806bc278b08490b182d1371ea271e53d01a1e61d
[mesa.git] / src / gallium / drivers / r600 / r600_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jerome Glisse
25 * Corbin Simpson
26 */
27 #include "r600_pipe_common.h"
28 #include "r600_cs.h"
29 #include "r600_query.h"
30 #include "util/u_format.h"
31 #include "util/u_log.h"
32 #include "util/u_memory.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_surface.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38
39 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
40 struct r600_texture *rtex);
41 static enum radeon_surf_mode
42 r600_choose_tiling(struct r600_common_screen *rscreen,
43 const struct pipe_resource *templ);
44
45
46 bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
47 struct r600_texture *rdst,
48 unsigned dst_level, unsigned dstx,
49 unsigned dsty, unsigned dstz,
50 struct r600_texture *rsrc,
51 unsigned src_level,
52 const struct pipe_box *src_box)
53 {
54 if (!rctx->dma.cs)
55 return false;
56
57 if (rdst->surface.bpe != rsrc->surface.bpe)
58 return false;
59
60 /* MSAA: Blits don't exist in the real world. */
61 if (rsrc->resource.b.b.nr_samples > 1 ||
62 rdst->resource.b.b.nr_samples > 1)
63 return false;
64
65 /* Depth-stencil surfaces:
66 * When dst is linear, the DB->CB copy preserves HTILE.
67 * When dst is tiled, the 3D path must be used to update HTILE.
68 */
69 if (rsrc->is_depth || rdst->is_depth)
70 return false;
71
72 /* CMASK as:
73 * src: Both texture and SDMA paths need decompression. Use SDMA.
74 * dst: If overwriting the whole texture, discard CMASK and use
75 * SDMA. Otherwise, use the 3D path.
76 */
77 if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
78 /* The CMASK clear is only enabled for the first level. */
79 assert(dst_level == 0);
80 if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
81 dstx, dsty, dstz, src_box->width,
82 src_box->height, src_box->depth))
83 return false;
84
85 r600_texture_discard_cmask(rctx->screen, rdst);
86 }
87
88 /* All requirements are met. Prepare textures for SDMA. */
89 if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
90 rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
91
92 assert(!(rsrc->dirty_level_mask & (1 << src_level)));
93 assert(!(rdst->dirty_level_mask & (1 << dst_level)));
94
95 return true;
96 }
97
98 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
99 static void r600_copy_region_with_blit(struct pipe_context *pipe,
100 struct pipe_resource *dst,
101 unsigned dst_level,
102 unsigned dstx, unsigned dsty, unsigned dstz,
103 struct pipe_resource *src,
104 unsigned src_level,
105 const struct pipe_box *src_box)
106 {
107 struct pipe_blit_info blit;
108
109 memset(&blit, 0, sizeof(blit));
110 blit.src.resource = src;
111 blit.src.format = src->format;
112 blit.src.level = src_level;
113 blit.src.box = *src_box;
114 blit.dst.resource = dst;
115 blit.dst.format = dst->format;
116 blit.dst.level = dst_level;
117 blit.dst.box.x = dstx;
118 blit.dst.box.y = dsty;
119 blit.dst.box.z = dstz;
120 blit.dst.box.width = src_box->width;
121 blit.dst.box.height = src_box->height;
122 blit.dst.box.depth = src_box->depth;
123 blit.mask = util_format_get_mask(src->format) &
124 util_format_get_mask(dst->format);
125 blit.filter = PIPE_TEX_FILTER_NEAREST;
126
127 if (blit.mask) {
128 pipe->blit(pipe, &blit);
129 }
130 }
131
132 /* Copy from a full GPU texture to a transfer's staging one. */
133 static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
134 {
135 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
136 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
137 struct pipe_resource *dst = &rtransfer->staging->b.b;
138 struct pipe_resource *src = transfer->resource;
139
140 if (src->nr_samples > 1) {
141 r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
142 src, transfer->level, &transfer->box);
143 return;
144 }
145
146 rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
147 &transfer->box);
148 }
149
150 /* Copy from a transfer's staging texture to a full GPU one. */
151 static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
152 {
153 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
154 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
155 struct pipe_resource *dst = transfer->resource;
156 struct pipe_resource *src = &rtransfer->staging->b.b;
157 struct pipe_box sbox;
158
159 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
160
161 if (dst->nr_samples > 1) {
162 r600_copy_region_with_blit(ctx, dst, transfer->level,
163 transfer->box.x, transfer->box.y, transfer->box.z,
164 src, 0, &sbox);
165 return;
166 }
167
168 rctx->dma_copy(ctx, dst, transfer->level,
169 transfer->box.x, transfer->box.y, transfer->box.z,
170 src, 0, &sbox);
171 }
172
173 static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
174 struct r600_texture *rtex, unsigned level,
175 const struct pipe_box *box,
176 unsigned *stride,
177 unsigned *layer_stride)
178 {
179 *stride = rtex->surface.u.legacy.level[level].nblk_x *
180 rtex->surface.bpe;
181 assert((uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
182 *layer_stride = (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4;
183
184 if (!box)
185 return rtex->surface.u.legacy.level[level].offset;
186
187 /* Each texture is an array of mipmap levels. Each level is
188 * an array of slices. */
189 return rtex->surface.u.legacy.level[level].offset +
190 box->z * (uint64_t)rtex->surface.u.legacy.level[level].slice_size_dw * 4 +
191 (box->y / rtex->surface.blk_h *
192 rtex->surface.u.legacy.level[level].nblk_x +
193 box->x / rtex->surface.blk_w) * rtex->surface.bpe;
194 }
195
196 static int r600_init_surface(struct r600_common_screen *rscreen,
197 struct radeon_surf *surface,
198 const struct pipe_resource *ptex,
199 enum radeon_surf_mode array_mode,
200 unsigned pitch_in_bytes_override,
201 unsigned offset,
202 bool is_imported,
203 bool is_scanout,
204 bool is_flushed_depth)
205 {
206 const struct util_format_description *desc =
207 util_format_description(ptex->format);
208 bool is_depth, is_stencil;
209 int r;
210 unsigned i, bpe, flags = 0;
211
212 is_depth = util_format_has_depth(desc);
213 is_stencil = util_format_has_stencil(desc);
214
215 if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
216 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
217 bpe = 4; /* stencil is allocated separately on evergreen */
218 } else {
219 bpe = util_format_get_blocksize(ptex->format);
220 assert(util_is_power_of_two(bpe));
221 }
222
223 if (!is_flushed_depth && is_depth) {
224 flags |= RADEON_SURF_ZBUFFER;
225
226 if (is_stencil)
227 flags |= RADEON_SURF_SBUFFER;
228 }
229
230 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
231 /* This should catch bugs in gallium users setting incorrect flags. */
232 assert(ptex->nr_samples <= 1 &&
233 ptex->array_size == 1 &&
234 ptex->depth0 == 1 &&
235 ptex->last_level == 0 &&
236 !(flags & RADEON_SURF_Z_OR_SBUFFER));
237
238 flags |= RADEON_SURF_SCANOUT;
239 }
240
241 if (ptex->bind & PIPE_BIND_SHARED)
242 flags |= RADEON_SURF_SHAREABLE;
243 if (is_imported)
244 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
245 if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
246 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
247
248 r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
249 array_mode, surface);
250 if (r) {
251 return r;
252 }
253
254 if (pitch_in_bytes_override &&
255 pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
256 /* old ddx on evergreen over estimate alignment for 1d, only 1 level
257 * for those
258 */
259 surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
260 surface->u.legacy.level[0].slice_size_dw =
261 ((uint64_t)pitch_in_bytes_override * surface->u.legacy.level[0].nblk_y) / 4;
262 }
263
264 if (offset) {
265 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
266 surface->u.legacy.level[i].offset += offset;
267 }
268
269 return 0;
270 }
271
272 static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
273 struct r600_texture *rtex,
274 struct radeon_bo_metadata *metadata)
275 {
276 struct radeon_surf *surface = &rtex->surface;
277
278 memset(metadata, 0, sizeof(*metadata));
279
280 metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
281 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
282 metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
283 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
284 metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
285 metadata->u.legacy.bankw = surface->u.legacy.bankw;
286 metadata->u.legacy.bankh = surface->u.legacy.bankh;
287 metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
288 metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
289 metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
290 metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
291 metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
292 }
293
294 static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
295 struct radeon_surf *surf,
296 struct radeon_bo_metadata *metadata,
297 enum radeon_surf_mode *array_mode,
298 bool *is_scanout)
299 {
300 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
301 surf->u.legacy.bankw = metadata->u.legacy.bankw;
302 surf->u.legacy.bankh = metadata->u.legacy.bankh;
303 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
304 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
305 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
306
307 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
308 *array_mode = RADEON_SURF_MODE_2D;
309 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
310 *array_mode = RADEON_SURF_MODE_1D;
311 else
312 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
313
314 *is_scanout = metadata->u.legacy.scanout;
315 }
316
317 static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
318 struct r600_texture *rtex)
319 {
320 struct r600_common_screen *rscreen = rctx->screen;
321 struct pipe_context *ctx = &rctx->b;
322
323 if (ctx == rscreen->aux_context)
324 mtx_lock(&rscreen->aux_context_lock);
325
326 ctx->flush_resource(ctx, &rtex->resource.b.b);
327 ctx->flush(ctx, NULL, 0);
328
329 if (ctx == rscreen->aux_context)
330 mtx_unlock(&rscreen->aux_context_lock);
331 }
332
333 static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
334 struct r600_texture *rtex)
335 {
336 if (!rtex->cmask.size)
337 return;
338
339 assert(rtex->resource.b.b.nr_samples <= 1);
340
341 /* Disable CMASK. */
342 memset(&rtex->cmask, 0, sizeof(rtex->cmask));
343 rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
344 rtex->dirty_level_mask = 0;
345
346 rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
347
348 if (rtex->cmask_buffer != &rtex->resource)
349 r600_resource_reference(&rtex->cmask_buffer, NULL);
350
351 /* Notify all contexts about the change. */
352 p_atomic_inc(&rscreen->dirty_tex_counter);
353 p_atomic_inc(&rscreen->compressed_colortex_counter);
354 }
355
356 static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
357 struct r600_texture *rtex,
358 unsigned new_bind_flag,
359 bool invalidate_storage)
360 {
361 struct pipe_screen *screen = rctx->b.screen;
362 struct r600_texture *new_tex;
363 struct pipe_resource templ = rtex->resource.b.b;
364 unsigned i;
365
366 templ.bind |= new_bind_flag;
367
368 /* r600g doesn't react to dirty_tex_descriptor_counter */
369 if (rctx->chip_class < SI)
370 return;
371
372 if (rtex->resource.b.is_shared)
373 return;
374
375 if (new_bind_flag == PIPE_BIND_LINEAR) {
376 if (rtex->surface.is_linear)
377 return;
378
379 /* This fails with MSAA, depth, and compressed textures. */
380 if (r600_choose_tiling(rctx->screen, &templ) !=
381 RADEON_SURF_MODE_LINEAR_ALIGNED)
382 return;
383 }
384
385 new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
386 if (!new_tex)
387 return;
388
389 /* Copy the pixels to the new texture. */
390 if (!invalidate_storage) {
391 for (i = 0; i <= templ.last_level; i++) {
392 struct pipe_box box;
393
394 u_box_3d(0, 0, 0,
395 u_minify(templ.width0, i), u_minify(templ.height0, i),
396 util_num_layers(&templ, i), &box);
397
398 rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
399 &rtex->resource.b.b, i, &box);
400 }
401 }
402
403 if (new_bind_flag == PIPE_BIND_LINEAR) {
404 r600_texture_discard_cmask(rctx->screen, rtex);
405 }
406
407 /* Replace the structure fields of rtex. */
408 rtex->resource.b.b.bind = templ.bind;
409 pb_reference(&rtex->resource.buf, new_tex->resource.buf);
410 rtex->resource.gpu_address = new_tex->resource.gpu_address;
411 rtex->resource.vram_usage = new_tex->resource.vram_usage;
412 rtex->resource.gart_usage = new_tex->resource.gart_usage;
413 rtex->resource.bo_size = new_tex->resource.bo_size;
414 rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
415 rtex->resource.domains = new_tex->resource.domains;
416 rtex->resource.flags = new_tex->resource.flags;
417 rtex->size = new_tex->size;
418 rtex->db_render_format = new_tex->db_render_format;
419 rtex->db_compatible = new_tex->db_compatible;
420 rtex->can_sample_z = new_tex->can_sample_z;
421 rtex->can_sample_s = new_tex->can_sample_s;
422 rtex->surface = new_tex->surface;
423 rtex->fmask = new_tex->fmask;
424 rtex->cmask = new_tex->cmask;
425 rtex->cb_color_info = new_tex->cb_color_info;
426 rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
427 rtex->htile_offset = new_tex->htile_offset;
428 rtex->depth_cleared = new_tex->depth_cleared;
429 rtex->stencil_cleared = new_tex->stencil_cleared;
430 rtex->non_disp_tiling = new_tex->non_disp_tiling;
431 rtex->framebuffers_bound = new_tex->framebuffers_bound;
432
433 if (new_bind_flag == PIPE_BIND_LINEAR) {
434 assert(!rtex->htile_offset);
435 assert(!rtex->cmask.size);
436 assert(!rtex->fmask.size);
437 assert(!rtex->is_depth);
438 }
439
440 r600_texture_reference(&new_tex, NULL);
441
442 p_atomic_inc(&rctx->screen->dirty_tex_counter);
443 }
444
445 static boolean r600_texture_get_handle(struct pipe_screen* screen,
446 struct pipe_context *ctx,
447 struct pipe_resource *resource,
448 struct winsys_handle *whandle,
449 unsigned usage)
450 {
451 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
452 struct r600_common_context *rctx;
453 struct r600_resource *res = (struct r600_resource*)resource;
454 struct r600_texture *rtex = (struct r600_texture*)resource;
455 struct radeon_bo_metadata metadata;
456 bool update_metadata = false;
457 unsigned stride, offset, slice_size;
458
459 ctx = threaded_context_unwrap_sync(ctx);
460 rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
461
462 if (resource->target != PIPE_BUFFER) {
463 /* This is not supported now, but it might be required for OpenCL
464 * interop in the future.
465 */
466 if (resource->nr_samples > 1 || rtex->is_depth)
467 return false;
468
469 /* Move a suballocated texture into a non-suballocated allocation. */
470 if (rscreen->ws->buffer_is_suballocated(res->buf) ||
471 rtex->surface.tile_swizzle) {
472 assert(!res->b.is_shared);
473 r600_reallocate_texture_inplace(rctx, rtex,
474 PIPE_BIND_SHARED, false);
475 rctx->b.flush(&rctx->b, NULL, 0);
476 assert(res->b.b.bind & PIPE_BIND_SHARED);
477 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
478 assert(rtex->surface.tile_swizzle == 0);
479 }
480
481 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
482 rtex->cmask.size) {
483 /* Eliminate fast clear (CMASK) */
484 r600_eliminate_fast_color_clear(rctx, rtex);
485
486 /* Disable CMASK if flush_resource isn't going
487 * to be called.
488 */
489 if (rtex->cmask.size)
490 r600_texture_discard_cmask(rscreen, rtex);
491 }
492
493 /* Set metadata. */
494 if (!res->b.is_shared || update_metadata) {
495 r600_texture_init_metadata(rscreen, rtex, &metadata);
496 if (rscreen->query_opaque_metadata)
497 rscreen->query_opaque_metadata(rscreen, rtex,
498 &metadata);
499
500 rscreen->ws->buffer_set_metadata(res->buf, &metadata);
501 }
502
503 offset = rtex->surface.u.legacy.level[0].offset;
504 stride = rtex->surface.u.legacy.level[0].nblk_x *
505 rtex->surface.bpe;
506 slice_size = (uint64_t)rtex->surface.u.legacy.level[0].slice_size_dw * 4;
507 } else {
508 /* Move a suballocated buffer into a non-suballocated allocation. */
509 if (rscreen->ws->buffer_is_suballocated(res->buf)) {
510 assert(!res->b.is_shared);
511
512 /* Allocate a new buffer with PIPE_BIND_SHARED. */
513 struct pipe_resource templ = res->b.b;
514 templ.bind |= PIPE_BIND_SHARED;
515
516 struct pipe_resource *newb =
517 screen->resource_create(screen, &templ);
518 if (!newb)
519 return false;
520
521 /* Copy the old buffer contents to the new one. */
522 struct pipe_box box;
523 u_box_1d(0, newb->width0, &box);
524 rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
525 &res->b.b, 0, &box);
526 /* Move the new buffer storage to the old pipe_resource. */
527 r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
528 pipe_resource_reference(&newb, NULL);
529
530 assert(res->b.b.bind & PIPE_BIND_SHARED);
531 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
532 }
533
534 /* Buffers */
535 offset = 0;
536 stride = 0;
537 slice_size = 0;
538 }
539
540 if (res->b.is_shared) {
541 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
542 * doesn't set it.
543 */
544 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
545 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
546 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
547 } else {
548 res->b.is_shared = true;
549 res->external_usage = usage;
550 }
551
552 return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
553 slice_size, whandle);
554 }
555
556 static void r600_texture_destroy(struct pipe_screen *screen,
557 struct pipe_resource *ptex)
558 {
559 struct r600_texture *rtex = (struct r600_texture*)ptex;
560 struct r600_resource *resource = &rtex->resource;
561
562 r600_texture_reference(&rtex->flushed_depth_texture, NULL);
563 pipe_resource_reference((struct pipe_resource**)&resource->immed_buffer, NULL);
564
565 if (rtex->cmask_buffer != &rtex->resource) {
566 r600_resource_reference(&rtex->cmask_buffer, NULL);
567 }
568 pb_reference(&resource->buf, NULL);
569 FREE(rtex);
570 }
571
572 static const struct u_resource_vtbl r600_texture_vtbl;
573
574 /* The number of samples can be specified independently of the texture. */
575 void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
576 struct r600_texture *rtex,
577 unsigned nr_samples,
578 struct r600_fmask_info *out)
579 {
580 /* FMASK is allocated like an ordinary texture. */
581 struct pipe_resource templ = rtex->resource.b.b;
582 struct radeon_surf fmask = {};
583 unsigned flags, bpe;
584
585 memset(out, 0, sizeof(*out));
586
587 templ.nr_samples = 1;
588 flags = rtex->surface.flags | RADEON_SURF_FMASK;
589
590 /* Use the same parameters and tile mode. */
591 fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
592 fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
593 fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
594 fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
595
596 if (nr_samples <= 4)
597 fmask.u.legacy.bankh = 4;
598
599 switch (nr_samples) {
600 case 2:
601 case 4:
602 bpe = 1;
603 break;
604 case 8:
605 bpe = 4;
606 break;
607 default:
608 R600_ERR("Invalid sample count for FMASK allocation.\n");
609 return;
610 }
611
612 /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
613 * This can be fixed by writing a separate FMASK allocator specifically
614 * for R600-R700 asics. */
615 if (rscreen->chip_class <= R700) {
616 bpe *= 2;
617 }
618
619 if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
620 RADEON_SURF_MODE_2D, &fmask)) {
621 R600_ERR("Got error in surface_init while allocating FMASK.\n");
622 return;
623 }
624
625 assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
626
627 out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
628 if (out->slice_tile_max)
629 out->slice_tile_max -= 1;
630
631 out->tile_mode_index = fmask.u.legacy.tiling_index[0];
632 out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
633 out->bank_height = fmask.u.legacy.bankh;
634 out->tile_swizzle = fmask.tile_swizzle;
635 out->alignment = MAX2(256, fmask.surf_alignment);
636 out->size = fmask.surf_size;
637 }
638
639 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
640 struct r600_texture *rtex)
641 {
642 r600_texture_get_fmask_info(rscreen, rtex,
643 rtex->resource.b.b.nr_samples, &rtex->fmask);
644
645 rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
646 rtex->size = rtex->fmask.offset + rtex->fmask.size;
647 }
648
649 void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
650 struct r600_texture *rtex,
651 struct r600_cmask_info *out)
652 {
653 unsigned cmask_tile_width = 8;
654 unsigned cmask_tile_height = 8;
655 unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
656 unsigned element_bits = 4;
657 unsigned cmask_cache_bits = 1024;
658 unsigned num_pipes = rscreen->info.num_tile_pipes;
659 unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
660
661 unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
662 unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
663 unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
664 unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
665 unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
666
667 unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
668 unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
669
670 unsigned base_align = num_pipes * pipe_interleave_bytes;
671 unsigned slice_bytes =
672 ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
673
674 assert(macro_tile_width % 128 == 0);
675 assert(macro_tile_height % 128 == 0);
676
677 out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
678 out->alignment = MAX2(256, base_align);
679 out->size = util_num_layers(&rtex->resource.b.b, 0) *
680 align(slice_bytes, base_align);
681 }
682
683 static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
684 struct r600_texture *rtex)
685 {
686 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
687
688 rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
689 rtex->size = rtex->cmask.offset + rtex->cmask.size;
690
691 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
692 }
693
694 static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
695 struct r600_texture *rtex)
696 {
697 if (rtex->cmask_buffer)
698 return;
699
700 assert(rtex->cmask.size == 0);
701
702 r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
703
704 rtex->cmask_buffer = (struct r600_resource *)
705 r600_aligned_buffer_create(&rscreen->b,
706 R600_RESOURCE_FLAG_UNMAPPABLE,
707 PIPE_USAGE_DEFAULT,
708 rtex->cmask.size,
709 rtex->cmask.alignment);
710 if (rtex->cmask_buffer == NULL) {
711 rtex->cmask.size = 0;
712 return;
713 }
714
715 /* update colorbuffer state bits */
716 rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
717
718 rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
719
720 p_atomic_inc(&rscreen->compressed_colortex_counter);
721 }
722
723 void eg_resource_alloc_immed(struct r600_common_screen *rscreen,
724 struct r600_resource *res,
725 unsigned immed_size)
726 {
727 res->immed_buffer = (struct r600_resource *)
728 pipe_buffer_create(&rscreen->b, PIPE_BIND_CUSTOM,
729 PIPE_USAGE_DEFAULT, immed_size);
730 }
731
732 static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
733 struct r600_texture *rtex)
734 {
735 unsigned cl_width, cl_height, width, height;
736 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
737 unsigned num_pipes = rscreen->info.num_tile_pipes;
738
739 rtex->surface.htile_size = 0;
740
741 if (rscreen->chip_class <= EVERGREEN &&
742 rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
743 return;
744
745 /* HW bug on R6xx. */
746 if (rscreen->chip_class == R600 &&
747 (rtex->resource.b.b.width0 > 7680 ||
748 rtex->resource.b.b.height0 > 7680))
749 return;
750
751 switch (num_pipes) {
752 case 1:
753 cl_width = 32;
754 cl_height = 16;
755 break;
756 case 2:
757 cl_width = 32;
758 cl_height = 32;
759 break;
760 case 4:
761 cl_width = 64;
762 cl_height = 32;
763 break;
764 case 8:
765 cl_width = 64;
766 cl_height = 64;
767 break;
768 case 16:
769 cl_width = 128;
770 cl_height = 64;
771 break;
772 default:
773 assert(0);
774 return;
775 }
776
777 width = align(rtex->resource.b.b.width0, cl_width * 8);
778 height = align(rtex->resource.b.b.height0, cl_height * 8);
779
780 slice_elements = (width * height) / (8 * 8);
781 slice_bytes = slice_elements * 4;
782
783 pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
784 base_align = num_pipes * pipe_interleave_bytes;
785
786 rtex->surface.htile_alignment = base_align;
787 rtex->surface.htile_size =
788 util_num_layers(&rtex->resource.b.b, 0) *
789 align(slice_bytes, base_align);
790 }
791
792 static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
793 struct r600_texture *rtex)
794 {
795 r600_texture_get_htile_size(rscreen, rtex);
796
797 if (!rtex->surface.htile_size)
798 return;
799
800 rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
801 rtex->size = rtex->htile_offset + rtex->surface.htile_size;
802 }
803
804 void r600_print_texture_info(struct r600_common_screen *rscreen,
805 struct r600_texture *rtex, struct u_log_context *log)
806 {
807 int i;
808
809 /* Common parameters. */
810 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
811 "blk_h=%u, array_size=%u, last_level=%u, "
812 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
813 rtex->resource.b.b.width0, rtex->resource.b.b.height0,
814 rtex->resource.b.b.depth0, rtex->surface.blk_w,
815 rtex->surface.blk_h,
816 rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
817 rtex->surface.bpe, rtex->resource.b.b.nr_samples,
818 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
819
820 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
821 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
822 rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
823 rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
824 rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
825 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
826
827 if (rtex->fmask.size)
828 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
829 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
830 rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
831 rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
832 rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
833
834 if (rtex->cmask.size)
835 u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
836 "slice_tile_max=%u\n",
837 rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
838 rtex->cmask.slice_tile_max);
839
840 if (rtex->htile_offset)
841 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u "
842 "alignment=%u\n",
843 rtex->htile_offset, rtex->surface.htile_size,
844 rtex->surface.htile_alignment);
845
846 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
847 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
848 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
849 "mode=%u, tiling_index = %u\n",
850 i, rtex->surface.u.legacy.level[i].offset,
851 (uint64_t)rtex->surface.u.legacy.level[i].slice_size_dw * 4,
852 u_minify(rtex->resource.b.b.width0, i),
853 u_minify(rtex->resource.b.b.height0, i),
854 u_minify(rtex->resource.b.b.depth0, i),
855 rtex->surface.u.legacy.level[i].nblk_x,
856 rtex->surface.u.legacy.level[i].nblk_y,
857 rtex->surface.u.legacy.level[i].mode,
858 rtex->surface.u.legacy.tiling_index[i]);
859
860 if (rtex->surface.has_stencil) {
861 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
862 rtex->surface.u.legacy.stencil_tile_split);
863 for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
864 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
865 "slice_size=%"PRIu64", npix_x=%u, "
866 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
867 "mode=%u, tiling_index = %u\n",
868 i, rtex->surface.u.legacy.stencil_level[i].offset,
869 (uint64_t)rtex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
870 u_minify(rtex->resource.b.b.width0, i),
871 u_minify(rtex->resource.b.b.height0, i),
872 u_minify(rtex->resource.b.b.depth0, i),
873 rtex->surface.u.legacy.stencil_level[i].nblk_x,
874 rtex->surface.u.legacy.stencil_level[i].nblk_y,
875 rtex->surface.u.legacy.stencil_level[i].mode,
876 rtex->surface.u.legacy.stencil_tiling_index[i]);
877 }
878 }
879 }
880
881 /* Common processing for r600_texture_create and r600_texture_from_handle */
882 static struct r600_texture *
883 r600_texture_create_object(struct pipe_screen *screen,
884 const struct pipe_resource *base,
885 struct pb_buffer *buf,
886 struct radeon_surf *surface)
887 {
888 struct r600_texture *rtex;
889 struct r600_resource *resource;
890 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
891
892 rtex = CALLOC_STRUCT(r600_texture);
893 if (!rtex)
894 return NULL;
895
896 resource = &rtex->resource;
897 resource->b.b = *base;
898 resource->b.b.next = NULL;
899 resource->b.vtbl = &r600_texture_vtbl;
900 pipe_reference_init(&resource->b.b.reference, 1);
901 resource->b.b.screen = screen;
902
903 /* don't include stencil-only formats which we don't support for rendering */
904 rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
905
906 rtex->surface = *surface;
907 rtex->size = rtex->surface.surf_size;
908 rtex->db_render_format = base->format;
909
910 /* Tiled depth textures utilize the non-displayable tile order.
911 * This must be done after r600_setup_surface.
912 * Applies to R600-Cayman. */
913 rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
914 /* Applies to GCN. */
915 rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
916
917 if (rtex->is_depth) {
918 if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
919 R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
920 rscreen->chip_class >= EVERGREEN) {
921 rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
922 rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
923 } else {
924 if (rtex->resource.b.b.nr_samples <= 1 &&
925 (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
926 rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
927 rtex->can_sample_z = true;
928 }
929
930 if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
931 R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
932 rtex->db_compatible = true;
933
934 if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
935 r600_texture_allocate_htile(rscreen, rtex);
936 }
937 } else {
938 if (base->nr_samples > 1) {
939 if (!buf) {
940 r600_texture_allocate_fmask(rscreen, rtex);
941 r600_texture_allocate_cmask(rscreen, rtex);
942 rtex->cmask_buffer = &rtex->resource;
943 }
944 if (!rtex->fmask.size || !rtex->cmask.size) {
945 FREE(rtex);
946 return NULL;
947 }
948 }
949 }
950
951 /* Now create the backing buffer. */
952 if (!buf) {
953 r600_init_resource_fields(rscreen, resource, rtex->size,
954 rtex->surface.surf_alignment);
955
956 if (!r600_alloc_resource(rscreen, resource)) {
957 FREE(rtex);
958 return NULL;
959 }
960 } else {
961 resource->buf = buf;
962 resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
963 resource->bo_size = buf->size;
964 resource->bo_alignment = buf->alignment;
965 resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
966 if (resource->domains & RADEON_DOMAIN_VRAM)
967 resource->vram_usage = buf->size;
968 else if (resource->domains & RADEON_DOMAIN_GTT)
969 resource->gart_usage = buf->size;
970 }
971
972 if (rtex->cmask.size) {
973 /* Initialize the cmask to 0xCC (= compressed state). */
974 r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
975 rtex->cmask.offset, rtex->cmask.size,
976 0xCCCCCCCC);
977 }
978 if (rtex->htile_offset) {
979 uint32_t clear_value = 0;
980
981 r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
982 rtex->htile_offset,
983 rtex->surface.htile_size,
984 clear_value);
985 }
986
987 /* Initialize the CMASK base register value. */
988 rtex->cmask.base_address_reg =
989 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
990
991 if (rscreen->debug_flags & DBG_VM) {
992 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
993 rtex->resource.gpu_address,
994 rtex->resource.gpu_address + rtex->resource.buf->size,
995 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
996 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
997 }
998
999 if (rscreen->debug_flags & DBG_TEX) {
1000 puts("Texture:");
1001 struct u_log_context log;
1002 u_log_context_init(&log);
1003 r600_print_texture_info(rscreen, rtex, &log);
1004 u_log_new_page_print(&log, stdout);
1005 fflush(stdout);
1006 u_log_context_destroy(&log);
1007 }
1008
1009 return rtex;
1010 }
1011
1012 static enum radeon_surf_mode
1013 r600_choose_tiling(struct r600_common_screen *rscreen,
1014 const struct pipe_resource *templ)
1015 {
1016 const struct util_format_description *desc = util_format_description(templ->format);
1017 bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
1018 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1019 !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
1020
1021 /* MSAA resources must be 2D tiled. */
1022 if (templ->nr_samples > 1)
1023 return RADEON_SURF_MODE_2D;
1024
1025 /* Transfer resources should be linear. */
1026 if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
1027 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1028
1029 /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
1030 if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
1031 (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
1032 (templ->target == PIPE_TEXTURE_2D ||
1033 templ->target == PIPE_TEXTURE_3D))
1034 force_tiling = true;
1035
1036 /* Handle common candidates for the linear mode.
1037 * Compressed textures and DB surfaces must always be tiled.
1038 */
1039 if (!force_tiling &&
1040 !is_depth_stencil &&
1041 !util_format_is_compressed(templ->format)) {
1042 if (rscreen->debug_flags & DBG_NO_TILING)
1043 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1044
1045 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
1046 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1047 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1048
1049 if (templ->bind & PIPE_BIND_LINEAR)
1050 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1051
1052 /* 1D textures should be linear - fixes image operations on 1d */
1053 if (templ->target == PIPE_TEXTURE_1D ||
1054 templ->target == PIPE_TEXTURE_1D_ARRAY)
1055 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1056
1057 /* Textures likely to be mapped often. */
1058 if (templ->usage == PIPE_USAGE_STAGING ||
1059 templ->usage == PIPE_USAGE_STREAM)
1060 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1061 }
1062
1063 /* Make small textures 1D tiled. */
1064 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1065 (rscreen->debug_flags & DBG_NO_2D_TILING))
1066 return RADEON_SURF_MODE_1D;
1067
1068 /* The allocator will switch to 1D if needed. */
1069 return RADEON_SURF_MODE_2D;
1070 }
1071
1072 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
1073 const struct pipe_resource *templ)
1074 {
1075 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1076 struct radeon_surf surface = {0};
1077 bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1078 int r;
1079
1080 r = r600_init_surface(rscreen, &surface, templ,
1081 r600_choose_tiling(rscreen, templ), 0, 0,
1082 false, false, is_flushed_depth);
1083 if (r) {
1084 return NULL;
1085 }
1086
1087 return (struct pipe_resource *)
1088 r600_texture_create_object(screen, templ, NULL, &surface);
1089 }
1090
1091 static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
1092 const struct pipe_resource *templ,
1093 struct winsys_handle *whandle,
1094 unsigned usage)
1095 {
1096 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1097 struct pb_buffer *buf = NULL;
1098 unsigned stride = 0, offset = 0;
1099 enum radeon_surf_mode array_mode;
1100 struct radeon_surf surface = {};
1101 int r;
1102 struct radeon_bo_metadata metadata = {};
1103 struct r600_texture *rtex;
1104 bool is_scanout;
1105
1106 /* Support only 2D textures without mipmaps */
1107 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1108 templ->depth0 != 1 || templ->last_level != 0)
1109 return NULL;
1110
1111 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
1112 if (!buf)
1113 return NULL;
1114
1115 rscreen->ws->buffer_get_metadata(buf, &metadata);
1116 r600_surface_import_metadata(rscreen, &surface, &metadata,
1117 &array_mode, &is_scanout);
1118
1119 r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
1120 offset, true, is_scanout, false);
1121 if (r) {
1122 return NULL;
1123 }
1124
1125 rtex = r600_texture_create_object(screen, templ, buf, &surface);
1126 if (!rtex)
1127 return NULL;
1128
1129 rtex->resource.b.is_shared = true;
1130 rtex->resource.external_usage = usage;
1131
1132 if (rscreen->apply_opaque_metadata)
1133 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1134
1135 assert(rtex->surface.tile_swizzle == 0);
1136 return &rtex->resource.b.b;
1137 }
1138
1139 bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
1140 struct pipe_resource *texture,
1141 struct r600_texture **staging)
1142 {
1143 struct r600_texture *rtex = (struct r600_texture*)texture;
1144 struct pipe_resource resource;
1145 struct r600_texture **flushed_depth_texture = staging ?
1146 staging : &rtex->flushed_depth_texture;
1147 enum pipe_format pipe_format = texture->format;
1148
1149 if (!staging) {
1150 if (rtex->flushed_depth_texture)
1151 return true; /* it's ready */
1152
1153 if (!rtex->can_sample_z && rtex->can_sample_s) {
1154 switch (pipe_format) {
1155 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1156 /* Save memory by not allocating the S plane. */
1157 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1158 break;
1159 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1160 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1161 /* Save memory bandwidth by not copying the
1162 * stencil part during flush.
1163 *
1164 * This potentially increases memory bandwidth
1165 * if an application uses both Z and S texturing
1166 * simultaneously (a flushed Z24S8 texture
1167 * would be stored compactly), but how often
1168 * does that really happen?
1169 */
1170 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1171 break;
1172 default:;
1173 }
1174 } else if (!rtex->can_sample_s && rtex->can_sample_z) {
1175 assert(util_format_has_stencil(util_format_description(pipe_format)));
1176
1177 /* DB->CB copies to an 8bpp surface don't work. */
1178 pipe_format = PIPE_FORMAT_X24S8_UINT;
1179 }
1180 }
1181
1182 memset(&resource, 0, sizeof(resource));
1183 resource.target = texture->target;
1184 resource.format = pipe_format;
1185 resource.width0 = texture->width0;
1186 resource.height0 = texture->height0;
1187 resource.depth0 = texture->depth0;
1188 resource.array_size = texture->array_size;
1189 resource.last_level = texture->last_level;
1190 resource.nr_samples = texture->nr_samples;
1191 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1192 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1193 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
1194
1195 if (staging)
1196 resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
1197
1198 *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1199 if (*flushed_depth_texture == NULL) {
1200 R600_ERR("failed to create temporary texture to hold flushed depth\n");
1201 return false;
1202 }
1203
1204 (*flushed_depth_texture)->non_disp_tiling = false;
1205 return true;
1206 }
1207
1208 /**
1209 * Initialize the pipe_resource descriptor to be of the same size as the box,
1210 * which is supposed to hold a subregion of the texture "orig" at the given
1211 * mipmap level.
1212 */
1213 static void r600_init_temp_resource_from_box(struct pipe_resource *res,
1214 struct pipe_resource *orig,
1215 const struct pipe_box *box,
1216 unsigned level, unsigned flags)
1217 {
1218 memset(res, 0, sizeof(*res));
1219 res->format = orig->format;
1220 res->width0 = box->width;
1221 res->height0 = box->height;
1222 res->depth0 = 1;
1223 res->array_size = 1;
1224 res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1225 res->flags = flags;
1226
1227 /* We must set the correct texture target and dimensions for a 3D box. */
1228 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1229 res->target = PIPE_TEXTURE_2D_ARRAY;
1230 res->array_size = box->depth;
1231 } else {
1232 res->target = PIPE_TEXTURE_2D;
1233 }
1234 }
1235
1236 static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
1237 struct r600_texture *rtex,
1238 unsigned transfer_usage,
1239 const struct pipe_box *box)
1240 {
1241 /* r600g doesn't react to dirty_tex_descriptor_counter */
1242 return rscreen->chip_class >= SI &&
1243 !rtex->resource.b.is_shared &&
1244 !(transfer_usage & PIPE_TRANSFER_READ) &&
1245 rtex->resource.b.b.last_level == 0 &&
1246 util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
1247 box->x, box->y, box->z,
1248 box->width, box->height,
1249 box->depth);
1250 }
1251
1252 static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
1253 struct r600_texture *rtex)
1254 {
1255 struct r600_common_screen *rscreen = rctx->screen;
1256
1257 /* There is no point in discarding depth and tiled buffers. */
1258 assert(!rtex->is_depth);
1259 assert(rtex->surface.is_linear);
1260
1261 /* Reallocate the buffer in the same pipe_resource. */
1262 r600_alloc_resource(rscreen, &rtex->resource);
1263
1264 /* Initialize the CMASK base address (needed even without CMASK). */
1265 rtex->cmask.base_address_reg =
1266 (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
1267
1268 p_atomic_inc(&rscreen->dirty_tex_counter);
1269
1270 rctx->num_alloc_tex_transfer_bytes += rtex->size;
1271 }
1272
1273 static void *r600_texture_transfer_map(struct pipe_context *ctx,
1274 struct pipe_resource *texture,
1275 unsigned level,
1276 unsigned usage,
1277 const struct pipe_box *box,
1278 struct pipe_transfer **ptransfer)
1279 {
1280 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1281 struct r600_texture *rtex = (struct r600_texture*)texture;
1282 struct r600_transfer *trans;
1283 struct r600_resource *buf;
1284 unsigned offset = 0;
1285 char *map;
1286 bool use_staging_texture = false;
1287
1288 assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
1289 assert(box->width && box->height && box->depth);
1290
1291 /* Depth textures use staging unconditionally. */
1292 if (!rtex->is_depth) {
1293 /* Degrade the tile mode if we get too many transfers on APUs.
1294 * On dGPUs, the staging texture is always faster.
1295 * Only count uploads that are at least 4x4 pixels large.
1296 */
1297 if (!rctx->screen->info.has_dedicated_vram &&
1298 level == 0 &&
1299 box->width >= 4 && box->height >= 4 &&
1300 p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
1301 bool can_invalidate =
1302 r600_can_invalidate_texture(rctx->screen, rtex,
1303 usage, box);
1304
1305 r600_reallocate_texture_inplace(rctx, rtex,
1306 PIPE_BIND_LINEAR,
1307 can_invalidate);
1308 }
1309
1310 /* Tiled textures need to be converted into a linear texture for CPU
1311 * access. The staging texture is always linear and is placed in GART.
1312 *
1313 * Reading from VRAM or GTT WC is slow, always use the staging
1314 * texture in this case.
1315 *
1316 * Use the staging texture for uploads if the underlying BO
1317 * is busy.
1318 */
1319 if (!rtex->surface.is_linear)
1320 use_staging_texture = true;
1321 else if (usage & PIPE_TRANSFER_READ)
1322 use_staging_texture =
1323 rtex->resource.domains & RADEON_DOMAIN_VRAM ||
1324 rtex->resource.flags & RADEON_FLAG_GTT_WC;
1325 /* Write & linear only: */
1326 else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
1327 RADEON_USAGE_READWRITE) ||
1328 !rctx->ws->buffer_wait(rtex->resource.buf, 0,
1329 RADEON_USAGE_READWRITE)) {
1330 /* It's busy. */
1331 if (r600_can_invalidate_texture(rctx->screen, rtex,
1332 usage, box))
1333 r600_texture_invalidate_storage(rctx, rtex);
1334 else
1335 use_staging_texture = true;
1336 }
1337 }
1338
1339 trans = CALLOC_STRUCT(r600_transfer);
1340 if (!trans)
1341 return NULL;
1342 pipe_resource_reference(&trans->b.b.resource, texture);
1343 trans->b.b.level = level;
1344 trans->b.b.usage = usage;
1345 trans->b.b.box = *box;
1346
1347 if (rtex->is_depth) {
1348 struct r600_texture *staging_depth;
1349
1350 if (rtex->resource.b.b.nr_samples > 1) {
1351 /* MSAA depth buffers need to be converted to single sample buffers.
1352 *
1353 * Mapping MSAA depth buffers can occur if ReadPixels is called
1354 * with a multisample GLX visual.
1355 *
1356 * First downsample the depth buffer to a temporary texture,
1357 * then decompress the temporary one to staging.
1358 *
1359 * Only the region being mapped is transfered.
1360 */
1361 struct pipe_resource resource;
1362
1363 r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
1364
1365 if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1366 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1367 FREE(trans);
1368 return NULL;
1369 }
1370
1371 if (usage & PIPE_TRANSFER_READ) {
1372 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1373 if (!temp) {
1374 R600_ERR("failed to create a temporary depth texture\n");
1375 FREE(trans);
1376 return NULL;
1377 }
1378
1379 r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1380 rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
1381 0, 0, 0, box->depth, 0, 0);
1382 pipe_resource_reference(&temp, NULL);
1383 }
1384
1385 /* Just get the strides. */
1386 r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
1387 &trans->b.b.stride,
1388 &trans->b.b.layer_stride);
1389 } else {
1390 /* XXX: only readback the rectangle which is being mapped? */
1391 /* XXX: when discard is true, no need to read back from depth texture */
1392 if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1393 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1394 FREE(trans);
1395 return NULL;
1396 }
1397
1398 rctx->blit_decompress_depth(ctx, rtex, staging_depth,
1399 level, level,
1400 box->z, box->z + box->depth - 1,
1401 0, 0);
1402
1403 offset = r600_texture_get_offset(rctx->screen, staging_depth,
1404 level, box,
1405 &trans->b.b.stride,
1406 &trans->b.b.layer_stride);
1407 }
1408
1409 trans->staging = (struct r600_resource*)staging_depth;
1410 buf = trans->staging;
1411 } else if (use_staging_texture) {
1412 struct pipe_resource resource;
1413 struct r600_texture *staging;
1414
1415 r600_init_temp_resource_from_box(&resource, texture, box, level,
1416 R600_RESOURCE_FLAG_TRANSFER);
1417 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1418 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1419
1420 /* Create the temporary texture. */
1421 staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1422 if (!staging) {
1423 R600_ERR("failed to create temporary texture to hold untiled copy\n");
1424 FREE(trans);
1425 return NULL;
1426 }
1427 trans->staging = &staging->resource;
1428
1429 /* Just get the strides. */
1430 r600_texture_get_offset(rctx->screen, staging, 0, NULL,
1431 &trans->b.b.stride,
1432 &trans->b.b.layer_stride);
1433
1434 if (usage & PIPE_TRANSFER_READ)
1435 r600_copy_to_staging_texture(ctx, trans);
1436 else
1437 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1438
1439 buf = trans->staging;
1440 } else {
1441 /* the resource is mapped directly */
1442 offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
1443 &trans->b.b.stride,
1444 &trans->b.b.layer_stride);
1445 buf = &rtex->resource;
1446 }
1447
1448 if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
1449 r600_resource_reference(&trans->staging, NULL);
1450 FREE(trans);
1451 return NULL;
1452 }
1453
1454 *ptransfer = &trans->b.b;
1455 return map + offset;
1456 }
1457
1458 static void r600_texture_transfer_unmap(struct pipe_context *ctx,
1459 struct pipe_transfer* transfer)
1460 {
1461 struct r600_common_context *rctx = (struct r600_common_context*)ctx;
1462 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1463 struct pipe_resource *texture = transfer->resource;
1464 struct r600_texture *rtex = (struct r600_texture*)texture;
1465
1466 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1467 if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
1468 ctx->resource_copy_region(ctx, texture, transfer->level,
1469 transfer->box.x, transfer->box.y, transfer->box.z,
1470 &rtransfer->staging->b.b, transfer->level,
1471 &transfer->box);
1472 } else {
1473 r600_copy_from_staging_texture(ctx, rtransfer);
1474 }
1475 }
1476
1477 if (rtransfer->staging) {
1478 rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1479 r600_resource_reference(&rtransfer->staging, NULL);
1480 }
1481
1482 /* Heuristic for {upload, draw, upload, draw, ..}:
1483 *
1484 * Flush the gfx IB if we've allocated too much texture storage.
1485 *
1486 * The idea is that we don't want to build IBs that use too much
1487 * memory and put pressure on the kernel memory manager and we also
1488 * want to make temporary and invalidated buffers go idle ASAP to
1489 * decrease the total memory usage or make them reusable. The memory
1490 * usage will be slightly higher than given here because of the buffer
1491 * cache in the winsys.
1492 *
1493 * The result is that the kernel memory manager is never a bottleneck.
1494 */
1495 if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
1496 rctx->gfx.flush(rctx, PIPE_FLUSH_ASYNC, NULL);
1497 rctx->num_alloc_tex_transfer_bytes = 0;
1498 }
1499
1500 pipe_resource_reference(&transfer->resource, NULL);
1501 FREE(transfer);
1502 }
1503
1504 static const struct u_resource_vtbl r600_texture_vtbl =
1505 {
1506 NULL, /* get_handle */
1507 r600_texture_destroy, /* resource_destroy */
1508 r600_texture_transfer_map, /* transfer_map */
1509 u_default_transfer_flush_region, /* transfer_flush_region */
1510 r600_texture_transfer_unmap, /* transfer_unmap */
1511 };
1512
1513 struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
1514 struct pipe_resource *texture,
1515 const struct pipe_surface *templ,
1516 unsigned width0, unsigned height0,
1517 unsigned width, unsigned height)
1518 {
1519 struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
1520
1521 if (!surface)
1522 return NULL;
1523
1524 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1525 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1526
1527 pipe_reference_init(&surface->base.reference, 1);
1528 pipe_resource_reference(&surface->base.texture, texture);
1529 surface->base.context = pipe;
1530 surface->base.format = templ->format;
1531 surface->base.width = width;
1532 surface->base.height = height;
1533 surface->base.u = templ->u;
1534
1535 surface->width0 = width0;
1536 surface->height0 = height0;
1537
1538 return &surface->base;
1539 }
1540
1541 static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
1542 struct pipe_resource *tex,
1543 const struct pipe_surface *templ)
1544 {
1545 unsigned level = templ->u.tex.level;
1546 unsigned width = u_minify(tex->width0, level);
1547 unsigned height = u_minify(tex->height0, level);
1548 unsigned width0 = tex->width0;
1549 unsigned height0 = tex->height0;
1550
1551 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
1552 const struct util_format_description *tex_desc
1553 = util_format_description(tex->format);
1554 const struct util_format_description *templ_desc
1555 = util_format_description(templ->format);
1556
1557 assert(tex_desc->block.bits == templ_desc->block.bits);
1558
1559 /* Adjust size of surface if and only if the block width or
1560 * height is changed. */
1561 if (tex_desc->block.width != templ_desc->block.width ||
1562 tex_desc->block.height != templ_desc->block.height) {
1563 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
1564 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
1565
1566 width = nblks_x * templ_desc->block.width;
1567 height = nblks_y * templ_desc->block.height;
1568
1569 width0 = util_format_get_nblocksx(tex->format, width0);
1570 height0 = util_format_get_nblocksy(tex->format, height0);
1571 }
1572 }
1573
1574 return r600_create_surface_custom(pipe, tex, templ,
1575 width0, height0,
1576 width, height);
1577 }
1578
1579 static void r600_surface_destroy(struct pipe_context *pipe,
1580 struct pipe_surface *surface)
1581 {
1582 struct r600_surface *surf = (struct r600_surface*)surface;
1583 r600_resource_reference(&surf->cb_buffer_fmask, NULL);
1584 r600_resource_reference(&surf->cb_buffer_cmask, NULL);
1585 pipe_resource_reference(&surface->texture, NULL);
1586 FREE(surface);
1587 }
1588
1589 static void r600_clear_texture(struct pipe_context *pipe,
1590 struct pipe_resource *tex,
1591 unsigned level,
1592 const struct pipe_box *box,
1593 const void *data)
1594 {
1595 struct pipe_screen *screen = pipe->screen;
1596 struct r600_texture *rtex = (struct r600_texture*)tex;
1597 struct pipe_surface tmpl = {{0}};
1598 struct pipe_surface *sf;
1599 const struct util_format_description *desc =
1600 util_format_description(tex->format);
1601
1602 tmpl.format = tex->format;
1603 tmpl.u.tex.first_layer = box->z;
1604 tmpl.u.tex.last_layer = box->z + box->depth - 1;
1605 tmpl.u.tex.level = level;
1606 sf = pipe->create_surface(pipe, tex, &tmpl);
1607 if (!sf)
1608 return;
1609
1610 if (rtex->is_depth) {
1611 unsigned clear;
1612 float depth;
1613 uint8_t stencil = 0;
1614
1615 /* Depth is always present. */
1616 clear = PIPE_CLEAR_DEPTH;
1617 desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
1618
1619 if (rtex->surface.has_stencil) {
1620 clear |= PIPE_CLEAR_STENCIL;
1621 desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
1622 }
1623
1624 pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
1625 box->x, box->y,
1626 box->width, box->height, false);
1627 } else {
1628 union pipe_color_union color;
1629
1630 /* pipe_color_union requires the full vec4 representation. */
1631 if (util_format_is_pure_uint(tex->format))
1632 desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
1633 else if (util_format_is_pure_sint(tex->format))
1634 desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
1635 else
1636 desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
1637
1638 if (screen->is_format_supported(screen, tex->format,
1639 tex->target, 0,
1640 PIPE_BIND_RENDER_TARGET)) {
1641 pipe->clear_render_target(pipe, sf, &color,
1642 box->x, box->y,
1643 box->width, box->height, false);
1644 } else {
1645 /* Software fallback - just for R9G9B9E5_FLOAT */
1646 util_clear_render_target(pipe, sf, &color,
1647 box->x, box->y,
1648 box->width, box->height);
1649 }
1650 }
1651 pipe_surface_reference(&sf, NULL);
1652 }
1653
1654 unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
1655 {
1656 const struct util_format_description *desc = util_format_description(format);
1657
1658 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
1659
1660 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
1661 return V_0280A0_SWAP_STD;
1662
1663 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1664 return ~0U;
1665
1666 switch (desc->nr_channels) {
1667 case 1:
1668 if (HAS_SWIZZLE(0,X))
1669 return V_0280A0_SWAP_STD; /* X___ */
1670 else if (HAS_SWIZZLE(3,X))
1671 return V_0280A0_SWAP_ALT_REV; /* ___X */
1672 break;
1673 case 2:
1674 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
1675 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
1676 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
1677 return V_0280A0_SWAP_STD; /* XY__ */
1678 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
1679 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
1680 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
1681 /* YX__ */
1682 return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
1683 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
1684 return V_0280A0_SWAP_ALT; /* X__Y */
1685 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
1686 return V_0280A0_SWAP_ALT_REV; /* Y__X */
1687 break;
1688 case 3:
1689 if (HAS_SWIZZLE(0,X))
1690 return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
1691 else if (HAS_SWIZZLE(0,Z))
1692 return V_0280A0_SWAP_STD_REV; /* ZYX */
1693 break;
1694 case 4:
1695 /* check the middle channels, the 1st and 4th channel can be NONE */
1696 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
1697 return V_0280A0_SWAP_STD; /* XYZW */
1698 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
1699 return V_0280A0_SWAP_STD_REV; /* WZYX */
1700 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
1701 return V_0280A0_SWAP_ALT; /* ZYXW */
1702 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
1703 /* YZWX */
1704 if (desc->is_array)
1705 return V_0280A0_SWAP_ALT_REV;
1706 else
1707 return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
1708 }
1709 break;
1710 }
1711 return ~0U;
1712 }
1713
1714 /* FAST COLOR CLEAR */
1715
1716 static void evergreen_set_clear_color(struct r600_texture *rtex,
1717 enum pipe_format surface_format,
1718 const union pipe_color_union *color)
1719 {
1720 union util_color uc;
1721
1722 memset(&uc, 0, sizeof(uc));
1723
1724 if (rtex->surface.bpe == 16) {
1725 /* DCC fast clear only:
1726 * CLEAR_WORD0 = R = G = B
1727 * CLEAR_WORD1 = A
1728 */
1729 assert(color->ui[0] == color->ui[1] &&
1730 color->ui[0] == color->ui[2]);
1731 uc.ui[0] = color->ui[0];
1732 uc.ui[1] = color->ui[3];
1733 } else if (util_format_is_pure_uint(surface_format)) {
1734 util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
1735 } else if (util_format_is_pure_sint(surface_format)) {
1736 util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
1737 } else {
1738 util_pack_color(color->f, surface_format, &uc);
1739 }
1740
1741 memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
1742 }
1743
1744 void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
1745 struct pipe_framebuffer_state *fb,
1746 struct r600_atom *fb_state,
1747 unsigned *buffers, ubyte *dirty_cbufs,
1748 const union pipe_color_union *color)
1749 {
1750 int i;
1751
1752 /* This function is broken in BE, so just disable this path for now */
1753 #ifdef PIPE_ARCH_BIG_ENDIAN
1754 return;
1755 #endif
1756
1757 if (rctx->render_cond)
1758 return;
1759
1760 for (i = 0; i < fb->nr_cbufs; i++) {
1761 struct r600_texture *tex;
1762 unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
1763
1764 if (!fb->cbufs[i])
1765 continue;
1766
1767 /* if this colorbuffer is not being cleared */
1768 if (!(*buffers & clear_bit))
1769 continue;
1770
1771 tex = (struct r600_texture *)fb->cbufs[i]->texture;
1772
1773 /* the clear is allowed if all layers are bound */
1774 if (fb->cbufs[i]->u.tex.first_layer != 0 ||
1775 fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
1776 continue;
1777 }
1778
1779 /* cannot clear mipmapped textures */
1780 if (fb->cbufs[i]->texture->last_level != 0) {
1781 continue;
1782 }
1783
1784 /* only supported on tiled surfaces */
1785 if (tex->surface.is_linear) {
1786 continue;
1787 }
1788
1789 /* shared textures can't use fast clear without an explicit flush,
1790 * because there is no way to communicate the clear color among
1791 * all clients
1792 */
1793 if (tex->resource.b.is_shared &&
1794 !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1795 continue;
1796
1797 {
1798 /* 128-bit formats are unusupported */
1799 if (tex->surface.bpe > 8) {
1800 continue;
1801 }
1802
1803 /* ensure CMASK is enabled */
1804 r600_texture_alloc_cmask_separate(rctx->screen, tex);
1805 if (tex->cmask.size == 0) {
1806 continue;
1807 }
1808
1809 /* Do the fast clear. */
1810 rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
1811 tex->cmask.offset, tex->cmask.size, 0,
1812 R600_COHERENCY_CB_META);
1813
1814 bool need_compressed_update = !tex->dirty_level_mask;
1815
1816 tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
1817
1818 if (need_compressed_update)
1819 p_atomic_inc(&rctx->screen->compressed_colortex_counter);
1820 }
1821
1822 evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
1823
1824 if (dirty_cbufs)
1825 *dirty_cbufs |= 1 << i;
1826 rctx->set_atom_dirty(rctx, fb_state, true);
1827 *buffers &= ~clear_bit;
1828 }
1829 }
1830
1831 static struct pipe_memory_object *
1832 r600_memobj_from_handle(struct pipe_screen *screen,
1833 struct winsys_handle *whandle,
1834 bool dedicated)
1835 {
1836 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1837 struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
1838 struct pb_buffer *buf = NULL;
1839 uint32_t stride, offset;
1840
1841 if (!memobj)
1842 return NULL;
1843
1844 buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
1845 &stride, &offset);
1846 if (!buf) {
1847 free(memobj);
1848 return NULL;
1849 }
1850
1851 memobj->b.dedicated = dedicated;
1852 memobj->buf = buf;
1853 memobj->stride = stride;
1854 memobj->offset = offset;
1855
1856 return (struct pipe_memory_object *)memobj;
1857
1858 }
1859
1860 static void
1861 r600_memobj_destroy(struct pipe_screen *screen,
1862 struct pipe_memory_object *_memobj)
1863 {
1864 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1865
1866 pb_reference(&memobj->buf, NULL);
1867 free(memobj);
1868 }
1869
1870 static struct pipe_resource *
1871 r600_texture_from_memobj(struct pipe_screen *screen,
1872 const struct pipe_resource *templ,
1873 struct pipe_memory_object *_memobj,
1874 uint64_t offset)
1875 {
1876 int r;
1877 struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
1878 struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
1879 struct r600_texture *rtex;
1880 struct radeon_surf surface = {};
1881 struct radeon_bo_metadata metadata = {};
1882 enum radeon_surf_mode array_mode;
1883 bool is_scanout;
1884 struct pb_buffer *buf = NULL;
1885
1886 if (memobj->b.dedicated) {
1887 rscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
1888 r600_surface_import_metadata(rscreen, &surface, &metadata,
1889 &array_mode, &is_scanout);
1890 } else {
1891 /**
1892 * The bo metadata is unset for un-dedicated images. So we fall
1893 * back to linear. See answer to question 5 of the
1894 * VK_KHX_external_memory spec for some details.
1895 *
1896 * It is possible that this case isn't going to work if the
1897 * surface pitch isn't correctly aligned by default.
1898 *
1899 * In order to support it correctly we require multi-image
1900 * metadata to be syncrhonized between radv and radeonsi. The
1901 * semantics of associating multiple image metadata to a memory
1902 * object on the vulkan export side are not concretely defined
1903 * either.
1904 *
1905 * All the use cases we are aware of at the moment for memory
1906 * objects use dedicated allocations. So lets keep the initial
1907 * implementation simple.
1908 *
1909 * A possible alternative is to attempt to reconstruct the
1910 * tiling information when the TexParameter TEXTURE_TILING_EXT
1911 * is set.
1912 */
1913 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1914 is_scanout = false;
1915
1916 }
1917
1918 r = r600_init_surface(rscreen, &surface, templ,
1919 array_mode, memobj->stride,
1920 offset, true, is_scanout,
1921 false);
1922 if (r)
1923 return NULL;
1924
1925 rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
1926 if (!rtex)
1927 return NULL;
1928
1929 /* r600_texture_create_object doesn't increment refcount of
1930 * memobj->buf, so increment it here.
1931 */
1932 pb_reference(&buf, memobj->buf);
1933
1934 rtex->resource.b.is_shared = true;
1935 rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
1936
1937 if (rscreen->apply_opaque_metadata)
1938 rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
1939
1940 return &rtex->resource.b.b;
1941 }
1942
1943 void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
1944 {
1945 rscreen->b.resource_from_handle = r600_texture_from_handle;
1946 rscreen->b.resource_get_handle = r600_texture_get_handle;
1947 rscreen->b.resource_from_memobj = r600_texture_from_memobj;
1948 rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
1949 rscreen->b.memobj_destroy = r600_memobj_destroy;
1950 }
1951
1952 void r600_init_context_texture_functions(struct r600_common_context *rctx)
1953 {
1954 rctx->b.create_surface = r600_create_surface;
1955 rctx->b.surface_destroy = r600_surface_destroy;
1956 rctx->b.clear_texture = r600_clear_texture;
1957 }