radeonsi: determine secure flag must be set for gfx IB
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "si_compute.h"
58 #include "sid.h"
59 #include "util/format/u_format.h"
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_memory.h"
63 #include "util/u_upload_mgr.h"
64
65 /* NULL image and buffer descriptor for textures (alpha = 1) and images
66 * (alpha = 0).
67 *
68 * For images, all fields must be zero except for the swizzle, which
69 * supports arbitrary combinations of 0s and 1s. The texture type must be
70 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
71 *
72 * For buffers, all fields must be zero. If they are not, the hw hangs.
73 *
74 * This is the only reason why the buffer descriptor must be in words [4:7].
75 */
76 static uint32_t null_texture_descriptor[8] = {
77 0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
78 /* the rest must contain zeros, which is also used by the buffer
79 * descriptor */
80 };
81
82 static uint32_t null_image_descriptor[8] = {
83 0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
89 {
90 uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
91
92 /* Sign-extend the 48-bit address. */
93 va <<= 16;
94 va = (int64_t)va >> 16;
95 return va;
96 }
97
98 static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
99 unsigned num_elements, const uint32_t *null_descriptor)
100 {
101 int i;
102
103 /* Initialize the array to NULL descriptors if the element size is 8. */
104 if (null_descriptor) {
105 assert(element_dw_size % 8 == 0);
106 for (i = 0; i < num_elements * element_dw_size / 8; i++)
107 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
108 }
109 }
110
111 static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
112 unsigned element_dw_size, unsigned num_elements)
113 {
114 desc->list = CALLOC(num_elements, element_dw_size * 4);
115 desc->element_dw_size = element_dw_size;
116 desc->num_elements = num_elements;
117 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
118 desc->slot_index_to_bind_directly = -1;
119 }
120
121 static void si_release_descriptors(struct si_descriptors *desc)
122 {
123 si_resource_reference(&desc->buffer, NULL);
124 FREE(desc->list);
125 }
126
127 static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
128 {
129 unsigned slot_size = desc->element_dw_size * 4;
130 unsigned first_slot_offset = desc->first_active_slot * slot_size;
131 unsigned upload_size = desc->num_active_slots * slot_size;
132
133 /* Skip the upload if no shader is using the descriptors. dirty_mask
134 * will stay dirty and the descriptors will be uploaded when there is
135 * a shader using them.
136 */
137 if (!upload_size)
138 return true;
139
140 /* If there is just one active descriptor, bind it directly. */
141 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
142 desc->num_active_slots == 1) {
143 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
144
145 /* The buffer is already in the buffer list. */
146 si_resource_reference(&desc->buffer, NULL);
147 desc->gpu_list = NULL;
148 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
149 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
150 return true;
151 }
152
153 uint32_t *ptr;
154 unsigned buffer_offset;
155 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
156 si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
157 (struct pipe_resource **)&desc->buffer, (void **)&ptr);
158 if (!desc->buffer) {
159 desc->gpu_address = 0;
160 return false; /* skip the draw call */
161 }
162
163 util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
164 desc->gpu_list = ptr - first_slot_offset / 4;
165
166 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
167 RADEON_PRIO_DESCRIPTORS);
168
169 /* The shader pointer should point to slot 0. */
170 buffer_offset -= first_slot_offset;
171 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
172
173 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
174 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
175 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
176
177 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
178 return true;
179 }
180
181 static void si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
182 {
183 if (!desc->buffer)
184 return;
185
186 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
187 RADEON_PRIO_DESCRIPTORS);
188 }
189
190 /* SAMPLER VIEWS */
191
192 static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
193 {
194 if (res->b.b.target == PIPE_BUFFER)
195 return RADEON_PRIO_SAMPLER_BUFFER;
196
197 if (res->b.b.nr_samples > 1)
198 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
199
200 return RADEON_PRIO_SAMPLER_TEXTURE;
201 }
202
203 static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
204 unsigned shader)
205 {
206 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
207 }
208
209 static void si_release_sampler_views(struct si_samplers *samplers)
210 {
211 int i;
212
213 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
214 pipe_sampler_view_reference(&samplers->views[i], NULL);
215 }
216 }
217
218 static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
219 enum radeon_bo_usage usage, bool is_stencil_sampler,
220 bool check_mem)
221 {
222 struct si_texture *tex = (struct si_texture *)resource;
223 enum radeon_bo_priority priority;
224
225 if (!resource)
226 return;
227
228 /* Use the flushed depth texture if direct sampling is unsupported. */
229 if (resource->target != PIPE_BUFFER && tex->is_depth &&
230 !si_can_sample_zs(tex, is_stencil_sampler))
231 tex = tex->flushed_depth_texture;
232
233 priority = si_get_sampler_view_priority(&tex->buffer);
234 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
235
236 if (resource->target == PIPE_BUFFER)
237 return;
238
239 /* Add separate DCC. */
240 if (tex->dcc_separate_buffer) {
241 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer, usage,
242 RADEON_PRIO_SEPARATE_META, check_mem);
243 }
244 }
245
246 static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
247 {
248 unsigned mask = samplers->enabled_mask;
249
250 /* Add buffers to the CS. */
251 while (mask) {
252 int i = u_bit_scan(&mask);
253 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
254
255 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
256 sview->is_stencil_sampler, false);
257 }
258 }
259
260 static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
261 unsigned samplers_declared)
262 {
263 unsigned mask = samplers->enabled_mask & samplers_declared;
264
265 /* Verify if a samplers uses an encrypted resource */
266 while (mask) {
267 int i = u_bit_scan(&mask);
268 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
269
270 struct si_resource *res = si_resource(sview->base.texture);
271 if (res->flags & RADEON_FLAG_ENCRYPTED)
272 return true;
273 }
274 return false;
275 }
276
277 /* Set buffer descriptor fields that can be changed by reallocations. */
278 static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
279 {
280 uint64_t va = buf->gpu_address + offset;
281
282 state[0] = va;
283 state[1] &= C_008F04_BASE_ADDRESS_HI;
284 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
285 }
286
287 /* Set texture descriptor fields that can be changed by reallocations.
288 *
289 * \param tex texture
290 * \param base_level_info information of the level of BASE_ADDRESS
291 * \param base_level the level of BASE_ADDRESS
292 * \param first_level pipe_sampler_view.u.tex.first_level
293 * \param block_width util_format_get_blockwidth()
294 * \param is_stencil select between separate Z & Stencil
295 * \param state descriptor to update
296 */
297 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
298 const struct legacy_surf_level *base_level_info,
299 unsigned base_level, unsigned first_level, unsigned block_width,
300 bool is_stencil, bool force_dcc_off, uint32_t *state)
301 {
302 uint64_t va, meta_va = 0;
303
304 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
305 tex = tex->flushed_depth_texture;
306 is_stencil = false;
307 }
308
309 va = tex->buffer.gpu_address;
310
311 if (sscreen->info.chip_class >= GFX9) {
312 /* Only stencil_offset needs to be added here. */
313 if (is_stencil)
314 va += tex->surface.u.gfx9.stencil_offset;
315 else
316 va += tex->surface.u.gfx9.surf_offset;
317 } else {
318 va += base_level_info->offset;
319 }
320
321 state[0] = va >> 8;
322 state[1] &= C_008F14_BASE_ADDRESS_HI;
323 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
324
325 /* Only macrotiled modes can set tile swizzle.
326 * GFX9 doesn't use (legacy) base_level_info.
327 */
328 if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
329 state[0] |= tex->surface.tile_swizzle;
330
331 if (sscreen->info.chip_class >= GFX8) {
332 state[6] &= C_008F28_COMPRESSION_EN;
333
334 if (!force_dcc_off && vi_dcc_enabled(tex, first_level)) {
335 meta_va =
336 (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset;
337
338 if (sscreen->info.chip_class == GFX8) {
339 meta_va += base_level_info->dcc_offset;
340 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
341 }
342
343 unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
344 dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
345 meta_va |= dcc_tile_swizzle;
346 } else if (vi_tc_compat_htile_enabled(tex, first_level,
347 is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
348 meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
349 }
350
351 if (meta_va)
352 state[6] |= S_008F28_COMPRESSION_EN(1);
353 }
354
355 if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
356 state[7] = meta_va >> 8;
357
358 if (sscreen->info.chip_class >= GFX10) {
359 state[3] &= C_00A00C_SW_MODE;
360
361 if (is_stencil) {
362 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
363 } else {
364 state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
365 }
366
367 state[6] &= C_00A018_META_DATA_ADDRESS_LO & C_00A018_META_PIPE_ALIGNED;
368
369 if (meta_va) {
370 struct gfx9_surf_meta_flags meta = {
371 .rb_aligned = 1,
372 .pipe_aligned = 1,
373 };
374
375 if (tex->surface.dcc_offset)
376 meta = tex->surface.u.gfx9.dcc;
377
378 state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
379 S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
380 }
381
382 state[7] = meta_va >> 16;
383 } else if (sscreen->info.chip_class == GFX9) {
384 state[3] &= C_008F1C_SW_MODE;
385 state[4] &= C_008F20_PITCH;
386
387 if (is_stencil) {
388 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
389 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
390 } else {
391 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
392 state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.surf.epitch);
393 }
394
395 state[5] &=
396 C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
397 if (meta_va) {
398 struct gfx9_surf_meta_flags meta = {
399 .rb_aligned = 1,
400 .pipe_aligned = 1,
401 };
402
403 if (tex->surface.dcc_offset)
404 meta = tex->surface.u.gfx9.dcc;
405
406 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
407 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
408 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
409 }
410 } else {
411 /* GFX6-GFX8 */
412 unsigned pitch = base_level_info->nblk_x * block_width;
413 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
414
415 state[3] &= C_008F1C_TILING_INDEX;
416 state[3] |= S_008F1C_TILING_INDEX(index);
417 state[4] &= C_008F20_PITCH;
418 state[4] |= S_008F20_PITCH(pitch - 1);
419 }
420 }
421
422 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
423 struct si_sampler_view *sview, struct si_texture *tex,
424 uint32_t *desc)
425 {
426 if (sview && sview->is_integer)
427 memcpy(desc, sstate->integer_val, 4 * 4);
428 else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler))
429 memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
430 else
431 memcpy(desc, sstate->val, 4 * 4);
432 }
433
434 static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
435 struct si_sampler_state *sstate, uint32_t *desc)
436 {
437 struct pipe_sampler_view *view = &sview->base;
438 struct si_texture *tex = (struct si_texture *)view->texture;
439 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
440
441 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
442 if (vi_dcc_enabled(tex, view->u.tex.first_level))
443 if (!si_texture_disable_dcc(sctx, tex))
444 si_decompress_dcc(sctx, tex);
445
446 sview->dcc_incompatible = false;
447 }
448
449 assert(tex); /* views with texture == NULL aren't supported */
450 memcpy(desc, sview->state, 8 * 4);
451
452 if (is_buffer) {
453 si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
454 } else {
455 bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
456
457 si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
458 sview->base.u.tex.first_level, sview->block_width,
459 is_separate_stencil, false, desc);
460 }
461
462 if (!is_buffer && tex->surface.fmask_size) {
463 memcpy(desc + 8, sview->fmask_state, 8 * 4);
464 } else {
465 /* Disable FMASK and bind sampler state in [12:15]. */
466 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
467
468 if (sstate)
469 si_set_sampler_state_desc(sstate, sview, is_buffer ? NULL : tex, desc + 12);
470 }
471 }
472
473 static bool color_needs_decompression(struct si_texture *tex)
474 {
475 return tex->surface.fmask_size ||
476 (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.dcc_offset));
477 }
478
479 static bool depth_needs_decompression(struct si_texture *tex)
480 {
481 /* If the depth/stencil texture is TC-compatible, no decompression
482 * will be done. The decompression function will only flush DB caches
483 * to make it coherent with shaders. That's necessary because the driver
484 * doesn't flush DB caches in any other case.
485 */
486 return tex->db_compatible;
487 }
488
489 static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsigned slot,
490 struct pipe_sampler_view *view, bool disallow_early_out)
491 {
492 struct si_samplers *samplers = &sctx->samplers[shader];
493 struct si_sampler_view *sview = (struct si_sampler_view *)view;
494 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
495 unsigned desc_slot = si_get_sampler_slot(slot);
496 uint32_t *desc = descs->list + desc_slot * 16;
497
498 if (samplers->views[slot] == view && !disallow_early_out)
499 return;
500
501 if (view) {
502 struct si_texture *tex = (struct si_texture *)view->texture;
503
504 si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
505
506 if (tex->buffer.b.b.target == PIPE_BUFFER) {
507 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
508 samplers->needs_depth_decompress_mask &= ~(1u << slot);
509 samplers->needs_color_decompress_mask &= ~(1u << slot);
510 } else {
511 if (depth_needs_decompression(tex)) {
512 samplers->needs_depth_decompress_mask |= 1u << slot;
513 } else {
514 samplers->needs_depth_decompress_mask &= ~(1u << slot);
515 }
516 if (color_needs_decompression(tex)) {
517 samplers->needs_color_decompress_mask |= 1u << slot;
518 } else {
519 samplers->needs_color_decompress_mask &= ~(1u << slot);
520 }
521
522 if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
523 sctx->need_check_render_feedback = true;
524 }
525
526 pipe_sampler_view_reference(&samplers->views[slot], view);
527 samplers->enabled_mask |= 1u << slot;
528
529 /* Since this can flush, it must be done after enabled_mask is
530 * updated. */
531 si_sampler_view_add_buffer(sctx, view->texture, RADEON_USAGE_READ, sview->is_stencil_sampler,
532 true);
533 } else {
534 pipe_sampler_view_reference(&samplers->views[slot], NULL);
535 memcpy(desc, null_texture_descriptor, 8 * 4);
536 /* Only clear the lower dwords of FMASK. */
537 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
538 /* Re-set the sampler state if we are transitioning from FMASK. */
539 if (samplers->sampler_states[slot])
540 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
541
542 samplers->enabled_mask &= ~(1u << slot);
543 samplers->needs_depth_decompress_mask &= ~(1u << slot);
544 samplers->needs_color_decompress_mask &= ~(1u << slot);
545 }
546
547 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
548 }
549
550 static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
551 {
552 struct si_samplers *samplers = &sctx->samplers[shader];
553 unsigned shader_bit = 1 << shader;
554
555 if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
556 sctx->images[shader].needs_color_decompress_mask)
557 sctx->shader_needs_decompress_mask |= shader_bit;
558 else
559 sctx->shader_needs_decompress_mask &= ~shader_bit;
560 }
561
562 static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
563 unsigned start, unsigned count, struct pipe_sampler_view **views)
564 {
565 struct si_context *sctx = (struct si_context *)ctx;
566 int i;
567
568 if (!count || shader >= SI_NUM_SHADERS)
569 return;
570
571 if (views) {
572 for (i = 0; i < count; i++)
573 si_set_sampler_view(sctx, shader, start + i, views[i], false);
574 } else {
575 for (i = 0; i < count; i++)
576 si_set_sampler_view(sctx, shader, start + i, NULL, false);
577 }
578
579 si_update_shader_needs_decompress_mask(sctx, shader);
580 }
581
582 static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
583 {
584 unsigned mask = samplers->enabled_mask;
585
586 while (mask) {
587 int i = u_bit_scan(&mask);
588 struct pipe_resource *res = samplers->views[i]->texture;
589
590 if (res && res->target != PIPE_BUFFER) {
591 struct si_texture *tex = (struct si_texture *)res;
592
593 if (color_needs_decompression(tex)) {
594 samplers->needs_color_decompress_mask |= 1u << i;
595 } else {
596 samplers->needs_color_decompress_mask &= ~(1u << i);
597 }
598 }
599 }
600 }
601
602 /* IMAGE VIEWS */
603
604 static void si_release_image_views(struct si_images *images)
605 {
606 unsigned i;
607
608 for (i = 0; i < SI_NUM_IMAGES; ++i) {
609 struct pipe_image_view *view = &images->views[i];
610
611 pipe_resource_reference(&view->resource, NULL);
612 }
613 }
614
615 static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
616 {
617 uint mask = images->enabled_mask;
618
619 /* Add buffers to the CS. */
620 while (mask) {
621 int i = u_bit_scan(&mask);
622 struct pipe_image_view *view = &images->views[i];
623
624 assert(view->resource);
625
626 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
627 }
628 }
629
630 static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
631 unsigned images_declared)
632 {
633 uint mask = images->enabled_mask & images_declared;
634
635 while (mask) {
636 int i = u_bit_scan(&mask);
637 struct pipe_image_view *view = &images->views[i];
638
639 assert(view->resource);
640
641 struct si_texture *tex = (struct si_texture *)view->resource;
642 if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
643 return true;
644 }
645 return false;
646 }
647
648 static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
649 {
650 struct si_images *images = &ctx->images[shader];
651
652 if (images->enabled_mask & (1u << slot)) {
653 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
654 unsigned desc_slot = si_get_image_slot(slot);
655
656 pipe_resource_reference(&images->views[slot].resource, NULL);
657 images->needs_color_decompress_mask &= ~(1 << slot);
658
659 memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
660 images->enabled_mask &= ~(1u << slot);
661 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
662 }
663 }
664
665 static void si_mark_image_range_valid(const struct pipe_image_view *view)
666 {
667 struct si_resource *res = si_resource(view->resource);
668
669 if (res->b.b.target != PIPE_BUFFER)
670 return;
671
672 util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
673 view->u.buf.offset + view->u.buf.size);
674 }
675
676 static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
677 bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
678 {
679 struct si_screen *screen = ctx->screen;
680 struct si_resource *res;
681
682 res = si_resource(view->resource);
683
684 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
685 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
686 si_mark_image_range_valid(view);
687
688 si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
689 desc);
690 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
691 } else {
692 static const unsigned char swizzle[4] = {0, 1, 2, 3};
693 struct si_texture *tex = (struct si_texture *)res;
694 unsigned level = view->u.tex.level;
695 unsigned width, height, depth, hw_level;
696 bool uses_dcc = vi_dcc_enabled(tex, level);
697 unsigned access = view->access;
698
699 assert(!tex->is_depth);
700 assert(fmask_desc || tex->surface.fmask_offset == 0);
701
702 if (uses_dcc && !skip_decompress &&
703 !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
704 (access & PIPE_IMAGE_ACCESS_WRITE ||
705 !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
706 /* If DCC can't be disabled, at least decompress it.
707 * The decompression is relatively cheap if the surface
708 * has been decompressed already.
709 */
710 if (!si_texture_disable_dcc(ctx, tex))
711 si_decompress_dcc(ctx, tex);
712 }
713
714 if (ctx->chip_class >= GFX9) {
715 /* Always set the base address. The swizzle modes don't
716 * allow setting mipmap level offsets as the base.
717 */
718 width = res->b.b.width0;
719 height = res->b.b.height0;
720 depth = res->b.b.depth0;
721 hw_level = level;
722 } else {
723 /* Always force the base level to the selected level.
724 *
725 * This is required for 3D textures, where otherwise
726 * selecting a single slice for non-layered bindings
727 * fails. It doesn't hurt the other targets.
728 */
729 width = u_minify(res->b.b.width0, level);
730 height = u_minify(res->b.b.height0, level);
731 depth = u_minify(res->b.b.depth0, level);
732 hw_level = 0;
733 }
734
735 screen->make_texture_descriptor(
736 screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
737 view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
738 si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
739 util_format_get_blockwidth(view->format), false,
740 view->access & SI_IMAGE_ACCESS_DCC_OFF, desc);
741 }
742 }
743
744 static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
745 const struct pipe_image_view *view, bool skip_decompress)
746 {
747 struct si_images *images = &ctx->images[shader];
748 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
749 struct si_resource *res;
750
751 if (!view || !view->resource) {
752 si_disable_shader_image(ctx, shader, slot);
753 return;
754 }
755
756 res = si_resource(view->resource);
757
758 si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
759 descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
760
761 if (&images->views[slot] != view)
762 util_copy_image_view(&images->views[slot], view);
763
764 if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
765 images->needs_color_decompress_mask &= ~(1 << slot);
766 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
767 } else {
768 struct si_texture *tex = (struct si_texture *)res;
769 unsigned level = view->u.tex.level;
770
771 if (color_needs_decompression(tex)) {
772 images->needs_color_decompress_mask |= 1 << slot;
773 } else {
774 images->needs_color_decompress_mask &= ~(1 << slot);
775 }
776
777 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
778 ctx->need_check_render_feedback = true;
779 }
780
781 images->enabled_mask |= 1u << slot;
782 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
783
784 /* Since this can flush, it must be done after enabled_mask is updated. */
785 si_sampler_view_add_buffer(
786 ctx, &res->b.b,
787 (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
788 true);
789 }
790
791 static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
792 unsigned start_slot, unsigned count,
793 const struct pipe_image_view *views)
794 {
795 struct si_context *ctx = (struct si_context *)pipe;
796 unsigned i, slot;
797
798 assert(shader < SI_NUM_SHADERS);
799
800 if (!count)
801 return;
802
803 assert(start_slot + count <= SI_NUM_IMAGES);
804
805 if (views) {
806 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
807 si_set_shader_image(ctx, shader, slot, &views[i], false);
808 } else {
809 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
810 si_set_shader_image(ctx, shader, slot, NULL, false);
811 }
812
813 si_update_shader_needs_decompress_mask(ctx, shader);
814 }
815
816 static void si_images_update_needs_color_decompress_mask(struct si_images *images)
817 {
818 unsigned mask = images->enabled_mask;
819
820 while (mask) {
821 int i = u_bit_scan(&mask);
822 struct pipe_resource *res = images->views[i].resource;
823
824 if (res && res->target != PIPE_BUFFER) {
825 struct si_texture *tex = (struct si_texture *)res;
826
827 if (color_needs_decompression(tex)) {
828 images->needs_color_decompress_mask |= 1 << i;
829 } else {
830 images->needs_color_decompress_mask &= ~(1 << i);
831 }
832 }
833 }
834 }
835
836 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
837 {
838 struct si_buffer_resources *buffers = &sctx->rw_buffers;
839 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
840 unsigned slot = SI_PS_IMAGE_COLORBUF0;
841 struct pipe_surface *surf = NULL;
842
843 /* si_texture_disable_dcc can get us here again. */
844 if (sctx->blitter->running)
845 return;
846
847 /* See whether FBFETCH is used and color buffer 0 is set. */
848 if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_fbfetch &&
849 sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
850 surf = sctx->framebuffer.state.cbufs[0];
851
852 /* Return if FBFETCH transitions from disabled to disabled. */
853 if (!buffers->buffers[slot] && !surf)
854 return;
855
856 sctx->ps_uses_fbfetch = surf != NULL;
857 si_update_ps_iter_samples(sctx);
858
859 if (surf) {
860 struct si_texture *tex = (struct si_texture *)surf->texture;
861 struct pipe_image_view view = {0};
862
863 assert(tex);
864 assert(!tex->is_depth);
865
866 /* Disable DCC, because the texture is used as both a sampler
867 * and color buffer.
868 */
869 si_texture_disable_dcc(sctx, tex);
870
871 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
872 /* Disable CMASK. */
873 assert(tex->cmask_buffer != &tex->buffer);
874 si_eliminate_fast_color_clear(sctx, tex, NULL);
875 si_texture_discard_cmask(sctx->screen, tex);
876 }
877
878 view.resource = surf->texture;
879 view.format = surf->format;
880 view.access = PIPE_IMAGE_ACCESS_READ;
881 view.u.tex.first_layer = surf->u.tex.first_layer;
882 view.u.tex.last_layer = surf->u.tex.last_layer;
883 view.u.tex.level = surf->u.tex.level;
884
885 /* Set the descriptor. */
886 uint32_t *desc = descs->list + slot * 4;
887 memset(desc, 0, 16 * 4);
888 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
889
890 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
891 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
892 RADEON_PRIO_SHADER_RW_IMAGE);
893 buffers->enabled_mask |= 1u << slot;
894 } else {
895 /* Clear the descriptor. */
896 memset(descs->list + slot * 4, 0, 8 * 4);
897 pipe_resource_reference(&buffers->buffers[slot], NULL);
898 buffers->enabled_mask &= ~(1u << slot);
899 }
900
901 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
902 }
903
904 /* SAMPLER STATES */
905
906 static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
907 unsigned start, unsigned count, void **states)
908 {
909 struct si_context *sctx = (struct si_context *)ctx;
910 struct si_samplers *samplers = &sctx->samplers[shader];
911 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
912 struct si_sampler_state **sstates = (struct si_sampler_state **)states;
913 int i;
914
915 if (!count || shader >= SI_NUM_SHADERS || !sstates)
916 return;
917
918 for (i = 0; i < count; i++) {
919 unsigned slot = start + i;
920 unsigned desc_slot = si_get_sampler_slot(slot);
921
922 if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
923 continue;
924
925 #ifndef NDEBUG
926 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
927 #endif
928 samplers->sampler_states[slot] = sstates[i];
929
930 /* If FMASK is bound, don't overwrite it.
931 * The sampler state will be set after FMASK is unbound.
932 */
933 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
934
935 struct si_texture *tex = NULL;
936
937 if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
938 tex = (struct si_texture *)sview->base.texture;
939
940 if (tex && tex->surface.fmask_size)
941 continue;
942
943 si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
944
945 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
946 }
947 }
948
949 /* BUFFER RESOURCES */
950
951 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
952 struct si_descriptors *descs, unsigned num_buffers,
953 short shader_userdata_rel_index,
954 enum radeon_bo_priority priority,
955 enum radeon_bo_priority priority_constbuf)
956 {
957 buffers->priority = priority;
958 buffers->priority_constbuf = priority_constbuf;
959 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
960 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
961
962 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
963 }
964
965 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
966 struct si_descriptors *descs)
967 {
968 int i;
969
970 for (i = 0; i < descs->num_elements; i++) {
971 pipe_resource_reference(&buffers->buffers[i], NULL);
972 }
973
974 FREE(buffers->buffers);
975 FREE(buffers->offsets);
976 }
977
978 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
979 struct si_buffer_resources *buffers)
980 {
981 unsigned mask = buffers->enabled_mask;
982
983 /* Add buffers to the CS. */
984 while (mask) {
985 int i = u_bit_scan(&mask);
986
987 radeon_add_to_buffer_list(
988 sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
989 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
990 i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
991 }
992 }
993
994 static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
995 struct si_buffer_resources *buffers)
996 {
997 unsigned mask = buffers->enabled_mask;
998
999 while (mask) {
1000 int i = u_bit_scan(&mask);
1001
1002 /* only check for reads */
1003 if ((buffers->writable_mask & (1u << i)) == 0 &&
1004 (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED))
1005 return true;
1006 }
1007
1008 return false;
1009 }
1010
1011 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1012 struct si_descriptors *descs, unsigned idx,
1013 struct pipe_resource **buf, unsigned *offset,
1014 unsigned *size)
1015 {
1016 pipe_resource_reference(buf, buffers->buffers[idx]);
1017 if (*buf) {
1018 struct si_resource *res = si_resource(*buf);
1019 const uint32_t *desc = descs->list + idx * 4;
1020 uint64_t va;
1021
1022 *size = desc[2];
1023
1024 assert(G_008F04_STRIDE(desc[1]) == 0);
1025 va = si_desc_extract_buffer_address(desc);
1026
1027 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1028 *offset = va - res->gpu_address;
1029 }
1030 }
1031
1032 /* VERTEX BUFFERS */
1033
1034 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1035 {
1036 int count = sctx->num_vertex_elements;
1037 int i;
1038
1039 for (i = 0; i < count; i++) {
1040 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1041
1042 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1043 continue;
1044 if (!sctx->vertex_buffer[vb].buffer.resource)
1045 continue;
1046
1047 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1048 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1049 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1050 }
1051
1052 if (!sctx->vb_descriptors_buffer)
1053 return;
1054 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1055 RADEON_PRIO_DESCRIPTORS);
1056 }
1057
1058 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1059 {
1060 unsigned i, count = sctx->num_vertex_elements;
1061 uint32_t *ptr;
1062
1063 if (!sctx->vertex_buffers_dirty || !count)
1064 return true;
1065
1066 struct si_vertex_elements *velems = sctx->vertex_elements;
1067 unsigned alloc_size = velems->vb_desc_list_alloc_size;
1068
1069 if (alloc_size) {
1070 /* Vertex buffer descriptors are the only ones which are uploaded
1071 * directly through a staging buffer and don't go through
1072 * the fine-grained upload path.
1073 */
1074 u_upload_alloc(sctx->b.const_uploader, 0, alloc_size,
1075 si_optimal_tcc_alignment(sctx, alloc_size), &sctx->vb_descriptors_offset,
1076 (struct pipe_resource **)&sctx->vb_descriptors_buffer, (void **)&ptr);
1077 if (!sctx->vb_descriptors_buffer) {
1078 sctx->vb_descriptors_offset = 0;
1079 sctx->vb_descriptors_gpu_list = NULL;
1080 return false;
1081 }
1082
1083 sctx->vb_descriptors_gpu_list = ptr;
1084 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1085 RADEON_PRIO_DESCRIPTORS);
1086 sctx->vertex_buffer_pointer_dirty = true;
1087 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1088 } else {
1089 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
1090 sctx->vertex_buffer_pointer_dirty = false;
1091 sctx->prefetch_L2_mask &= ~SI_PREFETCH_VBO_DESCRIPTORS;
1092 }
1093
1094 assert(count <= SI_MAX_ATTRIBS);
1095
1096 unsigned first_vb_use_mask = velems->first_vb_use_mask;
1097 unsigned num_vbos_in_user_sgprs = sctx->screen->num_vbos_in_user_sgprs;
1098
1099 for (i = 0; i < count; i++) {
1100 struct pipe_vertex_buffer *vb;
1101 struct si_resource *buf;
1102 unsigned vbo_index = velems->vertex_buffer_index[i];
1103 uint32_t *desc = i < num_vbos_in_user_sgprs ? &sctx->vb_descriptor_user_sgprs[i * 4]
1104 : &ptr[(i - num_vbos_in_user_sgprs) * 4];
1105
1106 vb = &sctx->vertex_buffer[vbo_index];
1107 buf = si_resource(vb->buffer.resource);
1108 if (!buf) {
1109 memset(desc, 0, 16);
1110 continue;
1111 }
1112
1113 int64_t offset = (int64_t)((int)vb->buffer_offset) + velems->src_offset[i];
1114
1115 if (offset >= buf->b.b.width0) {
1116 assert(offset < buf->b.b.width0);
1117 memset(desc, 0, 16);
1118 continue;
1119 }
1120
1121 uint64_t va = buf->gpu_address + offset;
1122
1123 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1124 if (sctx->chip_class != GFX8 && vb->stride) {
1125 /* Round up by rounding down and adding 1 */
1126 num_records = (num_records - velems->format_size[i]) / vb->stride + 1;
1127 }
1128 assert(num_records >= 0 && num_records <= UINT_MAX);
1129
1130 uint32_t rsrc_word3 = velems->rsrc_word3[i];
1131
1132 /* OOB_SELECT chooses the out-of-bounds check:
1133 * - 1: index >= NUM_RECORDS (Structured)
1134 * - 3: offset >= NUM_RECORDS (Raw)
1135 */
1136 if (sctx->chip_class >= GFX10)
1137 rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? V_008F0C_OOB_SELECT_STRUCTURED
1138 : V_008F0C_OOB_SELECT_RAW);
1139
1140 desc[0] = va;
1141 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(vb->stride);
1142 desc[2] = num_records;
1143 desc[3] = rsrc_word3;
1144
1145 if (first_vb_use_mask & (1 << i)) {
1146 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(vb->buffer.resource),
1147 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1148 }
1149 }
1150
1151 /* Don't flush the const cache. It would have a very negative effect
1152 * on performance (confirmed by testing). New descriptors are always
1153 * uploaded to a fresh new buffer, so I don't think flushing the const
1154 * cache is needed. */
1155 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1156 sctx->vertex_buffer_user_sgprs_dirty = num_vbos_in_user_sgprs > 0;
1157 sctx->vertex_buffers_dirty = false;
1158 return true;
1159 }
1160
1161 /* CONSTANT BUFFERS */
1162
1163 static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1164 unsigned shader)
1165 {
1166 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1167 }
1168
1169 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
1170 unsigned size, uint32_t *const_offset)
1171 {
1172 void *tmp;
1173
1174 u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1175 const_offset, (struct pipe_resource **)buf, &tmp);
1176 if (*buf)
1177 util_memcpy_cpu_to_le32(tmp, ptr, size);
1178 }
1179
1180 static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1181 unsigned descriptors_idx, uint slot,
1182 const struct pipe_constant_buffer *input)
1183 {
1184 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1185 assert(slot < descs->num_elements);
1186 pipe_resource_reference(&buffers->buffers[slot], NULL);
1187
1188 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1189 * with a NULL buffer). We need to use a dummy buffer instead. */
1190 if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1191 input = &sctx->null_const_buf;
1192
1193 if (input && (input->buffer || input->user_buffer)) {
1194 struct pipe_resource *buffer = NULL;
1195 uint64_t va;
1196 unsigned buffer_offset;
1197
1198 /* Upload the user buffer if needed. */
1199 if (input->user_buffer) {
1200 si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1201 input->buffer_size, &buffer_offset);
1202 if (!buffer) {
1203 /* Just unbind on failure. */
1204 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1205 return;
1206 }
1207 } else {
1208 pipe_resource_reference(&buffer, input->buffer);
1209 buffer_offset = input->buffer_offset;
1210 }
1211
1212 va = si_resource(buffer)->gpu_address + buffer_offset;
1213
1214 /* Set the descriptor. */
1215 uint32_t *desc = descs->list + slot * 4;
1216 desc[0] = va;
1217 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1218 desc[2] = input->buffer_size;
1219 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1220 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1221
1222 if (sctx->chip_class >= GFX10) {
1223 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1224 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1225 } else {
1226 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1227 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1228 }
1229
1230 buffers->buffers[slot] = buffer;
1231 buffers->offsets[slot] = buffer_offset;
1232 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1233 buffers->priority_constbuf, true);
1234 buffers->enabled_mask |= 1u << slot;
1235 } else {
1236 /* Clear the descriptor. */
1237 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1238 buffers->enabled_mask &= ~(1u << slot);
1239 }
1240
1241 sctx->descriptors_dirty |= 1u << descriptors_idx;
1242 }
1243
1244 static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1245 uint slot, const struct pipe_constant_buffer *input)
1246 {
1247 struct si_context *sctx = (struct si_context *)ctx;
1248
1249 if (shader >= SI_NUM_SHADERS)
1250 return;
1251
1252 if (slot == 0 && input && input->buffer &&
1253 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1254 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1255 return;
1256 }
1257
1258 if (input && input->buffer)
1259 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1260
1261 slot = si_get_constbuf_slot(slot);
1262 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1263 si_const_and_shader_buffer_descriptors_idx(shader), slot, input);
1264 }
1265
1266 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1267 struct pipe_constant_buffer *cbuf)
1268 {
1269 cbuf->user_buffer = NULL;
1270 si_get_buffer_from_descriptors(
1271 &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1272 si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1273 }
1274
1275 /* SHADER BUFFERS */
1276
1277 static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1278 unsigned descriptors_idx, uint slot,
1279 const struct pipe_shader_buffer *sbuffer, bool writable,
1280 enum radeon_bo_priority priority)
1281 {
1282 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1283 uint32_t *desc = descs->list + slot * 4;
1284
1285 if (!sbuffer || !sbuffer->buffer) {
1286 pipe_resource_reference(&buffers->buffers[slot], NULL);
1287 memset(desc, 0, sizeof(uint32_t) * 4);
1288 buffers->enabled_mask &= ~(1u << slot);
1289 buffers->writable_mask &= ~(1u << slot);
1290 sctx->descriptors_dirty |= 1u << descriptors_idx;
1291 return;
1292 }
1293
1294 struct si_resource *buf = si_resource(sbuffer->buffer);
1295 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1296
1297 desc[0] = va;
1298 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1299 desc[2] = sbuffer->buffer_size;
1300 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1301 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1302
1303 if (sctx->chip_class >= GFX10) {
1304 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1305 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1306 } else {
1307 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1308 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1309 }
1310
1311 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1312 buffers->offsets[slot] = sbuffer->buffer_offset;
1313 radeon_add_to_gfx_buffer_list_check_mem(
1314 sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
1315 if (writable)
1316 buffers->writable_mask |= 1u << slot;
1317 else
1318 buffers->writable_mask &= ~(1u << slot);
1319
1320 buffers->enabled_mask |= 1u << slot;
1321 sctx->descriptors_dirty |= 1u << descriptors_idx;
1322
1323 util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1324 sbuffer->buffer_offset + sbuffer->buffer_size);
1325 }
1326
1327 static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1328 unsigned start_slot, unsigned count,
1329 const struct pipe_shader_buffer *sbuffers,
1330 unsigned writable_bitmask)
1331 {
1332 struct si_context *sctx = (struct si_context *)ctx;
1333 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1334 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1335 unsigned i;
1336
1337 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1338
1339 for (i = 0; i < count; ++i) {
1340 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1341 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1342
1343 if (sbuffer && sbuffer->buffer)
1344 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1345
1346 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1347 !!(writable_bitmask & (1u << i)), buffers->priority);
1348 }
1349 }
1350
1351 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1352 uint count, struct pipe_shader_buffer *sbuf)
1353 {
1354 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1355 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1356
1357 for (unsigned i = 0; i < count; ++i) {
1358 si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1359 &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1360 }
1361 }
1362
1363 /* RING BUFFERS */
1364
1365 void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input)
1366 {
1367 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, input);
1368 }
1369
1370 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1371 const struct pipe_shader_buffer *sbuffer)
1372 {
1373 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, sbuffer, true,
1374 RADEON_PRIO_SHADER_RW_BUFFER);
1375 }
1376
1377 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1378 unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1379 unsigned element_size, unsigned index_stride, uint64_t offset)
1380 {
1381 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1382 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1383
1384 /* The stride field in the resource descriptor has 14 bits */
1385 assert(stride < (1 << 14));
1386
1387 assert(slot < descs->num_elements);
1388 pipe_resource_reference(&buffers->buffers[slot], NULL);
1389
1390 if (buffer) {
1391 uint64_t va;
1392
1393 va = si_resource(buffer)->gpu_address + offset;
1394
1395 switch (element_size) {
1396 default:
1397 assert(!"Unsupported ring buffer element size");
1398 case 0:
1399 case 2:
1400 element_size = 0;
1401 break;
1402 case 4:
1403 element_size = 1;
1404 break;
1405 case 8:
1406 element_size = 2;
1407 break;
1408 case 16:
1409 element_size = 3;
1410 break;
1411 }
1412
1413 switch (index_stride) {
1414 default:
1415 assert(!"Unsupported ring buffer index stride");
1416 case 0:
1417 case 8:
1418 index_stride = 0;
1419 break;
1420 case 16:
1421 index_stride = 1;
1422 break;
1423 case 32:
1424 index_stride = 2;
1425 break;
1426 case 64:
1427 index_stride = 3;
1428 break;
1429 }
1430
1431 if (sctx->chip_class >= GFX8 && stride)
1432 num_records *= stride;
1433
1434 /* Set the descriptor. */
1435 uint32_t *desc = descs->list + slot * 4;
1436 desc[0] = va;
1437 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
1438 S_008F04_SWIZZLE_ENABLE(swizzle);
1439 desc[2] = num_records;
1440 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1441 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1442 S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
1443
1444 if (sctx->chip_class >= GFX9)
1445 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1446 else
1447 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1448
1449 if (sctx->chip_class >= GFX10) {
1450 desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1451 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
1452 } else {
1453 desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1454 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1455 }
1456
1457 pipe_resource_reference(&buffers->buffers[slot], buffer);
1458 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
1459 buffers->priority);
1460 buffers->enabled_mask |= 1u << slot;
1461 } else {
1462 /* Clear the descriptor. */
1463 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1464 buffers->enabled_mask &= ~(1u << slot);
1465 }
1466
1467 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1468 }
1469
1470 /* INTERNAL CONST BUFFERS */
1471
1472 static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1473 {
1474 struct si_context *sctx = (struct si_context *)ctx;
1475 struct pipe_constant_buffer cb = {};
1476 unsigned stipple[32];
1477 int i;
1478
1479 for (i = 0; i < 32; i++)
1480 stipple[i] = util_bitreverse(state->stipple[i]);
1481
1482 cb.user_buffer = stipple;
1483 cb.buffer_size = sizeof(stipple);
1484
1485 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1486 }
1487
1488 /* TEXTURE METADATA ENABLE/DISABLE */
1489
1490 static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1491 {
1492 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1493 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1494
1495 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1496 struct pipe_resource *res = (*tex_handle)->view->texture;
1497 struct si_texture *tex;
1498
1499 if (!res || res->target == PIPE_BUFFER)
1500 continue;
1501
1502 tex = (struct si_texture *)res;
1503 if (!color_needs_decompression(tex))
1504 continue;
1505
1506 util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1507 *tex_handle);
1508 }
1509
1510 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1511 struct pipe_image_view *view = &(*img_handle)->view;
1512 struct pipe_resource *res = view->resource;
1513 struct si_texture *tex;
1514
1515 if (!res || res->target == PIPE_BUFFER)
1516 continue;
1517
1518 tex = (struct si_texture *)res;
1519 if (!color_needs_decompression(tex))
1520 continue;
1521
1522 util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1523 *img_handle);
1524 }
1525 }
1526
1527 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1528 * while the texture is bound, possibly by a different context. In that case,
1529 * call this function to update needs_*_decompress_masks.
1530 */
1531 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1532 {
1533 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1534 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1535 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1536 si_update_shader_needs_decompress_mask(sctx, i);
1537 }
1538
1539 si_resident_handles_update_needs_color_decompress(sctx);
1540 }
1541
1542 /* BUFFER DISCARD/INVALIDATION */
1543
1544 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1545 * If buf == NULL, reset all descriptors.
1546 */
1547 static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1548 unsigned descriptors_idx, unsigned slot_mask,
1549 struct pipe_resource *buf, enum radeon_bo_priority priority)
1550 {
1551 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1552 unsigned mask = buffers->enabled_mask & slot_mask;
1553
1554 while (mask) {
1555 unsigned i = u_bit_scan(&mask);
1556 struct pipe_resource *buffer = buffers->buffers[i];
1557
1558 if (buffer && (!buf || buffer == buf)) {
1559 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1560 sctx->descriptors_dirty |= 1u << descriptors_idx;
1561
1562 radeon_add_to_gfx_buffer_list_check_mem(
1563 sctx, si_resource(buffer),
1564 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1565 priority, true);
1566 }
1567 }
1568 }
1569
1570 /* Update all buffer bindings where the buffer is bound, including
1571 * all resource descriptors. This is invalidate_buffer without
1572 * the invalidation.
1573 *
1574 * If buf == NULL, update all buffer bindings.
1575 */
1576 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1577 {
1578 struct si_resource *buffer = si_resource(buf);
1579 unsigned i, shader;
1580 unsigned num_elems = sctx->num_vertex_elements;
1581
1582 /* We changed the buffer, now we need to bind it where the old one
1583 * was bound. This consists of 2 things:
1584 * 1) Updating the resource descriptor and dirtying it.
1585 * 2) Adding a relocation to the CS, so that it's usable.
1586 */
1587
1588 /* Vertex buffers. */
1589 if (!buffer) {
1590 if (num_elems)
1591 sctx->vertex_buffers_dirty = true;
1592 } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1593 for (i = 0; i < num_elems; i++) {
1594 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1595
1596 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1597 continue;
1598 if (!sctx->vertex_buffer[vb].buffer.resource)
1599 continue;
1600
1601 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1602 sctx->vertex_buffers_dirty = true;
1603 break;
1604 }
1605 }
1606 }
1607
1608 /* Streamout buffers. (other internal buffers can't be invalidated) */
1609 if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1610 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1611 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1612 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1613 struct pipe_resource *buffer = buffers->buffers[i];
1614
1615 if (!buffer || (buf && buffer != buf))
1616 continue;
1617
1618 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1619 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1620
1621 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
1622 RADEON_PRIO_SHADER_RW_BUFFER, true);
1623
1624 /* Update the streamout state. */
1625 if (sctx->streamout.begin_emitted)
1626 si_emit_streamout_end(sctx);
1627 sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1628 si_streamout_buffers_dirty(sctx);
1629 }
1630 }
1631
1632 /* Constant and shader buffers. */
1633 if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1634 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1635 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1636 si_const_and_shader_buffer_descriptors_idx(shader),
1637 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1638 buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1639 }
1640
1641 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1642 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1643 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1644 si_const_and_shader_buffer_descriptors_idx(shader),
1645 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS), buf,
1646 sctx->const_and_shader_buffers[shader].priority);
1647 }
1648
1649 if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1650 /* Texture buffers - update bindings. */
1651 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1652 struct si_samplers *samplers = &sctx->samplers[shader];
1653 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1654 unsigned mask = samplers->enabled_mask;
1655
1656 while (mask) {
1657 unsigned i = u_bit_scan(&mask);
1658 struct pipe_resource *buffer = samplers->views[i]->texture;
1659
1660 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1661 unsigned desc_slot = si_get_sampler_slot(i);
1662
1663 si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1664 descs->list + desc_slot * 16 + 4);
1665 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1666
1667 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1668 RADEON_PRIO_SAMPLER_BUFFER, true);
1669 }
1670 }
1671 }
1672 }
1673
1674 /* Shader images */
1675 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1676 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1677 struct si_images *images = &sctx->images[shader];
1678 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1679 unsigned mask = images->enabled_mask;
1680
1681 while (mask) {
1682 unsigned i = u_bit_scan(&mask);
1683 struct pipe_resource *buffer = images->views[i].resource;
1684
1685 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1686 unsigned desc_slot = si_get_image_slot(i);
1687
1688 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1689 si_mark_image_range_valid(&images->views[i]);
1690
1691 si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1692 descs->list + desc_slot * 8 + 4);
1693 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1694
1695 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1696 RADEON_USAGE_READWRITE,
1697 RADEON_PRIO_SAMPLER_BUFFER, true);
1698 }
1699 }
1700 }
1701 }
1702
1703 /* Bindless texture handles */
1704 if (!buffer || buffer->texture_handle_allocated) {
1705 struct si_descriptors *descs = &sctx->bindless_descriptors;
1706
1707 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1708 struct pipe_sampler_view *view = (*tex_handle)->view;
1709 unsigned desc_slot = (*tex_handle)->desc_slot;
1710 struct pipe_resource *buffer = view->texture;
1711
1712 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1713 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1714 descs->list + desc_slot * 16 + 4);
1715
1716 (*tex_handle)->desc_dirty = true;
1717 sctx->bindless_descriptors_dirty = true;
1718
1719 radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1720 RADEON_PRIO_SAMPLER_BUFFER, true);
1721 }
1722 }
1723 }
1724
1725 /* Bindless image handles */
1726 if (!buffer || buffer->image_handle_allocated) {
1727 struct si_descriptors *descs = &sctx->bindless_descriptors;
1728
1729 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1730 struct pipe_image_view *view = &(*img_handle)->view;
1731 unsigned desc_slot = (*img_handle)->desc_slot;
1732 struct pipe_resource *buffer = view->resource;
1733
1734 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1735 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1736 si_mark_image_range_valid(view);
1737
1738 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1739 descs->list + desc_slot * 16 + 4);
1740
1741 (*img_handle)->desc_dirty = true;
1742 sctx->bindless_descriptors_dirty = true;
1743
1744 radeon_add_to_gfx_buffer_list_check_mem(
1745 sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
1746 }
1747 }
1748 }
1749
1750 if (buffer) {
1751 /* Do the same for other contexts. They will invoke this function
1752 * with buffer == NULL.
1753 */
1754 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1755
1756 /* Skip the update for the current context, because we have already updated
1757 * the buffer bindings.
1758 */
1759 if (new_counter == sctx->last_dirty_buf_counter + 1)
1760 sctx->last_dirty_buf_counter = new_counter;
1761 }
1762 }
1763
1764 static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1765 unsigned num_dwords)
1766 {
1767 struct si_descriptors *desc = &sctx->bindless_descriptors;
1768 unsigned desc_slot_offset = desc_slot * 16;
1769 uint32_t *data;
1770 uint64_t va;
1771
1772 data = desc->list + desc_slot_offset;
1773 va = desc->gpu_address + desc_slot_offset * 4;
1774
1775 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1776 V_370_ME, data);
1777 }
1778
1779 static void si_upload_bindless_descriptors(struct si_context *sctx)
1780 {
1781 if (!sctx->bindless_descriptors_dirty)
1782 return;
1783
1784 /* Wait for graphics/compute to be idle before updating the resident
1785 * descriptors directly in memory, in case the GPU is using them.
1786 */
1787 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
1788 sctx->emit_cache_flush(sctx);
1789
1790 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1791 unsigned desc_slot = (*tex_handle)->desc_slot;
1792
1793 if (!(*tex_handle)->desc_dirty)
1794 continue;
1795
1796 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1797 (*tex_handle)->desc_dirty = false;
1798 }
1799
1800 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1801 unsigned desc_slot = (*img_handle)->desc_slot;
1802
1803 if (!(*img_handle)->desc_dirty)
1804 continue;
1805
1806 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1807 (*img_handle)->desc_dirty = false;
1808 }
1809
1810 /* Invalidate L1 because it doesn't know that L2 changed. */
1811 sctx->flags |= SI_CONTEXT_INV_SCACHE;
1812 sctx->emit_cache_flush(sctx);
1813
1814 sctx->bindless_descriptors_dirty = false;
1815 }
1816
1817 /* Update mutable image descriptor fields of all resident textures. */
1818 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1819 struct si_texture_handle *tex_handle)
1820 {
1821 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1822 struct si_descriptors *desc = &sctx->bindless_descriptors;
1823 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1824 uint32_t desc_list[16];
1825
1826 if (sview->base.texture->target == PIPE_BUFFER)
1827 return;
1828
1829 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1830 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1831
1832 if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1833 tex_handle->desc_dirty = true;
1834 sctx->bindless_descriptors_dirty = true;
1835 }
1836 }
1837
1838 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1839 struct si_image_handle *img_handle)
1840 {
1841 struct si_descriptors *desc = &sctx->bindless_descriptors;
1842 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1843 struct pipe_image_view *view = &img_handle->view;
1844 struct pipe_resource *res = view->resource;
1845 uint32_t image_desc[16];
1846 unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1847
1848 if (res->target == PIPE_BUFFER)
1849 return;
1850
1851 memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1852 si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1853 desc->list + desc_slot_offset + 8);
1854
1855 if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1856 img_handle->desc_dirty = true;
1857 sctx->bindless_descriptors_dirty = true;
1858 }
1859 }
1860
1861 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1862 {
1863 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1864 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1865 }
1866
1867 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1868 si_update_bindless_image_descriptor(sctx, *img_handle);
1869 }
1870
1871 si_upload_bindless_descriptors(sctx);
1872 }
1873
1874 /* Update mutable image descriptor fields of all bound textures. */
1875 void si_update_all_texture_descriptors(struct si_context *sctx)
1876 {
1877 unsigned shader;
1878
1879 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1880 struct si_samplers *samplers = &sctx->samplers[shader];
1881 struct si_images *images = &sctx->images[shader];
1882 unsigned mask;
1883
1884 /* Images. */
1885 mask = images->enabled_mask;
1886 while (mask) {
1887 unsigned i = u_bit_scan(&mask);
1888 struct pipe_image_view *view = &images->views[i];
1889
1890 if (!view->resource || view->resource->target == PIPE_BUFFER)
1891 continue;
1892
1893 si_set_shader_image(sctx, shader, i, view, true);
1894 }
1895
1896 /* Sampler views. */
1897 mask = samplers->enabled_mask;
1898 while (mask) {
1899 unsigned i = u_bit_scan(&mask);
1900 struct pipe_sampler_view *view = samplers->views[i];
1901
1902 if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
1903 continue;
1904
1905 si_set_sampler_view(sctx, shader, i, samplers->views[i], true);
1906 }
1907
1908 si_update_shader_needs_decompress_mask(sctx, shader);
1909 }
1910
1911 si_update_all_resident_texture_descriptors(sctx);
1912 si_update_ps_colorbuf0_slot(sctx);
1913 }
1914
1915 /* SHADER USER DATA */
1916
1917 static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
1918 {
1919 sctx->shader_pointers_dirty |=
1920 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
1921
1922 if (shader == PIPE_SHADER_VERTEX) {
1923 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1924 sctx->vertex_buffer_user_sgprs_dirty =
1925 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1926 }
1927
1928 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1929 }
1930
1931 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
1932 {
1933 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1934 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
1935 sctx->vertex_buffer_user_sgprs_dirty =
1936 sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
1937 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1938 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1939 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1940 }
1941
1942 /* Set a base register address for user data constants in the given shader.
1943 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1944 */
1945 static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
1946 {
1947 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1948
1949 if (*base != new_base) {
1950 *base = new_base;
1951
1952 if (new_base)
1953 si_mark_shader_pointers_dirty(sctx, shader);
1954
1955 /* Any change in enabled shader stages requires re-emitting
1956 * the VS state SGPR, because it contains the clamp_vertex_color
1957 * state, which can be done in VS, TES, and GS.
1958 */
1959 sctx->last_vs_state = ~0;
1960 }
1961 }
1962
1963 /* This must be called when these are changed between enabled and disabled
1964 * - geometry shader
1965 * - tessellation evaluation shader
1966 * - NGG
1967 */
1968 void si_shader_change_notify(struct si_context *sctx)
1969 {
1970 /* VS can be bound as VS, ES, or LS. */
1971 if (sctx->tes_shader.cso) {
1972 if (sctx->chip_class >= GFX10) {
1973 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_HS_0);
1974 } else if (sctx->chip_class == GFX9) {
1975 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_LS_0);
1976 } else {
1977 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B530_SPI_SHADER_USER_DATA_LS_0);
1978 }
1979 } else if (sctx->chip_class >= GFX10) {
1980 if (sctx->ngg || sctx->gs_shader.cso) {
1981 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1982 } else {
1983 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1984 }
1985 } else if (sctx->gs_shader.cso) {
1986 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0);
1987 } else {
1988 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1989 }
1990
1991 /* TES can be bound as ES, VS, or not bound. */
1992 if (sctx->tes_shader.cso) {
1993 if (sctx->chip_class >= GFX10) {
1994 if (sctx->ngg || sctx->gs_shader.cso) {
1995 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B230_SPI_SHADER_USER_DATA_GS_0);
1996 } else {
1997 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
1998 }
1999 } else if (sctx->gs_shader.cso) {
2000 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2001 } else {
2002 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2003 }
2004 } else {
2005 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2006 }
2007 }
2008
2009 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs, unsigned sh_offset,
2010 unsigned pointer_count)
2011 {
2012 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2013 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2014 }
2015
2016 static void si_emit_shader_pointer_body(struct si_screen *sscreen, struct radeon_cmdbuf *cs,
2017 uint64_t va)
2018 {
2019 radeon_emit(cs, va);
2020
2021 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2022 }
2023
2024 static void si_emit_shader_pointer(struct si_context *sctx, struct si_descriptors *desc,
2025 unsigned sh_base)
2026 {
2027 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2028 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2029
2030 si_emit_shader_pointer_head(cs, sh_offset, 1);
2031 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2032 }
2033
2034 static void si_emit_consecutive_shader_pointers(struct si_context *sctx, unsigned pointer_mask,
2035 unsigned sh_base)
2036 {
2037 if (!sh_base)
2038 return;
2039
2040 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2041 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2042
2043 while (mask) {
2044 int start, count;
2045 u_bit_scan_consecutive_range(&mask, &start, &count);
2046
2047 struct si_descriptors *descs = &sctx->descriptors[start];
2048 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2049
2050 si_emit_shader_pointer_head(cs, sh_offset, count);
2051 for (int i = 0; i < count; i++)
2052 si_emit_shader_pointer_body(sctx->screen, cs, descs[i].gpu_address);
2053 }
2054 }
2055
2056 static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2057 {
2058 if (sctx->chip_class >= GFX10) {
2059 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2060 /* HW VS stage only used in non-NGG mode. */
2061 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2062 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2063 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2064 return;
2065 } else if (sctx->chip_class == GFX9) {
2066 /* Broadcast it to all shader stages. */
2067 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2068 return;
2069 }
2070
2071 si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2072 si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2073 si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2074 si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2075 si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2076 si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2077 }
2078
2079 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2080 {
2081 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2082
2083 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2084 si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2085 }
2086
2087 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2088 sh_base[PIPE_SHADER_VERTEX]);
2089 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2090 sh_base[PIPE_SHADER_TESS_EVAL]);
2091 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2092 sh_base[PIPE_SHADER_FRAGMENT]);
2093 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2094 sh_base[PIPE_SHADER_TESS_CTRL]);
2095 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2096 sh_base[PIPE_SHADER_GEOMETRY]);
2097
2098 sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2099
2100 if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
2101 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2102
2103 /* Find the location of the VB descriptor pointer. */
2104 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2105 if (sctx->chip_class >= GFX9) {
2106 if (sctx->tes_shader.cso)
2107 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2108 else if (sctx->gs_shader.cso)
2109 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2110 }
2111
2112 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2113 si_emit_shader_pointer_head(cs, sh_offset, 1);
2114 si_emit_shader_pointer_body(
2115 sctx->screen, cs, sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset);
2116 sctx->vertex_buffer_pointer_dirty = false;
2117 }
2118
2119 if (sctx->vertex_buffer_user_sgprs_dirty && sctx->num_vertex_elements &&
2120 sctx->screen->num_vbos_in_user_sgprs) {
2121 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2122 unsigned num_desc = MIN2(sctx->num_vertex_elements, sctx->screen->num_vbos_in_user_sgprs);
2123 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
2124
2125 si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
2126 radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
2127 sctx->vertex_buffer_user_sgprs_dirty = false;
2128 }
2129
2130 if (sctx->graphics_bindless_pointer_dirty) {
2131 si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2132 sctx->graphics_bindless_pointer_dirty = false;
2133 }
2134 }
2135
2136 void si_emit_compute_shader_pointers(struct si_context *sctx)
2137 {
2138 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2139
2140 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2141 R_00B900_COMPUTE_USER_DATA_0);
2142 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2143
2144 if (sctx->compute_bindless_pointer_dirty) {
2145 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2146 sctx->compute_bindless_pointer_dirty = false;
2147 }
2148 }
2149
2150 /* BINDLESS */
2151
2152 static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2153 short shader_userdata_rel_index, unsigned num_elements)
2154 {
2155 ASSERTED unsigned desc_slot;
2156
2157 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2158 sctx->bindless_descriptors.num_active_slots = num_elements;
2159
2160 /* The first bindless descriptor is stored at slot 1, because 0 is not
2161 * considered to be a valid handle.
2162 */
2163 sctx->num_bindless_descriptors = 1;
2164
2165 /* Track which bindless slots are used (or not). */
2166 util_idalloc_init(&sctx->bindless_used_slots);
2167 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2168
2169 /* Reserve slot 0 because it's an invalid handle for bindless. */
2170 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2171 assert(desc_slot == 0);
2172 }
2173
2174 static void si_release_bindless_descriptors(struct si_context *sctx)
2175 {
2176 si_release_descriptors(&sctx->bindless_descriptors);
2177 util_idalloc_fini(&sctx->bindless_used_slots);
2178 }
2179
2180 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2181 {
2182 struct si_descriptors *desc = &sctx->bindless_descriptors;
2183 unsigned desc_slot;
2184
2185 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2186 if (desc_slot >= desc->num_elements) {
2187 /* The array of bindless descriptors is full, resize it. */
2188 unsigned slot_size = desc->element_dw_size * 4;
2189 unsigned new_num_elements = desc->num_elements * 2;
2190
2191 desc->list =
2192 REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2193 desc->num_elements = new_num_elements;
2194 desc->num_active_slots = new_num_elements;
2195 }
2196
2197 assert(desc_slot);
2198 return desc_slot;
2199 }
2200
2201 static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2202 unsigned size)
2203 {
2204 struct si_descriptors *desc = &sctx->bindless_descriptors;
2205 unsigned desc_slot, desc_slot_offset;
2206
2207 /* Find a free slot. */
2208 desc_slot = si_get_first_free_bindless_slot(sctx);
2209
2210 /* For simplicity, sampler and image bindless descriptors use fixed
2211 * 16-dword slots for now. Image descriptors only need 8-dword but this
2212 * doesn't really matter because no real apps use image handles.
2213 */
2214 desc_slot_offset = desc_slot * 16;
2215
2216 /* Copy the descriptor into the array. */
2217 memcpy(desc->list + desc_slot_offset, desc_list, size);
2218
2219 /* Re-upload the whole array of bindless descriptors into a new buffer.
2220 */
2221 if (!si_upload_descriptors(sctx, desc))
2222 return 0;
2223
2224 /* Make sure to re-emit the shader pointers for all stages. */
2225 sctx->graphics_bindless_pointer_dirty = true;
2226 sctx->compute_bindless_pointer_dirty = true;
2227
2228 return desc_slot;
2229 }
2230
2231 static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2232 struct pipe_resource *resource, uint64_t offset,
2233 bool *desc_dirty)
2234 {
2235 struct si_descriptors *desc = &sctx->bindless_descriptors;
2236 struct si_resource *buf = si_resource(resource);
2237 unsigned desc_slot_offset = desc_slot * 16;
2238 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2239 uint64_t old_desc_va;
2240
2241 assert(resource->target == PIPE_BUFFER);
2242
2243 /* Retrieve the old buffer addr from the descriptor. */
2244 old_desc_va = si_desc_extract_buffer_address(desc_list);
2245
2246 if (old_desc_va != buf->gpu_address + offset) {
2247 /* The buffer has been invalidated when the handle wasn't
2248 * resident, update the descriptor and the dirty flag.
2249 */
2250 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2251
2252 *desc_dirty = true;
2253 }
2254 }
2255
2256 static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2257 const struct pipe_sampler_state *state)
2258 {
2259 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2260 struct si_context *sctx = (struct si_context *)ctx;
2261 struct si_texture_handle *tex_handle;
2262 struct si_sampler_state *sstate;
2263 uint32_t desc_list[16];
2264 uint64_t handle;
2265
2266 tex_handle = CALLOC_STRUCT(si_texture_handle);
2267 if (!tex_handle)
2268 return 0;
2269
2270 memset(desc_list, 0, sizeof(desc_list));
2271 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2272
2273 sstate = ctx->create_sampler_state(ctx, state);
2274 if (!sstate) {
2275 FREE(tex_handle);
2276 return 0;
2277 }
2278
2279 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2280 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2281 ctx->delete_sampler_state(ctx, sstate);
2282
2283 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2284 if (!tex_handle->desc_slot) {
2285 FREE(tex_handle);
2286 return 0;
2287 }
2288
2289 handle = tex_handle->desc_slot;
2290
2291 if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2292 FREE(tex_handle);
2293 return 0;
2294 }
2295
2296 pipe_sampler_view_reference(&tex_handle->view, view);
2297
2298 si_resource(sview->base.texture)->texture_handle_allocated = true;
2299
2300 return handle;
2301 }
2302
2303 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2304 {
2305 struct si_context *sctx = (struct si_context *)ctx;
2306 struct si_texture_handle *tex_handle;
2307 struct hash_entry *entry;
2308
2309 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2310 if (!entry)
2311 return;
2312
2313 tex_handle = (struct si_texture_handle *)entry->data;
2314
2315 /* Allow this descriptor slot to be re-used. */
2316 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2317
2318 pipe_sampler_view_reference(&tex_handle->view, NULL);
2319 _mesa_hash_table_remove(sctx->tex_handles, entry);
2320 FREE(tex_handle);
2321 }
2322
2323 static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2324 bool resident)
2325 {
2326 struct si_context *sctx = (struct si_context *)ctx;
2327 struct si_texture_handle *tex_handle;
2328 struct si_sampler_view *sview;
2329 struct hash_entry *entry;
2330
2331 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2332 if (!entry)
2333 return;
2334
2335 tex_handle = (struct si_texture_handle *)entry->data;
2336 sview = (struct si_sampler_view *)tex_handle->view;
2337
2338 if (resident) {
2339 if (sview->base.texture->target != PIPE_BUFFER) {
2340 struct si_texture *tex = (struct si_texture *)sview->base.texture;
2341
2342 if (depth_needs_decompression(tex)) {
2343 util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2344 struct si_texture_handle *, tex_handle);
2345 }
2346
2347 if (color_needs_decompression(tex)) {
2348 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2349 struct si_texture_handle *, tex_handle);
2350 }
2351
2352 if (tex->surface.dcc_offset && p_atomic_read(&tex->framebuffers_bound))
2353 sctx->need_check_render_feedback = true;
2354
2355 si_update_bindless_texture_descriptor(sctx, tex_handle);
2356 } else {
2357 si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2358 sview->base.u.buf.offset, &tex_handle->desc_dirty);
2359 }
2360
2361 /* Re-upload the descriptor if it has been updated while it
2362 * wasn't resident.
2363 */
2364 if (tex_handle->desc_dirty)
2365 sctx->bindless_descriptors_dirty = true;
2366
2367 /* Add the texture handle to the per-context list. */
2368 util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2369
2370 /* Add the buffers to the current CS in case si_begin_new_cs()
2371 * is not going to be called.
2372 */
2373 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2374 sview->is_stencil_sampler, false);
2375 } else {
2376 /* Remove the texture handle from the per-context list. */
2377 util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2378 tex_handle);
2379
2380 if (sview->base.texture->target != PIPE_BUFFER) {
2381 util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2382 struct si_texture_handle *, tex_handle);
2383
2384 util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2385 struct si_texture_handle *, tex_handle);
2386 }
2387 }
2388 }
2389
2390 static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2391 {
2392 struct si_context *sctx = (struct si_context *)ctx;
2393 struct si_image_handle *img_handle;
2394 uint32_t desc_list[16];
2395 uint64_t handle;
2396
2397 if (!view || !view->resource)
2398 return 0;
2399
2400 img_handle = CALLOC_STRUCT(si_image_handle);
2401 if (!img_handle)
2402 return 0;
2403
2404 memset(desc_list, 0, sizeof(desc_list));
2405 si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2406
2407 si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2408
2409 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2410 if (!img_handle->desc_slot) {
2411 FREE(img_handle);
2412 return 0;
2413 }
2414
2415 handle = img_handle->desc_slot;
2416
2417 if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2418 FREE(img_handle);
2419 return 0;
2420 }
2421
2422 util_copy_image_view(&img_handle->view, view);
2423
2424 si_resource(view->resource)->image_handle_allocated = true;
2425
2426 return handle;
2427 }
2428
2429 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2430 {
2431 struct si_context *sctx = (struct si_context *)ctx;
2432 struct si_image_handle *img_handle;
2433 struct hash_entry *entry;
2434
2435 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2436 if (!entry)
2437 return;
2438
2439 img_handle = (struct si_image_handle *)entry->data;
2440
2441 util_copy_image_view(&img_handle->view, NULL);
2442 _mesa_hash_table_remove(sctx->img_handles, entry);
2443 FREE(img_handle);
2444 }
2445
2446 static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2447 unsigned access, bool resident)
2448 {
2449 struct si_context *sctx = (struct si_context *)ctx;
2450 struct si_image_handle *img_handle;
2451 struct pipe_image_view *view;
2452 struct si_resource *res;
2453 struct hash_entry *entry;
2454
2455 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2456 if (!entry)
2457 return;
2458
2459 img_handle = (struct si_image_handle *)entry->data;
2460 view = &img_handle->view;
2461 res = si_resource(view->resource);
2462
2463 if (resident) {
2464 if (res->b.b.target != PIPE_BUFFER) {
2465 struct si_texture *tex = (struct si_texture *)res;
2466 unsigned level = view->u.tex.level;
2467
2468 if (color_needs_decompression(tex)) {
2469 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2470 struct si_image_handle *, img_handle);
2471 }
2472
2473 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2474 sctx->need_check_render_feedback = true;
2475
2476 si_update_bindless_image_descriptor(sctx, img_handle);
2477 } else {
2478 si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2479 view->u.buf.offset, &img_handle->desc_dirty);
2480 }
2481
2482 /* Re-upload the descriptor if it has been updated while it
2483 * wasn't resident.
2484 */
2485 if (img_handle->desc_dirty)
2486 sctx->bindless_descriptors_dirty = true;
2487
2488 /* Add the image handle to the per-context list. */
2489 util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2490
2491 /* Add the buffers to the current CS in case si_begin_new_cs()
2492 * is not going to be called.
2493 */
2494 si_sampler_view_add_buffer(
2495 sctx, view->resource,
2496 (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
2497 false);
2498 } else {
2499 /* Remove the image handle from the per-context list. */
2500 util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2501 img_handle);
2502
2503 if (res->b.b.target != PIPE_BUFFER) {
2504 util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2505 struct si_image_handle *, img_handle);
2506 }
2507 }
2508 }
2509
2510 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2511 {
2512 unsigned num_resident_tex_handles, num_resident_img_handles;
2513
2514 num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2515 num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2516
2517 /* Add all resident texture handles. */
2518 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2519 struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2520
2521 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2522 sview->is_stencil_sampler, false);
2523 }
2524
2525 /* Add all resident image handles. */
2526 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2527 struct pipe_image_view *view = &(*img_handle)->view;
2528
2529 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
2530 }
2531
2532 sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2533 assert(sctx->bo_list_add_all_resident_resources);
2534 sctx->bo_list_add_all_resident_resources = false;
2535 }
2536
2537 /* INIT/DEINIT/UPLOAD */
2538
2539 void si_init_all_descriptors(struct si_context *sctx)
2540 {
2541 int i;
2542 unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2543
2544 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2545 bool is_2nd =
2546 sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2547 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2548 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2549 int rel_dw_offset;
2550 struct si_descriptors *desc;
2551
2552 if (is_2nd) {
2553 if (i == PIPE_SHADER_TESS_CTRL) {
2554 rel_dw_offset =
2555 (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2556 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2557 rel_dw_offset =
2558 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2559 } else {
2560 rel_dw_offset =
2561 (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2562 }
2563 } else {
2564 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2565 }
2566 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2567 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2568 rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2569 RADEON_PRIO_CONST_BUFFER);
2570 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2571
2572 if (is_2nd) {
2573 if (i == PIPE_SHADER_TESS_CTRL) {
2574 rel_dw_offset =
2575 (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2576 } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2577 rel_dw_offset =
2578 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2579 } else {
2580 rel_dw_offset =
2581 (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2582 }
2583 } else {
2584 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2585 }
2586
2587 desc = si_sampler_and_image_descriptors(sctx, i);
2588 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2589
2590 int j;
2591 for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2592 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2593 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2594 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2595 }
2596
2597 si_init_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2598 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2599 /* The second priority is used by
2600 * const buffers in RW buffer slots. */
2601 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2602 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2603
2604 /* Initialize an array of 1024 bindless descriptors, when the limit is
2605 * reached, just make it larger and re-upload the whole array.
2606 */
2607 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2608 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2609
2610 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2611
2612 /* Set pipe_context functions. */
2613 sctx->b.bind_sampler_states = si_bind_sampler_states;
2614 sctx->b.set_shader_images = si_set_shader_images;
2615 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2616 sctx->b.set_shader_buffers = si_set_shader_buffers;
2617 sctx->b.set_sampler_views = si_set_sampler_views;
2618 sctx->b.create_texture_handle = si_create_texture_handle;
2619 sctx->b.delete_texture_handle = si_delete_texture_handle;
2620 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2621 sctx->b.create_image_handle = si_create_image_handle;
2622 sctx->b.delete_image_handle = si_delete_image_handle;
2623 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2624
2625 if (!sctx->has_graphics)
2626 return;
2627
2628 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2629
2630 /* Shader user data. */
2631 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2632
2633 /* Set default and immutable mappings. */
2634 if (sctx->ngg) {
2635 assert(sctx->chip_class >= GFX10);
2636 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2637 } else {
2638 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2639 }
2640
2641 if (sctx->chip_class == GFX9) {
2642 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2643 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2644 } else {
2645 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2646 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2647 }
2648 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2649 }
2650
2651 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2652 {
2653 unsigned dirty = sctx->descriptors_dirty & mask;
2654
2655 /* Assume nothing will go wrong: */
2656 sctx->shader_pointers_dirty |= dirty;
2657
2658 while (dirty) {
2659 unsigned i = u_bit_scan(&dirty);
2660
2661 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2662 return false;
2663 }
2664
2665 sctx->descriptors_dirty &= ~mask;
2666
2667 si_upload_bindless_descriptors(sctx);
2668
2669 return true;
2670 }
2671
2672 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2673 {
2674 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2675 return si_upload_shader_descriptors(sctx, mask);
2676 }
2677
2678 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2679 {
2680 /* Does not update rw_buffers as that is not needed for compute shaders
2681 * and the input buffer is using the same SGPR's anyway.
2682 */
2683 const unsigned mask =
2684 u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2685 return si_upload_shader_descriptors(sctx, mask);
2686 }
2687
2688 void si_release_all_descriptors(struct si_context *sctx)
2689 {
2690 int i;
2691
2692 for (i = 0; i < SI_NUM_SHADERS; i++) {
2693 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2694 si_const_and_shader_buffer_descriptors(sctx, i));
2695 si_release_sampler_views(&sctx->samplers[i]);
2696 si_release_image_views(&sctx->images[i]);
2697 }
2698 si_release_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2699 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2700 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2701
2702 for (i = 0; i < SI_NUM_DESCS; ++i)
2703 si_release_descriptors(&sctx->descriptors[i]);
2704
2705 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2706 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2707
2708 si_release_bindless_descriptors(sctx);
2709 }
2710
2711 bool si_gfx_resources_check_encrypted(struct si_context *sctx)
2712 {
2713 bool use_encrypted_bo = false;
2714 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
2715 [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
2716 [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
2717 [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
2718 [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
2719 [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
2720 };
2721
2722 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
2723 if (!current_shader[i]->cso)
2724 continue;
2725
2726 use_encrypted_bo |=
2727 si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
2728 use_encrypted_bo |=
2729 si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
2730 current_shader[i]->cso->info.samplers_declared);
2731 use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
2732 current_shader[i]->cso->info.images_declared);
2733 }
2734 use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
2735
2736 struct si_state_blend *blend = sctx->queued.named.blend;
2737 for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
2738 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2739 if (surf && surf->texture) {
2740 struct si_texture *tex = (struct si_texture *)surf->texture;
2741 if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
2742 continue;
2743 /* Are we reading from this framebuffer (blend) */
2744 if ((blend->blend_enable_4bit >> (4 * i)) & 0xf) {
2745 /* TODO: blend op */
2746 use_encrypted_bo = true;
2747 }
2748 }
2749 }
2750
2751 /* TODO: we should assert that either use_encrypted_bo is false,
2752 * or all writable buffers are encrypted.
2753 */
2754 return use_encrypted_bo;
2755 }
2756
2757 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2758 {
2759 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2760 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2761 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2762 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2763 }
2764 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2765 si_vertex_buffers_begin_new_cs(sctx);
2766
2767 if (sctx->bo_list_add_all_resident_resources)
2768 si_resident_buffers_add_all_to_bo_list(sctx);
2769
2770 assert(sctx->bo_list_add_all_gfx_resources);
2771 sctx->bo_list_add_all_gfx_resources = false;
2772 }
2773
2774 bool si_compute_resources_check_encrypted(struct si_context *sctx)
2775 {
2776 unsigned sh = PIPE_SHADER_COMPUTE;
2777
2778 struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
2779
2780 /* TODO: we should assert that either use_encrypted_bo is false,
2781 * or all writable buffers are encrypted.
2782 */
2783 return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
2784 si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->samplers_declared) ||
2785 si_image_views_check_encrypted(sctx, &sctx->images[sh], info->images_declared) ||
2786 si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
2787 }
2788
2789 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2790 {
2791 unsigned sh = PIPE_SHADER_COMPUTE;
2792
2793 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2794 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2795 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2796 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2797
2798 if (sctx->bo_list_add_all_resident_resources)
2799 si_resident_buffers_add_all_to_bo_list(sctx);
2800
2801 assert(sctx->bo_list_add_all_compute_resources);
2802 sctx->bo_list_add_all_compute_resources = false;
2803 }
2804
2805 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2806 {
2807 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2808 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2809 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2810
2811 si_shader_pointers_begin_new_cs(sctx);
2812
2813 sctx->bo_list_add_all_resident_resources = true;
2814 sctx->bo_list_add_all_gfx_resources = true;
2815 sctx->bo_list_add_all_compute_resources = true;
2816 }
2817
2818 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
2819 {
2820 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2821
2822 /* Ignore no-op updates and updates that disable all slots. */
2823 if (!new_active_mask ||
2824 new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
2825 return;
2826
2827 int first, count;
2828 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2829 assert(new_active_mask == 0);
2830
2831 /* Upload/dump descriptors if slots are being enabled. */
2832 if (first < desc->first_active_slot ||
2833 first + count > desc->first_active_slot + desc->num_active_slots)
2834 sctx->descriptors_dirty |= 1u << desc_idx;
2835
2836 desc->first_active_slot = first;
2837 desc->num_active_slots = count;
2838 }
2839
2840 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
2841 {
2842 if (!sel)
2843 return;
2844
2845 si_set_active_descriptors(sctx, si_const_and_shader_buffer_descriptors_idx(sel->type),
2846 sel->active_const_and_shader_buffers);
2847 si_set_active_descriptors(sctx, si_sampler_and_image_descriptors_idx(sel->type),
2848 sel->active_samplers_and_images);
2849 }