radeonsi: move definitions out of r600_pipe_common.h
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 #include "tgsi/tgsi_parse.h"
27 #include "util/u_async_debug.h"
28 #include "util/u_memory.h"
29 #include "util/u_upload_mgr.h"
30
31 #include "amd_kernel_code_t.h"
32 #include "radeon/r600_cs.h"
33 #include "si_pipe.h"
34 #include "si_compute.h"
35 #include "sid.h"
36
37 #define COMPUTE_DBG(rscreen, fmt, args...) \
38 do { \
39 if ((rscreen->debug_flags & DBG(COMPUTE))) fprintf(stderr, fmt, ##args); \
40 } while (0);
41
42 struct dispatch_packet {
43 uint16_t header;
44 uint16_t setup;
45 uint16_t workgroup_size_x;
46 uint16_t workgroup_size_y;
47 uint16_t workgroup_size_z;
48 uint16_t reserved0;
49 uint32_t grid_size_x;
50 uint32_t grid_size_y;
51 uint32_t grid_size_z;
52 uint32_t private_segment_size;
53 uint32_t group_segment_size;
54 uint64_t kernel_object;
55 uint64_t kernarg_address;
56 uint64_t reserved2;
57 };
58
59 static const amd_kernel_code_t *si_compute_get_code_object(
60 const struct si_compute *program,
61 uint64_t symbol_offset)
62 {
63 if (!program->use_code_object_v2) {
64 return NULL;
65 }
66 return (const amd_kernel_code_t*)
67 (program->shader.binary.code + symbol_offset);
68 }
69
70 static void code_object_to_config(const amd_kernel_code_t *code_object,
71 struct si_shader_config *out_config) {
72
73 uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
74 uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
75 out_config->num_sgprs = code_object->wavefront_sgpr_count;
76 out_config->num_vgprs = code_object->workitem_vgpr_count;
77 out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
78 out_config->rsrc1 = rsrc1;
79 out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
80 out_config->rsrc2 = rsrc2;
81 out_config->scratch_bytes_per_wave =
82 align(code_object->workitem_private_segment_byte_size * 64, 1024);
83 }
84
85 /* Asynchronous compute shader compilation. */
86 static void si_create_compute_state_async(void *job, int thread_index)
87 {
88 struct si_compute *program = (struct si_compute *)job;
89 struct si_shader *shader = &program->shader;
90 struct si_shader_selector sel;
91 LLVMTargetMachineRef tm;
92 struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
93
94 assert(!debug->debug_message || debug->async);
95 assert(thread_index >= 0);
96 assert(thread_index < ARRAY_SIZE(program->screen->tm));
97 tm = program->screen->tm[thread_index];
98
99 memset(&sel, 0, sizeof(sel));
100
101 sel.screen = program->screen;
102
103 if (program->ir_type == PIPE_SHADER_IR_TGSI) {
104 tgsi_scan_shader(program->ir.tgsi, &sel.info);
105 sel.tokens = program->ir.tgsi;
106 } else {
107 assert(program->ir_type == PIPE_SHADER_IR_NIR);
108 sel.nir = program->ir.nir;
109
110 si_nir_scan_shader(sel.nir, &sel.info);
111 si_lower_nir(&sel);
112 }
113
114
115 sel.type = PIPE_SHADER_COMPUTE;
116 sel.local_size = program->local_size;
117 si_get_active_slot_masks(&sel.info,
118 &program->active_const_and_shader_buffers,
119 &program->active_samplers_and_images);
120
121 program->shader.selector = &sel;
122 program->shader.is_monolithic = true;
123 program->uses_grid_size = sel.info.uses_grid_size;
124 program->uses_block_size = sel.info.uses_block_size;
125 program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
126 program->uses_bindless_images = sel.info.uses_bindless_images;
127
128 if (si_shader_create(program->screen, tm, &program->shader, debug)) {
129 program->shader.compilation_failed = true;
130 } else {
131 bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
132 unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS +
133 (sel.info.uses_grid_size ? 3 : 0) +
134 (sel.info.uses_block_size ? 3 : 0);
135
136 shader->config.rsrc1 =
137 S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
138 S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
139 S_00B848_DX10_CLAMP(1) |
140 S_00B848_FLOAT_MODE(shader->config.float_mode);
141
142 shader->config.rsrc2 =
143 S_00B84C_USER_SGPR(user_sgprs) |
144 S_00B84C_SCRATCH_EN(scratch_enabled) |
145 S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) |
146 S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) |
147 S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) |
148 S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 :
149 sel.info.uses_thread_id[1] ? 1 : 0) |
150 S_00B84C_LDS_SIZE(shader->config.lds_size);
151
152 program->variable_group_size =
153 sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
154 }
155
156 if (program->ir_type == PIPE_SHADER_IR_TGSI)
157 FREE(program->ir.tgsi);
158
159 program->shader.selector = NULL;
160 }
161
162 static void *si_create_compute_state(
163 struct pipe_context *ctx,
164 const struct pipe_compute_state *cso)
165 {
166 struct si_context *sctx = (struct si_context *)ctx;
167 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
168 struct si_compute *program = CALLOC_STRUCT(si_compute);
169
170 pipe_reference_init(&program->reference, 1);
171 program->screen = (struct si_screen *)ctx->screen;
172 program->ir_type = cso->ir_type;
173 program->local_size = cso->req_local_mem;
174 program->private_size = cso->req_private_mem;
175 program->input_size = cso->req_input_mem;
176 program->use_code_object_v2 = cso->ir_type == PIPE_SHADER_IR_NATIVE;
177
178 if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
179 if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
180 program->ir.tgsi = tgsi_dup_tokens(cso->prog);
181 if (!program->ir.tgsi) {
182 FREE(program);
183 return NULL;
184 }
185 } else {
186 assert(cso->ir_type == PIPE_SHADER_IR_NIR);
187 program->ir.nir = (struct nir_shader *) cso->prog;
188 }
189
190 program->compiler_ctx_state.debug = sctx->debug;
191 program->compiler_ctx_state.is_debug_context = sctx->is_debug;
192 p_atomic_inc(&sscreen->num_shaders_created);
193 util_queue_fence_init(&program->ready);
194
195 struct util_async_debug_callback async_debug;
196 bool wait =
197 (sctx->debug.debug_message && !sctx->debug.async) ||
198 sctx->is_debug ||
199 si_can_dump_shader(sscreen, PIPE_SHADER_COMPUTE);
200
201 if (wait) {
202 u_async_debug_init(&async_debug);
203 program->compiler_ctx_state.debug = async_debug.base;
204 }
205
206 util_queue_add_job(&sscreen->shader_compiler_queue,
207 program, &program->ready,
208 si_create_compute_state_async, NULL);
209
210 if (wait) {
211 util_queue_fence_wait(&program->ready);
212 u_async_debug_drain(&async_debug, &sctx->debug);
213 u_async_debug_cleanup(&async_debug);
214 }
215 } else {
216 const struct pipe_llvm_program_header *header;
217 const char *code;
218 header = cso->prog;
219 code = cso->prog + sizeof(struct pipe_llvm_program_header);
220
221 ac_elf_read(code, header->num_bytes, &program->shader.binary);
222 if (program->use_code_object_v2) {
223 const amd_kernel_code_t *code_object =
224 si_compute_get_code_object(program, 0);
225 code_object_to_config(code_object, &program->shader.config);
226 } else {
227 si_shader_binary_read_config(&program->shader.binary,
228 &program->shader.config, 0);
229 }
230 si_shader_dump(sctx->screen, &program->shader, &sctx->debug,
231 PIPE_SHADER_COMPUTE, stderr, true);
232 if (si_shader_binary_upload(sctx->screen, &program->shader) < 0) {
233 fprintf(stderr, "LLVM failed to upload shader\n");
234 FREE(program);
235 return NULL;
236 }
237 }
238
239 return program;
240 }
241
242 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
243 {
244 struct si_context *sctx = (struct si_context*)ctx;
245 struct si_compute *program = (struct si_compute*)state;
246
247 sctx->cs_shader_state.program = program;
248 if (!program)
249 return;
250
251 /* Wait because we need active slot usage masks. */
252 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
253 util_queue_fence_wait(&program->ready);
254
255 si_set_active_descriptors(sctx,
256 SI_DESCS_FIRST_COMPUTE +
257 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
258 program->active_const_and_shader_buffers);
259 si_set_active_descriptors(sctx,
260 SI_DESCS_FIRST_COMPUTE +
261 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
262 program->active_samplers_and_images);
263 }
264
265 static void si_set_global_binding(
266 struct pipe_context *ctx, unsigned first, unsigned n,
267 struct pipe_resource **resources,
268 uint32_t **handles)
269 {
270 unsigned i;
271 struct si_context *sctx = (struct si_context*)ctx;
272 struct si_compute *program = sctx->cs_shader_state.program;
273
274 assert(first + n <= MAX_GLOBAL_BUFFERS);
275
276 if (!resources) {
277 for (i = 0; i < n; i++) {
278 pipe_resource_reference(&program->global_buffers[first + i], NULL);
279 }
280 return;
281 }
282
283 for (i = 0; i < n; i++) {
284 uint64_t va;
285 uint32_t offset;
286 pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
287 va = r600_resource(resources[i])->gpu_address;
288 offset = util_le32_to_cpu(*handles[i]);
289 va += offset;
290 va = util_cpu_to_le64(va);
291 memcpy(handles[i], &va, sizeof(va));
292 }
293 }
294
295 static void si_initialize_compute(struct si_context *sctx)
296 {
297 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
298 uint64_t bc_va;
299
300 radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
301 /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
302 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
303 radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff));
304
305 if (sctx->b.chip_class >= CIK) {
306 /* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
307 radeon_set_sh_reg_seq(cs,
308 R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
309 radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) |
310 S_00B864_SH1_CU_EN(0xffff));
311 radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) |
312 S_00B868_SH1_CU_EN(0xffff));
313 }
314
315 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
316 * and is now per pipe, so it should be handled in the
317 * kernel if we want to use something other than the default value,
318 * which is now 0x22f.
319 */
320 if (sctx->b.chip_class <= SI) {
321 /* XXX: This should be:
322 * (number of compute units) * 4 * (waves per simd) - 1 */
323
324 radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID,
325 0x190 /* Default value */);
326 }
327
328 /* Set the pointer to border colors. */
329 bc_va = sctx->border_color_buffer->gpu_address;
330
331 if (sctx->b.chip_class >= CIK) {
332 radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
333 radeon_emit(cs, bc_va >> 8); /* R_030E00_TA_CS_BC_BASE_ADDR */
334 radeon_emit(cs, S_030E04_ADDRESS(bc_va >> 40)); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
335 } else {
336 if (sctx->screen->info.drm_major == 3 ||
337 (sctx->screen->info.drm_major == 2 &&
338 sctx->screen->info.drm_minor >= 48)) {
339 radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR,
340 bc_va >> 8);
341 }
342 }
343
344 sctx->cs_shader_state.emitted_program = NULL;
345 sctx->cs_shader_state.initialized = true;
346 }
347
348 static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
349 struct si_shader *shader,
350 struct si_shader_config *config)
351 {
352 uint64_t scratch_bo_size, scratch_needed;
353 scratch_bo_size = 0;
354 scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
355 if (sctx->compute_scratch_buffer)
356 scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
357
358 if (scratch_bo_size < scratch_needed) {
359 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
360
361 sctx->compute_scratch_buffer = (struct r600_resource*)
362 si_aligned_buffer_create(&sctx->screen->b,
363 SI_RESOURCE_FLAG_UNMAPPABLE,
364 PIPE_USAGE_DEFAULT,
365 scratch_needed, 256);
366
367 if (!sctx->compute_scratch_buffer)
368 return false;
369 }
370
371 if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
372 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
373
374 si_shader_apply_scratch_relocs(shader, scratch_va);
375
376 if (si_shader_binary_upload(sctx->screen, shader))
377 return false;
378
379 r600_resource_reference(&shader->scratch_bo,
380 sctx->compute_scratch_buffer);
381 }
382
383 return true;
384 }
385
386 static bool si_switch_compute_shader(struct si_context *sctx,
387 struct si_compute *program,
388 struct si_shader *shader,
389 const amd_kernel_code_t *code_object,
390 unsigned offset)
391 {
392 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
393 struct si_shader_config inline_config = {0};
394 struct si_shader_config *config;
395 uint64_t shader_va;
396
397 if (sctx->cs_shader_state.emitted_program == program &&
398 sctx->cs_shader_state.offset == offset)
399 return true;
400
401 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
402 config = &shader->config;
403 } else {
404 unsigned lds_blocks;
405
406 config = &inline_config;
407 if (code_object) {
408 code_object_to_config(code_object, config);
409 } else {
410 si_shader_binary_read_config(&shader->binary, config, offset);
411 }
412
413 lds_blocks = config->lds_size;
414 /* XXX: We are over allocating LDS. For SI, the shader reports
415 * LDS in blocks of 256 bytes, so if there are 4 bytes lds
416 * allocated in the shader and 4 bytes allocated by the state
417 * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
418 */
419 if (sctx->b.chip_class <= SI) {
420 lds_blocks += align(program->local_size, 256) >> 8;
421 } else {
422 lds_blocks += align(program->local_size, 512) >> 9;
423 }
424
425 /* TODO: use si_multiwave_lds_size_workaround */
426 assert(lds_blocks <= 0xFF);
427
428 config->rsrc2 &= C_00B84C_LDS_SIZE;
429 config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
430 }
431
432 if (!si_setup_compute_scratch_buffer(sctx, shader, config))
433 return false;
434
435 if (shader->scratch_bo) {
436 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
437 "Total Scratch: %u bytes\n", sctx->scratch_waves,
438 config->scratch_bytes_per_wave,
439 config->scratch_bytes_per_wave *
440 sctx->scratch_waves);
441
442 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs,
443 shader->scratch_bo, RADEON_USAGE_READWRITE,
444 RADEON_PRIO_SCRATCH_BUFFER);
445 }
446
447 /* Prefetch the compute shader to TC L2.
448 *
449 * We should also prefetch graphics shaders if a compute dispatch was
450 * the last command, and the compute shader if a draw call was the last
451 * command. However, that would add more complexity and we're likely
452 * to get a shader state change in that case anyway.
453 */
454 if (sctx->b.chip_class >= CIK) {
455 cik_prefetch_TC_L2_async(sctx, &program->shader.bo->b.b,
456 0, program->shader.bo->b.b.width0);
457 }
458
459 shader_va = shader->bo->gpu_address + offset;
460 if (program->use_code_object_v2) {
461 /* Shader code is placed after the amd_kernel_code_t
462 * struct. */
463 shader_va += sizeof(amd_kernel_code_t);
464 }
465
466 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs, shader->bo,
467 RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
468
469 radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
470 radeon_emit(cs, shader_va >> 8);
471 radeon_emit(cs, S_00B834_DATA(shader_va >> 40));
472
473 radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
474 radeon_emit(cs, config->rsrc1);
475 radeon_emit(cs, config->rsrc2);
476
477 COMPUTE_DBG(sctx->screen, "COMPUTE_PGM_RSRC1: 0x%08x "
478 "COMPUTE_PGM_RSRC2: 0x%08x\n", config->rsrc1, config->rsrc2);
479
480 radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
481 S_00B860_WAVES(sctx->scratch_waves)
482 | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
483
484 sctx->cs_shader_state.emitted_program = program;
485 sctx->cs_shader_state.offset = offset;
486 sctx->cs_shader_state.uses_scratch =
487 config->scratch_bytes_per_wave != 0;
488
489 return true;
490 }
491
492 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
493 const amd_kernel_code_t *code_object,
494 unsigned user_sgpr)
495 {
496 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
497 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
498
499 unsigned max_private_element_size = AMD_HSA_BITS_GET(
500 code_object->code_properties,
501 AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
502
503 uint32_t scratch_dword0 = scratch_va & 0xffffffff;
504 uint32_t scratch_dword1 =
505 S_008F04_BASE_ADDRESS_HI(scratch_va >> 32) |
506 S_008F04_SWIZZLE_ENABLE(1);
507
508 /* Disable address clamping */
509 uint32_t scratch_dword2 = 0xffffffff;
510 uint32_t scratch_dword3 =
511 S_008F0C_INDEX_STRIDE(3) |
512 S_008F0C_ADD_TID_ENABLE(1);
513
514 if (sctx->b.chip_class >= GFX9) {
515 assert(max_private_element_size == 1); /* always 4 bytes on GFX9 */
516 } else {
517 scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
518
519 if (sctx->b.chip_class < VI) {
520 /* BUF_DATA_FORMAT is ignored, but it cannot be
521 * BUF_DATA_FORMAT_INVALID. */
522 scratch_dword3 |=
523 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
524 }
525 }
526
527 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
528 (user_sgpr * 4), 4);
529 radeon_emit(cs, scratch_dword0);
530 radeon_emit(cs, scratch_dword1);
531 radeon_emit(cs, scratch_dword2);
532 radeon_emit(cs, scratch_dword3);
533 }
534
535 static void si_setup_user_sgprs_co_v2(struct si_context *sctx,
536 const amd_kernel_code_t *code_object,
537 const struct pipe_grid_info *info,
538 uint64_t kernel_args_va)
539 {
540 struct si_compute *program = sctx->cs_shader_state.program;
541 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
542
543 static const enum amd_code_property_mask_t workgroup_count_masks [] = {
544 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
545 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
546 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z
547 };
548
549 unsigned i, user_sgpr = 0;
550 if (AMD_HSA_BITS_GET(code_object->code_properties,
551 AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
552 if (code_object->workitem_private_segment_byte_size > 0) {
553 setup_scratch_rsrc_user_sgprs(sctx, code_object,
554 user_sgpr);
555 }
556 user_sgpr += 4;
557 }
558
559 if (AMD_HSA_BITS_GET(code_object->code_properties,
560 AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
561 struct dispatch_packet dispatch;
562 unsigned dispatch_offset;
563 struct r600_resource *dispatch_buf = NULL;
564 uint64_t dispatch_va;
565
566 /* Upload dispatch ptr */
567 memset(&dispatch, 0, sizeof(dispatch));
568
569 dispatch.workgroup_size_x = info->block[0];
570 dispatch.workgroup_size_y = info->block[1];
571 dispatch.workgroup_size_z = info->block[2];
572
573 dispatch.grid_size_x = info->grid[0] * info->block[0];
574 dispatch.grid_size_y = info->grid[1] * info->block[1];
575 dispatch.grid_size_z = info->grid[2] * info->block[2];
576
577 dispatch.private_segment_size = program->private_size;
578 dispatch.group_segment_size = program->local_size;
579
580 dispatch.kernarg_address = kernel_args_va;
581
582 u_upload_data(sctx->b.b.const_uploader, 0, sizeof(dispatch),
583 256, &dispatch, &dispatch_offset,
584 (struct pipe_resource**)&dispatch_buf);
585
586 if (!dispatch_buf) {
587 fprintf(stderr, "Error: Failed to allocate dispatch "
588 "packet.");
589 }
590 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs, dispatch_buf,
591 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
592
593 dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
594
595 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
596 (user_sgpr * 4), 2);
597 radeon_emit(cs, dispatch_va);
598 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) |
599 S_008F04_STRIDE(0));
600
601 r600_resource_reference(&dispatch_buf, NULL);
602 user_sgpr += 2;
603 }
604
605 if (AMD_HSA_BITS_GET(code_object->code_properties,
606 AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
607 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
608 (user_sgpr * 4), 2);
609 radeon_emit(cs, kernel_args_va);
610 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
611 S_008F04_STRIDE(0));
612 user_sgpr += 2;
613 }
614
615 for (i = 0; i < 3 && user_sgpr < 16; i++) {
616 if (code_object->code_properties & workgroup_count_masks[i]) {
617 radeon_set_sh_reg_seq(cs,
618 R_00B900_COMPUTE_USER_DATA_0 +
619 (user_sgpr * 4), 1);
620 radeon_emit(cs, info->grid[i]);
621 user_sgpr += 1;
622 }
623 }
624 }
625
626 static bool si_upload_compute_input(struct si_context *sctx,
627 const amd_kernel_code_t *code_object,
628 const struct pipe_grid_info *info)
629 {
630 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
631 struct si_compute *program = sctx->cs_shader_state.program;
632 struct r600_resource *input_buffer = NULL;
633 unsigned kernel_args_size;
634 unsigned num_work_size_bytes = program->use_code_object_v2 ? 0 : 36;
635 uint32_t kernel_args_offset = 0;
636 uint32_t *kernel_args;
637 void *kernel_args_ptr;
638 uint64_t kernel_args_va;
639 unsigned i;
640
641 /* The extra num_work_size_bytes are for work group / work item size information */
642 kernel_args_size = program->input_size + num_work_size_bytes;
643
644 u_upload_alloc(sctx->b.b.const_uploader, 0, kernel_args_size,
645 sctx->screen->info.tcc_cache_line_size,
646 &kernel_args_offset,
647 (struct pipe_resource**)&input_buffer, &kernel_args_ptr);
648
649 if (unlikely(!kernel_args_ptr))
650 return false;
651
652 kernel_args = (uint32_t*)kernel_args_ptr;
653 kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
654
655 if (!code_object) {
656 for (i = 0; i < 3; i++) {
657 kernel_args[i] = info->grid[i];
658 kernel_args[i + 3] = info->grid[i] * info->block[i];
659 kernel_args[i + 6] = info->block[i];
660 }
661 }
662
663 memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
664 program->input_size);
665
666
667 for (i = 0; i < (kernel_args_size / 4); i++) {
668 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
669 kernel_args[i]);
670 }
671
672
673 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs, input_buffer,
674 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
675
676 if (code_object) {
677 si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
678 } else {
679 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, 2);
680 radeon_emit(cs, kernel_args_va);
681 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
682 S_008F04_STRIDE(0));
683 }
684
685 r600_resource_reference(&input_buffer, NULL);
686
687 return true;
688 }
689
690 static void si_setup_tgsi_grid(struct si_context *sctx,
691 const struct pipe_grid_info *info)
692 {
693 struct si_compute *program = sctx->cs_shader_state.program;
694 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
695 unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 +
696 4 * SI_NUM_RESOURCE_SGPRS;
697 unsigned block_size_reg = grid_size_reg +
698 /* 12 bytes = 3 dwords. */
699 12 * program->uses_grid_size;
700
701 if (info->indirect) {
702 if (program->uses_grid_size) {
703 uint64_t base_va = r600_resource(info->indirect)->gpu_address;
704 uint64_t va = base_va + info->indirect_offset;
705 int i;
706
707 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs,
708 (struct r600_resource *)info->indirect,
709 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
710
711 for (i = 0; i < 3; ++i) {
712 radeon_emit(cs, PKT3(PKT3_COPY_DATA, 4, 0));
713 radeon_emit(cs, COPY_DATA_SRC_SEL(COPY_DATA_MEM) |
714 COPY_DATA_DST_SEL(COPY_DATA_REG));
715 radeon_emit(cs, (va + 4 * i));
716 radeon_emit(cs, (va + 4 * i) >> 32);
717 radeon_emit(cs, (grid_size_reg >> 2) + i);
718 radeon_emit(cs, 0);
719 }
720 }
721 } else {
722 if (program->uses_grid_size) {
723 radeon_set_sh_reg_seq(cs, grid_size_reg, 3);
724 radeon_emit(cs, info->grid[0]);
725 radeon_emit(cs, info->grid[1]);
726 radeon_emit(cs, info->grid[2]);
727 }
728 if (program->variable_group_size && program->uses_block_size) {
729 radeon_set_sh_reg_seq(cs, block_size_reg, 3);
730 radeon_emit(cs, info->block[0]);
731 radeon_emit(cs, info->block[1]);
732 radeon_emit(cs, info->block[2]);
733 }
734 }
735 }
736
737 static void si_emit_dispatch_packets(struct si_context *sctx,
738 const struct pipe_grid_info *info)
739 {
740 struct si_screen *sscreen = sctx->screen;
741 struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
742 bool render_cond_bit = sctx->b.render_cond && !sctx->b.render_cond_force_off;
743 unsigned waves_per_threadgroup =
744 DIV_ROUND_UP(info->block[0] * info->block[1] * info->block[2], 64);
745 unsigned compute_resource_limits =
746 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
747
748 if (sctx->b.chip_class >= CIK) {
749 unsigned num_cu_per_se = sscreen->info.num_good_compute_units /
750 sscreen->info.max_se;
751
752 /* Force even distribution on all SIMDs in CU if the workgroup
753 * size is 64. This has shown some good improvements if # of CUs
754 * per SE is not a multiple of 4.
755 */
756 if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
757 compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
758 }
759
760 radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
761 compute_resource_limits);
762
763 radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
764 radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
765 radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
766 radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
767
768 unsigned dispatch_initiator =
769 S_00B800_COMPUTE_SHADER_EN(1) |
770 S_00B800_FORCE_START_AT_000(1) |
771 /* If the KMD allows it (there is a KMD hw register for it),
772 * allow launching waves out-of-order. (same as Vulkan) */
773 S_00B800_ORDER_MODE(sctx->b.chip_class >= CIK);
774
775 if (info->indirect) {
776 uint64_t base_va = r600_resource(info->indirect)->gpu_address;
777
778 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs,
779 (struct r600_resource *)info->indirect,
780 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
781
782 radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) |
783 PKT3_SHADER_TYPE_S(1));
784 radeon_emit(cs, 1);
785 radeon_emit(cs, base_va);
786 radeon_emit(cs, base_va >> 32);
787
788 radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) |
789 PKT3_SHADER_TYPE_S(1));
790 radeon_emit(cs, info->indirect_offset);
791 radeon_emit(cs, dispatch_initiator);
792 } else {
793 radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) |
794 PKT3_SHADER_TYPE_S(1));
795 radeon_emit(cs, info->grid[0]);
796 radeon_emit(cs, info->grid[1]);
797 radeon_emit(cs, info->grid[2]);
798 radeon_emit(cs, dispatch_initiator);
799 }
800 }
801
802
803 static void si_launch_grid(
804 struct pipe_context *ctx, const struct pipe_grid_info *info)
805 {
806 struct si_context *sctx = (struct si_context*)ctx;
807 struct si_compute *program = sctx->cs_shader_state.program;
808 const amd_kernel_code_t *code_object =
809 si_compute_get_code_object(program, info->pc);
810 int i;
811 /* HW bug workaround when CS threadgroups > 256 threads and async
812 * compute isn't used, i.e. only one compute job can run at a time.
813 * If async compute is possible, the threadgroup size must be limited
814 * to 256 threads on all queues to avoid the bug.
815 * Only SI and certain CIK chips are affected.
816 */
817 bool cs_regalloc_hang =
818 (sctx->b.chip_class == SI ||
819 sctx->b.family == CHIP_BONAIRE ||
820 sctx->b.family == CHIP_KABINI) &&
821 info->block[0] * info->block[1] * info->block[2] > 256;
822
823 if (cs_regalloc_hang)
824 sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
825 SI_CONTEXT_CS_PARTIAL_FLUSH;
826
827 if (program->ir_type != PIPE_SHADER_IR_NATIVE &&
828 program->shader.compilation_failed)
829 return;
830
831 if (sctx->b.last_num_draw_calls != sctx->b.num_draw_calls) {
832 si_update_fb_dirtiness_after_rendering(sctx);
833 sctx->b.last_num_draw_calls = sctx->b.num_draw_calls;
834 }
835
836 si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
837
838 /* Add buffer sizes for memory checking in need_cs_space. */
839 si_context_add_resource_size(sctx, &program->shader.bo->b.b);
840 /* TODO: add the scratch buffer */
841
842 if (info->indirect) {
843 si_context_add_resource_size(sctx, info->indirect);
844
845 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
846 if (sctx->b.chip_class <= VI &&
847 r600_resource(info->indirect)->TC_L2_dirty) {
848 sctx->b.flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
849 r600_resource(info->indirect)->TC_L2_dirty = false;
850 }
851 }
852
853 si_need_gfx_cs_space(sctx);
854
855 if (!sctx->cs_shader_state.initialized)
856 si_initialize_compute(sctx);
857
858 if (sctx->b.flags)
859 si_emit_cache_flush(sctx);
860
861 if (!si_switch_compute_shader(sctx, program, &program->shader,
862 code_object, info->pc))
863 return;
864
865 si_upload_compute_shader_descriptors(sctx);
866 si_emit_compute_shader_pointers(sctx);
867
868 if (si_is_atom_dirty(sctx, sctx->atoms.s.render_cond)) {
869 sctx->atoms.s.render_cond->emit(sctx,
870 sctx->atoms.s.render_cond);
871 si_set_atom_dirty(sctx, sctx->atoms.s.render_cond, false);
872 }
873
874 if ((program->input_size ||
875 program->ir_type == PIPE_SHADER_IR_NATIVE) &&
876 unlikely(!si_upload_compute_input(sctx, code_object, info))) {
877 return;
878 }
879
880 /* Global buffers */
881 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
882 struct r600_resource *buffer =
883 (struct r600_resource*)program->global_buffers[i];
884 if (!buffer) {
885 continue;
886 }
887 radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs, buffer,
888 RADEON_USAGE_READWRITE,
889 RADEON_PRIO_COMPUTE_GLOBAL);
890 }
891
892 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
893 si_setup_tgsi_grid(sctx, info);
894
895 si_emit_dispatch_packets(sctx, info);
896
897 if (unlikely(sctx->current_saved_cs)) {
898 si_trace_emit(sctx);
899 si_log_compute_state(sctx, sctx->b.log);
900 }
901
902 sctx->compute_is_busy = true;
903 sctx->b.num_compute_calls++;
904 if (sctx->cs_shader_state.uses_scratch)
905 sctx->b.num_spill_compute_calls++;
906
907 if (cs_regalloc_hang)
908 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
909 }
910
911 void si_destroy_compute(struct si_compute *program)
912 {
913 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
914 util_queue_drop_job(&program->screen->shader_compiler_queue,
915 &program->ready);
916 util_queue_fence_destroy(&program->ready);
917 }
918
919 si_shader_destroy(&program->shader);
920 FREE(program);
921 }
922
923 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
924 struct si_compute *program = (struct si_compute *)state;
925 struct si_context *sctx = (struct si_context*)ctx;
926
927 if (!state)
928 return;
929
930 if (program == sctx->cs_shader_state.program)
931 sctx->cs_shader_state.program = NULL;
932
933 if (program == sctx->cs_shader_state.emitted_program)
934 sctx->cs_shader_state.emitted_program = NULL;
935
936 si_compute_reference(&program, NULL);
937 }
938
939 static void si_set_compute_resources(struct pipe_context * ctx_,
940 unsigned start, unsigned count,
941 struct pipe_surface ** surfaces) { }
942
943 void si_init_compute_functions(struct si_context *sctx)
944 {
945 sctx->b.b.create_compute_state = si_create_compute_state;
946 sctx->b.b.delete_compute_state = si_delete_compute_state;
947 sctx->b.b.bind_compute_state = si_bind_compute_state;
948 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
949 sctx->b.b.set_compute_resources = si_set_compute_resources;
950 sctx->b.b.set_global_binding = si_set_global_binding;
951 sctx->b.b.launch_grid = si_launch_grid;
952 }