2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_compute.h"
26 #include "util/u_format.h"
27 #include "util/u_log.h"
28 #include "util/u_surface.h"
30 enum si_blitter_op
/* bitmask */
33 SI_SAVE_FRAMEBUFFER
= 2,
34 SI_SAVE_FRAGMENT_STATE
= 4,
35 SI_DISABLE_RENDER_COND
= 8,
37 SI_CLEAR
= SI_SAVE_FRAGMENT_STATE
,
39 SI_CLEAR_SURFACE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
,
41 SI_COPY
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
42 SI_SAVE_FRAGMENT_STATE
| SI_DISABLE_RENDER_COND
,
44 SI_BLIT
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_TEXTURES
|
45 SI_SAVE_FRAGMENT_STATE
,
47 SI_DECOMPRESS
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
|
48 SI_DISABLE_RENDER_COND
,
50 SI_COLOR_RESOLVE
= SI_SAVE_FRAMEBUFFER
| SI_SAVE_FRAGMENT_STATE
53 static void si_blitter_begin(struct pipe_context
*ctx
, enum si_blitter_op op
)
55 struct si_context
*sctx
= (struct si_context
*)ctx
;
57 util_blitter_save_vertex_buffer_slot(sctx
->blitter
, sctx
->vertex_buffer
);
58 util_blitter_save_vertex_elements(sctx
->blitter
, sctx
->vertex_elements
);
59 util_blitter_save_vertex_shader(sctx
->blitter
, sctx
->vs_shader
.cso
);
60 util_blitter_save_tessctrl_shader(sctx
->blitter
, sctx
->tcs_shader
.cso
);
61 util_blitter_save_tesseval_shader(sctx
->blitter
, sctx
->tes_shader
.cso
);
62 util_blitter_save_geometry_shader(sctx
->blitter
, sctx
->gs_shader
.cso
);
63 util_blitter_save_so_targets(sctx
->blitter
, sctx
->b
.streamout
.num_targets
,
64 (struct pipe_stream_output_target
**)sctx
->b
.streamout
.targets
);
65 util_blitter_save_rasterizer(sctx
->blitter
, sctx
->queued
.named
.rasterizer
);
67 if (op
& SI_SAVE_FRAGMENT_STATE
) {
68 util_blitter_save_blend(sctx
->blitter
, sctx
->queued
.named
.blend
);
69 util_blitter_save_depth_stencil_alpha(sctx
->blitter
, sctx
->queued
.named
.dsa
);
70 util_blitter_save_stencil_ref(sctx
->blitter
, &sctx
->stencil_ref
.state
);
71 util_blitter_save_fragment_shader(sctx
->blitter
, sctx
->ps_shader
.cso
);
72 util_blitter_save_sample_mask(sctx
->blitter
, sctx
->sample_mask
.sample_mask
);
73 util_blitter_save_viewport(sctx
->blitter
, &sctx
->b
.viewports
.states
[0]);
74 util_blitter_save_scissor(sctx
->blitter
, &sctx
->b
.scissors
.states
[0]);
77 if (op
& SI_SAVE_FRAMEBUFFER
)
78 util_blitter_save_framebuffer(sctx
->blitter
, &sctx
->framebuffer
.state
);
80 if (op
& SI_SAVE_TEXTURES
) {
81 util_blitter_save_fragment_sampler_states(
83 (void**)sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.sampler_states
);
85 util_blitter_save_fragment_sampler_views(sctx
->blitter
, 2,
86 sctx
->samplers
[PIPE_SHADER_FRAGMENT
].views
.views
);
89 if (op
& SI_DISABLE_RENDER_COND
)
90 sctx
->b
.render_cond_force_off
= true;
93 static void si_blitter_end(struct pipe_context
*ctx
)
95 struct si_context
*sctx
= (struct si_context
*)ctx
;
97 sctx
->b
.render_cond_force_off
= false;
100 static unsigned u_max_sample(struct pipe_resource
*r
)
102 return r
->nr_samples
? r
->nr_samples
- 1 : 0;
106 si_blit_dbcb_copy(struct si_context
*sctx
,
107 struct r600_texture
*src
,
108 struct r600_texture
*dst
,
109 unsigned planes
, unsigned level_mask
,
110 unsigned first_layer
, unsigned last_layer
,
111 unsigned first_sample
, unsigned last_sample
)
113 struct pipe_surface surf_tmpl
= {{0}};
114 unsigned layer
, sample
, checked_last_layer
, max_layer
;
115 unsigned fully_copied_levels
= 0;
117 if (planes
& PIPE_MASK_Z
)
118 sctx
->dbcb_depth_copy_enabled
= true;
119 if (planes
& PIPE_MASK_S
)
120 sctx
->dbcb_stencil_copy_enabled
= true;
121 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
123 assert(sctx
->dbcb_depth_copy_enabled
|| sctx
->dbcb_stencil_copy_enabled
);
125 sctx
->decompression_enabled
= true;
128 unsigned level
= u_bit_scan(&level_mask
);
130 /* The smaller the mipmap level, the less layers there are
131 * as far as 3D textures are concerned. */
132 max_layer
= util_max_layer(&src
->resource
.b
.b
, level
);
133 checked_last_layer
= MIN2(last_layer
, max_layer
);
135 surf_tmpl
.u
.tex
.level
= level
;
137 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
138 struct pipe_surface
*zsurf
, *cbsurf
;
140 surf_tmpl
.format
= src
->resource
.b
.b
.format
;
141 surf_tmpl
.u
.tex
.first_layer
= layer
;
142 surf_tmpl
.u
.tex
.last_layer
= layer
;
144 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &src
->resource
.b
.b
, &surf_tmpl
);
146 surf_tmpl
.format
= dst
->resource
.b
.b
.format
;
147 cbsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &dst
->resource
.b
.b
, &surf_tmpl
);
149 for (sample
= first_sample
; sample
<= last_sample
; sample
++) {
150 if (sample
!= sctx
->dbcb_copy_sample
) {
151 sctx
->dbcb_copy_sample
= sample
;
152 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
155 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
156 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, cbsurf
, 1 << sample
,
157 sctx
->custom_dsa_flush
, 1.0f
);
158 si_blitter_end(&sctx
->b
.b
);
161 pipe_surface_reference(&zsurf
, NULL
);
162 pipe_surface_reference(&cbsurf
, NULL
);
165 if (first_layer
== 0 && last_layer
>= max_layer
&&
166 first_sample
== 0 && last_sample
>= u_max_sample(&src
->resource
.b
.b
))
167 fully_copied_levels
|= 1u << level
;
170 sctx
->decompression_enabled
= false;
171 sctx
->dbcb_depth_copy_enabled
= false;
172 sctx
->dbcb_stencil_copy_enabled
= false;
173 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
175 return fully_copied_levels
;
178 static void si_blit_decompress_depth(struct pipe_context
*ctx
,
179 struct r600_texture
*texture
,
180 struct r600_texture
*staging
,
181 unsigned first_level
, unsigned last_level
,
182 unsigned first_layer
, unsigned last_layer
,
183 unsigned first_sample
, unsigned last_sample
)
185 const struct util_format_description
*desc
;
188 assert(staging
!= NULL
&& "use si_blit_decompress_zs_in_place instead");
190 desc
= util_format_description(staging
->resource
.b
.b
.format
);
192 if (util_format_has_depth(desc
))
193 planes
|= PIPE_MASK_Z
;
194 if (util_format_has_stencil(desc
))
195 planes
|= PIPE_MASK_S
;
198 (struct si_context
*)ctx
, texture
, staging
, planes
,
199 u_bit_consecutive(first_level
, last_level
- first_level
+ 1),
200 first_layer
, last_layer
, first_sample
, last_sample
);
203 /* Helper function for si_blit_decompress_zs_in_place.
206 si_blit_decompress_zs_planes_in_place(struct si_context
*sctx
,
207 struct r600_texture
*texture
,
208 unsigned planes
, unsigned level_mask
,
209 unsigned first_layer
, unsigned last_layer
)
211 struct pipe_surface
*zsurf
, surf_tmpl
= {{0}};
212 unsigned layer
, max_layer
, checked_last_layer
;
213 unsigned fully_decompressed_mask
= 0;
218 if (planes
& PIPE_MASK_S
)
219 sctx
->db_flush_stencil_inplace
= true;
220 if (planes
& PIPE_MASK_Z
)
221 sctx
->db_flush_depth_inplace
= true;
222 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
224 surf_tmpl
.format
= texture
->resource
.b
.b
.format
;
226 sctx
->decompression_enabled
= true;
229 unsigned level
= u_bit_scan(&level_mask
);
231 surf_tmpl
.u
.tex
.level
= level
;
233 /* The smaller the mipmap level, the less layers there are
234 * as far as 3D textures are concerned. */
235 max_layer
= util_max_layer(&texture
->resource
.b
.b
, level
);
236 checked_last_layer
= MIN2(last_layer
, max_layer
);
238 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
239 surf_tmpl
.u
.tex
.first_layer
= layer
;
240 surf_tmpl
.u
.tex
.last_layer
= layer
;
242 zsurf
= sctx
->b
.b
.create_surface(&sctx
->b
.b
, &texture
->resource
.b
.b
, &surf_tmpl
);
244 si_blitter_begin(&sctx
->b
.b
, SI_DECOMPRESS
);
245 util_blitter_custom_depth_stencil(sctx
->blitter
, zsurf
, NULL
, ~0,
246 sctx
->custom_dsa_flush
,
248 si_blitter_end(&sctx
->b
.b
);
250 pipe_surface_reference(&zsurf
, NULL
);
253 /* The texture will always be dirty if some layers aren't flushed.
254 * I don't think this case occurs often though. */
255 if (first_layer
== 0 && last_layer
>= max_layer
) {
256 fully_decompressed_mask
|= 1u << level
;
260 if (planes
& PIPE_MASK_Z
)
261 texture
->dirty_level_mask
&= ~fully_decompressed_mask
;
262 if (planes
& PIPE_MASK_S
)
263 texture
->stencil_dirty_level_mask
&= ~fully_decompressed_mask
;
265 sctx
->decompression_enabled
= false;
266 sctx
->db_flush_depth_inplace
= false;
267 sctx
->db_flush_stencil_inplace
= false;
268 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
271 /* Helper function of si_flush_depth_texture: decompress the given levels
272 * of Z and/or S planes in place.
275 si_blit_decompress_zs_in_place(struct si_context
*sctx
,
276 struct r600_texture
*texture
,
277 unsigned levels_z
, unsigned levels_s
,
278 unsigned first_layer
, unsigned last_layer
)
280 unsigned both
= levels_z
& levels_s
;
282 /* First, do combined Z & S decompresses for levels that need it. */
284 si_blit_decompress_zs_planes_in_place(
285 sctx
, texture
, PIPE_MASK_Z
| PIPE_MASK_S
,
287 first_layer
, last_layer
);
292 /* Now do separate Z and S decompresses. */
294 si_blit_decompress_zs_planes_in_place(
295 sctx
, texture
, PIPE_MASK_Z
,
297 first_layer
, last_layer
);
301 si_blit_decompress_zs_planes_in_place(
302 sctx
, texture
, PIPE_MASK_S
,
304 first_layer
, last_layer
);
309 si_decompress_depth(struct si_context
*sctx
,
310 struct r600_texture
*tex
,
311 unsigned required_planes
,
312 unsigned first_level
, unsigned last_level
,
313 unsigned first_layer
, unsigned last_layer
)
315 unsigned inplace_planes
= 0;
316 unsigned copy_planes
= 0;
317 unsigned level_mask
= u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
318 unsigned levels_z
= 0;
319 unsigned levels_s
= 0;
321 if (required_planes
& PIPE_MASK_Z
) {
322 levels_z
= level_mask
& tex
->dirty_level_mask
;
325 if (r600_can_sample_zs(tex
, false))
326 inplace_planes
|= PIPE_MASK_Z
;
328 copy_planes
|= PIPE_MASK_Z
;
331 if (required_planes
& PIPE_MASK_S
) {
332 levels_s
= level_mask
& tex
->stencil_dirty_level_mask
;
335 if (r600_can_sample_zs(tex
, true))
336 inplace_planes
|= PIPE_MASK_S
;
338 copy_planes
|= PIPE_MASK_S
;
342 if (unlikely(sctx
->b
.log
))
343 u_log_printf(sctx
->b
.log
,
344 "\n------------------------------------------------\n"
345 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
346 first_level
, last_level
, levels_z
, levels_s
);
348 /* We may have to allocate the flushed texture here when called from
349 * si_decompress_subresource.
352 (tex
->flushed_depth_texture
||
353 r600_init_flushed_depth_texture(&sctx
->b
.b
, &tex
->resource
.b
.b
, NULL
))) {
354 struct r600_texture
*dst
= tex
->flushed_depth_texture
;
355 unsigned fully_copied_levels
;
358 assert(tex
->flushed_depth_texture
);
360 if (util_format_is_depth_and_stencil(dst
->resource
.b
.b
.format
))
361 copy_planes
= PIPE_MASK_Z
| PIPE_MASK_S
;
363 if (copy_planes
& PIPE_MASK_Z
) {
367 if (copy_planes
& PIPE_MASK_S
) {
372 fully_copied_levels
= si_blit_dbcb_copy(
373 sctx
, tex
, dst
, copy_planes
, levels
,
374 first_layer
, last_layer
,
375 0, u_max_sample(&tex
->resource
.b
.b
));
377 if (copy_planes
& PIPE_MASK_Z
)
378 tex
->dirty_level_mask
&= ~fully_copied_levels
;
379 if (copy_planes
& PIPE_MASK_S
)
380 tex
->stencil_dirty_level_mask
&= ~fully_copied_levels
;
383 if (inplace_planes
) {
384 if (!tex
->tc_compatible_htile
) {
385 si_blit_decompress_zs_in_place(
388 first_layer
, last_layer
);
391 /* Only in-place decompression needs to flush DB caches, or
392 * when we don't decompress but TC-compatible planes are dirty.
394 sctx
->b
.flags
|= SI_CONTEXT_FLUSH_AND_INV_DB
|
395 SI_CONTEXT_INV_GLOBAL_L2
|
396 SI_CONTEXT_INV_VMEM_L1
;
398 /* If we flush DB caches for TC-compatible depth, the dirty
399 * state becomes 0 for the whole mipmap tree and all planes.
400 * (there is nothing else to flush)
402 if (tex
->tc_compatible_htile
) {
403 if (r600_can_sample_zs(tex
, false))
404 tex
->dirty_level_mask
= 0;
405 if (r600_can_sample_zs(tex
, true))
406 tex
->stencil_dirty_level_mask
= 0;
409 /* set_framebuffer_state takes care of coherency for single-sample.
410 * The DB->CB copy uses CB for the final writes.
412 if (copy_planes
&& tex
->resource
.b
.b
.nr_samples
> 1) {
413 sctx
->b
.flags
|= SI_CONTEXT_INV_VMEM_L1
|
414 SI_CONTEXT_INV_GLOBAL_L2
|
415 SI_CONTEXT_FLUSH_AND_INV_CB
;
420 si_decompress_sampler_depth_textures(struct si_context
*sctx
,
421 struct si_textures_info
*textures
)
424 unsigned mask
= textures
->needs_depth_decompress_mask
;
427 struct pipe_sampler_view
*view
;
428 struct si_sampler_view
*sview
;
429 struct r600_texture
*tex
;
431 i
= u_bit_scan(&mask
);
433 view
= textures
->views
.views
[i
];
435 sview
= (struct si_sampler_view
*)view
;
437 tex
= (struct r600_texture
*)view
->texture
;
438 assert(tex
->db_compatible
);
440 si_decompress_depth(sctx
, tex
,
441 sview
->is_stencil_sampler
? PIPE_MASK_S
: PIPE_MASK_Z
,
442 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
443 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
447 static void si_blit_decompress_color(struct pipe_context
*ctx
,
448 struct r600_texture
*rtex
,
449 unsigned first_level
, unsigned last_level
,
450 unsigned first_layer
, unsigned last_layer
,
451 bool need_dcc_decompress
)
453 struct si_context
*sctx
= (struct si_context
*)ctx
;
455 unsigned layer
, checked_last_layer
, max_layer
;
456 unsigned level_mask
=
457 u_bit_consecutive(first_level
, last_level
- first_level
+ 1);
459 if (!need_dcc_decompress
)
460 level_mask
&= rtex
->dirty_level_mask
;
464 if (unlikely(sctx
->b
.log
))
465 u_log_printf(sctx
->b
.log
,
466 "\n------------------------------------------------\n"
467 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
468 first_level
, last_level
, level_mask
);
470 if (rtex
->dcc_offset
&& need_dcc_decompress
) {
471 custom_blend
= sctx
->custom_blend_dcc_decompress
;
473 /* disable levels without DCC */
474 for (int i
= first_level
; i
<= last_level
; i
++) {
475 if (!vi_dcc_enabled(rtex
, i
))
476 level_mask
&= ~(1 << i
);
478 } else if (rtex
->fmask
.size
) {
479 custom_blend
= sctx
->custom_blend_fmask_decompress
;
481 custom_blend
= sctx
->custom_blend_eliminate_fastclear
;
484 sctx
->decompression_enabled
= true;
487 unsigned level
= u_bit_scan(&level_mask
);
489 /* The smaller the mipmap level, the less layers there are
490 * as far as 3D textures are concerned. */
491 max_layer
= util_max_layer(&rtex
->resource
.b
.b
, level
);
492 checked_last_layer
= MIN2(last_layer
, max_layer
);
494 for (layer
= first_layer
; layer
<= checked_last_layer
; layer
++) {
495 struct pipe_surface
*cbsurf
, surf_tmpl
;
497 surf_tmpl
.format
= rtex
->resource
.b
.b
.format
;
498 surf_tmpl
.u
.tex
.level
= level
;
499 surf_tmpl
.u
.tex
.first_layer
= layer
;
500 surf_tmpl
.u
.tex
.last_layer
= layer
;
501 cbsurf
= ctx
->create_surface(ctx
, &rtex
->resource
.b
.b
, &surf_tmpl
);
503 /* Required before and after FMASK and DCC_DECOMPRESS. */
504 if (custom_blend
== sctx
->custom_blend_fmask_decompress
||
505 custom_blend
== sctx
->custom_blend_dcc_decompress
)
506 sctx
->b
.flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
508 si_blitter_begin(ctx
, SI_DECOMPRESS
);
509 util_blitter_custom_color(sctx
->blitter
, cbsurf
, custom_blend
);
512 if (custom_blend
== sctx
->custom_blend_fmask_decompress
||
513 custom_blend
== sctx
->custom_blend_dcc_decompress
)
514 sctx
->b
.flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
516 pipe_surface_reference(&cbsurf
, NULL
);
519 /* The texture will always be dirty if some layers aren't flushed.
520 * I don't think this case occurs often though. */
521 if (first_layer
== 0 && last_layer
>= max_layer
) {
522 rtex
->dirty_level_mask
&= ~(1 << level
);
526 sctx
->decompression_enabled
= false;
528 sctx
->b
.flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
|
529 SI_CONTEXT_INV_GLOBAL_L2
|
530 SI_CONTEXT_INV_VMEM_L1
;
534 si_decompress_color_texture(struct si_context
*sctx
, struct r600_texture
*tex
,
535 unsigned first_level
, unsigned last_level
)
537 /* CMASK or DCC can be discarded and we can still end up here. */
538 if (!tex
->cmask
.size
&& !tex
->fmask
.size
&& !tex
->dcc_offset
)
541 si_blit_decompress_color(&sctx
->b
.b
, tex
, first_level
, last_level
, 0,
542 util_max_layer(&tex
->resource
.b
.b
, first_level
),
547 si_decompress_sampler_color_textures(struct si_context
*sctx
,
548 struct si_textures_info
*textures
)
551 unsigned mask
= textures
->needs_color_decompress_mask
;
554 struct pipe_sampler_view
*view
;
555 struct r600_texture
*tex
;
557 i
= u_bit_scan(&mask
);
559 view
= textures
->views
.views
[i
];
562 tex
= (struct r600_texture
*)view
->texture
;
564 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.first_level
,
565 view
->u
.tex
.last_level
);
570 si_decompress_image_color_textures(struct si_context
*sctx
,
571 struct si_images_info
*images
)
574 unsigned mask
= images
->needs_color_decompress_mask
;
577 const struct pipe_image_view
*view
;
578 struct r600_texture
*tex
;
580 i
= u_bit_scan(&mask
);
582 view
= &images
->views
[i
];
583 assert(view
->resource
->target
!= PIPE_BUFFER
);
585 tex
= (struct r600_texture
*)view
->resource
;
587 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.level
,
592 static void si_check_render_feedback_texture(struct si_context
*sctx
,
593 struct r600_texture
*tex
,
594 unsigned first_level
,
596 unsigned first_layer
,
599 bool render_feedback
= false;
601 if (!tex
->dcc_offset
)
604 for (unsigned j
= 0; j
< sctx
->framebuffer
.state
.nr_cbufs
; ++j
) {
605 struct r600_surface
* surf
;
607 if (!sctx
->framebuffer
.state
.cbufs
[j
])
610 surf
= (struct r600_surface
*)sctx
->framebuffer
.state
.cbufs
[j
];
612 if (tex
== (struct r600_texture
*)surf
->base
.texture
&&
613 surf
->base
.u
.tex
.level
>= first_level
&&
614 surf
->base
.u
.tex
.level
<= last_level
&&
615 surf
->base
.u
.tex
.first_layer
<= last_layer
&&
616 surf
->base
.u
.tex
.last_layer
>= first_layer
) {
617 render_feedback
= true;
623 r600_texture_disable_dcc(&sctx
->b
, tex
);
626 static void si_check_render_feedback_textures(struct si_context
*sctx
,
627 struct si_textures_info
*textures
)
629 uint32_t mask
= textures
->views
.enabled_mask
;
632 const struct pipe_sampler_view
*view
;
633 struct r600_texture
*tex
;
635 unsigned i
= u_bit_scan(&mask
);
637 view
= textures
->views
.views
[i
];
638 if(view
->texture
->target
== PIPE_BUFFER
)
641 tex
= (struct r600_texture
*)view
->texture
;
643 si_check_render_feedback_texture(sctx
, tex
,
644 view
->u
.tex
.first_level
,
645 view
->u
.tex
.last_level
,
646 view
->u
.tex
.first_layer
,
647 view
->u
.tex
.last_layer
);
651 static void si_check_render_feedback_images(struct si_context
*sctx
,
652 struct si_images_info
*images
)
654 uint32_t mask
= images
->enabled_mask
;
657 const struct pipe_image_view
*view
;
658 struct r600_texture
*tex
;
660 unsigned i
= u_bit_scan(&mask
);
662 view
= &images
->views
[i
];
663 if (view
->resource
->target
== PIPE_BUFFER
)
666 tex
= (struct r600_texture
*)view
->resource
;
668 si_check_render_feedback_texture(sctx
, tex
,
671 view
->u
.tex
.first_layer
,
672 view
->u
.tex
.last_layer
);
676 static void si_check_render_feedback_resident_textures(struct si_context
*sctx
)
678 util_dynarray_foreach(&sctx
->resident_tex_handles
,
679 struct si_texture_handle
*, tex_handle
) {
680 struct pipe_sampler_view
*view
;
681 struct r600_texture
*tex
;
683 view
= (*tex_handle
)->view
;
684 if (view
->texture
->target
== PIPE_BUFFER
)
687 tex
= (struct r600_texture
*)view
->texture
;
689 si_check_render_feedback_texture(sctx
, tex
,
690 view
->u
.tex
.first_level
,
691 view
->u
.tex
.last_level
,
692 view
->u
.tex
.first_layer
,
693 view
->u
.tex
.last_layer
);
697 static void si_check_render_feedback_resident_images(struct si_context
*sctx
)
699 util_dynarray_foreach(&sctx
->resident_img_handles
,
700 struct si_image_handle
*, img_handle
) {
701 struct pipe_image_view
*view
;
702 struct r600_texture
*tex
;
704 view
= &(*img_handle
)->view
;
705 if (view
->resource
->target
== PIPE_BUFFER
)
708 tex
= (struct r600_texture
*)view
->resource
;
710 si_check_render_feedback_texture(sctx
, tex
,
713 view
->u
.tex
.first_layer
,
714 view
->u
.tex
.last_layer
);
718 static void si_check_render_feedback(struct si_context
*sctx
)
721 if (!sctx
->need_check_render_feedback
)
724 for (int i
= 0; i
< SI_NUM_SHADERS
; ++i
) {
725 si_check_render_feedback_images(sctx
, &sctx
->images
[i
]);
726 si_check_render_feedback_textures(sctx
, &sctx
->samplers
[i
]);
729 si_check_render_feedback_resident_images(sctx
);
730 si_check_render_feedback_resident_textures(sctx
);
732 sctx
->need_check_render_feedback
= false;
735 static void si_decompress_resident_textures(struct si_context
*sctx
)
737 util_dynarray_foreach(&sctx
->resident_tex_needs_color_decompress
,
738 struct si_texture_handle
*, tex_handle
) {
739 struct pipe_sampler_view
*view
= (*tex_handle
)->view
;
740 struct r600_texture
*tex
= (struct r600_texture
*)view
->texture
;
742 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.first_level
,
743 view
->u
.tex
.last_level
);
746 util_dynarray_foreach(&sctx
->resident_tex_needs_depth_decompress
,
747 struct si_texture_handle
*, tex_handle
) {
748 struct pipe_sampler_view
*view
= (*tex_handle
)->view
;
749 struct si_sampler_view
*sview
= (struct si_sampler_view
*)view
;
750 struct r600_texture
*tex
= (struct r600_texture
*)view
->texture
;
752 si_decompress_depth(sctx
, tex
,
753 sview
->is_stencil_sampler
? PIPE_MASK_S
: PIPE_MASK_Z
,
754 view
->u
.tex
.first_level
, view
->u
.tex
.last_level
,
755 0, util_max_layer(&tex
->resource
.b
.b
, view
->u
.tex
.first_level
));
759 static void si_decompress_resident_images(struct si_context
*sctx
)
761 util_dynarray_foreach(&sctx
->resident_img_needs_color_decompress
,
762 struct si_image_handle
*, img_handle
) {
763 struct pipe_image_view
*view
= &(*img_handle
)->view
;
764 struct r600_texture
*tex
= (struct r600_texture
*)view
->resource
;
766 si_decompress_color_texture(sctx
, tex
, view
->u
.tex
.level
,
771 static void si_decompress_textures(struct si_context
*sctx
, unsigned shader_mask
)
773 unsigned compressed_colortex_counter
, mask
;
775 if (sctx
->blitter
->running
)
778 /* Update the compressed_colortex_mask if necessary. */
779 compressed_colortex_counter
= p_atomic_read(&sctx
->screen
->b
.compressed_colortex_counter
);
780 if (compressed_colortex_counter
!= sctx
->b
.last_compressed_colortex_counter
) {
781 sctx
->b
.last_compressed_colortex_counter
= compressed_colortex_counter
;
782 si_update_needs_color_decompress_masks(sctx
);
785 /* Decompress color & depth textures if needed. */
786 mask
= sctx
->shader_needs_decompress_mask
& shader_mask
;
788 unsigned i
= u_bit_scan(&mask
);
790 if (sctx
->samplers
[i
].needs_depth_decompress_mask
) {
791 si_decompress_sampler_depth_textures(sctx
, &sctx
->samplers
[i
]);
793 if (sctx
->samplers
[i
].needs_color_decompress_mask
) {
794 si_decompress_sampler_color_textures(sctx
, &sctx
->samplers
[i
]);
796 if (sctx
->images
[i
].needs_color_decompress_mask
) {
797 si_decompress_image_color_textures(sctx
, &sctx
->images
[i
]);
801 if (shader_mask
& u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS
)) {
802 if (sctx
->uses_bindless_samplers
)
803 si_decompress_resident_textures(sctx
);
804 if (sctx
->uses_bindless_images
)
805 si_decompress_resident_images(sctx
);
806 } else if (shader_mask
& (1 << PIPE_SHADER_COMPUTE
)) {
807 if (sctx
->cs_shader_state
.program
->uses_bindless_samplers
)
808 si_decompress_resident_textures(sctx
);
809 if (sctx
->cs_shader_state
.program
->uses_bindless_images
)
810 si_decompress_resident_images(sctx
);
813 si_check_render_feedback(sctx
);
816 void si_decompress_graphics_textures(struct si_context
*sctx
)
818 si_decompress_textures(sctx
, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS
));
821 void si_decompress_compute_textures(struct si_context
*sctx
)
823 si_decompress_textures(sctx
, 1 << PIPE_SHADER_COMPUTE
);
826 static void si_clear(struct pipe_context
*ctx
, unsigned buffers
,
827 const union pipe_color_union
*color
,
828 double depth
, unsigned stencil
)
830 struct si_context
*sctx
= (struct si_context
*)ctx
;
831 struct pipe_framebuffer_state
*fb
= &sctx
->framebuffer
.state
;
832 struct pipe_surface
*zsbuf
= fb
->zsbuf
;
833 struct r600_texture
*zstex
=
834 zsbuf
? (struct r600_texture
*)zsbuf
->texture
: NULL
;
836 if (buffers
& PIPE_CLEAR_COLOR
) {
837 evergreen_do_fast_color_clear(&sctx
->b
, fb
,
838 &sctx
->framebuffer
.atom
, &buffers
,
839 &sctx
->framebuffer
.dirty_cbufs
,
842 return; /* all buffers have been fast cleared */
845 if (buffers
& PIPE_CLEAR_COLOR
) {
848 /* These buffers cannot use fast clear, make sure to disable expansion. */
849 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
850 struct r600_texture
*tex
;
852 /* If not clearing this buffer, skip. */
853 if (!(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
859 tex
= (struct r600_texture
*)fb
->cbufs
[i
]->texture
;
860 if (tex
->fmask
.size
== 0)
861 tex
->dirty_level_mask
&= ~(1 << fb
->cbufs
[i
]->u
.tex
.level
);
865 if (zstex
&& zstex
->htile_offset
&&
866 zsbuf
->u
.tex
.level
== 0 &&
867 zsbuf
->u
.tex
.first_layer
== 0 &&
868 zsbuf
->u
.tex
.last_layer
== util_max_layer(&zstex
->resource
.b
.b
, 0)) {
869 /* TC-compatible HTILE only supports depth clears to 0 or 1. */
870 if (buffers
& PIPE_CLEAR_DEPTH
&&
871 (!zstex
->tc_compatible_htile
||
872 depth
== 0 || depth
== 1)) {
873 /* Need to disable EXPCLEAR temporarily if clearing
875 if (!zstex
->depth_cleared
|| zstex
->depth_clear_value
!= depth
) {
876 sctx
->db_depth_disable_expclear
= true;
879 zstex
->depth_clear_value
= depth
;
880 sctx
->framebuffer
.dirty_zsbuf
= true;
881 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_DEPTH_CLEAR */
882 sctx
->db_depth_clear
= true;
883 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
886 /* TC-compatible HTILE only supports stencil clears to 0. */
887 if (buffers
& PIPE_CLEAR_STENCIL
&&
888 (!zstex
->tc_compatible_htile
|| stencil
== 0)) {
891 /* Need to disable EXPCLEAR temporarily if clearing
893 if (!zstex
->stencil_cleared
|| zstex
->stencil_clear_value
!= stencil
) {
894 sctx
->db_stencil_disable_expclear
= true;
897 zstex
->stencil_clear_value
= stencil
;
898 sctx
->framebuffer
.dirty_zsbuf
= true;
899 si_mark_atom_dirty(sctx
, &sctx
->framebuffer
.atom
); /* updates DB_STENCIL_CLEAR */
900 sctx
->db_stencil_clear
= true;
901 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
905 si_blitter_begin(ctx
, SI_CLEAR
);
906 util_blitter_clear(sctx
->blitter
, fb
->width
, fb
->height
,
907 util_framebuffer_get_num_layers(fb
),
908 buffers
, color
, depth
, stencil
);
911 if (sctx
->db_depth_clear
) {
912 sctx
->db_depth_clear
= false;
913 sctx
->db_depth_disable_expclear
= false;
914 zstex
->depth_cleared
= true;
915 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
918 if (sctx
->db_stencil_clear
) {
919 sctx
->db_stencil_clear
= false;
920 sctx
->db_stencil_disable_expclear
= false;
921 zstex
->stencil_cleared
= true;
922 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
926 static void si_clear_render_target(struct pipe_context
*ctx
,
927 struct pipe_surface
*dst
,
928 const union pipe_color_union
*color
,
929 unsigned dstx
, unsigned dsty
,
930 unsigned width
, unsigned height
,
931 bool render_condition_enabled
)
933 struct si_context
*sctx
= (struct si_context
*)ctx
;
935 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
|
936 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
937 util_blitter_clear_render_target(sctx
->blitter
, dst
, color
,
938 dstx
, dsty
, width
, height
);
942 static void si_clear_depth_stencil(struct pipe_context
*ctx
,
943 struct pipe_surface
*dst
,
944 unsigned clear_flags
,
947 unsigned dstx
, unsigned dsty
,
948 unsigned width
, unsigned height
,
949 bool render_condition_enabled
)
951 struct si_context
*sctx
= (struct si_context
*)ctx
;
953 si_blitter_begin(ctx
, SI_CLEAR_SURFACE
|
954 (render_condition_enabled
? 0 : SI_DISABLE_RENDER_COND
));
955 util_blitter_clear_depth_stencil(sctx
->blitter
, dst
, clear_flags
, depth
, stencil
,
956 dstx
, dsty
, width
, height
);
960 /* Helper for decompressing a portion of a color or depth resource before
961 * blitting if any decompression is needed.
962 * The driver doesn't decompress resources automatically while u_blitter is
964 static void si_decompress_subresource(struct pipe_context
*ctx
,
965 struct pipe_resource
*tex
,
966 unsigned planes
, unsigned level
,
967 unsigned first_layer
, unsigned last_layer
)
969 struct si_context
*sctx
= (struct si_context
*)ctx
;
970 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
972 if (rtex
->db_compatible
) {
973 planes
&= PIPE_MASK_Z
| PIPE_MASK_S
;
975 if (!(rtex
->surface
.flags
& RADEON_SURF_SBUFFER
))
976 planes
&= ~PIPE_MASK_S
;
978 /* If we've rendered into the framebuffer and it's a blitting
979 * source, make sure the decompression pass is invoked
980 * by dirtying the framebuffer.
982 if (sctx
->framebuffer
.state
.zsbuf
&&
983 sctx
->framebuffer
.state
.zsbuf
->u
.tex
.level
== level
&&
984 sctx
->framebuffer
.state
.zsbuf
->texture
== tex
)
985 si_update_fb_dirtiness_after_rendering(sctx
);
987 si_decompress_depth(sctx
, rtex
, planes
,
989 first_layer
, last_layer
);
990 } else if (rtex
->fmask
.size
|| rtex
->cmask
.size
|| rtex
->dcc_offset
) {
991 /* If we've rendered into the framebuffer and it's a blitting
992 * source, make sure the decompression pass is invoked
993 * by dirtying the framebuffer.
995 for (unsigned i
= 0; i
< sctx
->framebuffer
.state
.nr_cbufs
; i
++) {
996 if (sctx
->framebuffer
.state
.cbufs
[i
] &&
997 sctx
->framebuffer
.state
.cbufs
[i
]->u
.tex
.level
== level
&&
998 sctx
->framebuffer
.state
.cbufs
[i
]->texture
== tex
) {
999 si_update_fb_dirtiness_after_rendering(sctx
);
1004 si_blit_decompress_color(ctx
, rtex
, level
, level
,
1005 first_layer
, last_layer
, false);
1009 struct texture_orig_info
{
1019 void si_resource_copy_region(struct pipe_context
*ctx
,
1020 struct pipe_resource
*dst
,
1022 unsigned dstx
, unsigned dsty
, unsigned dstz
,
1023 struct pipe_resource
*src
,
1025 const struct pipe_box
*src_box
)
1027 struct si_context
*sctx
= (struct si_context
*)ctx
;
1028 struct r600_texture
*rsrc
= (struct r600_texture
*)src
;
1029 struct pipe_surface
*dst_view
, dst_templ
;
1030 struct pipe_sampler_view src_templ
, *src_view
;
1031 unsigned dst_width
, dst_height
, src_width0
, src_height0
;
1032 unsigned dst_width0
, dst_height0
, src_force_level
= 0;
1033 struct pipe_box sbox
, dstbox
;
1035 /* Handle buffers first. */
1036 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
1037 si_copy_buffer(sctx
, dst
, src
, dstx
, src_box
->x
, src_box
->width
, 0);
1041 assert(u_max_sample(dst
) == u_max_sample(src
));
1043 /* The driver doesn't decompress resources automatically while
1044 * u_blitter is rendering. */
1045 si_decompress_subresource(ctx
, src
, PIPE_MASK_RGBAZS
, src_level
,
1046 src_box
->z
, src_box
->z
+ src_box
->depth
- 1);
1048 dst_width
= u_minify(dst
->width0
, dst_level
);
1049 dst_height
= u_minify(dst
->height0
, dst_level
);
1050 dst_width0
= dst
->width0
;
1051 dst_height0
= dst
->height0
;
1052 src_width0
= src
->width0
;
1053 src_height0
= src
->height0
;
1055 util_blitter_default_dst_texture(&dst_templ
, dst
, dst_level
, dstz
);
1056 util_blitter_default_src_texture(sctx
->blitter
, &src_templ
, src
, src_level
);
1058 if (util_format_is_compressed(src
->format
) ||
1059 util_format_is_compressed(dst
->format
)) {
1060 unsigned blocksize
= rsrc
->surface
.bpe
;
1063 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
; /* 64-bit block */
1065 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
; /* 128-bit block */
1066 dst_templ
.format
= src_templ
.format
;
1068 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
1069 dst_height
= util_format_get_nblocksy(dst
->format
, dst_height
);
1070 dst_width0
= util_format_get_nblocksx(dst
->format
, dst_width0
);
1071 dst_height0
= util_format_get_nblocksy(dst
->format
, dst_height0
);
1072 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
1073 src_height0
= util_format_get_nblocksy(src
->format
, src_height0
);
1075 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
1076 dsty
= util_format_get_nblocksy(dst
->format
, dsty
);
1078 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
1079 sbox
.y
= util_format_get_nblocksy(src
->format
, src_box
->y
);
1080 sbox
.z
= src_box
->z
;
1081 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
1082 sbox
.height
= util_format_get_nblocksy(src
->format
, src_box
->height
);
1083 sbox
.depth
= src_box
->depth
;
1086 src_force_level
= src_level
;
1087 } else if (!util_blitter_is_copy_supported(sctx
->blitter
, dst
, src
)) {
1088 if (util_format_is_subsampled_422(src
->format
)) {
1089 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
1090 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UINT
;
1092 dst_width
= util_format_get_nblocksx(dst
->format
, dst_width
);
1093 dst_width0
= util_format_get_nblocksx(dst
->format
, dst_width0
);
1094 src_width0
= util_format_get_nblocksx(src
->format
, src_width0
);
1096 dstx
= util_format_get_nblocksx(dst
->format
, dstx
);
1099 sbox
.x
= util_format_get_nblocksx(src
->format
, src_box
->x
);
1100 sbox
.width
= util_format_get_nblocksx(src
->format
, src_box
->width
);
1103 unsigned blocksize
= rsrc
->surface
.bpe
;
1105 switch (blocksize
) {
1107 dst_templ
.format
= PIPE_FORMAT_R8_UNORM
;
1108 src_templ
.format
= PIPE_FORMAT_R8_UNORM
;
1111 dst_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
1112 src_templ
.format
= PIPE_FORMAT_R8G8_UNORM
;
1115 dst_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
1116 src_templ
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
1119 dst_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
1120 src_templ
.format
= PIPE_FORMAT_R16G16B16A16_UINT
;
1123 dst_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
1124 src_templ
.format
= PIPE_FORMAT_R32G32B32A32_UINT
;
1127 fprintf(stderr
, "Unhandled format %s with blocksize %u\n",
1128 util_format_short_name(src
->format
), blocksize
);
1134 /* SNORM8 blitting has precision issues on some chips. Use the SINT
1135 * equivalent instead, which doesn't force DCC decompression.
1136 * Note that some chips avoid this issue by using SDMA.
1138 if (util_format_is_snorm8(dst_templ
.format
)) {
1139 switch (dst_templ
.format
) {
1140 case PIPE_FORMAT_R8_SNORM
:
1141 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_R8_SINT
;
1143 case PIPE_FORMAT_R8G8_SNORM
:
1144 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_R8G8_SINT
;
1146 case PIPE_FORMAT_R8G8B8X8_SNORM
:
1147 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_R8G8B8X8_SINT
;
1149 case PIPE_FORMAT_R8G8B8A8_SNORM
:
1150 /* There are no SINT variants for ABGR and XBGR, so we have to use RGBA. */
1151 case PIPE_FORMAT_A8B8G8R8_SNORM
:
1152 case PIPE_FORMAT_X8B8G8R8_SNORM
:
1153 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_R8G8B8A8_SINT
;
1155 case PIPE_FORMAT_A8_SNORM
:
1156 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_A8_SINT
;
1158 case PIPE_FORMAT_L8_SNORM
:
1159 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_L8_SINT
;
1161 case PIPE_FORMAT_L8A8_SNORM
:
1162 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_L8A8_SINT
;
1164 case PIPE_FORMAT_I8_SNORM
:
1165 dst_templ
.format
= src_templ
.format
= PIPE_FORMAT_I8_SINT
;
1167 default:; /* fall through */
1171 vi_disable_dcc_if_incompatible_format(&sctx
->b
, dst
, dst_level
,
1173 vi_disable_dcc_if_incompatible_format(&sctx
->b
, src
, src_level
,
1176 /* Initialize the surface. */
1177 dst_view
= r600_create_surface_custom(ctx
, dst
, &dst_templ
,
1178 dst_width0
, dst_height0
,
1179 dst_width
, dst_height
);
1181 /* Initialize the sampler view. */
1182 src_view
= si_create_sampler_view_custom(ctx
, src
, &src_templ
,
1183 src_width0
, src_height0
,
1186 u_box_3d(dstx
, dsty
, dstz
, abs(src_box
->width
), abs(src_box
->height
),
1187 abs(src_box
->depth
), &dstbox
);
1190 si_blitter_begin(ctx
, SI_COPY
);
1191 util_blitter_blit_generic(sctx
->blitter
, dst_view
, &dstbox
,
1192 src_view
, src_box
, src_width0
, src_height0
,
1193 PIPE_MASK_RGBAZS
, PIPE_TEX_FILTER_NEAREST
, NULL
,
1195 si_blitter_end(ctx
);
1197 pipe_surface_reference(&dst_view
, NULL
);
1198 pipe_sampler_view_reference(&src_view
, NULL
);
1201 static void si_do_CB_resolve(struct si_context
*sctx
,
1202 const struct pipe_blit_info
*info
,
1203 struct pipe_resource
*dst
,
1204 unsigned dst_level
, unsigned dst_z
,
1205 enum pipe_format format
)
1207 /* Required before and after CB_RESOLVE. */
1208 sctx
->b
.flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
1210 si_blitter_begin(&sctx
->b
.b
, SI_COLOR_RESOLVE
|
1211 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1212 util_blitter_custom_resolve_color(sctx
->blitter
, dst
, dst_level
, dst_z
,
1213 info
->src
.resource
, info
->src
.box
.z
,
1214 ~0, sctx
->custom_blend_resolve
,
1216 si_blitter_end(&sctx
->b
.b
);
1218 /* Flush caches for possible texturing. */
1219 sctx
->b
.flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
|
1220 SI_CONTEXT_INV_GLOBAL_L2
|
1221 SI_CONTEXT_INV_VMEM_L1
;
1224 static bool do_hardware_msaa_resolve(struct pipe_context
*ctx
,
1225 const struct pipe_blit_info
*info
)
1227 struct si_context
*sctx
= (struct si_context
*)ctx
;
1228 struct r600_texture
*src
= (struct r600_texture
*)info
->src
.resource
;
1229 struct r600_texture
*dst
= (struct r600_texture
*)info
->dst
.resource
;
1230 MAYBE_UNUSED
struct r600_texture
*rtmp
;
1231 unsigned dst_width
= u_minify(info
->dst
.resource
->width0
, info
->dst
.level
);
1232 unsigned dst_height
= u_minify(info
->dst
.resource
->height0
, info
->dst
.level
);
1233 enum pipe_format format
= info
->src
.format
;
1234 struct pipe_resource
*tmp
, templ
;
1235 struct pipe_blit_info blit
;
1237 /* Check basic requirements for hw resolve. */
1238 if (!(info
->src
.resource
->nr_samples
> 1 &&
1239 info
->dst
.resource
->nr_samples
<= 1 &&
1240 !util_format_is_pure_integer(format
) &&
1241 !util_format_is_depth_or_stencil(format
) &&
1242 util_max_layer(info
->src
.resource
, 0) == 0))
1245 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1246 * the format is R16G16. Use R16A16, which does work.
1248 if (format
== PIPE_FORMAT_R16G16_UNORM
)
1249 format
= PIPE_FORMAT_R16A16_UNORM
;
1250 if (format
== PIPE_FORMAT_R16G16_SNORM
)
1251 format
= PIPE_FORMAT_R16A16_SNORM
;
1253 /* Check the remaining requirements for hw resolve. */
1254 if (util_max_layer(info
->dst
.resource
, info
->dst
.level
) == 0 &&
1255 !info
->scissor_enable
&&
1256 (info
->mask
& PIPE_MASK_RGBA
) == PIPE_MASK_RGBA
&&
1257 util_is_format_compatible(util_format_description(info
->src
.format
),
1258 util_format_description(info
->dst
.format
)) &&
1259 dst_width
== info
->src
.resource
->width0
&&
1260 dst_height
== info
->src
.resource
->height0
&&
1261 info
->dst
.box
.x
== 0 &&
1262 info
->dst
.box
.y
== 0 &&
1263 info
->dst
.box
.width
== dst_width
&&
1264 info
->dst
.box
.height
== dst_height
&&
1265 info
->dst
.box
.depth
== 1 &&
1266 info
->src
.box
.x
== 0 &&
1267 info
->src
.box
.y
== 0 &&
1268 info
->src
.box
.width
== dst_width
&&
1269 info
->src
.box
.height
== dst_height
&&
1270 info
->src
.box
.depth
== 1 &&
1271 !dst
->surface
.is_linear
&&
1272 (!dst
->cmask
.size
|| !dst
->dirty_level_mask
)) { /* dst cannot be fast-cleared */
1273 /* Check the last constraint. */
1274 if (src
->surface
.micro_tile_mode
!= dst
->surface
.micro_tile_mode
) {
1275 /* The next fast clear will switch to this mode to
1276 * get direct hw resolve next time if the mode is
1279 src
->last_msaa_resolve_target_micro_mode
=
1280 dst
->surface
.micro_tile_mode
;
1281 goto resolve_to_temp
;
1284 /* Resolving into a surface with DCC is unsupported. Since
1285 * it's being overwritten anyway, clear it to uncompressed.
1286 * This is still the fastest codepath even with this clear.
1288 if (vi_dcc_enabled(dst
, info
->dst
.level
)) {
1289 /* TODO: Implement per-level DCC clears for GFX9. */
1290 if (sctx
->b
.chip_class
>= GFX9
&&
1291 info
->dst
.resource
->last_level
!= 0)
1292 goto resolve_to_temp
;
1294 vi_dcc_clear_level(&sctx
->b
, dst
, info
->dst
.level
,
1296 dst
->dirty_level_mask
&= ~(1 << info
->dst
.level
);
1299 /* Resolve directly from src to dst. */
1300 si_do_CB_resolve(sctx
, info
, info
->dst
.resource
,
1301 info
->dst
.level
, info
->dst
.box
.z
, format
);
1306 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1307 * a temporary texture and blit.
1309 memset(&templ
, 0, sizeof(templ
));
1310 templ
.target
= PIPE_TEXTURE_2D
;
1311 templ
.format
= info
->src
.resource
->format
;
1312 templ
.width0
= info
->src
.resource
->width0
;
1313 templ
.height0
= info
->src
.resource
->height0
;
1315 templ
.array_size
= 1;
1316 templ
.usage
= PIPE_USAGE_DEFAULT
;
1317 templ
.flags
= R600_RESOURCE_FLAG_FORCE_TILING
|
1318 R600_RESOURCE_FLAG_DISABLE_DCC
;
1320 /* The src and dst microtile modes must be the same. */
1321 if (src
->surface
.micro_tile_mode
== RADEON_MICRO_MODE_DISPLAY
)
1322 templ
.bind
= PIPE_BIND_SCANOUT
;
1326 tmp
= ctx
->screen
->resource_create(ctx
->screen
, &templ
);
1329 rtmp
= (struct r600_texture
*)tmp
;
1331 assert(!rtmp
->surface
.is_linear
);
1332 assert(src
->surface
.micro_tile_mode
== rtmp
->surface
.micro_tile_mode
);
1335 si_do_CB_resolve(sctx
, info
, tmp
, 0, 0, format
);
1339 blit
.src
.resource
= tmp
;
1342 si_blitter_begin(ctx
, SI_BLIT
|
1343 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1344 util_blitter_blit(sctx
->blitter
, &blit
);
1345 si_blitter_end(ctx
);
1347 pipe_resource_reference(&tmp
, NULL
);
1351 static void si_blit(struct pipe_context
*ctx
,
1352 const struct pipe_blit_info
*info
)
1354 struct si_context
*sctx
= (struct si_context
*)ctx
;
1355 struct r600_texture
*rdst
= (struct r600_texture
*)info
->dst
.resource
;
1357 if (do_hardware_msaa_resolve(ctx
, info
)) {
1361 /* Using SDMA for copying to a linear texture in GTT is much faster.
1362 * This improves DRI PRIME performance.
1364 * resource_copy_region can't do this yet, because dma_copy calls it
1365 * on failure (recursion).
1367 if (rdst
->surface
.is_linear
&&
1369 util_can_blit_via_copy_region(info
, false)) {
1370 sctx
->b
.dma_copy(ctx
, info
->dst
.resource
, info
->dst
.level
,
1371 info
->dst
.box
.x
, info
->dst
.box
.y
,
1373 info
->src
.resource
, info
->src
.level
,
1378 assert(util_blitter_is_blit_supported(sctx
->blitter
, info
));
1380 /* The driver doesn't decompress resources automatically while
1381 * u_blitter is rendering. */
1382 vi_disable_dcc_if_incompatible_format(&sctx
->b
, info
->src
.resource
,
1385 vi_disable_dcc_if_incompatible_format(&sctx
->b
, info
->dst
.resource
,
1388 si_decompress_subresource(ctx
, info
->src
.resource
, info
->mask
,
1391 info
->src
.box
.z
+ info
->src
.box
.depth
- 1);
1393 if (sctx
->screen
->b
.debug_flags
& DBG_FORCE_DMA
&&
1394 util_try_blit_via_copy_region(ctx
, info
))
1397 si_blitter_begin(ctx
, SI_BLIT
|
1398 (info
->render_condition_enable
? 0 : SI_DISABLE_RENDER_COND
));
1399 util_blitter_blit(sctx
->blitter
, info
);
1400 si_blitter_end(ctx
);
1403 static boolean
si_generate_mipmap(struct pipe_context
*ctx
,
1404 struct pipe_resource
*tex
,
1405 enum pipe_format format
,
1406 unsigned base_level
, unsigned last_level
,
1407 unsigned first_layer
, unsigned last_layer
)
1409 struct si_context
*sctx
= (struct si_context
*)ctx
;
1410 struct r600_texture
*rtex
= (struct r600_texture
*)tex
;
1412 if (!util_blitter_is_copy_supported(sctx
->blitter
, tex
, tex
))
1415 /* The driver doesn't decompress resources automatically while
1416 * u_blitter is rendering. */
1417 vi_disable_dcc_if_incompatible_format(&sctx
->b
, tex
, base_level
,
1419 si_decompress_subresource(ctx
, tex
, PIPE_MASK_RGBAZS
,
1420 base_level
, first_layer
, last_layer
);
1422 /* Clear dirty_level_mask for the levels that will be overwritten. */
1423 assert(base_level
< last_level
);
1424 rtex
->dirty_level_mask
&= ~u_bit_consecutive(base_level
+ 1,
1425 last_level
- base_level
);
1427 sctx
->generate_mipmap_for_depth
= rtex
->is_depth
;
1429 si_blitter_begin(ctx
, SI_BLIT
| SI_DISABLE_RENDER_COND
);
1430 util_blitter_generate_mipmap(sctx
->blitter
, tex
, format
,
1431 base_level
, last_level
,
1432 first_layer
, last_layer
);
1433 si_blitter_end(ctx
);
1435 sctx
->generate_mipmap_for_depth
= false;
1439 static void si_flush_resource(struct pipe_context
*ctx
,
1440 struct pipe_resource
*res
)
1442 struct r600_texture
*rtex
= (struct r600_texture
*)res
;
1444 assert(res
->target
!= PIPE_BUFFER
);
1445 assert(!rtex
->dcc_separate_buffer
|| rtex
->dcc_gather_statistics
);
1447 /* st/dri calls flush twice per frame (not a bug), this prevents double
1449 if (rtex
->dcc_separate_buffer
&& !rtex
->separate_dcc_dirty
)
1452 if (!rtex
->is_depth
&& (rtex
->cmask
.size
|| rtex
->dcc_offset
)) {
1453 si_blit_decompress_color(ctx
, rtex
, 0, res
->last_level
,
1454 0, util_max_layer(res
, 0),
1455 rtex
->dcc_separate_buffer
!= NULL
);
1458 /* Always do the analysis even if DCC is disabled at the moment. */
1459 if (rtex
->dcc_gather_statistics
&& rtex
->separate_dcc_dirty
) {
1460 rtex
->separate_dcc_dirty
= false;
1461 vi_separate_dcc_process_and_reset_stats(ctx
, rtex
);
1465 static void si_decompress_dcc(struct pipe_context
*ctx
,
1466 struct r600_texture
*rtex
)
1468 if (!rtex
->dcc_offset
)
1471 si_blit_decompress_color(ctx
, rtex
, 0, rtex
->resource
.b
.b
.last_level
,
1472 0, util_max_layer(&rtex
->resource
.b
.b
, 0),
1476 static void si_pipe_clear_buffer(struct pipe_context
*ctx
,
1477 struct pipe_resource
*dst
,
1478 unsigned offset
, unsigned size
,
1479 const void *clear_value_ptr
,
1480 int clear_value_size
)
1482 struct si_context
*sctx
= (struct si_context
*)ctx
;
1483 uint32_t dword_value
;
1486 assert(offset
% clear_value_size
== 0);
1487 assert(size
% clear_value_size
== 0);
1489 if (clear_value_size
> 4) {
1490 const uint32_t *u32
= clear_value_ptr
;
1491 bool clear_dword_duplicated
= true;
1493 /* See if we can lower large fills to dword fills. */
1494 for (i
= 1; i
< clear_value_size
/ 4; i
++)
1495 if (u32
[0] != u32
[i
]) {
1496 clear_dword_duplicated
= false;
1500 if (!clear_dword_duplicated
) {
1501 /* Use transform feedback for 64-bit, 96-bit, and
1504 union pipe_color_union clear_value
;
1506 memcpy(&clear_value
, clear_value_ptr
, clear_value_size
);
1507 si_blitter_begin(ctx
, SI_DISABLE_RENDER_COND
);
1508 util_blitter_clear_buffer(sctx
->blitter
, dst
, offset
,
1509 size
, clear_value_size
/ 4,
1511 si_blitter_end(ctx
);
1516 /* Expand the clear value to a dword. */
1517 switch (clear_value_size
) {
1519 dword_value
= *(uint8_t*)clear_value_ptr
;
1520 dword_value
|= (dword_value
<< 8) |
1521 (dword_value
<< 16) |
1522 (dword_value
<< 24);
1525 dword_value
= *(uint16_t*)clear_value_ptr
;
1526 dword_value
|= dword_value
<< 16;
1529 dword_value
= *(uint32_t*)clear_value_ptr
;
1532 sctx
->b
.clear_buffer(ctx
, dst
, offset
, size
, dword_value
,
1533 R600_COHERENCY_SHADER
);
1536 void si_init_blit_functions(struct si_context
*sctx
)
1538 sctx
->b
.b
.clear
= si_clear
;
1539 sctx
->b
.b
.clear_buffer
= si_pipe_clear_buffer
;
1540 sctx
->b
.b
.clear_render_target
= si_clear_render_target
;
1541 sctx
->b
.b
.clear_depth_stencil
= si_clear_depth_stencil
;
1542 sctx
->b
.b
.resource_copy_region
= si_resource_copy_region
;
1543 sctx
->b
.b
.blit
= si_blit
;
1544 sctx
->b
.b
.flush_resource
= si_flush_resource
;
1545 sctx
->b
.b
.generate_mipmap
= si_generate_mipmap
;
1546 sctx
->b
.blit_decompress_depth
= si_blit_decompress_depth
;
1547 sctx
->b
.decompress_dcc
= si_decompress_dcc
;