Merge commit 'origin/perrtblend'
[mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_state_inlines.h"
38 #include "r300_fs.h"
39 #include "r300_vs.h"
40
41 /* r300_state: Functions used to intialize state context by translating
42 * Gallium state objects into semi-native r300 state objects. */
43
44 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
45 unsigned dstRGB, unsigned dstA)
46 {
47 /* If the blend equation is ADD or REVERSE_SUBTRACT,
48 * SRC_ALPHA == 0, and the following state is set, the colorbuffer
49 * will not be changed.
50 * Notice that the dst factors are the src factors inverted. */
51 return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
52 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
53 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
54 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
55 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
56 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
57 srcA == PIPE_BLENDFACTOR_ZERO) &&
58 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
59 dstRGB == PIPE_BLENDFACTOR_ONE) &&
60 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
61 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
62 dstA == PIPE_BLENDFACTOR_ONE);
63 }
64
65 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
66 unsigned dstRGB, unsigned dstA)
67 {
68 /* If the blend equation is ADD or REVERSE_SUBTRACT,
69 * SRC_ALPHA == 1, and the following state is set, the colorbuffer
70 * will not be changed.
71 * Notice that the dst factors are the src factors inverted. */
72 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
73 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
74 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
75 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76 srcA == PIPE_BLENDFACTOR_ZERO) &&
77 (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
78 dstRGB == PIPE_BLENDFACTOR_ONE) &&
79 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
80 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
81 dstA == PIPE_BLENDFACTOR_ONE);
82 }
83
84 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
85 unsigned dstRGB, unsigned dstA)
86 {
87 /* If the blend equation is ADD or REVERSE_SUBTRACT,
88 * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
89 * will not be changed.
90 * Notice that the dst factors are the src factors inverted. */
91 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
92 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
93 (srcA == PIPE_BLENDFACTOR_ZERO) &&
94 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
95 dstRGB == PIPE_BLENDFACTOR_ONE) &&
96 (dstA == PIPE_BLENDFACTOR_ONE);
97 }
98
99 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
100 unsigned dstRGB, unsigned dstA)
101 {
102 /* If the blend equation is ADD or REVERSE_SUBTRACT,
103 * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
104 * will not be changed.
105 * Notice that the dst factors are the src factors inverted. */
106 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
107 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
108 (srcA == PIPE_BLENDFACTOR_ZERO) &&
109 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
110 dstRGB == PIPE_BLENDFACTOR_ONE) &&
111 (dstA == PIPE_BLENDFACTOR_ONE);
112 }
113
114 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
115 unsigned dstRGB, unsigned dstA)
116 {
117 /* If the blend equation is ADD or REVERSE_SUBTRACT,
118 * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
119 * the colorbuffer will not be changed.
120 * Notice that the dst factors are the src factors inverted. */
121 return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
122 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
123 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
124 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
125 (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
126 srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
127 srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
128 srcA == PIPE_BLENDFACTOR_ZERO) &&
129 (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
130 dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
131 dstRGB == PIPE_BLENDFACTOR_ONE) &&
132 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
133 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
134 dstA == PIPE_BLENDFACTOR_ONE);
135 }
136
137 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
138 unsigned dstRGB, unsigned dstA)
139 {
140 /* If the blend equation is ADD or REVERSE_SUBTRACT,
141 * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
142 * the colorbuffer will not be changed.
143 * Notice that the dst factors are the src factors inverted. */
144 return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
145 srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
146 srcRGB == PIPE_BLENDFACTOR_ZERO) &&
147 (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
148 srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
149 srcA == PIPE_BLENDFACTOR_ZERO) &&
150 (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
151 dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
152 dstRGB == PIPE_BLENDFACTOR_ONE) &&
153 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
154 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
155 dstA == PIPE_BLENDFACTOR_ONE);
156 }
157
158 /* Create a new blend state based on the CSO blend state.
159 *
160 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
161 static void* r300_create_blend_state(struct pipe_context* pipe,
162 const struct pipe_blend_state* state)
163 {
164 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
165
166 if (state->rt[0].blend_enable)
167 {
168 unsigned eqRGB = state->rt[0].rgb_func;
169 unsigned srcRGB = state->rt[0].rgb_src_factor;
170 unsigned dstRGB = state->rt[0].rgb_dst_factor;
171
172 unsigned eqA = state->rt[0].alpha_func;
173 unsigned srcA = state->rt[0].alpha_src_factor;
174 unsigned dstA = state->rt[0].alpha_dst_factor;
175
176 /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
177 * this is just the crappy D3D naming */
178 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
179 r300_translate_blend_function(eqRGB) |
180 ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
181 ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
182
183 /* Optimization: some operations do not require the destination color.
184 *
185 * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
186 * otherwise blending gives incorrect results. It seems to be
187 * a hardware bug. */
188 if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
189 eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
190 dstRGB != PIPE_BLENDFACTOR_ZERO ||
191 dstA != PIPE_BLENDFACTOR_ZERO ||
192 srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
193 srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
194 srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
195 srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
196 srcA == PIPE_BLENDFACTOR_DST_COLOR ||
197 srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
198 srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
199 srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
200 srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
201 /* Enable reading from the colorbuffer. */
202 blend->blend_control |= R300_READ_ENABLE;
203
204 if (r300_screen(r300_context(pipe)->context.screen)->caps->is_r500) {
205 /* Optimization: Depending on incoming pixels, we can
206 * conditionally disable the reading in hardware... */
207 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
208 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
209 /* Disable reading if SRC_ALPHA == 0. */
210 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
211 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
212 (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
213 dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
214 dstA == PIPE_BLENDFACTOR_ZERO)) {
215 blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
216 }
217
218 /* Disable reading if SRC_ALPHA == 1. */
219 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
220 dstRGB == PIPE_BLENDFACTOR_ZERO) &&
221 (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
222 dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
223 dstA == PIPE_BLENDFACTOR_ZERO)) {
224 blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
225 }
226 }
227 }
228 }
229
230 /* Optimization: discard pixels which don't change the colorbuffer.
231 *
232 * The code below is non-trivial and some math is involved.
233 *
234 * Discarding pixels must be disabled when FP16 AA is enabled.
235 * This is a hardware bug. Also, this implementation wouldn't work
236 * with FP blending enabled and equation clamping disabled.
237 *
238 * Equations other than ADD are rarely used and therefore won't be
239 * optimized. */
240 if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
241 (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
242 /* ADD: X+Y
243 * REVERSE_SUBTRACT: Y-X
244 *
245 * The idea is:
246 * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
247 * then CB will not be changed.
248 *
249 * Given the srcFactor and dstFactor variables, we can derive
250 * what src and dst should be equal to and discard appropriate
251 * pixels.
252 */
253 if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
254 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
255 } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
256 dstRGB, dstA)) {
257 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
258 } else if (blend_discard_if_src_color_0(srcRGB, srcA,
259 dstRGB, dstA)) {
260 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
261 } else if (blend_discard_if_src_color_1(srcRGB, srcA,
262 dstRGB, dstA)) {
263 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
264 } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
265 dstRGB, dstA)) {
266 blend->blend_control |=
267 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
268 } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
269 dstRGB, dstA)) {
270 blend->blend_control |=
271 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
272 }
273 }
274
275 /* separate alpha */
276 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
277 blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
278 blend->alpha_blend_control =
279 r300_translate_blend_function(eqA) |
280 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
281 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
282 }
283 }
284
285 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
286 if (state->logicop_enable) {
287 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
288 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
289 }
290
291 /* Color Channel Mask */
292 if (state->rt[0].colormask & PIPE_MASK_R) {
293 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
294 }
295 if (state->rt[0].colormask & PIPE_MASK_G) {
296 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
297 }
298 if (state->rt[0].colormask & PIPE_MASK_B) {
299 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
300 }
301 if (state->rt[0].colormask & PIPE_MASK_A) {
302 blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
303 }
304
305 if (state->dither) {
306 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
307 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
308 }
309
310 return (void*)blend;
311 }
312
313 /* Bind blend state. */
314 static void r300_bind_blend_state(struct pipe_context* pipe,
315 void* state)
316 {
317 struct r300_context* r300 = r300_context(pipe);
318
319 r300->blend_state.state = state;
320 r300->blend_state.dirty = TRUE;
321 }
322
323 /* Free blend state. */
324 static void r300_delete_blend_state(struct pipe_context* pipe,
325 void* state)
326 {
327 FREE(state);
328 }
329
330 /* Convert float to 10bit integer */
331 static unsigned float_to_fixed10(float f)
332 {
333 return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
334 }
335
336 /* Set blend color.
337 * Setup both R300 and R500 registers, figure out later which one to write. */
338 static void r300_set_blend_color(struct pipe_context* pipe,
339 const struct pipe_blend_color* color)
340 {
341 struct r300_context* r300 = r300_context(pipe);
342 struct r300_screen* r300screen = r300_screen(pipe->screen);
343 struct r300_blend_color_state* state =
344 (struct r300_blend_color_state*)r300->blend_color_state.state;
345 union util_color uc;
346
347 util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
348 state->blend_color = uc.ui;
349
350 /* XXX if FP16 blending is enabled, we should use the FP16 format */
351 state->blend_color_red_alpha =
352 float_to_fixed10(color->color[0]) |
353 (float_to_fixed10(color->color[3]) << 16);
354 state->blend_color_green_blue =
355 float_to_fixed10(color->color[2]) |
356 (float_to_fixed10(color->color[1]) << 16);
357
358 r300->blend_color_state.size = r300screen->caps->is_r500 ? 3 : 2;
359 r300->blend_color_state.dirty = TRUE;
360 }
361
362 static void r300_set_clip_state(struct pipe_context* pipe,
363 const struct pipe_clip_state* state)
364 {
365 struct r300_context* r300 = r300_context(pipe);
366
367 if (r300_screen(pipe->screen)->caps->has_tcl) {
368 memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
369 r300->clip_state.size = 29;
370 } else {
371 draw_flush(r300->draw);
372 draw_set_clip_state(r300->draw, state);
373 r300->clip_state.size = 2;
374 }
375
376 r300->clip_state.dirty = TRUE;
377 }
378
379 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
380 *
381 * This contains the depth buffer, stencil buffer, alpha test, and such.
382 * On the Radeon, depth and stencil buffer setup are intertwined, which is
383 * the reason for some of the strange-looking assignments across registers. */
384 static void*
385 r300_create_dsa_state(struct pipe_context* pipe,
386 const struct pipe_depth_stencil_alpha_state* state)
387 {
388 struct r300_capabilities *caps =
389 r300_screen(r300_context(pipe)->context.screen)->caps;
390 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
391
392 /* Depth test setup. */
393 if (state->depth.enabled) {
394 dsa->z_buffer_control |= R300_Z_ENABLE;
395
396 if (state->depth.writemask) {
397 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
398 }
399
400 dsa->z_stencil_control |=
401 (r300_translate_depth_stencil_function(state->depth.func) <<
402 R300_Z_FUNC_SHIFT);
403 }
404
405 /* Stencil buffer setup. */
406 if (state->stencil[0].enabled) {
407 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
408 dsa->z_stencil_control |=
409 (r300_translate_depth_stencil_function(state->stencil[0].func) <<
410 R300_S_FRONT_FUNC_SHIFT) |
411 (r300_translate_stencil_op(state->stencil[0].fail_op) <<
412 R300_S_FRONT_SFAIL_OP_SHIFT) |
413 (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
414 R300_S_FRONT_ZPASS_OP_SHIFT) |
415 (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
416 R300_S_FRONT_ZFAIL_OP_SHIFT);
417
418 dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
419 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
420 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
421
422 if (state->stencil[1].enabled) {
423 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
424 dsa->z_stencil_control |=
425 (r300_translate_depth_stencil_function(state->stencil[1].func) <<
426 R300_S_BACK_FUNC_SHIFT) |
427 (r300_translate_stencil_op(state->stencil[1].fail_op) <<
428 R300_S_BACK_SFAIL_OP_SHIFT) |
429 (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
430 R300_S_BACK_ZPASS_OP_SHIFT) |
431 (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
432 R300_S_BACK_ZFAIL_OP_SHIFT);
433
434 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
435 if (caps->is_r500)
436 {
437 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
438 dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
439 (state->stencil[1].valuemask <<
440 R300_STENCILMASK_SHIFT) |
441 (state->stencil[1].writemask <<
442 R300_STENCILWRITEMASK_SHIFT);
443 }
444 }
445 }
446
447 /* Alpha test setup. */
448 if (state->alpha.enabled) {
449 dsa->alpha_function =
450 r300_translate_alpha_function(state->alpha.func) |
451 R300_FG_ALPHA_FUNC_ENABLE;
452
453 /* XXX figure out why emitting 10bit alpha ref causes CS to dump */
454 /* always use 8bit alpha ref */
455 dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
456
457 if (caps->is_r500)
458 dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
459 }
460
461 return (void*)dsa;
462 }
463
464 /* Bind DSA state. */
465 static void r300_bind_dsa_state(struct pipe_context* pipe,
466 void* state)
467 {
468 struct r300_context* r300 = r300_context(pipe);
469 struct r300_screen* r300screen = r300_screen(pipe->screen);
470
471 r300->dsa_state.state = state;
472 r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
473 r300->dsa_state.dirty = TRUE;
474 }
475
476 /* Free DSA state. */
477 static void r300_delete_dsa_state(struct pipe_context* pipe,
478 void* state)
479 {
480 FREE(state);
481 }
482
483 static void
484 r300_set_framebuffer_state(struct pipe_context* pipe,
485 const struct pipe_framebuffer_state* state)
486 {
487 struct r300_context* r300 = r300_context(pipe);
488 uint32_t zbuffer_bpp = 0;
489
490 r300->fb_state.size = (10 * state->nr_cbufs) +
491 (2 * (4 - state->nr_cbufs)) +
492 (state->zsbuf ? 10 : 0) + 6;
493
494 if (state->nr_cbufs > 4) {
495 debug_printf("r300: Implementation error: Too many MRTs in %s, "
496 "refusing to bind framebuffer state!\n", __FUNCTION__);
497 return;
498 }
499
500 if (r300->draw) {
501 draw_flush(r300->draw);
502 }
503
504 r300->fb_state.state = state;
505
506 /* Don't rely on the order of states being set for the first time. */
507 /* XXX wait what */
508 r300->blend_state.dirty = TRUE;
509 r300->dsa_state.dirty = TRUE;
510 r300->fb_state.dirty = TRUE;
511 r300->scissor_state.dirty = TRUE;
512
513 /* Polygon offset depends on the zbuffer bit depth. */
514 if (state->zsbuf && r300->polygon_offset_enabled) {
515 switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
516 case 2:
517 zbuffer_bpp = 16;
518 break;
519 case 4:
520 zbuffer_bpp = 24;
521 break;
522 }
523
524 if (r300->zbuffer_bpp != zbuffer_bpp) {
525 r300->zbuffer_bpp = zbuffer_bpp;
526 r300->rs_state.dirty = TRUE;
527 }
528 }
529 }
530
531 /* Create fragment shader state. */
532 static void* r300_create_fs_state(struct pipe_context* pipe,
533 const struct pipe_shader_state* shader)
534 {
535 struct r300_fragment_shader* fs = NULL;
536
537 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
538
539 /* Copy state directly into shader. */
540 fs->state = *shader;
541 fs->state.tokens = tgsi_dup_tokens(shader->tokens);
542
543 tgsi_scan_shader(shader->tokens, &fs->info);
544 r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
545
546 return (void*)fs;
547 }
548
549 /* Bind fragment shader state. */
550 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
551 {
552 struct r300_context* r300 = r300_context(pipe);
553 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
554
555 if (fs == NULL) {
556 r300->fs = NULL;
557 return;
558 }
559
560 r300->fs = fs;
561 r300_pick_fragment_shader(r300);
562
563 if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
564 r300->vertex_format_state.dirty = TRUE;
565 }
566
567 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
568 }
569
570 /* Delete fragment shader state. */
571 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
572 {
573 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
574 struct r300_fragment_shader_code *tmp, *ptr = fs->first;
575
576 while (ptr) {
577 tmp = ptr;
578 ptr = ptr->next;
579 rc_constants_destroy(&tmp->code.constants);
580 FREE(tmp);
581 }
582 FREE((void*)fs->state.tokens);
583 FREE(shader);
584 }
585
586 static void r300_set_polygon_stipple(struct pipe_context* pipe,
587 const struct pipe_poly_stipple* state)
588 {
589 /* XXX no idea how to set this up, but not terribly important */
590 }
591
592 /* Create a new rasterizer state based on the CSO rasterizer state.
593 *
594 * This is a very large chunk of state, and covers most of the graphics
595 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
596 *
597 * In a not entirely unironic sidenote, this state has nearly nothing to do
598 * with the actual block on the Radeon called the rasterizer (RS). */
599 static void* r300_create_rs_state(struct pipe_context* pipe,
600 const struct pipe_rasterizer_state* state)
601 {
602 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
603
604 /* Copy rasterizer state for Draw. */
605 rs->rs = *state;
606
607 #ifdef PIPE_ARCH_LITTLE_ENDIAN
608 rs->vap_control_status = R300_VC_NO_SWAP;
609 #else
610 rs->vap_control_status = R300_VC_32BIT_SWAP;
611 #endif
612
613 /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
614 * Else, enable HW TCL and force Draw's TCL off. */
615 if (state->bypass_vs_clip_and_viewport ||
616 !r300_screen(pipe->screen)->caps->has_tcl) {
617 rs->vap_control_status |= R300_VAP_TCL_BYPASS;
618 }
619
620 rs->point_size = pack_float_16_6x(state->point_size) |
621 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
622
623 rs->point_minmax =
624 ((int)(state->point_size_min * 6.0) <<
625 R300_GA_POINT_MINMAX_MIN_SHIFT) |
626 ((int)(state->point_size_max * 6.0) <<
627 R300_GA_POINT_MINMAX_MAX_SHIFT);
628
629 rs->line_control = pack_float_16_6x(state->line_width) |
630 R300_GA_LINE_CNTL_END_TYPE_COMP;
631
632 /* Enable polygon mode */
633 if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
634 state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
635 rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
636 }
637
638 /* Radeons don't think in "CW/CCW", they think in "front/back". */
639 if (state->front_winding == PIPE_WINDING_CW) {
640 rs->cull_mode = R300_FRONT_FACE_CW;
641
642 /* Polygon offset */
643 if (state->offset_cw) {
644 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
645 }
646 if (state->offset_ccw) {
647 rs->polygon_offset_enable |= R300_BACK_ENABLE;
648 }
649
650 /* Polygon mode */
651 if (rs->polygon_mode) {
652 rs->polygon_mode |=
653 r300_translate_polygon_mode_front(state->fill_cw);
654 rs->polygon_mode |=
655 r300_translate_polygon_mode_back(state->fill_ccw);
656 }
657 } else {
658 rs->cull_mode = R300_FRONT_FACE_CCW;
659
660 /* Polygon offset */
661 if (state->offset_ccw) {
662 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
663 }
664 if (state->offset_cw) {
665 rs->polygon_offset_enable |= R300_BACK_ENABLE;
666 }
667
668 /* Polygon mode */
669 if (rs->polygon_mode) {
670 rs->polygon_mode |=
671 r300_translate_polygon_mode_front(state->fill_ccw);
672 rs->polygon_mode |=
673 r300_translate_polygon_mode_back(state->fill_cw);
674 }
675 }
676 if (state->front_winding & state->cull_mode) {
677 rs->cull_mode |= R300_CULL_FRONT;
678 }
679 if (~(state->front_winding) & state->cull_mode) {
680 rs->cull_mode |= R300_CULL_BACK;
681 }
682
683 if (rs->polygon_offset_enable) {
684 rs->depth_offset = state->offset_units;
685 rs->depth_scale = state->offset_scale;
686 }
687
688 if (state->line_stipple_enable) {
689 rs->line_stipple_config =
690 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
691 (fui((float)state->line_stipple_factor) &
692 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
693 /* XXX this might need to be scaled up */
694 rs->line_stipple_value = state->line_stipple_pattern;
695 }
696
697 if (state->flatshade) {
698 rs->color_control = R300_SHADE_MODEL_FLAT;
699 } else {
700 rs->color_control = R300_SHADE_MODEL_SMOOTH;
701 }
702
703 return (void*)rs;
704 }
705
706 /* Bind rasterizer state. */
707 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
708 {
709 struct r300_context* r300 = r300_context(pipe);
710 struct r300_rs_state* rs = (struct r300_rs_state*)state;
711
712 if (r300->draw) {
713 draw_flush(r300->draw);
714 draw_set_rasterizer_state(r300->draw, &rs->rs);
715 }
716
717 if (rs) {
718 r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
719 r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
720 } else {
721 r300->tcl_bypass = FALSE;
722 r300->polygon_offset_enabled = FALSE;
723 }
724
725 r300->rs_state.state = rs;
726 r300->rs_state.dirty = TRUE;
727 /* XXX Why is this still needed, dammit!? */
728 r300->scissor_state.dirty = TRUE;
729 r300->viewport_state.dirty = TRUE;
730
731 /* XXX Clean these up when we move to atom emits */
732 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
733 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
734 }
735 }
736
737 /* Free rasterizer state. */
738 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
739 {
740 FREE(state);
741 }
742
743 static void*
744 r300_create_sampler_state(struct pipe_context* pipe,
745 const struct pipe_sampler_state* state)
746 {
747 struct r300_context* r300 = r300_context(pipe);
748 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
749 int lod_bias;
750 union util_color uc;
751
752 sampler->state = *state;
753
754 sampler->filter0 |=
755 (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
756 (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
757 (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
758
759 sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
760 state->mag_img_filter,
761 state->min_mip_filter,
762 state->max_anisotropy > 1.0);
763
764 /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
765 /* We must pass these to the emit function to clamp them properly. */
766 sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
767 sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
768
769 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
770
771 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
772
773 sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
774
775 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc);
776 sampler->border_color = uc.ui;
777
778 /* R500-specific fixups and optimizations */
779 if (r300_screen(r300->context.screen)->caps->is_r500) {
780 sampler->filter1 |= R500_BORDER_FIX;
781 }
782
783 return (void*)sampler;
784 }
785
786 static void r300_bind_sampler_states(struct pipe_context* pipe,
787 unsigned count,
788 void** states)
789 {
790 struct r300_context* r300 = r300_context(pipe);
791 int i;
792
793 if (count > 8) {
794 return;
795 }
796
797 for (i = 0; i < count; i++) {
798 if (r300->sampler_states[i] != states[i]) {
799 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
800 r300->dirty_state |= (R300_NEW_SAMPLER << i);
801 }
802 }
803
804 r300->sampler_count = count;
805
806 /* Pick a fragment shader based on the texture compare state. */
807 if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) {
808 if (r300_pick_fragment_shader(r300)) {
809 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
810 R300_NEW_FRAGMENT_SHADER_CONSTANTS;
811 }
812 }
813 }
814
815 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
816 unsigned count,
817 void** states)
818 {
819 }
820
821 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
822 {
823 FREE(state);
824 }
825
826 static void r300_set_sampler_textures(struct pipe_context* pipe,
827 unsigned count,
828 struct pipe_texture** texture)
829 {
830 struct r300_context* r300 = r300_context(pipe);
831 boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
832 int i;
833
834 /* XXX magic num */
835 if (count > 8) {
836 return;
837 }
838
839 for (i = 0; i < count; i++) {
840 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
841 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
842 texture[i]);
843 r300->dirty_state |= (R300_NEW_TEXTURE << i);
844
845 /* R300-specific - set the texrect factor in a fragment shader */
846 if (!is_r500 && r300->textures[i]->is_npot) {
847 /* XXX It would be nice to re-emit just 1 constant,
848 * XXX not all of them */
849 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
850 }
851 }
852 }
853
854 for (i = count; i < 8; i++) {
855 if (r300->textures[i]) {
856 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
857 NULL);
858 r300->dirty_state |= (R300_NEW_TEXTURE << i);
859 }
860 }
861
862 r300->texture_count = count;
863 }
864
865 static void r300_set_scissor_state(struct pipe_context* pipe,
866 const struct pipe_scissor_state* state)
867 {
868 struct r300_context* r300 = r300_context(pipe);
869
870 memcpy(r300->scissor_state.state, state,
871 sizeof(struct pipe_scissor_state));
872
873 r300->scissor_state.dirty = TRUE;
874 }
875
876 static void r300_set_viewport_state(struct pipe_context* pipe,
877 const struct pipe_viewport_state* state)
878 {
879 struct r300_context* r300 = r300_context(pipe);
880 struct r300_viewport_state* viewport =
881 (struct r300_viewport_state*)r300->viewport_state.state;
882
883 /* Do the transform in HW. */
884 viewport->vte_control = R300_VTX_W0_FMT;
885
886 if (state->scale[0] != 1.0f) {
887 viewport->xscale = state->scale[0];
888 viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
889 }
890 if (state->scale[1] != 1.0f) {
891 viewport->yscale = state->scale[1];
892 viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
893 }
894 if (state->scale[2] != 1.0f) {
895 viewport->zscale = state->scale[2];
896 viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
897 }
898 if (state->translate[0] != 0.0f) {
899 viewport->xoffset = state->translate[0];
900 viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
901 }
902 if (state->translate[1] != 0.0f) {
903 viewport->yoffset = state->translate[1];
904 viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
905 }
906 if (state->translate[2] != 0.0f) {
907 viewport->zoffset = state->translate[2];
908 viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
909 }
910
911 r300->viewport_state.dirty = TRUE;
912 if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
913 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
914 }
915 }
916
917 static void r300_set_vertex_buffers(struct pipe_context* pipe,
918 unsigned count,
919 const struct pipe_vertex_buffer* buffers)
920 {
921 struct r300_context* r300 = r300_context(pipe);
922
923 memcpy(r300->vertex_buffer, buffers,
924 sizeof(struct pipe_vertex_buffer) * count);
925 r300->vertex_buffer_count = count;
926
927 if (r300->draw) {
928 draw_flush(r300->draw);
929 draw_set_vertex_buffers(r300->draw, count, buffers);
930 }
931
932 r300->vertex_format_state.dirty = TRUE;
933 }
934
935 static boolean r300_validate_aos(struct r300_context *r300)
936 {
937 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
938 struct pipe_vertex_element *velem = r300->vertex_element;
939 int i;
940
941 /* Check if formats and strides are aligned to the size of DWORD. */
942 for (i = 0; i < r300->vertex_element_count; i++) {
943 if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 ||
944 util_format_get_blocksize(velem[i].src_format) % 4 != 0) {
945 return FALSE;
946 }
947 }
948 return TRUE;
949 }
950
951 static void r300_set_vertex_elements(struct pipe_context* pipe,
952 unsigned count,
953 const struct pipe_vertex_element* elements)
954 {
955 struct r300_context* r300 = r300_context(pipe);
956
957 memcpy(r300->vertex_element,
958 elements,
959 sizeof(struct pipe_vertex_element) * count);
960 r300->vertex_element_count = count;
961
962 if (r300->draw) {
963 draw_flush(r300->draw);
964 draw_set_vertex_elements(r300->draw, count, elements);
965 }
966
967 if (!r300_validate_aos(r300)) {
968 /* XXX We should fallback using draw. */
969 assert(0);
970 abort();
971 }
972 }
973
974 static void* r300_create_vs_state(struct pipe_context* pipe,
975 const struct pipe_shader_state* shader)
976 {
977 struct r300_context* r300 = r300_context(pipe);
978
979 if (r300_screen(pipe->screen)->caps->has_tcl) {
980 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
981 /* Copy state directly into shader. */
982 vs->state = *shader;
983 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
984
985 tgsi_scan_shader(shader->tokens, &vs->info);
986
987 return (void*)vs;
988 } else {
989 return draw_create_vertex_shader(r300->draw, shader);
990 }
991 }
992
993 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
994 {
995 struct r300_context* r300 = r300_context(pipe);
996
997 if (r300_screen(pipe->screen)->caps->has_tcl) {
998 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
999
1000 if (vs == NULL) {
1001 r300->vs = NULL;
1002 return;
1003 } else if (!vs->translated) {
1004 r300_translate_vertex_shader(r300, vs);
1005 }
1006
1007 r300->vs = vs;
1008 if (r300->fs) {
1009 r300_vertex_shader_setup_wpos(r300);
1010 }
1011
1012 r300->vertex_format_state.dirty = TRUE;
1013
1014 r300->dirty_state |=
1015 R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
1016 } else {
1017 draw_flush(r300->draw);
1018 draw_bind_vertex_shader(r300->draw,
1019 (struct draw_vertex_shader*)shader);
1020 }
1021 }
1022
1023 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1024 {
1025 struct r300_context* r300 = r300_context(pipe);
1026
1027 if (r300_screen(pipe->screen)->caps->has_tcl) {
1028 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1029
1030 rc_constants_destroy(&vs->code.constants);
1031 FREE((void*)vs->state.tokens);
1032 FREE(shader);
1033 } else {
1034 draw_delete_vertex_shader(r300->draw,
1035 (struct draw_vertex_shader*)shader);
1036 }
1037 }
1038
1039 static void r300_set_constant_buffer(struct pipe_context *pipe,
1040 uint shader, uint index,
1041 struct pipe_buffer *buf)
1042 {
1043 struct r300_context* r300 = r300_context(pipe);
1044 void *mapped;
1045
1046 if (buf == NULL || buf->size == 0 ||
1047 (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1048 {
1049 r300->shader_constants[shader].count = 0;
1050 return;
1051 }
1052
1053 assert((buf->size % 4 * sizeof(float)) == 0);
1054 memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1055 r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1056 pipe_buffer_unmap(pipe->screen, buf);
1057
1058 if (shader == PIPE_SHADER_VERTEX)
1059 r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1060 else if (shader == PIPE_SHADER_FRAGMENT)
1061 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1062 }
1063
1064 void r300_init_state_functions(struct r300_context* r300)
1065 {
1066 r300->context.create_blend_state = r300_create_blend_state;
1067 r300->context.bind_blend_state = r300_bind_blend_state;
1068 r300->context.delete_blend_state = r300_delete_blend_state;
1069
1070 r300->context.set_blend_color = r300_set_blend_color;
1071
1072 r300->context.set_clip_state = r300_set_clip_state;
1073
1074 r300->context.set_constant_buffer = r300_set_constant_buffer;
1075
1076 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1077 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1078 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1079
1080 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1081
1082 r300->context.create_fs_state = r300_create_fs_state;
1083 r300->context.bind_fs_state = r300_bind_fs_state;
1084 r300->context.delete_fs_state = r300_delete_fs_state;
1085
1086 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1087
1088 r300->context.create_rasterizer_state = r300_create_rs_state;
1089 r300->context.bind_rasterizer_state = r300_bind_rs_state;
1090 r300->context.delete_rasterizer_state = r300_delete_rs_state;
1091
1092 r300->context.create_sampler_state = r300_create_sampler_state;
1093 r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1094 r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1095 r300->context.delete_sampler_state = r300_delete_sampler_state;
1096
1097 r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;
1098
1099 r300->context.set_scissor_state = r300_set_scissor_state;
1100
1101 r300->context.set_viewport_state = r300_set_viewport_state;
1102
1103 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1104 r300->context.set_vertex_elements = r300_set_vertex_elements;
1105
1106 r300->context.create_vs_state = r300_create_vs_state;
1107 r300->context.bind_vs_state = r300_bind_vs_state;
1108 r300->context.delete_vs_state = r300_delete_vs_state;
1109 }