radeonsi: pass at most 3 images and/or shader buffers via user SGPRs for compute
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 */
25
26 #include "si_compute.h"
27
28 #include "ac_rtld.h"
29 #include "amd_kernel_code_t.h"
30 #include "nir/tgsi_to_nir.h"
31 #include "si_build_pm4.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_upload_mgr.h"
35
36 #define COMPUTE_DBG(sscreen, fmt, args...) \
37 do { \
38 if ((sscreen->debug_flags & DBG(COMPUTE))) \
39 fprintf(stderr, fmt, ##args); \
40 } while (0);
41
42 struct dispatch_packet {
43 uint16_t header;
44 uint16_t setup;
45 uint16_t workgroup_size_x;
46 uint16_t workgroup_size_y;
47 uint16_t workgroup_size_z;
48 uint16_t reserved0;
49 uint32_t grid_size_x;
50 uint32_t grid_size_y;
51 uint32_t grid_size_z;
52 uint32_t private_segment_size;
53 uint32_t group_segment_size;
54 uint64_t kernel_object;
55 uint64_t kernarg_address;
56 uint64_t reserved2;
57 };
58
59 static const amd_kernel_code_t *si_compute_get_code_object(const struct si_compute *program,
60 uint64_t symbol_offset)
61 {
62 const struct si_shader_selector *sel = &program->sel;
63
64 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
65 return NULL;
66
67 struct ac_rtld_binary rtld;
68 if (!ac_rtld_open(&rtld,
69 (struct ac_rtld_open_info){.info = &sel->screen->info,
70 .shader_type = MESA_SHADER_COMPUTE,
71 .wave_size = sel->screen->compute_wave_size,
72 .num_parts = 1,
73 .elf_ptrs = &program->shader.binary.elf_buffer,
74 .elf_sizes = &program->shader.binary.elf_size}))
75 return NULL;
76
77 const amd_kernel_code_t *result = NULL;
78 const char *text;
79 size_t size;
80 if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
81 goto out;
82
83 if (symbol_offset + sizeof(amd_kernel_code_t) > size)
84 goto out;
85
86 result = (const amd_kernel_code_t *)(text + symbol_offset);
87
88 out:
89 ac_rtld_close(&rtld);
90 return result;
91 }
92
93 static void code_object_to_config(const amd_kernel_code_t *code_object,
94 struct ac_shader_config *out_config)
95 {
96
97 uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
98 uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
99 out_config->num_sgprs = code_object->wavefront_sgpr_count;
100 out_config->num_vgprs = code_object->workitem_vgpr_count;
101 out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
102 out_config->rsrc1 = rsrc1;
103 out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
104 out_config->rsrc2 = rsrc2;
105 out_config->scratch_bytes_per_wave =
106 align(code_object->workitem_private_segment_byte_size * 64, 1024);
107 }
108
109 /* Asynchronous compute shader compilation. */
110 static void si_create_compute_state_async(void *job, int thread_index)
111 {
112 struct si_compute *program = (struct si_compute *)job;
113 struct si_shader_selector *sel = &program->sel;
114 struct si_shader *shader = &program->shader;
115 struct ac_llvm_compiler *compiler;
116 struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
117 struct si_screen *sscreen = sel->screen;
118
119 assert(!debug->debug_message || debug->async);
120 assert(thread_index >= 0);
121 assert(thread_index < ARRAY_SIZE(sscreen->compiler));
122 compiler = &sscreen->compiler[thread_index];
123
124 if (!compiler->passes)
125 si_init_compiler(sscreen, compiler);
126
127 assert(program->ir_type == PIPE_SHADER_IR_NIR);
128 si_nir_scan_shader(sel->nir, &sel->info);
129
130 /* Store the declared LDS size into si_shader_info for the shader
131 * cache to include it.
132 */
133 sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE] = program->local_size;
134
135 si_get_active_slot_masks(&sel->info, &sel->active_const_and_shader_buffers,
136 &sel->active_samplers_and_images);
137
138 program->shader.is_monolithic = true;
139 program->reads_variable_block_size =
140 sel->info.uses_block_size && sel->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
141 program->num_cs_user_data_dwords =
142 sel->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
143
144 unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS + (sel->info.uses_grid_size ? 3 : 0) +
145 (program->reads_variable_block_size ? 3 : 0) +
146 program->num_cs_user_data_dwords;
147
148 /* Fast path for compute shaders - some descriptors passed via user SGPRs. */
149 /* Shader buffers in user SGPRs. */
150 for (unsigned i = 0; i < 3 && user_sgprs <= 12 && sel->info.shader_buffers_declared & (1 << i); i++) {
151 user_sgprs = align(user_sgprs, 4);
152 if (i == 0)
153 sel->cs_shaderbufs_sgpr_index = user_sgprs;
154 user_sgprs += 4;
155 sel->cs_num_shaderbufs_in_user_sgprs++;
156 }
157
158 /* Images in user SGPRs. */
159 unsigned non_msaa_images = sel->info.images_declared & ~sel->info.msaa_images_declared;
160
161 for (unsigned i = 0; i < 3 && non_msaa_images & (1 << i); i++) {
162 unsigned num_sgprs = sel->info.image_buffers & (1 << i) ? 4 : 8;
163
164 if (align(user_sgprs, num_sgprs) + num_sgprs > 16)
165 break;
166
167 user_sgprs = align(user_sgprs, num_sgprs);
168 if (i == 0)
169 sel->cs_images_sgpr_index = user_sgprs;
170 user_sgprs += num_sgprs;
171 sel->cs_num_images_in_user_sgprs++;
172 }
173 sel->cs_images_num_sgprs = user_sgprs - sel->cs_images_sgpr_index;
174 assert(user_sgprs <= 16);
175
176 unsigned char ir_sha1_cache_key[20];
177 si_get_ir_cache_key(sel, false, false, ir_sha1_cache_key);
178
179 /* Try to load the shader from the shader cache. */
180 simple_mtx_lock(&sscreen->shader_cache_mutex);
181
182 if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
183 simple_mtx_unlock(&sscreen->shader_cache_mutex);
184
185 si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
186 si_shader_dump(sscreen, shader, debug, stderr, true);
187
188 if (!si_shader_binary_upload(sscreen, shader, 0))
189 program->shader.compilation_failed = true;
190 } else {
191 simple_mtx_unlock(&sscreen->shader_cache_mutex);
192
193 if (!si_create_shader_variant(sscreen, compiler, &program->shader, debug)) {
194 program->shader.compilation_failed = true;
195 return;
196 }
197
198 bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
199
200 shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) /
201 (sscreen->compute_wave_size == 32 ? 8 : 4)) |
202 S_00B848_DX10_CLAMP(1) |
203 S_00B848_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
204 S_00B848_WGP_MODE(sscreen->info.chip_class >= GFX10) |
205 S_00B848_FLOAT_MODE(shader->config.float_mode);
206
207 if (sscreen->info.chip_class < GFX10) {
208 shader->config.rsrc1 |= S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
209 }
210
211 shader->config.rsrc2 = S_00B84C_USER_SGPR(user_sgprs) | S_00B84C_SCRATCH_EN(scratch_enabled) |
212 S_00B84C_TGID_X_EN(sel->info.uses_block_id[0]) |
213 S_00B84C_TGID_Y_EN(sel->info.uses_block_id[1]) |
214 S_00B84C_TGID_Z_EN(sel->info.uses_block_id[2]) |
215 S_00B84C_TG_SIZE_EN(sel->info.uses_subgroup_info) |
216 S_00B84C_TIDIG_COMP_CNT(sel->info.uses_thread_id[2]
217 ? 2
218 : sel->info.uses_thread_id[1] ? 1 : 0) |
219 S_00B84C_LDS_SIZE(shader->config.lds_size);
220
221 simple_mtx_lock(&sscreen->shader_cache_mutex);
222 si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key, shader, true);
223 simple_mtx_unlock(&sscreen->shader_cache_mutex);
224 }
225
226 ralloc_free(sel->nir);
227 sel->nir = NULL;
228 }
229
230 static void *si_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *cso)
231 {
232 struct si_context *sctx = (struct si_context *)ctx;
233 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
234 struct si_compute *program = CALLOC_STRUCT(si_compute);
235 struct si_shader_selector *sel = &program->sel;
236
237 pipe_reference_init(&sel->base.reference, 1);
238 sel->type = PIPE_SHADER_COMPUTE;
239 sel->screen = sscreen;
240 program->shader.selector = &program->sel;
241 program->ir_type = cso->ir_type;
242 program->local_size = cso->req_local_mem;
243 program->private_size = cso->req_private_mem;
244 program->input_size = cso->req_input_mem;
245
246 if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
247 if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
248 program->ir_type = PIPE_SHADER_IR_NIR;
249 sel->nir = tgsi_to_nir(cso->prog, ctx->screen, true);
250 } else {
251 assert(cso->ir_type == PIPE_SHADER_IR_NIR);
252 sel->nir = (struct nir_shader *)cso->prog;
253 }
254
255 sel->compiler_ctx_state.debug = sctx->debug;
256 sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
257 p_atomic_inc(&sscreen->num_shaders_created);
258
259 si_schedule_initial_compile(sctx, PIPE_SHADER_COMPUTE, &sel->ready, &sel->compiler_ctx_state,
260 program, si_create_compute_state_async);
261 } else {
262 const struct pipe_binary_program_header *header;
263 header = cso->prog;
264
265 program->shader.binary.elf_size = header->num_bytes;
266 program->shader.binary.elf_buffer = malloc(header->num_bytes);
267 if (!program->shader.binary.elf_buffer) {
268 FREE(program);
269 return NULL;
270 }
271 memcpy((void *)program->shader.binary.elf_buffer, header->blob, header->num_bytes);
272
273 const amd_kernel_code_t *code_object = si_compute_get_code_object(program, 0);
274 code_object_to_config(code_object, &program->shader.config);
275
276 si_shader_dump(sctx->screen, &program->shader, &sctx->debug, stderr, true);
277 if (!si_shader_binary_upload(sctx->screen, &program->shader, 0)) {
278 fprintf(stderr, "LLVM failed to upload shader\n");
279 free((void *)program->shader.binary.elf_buffer);
280 FREE(program);
281 return NULL;
282 }
283 }
284
285 return program;
286 }
287
288 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
289 {
290 struct si_context *sctx = (struct si_context *)ctx;
291 struct si_compute *program = (struct si_compute *)state;
292 struct si_shader_selector *sel = &program->sel;
293
294 sctx->cs_shader_state.program = program;
295 if (!program)
296 return;
297
298 /* Wait because we need active slot usage masks. */
299 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
300 util_queue_fence_wait(&sel->ready);
301
302 si_set_active_descriptors(sctx,
303 SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
304 sel->active_const_and_shader_buffers);
305 si_set_active_descriptors(sctx, SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
306 sel->active_samplers_and_images);
307
308 sctx->compute_shaderbuf_sgprs_dirty = true;
309 sctx->compute_image_sgprs_dirty = true;
310 }
311
312 static void si_set_global_binding(struct pipe_context *ctx, unsigned first, unsigned n,
313 struct pipe_resource **resources, uint32_t **handles)
314 {
315 unsigned i;
316 struct si_context *sctx = (struct si_context *)ctx;
317 struct si_compute *program = sctx->cs_shader_state.program;
318
319 if (first + n > program->max_global_buffers) {
320 unsigned old_max = program->max_global_buffers;
321 program->max_global_buffers = first + n;
322 program->global_buffers = realloc(
323 program->global_buffers, program->max_global_buffers * sizeof(program->global_buffers[0]));
324 if (!program->global_buffers) {
325 fprintf(stderr, "radeonsi: failed to allocate compute global_buffers\n");
326 return;
327 }
328
329 memset(&program->global_buffers[old_max], 0,
330 (program->max_global_buffers - old_max) * sizeof(program->global_buffers[0]));
331 }
332
333 if (!resources) {
334 for (i = 0; i < n; i++) {
335 pipe_resource_reference(&program->global_buffers[first + i], NULL);
336 }
337 return;
338 }
339
340 for (i = 0; i < n; i++) {
341 uint64_t va;
342 uint32_t offset;
343 pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
344 va = si_resource(resources[i])->gpu_address;
345 offset = util_le32_to_cpu(*handles[i]);
346 va += offset;
347 va = util_cpu_to_le64(va);
348 memcpy(handles[i], &va, sizeof(va));
349 }
350 }
351
352 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs)
353 {
354 uint64_t bc_va;
355
356 radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
357 /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1,
358 * renamed COMPUTE_DESTINATION_EN_SEn on gfx10. */
359 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
360 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
361
362 if (sctx->chip_class >= GFX7) {
363 /* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
364 radeon_set_sh_reg_seq(cs, R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
365 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
366 radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
367 }
368
369 if (sctx->chip_class >= GFX10)
370 radeon_set_sh_reg(cs, R_00B8A0_COMPUTE_PGM_RSRC3, 0);
371
372 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
373 * and is now per pipe, so it should be handled in the
374 * kernel if we want to use something other than the default value,
375 * which is now 0x22f.
376 */
377 if (sctx->chip_class <= GFX6) {
378 /* XXX: This should be:
379 * (number of compute units) * 4 * (waves per simd) - 1 */
380
381 radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID, 0x190 /* Default value */);
382 }
383
384 /* Set the pointer to border colors. */
385 bc_va = sctx->border_color_buffer->gpu_address;
386
387 if (sctx->chip_class >= GFX7) {
388 radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
389 radeon_emit(cs, bc_va >> 8); /* R_030E00_TA_CS_BC_BASE_ADDR */
390 radeon_emit(cs, S_030E04_ADDRESS(bc_va >> 40)); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
391 } else {
392 if (sctx->screen->info.si_TA_CS_BC_BASE_ADDR_allowed) {
393 radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR, bc_va >> 8);
394 }
395 }
396 }
397
398 static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader,
399 struct ac_shader_config *config)
400 {
401 uint64_t scratch_bo_size, scratch_needed;
402 scratch_bo_size = 0;
403 scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
404 if (sctx->compute_scratch_buffer)
405 scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
406
407 if (scratch_bo_size < scratch_needed) {
408 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
409
410 sctx->compute_scratch_buffer =
411 si_aligned_buffer_create(&sctx->screen->b, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT,
412 scratch_needed, sctx->screen->info.pte_fragment_size);
413
414 if (!sctx->compute_scratch_buffer)
415 return false;
416 }
417
418 if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
419 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
420
421 if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
422 return false;
423
424 si_resource_reference(&shader->scratch_bo, sctx->compute_scratch_buffer);
425 }
426
427 return true;
428 }
429
430 static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute *program,
431 struct si_shader *shader, const amd_kernel_code_t *code_object,
432 unsigned offset)
433 {
434 struct radeon_cmdbuf *cs = sctx->gfx_cs;
435 struct ac_shader_config inline_config = {0};
436 struct ac_shader_config *config;
437 uint64_t shader_va;
438
439 if (sctx->cs_shader_state.emitted_program == program && sctx->cs_shader_state.offset == offset)
440 return true;
441
442 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
443 config = &shader->config;
444 } else {
445 unsigned lds_blocks;
446
447 config = &inline_config;
448 code_object_to_config(code_object, config);
449
450 lds_blocks = config->lds_size;
451 /* XXX: We are over allocating LDS. For GFX6, the shader reports
452 * LDS in blocks of 256 bytes, so if there are 4 bytes lds
453 * allocated in the shader and 4 bytes allocated by the state
454 * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
455 */
456 if (sctx->chip_class <= GFX6) {
457 lds_blocks += align(program->local_size, 256) >> 8;
458 } else {
459 lds_blocks += align(program->local_size, 512) >> 9;
460 }
461
462 /* TODO: use si_multiwave_lds_size_workaround */
463 assert(lds_blocks <= 0xFF);
464
465 config->rsrc2 &= C_00B84C_LDS_SIZE;
466 config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
467 }
468
469 if (!si_setup_compute_scratch_buffer(sctx, shader, config))
470 return false;
471
472 if (shader->scratch_bo) {
473 COMPUTE_DBG(sctx->screen,
474 "Waves: %u; Scratch per wave: %u bytes; "
475 "Total Scratch: %u bytes\n",
476 sctx->scratch_waves, config->scratch_bytes_per_wave,
477 config->scratch_bytes_per_wave * sctx->scratch_waves);
478
479 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, shader->scratch_bo, RADEON_USAGE_READWRITE,
480 RADEON_PRIO_SCRATCH_BUFFER);
481 }
482
483 /* Prefetch the compute shader to TC L2.
484 *
485 * We should also prefetch graphics shaders if a compute dispatch was
486 * the last command, and the compute shader if a draw call was the last
487 * command. However, that would add more complexity and we're likely
488 * to get a shader state change in that case anyway.
489 */
490 if (sctx->chip_class >= GFX7) {
491 cik_prefetch_TC_L2_async(sctx, &program->shader.bo->b.b, 0, program->shader.bo->b.b.width0);
492 }
493
494 shader_va = shader->bo->gpu_address + offset;
495 if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
496 /* Shader code is placed after the amd_kernel_code_t
497 * struct. */
498 shader_va += sizeof(amd_kernel_code_t);
499 }
500
501 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, shader->bo, RADEON_USAGE_READ,
502 RADEON_PRIO_SHADER_BINARY);
503
504 radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
505 radeon_emit(cs, shader_va >> 8);
506 radeon_emit(cs, S_00B834_DATA(shader_va >> 40));
507
508 radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
509 radeon_emit(cs, config->rsrc1);
510 radeon_emit(cs, config->rsrc2);
511
512 COMPUTE_DBG(sctx->screen,
513 "COMPUTE_PGM_RSRC1: 0x%08x "
514 "COMPUTE_PGM_RSRC2: 0x%08x\n",
515 config->rsrc1, config->rsrc2);
516
517 sctx->max_seen_compute_scratch_bytes_per_wave =
518 MAX2(sctx->max_seen_compute_scratch_bytes_per_wave, config->scratch_bytes_per_wave);
519
520 radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
521 S_00B860_WAVES(sctx->scratch_waves) |
522 S_00B860_WAVESIZE(sctx->max_seen_compute_scratch_bytes_per_wave >> 10));
523
524 sctx->cs_shader_state.emitted_program = program;
525 sctx->cs_shader_state.offset = offset;
526 sctx->cs_shader_state.uses_scratch = config->scratch_bytes_per_wave != 0;
527
528 return true;
529 }
530
531 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
532 const amd_kernel_code_t *code_object, unsigned user_sgpr)
533 {
534 struct radeon_cmdbuf *cs = sctx->gfx_cs;
535 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
536
537 unsigned max_private_element_size =
538 AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
539
540 uint32_t scratch_dword0 = scratch_va & 0xffffffff;
541 uint32_t scratch_dword1 =
542 S_008F04_BASE_ADDRESS_HI(scratch_va >> 32) | S_008F04_SWIZZLE_ENABLE(1);
543
544 /* Disable address clamping */
545 uint32_t scratch_dword2 = 0xffffffff;
546 uint32_t scratch_dword3 = S_008F0C_INDEX_STRIDE(3) | S_008F0C_ADD_TID_ENABLE(1);
547
548 if (sctx->chip_class >= GFX9) {
549 assert(max_private_element_size == 1); /* always 4 bytes on GFX9 */
550 } else {
551 scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
552
553 if (sctx->chip_class < GFX8) {
554 /* BUF_DATA_FORMAT is ignored, but it cannot be
555 * BUF_DATA_FORMAT_INVALID. */
556 scratch_dword3 |= S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
557 }
558 }
559
560 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 4);
561 radeon_emit(cs, scratch_dword0);
562 radeon_emit(cs, scratch_dword1);
563 radeon_emit(cs, scratch_dword2);
564 radeon_emit(cs, scratch_dword3);
565 }
566
567 static void si_setup_user_sgprs_co_v2(struct si_context *sctx, const amd_kernel_code_t *code_object,
568 const struct pipe_grid_info *info, uint64_t kernel_args_va)
569 {
570 struct si_compute *program = sctx->cs_shader_state.program;
571 struct radeon_cmdbuf *cs = sctx->gfx_cs;
572
573 static const enum amd_code_property_mask_t workgroup_count_masks[] = {
574 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
575 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
576 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z};
577
578 unsigned i, user_sgpr = 0;
579 if (AMD_HSA_BITS_GET(code_object->code_properties,
580 AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
581 if (code_object->workitem_private_segment_byte_size > 0) {
582 setup_scratch_rsrc_user_sgprs(sctx, code_object, user_sgpr);
583 }
584 user_sgpr += 4;
585 }
586
587 if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
588 struct dispatch_packet dispatch;
589 unsigned dispatch_offset;
590 struct si_resource *dispatch_buf = NULL;
591 uint64_t dispatch_va;
592
593 /* Upload dispatch ptr */
594 memset(&dispatch, 0, sizeof(dispatch));
595
596 dispatch.workgroup_size_x = util_cpu_to_le16(info->block[0]);
597 dispatch.workgroup_size_y = util_cpu_to_le16(info->block[1]);
598 dispatch.workgroup_size_z = util_cpu_to_le16(info->block[2]);
599
600 dispatch.grid_size_x = util_cpu_to_le32(info->grid[0] * info->block[0]);
601 dispatch.grid_size_y = util_cpu_to_le32(info->grid[1] * info->block[1]);
602 dispatch.grid_size_z = util_cpu_to_le32(info->grid[2] * info->block[2]);
603
604 dispatch.private_segment_size = util_cpu_to_le32(program->private_size);
605 dispatch.group_segment_size = util_cpu_to_le32(program->local_size);
606
607 dispatch.kernarg_address = util_cpu_to_le64(kernel_args_va);
608
609 u_upload_data(sctx->b.const_uploader, 0, sizeof(dispatch), 256, &dispatch, &dispatch_offset,
610 (struct pipe_resource **)&dispatch_buf);
611
612 if (!dispatch_buf) {
613 fprintf(stderr, "Error: Failed to allocate dispatch "
614 "packet.");
615 }
616 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, dispatch_buf, RADEON_USAGE_READ,
617 RADEON_PRIO_CONST_BUFFER);
618
619 dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
620
621 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
622 radeon_emit(cs, dispatch_va);
623 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) | S_008F04_STRIDE(0));
624
625 si_resource_reference(&dispatch_buf, NULL);
626 user_sgpr += 2;
627 }
628
629 if (AMD_HSA_BITS_GET(code_object->code_properties,
630 AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
631 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
632 radeon_emit(cs, kernel_args_va);
633 radeon_emit(cs, S_008F04_BASE_ADDRESS_HI(kernel_args_va >> 32) | S_008F04_STRIDE(0));
634 user_sgpr += 2;
635 }
636
637 for (i = 0; i < 3 && user_sgpr < 16; i++) {
638 if (code_object->code_properties & workgroup_count_masks[i]) {
639 radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 1);
640 radeon_emit(cs, info->grid[i]);
641 user_sgpr += 1;
642 }
643 }
644 }
645
646 static bool si_upload_compute_input(struct si_context *sctx, const amd_kernel_code_t *code_object,
647 const struct pipe_grid_info *info)
648 {
649 struct si_compute *program = sctx->cs_shader_state.program;
650 struct si_resource *input_buffer = NULL;
651 uint32_t kernel_args_offset = 0;
652 uint32_t *kernel_args;
653 void *kernel_args_ptr;
654 uint64_t kernel_args_va;
655
656 u_upload_alloc(sctx->b.const_uploader, 0, program->input_size,
657 sctx->screen->info.tcc_cache_line_size, &kernel_args_offset,
658 (struct pipe_resource **)&input_buffer, &kernel_args_ptr);
659
660 if (unlikely(!kernel_args_ptr))
661 return false;
662
663 kernel_args = (uint32_t *)kernel_args_ptr;
664 kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
665
666 memcpy(kernel_args, info->input, program->input_size);
667
668 for (unsigned i = 0; i < program->input_size / 4; i++) {
669 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i, kernel_args[i]);
670 }
671
672 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, input_buffer, RADEON_USAGE_READ,
673 RADEON_PRIO_CONST_BUFFER);
674
675 si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
676 si_resource_reference(&input_buffer, NULL);
677 return true;
678 }
679
680 static void si_setup_nir_user_data(struct si_context *sctx, const struct pipe_grid_info *info)
681 {
682 struct si_compute *program = sctx->cs_shader_state.program;
683 struct si_shader_selector *sel = &program->sel;
684 struct radeon_cmdbuf *cs = sctx->gfx_cs;
685 unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 + 4 * SI_NUM_RESOURCE_SGPRS;
686 unsigned block_size_reg = grid_size_reg +
687 /* 12 bytes = 3 dwords. */
688 12 * sel->info.uses_grid_size;
689 unsigned cs_user_data_reg = block_size_reg + 12 * program->reads_variable_block_size;
690
691 if (info->indirect) {
692 if (sel->info.uses_grid_size) {
693 for (unsigned i = 0; i < 3; ++i) {
694 si_cp_copy_data(sctx, sctx->gfx_cs, COPY_DATA_REG, NULL, (grid_size_reg >> 2) + i,
695 COPY_DATA_SRC_MEM, si_resource(info->indirect),
696 info->indirect_offset + 4 * i);
697 }
698 }
699 } else {
700 if (sel->info.uses_grid_size) {
701 radeon_set_sh_reg_seq(cs, grid_size_reg, 3);
702 radeon_emit(cs, info->grid[0]);
703 radeon_emit(cs, info->grid[1]);
704 radeon_emit(cs, info->grid[2]);
705 }
706 if (program->reads_variable_block_size) {
707 radeon_set_sh_reg_seq(cs, block_size_reg, 3);
708 radeon_emit(cs, info->block[0]);
709 radeon_emit(cs, info->block[1]);
710 radeon_emit(cs, info->block[2]);
711 }
712 }
713
714 if (program->num_cs_user_data_dwords) {
715 radeon_set_sh_reg_seq(cs, cs_user_data_reg, program->num_cs_user_data_dwords);
716 radeon_emit_array(cs, sctx->cs_user_data, program->num_cs_user_data_dwords);
717 }
718 }
719
720 static void si_emit_dispatch_packets(struct si_context *sctx, const struct pipe_grid_info *info)
721 {
722 struct si_screen *sscreen = sctx->screen;
723 struct radeon_cmdbuf *cs = sctx->gfx_cs;
724 bool render_cond_bit = sctx->render_cond && !sctx->render_cond_force_off;
725 unsigned threads_per_threadgroup = info->block[0] * info->block[1] * info->block[2];
726 unsigned waves_per_threadgroup =
727 DIV_ROUND_UP(threads_per_threadgroup, sscreen->compute_wave_size);
728 unsigned threadgroups_per_cu = 1;
729
730 if (sctx->chip_class >= GFX10 && waves_per_threadgroup == 1)
731 threadgroups_per_cu = 2;
732
733 radeon_set_sh_reg(
734 cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
735 ac_get_compute_resource_limits(&sscreen->info, waves_per_threadgroup,
736 sctx->cs_max_waves_per_sh, threadgroups_per_cu));
737
738 unsigned dispatch_initiator = S_00B800_COMPUTE_SHADER_EN(1) | S_00B800_FORCE_START_AT_000(1) |
739 /* If the KMD allows it (there is a KMD hw register for it),
740 * allow launching waves out-of-order. (same as Vulkan) */
741 S_00B800_ORDER_MODE(sctx->chip_class >= GFX7) |
742 S_00B800_CS_W32_EN(sscreen->compute_wave_size == 32);
743
744 const uint *last_block = info->last_block;
745 bool partial_block_en = last_block[0] || last_block[1] || last_block[2];
746
747 radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
748
749 if (partial_block_en) {
750 unsigned partial[3];
751
752 /* If no partial_block, these should be an entire block size, not 0. */
753 partial[0] = last_block[0] ? last_block[0] : info->block[0];
754 partial[1] = last_block[1] ? last_block[1] : info->block[1];
755 partial[2] = last_block[2] ? last_block[2] : info->block[2];
756
757 radeon_emit(
758 cs, S_00B81C_NUM_THREAD_FULL(info->block[0]) | S_00B81C_NUM_THREAD_PARTIAL(partial[0]));
759 radeon_emit(
760 cs, S_00B820_NUM_THREAD_FULL(info->block[1]) | S_00B820_NUM_THREAD_PARTIAL(partial[1]));
761 radeon_emit(
762 cs, S_00B824_NUM_THREAD_FULL(info->block[2]) | S_00B824_NUM_THREAD_PARTIAL(partial[2]));
763
764 dispatch_initiator |= S_00B800_PARTIAL_TG_EN(1);
765 } else {
766 radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
767 radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
768 radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
769 }
770
771 if (info->indirect) {
772 uint64_t base_va = si_resource(info->indirect)->gpu_address;
773
774 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(info->indirect), RADEON_USAGE_READ,
775 RADEON_PRIO_DRAW_INDIRECT);
776
777 radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) | PKT3_SHADER_TYPE_S(1));
778 radeon_emit(cs, 1);
779 radeon_emit(cs, base_va);
780 radeon_emit(cs, base_va >> 32);
781
782 radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
783 radeon_emit(cs, info->indirect_offset);
784 radeon_emit(cs, dispatch_initiator);
785 } else {
786 radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
787 radeon_emit(cs, info->grid[0]);
788 radeon_emit(cs, info->grid[1]);
789 radeon_emit(cs, info->grid[2]);
790 radeon_emit(cs, dispatch_initiator);
791 }
792 }
793
794 static void si_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
795 {
796 struct si_context *sctx = (struct si_context *)ctx;
797 struct si_compute *program = sctx->cs_shader_state.program;
798 const amd_kernel_code_t *code_object = si_compute_get_code_object(program, info->pc);
799 int i;
800 /* HW bug workaround when CS threadgroups > 256 threads and async
801 * compute isn't used, i.e. only one compute job can run at a time.
802 * If async compute is possible, the threadgroup size must be limited
803 * to 256 threads on all queues to avoid the bug.
804 * Only GFX6 and certain GFX7 chips are affected.
805 */
806 bool cs_regalloc_hang =
807 (sctx->chip_class == GFX6 || sctx->family == CHIP_BONAIRE || sctx->family == CHIP_KABINI) &&
808 info->block[0] * info->block[1] * info->block[2] > 256;
809
810 if (cs_regalloc_hang)
811 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
812
813 if (program->ir_type != PIPE_SHADER_IR_NATIVE && program->shader.compilation_failed)
814 return;
815
816 if (sctx->has_graphics) {
817 if (sctx->last_num_draw_calls != sctx->num_draw_calls) {
818 si_update_fb_dirtiness_after_rendering(sctx);
819 sctx->last_num_draw_calls = sctx->num_draw_calls;
820 }
821
822 si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
823 }
824
825 /* Add buffer sizes for memory checking in need_cs_space. */
826 si_context_add_resource_size(sctx, &program->shader.bo->b.b);
827 /* TODO: add the scratch buffer */
828
829 if (info->indirect) {
830 si_context_add_resource_size(sctx, info->indirect);
831
832 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
833 if (sctx->chip_class <= GFX8 && si_resource(info->indirect)->TC_L2_dirty) {
834 sctx->flags |= SI_CONTEXT_WB_L2;
835 si_resource(info->indirect)->TC_L2_dirty = false;
836 }
837 }
838
839 si_need_gfx_cs_space(sctx);
840
841 /* If we're using a secure context, determine if cs must be secure or not */
842 if (unlikely(sctx->ws->ws_is_secure(sctx->ws))) {
843 bool secure = si_compute_resources_check_encrypted(sctx);
844 if (secure != sctx->ws->cs_is_secure(sctx->gfx_cs)) {
845 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
846 sctx->ws->cs_set_secure(sctx->gfx_cs, secure);
847 }
848 }
849
850 if (sctx->bo_list_add_all_compute_resources)
851 si_compute_resources_add_all_to_bo_list(sctx);
852
853 if (!sctx->cs_shader_state.initialized) {
854 si_emit_initial_compute_regs(sctx, sctx->gfx_cs);
855
856 sctx->cs_shader_state.emitted_program = NULL;
857 sctx->cs_shader_state.initialized = true;
858 }
859
860 if (sctx->flags)
861 sctx->emit_cache_flush(sctx);
862
863 if (!si_switch_compute_shader(sctx, program, &program->shader, code_object, info->pc))
864 return;
865
866 si_upload_compute_shader_descriptors(sctx);
867 si_emit_compute_shader_pointers(sctx);
868
869 if (sctx->has_graphics && si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond)) {
870 sctx->atoms.s.render_cond.emit(sctx);
871 si_set_atom_dirty(sctx, &sctx->atoms.s.render_cond, false);
872 }
873
874 if (program->ir_type == PIPE_SHADER_IR_NATIVE &&
875 unlikely(!si_upload_compute_input(sctx, code_object, info)))
876 return;
877
878 /* Global buffers */
879 for (i = 0; i < program->max_global_buffers; i++) {
880 struct si_resource *buffer = si_resource(program->global_buffers[i]);
881 if (!buffer) {
882 continue;
883 }
884 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, buffer, RADEON_USAGE_READWRITE,
885 RADEON_PRIO_COMPUTE_GLOBAL);
886 }
887
888 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
889 si_setup_nir_user_data(sctx, info);
890
891 si_emit_dispatch_packets(sctx, info);
892
893 if (unlikely(sctx->current_saved_cs)) {
894 si_trace_emit(sctx);
895 si_log_compute_state(sctx, sctx->log);
896 }
897
898 sctx->compute_is_busy = true;
899 sctx->num_compute_calls++;
900 if (sctx->cs_shader_state.uses_scratch)
901 sctx->num_spill_compute_calls++;
902
903 if (cs_regalloc_hang)
904 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
905 }
906
907 void si_destroy_compute(struct si_compute *program)
908 {
909 struct si_shader_selector *sel = &program->sel;
910
911 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
912 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready);
913 util_queue_fence_destroy(&sel->ready);
914 }
915
916 for (unsigned i = 0; i < program->max_global_buffers; i++)
917 pipe_resource_reference(&program->global_buffers[i], NULL);
918 FREE(program->global_buffers);
919
920 si_shader_destroy(&program->shader);
921 ralloc_free(program->sel.nir);
922 FREE(program);
923 }
924
925 static void si_delete_compute_state(struct pipe_context *ctx, void *state)
926 {
927 struct si_compute *program = (struct si_compute *)state;
928 struct si_context *sctx = (struct si_context *)ctx;
929
930 if (!state)
931 return;
932
933 if (program == sctx->cs_shader_state.program)
934 sctx->cs_shader_state.program = NULL;
935
936 if (program == sctx->cs_shader_state.emitted_program)
937 sctx->cs_shader_state.emitted_program = NULL;
938
939 si_compute_reference(&program, NULL);
940 }
941
942 static void si_set_compute_resources(struct pipe_context *ctx_, unsigned start, unsigned count,
943 struct pipe_surface **surfaces)
944 {
945 }
946
947 void si_init_compute_functions(struct si_context *sctx)
948 {
949 sctx->b.create_compute_state = si_create_compute_state;
950 sctx->b.delete_compute_state = si_delete_compute_state;
951 sctx->b.bind_compute_state = si_bind_compute_state;
952 sctx->b.set_compute_resources = si_set_compute_resources;
953 sctx->b.set_global_binding = si_set_global_binding;
954 sctx->b.launch_grid = si_launch_grid;
955 }