Merge branch '7.8'
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 #include "r300_state_inlines.h"
39 #include "r300_fs.h"
40 #include "r300_vs.h"
41 #include "r300_winsys.h"
42
43 /* r300_state: Functions used to intialize state context by translating
44 * Gallium state objects into semi-native r300 state objects. */
45
46 #define UPDATE_STATE(cso, atom) \
47 if (cso != atom.state) { \
48 atom.state = cso; \
49 atom.dirty = TRUE; \
50 }
51
52 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
53 unsigned dstRGB, unsigned dstA)
54 {
55 /* If the blend equation is ADD or REVERSE_SUBTRACT,
56 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
57 * will not be changed.
58 * Notice that the dst factors are the src factors inverted. */
59 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
60 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
61 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
62 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
63 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
64 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65 srcA == PIPE_BLENDFACTOR_ZERO) &&
66 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
67 dstRGB == PIPE_BLENDFACTOR_ONE) &&
68 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
69 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70 dstA == PIPE_BLENDFACTOR_ONE);
71 }
72
73 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
74 unsigned dstRGB, unsigned dstA)
75 {
76 /* If the blend equation is ADD or REVERSE_SUBTRACT,
77 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
78 * will not be changed.
79 * Notice that the dst factors are the src factors inverted. */
80 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
81 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
82 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
83 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84 srcA == PIPE_BLENDFACTOR_ZERO) &&
85 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
86 dstRGB == PIPE_BLENDFACTOR_ONE) &&
87 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
88 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
89 dstA == PIPE_BLENDFACTOR_ONE);
90 }
91
92 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
93 unsigned dstRGB, unsigned dstA)
94 {
95 /* If the blend equation is ADD or REVERSE_SUBTRACT,
96 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
97 * will not be changed.
98 * Notice that the dst factors are the src factors inverted. */
99 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
100 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
101 (srcA == PIPE_BLENDFACTOR_ZERO) &&
102 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
103 dstRGB == PIPE_BLENDFACTOR_ONE) &&
104 (dstA == PIPE_BLENDFACTOR_ONE);
105 }
106
107 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
108 unsigned dstRGB, unsigned dstA)
109 {
110 /* If the blend equation is ADD or REVERSE_SUBTRACT,
111 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
112 * will not be changed.
113 * Notice that the dst factors are the src factors inverted. */
114 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
115 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
116 (srcA == PIPE_BLENDFACTOR_ZERO) &&
117 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
118 dstRGB == PIPE_BLENDFACTOR_ONE) &&
119 (dstA == PIPE_BLENDFACTOR_ONE);
120 }
121
122 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
123 unsigned dstRGB, unsigned dstA)
124 {
125 /* If the blend equation is ADD or REVERSE_SUBTRACT,
126 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
127 * the colorbuffer will not be changed.
128 * Notice that the dst factors are the src factors inverted. */
129 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
130 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
131 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
132 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
133 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
134 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
135 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136 srcA == PIPE_BLENDFACTOR_ZERO) &&
137 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
138 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
139 dstRGB == PIPE_BLENDFACTOR_ONE) &&
140 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142 dstA == PIPE_BLENDFACTOR_ONE);
143 }
144
145 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
146 unsigned dstRGB, unsigned dstA)
147 {
148 /* If the blend equation is ADD or REVERSE_SUBTRACT,
149 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
150 * the colorbuffer will not be changed.
151 * Notice that the dst factors are the src factors inverted. */
152 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
153 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
154 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
155 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157 srcA == PIPE_BLENDFACTOR_ZERO) &&
158 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
159 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
160 dstRGB == PIPE_BLENDFACTOR_ONE) &&
161 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
162 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
163 dstA == PIPE_BLENDFACTOR_ONE);
164 }
165
166 static unsigned bgra_cmask(unsigned mask)
167 {
168 /* Gallium uses RGBA color ordering while R300 expects BGRA. */
169
170 return ((mask & PIPE_MASK_R) << 2) |
171 ((mask & PIPE_MASK_B) >> 2) |
172 (mask & (PIPE_MASK_G | PIPE_MASK_A));
173 }
174
175 /* Create a new blend state based on the CSO blend state.
176 *
177 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
178 static void* r300_create_blend_state(struct pipe_context* pipe,
179 const struct pipe_blend_state* state)
180 {
181 struct r300_screen* r300screen = r300_screen(pipe->screen);
182 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
183
184 if (state->rt[0].blend_enable)
185 {
186 unsigned eqRGB = state->rt[0].rgb_func;
187 unsigned srcRGB = state->rt[0].rgb_src_factor;
188 unsigned dstRGB = state->rt[0].rgb_dst_factor;
189
190 unsigned eqA = state->rt[0].alpha_func;
191 unsigned srcA = state->rt[0].alpha_src_factor;
192 unsigned dstA = state->rt[0].alpha_dst_factor;
193
194 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
195 * this is just the crappy D3D naming */
196 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
197 r300_translate_blend_function(eqRGB) |
198 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
199 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
200
201 /* Optimization: some operations do not require the destination color.
202 *
203 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
204 * otherwise blending gives incorrect results. It seems to be
205 * a hardware bug. */
206 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
207 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
208 dstRGB != PIPE_BLENDFACTOR_ZERO ||
209 dstA != PIPE_BLENDFACTOR_ZERO ||
210 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
211 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
212 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
213 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
214 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
215 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
216 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
217 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
218 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
219 /* Enable reading from the colorbuffer. */
220 blend->blend_control |= R300_READ_ENABLE;
221
222 if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
223 /* Optimization: Depending on incoming pixels, we can
224 * conditionally disable the reading in hardware... */
225 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
226 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
227 /* Disable reading if SRC_ALPHA == 0. */
228 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
229 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
230 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
231 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
232 dstA == PIPE_BLENDFACTOR_ZERO)) {
233 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
234 }
235
236 /* Disable reading if SRC_ALPHA == 1. */
237 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
238 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
239 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
240 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241 dstA == PIPE_BLENDFACTOR_ZERO)) {
242 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
243 }
244 }
245 }
246 }
247
248 /* Optimization: discard pixels which don't change the colorbuffer.
249 *
250 * The code below is non-trivial and some math is involved.
251 *
252 * Discarding pixels must be disabled when FP16 AA is enabled.
253 * This is a hardware bug. Also, this implementation wouldn't work
254 * with FP blending enabled and equation clamping disabled.
255 *
256 * Equations other than ADD are rarely used and therefore won't be
257 * optimized. */
258 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
259 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
260 /* ADD: X+Y
261 * REVERSE_SUBTRACT: Y-X
262 *
263 * The idea is:
264 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
265 * then CB will not be changed.
266 *
267 * Given the srcFactor and dstFactor variables, we can derive
268 * what src and dst should be equal to and discard appropriate
269 * pixels.
270 */
271 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
272 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
273 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
274 dstRGB, dstA)) {
275 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
276 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
277 dstRGB, dstA)) {
278 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
279 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
280 dstRGB, dstA)) {
281 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
282 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
283 dstRGB, dstA)) {
284 blend->blend_control |=
285 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
286 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
287 dstRGB, dstA)) {
288 blend->blend_control |=
289 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
290 }
291 }
292
293 /* separate alpha */
294 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
295 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
296 blend->alpha_blend_control =
297 r300_translate_blend_function(eqA) |
298 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
299 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
300 }
301 }
302
303 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
304 if (state->logicop_enable) {
305 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
306 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
307 }
308
309 /* Color channel masks for all MRTs. */
310 blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
311 if (r300screen->caps->is_r500 && state->independent_blend_enable) {
312 if (state->rt[1].blend_enable) {
313 blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
314 }
315 if (state->rt[2].blend_enable) {
316 blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
317 }
318 if (state->rt[3].blend_enable) {
319 blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
320 }
321 }
322
323 if (state->dither) {
324 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
325 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
326 }
327
328 return (void*)blend;
329 }
330
331 /* Bind blend state. */
332 static void r300_bind_blend_state(struct pipe_context* pipe,
333 void* state)
334 {
335 struct r300_context* r300 = r300_context(pipe);
336
337 UPDATE_STATE(state, r300->blend_state);
338 }
339
340 /* Free blend state. */
341 static void r300_delete_blend_state(struct pipe_context* pipe,
342 void* state)
343 {
344 FREE(state);
345 }
346
347 /* Convert float to 10bit integer */
348 static unsigned float_to_fixed10(float f)
349 {
350 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
351 }
352
353 /* Set blend color.
354 * Setup both R300 and R500 registers, figure out later which one to write. */
355 static void r300_set_blend_color(struct pipe_context* pipe,
356 const struct pipe_blend_color* color)
357 {
358 struct r300_context* r300 = r300_context(pipe);
359 struct r300_screen* r300screen = r300_screen(pipe->screen);
360 struct r300_blend_color_state* state =
361 (struct r300_blend_color_state*)r300->blend_color_state.state;
362 union util_color uc;
363
364 util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
365 state->blend_color = uc.ui;
366
367 /* XXX if FP16 blending is enabled, we should use the FP16 format */
368 state->blend_color_red_alpha =
369 float_to_fixed10(color->color[0]) |
370 (float_to_fixed10(color->color[3]) << 16);
371 state->blend_color_green_blue =
372 float_to_fixed10(color->color[2]) |
373 (float_to_fixed10(color->color[1]) << 16);
374
375 r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
376 r300->blend_color_state.dirty = TRUE;
377 }
378
379 static void r300_set_clip_state(struct pipe_context* pipe,
380 const struct pipe_clip_state* state)
381 {
382 struct r300_context* r300 = r300_context(pipe);
383
384 r300->clip = *state;
385
386 if (r300_screen(pipe->screen)->caps->has_tcl) {
387 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
388 r300->clip_state.size = 29;
389 } else {
390 draw_flush(r300->draw);
391 draw_set_clip_state(r300->draw, state);
392 r300->clip_state.size = 2;
393 }
394
395 r300->clip_state.dirty = TRUE;
396 }
397
398 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
399 *
400 * This contains the depth buffer, stencil buffer, alpha test, and such.
401 * On the Radeon, depth and stencil buffer setup are intertwined, which is
402 * the reason for some of the strange-looking assignments across registers. */
403 static void*
404 r300_create_dsa_state(struct pipe_context* pipe,
405 const struct pipe_depth_stencil_alpha_state* state)
406 {
407 struct r300_capabilities *caps =
408 r300_screen(r300_context(pipe)->context.screen)->caps;
409 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
410
411 /* Depth test setup. */
412 if (state->depth.enabled) {
413 dsa->z_buffer_control |= R300_Z_ENABLE;
414
415 if (state->depth.writemask) {
416 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
417 }
418
419 dsa->z_stencil_control |=
420 (r300_translate_depth_stencil_function(state->depth.func) <<
421 R300_Z_FUNC_SHIFT);
422 }
423
424 /* Stencil buffer setup. */
425 if (state->stencil[0].enabled) {
426 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
427 dsa->z_stencil_control |=
428 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
429 R300_S_FRONT_FUNC_SHIFT) |
430 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
431 R300_S_FRONT_SFAIL_OP_SHIFT) |
432 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
433 R300_S_FRONT_ZPASS_OP_SHIFT) |
434 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
435 R300_S_FRONT_ZFAIL_OP_SHIFT);
436
437 dsa->stencil_ref_mask =
438 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
439 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
440
441 if (state->stencil[1].enabled) {
442 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
443 dsa->z_stencil_control |=
444 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
445 R300_S_BACK_FUNC_SHIFT) |
446 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
447 R300_S_BACK_SFAIL_OP_SHIFT) |
448 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
449 R300_S_BACK_ZPASS_OP_SHIFT) |
450 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
451 R300_S_BACK_ZFAIL_OP_SHIFT);
452
453 if (caps->is_r500)
454 {
455 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
456 dsa->stencil_ref_bf =
457 (state->stencil[1].valuemask <<
458 R300_STENCILMASK_SHIFT) |
459 (state->stencil[1].writemask <<
460 R300_STENCILWRITEMASK_SHIFT);
461 }
462 }
463 }
464
465 /* Alpha test setup. */
466 if (state->alpha.enabled) {
467 dsa->alpha_function =
468 r300_translate_alpha_function(state->alpha.func) |
469 R300_FG_ALPHA_FUNC_ENABLE;
470
471 /* We could use 10bit alpha ref but who needs that? */
472 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
473
474 if (caps->is_r500)
475 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
476 }
477
478 return (void*)dsa;
479 }
480
481 /* Bind DSA state. */
482 static void r300_bind_dsa_state(struct pipe_context* pipe,
483 void* state)
484 {
485 struct r300_context* r300 = r300_context(pipe);
486
487 UPDATE_STATE(state, r300->dsa_state);
488 }
489
490 /* Free DSA state. */
491 static void r300_delete_dsa_state(struct pipe_context* pipe,
492 void* state)
493 {
494 FREE(state);
495 }
496
497 static void r300_set_stencil_ref(struct pipe_context* pipe,
498 const struct pipe_stencil_ref* sr)
499 {
500 struct r300_context* r300 = r300_context(pipe);
501 r300->stencil_ref = *sr;
502 r300->dsa_state.dirty = TRUE;
503 }
504
505 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
506 static void r300_fb_update_tiling_flags(struct r300_context *r300,
507 const struct pipe_framebuffer_state *old_state,
508 const struct pipe_framebuffer_state *new_state)
509 {
510 struct r300_texture *tex;
511 unsigned i, j, level;
512
513 /* Reset tiling flags for old surfaces to default values. */
514 for (i = 0; i < old_state->nr_cbufs; i++) {
515 for (j = 0; j < new_state->nr_cbufs; j++) {
516 if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
517 break;
518 }
519 }
520 /* If not binding the surface again... */
521 if (j != new_state->nr_cbufs) {
522 continue;
523 }
524
525 tex = (struct r300_texture*)old_state->cbufs[i]->texture;
526
527 if (tex) {
528 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
529 tex->pitch[0],
530 tex->microtile,
531 tex->macrotile);
532 }
533 }
534 if (old_state->zsbuf &&
535 (!new_state->zsbuf ||
536 old_state->zsbuf->texture != new_state->zsbuf->texture)) {
537 tex = (struct r300_texture*)old_state->zsbuf->texture;
538
539 if (tex) {
540 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
541 tex->pitch[0],
542 tex->microtile,
543 tex->macrotile);
544 }
545 }
546
547 /* Set tiling flags for new surfaces. */
548 for (i = 0; i < new_state->nr_cbufs; i++) {
549 tex = (struct r300_texture*)new_state->cbufs[i]->texture;
550 level = new_state->cbufs[i]->level;
551
552 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
553 tex->pitch[level],
554 tex->microtile,
555 tex->mip_macrotile[level]);
556 }
557 if (new_state->zsbuf) {
558 tex = (struct r300_texture*)new_state->zsbuf->texture;
559 level = new_state->zsbuf->level;
560
561 r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
562 tex->pitch[level],
563 tex->microtile,
564 tex->mip_macrotile[level]);
565 }
566 }
567
568 static void
569 r300_set_framebuffer_state(struct pipe_context* pipe,
570 const struct pipe_framebuffer_state* state)
571 {
572 struct r300_context* r300 = r300_context(pipe);
573 struct r300_screen* r300screen = r300_screen(pipe->screen);
574 struct pipe_framebuffer_state *old_state = r300->fb_state.state;
575 unsigned max_width, max_height;
576 uint32_t zbuffer_bpp = 0;
577
578
579 if (state->nr_cbufs > 4) {
580 debug_printf("r300: Implementation error: Too many MRTs in %s, "
581 "refusing to bind framebuffer state!\n", __FUNCTION__);
582 return;
583 }
584
585 if (r300screen->caps->is_r500) {
586 max_width = max_height = 4096;
587 } else if (r300screen->caps->is_r400) {
588 max_width = max_height = 4021;
589 } else {
590 max_width = max_height = 2560;
591 }
592
593 if (state->width > max_width || state->height > max_height) {
594 debug_printf("r300: Implementation error: Render targets are too "
595 "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
596 return;
597 }
598
599 if (r300->draw) {
600 draw_flush(r300->draw);
601 }
602
603 r300->fb_state.dirty = TRUE;
604
605 /* If nr_cbufs is changed from zero to non-zero or vice versa... */
606 if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
607 r300->blend_state.dirty = TRUE;
608 }
609 /* If zsbuf is set from NULL to non-NULL or vice versa.. */
610 if (!!old_state->zsbuf != !!state->zsbuf) {
611 r300->dsa_state.dirty = TRUE;
612 }
613 if (!r300->scissor_enabled) {
614 r300->scissor_state.dirty = TRUE;
615 }
616
617 r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
618
619 memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
620
621 r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
622 (state->zsbuf ? 10 : 0) + 8;
623
624 /* Polygon offset depends on the zbuffer bit depth. */
625 if (state->zsbuf && r300->polygon_offset_enabled) {
626 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
627 case 2:
628 zbuffer_bpp = 16;
629 break;
630 case 4:
631 zbuffer_bpp = 24;
632 break;
633 }
634
635 if (r300->zbuffer_bpp != zbuffer_bpp) {
636 r300->zbuffer_bpp = zbuffer_bpp;
637 r300->rs_state.dirty = TRUE;
638 }
639 }
640 }
641
642 /* Create fragment shader state. */
643 static void* r300_create_fs_state(struct pipe_context* pipe,
644 const struct pipe_shader_state* shader)
645 {
646 struct r300_fragment_shader* fs = NULL;
647
648 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
649
650 /* Copy state directly into shader. */
651 fs->state = *shader;
652 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
653
654 tgsi_scan_shader(shader->tokens, &fs->info);
655 r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
656
657 return (void*)fs;
658 }
659
660 /* Bind fragment shader state. */
661 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
662 {
663 struct r300_context* r300 = r300_context(pipe);
664 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
665
666 if (fs == NULL) {
667 r300->fs = NULL;
668 return;
669 }
670
671 r300->fs = fs;
672 r300_pick_fragment_shader(r300);
673
674 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
675
676 if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
677 r300->vap_output_state.dirty = TRUE;
678 }
679
680 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
681 }
682
683 /* Delete fragment shader state. */
684 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
685 {
686 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
687 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
688
689 while (ptr) {
690 tmp = ptr;
691 ptr = ptr->next;
692 rc_constants_destroy(&tmp->code.constants);
693 FREE(tmp);
694 }
695 FREE((void*)fs->state.tokens);
696 FREE(shader);
697 }
698
699 static void r300_set_polygon_stipple(struct pipe_context* pipe,
700 const struct pipe_poly_stipple* state)
701 {
702 /* XXX no idea how to set this up, but not terribly important */
703 }
704
705 /* Create a new rasterizer state based on the CSO rasterizer state.
706 *
707 * This is a very large chunk of state, and covers most of the graphics
708 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
709 *
710 * In a not entirely unironic sidenote, this state has nearly nothing to do
711 * with the actual block on the Radeon called the rasterizer (RS). */
712 static void* r300_create_rs_state(struct pipe_context* pipe,
713 const struct pipe_rasterizer_state* state)
714 {
715 struct r300_screen* r300screen = r300_screen(pipe->screen);
716 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
717 unsigned coord_index;
718
719 /* Copy rasterizer state for Draw. */
720 rs->rs = *state;
721
722 #ifdef PIPE_ARCH_LITTLE_ENDIAN
723 rs->vap_control_status = R300_VC_NO_SWAP;
724 #else
725 rs->vap_control_status = R300_VC_32BIT_SWAP;
726 #endif
727
728 /* If no TCL engine is present, turn off the HW TCL. */
729 if (!r300screen->caps->has_tcl) {
730 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
731 }
732
733 rs->point_size = pack_float_16_6x(state->point_size) |
734 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
735
736 rs->line_control = pack_float_16_6x(state->line_width) |
737 R300_GA_LINE_CNTL_END_TYPE_COMP;
738
739 /* Enable polygon mode */
740 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
741 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
742 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
743 }
744
745 /* Radeons don't think in "CW/CCW", they think in "front/back". */
746 if (state->front_winding == PIPE_WINDING_CW) {
747 rs->cull_mode = R300_FRONT_FACE_CW;
748
749 /* Polygon offset */
750 if (state->offset_cw) {
751 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
752 }
753 if (state->offset_ccw) {
754 rs->polygon_offset_enable |= R300_BACK_ENABLE;
755 }
756
757 /* Polygon mode */
758 if (rs->polygon_mode) {
759 rs->polygon_mode |=
760 r300_translate_polygon_mode_front(state->fill_cw);
761 rs->polygon_mode |=
762 r300_translate_polygon_mode_back(state->fill_ccw);
763 }
764 } else {
765 rs->cull_mode = R300_FRONT_FACE_CCW;
766
767 /* Polygon offset */
768 if (state->offset_ccw) {
769 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
770 }
771 if (state->offset_cw) {
772 rs->polygon_offset_enable |= R300_BACK_ENABLE;
773 }
774
775 /* Polygon mode */
776 if (rs->polygon_mode) {
777 rs->polygon_mode |=
778 r300_translate_polygon_mode_front(state->fill_ccw);
779 rs->polygon_mode |=
780 r300_translate_polygon_mode_back(state->fill_cw);
781 }
782 }
783 if (state->front_winding & state->cull_mode) {
784 rs->cull_mode |= R300_CULL_FRONT;
785 }
786 if (~(state->front_winding) & state->cull_mode) {
787 rs->cull_mode |= R300_CULL_BACK;
788 }
789
790 if (rs->polygon_offset_enable) {
791 rs->depth_offset = state->offset_units;
792 rs->depth_scale = state->offset_scale;
793 }
794
795 if (state->line_stipple_enable) {
796 rs->line_stipple_config =
797 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
798 (fui((float)state->line_stipple_factor) &
799 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
800 /* XXX this might need to be scaled up */
801 rs->line_stipple_value = state->line_stipple_pattern;
802 }
803
804 if (state->flatshade) {
805 rs->color_control = R300_SHADE_MODEL_FLAT;
806 } else {
807 rs->color_control = R300_SHADE_MODEL_SMOOTH;
808 }
809
810 /* Point sprites */
811 if (state->sprite_coord_enable) {
812 coord_index = ffs(state->sprite_coord_enable)-1;
813
814 SCREEN_DBG(r300screen, DBG_DRAW,
815 "r300: point sprite: shader coord=%d\n", coord_index);
816
817 rs->stuffing_enable =
818 R300_GB_POINT_STUFF_ENABLE |
819 R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (coord_index*2));
820
821 rs->point_texcoord_left = 0.0f;
822 rs->point_texcoord_right = 1.0f;
823
824 switch (state->sprite_coord_mode) {
825 case PIPE_SPRITE_COORD_UPPER_LEFT:
826 rs->point_texcoord_top = 0.0f;
827 rs->point_texcoord_bottom = 1.0f;
828 break;
829 case PIPE_SPRITE_COORD_LOWER_LEFT:
830 rs->point_texcoord_top = 1.0f;
831 rs->point_texcoord_bottom = 0.0f;
832 break;
833 }
834 }
835
836 return (void*)rs;
837 }
838
839 /* Bind rasterizer state. */
840 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
841 {
842 struct r300_context* r300 = r300_context(pipe);
843 struct r300_rs_state* rs = (struct r300_rs_state*)state;
844 boolean scissor_was_enabled = r300->scissor_enabled;
845 int last_sprite_coord_index = r300->sprite_coord_index;
846
847 if (r300->draw) {
848 draw_flush(r300->draw);
849 draw_set_rasterizer_state(r300->draw, &rs->rs);
850 }
851
852 if (rs) {
853 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
854 r300->scissor_enabled = rs->rs.scissor;
855 r300->sprite_coord_index = ffs(rs->rs.sprite_coord_enable)-1;
856 } else {
857 r300->polygon_offset_enabled = FALSE;
858 r300->scissor_enabled = FALSE;
859 r300->sprite_coord_index = -1;
860 }
861
862 UPDATE_STATE(state, r300->rs_state);
863 r300->rs_state.size = 24 + (r300->polygon_offset_enabled ? 5 : 0);
864
865 if (scissor_was_enabled != r300->scissor_enabled) {
866 r300->scissor_state.dirty = TRUE;
867 }
868 if (last_sprite_coord_index != r300->sprite_coord_index) {
869 r300->rs_block_state.dirty = TRUE;
870 }
871 }
872
873 /* Free rasterizer state. */
874 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
875 {
876 FREE(state);
877 }
878
879 static void*
880 r300_create_sampler_state(struct pipe_context* pipe,
881 const struct pipe_sampler_state* state)
882 {
883 struct r300_context* r300 = r300_context(pipe);
884 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
885 boolean is_r500 = r300_screen(pipe->screen)->caps->is_r500;
886 int lod_bias;
887 union util_color uc;
888
889 sampler->state = *state;
890
891 sampler->filter0 |=
892 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
893 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
894 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
895
896 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
897 state->mag_img_filter,
898 state->min_mip_filter,
899 state->max_anisotropy > 0);
900
901 sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
902
903 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
904 /* We must pass these to the merge function to clamp them properly. */
905 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
906 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
907
908 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
909
910 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
911
912 /* This is very high quality anisotropic filtering for R5xx.
913 * It's good for benchmarking the performance of texturing but
914 * in practice we don't want to slow down the driver because it's
915 * a pretty good performance killer. Feel free to play with it. */
916 if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
917 sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
918 }
919
920 util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
921 sampler->border_color = uc.ui;
922
923 /* R500-specific fixups and optimizations */
924 if (r300_screen(r300->context.screen)->caps->is_r500) {
925 sampler->filter1 |= R500_BORDER_FIX;
926 }
927
928 return (void*)sampler;
929 }
930
931 static void r300_bind_sampler_states(struct pipe_context* pipe,
932 unsigned count,
933 void** states)
934 {
935 struct r300_context* r300 = r300_context(pipe);
936 struct r300_textures_state* state =
937 (struct r300_textures_state*)r300->textures_state.state;
938
939 if (count > 8) {
940 return;
941 }
942
943 memcpy(state->sampler_states, states, sizeof(void*) * count);
944 state->sampler_count = count;
945
946 r300->textures_state.dirty = TRUE;
947
948 /* Pick a fragment shader based on the texture compare state. */
949 if (r300->fs && count) {
950 if (r300_pick_fragment_shader(r300)) {
951 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
952 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
953 }
954 }
955 }
956
957 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
958 unsigned count,
959 void** states)
960 {
961 }
962
963 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
964 {
965 FREE(state);
966 }
967
968 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
969 unsigned count,
970 struct pipe_sampler_view** views)
971 {
972 struct r300_context* r300 = r300_context(pipe);
973 struct r300_textures_state* state =
974 (struct r300_textures_state*)r300->textures_state.state;
975 struct r300_texture *texture;
976 unsigned i;
977 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
978 boolean dirty_tex = FALSE;
979
980 /* XXX magic num */
981 if (count > 8) {
982 return;
983 }
984
985 for (i = 0; i < count; i++) {
986 if (state->fragment_sampler_views[i] != views[i]) {
987 pipe_sampler_view_reference(&state->fragment_sampler_views[i],
988 views[i]);
989
990 if (!views[i]) {
991 continue;
992 }
993
994 /* A new sampler view (= texture)... */
995 dirty_tex = TRUE;
996
997 /* R300-specific - set the texrect factor in the fragment shader */
998 texture = (struct r300_texture *)views[i]->texture;
999 if (!is_r500 && texture->is_npot) {
1000 /* XXX It would be nice to re-emit just 1 constant,
1001 * XXX not all of them */
1002 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1003 }
1004 }
1005 }
1006
1007 for (i = count; i < 8; i++) {
1008 if (state->fragment_sampler_views[i]) {
1009 pipe_sampler_view_reference(&state->fragment_sampler_views[i],
1010 NULL);
1011 }
1012 }
1013
1014 state->texture_count = count;
1015
1016 r300->textures_state.dirty = TRUE;
1017
1018 if (dirty_tex) {
1019 r300->texture_cache_inval.dirty = TRUE;
1020 }
1021 }
1022
1023 static struct pipe_sampler_view *
1024 r300_create_sampler_view(struct pipe_context *pipe,
1025 struct pipe_texture *texture,
1026 const struct pipe_sampler_view *templ)
1027 {
1028 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
1029
1030 if (view) {
1031 *view = *templ;
1032 view->reference.count = 1;
1033 view->texture = NULL;
1034 pipe_texture_reference(&view->texture, texture);
1035 view->context = pipe;
1036 }
1037
1038 return view;
1039 }
1040
1041 static void
1042 r300_sampler_view_destroy(struct pipe_context *pipe,
1043 struct pipe_sampler_view *view)
1044 {
1045 pipe_texture_reference(&view->texture, NULL);
1046 FREE(view);
1047 }
1048
1049 static void r300_set_scissor_state(struct pipe_context* pipe,
1050 const struct pipe_scissor_state* state)
1051 {
1052 struct r300_context* r300 = r300_context(pipe);
1053
1054 memcpy(r300->scissor_state.state, state,
1055 sizeof(struct pipe_scissor_state));
1056
1057 if (r300->scissor_enabled) {
1058 r300->scissor_state.dirty = TRUE;
1059 }
1060 }
1061
1062 static void r300_set_viewport_state(struct pipe_context* pipe,
1063 const struct pipe_viewport_state* state)
1064 {
1065 struct r300_context* r300 = r300_context(pipe);
1066 struct r300_viewport_state* viewport =
1067 (struct r300_viewport_state*)r300->viewport_state.state;
1068
1069 r300->viewport = *state;
1070
1071 /* Do the transform in HW. */
1072 viewport->vte_control = R300_VTX_W0_FMT;
1073
1074 if (state->scale[0] != 1.0f) {
1075 viewport->xscale = state->scale[0];
1076 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1077 }
1078 if (state->scale[1] != 1.0f) {
1079 viewport->yscale = state->scale[1];
1080 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1081 }
1082 if (state->scale[2] != 1.0f) {
1083 viewport->zscale = state->scale[2];
1084 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1085 }
1086 if (state->translate[0] != 0.0f) {
1087 viewport->xoffset = state->translate[0];
1088 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1089 }
1090 if (state->translate[1] != 0.0f) {
1091 viewport->yoffset = state->translate[1];
1092 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1093 }
1094 if (state->translate[2] != 0.0f) {
1095 viewport->zoffset = state->translate[2];
1096 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1097 }
1098
1099 r300->viewport_state.dirty = TRUE;
1100 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1101 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1102 }
1103 }
1104
1105 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1106 unsigned count,
1107 const struct pipe_vertex_buffer* buffers)
1108 {
1109 struct r300_context* r300 = r300_context(pipe);
1110 struct pipe_vertex_buffer *vbo;
1111 unsigned i, max_index = (1 << 24) - 1;
1112 boolean any_user_buffer = FALSE;
1113
1114 if (count == r300->vertex_buffer_count &&
1115 memcmp(r300->vertex_buffer, buffers,
1116 sizeof(struct pipe_vertex_buffer) * count) == 0) {
1117 return;
1118 }
1119
1120 /* Check if the stride is aligned to the size of DWORD. */
1121 for (i = 0; i < count; i++) {
1122 if (buffers[i].buffer) {
1123 if (buffers[i].stride % 4 != 0) {
1124 // XXX Shouldn't we align the buffer?
1125 fprintf(stderr, "r300_set_vertex_buffers: "
1126 "Unaligned buffer stride %i isn't supported.\n",
1127 buffers[i].stride);
1128 assert(0);
1129 abort();
1130 }
1131 }
1132 }
1133
1134 for (i = 0; i < count; i++) {
1135 /* Why, yes, I AM casting away constness. How did you know? */
1136 vbo = (struct pipe_vertex_buffer*)&buffers[i];
1137
1138 /* Reference our buffer. */
1139 pipe_buffer_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1140
1141 /* Skip NULL buffers */
1142 if (!buffers[i].buffer) {
1143 continue;
1144 }
1145
1146 if (r300_buffer_is_user_buffer(vbo->buffer)) {
1147 any_user_buffer = TRUE;
1148 }
1149
1150 if (vbo->max_index == ~0) {
1151 /* Bogus value from broken state tracker; hax it. */
1152 vbo->max_index =
1153 (vbo->buffer->size - vbo->buffer_offset) / vbo->stride;
1154 }
1155
1156 max_index = MIN2(vbo->max_index, max_index);
1157 }
1158
1159 for (; i < r300->vertex_buffer_count; i++) {
1160 /* Dereference any old buffers. */
1161 pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
1162 }
1163
1164 memcpy(r300->vertex_buffer, buffers,
1165 sizeof(struct pipe_vertex_buffer) * count);
1166
1167 r300->vertex_buffer_count = count;
1168 r300->vertex_buffer_max_index = max_index;
1169 r300->any_user_vbs = any_user_buffer;
1170
1171 if (r300->draw) {
1172 draw_flush(r300->draw);
1173 draw_set_vertex_buffers(r300->draw, count, buffers);
1174 }
1175 }
1176
1177 static void r300_draw_emit_attrib(struct r300_context* r300,
1178 enum attrib_emit emit,
1179 enum interp_mode interp,
1180 int index)
1181 {
1182 struct r300_vertex_shader* vs = r300->vs_state.state;
1183 struct tgsi_shader_info* info = &vs->info;
1184 int output;
1185
1186 output = draw_find_shader_output(r300->draw,
1187 info->output_semantic_name[index],
1188 info->output_semantic_index[index]);
1189 draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
1190 }
1191
1192 static void r300_draw_emit_all_attribs(struct r300_context* r300)
1193 {
1194 struct r300_vertex_shader* vs = r300->vs_state.state;
1195 struct r300_shader_semantics* vs_outputs = &vs->outputs;
1196 int i, gen_count;
1197
1198 /* Position. */
1199 if (vs_outputs->pos != ATTR_UNUSED) {
1200 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
1201 vs_outputs->pos);
1202 } else {
1203 assert(0);
1204 }
1205
1206 /* Point size. */
1207 if (vs_outputs->psize != ATTR_UNUSED) {
1208 r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
1209 vs_outputs->psize);
1210 }
1211
1212 /* Colors. */
1213 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
1214 if (vs_outputs->color[i] != ATTR_UNUSED) {
1215 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
1216 vs_outputs->color[i]);
1217 }
1218 }
1219
1220 /* XXX Back-face colors. */
1221
1222 /* Texture coordinates. */
1223 gen_count = 0;
1224 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
1225 if (vs_outputs->generic[i] != ATTR_UNUSED) {
1226 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
1227 vs_outputs->generic[i]);
1228 gen_count++;
1229 }
1230 }
1231
1232 /* Fog coordinates. */
1233 if (vs_outputs->fog != ATTR_UNUSED) {
1234 r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
1235 vs_outputs->fog);
1236 gen_count++;
1237 }
1238
1239 /* XXX magic */
1240 assert(gen_count <= 8);
1241 }
1242
1243 /* Update the PSC tables. */
1244 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1245 {
1246 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1247 uint16_t type, swizzle;
1248 enum pipe_format format;
1249 unsigned i;
1250
1251 assert(velems->count <= 16);
1252
1253 /* Vertex shaders have no semantics on their inputs,
1254 * so PSC should just route stuff based on the vertex elements,
1255 * and not on attrib information. */
1256 for (i = 0; i < velems->count; i++) {
1257 format = velems->velem[i].src_format;
1258
1259 type = r300_translate_vertex_data_type(format) |
1260 (i << R300_DST_VEC_LOC_SHIFT);
1261 swizzle = r300_translate_vertex_data_swizzle(format);
1262
1263 if (i & 1) {
1264 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1265 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1266 } else {
1267 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1268 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1269 }
1270 }
1271
1272 /* Set the last vector in the PSC. */
1273 if (i) {
1274 i -= 1;
1275 }
1276 vstream->vap_prog_stream_cntl[i >> 1] |=
1277 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1278
1279 vstream->count = (i >> 1) + 1;
1280 }
1281
1282 /* Update the PSC tables for SW TCL, using Draw. */
1283 static void r300_swtcl_vertex_psc(struct r300_context *r300,
1284 struct r300_vertex_element_state *velems)
1285 {
1286 struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1287 struct r300_vertex_shader* vs = r300->vs_state.state;
1288 struct vertex_info* vinfo = &r300->vertex_info;
1289 uint16_t type, swizzle;
1290 enum pipe_format format;
1291 unsigned i, attrib_count;
1292 int* vs_output_tab = vs->stream_loc_notcl;
1293
1294 /* For each Draw attribute, route it to the fragment shader according
1295 * to the vs_output_tab. */
1296 attrib_count = vinfo->num_attribs;
1297 DBG(r300, DBG_DRAW, "r300: attrib count: %d\n", attrib_count);
1298 for (i = 0; i < attrib_count; i++) {
1299 DBG(r300, DBG_DRAW, "r300: attrib: offset %d, interp %d, size %d,"
1300 " vs_output_tab %d\n", vinfo->attrib[i].src_index,
1301 vinfo->attrib[i].interp_mode, vinfo->attrib[i].emit,
1302 vs_output_tab[i]);
1303 }
1304
1305 for (i = 0; i < attrib_count; i++) {
1306 /* Make sure we have a proper destination for our attribute. */
1307 assert(vs_output_tab[i] != -1);
1308
1309 format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
1310
1311 /* Obtain the type of data in this attribute. */
1312 type = r300_translate_vertex_data_type(format) |
1313 vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
1314
1315 /* Obtain the swizzle for this attribute. Note that the default
1316 * swizzle in the hardware is not XYZW! */
1317 swizzle = r300_translate_vertex_data_swizzle(format);
1318
1319 /* Add the attribute to the PSC table. */
1320 if (i & 1) {
1321 vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1322 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1323 } else {
1324 vstream->vap_prog_stream_cntl[i >> 1] |= type;
1325 vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1326 }
1327 }
1328
1329 /* Set the last vector in the PSC. */
1330 if (i) {
1331 i -= 1;
1332 }
1333 vstream->vap_prog_stream_cntl[i >> 1] |=
1334 (R300_LAST_VEC << (i & 1 ? 16 : 0));
1335
1336 vstream->count = (i >> 1) + 1;
1337 }
1338
1339 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1340 unsigned count,
1341 const struct pipe_vertex_element* attribs)
1342 {
1343 struct r300_context *r300 = r300_context(pipe);
1344 struct r300_screen* r300screen = r300_screen(pipe->screen);
1345 struct r300_vertex_element_state *velems;
1346 unsigned i, size;
1347
1348 assert(count <= PIPE_MAX_ATTRIBS);
1349 velems = CALLOC_STRUCT(r300_vertex_element_state);
1350 if (velems != NULL) {
1351 velems->count = count;
1352 memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1353
1354 if (r300screen->caps->has_tcl) {
1355 /* Check if the format is aligned to the size of DWORD. */
1356 for (i = 0; i < count; i++) {
1357 size = util_format_get_blocksize(attribs[i].src_format);
1358
1359 if (size % 4 != 0) {
1360 /* XXX Shouldn't we align the format? */
1361 fprintf(stderr, "r300_create_vertex_elements_state: "
1362 "Unaligned format %s:%i isn't supported\n",
1363 util_format_name(attribs[i].src_format), size);
1364 assert(0);
1365 abort();
1366 }
1367 }
1368
1369 r300_vertex_psc(velems);
1370 } else {
1371 memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
1372 r300_draw_emit_all_attribs(r300);
1373 draw_compute_vertex_size(&r300->vertex_info);
1374 r300_swtcl_vertex_psc(r300, velems);
1375 }
1376 }
1377 return velems;
1378 }
1379
1380 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1381 void *state)
1382 {
1383 struct r300_context *r300 = r300_context(pipe);
1384 struct r300_vertex_element_state *velems = state;
1385
1386 if (velems == NULL) {
1387 return;
1388 }
1389
1390 r300->velems = velems;
1391
1392 if (r300->draw) {
1393 draw_flush(r300->draw);
1394 draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1395 }
1396
1397 UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1398 r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1399 }
1400
1401 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1402 {
1403 FREE(state);
1404 }
1405
1406 static void* r300_create_vs_state(struct pipe_context* pipe,
1407 const struct pipe_shader_state* shader)
1408 {
1409 struct r300_context* r300 = r300_context(pipe);
1410
1411 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1412 r300_vertex_shader_common_init(vs, shader);
1413
1414 if (r300_screen(pipe->screen)->caps->has_tcl) {
1415 r300_translate_vertex_shader(r300, vs);
1416 } else {
1417 vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1418 }
1419
1420 return vs;
1421 }
1422
1423 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1424 {
1425 struct r300_context* r300 = r300_context(pipe);
1426 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1427
1428 if (vs == NULL) {
1429 r300->vs_state.state = NULL;
1430 return;
1431 }
1432 if (vs == r300->vs_state.state) {
1433 return;
1434 }
1435 r300->vs_state.state = vs;
1436
1437 // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
1438 if (r300->fs) {
1439 r300_vertex_shader_setup_wpos(r300);
1440 }
1441 memcpy(r300->vap_output_state.state, &vs->vap_out,
1442 sizeof(struct r300_vap_output_state));
1443 r300->vap_output_state.dirty = TRUE;
1444
1445 /* The majority of the RS block bits is dependent on the vertex shader. */
1446 r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1447
1448 if (r300_screen(pipe->screen)->caps->has_tcl) {
1449 r300->vs_state.dirty = TRUE;
1450 r300->vs_state.size = vs->code.length + 9;
1451
1452 r300->pvs_flush.dirty = TRUE;
1453
1454 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1455 } else {
1456 draw_flush(r300->draw);
1457 draw_bind_vertex_shader(r300->draw,
1458 (struct draw_vertex_shader*)vs->draw_vs);
1459 }
1460 }
1461
1462 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1463 {
1464 struct r300_context* r300 = r300_context(pipe);
1465 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1466
1467 if (r300_screen(pipe->screen)->caps->has_tcl) {
1468 rc_constants_destroy(&vs->code.constants);
1469 } else {
1470 draw_delete_vertex_shader(r300->draw,
1471 (struct draw_vertex_shader*)vs->draw_vs);
1472 }
1473
1474 FREE((void*)vs->state.tokens);
1475 FREE(shader);
1476 }
1477
1478 static void r300_set_constant_buffer(struct pipe_context *pipe,
1479 uint shader, uint index,
1480 struct pipe_buffer *buf)
1481 {
1482 struct r300_context* r300 = r300_context(pipe);
1483 struct r300_screen *r300screen = r300_screen(pipe->screen);
1484 void *mapped;
1485 int max_size = 0;
1486
1487 if (buf == NULL || buf->size == 0 ||
1488 (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1489 {
1490 r300->shader_constants[shader].count = 0;
1491 return;
1492 }
1493
1494 assert((buf->size % 4 * sizeof(float)) == 0);
1495
1496 /* Check the size of the constant buffer. */
1497 switch (shader) {
1498 case PIPE_SHADER_VERTEX:
1499 max_size = 256;
1500 break;
1501 case PIPE_SHADER_FRAGMENT:
1502 if (r300screen->caps->is_r500) {
1503 max_size = 256;
1504 /* XXX Implement emission of r400's extended constant buffer. */
1505 /*} else if (r300screen->caps->is_r400) {
1506 max_size = 64;*/
1507 } else {
1508 max_size = 32;
1509 }
1510 break;
1511 default:
1512 assert(0);
1513 }
1514
1515 /* XXX Subtract immediates and RC_STATE_* variables. */
1516 if (buf->size > (sizeof(float) * 4 * max_size)) {
1517 debug_printf("r300: Max size of the constant buffer is "
1518 "%i*4 floats.\n", max_size);
1519 abort();
1520 }
1521
1522 memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1523 r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1524 pipe_buffer_unmap(pipe->screen, buf);
1525
1526 if (shader == PIPE_SHADER_VERTEX) {
1527 if (r300screen->caps->has_tcl) {
1528 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1529 r300->pvs_flush.dirty = TRUE;
1530 }
1531 }
1532 else if (shader == PIPE_SHADER_FRAGMENT)
1533 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1534 }
1535
1536 void r300_init_state_functions(struct r300_context* r300)
1537 {
1538 r300->context.create_blend_state = r300_create_blend_state;
1539 r300->context.bind_blend_state = r300_bind_blend_state;
1540 r300->context.delete_blend_state = r300_delete_blend_state;
1541
1542 r300->context.set_blend_color = r300_set_blend_color;
1543
1544 r300->context.set_clip_state = r300_set_clip_state;
1545
1546 r300->context.set_constant_buffer = r300_set_constant_buffer;
1547
1548 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1549 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1550 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1551
1552 r300->context.set_stencil_ref = r300_set_stencil_ref;
1553
1554 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1555
1556 r300->context.create_fs_state = r300_create_fs_state;
1557 r300->context.bind_fs_state = r300_bind_fs_state;
1558 r300->context.delete_fs_state = r300_delete_fs_state;
1559
1560 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1561
1562 r300->context.create_rasterizer_state = r300_create_rs_state;
1563 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1564 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1565
1566 r300->context.create_sampler_state = r300_create_sampler_state;
1567 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1568 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1569 r300->context.delete_sampler_state = r300_delete_sampler_state;
1570
1571 r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1572 r300->context.create_sampler_view = r300_create_sampler_view;
1573 r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1574
1575 r300->context.set_scissor_state = r300_set_scissor_state;
1576
1577 r300->context.set_viewport_state = r300_set_viewport_state;
1578
1579 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1580
1581 r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1582 r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1583 r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1584
1585 r300->context.create_vs_state = r300_create_vs_state;
1586 r300->context.bind_vs_state = r300_bind_vs_state;
1587 r300->context.delete_vs_state = r300_delete_vs_state;
1588 }