gallium: add writable_bitmask parameter into set_shader_buffers
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "gfx9d.h"
59
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
68 * (alpha = 0).
69 *
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
73 *
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
75 *
76 * This is the only reason why the buffer descriptor must be in words [4:7].
77 */
78 static uint32_t null_texture_descriptor[8] = {
79 0,
80 0,
81 0,
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint32_t null_image_descriptor[8] = {
89 0,
90 0,
91 0,
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
93 /* the rest must contain zeros, which is also used by the buffer
94 * descriptor */
95 };
96
97 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
98 {
99 uint64_t va = desc[0] |
100 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
101
102 /* Sign-extend the 48-bit address. */
103 va <<= 16;
104 va = (int64_t)va >> 16;
105 return va;
106 }
107
108 static void si_init_descriptor_list(uint32_t *desc_list,
109 unsigned element_dw_size,
110 unsigned num_elements,
111 const uint32_t *null_descriptor)
112 {
113 int i;
114
115 /* Initialize the array to NULL descriptors if the element size is 8. */
116 if (null_descriptor) {
117 assert(element_dw_size % 8 == 0);
118 for (i = 0; i < num_elements * element_dw_size / 8; i++)
119 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
120 }
121 }
122
123 static void si_init_descriptors(struct si_descriptors *desc,
124 short shader_userdata_rel_index,
125 unsigned element_dw_size,
126 unsigned num_elements)
127 {
128 desc->list = CALLOC(num_elements, element_dw_size * 4);
129 desc->element_dw_size = element_dw_size;
130 desc->num_elements = num_elements;
131 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
132 desc->slot_index_to_bind_directly = -1;
133 }
134
135 static void si_release_descriptors(struct si_descriptors *desc)
136 {
137 si_resource_reference(&desc->buffer, NULL);
138 FREE(desc->list);
139 }
140
141 static bool si_upload_descriptors(struct si_context *sctx,
142 struct si_descriptors *desc)
143 {
144 unsigned slot_size = desc->element_dw_size * 4;
145 unsigned first_slot_offset = desc->first_active_slot * slot_size;
146 unsigned upload_size = desc->num_active_slots * slot_size;
147
148 /* Skip the upload if no shader is using the descriptors. dirty_mask
149 * will stay dirty and the descriptors will be uploaded when there is
150 * a shader using them.
151 */
152 if (!upload_size)
153 return true;
154
155 /* If there is just one active descriptor, bind it directly. */
156 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
157 desc->num_active_slots == 1) {
158 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
159 desc->element_dw_size];
160
161 /* The buffer is already in the buffer list. */
162 si_resource_reference(&desc->buffer, NULL);
163 desc->gpu_list = NULL;
164 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
165 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
166 return true;
167 }
168
169 uint32_t *ptr;
170 unsigned buffer_offset;
171 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
172 si_optimal_tcc_alignment(sctx, upload_size),
173 &buffer_offset, (struct pipe_resource**)&desc->buffer,
174 (void**)&ptr);
175 if (!desc->buffer) {
176 desc->gpu_address = 0;
177 return false; /* skip the draw call */
178 }
179
180 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
181 upload_size);
182 desc->gpu_list = ptr - first_slot_offset / 4;
183
184 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
185 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
186
187 /* The shader pointer should point to slot 0. */
188 buffer_offset -= first_slot_offset;
189 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
190
191 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
192 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
193 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
194
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
196 return true;
197 }
198
199 static void
200 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
201 {
202 if (!desc->buffer)
203 return;
204
205 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
206 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
207 }
208
209 /* SAMPLER VIEWS */
210
211 static inline enum radeon_bo_priority
212 si_get_sampler_view_priority(struct si_resource *res)
213 {
214 if (res->b.b.target == PIPE_BUFFER)
215 return RADEON_PRIO_SAMPLER_BUFFER;
216
217 if (res->b.b.nr_samples > 1)
218 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
219
220 return RADEON_PRIO_SAMPLER_TEXTURE;
221 }
222
223 static unsigned
224 si_sampler_and_image_descriptors_idx(unsigned shader)
225 {
226 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
227 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
228 }
229
230 static struct si_descriptors *
231 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
232 {
233 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
234 }
235
236 static void si_release_sampler_views(struct si_samplers *samplers)
237 {
238 int i;
239
240 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
241 pipe_sampler_view_reference(&samplers->views[i], NULL);
242 }
243 }
244
245 static void si_sampler_view_add_buffer(struct si_context *sctx,
246 struct pipe_resource *resource,
247 enum radeon_bo_usage usage,
248 bool is_stencil_sampler,
249 bool check_mem)
250 {
251 struct si_texture *tex = (struct si_texture*)resource;
252 enum radeon_bo_priority priority;
253
254 if (!resource)
255 return;
256
257 /* Use the flushed depth texture if direct sampling is unsupported. */
258 if (resource->target != PIPE_BUFFER &&
259 tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
260 tex = tex->flushed_depth_texture;
261
262 priority = si_get_sampler_view_priority(&tex->buffer);
263 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
264 check_mem);
265
266 if (resource->target == PIPE_BUFFER)
267 return;
268
269 /* Add separate DCC. */
270 if (tex->dcc_separate_buffer) {
271 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
272 usage, RADEON_PRIO_SEPARATE_META, check_mem);
273 }
274 }
275
276 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
277 struct si_samplers *samplers)
278 {
279 unsigned mask = samplers->enabled_mask;
280
281 /* Add buffers to the CS. */
282 while (mask) {
283 int i = u_bit_scan(&mask);
284 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
285
286 si_sampler_view_add_buffer(sctx, sview->base.texture,
287 RADEON_USAGE_READ,
288 sview->is_stencil_sampler, false);
289 }
290 }
291
292 /* Set buffer descriptor fields that can be changed by reallocations. */
293 static void si_set_buf_desc_address(struct si_resource *buf,
294 uint64_t offset, uint32_t *state)
295 {
296 uint64_t va = buf->gpu_address + offset;
297
298 state[0] = va;
299 state[1] &= C_008F04_BASE_ADDRESS_HI;
300 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
301 }
302
303 /* Set texture descriptor fields that can be changed by reallocations.
304 *
305 * \param tex texture
306 * \param base_level_info information of the level of BASE_ADDRESS
307 * \param base_level the level of BASE_ADDRESS
308 * \param first_level pipe_sampler_view.u.tex.first_level
309 * \param block_width util_format_get_blockwidth()
310 * \param is_stencil select between separate Z & Stencil
311 * \param state descriptor to update
312 */
313 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
314 struct si_texture *tex,
315 const struct legacy_surf_level *base_level_info,
316 unsigned base_level, unsigned first_level,
317 unsigned block_width, bool is_stencil,
318 uint32_t *state)
319 {
320 uint64_t va, meta_va = 0;
321
322 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
323 tex = tex->flushed_depth_texture;
324 is_stencil = false;
325 }
326
327 va = tex->buffer.gpu_address;
328
329 if (sscreen->info.chip_class >= GFX9) {
330 /* Only stencil_offset needs to be added here. */
331 if (is_stencil)
332 va += tex->surface.u.gfx9.stencil_offset;
333 else
334 va += tex->surface.u.gfx9.surf_offset;
335 } else {
336 va += base_level_info->offset;
337 }
338
339 state[0] = va >> 8;
340 state[1] &= C_008F14_BASE_ADDRESS_HI;
341 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
342
343 /* Only macrotiled modes can set tile swizzle.
344 * GFX9 doesn't use (legacy) base_level_info.
345 */
346 if (sscreen->info.chip_class >= GFX9 ||
347 base_level_info->mode == RADEON_SURF_MODE_2D)
348 state[0] |= tex->surface.tile_swizzle;
349
350 if (sscreen->info.chip_class >= VI) {
351 state[6] &= C_008F28_COMPRESSION_EN;
352 state[7] = 0;
353
354 if (vi_dcc_enabled(tex, first_level)) {
355 meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
356 tex->dcc_offset;
357
358 if (sscreen->info.chip_class == VI) {
359 meta_va += base_level_info->dcc_offset;
360 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
361 }
362
363 meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
364 } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
365 meta_va = tex->buffer.gpu_address + tex->htile_offset;
366 }
367
368 if (meta_va) {
369 state[6] |= S_008F28_COMPRESSION_EN(1);
370 state[7] = meta_va >> 8;
371 }
372 }
373
374 if (sscreen->info.chip_class >= GFX9) {
375 state[3] &= C_008F1C_SW_MODE;
376 state[4] &= C_008F20_PITCH_GFX9;
377
378 if (is_stencil) {
379 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
380 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
381 } else {
382 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
383 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
384 }
385
386 state[5] &= C_008F24_META_DATA_ADDRESS &
387 C_008F24_META_PIPE_ALIGNED &
388 C_008F24_META_RB_ALIGNED;
389 if (meta_va) {
390 struct gfx9_surf_meta_flags meta;
391
392 if (tex->dcc_offset)
393 meta = tex->surface.u.gfx9.dcc;
394 else
395 meta = tex->surface.u.gfx9.htile;
396
397 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
398 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
399 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
400 }
401 } else {
402 /* SI-CI-VI */
403 unsigned pitch = base_level_info->nblk_x * block_width;
404 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
405
406 state[3] &= C_008F1C_TILING_INDEX;
407 state[3] |= S_008F1C_TILING_INDEX(index);
408 state[4] &= C_008F20_PITCH_GFX6;
409 state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
410 }
411 }
412
413 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
414 struct si_sampler_view *sview,
415 struct si_texture *tex,
416 uint32_t *desc)
417 {
418 if (sview && sview->is_integer)
419 memcpy(desc, sstate->integer_val, 4*4);
420 else if (tex && tex->upgraded_depth &&
421 (!sview || !sview->is_stencil_sampler))
422 memcpy(desc, sstate->upgraded_depth_val, 4*4);
423 else
424 memcpy(desc, sstate->val, 4*4);
425 }
426
427 static void si_set_sampler_view_desc(struct si_context *sctx,
428 struct si_sampler_view *sview,
429 struct si_sampler_state *sstate,
430 uint32_t *desc)
431 {
432 struct pipe_sampler_view *view = &sview->base;
433 struct si_texture *tex = (struct si_texture *)view->texture;
434 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
435
436 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
437 if (vi_dcc_enabled(tex, view->u.tex.first_level))
438 if (!si_texture_disable_dcc(sctx, tex))
439 si_decompress_dcc(sctx, tex);
440
441 sview->dcc_incompatible = false;
442 }
443
444 assert(tex); /* views with texture == NULL aren't supported */
445 memcpy(desc, sview->state, 8*4);
446
447 if (is_buffer) {
448 si_set_buf_desc_address(&tex->buffer,
449 sview->base.u.buf.offset,
450 desc + 4);
451 } else {
452 bool is_separate_stencil = tex->db_compatible &&
453 sview->is_stencil_sampler;
454
455 si_set_mutable_tex_desc_fields(sctx->screen, tex,
456 sview->base_level_info,
457 sview->base_level,
458 sview->base.u.tex.first_level,
459 sview->block_width,
460 is_separate_stencil,
461 desc);
462 }
463
464 if (!is_buffer && tex->surface.fmask_size) {
465 memcpy(desc + 8, sview->fmask_state, 8*4);
466 } else {
467 /* Disable FMASK and bind sampler state in [12:15]. */
468 memcpy(desc + 8, null_texture_descriptor, 4*4);
469
470 if (sstate)
471 si_set_sampler_state_desc(sstate, sview,
472 is_buffer ? NULL : tex,
473 desc + 12);
474 }
475 }
476
477 static bool color_needs_decompression(struct si_texture *tex)
478 {
479 return tex->surface.fmask_size ||
480 (tex->dirty_level_mask &&
481 (tex->cmask_buffer || tex->dcc_offset));
482 }
483
484 static bool depth_needs_decompression(struct si_texture *tex)
485 {
486 /* If the depth/stencil texture is TC-compatible, no decompression
487 * will be done. The decompression function will only flush DB caches
488 * to make it coherent with shaders. That's necessary because the driver
489 * doesn't flush DB caches in any other case.
490 */
491 return tex->db_compatible;
492 }
493
494 static void si_set_sampler_view(struct si_context *sctx,
495 unsigned shader,
496 unsigned slot, struct pipe_sampler_view *view,
497 bool disallow_early_out)
498 {
499 struct si_samplers *samplers = &sctx->samplers[shader];
500 struct si_sampler_view *sview = (struct si_sampler_view*)view;
501 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
502 unsigned desc_slot = si_get_sampler_slot(slot);
503 uint32_t *desc = descs->list + desc_slot * 16;
504
505 if (samplers->views[slot] == view && !disallow_early_out)
506 return;
507
508 if (view) {
509 struct si_texture *tex = (struct si_texture *)view->texture;
510
511 si_set_sampler_view_desc(sctx, sview,
512 samplers->sampler_states[slot], desc);
513
514 if (tex->buffer.b.b.target == PIPE_BUFFER) {
515 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
516 samplers->needs_depth_decompress_mask &= ~(1u << slot);
517 samplers->needs_color_decompress_mask &= ~(1u << slot);
518 } else {
519 if (depth_needs_decompression(tex)) {
520 samplers->needs_depth_decompress_mask |= 1u << slot;
521 } else {
522 samplers->needs_depth_decompress_mask &= ~(1u << slot);
523 }
524 if (color_needs_decompression(tex)) {
525 samplers->needs_color_decompress_mask |= 1u << slot;
526 } else {
527 samplers->needs_color_decompress_mask &= ~(1u << slot);
528 }
529
530 if (tex->dcc_offset &&
531 p_atomic_read(&tex->framebuffers_bound))
532 sctx->need_check_render_feedback = true;
533 }
534
535 pipe_sampler_view_reference(&samplers->views[slot], view);
536 samplers->enabled_mask |= 1u << slot;
537
538 /* Since this can flush, it must be done after enabled_mask is
539 * updated. */
540 si_sampler_view_add_buffer(sctx, view->texture,
541 RADEON_USAGE_READ,
542 sview->is_stencil_sampler, true);
543 } else {
544 pipe_sampler_view_reference(&samplers->views[slot], NULL);
545 memcpy(desc, null_texture_descriptor, 8*4);
546 /* Only clear the lower dwords of FMASK. */
547 memcpy(desc + 8, null_texture_descriptor, 4*4);
548 /* Re-set the sampler state if we are transitioning from FMASK. */
549 if (samplers->sampler_states[slot])
550 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
551 desc + 12);
552
553 samplers->enabled_mask &= ~(1u << slot);
554 samplers->needs_depth_decompress_mask &= ~(1u << slot);
555 samplers->needs_color_decompress_mask &= ~(1u << slot);
556 }
557
558 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
559 }
560
561 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
562 unsigned shader)
563 {
564 struct si_samplers *samplers = &sctx->samplers[shader];
565 unsigned shader_bit = 1 << shader;
566
567 if (samplers->needs_depth_decompress_mask ||
568 samplers->needs_color_decompress_mask ||
569 sctx->images[shader].needs_color_decompress_mask)
570 sctx->shader_needs_decompress_mask |= shader_bit;
571 else
572 sctx->shader_needs_decompress_mask &= ~shader_bit;
573 }
574
575 static void si_set_sampler_views(struct pipe_context *ctx,
576 enum pipe_shader_type shader, unsigned start,
577 unsigned count,
578 struct pipe_sampler_view **views)
579 {
580 struct si_context *sctx = (struct si_context *)ctx;
581 int i;
582
583 if (!count || shader >= SI_NUM_SHADERS)
584 return;
585
586 if (views) {
587 for (i = 0; i < count; i++)
588 si_set_sampler_view(sctx, shader, start + i, views[i], false);
589 } else {
590 for (i = 0; i < count; i++)
591 si_set_sampler_view(sctx, shader, start + i, NULL, false);
592 }
593
594 si_update_shader_needs_decompress_mask(sctx, shader);
595 }
596
597 static void
598 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
599 {
600 unsigned mask = samplers->enabled_mask;
601
602 while (mask) {
603 int i = u_bit_scan(&mask);
604 struct pipe_resource *res = samplers->views[i]->texture;
605
606 if (res && res->target != PIPE_BUFFER) {
607 struct si_texture *tex = (struct si_texture *)res;
608
609 if (color_needs_decompression(tex)) {
610 samplers->needs_color_decompress_mask |= 1u << i;
611 } else {
612 samplers->needs_color_decompress_mask &= ~(1u << i);
613 }
614 }
615 }
616 }
617
618 /* IMAGE VIEWS */
619
620 static void
621 si_release_image_views(struct si_images *images)
622 {
623 unsigned i;
624
625 for (i = 0; i < SI_NUM_IMAGES; ++i) {
626 struct pipe_image_view *view = &images->views[i];
627
628 pipe_resource_reference(&view->resource, NULL);
629 }
630 }
631
632 static void
633 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
634 {
635 uint mask = images->enabled_mask;
636
637 /* Add buffers to the CS. */
638 while (mask) {
639 int i = u_bit_scan(&mask);
640 struct pipe_image_view *view = &images->views[i];
641
642 assert(view->resource);
643
644 si_sampler_view_add_buffer(sctx, view->resource,
645 RADEON_USAGE_READWRITE, false, false);
646 }
647 }
648
649 static void
650 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
651 {
652 struct si_images *images = &ctx->images[shader];
653
654 if (images->enabled_mask & (1u << slot)) {
655 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
656 unsigned desc_slot = si_get_image_slot(slot);
657
658 pipe_resource_reference(&images->views[slot].resource, NULL);
659 images->needs_color_decompress_mask &= ~(1 << slot);
660
661 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
662 images->enabled_mask &= ~(1u << slot);
663 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
664 }
665 }
666
667 static void
668 si_mark_image_range_valid(const struct pipe_image_view *view)
669 {
670 struct si_resource *res = si_resource(view->resource);
671
672 if (res->b.b.target != PIPE_BUFFER)
673 return;
674
675 util_range_add(&res->valid_buffer_range,
676 view->u.buf.offset,
677 view->u.buf.offset + view->u.buf.size);
678 }
679
680 static void si_set_shader_image_desc(struct si_context *ctx,
681 const struct pipe_image_view *view,
682 bool skip_decompress,
683 uint32_t *desc, uint32_t *fmask_desc)
684 {
685 struct si_screen *screen = ctx->screen;
686 struct si_resource *res;
687
688 res = si_resource(view->resource);
689
690 if (res->b.b.target == PIPE_BUFFER ||
691 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
692 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
693 si_mark_image_range_valid(view);
694
695 si_make_buffer_descriptor(screen, res,
696 view->format,
697 view->u.buf.offset,
698 view->u.buf.size, desc);
699 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
700 } else {
701 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
702 struct si_texture *tex = (struct si_texture *)res;
703 unsigned level = view->u.tex.level;
704 unsigned width, height, depth, hw_level;
705 bool uses_dcc = vi_dcc_enabled(tex, level);
706 unsigned access = view->access;
707
708 /* Clear the write flag when writes can't occur.
709 * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
710 * so we don't wanna trigger it.
711 */
712 if (tex->is_depth ||
713 (!fmask_desc && tex->surface.fmask_size != 0)) {
714 assert(!"Z/S and MSAA image stores are not supported");
715 access &= ~PIPE_IMAGE_ACCESS_WRITE;
716 }
717
718 assert(!tex->is_depth);
719 assert(fmask_desc || tex->surface.fmask_size == 0);
720
721 if (uses_dcc && !skip_decompress &&
722 (view->access & PIPE_IMAGE_ACCESS_WRITE ||
723 !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
724 /* If DCC can't be disabled, at least decompress it.
725 * The decompression is relatively cheap if the surface
726 * has been decompressed already.
727 */
728 if (!si_texture_disable_dcc(ctx, tex))
729 si_decompress_dcc(ctx, tex);
730 }
731
732 if (ctx->chip_class >= GFX9) {
733 /* Always set the base address. The swizzle modes don't
734 * allow setting mipmap level offsets as the base.
735 */
736 width = res->b.b.width0;
737 height = res->b.b.height0;
738 depth = res->b.b.depth0;
739 hw_level = level;
740 } else {
741 /* Always force the base level to the selected level.
742 *
743 * This is required for 3D textures, where otherwise
744 * selecting a single slice for non-layered bindings
745 * fails. It doesn't hurt the other targets.
746 */
747 width = u_minify(res->b.b.width0, level);
748 height = u_minify(res->b.b.height0, level);
749 depth = u_minify(res->b.b.depth0, level);
750 hw_level = 0;
751 }
752
753 si_make_texture_descriptor(screen, tex,
754 false, res->b.b.target,
755 view->format, swizzle,
756 hw_level, hw_level,
757 view->u.tex.first_layer,
758 view->u.tex.last_layer,
759 width, height, depth,
760 desc, fmask_desc);
761 si_set_mutable_tex_desc_fields(screen, tex,
762 &tex->surface.u.legacy.level[level],
763 level, level,
764 util_format_get_blockwidth(view->format),
765 false, desc);
766 }
767 }
768
769 static void si_set_shader_image(struct si_context *ctx,
770 unsigned shader,
771 unsigned slot, const struct pipe_image_view *view,
772 bool skip_decompress)
773 {
774 struct si_images *images = &ctx->images[shader];
775 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
776 struct si_resource *res;
777 unsigned desc_slot = si_get_image_slot(slot);
778 uint32_t *desc = descs->list + desc_slot * 8;
779
780 if (!view || !view->resource) {
781 si_disable_shader_image(ctx, shader, slot);
782 return;
783 }
784
785 res = si_resource(view->resource);
786
787 if (&images->views[slot] != view)
788 util_copy_image_view(&images->views[slot], view);
789
790 si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
791
792 if (res->b.b.target == PIPE_BUFFER ||
793 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
794 images->needs_color_decompress_mask &= ~(1 << slot);
795 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
796 } else {
797 struct si_texture *tex = (struct si_texture *)res;
798 unsigned level = view->u.tex.level;
799
800 if (color_needs_decompression(tex)) {
801 images->needs_color_decompress_mask |= 1 << slot;
802 } else {
803 images->needs_color_decompress_mask &= ~(1 << slot);
804 }
805
806 if (vi_dcc_enabled(tex, level) &&
807 p_atomic_read(&tex->framebuffers_bound))
808 ctx->need_check_render_feedback = true;
809 }
810
811 images->enabled_mask |= 1u << slot;
812 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
813
814 /* Since this can flush, it must be done after enabled_mask is updated. */
815 si_sampler_view_add_buffer(ctx, &res->b.b,
816 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
817 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
818 false, true);
819 }
820
821 static void
822 si_set_shader_images(struct pipe_context *pipe,
823 enum pipe_shader_type shader,
824 unsigned start_slot, unsigned count,
825 const struct pipe_image_view *views)
826 {
827 struct si_context *ctx = (struct si_context *)pipe;
828 unsigned i, slot;
829
830 assert(shader < SI_NUM_SHADERS);
831
832 if (!count)
833 return;
834
835 assert(start_slot + count <= SI_NUM_IMAGES);
836
837 if (views) {
838 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
839 si_set_shader_image(ctx, shader, slot, &views[i], false);
840 } else {
841 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
842 si_set_shader_image(ctx, shader, slot, NULL, false);
843 }
844
845 si_update_shader_needs_decompress_mask(ctx, shader);
846 }
847
848 static void
849 si_images_update_needs_color_decompress_mask(struct si_images *images)
850 {
851 unsigned mask = images->enabled_mask;
852
853 while (mask) {
854 int i = u_bit_scan(&mask);
855 struct pipe_resource *res = images->views[i].resource;
856
857 if (res && res->target != PIPE_BUFFER) {
858 struct si_texture *tex = (struct si_texture *)res;
859
860 if (color_needs_decompression(tex)) {
861 images->needs_color_decompress_mask |= 1 << i;
862 } else {
863 images->needs_color_decompress_mask &= ~(1 << i);
864 }
865 }
866 }
867 }
868
869 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
870 {
871 struct si_buffer_resources *buffers = &sctx->rw_buffers;
872 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
873 unsigned slot = SI_PS_IMAGE_COLORBUF0;
874 struct pipe_surface *surf = NULL;
875
876 /* si_texture_disable_dcc can get us here again. */
877 if (sctx->blitter->running)
878 return;
879
880 /* See whether FBFETCH is used and color buffer 0 is set. */
881 if (sctx->ps_shader.cso &&
882 sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
883 sctx->framebuffer.state.nr_cbufs &&
884 sctx->framebuffer.state.cbufs[0])
885 surf = sctx->framebuffer.state.cbufs[0];
886
887 /* Return if FBFETCH transitions from disabled to disabled. */
888 if (!buffers->buffers[slot] && !surf)
889 return;
890
891 sctx->ps_uses_fbfetch = surf != NULL;
892 si_update_ps_iter_samples(sctx);
893
894 if (surf) {
895 struct si_texture *tex = (struct si_texture*)surf->texture;
896 struct pipe_image_view view;
897
898 assert(tex);
899 assert(!tex->is_depth);
900
901 /* Disable DCC, because the texture is used as both a sampler
902 * and color buffer.
903 */
904 si_texture_disable_dcc(sctx, tex);
905
906 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
907 /* Disable CMASK. */
908 assert(tex->cmask_buffer != &tex->buffer);
909 si_eliminate_fast_color_clear(sctx, tex);
910 si_texture_discard_cmask(sctx->screen, tex);
911 }
912
913 view.resource = surf->texture;
914 view.format = surf->format;
915 view.access = PIPE_IMAGE_ACCESS_READ;
916 view.u.tex.first_layer = surf->u.tex.first_layer;
917 view.u.tex.last_layer = surf->u.tex.last_layer;
918 view.u.tex.level = surf->u.tex.level;
919
920 /* Set the descriptor. */
921 uint32_t *desc = descs->list + slot*4;
922 memset(desc, 0, 16 * 4);
923 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
924
925 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
926 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
927 &tex->buffer, RADEON_USAGE_READ,
928 RADEON_PRIO_SHADER_RW_IMAGE);
929 buffers->enabled_mask |= 1u << slot;
930 } else {
931 /* Clear the descriptor. */
932 memset(descs->list + slot*4, 0, 8*4);
933 pipe_resource_reference(&buffers->buffers[slot], NULL);
934 buffers->enabled_mask &= ~(1u << slot);
935 }
936
937 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
938 }
939
940 /* SAMPLER STATES */
941
942 static void si_bind_sampler_states(struct pipe_context *ctx,
943 enum pipe_shader_type shader,
944 unsigned start, unsigned count, void **states)
945 {
946 struct si_context *sctx = (struct si_context *)ctx;
947 struct si_samplers *samplers = &sctx->samplers[shader];
948 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
949 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
950 int i;
951
952 if (!count || shader >= SI_NUM_SHADERS)
953 return;
954
955 for (i = 0; i < count; i++) {
956 unsigned slot = start + i;
957 unsigned desc_slot = si_get_sampler_slot(slot);
958
959 if (!sstates[i] ||
960 sstates[i] == samplers->sampler_states[slot])
961 continue;
962
963 #ifdef DEBUG
964 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
965 #endif
966 samplers->sampler_states[slot] = sstates[i];
967
968 /* If FMASK is bound, don't overwrite it.
969 * The sampler state will be set after FMASK is unbound.
970 */
971 struct si_sampler_view *sview =
972 (struct si_sampler_view *)samplers->views[slot];
973
974 struct si_texture *tex = NULL;
975
976 if (sview && sview->base.texture &&
977 sview->base.texture->target != PIPE_BUFFER)
978 tex = (struct si_texture *)sview->base.texture;
979
980 if (tex && tex->surface.fmask_size)
981 continue;
982
983 si_set_sampler_state_desc(sstates[i], sview, tex,
984 desc->list + desc_slot * 16 + 12);
985
986 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
987 }
988 }
989
990 /* BUFFER RESOURCES */
991
992 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
993 struct si_descriptors *descs,
994 unsigned num_buffers,
995 short shader_userdata_rel_index,
996 enum radeon_bo_usage shader_usage,
997 enum radeon_bo_usage shader_usage_constbuf,
998 enum radeon_bo_priority priority,
999 enum radeon_bo_priority priority_constbuf)
1000 {
1001 buffers->shader_usage = shader_usage;
1002 buffers->shader_usage_constbuf = shader_usage_constbuf;
1003 buffers->priority = priority;
1004 buffers->priority_constbuf = priority_constbuf;
1005 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
1006
1007 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1008 }
1009
1010 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1011 struct si_descriptors *descs)
1012 {
1013 int i;
1014
1015 for (i = 0; i < descs->num_elements; i++) {
1016 pipe_resource_reference(&buffers->buffers[i], NULL);
1017 }
1018
1019 FREE(buffers->buffers);
1020 }
1021
1022 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1023 struct si_buffer_resources *buffers)
1024 {
1025 unsigned mask = buffers->enabled_mask;
1026
1027 /* Add buffers to the CS. */
1028 while (mask) {
1029 int i = u_bit_scan(&mask);
1030
1031 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1032 si_resource(buffers->buffers[i]),
1033 i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
1034 buffers->shader_usage_constbuf,
1035 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
1036 buffers->priority_constbuf);
1037 }
1038 }
1039
1040 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1041 struct si_descriptors *descs,
1042 unsigned idx, struct pipe_resource **buf,
1043 unsigned *offset, unsigned *size)
1044 {
1045 pipe_resource_reference(buf, buffers->buffers[idx]);
1046 if (*buf) {
1047 struct si_resource *res = si_resource(*buf);
1048 const uint32_t *desc = descs->list + idx * 4;
1049 uint64_t va;
1050
1051 *size = desc[2];
1052
1053 assert(G_008F04_STRIDE(desc[1]) == 0);
1054 va = si_desc_extract_buffer_address(desc);
1055
1056 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1057 *offset = va - res->gpu_address;
1058 }
1059 }
1060
1061 /* VERTEX BUFFERS */
1062
1063 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1064 {
1065 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
1066 int i;
1067
1068 for (i = 0; i < count; i++) {
1069 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1070
1071 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1072 continue;
1073 if (!sctx->vertex_buffer[vb].buffer.resource)
1074 continue;
1075
1076 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1077 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1078 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1079 }
1080
1081 if (!sctx->vb_descriptors_buffer)
1082 return;
1083 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1084 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1085 RADEON_PRIO_DESCRIPTORS);
1086 }
1087
1088 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1089 {
1090 struct si_vertex_elements *velems = sctx->vertex_elements;
1091 unsigned i, count;
1092 unsigned desc_list_byte_size;
1093 unsigned first_vb_use_mask;
1094 uint32_t *ptr;
1095
1096 if (!sctx->vertex_buffers_dirty || !velems)
1097 return true;
1098
1099 count = velems->count;
1100
1101 if (!count)
1102 return true;
1103
1104 desc_list_byte_size = velems->desc_list_byte_size;
1105 first_vb_use_mask = velems->first_vb_use_mask;
1106
1107 /* Vertex buffer descriptors are the only ones which are uploaded
1108 * directly through a staging buffer and don't go through
1109 * the fine-grained upload path.
1110 */
1111 u_upload_alloc(sctx->b.const_uploader, 0,
1112 desc_list_byte_size,
1113 si_optimal_tcc_alignment(sctx, desc_list_byte_size),
1114 &sctx->vb_descriptors_offset,
1115 (struct pipe_resource**)&sctx->vb_descriptors_buffer,
1116 (void**)&ptr);
1117 if (!sctx->vb_descriptors_buffer) {
1118 sctx->vb_descriptors_offset = 0;
1119 sctx->vb_descriptors_gpu_list = NULL;
1120 return false;
1121 }
1122
1123 sctx->vb_descriptors_gpu_list = ptr;
1124 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1125 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1126 RADEON_PRIO_DESCRIPTORS);
1127
1128 assert(count <= SI_MAX_ATTRIBS);
1129
1130 for (i = 0; i < count; i++) {
1131 struct pipe_vertex_buffer *vb;
1132 struct si_resource *buf;
1133 unsigned vbo_index = velems->vertex_buffer_index[i];
1134 uint32_t *desc = &ptr[i*4];
1135
1136 vb = &sctx->vertex_buffer[vbo_index];
1137 buf = si_resource(vb->buffer.resource);
1138 if (!buf) {
1139 memset(desc, 0, 16);
1140 continue;
1141 }
1142
1143 int64_t offset = (int64_t)((int)vb->buffer_offset) +
1144 velems->src_offset[i];
1145 uint64_t va = buf->gpu_address + offset;
1146
1147 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1148 if (sctx->chip_class != VI && vb->stride) {
1149 /* Round up by rounding down and adding 1 */
1150 num_records = (num_records - velems->format_size[i]) /
1151 vb->stride + 1;
1152 }
1153 assert(num_records >= 0 && num_records <= UINT_MAX);
1154
1155 desc[0] = va;
1156 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1157 S_008F04_STRIDE(vb->stride);
1158 desc[2] = num_records;
1159 desc[3] = velems->rsrc_word3[i];
1160
1161 if (first_vb_use_mask & (1 << i)) {
1162 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1163 si_resource(vb->buffer.resource),
1164 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1165 }
1166 }
1167
1168 /* Don't flush the const cache. It would have a very negative effect
1169 * on performance (confirmed by testing). New descriptors are always
1170 * uploaded to a fresh new buffer, so I don't think flushing the const
1171 * cache is needed. */
1172 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1173 sctx->vertex_buffers_dirty = false;
1174 sctx->vertex_buffer_pointer_dirty = true;
1175 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1176 return true;
1177 }
1178
1179
1180 /* CONSTANT BUFFERS */
1181
1182 static unsigned
1183 si_const_and_shader_buffer_descriptors_idx(unsigned shader)
1184 {
1185 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
1186 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
1187 }
1188
1189 static struct si_descriptors *
1190 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1191 {
1192 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1193 }
1194
1195 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1196 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1197 {
1198 void *tmp;
1199
1200 u_upload_alloc(sctx->b.const_uploader, 0, size,
1201 si_optimal_tcc_alignment(sctx, size),
1202 const_offset,
1203 (struct pipe_resource**)buf, &tmp);
1204 if (*buf)
1205 util_memcpy_cpu_to_le32(tmp, ptr, size);
1206 }
1207
1208 static void si_set_constant_buffer(struct si_context *sctx,
1209 struct si_buffer_resources *buffers,
1210 unsigned descriptors_idx,
1211 uint slot, const struct pipe_constant_buffer *input)
1212 {
1213 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1214 assert(slot < descs->num_elements);
1215 pipe_resource_reference(&buffers->buffers[slot], NULL);
1216
1217 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1218 * with a NULL buffer). We need to use a dummy buffer instead. */
1219 if (sctx->chip_class == CIK &&
1220 (!input || (!input->buffer && !input->user_buffer)))
1221 input = &sctx->null_const_buf;
1222
1223 if (input && (input->buffer || input->user_buffer)) {
1224 struct pipe_resource *buffer = NULL;
1225 uint64_t va;
1226
1227 /* Upload the user buffer if needed. */
1228 if (input->user_buffer) {
1229 unsigned buffer_offset;
1230
1231 si_upload_const_buffer(sctx,
1232 (struct si_resource**)&buffer, input->user_buffer,
1233 input->buffer_size, &buffer_offset);
1234 if (!buffer) {
1235 /* Just unbind on failure. */
1236 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1237 return;
1238 }
1239 va = si_resource(buffer)->gpu_address + buffer_offset;
1240 } else {
1241 pipe_resource_reference(&buffer, input->buffer);
1242 va = si_resource(buffer)->gpu_address + input->buffer_offset;
1243 }
1244
1245 /* Set the descriptor. */
1246 uint32_t *desc = descs->list + slot*4;
1247 desc[0] = va;
1248 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1249 S_008F04_STRIDE(0);
1250 desc[2] = input->buffer_size;
1251 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1252 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1253 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1254 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1255 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1256 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1257
1258 buffers->buffers[slot] = buffer;
1259 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1260 si_resource(buffer),
1261 buffers->shader_usage_constbuf,
1262 buffers->priority_constbuf, true);
1263 buffers->enabled_mask |= 1u << slot;
1264 } else {
1265 /* Clear the descriptor. */
1266 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1267 buffers->enabled_mask &= ~(1u << slot);
1268 }
1269
1270 sctx->descriptors_dirty |= 1u << descriptors_idx;
1271 }
1272
1273 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1274 enum pipe_shader_type shader, uint slot,
1275 const struct pipe_constant_buffer *input)
1276 {
1277 struct si_context *sctx = (struct si_context *)ctx;
1278
1279 if (shader >= SI_NUM_SHADERS)
1280 return;
1281
1282 if (slot == 0 && input && input->buffer &&
1283 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1284 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1285 return;
1286 }
1287
1288 if (input && input->buffer)
1289 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1290
1291 slot = si_get_constbuf_slot(slot);
1292 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1293 si_const_and_shader_buffer_descriptors_idx(shader),
1294 slot, input);
1295 }
1296
1297 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1298 uint slot, struct pipe_constant_buffer *cbuf)
1299 {
1300 cbuf->user_buffer = NULL;
1301 si_get_buffer_from_descriptors(
1302 &sctx->const_and_shader_buffers[shader],
1303 si_const_and_shader_buffer_descriptors(sctx, shader),
1304 si_get_constbuf_slot(slot),
1305 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1306 }
1307
1308 /* SHADER BUFFERS */
1309
1310 static void si_set_shader_buffer(struct si_context *sctx,
1311 struct si_buffer_resources *buffers,
1312 unsigned descriptors_idx,
1313 uint slot, const struct pipe_shader_buffer *sbuffer,
1314 enum radeon_bo_priority priority)
1315 {
1316 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1317 uint32_t *desc = descs->list + slot * 4;
1318
1319 if (!sbuffer || !sbuffer->buffer) {
1320 pipe_resource_reference(&buffers->buffers[slot], NULL);
1321 memset(desc, 0, sizeof(uint32_t) * 4);
1322 buffers->enabled_mask &= ~(1u << slot);
1323 sctx->descriptors_dirty |= 1u << descriptors_idx;
1324 return;
1325 }
1326
1327 struct si_resource *buf = si_resource(sbuffer->buffer);
1328 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1329
1330 desc[0] = va;
1331 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1332 S_008F04_STRIDE(0);
1333 desc[2] = sbuffer->buffer_size;
1334 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1335 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1336 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1337 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1338 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1339 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1340
1341 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1342 radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
1343 buffers->shader_usage,
1344 priority, true);
1345
1346 buffers->enabled_mask |= 1u << slot;
1347 sctx->descriptors_dirty |= 1u << descriptors_idx;
1348
1349 util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
1350 sbuffer->buffer_offset + sbuffer->buffer_size);
1351 }
1352
1353 static void si_set_shader_buffers(struct pipe_context *ctx,
1354 enum pipe_shader_type shader,
1355 unsigned start_slot, unsigned count,
1356 const struct pipe_shader_buffer *sbuffers,
1357 unsigned writable_bitmask)
1358 {
1359 struct si_context *sctx = (struct si_context *)ctx;
1360 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1361 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1362 unsigned i;
1363
1364 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1365
1366 for (i = 0; i < count; ++i) {
1367 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1368 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1369
1370 if (sbuffer && sbuffer->buffer)
1371 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1372
1373 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1374 buffers->priority);
1375 }
1376 }
1377
1378 void si_get_shader_buffers(struct si_context *sctx,
1379 enum pipe_shader_type shader,
1380 uint start_slot, uint count,
1381 struct pipe_shader_buffer *sbuf)
1382 {
1383 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1384 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1385
1386 for (unsigned i = 0; i < count; ++i) {
1387 si_get_buffer_from_descriptors(
1388 buffers, descs,
1389 si_get_shaderbuf_slot(start_slot + i),
1390 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1391 &sbuf[i].buffer_size);
1392 }
1393 }
1394
1395 /* RING BUFFERS */
1396
1397 void si_set_rw_buffer(struct si_context *sctx,
1398 uint slot, const struct pipe_constant_buffer *input)
1399 {
1400 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1401 slot, input);
1402 }
1403
1404 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1405 const struct pipe_shader_buffer *sbuffer)
1406 {
1407 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1408 slot, sbuffer, RADEON_PRIO_SHADER_RW_BUFFER);
1409 }
1410
1411 void si_set_ring_buffer(struct si_context *sctx, uint slot,
1412 struct pipe_resource *buffer,
1413 unsigned stride, unsigned num_records,
1414 bool add_tid, bool swizzle,
1415 unsigned element_size, unsigned index_stride, uint64_t offset)
1416 {
1417 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1418 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1419
1420 /* The stride field in the resource descriptor has 14 bits */
1421 assert(stride < (1 << 14));
1422
1423 assert(slot < descs->num_elements);
1424 pipe_resource_reference(&buffers->buffers[slot], NULL);
1425
1426 if (buffer) {
1427 uint64_t va;
1428
1429 va = si_resource(buffer)->gpu_address + offset;
1430
1431 switch (element_size) {
1432 default:
1433 assert(!"Unsupported ring buffer element size");
1434 case 0:
1435 case 2:
1436 element_size = 0;
1437 break;
1438 case 4:
1439 element_size = 1;
1440 break;
1441 case 8:
1442 element_size = 2;
1443 break;
1444 case 16:
1445 element_size = 3;
1446 break;
1447 }
1448
1449 switch (index_stride) {
1450 default:
1451 assert(!"Unsupported ring buffer index stride");
1452 case 0:
1453 case 8:
1454 index_stride = 0;
1455 break;
1456 case 16:
1457 index_stride = 1;
1458 break;
1459 case 32:
1460 index_stride = 2;
1461 break;
1462 case 64:
1463 index_stride = 3;
1464 break;
1465 }
1466
1467 if (sctx->chip_class >= VI && stride)
1468 num_records *= stride;
1469
1470 /* Set the descriptor. */
1471 uint32_t *desc = descs->list + slot*4;
1472 desc[0] = va;
1473 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1474 S_008F04_STRIDE(stride) |
1475 S_008F04_SWIZZLE_ENABLE(swizzle);
1476 desc[2] = num_records;
1477 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1478 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1479 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1480 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1481 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1482 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
1483 S_008F0C_INDEX_STRIDE(index_stride) |
1484 S_008F0C_ADD_TID_ENABLE(add_tid);
1485
1486 if (sctx->chip_class >= GFX9)
1487 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1488 else
1489 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1490
1491 pipe_resource_reference(&buffers->buffers[slot], buffer);
1492 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1493 si_resource(buffer),
1494 buffers->shader_usage, buffers->priority);
1495 buffers->enabled_mask |= 1u << slot;
1496 } else {
1497 /* Clear the descriptor. */
1498 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1499 buffers->enabled_mask &= ~(1u << slot);
1500 }
1501
1502 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1503 }
1504
1505 static void si_desc_reset_buffer_offset(uint32_t *desc, uint64_t old_buf_va,
1506 struct pipe_resource *new_buf)
1507 {
1508 /* Retrieve the buffer offset from the descriptor. */
1509 uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
1510
1511 assert(old_buf_va <= old_desc_va);
1512 uint64_t offset_within_buffer = old_desc_va - old_buf_va;
1513
1514 /* Update the descriptor. */
1515 si_set_buf_desc_address(si_resource(new_buf), offset_within_buffer,
1516 desc);
1517 }
1518
1519 /* INTERNAL CONST BUFFERS */
1520
1521 static void si_set_polygon_stipple(struct pipe_context *ctx,
1522 const struct pipe_poly_stipple *state)
1523 {
1524 struct si_context *sctx = (struct si_context *)ctx;
1525 struct pipe_constant_buffer cb = {};
1526 unsigned stipple[32];
1527 int i;
1528
1529 for (i = 0; i < 32; i++)
1530 stipple[i] = util_bitreverse(state->stipple[i]);
1531
1532 cb.user_buffer = stipple;
1533 cb.buffer_size = sizeof(stipple);
1534
1535 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1536 }
1537
1538 /* TEXTURE METADATA ENABLE/DISABLE */
1539
1540 static void
1541 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1542 {
1543 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1544 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1545
1546 util_dynarray_foreach(&sctx->resident_tex_handles,
1547 struct si_texture_handle *, tex_handle) {
1548 struct pipe_resource *res = (*tex_handle)->view->texture;
1549 struct si_texture *tex;
1550
1551 if (!res || res->target == PIPE_BUFFER)
1552 continue;
1553
1554 tex = (struct si_texture *)res;
1555 if (!color_needs_decompression(tex))
1556 continue;
1557
1558 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1559 struct si_texture_handle *, *tex_handle);
1560 }
1561
1562 util_dynarray_foreach(&sctx->resident_img_handles,
1563 struct si_image_handle *, img_handle) {
1564 struct pipe_image_view *view = &(*img_handle)->view;
1565 struct pipe_resource *res = view->resource;
1566 struct si_texture *tex;
1567
1568 if (!res || res->target == PIPE_BUFFER)
1569 continue;
1570
1571 tex = (struct si_texture *)res;
1572 if (!color_needs_decompression(tex))
1573 continue;
1574
1575 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1576 struct si_image_handle *, *img_handle);
1577 }
1578 }
1579
1580 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1581 * while the texture is bound, possibly by a different context. In that case,
1582 * call this function to update needs_*_decompress_masks.
1583 */
1584 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1585 {
1586 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1587 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1588 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1589 si_update_shader_needs_decompress_mask(sctx, i);
1590 }
1591
1592 si_resident_handles_update_needs_color_decompress(sctx);
1593 }
1594
1595 /* BUFFER DISCARD/INVALIDATION */
1596
1597 /** Reset descriptors of buffer resources after \p buf has been invalidated. */
1598 static void si_reset_buffer_resources(struct si_context *sctx,
1599 struct si_buffer_resources *buffers,
1600 unsigned descriptors_idx,
1601 unsigned slot_mask,
1602 struct pipe_resource *buf,
1603 uint64_t old_va,
1604 enum radeon_bo_usage usage,
1605 enum radeon_bo_priority priority)
1606 {
1607 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1608 unsigned mask = buffers->enabled_mask & slot_mask;
1609
1610 while (mask) {
1611 unsigned i = u_bit_scan(&mask);
1612 if (buffers->buffers[i] == buf) {
1613 si_desc_reset_buffer_offset(descs->list + i*4,
1614 old_va, buf);
1615 sctx->descriptors_dirty |= 1u << descriptors_idx;
1616
1617 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1618 si_resource(buf),
1619 usage, priority, true);
1620 }
1621 }
1622 }
1623
1624 /* Update all resource bindings where the buffer is bound, including
1625 * all resource descriptors. This is invalidate_buffer without
1626 * the invalidation. */
1627 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
1628 uint64_t old_va)
1629 {
1630 struct si_resource *buffer = si_resource(buf);
1631 unsigned i, shader;
1632 unsigned num_elems = sctx->vertex_elements ?
1633 sctx->vertex_elements->count : 0;
1634
1635 /* We changed the buffer, now we need to bind it where the old one
1636 * was bound. This consists of 2 things:
1637 * 1) Updating the resource descriptor and dirtying it.
1638 * 2) Adding a relocation to the CS, so that it's usable.
1639 */
1640
1641 /* Vertex buffers. */
1642 if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1643 for (i = 0; i < num_elems; i++) {
1644 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1645
1646 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1647 continue;
1648 if (!sctx->vertex_buffer[vb].buffer.resource)
1649 continue;
1650
1651 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1652 sctx->vertex_buffers_dirty = true;
1653 break;
1654 }
1655 }
1656 }
1657
1658 /* Streamout buffers. (other internal buffers can't be invalidated) */
1659 if (buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1660 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1661 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1662 struct si_descriptors *descs =
1663 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1664
1665 if (buffers->buffers[i] != buf)
1666 continue;
1667
1668 si_desc_reset_buffer_offset(descs->list + i*4,
1669 old_va, buf);
1670 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1671
1672 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1673 buffer, buffers->shader_usage,
1674 RADEON_PRIO_SHADER_RW_BUFFER,
1675 true);
1676
1677 /* Update the streamout state. */
1678 if (sctx->streamout.begin_emitted)
1679 si_emit_streamout_end(sctx);
1680 sctx->streamout.append_bitmask =
1681 sctx->streamout.enabled_mask;
1682 si_streamout_buffers_dirty(sctx);
1683 }
1684 }
1685
1686 /* Constant and shader buffers. */
1687 if (buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1688 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1689 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1690 si_const_and_shader_buffer_descriptors_idx(shader),
1691 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1692 buf, old_va,
1693 sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
1694 sctx->const_and_shader_buffers[shader].priority_constbuf);
1695 }
1696
1697 if (buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1698 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1699 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1700 si_const_and_shader_buffer_descriptors_idx(shader),
1701 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1702 buf, old_va,
1703 sctx->const_and_shader_buffers[shader].shader_usage,
1704 sctx->const_and_shader_buffers[shader].priority);
1705 }
1706
1707 if (buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1708 /* Texture buffers - update bindings. */
1709 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1710 struct si_samplers *samplers = &sctx->samplers[shader];
1711 struct si_descriptors *descs =
1712 si_sampler_and_image_descriptors(sctx, shader);
1713 unsigned mask = samplers->enabled_mask;
1714
1715 while (mask) {
1716 unsigned i = u_bit_scan(&mask);
1717 if (samplers->views[i]->texture == buf) {
1718 unsigned desc_slot = si_get_sampler_slot(i);
1719
1720 si_desc_reset_buffer_offset(descs->list +
1721 desc_slot * 16 + 4,
1722 old_va, buf);
1723 sctx->descriptors_dirty |=
1724 1u << si_sampler_and_image_descriptors_idx(shader);
1725
1726 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1727 buffer, RADEON_USAGE_READ,
1728 RADEON_PRIO_SAMPLER_BUFFER,
1729 true);
1730 }
1731 }
1732 }
1733 }
1734
1735 /* Shader images */
1736 if (buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1737 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1738 struct si_images *images = &sctx->images[shader];
1739 struct si_descriptors *descs =
1740 si_sampler_and_image_descriptors(sctx, shader);
1741 unsigned mask = images->enabled_mask;
1742
1743 while (mask) {
1744 unsigned i = u_bit_scan(&mask);
1745
1746 if (images->views[i].resource == buf) {
1747 unsigned desc_slot = si_get_image_slot(i);
1748
1749 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1750 si_mark_image_range_valid(&images->views[i]);
1751
1752 si_desc_reset_buffer_offset(
1753 descs->list + desc_slot * 8 + 4,
1754 old_va, buf);
1755 sctx->descriptors_dirty |=
1756 1u << si_sampler_and_image_descriptors_idx(shader);
1757
1758 radeon_add_to_gfx_buffer_list_check_mem(
1759 sctx, buffer,
1760 RADEON_USAGE_READWRITE,
1761 RADEON_PRIO_SAMPLER_BUFFER, true);
1762 }
1763 }
1764 }
1765 }
1766
1767 /* Bindless texture handles */
1768 if (buffer->texture_handle_allocated) {
1769 struct si_descriptors *descs = &sctx->bindless_descriptors;
1770
1771 util_dynarray_foreach(&sctx->resident_tex_handles,
1772 struct si_texture_handle *, tex_handle) {
1773 struct pipe_sampler_view *view = (*tex_handle)->view;
1774 unsigned desc_slot = (*tex_handle)->desc_slot;
1775
1776 if (view->texture == buf) {
1777 si_set_buf_desc_address(buffer,
1778 view->u.buf.offset,
1779 descs->list +
1780 desc_slot * 16 + 4);
1781
1782 (*tex_handle)->desc_dirty = true;
1783 sctx->bindless_descriptors_dirty = true;
1784
1785 radeon_add_to_gfx_buffer_list_check_mem(
1786 sctx, buffer,
1787 RADEON_USAGE_READ,
1788 RADEON_PRIO_SAMPLER_BUFFER, true);
1789 }
1790 }
1791 }
1792
1793 /* Bindless image handles */
1794 if (buffer->image_handle_allocated) {
1795 struct si_descriptors *descs = &sctx->bindless_descriptors;
1796
1797 util_dynarray_foreach(&sctx->resident_img_handles,
1798 struct si_image_handle *, img_handle) {
1799 struct pipe_image_view *view = &(*img_handle)->view;
1800 unsigned desc_slot = (*img_handle)->desc_slot;
1801
1802 if (view->resource == buf) {
1803 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1804 si_mark_image_range_valid(view);
1805
1806 si_set_buf_desc_address(buffer,
1807 view->u.buf.offset,
1808 descs->list +
1809 desc_slot * 16 + 4);
1810
1811 (*img_handle)->desc_dirty = true;
1812 sctx->bindless_descriptors_dirty = true;
1813
1814 radeon_add_to_gfx_buffer_list_check_mem(
1815 sctx, buffer,
1816 RADEON_USAGE_READWRITE,
1817 RADEON_PRIO_SAMPLER_BUFFER, true);
1818 }
1819 }
1820 }
1821 }
1822
1823 static void si_upload_bindless_descriptor(struct si_context *sctx,
1824 unsigned desc_slot,
1825 unsigned num_dwords)
1826 {
1827 struct si_descriptors *desc = &sctx->bindless_descriptors;
1828 unsigned desc_slot_offset = desc_slot * 16;
1829 uint32_t *data;
1830 uint64_t va;
1831
1832 data = desc->list + desc_slot_offset;
1833 va = desc->gpu_address + desc_slot_offset * 4;
1834
1835 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
1836 num_dwords * 4, V_370_TC_L2, V_370_ME, data);
1837 }
1838
1839 static void si_upload_bindless_descriptors(struct si_context *sctx)
1840 {
1841 if (!sctx->bindless_descriptors_dirty)
1842 return;
1843
1844 /* Wait for graphics/compute to be idle before updating the resident
1845 * descriptors directly in memory, in case the GPU is using them.
1846 */
1847 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1848 SI_CONTEXT_CS_PARTIAL_FLUSH;
1849 si_emit_cache_flush(sctx);
1850
1851 util_dynarray_foreach(&sctx->resident_tex_handles,
1852 struct si_texture_handle *, tex_handle) {
1853 unsigned desc_slot = (*tex_handle)->desc_slot;
1854
1855 if (!(*tex_handle)->desc_dirty)
1856 continue;
1857
1858 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1859 (*tex_handle)->desc_dirty = false;
1860 }
1861
1862 util_dynarray_foreach(&sctx->resident_img_handles,
1863 struct si_image_handle *, img_handle) {
1864 unsigned desc_slot = (*img_handle)->desc_slot;
1865
1866 if (!(*img_handle)->desc_dirty)
1867 continue;
1868
1869 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1870 (*img_handle)->desc_dirty = false;
1871 }
1872
1873 /* Invalidate L1 because it doesn't know that L2 changed. */
1874 sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
1875 si_emit_cache_flush(sctx);
1876
1877 sctx->bindless_descriptors_dirty = false;
1878 }
1879
1880 /* Update mutable image descriptor fields of all resident textures. */
1881 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1882 struct si_texture_handle *tex_handle)
1883 {
1884 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1885 struct si_descriptors *desc = &sctx->bindless_descriptors;
1886 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1887 uint32_t desc_list[16];
1888
1889 if (sview->base.texture->target == PIPE_BUFFER)
1890 return;
1891
1892 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1893 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1894 desc->list + desc_slot_offset);
1895
1896 if (memcmp(desc_list, desc->list + desc_slot_offset,
1897 sizeof(desc_list))) {
1898 tex_handle->desc_dirty = true;
1899 sctx->bindless_descriptors_dirty = true;
1900 }
1901 }
1902
1903 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1904 struct si_image_handle *img_handle)
1905 {
1906 struct si_descriptors *desc = &sctx->bindless_descriptors;
1907 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1908 struct pipe_image_view *view = &img_handle->view;
1909 uint32_t desc_list[8];
1910
1911 if (view->resource->target == PIPE_BUFFER)
1912 return;
1913
1914 memcpy(desc_list, desc->list + desc_slot_offset,
1915 sizeof(desc_list));
1916 si_set_shader_image_desc(sctx, view, true,
1917 desc->list + desc_slot_offset, NULL);
1918
1919 if (memcmp(desc_list, desc->list + desc_slot_offset,
1920 sizeof(desc_list))) {
1921 img_handle->desc_dirty = true;
1922 sctx->bindless_descriptors_dirty = true;
1923 }
1924 }
1925
1926 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1927 {
1928 util_dynarray_foreach(&sctx->resident_tex_handles,
1929 struct si_texture_handle *, tex_handle) {
1930 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1931 }
1932
1933 util_dynarray_foreach(&sctx->resident_img_handles,
1934 struct si_image_handle *, img_handle) {
1935 si_update_bindless_image_descriptor(sctx, *img_handle);
1936 }
1937
1938 si_upload_bindless_descriptors(sctx);
1939 }
1940
1941 /* Update mutable image descriptor fields of all bound textures. */
1942 void si_update_all_texture_descriptors(struct si_context *sctx)
1943 {
1944 unsigned shader;
1945
1946 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1947 struct si_samplers *samplers = &sctx->samplers[shader];
1948 struct si_images *images = &sctx->images[shader];
1949 unsigned mask;
1950
1951 /* Images. */
1952 mask = images->enabled_mask;
1953 while (mask) {
1954 unsigned i = u_bit_scan(&mask);
1955 struct pipe_image_view *view = &images->views[i];
1956
1957 if (!view->resource ||
1958 view->resource->target == PIPE_BUFFER)
1959 continue;
1960
1961 si_set_shader_image(sctx, shader, i, view, true);
1962 }
1963
1964 /* Sampler views. */
1965 mask = samplers->enabled_mask;
1966 while (mask) {
1967 unsigned i = u_bit_scan(&mask);
1968 struct pipe_sampler_view *view = samplers->views[i];
1969
1970 if (!view ||
1971 !view->texture ||
1972 view->texture->target == PIPE_BUFFER)
1973 continue;
1974
1975 si_set_sampler_view(sctx, shader, i,
1976 samplers->views[i], true);
1977 }
1978
1979 si_update_shader_needs_decompress_mask(sctx, shader);
1980 }
1981
1982 si_update_all_resident_texture_descriptors(sctx);
1983 si_update_ps_colorbuf0_slot(sctx);
1984 }
1985
1986 /* SHADER USER DATA */
1987
1988 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
1989 unsigned shader)
1990 {
1991 sctx->shader_pointers_dirty |=
1992 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
1993 SI_NUM_SHADER_DESCS);
1994
1995 if (shader == PIPE_SHADER_VERTEX)
1996 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1997
1998 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1999 }
2000
2001 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
2002 {
2003 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2004 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2005 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2006 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2007 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2008 }
2009
2010 /* Set a base register address for user data constants in the given shader.
2011 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2012 */
2013 static void si_set_user_data_base(struct si_context *sctx,
2014 unsigned shader, uint32_t new_base)
2015 {
2016 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2017
2018 if (*base != new_base) {
2019 *base = new_base;
2020
2021 if (new_base)
2022 si_mark_shader_pointers_dirty(sctx, shader);
2023
2024 /* Any change in enabled shader stages requires re-emitting
2025 * the VS state SGPR, because it contains the clamp_vertex_color
2026 * state, which can be done in VS, TES, and GS.
2027 */
2028 sctx->last_vs_state = ~0;
2029 }
2030 }
2031
2032 /* This must be called when these shaders are changed from non-NULL to NULL
2033 * and vice versa:
2034 * - geometry shader
2035 * - tessellation control shader
2036 * - tessellation evaluation shader
2037 */
2038 void si_shader_change_notify(struct si_context *sctx)
2039 {
2040 /* VS can be bound as VS, ES, or LS. */
2041 if (sctx->tes_shader.cso) {
2042 if (sctx->chip_class >= GFX9) {
2043 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2044 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2045 } else {
2046 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2047 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2048 }
2049 } else if (sctx->gs_shader.cso) {
2050 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2051 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2052 } else {
2053 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2054 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2055 }
2056
2057 /* TES can be bound as ES, VS, or not bound. */
2058 if (sctx->tes_shader.cso) {
2059 if (sctx->gs_shader.cso)
2060 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2061 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2062 else
2063 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2064 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2065 } else {
2066 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2067 }
2068 }
2069
2070 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
2071 unsigned sh_offset,
2072 unsigned pointer_count)
2073 {
2074 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2075 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2076 }
2077
2078 static void si_emit_shader_pointer_body(struct si_screen *sscreen,
2079 struct radeon_cmdbuf *cs,
2080 uint64_t va)
2081 {
2082 radeon_emit(cs, va);
2083
2084 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2085 }
2086
2087 static void si_emit_shader_pointer(struct si_context *sctx,
2088 struct si_descriptors *desc,
2089 unsigned sh_base)
2090 {
2091 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2092 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2093
2094 si_emit_shader_pointer_head(cs, sh_offset, 1);
2095 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2096 }
2097
2098 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2099 unsigned pointer_mask,
2100 unsigned sh_base)
2101 {
2102 if (!sh_base)
2103 return;
2104
2105 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2106 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2107
2108 while (mask) {
2109 int start, count;
2110 u_bit_scan_consecutive_range(&mask, &start, &count);
2111
2112 struct si_descriptors *descs = &sctx->descriptors[start];
2113 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2114
2115 si_emit_shader_pointer_head(cs, sh_offset, count);
2116 for (int i = 0; i < count; i++)
2117 si_emit_shader_pointer_body(sctx->screen, cs,
2118 descs[i].gpu_address);
2119 }
2120 }
2121
2122 static void si_emit_global_shader_pointers(struct si_context *sctx,
2123 struct si_descriptors *descs)
2124 {
2125 if (sctx->chip_class == GFX9) {
2126 /* Broadcast it to all shader stages. */
2127 si_emit_shader_pointer(sctx, descs,
2128 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2129 return;
2130 }
2131
2132 si_emit_shader_pointer(sctx, descs,
2133 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2134 si_emit_shader_pointer(sctx, descs,
2135 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2136 si_emit_shader_pointer(sctx, descs,
2137 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2138 si_emit_shader_pointer(sctx, descs,
2139 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2140 si_emit_shader_pointer(sctx, descs,
2141 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2142 si_emit_shader_pointer(sctx, descs,
2143 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2144 }
2145
2146 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2147 {
2148 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2149
2150 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2151 si_emit_global_shader_pointers(sctx,
2152 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2153 }
2154
2155 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2156 sh_base[PIPE_SHADER_VERTEX]);
2157 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2158 sh_base[PIPE_SHADER_TESS_EVAL]);
2159 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2160 sh_base[PIPE_SHADER_FRAGMENT]);
2161 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2162 sh_base[PIPE_SHADER_TESS_CTRL]);
2163 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2164 sh_base[PIPE_SHADER_GEOMETRY]);
2165
2166 sctx->shader_pointers_dirty &=
2167 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2168
2169 if (sctx->vertex_buffer_pointer_dirty) {
2170 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2171
2172 /* Find the location of the VB descriptor pointer. */
2173 /* TODO: In the future, the pointer will be packed in unused
2174 * bits of the first 2 VB descriptors. */
2175 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2176 if (sctx->chip_class >= GFX9) {
2177 if (sctx->tes_shader.cso)
2178 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2179 else if (sctx->gs_shader.cso)
2180 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2181 }
2182
2183 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2184 si_emit_shader_pointer_head(cs, sh_offset, 1);
2185 si_emit_shader_pointer_body(sctx->screen, cs,
2186 sctx->vb_descriptors_buffer->gpu_address +
2187 sctx->vb_descriptors_offset);
2188 sctx->vertex_buffer_pointer_dirty = false;
2189 }
2190
2191 if (sctx->graphics_bindless_pointer_dirty) {
2192 si_emit_global_shader_pointers(sctx,
2193 &sctx->bindless_descriptors);
2194 sctx->graphics_bindless_pointer_dirty = false;
2195 }
2196 }
2197
2198 void si_emit_compute_shader_pointers(struct si_context *sctx)
2199 {
2200 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2201
2202 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2203 R_00B900_COMPUTE_USER_DATA_0);
2204 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2205
2206 if (sctx->compute_bindless_pointer_dirty) {
2207 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2208 sctx->compute_bindless_pointer_dirty = false;
2209 }
2210 }
2211
2212 /* BINDLESS */
2213
2214 static void si_init_bindless_descriptors(struct si_context *sctx,
2215 struct si_descriptors *desc,
2216 short shader_userdata_rel_index,
2217 unsigned num_elements)
2218 {
2219 MAYBE_UNUSED unsigned desc_slot;
2220
2221 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2222 sctx->bindless_descriptors.num_active_slots = num_elements;
2223
2224 /* The first bindless descriptor is stored at slot 1, because 0 is not
2225 * considered to be a valid handle.
2226 */
2227 sctx->num_bindless_descriptors = 1;
2228
2229 /* Track which bindless slots are used (or not). */
2230 util_idalloc_init(&sctx->bindless_used_slots);
2231 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2232
2233 /* Reserve slot 0 because it's an invalid handle for bindless. */
2234 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2235 assert(desc_slot == 0);
2236 }
2237
2238 static void si_release_bindless_descriptors(struct si_context *sctx)
2239 {
2240 si_release_descriptors(&sctx->bindless_descriptors);
2241 util_idalloc_fini(&sctx->bindless_used_slots);
2242 }
2243
2244 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2245 {
2246 struct si_descriptors *desc = &sctx->bindless_descriptors;
2247 unsigned desc_slot;
2248
2249 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2250 if (desc_slot >= desc->num_elements) {
2251 /* The array of bindless descriptors is full, resize it. */
2252 unsigned slot_size = desc->element_dw_size * 4;
2253 unsigned new_num_elements = desc->num_elements * 2;
2254
2255 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2256 new_num_elements * slot_size);
2257 desc->num_elements = new_num_elements;
2258 desc->num_active_slots = new_num_elements;
2259 }
2260
2261 assert(desc_slot);
2262 return desc_slot;
2263 }
2264
2265 static unsigned
2266 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2267 unsigned size)
2268 {
2269 struct si_descriptors *desc = &sctx->bindless_descriptors;
2270 unsigned desc_slot, desc_slot_offset;
2271
2272 /* Find a free slot. */
2273 desc_slot = si_get_first_free_bindless_slot(sctx);
2274
2275 /* For simplicity, sampler and image bindless descriptors use fixed
2276 * 16-dword slots for now. Image descriptors only need 8-dword but this
2277 * doesn't really matter because no real apps use image handles.
2278 */
2279 desc_slot_offset = desc_slot * 16;
2280
2281 /* Copy the descriptor into the array. */
2282 memcpy(desc->list + desc_slot_offset, desc_list, size);
2283
2284 /* Re-upload the whole array of bindless descriptors into a new buffer.
2285 */
2286 if (!si_upload_descriptors(sctx, desc))
2287 return 0;
2288
2289 /* Make sure to re-emit the shader pointers for all stages. */
2290 sctx->graphics_bindless_pointer_dirty = true;
2291 sctx->compute_bindless_pointer_dirty = true;
2292
2293 return desc_slot;
2294 }
2295
2296 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2297 unsigned desc_slot,
2298 struct pipe_resource *resource,
2299 uint64_t offset,
2300 bool *desc_dirty)
2301 {
2302 struct si_descriptors *desc = &sctx->bindless_descriptors;
2303 struct si_resource *buf = si_resource(resource);
2304 unsigned desc_slot_offset = desc_slot * 16;
2305 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2306 uint64_t old_desc_va;
2307
2308 assert(resource->target == PIPE_BUFFER);
2309
2310 /* Retrieve the old buffer addr from the descriptor. */
2311 old_desc_va = si_desc_extract_buffer_address(desc_list);
2312
2313 if (old_desc_va != buf->gpu_address + offset) {
2314 /* The buffer has been invalidated when the handle wasn't
2315 * resident, update the descriptor and the dirty flag.
2316 */
2317 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2318
2319 *desc_dirty = true;
2320 }
2321 }
2322
2323 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2324 struct pipe_sampler_view *view,
2325 const struct pipe_sampler_state *state)
2326 {
2327 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2328 struct si_context *sctx = (struct si_context *)ctx;
2329 struct si_texture_handle *tex_handle;
2330 struct si_sampler_state *sstate;
2331 uint32_t desc_list[16];
2332 uint64_t handle;
2333
2334 tex_handle = CALLOC_STRUCT(si_texture_handle);
2335 if (!tex_handle)
2336 return 0;
2337
2338 memset(desc_list, 0, sizeof(desc_list));
2339 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2340
2341 sstate = ctx->create_sampler_state(ctx, state);
2342 if (!sstate) {
2343 FREE(tex_handle);
2344 return 0;
2345 }
2346
2347 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2348 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2349 ctx->delete_sampler_state(ctx, sstate);
2350
2351 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2352 sizeof(desc_list));
2353 if (!tex_handle->desc_slot) {
2354 FREE(tex_handle);
2355 return 0;
2356 }
2357
2358 handle = tex_handle->desc_slot;
2359
2360 if (!_mesa_hash_table_insert(sctx->tex_handles,
2361 (void *)(uintptr_t)handle,
2362 tex_handle)) {
2363 FREE(tex_handle);
2364 return 0;
2365 }
2366
2367 pipe_sampler_view_reference(&tex_handle->view, view);
2368
2369 si_resource(sview->base.texture)->texture_handle_allocated = true;
2370
2371 return handle;
2372 }
2373
2374 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2375 {
2376 struct si_context *sctx = (struct si_context *)ctx;
2377 struct si_texture_handle *tex_handle;
2378 struct hash_entry *entry;
2379
2380 entry = _mesa_hash_table_search(sctx->tex_handles,
2381 (void *)(uintptr_t)handle);
2382 if (!entry)
2383 return;
2384
2385 tex_handle = (struct si_texture_handle *)entry->data;
2386
2387 /* Allow this descriptor slot to be re-used. */
2388 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2389
2390 pipe_sampler_view_reference(&tex_handle->view, NULL);
2391 _mesa_hash_table_remove(sctx->tex_handles, entry);
2392 FREE(tex_handle);
2393 }
2394
2395 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2396 uint64_t handle, bool resident)
2397 {
2398 struct si_context *sctx = (struct si_context *)ctx;
2399 struct si_texture_handle *tex_handle;
2400 struct si_sampler_view *sview;
2401 struct hash_entry *entry;
2402
2403 entry = _mesa_hash_table_search(sctx->tex_handles,
2404 (void *)(uintptr_t)handle);
2405 if (!entry)
2406 return;
2407
2408 tex_handle = (struct si_texture_handle *)entry->data;
2409 sview = (struct si_sampler_view *)tex_handle->view;
2410
2411 if (resident) {
2412 if (sview->base.texture->target != PIPE_BUFFER) {
2413 struct si_texture *tex =
2414 (struct si_texture *)sview->base.texture;
2415
2416 if (depth_needs_decompression(tex)) {
2417 util_dynarray_append(
2418 &sctx->resident_tex_needs_depth_decompress,
2419 struct si_texture_handle *,
2420 tex_handle);
2421 }
2422
2423 if (color_needs_decompression(tex)) {
2424 util_dynarray_append(
2425 &sctx->resident_tex_needs_color_decompress,
2426 struct si_texture_handle *,
2427 tex_handle);
2428 }
2429
2430 if (tex->dcc_offset &&
2431 p_atomic_read(&tex->framebuffers_bound))
2432 sctx->need_check_render_feedback = true;
2433
2434 si_update_bindless_texture_descriptor(sctx, tex_handle);
2435 } else {
2436 si_update_bindless_buffer_descriptor(sctx,
2437 tex_handle->desc_slot,
2438 sview->base.texture,
2439 sview->base.u.buf.offset,
2440 &tex_handle->desc_dirty);
2441 }
2442
2443 /* Re-upload the descriptor if it has been updated while it
2444 * wasn't resident.
2445 */
2446 if (tex_handle->desc_dirty)
2447 sctx->bindless_descriptors_dirty = true;
2448
2449 /* Add the texture handle to the per-context list. */
2450 util_dynarray_append(&sctx->resident_tex_handles,
2451 struct si_texture_handle *, tex_handle);
2452
2453 /* Add the buffers to the current CS in case si_begin_new_cs()
2454 * is not going to be called.
2455 */
2456 si_sampler_view_add_buffer(sctx, sview->base.texture,
2457 RADEON_USAGE_READ,
2458 sview->is_stencil_sampler, false);
2459 } else {
2460 /* Remove the texture handle from the per-context list. */
2461 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2462 struct si_texture_handle *,
2463 tex_handle);
2464
2465 if (sview->base.texture->target != PIPE_BUFFER) {
2466 util_dynarray_delete_unordered(
2467 &sctx->resident_tex_needs_depth_decompress,
2468 struct si_texture_handle *, tex_handle);
2469
2470 util_dynarray_delete_unordered(
2471 &sctx->resident_tex_needs_color_decompress,
2472 struct si_texture_handle *, tex_handle);
2473 }
2474 }
2475 }
2476
2477 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2478 const struct pipe_image_view *view)
2479 {
2480 struct si_context *sctx = (struct si_context *)ctx;
2481 struct si_image_handle *img_handle;
2482 uint32_t desc_list[8];
2483 uint64_t handle;
2484
2485 if (!view || !view->resource)
2486 return 0;
2487
2488 img_handle = CALLOC_STRUCT(si_image_handle);
2489 if (!img_handle)
2490 return 0;
2491
2492 memset(desc_list, 0, sizeof(desc_list));
2493 si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
2494
2495 si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
2496
2497 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2498 sizeof(desc_list));
2499 if (!img_handle->desc_slot) {
2500 FREE(img_handle);
2501 return 0;
2502 }
2503
2504 handle = img_handle->desc_slot;
2505
2506 if (!_mesa_hash_table_insert(sctx->img_handles,
2507 (void *)(uintptr_t)handle,
2508 img_handle)) {
2509 FREE(img_handle);
2510 return 0;
2511 }
2512
2513 util_copy_image_view(&img_handle->view, view);
2514
2515 si_resource(view->resource)->image_handle_allocated = true;
2516
2517 return handle;
2518 }
2519
2520 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2521 {
2522 struct si_context *sctx = (struct si_context *)ctx;
2523 struct si_image_handle *img_handle;
2524 struct hash_entry *entry;
2525
2526 entry = _mesa_hash_table_search(sctx->img_handles,
2527 (void *)(uintptr_t)handle);
2528 if (!entry)
2529 return;
2530
2531 img_handle = (struct si_image_handle *)entry->data;
2532
2533 util_copy_image_view(&img_handle->view, NULL);
2534 _mesa_hash_table_remove(sctx->img_handles, entry);
2535 FREE(img_handle);
2536 }
2537
2538 static void si_make_image_handle_resident(struct pipe_context *ctx,
2539 uint64_t handle, unsigned access,
2540 bool resident)
2541 {
2542 struct si_context *sctx = (struct si_context *)ctx;
2543 struct si_image_handle *img_handle;
2544 struct pipe_image_view *view;
2545 struct si_resource *res;
2546 struct hash_entry *entry;
2547
2548 entry = _mesa_hash_table_search(sctx->img_handles,
2549 (void *)(uintptr_t)handle);
2550 if (!entry)
2551 return;
2552
2553 img_handle = (struct si_image_handle *)entry->data;
2554 view = &img_handle->view;
2555 res = si_resource(view->resource);
2556
2557 if (resident) {
2558 if (res->b.b.target != PIPE_BUFFER) {
2559 struct si_texture *tex = (struct si_texture *)res;
2560 unsigned level = view->u.tex.level;
2561
2562 if (color_needs_decompression(tex)) {
2563 util_dynarray_append(
2564 &sctx->resident_img_needs_color_decompress,
2565 struct si_image_handle *,
2566 img_handle);
2567 }
2568
2569 if (vi_dcc_enabled(tex, level) &&
2570 p_atomic_read(&tex->framebuffers_bound))
2571 sctx->need_check_render_feedback = true;
2572
2573 si_update_bindless_image_descriptor(sctx, img_handle);
2574 } else {
2575 si_update_bindless_buffer_descriptor(sctx,
2576 img_handle->desc_slot,
2577 view->resource,
2578 view->u.buf.offset,
2579 &img_handle->desc_dirty);
2580 }
2581
2582 /* Re-upload the descriptor if it has been updated while it
2583 * wasn't resident.
2584 */
2585 if (img_handle->desc_dirty)
2586 sctx->bindless_descriptors_dirty = true;
2587
2588 /* Add the image handle to the per-context list. */
2589 util_dynarray_append(&sctx->resident_img_handles,
2590 struct si_image_handle *, img_handle);
2591
2592 /* Add the buffers to the current CS in case si_begin_new_cs()
2593 * is not going to be called.
2594 */
2595 si_sampler_view_add_buffer(sctx, view->resource,
2596 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2597 RADEON_USAGE_READWRITE :
2598 RADEON_USAGE_READ, false, false);
2599 } else {
2600 /* Remove the image handle from the per-context list. */
2601 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2602 struct si_image_handle *,
2603 img_handle);
2604
2605 if (res->b.b.target != PIPE_BUFFER) {
2606 util_dynarray_delete_unordered(
2607 &sctx->resident_img_needs_color_decompress,
2608 struct si_image_handle *,
2609 img_handle);
2610 }
2611 }
2612 }
2613
2614
2615 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
2616 {
2617 unsigned num_resident_tex_handles, num_resident_img_handles;
2618
2619 num_resident_tex_handles = sctx->resident_tex_handles.size /
2620 sizeof(struct si_texture_handle *);
2621 num_resident_img_handles = sctx->resident_img_handles.size /
2622 sizeof(struct si_image_handle *);
2623
2624 /* Add all resident texture handles. */
2625 util_dynarray_foreach(&sctx->resident_tex_handles,
2626 struct si_texture_handle *, tex_handle) {
2627 struct si_sampler_view *sview =
2628 (struct si_sampler_view *)(*tex_handle)->view;
2629
2630 si_sampler_view_add_buffer(sctx, sview->base.texture,
2631 RADEON_USAGE_READ,
2632 sview->is_stencil_sampler, false);
2633 }
2634
2635 /* Add all resident image handles. */
2636 util_dynarray_foreach(&sctx->resident_img_handles,
2637 struct si_image_handle *, img_handle) {
2638 struct pipe_image_view *view = &(*img_handle)->view;
2639
2640 si_sampler_view_add_buffer(sctx, view->resource,
2641 RADEON_USAGE_READWRITE,
2642 false, false);
2643 }
2644
2645 sctx->num_resident_handles += num_resident_tex_handles +
2646 num_resident_img_handles;
2647 }
2648
2649 /* INIT/DEINIT/UPLOAD */
2650
2651 void si_init_all_descriptors(struct si_context *sctx)
2652 {
2653 int i;
2654 unsigned first_shader =
2655 sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2656
2657 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2658 bool is_2nd = sctx->chip_class >= GFX9 &&
2659 (i == PIPE_SHADER_TESS_CTRL ||
2660 i == PIPE_SHADER_GEOMETRY);
2661 unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
2662 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2663 int rel_dw_offset;
2664 struct si_descriptors *desc;
2665
2666 if (is_2nd) {
2667 if (i == PIPE_SHADER_TESS_CTRL) {
2668 rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
2669 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2670 } else { /* PIPE_SHADER_GEOMETRY */
2671 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2672 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2673 }
2674 } else {
2675 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2676 }
2677 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2678 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2679 num_buffer_slots, rel_dw_offset,
2680 RADEON_USAGE_READWRITE,
2681 RADEON_USAGE_READ,
2682 RADEON_PRIO_SHADER_RW_BUFFER,
2683 RADEON_PRIO_CONST_BUFFER);
2684 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2685
2686 if (is_2nd) {
2687 if (i == PIPE_SHADER_TESS_CTRL) {
2688 rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
2689 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2690 } else { /* PIPE_SHADER_GEOMETRY */
2691 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2692 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2693 }
2694 } else {
2695 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2696 }
2697
2698 desc = si_sampler_and_image_descriptors(sctx, i);
2699 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2700
2701 int j;
2702 for (j = 0; j < SI_NUM_IMAGES; j++)
2703 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2704 for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
2705 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2706 }
2707
2708 si_init_buffer_resources(&sctx->rw_buffers,
2709 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2710 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2711 /* The second set of usage/priority is used by
2712 * const buffers in RW buffer slots. */
2713 RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
2714 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2715 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2716
2717 /* Initialize an array of 1024 bindless descriptors, when the limit is
2718 * reached, just make it larger and re-upload the whole array.
2719 */
2720 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2721 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2722 1024);
2723
2724 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2725
2726 /* Set pipe_context functions. */
2727 sctx->b.bind_sampler_states = si_bind_sampler_states;
2728 sctx->b.set_shader_images = si_set_shader_images;
2729 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2730 sctx->b.set_shader_buffers = si_set_shader_buffers;
2731 sctx->b.set_sampler_views = si_set_sampler_views;
2732 sctx->b.create_texture_handle = si_create_texture_handle;
2733 sctx->b.delete_texture_handle = si_delete_texture_handle;
2734 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2735 sctx->b.create_image_handle = si_create_image_handle;
2736 sctx->b.delete_image_handle = si_delete_image_handle;
2737 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2738
2739 if (!sctx->has_graphics)
2740 return;
2741
2742 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2743
2744 /* Shader user data. */
2745 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2746
2747 /* Set default and immutable mappings. */
2748 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2749
2750 if (sctx->chip_class >= GFX9) {
2751 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2752 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2753 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2754 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2755 } else {
2756 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2757 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2758 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2759 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2760 }
2761 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2762 }
2763
2764 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2765 {
2766 unsigned dirty = sctx->descriptors_dirty & mask;
2767
2768 /* Assume nothing will go wrong: */
2769 sctx->shader_pointers_dirty |= dirty;
2770
2771 while (dirty) {
2772 unsigned i = u_bit_scan(&dirty);
2773
2774 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2775 return false;
2776 }
2777
2778 sctx->descriptors_dirty &= ~mask;
2779
2780 si_upload_bindless_descriptors(sctx);
2781
2782 return true;
2783 }
2784
2785 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2786 {
2787 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2788 return si_upload_shader_descriptors(sctx, mask);
2789 }
2790
2791 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2792 {
2793 /* Does not update rw_buffers as that is not needed for compute shaders
2794 * and the input buffer is using the same SGPR's anyway.
2795 */
2796 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2797 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2798 return si_upload_shader_descriptors(sctx, mask);
2799 }
2800
2801 void si_release_all_descriptors(struct si_context *sctx)
2802 {
2803 int i;
2804
2805 for (i = 0; i < SI_NUM_SHADERS; i++) {
2806 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2807 si_const_and_shader_buffer_descriptors(sctx, i));
2808 si_release_sampler_views(&sctx->samplers[i]);
2809 si_release_image_views(&sctx->images[i]);
2810 }
2811 si_release_buffer_resources(&sctx->rw_buffers,
2812 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2813 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2814 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2815
2816 for (i = 0; i < SI_NUM_DESCS; ++i)
2817 si_release_descriptors(&sctx->descriptors[i]);
2818
2819 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2820 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2821
2822 si_release_bindless_descriptors(sctx);
2823 }
2824
2825 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2826 {
2827 int i;
2828
2829 for (i = 0; i < SI_NUM_SHADERS; i++) {
2830 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2831 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2832 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2833 }
2834 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2835 si_vertex_buffers_begin_new_cs(sctx);
2836
2837 for (i = 0; i < SI_NUM_DESCS; ++i)
2838 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2839 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2840
2841 si_shader_pointers_begin_new_cs(sctx);
2842 }
2843
2844 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2845 uint64_t new_active_mask)
2846 {
2847 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2848
2849 /* Ignore no-op updates and updates that disable all slots. */
2850 if (!new_active_mask ||
2851 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
2852 desc->num_active_slots))
2853 return;
2854
2855 int first, count;
2856 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2857 assert(new_active_mask == 0);
2858
2859 /* Upload/dump descriptors if slots are being enabled. */
2860 if (first < desc->first_active_slot ||
2861 first + count > desc->first_active_slot + desc->num_active_slots)
2862 sctx->descriptors_dirty |= 1u << desc_idx;
2863
2864 desc->first_active_slot = first;
2865 desc->num_active_slots = count;
2866 }
2867
2868 void si_set_active_descriptors_for_shader(struct si_context *sctx,
2869 struct si_shader_selector *sel)
2870 {
2871 if (!sel)
2872 return;
2873
2874 si_set_active_descriptors(sctx,
2875 si_const_and_shader_buffer_descriptors_idx(sel->type),
2876 sel->active_const_and_shader_buffers);
2877 si_set_active_descriptors(sctx,
2878 si_sampler_and_image_descriptors_idx(sel->type),
2879 sel->active_samplers_and_images);
2880 }