Merge branch '7.8' into master
[mesa.git] / src / gallium / drivers / r300 / r300_vs.c
1 /*
2 * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "r300_vs.h"
25 #include "r300_fs.h"
26
27 #include "r300_context.h"
28 #include "r300_screen.h"
29 #include "r300_tgsi_to_rc.h"
30 #include "r300_reg.h"
31
32 #include "tgsi/tgsi_dump.h"
33 #include "tgsi/tgsi_parse.h"
34
35 #include "radeon_compiler.h"
36
37 /* Convert info about VS output semantics into r300_shader_semantics. */
38 static void r300_shader_read_vs_outputs(
39 struct tgsi_shader_info* info,
40 struct r300_shader_semantics* vs_outputs)
41 {
42 int i;
43 unsigned index;
44
45 r300_shader_semantics_reset(vs_outputs);
46
47 for (i = 0; i < info->num_outputs; i++) {
48 index = info->output_semantic_index[i];
49
50 switch (info->output_semantic_name[i]) {
51 case TGSI_SEMANTIC_POSITION:
52 assert(index == 0);
53 vs_outputs->pos = i;
54 break;
55
56 case TGSI_SEMANTIC_PSIZE:
57 assert(index == 0);
58 vs_outputs->psize = i;
59 break;
60
61 case TGSI_SEMANTIC_COLOR:
62 assert(index < ATTR_COLOR_COUNT);
63 vs_outputs->color[index] = i;
64 break;
65
66 case TGSI_SEMANTIC_BCOLOR:
67 assert(index < ATTR_COLOR_COUNT);
68 vs_outputs->bcolor[index] = i;
69 break;
70
71 case TGSI_SEMANTIC_GENERIC:
72 assert(index < ATTR_GENERIC_COUNT);
73 vs_outputs->generic[index] = i;
74 break;
75
76 case TGSI_SEMANTIC_FOG:
77 assert(index == 0);
78 vs_outputs->fog = i;
79 break;
80
81 case TGSI_SEMANTIC_EDGEFLAG:
82 assert(index == 0);
83 fprintf(stderr, "r300 VP: cannot handle edgeflag output\n");
84 assert(0);
85 break;
86 default:
87 assert(0);
88 }
89 }
90
91 /* WPOS is a straight copy of POSITION and it's always emitted. */
92 vs_outputs->wpos = i;
93 }
94
95 /* This function sets up:
96 * - VAP mapping, which maps VS registers to output semantics and
97 * at the same time it indicates which attributes are enabled and should
98 * be rasterized.
99 * - Stream mapping to VS outputs if TCL is not present. */
100 static void r300_init_vs_output_mapping(struct r300_vertex_shader* vs)
101 {
102 struct r300_shader_semantics* vs_outputs = &vs->outputs;
103 struct r300_vap_output_state *vap_out = &vs->vap_out;
104 int *stream_loc = vs->stream_loc_notcl;
105 int i, gen_count, tabi = 0;
106 boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
107 vs_outputs->bcolor[1] != ATTR_UNUSED;
108
109 vap_out->vap_vtx_state_cntl = 0x5555; /* XXX this is classic Mesa bonghits */
110
111 /* Position. */
112 if (vs_outputs->pos != ATTR_UNUSED) {
113 vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
114 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
115
116 stream_loc[tabi++] = 0;
117 } else {
118 assert(0);
119 }
120
121 /* Point size. */
122 if (vs_outputs->psize != ATTR_UNUSED) {
123 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
124
125 stream_loc[tabi++] = 1;
126 }
127
128 /* Colors. */
129 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
130 if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
131 vs_outputs->color[1] != ATTR_UNUSED) {
132 vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
133 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
134
135 stream_loc[tabi++] = 2 + i;
136 }
137 }
138
139 /* Back-face colors. */
140 if (any_bcolor_used) {
141 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
142 vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
143 vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
144
145 stream_loc[tabi++] = 4 + i;
146 }
147 }
148
149 /* Texture coordinates. */
150 gen_count = 0;
151 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
152 if (vs_outputs->generic[i] != ATTR_UNUSED) {
153 vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
154 vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
155
156 assert(tabi < 16);
157 stream_loc[tabi++] = 6 + gen_count;
158 gen_count++;
159 }
160 }
161
162 /* Fog coordinates. */
163 if (vs_outputs->fog != ATTR_UNUSED) {
164 vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count);
165 vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count));
166
167 assert(tabi < 16);
168 stream_loc[tabi++] = 6 + gen_count;
169 gen_count++;
170 }
171
172 /* XXX magic */
173 assert(gen_count <= 8);
174
175 /* WPOS. */
176 vs->wpos_tex_output = gen_count;
177
178 assert(tabi < 16);
179 stream_loc[tabi++] = 6 + gen_count;
180
181 for (; tabi < 16;) {
182 stream_loc[tabi++] = -1;
183 }
184 }
185
186 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
187 {
188 struct r300_vertex_shader * vs = c->UserData;
189 struct r300_shader_semantics* outputs = &vs->outputs;
190 struct tgsi_shader_info* info = &vs->info;
191 int i, reg = 0;
192 boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
193 outputs->bcolor[1] != ATTR_UNUSED;
194
195 /* Fill in the input mapping */
196 for (i = 0; i < info->num_inputs; i++)
197 c->code->inputs[i] = i;
198
199 /* Position. */
200 if (outputs->pos != ATTR_UNUSED) {
201 c->code->outputs[outputs->pos] = reg++;
202 } else {
203 assert(0);
204 }
205
206 /* Point size. */
207 if (outputs->psize != ATTR_UNUSED) {
208 c->code->outputs[outputs->psize] = reg++;
209 }
210
211 /* If we're writing back facing colors we need to send
212 * four colors to make front/back face colors selection work.
213 * If the vertex program doesn't write all 4 colors, lets
214 * pretend it does by skipping output index reg so the colors
215 * get written into appropriate output vectors.
216 */
217
218 /* Colors. */
219 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
220 if (outputs->color[i] != ATTR_UNUSED) {
221 c->code->outputs[outputs->color[i]] = reg++;
222 } else if (any_bcolor_used ||
223 outputs->color[1] != ATTR_UNUSED) {
224 reg++;
225 }
226 }
227
228 /* Back-face colors. */
229 for (i = 0; i < ATTR_COLOR_COUNT; i++) {
230 if (outputs->bcolor[i] != ATTR_UNUSED) {
231 c->code->outputs[outputs->bcolor[i]] = reg++;
232 } else if (any_bcolor_used) {
233 reg++;
234 }
235 }
236
237 /* Texture coordinates. */
238 for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
239 if (outputs->generic[i] != ATTR_UNUSED) {
240 c->code->outputs[outputs->generic[i]] = reg++;
241 }
242 }
243
244 /* Fog coordinates. */
245 if (outputs->fog != ATTR_UNUSED) {
246 c->code->outputs[outputs->fog] = reg++;
247 }
248
249 /* WPOS. */
250 if (outputs->wpos != ATTR_UNUSED) {
251 c->code->outputs[outputs->wpos] = reg++;
252 }
253 }
254
255 void r300_vertex_shader_common_init(struct r300_vertex_shader *vs,
256 const struct pipe_shader_state *shader)
257 {
258 /* Copy state directly into shader. */
259 vs->state = *shader;
260 vs->state.tokens = tgsi_dup_tokens(shader->tokens);
261 tgsi_scan_shader(shader->tokens, &vs->info);
262
263 r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
264 r300_init_vs_output_mapping(vs);
265 }
266
267 void r300_translate_vertex_shader(struct r300_context* r300,
268 struct r300_vertex_shader* vs)
269 {
270 struct r300_vertex_program_compiler compiler;
271 struct tgsi_to_rc ttr;
272
273 /* Setup the compiler */
274 rc_init(&compiler.Base);
275
276 compiler.Base.Debug = DBG_ON(r300, DBG_VP);
277 compiler.code = &vs->code;
278 compiler.UserData = vs;
279
280 if (compiler.Base.Debug) {
281 debug_printf("r300: Initial vertex program\n");
282 tgsi_dump(vs->state.tokens, 0);
283 }
284
285 /* Translate TGSI to our internal representation */
286 ttr.compiler = &compiler.Base;
287 ttr.info = &vs->info;
288 ttr.use_half_swizzles = FALSE;
289
290 r300_tgsi_to_rc(&ttr, vs->state.tokens);
291
292 compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+1));
293 compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
294
295 /* Insert the WPOS output. */
296 rc_copy_output(&compiler.Base, 0, vs->outputs.wpos);
297
298 /* Invoke the compiler */
299 r3xx_compile_vertex_program(&compiler);
300 if (compiler.Base.Error) {
301 /* XXX We should fallback using Draw. */
302 fprintf(stderr, "r300 VP: Compiler error\n");
303 abort();
304 }
305
306 /* And, finally... */
307 rc_destroy(&compiler.Base);
308 }
309
310 boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
311 {
312 struct r300_vertex_shader* vs = r300->vs_state.state;
313 struct r300_vap_output_state *vap_out = &vs->vap_out;
314 int tex_output = vs->wpos_tex_output;
315 uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output;
316
317 if (r300->fs->inputs.wpos != ATTR_UNUSED) {
318 /* Enable WPOS in VAP. */
319 if (!(vap_out->vap_vsm_vtx_assm & tex_fmt)) {
320 vap_out->vap_vsm_vtx_assm |= tex_fmt;
321 vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * tex_output));
322
323 assert(tex_output < 8);
324 return TRUE;
325 }
326 } else {
327 /* Disable WPOS in VAP. */
328 if (vap_out->vap_vsm_vtx_assm & tex_fmt) {
329 vap_out->vap_vsm_vtx_assm &= ~tex_fmt;
330 vap_out->vap_out_vtx_fmt[1] &= ~(4 << (3 * tex_output));
331 return TRUE;
332 }
333 }
334 return FALSE;
335 }