Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / r600 / evergreen_compute.c
1 /*
2 * Copyright 2011 Adam Rak <adam.rak@streamnovation.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Adam Rak <adam.rak@streamnovation.com>
25 */
26
27 #ifdef HAVE_OPENCL
28 #include <gelf.h>
29 #include <libelf.h>
30 #endif
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 #include "util/u_transfer.h"
39 #include "util/u_surface.h"
40 #include "util/u_pack_color.h"
41 #include "util/u_memory.h"
42 #include "util/u_inlines.h"
43 #include "util/u_framebuffer.h"
44 #include "tgsi/tgsi_parse.h"
45 #include "pipebuffer/pb_buffer.h"
46 #include "evergreend.h"
47 #include "r600_shader.h"
48 #include "r600_pipe.h"
49 #include "r600_formats.h"
50 #include "evergreen_compute.h"
51 #include "evergreen_compute_internal.h"
52 #include "compute_memory_pool.h"
53 #include "sb/sb_public.h"
54 #include <inttypes.h>
55
56 /**
57 RAT0 is for global binding write
58 VTX1 is for global binding read
59
60 for wrting images RAT1...
61 for reading images TEX2...
62 TEX2-RAT1 is paired
63
64 TEX2... consumes the same fetch resources, that VTX2... would consume
65
66 CONST0 and VTX0 is for parameters
67 CONST0 is binding smaller input parameter buffer, and for constant indexing,
68 also constant cached
69 VTX0 is for indirect/non-constant indexing, or if the input is bigger than
70 the constant cache can handle
71
72 RAT-s are limited to 12, so we can only bind at most 11 texture for writing
73 because we reserve RAT0 for global bindings. With byteaddressing enabled,
74 we should reserve another one too.=> 10 image binding for writing max.
75
76 from Nvidia OpenCL:
77 CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
78 CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
79
80 so 10 for writing is enough. 176 is the max for reading according to the docs
81
82 writable images should be listed first < 10, so their id corresponds to RAT(id+1)
83 writable images will consume TEX slots, VTX slots too because of linear indexing
84
85 */
86
87 #ifdef HAVE_OPENCL
88 static void radeon_shader_binary_init(struct r600_shader_binary *b)
89 {
90 memset(b, 0, sizeof(*b));
91 }
92
93 static void radeon_shader_binary_clean(struct r600_shader_binary *b)
94 {
95 if (!b)
96 return;
97 FREE(b->code);
98 FREE(b->config);
99 FREE(b->rodata);
100 FREE(b->global_symbol_offsets);
101 FREE(b->relocs);
102 FREE(b->disasm_string);
103 }
104 #endif
105
106 struct r600_resource *r600_compute_buffer_alloc_vram(struct r600_screen *screen,
107 unsigned size)
108 {
109 struct pipe_resource *buffer = NULL;
110 assert(size);
111
112 buffer = pipe_buffer_create((struct pipe_screen*) screen,
113 0, PIPE_USAGE_IMMUTABLE, size);
114
115 return (struct r600_resource *)buffer;
116 }
117
118
119 static void evergreen_set_rat(struct r600_pipe_compute *pipe,
120 unsigned id,
121 struct r600_resource *bo,
122 int start,
123 int size)
124 {
125 struct pipe_surface rat_templ;
126 struct r600_surface *surf = NULL;
127 struct r600_context *rctx = NULL;
128
129 assert(id < 12);
130 assert((size & 3) == 0);
131 assert((start & 0xFF) == 0);
132
133 rctx = pipe->ctx;
134
135 COMPUTE_DBG(rctx->screen, "bind rat: %i \n", id);
136
137 /* Create the RAT surface */
138 memset(&rat_templ, 0, sizeof(rat_templ));
139 rat_templ.format = PIPE_FORMAT_R32_UINT;
140 rat_templ.u.tex.level = 0;
141 rat_templ.u.tex.first_layer = 0;
142 rat_templ.u.tex.last_layer = 0;
143
144 /* Add the RAT the list of color buffers. Drop the old buffer first. */
145 pipe_surface_reference(&pipe->ctx->framebuffer.state.cbufs[id], NULL);
146 pipe->ctx->framebuffer.state.cbufs[id] = pipe->ctx->b.b.create_surface(
147 (struct pipe_context *)pipe->ctx,
148 (struct pipe_resource *)bo, &rat_templ);
149
150 /* Update the number of color buffers */
151 pipe->ctx->framebuffer.state.nr_cbufs =
152 MAX2(id + 1, pipe->ctx->framebuffer.state.nr_cbufs);
153
154 /* Update the cb_target_mask
155 * XXX: I think this is a potential spot for bugs once we start doing
156 * GL interop. cb_target_mask may be modified in the 3D sections
157 * of this driver. */
158 pipe->ctx->compute_cb_target_mask |= (0xf << (id * 4));
159
160 surf = (struct r600_surface*)pipe->ctx->framebuffer.state.cbufs[id];
161 evergreen_init_color_surface_rat(rctx, surf);
162 }
163
164 static void evergreen_cs_set_vertex_buffer(struct r600_context *rctx,
165 unsigned vb_index,
166 unsigned offset,
167 struct pipe_resource *buffer)
168 {
169 struct r600_vertexbuf_state *state = &rctx->cs_vertex_buffer_state;
170 struct pipe_vertex_buffer *vb = &state->vb[vb_index];
171 vb->stride = 1;
172 vb->buffer_offset = offset;
173 vb->buffer.resource = buffer;
174 vb->is_user_buffer = false;
175
176 /* The vertex instructions in the compute shaders use the texture cache,
177 * so we need to invalidate it. */
178 rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
179 state->enabled_mask |= 1 << vb_index;
180 state->dirty_mask |= 1 << vb_index;
181 r600_mark_atom_dirty(rctx, &state->atom);
182 }
183
184 static void evergreen_cs_set_constant_buffer(struct r600_context *rctx,
185 unsigned cb_index,
186 unsigned offset,
187 unsigned size,
188 struct pipe_resource *buffer)
189 {
190 struct pipe_constant_buffer cb;
191 cb.buffer_size = size;
192 cb.buffer_offset = offset;
193 cb.buffer = buffer;
194 cb.user_buffer = NULL;
195
196 rctx->b.b.set_constant_buffer(&rctx->b.b, PIPE_SHADER_COMPUTE, cb_index, &cb);
197 }
198
199 /* We need to define these R600 registers here, because we can't include
200 * evergreend.h and r600d.h.
201 */
202 #define R_028868_SQ_PGM_RESOURCES_VS 0x028868
203 #define R_028850_SQ_PGM_RESOURCES_PS 0x028850
204
205 #ifdef HAVE_OPENCL
206 static void parse_symbol_table(Elf_Data *symbol_table_data,
207 const GElf_Shdr *symbol_table_header,
208 struct r600_shader_binary *binary)
209 {
210 GElf_Sym symbol;
211 unsigned i = 0;
212 unsigned symbol_count =
213 symbol_table_header->sh_size / symbol_table_header->sh_entsize;
214
215 /* We are over allocating this list, because symbol_count gives the
216 * total number of symbols, and we will only be filling the list
217 * with offsets of global symbols. The memory savings from
218 * allocating the correct size of this list will be small, and
219 * I don't think it is worth the cost of pre-computing the number
220 * of global symbols.
221 */
222 binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t));
223
224 while (gelf_getsym(symbol_table_data, i++, &symbol)) {
225 unsigned i;
226 if (GELF_ST_BIND(symbol.st_info) != STB_GLOBAL ||
227 symbol.st_shndx == 0 /* Undefined symbol */) {
228 continue;
229 }
230
231 binary->global_symbol_offsets[binary->global_symbol_count] =
232 symbol.st_value;
233
234 /* Sort the list using bubble sort. This list will usually
235 * be small. */
236 for (i = binary->global_symbol_count; i > 0; --i) {
237 uint64_t lhs = binary->global_symbol_offsets[i - 1];
238 uint64_t rhs = binary->global_symbol_offsets[i];
239 if (lhs < rhs) {
240 break;
241 }
242 binary->global_symbol_offsets[i] = lhs;
243 binary->global_symbol_offsets[i - 1] = rhs;
244 }
245 ++binary->global_symbol_count;
246 }
247 }
248
249
250 static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
251 unsigned symbol_sh_link,
252 struct r600_shader_binary *binary)
253 {
254 unsigned i;
255
256 if (!relocs || !symbols || !binary->reloc_count) {
257 return;
258 }
259 binary->relocs = CALLOC(binary->reloc_count,
260 sizeof(struct r600_shader_reloc));
261 for (i = 0; i < binary->reloc_count; i++) {
262 GElf_Sym symbol;
263 GElf_Rel rel;
264 char *symbol_name;
265 struct r600_shader_reloc *reloc = &binary->relocs[i];
266
267 gelf_getrel(relocs, i, &rel);
268 gelf_getsym(symbols, GELF_R_SYM(rel.r_info), &symbol);
269 symbol_name = elf_strptr(elf, symbol_sh_link, symbol.st_name);
270
271 reloc->offset = rel.r_offset;
272 strncpy(reloc->name, symbol_name, sizeof(reloc->name)-1);
273 reloc->name[sizeof(reloc->name)-1] = 0;
274 }
275 }
276
277 static void r600_elf_read(const char *elf_data, unsigned elf_size,
278 struct r600_shader_binary *binary)
279 {
280 char *elf_buffer;
281 Elf *elf;
282 Elf_Scn *section = NULL;
283 Elf_Data *symbols = NULL, *relocs = NULL;
284 size_t section_str_index;
285 unsigned symbol_sh_link = 0;
286
287 /* One of the libelf implementations
288 * (http://www.mr511.de/software/english.htm) requires calling
289 * elf_version() before elf_memory().
290 */
291 elf_version(EV_CURRENT);
292 elf_buffer = MALLOC(elf_size);
293 memcpy(elf_buffer, elf_data, elf_size);
294
295 elf = elf_memory(elf_buffer, elf_size);
296
297 elf_getshdrstrndx(elf, &section_str_index);
298
299 while ((section = elf_nextscn(elf, section))) {
300 const char *name;
301 Elf_Data *section_data = NULL;
302 GElf_Shdr section_header;
303 if (gelf_getshdr(section, &section_header) != &section_header) {
304 fprintf(stderr, "Failed to read ELF section header\n");
305 return;
306 }
307 name = elf_strptr(elf, section_str_index, section_header.sh_name);
308 if (!strcmp(name, ".text")) {
309 section_data = elf_getdata(section, section_data);
310 binary->code_size = section_data->d_size;
311 binary->code = MALLOC(binary->code_size * sizeof(unsigned char));
312 memcpy(binary->code, section_data->d_buf, binary->code_size);
313 } else if (!strcmp(name, ".AMDGPU.config")) {
314 section_data = elf_getdata(section, section_data);
315 binary->config_size = section_data->d_size;
316 binary->config = MALLOC(binary->config_size * sizeof(unsigned char));
317 memcpy(binary->config, section_data->d_buf, binary->config_size);
318 } else if (!strcmp(name, ".AMDGPU.disasm")) {
319 /* Always read disassembly if it's available. */
320 section_data = elf_getdata(section, section_data);
321 binary->disasm_string = strndup(section_data->d_buf,
322 section_data->d_size);
323 } else if (!strncmp(name, ".rodata", 7)) {
324 section_data = elf_getdata(section, section_data);
325 binary->rodata_size = section_data->d_size;
326 binary->rodata = MALLOC(binary->rodata_size * sizeof(unsigned char));
327 memcpy(binary->rodata, section_data->d_buf, binary->rodata_size);
328 } else if (!strncmp(name, ".symtab", 7)) {
329 symbols = elf_getdata(section, section_data);
330 symbol_sh_link = section_header.sh_link;
331 parse_symbol_table(symbols, &section_header, binary);
332 } else if (!strcmp(name, ".rel.text")) {
333 relocs = elf_getdata(section, section_data);
334 binary->reloc_count = section_header.sh_size /
335 section_header.sh_entsize;
336 }
337 }
338
339 parse_relocs(elf, relocs, symbols, symbol_sh_link, binary);
340
341 if (elf){
342 elf_end(elf);
343 }
344 FREE(elf_buffer);
345
346 /* Cache the config size per symbol */
347 if (binary->global_symbol_count) {
348 binary->config_size_per_symbol =
349 binary->config_size / binary->global_symbol_count;
350 } else {
351 binary->global_symbol_count = 1;
352 binary->config_size_per_symbol = binary->config_size;
353 }
354 }
355
356 static const unsigned char *r600_shader_binary_config_start(
357 const struct r600_shader_binary *binary,
358 uint64_t symbol_offset)
359 {
360 unsigned i;
361 for (i = 0; i < binary->global_symbol_count; ++i) {
362 if (binary->global_symbol_offsets[i] == symbol_offset) {
363 unsigned offset = i * binary->config_size_per_symbol;
364 return binary->config + offset;
365 }
366 }
367 return binary->config;
368 }
369
370 static void r600_shader_binary_read_config(const struct r600_shader_binary *binary,
371 struct r600_bytecode *bc,
372 uint64_t symbol_offset,
373 boolean *use_kill)
374 {
375 unsigned i;
376 const unsigned char *config =
377 r600_shader_binary_config_start(binary, symbol_offset);
378
379 for (i = 0; i < binary->config_size_per_symbol; i+= 8) {
380 unsigned reg =
381 util_le32_to_cpu(*(uint32_t*)(config + i));
382 unsigned value =
383 util_le32_to_cpu(*(uint32_t*)(config + i + 4));
384 switch (reg) {
385 /* R600 / R700 */
386 case R_028850_SQ_PGM_RESOURCES_PS:
387 case R_028868_SQ_PGM_RESOURCES_VS:
388 /* Evergreen / Northern Islands */
389 case R_028844_SQ_PGM_RESOURCES_PS:
390 case R_028860_SQ_PGM_RESOURCES_VS:
391 case R_0288D4_SQ_PGM_RESOURCES_LS:
392 bc->ngpr = MAX2(bc->ngpr, G_028844_NUM_GPRS(value));
393 bc->nstack = MAX2(bc->nstack, G_028844_STACK_SIZE(value));
394 break;
395 case R_02880C_DB_SHADER_CONTROL:
396 *use_kill = G_02880C_KILL_ENABLE(value);
397 break;
398 case R_0288E8_SQ_LDS_ALLOC:
399 bc->nlds_dw = value;
400 break;
401 }
402 }
403 }
404
405 static unsigned r600_create_shader(struct r600_bytecode *bc,
406 const struct r600_shader_binary *binary,
407 boolean *use_kill)
408
409 {
410 assert(binary->code_size % 4 == 0);
411 bc->bytecode = CALLOC(1, binary->code_size);
412 memcpy(bc->bytecode, binary->code, binary->code_size);
413 bc->ndw = binary->code_size / 4;
414
415 r600_shader_binary_read_config(binary, bc, 0, use_kill);
416 return 0;
417 }
418
419 #endif
420
421 static void r600_destroy_shader(struct r600_bytecode *bc)
422 {
423 FREE(bc->bytecode);
424 }
425
426 static void *evergreen_create_compute_state(struct pipe_context *ctx,
427 const struct pipe_compute_state *cso)
428 {
429 struct r600_context *rctx = (struct r600_context *)ctx;
430 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
431 #ifdef HAVE_OPENCL
432 const struct pipe_binary_program_header *header;
433 void *p;
434 boolean use_kill;
435 #endif
436
437 shader->ctx = rctx;
438 shader->local_size = cso->req_local_mem;
439 shader->private_size = cso->req_private_mem;
440 shader->input_size = cso->req_input_mem;
441
442 shader->ir_type = cso->ir_type;
443
444 if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
445 shader->ir_type == PIPE_SHADER_IR_NIR) {
446 shader->sel = r600_create_shader_state_tokens(ctx, cso->prog, cso->ir_type, PIPE_SHADER_COMPUTE);
447 return shader;
448 }
449 #ifdef HAVE_OPENCL
450 COMPUTE_DBG(rctx->screen, "*** evergreen_create_compute_state\n");
451 header = cso->prog;
452 radeon_shader_binary_init(&shader->binary);
453 r600_elf_read(header->blob, header->num_bytes, &shader->binary);
454 r600_create_shader(&shader->bc, &shader->binary, &use_kill);
455
456 /* Upload code + ROdata */
457 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
458 shader->bc.ndw * 4);
459 p = r600_buffer_map_sync_with_rings(
460 &rctx->b, shader->code_bo,
461 PIPE_TRANSFER_WRITE | RADEON_TRANSFER_TEMPORARY);
462 //TODO: use util_memcpy_cpu_to_le32 ?
463 memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
464 rctx->b.ws->buffer_unmap(shader->code_bo->buf);
465 #endif
466
467 return shader;
468 }
469
470 static void evergreen_delete_compute_state(struct pipe_context *ctx, void *state)
471 {
472 struct r600_context *rctx = (struct r600_context *)ctx;
473 struct r600_pipe_compute *shader = state;
474
475 COMPUTE_DBG(rctx->screen, "*** evergreen_delete_compute_state\n");
476
477 if (!shader)
478 return;
479
480 if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
481 shader->ir_type == PIPE_SHADER_IR_NIR) {
482 r600_delete_shader_selector(ctx, shader->sel);
483 } else {
484 #ifdef HAVE_OPENCL
485 radeon_shader_binary_clean(&shader->binary);
486 pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL);
487 pipe_resource_reference((struct pipe_resource**)&shader->kernel_param, NULL);
488 #endif
489 r600_destroy_shader(&shader->bc);
490 }
491 FREE(shader);
492 }
493
494 static void evergreen_bind_compute_state(struct pipe_context *ctx, void *state)
495 {
496 struct r600_context *rctx = (struct r600_context *)ctx;
497 struct r600_pipe_compute *cstate = (struct r600_pipe_compute *)state;
498 COMPUTE_DBG(rctx->screen, "*** evergreen_bind_compute_state\n");
499
500 if (!state) {
501 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
502 return;
503 }
504
505 if (cstate->ir_type == PIPE_SHADER_IR_TGSI ||
506 cstate->ir_type == PIPE_SHADER_IR_NIR) {
507 bool compute_dirty;
508 cstate->sel->ir_type = cstate->ir_type;
509 if (r600_shader_select(ctx, cstate->sel, &compute_dirty))
510 R600_ERR("Failed to select compute shader\n");
511 }
512
513 rctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
514 }
515
516 /* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
517 * kernel parameters there are implicit parameters that need to be stored
518 * in the vertex buffer as well. Here is how these parameters are organized in
519 * the buffer:
520 *
521 * DWORDS 0-2: Number of work groups in each dimension (x,y,z)
522 * DWORDS 3-5: Number of global work items in each dimension (x,y,z)
523 * DWORDS 6-8: Number of work items within each work group in each dimension
524 * (x,y,z)
525 * DWORDS 9+ : Kernel parameters
526 */
527 static void evergreen_compute_upload_input(struct pipe_context *ctx,
528 const struct pipe_grid_info *info)
529 {
530 struct r600_context *rctx = (struct r600_context *)ctx;
531 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
532 unsigned i;
533 /* We need to reserve 9 dwords (36 bytes) for implicit kernel
534 * parameters.
535 */
536 unsigned input_size;
537 uint32_t *num_work_groups_start;
538 uint32_t *global_size_start;
539 uint32_t *local_size_start;
540 uint32_t *kernel_parameters_start;
541 struct pipe_box box;
542 struct pipe_transfer *transfer = NULL;
543
544 if (!shader)
545 return;
546 if (shader->input_size == 0) {
547 return;
548 }
549 input_size = shader->input_size + 36;
550 if (!shader->kernel_param) {
551 /* Add space for the grid dimensions */
552 shader->kernel_param = (struct r600_resource *)
553 pipe_buffer_create(ctx->screen, 0,
554 PIPE_USAGE_IMMUTABLE, input_size);
555 }
556
557 u_box_1d(0, input_size, &box);
558 num_work_groups_start = ctx->transfer_map(ctx,
559 (struct pipe_resource*)shader->kernel_param,
560 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
561 &box, &transfer);
562 global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
563 local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
564 kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
565
566 /* Copy the work group size */
567 memcpy(num_work_groups_start, info->grid, 3 * sizeof(uint));
568
569 /* Copy the global size */
570 for (i = 0; i < 3; i++) {
571 global_size_start[i] = info->grid[i] * info->block[i];
572 }
573
574 /* Copy the local dimensions */
575 memcpy(local_size_start, info->block, 3 * sizeof(uint));
576
577 /* Copy the kernel inputs */
578 memcpy(kernel_parameters_start, info->input, shader->input_size);
579
580 for (i = 0; i < (input_size / 4); i++) {
581 COMPUTE_DBG(rctx->screen, "input %i : %u\n", i,
582 ((unsigned*)num_work_groups_start)[i]);
583 }
584
585 ctx->transfer_unmap(ctx, transfer);
586
587 /* ID=0 and ID=3 are reserved for the parameters.
588 * LLVM will preferably use ID=0, but it does not work for dynamic
589 * indices. */
590 evergreen_cs_set_vertex_buffer(rctx, 3, 0,
591 (struct pipe_resource*)shader->kernel_param);
592 evergreen_cs_set_constant_buffer(rctx, 0, 0, input_size,
593 (struct pipe_resource*)shader->kernel_param);
594 }
595
596 static void evergreen_emit_dispatch(struct r600_context *rctx,
597 const struct pipe_grid_info *info,
598 uint32_t indirect_grid[3])
599 {
600 int i;
601 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
602 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
603 bool render_cond_bit = rctx->b.render_cond && !rctx->b.render_cond_force_off;
604 unsigned num_waves;
605 unsigned num_pipes = rctx->screen->b.info.r600_max_quad_pipes;
606 unsigned wave_divisor = (16 * num_pipes);
607 int group_size = 1;
608 int grid_size = 1;
609 unsigned lds_size = shader->local_size / 4;
610
611 if (shader->ir_type != PIPE_SHADER_IR_TGSI &&
612 shader->ir_type != PIPE_SHADER_IR_NIR)
613 lds_size += shader->bc.nlds_dw;
614
615 /* Calculate group_size/grid_size */
616 for (i = 0; i < 3; i++) {
617 group_size *= info->block[i];
618 }
619
620 for (i = 0; i < 3; i++) {
621 grid_size *= info->grid[i];
622 }
623
624 /* num_waves = ceil((tg_size.x * tg_size.y, tg_size.z) / (16 * num_pipes)) */
625 num_waves = (info->block[0] * info->block[1] * info->block[2] +
626 wave_divisor - 1) / wave_divisor;
627
628 COMPUTE_DBG(rctx->screen, "Using %u pipes, "
629 "%u wavefronts per thread block, "
630 "allocating %u dwords lds.\n",
631 num_pipes, num_waves, lds_size);
632
633 radeon_set_config_reg(cs, R_008970_VGT_NUM_INDICES, group_size);
634
635 radeon_set_config_reg_seq(cs, R_00899C_VGT_COMPUTE_START_X, 3);
636 radeon_emit(cs, 0); /* R_00899C_VGT_COMPUTE_START_X */
637 radeon_emit(cs, 0); /* R_0089A0_VGT_COMPUTE_START_Y */
638 radeon_emit(cs, 0); /* R_0089A4_VGT_COMPUTE_START_Z */
639
640 radeon_set_config_reg(cs, R_0089AC_VGT_COMPUTE_THREAD_GROUP_SIZE,
641 group_size);
642
643 radeon_compute_set_context_reg_seq(cs, R_0286EC_SPI_COMPUTE_NUM_THREAD_X, 3);
644 radeon_emit(cs, info->block[0]); /* R_0286EC_SPI_COMPUTE_NUM_THREAD_X */
645 radeon_emit(cs, info->block[1]); /* R_0286F0_SPI_COMPUTE_NUM_THREAD_Y */
646 radeon_emit(cs, info->block[2]); /* R_0286F4_SPI_COMPUTE_NUM_THREAD_Z */
647
648 if (rctx->b.chip_class < CAYMAN) {
649 assert(lds_size <= 8192);
650 } else {
651 /* Cayman appears to have a slightly smaller limit, see the
652 * value of CM_R_0286FC_SPI_LDS_MGMT.NUM_LS_LDS */
653 assert(lds_size <= 8160);
654 }
655
656 radeon_compute_set_context_reg(cs, R_0288E8_SQ_LDS_ALLOC,
657 lds_size | (num_waves << 14));
658
659 if (info->indirect) {
660 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
661 radeon_emit(cs, indirect_grid[0]);
662 radeon_emit(cs, indirect_grid[1]);
663 radeon_emit(cs, indirect_grid[2]);
664 radeon_emit(cs, 1);
665 } else {
666 /* Dispatch packet */
667 radeon_emit(cs, PKT3C(PKT3_DISPATCH_DIRECT, 3, render_cond_bit));
668 radeon_emit(cs, info->grid[0]);
669 radeon_emit(cs, info->grid[1]);
670 radeon_emit(cs, info->grid[2]);
671 /* VGT_DISPATCH_INITIATOR = COMPUTE_SHADER_EN */
672 radeon_emit(cs, 1);
673 }
674
675 if (rctx->is_debug)
676 eg_trace_emit(rctx);
677 }
678
679 static void compute_setup_cbs(struct r600_context *rctx)
680 {
681 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
682 unsigned i;
683
684 /* Emit colorbuffers. */
685 /* XXX support more than 8 colorbuffers (the offsets are not a multiple of 0x3C for CB8-11) */
686 for (i = 0; i < 8 && i < rctx->framebuffer.state.nr_cbufs; i++) {
687 struct r600_surface *cb = (struct r600_surface*)rctx->framebuffer.state.cbufs[i];
688 unsigned reloc = radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
689 (struct r600_resource*)cb->base.texture,
690 RADEON_USAGE_READWRITE,
691 RADEON_PRIO_SHADER_RW_BUFFER);
692
693 radeon_compute_set_context_reg_seq(cs, R_028C60_CB_COLOR0_BASE + i * 0x3C, 7);
694 radeon_emit(cs, cb->cb_color_base); /* R_028C60_CB_COLOR0_BASE */
695 radeon_emit(cs, cb->cb_color_pitch); /* R_028C64_CB_COLOR0_PITCH */
696 radeon_emit(cs, cb->cb_color_slice); /* R_028C68_CB_COLOR0_SLICE */
697 radeon_emit(cs, cb->cb_color_view); /* R_028C6C_CB_COLOR0_VIEW */
698 radeon_emit(cs, cb->cb_color_info); /* R_028C70_CB_COLOR0_INFO */
699 radeon_emit(cs, cb->cb_color_attrib); /* R_028C74_CB_COLOR0_ATTRIB */
700 radeon_emit(cs, cb->cb_color_dim); /* R_028C78_CB_COLOR0_DIM */
701
702 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C60_CB_COLOR0_BASE */
703 radeon_emit(cs, reloc);
704
705 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0)); /* R_028C74_CB_COLOR0_ATTRIB */
706 radeon_emit(cs, reloc);
707 }
708 for (; i < 8 ; i++)
709 radeon_compute_set_context_reg(cs, R_028C70_CB_COLOR0_INFO + i * 0x3C,
710 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
711 for (; i < 12; i++)
712 radeon_compute_set_context_reg(cs, R_028E50_CB_COLOR8_INFO + (i - 8) * 0x1C,
713 S_028C70_FORMAT(V_028C70_COLOR_INVALID));
714
715 /* Set CB_TARGET_MASK XXX: Use cb_misc_state */
716 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
717 rctx->compute_cb_target_mask);
718 }
719
720 static void compute_emit_cs(struct r600_context *rctx,
721 const struct pipe_grid_info *info)
722 {
723 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
724 bool compute_dirty = false;
725 struct r600_pipe_shader *current;
726 struct r600_shader_atomic combined_atomics[8];
727 uint8_t atomic_used_mask;
728 uint32_t indirect_grid[3] = { 0, 0, 0 };
729
730 /* make sure that the gfx ring is only one active */
731 if (radeon_emitted(rctx->b.dma.cs, 0)) {
732 rctx->b.dma.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
733 }
734
735 r600_update_compressed_resource_state(rctx, true);
736
737 if (!rctx->cmd_buf_is_compute) {
738 rctx->b.gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
739 rctx->cmd_buf_is_compute = true;
740 }
741
742 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI||
743 rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) {
744 if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty)) {
745 R600_ERR("Failed to select compute shader\n");
746 return;
747 }
748
749 current = rctx->cs_shader_state.shader->sel->current;
750 if (compute_dirty) {
751 rctx->cs_shader_state.atom.num_dw = current->command_buffer.num_dw;
752 r600_context_add_resource_size(&rctx->b.b, (struct pipe_resource *)current->bo);
753 r600_set_atom_dirty(rctx, &rctx->cs_shader_state.atom, true);
754 }
755
756 bool need_buf_const = current->shader.uses_tex_buffers ||
757 current->shader.has_txq_cube_array_z_comp;
758
759 if (info->indirect) {
760 struct r600_resource *indirect_resource = (struct r600_resource *)info->indirect;
761 unsigned *data = r600_buffer_map_sync_with_rings(&rctx->b, indirect_resource, PIPE_TRANSFER_READ);
762 unsigned offset = info->indirect_offset / 4;
763 indirect_grid[0] = data[offset];
764 indirect_grid[1] = data[offset + 1];
765 indirect_grid[2] = data[offset + 2];
766 }
767 for (int i = 0; i < 3; i++) {
768 rctx->cs_block_grid_sizes[i] = info->block[i];
769 rctx->cs_block_grid_sizes[i + 4] = info->indirect ? indirect_grid[i] : info->grid[i];
770 }
771 rctx->cs_block_grid_sizes[3] = rctx->cs_block_grid_sizes[7] = 0;
772 rctx->driver_consts[PIPE_SHADER_COMPUTE].cs_block_grid_size_dirty = true;
773
774 evergreen_emit_atomic_buffer_setup_count(rctx, current, combined_atomics, &atomic_used_mask);
775 r600_need_cs_space(rctx, 0, true, util_bitcount(atomic_used_mask));
776
777 if (need_buf_const) {
778 eg_setup_buffer_constants(rctx, PIPE_SHADER_COMPUTE);
779 }
780 r600_update_driver_const_buffers(rctx, true);
781
782 evergreen_emit_atomic_buffer_setup(rctx, true, combined_atomics, atomic_used_mask);
783 if (atomic_used_mask) {
784 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
785 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
786 }
787 } else
788 r600_need_cs_space(rctx, 0, true, 0);
789
790 /* Initialize all the compute-related registers.
791 *
792 * See evergreen_init_atom_start_compute_cs() in this file for the list
793 * of registers initialized by the start_compute_cs_cmd atom.
794 */
795 r600_emit_command_buffer(cs, &rctx->start_compute_cs_cmd);
796
797 /* emit config state */
798 if (rctx->b.chip_class == EVERGREEN) {
799 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI||
800 rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR) {
801 radeon_set_config_reg_seq(cs, R_008C04_SQ_GPR_RESOURCE_MGMT_1, 3);
802 radeon_emit(cs, S_008C04_NUM_CLAUSE_TEMP_GPRS(rctx->r6xx_num_clause_temp_gprs));
803 radeon_emit(cs, 0);
804 radeon_emit(cs, 0);
805 radeon_set_config_reg(cs, R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ, (1 << 8));
806 } else
807 r600_emit_atom(rctx, &rctx->config_state.atom);
808 }
809
810 rctx->b.flags |= R600_CONTEXT_WAIT_3D_IDLE | R600_CONTEXT_FLUSH_AND_INV;
811 r600_flush_emit(rctx);
812
813 if (rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_TGSI &&
814 rctx->cs_shader_state.shader->ir_type != PIPE_SHADER_IR_NIR) {
815
816 compute_setup_cbs(rctx);
817
818 /* Emit vertex buffer state */
819 rctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(rctx->cs_vertex_buffer_state.dirty_mask);
820 r600_emit_atom(rctx, &rctx->cs_vertex_buffer_state.atom);
821 } else {
822 uint32_t rat_mask;
823
824 rat_mask = evergreen_construct_rat_mask(rctx, &rctx->cb_misc_state, 0);
825 radeon_compute_set_context_reg(cs, R_028238_CB_TARGET_MASK,
826 rat_mask);
827 }
828
829 r600_emit_atom(rctx, &rctx->b.render_cond_atom);
830
831 /* Emit constant buffer state */
832 r600_emit_atom(rctx, &rctx->constbuf_state[PIPE_SHADER_COMPUTE].atom);
833
834 /* Emit sampler state */
835 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].states.atom);
836
837 /* Emit sampler view (texture resource) state */
838 r600_emit_atom(rctx, &rctx->samplers[PIPE_SHADER_COMPUTE].views.atom);
839
840 /* Emit images state */
841 r600_emit_atom(rctx, &rctx->compute_images.atom);
842
843 /* Emit buffers state */
844 r600_emit_atom(rctx, &rctx->compute_buffers.atom);
845
846 /* Emit shader state */
847 r600_emit_atom(rctx, &rctx->cs_shader_state.atom);
848
849 /* Emit dispatch state and dispatch packet */
850 evergreen_emit_dispatch(rctx, info, indirect_grid);
851
852 /* XXX evergreen_flush_emit() hardcodes the CP_COHER_SIZE to 0xffffffff
853 */
854 rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE |
855 R600_CONTEXT_INV_VERTEX_CACHE |
856 R600_CONTEXT_INV_TEX_CACHE;
857 r600_flush_emit(rctx);
858 rctx->b.flags = 0;
859
860 if (rctx->b.chip_class >= CAYMAN) {
861 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
862 radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
863 /* DEALLOC_STATE prevents the GPU from hanging when a
864 * SURFACE_SYNC packet is emitted some time after a DISPATCH_DIRECT
865 * with any of the CB*_DEST_BASE_ENA or DB_DEST_BASE_ENA bits set.
866 */
867 radeon_emit(cs, PKT3C(PKT3_DEALLOC_STATE, 0, 0));
868 radeon_emit(cs, 0);
869 }
870 if (rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_TGSI ||
871 rctx->cs_shader_state.shader->ir_type == PIPE_SHADER_IR_NIR)
872 evergreen_emit_atomic_buffer_save(rctx, true, combined_atomics, &atomic_used_mask);
873
874 #if 0
875 COMPUTE_DBG(rctx->screen, "cdw: %i\n", cs->cdw);
876 for (i = 0; i < cs->cdw; i++) {
877 COMPUTE_DBG(rctx->screen, "%4i : 0x%08X\n", i, cs->buf[i]);
878 }
879 #endif
880
881 }
882
883
884 /**
885 * Emit function for r600_cs_shader_state atom
886 */
887 void evergreen_emit_cs_shader(struct r600_context *rctx,
888 struct r600_atom *atom)
889 {
890 struct r600_cs_shader_state *state =
891 (struct r600_cs_shader_state*)atom;
892 struct r600_pipe_compute *shader = state->shader;
893 struct radeon_cmdbuf *cs = rctx->b.gfx.cs;
894 uint64_t va;
895 struct r600_resource *code_bo;
896 unsigned ngpr, nstack;
897
898 if (shader->ir_type == PIPE_SHADER_IR_TGSI ||
899 shader->ir_type == PIPE_SHADER_IR_NIR) {
900 code_bo = shader->sel->current->bo;
901 va = shader->sel->current->bo->gpu_address;
902 ngpr = shader->sel->current->shader.bc.ngpr;
903 nstack = shader->sel->current->shader.bc.nstack;
904 } else {
905 code_bo = shader->code_bo;
906 va = shader->code_bo->gpu_address + state->pc;
907 ngpr = shader->bc.ngpr;
908 nstack = shader->bc.nstack;
909 }
910
911 radeon_compute_set_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
912 radeon_emit(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
913 radeon_emit(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
914 S_0288D4_NUM_GPRS(ngpr) |
915 S_0288D4_DX10_CLAMP(1) |
916 S_0288D4_STACK_SIZE(nstack));
917 radeon_emit(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
918
919 radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
920 radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
921 code_bo, RADEON_USAGE_READ,
922 RADEON_PRIO_SHADER_BINARY));
923 }
924
925 static void evergreen_launch_grid(struct pipe_context *ctx,
926 const struct pipe_grid_info *info)
927 {
928 struct r600_context *rctx = (struct r600_context *)ctx;
929 #ifdef HAVE_OPENCL
930 struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
931 boolean use_kill;
932
933 if (shader->ir_type != PIPE_SHADER_IR_TGSI &&
934 shader->ir_type != PIPE_SHADER_IR_NIR) {
935 rctx->cs_shader_state.pc = info->pc;
936 /* Get the config information for this kernel. */
937 r600_shader_binary_read_config(&shader->binary, &shader->bc,
938 info->pc, &use_kill);
939 } else {
940 use_kill = false;
941 rctx->cs_shader_state.pc = 0;
942 }
943 #endif
944
945 COMPUTE_DBG(rctx->screen, "*** evergreen_launch_grid: pc = %u\n", info->pc);
946
947
948 evergreen_compute_upload_input(ctx, info);
949 compute_emit_cs(rctx, info);
950 }
951
952 static void evergreen_set_compute_resources(struct pipe_context *ctx,
953 unsigned start, unsigned count,
954 struct pipe_surface **surfaces)
955 {
956 struct r600_context *rctx = (struct r600_context *)ctx;
957 struct r600_surface **resources = (struct r600_surface **)surfaces;
958
959 COMPUTE_DBG(rctx->screen, "*** evergreen_set_compute_resources: start = %u count = %u\n",
960 start, count);
961
962 for (unsigned i = 0; i < count; i++) {
963 /* The First four vertex buffers are reserved for parameters and
964 * global buffers. */
965 unsigned vtx_id = 4 + i;
966 if (resources[i]) {
967 struct r600_resource_global *buffer =
968 (struct r600_resource_global*)
969 resources[i]->base.texture;
970 if (resources[i]->base.writable) {
971 assert(i+1 < 12);
972
973 evergreen_set_rat(rctx->cs_shader_state.shader, i+1,
974 (struct r600_resource *)resources[i]->base.texture,
975 buffer->chunk->start_in_dw*4,
976 resources[i]->base.texture->width0);
977 }
978
979 evergreen_cs_set_vertex_buffer(rctx, vtx_id,
980 buffer->chunk->start_in_dw * 4,
981 resources[i]->base.texture);
982 }
983 }
984 }
985
986 static void evergreen_set_global_binding(struct pipe_context *ctx,
987 unsigned first, unsigned n,
988 struct pipe_resource **resources,
989 uint32_t **handles)
990 {
991 struct r600_context *rctx = (struct r600_context *)ctx;
992 struct compute_memory_pool *pool = rctx->screen->global_pool;
993 struct r600_resource_global **buffers =
994 (struct r600_resource_global **)resources;
995 unsigned i;
996
997 COMPUTE_DBG(rctx->screen, "*** evergreen_set_global_binding first = %u n = %u\n",
998 first, n);
999
1000 if (!resources) {
1001 /* XXX: Unset */
1002 return;
1003 }
1004
1005 /* We mark these items for promotion to the pool if they
1006 * aren't already there */
1007 for (i = first; i < first + n; i++) {
1008 struct compute_memory_item *item = buffers[i]->chunk;
1009
1010 if (!is_item_in_pool(item))
1011 buffers[i]->chunk->status |= ITEM_FOR_PROMOTING;
1012 }
1013
1014 if (compute_memory_finalize_pending(pool, ctx) == -1) {
1015 /* XXX: Unset */
1016 return;
1017 }
1018
1019 for (i = first; i < first + n; i++)
1020 {
1021 uint32_t buffer_offset;
1022 uint32_t handle;
1023 assert(resources[i]->target == PIPE_BUFFER);
1024 assert(resources[i]->bind & PIPE_BIND_GLOBAL);
1025
1026 buffer_offset = util_le32_to_cpu(*(handles[i]));
1027 handle = buffer_offset + buffers[i]->chunk->start_in_dw * 4;
1028
1029 *(handles[i]) = util_cpu_to_le32(handle);
1030 }
1031
1032 /* globals for writing */
1033 evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
1034 /* globals for reading */
1035 evergreen_cs_set_vertex_buffer(rctx, 1, 0,
1036 (struct pipe_resource*)pool->bo);
1037
1038 /* constants for reading, LLVM puts them in text segment */
1039 evergreen_cs_set_vertex_buffer(rctx, 2, 0,
1040 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
1041 }
1042
1043 /**
1044 * This function initializes all the compute specific registers that need to
1045 * be initialized for each compute command stream. Registers that are common
1046 * to both compute and 3D will be initialized at the beginning of each compute
1047 * command stream by the start_cs_cmd atom. However, since the SET_CONTEXT_REG
1048 * packet requires that the shader type bit be set, we must initialize all
1049 * context registers needed for compute in this function. The registers
1050 * initialized by the start_cs_cmd atom can be found in evergreen_state.c in the
1051 * functions evergreen_init_atom_start_cs or cayman_init_atom_start_cs depending
1052 * on the GPU family.
1053 */
1054 void evergreen_init_atom_start_compute_cs(struct r600_context *rctx)
1055 {
1056 struct r600_command_buffer *cb = &rctx->start_compute_cs_cmd;
1057 int num_threads;
1058 int num_stack_entries;
1059
1060 /* since all required registers are initialized in the
1061 * start_compute_cs_cmd atom, we can EMIT_EARLY here.
1062 */
1063 r600_init_command_buffer(cb, 256);
1064 cb->pkt_flags = RADEON_CP_PACKET3_COMPUTE_MODE;
1065
1066 /* We're setting config registers here. */
1067 r600_store_value(cb, PKT3(PKT3_EVENT_WRITE, 0, 0));
1068 r600_store_value(cb, EVENT_TYPE(EVENT_TYPE_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
1069
1070 switch (rctx->b.family) {
1071 case CHIP_CEDAR:
1072 default:
1073 num_threads = 128;
1074 num_stack_entries = 256;
1075 break;
1076 case CHIP_REDWOOD:
1077 num_threads = 128;
1078 num_stack_entries = 256;
1079 break;
1080 case CHIP_JUNIPER:
1081 num_threads = 128;
1082 num_stack_entries = 512;
1083 break;
1084 case CHIP_CYPRESS:
1085 case CHIP_HEMLOCK:
1086 num_threads = 128;
1087 num_stack_entries = 512;
1088 break;
1089 case CHIP_PALM:
1090 num_threads = 128;
1091 num_stack_entries = 256;
1092 break;
1093 case CHIP_SUMO:
1094 num_threads = 128;
1095 num_stack_entries = 256;
1096 break;
1097 case CHIP_SUMO2:
1098 num_threads = 128;
1099 num_stack_entries = 512;
1100 break;
1101 case CHIP_BARTS:
1102 num_threads = 128;
1103 num_stack_entries = 512;
1104 break;
1105 case CHIP_TURKS:
1106 num_threads = 128;
1107 num_stack_entries = 256;
1108 break;
1109 case CHIP_CAICOS:
1110 num_threads = 128;
1111 num_stack_entries = 256;
1112 break;
1113 }
1114
1115 /* The primitive type always needs to be POINTLIST for compute. */
1116 r600_store_config_reg(cb, R_008958_VGT_PRIMITIVE_TYPE,
1117 V_008958_DI_PT_POINTLIST);
1118
1119 if (rctx->b.chip_class < CAYMAN) {
1120
1121 /* These registers control which simds can be used by each stage.
1122 * The default for these registers is 0xffffffff, which means
1123 * all simds are available for each stage. It's possible we may
1124 * want to play around with these in the future, but for now
1125 * the default value is fine.
1126 *
1127 * R_008E20_SQ_STATIC_THREAD_MGMT1
1128 * R_008E24_SQ_STATIC_THREAD_MGMT2
1129 * R_008E28_SQ_STATIC_THREAD_MGMT3
1130 */
1131
1132 /* XXX: We may need to adjust the thread and stack resource
1133 * values for 3D/compute interop */
1134
1135 r600_store_config_reg_seq(cb, R_008C18_SQ_THREAD_RESOURCE_MGMT_1, 5);
1136
1137 /* R_008C18_SQ_THREAD_RESOURCE_MGMT_1
1138 * Set the number of threads used by the PS/VS/GS/ES stage to
1139 * 0.
1140 */
1141 r600_store_value(cb, 0);
1142
1143 /* R_008C1C_SQ_THREAD_RESOURCE_MGMT_2
1144 * Set the number of threads used by the CS (aka LS) stage to
1145 * the maximum number of threads and set the number of threads
1146 * for the HS stage to 0. */
1147 r600_store_value(cb, S_008C1C_NUM_LS_THREADS(num_threads));
1148
1149 /* R_008C20_SQ_STACK_RESOURCE_MGMT_1
1150 * Set the Control Flow stack entries to 0 for PS/VS stages */
1151 r600_store_value(cb, 0);
1152
1153 /* R_008C24_SQ_STACK_RESOURCE_MGMT_2
1154 * Set the Control Flow stack entries to 0 for GS/ES stages */
1155 r600_store_value(cb, 0);
1156
1157 /* R_008C28_SQ_STACK_RESOURCE_MGMT_3
1158 * Set the Contol Flow stack entries to 0 for the HS stage, and
1159 * set it to the maximum value for the CS (aka LS) stage. */
1160 r600_store_value(cb,
1161 S_008C28_NUM_LS_STACK_ENTRIES(num_stack_entries));
1162 }
1163 /* Give the compute shader all the available LDS space.
1164 * NOTE: This only sets the maximum number of dwords that a compute
1165 * shader can allocate. When a shader is executed, we still need to
1166 * allocate the appropriate amount of LDS dwords using the
1167 * CM_R_0288E8_SQ_LDS_ALLOC register.
1168 */
1169 if (rctx->b.chip_class < CAYMAN) {
1170 r600_store_config_reg(cb, R_008E2C_SQ_LDS_RESOURCE_MGMT,
1171 S_008E2C_NUM_PS_LDS(0x0000) | S_008E2C_NUM_LS_LDS(8192));
1172 } else {
1173 r600_store_context_reg(cb, CM_R_0286FC_SPI_LDS_MGMT,
1174 S_0286FC_NUM_PS_LDS(0) |
1175 S_0286FC_NUM_LS_LDS(255)); /* 255 * 32 = 8160 dwords */
1176 }
1177
1178 /* Context Registers */
1179
1180 if (rctx->b.chip_class < CAYMAN) {
1181 /* workaround for hw issues with dyn gpr - must set all limits
1182 * to 240 instead of 0, 0x1e == 240 / 8
1183 */
1184 r600_store_context_reg(cb, R_028838_SQ_DYN_GPR_RESOURCE_LIMIT_1,
1185 S_028838_PS_GPRS(0x1e) |
1186 S_028838_VS_GPRS(0x1e) |
1187 S_028838_GS_GPRS(0x1e) |
1188 S_028838_ES_GPRS(0x1e) |
1189 S_028838_HS_GPRS(0x1e) |
1190 S_028838_LS_GPRS(0x1e));
1191 }
1192
1193 /* XXX: Investigate setting bit 15, which is FAST_COMPUTE_MODE */
1194 r600_store_context_reg(cb, R_028A40_VGT_GS_MODE,
1195 S_028A40_COMPUTE_MODE(1) | S_028A40_PARTIAL_THD_AT_EOI(1));
1196
1197 r600_store_context_reg(cb, R_028B54_VGT_SHADER_STAGES_EN, 2/*CS_ON*/);
1198
1199 r600_store_context_reg(cb, R_0286E8_SPI_COMPUTE_INPUT_CNTL,
1200 S_0286E8_TID_IN_GROUP_ENA(1) |
1201 S_0286E8_TGID_ENA(1) |
1202 S_0286E8_DISABLE_INDEX_PACK(1));
1203
1204 /* The LOOP_CONST registers are an optimizations for loops that allows
1205 * you to store the initial counter, increment value, and maximum
1206 * counter value in a register so that hardware can calculate the
1207 * correct number of iterations for the loop, so that you don't need
1208 * to have the loop counter in your shader code. We don't currently use
1209 * this optimization, so we must keep track of the counter in the
1210 * shader and use a break instruction to exit loops. However, the
1211 * hardware will still uses this register to determine when to exit a
1212 * loop, so we need to initialize the counter to 0, set the increment
1213 * value to 1 and the maximum counter value to the 4095 (0xfff) which
1214 * is the maximum value allowed. This gives us a maximum of 4096
1215 * iterations for our loops, but hopefully our break instruction will
1216 * execute before some time before the 4096th iteration.
1217 */
1218 eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
1219 }
1220
1221 void evergreen_init_compute_state_functions(struct r600_context *rctx)
1222 {
1223 rctx->b.b.create_compute_state = evergreen_create_compute_state;
1224 rctx->b.b.delete_compute_state = evergreen_delete_compute_state;
1225 rctx->b.b.bind_compute_state = evergreen_bind_compute_state;
1226 // rctx->context.create_sampler_view = evergreen_compute_create_sampler_view;
1227 rctx->b.b.set_compute_resources = evergreen_set_compute_resources;
1228 rctx->b.b.set_global_binding = evergreen_set_global_binding;
1229 rctx->b.b.launch_grid = evergreen_launch_grid;
1230
1231 }
1232
1233 static void *r600_compute_global_transfer_map(struct pipe_context *ctx,
1234 struct pipe_resource *resource,
1235 unsigned level,
1236 unsigned usage,
1237 const struct pipe_box *box,
1238 struct pipe_transfer **ptransfer)
1239 {
1240 struct r600_context *rctx = (struct r600_context*)ctx;
1241 struct compute_memory_pool *pool = rctx->screen->global_pool;
1242 struct r600_resource_global* buffer =
1243 (struct r600_resource_global*)resource;
1244
1245 struct compute_memory_item *item = buffer->chunk;
1246 struct pipe_resource *dst = NULL;
1247 unsigned offset = box->x;
1248
1249 if (is_item_in_pool(item)) {
1250 compute_memory_demote_item(pool, item, ctx);
1251 }
1252 else {
1253 if (item->real_buffer == NULL) {
1254 item->real_buffer =
1255 r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4);
1256 }
1257 }
1258
1259 dst = (struct pipe_resource*)item->real_buffer;
1260
1261 if (usage & PIPE_TRANSFER_READ)
1262 buffer->chunk->status |= ITEM_MAPPED_FOR_READING;
1263
1264 COMPUTE_DBG(rctx->screen, "* r600_compute_global_transfer_map()\n"
1265 "level = %u, usage = %u, box(x = %u, y = %u, z = %u "
1266 "width = %u, height = %u, depth = %u)\n", level, usage,
1267 box->x, box->y, box->z, box->width, box->height,
1268 box->depth);
1269 COMPUTE_DBG(rctx->screen, "Buffer id = %"PRIi64" offset = "
1270 "%u (box.x)\n", item->id, box->x);
1271
1272
1273 assert(resource->target == PIPE_BUFFER);
1274 assert(resource->bind & PIPE_BIND_GLOBAL);
1275 assert(box->x >= 0);
1276 assert(box->y == 0);
1277 assert(box->z == 0);
1278
1279 ///TODO: do it better, mapping is not possible if the pool is too big
1280 return pipe_buffer_map_range(ctx, dst,
1281 offset, box->width, usage, ptransfer);
1282 }
1283
1284 static void r600_compute_global_transfer_unmap(struct pipe_context *ctx,
1285 struct pipe_transfer *transfer)
1286 {
1287 /* struct r600_resource_global are not real resources, they just map
1288 * to an offset within the compute memory pool. The function
1289 * r600_compute_global_transfer_map() maps the memory pool
1290 * resource rather than the struct r600_resource_global passed to
1291 * it as an argument and then initalizes ptransfer->resource with
1292 * the memory pool resource (via pipe_buffer_map_range).
1293 * When transfer_unmap is called it uses the memory pool's
1294 * vtable which calls r600_buffer_transfer_map() rather than
1295 * this function.
1296 */
1297 assert (!"This function should not be called");
1298 }
1299
1300 static void r600_compute_global_transfer_flush_region(struct pipe_context *ctx,
1301 struct pipe_transfer *transfer,
1302 const struct pipe_box *box)
1303 {
1304 assert(0 && "TODO");
1305 }
1306
1307 static void r600_compute_global_buffer_destroy(struct pipe_screen *screen,
1308 struct pipe_resource *res)
1309 {
1310 struct r600_resource_global* buffer = NULL;
1311 struct r600_screen* rscreen = NULL;
1312
1313 assert(res->target == PIPE_BUFFER);
1314 assert(res->bind & PIPE_BIND_GLOBAL);
1315
1316 buffer = (struct r600_resource_global*)res;
1317 rscreen = (struct r600_screen*)screen;
1318
1319 compute_memory_free(rscreen->global_pool, buffer->chunk->id);
1320
1321 buffer->chunk = NULL;
1322 free(res);
1323 }
1324
1325 static const struct u_resource_vtbl r600_global_buffer_vtbl =
1326 {
1327 u_default_resource_get_handle, /* get_handle */
1328 r600_compute_global_buffer_destroy, /* resource_destroy */
1329 r600_compute_global_transfer_map, /* transfer_map */
1330 r600_compute_global_transfer_flush_region,/* transfer_flush_region */
1331 r600_compute_global_transfer_unmap, /* transfer_unmap */
1332 };
1333
1334 struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen,
1335 const struct pipe_resource *templ)
1336 {
1337 struct r600_resource_global* result = NULL;
1338 struct r600_screen* rscreen = NULL;
1339 int size_in_dw = 0;
1340
1341 assert(templ->target == PIPE_BUFFER);
1342 assert(templ->bind & PIPE_BIND_GLOBAL);
1343 assert(templ->array_size == 1 || templ->array_size == 0);
1344 assert(templ->depth0 == 1 || templ->depth0 == 0);
1345 assert(templ->height0 == 1 || templ->height0 == 0);
1346
1347 result = (struct r600_resource_global*)
1348 CALLOC(sizeof(struct r600_resource_global), 1);
1349 rscreen = (struct r600_screen*)screen;
1350
1351 COMPUTE_DBG(rscreen, "*** r600_compute_global_buffer_create\n");
1352 COMPUTE_DBG(rscreen, "width = %u array_size = %u\n", templ->width0,
1353 templ->array_size);
1354
1355 result->base.b.vtbl = &r600_global_buffer_vtbl;
1356 result->base.b.b = *templ;
1357 result->base.b.b.screen = screen;
1358 pipe_reference_init(&result->base.b.b.reference, 1);
1359
1360 size_in_dw = (templ->width0+3) / 4;
1361
1362 result->chunk = compute_memory_alloc(rscreen->global_pool, size_in_dw);
1363
1364 if (result->chunk == NULL)
1365 {
1366 free(result);
1367 return NULL;
1368 }
1369
1370 return &result->base.b.b;
1371 }