radeonsi: pass TGSI processor type to si_shader_binary_read for dumping
[mesa.git] / src / gallium / drivers / radeonsi / si_compute.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 #include "util/u_memory.h"
26 #include "radeon/r600_pipe_common.h"
27 #include "radeon/radeon_elf_util.h"
28 #include "radeon/radeon_llvm_util.h"
29
30 #include "radeon/r600_cs.h"
31 #include "si_pipe.h"
32 #include "si_shader.h"
33 #include "sid.h"
34
35 #define MAX_GLOBAL_BUFFERS 20
36
37 struct si_compute {
38 struct si_context *ctx;
39
40 unsigned local_size;
41 unsigned private_size;
42 unsigned input_size;
43 struct si_shader shader;
44 unsigned num_user_sgprs;
45
46 struct r600_resource *input_buffer;
47 struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
48
49 #if HAVE_LLVM < 0x0306
50 unsigned num_kernels;
51 struct si_shader *kernels;
52 LLVMContextRef llvm_ctx;
53 #endif
54 };
55
56 static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
57 {
58 unsigned scratch_bytes = 0;
59 uint64_t scratch_buffer_va;
60 unsigned i;
61
62 /* Compute the scratch buffer size using the maximum number of waves.
63 * This way we don't need to recompute it for each kernel launch. */
64 unsigned scratch_waves = 32 * sctx->screen->b.info.max_compute_units;
65 for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
66 unsigned offset =
67 program->shader.binary.global_symbol_offsets[i];
68 unsigned scratch_bytes_needed;
69
70 si_shader_binary_read_config(sctx->screen,
71 &program->shader, offset);
72 scratch_bytes_needed = program->shader.scratch_bytes_per_wave;
73 scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
74 }
75
76 if (scratch_bytes == 0)
77 return;
78
79 program->shader.scratch_bo =
80 si_resource_create_custom(sctx->b.b.screen,
81 PIPE_USAGE_DEFAULT,
82 scratch_bytes * scratch_waves);
83
84 scratch_buffer_va = program->shader.scratch_bo->gpu_address;
85
86 /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
87 * to the maximum bytes needed, so it can compute the stride
88 * correctly.
89 */
90 program->shader.scratch_bytes_per_wave = scratch_bytes;
91
92 /* Patch the shader with the scratch buffer address. */
93 si_shader_apply_scratch_relocs(sctx,
94 &program->shader, scratch_buffer_va);
95 }
96
97 static void *si_create_compute_state(
98 struct pipe_context *ctx,
99 const struct pipe_compute_state *cso)
100 {
101 struct si_context *sctx = (struct si_context *)ctx;
102 struct si_compute *program = CALLOC_STRUCT(si_compute);
103 const struct pipe_llvm_program_header *header;
104 const char *code;
105
106 header = cso->prog;
107 code = cso->prog + sizeof(struct pipe_llvm_program_header);
108
109 program->ctx = sctx;
110 program->local_size = cso->req_local_mem;
111 program->private_size = cso->req_private_mem;
112 program->input_size = cso->req_input_mem;
113
114 #if HAVE_LLVM < 0x0306
115 {
116 unsigned i;
117 program->llvm_ctx = LLVMContextCreate();
118 program->num_kernels = radeon_llvm_get_num_kernels(program->llvm_ctx,
119 code, header->num_bytes);
120 program->kernels = CALLOC(sizeof(struct si_shader),
121 program->num_kernels);
122 for (i = 0; i < program->num_kernels; i++) {
123 LLVMModuleRef mod = radeon_llvm_get_kernel_module(program->llvm_ctx, i,
124 code, header->num_bytes);
125 si_compile_llvm(sctx->screen, &program->kernels[i], sctx->tm,
126 mod, &sctx->b.debug, TGSI_PROCESSOR_COMPUTE);
127 LLVMDisposeModule(mod);
128 }
129 }
130 #else
131
132 radeon_elf_read(code, header->num_bytes, &program->shader.binary);
133
134 /* init_scratch_buffer patches the shader code with the scratch address,
135 * so we need to call it before si_shader_binary_read() which uploads
136 * the shader code to the GPU.
137 */
138 init_scratch_buffer(sctx, program);
139 si_shader_binary_read(sctx->screen, &program->shader, &sctx->b.debug,
140 TGSI_PROCESSOR_COMPUTE);
141
142 #endif
143 program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
144 PIPE_USAGE_IMMUTABLE, program->input_size);
145
146 return program;
147 }
148
149 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
150 {
151 struct si_context *sctx = (struct si_context*)ctx;
152 sctx->cs_shader_state.program = (struct si_compute*)state;
153 }
154
155 static void si_set_global_binding(
156 struct pipe_context *ctx, unsigned first, unsigned n,
157 struct pipe_resource **resources,
158 uint32_t **handles)
159 {
160 unsigned i;
161 struct si_context *sctx = (struct si_context*)ctx;
162 struct si_compute *program = sctx->cs_shader_state.program;
163
164 if (!resources) {
165 for (i = first; i < first + n; i++) {
166 pipe_resource_reference(&program->global_buffers[i], NULL);
167 }
168 return;
169 }
170
171 for (i = first; i < first + n; i++) {
172 uint64_t va;
173 uint32_t offset;
174 pipe_resource_reference(&program->global_buffers[i], resources[i]);
175 va = r600_resource(resources[i])->gpu_address;
176 offset = util_le32_to_cpu(*handles[i]);
177 va += offset;
178 va = util_cpu_to_le64(va);
179 memcpy(handles[i], &va, sizeof(va));
180 }
181 }
182
183 /**
184 * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
185 * /p block_layout is the number of threads in each work group.
186 * /p grid layout is the number of work groups.
187 */
188 static unsigned compute_num_waves_for_scratch(
189 const struct radeon_info *info,
190 const uint *block_layout,
191 const uint *grid_layout)
192 {
193 unsigned num_sh = MAX2(info->max_sh_per_se, 1);
194 unsigned num_se = MAX2(info->max_se, 1);
195 unsigned num_blocks = 1;
196 unsigned threads_per_block = 1;
197 unsigned waves_per_block;
198 unsigned waves_per_sh;
199 unsigned waves;
200 unsigned scratch_waves;
201 unsigned i;
202
203 for (i = 0; i < 3; i++) {
204 threads_per_block *= block_layout[i];
205 num_blocks *= grid_layout[i];
206 }
207
208 waves_per_block = align(threads_per_block, 64) / 64;
209 waves = waves_per_block * num_blocks;
210 waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
211 scratch_waves = waves_per_sh * num_sh * num_se;
212
213 if (waves_per_block > waves_per_sh) {
214 scratch_waves = waves_per_block * num_sh * num_se;
215 }
216
217 return scratch_waves;
218 }
219
220 static void si_launch_grid(
221 struct pipe_context *ctx,
222 const uint *block_layout, const uint *grid_layout,
223 uint32_t pc, const void *input)
224 {
225 struct si_context *sctx = (struct si_context*)ctx;
226 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
227 struct si_compute *program = sctx->cs_shader_state.program;
228 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
229 struct r600_resource *input_buffer = program->input_buffer;
230 unsigned kernel_args_size;
231 unsigned num_work_size_bytes = 36;
232 uint32_t kernel_args_offset = 0;
233 uint32_t *kernel_args;
234 uint64_t kernel_args_va;
235 uint64_t scratch_buffer_va = 0;
236 uint64_t shader_va;
237 unsigned i;
238 struct si_shader *shader = &program->shader;
239 unsigned lds_blocks;
240 unsigned num_waves_for_scratch;
241
242 #if HAVE_LLVM < 0x0306
243 shader = &program->kernels[pc];
244 #endif
245
246
247 radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
248 radeon_emit(cs, 0x80000000);
249 radeon_emit(cs, 0x80000000);
250
251 sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
252 SI_CONTEXT_INV_GLOBAL_L2 |
253 SI_CONTEXT_INV_ICACHE |
254 SI_CONTEXT_INV_SMEM_L1 |
255 SI_CONTEXT_FLUSH_WITH_INV_L2 |
256 SI_CONTEXT_FLAG_COMPUTE;
257 si_emit_cache_flush(sctx, NULL);
258
259 pm4->compute_pkt = true;
260
261 #if HAVE_LLVM >= 0x0306
262 /* Read the config information */
263 si_shader_binary_read_config(sctx->screen, shader, pc);
264 #endif
265
266 /* Upload the kernel arguments */
267
268 /* The extra num_work_size_bytes are for work group / work item size information */
269 kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
270
271 kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
272 sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
273 for (i = 0; i < 3; i++) {
274 kernel_args[i] = grid_layout[i];
275 kernel_args[i + 3] = grid_layout[i] * block_layout[i];
276 kernel_args[i + 6] = block_layout[i];
277 }
278
279 num_waves_for_scratch = compute_num_waves_for_scratch(
280 &sctx->screen->b.info, block_layout, grid_layout);
281
282 memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
283
284 if (shader->scratch_bytes_per_wave > 0) {
285
286 COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
287 "Total Scratch: %u bytes\n", num_waves_for_scratch,
288 shader->scratch_bytes_per_wave,
289 shader->scratch_bytes_per_wave *
290 num_waves_for_scratch);
291
292 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
293 shader->scratch_bo,
294 RADEON_USAGE_READWRITE,
295 RADEON_PRIO_SCRATCH_BUFFER);
296
297 scratch_buffer_va = shader->scratch_bo->gpu_address;
298 }
299
300 for (i = 0; i < (kernel_args_size / 4); i++) {
301 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
302 kernel_args[i]);
303 }
304
305 kernel_args_va = input_buffer->gpu_address;
306 kernel_args_va += kernel_args_offset;
307
308 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
309 RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
310
311 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
312 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
313 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
314 si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
315 S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
316 | S_008F04_STRIDE(shader->scratch_bytes_per_wave / 64));
317
318 si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
319 si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
320 si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
321
322 si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
323 S_00B81C_NUM_THREAD_FULL(block_layout[0]));
324 si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
325 S_00B820_NUM_THREAD_FULL(block_layout[1]));
326 si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
327 S_00B824_NUM_THREAD_FULL(block_layout[2]));
328
329 /* Global buffers */
330 for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
331 struct r600_resource *buffer =
332 (struct r600_resource*)program->global_buffers[i];
333 if (!buffer) {
334 continue;
335 }
336 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
337 RADEON_USAGE_READWRITE,
338 RADEON_PRIO_COMPUTE_GLOBAL);
339 }
340
341 /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
342 * and is now per pipe, so it should be handled in the
343 * kernel if we want to use something other than the default value,
344 * which is now 0x22f.
345 */
346 if (sctx->b.chip_class <= SI) {
347 /* XXX: This should be:
348 * (number of compute units) * 4 * (waves per simd) - 1 */
349
350 si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
351 0x190 /* Default value */);
352 }
353
354 shader_va = shader->bo->gpu_address;
355
356 #if HAVE_LLVM >= 0x0306
357 shader_va += pc;
358 #endif
359 radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
360 RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
361 si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
362 si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
363
364 si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->rsrc1);
365
366 lds_blocks = shader->lds_size;
367 /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
368 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
369 * the shader and 4 bytes allocated by the state tracker, then
370 * we will set LDS_SIZE to 512 bytes rather than 256.
371 */
372 if (sctx->b.chip_class <= SI) {
373 lds_blocks += align(program->local_size, 256) >> 8;
374 } else {
375 lds_blocks += align(program->local_size, 512) >> 9;
376 }
377
378 assert(lds_blocks <= 0xFF);
379
380 shader->rsrc2 &= C_00B84C_LDS_SIZE;
381 shader->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
382
383 si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->rsrc2);
384 si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
385
386 si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
387 S_00B858_SH0_CU_EN(0xffff /* Default value */)
388 | S_00B858_SH1_CU_EN(0xffff /* Default value */))
389 ;
390
391 si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
392 S_00B85C_SH0_CU_EN(0xffff /* Default value */)
393 | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
394 ;
395
396 num_waves_for_scratch =
397 MIN2(num_waves_for_scratch,
398 32 * sctx->screen->b.info.max_compute_units);
399 si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
400 /* The maximum value for WAVES is 32 * num CU.
401 * If you program this value incorrectly, the GPU will hang if
402 * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
403 */
404 S_00B860_WAVES(num_waves_for_scratch)
405 | S_00B860_WAVESIZE(shader->scratch_bytes_per_wave >> 10))
406 ;
407
408 si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
409 si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
410 si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
411 si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
412 si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
413 si_pm4_cmd_end(pm4, false);
414
415 si_pm4_emit(sctx, pm4);
416
417 #if 0
418 fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
419 for (i = 0; i < sctx->cs->cdw; i++) {
420 fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
421 }
422 #endif
423
424 si_pm4_free_state(sctx, pm4, ~0);
425
426 sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
427 SI_CONTEXT_INV_VMEM_L1 |
428 SI_CONTEXT_INV_GLOBAL_L2 |
429 SI_CONTEXT_INV_ICACHE |
430 SI_CONTEXT_INV_SMEM_L1 |
431 SI_CONTEXT_FLAG_COMPUTE;
432 si_emit_cache_flush(sctx, NULL);
433 }
434
435
436 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
437 struct si_compute *program = (struct si_compute *)state;
438
439 if (!state) {
440 return;
441 }
442
443 #if HAVE_LLVM < 0x0306
444 if (program->kernels) {
445 for (int i = 0; i < program->num_kernels; i++){
446 if (program->kernels[i].bo){
447 si_shader_destroy(&program->kernels[i]);
448 }
449 }
450 FREE(program->kernels);
451 }
452
453 if (program->llvm_ctx){
454 LLVMContextDispose(program->llvm_ctx);
455 }
456 #else
457 FREE(program->shader.binary.config);
458 FREE(program->shader.binary.rodata);
459 FREE(program->shader.binary.global_symbol_offsets);
460 si_shader_destroy(&program->shader);
461 #endif
462
463 pipe_resource_reference(
464 (struct pipe_resource **)&program->input_buffer, NULL);
465
466 FREE(program);
467 }
468
469 static void si_set_compute_resources(struct pipe_context * ctx_,
470 unsigned start, unsigned count,
471 struct pipe_surface ** surfaces) { }
472
473 void si_init_compute_functions(struct si_context *sctx)
474 {
475 sctx->b.b.create_compute_state = si_create_compute_state;
476 sctx->b.b.delete_compute_state = si_delete_compute_state;
477 sctx->b.b.bind_compute_state = si_bind_compute_state;
478 /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
479 sctx->b.b.set_compute_resources = si_set_compute_resources;
480 sctx->b.b.set_global_binding = si_set_global_binding;
481 sctx->b.b.launch_grid = si_launch_grid;
482 }