R300_ALU_ARGC_ZERO 20
1975 # define R300_ALU_ARGC_ONE 21
1976 # define R300_ALU_ARGC_HALF 22
1977 # define R300_ALU_ARGC_SRC0C_YZX 23
1978 # define R300_ALU_ARGC_SRC1C_YZX 24
1979 # define R300_ALU_ARGC_SRC2C_YZX 25
1980 # define R300_ALU_ARGC_SRC0C_ZXY 26
1981 # define R300_ALU_ARGC_SRC1C_ZXY 27
1982 # define R300_ALU_ARGC_SRC2C_ZXY 28
1983 # define R300_ALU_ARGC_SRC0CA_WZY 29
1984 # define R300_ALU_ARGC_SRC1CA_WZY 30
1985 # define R300_ALU_ARGC_SRC2CA_WZY 31
1986 # define R300_RGB_SWIZA(x) ((x) << 0)
1987 # define R300_RGB_SWIZB(x) ((x) << 7)
1988 # define R300_RGB_SWIZC(x) ((x) << 14)
1989
1990 # define R300_ALU_ARG0C_SHIFT 0
1991 # define R300_ALU_ARG0C_MASK (31 << 0)
1992 # define R300_ALU_ARG0C_NOP (0 << 5)
1993 # define R300_ALU_ARG0C_NEG (1 << 5)
1994 # define R300_ALU_ARG0C_ABS (2 << 5)
1995 # define R300_ALU_ARG0C_NAB (3 << 5)
1996 # define R300_ALU_ARG1C_SHIFT 7
1997 # define R300_ALU_ARG1C_MASK (31 << 7)
1998 # define R300_ALU_ARG1C_NOP (0 << 12)
1999 # define R300_ALU_ARG1C_NEG (1 << 12)
2000 # define R300_ALU_ARG1C_ABS (2 << 12)
2001 # define R300_ALU_ARG1C_NAB (3 << 12)
2002 # define R300_ALU_ARG2C_SHIFT 14
2003 # define R300_ALU_ARG2C_MASK (31 << 14)
2004 # define R300_ALU_ARG2C_NOP (0 << 19)
2005 # define R300_ALU_ARG2C_NEG (1 << 19)
2006 # define R300_ALU_ARG2C_ABS (2 << 19)
2007 # define R300_ALU_ARG2C_NAB (3 << 19)
2008 # define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21)
2009 # define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21)
2010 # define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21)
2011 # define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21)
2012
2013 # define R300_ALU_OUTC_MAD (0 << 23)
2014 # define R300_ALU_OUTC_DP3 (1 << 23)
2015 # define R300_ALU_OUTC_DP4 (2 << 23)
2016 # define R300_ALU_OUTC_D2A (3 << 23)
2017 # define R300_ALU_OUTC_MIN (4 << 23)
2018 # define R300_ALU_OUTC_MAX (5 << 23)
2019 # define R300_ALU_OUTC_CMPH (7 << 23)
2020 # define R300_ALU_OUTC_CMP (8 << 23)
2021 # define R300_ALU_OUTC_FRC (9 << 23)
2022 # define R300_ALU_OUTC_REPL_ALPHA (10 << 23)
2023
2024 # define R300_ALU_OUTC_MOD_NOP (0 << 27)
2025 # define R300_ALU_OUTC_MOD_MUL2 (1 << 27)
2026 # define R300_ALU_OUTC_MOD_MUL4 (2 << 27)
2027 # define R300_ALU_OUTC_MOD_MUL8 (3 << 27)
2028 # define R300_ALU_OUTC_MOD_DIV2 (4 << 27)
2029 # define R300_ALU_OUTC_MOD_DIV4 (5 << 27)
2030 # define R300_ALU_OUTC_MOD_DIV8 (6 << 27)
2031
2032 # define R300_ALU_OUTC_CLAMP (1 << 30)
2033 # define R300_ALU_INSERT_NOP (1 << 31)
2034
2035 #define R300_US_ALU_ALPHA_INST_0 0x49C0
2036 # define R300_ALU_ARGA_SRC0C_X 0
2037 # define R300_ALU_ARGA_SRC0C_Y 1
2038 # define R300_ALU_ARGA_SRC0C_Z 2
2039 # define R300_ALU_ARGA_SRC1C_X 3
2040 # define R300_ALU_ARGA_SRC1C_Y 4
2041 # define R300_ALU_ARGA_SRC1C_Z 5
2042 # define R300_ALU_ARGA_SRC2C_X 6
2043 # define R300_ALU_ARGA_SRC2C_Y 7
2044 # define R300_ALU_ARGA_SRC2C_Z 8
2045 # define R300_ALU_ARGA_SRC0A 9
2046 # define R300_ALU_ARGA_SRC1A 10
2047 # define R300_ALU_ARGA_SRC2A 11
2048 # define R300_ALU_ARGA_SRCP_X 12
2049 # define R300_ALU_ARGA_SRCP_Y 13
2050 # define R300_ALU_ARGA_SRCP_Z 14
2051 # define R300_ALU_ARGA_SRCP_W 15
2052 # define R300_ALU_ARGA_ZERO 16
2053 # define R300_ALU_ARGA_ONE 17
2054 # define R300_ALU_ARGA_HALF 18
2055 # define R300_ALPHA_SWIZA(x) ((x) << 0)
2056 # define R300_ALPHA_SWIZB(x) ((x) << 7)
2057 # define R300_ALPHA_SWIZC(x) ((x) << 14)
2058
2059 # define R300_ALU_ARG0A_SHIFT 0
2060 # define R300_ALU_ARG0A_MASK (31 << 0)
2061 # define R300_ALU_ARG0A_NOP (0 << 5)
2062 # define R300_ALU_ARG0A_NEG (1 << 5)
2063 # define R300_ALU_ARG0A_ABS (2 << 5)
2064 # define R300_ALU_ARG0A_NAB (3 << 5)
2065 # define R300_ALU_ARG1A_SHIFT 7
2066 # define R300_ALU_ARG1A_MASK (31 << 7)
2067 # define R300_ALU_ARG1A_NOP (0 << 12)
2068 # define R300_ALU_ARG1A_NEG (1 << 12)
2069 # define R300_ALU_ARG1A_ABS (2 << 12)
2070 # define R300_ALU_ARG1A_NAB (3 << 12)
2071 # define R300_ALU_ARG2A_SHIFT 14
2072 # define R300_ALU_ARG2A_MASK (31 << 14)
2073 # define R300_ALU_ARG2A_NOP (0 << 19)
2074 # define R300_ALU_ARG2A_NEG (1 << 19)
2075 # define R300_ALU_ARG2A_ABS (2 << 19)
2076 # define R300_ALU_ARG2A_NAB (3 << 19)
2077 # define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21)
2078 # define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21)
2079 # define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21)
2080 # define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21)
2081
2082 # define R300_ALU_OUTA_MAD (0 << 23)
2083 # define R300_ALU_OUTA_DP4 (1 << 23)
2084 # define R300_ALU_OUTA_MIN (2 << 23)
2085 # define R300_ALU_OUTA_MAX (3 << 23)
2086 # define R300_ALU_OUTA_CND (5 << 23)
2087 # define R300_ALU_OUTA_CMP (6 << 23)
2088 # define R300_ALU_OUTA_FRC (7 << 23)
2089 # define R300_ALU_OUTA_EX2 (8 << 23)
2090 # define R300_ALU_OUTA_LG2 (9 << 23)
2091 # define R300_ALU_OUTA_RCP (10 << 23)
2092 # define R300_ALU_OUTA_RSQ (11 << 23)
2093
2094 # define R300_ALU_OUTA_MOD_NOP (0 << 27)
2095 # define R300_ALU_OUTA_MOD_MUL2 (1 << 27)
2096 # define R300_ALU_OUTA_MOD_MUL4 (2 << 27)
2097 # define R300_ALU_OUTA_MOD_MUL8 (3 << 27)
2098 # define R300_ALU_OUTA_MOD_DIV2 (4 << 27)
2099 # define R300_ALU_OUTA_MOD_DIV4 (5 << 27)
2100 # define R300_ALU_OUTA_MOD_DIV8 (6 << 27)
2101
2102 # define R300_ALU_OUTA_CLAMP (1 << 30)
2103 /* END: Fragment program instruction set */
2104
2105 /* R4xx extended fragment shader registers. */
2106 #define R400_US_ALU_EXT_ADDR_0 0x4ac0 /* up to 63 (0x4bbc) */
2107 # define R400_ADDR0_EXT_RGB_MSB_BIT 0x01
2108 # define R400_ADDR1_EXT_RGB_MSB_BIT 0x02
2109 # define R400_ADDR2_EXT_RGB_MSB_BIT 0x04
2110 # define R400_ADDRD_EXT_RGB_MSB_BIT 0x08
2111 # define R400_ADDR0_EXT_A_MSB_BIT 0x10
2112 # define R400_ADDR1_EXT_A_MSB_BIT 0x20
2113 # define R400_ADDR2_EXT_A_MSB_BIT 0x40
2114 # define R400_ADDRD_EXT_A_MSB_BIT 0x80
2115 #define R400_US_CODE_BANK 0x46b8
2116 # define R400_BANK_SHIFT 0
2117 # define R400_BANK_MASK 0xf
2118 # define R400_R390_MODE_ENABLE (1 << 4)
2119 #define R400_US_CODE_EXT 0x46bc
2120 # define R400_ALU_OFFSET_MSB_SHIFT 0
2121 # define R400_ALU_OFFSET_MSB_MASK (0x7 << 0)
2122 # define R400_ALU_SIZE_MSB_SHIFT 3
2123 # define R400_ALU_SIZE_MSB_MASK (0x7 << 3)
2124 # define R400_ALU_START0_MSB_SHIFT 6
2125 # define R400_ALU_START0_MSB_MASK (0x7 << 6)
2126 # define R400_ALU_SIZE0_MSB_SHIFT 9
2127 # define R400_ALU_SIZE0_MSB_MASK (0x7 << 9)
2128 # define R400_ALU_START1_MSB_SHIFT 12
2129 # define R400_ALU_START1_MSB_MASK (0x7 << 12)
2130 # define R400_ALU_SIZE1_MSB_SHIFT 15
2131 # define R400_ALU_SIZE1_MSB_MASK (0x7 << 15)
2132 # define R400_ALU_START2_MSB_SHIFT 18
2133 # define R400_ALU_START2_MSB_MASK (0x7 << 18)
2134 # define R400_ALU_SIZE2_MSB_SHIFT 21
2135 # define R400_ALU_SIZE2_MSB_MASK (0x7 << 21)
2136 # define R400_ALU_START3_MSB_SHIFT 24
2137 # define R400_ALU_START3_MSB_MASK (0x7 << 24)
2138 # define R400_ALU_SIZE3_MSB_SHIFT 27
2139 # define R400_ALU_SIZE3_MSB_MASK (0x7 << 27)
2140 /* END: R4xx extended fragment shader registers. */
2141
2142 /* Fog: Fog Blending Enable */
2143 #define R300_FG_FOG_BLEND 0x4bc0
2144 # define R300_FG_FOG_BLEND_DISABLE (0 << 0)
2145 # define R300_FG_FOG_BLEND_ENABLE (1 << 0)
2146 # define R300_FG_FOG_BLEND_FN_LINEAR (0 << 1)
2147 # define R300_FG_FOG_BLEND_FN_EXP (1 << 1)
2148 # define R300_FG_FOG_BLEND_FN_EXP2 (2 << 1)
2149 # define R300_FG_FOG_BLEND_FN_CONSTANT (3 << 1)
2150 # define R300_FG_FOG_BLEND_FN_MASK (3 << 1)
2151
2152 /* Fog: Red Component of Fog Color */
2153 #define R300_FG_FOG_COLOR_R 0x4bc8
2154 /* Fog: Green Component of Fog Color */
2155 #define R300_FG_FOG_COLOR_G 0x4bcc
2156 /* Fog: Blue Component of Fog Color */
2157 #define R300_FG_FOG_COLOR_B 0x4bd0
2158 # define R300_FG_FOG_COLOR_MASK 0x000003ff
2159
2160 /* Fog: Constant Factor for Fog Blending */
2161 #define R300_FG_FOG_FACTOR 0x4bc4
2162 # define FG_FOG_FACTOR_MASK 0x000003ff
2163
2164 /* Fog: Alpha function */
2165 #define R300_FG_ALPHA_FUNC 0x4bd4
2166 # define R300_FG_ALPHA_FUNC_VAL_MASK 0x000000ff
2167 # define R300_FG_ALPHA_FUNC_NEVER (0 << 8)
2168 # define R300_FG_ALPHA_FUNC_LESS (1 << 8)
2169 # define R300_FG_ALPHA_FUNC_EQUAL (2 << 8)
2170 # define R300_FG_ALPHA_FUNC_LE (3 << 8)
2171 # define R300_FG_ALPHA_FUNC_GREATER (4 << 8)
2172 # define R300_FG_ALPHA_FUNC_NOTEQUAL (5 << 8)
2173 # define R300_FG_ALPHA_FUNC_GE (6 << 8)
2174 # define R300_FG_ALPHA_FUNC_ALWAYS (7 << 8)
2175 # define R300_ALPHA_TEST_OP_MASK (7 << 8)
2176 # define R300_FG_ALPHA_FUNC_DISABLE (0 << 11)
2177 # define R300_FG_ALPHA_FUNC_ENABLE (1 << 11)
2178
2179 # define R500_FG_ALPHA_FUNC_10BIT (0 << 12)
2180 # define R500_FG_ALPHA_FUNC_8BIT (1 << 12)
2181
2182 # define R300_FG_ALPHA_FUNC_MASK_DISABLE (0 << 16)
2183 # define R300_FG_ALPHA_FUNC_MASK_ENABLE (1 << 16)
2184 # define R300_FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17)
2185 # define R300_FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17)
2186
2187 # define R300_FG_ALPHA_FUNC_DITH_DISABLE (0 << 20)
2188 # define R300_FG_ALPHA_FUNC_DITH_ENABLE (1 << 20)
2189
2190 # define R500_FG_ALPHA_FUNC_OFFSET_DISABLE (0 << 24)
2191 # define R500_FG_ALPHA_FUNC_OFFSET_ENABLE (1 << 24) /* Not supported in R520 */
2192 # define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE (0 << 25)
2193 # define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE (1 << 25)
2194
2195 # define R500_FG_ALPHA_FUNC_FP16_DISABLE (0 << 28)
2196 # define R500_FG_ALPHA_FUNC_FP16_ENABLE (1 << 28)
2197
2198
2199 /* Fog: Where does the depth come from? */
2200 #define R300_FG_DEPTH_SRC 0x4bd8
2201 # define R300_FG_DEPTH_SRC_SCAN (0 << 0)
2202 # define R300_FG_DEPTH_SRC_SHADER (1 << 0)
2203
2204 /* Fog: Alpha Compare Value */
2205 #define R500_FG_ALPHA_VALUE 0x4be0
2206 # define R500_FG_ALPHA_VALUE_MASK 0x0000ffff
2207
2208 #define RV530_FG_ZBREG_DEST 0x4be8
2209 # define RV530_FG_ZBREG_DEST_PIPE_SELECT_0 (1 << 0)
2210 # define RV530_FG_ZBREG_DEST_PIPE_SELECT_1 (1 << 1)
2211 # define RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL (3 << 0)
2212 /* gap */
2213
2214 /* Fragment program parameters in 7.16 floating point */
2215 #define R300_PFS_PARAM_0_X 0x4C00
2216 #define R300_PFS_PARAM_0_Y 0x4C04
2217 #define R300_PFS_PARAM_0_Z 0x4C08
2218 #define R300_PFS_PARAM_0_W 0x4C0C
2219 /* last consts */
2220 #define R300_PFS_PARAM_31_X 0x4DF0
2221 #define R300_PFS_PARAM_31_Y 0x4DF4
2222 #define R300_PFS_PARAM_31_Z 0x4DF8
2223 #define R300_PFS_PARAM_31_W 0x4DFC
2224
2225 /* Unpipelined. */
2226 #define R300_RB3D_CCTL 0x4e00
2227 # define R300_RB3D_CCTL_NUM_MULTIWRITES(x) (MAX2(((x)-1), 0) << 5)
2228 # define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
2229 # define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
2230 # define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
2231 # define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
2232 # define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
2233 # define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
2234 # define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
2235 # define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
2236 # define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
2237 # define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
2238 /* reserved */
2239 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
2240 # define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
2241 # define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
2242 # define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
2243 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
2244 # define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
2245
2246
2247 /* Notes:
2248 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
2249 * the application
2250 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
2251 * are set to the same
2252 * function (both registers are always set up completely in any case)
2253 * - Most blend flags are simply copied from R200 and not tested yet
2254 */
2255 #define R300_RB3D_CBLEND 0x4E04
2256 #define R300_RB3D_ABLEND 0x4E08
2257 /* the following only appear in CBLEND */
2258 # define R300_ALPHA_BLEND_ENABLE (1 << 0)
2259 # define R300_SEPARATE_ALPHA_ENABLE (1 << 1)
2260 # define R300_READ_ENABLE (1 << 2)
2261 # define R300_DISCARD_SRC_PIXELS_DIS (0 << 3)
2262 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0 (1 << 3)
2263 # define R300_DISCARD_SRC_PIXELS_SRC_COLOR_0 (2 << 3)
2264 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0 (3 << 3)
2265 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1 (4 << 3)
2266 # define R300_DISCARD_SRC_PIXELS_SRC_COLOR_1 (5 << 3)
2267 # define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1 (6 << 3)
2268 # define R500_SRC_ALPHA_0_NO_READ (1 << 30)
2269 # define R500_SRC_ALPHA_1_NO_READ (1 << 31)
2270
2271 /* the following are shared between CBLEND and ABLEND */
2272 # define R300_FCN_MASK (3 << 12)
2273 # define R300_COMB_FCN_ADD_CLAMP (0 << 12)
2274 # define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
2275 # define R300_COMB_FCN_SUB_CLAMP (2 << 12)
2276 # define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
2277 # define R300_COMB_FCN_MIN (4 << 12)
2278 # define R300_COMB_FCN_MAX (5 << 12)
2279 # define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
2280 # define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
2281 # define R300_BLEND_GL_ZERO (32)
2282 # define R300_BLEND_GL_ONE (33)
2283 # define R300_BLEND_GL_SRC_COLOR (34)
2284 # define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
2285 # define R300_BLEND_GL_DST_COLOR (36)
2286 # define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
2287 # define R300_BLEND_GL_SRC_ALPHA (38)
2288 # define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
2289 # define R300_BLEND_GL_DST_ALPHA (40)
2290 # define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
2291 # define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
2292 # define R300_BLEND_GL_CONST_COLOR (43)
2293 # define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
2294 # define R300_BLEND_GL_CONST_ALPHA (45)
2295 # define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
2296 # define R300_BLEND_MASK (63)
2297 # define R300_SRC_BLEND_SHIFT (16)
2298 # define R300_DST_BLEND_SHIFT (24)
2299
2300 /* Constant color used by the blender. Pipelined through the blender.
2301 * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE,
2302 * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead.
2303 */
2304 #define R300_RB3D_BLEND_COLOR 0x4E10
2305
2306
2307 /* 3D Color Channel Mask. If all the channels used in the current color format
2308 * are disabled, then the cb will discard all the incoming quads. Pipelined
2309 * through the blender.
2310 */
2311 #define RB3D_COLOR_CHANNEL_MASK 0x4E0C
2312 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0)
2313 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1)
2314 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2)
2315 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3)
2316 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4)
2317 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5)
2318 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6)
2319 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7)
2320 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8)
2321 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9)
2322 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10)
2323 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11)
2324 # define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12)
2325 # define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13)
2326 # define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14)
2327 # define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15)
2328
2329 /* Clear color that is used when the color mask is set to 00. Unpipelined.
2330 * Program this register with a 32-bit value in ARGB8888 or ARGB2101010
2331 * formats, ignoring the fields.
2332 */
2333 #define RB3D_COLOR_CLEAR_VALUE 0x4e14
2334
2335 /* gap */
2336
2337 /* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */
2338 #define RB3D_CLRCMP_CLR 0x4e20
2339
2340 /* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */
2341 #define RB3D_CLRCMP_MSK 0x4e24
2342
2343 /* Color Buffer Address Offset of multibuffer 0. Unpipelined. */
2344 #define R300_RB3D_COLOROFFSET0 0x4E28
2345 # define R300_COLOROFFSET_MASK 0xFFFFFFE0
2346 /* Color Buffer Address Offset of multibuffer 1. Unpipelined. */
2347 #define R300_RB3D_COLOROFFSET1 0x4E2C
2348 /* Color Buffer Address Offset of multibuffer 2. Unpipelined. */
2349 #define R300_RB3D_COLOROFFSET2 0x4E30
2350 /* Color Buffer Address Offset of multibuffer 3. Unpipelined. */
2351 #define R300_RB3D_COLOROFFSET3 0x4E34
2352
2353 /* Color buffer format and tiling control for all the multibuffers and the
2354 * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any
2355 * of the registers are changed.
2356 *
2357 * Bit 16: Larger tiles
2358 * Bit 17: 4x2 tiles
2359 * Bit 18: Extremely weird tile like, but some pixels duplicated?
2360 */
2361 #define R300_RB3D_COLORPITCH0 0x4E38
2362 # define R300_COLORPITCH_MASK 0x00003FFE
2363 # define R300_COLOR_TILE_DISABLE (0 << 16)
2364 # define R300_COLOR_TILE_ENABLE (1 << 16)
2365 # define R300_COLOR_TILE(x) ((x) << 16)
2366 # define R300_COLOR_MICROTILE_DISABLE (0 << 17)
2367 # define R300_COLOR_MICROTILE_ENABLE (1 << 17)
2368 # define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */
2369 # define R300_COLOR_MICROTILE(x) ((x) << 17)
2370 # define R300_COLOR_ENDIAN_NO_SWAP (0 << 19)
2371 # define R300_COLOR_ENDIAN_WORD_SWAP (1 << 19)
2372 # define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 19)
2373 # define R300_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19)
2374 # define R500_COLOR_FORMAT_ARGB10101010 (0 << 21)
2375 # define R500_COLOR_FORMAT_UV1010 (1 << 21)
2376 # define R500_COLOR_FORMAT_CI8 (2 << 21) /* 2D only */
2377 # define R300_COLOR_FORMAT_ARGB1555 (3 << 21)
2378 # define R300_COLOR_FORMAT_RGB565 (4 << 21)
2379 # define R500_COLOR_FORMAT_ARGB2101010 (5 << 21)
2380 # define R300_COLOR_FORMAT_ARGB8888 (6 << 21)
2381 # define R300_COLOR_FORMAT_ARGB32323232 (7 << 21)
2382 /* reserved */
2383 # define R300_COLOR_FORMAT_I8 (9 << 21)
2384 # define R300_COLOR_FORMAT_ARGB16161616 (10 << 21)
2385 # define R300_COLOR_FORMAT_VYUY (11 << 21)
2386 # define R300_COLOR_FORMAT_YVYU (12 << 21)
2387 # define R300_COLOR_FORMAT_UV88 (13 << 21)
2388 # define R500_COLOR_FORMAT_I10 (14 << 21)
2389 # define R300_COLOR_FORMAT_ARGB4444 (15 << 21)
2390 #define R300_RB3D_COLORPITCH1 0x4E3C
2391 #define R300_RB3D_COLORPITCH2 0x4E40
2392 #define R300_RB3D_COLORPITCH3 0x4E44
2393
2394 /* gap */
2395
2396 /* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then
2397 * a flush or free will not occur upon a write to this register, but a sync
2398 * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE
2399 * are zero but DC_FINISH is one, then a sync will be sent immediately -- the
2400 * cb will not wait for all the previous operations to complete before sending
2401 * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to
2402 * zero.
2403 *
2404 * Set to 0A before 3D operations, set to 02 afterwards.
2405 */
2406 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4e4c
2407 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0)
2408 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0)
2409 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0)
2410 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0)
2411 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2)
2412 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2)
2413 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2)
2414 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2)
2415 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4)
2416 # define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4)
2417
2418 #define R300_RB3D_DITHER_CTL 0x4E50
2419 # define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
2420 # define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
2421 # define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
2422 /* reserved */
2423 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
2424 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
2425 # define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
2426 /* reserved */
2427
2428 /* Resolve buffer destination address. The cache must be empty before changing
2429 * this register if the cb is in resolve mode. Unpipelined
2430 */
2431 #define R300_RB3D_AARESOLVE_OFFSET 0x4e80
2432 # define R300_RB3D_AARESOLVE_OFFSET_SHIFT 5
2433 # define R300_RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */
2434
2435 /* Resolve Buffer Pitch and Tiling Control. The cache must be empty before
2436 * changing this register if the cb is in resolve mode. Unpipelined
2437 */
2438 #define R300_RB3D_AARESOLVE_PITCH 0x4e84
2439 # define R300_RB3D_AARESOLVE_PITCH_SHIFT 1
2440 # define R300_RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */
2441
2442 /* Resolve Buffer Control. Unpipelined */
2443 #define R300_RB3D_AARESOLVE_CTL 0x4e88
2444 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
2445 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
2446 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
2447 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
2448 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
2449 # define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
2450
2451
2452 /* Discard src pixels less than or equal to threshold. */
2453 #define R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0
2454 /* Discard src pixels greater than or equal to threshold. */
2455 #define R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4
2456 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0
2457 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff
2458 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8
2459 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00
2460 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16
2461 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000
2462 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24
2463 # define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000
2464
2465 /* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */
2466 #define R300_RB3D_ROPCNTL 0x4e18
2467 # define R300_RB3D_ROPCNTL_ROP_ENABLE 0x00000004
2468 # define R300_RB3D_ROPCNTL_ROP_MASK (15 << 8)
2469 # define R300_RB3D_ROPCNTL_ROP_SHIFT 8
2470
2471 /* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */
2472 #define R300_RB3D_CLRCMP_FLIPE 0x4e1c
2473
2474 /* Sets the fifo sizes */
2475 #define R500_RB3D_FIFO_SIZE 0x4ef4
2476 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
2477 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
2478 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
2479 # define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0)
2480
2481 /* Constant color used by the blender. Pipelined through the blender. */
2482 #define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8
2483 # define R500_RB3D_CONSTANT_COLOR_AR_RED_MASK 0x0000ffff
2484 # define R500_RB3D_CONSTANT_COLOR_AR_RED_SHIFT 0
2485 # define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_MASK 0xffff0000
2486 # define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16
2487
2488 /* Constant color used by the blender. Pipelined through the blender. */
2489 #define R500_RB3D_CONSTANT_COLOR_GB 0x4efc
2490 # define R500_RB3D_CONSTANT_COLOR_AR_BLUE_MASK 0x0000ffff
2491 # define R500_RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT 0
2492 # define R500_RB3D_CONSTANT_COLOR_AR_GREEN_MASK 0xffff0000
2493 # define R500_RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16
2494
2495 /* gap */
2496 /* There seems to be no "write only" setting, so use Z-test = ALWAYS
2497 * for this.
2498 * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
2499 */
2500 #define R300_ZB_CNTL 0x4F00
2501 # define R300_STENCIL_ENABLE (1 << 0)
2502 # define R300_Z_ENABLE (1 << 1)
2503 # define R300_Z_WRITE_ENABLE (1 << 2)
2504 # define R300_Z_SIGNED_COMPARE (1 << 3)
2505 # define R300_STENCIL_FRONT_BACK (1 << 4)
2506 # define R500_STENCIL_ZSIGNED_MAGNITUDE (1 << 5)
2507 # define R500_STENCIL_REFMASK_FRONT_BACK (1 << 6)
2508
2509 #define R300_ZB_ZSTENCILCNTL 0x4f04
2510 /* functions */
2511 # define R300_ZS_NEVER 0
2512 # define R300_ZS_LESS 1
2513 # define R300_ZS_LEQUAL 2
2514 # define R300_ZS_EQUAL 3
2515 # define R300_ZS_GEQUAL 4
2516 # define R300_ZS_GREATER 5
2517 # define R300_ZS_NOTEQUAL 6
2518 # define R300_ZS_ALWAYS 7
2519 # define R300_ZS_MASK 7
2520 /* operations */
2521 # define R300_ZS_KEEP 0
2522 # define R300_ZS_ZERO 1
2523 # define R300_ZS_REPLACE 2
2524 # define R300_ZS_INCR 3
2525 # define R300_ZS_DECR 4
2526 # define R300_ZS_INVERT 5
2527 # define R300_ZS_INCR_WRAP 6
2528 # define R300_ZS_DECR_WRAP 7
2529 # define R300_Z_FUNC_SHIFT 0
2530 /* front and back refer to operations done for front
2531 and back faces, i.e. separate stencil function support */
2532 # define R300_S_FRONT_FUNC_SHIFT 3
2533 # define R300_S_FRONT_SFAIL_OP_SHIFT 6
2534 # define R300_S_FRONT_ZPASS_OP_SHIFT 9
2535 # define R300_S_FRONT_ZFAIL_OP_SHIFT 12
2536 # define R300_S_BACK_FUNC_SHIFT 15
2537 # define R300_S_BACK_SFAIL_OP_SHIFT 18
2538 # define R300_S_BACK_ZPASS_OP_SHIFT 21
2539 # define R300_S_BACK_ZFAIL_OP_SHIFT 24
2540
2541 #define R300_ZB_STENCILREFMASK 0x4f08
2542 # define R300_STENCILREF_SHIFT 0
2543 # define R300_STENCILREF_MASK 0x000000ff
2544 # define R300_STENCILMASK_SHIFT 8
2545 # define R300_STENCILMASK_MASK 0x0000ff00
2546 # define R300_STENCILWRITEMASK_SHIFT 16
2547 # define R300_STENCILWRITEMASK_MASK 0x00ff0000
2548
2549 /* gap */
2550
2551 #define R300_ZB_FORMAT 0x4f10
2552 # define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
2553 # define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0)
2554 # define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0)
2555 /* reserved up to (15 << 0) */
2556 # define R300_INVERT_13E3_LEADING_ONES (0 << 4)
2557 # define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
2558
2559 #define R300_ZB_ZTOP 0x4F14
2560 # define R300_ZTOP_DISABLE (0 << 0)
2561 # define R300_ZTOP_ENABLE (1 << 0)
2562
2563 /* gap */
2564
2565 #define R300_ZB_ZCACHE_CTLSTAT 0x4f18
2566 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
2567 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
2568 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
2569 # define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
2570 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
2571 # define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
2572
2573 #define R300_ZB_BW_CNTL 0x4f1c
2574 # define R300_HIZ_DISABLE (0 << 0)
2575 # define R300_HIZ_ENABLE (1 << 0)
2576 # define R300_HIZ_MIN (0 << 1)
2577 # define R300_HIZ_MAX (1 << 1)
2578 # define R300_FAST_FILL_DISABLE (0 << 2)
2579 # define R300_FAST_FILL_ENABLE (1 << 2)
2580 # define R300_RD_COMP_DISABLE (0 << 3)
2581 # define R300_RD_COMP_ENABLE (1 << 3)
2582 # define R300_WR_COMP_DISABLE (0 << 4)
2583 # define R300_WR_COMP_ENABLE (1 << 4)
2584 # define R300_ZB_CB_CLEAR_RMW (0 << 5)
2585 # define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
2586 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
2587 # define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
2588
2589 # define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
2590 # define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
2591 # define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
2592 # define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
2593
2594 # define R500_BMASK_ENABLE (0 << 10)
2595 # define R500_BMASK_DISABLE (1 << 10)
2596 # define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
2597 # define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
2598 # define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
2599 # define R500_HIZ_FP_EXP_BITS_1 (1 << 12)
2600 # define R500_HIZ_FP_EXP_BITS_2 (2 << 12)
2601 # define R500_HIZ_FP_EXP_BITS_3 (3 << 12)
2602 # define R500_HIZ_FP_EXP_BITS_4 (4 << 12)
2603 # define R500_HIZ_FP_EXP_BITS_5 (5 << 12)
2604 # define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
2605 # define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
2606 # define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
2607 # define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
2608 # define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
2609 # define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
2610 # define R500_PEQ_PACKING_DISABLE (0 << 18)
2611 # define R500_PEQ_PACKING_ENABLE (1 << 18)
2612 # define R500_COVERED_PTR_MASKING_DISABLE (0 << 18)
2613 # define R500_COVERED_PTR_MASKING_ENABLE (1 << 18)
2614
2615
2616 /* gap */
2617
2618 /* Z Buffer Address Offset.
2619 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
2620 */
2621 #define R300_ZB_DEPTHOFFSET 0x4f20
2622
2623 /* Z Buffer Pitch and Endian Control */
2624 #define R300_ZB_DEPTHPITCH 0x4f24
2625 # define R300_DEPTHPITCH_MASK 0x00003FFC
2626 # define R300_DEPTHMACROTILE_DISABLE (0 << 16)
2627 # define R300_DEPTHMACROTILE_ENABLE (1 << 16)
2628 # define R300_DEPTHMACROTILE(x) ((x) << 16)
2629 # define R300_DEPTHMICROTILE_LINEAR (0 << 17)
2630 # define R300_DEPTHMICROTILE_TILED (1 << 17)
2631 # define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
2632 # define R300_DEPTHMICROTILE(x) ((x) << 17)
2633 # define R300_DEPTHENDIAN_NO_SWAP (0 << 18)
2634 # define R300_DEPTHENDIAN_WORD_SWAP (1 << 18)
2635 # define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18)
2636 # define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
2637
2638 /* Z Buffer Clear Value */
2639 #define R300_ZB_DEPTHCLEARVALUE 0x4f28
2640
2641 /* Hierarchical Z Memory Offset */
2642 #define R300_ZB_HIZ_OFFSET 0x4f44
2643
2644 /* Hierarchical Z Write Index */
2645 #define R300_ZB_HIZ_WRINDEX 0x4f48
2646
2647 /* Hierarchical Z Data */
2648 #define R300_ZB_HIZ_DWORD 0x4f4c
2649
2650 /* Hierarchical Z Read Index */
2651 #define R300_ZB_HIZ_RDINDEX 0x4f50
2652
2653 /* Hierarchical Z Pitch */
2654 #define R300_ZB_HIZ_PITCH 0x4f54
2655
2656 /* Z Buffer Z Pass Counter Data */
2657 #define R300_ZB_ZPASS_DATA 0x4f58
2658
2659 /* Z Buffer Z Pass Counter Address */
2660 #define R300_ZB_ZPASS_ADDR 0x4f5c
2661
2662 /* Depth buffer X and Y coordinate offset */
2663 #define R300_ZB_DEPTHXY_OFFSET 0x4f60
2664 # define R300_DEPTHX_OFFSET_SHIFT 1
2665 # define R300_DEPTHX_OFFSET_MASK 0x000007FE
2666 # define R300_DEPTHY_OFFSET_SHIFT 17
2667 # define R300_DEPTHY_OFFSET_MASK 0x07FE0000
2668
2669 /* Sets the fifo sizes */
2670 #define R500_ZB_FIFO_SIZE 0x4fd0
2671 # define R500_OP_FIFO_SIZE_FULL (0 << 0)
2672 # define R500_OP_FIFO_SIZE_HALF (1 << 0)
2673 # define R500_OP_FIFO_SIZE_QUATER (2 << 0)
2674 # define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
2675
2676 /* Stencil Reference Value and Mask for backfacing quads */
2677 /* R300_ZB_STENCILREFMASK handles front face */
2678 #define R500_ZB_STENCILREFMASK_BF 0x4fd4
2679 # define R500_STENCILREF_SHIFT 0
2680 # define R500_STENCILREF_MASK 0x000000ff
2681 # define R500_STENCILMASK_SHIFT 8
2682 # define R500_STENCILMASK_MASK 0x0000ff00
2683 # define R500_STENCILWRITEMASK_SHIFT 16
2684 # define R500_STENCILWRITEMASK_MASK 0x00ff0000
2685
2686 /**
2687 * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION
2688 *
2689 * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector
2690 * Engine instruction or a Math Engine instruction.
2691 */
2692
2693 /*\{*/
2694
2695 enum {
2696 /* R3XX */
2697 VECTOR_NO_OP = 0,
2698 VE_DOT_PRODUCT = 1,
2699 VE_MULTIPLY = 2,
2700 VE_ADD = 3,
2701 VE_MULTIPLY_ADD = 4,
2702 VE_DISTANCE_VECTOR = 5,
2703 VE_FRACTION = 6,
2704 VE_MAXIMUM = 7,
2705 VE_MINIMUM = 8,
2706 VE_SET_GREATER_THAN_EQUAL = 9,
2707 VE_SET_LESS_THAN = 10,
2708 VE_MULTIPLYX2_ADD = 11,
2709 VE_MULTIPLY_CLAMP = 12,
2710 VE_FLT2FIX_DX = 13,
2711 VE_FLT2FIX_DX_RND = 14,
2712 /* R5XX */
2713 VE_PRED_SET_EQ_PUSH = 15,
2714 VE_PRED_SET_GT_PUSH = 16,
2715 VE_PRED_SET_GTE_PUSH = 17,
2716 VE_PRED_SET_NEQ_PUSH = 18,
2717 VE_COND_WRITE_EQ = 19,
2718 VE_COND_WRITE_GT = 20,
2719 VE_COND_WRITE_GTE = 21,
2720 VE_COND_WRITE_NEQ = 22,
2721 VE_COND_MUX_EQ = 23,
2722 VE_COND_MUX_GT = 24,
2723 VE_COND_MUX_GTE = 25,
2724 VE_SET_GREATER_THAN = 26,
2725 VE_SET_EQUAL = 27,
2726 VE_SET_NOT_EQUAL = 28
2727 };
2728
2729 enum {
2730 /* R3XX */
2731 MATH_NO_OP = 0,
2732 ME_EXP_BASE2_DX = 1,
2733 ME_LOG_BASE2_DX = 2,
2734 ME_EXP_BASEE_FF = 3,
2735 ME_LIGHT_COEFF_DX = 4,
2736 ME_POWER_FUNC_FF = 5,
2737 ME_RECIP_DX = 6,
2738 ME_RECIP_FF = 7,
2739 ME_RECIP_SQRT_DX = 8,
2740 ME_RECIP_SQRT_FF = 9,
2741 ME_MULTIPLY = 10,
2742 ME_EXP_BASE2_FULL_DX = 11,
2743 ME_LOG_BASE2_FULL_DX = 12,
2744 ME_POWER_FUNC_FF_CLAMP_B = 13,
2745 ME_POWER_FUNC_FF_CLAMP_B1 = 14,
2746 ME_POWER_FUNC_FF_CLAMP_01 = 15,
2747 ME_SIN = 16,
2748 ME_COS = 17,
2749 /* R5XX */
2750 ME_LOG_BASE2_IEEE = 18,
2751 ME_RECIP_IEEE = 19,
2752 ME_RECIP_SQRT_IEEE = 20,
2753 ME_PRED_SET_EQ = 21,
2754 ME_PRED_SET_GT = 22,
2755 ME_PRED_SET_GTE = 23,
2756 ME_PRED_SET_NEQ = 24,
2757 ME_PRED_SET_CLR = 25,
2758 ME_PRED_SET_INV = 26,
2759 ME_PRED_SET_POP = 27,
2760 ME_PRED_SET_RESTORE = 28
2761 };
2762
2763 enum {
2764 /* R3XX */
2765 PVS_MACRO_OP_2CLK_MADD = 0,
2766 PVS_MACRO_OP_2CLK_M2X_ADD = 1
2767 };
2768
2769 enum {
2770 PVS_SRC_REG_TEMPORARY = 0, /* Intermediate Storage */
2771 PVS_SRC_REG_INPUT = 1, /* Input Vertex Storage */
2772 PVS_SRC_REG_CONSTANT = 2, /* Constant State Storage */
2773 PVS_SRC_REG_ALT_TEMPORARY = 3 /* Alternate Intermediate Storage */
2774 };
2775
2776 enum {
2777 PVS_DST_REG_TEMPORARY = 0, /* Intermediate Storage */
2778 PVS_DST_REG_A0 = 1, /* Address Register Storage */
2779 PVS_DST_REG_OUT = 2, /* Output Memory. Used for all outputs */
2780 PVS_DST_REG_OUT_REPL_X = 3, /* Output Memory & Replicate X to all channels */
2781 PVS_DST_REG_ALT_TEMPORARY = 4, /* Alternate Intermediate Storage */
2782 PVS_DST_REG_INPUT = 5 /* Output Memory & Replicate X to all channels */
2783 };
2784
2785 enum {
2786 PVS_SRC_SELECT_X = 0, /* Select X Component */
2787 PVS_SRC_SELECT_Y = 1, /* Select Y Component */
2788 PVS_SRC_SELECT_Z = 2, /* Select Z Component */
2789 PVS_SRC_SELECT_W = 3, /* Select W Component */
2790 PVS_SRC_SELECT_FORCE_0 = 4, /* Force Component to 0.0 */
2791 PVS_SRC_SELECT_FORCE_1 = 5 /* Force Component to 1.0 */
2792 };
2793
2794 /* PVS Opcode & Destination Operand Description */
2795
2796 enum {
2797 PVS_DST_OPCODE_MASK = 0x3f,
2798 PVS_DST_OPCODE_SHIFT = 0,
2799 PVS_DST_MATH_INST_MASK = 0x1,
2800 PVS_DST_MATH_INST_SHIFT = 6,
2801 PVS_DST_MACRO_INST_MASK = 0x1,
2802 PVS_DST_MACRO_INST_SHIFT = 7,
2803 PVS_DST_REG_TYPE_MASK = 0xf,
2804 PVS_DST_REG_TYPE_SHIFT = 8,
2805 PVS_DST_ADDR_MODE_1_MASK = 0x1,
2806 PVS_DST_ADDR_MODE_1_SHIFT = 12,
2807 PVS_DST_OFFSET_MASK = 0x7f,
2808 PVS_DST_OFFSET_SHIFT = 13,
2809 PVS_DST_WE_X_MASK = 0x1,
2810 PVS_DST_WE_X_SHIFT = 20,
2811 PVS_DST_WE_Y_MASK = 0x1,
2812 PVS_DST_WE_Y_SHIFT = 21,
2813 PVS_DST_WE_Z_MASK = 0x1,
2814 PVS_DST_WE_Z_SHIFT = 22,
2815 PVS_DST_WE_W_MASK = 0x1,
2816 PVS_DST_WE_W_SHIFT = 23,
2817 PVS_DST_VE_SAT_MASK = 0x1,
2818 PVS_DST_VE_SAT_SHIFT = 24,
2819 PVS_DST_ME_SAT_MASK = 0x1,
2820 PVS_DST_ME_SAT_SHIFT = 25,
2821 PVS_DST_PRED_ENABLE_MASK = 0x1,
2822 PVS_DST_PRED_ENABLE_SHIFT = 26,
2823 PVS_DST_PRED_SENSE_MASK = 0x1,
2824 PVS_DST_PRED_SENSE_SHIFT = 27,
2825 PVS_DST_DUAL_MATH_OP_MASK = 0x3,
2826 PVS_DST_DUAL_MATH_OP_SHIFT = 27,
2827 PVS_DST_ADDR_SEL_MASK = 0x3,
2828 PVS_DST_ADDR_SEL_SHIFT = 29,
2829 PVS_DST_ADDR_MODE_0_MASK = 0x1,
2830 PVS_DST_ADDR_MODE_0_SHIFT = 31
2831 };
2832
2833 /* PVS Source Operand Description */
2834
2835 enum {
2836 PVS_SRC_REG_TYPE_MASK = 0x3,
2837 PVS_SRC_REG_TYPE_SHIFT = 0,
2838 SPARE_0_MASK = 0x1,
2839 SPARE_0_SHIFT = 2,
2840 PVS_SRC_ABS_XYZW_MASK = 0x1,
2841 PVS_SRC_ABS_XYZW_SHIFT = 3,
2842 PVS_SRC_ADDR_MODE_0_MASK = 0x1,
2843 PVS_SRC_ADDR_MODE_0_SHIFT = 4,
2844 PVS_SRC_OFFSET_MASK = 0xff,
2845 PVS_SRC_OFFSET_SHIFT = 5,
2846 PVS_SRC_SWIZZLE_X_MASK = 0x7,
2847 PVS_SRC_SWIZZLE_X_SHIFT = 13,
2848 PVS_SRC_SWIZZLE_Y_MASK = 0x7,
2849 PVS_SRC_SWIZZLE_Y_SHIFT = 16,
2850 PVS_SRC_SWIZZLE_Z_MASK = 0x7,
2851 PVS_SRC_SWIZZLE_Z_SHIFT = 19,
2852 PVS_SRC_SWIZZLE_W_MASK = 0x7,
2853 PVS_SRC_SWIZZLE_W_SHIFT = 22,
2854 PVS_SRC_MODIFIER_X_MASK = 0x1,
2855 PVS_SRC_MODIFIER_X_SHIFT = 25,
2856 PVS_SRC_MODIFIER_Y_MASK = 0x1,
2857 PVS_SRC_MODIFIER_Y_SHIFT = 26,
2858 PVS_SRC_MODIFIER_Z_MASK = 0x1,
2859 PVS_SRC_MODIFIER_Z_SHIFT = 27,
2860 PVS_SRC_MODIFIER_W_MASK = 0x1,
2861 PVS_SRC_MODIFIER_W_SHIFT = 28,
2862 PVS_SRC_ADDR_SEL_MASK = 0x3,
2863 PVS_SRC_ADDR_SEL_SHIFT = 29,
2864 PVS_SRC_ADDR_MODE_1_MASK = 0x0,
2865 PVS_SRC_ADDR_MODE_1_SHIFT = 32
2866 };
2867
2868 /*\}*/
2869
2870 /* BEGIN: Packet 3 commands */
2871
2872 /* A primitive emission dword. */
2873 #define R300_PRIM_TYPE_NONE (0 << 0)
2874 #define R300_PRIM_TYPE_POINT (1 << 0)
2875 #define R300_PRIM_TYPE_LINE (2 << 0)
2876 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
2877 #define R300_PRIM_TYPE_TRI_LIST (4 << 0)
2878 #define R300_PRIM_TYPE_TRI_FAN (5 << 0)
2879 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
2880 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
2881 #define R300_PRIM_TYPE_RECT_LIST (8 << 0)
2882 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
2883 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
2884 /* GUESS (based on r200) */
2885 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
2886 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
2887 #define R300_PRIM_TYPE_QUADS (13 << 0)
2888 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
2889 #define R300_PRIM_TYPE_POLYGON (15 << 0)
2890 #define R300_PRIM_TYPE_MASK 0xF
2891 #define R300_PRIM_WALK_IND (1 << 4)
2892 #define R300_PRIM_WALK_LIST (2 << 4)
2893 #define R300_PRIM_WALK_RING (3 << 4)
2894 #define R300_PRIM_WALK_MASK (3 << 4)
2895 /* GUESS (based on r200) */
2896 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
2897 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
2898 #define R300_PRIM_NUM_VERTICES_SHIFT 16
2899 #define R300_PRIM_NUM_VERTICES_MASK 0xffff
2900
2901
2902
2903 /*
2904 * The R500 unified shader (US) registers come in banks of 512 each, one
2905 * for each instruction slot in the shader. You can't touch them directly.
2906 * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive
2907 * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the
2908 * instruction is fully specified.
2909 */
2910 #define R500_US_ALU_ALPHA_INST_0 0xa800
2911 # define R500_ALPHA_OP_MAD 0
2912 # define R500_ALPHA_OP_DP 1
2913 # define R500_ALPHA_OP_MIN 2
2914 # define R500_ALPHA_OP_MAX 3
2915 /* #define R500_ALPHA_OP_RESERVED 4 */
2916 # define R500_ALPHA_OP_CND 5
2917 # define R500_ALPHA_OP_CMP 6
2918 # define R500_ALPHA_OP_FRC 7
2919 # define R500_ALPHA_OP_EX2 8
2920 # define R500_ALPHA_OP_LN2 9
2921 # define R500_ALPHA_OP_RCP 10
2922 # define R500_ALPHA_OP_RSQ 11
2923 # define R500_ALPHA_OP_SIN 12
2924 # define R500_ALPHA_OP_COS 13
2925 # define R500_ALPHA_OP_MDH 14
2926 # define R500_ALPHA_OP_MDV 15
2927 # define R500_ALPHA_ADDRD(x) ((x) << 4)
2928 # define R500_ALPHA_ADDRD_REL (1 << 11)
2929 # define R500_ALPHA_SEL_A_SHIFT 12
2930 # define R500_ALPHA_SEL_A_SRC0 (0 << 12)
2931 # define R500_ALPHA_SEL_A_SRC1 (1 << 12)
2932 # define R500_ALPHA_SEL_A_SRC2 (2 << 12)
2933 # define R500_ALPHA_SEL_A_SRCP (3 << 12)
2934 # define R500_ALPHA_SWIZ_A_R (0 << 14)
2935 # define R500_ALPHA_SWIZ_A_G (1 << 14)
2936 # define R500_ALPHA_SWIZ_A_B (2 << 14)
2937 # define R500_ALPHA_SWIZ_A_A (3 << 14)
2938 # define R500_ALPHA_SWIZ_A_0 (4 << 14)
2939 # define R500_ALPHA_SWIZ_A_HALF (5 << 14)
2940 # define R500_ALPHA_SWIZ_A_1 (6 << 14)
2941 /* #define R500_ALPHA_SWIZ_A_UNUSED (7 << 14) */
2942 # define R500_ALPHA_MOD_A_NOP (0 << 17)
2943 # define R500_ALPHA_MOD_A_NEG (1 << 17)
2944 # define R500_ALPHA_MOD_A_ABS (2 << 17)
2945 # define R500_ALPHA_MOD_A_NAB (3 << 17)
2946 # define R500_ALPHA_SEL_B_SHIFT 19
2947 # define R500_ALPHA_SEL_B_SRC0 (0 << 19)
2948 # define R500_ALPHA_SEL_B_SRC1 (1 << 19)
2949 # define R500_ALPHA_SEL_B_SRC2 (2 << 19)
2950 # define R500_ALPHA_SEL_B_SRCP (3 << 19)
2951 # define R500_ALPHA_SWIZ_B_R (0 << 21)
2952 # define R500_ALPHA_SWIZ_B_G (1 << 21)
2953 # define R500_ALPHA_SWIZ_B_B (2 << 21)
2954 # define R500_ALPHA_SWIZ_B_A (3 << 21)
2955 # define R500_ALPHA_SWIZ_B_0 (4 << 21)
2956 # define R500_ALPHA_SWIZ_B_HALF (5 << 21)
2957 # define R500_ALPHA_SWIZ_B_1 (6 << 21)
2958 /* #define R500_ALPHA_SWIZ_B_UNUSED (7 << 21) */
2959 # define R500_ALPHA_MOD_B_NOP (0 << 24)
2960 # define R500_ALPHA_MOD_B_NEG (1 << 24)
2961 # define R500_ALPHA_MOD_B_ABS (2 << 24)
2962 # define R500_ALPHA_MOD_B_NAB (3 << 24)
2963 # define R500_ALPHA_OMOD_IDENTITY (0 << 26)
2964 # define R500_ALPHA_OMOD_MUL_2 (1 << 26)
2965 # define R500_ALPHA_OMOD_MUL_4 (2 << 26)
2966 # define R500_ALPHA_OMOD_MUL_8 (3 << 26)
2967 # define R500_ALPHA_OMOD_DIV_2 (4 << 26)
2968 # define R500_ALPHA_OMOD_DIV_4 (5 << 26)
2969 # define R500_ALPHA_OMOD_DIV_8 (6 << 26)
2970 # define R500_ALPHA_OMOD_DISABLE (7 << 26)
2971 # define R500_ALPHA_TARGET(x) ((x) << 29)
2972 # define R500_ALPHA_W_OMASK (1 << 31)
2973 #define R500_US_ALU_ALPHA_ADDR_0 0x9800
2974 # define R500_ALPHA_ADDR0(x) ((x) << 0)
2975 # define R500_ALPHA_ADDR0_CONST (1 << 8)
2976 # define R500_ALPHA_ADDR0_REL (1 << 9)
2977 # define R500_ALPHA_ADDR1(x) ((x) << 10)
2978 # define R500_ALPHA_ADDR1_CONST (1 << 18)
2979 # define R500_ALPHA_ADDR1_REL (1 << 19)
2980 # define R500_ALPHA_ADDR2(x) ((x) << 20)
2981 # define R500_ALPHA_ADDR2_CONST (1 << 28)
2982 # define R500_ALPHA_ADDR2_REL (1 << 29)
2983 # define R500_ALPHA_SRCP_OP_1_MINUS_2A0 (0 << 30)
2984 # define R500_ALPHA_SRCP_OP_A1_MINUS_A0 (1 << 30)
2985 # define R500_ALPHA_SRCP_OP_A1_PLUS_A0 (2 << 30)
2986 # define R500_ALPHA_SRCP_OP_1_MINUS_A0 (3 << 30)
2987 #define R500_US_ALU_RGBA_INST_0 0xb000
2988 # define R500_ALU_RGBA_OP_MAD (0 << 0)
2989 # define R500_ALU_RGBA_OP_DP3 (1 << 0)
2990 # define R500_ALU_RGBA_OP_DP4 (2 << 0)
2991 # define R500_ALU_RGBA_OP_D2A (3 << 0)
2992 # define R500_ALU_RGBA_OP_MIN (4 << 0)
2993 # define R500_ALU_RGBA_OP_MAX (5 << 0)
2994 /* #define R500_ALU_RGBA_OP_RESERVED (6 << 0) */
2995 # define R500_ALU_RGBA_OP_CND (7 << 0)
2996 # define R500_ALU_RGBA_OP_CMP (8 << 0)
2997 # define R500_ALU_RGBA_OP_FRC (9 << 0)
2998 # define R500_ALU_RGBA_OP_SOP (10 << 0)
2999 # define R500_ALU_RGBA_OP_MDH (11 << 0)
3000 # define R500_ALU_RGBA_OP_MDV (12 << 0)
3001 # define R500_ALU_RGBA_ADDRD(x) ((x) << 4)
3002 # define R500_ALU_RGBA_ADDRD_REL (1 << 11)
3003 # define R500_ALU_RGBA_SEL_C_SHIFT 12
3004 # define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12)
3005 # define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12)
3006 # define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12)
3007 # define R500_ALU_RGBA_SEL_C_SRCP (3 << 12)
3008 # define R500_ALU_RGBA_R_SWIZ_R (0 << 14)
3009 # define R500_ALU_RGBA_R_SWIZ_G (1 << 14)
3010 # define R500_ALU_RGBA_R_SWIZ_B (2 << 14)
3011 # define R500_ALU_RGBA_R_SWIZ_A (3 << 14)
3012 # define R500_ALU_RGBA_R_SWIZ_0 (4 << 14)
3013 # define R500_ALU_RGBA_R_SWIZ_HALF (5 << 14)
3014 # define R500_ALU_RGBA_R_SWIZ_1 (6 << 14)
3015 /* #define R500_ALU_RGBA_R_SWIZ_UNUSED (7 << 14) */
3016 # define R500_ALU_RGBA_G_SWIZ_R (0 << 17)
3017 # define R500_ALU_RGBA_G_SWIZ_G (1 << 17)
3018 # define R500_ALU_RGBA_G_SWIZ_B (2 << 17)
3019 # define R500_ALU_RGBA_G_SWIZ_A (3 << 17)
3020 # define R500_ALU_RGBA_G_SWIZ_0 (4 << 17)
3021 # define R500_ALU_RGBA_G_SWIZ_HALF (5 << 17)
3022 # define R500_ALU_RGBA_G_SWIZ_1 (6 << 17)
3023 /* #define R500_ALU_RGBA_G_SWIZ_UNUSED (7 << 17) */
3024 # define R500_ALU_RGBA_B_SWIZ_R (0 << 20)
3025 # define R500_ALU_RGBA_B_SWIZ_G (1 << 20)
3026 # define R500_ALU_RGBA_B_SWIZ_B (2 << 20)
3027 # define R500_ALU_RGBA_B_SWIZ_A (3 << 20)
3028 # define R500_ALU_RGBA_B_SWIZ_0 (4 << 20)
3029 # define R500_ALU_RGBA_B_SWIZ_HALF (5 << 20)
3030 # define R500_ALU_RGBA_B_SWIZ_1 (6 << 20)
3031 /* #define R500_ALU_RGBA_B_SWIZ_UNUSED (7 << 20) */
3032 # define R500_ALU_RGBA_MOD_C_NOP (0 << 23)
3033 # define R500_ALU_RGBA_MOD_C_NEG (1 << 23)
3034 # define R500_ALU_RGBA_MOD_C_ABS (2 << 23)
3035 # define R500_ALU_RGBA_MOD_C_NAB (3 << 23)
3036 # define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT 25
3037 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25)
3038 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25)
3039 # define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25)
3040 # define R500_ALU_RGBA_ALPHA_SEL_C_SRCP (3 << 25)
3041 # define R500_ALU_RGBA_A_SWIZ_R (0 << 27)
3042 # define R500_ALU_RGBA_A_SWIZ_G (1 << 27)
3043 # define R500_ALU_RGBA_A_SWIZ_B (2 << 27)
3044 # define R500_ALU_RGBA_A_SWIZ_A (3 << 27)
3045 # define R500_ALU_RGBA_A_SWIZ_0 (4 << 27)
3046 # define R500_ALU_RGBA_A_SWIZ_HALF (5 << 27)
3047 # define R500_ALU_RGBA_A_SWIZ_1 (6 << 27)
3048 /* #define R500_ALU_RGBA_A_SWIZ_UNUSED (7 << 27) */
3049 # define R500_ALU_RGBA_ALPHA_MOD_C_NOP (0 << 30)
3050 # define R500_ALU_RGBA_ALPHA_MOD_C_NEG (1 << 30)
3051 # define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30)
3052 # define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30)
3053 #define R500_US_ALU_RGB_INST_0 0xa000
3054 # define R500_ALU_RGB_SEL_A_SHIFT 0
3055 # define R500_ALU_RGB_SEL_A_SRC0 (0 << 0)
3056 # define R500_ALU_RGB_SEL_A_SRC1 (1 << 0)
3057 # define R500_ALU_RGB_SEL_A_SRC2 (2 << 0)
3058 # define R500_ALU_RGB_SEL_A_SRCP (3 << 0)
3059 # define R500_ALU_RGB_R_SWIZ_A_R (0 << 2)
3060 # define R500_ALU_RGB_R_SWIZ_A_G (1 << 2)
3061 # define R500_ALU_RGB_R_SWIZ_A_B (2 << 2)
3062 # define R500_ALU_RGB_R_SWIZ_A_A (3 << 2)
3063 # define R500_ALU_RGB_R_SWIZ_A_0 (4 << 2)
3064 # define R500_ALU_RGB_R_SWIZ_A_HALF (5 << 2)
3065 # define R500_ALU_RGB_R_SWIZ_A_1 (6 << 2)
3066 /* #define R500_ALU_RGB_R_SWIZ_A_UNUSED (7 << 2) */
3067 # define R500_ALU_RGB_G_SWIZ_A_R (0 << 5)
3068 # define R500_ALU_RGB_G_SWIZ_A_G (1 << 5)
3069 # define R500_ALU_RGB_G_SWIZ_A_B (2 << 5)
3070 # define R500_ALU_RGB_G_SWIZ_A_A (3 << 5)
3071 # define R500_ALU_RGB_G_SWIZ_A_0 (4 << 5)
3072 # define R500_ALU_RGB_G_SWIZ_A_HALF (5 << 5)
3073 # define R500_ALU_RGB_G_SWIZ_A_1 (6 << 5)
3074 /* #define R500_ALU_RGB_G_SWIZ_A_UNUSED (7 << 5) */
3075 # define R500_ALU_RGB_B_SWIZ_A_R (0 << 8)
3076 # define R500_ALU_RGB_B_SWIZ_A_G (1 << 8)
3077 # define R500_ALU_RGB_B_SWIZ_A_B (2 << 8)
3078 # define R500_ALU_RGB_B_SWIZ_A_A (3 << 8)
3079 # define R500_ALU_RGB_B_SWIZ_A_0 (4 << 8)
3080 # define R500_ALU_RGB_B_SWIZ_A_HALF (5 << 8)
3081 # define R500_ALU_RGB_B_SWIZ_A_1 (6 << 8)
3082 /* #define R500_ALU_RGB_B_SWIZ_A_UNUSED (7 << 8) */
3083 # define R500_ALU_RGB_MOD_A_NOP (0 << 11)
3084 # define R500_ALU_RGB_MOD_A_NEG (1 << 11)
3085 # define R500_ALU_RGB_MOD_A_ABS (2 << 11)
3086 # define R500_ALU_RGB_MOD_A_NAB (3 << 11)
3087 # define R500_ALU_RGB_SEL_B_SHIFT 13
3088 # define R500_ALU_RGB_SEL_B_SRC0 (0 << 13)
3089 # define R500_ALU_RGB_SEL_B_SRC1 (1 << 13)
3090 # define R500_ALU_RGB_SEL_B_SRC2 (2 << 13)
3091 # define R500_ALU_RGB_SEL_B_SRCP (3 << 13)
3092 # define R500_ALU_RGB_R_SWIZ_B_R (0 << 15)
3093 # define R500_ALU_RGB_R_SWIZ_B_G (1 << 15)
3094 # define R500_ALU_RGB_R_SWIZ_B_B (2 << 15)
3095 # define R500_ALU_RGB_R_SWIZ_B_A (3 << 15)
3096 # define R500_ALU_RGB_R_SWIZ_B_0 (4 << 15)
3097 # define R500_ALU_RGB_R_SWIZ_B_HALF (5 << 15)
3098 # define R500_ALU_RGB_R_SWIZ_B_1 (6 << 15)
3099 /* #define R500_ALU_RGB_R_SWIZ_B_UNUSED (7 << 15) */
3100 # define R500_ALU_RGB_G_SWIZ_B_R (0 << 18)
3101 # define R500_ALU_RGB_G_SWIZ_B_G (1 << 18)
3102 # define R500_ALU_RGB_G_SWIZ_B_B (2 << 18)
3103 # define R500_ALU_RGB_G_SWIZ_B_A (3 << 18)
3104 # define R500_ALU_RGB_G_SWIZ_B_0 (4 << 18)
3105 # define R500_ALU_RGB_G_SWIZ_B_HALF (5 << 18)
3106 # define R500_ALU_RGB_G_SWIZ_B_1 (6 << 18)
3107 /* #define R500_ALU_RGB_G_SWIZ_B_UNUSED (7 << 18) */
3108 # define R500_ALU_RGB_B_SWIZ_B_R (0 << 21)
3109 # define R500_ALU_RGB_B_SWIZ_B_G (1 << 21)
3110 # define R500_ALU_RGB_B_SWIZ_B_B (2 << 21)
3111 # define R500_ALU_RGB_B_SWIZ_B_A (3 << 21)
3112 # define R500_ALU_RGB_B_SWIZ_B_0 (4 << 21)
3113 # define R500_ALU_RGB_B_SWIZ_B_HALF (5 << 21)
3114 # define R500_ALU_RGB_B_SWIZ_B_1 (6 << 21)
3115 /* #define R500_ALU_RGB_B_SWIZ_B_UNUSED (7 << 21) */
3116 # define R500_ALU_RGB_MOD_B_NOP (0 << 24)
3117 # define R500_ALU_RGB_MOD_B_NEG (1 << 24)
3118 # define R500_ALU_RGB_MOD_B_ABS (2 << 24)
3119 # define R500_ALU_RGB_MOD_B_NAB (3 << 24)
3120 # define R500_ALU_RGB_OMOD_IDENTITY (0 << 26)
3121 # define R500_ALU_RGB_OMOD_MUL_2 (1 << 26)
3122 # define R500_ALU_RGB_OMOD_MUL_4 (2 << 26)
3123 # define R500_ALU_RGB_OMOD_MUL_8 (3 << 26)
3124 # define R500_ALU_RGB_OMOD_DIV_2 (4 << 26)
3125 # define R500_ALU_RGB_OMOD_DIV_4 (5 << 26)
3126 # define R500_ALU_RGB_OMOD_DIV_8 (6 << 26)
3127 # define R500_ALU_RGB_OMOD_DISABLE (7 << 26)
3128 # define R500_ALU_RGB_TARGET(x) ((x) << 29)
3129 # define R500_ALU_RGB_WMASK (1 << 31)
3130 #define R500_US_ALU_RGB_ADDR_0 0x9000
3131 # define R500_RGB_ADDR0(x) ((x) << 0)
3132 # define R500_RGB_ADDR0_CONST (1 << 8)
3133 # define R500_RGB_ADDR0_REL (1 << 9)
3134 # define R500_RGB_ADDR1(x) ((x) << 10)
3135 # define R500_RGB_ADDR1_CONST (1 << 18)
3136 # define R500_RGB_ADDR1_REL (1 << 19)
3137 # define R500_RGB_ADDR2(x) ((x) << 20)
3138 # define R500_RGB_ADDR2_CONST (1 << 28)
3139 # define R500_RGB_ADDR2_REL (1 << 29)
3140 # define R500_RGB_SRCP_OP_1_MINUS_2RGB0 (0 << 30)
3141 # define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0 (1 << 30)
3142 # define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30)
3143 # define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30)
3144 #define R500_US_CMN_INST_0 0xb800
3145 # define R500_INST_TYPE_MASK (3 << 0)
3146 # define R500_INST_TYPE_ALU (0 << 0)
3147 # define R500_INST_TYPE_OUT (1 << 0)
3148 # define R500_INST_TYPE_FC (2 << 0)
3149 # define R500_INST_TYPE_TEX (3 << 0)
3150 # define R500_INST_TEX_SEM_WAIT (1 << 2)
3151 # define R500_INST_RGB_PRED_SEL_NONE (0 << 3)
3152 # define R500_INST_RGB_PRED_SEL_RGBA (1 << 3)
3153 # define R500_INST_RGB_PRED_SEL_RRRR (2 << 3)
3154 # define R500_INST_RGB_PRED_SEL_GGGG (3 << 3)
3155 # define R500_INST_RGB_PRED_SEL_BBBB (4 << 3)
3156 # define R500_INST_RGB_PRED_SEL_AAAA (5 << 3)
3157 # define R500_INST_RGB_PRED_INV (1 << 6)
3158 # define R500_INST_WRITE_INACTIVE (1 << 7)
3159 # define R500_INST_LAST (1 << 8)
3160 # define R500_INST_NOP (1 << 9)
3161 # define R500_INST_ALU_WAIT (1 << 10)
3162 # define R500_INST_RGB_WMASK_R (1 << 11)
3163 # define R500_INST_RGB_WMASK_G (1 << 12)
3164 # define R500_INST_RGB_WMASK_B (1 << 13)
3165 # define R500_INST_RGB_WMASK_RGB (7 << 11)
3166 # define R500_INST_ALPHA_WMASK (1 << 14)
3167 # define R500_INST_RGB_OMASK_R (1 << 15)
3168 # define R500_INST_RGB_OMASK_G (1 << 16)
3169 # define R500_INST_RGB_OMASK_B (1 << 17)
3170 # define R500_INST_RGB_OMASK_RGB (7 << 15)
3171 # define R500_INST_ALPHA_OMASK (1 << 18)
3172 # define R500_INST_RGB_CLAMP (1 << 19)
3173 # define R500_INST_ALPHA_CLAMP (1 << 20)
3174 # define R500_INST_ALU_RESULT_SEL (1 << 21)
3175 # define R500_INST_ALPHA_PRED_INV (1 << 22)
3176 # define R500_INST_ALU_RESULT_OP_EQ (0 << 23)
3177 # define R500_INST_ALU_RESULT_OP_LT (1 << 23)
3178 # define R500_INST_ALU_RESULT_OP_GE (2 << 23)
3179 # define R500_INST_ALU_RESULT_OP_NE (3 << 23)
3180 # define R500_INST_ALPHA_PRED_SEL_NONE (0 << 25)
3181 # define R500_INST_ALPHA_PRED_SEL_RGBA (1 << 25)
3182 # define R500_INST_ALPHA_PRED_SEL_RRRR (2 << 25)
3183 # define R500_INST_ALPHA_PRED_SEL_GGGG (3 << 25)
3184 # define R500_INST_ALPHA_PRED_SEL_BBBB (4 << 25)
3185 # define R500_INST_ALPHA_PRED_SEL_AAAA (5 << 25)
3186 /* XXX next four are kind of guessed */
3187 # define R500_INST_STAT_WE_R (1 << 28)
3188 # define R500_INST_STAT_WE_G (1 << 29)
3189 # define R500_INST_STAT_WE_B (1 << 30)
3190 # define R500_INST_STAT_WE_A (1 << 31)
3191
3192 /* note that these are 8 bit lengths, despite the offsets, at least for R500 */
3193 #define R500_US_CODE_ADDR 0x4630
3194 # define R500_US_CODE_START_ADDR(x) ((x) << 0)
3195 # define R500_US_CODE_END_ADDR(x) ((x) << 16)
3196 #define R500_US_CODE_OFFSET 0x4638
3197 # define R500_US_CODE_OFFSET_ADDR(x) ((x) << 0)
3198 #define R500_US_CODE_RANGE 0x4634
3199 # define R500_US_CODE_RANGE_ADDR(x) ((x) << 0)
3200 # define R500_US_CODE_RANGE_SIZE(x) ((x) << 16)
3201 #define R500_US_CONFIG 0x4600
3202 # define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO (1 << 1)
3203 #define R500_US_FC_ADDR_0 0xa000
3204 # define R500_FC_BOOL_ADDR(x) ((x) << 0)
3205 # define R500_FC_INT_ADDR(x) ((x) << 8)
3206 # define R500_FC_JUMP_ADDR(x) ((x) << 16)
3207 # define R500_FC_JUMP_GLOBAL (1 << 31)
3208 #define R500_US_FC_BOOL_CONST 0x4620
3209 # define R500_FC_KBOOL(x) (x)
3210 #define R500_US_FC_CTRL 0x4624
3211 # define R500_FC_TEST_EN (1 << 30)
3212 # define R500_FC_FULL_FC_EN (1 << 31)
3213 #define R500_US_FC_INST_0 0x9800
3214 # define R500_FC_OP_JUMP (0 << 0)
3215 # define R500_FC_OP_LOOP (1 << 0)
3216 # define R500_FC_OP_ENDLOOP (2 << 0)
3217 # define R500_FC_OP_REP (3 << 0)
3218 # define R500_FC_OP_ENDREP (4 << 0)
3219 # define R500_FC_OP_BREAKLOOP (5 << 0)
3220 # define R500_FC_OP_BREAKREP (6 << 0)
3221 # define R500_FC_OP_CONTINUE (7 << 0)
3222 # define R500_FC_B_ELSE (1 << 4)
3223 # define R500_FC_JUMP_ANY (1 << 5)
3224 # define R500_FC_A_OP_NONE (0 << 6)
3225 # define R500_FC_A_OP_POP (1 << 6)
3226 # define R500_FC_A_OP_PUSH (2 << 6)
3227 # define R500_FC_JUMP_FUNC(x) ((x) << 8)
3228 # define R500_FC_B_POP_CNT(x) ((x) << 16)
3229 # define R500_FC_B_OP0_NONE (0 << 24)
3230 # define R500_FC_B_OP0_DECR (1 << 24)
3231 # define R500_FC_B_OP0_INCR (2 << 24)
3232 # define R500_FC_B_OP1_DECR (0 << 26)
3233 # define R500_FC_B_OP1_NONE (1 << 26)
3234 # define R500_FC_B_OP1_INCR (2 << 26)
3235 # define R500_FC_IGNORE_UNCOVERED (1 << 28)
3236 #define R500_US_FC_INT_CONST_0 0x4c00
3237 # define R500_FC_INT_CONST_KR(x) ((x) << 0)
3238 # define R500_FC_INT_CONST_KG(x) ((x) << 8)
3239 # define R500_FC_INT_CONST_KB(x) ((x) << 16)
3240 /* _0 through _15 */
3241 #define R500_US_FORMAT0_0 0x4640
3242 # define R500_FORMAT_TXWIDTH(x) ((x) << 0)
3243 # define R500_FORMAT_TXHEIGHT(x) ((x) << 11)
3244 # define R500_FORMAT_TXDEPTH(x) ((x) << 22)
3245 #define R500_US_PIXSIZE 0x4604
3246 # define R500_PIX_SIZE(x) (x)
3247 #define R500_US_TEX_ADDR_0 0x9800
3248 # define R500_TEX_SRC_ADDR(x) ((x) << 0)
3249 # define R500_TEX_SRC_ADDR_REL (1 << 7)
3250 # define R500_TEX_SRC_S_SWIZ_R (0 << 8)
3251 # define R500_TEX_SRC_S_SWIZ_G (1 << 8)
3252 # define R500_TEX_SRC_S_SWIZ_B (2 << 8)
3253 # define R500_TEX_SRC_S_SWIZ_A (3 << 8)
3254 # define R500_TEX_SRC_T_SWIZ_R (0 << 10)
3255 # define R500_TEX_SRC_T_SWIZ_G (1 << 10)
3256 # define R500_TEX_SRC_T_SWIZ_B (2 << 10)
3257 # define R500_TEX_SRC_T_SWIZ_A (3 << 10)
3258 # define R500_TEX_SRC_R_SWIZ_R (0 << 12)
3259 # define R500_TEX_SRC_R_SWIZ_G (1 << 12)
3260 # define R500_TEX_SRC_R_SWIZ_B (2 << 12)
3261 # define R500_TEX_SRC_R_SWIZ_A (3 << 12)
3262 # define R500_TEX_SRC_Q_SWIZ_R (0 << 14)
3263 # define R500_TEX_SRC_Q_SWIZ_G (1 << 14)
3264 # define R500_TEX_SRC_Q_SWIZ_B (2 << 14)
3265 # define R500_TEX_SRC_Q_SWIZ_A (3 << 14)
3266 # define R500_TEX_DST_ADDR(x) ((x) << 16)
3267 # define R500_TEX_DST_ADDR_REL (1 << 23)
3268 # define R500_TEX_DST_R_SWIZ_R (0 << 24)
3269 # define R500_TEX_DST_R_SWIZ_G (1 << 24)
3270 # define R500_TEX_DST_R_SWIZ_B (2 << 24)
3271 # define R500_TEX_DST_R_SWIZ_A (3 << 24)
3272 # define R500_TEX_DST_G_SWIZ_R (0 << 26)
3273 # define R500_TEX_DST_G_SWIZ_G (1 << 26)
3274 # define R500_TEX_DST_G_SWIZ_B (2 << 26)
3275 # define R500_TEX_DST_G_SWIZ_A (3 << 26)
3276 # define R500_TEX_DST_B_SWIZ_R (0 << 28)
3277 # define R500_TEX_DST_B_SWIZ_G (1 << 28)
3278 # define R500_TEX_DST_B_SWIZ_B (2 << 28)
3279 # define R500_TEX_DST_B_SWIZ_A (3 << 28)
3280 # define R500_TEX_DST_A_SWIZ_R (0 << 30)
3281 # define R500_TEX_DST_A_SWIZ_G (1 << 30)
3282 # define R500_TEX_DST_A_SWIZ_B (2 << 30)
3283 # define R500_TEX_DST_A_SWIZ_A (3 << 30)
3284 #define R500_US_TEX_ADDR_DXDY_0 0xa000
3285 # define R500_DX_ADDR(x) ((x) << 0)
3286 # define R500_DX_ADDR_REL (1 << 7)
3287 # define R500_DX_S_SWIZ_R (0 << 8)
3288 # define R500_DX_S_SWIZ_G (1 << 8)
3289 # define R500_DX_S_SWIZ_B (2 << 8)
3290 # define R500_DX_S_SWIZ_A (3 << 8)
3291 # define R500_DX_T_SWIZ_R (0 << 10)
3292 # define R500_DX_T_SWIZ_G (1 << 10)
3293 # define R500_DX_T_SWIZ_B (2 << 10)
3294 # define R500_DX_T_SWIZ_A (3 << 10)
3295 # define R500_DX_R_SWIZ_R (0 << 12)
3296 # define R500_DX_R_SWIZ_G (1 << 12)
3297 # define R500_DX_R_SWIZ_B (2 << 12)
3298 # define R500_DX_R_SWIZ_A (3 << 12)
3299 # define R500_DX_Q_SWIZ_R (0 << 14)
3300 # define R500_DX_Q_SWIZ_G (1 << 14)
3301 # define R500_DX_Q_SWIZ_B (2 << 14)
3302 # define R500_DX_Q_SWIZ_A (3 << 14)
3303 # define R500_DY_ADDR(x) ((x) << 16)
3304 # define R500_DY_ADDR_REL (1 << 17)
3305 # define R500_DY_S_SWIZ_R (0 << 24)
3306 # define R500_DY_S_SWIZ_G (1 << 24)
3307 # define R500_DY_S_SWIZ_B (2 << 24)
3308 # define R500_DY_S_SWIZ_A (3 << 24)
3309 # define R500_DY_T_SWIZ_R (0 << 26)
3310 # define R500_DY_T_SWIZ_G (1 << 26)
3311 # define R500_DY_T_SWIZ_B (2 << 26)
3312 # define R500_DY_T_SWIZ_A (3 << 26)
3313 # define R500_DY_R_SWIZ_R (0 << 28)
3314 # define R500_DY_R_SWIZ_G (1 << 28)
3315 # define R500_DY_R_SWIZ_B (2 << 28)
3316 # define R500_DY_R_SWIZ_A (3 << 28)
3317 # define R500_DY_Q_SWIZ_R (0 << 30)
3318 # define R500_DY_Q_SWIZ_G (1 << 30)
3319 # define R500_DY_Q_SWIZ_B (2 << 30)
3320 # define R500_DY_Q_SWIZ_A (3 << 30)
3321 #define R500_US_TEX_INST_0 0x9000
3322 # define R500_TEX_ID(x) ((x) << 16)
3323 # define R500_TEX_INST_NOP (0 << 22)
3324 # define R500_TEX_INST_LD (1 << 22)
3325 # define R500_TEX_INST_TEXKILL (2 << 22)
3326 # define R500_TEX_INST_PROJ (3 << 22)
3327 # define R500_TEX_INST_LODBIAS (4 << 22)
3328 # define R500_TEX_INST_LOD (5 << 22)
3329 # define R500_TEX_INST_DXDY (6 << 22)
3330 # define R500_TEX_SEM_ACQUIRE (1 << 25)
3331 # define R500_TEX_IGNORE_UNCOVERED (1 << 26)
3332 # define R500_TEX_UNSCALED (1 << 27)
3333 #define R300_US_W_FMT 0x46b4
3334 # define R300_W_FMT_W0 (0 << 0)
3335 # define R300_W_FMT_W24 (1 << 0)
3336 # define R300_W_FMT_W24FP (2 << 0)
3337 # define R300_W_SRC_US (0 << 2)
3338 # define R300_W_SRC_RAS (1 << 2)
3339
3340 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
3341 * Two parameter dwords:
3342 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3343 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3344 */
3345 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800
3346
3347 /* Draw a primitive from immediate vertices in this packet
3348 * Up to 16382 dwords:
3349 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3350 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3351 * 2 to end: Up to 16380 dwords of vertex data.
3352 */
3353 #define R300_PACKET3_3D_DRAW_IMMD 0x00002900
3354
3355 /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
3356 * immediate vertices in this packet
3357 * Up to 16382 dwords:
3358 * 0. VAP_VTX_FMT: The first parameter is not written to hardware
3359 * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
3360 * 2 to end: Up to 16380 dwords of vertex data.
3361 */
3362 #define R300_PACKET3_3D_DRAW_INDX 0x00002A00
3363
3364
3365 /* Specify the full set of vertex arrays as (address, stride).
3366 * The first parameter is the number of vertex arrays specified.
3367 * The rest of the command is a variable length list of blocks, where
3368 * each block is three dwords long and specifies two arrays.
3369 * The first dword of a block is split into two words, the lower significant
3370 * word refers to the first array, the more significant word to the second
3371 * array in the block.
3372 * The low byte of each word contains the size of an array entry in dwords,
3373 * the high byte contains the stride of the array.
3374 * The second dword of a block contains the pointer to the first array,
3375 * the third dword of a block contains the pointer to the second array.
3376 * Note that if the total number of arrays is odd, the third dword of
3377 * the last block is omitted.
3378 */
3379 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
3380
3381 # define R300_VBPNTR_SIZE0(x) ((x) >> 2)
3382 # define R300_VBPNTR_STRIDE0(x) (((x) >> 2) << 8)
3383 # define R300_VBPNTR_SIZE1(x) (((x) >> 2) << 16)
3384 # define R300_VBPNTR_STRIDE1(x) (((x) >> 2) << 24)
3385
3386 #define R300_PACKET3_INDX_BUFFER 0x00003300
3387 # define R300_INDX_BUFFER_DST_SHIFT 0
3388 # define R300_INDX_BUFFER_SKIP_SHIFT 16
3389 # define R300_INDX_BUFFER_ONE_REG_WR (1<<31)
3390
3391 /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
3392 #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
3393 /* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
3394 #define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
3395 /* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
3396 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
3397
3398 /* Clears a portion of hierachical Z RAM
3399 * 3 dword parameters
3400 * 0. START
3401 * 1. COUNT: 13:0 (max is 0x3FFF)
3402 * 2. CLEAR_VALUE: Value to write into HIZ RAM.
3403 */
3404 #define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
3405
3406 /* Draws a set of primitives using vertex buffers pointed by the state data.
3407 * At least 2 Parameters:
3408 * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
3409 * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
3410 */
3411 #define R300_PACKET3_3D_DRAW_128 0x00003900
3412
3413 /* END: Packet 3 commands */
3414
3415
3416 /* Color formats for 2d packets
3417 */
3418 #define R300_CP_COLOR_FORMAT_CI8 2
3419 #define R300_CP_COLOR_FORMAT_ARGB1555 3
3420 #define R300_CP_COLOR_FORMAT_RGB565 4
3421 #define R300_CP_COLOR_FORMAT_ARGB8888 6
3422 #define R300_CP_COLOR_FORMAT_RGB332 7
3423 #define R300_CP_COLOR_FORMAT_RGB8 9
3424 #define R300_CP_COLOR_FORMAT_ARGB4444 15
3425
3426 /*
3427 * CP type-3 packets
3428 */
3429 #define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
3430
3431 /* XXX Corbin's stuff from radeon and r200 */
3432
3433 #define RADEON_WAIT_UNTIL 0x1720
3434 # define RADEON_WAIT_CRTC_PFLIP (1 << 0)
3435 # define RADEON_WAIT_2D_IDLECLEAN (1 << 16)
3436 # define RADEON_WAIT_3D_IDLECLEAN (1 << 17)
3437 # define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)
3438
3439 #define RADEON_CP_PACKET3 0xC0000000
3440
3441 #define R200_3D_DRAW_IMMD_2 0xC0003500
3442
3443 #endif /* _R300_REG_H */
3444
3445 /* *INDENT-ON* */
3446
3447 /* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */