2 * Copyright 2013 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
30 #include "radeon/r600_cs.h"
32 #include "si_shader.h"
35 #define MAX_GLOBAL_BUFFERS 20
38 struct si_context
*ctx
;
41 unsigned private_size
;
43 struct si_shader shader
;
44 unsigned num_user_sgprs
;
46 struct r600_resource
*input_buffer
;
47 struct pipe_resource
*global_buffers
[MAX_GLOBAL_BUFFERS
];
50 static void init_scratch_buffer(struct si_context
*sctx
, struct si_compute
*program
)
52 unsigned scratch_bytes
= 0;
53 uint64_t scratch_buffer_va
;
56 /* Compute the scratch buffer size using the maximum number of waves.
57 * This way we don't need to recompute it for each kernel launch. */
58 unsigned scratch_waves
= 32 * sctx
->screen
->b
.info
.num_good_compute_units
;
59 for (i
= 0; i
< program
->shader
.binary
.global_symbol_count
; i
++) {
61 program
->shader
.binary
.global_symbol_offsets
[i
];
62 unsigned scratch_bytes_needed
;
64 si_shader_binary_read_config(&program
->shader
.binary
,
65 &program
->shader
.config
, offset
);
66 scratch_bytes_needed
= program
->shader
.config
.scratch_bytes_per_wave
;
67 scratch_bytes
= MAX2(scratch_bytes
, scratch_bytes_needed
);
70 if (scratch_bytes
== 0)
73 program
->shader
.scratch_bo
=
74 si_resource_create_custom(sctx
->b
.b
.screen
,
76 scratch_bytes
* scratch_waves
);
78 scratch_buffer_va
= program
->shader
.scratch_bo
->gpu_address
;
80 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
81 * to the maximum bytes needed, so it can compute the stride
84 program
->shader
.config
.scratch_bytes_per_wave
= scratch_bytes
;
86 /* Patch the shader with the scratch buffer address. */
87 si_shader_apply_scratch_relocs(sctx
,
88 &program
->shader
, scratch_buffer_va
);
91 static void *si_create_compute_state(
92 struct pipe_context
*ctx
,
93 const struct pipe_compute_state
*cso
)
95 struct si_context
*sctx
= (struct si_context
*)ctx
;
96 struct si_compute
*program
= CALLOC_STRUCT(si_compute
);
97 const struct pipe_llvm_program_header
*header
;
101 code
= cso
->prog
+ sizeof(struct pipe_llvm_program_header
);
104 program
->local_size
= cso
->req_local_mem
;
105 program
->private_size
= cso
->req_private_mem
;
106 program
->input_size
= cso
->req_input_mem
;
108 radeon_elf_read(code
, header
->num_bytes
, &program
->shader
.binary
);
110 /* init_scratch_buffer patches the shader code with the scratch address,
111 * so we need to call it before si_shader_binary_read() which uploads
112 * the shader code to the GPU.
114 init_scratch_buffer(sctx
, program
);
115 si_shader_binary_read_config(&program
->shader
.binary
,
116 &program
->shader
.config
, 0);
117 si_shader_dump(sctx
->screen
, &program
->shader
, &sctx
->b
.debug
,
118 TGSI_PROCESSOR_COMPUTE
, stderr
);
119 si_shader_binary_upload(sctx
->screen
, &program
->shader
);
121 program
->input_buffer
= si_resource_create_custom(sctx
->b
.b
.screen
,
122 PIPE_USAGE_IMMUTABLE
, program
->input_size
);
127 static void si_bind_compute_state(struct pipe_context
*ctx
, void *state
)
129 struct si_context
*sctx
= (struct si_context
*)ctx
;
130 sctx
->cs_shader_state
.program
= (struct si_compute
*)state
;
133 static void si_set_global_binding(
134 struct pipe_context
*ctx
, unsigned first
, unsigned n
,
135 struct pipe_resource
**resources
,
139 struct si_context
*sctx
= (struct si_context
*)ctx
;
140 struct si_compute
*program
= sctx
->cs_shader_state
.program
;
143 for (i
= first
; i
< first
+ n
; i
++) {
144 pipe_resource_reference(&program
->global_buffers
[i
], NULL
);
149 for (i
= first
; i
< first
+ n
; i
++) {
152 pipe_resource_reference(&program
->global_buffers
[i
], resources
[i
]);
153 va
= r600_resource(resources
[i
])->gpu_address
;
154 offset
= util_le32_to_cpu(*handles
[i
]);
156 va
= util_cpu_to_le64(va
);
157 memcpy(handles
[i
], &va
, sizeof(va
));
162 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
163 * /p block_layout is the number of threads in each work group.
164 * /p grid layout is the number of work groups.
166 static unsigned compute_num_waves_for_scratch(
167 const struct radeon_info
*info
,
168 const uint
*block_layout
,
169 const uint
*grid_layout
)
171 unsigned num_sh
= MAX2(info
->max_sh_per_se
, 1);
172 unsigned num_se
= MAX2(info
->max_se
, 1);
173 unsigned num_blocks
= 1;
174 unsigned threads_per_block
= 1;
175 unsigned waves_per_block
;
176 unsigned waves_per_sh
;
178 unsigned scratch_waves
;
181 for (i
= 0; i
< 3; i
++) {
182 threads_per_block
*= block_layout
[i
];
183 num_blocks
*= grid_layout
[i
];
186 waves_per_block
= align(threads_per_block
, 64) / 64;
187 waves
= waves_per_block
* num_blocks
;
188 waves_per_sh
= align(waves
, num_sh
* num_se
) / (num_sh
* num_se
);
189 scratch_waves
= waves_per_sh
* num_sh
* num_se
;
191 if (waves_per_block
> waves_per_sh
) {
192 scratch_waves
= waves_per_block
* num_sh
* num_se
;
195 return scratch_waves
;
198 static void si_launch_grid(
199 struct pipe_context
*ctx
, const struct pipe_grid_info
*info
)
201 struct si_context
*sctx
= (struct si_context
*)ctx
;
202 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
203 struct si_compute
*program
= sctx
->cs_shader_state
.program
;
204 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
205 struct r600_resource
*input_buffer
= program
->input_buffer
;
206 unsigned kernel_args_size
;
207 unsigned num_work_size_bytes
= 36;
208 uint32_t kernel_args_offset
= 0;
209 uint32_t *kernel_args
;
210 uint64_t kernel_args_va
;
211 uint64_t scratch_buffer_va
= 0;
214 struct si_shader
*shader
= &program
->shader
;
216 unsigned num_waves_for_scratch
;
218 radeon_emit(cs
, PKT3(PKT3_CONTEXT_CONTROL
, 1, 0) | PKT3_SHADER_TYPE_S(1));
219 radeon_emit(cs
, 0x80000000);
220 radeon_emit(cs
, 0x80000000);
222 sctx
->b
.flags
|= SI_CONTEXT_INV_VMEM_L1
|
223 SI_CONTEXT_INV_GLOBAL_L2
|
224 SI_CONTEXT_INV_ICACHE
|
225 SI_CONTEXT_INV_SMEM_L1
|
226 SI_CONTEXT_FLUSH_WITH_INV_L2
|
227 SI_CONTEXT_FLAG_COMPUTE
;
228 si_emit_cache_flush(sctx
, NULL
);
230 pm4
->compute_pkt
= true;
232 /* Read the config information */
233 si_shader_binary_read_config(&shader
->binary
, &shader
->config
, info
->pc
);
235 /* Upload the kernel arguments */
237 /* The extra num_work_size_bytes are for work group / work item size information */
238 kernel_args_size
= program
->input_size
+ num_work_size_bytes
+ 8 /* For scratch va */;
240 kernel_args
= sctx
->b
.ws
->buffer_map(input_buffer
->buf
,
241 sctx
->b
.gfx
.cs
, PIPE_TRANSFER_WRITE
);
242 for (i
= 0; i
< 3; i
++) {
243 kernel_args
[i
] = info
->grid
[i
];
244 kernel_args
[i
+ 3] = info
->grid
[i
] * info
->block
[i
];
245 kernel_args
[i
+ 6] = info
->block
[i
];
248 num_waves_for_scratch
= compute_num_waves_for_scratch(
249 &sctx
->screen
->b
.info
, info
->block
, info
->grid
);
251 memcpy(kernel_args
+ (num_work_size_bytes
/ 4), info
->input
,
252 program
->input_size
);
254 if (shader
->config
.scratch_bytes_per_wave
> 0) {
256 COMPUTE_DBG(sctx
->screen
, "Waves: %u; Scratch per wave: %u bytes; "
257 "Total Scratch: %u bytes\n", num_waves_for_scratch
,
258 shader
->config
.scratch_bytes_per_wave
,
259 shader
->config
.scratch_bytes_per_wave
*
260 num_waves_for_scratch
);
262 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
264 RADEON_USAGE_READWRITE
,
265 RADEON_PRIO_SCRATCH_BUFFER
);
267 scratch_buffer_va
= shader
->scratch_bo
->gpu_address
;
270 for (i
= 0; i
< (kernel_args_size
/ 4); i
++) {
271 COMPUTE_DBG(sctx
->screen
, "input %u : %u\n", i
,
275 kernel_args_va
= input_buffer
->gpu_address
;
276 kernel_args_va
+= kernel_args_offset
;
278 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, input_buffer
,
279 RADEON_USAGE_READ
, RADEON_PRIO_CONST_BUFFER
);
281 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
, kernel_args_va
);
282 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
+ 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va
>> 32) | S_008F04_STRIDE(0));
283 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
+ 8, scratch_buffer_va
);
284 si_pm4_set_reg(pm4
, R_00B900_COMPUTE_USER_DATA_0
+ 12,
285 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va
>> 32)
286 | S_008F04_STRIDE(shader
->config
.scratch_bytes_per_wave
/ 64));
288 si_pm4_set_reg(pm4
, R_00B810_COMPUTE_START_X
, 0);
289 si_pm4_set_reg(pm4
, R_00B814_COMPUTE_START_Y
, 0);
290 si_pm4_set_reg(pm4
, R_00B818_COMPUTE_START_Z
, 0);
292 si_pm4_set_reg(pm4
, R_00B81C_COMPUTE_NUM_THREAD_X
,
293 S_00B81C_NUM_THREAD_FULL(info
->block
[0]));
294 si_pm4_set_reg(pm4
, R_00B820_COMPUTE_NUM_THREAD_Y
,
295 S_00B820_NUM_THREAD_FULL(info
->block
[1]));
296 si_pm4_set_reg(pm4
, R_00B824_COMPUTE_NUM_THREAD_Z
,
297 S_00B824_NUM_THREAD_FULL(info
->block
[2]));
300 for (i
= 0; i
< MAX_GLOBAL_BUFFERS
; i
++) {
301 struct r600_resource
*buffer
=
302 (struct r600_resource
*)program
->global_buffers
[i
];
306 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, buffer
,
307 RADEON_USAGE_READWRITE
,
308 RADEON_PRIO_COMPUTE_GLOBAL
);
311 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
312 * and is now per pipe, so it should be handled in the
313 * kernel if we want to use something other than the default value,
314 * which is now 0x22f.
316 if (sctx
->b
.chip_class
<= SI
) {
317 /* XXX: This should be:
318 * (number of compute units) * 4 * (waves per simd) - 1 */
320 si_pm4_set_reg(pm4
, R_00B82C_COMPUTE_MAX_WAVE_ID
,
321 0x190 /* Default value */);
324 shader_va
= shader
->bo
->gpu_address
;
325 shader_va
+= info
->pc
;
327 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
, shader
->bo
,
328 RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
329 si_pm4_set_reg(pm4
, R_00B830_COMPUTE_PGM_LO
, shader_va
>> 8);
330 si_pm4_set_reg(pm4
, R_00B834_COMPUTE_PGM_HI
, shader_va
>> 40);
332 si_pm4_set_reg(pm4
, R_00B848_COMPUTE_PGM_RSRC1
, shader
->config
.rsrc1
);
334 lds_blocks
= shader
->config
.lds_size
;
335 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
336 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
337 * the shader and 4 bytes allocated by the state tracker, then
338 * we will set LDS_SIZE to 512 bytes rather than 256.
340 if (sctx
->b
.chip_class
<= SI
) {
341 lds_blocks
+= align(program
->local_size
, 256) >> 8;
343 lds_blocks
+= align(program
->local_size
, 512) >> 9;
346 assert(lds_blocks
<= 0xFF);
348 shader
->config
.rsrc2
&= C_00B84C_LDS_SIZE
;
349 shader
->config
.rsrc2
|= S_00B84C_LDS_SIZE(lds_blocks
);
351 si_pm4_set_reg(pm4
, R_00B84C_COMPUTE_PGM_RSRC2
, shader
->config
.rsrc2
);
352 si_pm4_set_reg(pm4
, R_00B854_COMPUTE_RESOURCE_LIMITS
, 0);
354 si_pm4_set_reg(pm4
, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0
,
355 S_00B858_SH0_CU_EN(0xffff /* Default value */)
356 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
359 si_pm4_set_reg(pm4
, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1
,
360 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
361 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
364 num_waves_for_scratch
=
365 MIN2(num_waves_for_scratch
,
366 32 * sctx
->screen
->b
.info
.num_good_compute_units
);
367 si_pm4_set_reg(pm4
, R_00B860_COMPUTE_TMPRING_SIZE
,
368 /* The maximum value for WAVES is 32 * num CU.
369 * If you program this value incorrectly, the GPU will hang if
370 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
372 S_00B860_WAVES(num_waves_for_scratch
)
373 | S_00B860_WAVESIZE(shader
->config
.scratch_bytes_per_wave
>> 10))
376 si_pm4_cmd_begin(pm4
, PKT3_DISPATCH_DIRECT
);
377 si_pm4_cmd_add(pm4
, info
->grid
[0]); /* Thread groups DIM_X */
378 si_pm4_cmd_add(pm4
, info
->grid
[1]); /* Thread groups DIM_Y */
379 si_pm4_cmd_add(pm4
, info
->grid
[2]); /* Thread gropus DIM_Z */
380 si_pm4_cmd_add(pm4
, 1); /* DISPATCH_INITIATOR */
381 si_pm4_cmd_end(pm4
, false);
383 si_pm4_emit(sctx
, pm4
);
386 fprintf(stderr
, "cdw: %i\n", sctx
->cs
->cdw
);
387 for (i
= 0; i
< sctx
->cs
->cdw
; i
++) {
388 fprintf(stderr
, "%4i : 0x%08X\n", i
, sctx
->cs
->buf
[i
]);
392 si_pm4_free_state(sctx
, pm4
, ~0);
394 sctx
->b
.flags
|= SI_CONTEXT_CS_PARTIAL_FLUSH
|
395 SI_CONTEXT_INV_VMEM_L1
|
396 SI_CONTEXT_INV_GLOBAL_L2
|
397 SI_CONTEXT_INV_ICACHE
|
398 SI_CONTEXT_INV_SMEM_L1
|
399 SI_CONTEXT_FLAG_COMPUTE
;
400 si_emit_cache_flush(sctx
, NULL
);
404 static void si_delete_compute_state(struct pipe_context
*ctx
, void* state
){
405 struct si_compute
*program
= (struct si_compute
*)state
;
411 si_shader_destroy(&program
->shader
);
412 pipe_resource_reference(
413 (struct pipe_resource
**)&program
->input_buffer
, NULL
);
417 static void si_set_compute_resources(struct pipe_context
* ctx_
,
418 unsigned start
, unsigned count
,
419 struct pipe_surface
** surfaces
) { }
421 void si_init_compute_functions(struct si_context
*sctx
)
423 sctx
->b
.b
.create_compute_state
= si_create_compute_state
;
424 sctx
->b
.b
.delete_compute_state
= si_delete_compute_state
;
425 sctx
->b
.b
.bind_compute_state
= si_bind_compute_state
;
426 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
427 sctx
->b
.b
.set_compute_resources
= si_set_compute_resources
;
428 sctx
->b
.b
.set_global_binding
= si_set_global_binding
;
429 sctx
->b
.b
.launch_grid
= si_launch_grid
;