gallium/radeon: tell the winsys the exact resource binding types
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36
37 /* XXX: Even though we don't pass the scratch buffer via user sgprs any more
38 * LLVM still expects that we specify 4 USER_SGPRS so it can remain compatible
39 * with older mesa. */
40 #define NUM_USER_SGPRS 4
41
42 struct si_compute {
43 struct si_context *ctx;
44
45 unsigned local_size;
46 unsigned private_size;
47 unsigned input_size;
48 struct si_shader shader;
49 unsigned num_user_sgprs;
50
51 struct r600_resource *input_buffer;
52 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
53
54 #if HAVE_LLVM < 0x0306
55 unsigned num_kernels;
56 struct si_shader *kernels;
57 LLVMContextRef llvm_ctx;
58 #endif
59 };
60
61 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
62 {
63 unsigned scratch_bytes = 0;
64 uint64_t scratch_buffer_va;
65 unsigned i;
66
67 /* Compute the scratch buffer size using the maximum number of waves.
68 * This way we don't need to recompute it for each kernel launch. */
69 unsigned scratch_waves = 32 * sctx->screen->b.info.max_compute_units;
70 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
71 unsigned offset =
72 program->shader.binary.global_symbol_offsets[i];
73 unsigned scratch_bytes_needed;
74
75 si_shader_binary_read_config(sctx->screen,
76 &program->shader, offset);
77 scratch_bytes_needed = program->shader.scratch_bytes_per_wave;
78 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
79 }
80
81 if (scratch_bytes == 0)
82 return;
83
84 program->shader.scratch_bo = (struct r600_resource*)
85 si_resource_create_custom(sctx->b.b.screen,
86 PIPE_USAGE_DEFAULT,
87 scratch_bytes * scratch_waves);
88
89 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
90
91 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
92 * to the maximum bytes needed, so it can compute the stride
93 * correctly.
94 */
95 program->shader.scratch_bytes_per_wave = scratch_bytes;
96
97 /* Patch the shader with the scratch buffer address. */
98 si_shader_apply_scratch_relocs(sctx,
99 &program->shader, scratch_buffer_va);
100 }
101
102 static void *si_create_compute_state(
103 struct pipe_context *ctx,
104 const struct pipe_compute_state *cso)
105 {
106 struct si_context *sctx = (struct si_context *)ctx;
107 struct si_compute *program = CALLOC_STRUCT(si_compute);
108 const struct pipe_llvm_program_header *header;
109 const char *code;
110
111 header = cso->prog;
112 code = cso->prog + sizeof(struct pipe_llvm_program_header);
113
114 program->ctx = sctx;
115 program->local_size = cso->req_local_mem;
116 program->private_size = cso->req_private_mem;
117 program->input_size = cso->req_input_mem;
118
119 #if HAVE_LLVM < 0x0306
120 {
121 unsigned i;
122 program->llvm_ctx = LLVMContextCreate();
123 program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx,
124 code, header->num_bytes);
125 program->kernels = CALLOC(sizeof(struct si_shader),
126 program->num_kernels);
127 for (i = 0; i < program->num_kernels; i++) {
128 LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
129 code, header->num_bytes);
130 si_compile_llvm(sctx->screen, &program->kernels[i], sctx->tm,
131 mod);
132 LLVMDisposeModule(mod);
133 }
134 }
135 #else
136
137 radeon_elf_read(code, header->num_bytes, &program->shader.binary);
138
139 /* init_scratch_buffer patches the shader code with the scratch address,
140 * so we need to call it before si_shader_binary_read() which uploads
141 * the shader code to the GPU.
142 */
143 init_scratch_buffer(sctx, program);
144 si_shader_binary_read(sctx->screen, &program->shader);
145
146 #endif
147 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
148 PIPE_USAGE_IMMUTABLE, program->input_size);
149
150 return program;
151 }
152
153 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
154 {
155 struct si_context *sctx = (struct si_context*)ctx;
156 sctx->cs_shader_state.program = (struct si_compute*)state;
157 }
158
159 static void si_set_global_binding(
160 struct pipe_context *ctx, unsigned first, unsigned n,
161 struct pipe_resource **resources,
162 uint32_t **handles)
163 {
164 unsigned i;
165 struct si_context *sctx = (struct si_context*)ctx;
166 struct si_compute *program = sctx->cs_shader_state.program;
167
168 if (!resources) {
169 for (i = first; i < first + n; i++) {
170 pipe_resource_reference(&program->global_buffers[i], NULL);
171 }
172 return;
173 }
174
175 for (i = first; i < first + n; i++) {
176 uint64_t va;
177 uint32_t offset;
178 pipe_resource_reference(&program->global_buffers[i], resources[i]);
179 va = r600_resource(resources[i])->gpu_address;
180 offset = util_le32_to_cpu(*handles[i]);
181 va += offset;
182 va = util_cpu_to_le64(va);
183 memcpy(handles[i], &va, sizeof(va));
184 }
185 }
186
187 /**
188 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
189 * /p block_layout is the number of threads in each work group.
190 * /p grid layout is the number of work groups.
191 */
192 static unsigned compute_num_waves_for_scratch(
193 const struct radeon_info *info,
194 const uint *block_layout,
195 const uint *grid_layout)
196 {
197 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
198 unsigned num_se = MAX2(info->max_se, 1);
199 unsigned num_blocks = 1;
200 unsigned threads_per_block = 1;
201 unsigned waves_per_block;
202 unsigned waves_per_sh;
203 unsigned waves;
204 unsigned scratch_waves;
205 unsigned i;
206
207 for (i = 0; i < 3; i++) {
208 threads_per_block *= block_layout[i];
209 num_blocks *= grid_layout[i];
210 }
211
212 waves_per_block = align(threads_per_block, 64) / 64;
213 waves = waves_per_block * num_blocks;
214 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
215 scratch_waves = waves_per_sh * num_sh * num_se;
216
217 if (waves_per_block > waves_per_sh) {
218 scratch_waves = waves_per_block * num_sh * num_se;
219 }
220
221 return scratch_waves;
222 }
223
224 static void si_launch_grid(
225 struct pipe_context *ctx,
226 const uint *block_layout, const uint *grid_layout,
227 uint32_t pc, const void *input)
228 {
229 struct si_context *sctx = (struct si_context*)ctx;
230 struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
231 struct si_compute *program = sctx->cs_shader_state.program;
232 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
233 struct r600_resource *input_buffer = program->input_buffer;
234 unsigned kernel_args_size;
235 unsigned num_work_size_bytes = 36;
236 uint32_t kernel_args_offset = 0;
237 uint32_t *kernel_args;
238 uint64_t kernel_args_va;
239 uint64_t scratch_buffer_va = 0;
240 uint64_t shader_va;
241 unsigned arg_user_sgpr_count = NUM_USER_SGPRS;
242 unsigned i;
243 struct si_shader *shader = &program->shader;
244 unsigned lds_blocks;
245 unsigned num_waves_for_scratch;
246
247 #if HAVE_LLVM < 0x0306
248 shader = &program->kernels[pc];
249 #endif
250
251
252 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
253 radeon_emit(cs, 0x80000000);
254 radeon_emit(cs, 0x80000000);
255
256 sctx->b.flags |= SI_CONTEXT_INV_TC_L1 |
257 SI_CONTEXT_INV_TC_L2 |
258 SI_CONTEXT_INV_ICACHE |
259 SI_CONTEXT_INV_KCACHE |
260 SI_CONTEXT_FLUSH_WITH_INV_L2 |
261 SI_CONTEXT_FLAG_COMPUTE;
262 si_emit_cache_flush(sctx, NULL);
263
264 pm4->compute_pkt = true;
265
266 #if HAVE_LLVM >= 0x0306
267 /* Read the config information */
268 si_shader_binary_read_config(sctx->screen, shader, pc);
269 #endif
270
271 /* Upload the kernel arguments */
272
273 /* The extra num_work_size_bytes are for work group / work item size information */
274 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
275
276 kernel_args = sctx->b.ws->buffer_map(input_buffer->cs_buf,
277 sctx->b.rings.gfx.cs, PIPE_TRANSFER_WRITE);
278 for (i = 0; i < 3; i++) {
279 kernel_args[i] = grid_layout[i];
280 kernel_args[i + 3] = grid_layout[i] * block_layout[i];
281 kernel_args[i + 6] = block_layout[i];
282 }
283
284 num_waves_for_scratch = compute_num_waves_for_scratch(
285 &sctx->screen->b.info, block_layout, grid_layout);
286
287 memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
288
289 if (shader->scratch_bytes_per_wave > 0) {
290
291 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
292 "Total Scratch: %u bytes\n", num_waves_for_scratch,
293 shader->scratch_bytes_per_wave,
294 shader->scratch_bytes_per_wave *
295 num_waves_for_scratch);
296
297 radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx,
298 shader->scratch_bo,
299 RADEON_USAGE_READWRITE,
300 RADEON_PRIO_SCRATCH_BUFFER);
301
302 scratch_buffer_va = shader->scratch_bo->gpu_address;
303 }
304
305 for (i = 0; i < (kernel_args_size / 4); i++) {
306 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
307 kernel_args[i]);
308 }
309
310 kernel_args_va = input_buffer->gpu_address;
311 kernel_args_va += kernel_args_offset;
312
313 radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx, input_buffer,
314 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
315
316 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
317 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
318 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
319 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
320 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
321 | S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64));
322
323 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
324 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
325 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
326
327 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
328 S_00B81C_NUM_THREAD_FULL(block_layout[0]));
329 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
330 S_00B820_NUM_THREAD_FULL(block_layout[1]));
331 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
332 S_00B824_NUM_THREAD_FULL(block_layout[2]));
333
334 /* Global buffers */
335 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
336 struct r600_resource *buffer =
337 (struct r600_resource*)program->global_buffers[i];
338 if (!buffer) {
339 continue;
340 }
341 radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx, buffer,
342 RADEON_USAGE_READWRITE,
343 RADEON_PRIO_COMPUTE_GLOBAL);
344 }
345
346 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
347 * and is now per pipe, so it should be handled in the
348 * kernel if we want to use something other than the default value,
349 * which is now 0x22f.
350 */
351 if (sctx->b.chip_class <= SI) {
352 /* XXX: This should be:
353 * (number of compute units) * 4 * (waves per simd) - 1 */
354
355 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
356 0x190 /* Default value */);
357 }
358
359 shader_va = shader->bo->gpu_address;
360
361 #if HAVE_LLVM >= 0x0306
362 shader_va += pc;
363 #endif
364 radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx, shader->bo,
365 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
366 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
367 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
368
369 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1,
370 /* We always use at least 3 VGPRS, these come from
371 * TIDIG_COMP_CNT.
372 * XXX: The compiler should account for this.
373 */
374 S_00B848_VGPRS((MAX2(3, shader->num_vgprs) - 1) / 4)
375 /* We always use at least 4 + arg_user_sgpr_count. The 4 extra
376 * sgprs are from TGID_X_EN, TGID_Y_EN, TGID_Z_EN, TG_SIZE_EN
377 * XXX: The compiler should account for this.
378 */
379 | S_00B848_SGPRS(((MAX2(4 + arg_user_sgpr_count,
380 shader->num_sgprs)) - 1) / 8)
381 | S_00B028_FLOAT_MODE(shader->float_mode))
382 ;
383
384 lds_blocks = shader->lds_size;
385 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
386 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
387 * the shader and 4 bytes allocated by the state tracker, then
388 * we will set LDS_SIZE to 512 bytes rather than 256.
389 */
390 if (sctx->b.chip_class <= SI) {
391 lds_blocks += align(program->local_size, 256) >> 8;
392 } else {
393 lds_blocks += align(program->local_size, 512) >> 9;
394 }
395
396 assert(lds_blocks <= 0xFF);
397
398 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2,
399 S_00B84C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0)
400 | S_00B84C_USER_SGPR(arg_user_sgpr_count)
401 | S_00B84C_TGID_X_EN(1)
402 | S_00B84C_TGID_Y_EN(1)
403 | S_00B84C_TGID_Z_EN(1)
404 | S_00B84C_TG_SIZE_EN(1)
405 | S_00B84C_TIDIG_COMP_CNT(2)
406 | S_00B84C_LDS_SIZE(lds_blocks)
407 | S_00B84C_EXCP_EN(0))
408 ;
409 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
410
411 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
412 S_00B858_SH0_CU_EN(0xffff /* Default value */)
413 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
414 ;
415
416 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
417 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
418 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
419 ;
420
421 num_waves_for_scratch =
422 MIN2(num_waves_for_scratch,
423 32 * sctx->screen->b.info.max_compute_units);
424 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
425 /* The maximum value for WAVES is 32 * num CU.
426 * If you program this value incorrectly, the GPU will hang if
427 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
428 */
429 S_00B860_WAVES(num_waves_for_scratch)
430 | S_00B860_WAVESIZE(shader->scratch_bytes_per_wave >> 10))
431 ;
432
433 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
434 si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
435 si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
436 si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
437 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
438 si_pm4_cmd_end(pm4, false);
439
440 si_pm4_emit(sctx, pm4);
441
442 #if 0
443 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
444 for (i = 0; i < sctx->cs->cdw; i++) {
445 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
446 }
447 #endif
448
449 si_pm4_free_state(sctx, pm4, ~0);
450
451 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
452 SI_CONTEXT_INV_TC_L1 |
453 SI_CONTEXT_INV_TC_L2 |
454 SI_CONTEXT_INV_ICACHE |
455 SI_CONTEXT_INV_KCACHE |
456 SI_CONTEXT_FLAG_COMPUTE;
457 si_emit_cache_flush(sctx, NULL);
458 }
459
460
461 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
462 struct si_compute *program = (struct si_compute *)state;
463
464 if (!state) {
465 return;
466 }
467
468 #if HAVE_LLVM < 0x0306
469 if (program->kernels) {
470 for (int i = 0; i < program->num_kernels; i++){
471 if (program->kernels[i].bo){
472 si_shader_destroy(ctx, &program->kernels[i]);
473 }
474 }
475 FREE(program->kernels);
476 }
477
478 if (program->llvm_ctx){
479 LLVMContextDispose(program->llvm_ctx);
480 }
481 #else
482 FREE(program->shader.binary.config);
483 FREE(program->shader.binary.rodata);
484 FREE(program->shader.binary.global_symbol_offsets);
485 si_shader_destroy(ctx, &program->shader);
486 #endif
487
488 pipe_resource_reference(
489 (struct pipe_resource **)&program->input_buffer, NULL);
490
491 FREE(program);
492 }
493
494 static void si_set_compute_resources(struct pipe_context * ctx_,
495 unsigned start, unsigned count,
496 struct pipe_surface ** surfaces) { }
497
498 void si_init_compute_functions(struct si_context *sctx)
499 {
500 sctx->b.b.create_compute_state = si_create_compute_state;
501 sctx->b.b.delete_compute_state = si_delete_compute_state;
502 sctx->b.b.bind_compute_state = si_bind_compute_state;
503 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
504 sctx->b.b.set_compute_resources = si_set_compute_resources;
505 sctx->b.b.set_global_binding = si_set_global_binding;
506 sctx->b.b.launch_grid = si_launch_grid;
507 }