radeonsi: enable TC-compatible HTILE on demand for best Z/S performance
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_compute.h"
27 #include "si_pipe.h"
28 #include "util/format/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31
32 enum
33 {
34 SI_COPY =
35 SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
36
37 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
38
39 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
40
41 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
42 };
43
44 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
45 {
46 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
47 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
48 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
49 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
50 util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
51 (struct pipe_stream_output_target **)sctx->streamout.targets);
52 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
53
54 if (op & SI_SAVE_FRAGMENT_STATE) {
55 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
56 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
57 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
58 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
59 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
60 util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
61 util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
62 sctx->num_window_rectangles, sctx->window_rectangles);
63 }
64
65 if (op & SI_SAVE_FRAMEBUFFER)
66 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
67
68 if (op & SI_SAVE_TEXTURES) {
69 util_blitter_save_fragment_sampler_states(
70 sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
71
72 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
73 sctx->samplers[PIPE_SHADER_FRAGMENT].views);
74 }
75
76 if (op & SI_DISABLE_RENDER_COND)
77 sctx->render_cond_force_off = true;
78
79 if (sctx->screen->dpbb_allowed) {
80 sctx->dpbb_force_off = true;
81 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
82 }
83 }
84
85 void si_blitter_end(struct si_context *sctx)
86 {
87 if (sctx->screen->dpbb_allowed) {
88 sctx->dpbb_force_off = false;
89 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
90 }
91
92 sctx->render_cond_force_off = false;
93
94 /* Restore shader pointers because the VS blit shader changed all
95 * non-global VS user SGPRs. */
96 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
97 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
98 sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0;
99 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
100 }
101
102 static unsigned u_max_sample(struct pipe_resource *r)
103 {
104 return r->nr_samples ? r->nr_samples - 1 : 0;
105 }
106
107 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
108 struct si_texture *dst, unsigned planes, unsigned level_mask,
109 unsigned first_layer, unsigned last_layer, unsigned first_sample,
110 unsigned last_sample)
111 {
112 struct pipe_surface surf_tmpl = {{0}};
113 unsigned layer, sample, checked_last_layer, max_layer;
114 unsigned fully_copied_levels = 0;
115
116 if (planes & PIPE_MASK_Z)
117 sctx->dbcb_depth_copy_enabled = true;
118 if (planes & PIPE_MASK_S)
119 sctx->dbcb_stencil_copy_enabled = true;
120 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
121
122 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
123
124 sctx->decompression_enabled = true;
125
126 while (level_mask) {
127 unsigned level = u_bit_scan(&level_mask);
128
129 /* The smaller the mipmap level, the less layers there are
130 * as far as 3D textures are concerned. */
131 max_layer = util_max_layer(&src->buffer.b.b, level);
132 checked_last_layer = MIN2(last_layer, max_layer);
133
134 surf_tmpl.u.tex.level = level;
135
136 for (layer = first_layer; layer <= checked_last_layer; layer++) {
137 struct pipe_surface *zsurf, *cbsurf;
138
139 surf_tmpl.format = src->buffer.b.b.format;
140 surf_tmpl.u.tex.first_layer = layer;
141 surf_tmpl.u.tex.last_layer = layer;
142
143 zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
144
145 surf_tmpl.format = dst->buffer.b.b.format;
146 cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
147
148 for (sample = first_sample; sample <= last_sample; sample++) {
149 if (sample != sctx->dbcb_copy_sample) {
150 sctx->dbcb_copy_sample = sample;
151 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
152 }
153
154 si_blitter_begin(sctx, SI_DECOMPRESS);
155 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
156 sctx->custom_dsa_flush, 1.0f);
157 si_blitter_end(sctx);
158 }
159
160 pipe_surface_reference(&zsurf, NULL);
161 pipe_surface_reference(&cbsurf, NULL);
162 }
163
164 if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
165 last_sample >= u_max_sample(&src->buffer.b.b))
166 fully_copied_levels |= 1u << level;
167 }
168
169 sctx->decompression_enabled = false;
170 sctx->dbcb_depth_copy_enabled = false;
171 sctx->dbcb_stencil_copy_enabled = false;
172 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
173
174 return fully_copied_levels;
175 }
176
177 /* Helper function for si_blit_decompress_zs_in_place.
178 */
179 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
180 struct si_texture *texture, unsigned planes,
181 unsigned level_mask, unsigned first_layer,
182 unsigned last_layer)
183 {
184 struct pipe_surface *zsurf, surf_tmpl = {{0}};
185 unsigned layer, max_layer, checked_last_layer;
186 unsigned fully_decompressed_mask = 0;
187
188 if (!level_mask)
189 return;
190
191 if (planes & PIPE_MASK_S)
192 sctx->db_flush_stencil_inplace = true;
193 if (planes & PIPE_MASK_Z)
194 sctx->db_flush_depth_inplace = true;
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
196
197 surf_tmpl.format = texture->buffer.b.b.format;
198
199 sctx->decompression_enabled = true;
200
201 while (level_mask) {
202 unsigned level = u_bit_scan(&level_mask);
203
204 surf_tmpl.u.tex.level = level;
205
206 /* The smaller the mipmap level, the less layers there are
207 * as far as 3D textures are concerned. */
208 max_layer = util_max_layer(&texture->buffer.b.b, level);
209 checked_last_layer = MIN2(last_layer, max_layer);
210
211 for (layer = first_layer; layer <= checked_last_layer; layer++) {
212 surf_tmpl.u.tex.first_layer = layer;
213 surf_tmpl.u.tex.last_layer = layer;
214
215 zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
216
217 si_blitter_begin(sctx, SI_DECOMPRESS);
218 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
219 1.0f);
220 si_blitter_end(sctx);
221
222 pipe_surface_reference(&zsurf, NULL);
223 }
224
225 /* The texture will always be dirty if some layers aren't flushed.
226 * I don't think this case occurs often though. */
227 if (first_layer == 0 && last_layer >= max_layer) {
228 fully_decompressed_mask |= 1u << level;
229 }
230 }
231
232 if (planes & PIPE_MASK_Z)
233 texture->dirty_level_mask &= ~fully_decompressed_mask;
234 if (planes & PIPE_MASK_S)
235 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
236
237 sctx->decompression_enabled = false;
238 sctx->db_flush_depth_inplace = false;
239 sctx->db_flush_stencil_inplace = false;
240 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
241 }
242
243 /* Helper function of si_flush_depth_texture: decompress the given levels
244 * of Z and/or S planes in place.
245 */
246 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
247 unsigned levels_z, unsigned levels_s,
248 unsigned first_layer, unsigned last_layer)
249 {
250 unsigned both = levels_z & levels_s;
251
252 /* First, do combined Z & S decompresses for levels that need it. */
253 if (both) {
254 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
255 first_layer, last_layer);
256 levels_z &= ~both;
257 levels_s &= ~both;
258 }
259
260 /* Now do separate Z and S decompresses. */
261 if (levels_z) {
262 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
263 last_layer);
264 }
265
266 if (levels_s) {
267 si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
268 last_layer);
269 }
270 }
271
272 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
273 unsigned required_planes, unsigned first_level, unsigned last_level,
274 unsigned first_layer, unsigned last_layer)
275 {
276 unsigned inplace_planes = 0;
277 unsigned copy_planes = 0;
278 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
279 unsigned levels_z = 0;
280 unsigned levels_s = 0;
281
282 if (required_planes & PIPE_MASK_Z) {
283 levels_z = level_mask & tex->dirty_level_mask;
284
285 if (levels_z) {
286 if (si_can_sample_zs(tex, false))
287 inplace_planes |= PIPE_MASK_Z;
288 else
289 copy_planes |= PIPE_MASK_Z;
290 }
291 }
292 if (required_planes & PIPE_MASK_S) {
293 levels_s = level_mask & tex->stencil_dirty_level_mask;
294
295 if (levels_s) {
296 if (si_can_sample_zs(tex, true))
297 inplace_planes |= PIPE_MASK_S;
298 else
299 copy_planes |= PIPE_MASK_S;
300 }
301 }
302
303 if (unlikely(sctx->log))
304 u_log_printf(sctx->log,
305 "\n------------------------------------------------\n"
306 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
307 first_level, last_level, levels_z, levels_s);
308
309 /* We may have to allocate the flushed texture here when called from
310 * si_decompress_subresource.
311 */
312 if (copy_planes &&
313 (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
314 struct si_texture *dst = tex->flushed_depth_texture;
315 unsigned fully_copied_levels;
316 unsigned levels = 0;
317
318 assert(tex->flushed_depth_texture);
319
320 if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
321 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
322
323 if (copy_planes & PIPE_MASK_Z) {
324 levels |= levels_z;
325 levels_z = 0;
326 }
327 if (copy_planes & PIPE_MASK_S) {
328 levels |= levels_s;
329 levels_s = 0;
330 }
331
332 fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
333 last_layer, 0, u_max_sample(&tex->buffer.b.b));
334
335 if (copy_planes & PIPE_MASK_Z)
336 tex->dirty_level_mask &= ~fully_copied_levels;
337 if (copy_planes & PIPE_MASK_S)
338 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
339 }
340
341 if (inplace_planes) {
342 bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
343 bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
344
345 /* Don't decompress if there is no HTILE or when HTILE is
346 * TC-compatible. */
347 if (has_htile && !tc_compat_htile) {
348 si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
349 } else {
350 /* This is only a cache flush.
351 *
352 * Only clear the mask that we are flushing, because
353 * si_make_DB_shader_coherent() treats different levels
354 * and depth and stencil differently.
355 */
356 if (inplace_planes & PIPE_MASK_Z)
357 tex->dirty_level_mask &= ~levels_z;
358 if (inplace_planes & PIPE_MASK_S)
359 tex->stencil_dirty_level_mask &= ~levels_s;
360 }
361
362 /* We just had to completely decompress Z/S for texturing. Enable
363 * TC-compatible HTILE on the next clear, so that the decompression
364 * doesn't have to be done for this texture ever again.
365 *
366 * TC-compatible HTILE might slightly reduce Z/S performance, but
367 * the decompression is much worse.
368 */
369 if (has_htile && !tc_compat_htile &&
370 tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE)
371 tex->enable_tc_compatible_htile_next_clear = true;
372
373 /* Only in-place decompression needs to flush DB caches, or
374 * when we don't decompress but TC-compatible planes are dirty.
375 */
376 si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
377 tc_compat_htile);
378 }
379 /* set_framebuffer_state takes care of coherency for single-sample.
380 * The DB->CB copy uses CB for the final writes.
381 */
382 if (copy_planes && tex->buffer.b.b.nr_samples > 1)
383 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
384 }
385
386 static void si_decompress_sampler_depth_textures(struct si_context *sctx,
387 struct si_samplers *textures)
388 {
389 unsigned i;
390 unsigned mask = textures->needs_depth_decompress_mask;
391
392 while (mask) {
393 struct pipe_sampler_view *view;
394 struct si_sampler_view *sview;
395 struct si_texture *tex;
396
397 i = u_bit_scan(&mask);
398
399 view = textures->views[i];
400 assert(view);
401 sview = (struct si_sampler_view *)view;
402
403 tex = (struct si_texture *)view->texture;
404 assert(tex->db_compatible);
405
406 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
407 view->u.tex.first_level, view->u.tex.last_level, 0,
408 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
409 }
410 }
411
412 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
413 unsigned first_level, unsigned last_level,
414 unsigned first_layer, unsigned last_layer,
415 bool need_dcc_decompress, bool need_fmask_expand)
416 {
417 void *custom_blend;
418 unsigned layer, checked_last_layer, max_layer;
419 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
420
421 if (!need_dcc_decompress)
422 level_mask &= tex->dirty_level_mask;
423 if (!level_mask)
424 goto expand_fmask;
425
426 if (unlikely(sctx->log))
427 u_log_printf(sctx->log,
428 "\n------------------------------------------------\n"
429 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
430 first_level, last_level, level_mask);
431
432 if (need_dcc_decompress) {
433 assert(sctx->chip_class == GFX8);
434 custom_blend = sctx->custom_blend_dcc_decompress;
435
436 assert(tex->surface.dcc_offset);
437
438 /* disable levels without DCC */
439 for (int i = first_level; i <= last_level; i++) {
440 if (!vi_dcc_enabled(tex, i))
441 level_mask &= ~(1 << i);
442 }
443 } else if (tex->surface.fmask_size) {
444 custom_blend = sctx->custom_blend_fmask_decompress;
445 } else {
446 custom_blend = sctx->custom_blend_eliminate_fastclear;
447 }
448
449 sctx->decompression_enabled = true;
450
451 while (level_mask) {
452 unsigned level = u_bit_scan(&level_mask);
453
454 /* The smaller the mipmap level, the less layers there are
455 * as far as 3D textures are concerned. */
456 max_layer = util_max_layer(&tex->buffer.b.b, level);
457 checked_last_layer = MIN2(last_layer, max_layer);
458
459 for (layer = first_layer; layer <= checked_last_layer; layer++) {
460 struct pipe_surface *cbsurf, surf_tmpl;
461
462 surf_tmpl.format = tex->buffer.b.b.format;
463 surf_tmpl.u.tex.level = level;
464 surf_tmpl.u.tex.first_layer = layer;
465 surf_tmpl.u.tex.last_layer = layer;
466 cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
467
468 /* Required before and after FMASK and DCC_DECOMPRESS. */
469 if (custom_blend == sctx->custom_blend_fmask_decompress ||
470 custom_blend == sctx->custom_blend_dcc_decompress)
471 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
472
473 si_blitter_begin(sctx, SI_DECOMPRESS);
474 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
475 si_blitter_end(sctx);
476
477 if (custom_blend == sctx->custom_blend_fmask_decompress ||
478 custom_blend == sctx->custom_blend_dcc_decompress)
479 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
480
481 pipe_surface_reference(&cbsurf, NULL);
482 }
483
484 /* The texture will always be dirty if some layers aren't flushed.
485 * I don't think this case occurs often though. */
486 if (first_layer == 0 && last_layer >= max_layer) {
487 tex->dirty_level_mask &= ~(1 << level);
488 }
489 }
490
491 sctx->decompression_enabled = false;
492 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
493 tex->surface.u.gfx9.dcc.pipe_aligned);
494
495 expand_fmask:
496 if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
497 si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
498 tex->fmask_is_identity = true;
499 }
500 }
501
502 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
503 unsigned first_level, unsigned last_level,
504 bool need_fmask_expand)
505 {
506 /* CMASK or DCC can be discarded and we can still end up here. */
507 if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->surface.dcc_offset)
508 return;
509
510 si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
511 util_max_layer(&tex->buffer.b.b, first_level), false,
512 need_fmask_expand);
513 }
514
515 static void si_decompress_sampler_color_textures(struct si_context *sctx,
516 struct si_samplers *textures)
517 {
518 unsigned i;
519 unsigned mask = textures->needs_color_decompress_mask;
520
521 while (mask) {
522 struct pipe_sampler_view *view;
523 struct si_texture *tex;
524
525 i = u_bit_scan(&mask);
526
527 view = textures->views[i];
528 assert(view);
529
530 tex = (struct si_texture *)view->texture;
531
532 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
533 false);
534 }
535 }
536
537 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
538 {
539 unsigned i;
540 unsigned mask = images->needs_color_decompress_mask;
541
542 while (mask) {
543 const struct pipe_image_view *view;
544 struct si_texture *tex;
545
546 i = u_bit_scan(&mask);
547
548 view = &images->views[i];
549 assert(view->resource->target != PIPE_BUFFER);
550
551 tex = (struct si_texture *)view->resource;
552
553 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
554 view->access & PIPE_IMAGE_ACCESS_WRITE);
555 }
556 }
557
558 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
559 unsigned first_level, unsigned last_level,
560 unsigned first_layer, unsigned last_layer)
561 {
562 bool render_feedback = false;
563
564 if (!tex->surface.dcc_offset)
565 return;
566
567 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
568 struct si_surface *surf;
569
570 if (!sctx->framebuffer.state.cbufs[j])
571 continue;
572
573 surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
574
575 if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
576 surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
577 surf->base.u.tex.last_layer >= first_layer) {
578 render_feedback = true;
579 break;
580 }
581 }
582
583 if (render_feedback)
584 si_texture_disable_dcc(sctx, tex);
585 }
586
587 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures)
588 {
589 uint32_t mask = textures->enabled_mask;
590
591 while (mask) {
592 const struct pipe_sampler_view *view;
593 struct si_texture *tex;
594
595 unsigned i = u_bit_scan(&mask);
596
597 view = textures->views[i];
598 if (view->texture->target == PIPE_BUFFER)
599 continue;
600
601 tex = (struct si_texture *)view->texture;
602
603 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
604 view->u.tex.first_layer, view->u.tex.last_layer);
605 }
606 }
607
608 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images)
609 {
610 uint32_t mask = images->enabled_mask;
611
612 while (mask) {
613 const struct pipe_image_view *view;
614 struct si_texture *tex;
615
616 unsigned i = u_bit_scan(&mask);
617
618 view = &images->views[i];
619 if (view->resource->target == PIPE_BUFFER)
620 continue;
621
622 tex = (struct si_texture *)view->resource;
623
624 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
625 view->u.tex.first_layer, view->u.tex.last_layer);
626 }
627 }
628
629 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
630 {
631 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
632 struct pipe_sampler_view *view;
633 struct si_texture *tex;
634
635 view = (*tex_handle)->view;
636 if (view->texture->target == PIPE_BUFFER)
637 continue;
638
639 tex = (struct si_texture *)view->texture;
640
641 si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
642 view->u.tex.first_layer, view->u.tex.last_layer);
643 }
644 }
645
646 static void si_check_render_feedback_resident_images(struct si_context *sctx)
647 {
648 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
649 struct pipe_image_view *view;
650 struct si_texture *tex;
651
652 view = &(*img_handle)->view;
653 if (view->resource->target == PIPE_BUFFER)
654 continue;
655
656 tex = (struct si_texture *)view->resource;
657
658 si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
659 view->u.tex.first_layer, view->u.tex.last_layer);
660 }
661 }
662
663 static void si_check_render_feedback(struct si_context *sctx)
664 {
665 if (!sctx->need_check_render_feedback)
666 return;
667
668 /* There is no render feedback if color writes are disabled.
669 * (e.g. a pixel shader with image stores)
670 */
671 if (!si_get_total_colormask(sctx))
672 return;
673
674 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
675 si_check_render_feedback_images(sctx, &sctx->images[i]);
676 si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
677 }
678
679 si_check_render_feedback_resident_images(sctx);
680 si_check_render_feedback_resident_textures(sctx);
681
682 sctx->need_check_render_feedback = false;
683 }
684
685 static void si_decompress_resident_textures(struct si_context *sctx)
686 {
687 util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
688 tex_handle) {
689 struct pipe_sampler_view *view = (*tex_handle)->view;
690 struct si_texture *tex = (struct si_texture *)view->texture;
691
692 si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
693 false);
694 }
695
696 util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
697 tex_handle) {
698 struct pipe_sampler_view *view = (*tex_handle)->view;
699 struct si_sampler_view *sview = (struct si_sampler_view *)view;
700 struct si_texture *tex = (struct si_texture *)view->texture;
701
702 si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
703 view->u.tex.first_level, view->u.tex.last_level, 0,
704 util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
705 }
706 }
707
708 static void si_decompress_resident_images(struct si_context *sctx)
709 {
710 util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
711 img_handle) {
712 struct pipe_image_view *view = &(*img_handle)->view;
713 struct si_texture *tex = (struct si_texture *)view->resource;
714
715 si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
716 view->access & PIPE_IMAGE_ACCESS_WRITE);
717 }
718 }
719
720 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
721 {
722 unsigned compressed_colortex_counter, mask;
723
724 if (sctx->blitter->running)
725 return;
726
727 /* Update the compressed_colortex_mask if necessary. */
728 compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
729 if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
730 sctx->last_compressed_colortex_counter = compressed_colortex_counter;
731 si_update_needs_color_decompress_masks(sctx);
732 }
733
734 /* Decompress color & depth textures if needed. */
735 mask = sctx->shader_needs_decompress_mask & shader_mask;
736 while (mask) {
737 unsigned i = u_bit_scan(&mask);
738
739 if (sctx->samplers[i].needs_depth_decompress_mask) {
740 si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
741 }
742 if (sctx->samplers[i].needs_color_decompress_mask) {
743 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
744 }
745 if (sctx->images[i].needs_color_decompress_mask) {
746 si_decompress_image_color_textures(sctx, &sctx->images[i]);
747 }
748 }
749
750 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
751 if (sctx->uses_bindless_samplers)
752 si_decompress_resident_textures(sctx);
753 if (sctx->uses_bindless_images)
754 si_decompress_resident_images(sctx);
755
756 if (sctx->ps_uses_fbfetch) {
757 struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
758 si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
759 cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
760 }
761
762 si_check_render_feedback(sctx);
763 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
764 if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
765 si_decompress_resident_textures(sctx);
766 if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
767 si_decompress_resident_images(sctx);
768 }
769 }
770
771 /* Helper for decompressing a portion of a color or depth resource before
772 * blitting if any decompression is needed.
773 * The driver doesn't decompress resources automatically while u_blitter is
774 * rendering. */
775 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
776 unsigned level, unsigned first_layer, unsigned last_layer)
777 {
778 struct si_context *sctx = (struct si_context *)ctx;
779 struct si_texture *stex = (struct si_texture *)tex;
780
781 if (stex->db_compatible) {
782 planes &= PIPE_MASK_Z | PIPE_MASK_S;
783
784 if (!stex->surface.has_stencil)
785 planes &= ~PIPE_MASK_S;
786
787 /* If we've rendered into the framebuffer and it's a blitting
788 * source, make sure the decompression pass is invoked
789 * by dirtying the framebuffer.
790 */
791 if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
792 sctx->framebuffer.state.zsbuf->texture == tex)
793 si_update_fb_dirtiness_after_rendering(sctx);
794
795 si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
796 } else if (stex->surface.fmask_size || stex->cmask_buffer || stex->surface.dcc_offset) {
797 /* If we've rendered into the framebuffer and it's a blitting
798 * source, make sure the decompression pass is invoked
799 * by dirtying the framebuffer.
800 */
801 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
802 if (sctx->framebuffer.state.cbufs[i] &&
803 sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
804 sctx->framebuffer.state.cbufs[i]->texture == tex) {
805 si_update_fb_dirtiness_after_rendering(sctx);
806 break;
807 }
808 }
809
810 si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false, false);
811 }
812 }
813
814 struct texture_orig_info {
815 unsigned format;
816 unsigned width0;
817 unsigned height0;
818 unsigned npix_x;
819 unsigned npix_y;
820 unsigned npix0_x;
821 unsigned npix0_y;
822 };
823
824 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
825 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
826 struct pipe_resource *src, unsigned src_level,
827 const struct pipe_box *src_box)
828 {
829 struct si_context *sctx = (struct si_context *)ctx;
830 struct si_texture *ssrc = (struct si_texture *)src;
831 struct si_texture *sdst = (struct si_texture *)dst;
832 struct pipe_surface *dst_view, dst_templ;
833 struct pipe_sampler_view src_templ, *src_view;
834 unsigned dst_width, dst_height, src_width0, src_height0;
835 unsigned dst_width0, dst_height0, src_force_level = 0;
836 struct pipe_box sbox, dstbox;
837
838 /* Handle buffers first. */
839 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
840 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
841 return;
842 }
843
844 if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
845 !util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
846 !sdst->surface.dcc_offset &&
847 !(dst->target != src->target &&
848 (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
849 si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
850 src_box, false);
851 return;
852 }
853
854 assert(u_max_sample(dst) == u_max_sample(src));
855
856 /* The driver doesn't decompress resources automatically while
857 * u_blitter is rendering. */
858 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
859 src_box->z + src_box->depth - 1);
860
861 dst_width = u_minify(dst->width0, dst_level);
862 dst_height = u_minify(dst->height0, dst_level);
863 dst_width0 = dst->width0;
864 dst_height0 = dst->height0;
865 src_width0 = src->width0;
866 src_height0 = src->height0;
867
868 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
869 util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
870
871 if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) {
872 unsigned blocksize = ssrc->surface.bpe;
873
874 if (blocksize == 8)
875 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
876 else
877 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
878 dst_templ.format = src_templ.format;
879
880 dst_width = util_format_get_nblocksx(dst->format, dst_width);
881 dst_height = util_format_get_nblocksy(dst->format, dst_height);
882 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
883 dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
884 src_width0 = util_format_get_nblocksx(src->format, src_width0);
885 src_height0 = util_format_get_nblocksy(src->format, src_height0);
886
887 dstx = util_format_get_nblocksx(dst->format, dstx);
888 dsty = util_format_get_nblocksy(dst->format, dsty);
889
890 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
891 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
892 sbox.z = src_box->z;
893 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
894 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
895 sbox.depth = src_box->depth;
896 src_box = &sbox;
897
898 src_force_level = src_level;
899 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
900 if (util_format_is_subsampled_422(src->format)) {
901 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
902 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
903
904 dst_width = util_format_get_nblocksx(dst->format, dst_width);
905 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
906 src_width0 = util_format_get_nblocksx(src->format, src_width0);
907
908 dstx = util_format_get_nblocksx(dst->format, dstx);
909
910 sbox = *src_box;
911 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
912 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
913 src_box = &sbox;
914 } else {
915 unsigned blocksize = ssrc->surface.bpe;
916
917 switch (blocksize) {
918 case 1:
919 dst_templ.format = PIPE_FORMAT_R8_UNORM;
920 src_templ.format = PIPE_FORMAT_R8_UNORM;
921 break;
922 case 2:
923 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
924 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
925 break;
926 case 4:
927 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
928 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
929 break;
930 case 8:
931 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
932 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
933 break;
934 case 16:
935 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
936 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
937 break;
938 default:
939 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
940 util_format_short_name(src->format), blocksize);
941 assert(0);
942 }
943 }
944 }
945
946 /* SNORM8 blitting has precision issues on some chips. Use the SINT
947 * equivalent instead, which doesn't force DCC decompression.
948 * Note that some chips avoid this issue by using SDMA.
949 */
950 if (util_format_is_snorm8(dst_templ.format)) {
951 dst_templ.format = src_templ.format = util_format_snorm8_to_sint8(dst_templ.format);
952 }
953
954 vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
955 vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
956
957 /* Initialize the surface. */
958 dst_view = si_create_surface_custom(ctx, dst, &dst_templ, dst_width0, dst_height0, dst_width,
959 dst_height);
960
961 /* Initialize the sampler view. */
962 src_view =
963 si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level);
964
965 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
966 &dstbox);
967
968 /* Copy. */
969 si_blitter_begin(sctx, SI_COPY);
970 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0,
971 src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false);
972 si_blitter_end(sctx);
973
974 pipe_surface_reference(&dst_view, NULL);
975 pipe_sampler_view_reference(&src_view, NULL);
976 }
977
978 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
979 struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
980 enum pipe_format format)
981 {
982 /* Required before and after CB_RESOLVE. */
983 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
984
985 si_blitter_begin(
986 sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
987 util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
988 info->src.box.z, ~0, sctx->custom_blend_resolve, format);
989 si_blitter_end(sctx);
990
991 /* Flush caches for possible texturing. */
992 si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
993 }
994
995 static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info)
996 {
997 struct si_context *sctx = (struct si_context *)ctx;
998 struct si_texture *src = (struct si_texture *)info->src.resource;
999 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1000 ASSERTED struct si_texture *stmp;
1001 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1002 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1003 enum pipe_format format = info->src.format;
1004 struct pipe_resource *tmp, templ;
1005 struct pipe_blit_info blit;
1006
1007 /* Check basic requirements for hw resolve. */
1008 if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1009 !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1010 util_max_layer(info->src.resource, 0) == 0))
1011 return false;
1012
1013 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1014 * the format is R16G16. Use R16A16, which does work.
1015 */
1016 if (format == PIPE_FORMAT_R16G16_UNORM)
1017 format = PIPE_FORMAT_R16A16_UNORM;
1018 if (format == PIPE_FORMAT_R16G16_SNORM)
1019 format = PIPE_FORMAT_R16A16_SNORM;
1020
1021 /* Check the remaining requirements for hw resolve. */
1022 if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1023 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1024 util_is_format_compatible(util_format_description(info->src.format),
1025 util_format_description(info->dst.format)) &&
1026 dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1027 info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1028 info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1029 info->src.box.y == 0 && info->src.box.width == dst_width &&
1030 info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1031 (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1032 /* Check the last constraint. */
1033 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1034 /* The next fast clear will switch to this mode to
1035 * get direct hw resolve next time if the mode is
1036 * different now.
1037 *
1038 * TODO-GFX10: This does not work in GFX10 because MSAA
1039 * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1040 * In some cases we could change the swizzle of the
1041 * destination texture instead, but the more general
1042 * solution is to implement compute shader resolve.
1043 */
1044 src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1045 goto resolve_to_temp;
1046 }
1047
1048 /* Resolving into a surface with DCC is unsupported. Since
1049 * it's being overwritten anyway, clear it to uncompressed.
1050 * This is still the fastest codepath even with this clear.
1051 */
1052 if (vi_dcc_enabled(dst, info->dst.level)) {
1053 if (!vi_dcc_clear_level(sctx, dst, info->dst.level, DCC_UNCOMPRESSED))
1054 goto resolve_to_temp;
1055
1056 dst->dirty_level_mask &= ~(1 << info->dst.level);
1057 }
1058
1059 /* Resolve directly from src to dst. */
1060 si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1061 return true;
1062 }
1063
1064 resolve_to_temp:
1065 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1066 * a temporary texture and blit.
1067 */
1068 memset(&templ, 0, sizeof(templ));
1069 templ.target = PIPE_TEXTURE_2D;
1070 templ.format = info->src.resource->format;
1071 templ.width0 = info->src.resource->width0;
1072 templ.height0 = info->src.resource->height0;
1073 templ.depth0 = 1;
1074 templ.array_size = 1;
1075 templ.usage = PIPE_USAGE_DEFAULT;
1076 templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1077 SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1078 SI_RESOURCE_FLAG_DISABLE_DCC;
1079
1080 /* The src and dst microtile modes must be the same. */
1081 if (sctx->chip_class <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1082 templ.bind = PIPE_BIND_SCANOUT;
1083 else
1084 templ.bind = 0;
1085
1086 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1087 if (!tmp)
1088 return false;
1089 stmp = (struct si_texture *)tmp;
1090
1091 assert(!stmp->surface.is_linear);
1092 assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1093
1094 /* resolve */
1095 si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1096
1097 /* blit */
1098 blit = *info;
1099 blit.src.resource = tmp;
1100 blit.src.box.z = 0;
1101
1102 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1103 util_blitter_blit(sctx->blitter, &blit);
1104 si_blitter_end(sctx);
1105
1106 pipe_resource_reference(&tmp, NULL);
1107 return true;
1108 }
1109
1110 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1111 {
1112 struct si_context *sctx = (struct si_context *)ctx;
1113 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1114
1115 if (do_hardware_msaa_resolve(ctx, info)) {
1116 return;
1117 }
1118
1119 /* Using SDMA for copying to a linear texture in GTT is much faster.
1120 * This improves DRI PRIME performance.
1121 *
1122 * resource_copy_region can't do this yet, because dma_copy calls it
1123 * on failure (recursion).
1124 */
1125 if (dst->surface.is_linear && util_can_blit_via_copy_region(info, false)) {
1126 sctx->dma_copy(ctx, info->dst.resource, info->dst.level, info->dst.box.x, info->dst.box.y,
1127 info->dst.box.z, info->src.resource, info->src.level, &info->src.box);
1128 return;
1129 }
1130
1131 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1132
1133 /* The driver doesn't decompress resources automatically while
1134 * u_blitter is rendering. */
1135 vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1136 info->src.format);
1137 vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1138 info->dst.format);
1139 si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1140 info->src.box.z, info->src.box.z + info->src.box.depth - 1);
1141
1142 if (sctx->screen->debug_flags & DBG(FORCE_SDMA) && util_try_blit_via_copy_region(ctx, info))
1143 return;
1144
1145 si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1146 util_blitter_blit(sctx->blitter, info);
1147 si_blitter_end(sctx);
1148 }
1149
1150 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1151 enum pipe_format format, unsigned base_level, unsigned last_level,
1152 unsigned first_layer, unsigned last_layer)
1153 {
1154 struct si_context *sctx = (struct si_context *)ctx;
1155 struct si_texture *stex = (struct si_texture *)tex;
1156
1157 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1158 return false;
1159
1160 /* The driver doesn't decompress resources automatically while
1161 * u_blitter is rendering. */
1162 vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1163 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer);
1164
1165 /* Clear dirty_level_mask for the levels that will be overwritten. */
1166 assert(base_level < last_level);
1167 stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1168
1169 sctx->generate_mipmap_for_depth = stex->is_depth;
1170
1171 si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1172 util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1173 last_layer);
1174 si_blitter_end(sctx);
1175
1176 sctx->generate_mipmap_for_depth = false;
1177 return true;
1178 }
1179
1180 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1181 {
1182 struct si_context *sctx = (struct si_context *)ctx;
1183 struct si_texture *tex = (struct si_texture *)res;
1184
1185 assert(res->target != PIPE_BUFFER);
1186 assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
1187
1188 /* st/dri calls flush twice per frame (not a bug), this prevents double
1189 * decompression. */
1190 if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
1191 return;
1192
1193 if (!tex->is_depth && (tex->cmask_buffer || tex->surface.dcc_offset)) {
1194 si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1195 tex->dcc_separate_buffer != NULL, false);
1196
1197 if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1198 si_retile_dcc(sctx, tex);
1199 tex->displayable_dcc_dirty = false;
1200 }
1201 }
1202
1203 /* Always do the analysis even if DCC is disabled at the moment. */
1204 if (tex->dcc_gather_statistics) {
1205 bool separate_dcc_dirty = tex->separate_dcc_dirty;
1206
1207 /* If the color buffer hasn't been unbound and fast clear hasn't
1208 * been used, separate_dcc_dirty is false, but there may have been
1209 * new rendering. Check if the color buffer is bound and assume
1210 * it's dirty.
1211 *
1212 * Note that DRI2 never unbinds window colorbuffers, which means
1213 * the DCC pipeline statistics query would never be re-set and would
1214 * keep adding new results until all free memory is exhausted if we
1215 * didn't do this.
1216 */
1217 if (!separate_dcc_dirty) {
1218 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
1219 if (sctx->framebuffer.state.cbufs[i] &&
1220 sctx->framebuffer.state.cbufs[i]->texture == res) {
1221 separate_dcc_dirty = true;
1222 break;
1223 }
1224 }
1225 }
1226
1227 if (separate_dcc_dirty) {
1228 tex->separate_dcc_dirty = false;
1229 vi_separate_dcc_process_and_reset_stats(ctx, tex);
1230 }
1231 }
1232 }
1233
1234 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1235 {
1236 /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1237 * be compressed either. The caller should simply discard it.
1238 */
1239 if (!tex->surface.dcc_offset || !sctx->has_graphics)
1240 return;
1241
1242 if (sctx->chip_class == GFX8) {
1243 si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1244 util_max_layer(&tex->buffer.b.b, 0), true, false);
1245 } else {
1246 struct pipe_resource *ptex = &tex->buffer.b.b;
1247
1248 /* DCC decompression using a compute shader. */
1249 for (unsigned level = 0; level < tex->surface.num_dcc_levels; level++) {
1250 struct pipe_box box;
1251
1252 u_box_3d(0, 0, 0, u_minify(ptex->width0, level),
1253 u_minify(ptex->height0, level),
1254 util_num_layers(ptex, level), &box);
1255 si_compute_copy_image(sctx, ptex, level, ptex, level, 0, 0, 0, &box,
1256 true);
1257 }
1258
1259 /* Now clear DCC metadata to uncompressed. */
1260 uint32_t clear_value = DCC_UNCOMPRESSED;
1261 si_clear_buffer(sctx, ptex, tex->surface.dcc_offset,
1262 tex->surface.dcc_size, &clear_value, 4,
1263 SI_COHERENCY_CB_META, false);
1264 }
1265 }
1266
1267 void si_init_blit_functions(struct si_context *sctx)
1268 {
1269 sctx->b.resource_copy_region = si_resource_copy_region;
1270
1271 if (sctx->has_graphics) {
1272 sctx->b.blit = si_blit;
1273 sctx->b.flush_resource = si_flush_resource;
1274 sctx->b.generate_mipmap = si_generate_mipmap;
1275 }
1276 }