gallium/radeon: drop support for LLVM 3.5
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36
37 struct si_compute {
38 struct si_context *ctx;
39
40 unsigned local_size;
41 unsigned private_size;
42 unsigned input_size;
43 struct si_shader shader;
44 unsigned num_user_sgprs;
45
46 struct r600_resource *input_buffer;
47 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
48 };
49
50 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
51 {
52 unsigned scratch_bytes = 0;
53 uint64_t scratch_buffer_va;
54 unsigned i;
55
56 /* Compute the scratch buffer size using the maximum number of waves.
57 * This way we don't need to recompute it for each kernel launch. */
58 unsigned scratch_waves = 32 * sctx->screen->b.info.num_good_compute_units;
59 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
60 unsigned offset =
61 program->shader.binary.global_symbol_offsets[i];
62 unsigned scratch_bytes_needed;
63
64 si_shader_binary_read_config(&program->shader.binary,
65 &program->shader.config, offset);
66 scratch_bytes_needed = program->shader.config.scratch_bytes_per_wave;
67 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
68 }
69
70 if (scratch_bytes == 0)
71 return;
72
73 program->shader.scratch_bo =
74 si_resource_create_custom(sctx->b.b.screen,
75 PIPE_USAGE_DEFAULT,
76 scratch_bytes * scratch_waves);
77
78 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
79
80 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
81 * to the maximum bytes needed, so it can compute the stride
82 * correctly.
83 */
84 program->shader.config.scratch_bytes_per_wave = scratch_bytes;
85
86 /* Patch the shader with the scratch buffer address. */
87 si_shader_apply_scratch_relocs(sctx,
88 &program->shader, scratch_buffer_va);
89 }
90
91 static void *si_create_compute_state(
92 struct pipe_context *ctx,
93 const struct pipe_compute_state *cso)
94 {
95 struct si_context *sctx = (struct si_context *)ctx;
96 struct si_compute *program = CALLOC_STRUCT(si_compute);
97 const struct pipe_llvm_program_header *header;
98 const char *code;
99
100 header = cso->prog;
101 code = cso->prog + sizeof(struct pipe_llvm_program_header);
102
103 program->ctx = sctx;
104 program->local_size = cso->req_local_mem;
105 program->private_size = cso->req_private_mem;
106 program->input_size = cso->req_input_mem;
107
108 radeon_elf_read(code, header->num_bytes, &program->shader.binary);
109
110 /* init_scratch_buffer patches the shader code with the scratch address,
111 * so we need to call it before si_shader_binary_read() which uploads
112 * the shader code to the GPU.
113 */
114 init_scratch_buffer(sctx, program);
115 si_shader_binary_read_config(&program->shader.binary,
116 &program->shader.config, 0);
117 si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
118 TGSI_PROCESSOR_COMPUTE);
119 si_shader_binary_upload(sctx->screen, &program->shader);
120
121 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
122 PIPE_USAGE_IMMUTABLE, program->input_size);
123
124 return program;
125 }
126
127 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
128 {
129 struct si_context *sctx = (struct si_context*)ctx;
130 sctx->cs_shader_state.program = (struct si_compute*)state;
131 }
132
133 static void si_set_global_binding(
134 struct pipe_context *ctx, unsigned first, unsigned n,
135 struct pipe_resource **resources,
136 uint32_t **handles)
137 {
138 unsigned i;
139 struct si_context *sctx = (struct si_context*)ctx;
140 struct si_compute *program = sctx->cs_shader_state.program;
141
142 if (!resources) {
143 for (i = first; i < first + n; i++) {
144 pipe_resource_reference(&program->global_buffers[i], NULL);
145 }
146 return;
147 }
148
149 for (i = first; i < first + n; i++) {
150 uint64_t va;
151 uint32_t offset;
152 pipe_resource_reference(&program->global_buffers[i], resources[i]);
153 va = r600_resource(resources[i])->gpu_address;
154 offset = util_le32_to_cpu(*handles[i]);
155 va += offset;
156 va = util_cpu_to_le64(va);
157 memcpy(handles[i], &va, sizeof(va));
158 }
159 }
160
161 /**
162 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
163 * /p block_layout is the number of threads in each work group.
164 * /p grid layout is the number of work groups.
165 */
166 static unsigned compute_num_waves_for_scratch(
167 const struct radeon_info *info,
168 const uint *block_layout,
169 const uint *grid_layout)
170 {
171 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
172 unsigned num_se = MAX2(info->max_se, 1);
173 unsigned num_blocks = 1;
174 unsigned threads_per_block = 1;
175 unsigned waves_per_block;
176 unsigned waves_per_sh;
177 unsigned waves;
178 unsigned scratch_waves;
179 unsigned i;
180
181 for (i = 0; i < 3; i++) {
182 threads_per_block *= block_layout[i];
183 num_blocks *= grid_layout[i];
184 }
185
186 waves_per_block = align(threads_per_block, 64) / 64;
187 waves = waves_per_block * num_blocks;
188 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
189 scratch_waves = waves_per_sh * num_sh * num_se;
190
191 if (waves_per_block > waves_per_sh) {
192 scratch_waves = waves_per_block * num_sh * num_se;
193 }
194
195 return scratch_waves;
196 }
197
198 static void si_launch_grid(
199 struct pipe_context *ctx,
200 const uint *block_layout, const uint *grid_layout,
201 uint32_t pc, const void *input)
202 {
203 struct si_context *sctx = (struct si_context*)ctx;
204 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
205 struct si_compute *program = sctx->cs_shader_state.program;
206 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
207 struct r600_resource *input_buffer = program->input_buffer;
208 unsigned kernel_args_size;
209 unsigned num_work_size_bytes = 36;
210 uint32_t kernel_args_offset = 0;
211 uint32_t *kernel_args;
212 uint64_t kernel_args_va;
213 uint64_t scratch_buffer_va = 0;
214 uint64_t shader_va;
215 unsigned i;
216 struct si_shader *shader = &program->shader;
217 unsigned lds_blocks;
218 unsigned num_waves_for_scratch;
219
220 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
221 radeon_emit(cs, 0x80000000);
222 radeon_emit(cs, 0x80000000);
223
224 sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
225 SI_CONTEXT_INV_GLOBAL_L2 |
226 SI_CONTEXT_INV_ICACHE |
227 SI_CONTEXT_INV_SMEM_L1 |
228 SI_CONTEXT_FLUSH_WITH_INV_L2 |
229 SI_CONTEXT_FLAG_COMPUTE;
230 si_emit_cache_flush(sctx, NULL);
231
232 pm4->compute_pkt = true;
233
234 /* Read the config information */
235 si_shader_binary_read_config(&shader->binary, &shader->config, pc);
236
237 /* Upload the kernel arguments */
238
239 /* The extra num_work_size_bytes are for work group / work item size information */
240 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
241
242 kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
243 sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
244 for (i = 0; i < 3; i++) {
245 kernel_args[i] = grid_layout[i];
246 kernel_args[i + 3] = grid_layout[i] * block_layout[i];
247 kernel_args[i + 6] = block_layout[i];
248 }
249
250 num_waves_for_scratch = compute_num_waves_for_scratch(
251 &sctx->screen->b.info, block_layout, grid_layout);
252
253 memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
254
255 if (shader->config.scratch_bytes_per_wave > 0) {
256
257 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
258 "Total Scratch: %u bytes\n", num_waves_for_scratch,
259 shader->config.scratch_bytes_per_wave,
260 shader->config.scratch_bytes_per_wave *
261 num_waves_for_scratch);
262
263 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
264 shader->scratch_bo,
265 RADEON_USAGE_READWRITE,
266 RADEON_PRIO_SCRATCH_BUFFER);
267
268 scratch_buffer_va = shader->scratch_bo->gpu_address;
269 }
270
271 for (i = 0; i < (kernel_args_size / 4); i++) {
272 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
273 kernel_args[i]);
274 }
275
276 kernel_args_va = input_buffer->gpu_address;
277 kernel_args_va += kernel_args_offset;
278
279 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
280 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
281
282 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
283 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
284 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
285 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
286 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
287 | S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
288
289 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
290 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
291 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
292
293 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
294 S_00B81C_NUM_THREAD_FULL(block_layout[0]));
295 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
296 S_00B820_NUM_THREAD_FULL(block_layout[1]));
297 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
298 S_00B824_NUM_THREAD_FULL(block_layout[2]));
299
300 /* Global buffers */
301 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
302 struct r600_resource *buffer =
303 (struct r600_resource*)program->global_buffers[i];
304 if (!buffer) {
305 continue;
306 }
307 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
308 RADEON_USAGE_READWRITE,
309 RADEON_PRIO_COMPUTE_GLOBAL);
310 }
311
312 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
313 * and is now per pipe, so it should be handled in the
314 * kernel if we want to use something other than the default value,
315 * which is now 0x22f.
316 */
317 if (sctx->b.chip_class <= SI) {
318 /* XXX: This should be:
319 * (number of compute units) * 4 * (waves per simd) - 1 */
320
321 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
322 0x190 /* Default value */);
323 }
324
325 shader_va = shader->bo->gpu_address;
326 shader_va += pc;
327
328 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
329 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
330 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
331 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
332
333 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
334
335 lds_blocks = shader->config.lds_size;
336 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
337 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
338 * the shader and 4 bytes allocated by the state tracker, then
339 * we will set LDS_SIZE to 512 bytes rather than 256.
340 */
341 if (sctx->b.chip_class <= SI) {
342 lds_blocks += align(program->local_size, 256) >> 8;
343 } else {
344 lds_blocks += align(program->local_size, 512) >> 9;
345 }
346
347 assert(lds_blocks <= 0xFF);
348
349 shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
350 shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
351
352 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
353 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
354
355 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
356 S_00B858_SH0_CU_EN(0xffff /* Default value */)
357 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
358 ;
359
360 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
361 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
362 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
363 ;
364
365 num_waves_for_scratch =
366 MIN2(num_waves_for_scratch,
367 32 * sctx->screen->b.info.num_good_compute_units);
368 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
369 /* The maximum value for WAVES is 32 * num CU.
370 * If you program this value incorrectly, the GPU will hang if
371 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
372 */
373 S_00B860_WAVES(num_waves_for_scratch)
374 | S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
375 ;
376
377 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
378 si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
379 si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
380 si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
381 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
382 si_pm4_cmd_end(pm4, false);
383
384 si_pm4_emit(sctx, pm4);
385
386 #if 0
387 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
388 for (i = 0; i < sctx->cs->cdw; i++) {
389 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
390 }
391 #endif
392
393 si_pm4_free_state(sctx, pm4, ~0);
394
395 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
396 SI_CONTEXT_INV_VMEM_L1 |
397 SI_CONTEXT_INV_GLOBAL_L2 |
398 SI_CONTEXT_INV_ICACHE |
399 SI_CONTEXT_INV_SMEM_L1 |
400 SI_CONTEXT_FLAG_COMPUTE;
401 si_emit_cache_flush(sctx, NULL);
402 }
403
404
405 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
406 struct si_compute *program = (struct si_compute *)state;
407
408 if (!state) {
409 return;
410 }
411
412 si_shader_destroy(&program->shader);
413 pipe_resource_reference(
414 (struct pipe_resource **)&program->input_buffer, NULL);
415 FREE(program);
416 }
417
418 static void si_set_compute_resources(struct pipe_context * ctx_,
419 unsigned start, unsigned count,
420 struct pipe_surface ** surfaces) { }
421
422 void si_init_compute_functions(struct si_context *sctx)
423 {
424 sctx->b.b.create_compute_state = si_create_compute_state;
425 sctx->b.b.delete_compute_state = si_delete_compute_state;
426 sctx->b.b.bind_compute_state = si_bind_compute_state;
427 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
428 sctx->b.b.set_compute_resources = si_set_compute_resources;
429 sctx->b.b.set_global_binding = si_set_global_binding;
430 sctx->b.b.launch_grid = si_launch_grid;
431 }