radeonsi/gfx9: add support for PIPE_ALIGNED=0
[mesa.git] / src / gallium / drivers / radeonsi / si_blit.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2015 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_compute.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31
32 enum {
33 SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
34 SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
35
36 SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
37 SI_SAVE_FRAGMENT_STATE,
38
39 SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
40 SI_DISABLE_RENDER_COND,
41
42 SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
43 };
44
45 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
46 {
47 util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
48 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
49 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
50 util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
51 util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
52 (struct pipe_stream_output_target**)sctx->streamout.targets);
53 util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
54
55 if (op & SI_SAVE_FRAGMENT_STATE) {
56 util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
57 util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
58 util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
59 util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
60 util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
61 util_blitter_save_scissor(sctx->blitter, &sctx->scissors.states[0]);
62 util_blitter_save_window_rectangles(sctx->blitter,
63 sctx->window_rectangles_include,
64 sctx->num_window_rectangles,
65 sctx->window_rectangles);
66 }
67
68 if (op & SI_SAVE_FRAMEBUFFER)
69 util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
70
71 if (op & SI_SAVE_TEXTURES) {
72 util_blitter_save_fragment_sampler_states(
73 sctx->blitter, 2,
74 (void**)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
75
76 util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
77 sctx->samplers[PIPE_SHADER_FRAGMENT].views);
78 }
79
80 if (op & SI_DISABLE_RENDER_COND)
81 sctx->render_cond_force_off = true;
82
83 if (sctx->screen->dpbb_allowed) {
84 sctx->dpbb_force_off = true;
85 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
86 }
87 }
88
89 void si_blitter_end(struct si_context *sctx)
90 {
91 if (sctx->screen->dpbb_allowed) {
92 sctx->dpbb_force_off = false;
93 si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
94 }
95
96 sctx->render_cond_force_off = false;
97
98 /* Restore shader pointers because the VS blit shader changed all
99 * non-global VS user SGPRs. */
100 sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
101 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
102 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
103 }
104
105 static unsigned u_max_sample(struct pipe_resource *r)
106 {
107 return r->nr_samples ? r->nr_samples - 1 : 0;
108 }
109
110 static unsigned
111 si_blit_dbcb_copy(struct si_context *sctx,
112 struct si_texture *src,
113 struct si_texture *dst,
114 unsigned planes, unsigned level_mask,
115 unsigned first_layer, unsigned last_layer,
116 unsigned first_sample, unsigned last_sample)
117 {
118 struct pipe_surface surf_tmpl = {{0}};
119 unsigned layer, sample, checked_last_layer, max_layer;
120 unsigned fully_copied_levels = 0;
121
122 if (planes & PIPE_MASK_Z)
123 sctx->dbcb_depth_copy_enabled = true;
124 if (planes & PIPE_MASK_S)
125 sctx->dbcb_stencil_copy_enabled = true;
126 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
127
128 assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
129
130 sctx->decompression_enabled = true;
131
132 while (level_mask) {
133 unsigned level = u_bit_scan(&level_mask);
134
135 /* The smaller the mipmap level, the less layers there are
136 * as far as 3D textures are concerned. */
137 max_layer = util_max_layer(&src->buffer.b.b, level);
138 checked_last_layer = MIN2(last_layer, max_layer);
139
140 surf_tmpl.u.tex.level = level;
141
142 for (layer = first_layer; layer <= checked_last_layer; layer++) {
143 struct pipe_surface *zsurf, *cbsurf;
144
145 surf_tmpl.format = src->buffer.b.b.format;
146 surf_tmpl.u.tex.first_layer = layer;
147 surf_tmpl.u.tex.last_layer = layer;
148
149 zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
150
151 surf_tmpl.format = dst->buffer.b.b.format;
152 cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
153
154 for (sample = first_sample; sample <= last_sample; sample++) {
155 if (sample != sctx->dbcb_copy_sample) {
156 sctx->dbcb_copy_sample = sample;
157 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
158 }
159
160 si_blitter_begin(sctx, SI_DECOMPRESS);
161 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
162 sctx->custom_dsa_flush, 1.0f);
163 si_blitter_end(sctx);
164 }
165
166 pipe_surface_reference(&zsurf, NULL);
167 pipe_surface_reference(&cbsurf, NULL);
168 }
169
170 if (first_layer == 0 && last_layer >= max_layer &&
171 first_sample == 0 && last_sample >= u_max_sample(&src->buffer.b.b))
172 fully_copied_levels |= 1u << level;
173 }
174
175 sctx->decompression_enabled = false;
176 sctx->dbcb_depth_copy_enabled = false;
177 sctx->dbcb_stencil_copy_enabled = false;
178 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
179
180 return fully_copied_levels;
181 }
182
183 void si_blit_decompress_depth(struct pipe_context *ctx,
184 struct si_texture *texture,
185 struct si_texture *staging,
186 unsigned first_level, unsigned last_level,
187 unsigned first_layer, unsigned last_layer,
188 unsigned first_sample, unsigned last_sample)
189 {
190 const struct util_format_description *desc;
191 unsigned planes = 0;
192
193 assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
194
195 desc = util_format_description(staging->buffer.b.b.format);
196
197 if (util_format_has_depth(desc))
198 planes |= PIPE_MASK_Z;
199 if (util_format_has_stencil(desc))
200 planes |= PIPE_MASK_S;
201
202 si_blit_dbcb_copy(
203 (struct si_context *)ctx, texture, staging, planes,
204 u_bit_consecutive(first_level, last_level - first_level + 1),
205 first_layer, last_layer, first_sample, last_sample);
206 }
207
208 /* Helper function for si_blit_decompress_zs_in_place.
209 */
210 static void
211 si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
212 struct si_texture *texture,
213 unsigned planes, unsigned level_mask,
214 unsigned first_layer, unsigned last_layer)
215 {
216 struct pipe_surface *zsurf, surf_tmpl = {{0}};
217 unsigned layer, max_layer, checked_last_layer;
218 unsigned fully_decompressed_mask = 0;
219
220 if (!level_mask)
221 return;
222
223 if (planes & PIPE_MASK_S)
224 sctx->db_flush_stencil_inplace = true;
225 if (planes & PIPE_MASK_Z)
226 sctx->db_flush_depth_inplace = true;
227 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
228
229 surf_tmpl.format = texture->buffer.b.b.format;
230
231 sctx->decompression_enabled = true;
232
233 while (level_mask) {
234 unsigned level = u_bit_scan(&level_mask);
235
236 surf_tmpl.u.tex.level = level;
237
238 /* The smaller the mipmap level, the less layers there are
239 * as far as 3D textures are concerned. */
240 max_layer = util_max_layer(&texture->buffer.b.b, level);
241 checked_last_layer = MIN2(last_layer, max_layer);
242
243 for (layer = first_layer; layer <= checked_last_layer; layer++) {
244 surf_tmpl.u.tex.first_layer = layer;
245 surf_tmpl.u.tex.last_layer = layer;
246
247 zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
248
249 si_blitter_begin(sctx, SI_DECOMPRESS);
250 util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
251 sctx->custom_dsa_flush,
252 1.0f);
253 si_blitter_end(sctx);
254
255 pipe_surface_reference(&zsurf, NULL);
256 }
257
258 /* The texture will always be dirty if some layers aren't flushed.
259 * I don't think this case occurs often though. */
260 if (first_layer == 0 && last_layer >= max_layer) {
261 fully_decompressed_mask |= 1u << level;
262 }
263 }
264
265 if (planes & PIPE_MASK_Z)
266 texture->dirty_level_mask &= ~fully_decompressed_mask;
267 if (planes & PIPE_MASK_S)
268 texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
269
270 sctx->decompression_enabled = false;
271 sctx->db_flush_depth_inplace = false;
272 sctx->db_flush_stencil_inplace = false;
273 si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
274 }
275
276 /* Helper function of si_flush_depth_texture: decompress the given levels
277 * of Z and/or S planes in place.
278 */
279 static void
280 si_blit_decompress_zs_in_place(struct si_context *sctx,
281 struct si_texture *texture,
282 unsigned levels_z, unsigned levels_s,
283 unsigned first_layer, unsigned last_layer)
284 {
285 unsigned both = levels_z & levels_s;
286
287 /* First, do combined Z & S decompresses for levels that need it. */
288 if (both) {
289 si_blit_decompress_zs_planes_in_place(
290 sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
291 both,
292 first_layer, last_layer);
293 levels_z &= ~both;
294 levels_s &= ~both;
295 }
296
297 /* Now do separate Z and S decompresses. */
298 if (levels_z) {
299 si_blit_decompress_zs_planes_in_place(
300 sctx, texture, PIPE_MASK_Z,
301 levels_z,
302 first_layer, last_layer);
303 }
304
305 if (levels_s) {
306 si_blit_decompress_zs_planes_in_place(
307 sctx, texture, PIPE_MASK_S,
308 levels_s,
309 first_layer, last_layer);
310 }
311 }
312
313 static void
314 si_decompress_depth(struct si_context *sctx,
315 struct si_texture *tex,
316 unsigned required_planes,
317 unsigned first_level, unsigned last_level,
318 unsigned first_layer, unsigned last_layer)
319 {
320 unsigned inplace_planes = 0;
321 unsigned copy_planes = 0;
322 unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
323 unsigned levels_z = 0;
324 unsigned levels_s = 0;
325
326 if (required_planes & PIPE_MASK_Z) {
327 levels_z = level_mask & tex->dirty_level_mask;
328
329 if (levels_z) {
330 if (si_can_sample_zs(tex, false))
331 inplace_planes |= PIPE_MASK_Z;
332 else
333 copy_planes |= PIPE_MASK_Z;
334 }
335 }
336 if (required_planes & PIPE_MASK_S) {
337 levels_s = level_mask & tex->stencil_dirty_level_mask;
338
339 if (levels_s) {
340 if (si_can_sample_zs(tex, true))
341 inplace_planes |= PIPE_MASK_S;
342 else
343 copy_planes |= PIPE_MASK_S;
344 }
345 }
346
347 if (unlikely(sctx->log))
348 u_log_printf(sctx->log,
349 "\n------------------------------------------------\n"
350 "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
351 first_level, last_level, levels_z, levels_s);
352
353 /* We may have to allocate the flushed texture here when called from
354 * si_decompress_subresource.
355 */
356 if (copy_planes &&
357 (tex->flushed_depth_texture ||
358 si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b, NULL))) {
359 struct si_texture *dst = tex->flushed_depth_texture;
360 unsigned fully_copied_levels;
361 unsigned levels = 0;
362
363 assert(tex->flushed_depth_texture);
364
365 if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
366 copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
367
368 if (copy_planes & PIPE_MASK_Z) {
369 levels |= levels_z;
370 levels_z = 0;
371 }
372 if (copy_planes & PIPE_MASK_S) {
373 levels |= levels_s;
374 levels_s = 0;
375 }
376
377 fully_copied_levels = si_blit_dbcb_copy(
378 sctx, tex, dst, copy_planes, levels,
379 first_layer, last_layer,
380 0, u_max_sample(&tex->buffer.b.b));
381
382 if (copy_planes & PIPE_MASK_Z)
383 tex->dirty_level_mask &= ~fully_copied_levels;
384 if (copy_planes & PIPE_MASK_S)
385 tex->stencil_dirty_level_mask &= ~fully_copied_levels;
386 }
387
388 if (inplace_planes) {
389 bool has_htile = si_htile_enabled(tex, first_level);
390 bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level);
391
392 /* Don't decompress if there is no HTILE or when HTILE is
393 * TC-compatible. */
394 if (has_htile && !tc_compat_htile) {
395 si_blit_decompress_zs_in_place(
396 sctx, tex,
397 levels_z, levels_s,
398 first_layer, last_layer);
399 } else {
400 /* This is only a cache flush.
401 *
402 * Only clear the mask that we are flushing, because
403 * si_make_DB_shader_coherent() treats different levels
404 * and depth and stencil differently.
405 */
406 if (inplace_planes & PIPE_MASK_Z)
407 tex->dirty_level_mask &= ~levels_z;
408 if (inplace_planes & PIPE_MASK_S)
409 tex->stencil_dirty_level_mask &= ~levels_s;
410 }
411
412 /* Only in-place decompression needs to flush DB caches, or
413 * when we don't decompress but TC-compatible planes are dirty.
414 */
415 si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
416 inplace_planes & PIPE_MASK_S,
417 tc_compat_htile);
418 }
419 /* set_framebuffer_state takes care of coherency for single-sample.
420 * The DB->CB copy uses CB for the final writes.
421 */
422 if (copy_planes && tex->buffer.b.b.nr_samples > 1)
423 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
424 false, true /* no DCC */);
425 }
426
427 static void
428 si_decompress_sampler_depth_textures(struct si_context *sctx,
429 struct si_samplers *textures)
430 {
431 unsigned i;
432 unsigned mask = textures->needs_depth_decompress_mask;
433
434 while (mask) {
435 struct pipe_sampler_view *view;
436 struct si_sampler_view *sview;
437 struct si_texture *tex;
438
439 i = u_bit_scan(&mask);
440
441 view = textures->views[i];
442 assert(view);
443 sview = (struct si_sampler_view*)view;
444
445 tex = (struct si_texture *)view->texture;
446 assert(tex->db_compatible);
447
448 si_decompress_depth(sctx, tex,
449 sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
450 view->u.tex.first_level, view->u.tex.last_level,
451 0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
452 }
453 }
454
455 static void si_blit_decompress_color(struct si_context *sctx,
456 struct si_texture *tex,
457 unsigned first_level, unsigned last_level,
458 unsigned first_layer, unsigned last_layer,
459 bool need_dcc_decompress)
460 {
461 void* custom_blend;
462 unsigned layer, checked_last_layer, max_layer;
463 unsigned level_mask =
464 u_bit_consecutive(first_level, last_level - first_level + 1);
465
466 if (!need_dcc_decompress)
467 level_mask &= tex->dirty_level_mask;
468 if (!level_mask)
469 return;
470
471 if (unlikely(sctx->log))
472 u_log_printf(sctx->log,
473 "\n------------------------------------------------\n"
474 "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
475 first_level, last_level, level_mask);
476
477 if (need_dcc_decompress) {
478 custom_blend = sctx->custom_blend_dcc_decompress;
479
480 assert(tex->dcc_offset);
481
482 /* disable levels without DCC */
483 for (int i = first_level; i <= last_level; i++) {
484 if (!vi_dcc_enabled(tex, i))
485 level_mask &= ~(1 << i);
486 }
487 } else if (tex->surface.fmask_size) {
488 custom_blend = sctx->custom_blend_fmask_decompress;
489 } else {
490 custom_blend = sctx->custom_blend_eliminate_fastclear;
491 }
492
493 sctx->decompression_enabled = true;
494
495 while (level_mask) {
496 unsigned level = u_bit_scan(&level_mask);
497
498 /* The smaller the mipmap level, the less layers there are
499 * as far as 3D textures are concerned. */
500 max_layer = util_max_layer(&tex->buffer.b.b, level);
501 checked_last_layer = MIN2(last_layer, max_layer);
502
503 for (layer = first_layer; layer <= checked_last_layer; layer++) {
504 struct pipe_surface *cbsurf, surf_tmpl;
505
506 surf_tmpl.format = tex->buffer.b.b.format;
507 surf_tmpl.u.tex.level = level;
508 surf_tmpl.u.tex.first_layer = layer;
509 surf_tmpl.u.tex.last_layer = layer;
510 cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
511
512 /* Required before and after FMASK and DCC_DECOMPRESS. */
513 if (custom_blend == sctx->custom_blend_fmask_decompress ||
514 custom_blend == sctx->custom_blend_dcc_decompress)
515 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
516
517 si_blitter_begin(sctx, SI_DECOMPRESS);
518 util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
519 si_blitter_end(sctx);
520
521 if (custom_blend == sctx->custom_blend_fmask_decompress ||
522 custom_blend == sctx->custom_blend_dcc_decompress)
523 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
524
525 pipe_surface_reference(&cbsurf, NULL);
526 }
527
528 /* The texture will always be dirty if some layers aren't flushed.
529 * I don't think this case occurs often though. */
530 if (first_layer == 0 && last_layer >= max_layer) {
531 tex->dirty_level_mask &= ~(1 << level);
532 }
533 }
534
535 sctx->decompression_enabled = false;
536 si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples,
537 vi_dcc_enabled(tex, first_level),
538 tex->surface.u.gfx9.dcc.pipe_aligned);
539 }
540
541 static void
542 si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
543 unsigned first_level, unsigned last_level)
544 {
545 /* CMASK or DCC can be discarded and we can still end up here. */
546 if (!tex->cmask_buffer && !tex->surface.fmask_size && !tex->dcc_offset)
547 return;
548
549 si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
550 util_max_layer(&tex->buffer.b.b, first_level),
551 false);
552 }
553
554 static void
555 si_decompress_sampler_color_textures(struct si_context *sctx,
556 struct si_samplers *textures)
557 {
558 unsigned i;
559 unsigned mask = textures->needs_color_decompress_mask;
560
561 while (mask) {
562 struct pipe_sampler_view *view;
563 struct si_texture *tex;
564
565 i = u_bit_scan(&mask);
566
567 view = textures->views[i];
568 assert(view);
569
570 tex = (struct si_texture *)view->texture;
571
572 si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
573 view->u.tex.last_level);
574 }
575 }
576
577 static void
578 si_decompress_image_color_textures(struct si_context *sctx,
579 struct si_images *images)
580 {
581 unsigned i;
582 unsigned mask = images->needs_color_decompress_mask;
583
584 while (mask) {
585 const struct pipe_image_view *view;
586 struct si_texture *tex;
587
588 i = u_bit_scan(&mask);
589
590 view = &images->views[i];
591 assert(view->resource->target != PIPE_BUFFER);
592
593 tex = (struct si_texture *)view->resource;
594
595 si_decompress_color_texture(sctx, tex, view->u.tex.level,
596 view->u.tex.level);
597 }
598 }
599
600 static void si_check_render_feedback_texture(struct si_context *sctx,
601 struct si_texture *tex,
602 unsigned first_level,
603 unsigned last_level,
604 unsigned first_layer,
605 unsigned last_layer)
606 {
607 bool render_feedback = false;
608
609 if (!tex->dcc_offset)
610 return;
611
612 for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
613 struct si_surface * surf;
614
615 if (!sctx->framebuffer.state.cbufs[j])
616 continue;
617
618 surf = (struct si_surface*)sctx->framebuffer.state.cbufs[j];
619
620 if (tex == (struct si_texture *)surf->base.texture &&
621 surf->base.u.tex.level >= first_level &&
622 surf->base.u.tex.level <= last_level &&
623 surf->base.u.tex.first_layer <= last_layer &&
624 surf->base.u.tex.last_layer >= first_layer) {
625 render_feedback = true;
626 break;
627 }
628 }
629
630 if (render_feedback)
631 si_texture_disable_dcc(sctx, tex);
632 }
633
634 static void si_check_render_feedback_textures(struct si_context *sctx,
635 struct si_samplers *textures)
636 {
637 uint32_t mask = textures->enabled_mask;
638
639 while (mask) {
640 const struct pipe_sampler_view *view;
641 struct si_texture *tex;
642
643 unsigned i = u_bit_scan(&mask);
644
645 view = textures->views[i];
646 if(view->texture->target == PIPE_BUFFER)
647 continue;
648
649 tex = (struct si_texture *)view->texture;
650
651 si_check_render_feedback_texture(sctx, tex,
652 view->u.tex.first_level,
653 view->u.tex.last_level,
654 view->u.tex.first_layer,
655 view->u.tex.last_layer);
656 }
657 }
658
659 static void si_check_render_feedback_images(struct si_context *sctx,
660 struct si_images *images)
661 {
662 uint32_t mask = images->enabled_mask;
663
664 while (mask) {
665 const struct pipe_image_view *view;
666 struct si_texture *tex;
667
668 unsigned i = u_bit_scan(&mask);
669
670 view = &images->views[i];
671 if (view->resource->target == PIPE_BUFFER)
672 continue;
673
674 tex = (struct si_texture *)view->resource;
675
676 si_check_render_feedback_texture(sctx, tex,
677 view->u.tex.level,
678 view->u.tex.level,
679 view->u.tex.first_layer,
680 view->u.tex.last_layer);
681 }
682 }
683
684 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
685 {
686 util_dynarray_foreach(&sctx->resident_tex_handles,
687 struct si_texture_handle *, tex_handle) {
688 struct pipe_sampler_view *view;
689 struct si_texture *tex;
690
691 view = (*tex_handle)->view;
692 if (view->texture->target == PIPE_BUFFER)
693 continue;
694
695 tex = (struct si_texture *)view->texture;
696
697 si_check_render_feedback_texture(sctx, tex,
698 view->u.tex.first_level,
699 view->u.tex.last_level,
700 view->u.tex.first_layer,
701 view->u.tex.last_layer);
702 }
703 }
704
705 static void si_check_render_feedback_resident_images(struct si_context *sctx)
706 {
707 util_dynarray_foreach(&sctx->resident_img_handles,
708 struct si_image_handle *, img_handle) {
709 struct pipe_image_view *view;
710 struct si_texture *tex;
711
712 view = &(*img_handle)->view;
713 if (view->resource->target == PIPE_BUFFER)
714 continue;
715
716 tex = (struct si_texture *)view->resource;
717
718 si_check_render_feedback_texture(sctx, tex,
719 view->u.tex.level,
720 view->u.tex.level,
721 view->u.tex.first_layer,
722 view->u.tex.last_layer);
723 }
724 }
725
726 static void si_check_render_feedback(struct si_context *sctx)
727 {
728 if (!sctx->need_check_render_feedback)
729 return;
730
731 /* There is no render feedback if color writes are disabled.
732 * (e.g. a pixel shader with image stores)
733 */
734 if (!si_get_total_colormask(sctx))
735 return;
736
737 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
738 si_check_render_feedback_images(sctx, &sctx->images[i]);
739 si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
740 }
741
742 si_check_render_feedback_resident_images(sctx);
743 si_check_render_feedback_resident_textures(sctx);
744
745 sctx->need_check_render_feedback = false;
746 }
747
748 static void si_decompress_resident_textures(struct si_context *sctx)
749 {
750 util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress,
751 struct si_texture_handle *, tex_handle) {
752 struct pipe_sampler_view *view = (*tex_handle)->view;
753 struct si_texture *tex = (struct si_texture *)view->texture;
754
755 si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
756 view->u.tex.last_level);
757 }
758
759 util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress,
760 struct si_texture_handle *, tex_handle) {
761 struct pipe_sampler_view *view = (*tex_handle)->view;
762 struct si_sampler_view *sview = (struct si_sampler_view *)view;
763 struct si_texture *tex = (struct si_texture *)view->texture;
764
765 si_decompress_depth(sctx, tex,
766 sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
767 view->u.tex.first_level, view->u.tex.last_level,
768 0, util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
769 }
770 }
771
772 static void si_decompress_resident_images(struct si_context *sctx)
773 {
774 util_dynarray_foreach(&sctx->resident_img_needs_color_decompress,
775 struct si_image_handle *, img_handle) {
776 struct pipe_image_view *view = &(*img_handle)->view;
777 struct si_texture *tex = (struct si_texture *)view->resource;
778
779 si_decompress_color_texture(sctx, tex, view->u.tex.level,
780 view->u.tex.level);
781 }
782 }
783
784 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
785 {
786 unsigned compressed_colortex_counter, mask;
787
788 if (sctx->blitter->running)
789 return;
790
791 /* Update the compressed_colortex_mask if necessary. */
792 compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
793 if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
794 sctx->last_compressed_colortex_counter = compressed_colortex_counter;
795 si_update_needs_color_decompress_masks(sctx);
796 }
797
798 /* Decompress color & depth textures if needed. */
799 mask = sctx->shader_needs_decompress_mask & shader_mask;
800 while (mask) {
801 unsigned i = u_bit_scan(&mask);
802
803 if (sctx->samplers[i].needs_depth_decompress_mask) {
804 si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
805 }
806 if (sctx->samplers[i].needs_color_decompress_mask) {
807 si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
808 }
809 if (sctx->images[i].needs_color_decompress_mask) {
810 si_decompress_image_color_textures(sctx, &sctx->images[i]);
811 }
812 }
813
814 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
815 if (sctx->uses_bindless_samplers)
816 si_decompress_resident_textures(sctx);
817 if (sctx->uses_bindless_images)
818 si_decompress_resident_images(sctx);
819
820 if (sctx->ps_uses_fbfetch) {
821 struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
822 si_decompress_color_texture(sctx,
823 (struct si_texture*)cb0->texture,
824 cb0->u.tex.first_layer,
825 cb0->u.tex.last_layer);
826 }
827
828 si_check_render_feedback(sctx);
829 } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
830 if (sctx->cs_shader_state.program->uses_bindless_samplers)
831 si_decompress_resident_textures(sctx);
832 if (sctx->cs_shader_state.program->uses_bindless_images)
833 si_decompress_resident_images(sctx);
834 }
835 }
836
837 /* Helper for decompressing a portion of a color or depth resource before
838 * blitting if any decompression is needed.
839 * The driver doesn't decompress resources automatically while u_blitter is
840 * rendering. */
841 static void si_decompress_subresource(struct pipe_context *ctx,
842 struct pipe_resource *tex,
843 unsigned planes, unsigned level,
844 unsigned first_layer, unsigned last_layer)
845 {
846 struct si_context *sctx = (struct si_context *)ctx;
847 struct si_texture *stex = (struct si_texture*)tex;
848
849 if (stex->db_compatible) {
850 planes &= PIPE_MASK_Z | PIPE_MASK_S;
851
852 if (!stex->surface.has_stencil)
853 planes &= ~PIPE_MASK_S;
854
855 /* If we've rendered into the framebuffer and it's a blitting
856 * source, make sure the decompression pass is invoked
857 * by dirtying the framebuffer.
858 */
859 if (sctx->framebuffer.state.zsbuf &&
860 sctx->framebuffer.state.zsbuf->u.tex.level == level &&
861 sctx->framebuffer.state.zsbuf->texture == tex)
862 si_update_fb_dirtiness_after_rendering(sctx);
863
864 si_decompress_depth(sctx, stex, planes,
865 level, level,
866 first_layer, last_layer);
867 } else if (stex->surface.fmask_size || stex->cmask_buffer || stex->dcc_offset) {
868 /* If we've rendered into the framebuffer and it's a blitting
869 * source, make sure the decompression pass is invoked
870 * by dirtying the framebuffer.
871 */
872 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
873 if (sctx->framebuffer.state.cbufs[i] &&
874 sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
875 sctx->framebuffer.state.cbufs[i]->texture == tex) {
876 si_update_fb_dirtiness_after_rendering(sctx);
877 break;
878 }
879 }
880
881 si_blit_decompress_color(sctx, stex, level, level,
882 first_layer, last_layer, false);
883 }
884 }
885
886 struct texture_orig_info {
887 unsigned format;
888 unsigned width0;
889 unsigned height0;
890 unsigned npix_x;
891 unsigned npix_y;
892 unsigned npix0_x;
893 unsigned npix0_y;
894 };
895
896 void si_resource_copy_region(struct pipe_context *ctx,
897 struct pipe_resource *dst,
898 unsigned dst_level,
899 unsigned dstx, unsigned dsty, unsigned dstz,
900 struct pipe_resource *src,
901 unsigned src_level,
902 const struct pipe_box *src_box)
903 {
904 struct si_context *sctx = (struct si_context *)ctx;
905 struct si_texture *ssrc = (struct si_texture*)src;
906 struct si_texture *sdst = (struct si_texture*)dst;
907 struct pipe_surface *dst_view, dst_templ;
908 struct pipe_sampler_view src_templ, *src_view;
909 unsigned dst_width, dst_height, src_width0, src_height0;
910 unsigned dst_width0, dst_height0, src_force_level = 0;
911 struct pipe_box sbox, dstbox;
912
913 /* Handle buffers first. */
914 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
915 si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
916 return;
917 }
918
919 if (!util_format_is_compressed(src->format) &&
920 !util_format_is_compressed(dst->format) &&
921 !util_format_is_depth_or_stencil(src->format) &&
922 src->nr_samples <= 1 &&
923 !sdst->dcc_offset &&
924 !(dst->target != src->target &&
925 (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
926 si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz, src_box);
927 return;
928 }
929
930 assert(u_max_sample(dst) == u_max_sample(src));
931
932 /* The driver doesn't decompress resources automatically while
933 * u_blitter is rendering. */
934 si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
935 src_box->z, src_box->z + src_box->depth - 1);
936
937 dst_width = u_minify(dst->width0, dst_level);
938 dst_height = u_minify(dst->height0, dst_level);
939 dst_width0 = dst->width0;
940 dst_height0 = dst->height0;
941 src_width0 = src->width0;
942 src_height0 = src->height0;
943
944 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
945 util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
946
947 if (util_format_is_compressed(src->format) ||
948 util_format_is_compressed(dst->format)) {
949 unsigned blocksize = ssrc->surface.bpe;
950
951 if (blocksize == 8)
952 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
953 else
954 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
955 dst_templ.format = src_templ.format;
956
957 dst_width = util_format_get_nblocksx(dst->format, dst_width);
958 dst_height = util_format_get_nblocksy(dst->format, dst_height);
959 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
960 dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
961 src_width0 = util_format_get_nblocksx(src->format, src_width0);
962 src_height0 = util_format_get_nblocksy(src->format, src_height0);
963
964 dstx = util_format_get_nblocksx(dst->format, dstx);
965 dsty = util_format_get_nblocksy(dst->format, dsty);
966
967 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
968 sbox.y = util_format_get_nblocksy(src->format, src_box->y);
969 sbox.z = src_box->z;
970 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
971 sbox.height = util_format_get_nblocksy(src->format, src_box->height);
972 sbox.depth = src_box->depth;
973 src_box = &sbox;
974
975 src_force_level = src_level;
976 } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
977 if (util_format_is_subsampled_422(src->format)) {
978 src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
979 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
980
981 dst_width = util_format_get_nblocksx(dst->format, dst_width);
982 dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
983 src_width0 = util_format_get_nblocksx(src->format, src_width0);
984
985 dstx = util_format_get_nblocksx(dst->format, dstx);
986
987 sbox = *src_box;
988 sbox.x = util_format_get_nblocksx(src->format, src_box->x);
989 sbox.width = util_format_get_nblocksx(src->format, src_box->width);
990 src_box = &sbox;
991 } else {
992 unsigned blocksize = ssrc->surface.bpe;
993
994 switch (blocksize) {
995 case 1:
996 dst_templ.format = PIPE_FORMAT_R8_UNORM;
997 src_templ.format = PIPE_FORMAT_R8_UNORM;
998 break;
999 case 2:
1000 dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
1001 src_templ.format = PIPE_FORMAT_R8G8_UNORM;
1002 break;
1003 case 4:
1004 dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
1005 src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
1006 break;
1007 case 8:
1008 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1009 src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1010 break;
1011 case 16:
1012 dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1013 src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1014 break;
1015 default:
1016 fprintf(stderr, "Unhandled format %s with blocksize %u\n",
1017 util_format_short_name(src->format), blocksize);
1018 assert(0);
1019 }
1020 }
1021 }
1022
1023 /* SNORM8 blitting has precision issues on some chips. Use the SINT
1024 * equivalent instead, which doesn't force DCC decompression.
1025 * Note that some chips avoid this issue by using SDMA.
1026 */
1027 if (util_format_is_snorm8(dst_templ.format)) {
1028 dst_templ.format = src_templ.format =
1029 util_format_snorm8_to_sint8(dst_templ.format);
1030 }
1031
1032 vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level,
1033 dst_templ.format);
1034 vi_disable_dcc_if_incompatible_format(sctx, src, src_level,
1035 src_templ.format);
1036
1037 /* Initialize the surface. */
1038 dst_view = si_create_surface_custom(ctx, dst, &dst_templ,
1039 dst_width0, dst_height0,
1040 dst_width, dst_height);
1041
1042 /* Initialize the sampler view. */
1043 src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
1044 src_width0, src_height0,
1045 src_force_level);
1046
1047 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
1048 abs(src_box->depth), &dstbox);
1049
1050 /* Copy. */
1051 si_blitter_begin(sctx, SI_COPY);
1052 util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
1053 src_view, src_box, src_width0, src_height0,
1054 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1055 false);
1056 si_blitter_end(sctx);
1057
1058 pipe_surface_reference(&dst_view, NULL);
1059 pipe_sampler_view_reference(&src_view, NULL);
1060 }
1061
1062 static void si_do_CB_resolve(struct si_context *sctx,
1063 const struct pipe_blit_info *info,
1064 struct pipe_resource *dst,
1065 unsigned dst_level, unsigned dst_z,
1066 enum pipe_format format)
1067 {
1068 /* Required before and after CB_RESOLVE. */
1069 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
1070
1071 si_blitter_begin(sctx, SI_COLOR_RESOLVE |
1072 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1073 util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z,
1074 info->src.resource, info->src.box.z,
1075 ~0, sctx->custom_blend_resolve,
1076 format);
1077 si_blitter_end(sctx);
1078
1079 /* Flush caches for possible texturing. */
1080 si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
1081 }
1082
1083 static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
1084 const struct pipe_blit_info *info)
1085 {
1086 struct si_context *sctx = (struct si_context*)ctx;
1087 struct si_texture *src = (struct si_texture*)info->src.resource;
1088 struct si_texture *dst = (struct si_texture*)info->dst.resource;
1089 MAYBE_UNUSED struct si_texture *stmp;
1090 unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1091 unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1092 enum pipe_format format = info->src.format;
1093 struct pipe_resource *tmp, templ;
1094 struct pipe_blit_info blit;
1095
1096 /* Check basic requirements for hw resolve. */
1097 if (!(info->src.resource->nr_samples > 1 &&
1098 info->dst.resource->nr_samples <= 1 &&
1099 !util_format_is_pure_integer(format) &&
1100 !util_format_is_depth_or_stencil(format) &&
1101 util_max_layer(info->src.resource, 0) == 0))
1102 return false;
1103
1104 /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1105 * the format is R16G16. Use R16A16, which does work.
1106 */
1107 if (format == PIPE_FORMAT_R16G16_UNORM)
1108 format = PIPE_FORMAT_R16A16_UNORM;
1109 if (format == PIPE_FORMAT_R16G16_SNORM)
1110 format = PIPE_FORMAT_R16A16_SNORM;
1111
1112 /* Check the remaining requirements for hw resolve. */
1113 if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
1114 !info->scissor_enable &&
1115 (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1116 util_is_format_compatible(util_format_description(info->src.format),
1117 util_format_description(info->dst.format)) &&
1118 dst_width == info->src.resource->width0 &&
1119 dst_height == info->src.resource->height0 &&
1120 info->dst.box.x == 0 &&
1121 info->dst.box.y == 0 &&
1122 info->dst.box.width == dst_width &&
1123 info->dst.box.height == dst_height &&
1124 info->dst.box.depth == 1 &&
1125 info->src.box.x == 0 &&
1126 info->src.box.y == 0 &&
1127 info->src.box.width == dst_width &&
1128 info->src.box.height == dst_height &&
1129 info->src.box.depth == 1 &&
1130 !dst->surface.is_linear &&
1131 (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1132 /* Check the last constraint. */
1133 if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
1134 /* The next fast clear will switch to this mode to
1135 * get direct hw resolve next time if the mode is
1136 * different now.
1137 */
1138 src->last_msaa_resolve_target_micro_mode =
1139 dst->surface.micro_tile_mode;
1140 goto resolve_to_temp;
1141 }
1142
1143 /* Resolving into a surface with DCC is unsupported. Since
1144 * it's being overwritten anyway, clear it to uncompressed.
1145 * This is still the fastest codepath even with this clear.
1146 */
1147 if (vi_dcc_enabled(dst, info->dst.level)) {
1148 /* TODO: Implement per-level DCC clears for GFX9. */
1149 if (sctx->chip_class >= GFX9 &&
1150 info->dst.resource->last_level != 0)
1151 goto resolve_to_temp;
1152
1153 /* This can happen with mipmapping. */
1154 if (sctx->chip_class == VI &&
1155 !dst->surface.u.legacy.level[info->dst.level].dcc_fast_clear_size)
1156 goto resolve_to_temp;
1157
1158 vi_dcc_clear_level(sctx, dst, info->dst.level,
1159 0xFFFFFFFF);
1160 dst->dirty_level_mask &= ~(1 << info->dst.level);
1161 }
1162
1163 /* Resolve directly from src to dst. */
1164 si_do_CB_resolve(sctx, info, info->dst.resource,
1165 info->dst.level, info->dst.box.z, format);
1166 return true;
1167 }
1168
1169 resolve_to_temp:
1170 /* Shader-based resolve is VERY SLOW. Instead, resolve into
1171 * a temporary texture and blit.
1172 */
1173 memset(&templ, 0, sizeof(templ));
1174 templ.target = PIPE_TEXTURE_2D;
1175 templ.format = info->src.resource->format;
1176 templ.width0 = info->src.resource->width0;
1177 templ.height0 = info->src.resource->height0;
1178 templ.depth0 = 1;
1179 templ.array_size = 1;
1180 templ.usage = PIPE_USAGE_DEFAULT;
1181 templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING |
1182 SI_RESOURCE_FLAG_DISABLE_DCC;
1183
1184 /* The src and dst microtile modes must be the same. */
1185 if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1186 templ.bind = PIPE_BIND_SCANOUT;
1187 else
1188 templ.bind = 0;
1189
1190 tmp = ctx->screen->resource_create(ctx->screen, &templ);
1191 if (!tmp)
1192 return false;
1193 stmp = (struct si_texture*)tmp;
1194
1195 assert(!stmp->surface.is_linear);
1196 assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1197
1198 /* resolve */
1199 si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1200
1201 /* blit */
1202 blit = *info;
1203 blit.src.resource = tmp;
1204 blit.src.box.z = 0;
1205
1206 si_blitter_begin(sctx, SI_BLIT |
1207 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1208 util_blitter_blit(sctx->blitter, &blit);
1209 si_blitter_end(sctx);
1210
1211 pipe_resource_reference(&tmp, NULL);
1212 return true;
1213 }
1214
1215 static void si_blit(struct pipe_context *ctx,
1216 const struct pipe_blit_info *info)
1217 {
1218 struct si_context *sctx = (struct si_context*)ctx;
1219 struct si_texture *dst = (struct si_texture *)info->dst.resource;
1220
1221 if (do_hardware_msaa_resolve(ctx, info)) {
1222 return;
1223 }
1224
1225 /* Using SDMA for copying to a linear texture in GTT is much faster.
1226 * This improves DRI PRIME performance.
1227 *
1228 * resource_copy_region can't do this yet, because dma_copy calls it
1229 * on failure (recursion).
1230 */
1231 if (dst->surface.is_linear &&
1232 sctx->dma_copy &&
1233 util_can_blit_via_copy_region(info, false)) {
1234 sctx->dma_copy(ctx, info->dst.resource, info->dst.level,
1235 info->dst.box.x, info->dst.box.y,
1236 info->dst.box.z,
1237 info->src.resource, info->src.level,
1238 &info->src.box);
1239 return;
1240 }
1241
1242 assert(util_blitter_is_blit_supported(sctx->blitter, info));
1243
1244 /* The driver doesn't decompress resources automatically while
1245 * u_blitter is rendering. */
1246 vi_disable_dcc_if_incompatible_format(sctx, info->src.resource,
1247 info->src.level,
1248 info->src.format);
1249 vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource,
1250 info->dst.level,
1251 info->dst.format);
1252 si_decompress_subresource(ctx, info->src.resource, info->mask,
1253 info->src.level,
1254 info->src.box.z,
1255 info->src.box.z + info->src.box.depth - 1);
1256
1257 if (sctx->screen->debug_flags & DBG(FORCE_DMA) &&
1258 util_try_blit_via_copy_region(ctx, info))
1259 return;
1260
1261 si_blitter_begin(sctx, SI_BLIT |
1262 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1263 util_blitter_blit(sctx->blitter, info);
1264 si_blitter_end(sctx);
1265 }
1266
1267 static boolean si_generate_mipmap(struct pipe_context *ctx,
1268 struct pipe_resource *tex,
1269 enum pipe_format format,
1270 unsigned base_level, unsigned last_level,
1271 unsigned first_layer, unsigned last_layer)
1272 {
1273 struct si_context *sctx = (struct si_context*)ctx;
1274 struct si_texture *stex = (struct si_texture *)tex;
1275
1276 if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1277 return false;
1278
1279 /* The driver doesn't decompress resources automatically while
1280 * u_blitter is rendering. */
1281 vi_disable_dcc_if_incompatible_format(sctx, tex, base_level,
1282 format);
1283 si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
1284 base_level, first_layer, last_layer);
1285
1286 /* Clear dirty_level_mask for the levels that will be overwritten. */
1287 assert(base_level < last_level);
1288 stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
1289 last_level - base_level);
1290
1291 sctx->generate_mipmap_for_depth = stex->is_depth;
1292
1293 si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1294 util_blitter_generate_mipmap(sctx->blitter, tex, format,
1295 base_level, last_level,
1296 first_layer, last_layer);
1297 si_blitter_end(sctx);
1298
1299 sctx->generate_mipmap_for_depth = false;
1300 return true;
1301 }
1302
1303 static void si_flush_resource(struct pipe_context *ctx,
1304 struct pipe_resource *res)
1305 {
1306 struct si_context *sctx = (struct si_context*)ctx;
1307 struct si_texture *tex = (struct si_texture*)res;
1308
1309 assert(res->target != PIPE_BUFFER);
1310 assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
1311
1312 /* st/dri calls flush twice per frame (not a bug), this prevents double
1313 * decompression. */
1314 if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
1315 return;
1316
1317 if (!tex->is_depth && (tex->cmask_buffer || tex->dcc_offset)) {
1318 si_blit_decompress_color(sctx, tex, 0, res->last_level,
1319 0, util_max_layer(res, 0),
1320 tex->dcc_separate_buffer != NULL);
1321 }
1322
1323 /* Always do the analysis even if DCC is disabled at the moment. */
1324 if (tex->dcc_gather_statistics) {
1325 bool separate_dcc_dirty = tex->separate_dcc_dirty;
1326
1327 /* If the color buffer hasn't been unbound and fast clear hasn't
1328 * been used, separate_dcc_dirty is false, but there may have been
1329 * new rendering. Check if the color buffer is bound and assume
1330 * it's dirty.
1331 *
1332 * Note that DRI2 never unbinds window colorbuffers, which means
1333 * the DCC pipeline statistics query would never be re-set and would
1334 * keep adding new results until all free memory is exhausted if we
1335 * didn't do this.
1336 */
1337 if (!separate_dcc_dirty) {
1338 for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
1339 if (sctx->framebuffer.state.cbufs[i] &&
1340 sctx->framebuffer.state.cbufs[i]->texture == res) {
1341 separate_dcc_dirty = true;
1342 break;
1343 }
1344 }
1345 }
1346
1347 if (separate_dcc_dirty) {
1348 tex->separate_dcc_dirty = false;
1349 vi_separate_dcc_process_and_reset_stats(ctx, tex);
1350 }
1351 }
1352 }
1353
1354 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1355 {
1356 /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1357 * be compressed either. The caller should simply discard it.
1358 */
1359 if (!tex->dcc_offset || !sctx->has_graphics)
1360 return;
1361
1362 si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level,
1363 0, util_max_layer(&tex->buffer.b.b, 0),
1364 true);
1365 }
1366
1367 void si_init_blit_functions(struct si_context *sctx)
1368 {
1369 sctx->b.resource_copy_region = si_resource_copy_region;
1370
1371 if (sctx->has_graphics) {
1372 sctx->b.blit = si_blit;
1373 sctx->b.flush_resource = si_flush_resource;
1374 sctx->b.generate_mipmap = si_generate_mipmap;
1375 }
1376 }