radeonsi: rename r600_resource -> si_resource
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "gfx9d.h"
59
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
68 * (alpha = 0).
69 *
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
73 *
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
75 *
76 * This is the only reason why the buffer descriptor must be in words [4:7].
77 */
78 static uint32_t null_texture_descriptor[8] = {
79 0,
80 0,
81 0,
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint32_t null_image_descriptor[8] = {
89 0,
90 0,
91 0,
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
93 /* the rest must contain zeros, which is also used by the buffer
94 * descriptor */
95 };
96
97 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
98 {
99 uint64_t va = desc[0] |
100 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
101
102 /* Sign-extend the 48-bit address. */
103 va <<= 16;
104 va = (int64_t)va >> 16;
105 return va;
106 }
107
108 static void si_init_descriptor_list(uint32_t *desc_list,
109 unsigned element_dw_size,
110 unsigned num_elements,
111 const uint32_t *null_descriptor)
112 {
113 int i;
114
115 /* Initialize the array to NULL descriptors if the element size is 8. */
116 if (null_descriptor) {
117 assert(element_dw_size % 8 == 0);
118 for (i = 0; i < num_elements * element_dw_size / 8; i++)
119 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
120 }
121 }
122
123 static void si_init_descriptors(struct si_descriptors *desc,
124 short shader_userdata_rel_index,
125 unsigned element_dw_size,
126 unsigned num_elements)
127 {
128 desc->list = CALLOC(num_elements, element_dw_size * 4);
129 desc->element_dw_size = element_dw_size;
130 desc->num_elements = num_elements;
131 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
132 desc->slot_index_to_bind_directly = -1;
133 }
134
135 static void si_release_descriptors(struct si_descriptors *desc)
136 {
137 si_resource_reference(&desc->buffer, NULL);
138 FREE(desc->list);
139 }
140
141 static bool si_upload_descriptors(struct si_context *sctx,
142 struct si_descriptors *desc)
143 {
144 unsigned slot_size = desc->element_dw_size * 4;
145 unsigned first_slot_offset = desc->first_active_slot * slot_size;
146 unsigned upload_size = desc->num_active_slots * slot_size;
147
148 /* Skip the upload if no shader is using the descriptors. dirty_mask
149 * will stay dirty and the descriptors will be uploaded when there is
150 * a shader using them.
151 */
152 if (!upload_size)
153 return true;
154
155 /* If there is just one active descriptor, bind it directly. */
156 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
157 desc->num_active_slots == 1) {
158 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
159 desc->element_dw_size];
160
161 /* The buffer is already in the buffer list. */
162 si_resource_reference(&desc->buffer, NULL);
163 desc->gpu_list = NULL;
164 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
165 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
166 return true;
167 }
168
169 uint32_t *ptr;
170 unsigned buffer_offset;
171 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
172 si_optimal_tcc_alignment(sctx, upload_size),
173 &buffer_offset, (struct pipe_resource**)&desc->buffer,
174 (void**)&ptr);
175 if (!desc->buffer) {
176 desc->gpu_address = 0;
177 return false; /* skip the draw call */
178 }
179
180 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
181 upload_size);
182 desc->gpu_list = ptr - first_slot_offset / 4;
183
184 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
185 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
186
187 /* The shader pointer should point to slot 0. */
188 buffer_offset -= first_slot_offset;
189 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
190
191 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
192 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
193 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
194
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
196 return true;
197 }
198
199 static void
200 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
201 {
202 if (!desc->buffer)
203 return;
204
205 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
206 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
207 }
208
209 /* SAMPLER VIEWS */
210
211 static inline enum radeon_bo_priority
212 si_get_sampler_view_priority(struct si_resource *res)
213 {
214 if (res->b.b.target == PIPE_BUFFER)
215 return RADEON_PRIO_SAMPLER_BUFFER;
216
217 if (res->b.b.nr_samples > 1)
218 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
219
220 return RADEON_PRIO_SAMPLER_TEXTURE;
221 }
222
223 static unsigned
224 si_sampler_and_image_descriptors_idx(unsigned shader)
225 {
226 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
227 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
228 }
229
230 static struct si_descriptors *
231 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
232 {
233 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
234 }
235
236 static void si_release_sampler_views(struct si_samplers *samplers)
237 {
238 int i;
239
240 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
241 pipe_sampler_view_reference(&samplers->views[i], NULL);
242 }
243 }
244
245 static void si_sampler_view_add_buffer(struct si_context *sctx,
246 struct pipe_resource *resource,
247 enum radeon_bo_usage usage,
248 bool is_stencil_sampler,
249 bool check_mem)
250 {
251 struct si_texture *tex = (struct si_texture*)resource;
252 enum radeon_bo_priority priority;
253
254 if (!resource)
255 return;
256
257 /* Use the flushed depth texture if direct sampling is unsupported. */
258 if (resource->target != PIPE_BUFFER &&
259 tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
260 tex = tex->flushed_depth_texture;
261
262 priority = si_get_sampler_view_priority(&tex->buffer);
263 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
264 check_mem);
265
266 if (resource->target == PIPE_BUFFER)
267 return;
268
269 /* Add separate DCC. */
270 if (tex->dcc_separate_buffer) {
271 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
272 usage, RADEON_PRIO_SEPARATE_META, check_mem);
273 }
274 }
275
276 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
277 struct si_samplers *samplers)
278 {
279 unsigned mask = samplers->enabled_mask;
280
281 /* Add buffers to the CS. */
282 while (mask) {
283 int i = u_bit_scan(&mask);
284 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
285
286 si_sampler_view_add_buffer(sctx, sview->base.texture,
287 RADEON_USAGE_READ,
288 sview->is_stencil_sampler, false);
289 }
290 }
291
292 /* Set buffer descriptor fields that can be changed by reallocations. */
293 static void si_set_buf_desc_address(struct si_resource *buf,
294 uint64_t offset, uint32_t *state)
295 {
296 uint64_t va = buf->gpu_address + offset;
297
298 state[0] = va;
299 state[1] &= C_008F04_BASE_ADDRESS_HI;
300 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
301 }
302
303 /* Set texture descriptor fields that can be changed by reallocations.
304 *
305 * \param tex texture
306 * \param base_level_info information of the level of BASE_ADDRESS
307 * \param base_level the level of BASE_ADDRESS
308 * \param first_level pipe_sampler_view.u.tex.first_level
309 * \param block_width util_format_get_blockwidth()
310 * \param is_stencil select between separate Z & Stencil
311 * \param state descriptor to update
312 */
313 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
314 struct si_texture *tex,
315 const struct legacy_surf_level *base_level_info,
316 unsigned base_level, unsigned first_level,
317 unsigned block_width, bool is_stencil,
318 uint32_t *state)
319 {
320 uint64_t va, meta_va = 0;
321
322 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
323 tex = tex->flushed_depth_texture;
324 is_stencil = false;
325 }
326
327 va = tex->buffer.gpu_address;
328
329 if (sscreen->info.chip_class >= GFX9) {
330 /* Only stencil_offset needs to be added here. */
331 if (is_stencil)
332 va += tex->surface.u.gfx9.stencil_offset;
333 else
334 va += tex->surface.u.gfx9.surf_offset;
335 } else {
336 va += base_level_info->offset;
337 }
338
339 state[0] = va >> 8;
340 state[1] &= C_008F14_BASE_ADDRESS_HI;
341 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
342
343 /* Only macrotiled modes can set tile swizzle.
344 * GFX9 doesn't use (legacy) base_level_info.
345 */
346 if (sscreen->info.chip_class >= GFX9 ||
347 base_level_info->mode == RADEON_SURF_MODE_2D)
348 state[0] |= tex->surface.tile_swizzle;
349
350 if (sscreen->info.chip_class >= VI) {
351 state[6] &= C_008F28_COMPRESSION_EN;
352 state[7] = 0;
353
354 if (vi_dcc_enabled(tex, first_level)) {
355 meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
356 tex->dcc_offset;
357
358 if (sscreen->info.chip_class == VI) {
359 meta_va += base_level_info->dcc_offset;
360 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
361 }
362
363 meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
364 } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
365 meta_va = tex->buffer.gpu_address + tex->htile_offset;
366 }
367
368 if (meta_va) {
369 state[6] |= S_008F28_COMPRESSION_EN(1);
370 state[7] = meta_va >> 8;
371 }
372 }
373
374 if (sscreen->info.chip_class >= GFX9) {
375 state[3] &= C_008F1C_SW_MODE;
376 state[4] &= C_008F20_PITCH_GFX9;
377
378 if (is_stencil) {
379 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
380 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
381 } else {
382 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
383 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
384 }
385
386 state[5] &= C_008F24_META_DATA_ADDRESS &
387 C_008F24_META_PIPE_ALIGNED &
388 C_008F24_META_RB_ALIGNED;
389 if (meta_va) {
390 struct gfx9_surf_meta_flags meta;
391
392 if (tex->dcc_offset)
393 meta = tex->surface.u.gfx9.dcc;
394 else
395 meta = tex->surface.u.gfx9.htile;
396
397 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
398 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
399 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
400 }
401 } else {
402 /* SI-CI-VI */
403 unsigned pitch = base_level_info->nblk_x * block_width;
404 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
405
406 state[3] &= C_008F1C_TILING_INDEX;
407 state[3] |= S_008F1C_TILING_INDEX(index);
408 state[4] &= C_008F20_PITCH_GFX6;
409 state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
410 }
411 }
412
413 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
414 struct si_sampler_view *sview,
415 struct si_texture *tex,
416 uint32_t *desc)
417 {
418 if (sview && sview->is_integer)
419 memcpy(desc, sstate->integer_val, 4*4);
420 else if (tex && tex->upgraded_depth &&
421 (!sview || !sview->is_stencil_sampler))
422 memcpy(desc, sstate->upgraded_depth_val, 4*4);
423 else
424 memcpy(desc, sstate->val, 4*4);
425 }
426
427 static void si_set_sampler_view_desc(struct si_context *sctx,
428 struct si_sampler_view *sview,
429 struct si_sampler_state *sstate,
430 uint32_t *desc)
431 {
432 struct pipe_sampler_view *view = &sview->base;
433 struct si_texture *tex = (struct si_texture *)view->texture;
434 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
435
436 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
437 if (vi_dcc_enabled(tex, view->u.tex.first_level))
438 if (!si_texture_disable_dcc(sctx, tex))
439 si_decompress_dcc(sctx, tex);
440
441 sview->dcc_incompatible = false;
442 }
443
444 assert(tex); /* views with texture == NULL aren't supported */
445 memcpy(desc, sview->state, 8*4);
446
447 if (is_buffer) {
448 si_set_buf_desc_address(&tex->buffer,
449 sview->base.u.buf.offset,
450 desc + 4);
451 } else {
452 bool is_separate_stencil = tex->db_compatible &&
453 sview->is_stencil_sampler;
454
455 si_set_mutable_tex_desc_fields(sctx->screen, tex,
456 sview->base_level_info,
457 sview->base_level,
458 sview->base.u.tex.first_level,
459 sview->block_width,
460 is_separate_stencil,
461 desc);
462 }
463
464 if (!is_buffer && tex->surface.fmask_size) {
465 memcpy(desc + 8, sview->fmask_state, 8*4);
466 } else {
467 /* Disable FMASK and bind sampler state in [12:15]. */
468 memcpy(desc + 8, null_texture_descriptor, 4*4);
469
470 if (sstate)
471 si_set_sampler_state_desc(sstate, sview,
472 is_buffer ? NULL : tex,
473 desc + 12);
474 }
475 }
476
477 static bool color_needs_decompression(struct si_texture *tex)
478 {
479 return tex->surface.fmask_size ||
480 (tex->dirty_level_mask &&
481 (tex->cmask_buffer || tex->dcc_offset));
482 }
483
484 static bool depth_needs_decompression(struct si_texture *tex)
485 {
486 /* If the depth/stencil texture is TC-compatible, no decompression
487 * will be done. The decompression function will only flush DB caches
488 * to make it coherent with shaders. That's necessary because the driver
489 * doesn't flush DB caches in any other case.
490 */
491 return tex->db_compatible;
492 }
493
494 static void si_set_sampler_view(struct si_context *sctx,
495 unsigned shader,
496 unsigned slot, struct pipe_sampler_view *view,
497 bool disallow_early_out)
498 {
499 struct si_samplers *samplers = &sctx->samplers[shader];
500 struct si_sampler_view *sview = (struct si_sampler_view*)view;
501 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
502 unsigned desc_slot = si_get_sampler_slot(slot);
503 uint32_t *desc = descs->list + desc_slot * 16;
504
505 if (samplers->views[slot] == view && !disallow_early_out)
506 return;
507
508 if (view) {
509 struct si_texture *tex = (struct si_texture *)view->texture;
510
511 si_set_sampler_view_desc(sctx, sview,
512 samplers->sampler_states[slot], desc);
513
514 if (tex->buffer.b.b.target == PIPE_BUFFER) {
515 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
516 samplers->needs_depth_decompress_mask &= ~(1u << slot);
517 samplers->needs_color_decompress_mask &= ~(1u << slot);
518 } else {
519 if (depth_needs_decompression(tex)) {
520 samplers->needs_depth_decompress_mask |= 1u << slot;
521 } else {
522 samplers->needs_depth_decompress_mask &= ~(1u << slot);
523 }
524 if (color_needs_decompression(tex)) {
525 samplers->needs_color_decompress_mask |= 1u << slot;
526 } else {
527 samplers->needs_color_decompress_mask &= ~(1u << slot);
528 }
529
530 if (tex->dcc_offset &&
531 p_atomic_read(&tex->framebuffers_bound))
532 sctx->need_check_render_feedback = true;
533 }
534
535 pipe_sampler_view_reference(&samplers->views[slot], view);
536 samplers->enabled_mask |= 1u << slot;
537
538 /* Since this can flush, it must be done after enabled_mask is
539 * updated. */
540 si_sampler_view_add_buffer(sctx, view->texture,
541 RADEON_USAGE_READ,
542 sview->is_stencil_sampler, true);
543 } else {
544 pipe_sampler_view_reference(&samplers->views[slot], NULL);
545 memcpy(desc, null_texture_descriptor, 8*4);
546 /* Only clear the lower dwords of FMASK. */
547 memcpy(desc + 8, null_texture_descriptor, 4*4);
548 /* Re-set the sampler state if we are transitioning from FMASK. */
549 if (samplers->sampler_states[slot])
550 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
551 desc + 12);
552
553 samplers->enabled_mask &= ~(1u << slot);
554 samplers->needs_depth_decompress_mask &= ~(1u << slot);
555 samplers->needs_color_decompress_mask &= ~(1u << slot);
556 }
557
558 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
559 }
560
561 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
562 unsigned shader)
563 {
564 struct si_samplers *samplers = &sctx->samplers[shader];
565 unsigned shader_bit = 1 << shader;
566
567 if (samplers->needs_depth_decompress_mask ||
568 samplers->needs_color_decompress_mask ||
569 sctx->images[shader].needs_color_decompress_mask)
570 sctx->shader_needs_decompress_mask |= shader_bit;
571 else
572 sctx->shader_needs_decompress_mask &= ~shader_bit;
573 }
574
575 static void si_set_sampler_views(struct pipe_context *ctx,
576 enum pipe_shader_type shader, unsigned start,
577 unsigned count,
578 struct pipe_sampler_view **views)
579 {
580 struct si_context *sctx = (struct si_context *)ctx;
581 int i;
582
583 if (!count || shader >= SI_NUM_SHADERS)
584 return;
585
586 if (views) {
587 for (i = 0; i < count; i++)
588 si_set_sampler_view(sctx, shader, start + i, views[i], false);
589 } else {
590 for (i = 0; i < count; i++)
591 si_set_sampler_view(sctx, shader, start + i, NULL, false);
592 }
593
594 si_update_shader_needs_decompress_mask(sctx, shader);
595 }
596
597 static void
598 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
599 {
600 unsigned mask = samplers->enabled_mask;
601
602 while (mask) {
603 int i = u_bit_scan(&mask);
604 struct pipe_resource *res = samplers->views[i]->texture;
605
606 if (res && res->target != PIPE_BUFFER) {
607 struct si_texture *tex = (struct si_texture *)res;
608
609 if (color_needs_decompression(tex)) {
610 samplers->needs_color_decompress_mask |= 1u << i;
611 } else {
612 samplers->needs_color_decompress_mask &= ~(1u << i);
613 }
614 }
615 }
616 }
617
618 /* IMAGE VIEWS */
619
620 static void
621 si_release_image_views(struct si_images *images)
622 {
623 unsigned i;
624
625 for (i = 0; i < SI_NUM_IMAGES; ++i) {
626 struct pipe_image_view *view = &images->views[i];
627
628 pipe_resource_reference(&view->resource, NULL);
629 }
630 }
631
632 static void
633 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
634 {
635 uint mask = images->enabled_mask;
636
637 /* Add buffers to the CS. */
638 while (mask) {
639 int i = u_bit_scan(&mask);
640 struct pipe_image_view *view = &images->views[i];
641
642 assert(view->resource);
643
644 si_sampler_view_add_buffer(sctx, view->resource,
645 RADEON_USAGE_READWRITE, false, false);
646 }
647 }
648
649 static void
650 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
651 {
652 struct si_images *images = &ctx->images[shader];
653
654 if (images->enabled_mask & (1u << slot)) {
655 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
656 unsigned desc_slot = si_get_image_slot(slot);
657
658 pipe_resource_reference(&images->views[slot].resource, NULL);
659 images->needs_color_decompress_mask &= ~(1 << slot);
660
661 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
662 images->enabled_mask &= ~(1u << slot);
663 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
664 }
665 }
666
667 static void
668 si_mark_image_range_valid(const struct pipe_image_view *view)
669 {
670 struct si_resource *res = si_resource(view->resource);
671
672 assert(res && res->b.b.target == PIPE_BUFFER);
673
674 util_range_add(&res->valid_buffer_range,
675 view->u.buf.offset,
676 view->u.buf.offset + view->u.buf.size);
677 }
678
679 static void si_set_shader_image_desc(struct si_context *ctx,
680 const struct pipe_image_view *view,
681 bool skip_decompress,
682 uint32_t *desc, uint32_t *fmask_desc)
683 {
684 struct si_screen *screen = ctx->screen;
685 struct si_resource *res;
686
687 res = si_resource(view->resource);
688
689 if (res->b.b.target == PIPE_BUFFER) {
690 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
691 si_mark_image_range_valid(view);
692
693 si_make_buffer_descriptor(screen, res,
694 view->format,
695 view->u.buf.offset,
696 view->u.buf.size, desc);
697 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
698 } else {
699 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
700 struct si_texture *tex = (struct si_texture *)res;
701 unsigned level = view->u.tex.level;
702 unsigned width, height, depth, hw_level;
703 bool uses_dcc = vi_dcc_enabled(tex, level);
704 unsigned access = view->access;
705
706 /* Clear the write flag when writes can't occur.
707 * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
708 * so we don't wanna trigger it.
709 */
710 if (tex->is_depth ||
711 (!fmask_desc && tex->surface.fmask_size != 0)) {
712 assert(!"Z/S and MSAA image stores are not supported");
713 access &= ~PIPE_IMAGE_ACCESS_WRITE;
714 }
715
716 assert(!tex->is_depth);
717 assert(fmask_desc || tex->surface.fmask_size == 0);
718
719 if (uses_dcc && !skip_decompress &&
720 (view->access & PIPE_IMAGE_ACCESS_WRITE ||
721 !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
722 /* If DCC can't be disabled, at least decompress it.
723 * The decompression is relatively cheap if the surface
724 * has been decompressed already.
725 */
726 if (!si_texture_disable_dcc(ctx, tex))
727 si_decompress_dcc(ctx, tex);
728 }
729
730 if (ctx->chip_class >= GFX9) {
731 /* Always set the base address. The swizzle modes don't
732 * allow setting mipmap level offsets as the base.
733 */
734 width = res->b.b.width0;
735 height = res->b.b.height0;
736 depth = res->b.b.depth0;
737 hw_level = level;
738 } else {
739 /* Always force the base level to the selected level.
740 *
741 * This is required for 3D textures, where otherwise
742 * selecting a single slice for non-layered bindings
743 * fails. It doesn't hurt the other targets.
744 */
745 width = u_minify(res->b.b.width0, level);
746 height = u_minify(res->b.b.height0, level);
747 depth = u_minify(res->b.b.depth0, level);
748 hw_level = 0;
749 }
750
751 si_make_texture_descriptor(screen, tex,
752 false, res->b.b.target,
753 view->format, swizzle,
754 hw_level, hw_level,
755 view->u.tex.first_layer,
756 view->u.tex.last_layer,
757 width, height, depth,
758 desc, fmask_desc);
759 si_set_mutable_tex_desc_fields(screen, tex,
760 &tex->surface.u.legacy.level[level],
761 level, level,
762 util_format_get_blockwidth(view->format),
763 false, desc);
764 }
765 }
766
767 static void si_set_shader_image(struct si_context *ctx,
768 unsigned shader,
769 unsigned slot, const struct pipe_image_view *view,
770 bool skip_decompress)
771 {
772 struct si_images *images = &ctx->images[shader];
773 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
774 struct si_resource *res;
775 unsigned desc_slot = si_get_image_slot(slot);
776 uint32_t *desc = descs->list + desc_slot * 8;
777
778 if (!view || !view->resource) {
779 si_disable_shader_image(ctx, shader, slot);
780 return;
781 }
782
783 res = si_resource(view->resource);
784
785 if (&images->views[slot] != view)
786 util_copy_image_view(&images->views[slot], view);
787
788 si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
789
790 if (res->b.b.target == PIPE_BUFFER) {
791 images->needs_color_decompress_mask &= ~(1 << slot);
792 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
793 } else {
794 struct si_texture *tex = (struct si_texture *)res;
795 unsigned level = view->u.tex.level;
796
797 if (color_needs_decompression(tex)) {
798 images->needs_color_decompress_mask |= 1 << slot;
799 } else {
800 images->needs_color_decompress_mask &= ~(1 << slot);
801 }
802
803 if (vi_dcc_enabled(tex, level) &&
804 p_atomic_read(&tex->framebuffers_bound))
805 ctx->need_check_render_feedback = true;
806 }
807
808 images->enabled_mask |= 1u << slot;
809 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
810
811 /* Since this can flush, it must be done after enabled_mask is updated. */
812 si_sampler_view_add_buffer(ctx, &res->b.b,
813 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
814 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
815 false, true);
816 }
817
818 static void
819 si_set_shader_images(struct pipe_context *pipe,
820 enum pipe_shader_type shader,
821 unsigned start_slot, unsigned count,
822 const struct pipe_image_view *views)
823 {
824 struct si_context *ctx = (struct si_context *)pipe;
825 unsigned i, slot;
826
827 assert(shader < SI_NUM_SHADERS);
828
829 if (!count)
830 return;
831
832 assert(start_slot + count <= SI_NUM_IMAGES);
833
834 if (views) {
835 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
836 si_set_shader_image(ctx, shader, slot, &views[i], false);
837 } else {
838 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
839 si_set_shader_image(ctx, shader, slot, NULL, false);
840 }
841
842 si_update_shader_needs_decompress_mask(ctx, shader);
843 }
844
845 static void
846 si_images_update_needs_color_decompress_mask(struct si_images *images)
847 {
848 unsigned mask = images->enabled_mask;
849
850 while (mask) {
851 int i = u_bit_scan(&mask);
852 struct pipe_resource *res = images->views[i].resource;
853
854 if (res && res->target != PIPE_BUFFER) {
855 struct si_texture *tex = (struct si_texture *)res;
856
857 if (color_needs_decompression(tex)) {
858 images->needs_color_decompress_mask |= 1 << i;
859 } else {
860 images->needs_color_decompress_mask &= ~(1 << i);
861 }
862 }
863 }
864 }
865
866 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
867 {
868 struct si_buffer_resources *buffers = &sctx->rw_buffers;
869 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
870 unsigned slot = SI_PS_IMAGE_COLORBUF0;
871 struct pipe_surface *surf = NULL;
872
873 /* si_texture_disable_dcc can get us here again. */
874 if (sctx->blitter->running)
875 return;
876
877 /* See whether FBFETCH is used and color buffer 0 is set. */
878 if (sctx->ps_shader.cso &&
879 sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
880 sctx->framebuffer.state.nr_cbufs &&
881 sctx->framebuffer.state.cbufs[0])
882 surf = sctx->framebuffer.state.cbufs[0];
883
884 /* Return if FBFETCH transitions from disabled to disabled. */
885 if (!buffers->buffers[slot] && !surf)
886 return;
887
888 sctx->ps_uses_fbfetch = surf != NULL;
889 si_update_ps_iter_samples(sctx);
890
891 if (surf) {
892 struct si_texture *tex = (struct si_texture*)surf->texture;
893 struct pipe_image_view view;
894
895 assert(tex);
896 assert(!tex->is_depth);
897
898 /* Disable DCC, because the texture is used as both a sampler
899 * and color buffer.
900 */
901 si_texture_disable_dcc(sctx, tex);
902
903 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
904 /* Disable CMASK. */
905 assert(tex->cmask_buffer != &tex->buffer);
906 si_eliminate_fast_color_clear(sctx, tex);
907 si_texture_discard_cmask(sctx->screen, tex);
908 }
909
910 view.resource = surf->texture;
911 view.format = surf->format;
912 view.access = PIPE_IMAGE_ACCESS_READ;
913 view.u.tex.first_layer = surf->u.tex.first_layer;
914 view.u.tex.last_layer = surf->u.tex.last_layer;
915 view.u.tex.level = surf->u.tex.level;
916
917 /* Set the descriptor. */
918 uint32_t *desc = descs->list + slot*4;
919 memset(desc, 0, 16 * 4);
920 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
921
922 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
923 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
924 &tex->buffer, RADEON_USAGE_READ,
925 RADEON_PRIO_SHADER_RW_IMAGE);
926 buffers->enabled_mask |= 1u << slot;
927 } else {
928 /* Clear the descriptor. */
929 memset(descs->list + slot*4, 0, 8*4);
930 pipe_resource_reference(&buffers->buffers[slot], NULL);
931 buffers->enabled_mask &= ~(1u << slot);
932 }
933
934 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
935 }
936
937 /* SAMPLER STATES */
938
939 static void si_bind_sampler_states(struct pipe_context *ctx,
940 enum pipe_shader_type shader,
941 unsigned start, unsigned count, void **states)
942 {
943 struct si_context *sctx = (struct si_context *)ctx;
944 struct si_samplers *samplers = &sctx->samplers[shader];
945 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
946 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
947 int i;
948
949 if (!count || shader >= SI_NUM_SHADERS)
950 return;
951
952 for (i = 0; i < count; i++) {
953 unsigned slot = start + i;
954 unsigned desc_slot = si_get_sampler_slot(slot);
955
956 if (!sstates[i] ||
957 sstates[i] == samplers->sampler_states[slot])
958 continue;
959
960 #ifdef DEBUG
961 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
962 #endif
963 samplers->sampler_states[slot] = sstates[i];
964
965 /* If FMASK is bound, don't overwrite it.
966 * The sampler state will be set after FMASK is unbound.
967 */
968 struct si_sampler_view *sview =
969 (struct si_sampler_view *)samplers->views[slot];
970
971 struct si_texture *tex = NULL;
972
973 if (sview && sview->base.texture &&
974 sview->base.texture->target != PIPE_BUFFER)
975 tex = (struct si_texture *)sview->base.texture;
976
977 if (tex && tex->surface.fmask_size)
978 continue;
979
980 si_set_sampler_state_desc(sstates[i], sview, tex,
981 desc->list + desc_slot * 16 + 12);
982
983 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
984 }
985 }
986
987 /* BUFFER RESOURCES */
988
989 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
990 struct si_descriptors *descs,
991 unsigned num_buffers,
992 short shader_userdata_rel_index,
993 enum radeon_bo_usage shader_usage,
994 enum radeon_bo_usage shader_usage_constbuf,
995 enum radeon_bo_priority priority,
996 enum radeon_bo_priority priority_constbuf)
997 {
998 buffers->shader_usage = shader_usage;
999 buffers->shader_usage_constbuf = shader_usage_constbuf;
1000 buffers->priority = priority;
1001 buffers->priority_constbuf = priority_constbuf;
1002 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
1003
1004 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1005 }
1006
1007 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1008 struct si_descriptors *descs)
1009 {
1010 int i;
1011
1012 for (i = 0; i < descs->num_elements; i++) {
1013 pipe_resource_reference(&buffers->buffers[i], NULL);
1014 }
1015
1016 FREE(buffers->buffers);
1017 }
1018
1019 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1020 struct si_buffer_resources *buffers)
1021 {
1022 unsigned mask = buffers->enabled_mask;
1023
1024 /* Add buffers to the CS. */
1025 while (mask) {
1026 int i = u_bit_scan(&mask);
1027
1028 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1029 si_resource(buffers->buffers[i]),
1030 i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
1031 buffers->shader_usage_constbuf,
1032 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
1033 buffers->priority_constbuf);
1034 }
1035 }
1036
1037 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1038 struct si_descriptors *descs,
1039 unsigned idx, struct pipe_resource **buf,
1040 unsigned *offset, unsigned *size)
1041 {
1042 pipe_resource_reference(buf, buffers->buffers[idx]);
1043 if (*buf) {
1044 struct si_resource *res = si_resource(*buf);
1045 const uint32_t *desc = descs->list + idx * 4;
1046 uint64_t va;
1047
1048 *size = desc[2];
1049
1050 assert(G_008F04_STRIDE(desc[1]) == 0);
1051 va = si_desc_extract_buffer_address(desc);
1052
1053 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1054 *offset = va - res->gpu_address;
1055 }
1056 }
1057
1058 /* VERTEX BUFFERS */
1059
1060 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1061 {
1062 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
1063 int i;
1064
1065 for (i = 0; i < count; i++) {
1066 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1067
1068 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1069 continue;
1070 if (!sctx->vertex_buffer[vb].buffer.resource)
1071 continue;
1072
1073 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1074 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1075 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1076 }
1077
1078 if (!sctx->vb_descriptors_buffer)
1079 return;
1080 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1081 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1082 RADEON_PRIO_DESCRIPTORS);
1083 }
1084
1085 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1086 {
1087 struct si_vertex_elements *velems = sctx->vertex_elements;
1088 unsigned i, count;
1089 unsigned desc_list_byte_size;
1090 unsigned first_vb_use_mask;
1091 uint32_t *ptr;
1092
1093 if (!sctx->vertex_buffers_dirty || !velems)
1094 return true;
1095
1096 count = velems->count;
1097
1098 if (!count)
1099 return true;
1100
1101 desc_list_byte_size = velems->desc_list_byte_size;
1102 first_vb_use_mask = velems->first_vb_use_mask;
1103
1104 /* Vertex buffer descriptors are the only ones which are uploaded
1105 * directly through a staging buffer and don't go through
1106 * the fine-grained upload path.
1107 */
1108 u_upload_alloc(sctx->b.const_uploader, 0,
1109 desc_list_byte_size,
1110 si_optimal_tcc_alignment(sctx, desc_list_byte_size),
1111 &sctx->vb_descriptors_offset,
1112 (struct pipe_resource**)&sctx->vb_descriptors_buffer,
1113 (void**)&ptr);
1114 if (!sctx->vb_descriptors_buffer) {
1115 sctx->vb_descriptors_offset = 0;
1116 sctx->vb_descriptors_gpu_list = NULL;
1117 return false;
1118 }
1119
1120 sctx->vb_descriptors_gpu_list = ptr;
1121 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1122 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1123 RADEON_PRIO_DESCRIPTORS);
1124
1125 assert(count <= SI_MAX_ATTRIBS);
1126
1127 for (i = 0; i < count; i++) {
1128 struct pipe_vertex_buffer *vb;
1129 struct si_resource *rbuffer;
1130 unsigned vbo_index = velems->vertex_buffer_index[i];
1131 uint32_t *desc = &ptr[i*4];
1132
1133 vb = &sctx->vertex_buffer[vbo_index];
1134 rbuffer = si_resource(vb->buffer.resource);
1135 if (!rbuffer) {
1136 memset(desc, 0, 16);
1137 continue;
1138 }
1139
1140 int64_t offset = (int64_t)((int)vb->buffer_offset) +
1141 velems->src_offset[i];
1142 uint64_t va = rbuffer->gpu_address + offset;
1143
1144 int64_t num_records = (int64_t)rbuffer->b.b.width0 - offset;
1145 if (sctx->chip_class != VI && vb->stride) {
1146 /* Round up by rounding down and adding 1 */
1147 num_records = (num_records - velems->format_size[i]) /
1148 vb->stride + 1;
1149 }
1150 assert(num_records >= 0 && num_records <= UINT_MAX);
1151
1152 desc[0] = va;
1153 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1154 S_008F04_STRIDE(vb->stride);
1155 desc[2] = num_records;
1156 desc[3] = velems->rsrc_word3[i];
1157
1158 if (first_vb_use_mask & (1 << i)) {
1159 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1160 si_resource(vb->buffer.resource),
1161 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1162 }
1163 }
1164
1165 /* Don't flush the const cache. It would have a very negative effect
1166 * on performance (confirmed by testing). New descriptors are always
1167 * uploaded to a fresh new buffer, so I don't think flushing the const
1168 * cache is needed. */
1169 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1170 sctx->vertex_buffers_dirty = false;
1171 sctx->vertex_buffer_pointer_dirty = true;
1172 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1173 return true;
1174 }
1175
1176
1177 /* CONSTANT BUFFERS */
1178
1179 static unsigned
1180 si_const_and_shader_buffer_descriptors_idx(unsigned shader)
1181 {
1182 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
1183 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
1184 }
1185
1186 static struct si_descriptors *
1187 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1188 {
1189 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1190 }
1191
1192 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **rbuffer,
1193 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1194 {
1195 void *tmp;
1196
1197 u_upload_alloc(sctx->b.const_uploader, 0, size,
1198 si_optimal_tcc_alignment(sctx, size),
1199 const_offset,
1200 (struct pipe_resource**)rbuffer, &tmp);
1201 if (*rbuffer)
1202 util_memcpy_cpu_to_le32(tmp, ptr, size);
1203 }
1204
1205 static void si_set_constant_buffer(struct si_context *sctx,
1206 struct si_buffer_resources *buffers,
1207 unsigned descriptors_idx,
1208 uint slot, const struct pipe_constant_buffer *input)
1209 {
1210 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1211 assert(slot < descs->num_elements);
1212 pipe_resource_reference(&buffers->buffers[slot], NULL);
1213
1214 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1215 * with a NULL buffer). We need to use a dummy buffer instead. */
1216 if (sctx->chip_class == CIK &&
1217 (!input || (!input->buffer && !input->user_buffer)))
1218 input = &sctx->null_const_buf;
1219
1220 if (input && (input->buffer || input->user_buffer)) {
1221 struct pipe_resource *buffer = NULL;
1222 uint64_t va;
1223
1224 /* Upload the user buffer if needed. */
1225 if (input->user_buffer) {
1226 unsigned buffer_offset;
1227
1228 si_upload_const_buffer(sctx,
1229 (struct si_resource**)&buffer, input->user_buffer,
1230 input->buffer_size, &buffer_offset);
1231 if (!buffer) {
1232 /* Just unbind on failure. */
1233 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1234 return;
1235 }
1236 va = si_resource(buffer)->gpu_address + buffer_offset;
1237 } else {
1238 pipe_resource_reference(&buffer, input->buffer);
1239 va = si_resource(buffer)->gpu_address + input->buffer_offset;
1240 }
1241
1242 /* Set the descriptor. */
1243 uint32_t *desc = descs->list + slot*4;
1244 desc[0] = va;
1245 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1246 S_008F04_STRIDE(0);
1247 desc[2] = input->buffer_size;
1248 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1249 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1250 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1251 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1252 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1253 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1254
1255 buffers->buffers[slot] = buffer;
1256 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1257 si_resource(buffer),
1258 buffers->shader_usage_constbuf,
1259 buffers->priority_constbuf, true);
1260 buffers->enabled_mask |= 1u << slot;
1261 } else {
1262 /* Clear the descriptor. */
1263 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1264 buffers->enabled_mask &= ~(1u << slot);
1265 }
1266
1267 sctx->descriptors_dirty |= 1u << descriptors_idx;
1268 }
1269
1270 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1271 enum pipe_shader_type shader, uint slot,
1272 const struct pipe_constant_buffer *input)
1273 {
1274 struct si_context *sctx = (struct si_context *)ctx;
1275
1276 if (shader >= SI_NUM_SHADERS)
1277 return;
1278
1279 if (slot == 0 && input && input->buffer &&
1280 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1281 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1282 return;
1283 }
1284
1285 if (input && input->buffer)
1286 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1287
1288 slot = si_get_constbuf_slot(slot);
1289 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1290 si_const_and_shader_buffer_descriptors_idx(shader),
1291 slot, input);
1292 }
1293
1294 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1295 uint slot, struct pipe_constant_buffer *cbuf)
1296 {
1297 cbuf->user_buffer = NULL;
1298 si_get_buffer_from_descriptors(
1299 &sctx->const_and_shader_buffers[shader],
1300 si_const_and_shader_buffer_descriptors(sctx, shader),
1301 si_get_constbuf_slot(slot),
1302 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1303 }
1304
1305 /* SHADER BUFFERS */
1306
1307 static void si_set_shader_buffer(struct si_context *sctx,
1308 struct si_buffer_resources *buffers,
1309 unsigned descriptors_idx,
1310 uint slot, const struct pipe_shader_buffer *sbuffer,
1311 enum radeon_bo_priority priority)
1312 {
1313 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1314 uint32_t *desc = descs->list + slot * 4;
1315
1316 if (!sbuffer || !sbuffer->buffer) {
1317 pipe_resource_reference(&buffers->buffers[slot], NULL);
1318 memset(desc, 0, sizeof(uint32_t) * 4);
1319 buffers->enabled_mask &= ~(1u << slot);
1320 sctx->descriptors_dirty |= 1u << descriptors_idx;
1321 return;
1322 }
1323
1324 struct si_resource *buf = si_resource(sbuffer->buffer);
1325 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1326
1327 desc[0] = va;
1328 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1329 S_008F04_STRIDE(0);
1330 desc[2] = sbuffer->buffer_size;
1331 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1332 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1333 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1334 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1335 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1336 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1337
1338 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1339 radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
1340 buffers->shader_usage,
1341 priority, true);
1342
1343 buffers->enabled_mask |= 1u << slot;
1344 sctx->descriptors_dirty |= 1u << descriptors_idx;
1345
1346 util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
1347 sbuffer->buffer_offset + sbuffer->buffer_size);
1348 }
1349
1350 static void si_set_shader_buffers(struct pipe_context *ctx,
1351 enum pipe_shader_type shader,
1352 unsigned start_slot, unsigned count,
1353 const struct pipe_shader_buffer *sbuffers)
1354 {
1355 struct si_context *sctx = (struct si_context *)ctx;
1356 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1357 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1358 unsigned i;
1359
1360 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1361
1362 for (i = 0; i < count; ++i) {
1363 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1364 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1365
1366 if (sbuffer && sbuffer->buffer)
1367 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1368
1369 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1370 buffers->priority);
1371 }
1372 }
1373
1374 void si_get_shader_buffers(struct si_context *sctx,
1375 enum pipe_shader_type shader,
1376 uint start_slot, uint count,
1377 struct pipe_shader_buffer *sbuf)
1378 {
1379 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1380 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1381
1382 for (unsigned i = 0; i < count; ++i) {
1383 si_get_buffer_from_descriptors(
1384 buffers, descs,
1385 si_get_shaderbuf_slot(start_slot + i),
1386 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1387 &sbuf[i].buffer_size);
1388 }
1389 }
1390
1391 /* RING BUFFERS */
1392
1393 void si_set_rw_buffer(struct si_context *sctx,
1394 uint slot, const struct pipe_constant_buffer *input)
1395 {
1396 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1397 slot, input);
1398 }
1399
1400 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1401 const struct pipe_shader_buffer *sbuffer)
1402 {
1403 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1404 slot, sbuffer, RADEON_PRIO_SHADER_RW_BUFFER);
1405 }
1406
1407 void si_set_ring_buffer(struct si_context *sctx, uint slot,
1408 struct pipe_resource *buffer,
1409 unsigned stride, unsigned num_records,
1410 bool add_tid, bool swizzle,
1411 unsigned element_size, unsigned index_stride, uint64_t offset)
1412 {
1413 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1414 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1415
1416 /* The stride field in the resource descriptor has 14 bits */
1417 assert(stride < (1 << 14));
1418
1419 assert(slot < descs->num_elements);
1420 pipe_resource_reference(&buffers->buffers[slot], NULL);
1421
1422 if (buffer) {
1423 uint64_t va;
1424
1425 va = si_resource(buffer)->gpu_address + offset;
1426
1427 switch (element_size) {
1428 default:
1429 assert(!"Unsupported ring buffer element size");
1430 case 0:
1431 case 2:
1432 element_size = 0;
1433 break;
1434 case 4:
1435 element_size = 1;
1436 break;
1437 case 8:
1438 element_size = 2;
1439 break;
1440 case 16:
1441 element_size = 3;
1442 break;
1443 }
1444
1445 switch (index_stride) {
1446 default:
1447 assert(!"Unsupported ring buffer index stride");
1448 case 0:
1449 case 8:
1450 index_stride = 0;
1451 break;
1452 case 16:
1453 index_stride = 1;
1454 break;
1455 case 32:
1456 index_stride = 2;
1457 break;
1458 case 64:
1459 index_stride = 3;
1460 break;
1461 }
1462
1463 if (sctx->chip_class >= VI && stride)
1464 num_records *= stride;
1465
1466 /* Set the descriptor. */
1467 uint32_t *desc = descs->list + slot*4;
1468 desc[0] = va;
1469 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1470 S_008F04_STRIDE(stride) |
1471 S_008F04_SWIZZLE_ENABLE(swizzle);
1472 desc[2] = num_records;
1473 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1474 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1475 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1476 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1477 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1478 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
1479 S_008F0C_INDEX_STRIDE(index_stride) |
1480 S_008F0C_ADD_TID_ENABLE(add_tid);
1481
1482 if (sctx->chip_class >= GFX9)
1483 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1484 else
1485 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1486
1487 pipe_resource_reference(&buffers->buffers[slot], buffer);
1488 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1489 si_resource(buffer),
1490 buffers->shader_usage, buffers->priority);
1491 buffers->enabled_mask |= 1u << slot;
1492 } else {
1493 /* Clear the descriptor. */
1494 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1495 buffers->enabled_mask &= ~(1u << slot);
1496 }
1497
1498 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1499 }
1500
1501 static void si_desc_reset_buffer_offset(uint32_t *desc, uint64_t old_buf_va,
1502 struct pipe_resource *new_buf)
1503 {
1504 /* Retrieve the buffer offset from the descriptor. */
1505 uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
1506
1507 assert(old_buf_va <= old_desc_va);
1508 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
1509
1510 /* Update the descriptor. */
1511 si_set_buf_desc_address(si_resource(new_buf), offset_within_buffer,
1512 desc);
1513 }
1514
1515 /* INTERNAL CONST BUFFERS */
1516
1517 static void si_set_polygon_stipple(struct pipe_context *ctx,
1518 const struct pipe_poly_stipple *state)
1519 {
1520 struct si_context *sctx = (struct si_context *)ctx;
1521 struct pipe_constant_buffer cb = {};
1522 unsigned stipple[32];
1523 int i;
1524
1525 for (i = 0; i < 32; i++)
1526 stipple[i] = util_bitreverse(state->stipple[i]);
1527
1528 cb.user_buffer = stipple;
1529 cb.buffer_size = sizeof(stipple);
1530
1531 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1532 }
1533
1534 /* TEXTURE METADATA ENABLE/DISABLE */
1535
1536 static void
1537 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1538 {
1539 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1540 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1541
1542 util_dynarray_foreach(&sctx->resident_tex_handles,
1543 struct si_texture_handle *, tex_handle) {
1544 struct pipe_resource *res = (*tex_handle)->view->texture;
1545 struct si_texture *tex;
1546
1547 if (!res || res->target == PIPE_BUFFER)
1548 continue;
1549
1550 tex = (struct si_texture *)res;
1551 if (!color_needs_decompression(tex))
1552 continue;
1553
1554 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1555 struct si_texture_handle *, *tex_handle);
1556 }
1557
1558 util_dynarray_foreach(&sctx->resident_img_handles,
1559 struct si_image_handle *, img_handle) {
1560 struct pipe_image_view *view = &(*img_handle)->view;
1561 struct pipe_resource *res = view->resource;
1562 struct si_texture *tex;
1563
1564 if (!res || res->target == PIPE_BUFFER)
1565 continue;
1566
1567 tex = (struct si_texture *)res;
1568 if (!color_needs_decompression(tex))
1569 continue;
1570
1571 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1572 struct si_image_handle *, *img_handle);
1573 }
1574 }
1575
1576 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1577 * while the texture is bound, possibly by a different context. In that case,
1578 * call this function to update needs_*_decompress_masks.
1579 */
1580 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1581 {
1582 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1583 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1584 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1585 si_update_shader_needs_decompress_mask(sctx, i);
1586 }
1587
1588 si_resident_handles_update_needs_color_decompress(sctx);
1589 }
1590
1591 /* BUFFER DISCARD/INVALIDATION */
1592
1593 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1594 static void si_reset_buffer_resources(struct si_context *sctx,
1595 struct si_buffer_resources *buffers,
1596 unsigned descriptors_idx,
1597 unsigned slot_mask,
1598 struct pipe_resource *buf,
1599 uint64_t old_va,
1600 enum radeon_bo_usage usage,
1601 enum radeon_bo_priority priority)
1602 {
1603 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1604 unsigned mask = buffers->enabled_mask & slot_mask;
1605
1606 while (mask) {
1607 unsigned i = u_bit_scan(&mask);
1608 if (buffers->buffers[i] == buf) {
1609 si_desc_reset_buffer_offset(descs->list + i*4,
1610 old_va, buf);
1611 sctx->descriptors_dirty |= 1u << descriptors_idx;
1612
1613 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1614 si_resource(buf),
1615 usage, priority, true);
1616 }
1617 }
1618 }
1619
1620 /* Update all resource bindings where the buffer is bound, including
1621 * all resource descriptors. This is invalidate_buffer without
1622 * the invalidation. */
1623 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
1624 uint64_t old_va)
1625 {
1626 struct si_resource *rbuffer = si_resource(buf);
1627 unsigned i, shader;
1628 unsigned num_elems = sctx->vertex_elements ?
1629 sctx->vertex_elements->count : 0;
1630
1631 /* We changed the buffer, now we need to bind it where the old one
1632 * was bound. This consists of 2 things:
1633 * 1) Updating the resource descriptor and dirtying it.
1634 * 2) Adding a relocation to the CS, so that it's usable.
1635 */
1636
1637 /* Vertex buffers. */
1638 if (rbuffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1639 for (i = 0; i < num_elems; i++) {
1640 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1641
1642 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1643 continue;
1644 if (!sctx->vertex_buffer[vb].buffer.resource)
1645 continue;
1646
1647 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1648 sctx->vertex_buffers_dirty = true;
1649 break;
1650 }
1651 }
1652 }
1653
1654 /* Streamout buffers. (other internal buffers can't be invalidated) */
1655 if (rbuffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1656 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1657 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1658 struct si_descriptors *descs =
1659 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1660
1661 if (buffers->buffers[i] != buf)
1662 continue;
1663
1664 si_desc_reset_buffer_offset(descs->list + i*4,
1665 old_va, buf);
1666 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1667
1668 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1669 rbuffer, buffers->shader_usage,
1670 RADEON_PRIO_SHADER_RW_BUFFER,
1671 true);
1672
1673 /* Update the streamout state. */
1674 if (sctx->streamout.begin_emitted)
1675 si_emit_streamout_end(sctx);
1676 sctx->streamout.append_bitmask =
1677 sctx->streamout.enabled_mask;
1678 si_streamout_buffers_dirty(sctx);
1679 }
1680 }
1681
1682 /* Constant and shader buffers. */
1683 if (rbuffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1684 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1685 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1686 si_const_and_shader_buffer_descriptors_idx(shader),
1687 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1688 buf, old_va,
1689 sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
1690 sctx->const_and_shader_buffers[shader].priority_constbuf);
1691 }
1692
1693 if (rbuffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1694 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1695 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1696 si_const_and_shader_buffer_descriptors_idx(shader),
1697 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1698 buf, old_va,
1699 sctx->const_and_shader_buffers[shader].shader_usage,
1700 sctx->const_and_shader_buffers[shader].priority);
1701 }
1702
1703 if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1704 /* Texture buffers - update bindings. */
1705 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1706 struct si_samplers *samplers = &sctx->samplers[shader];
1707 struct si_descriptors *descs =
1708 si_sampler_and_image_descriptors(sctx, shader);
1709 unsigned mask = samplers->enabled_mask;
1710
1711 while (mask) {
1712 unsigned i = u_bit_scan(&mask);
1713 if (samplers->views[i]->texture == buf) {
1714 unsigned desc_slot = si_get_sampler_slot(i);
1715
1716 si_desc_reset_buffer_offset(descs->list +
1717 desc_slot * 16 + 4,
1718 old_va, buf);
1719 sctx->descriptors_dirty |=
1720 1u << si_sampler_and_image_descriptors_idx(shader);
1721
1722 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1723 rbuffer, RADEON_USAGE_READ,
1724 RADEON_PRIO_SAMPLER_BUFFER,
1725 true);
1726 }
1727 }
1728 }
1729 }
1730
1731 /* Shader images */
1732 if (rbuffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1733 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1734 struct si_images *images = &sctx->images[shader];
1735 struct si_descriptors *descs =
1736 si_sampler_and_image_descriptors(sctx, shader);
1737 unsigned mask = images->enabled_mask;
1738
1739 while (mask) {
1740 unsigned i = u_bit_scan(&mask);
1741
1742 if (images->views[i].resource == buf) {
1743 unsigned desc_slot = si_get_image_slot(i);
1744
1745 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1746 si_mark_image_range_valid(&images->views[i]);
1747
1748 si_desc_reset_buffer_offset(
1749 descs->list + desc_slot * 8 + 4,
1750 old_va, buf);
1751 sctx->descriptors_dirty |=
1752 1u << si_sampler_and_image_descriptors_idx(shader);
1753
1754 radeon_add_to_gfx_buffer_list_check_mem(
1755 sctx, rbuffer,
1756 RADEON_USAGE_READWRITE,
1757 RADEON_PRIO_SAMPLER_BUFFER, true);
1758 }
1759 }
1760 }
1761 }
1762
1763 /* Bindless texture handles */
1764 if (rbuffer->texture_handle_allocated) {
1765 struct si_descriptors *descs = &sctx->bindless_descriptors;
1766
1767 util_dynarray_foreach(&sctx->resident_tex_handles,
1768 struct si_texture_handle *, tex_handle) {
1769 struct pipe_sampler_view *view = (*tex_handle)->view;
1770 unsigned desc_slot = (*tex_handle)->desc_slot;
1771
1772 if (view->texture == buf) {
1773 si_set_buf_desc_address(rbuffer,
1774 view->u.buf.offset,
1775 descs->list +
1776 desc_slot * 16 + 4);
1777
1778 (*tex_handle)->desc_dirty = true;
1779 sctx->bindless_descriptors_dirty = true;
1780
1781 radeon_add_to_gfx_buffer_list_check_mem(
1782 sctx, rbuffer,
1783 RADEON_USAGE_READ,
1784 RADEON_PRIO_SAMPLER_BUFFER, true);
1785 }
1786 }
1787 }
1788
1789 /* Bindless image handles */
1790 if (rbuffer->image_handle_allocated) {
1791 struct si_descriptors *descs = &sctx->bindless_descriptors;
1792
1793 util_dynarray_foreach(&sctx->resident_img_handles,
1794 struct si_image_handle *, img_handle) {
1795 struct pipe_image_view *view = &(*img_handle)->view;
1796 unsigned desc_slot = (*img_handle)->desc_slot;
1797
1798 if (view->resource == buf) {
1799 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1800 si_mark_image_range_valid(view);
1801
1802 si_set_buf_desc_address(rbuffer,
1803 view->u.buf.offset,
1804 descs->list +
1805 desc_slot * 16 + 4);
1806
1807 (*img_handle)->desc_dirty = true;
1808 sctx->bindless_descriptors_dirty = true;
1809
1810 radeon_add_to_gfx_buffer_list_check_mem(
1811 sctx, rbuffer,
1812 RADEON_USAGE_READWRITE,
1813 RADEON_PRIO_SAMPLER_BUFFER, true);
1814 }
1815 }
1816 }
1817 }
1818
1819 static void si_upload_bindless_descriptor(struct si_context *sctx,
1820 unsigned desc_slot,
1821 unsigned num_dwords)
1822 {
1823 struct si_descriptors *desc = &sctx->bindless_descriptors;
1824 unsigned desc_slot_offset = desc_slot * 16;
1825 uint32_t *data;
1826 uint64_t va;
1827
1828 data = desc->list + desc_slot_offset;
1829 va = desc->gpu_address + desc_slot_offset * 4;
1830
1831 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
1832 num_dwords * 4, V_370_TC_L2, V_370_ME, data);
1833 }
1834
1835 static void si_upload_bindless_descriptors(struct si_context *sctx)
1836 {
1837 if (!sctx->bindless_descriptors_dirty)
1838 return;
1839
1840 /* Wait for graphics/compute to be idle before updating the resident
1841 * descriptors directly in memory, in case the GPU is using them.
1842 */
1843 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1844 SI_CONTEXT_CS_PARTIAL_FLUSH;
1845 si_emit_cache_flush(sctx);
1846
1847 util_dynarray_foreach(&sctx->resident_tex_handles,
1848 struct si_texture_handle *, tex_handle) {
1849 unsigned desc_slot = (*tex_handle)->desc_slot;
1850
1851 if (!(*tex_handle)->desc_dirty)
1852 continue;
1853
1854 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1855 (*tex_handle)->desc_dirty = false;
1856 }
1857
1858 util_dynarray_foreach(&sctx->resident_img_handles,
1859 struct si_image_handle *, img_handle) {
1860 unsigned desc_slot = (*img_handle)->desc_slot;
1861
1862 if (!(*img_handle)->desc_dirty)
1863 continue;
1864
1865 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1866 (*img_handle)->desc_dirty = false;
1867 }
1868
1869 /* Invalidate L1 because it doesn't know that L2 changed. */
1870 sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
1871 si_emit_cache_flush(sctx);
1872
1873 sctx->bindless_descriptors_dirty = false;
1874 }
1875
1876 /* Update mutable image descriptor fields of all resident textures. */
1877 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1878 struct si_texture_handle *tex_handle)
1879 {
1880 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1881 struct si_descriptors *desc = &sctx->bindless_descriptors;
1882 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1883 uint32_t desc_list[16];
1884
1885 if (sview->base.texture->target == PIPE_BUFFER)
1886 return;
1887
1888 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1889 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1890 desc->list + desc_slot_offset);
1891
1892 if (memcmp(desc_list, desc->list + desc_slot_offset,
1893 sizeof(desc_list))) {
1894 tex_handle->desc_dirty = true;
1895 sctx->bindless_descriptors_dirty = true;
1896 }
1897 }
1898
1899 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1900 struct si_image_handle *img_handle)
1901 {
1902 struct si_descriptors *desc = &sctx->bindless_descriptors;
1903 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1904 struct pipe_image_view *view = &img_handle->view;
1905 uint32_t desc_list[8];
1906
1907 if (view->resource->target == PIPE_BUFFER)
1908 return;
1909
1910 memcpy(desc_list, desc->list + desc_slot_offset,
1911 sizeof(desc_list));
1912 si_set_shader_image_desc(sctx, view, true,
1913 desc->list + desc_slot_offset, NULL);
1914
1915 if (memcmp(desc_list, desc->list + desc_slot_offset,
1916 sizeof(desc_list))) {
1917 img_handle->desc_dirty = true;
1918 sctx->bindless_descriptors_dirty = true;
1919 }
1920 }
1921
1922 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1923 {
1924 util_dynarray_foreach(&sctx->resident_tex_handles,
1925 struct si_texture_handle *, tex_handle) {
1926 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1927 }
1928
1929 util_dynarray_foreach(&sctx->resident_img_handles,
1930 struct si_image_handle *, img_handle) {
1931 si_update_bindless_image_descriptor(sctx, *img_handle);
1932 }
1933
1934 si_upload_bindless_descriptors(sctx);
1935 }
1936
1937 /* Update mutable image descriptor fields of all bound textures. */
1938 void si_update_all_texture_descriptors(struct si_context *sctx)
1939 {
1940 unsigned shader;
1941
1942 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1943 struct si_samplers *samplers = &sctx->samplers[shader];
1944 struct si_images *images = &sctx->images[shader];
1945 unsigned mask;
1946
1947 /* Images. */
1948 mask = images->enabled_mask;
1949 while (mask) {
1950 unsigned i = u_bit_scan(&mask);
1951 struct pipe_image_view *view = &images->views[i];
1952
1953 if (!view->resource ||
1954 view->resource->target == PIPE_BUFFER)
1955 continue;
1956
1957 si_set_shader_image(sctx, shader, i, view, true);
1958 }
1959
1960 /* Sampler views. */
1961 mask = samplers->enabled_mask;
1962 while (mask) {
1963 unsigned i = u_bit_scan(&mask);
1964 struct pipe_sampler_view *view = samplers->views[i];
1965
1966 if (!view ||
1967 !view->texture ||
1968 view->texture->target == PIPE_BUFFER)
1969 continue;
1970
1971 si_set_sampler_view(sctx, shader, i,
1972 samplers->views[i], true);
1973 }
1974
1975 si_update_shader_needs_decompress_mask(sctx, shader);
1976 }
1977
1978 si_update_all_resident_texture_descriptors(sctx);
1979 si_update_ps_colorbuf0_slot(sctx);
1980 }
1981
1982 /* SHADER USER DATA */
1983
1984 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1985 unsigned shader)
1986 {
1987 sctx->shader_pointers_dirty |=
1988 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
1989 SI_NUM_SHADER_DESCS);
1990
1991 if (shader == PIPE_SHADER_VERTEX)
1992 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1993
1994 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1995 }
1996
1997 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
1998 {
1999 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2000 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2001 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2002 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2003 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2004 }
2005
2006 /* Set a base register address for user data constants in the given shader.
2007 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2008 */
2009 static void si_set_user_data_base(struct si_context *sctx,
2010 unsigned shader, uint32_t new_base)
2011 {
2012 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2013
2014 if (*base != new_base) {
2015 *base = new_base;
2016
2017 if (new_base)
2018 si_mark_shader_pointers_dirty(sctx, shader);
2019
2020 /* Any change in enabled shader stages requires re-emitting
2021 * the VS state SGPR, because it contains the clamp_vertex_color
2022 * state, which can be done in VS, TES, and GS.
2023 */
2024 sctx->last_vs_state = ~0;
2025 }
2026 }
2027
2028 /* This must be called when these shaders are changed from non-NULL to NULL
2029 * and vice versa:
2030 * - geometry shader
2031 * - tessellation control shader
2032 * - tessellation evaluation shader
2033 */
2034 void si_shader_change_notify(struct si_context *sctx)
2035 {
2036 /* VS can be bound as VS, ES, or LS. */
2037 if (sctx->tes_shader.cso) {
2038 if (sctx->chip_class >= GFX9) {
2039 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2040 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2041 } else {
2042 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2043 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2044 }
2045 } else if (sctx->gs_shader.cso) {
2046 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2047 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2048 } else {
2049 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2050 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2051 }
2052
2053 /* TES can be bound as ES, VS, or not bound. */
2054 if (sctx->tes_shader.cso) {
2055 if (sctx->gs_shader.cso)
2056 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2057 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2058 else
2059 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2060 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2061 } else {
2062 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2063 }
2064 }
2065
2066 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
2067 unsigned sh_offset,
2068 unsigned pointer_count)
2069 {
2070 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2071 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2072 }
2073
2074 static void si_emit_shader_pointer_body(struct si_screen *sscreen,
2075 struct radeon_cmdbuf *cs,
2076 uint64_t va)
2077 {
2078 radeon_emit(cs, va);
2079
2080 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2081 }
2082
2083 static void si_emit_shader_pointer(struct si_context *sctx,
2084 struct si_descriptors *desc,
2085 unsigned sh_base)
2086 {
2087 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2088 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2089
2090 si_emit_shader_pointer_head(cs, sh_offset, 1);
2091 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2092 }
2093
2094 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2095 unsigned pointer_mask,
2096 unsigned sh_base)
2097 {
2098 if (!sh_base)
2099 return;
2100
2101 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2102 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2103
2104 while (mask) {
2105 int start, count;
2106 u_bit_scan_consecutive_range(&mask, &start, &count);
2107
2108 struct si_descriptors *descs = &sctx->descriptors[start];
2109 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2110
2111 si_emit_shader_pointer_head(cs, sh_offset, count);
2112 for (int i = 0; i < count; i++)
2113 si_emit_shader_pointer_body(sctx->screen, cs,
2114 descs[i].gpu_address);
2115 }
2116 }
2117
2118 static void si_emit_global_shader_pointers(struct si_context *sctx,
2119 struct si_descriptors *descs)
2120 {
2121 if (sctx->chip_class == GFX9) {
2122 /* Broadcast it to all shader stages. */
2123 si_emit_shader_pointer(sctx, descs,
2124 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2125 return;
2126 }
2127
2128 si_emit_shader_pointer(sctx, descs,
2129 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2130 si_emit_shader_pointer(sctx, descs,
2131 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2132 si_emit_shader_pointer(sctx, descs,
2133 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2134 si_emit_shader_pointer(sctx, descs,
2135 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2136 si_emit_shader_pointer(sctx, descs,
2137 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2138 si_emit_shader_pointer(sctx, descs,
2139 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2140 }
2141
2142 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2143 {
2144 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2145
2146 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2147 si_emit_global_shader_pointers(sctx,
2148 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2149 }
2150
2151 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2152 sh_base[PIPE_SHADER_VERTEX]);
2153 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2154 sh_base[PIPE_SHADER_TESS_EVAL]);
2155 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2156 sh_base[PIPE_SHADER_FRAGMENT]);
2157 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2158 sh_base[PIPE_SHADER_TESS_CTRL]);
2159 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2160 sh_base[PIPE_SHADER_GEOMETRY]);
2161
2162 sctx->shader_pointers_dirty &=
2163 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2164
2165 if (sctx->vertex_buffer_pointer_dirty) {
2166 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2167
2168 /* Find the location of the VB descriptor pointer. */
2169 /* TODO: In the future, the pointer will be packed in unused
2170 * bits of the first 2 VB descriptors. */
2171 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2172 if (sctx->chip_class >= GFX9) {
2173 if (sctx->tes_shader.cso)
2174 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2175 else if (sctx->gs_shader.cso)
2176 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2177 }
2178
2179 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2180 si_emit_shader_pointer_head(cs, sh_offset, 1);
2181 si_emit_shader_pointer_body(sctx->screen, cs,
2182 sctx->vb_descriptors_buffer->gpu_address +
2183 sctx->vb_descriptors_offset);
2184 sctx->vertex_buffer_pointer_dirty = false;
2185 }
2186
2187 if (sctx->graphics_bindless_pointer_dirty) {
2188 si_emit_global_shader_pointers(sctx,
2189 &sctx->bindless_descriptors);
2190 sctx->graphics_bindless_pointer_dirty = false;
2191 }
2192 }
2193
2194 void si_emit_compute_shader_pointers(struct si_context *sctx)
2195 {
2196 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2197
2198 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2199 R_00B900_COMPUTE_USER_DATA_0);
2200 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2201
2202 if (sctx->compute_bindless_pointer_dirty) {
2203 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2204 sctx->compute_bindless_pointer_dirty = false;
2205 }
2206 }
2207
2208 /* BINDLESS */
2209
2210 static void si_init_bindless_descriptors(struct si_context *sctx,
2211 struct si_descriptors *desc,
2212 short shader_userdata_rel_index,
2213 unsigned num_elements)
2214 {
2215 MAYBE_UNUSED unsigned desc_slot;
2216
2217 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2218 sctx->bindless_descriptors.num_active_slots = num_elements;
2219
2220 /* The first bindless descriptor is stored at slot 1, because 0 is not
2221 * considered to be a valid handle.
2222 */
2223 sctx->num_bindless_descriptors = 1;
2224
2225 /* Track which bindless slots are used (or not). */
2226 util_idalloc_init(&sctx->bindless_used_slots);
2227 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2228
2229 /* Reserve slot 0 because it's an invalid handle for bindless. */
2230 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2231 assert(desc_slot == 0);
2232 }
2233
2234 static void si_release_bindless_descriptors(struct si_context *sctx)
2235 {
2236 si_release_descriptors(&sctx->bindless_descriptors);
2237 util_idalloc_fini(&sctx->bindless_used_slots);
2238 }
2239
2240 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2241 {
2242 struct si_descriptors *desc = &sctx->bindless_descriptors;
2243 unsigned desc_slot;
2244
2245 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2246 if (desc_slot >= desc->num_elements) {
2247 /* The array of bindless descriptors is full, resize it. */
2248 unsigned slot_size = desc->element_dw_size * 4;
2249 unsigned new_num_elements = desc->num_elements * 2;
2250
2251 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2252 new_num_elements * slot_size);
2253 desc->num_elements = new_num_elements;
2254 desc->num_active_slots = new_num_elements;
2255 }
2256
2257 assert(desc_slot);
2258 return desc_slot;
2259 }
2260
2261 static unsigned
2262 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2263 unsigned size)
2264 {
2265 struct si_descriptors *desc = &sctx->bindless_descriptors;
2266 unsigned desc_slot, desc_slot_offset;
2267
2268 /* Find a free slot. */
2269 desc_slot = si_get_first_free_bindless_slot(sctx);
2270
2271 /* For simplicity, sampler and image bindless descriptors use fixed
2272 * 16-dword slots for now. Image descriptors only need 8-dword but this
2273 * doesn't really matter because no real apps use image handles.
2274 */
2275 desc_slot_offset = desc_slot * 16;
2276
2277 /* Copy the descriptor into the array. */
2278 memcpy(desc->list + desc_slot_offset, desc_list, size);
2279
2280 /* Re-upload the whole array of bindless descriptors into a new buffer.
2281 */
2282 if (!si_upload_descriptors(sctx, desc))
2283 return 0;
2284
2285 /* Make sure to re-emit the shader pointers for all stages. */
2286 sctx->graphics_bindless_pointer_dirty = true;
2287 sctx->compute_bindless_pointer_dirty = true;
2288
2289 return desc_slot;
2290 }
2291
2292 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2293 unsigned desc_slot,
2294 struct pipe_resource *resource,
2295 uint64_t offset,
2296 bool *desc_dirty)
2297 {
2298 struct si_descriptors *desc = &sctx->bindless_descriptors;
2299 struct si_resource *buf = si_resource(resource);
2300 unsigned desc_slot_offset = desc_slot * 16;
2301 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2302 uint64_t old_desc_va;
2303
2304 assert(resource->target == PIPE_BUFFER);
2305
2306 /* Retrieve the old buffer addr from the descriptor. */
2307 old_desc_va = si_desc_extract_buffer_address(desc_list);
2308
2309 if (old_desc_va != buf->gpu_address + offset) {
2310 /* The buffer has been invalidated when the handle wasn't
2311 * resident, update the descriptor and the dirty flag.
2312 */
2313 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2314
2315 *desc_dirty = true;
2316 }
2317 }
2318
2319 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2320 struct pipe_sampler_view *view,
2321 const struct pipe_sampler_state *state)
2322 {
2323 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2324 struct si_context *sctx = (struct si_context *)ctx;
2325 struct si_texture_handle *tex_handle;
2326 struct si_sampler_state *sstate;
2327 uint32_t desc_list[16];
2328 uint64_t handle;
2329
2330 tex_handle = CALLOC_STRUCT(si_texture_handle);
2331 if (!tex_handle)
2332 return 0;
2333
2334 memset(desc_list, 0, sizeof(desc_list));
2335 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2336
2337 sstate = ctx->create_sampler_state(ctx, state);
2338 if (!sstate) {
2339 FREE(tex_handle);
2340 return 0;
2341 }
2342
2343 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2344 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2345 ctx->delete_sampler_state(ctx, sstate);
2346
2347 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2348 sizeof(desc_list));
2349 if (!tex_handle->desc_slot) {
2350 FREE(tex_handle);
2351 return 0;
2352 }
2353
2354 handle = tex_handle->desc_slot;
2355
2356 if (!_mesa_hash_table_insert(sctx->tex_handles,
2357 (void *)(uintptr_t)handle,
2358 tex_handle)) {
2359 FREE(tex_handle);
2360 return 0;
2361 }
2362
2363 pipe_sampler_view_reference(&tex_handle->view, view);
2364
2365 si_resource(sview->base.texture)->texture_handle_allocated = true;
2366
2367 return handle;
2368 }
2369
2370 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2371 {
2372 struct si_context *sctx = (struct si_context *)ctx;
2373 struct si_texture_handle *tex_handle;
2374 struct hash_entry *entry;
2375
2376 entry = _mesa_hash_table_search(sctx->tex_handles,
2377 (void *)(uintptr_t)handle);
2378 if (!entry)
2379 return;
2380
2381 tex_handle = (struct si_texture_handle *)entry->data;
2382
2383 /* Allow this descriptor slot to be re-used. */
2384 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2385
2386 pipe_sampler_view_reference(&tex_handle->view, NULL);
2387 _mesa_hash_table_remove(sctx->tex_handles, entry);
2388 FREE(tex_handle);
2389 }
2390
2391 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2392 uint64_t handle, bool resident)
2393 {
2394 struct si_context *sctx = (struct si_context *)ctx;
2395 struct si_texture_handle *tex_handle;
2396 struct si_sampler_view *sview;
2397 struct hash_entry *entry;
2398
2399 entry = _mesa_hash_table_search(sctx->tex_handles,
2400 (void *)(uintptr_t)handle);
2401 if (!entry)
2402 return;
2403
2404 tex_handle = (struct si_texture_handle *)entry->data;
2405 sview = (struct si_sampler_view *)tex_handle->view;
2406
2407 if (resident) {
2408 if (sview->base.texture->target != PIPE_BUFFER) {
2409 struct si_texture *tex =
2410 (struct si_texture *)sview->base.texture;
2411
2412 if (depth_needs_decompression(tex)) {
2413 util_dynarray_append(
2414 &sctx->resident_tex_needs_depth_decompress,
2415 struct si_texture_handle *,
2416 tex_handle);
2417 }
2418
2419 if (color_needs_decompression(tex)) {
2420 util_dynarray_append(
2421 &sctx->resident_tex_needs_color_decompress,
2422 struct si_texture_handle *,
2423 tex_handle);
2424 }
2425
2426 if (tex->dcc_offset &&
2427 p_atomic_read(&tex->framebuffers_bound))
2428 sctx->need_check_render_feedback = true;
2429
2430 si_update_bindless_texture_descriptor(sctx, tex_handle);
2431 } else {
2432 si_update_bindless_buffer_descriptor(sctx,
2433 tex_handle->desc_slot,
2434 sview->base.texture,
2435 sview->base.u.buf.offset,
2436 &tex_handle->desc_dirty);
2437 }
2438
2439 /* Re-upload the descriptor if it has been updated while it
2440 * wasn't resident.
2441 */
2442 if (tex_handle->desc_dirty)
2443 sctx->bindless_descriptors_dirty = true;
2444
2445 /* Add the texture handle to the per-context list. */
2446 util_dynarray_append(&sctx->resident_tex_handles,
2447 struct si_texture_handle *, tex_handle);
2448
2449 /* Add the buffers to the current CS in case si_begin_new_cs()
2450 * is not going to be called.
2451 */
2452 si_sampler_view_add_buffer(sctx, sview->base.texture,
2453 RADEON_USAGE_READ,
2454 sview->is_stencil_sampler, false);
2455 } else {
2456 /* Remove the texture handle from the per-context list. */
2457 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2458 struct si_texture_handle *,
2459 tex_handle);
2460
2461 if (sview->base.texture->target != PIPE_BUFFER) {
2462 util_dynarray_delete_unordered(
2463 &sctx->resident_tex_needs_depth_decompress,
2464 struct si_texture_handle *, tex_handle);
2465
2466 util_dynarray_delete_unordered(
2467 &sctx->resident_tex_needs_color_decompress,
2468 struct si_texture_handle *, tex_handle);
2469 }
2470 }
2471 }
2472
2473 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2474 const struct pipe_image_view *view)
2475 {
2476 struct si_context *sctx = (struct si_context *)ctx;
2477 struct si_image_handle *img_handle;
2478 uint32_t desc_list[8];
2479 uint64_t handle;
2480
2481 if (!view || !view->resource)
2482 return 0;
2483
2484 img_handle = CALLOC_STRUCT(si_image_handle);
2485 if (!img_handle)
2486 return 0;
2487
2488 memset(desc_list, 0, sizeof(desc_list));
2489 si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
2490
2491 si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
2492
2493 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2494 sizeof(desc_list));
2495 if (!img_handle->desc_slot) {
2496 FREE(img_handle);
2497 return 0;
2498 }
2499
2500 handle = img_handle->desc_slot;
2501
2502 if (!_mesa_hash_table_insert(sctx->img_handles,
2503 (void *)(uintptr_t)handle,
2504 img_handle)) {
2505 FREE(img_handle);
2506 return 0;
2507 }
2508
2509 util_copy_image_view(&img_handle->view, view);
2510
2511 si_resource(view->resource)->image_handle_allocated = true;
2512
2513 return handle;
2514 }
2515
2516 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2517 {
2518 struct si_context *sctx = (struct si_context *)ctx;
2519 struct si_image_handle *img_handle;
2520 struct hash_entry *entry;
2521
2522 entry = _mesa_hash_table_search(sctx->img_handles,
2523 (void *)(uintptr_t)handle);
2524 if (!entry)
2525 return;
2526
2527 img_handle = (struct si_image_handle *)entry->data;
2528
2529 util_copy_image_view(&img_handle->view, NULL);
2530 _mesa_hash_table_remove(sctx->img_handles, entry);
2531 FREE(img_handle);
2532 }
2533
2534 static void si_make_image_handle_resident(struct pipe_context *ctx,
2535 uint64_t handle, unsigned access,
2536 bool resident)
2537 {
2538 struct si_context *sctx = (struct si_context *)ctx;
2539 struct si_image_handle *img_handle;
2540 struct pipe_image_view *view;
2541 struct si_resource *res;
2542 struct hash_entry *entry;
2543
2544 entry = _mesa_hash_table_search(sctx->img_handles,
2545 (void *)(uintptr_t)handle);
2546 if (!entry)
2547 return;
2548
2549 img_handle = (struct si_image_handle *)entry->data;
2550 view = &img_handle->view;
2551 res = si_resource(view->resource);
2552
2553 if (resident) {
2554 if (res->b.b.target != PIPE_BUFFER) {
2555 struct si_texture *tex = (struct si_texture *)res;
2556 unsigned level = view->u.tex.level;
2557
2558 if (color_needs_decompression(tex)) {
2559 util_dynarray_append(
2560 &sctx->resident_img_needs_color_decompress,
2561 struct si_image_handle *,
2562 img_handle);
2563 }
2564
2565 if (vi_dcc_enabled(tex, level) &&
2566 p_atomic_read(&tex->framebuffers_bound))
2567 sctx->need_check_render_feedback = true;
2568
2569 si_update_bindless_image_descriptor(sctx, img_handle);
2570 } else {
2571 si_update_bindless_buffer_descriptor(sctx,
2572 img_handle->desc_slot,
2573 view->resource,
2574 view->u.buf.offset,
2575 &img_handle->desc_dirty);
2576 }
2577
2578 /* Re-upload the descriptor if it has been updated while it
2579 * wasn't resident.
2580 */
2581 if (img_handle->desc_dirty)
2582 sctx->bindless_descriptors_dirty = true;
2583
2584 /* Add the image handle to the per-context list. */
2585 util_dynarray_append(&sctx->resident_img_handles,
2586 struct si_image_handle *, img_handle);
2587
2588 /* Add the buffers to the current CS in case si_begin_new_cs()
2589 * is not going to be called.
2590 */
2591 si_sampler_view_add_buffer(sctx, view->resource,
2592 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2593 RADEON_USAGE_READWRITE :
2594 RADEON_USAGE_READ, false, false);
2595 } else {
2596 /* Remove the image handle from the per-context list. */
2597 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2598 struct si_image_handle *,
2599 img_handle);
2600
2601 if (res->b.b.target != PIPE_BUFFER) {
2602 util_dynarray_delete_unordered(
2603 &sctx->resident_img_needs_color_decompress,
2604 struct si_image_handle *,
2605 img_handle);
2606 }
2607 }
2608 }
2609
2610
2611 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
2612 {
2613 unsigned num_resident_tex_handles, num_resident_img_handles;
2614
2615 num_resident_tex_handles = sctx->resident_tex_handles.size /
2616 sizeof(struct si_texture_handle *);
2617 num_resident_img_handles = sctx->resident_img_handles.size /
2618 sizeof(struct si_image_handle *);
2619
2620 /* Add all resident texture handles. */
2621 util_dynarray_foreach(&sctx->resident_tex_handles,
2622 struct si_texture_handle *, tex_handle) {
2623 struct si_sampler_view *sview =
2624 (struct si_sampler_view *)(*tex_handle)->view;
2625
2626 si_sampler_view_add_buffer(sctx, sview->base.texture,
2627 RADEON_USAGE_READ,
2628 sview->is_stencil_sampler, false);
2629 }
2630
2631 /* Add all resident image handles. */
2632 util_dynarray_foreach(&sctx->resident_img_handles,
2633 struct si_image_handle *, img_handle) {
2634 struct pipe_image_view *view = &(*img_handle)->view;
2635
2636 si_sampler_view_add_buffer(sctx, view->resource,
2637 RADEON_USAGE_READWRITE,
2638 false, false);
2639 }
2640
2641 sctx->num_resident_handles += num_resident_tex_handles +
2642 num_resident_img_handles;
2643 }
2644
2645 /* INIT/DEINIT/UPLOAD */
2646
2647 void si_init_all_descriptors(struct si_context *sctx)
2648 {
2649 int i;
2650
2651 for (i = 0; i < SI_NUM_SHADERS; i++) {
2652 bool is_2nd = sctx->chip_class >= GFX9 &&
2653 (i == PIPE_SHADER_TESS_CTRL ||
2654 i == PIPE_SHADER_GEOMETRY);
2655 unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
2656 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2657 int rel_dw_offset;
2658 struct si_descriptors *desc;
2659
2660 if (is_2nd) {
2661 if (i == PIPE_SHADER_TESS_CTRL) {
2662 rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
2663 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2664 } else { /* PIPE_SHADER_GEOMETRY */
2665 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2666 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2667 }
2668 } else {
2669 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2670 }
2671 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2672 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2673 num_buffer_slots, rel_dw_offset,
2674 RADEON_USAGE_READWRITE,
2675 RADEON_USAGE_READ,
2676 RADEON_PRIO_SHADER_RW_BUFFER,
2677 RADEON_PRIO_CONST_BUFFER);
2678 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2679
2680 if (is_2nd) {
2681 if (i == PIPE_SHADER_TESS_CTRL) {
2682 rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
2683 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2684 } else { /* PIPE_SHADER_GEOMETRY */
2685 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2686 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2687 }
2688 } else {
2689 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2690 }
2691
2692 desc = si_sampler_and_image_descriptors(sctx, i);
2693 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2694
2695 int j;
2696 for (j = 0; j < SI_NUM_IMAGES; j++)
2697 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2698 for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
2699 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2700 }
2701
2702 si_init_buffer_resources(&sctx->rw_buffers,
2703 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2704 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2705 /* The second set of usage/priority is used by
2706 * const buffers in RW buffer slots. */
2707 RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
2708 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2709 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2710
2711 /* Initialize an array of 1024 bindless descriptors, when the limit is
2712 * reached, just make it larger and re-upload the whole array.
2713 */
2714 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2715 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2716 1024);
2717
2718 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2719
2720 /* Set pipe_context functions. */
2721 sctx->b.bind_sampler_states = si_bind_sampler_states;
2722 sctx->b.set_shader_images = si_set_shader_images;
2723 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2724 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2725 sctx->b.set_shader_buffers = si_set_shader_buffers;
2726 sctx->b.set_sampler_views = si_set_sampler_views;
2727 sctx->b.create_texture_handle = si_create_texture_handle;
2728 sctx->b.delete_texture_handle = si_delete_texture_handle;
2729 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2730 sctx->b.create_image_handle = si_create_image_handle;
2731 sctx->b.delete_image_handle = si_delete_image_handle;
2732 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2733
2734 /* Shader user data. */
2735 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2736
2737 /* Set default and immutable mappings. */
2738 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2739
2740 if (sctx->chip_class >= GFX9) {
2741 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2742 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2743 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2744 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2745 } else {
2746 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2747 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2748 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2749 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2750 }
2751 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2752 }
2753
2754 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2755 {
2756 unsigned dirty = sctx->descriptors_dirty & mask;
2757
2758 /* Assume nothing will go wrong: */
2759 sctx->shader_pointers_dirty |= dirty;
2760
2761 while (dirty) {
2762 unsigned i = u_bit_scan(&dirty);
2763
2764 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2765 return false;
2766 }
2767
2768 sctx->descriptors_dirty &= ~mask;
2769
2770 si_upload_bindless_descriptors(sctx);
2771
2772 return true;
2773 }
2774
2775 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2776 {
2777 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2778 return si_upload_shader_descriptors(sctx, mask);
2779 }
2780
2781 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2782 {
2783 /* Does not update rw_buffers as that is not needed for compute shaders
2784 * and the input buffer is using the same SGPR's anyway.
2785 */
2786 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2787 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2788 return si_upload_shader_descriptors(sctx, mask);
2789 }
2790
2791 void si_release_all_descriptors(struct si_context *sctx)
2792 {
2793 int i;
2794
2795 for (i = 0; i < SI_NUM_SHADERS; i++) {
2796 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2797 si_const_and_shader_buffer_descriptors(sctx, i));
2798 si_release_sampler_views(&sctx->samplers[i]);
2799 si_release_image_views(&sctx->images[i]);
2800 }
2801 si_release_buffer_resources(&sctx->rw_buffers,
2802 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2803 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2804 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2805
2806 for (i = 0; i < SI_NUM_DESCS; ++i)
2807 si_release_descriptors(&sctx->descriptors[i]);
2808
2809 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2810 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2811
2812 si_release_bindless_descriptors(sctx);
2813 }
2814
2815 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2816 {
2817 int i;
2818
2819 for (i = 0; i < SI_NUM_SHADERS; i++) {
2820 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2821 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2822 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2823 }
2824 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2825 si_vertex_buffers_begin_new_cs(sctx);
2826
2827 for (i = 0; i < SI_NUM_DESCS; ++i)
2828 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2829 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2830
2831 si_shader_pointers_begin_new_cs(sctx);
2832 }
2833
2834 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2835 uint64_t new_active_mask)
2836 {
2837 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2838
2839 /* Ignore no-op updates and updates that disable all slots. */
2840 if (!new_active_mask ||
2841 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
2842 desc->num_active_slots))
2843 return;
2844
2845 int first, count;
2846 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2847 assert(new_active_mask == 0);
2848
2849 /* Upload/dump descriptors if slots are being enabled. */
2850 if (first < desc->first_active_slot ||
2851 first + count > desc->first_active_slot + desc->num_active_slots)
2852 sctx->descriptors_dirty |= 1u << desc_idx;
2853
2854 desc->first_active_slot = first;
2855 desc->num_active_slots = count;
2856 }
2857
2858 void si_set_active_descriptors_for_shader(struct si_context *sctx,
2859 struct si_shader_selector *sel)
2860 {
2861 if (!sel)
2862 return;
2863
2864 si_set_active_descriptors(sctx,
2865 si_const_and_shader_buffer_descriptors_idx(sel->type),
2866 sel->active_const_and_shader_buffers);
2867 si_set_active_descriptors(sctx,
2868 si_sampler_and_image_descriptors_idx(sel->type),
2869 sel->active_samplers_and_images);
2870 }