Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36
37 struct si_compute {
38 struct si_context *ctx;
39
40 unsigned local_size;
41 unsigned private_size;
42 unsigned input_size;
43 struct si_shader shader;
44 unsigned num_user_sgprs;
45
46 struct r600_resource *input_buffer;
47 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
48 };
49
50 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
51 {
52 unsigned scratch_bytes = 0;
53 uint64_t scratch_buffer_va;
54 unsigned i;
55
56 /* Compute the scratch buffer size using the maximum number of waves.
57 * This way we don't need to recompute it for each kernel launch. */
58 unsigned scratch_waves = 32 * sctx->screen->b.info.num_good_compute_units;
59 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
60 unsigned offset =
61 program->shader.binary.global_symbol_offsets[i];
62 unsigned scratch_bytes_needed;
63
64 si_shader_binary_read_config(&program->shader.binary,
65 &program->shader.config, offset);
66 scratch_bytes_needed = program->shader.config.scratch_bytes_per_wave;
67 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
68 }
69
70 if (scratch_bytes == 0)
71 return;
72
73 program->shader.scratch_bo =
74 si_resource_create_custom(sctx->b.b.screen,
75 PIPE_USAGE_DEFAULT,
76 scratch_bytes * scratch_waves);
77
78 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
79
80 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
81 * to the maximum bytes needed, so it can compute the stride
82 * correctly.
83 */
84 program->shader.config.scratch_bytes_per_wave = scratch_bytes;
85
86 /* Patch the shader with the scratch buffer address. */
87 si_shader_apply_scratch_relocs(sctx,
88 &program->shader, scratch_buffer_va);
89 }
90
91 static void *si_create_compute_state(
92 struct pipe_context *ctx,
93 const struct pipe_compute_state *cso)
94 {
95 struct si_context *sctx = (struct si_context *)ctx;
96 struct si_compute *program = CALLOC_STRUCT(si_compute);
97 const struct pipe_llvm_program_header *header;
98 const char *code;
99
100 header = cso->prog;
101 code = cso->prog + sizeof(struct pipe_llvm_program_header);
102
103 program->ctx = sctx;
104 program->local_size = cso->req_local_mem;
105 program->private_size = cso->req_private_mem;
106 program->input_size = cso->req_input_mem;
107
108 radeon_elf_read(code, header->num_bytes, &program->shader.binary);
109
110 /* init_scratch_buffer patches the shader code with the scratch address,
111 * so we need to call it before si_shader_binary_read() which uploads
112 * the shader code to the GPU.
113 */
114 init_scratch_buffer(sctx, program);
115 si_shader_binary_read_config(&program->shader.binary,
116 &program->shader.config, 0);
117 si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
118 TGSI_PROCESSOR_COMPUTE, stderr);
119 si_shader_binary_upload(sctx->screen, &program->shader);
120
121 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
122 PIPE_USAGE_IMMUTABLE, program->input_size);
123
124 return program;
125 }
126
127 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
128 {
129 struct si_context *sctx = (struct si_context*)ctx;
130 sctx->cs_shader_state.program = (struct si_compute*)state;
131 }
132
133 static void si_set_global_binding(
134 struct pipe_context *ctx, unsigned first, unsigned n,
135 struct pipe_resource **resources,
136 uint32_t **handles)
137 {
138 unsigned i;
139 struct si_context *sctx = (struct si_context*)ctx;
140 struct si_compute *program = sctx->cs_shader_state.program;
141
142 if (!resources) {
143 for (i = first; i < first + n; i++) {
144 pipe_resource_reference(&program->global_buffers[i], NULL);
145 }
146 return;
147 }
148
149 for (i = first; i < first + n; i++) {
150 uint64_t va;
151 uint32_t offset;
152 pipe_resource_reference(&program->global_buffers[i], resources[i]);
153 va = r600_resource(resources[i])->gpu_address;
154 offset = util_le32_to_cpu(*handles[i]);
155 va += offset;
156 va = util_cpu_to_le64(va);
157 memcpy(handles[i], &va, sizeof(va));
158 }
159 }
160
161 /**
162 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
163 * /p block_layout is the number of threads in each work group.
164 * /p grid layout is the number of work groups.
165 */
166 static unsigned compute_num_waves_for_scratch(
167 const struct radeon_info *info,
168 const uint *block_layout,
169 const uint *grid_layout)
170 {
171 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
172 unsigned num_se = MAX2(info->max_se, 1);
173 unsigned num_blocks = 1;
174 unsigned threads_per_block = 1;
175 unsigned waves_per_block;
176 unsigned waves_per_sh;
177 unsigned waves;
178 unsigned scratch_waves;
179 unsigned i;
180
181 for (i = 0; i < 3; i++) {
182 threads_per_block *= block_layout[i];
183 num_blocks *= grid_layout[i];
184 }
185
186 waves_per_block = align(threads_per_block, 64) / 64;
187 waves = waves_per_block * num_blocks;
188 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
189 scratch_waves = waves_per_sh * num_sh * num_se;
190
191 if (waves_per_block > waves_per_sh) {
192 scratch_waves = waves_per_block * num_sh * num_se;
193 }
194
195 return scratch_waves;
196 }
197
198 static void si_launch_grid(
199 struct pipe_context *ctx, const struct pipe_grid_info *info)
200 {
201 struct si_context *sctx = (struct si_context*)ctx;
202 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
203 struct si_compute *program = sctx->cs_shader_state.program;
204 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
205 struct r600_resource *input_buffer = program->input_buffer;
206 unsigned kernel_args_size;
207 unsigned num_work_size_bytes = 36;
208 uint32_t kernel_args_offset = 0;
209 uint32_t *kernel_args;
210 uint64_t kernel_args_va;
211 uint64_t scratch_buffer_va = 0;
212 uint64_t shader_va;
213 unsigned i;
214 struct si_shader *shader = &program->shader;
215 unsigned lds_blocks;
216 unsigned num_waves_for_scratch;
217
218 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
219 radeon_emit(cs, 0x80000000);
220 radeon_emit(cs, 0x80000000);
221
222 sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
223 SI_CONTEXT_INV_GLOBAL_L2 |
224 SI_CONTEXT_INV_ICACHE |
225 SI_CONTEXT_INV_SMEM_L1 |
226 SI_CONTEXT_FLUSH_WITH_INV_L2 |
227 SI_CONTEXT_FLAG_COMPUTE;
228 si_emit_cache_flush(sctx, NULL);
229
230 pm4->compute_pkt = true;
231
232 /* Read the config information */
233 si_shader_binary_read_config(&shader->binary, &shader->config, info->pc);
234
235 /* Upload the kernel arguments */
236
237 /* The extra num_work_size_bytes are for work group / work item size information */
238 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
239
240 kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
241 sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
242 for (i = 0; i < 3; i++) {
243 kernel_args[i] = info->grid[i];
244 kernel_args[i + 3] = info->grid[i] * info->block[i];
245 kernel_args[i + 6] = info->block[i];
246 }
247
248 num_waves_for_scratch = compute_num_waves_for_scratch(
249 &sctx->screen->b.info, info->block, info->grid);
250
251 memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
252 program->input_size);
253
254 if (shader->config.scratch_bytes_per_wave > 0) {
255
256 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
257 "Total Scratch: %u bytes\n", num_waves_for_scratch,
258 shader->config.scratch_bytes_per_wave,
259 shader->config.scratch_bytes_per_wave *
260 num_waves_for_scratch);
261
262 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
263 shader->scratch_bo,
264 RADEON_USAGE_READWRITE,
265 RADEON_PRIO_SCRATCH_BUFFER);
266
267 scratch_buffer_va = shader->scratch_bo->gpu_address;
268 }
269
270 for (i = 0; i < (kernel_args_size / 4); i++) {
271 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
272 kernel_args[i]);
273 }
274
275 kernel_args_va = input_buffer->gpu_address;
276 kernel_args_va += kernel_args_offset;
277
278 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
279 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
280
281 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
282 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
283 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
284 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
285 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
286 | S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
287
288 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
289 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
290 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
291
292 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
293 S_00B81C_NUM_THREAD_FULL(info->block[0]));
294 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
295 S_00B820_NUM_THREAD_FULL(info->block[1]));
296 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
297 S_00B824_NUM_THREAD_FULL(info->block[2]));
298
299 /* Global buffers */
300 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
301 struct r600_resource *buffer =
302 (struct r600_resource*)program->global_buffers[i];
303 if (!buffer) {
304 continue;
305 }
306 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
307 RADEON_USAGE_READWRITE,
308 RADEON_PRIO_COMPUTE_GLOBAL);
309 }
310
311 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
312 * and is now per pipe, so it should be handled in the
313 * kernel if we want to use something other than the default value,
314 * which is now 0x22f.
315 */
316 if (sctx->b.chip_class <= SI) {
317 /* XXX: This should be:
318 * (number of compute units) * 4 * (waves per simd) - 1 */
319
320 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
321 0x190 /* Default value */);
322 }
323
324 shader_va = shader->bo->gpu_address;
325 shader_va += info->pc;
326
327 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
328 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
329 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
330 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
331
332 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
333
334 lds_blocks = shader->config.lds_size;
335 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
336 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
337 * the shader and 4 bytes allocated by the state tracker, then
338 * we will set LDS_SIZE to 512 bytes rather than 256.
339 */
340 if (sctx->b.chip_class <= SI) {
341 lds_blocks += align(program->local_size, 256) >> 8;
342 } else {
343 lds_blocks += align(program->local_size, 512) >> 9;
344 }
345
346 assert(lds_blocks <= 0xFF);
347
348 shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
349 shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
350
351 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
352 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
353
354 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
355 S_00B858_SH0_CU_EN(0xffff /* Default value */)
356 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
357 ;
358
359 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
360 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
361 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
362 ;
363
364 num_waves_for_scratch =
365 MIN2(num_waves_for_scratch,
366 32 * sctx->screen->b.info.num_good_compute_units);
367 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
368 /* The maximum value for WAVES is 32 * num CU.
369 * If you program this value incorrectly, the GPU will hang if
370 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
371 */
372 S_00B860_WAVES(num_waves_for_scratch)
373 | S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
374 ;
375
376 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
377 si_pm4_cmd_add(pm4, info->grid[0]); /* Thread groups DIM_X */
378 si_pm4_cmd_add(pm4, info->grid[1]); /* Thread groups DIM_Y */
379 si_pm4_cmd_add(pm4, info->grid[2]); /* Thread gropus DIM_Z */
380 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
381 si_pm4_cmd_end(pm4, false);
382
383 si_pm4_emit(sctx, pm4);
384
385 #if 0
386 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
387 for (i = 0; i < sctx->cs->cdw; i++) {
388 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
389 }
390 #endif
391
392 si_pm4_free_state(sctx, pm4, ~0);
393
394 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
395 SI_CONTEXT_INV_VMEM_L1 |
396 SI_CONTEXT_INV_GLOBAL_L2 |
397 SI_CONTEXT_INV_ICACHE |
398 SI_CONTEXT_INV_SMEM_L1 |
399 SI_CONTEXT_FLAG_COMPUTE;
400 si_emit_cache_flush(sctx, NULL);
401 }
402
403
404 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
405 struct si_compute *program = (struct si_compute *)state;
406
407 if (!state) {
408 return;
409 }
410
411 si_shader_destroy(&program->shader);
412 pipe_resource_reference(
413 (struct pipe_resource **)&program->input_buffer, NULL);
414 FREE(program);
415 }
416
417 static void si_set_compute_resources(struct pipe_context * ctx_,
418 unsigned start, unsigned count,
419 struct pipe_surface ** surfaces) { }
420
421 void si_init_compute_functions(struct si_context *sctx)
422 {
423 sctx->b.b.create_compute_state = si_create_compute_state;
424 sctx->b.b.delete_compute_state = si_delete_compute_state;
425 sctx->b.b.bind_compute_state = si_bind_compute_state;
426 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
427 sctx->b.b.set_compute_resources = si_set_compute_resources;
428 sctx->b.b.set_global_binding = si_set_global_binding;
429 sctx->b.b.launch_grid = si_launch_grid;
430 }