Change a few frequented uses of DEBUG to !NDEBUG
[mesa.git] / src / gallium / drivers / radeonsi / si_descriptors.c
1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Resource binding slots and sampler states (each described with 8 or
26 * 4 dwords) are stored in lists in memory which is accessed by shaders
27 * using scalar load instructions.
28 *
29 * This file is responsible for managing such lists. It keeps a copy of all
30 * descriptors in CPU memory and re-uploads a whole list if some slots have
31 * been changed.
32 *
33 * This code is also reponsible for updating shader pointers to those lists.
34 *
35 * Note that CP DMA can't be used for updating the lists, because a GPU hang
36 * could leave the list in a mid-IB state and the next IB would get wrong
37 * descriptors and the whole context would be unusable at that point.
38 * (Note: The register shadowing can't be used due to the same reason)
39 *
40 * Also, uploading descriptors to newly allocated memory doesn't require
41 * a KCACHE flush.
42 *
43 *
44 * Possible scenarios for one 16 dword image+sampler slot:
45 *
46 * | Image | w/ FMASK | Buffer | NULL
47 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
48 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
49 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
50 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51 *
52 * FMASK implies MSAA, therefore no sampler state.
53 * Sampler states are never unbound except when FMASK is bound.
54 */
55
56 #include "si_pipe.h"
57 #include "sid.h"
58 #include "gfx9d.h"
59
60 #include "util/hash_table.h"
61 #include "util/u_idalloc.h"
62 #include "util/u_format.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65
66
67 /* NULL image and buffer descriptor for textures (alpha = 1) and images
68 * (alpha = 0).
69 *
70 * For images, all fields must be zero except for the swizzle, which
71 * supports arbitrary combinations of 0s and 1s. The texture type must be
72 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
73 *
74 * For buffers, all fields must be zero. If they are not, the hw hangs.
75 *
76 * This is the only reason why the buffer descriptor must be in words [4:7].
77 */
78 static uint32_t null_texture_descriptor[8] = {
79 0,
80 0,
81 0,
82 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
83 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
84 /* the rest must contain zeros, which is also used by the buffer
85 * descriptor */
86 };
87
88 static uint32_t null_image_descriptor[8] = {
89 0,
90 0,
91 0,
92 S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
93 /* the rest must contain zeros, which is also used by the buffer
94 * descriptor */
95 };
96
97 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
98 {
99 uint64_t va = desc[0] |
100 ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
101
102 /* Sign-extend the 48-bit address. */
103 va <<= 16;
104 va = (int64_t)va >> 16;
105 return va;
106 }
107
108 static void si_init_descriptor_list(uint32_t *desc_list,
109 unsigned element_dw_size,
110 unsigned num_elements,
111 const uint32_t *null_descriptor)
112 {
113 int i;
114
115 /* Initialize the array to NULL descriptors if the element size is 8. */
116 if (null_descriptor) {
117 assert(element_dw_size % 8 == 0);
118 for (i = 0; i < num_elements * element_dw_size / 8; i++)
119 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
120 }
121 }
122
123 static void si_init_descriptors(struct si_descriptors *desc,
124 short shader_userdata_rel_index,
125 unsigned element_dw_size,
126 unsigned num_elements)
127 {
128 desc->list = CALLOC(num_elements, element_dw_size * 4);
129 desc->element_dw_size = element_dw_size;
130 desc->num_elements = num_elements;
131 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
132 desc->slot_index_to_bind_directly = -1;
133 }
134
135 static void si_release_descriptors(struct si_descriptors *desc)
136 {
137 si_resource_reference(&desc->buffer, NULL);
138 FREE(desc->list);
139 }
140
141 static bool si_upload_descriptors(struct si_context *sctx,
142 struct si_descriptors *desc)
143 {
144 unsigned slot_size = desc->element_dw_size * 4;
145 unsigned first_slot_offset = desc->first_active_slot * slot_size;
146 unsigned upload_size = desc->num_active_slots * slot_size;
147
148 /* Skip the upload if no shader is using the descriptors. dirty_mask
149 * will stay dirty and the descriptors will be uploaded when there is
150 * a shader using them.
151 */
152 if (!upload_size)
153 return true;
154
155 /* If there is just one active descriptor, bind it directly. */
156 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
157 desc->num_active_slots == 1) {
158 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
159 desc->element_dw_size];
160
161 /* The buffer is already in the buffer list. */
162 si_resource_reference(&desc->buffer, NULL);
163 desc->gpu_list = NULL;
164 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
165 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
166 return true;
167 }
168
169 uint32_t *ptr;
170 unsigned buffer_offset;
171 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
172 si_optimal_tcc_alignment(sctx, upload_size),
173 &buffer_offset, (struct pipe_resource**)&desc->buffer,
174 (void**)&ptr);
175 if (!desc->buffer) {
176 desc->gpu_address = 0;
177 return false; /* skip the draw call */
178 }
179
180 util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
181 upload_size);
182 desc->gpu_list = ptr - first_slot_offset / 4;
183
184 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
185 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
186
187 /* The shader pointer should point to slot 0. */
188 buffer_offset -= first_slot_offset;
189 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
190
191 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
192 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
193 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
194
195 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
196 return true;
197 }
198
199 static void
200 si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
201 {
202 if (!desc->buffer)
203 return;
204
205 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
206 RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
207 }
208
209 /* SAMPLER VIEWS */
210
211 static inline enum radeon_bo_priority
212 si_get_sampler_view_priority(struct si_resource *res)
213 {
214 if (res->b.b.target == PIPE_BUFFER)
215 return RADEON_PRIO_SAMPLER_BUFFER;
216
217 if (res->b.b.nr_samples > 1)
218 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
219
220 return RADEON_PRIO_SAMPLER_TEXTURE;
221 }
222
223 static struct si_descriptors *
224 si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
225 {
226 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
227 }
228
229 static void si_release_sampler_views(struct si_samplers *samplers)
230 {
231 int i;
232
233 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
234 pipe_sampler_view_reference(&samplers->views[i], NULL);
235 }
236 }
237
238 static void si_sampler_view_add_buffer(struct si_context *sctx,
239 struct pipe_resource *resource,
240 enum radeon_bo_usage usage,
241 bool is_stencil_sampler,
242 bool check_mem)
243 {
244 struct si_texture *tex = (struct si_texture*)resource;
245 enum radeon_bo_priority priority;
246
247 if (!resource)
248 return;
249
250 /* Use the flushed depth texture if direct sampling is unsupported. */
251 if (resource->target != PIPE_BUFFER &&
252 tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
253 tex = tex->flushed_depth_texture;
254
255 priority = si_get_sampler_view_priority(&tex->buffer);
256 radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
257 check_mem);
258
259 if (resource->target == PIPE_BUFFER)
260 return;
261
262 /* Add separate DCC. */
263 if (tex->dcc_separate_buffer) {
264 radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
265 usage, RADEON_PRIO_SEPARATE_META, check_mem);
266 }
267 }
268
269 static void si_sampler_views_begin_new_cs(struct si_context *sctx,
270 struct si_samplers *samplers)
271 {
272 unsigned mask = samplers->enabled_mask;
273
274 /* Add buffers to the CS. */
275 while (mask) {
276 int i = u_bit_scan(&mask);
277 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
278
279 si_sampler_view_add_buffer(sctx, sview->base.texture,
280 RADEON_USAGE_READ,
281 sview->is_stencil_sampler, false);
282 }
283 }
284
285 /* Set buffer descriptor fields that can be changed by reallocations. */
286 static void si_set_buf_desc_address(struct si_resource *buf,
287 uint64_t offset, uint32_t *state)
288 {
289 uint64_t va = buf->gpu_address + offset;
290
291 state[0] = va;
292 state[1] &= C_008F04_BASE_ADDRESS_HI;
293 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
294 }
295
296 /* Set texture descriptor fields that can be changed by reallocations.
297 *
298 * \param tex texture
299 * \param base_level_info information of the level of BASE_ADDRESS
300 * \param base_level the level of BASE_ADDRESS
301 * \param first_level pipe_sampler_view.u.tex.first_level
302 * \param block_width util_format_get_blockwidth()
303 * \param is_stencil select between separate Z & Stencil
304 * \param state descriptor to update
305 */
306 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
307 struct si_texture *tex,
308 const struct legacy_surf_level *base_level_info,
309 unsigned base_level, unsigned first_level,
310 unsigned block_width, bool is_stencil,
311 uint32_t *state)
312 {
313 uint64_t va, meta_va = 0;
314
315 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
316 tex = tex->flushed_depth_texture;
317 is_stencil = false;
318 }
319
320 va = tex->buffer.gpu_address;
321
322 if (sscreen->info.chip_class >= GFX9) {
323 /* Only stencil_offset needs to be added here. */
324 if (is_stencil)
325 va += tex->surface.u.gfx9.stencil_offset;
326 else
327 va += tex->surface.u.gfx9.surf_offset;
328 } else {
329 va += base_level_info->offset;
330 }
331
332 state[0] = va >> 8;
333 state[1] &= C_008F14_BASE_ADDRESS_HI;
334 state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
335
336 /* Only macrotiled modes can set tile swizzle.
337 * GFX9 doesn't use (legacy) base_level_info.
338 */
339 if (sscreen->info.chip_class >= GFX9 ||
340 base_level_info->mode == RADEON_SURF_MODE_2D)
341 state[0] |= tex->surface.tile_swizzle;
342
343 if (sscreen->info.chip_class >= GFX8) {
344 state[6] &= C_008F28_COMPRESSION_EN;
345 state[7] = 0;
346
347 if (vi_dcc_enabled(tex, first_level)) {
348 meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
349 tex->dcc_offset;
350
351 if (sscreen->info.chip_class == GFX8) {
352 meta_va += base_level_info->dcc_offset;
353 assert(base_level_info->mode == RADEON_SURF_MODE_2D);
354 }
355
356 meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
357 } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
358 meta_va = tex->buffer.gpu_address + tex->htile_offset;
359 }
360
361 if (meta_va) {
362 state[6] |= S_008F28_COMPRESSION_EN(1);
363 state[7] = meta_va >> 8;
364 }
365 }
366
367 if (sscreen->info.chip_class >= GFX9) {
368 state[3] &= C_008F1C_SW_MODE;
369 state[4] &= C_008F20_PITCH_GFX9;
370
371 if (is_stencil) {
372 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
373 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
374 } else {
375 state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
376 state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
377 }
378
379 state[5] &= C_008F24_META_DATA_ADDRESS &
380 C_008F24_META_PIPE_ALIGNED &
381 C_008F24_META_RB_ALIGNED;
382 if (meta_va) {
383 struct gfx9_surf_meta_flags meta;
384
385 if (tex->dcc_offset)
386 meta = tex->surface.u.gfx9.dcc;
387 else
388 meta = tex->surface.u.gfx9.htile;
389
390 state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
391 S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
392 S_008F24_META_RB_ALIGNED(meta.rb_aligned);
393 }
394 } else {
395 /* GFX6-GFX8 */
396 unsigned pitch = base_level_info->nblk_x * block_width;
397 unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
398
399 state[3] &= C_008F1C_TILING_INDEX;
400 state[3] |= S_008F1C_TILING_INDEX(index);
401 state[4] &= C_008F20_PITCH_GFX6;
402 state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
403 }
404 }
405
406 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
407 struct si_sampler_view *sview,
408 struct si_texture *tex,
409 uint32_t *desc)
410 {
411 if (sview && sview->is_integer)
412 memcpy(desc, sstate->integer_val, 4*4);
413 else if (tex && tex->upgraded_depth &&
414 (!sview || !sview->is_stencil_sampler))
415 memcpy(desc, sstate->upgraded_depth_val, 4*4);
416 else
417 memcpy(desc, sstate->val, 4*4);
418 }
419
420 static void si_set_sampler_view_desc(struct si_context *sctx,
421 struct si_sampler_view *sview,
422 struct si_sampler_state *sstate,
423 uint32_t *desc)
424 {
425 struct pipe_sampler_view *view = &sview->base;
426 struct si_texture *tex = (struct si_texture *)view->texture;
427 bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
428
429 if (unlikely(!is_buffer && sview->dcc_incompatible)) {
430 if (vi_dcc_enabled(tex, view->u.tex.first_level))
431 if (!si_texture_disable_dcc(sctx, tex))
432 si_decompress_dcc(sctx, tex);
433
434 sview->dcc_incompatible = false;
435 }
436
437 assert(tex); /* views with texture == NULL aren't supported */
438 memcpy(desc, sview->state, 8*4);
439
440 if (is_buffer) {
441 si_set_buf_desc_address(&tex->buffer,
442 sview->base.u.buf.offset,
443 desc + 4);
444 } else {
445 bool is_separate_stencil = tex->db_compatible &&
446 sview->is_stencil_sampler;
447
448 si_set_mutable_tex_desc_fields(sctx->screen, tex,
449 sview->base_level_info,
450 sview->base_level,
451 sview->base.u.tex.first_level,
452 sview->block_width,
453 is_separate_stencil,
454 desc);
455 }
456
457 if (!is_buffer && tex->surface.fmask_size) {
458 memcpy(desc + 8, sview->fmask_state, 8*4);
459 } else {
460 /* Disable FMASK and bind sampler state in [12:15]. */
461 memcpy(desc + 8, null_texture_descriptor, 4*4);
462
463 if (sstate)
464 si_set_sampler_state_desc(sstate, sview,
465 is_buffer ? NULL : tex,
466 desc + 12);
467 }
468 }
469
470 static bool color_needs_decompression(struct si_texture *tex)
471 {
472 return tex->surface.fmask_size ||
473 (tex->dirty_level_mask &&
474 (tex->cmask_buffer || tex->dcc_offset));
475 }
476
477 static bool depth_needs_decompression(struct si_texture *tex)
478 {
479 /* If the depth/stencil texture is TC-compatible, no decompression
480 * will be done. The decompression function will only flush DB caches
481 * to make it coherent with shaders. That's necessary because the driver
482 * doesn't flush DB caches in any other case.
483 */
484 return tex->db_compatible;
485 }
486
487 static void si_set_sampler_view(struct si_context *sctx,
488 unsigned shader,
489 unsigned slot, struct pipe_sampler_view *view,
490 bool disallow_early_out)
491 {
492 struct si_samplers *samplers = &sctx->samplers[shader];
493 struct si_sampler_view *sview = (struct si_sampler_view*)view;
494 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
495 unsigned desc_slot = si_get_sampler_slot(slot);
496 uint32_t *desc = descs->list + desc_slot * 16;
497
498 if (samplers->views[slot] == view && !disallow_early_out)
499 return;
500
501 if (view) {
502 struct si_texture *tex = (struct si_texture *)view->texture;
503
504 si_set_sampler_view_desc(sctx, sview,
505 samplers->sampler_states[slot], desc);
506
507 if (tex->buffer.b.b.target == PIPE_BUFFER) {
508 tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
509 samplers->needs_depth_decompress_mask &= ~(1u << slot);
510 samplers->needs_color_decompress_mask &= ~(1u << slot);
511 } else {
512 if (depth_needs_decompression(tex)) {
513 samplers->needs_depth_decompress_mask |= 1u << slot;
514 } else {
515 samplers->needs_depth_decompress_mask &= ~(1u << slot);
516 }
517 if (color_needs_decompression(tex)) {
518 samplers->needs_color_decompress_mask |= 1u << slot;
519 } else {
520 samplers->needs_color_decompress_mask &= ~(1u << slot);
521 }
522
523 if (tex->dcc_offset &&
524 p_atomic_read(&tex->framebuffers_bound))
525 sctx->need_check_render_feedback = true;
526 }
527
528 pipe_sampler_view_reference(&samplers->views[slot], view);
529 samplers->enabled_mask |= 1u << slot;
530
531 /* Since this can flush, it must be done after enabled_mask is
532 * updated. */
533 si_sampler_view_add_buffer(sctx, view->texture,
534 RADEON_USAGE_READ,
535 sview->is_stencil_sampler, true);
536 } else {
537 pipe_sampler_view_reference(&samplers->views[slot], NULL);
538 memcpy(desc, null_texture_descriptor, 8*4);
539 /* Only clear the lower dwords of FMASK. */
540 memcpy(desc + 8, null_texture_descriptor, 4*4);
541 /* Re-set the sampler state if we are transitioning from FMASK. */
542 if (samplers->sampler_states[slot])
543 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
544 desc + 12);
545
546 samplers->enabled_mask &= ~(1u << slot);
547 samplers->needs_depth_decompress_mask &= ~(1u << slot);
548 samplers->needs_color_decompress_mask &= ~(1u << slot);
549 }
550
551 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
552 }
553
554 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
555 unsigned shader)
556 {
557 struct si_samplers *samplers = &sctx->samplers[shader];
558 unsigned shader_bit = 1 << shader;
559
560 if (samplers->needs_depth_decompress_mask ||
561 samplers->needs_color_decompress_mask ||
562 sctx->images[shader].needs_color_decompress_mask)
563 sctx->shader_needs_decompress_mask |= shader_bit;
564 else
565 sctx->shader_needs_decompress_mask &= ~shader_bit;
566 }
567
568 static void si_set_sampler_views(struct pipe_context *ctx,
569 enum pipe_shader_type shader, unsigned start,
570 unsigned count,
571 struct pipe_sampler_view **views)
572 {
573 struct si_context *sctx = (struct si_context *)ctx;
574 int i;
575
576 if (!count || shader >= SI_NUM_SHADERS)
577 return;
578
579 if (views) {
580 for (i = 0; i < count; i++)
581 si_set_sampler_view(sctx, shader, start + i, views[i], false);
582 } else {
583 for (i = 0; i < count; i++)
584 si_set_sampler_view(sctx, shader, start + i, NULL, false);
585 }
586
587 si_update_shader_needs_decompress_mask(sctx, shader);
588 }
589
590 static void
591 si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
592 {
593 unsigned mask = samplers->enabled_mask;
594
595 while (mask) {
596 int i = u_bit_scan(&mask);
597 struct pipe_resource *res = samplers->views[i]->texture;
598
599 if (res && res->target != PIPE_BUFFER) {
600 struct si_texture *tex = (struct si_texture *)res;
601
602 if (color_needs_decompression(tex)) {
603 samplers->needs_color_decompress_mask |= 1u << i;
604 } else {
605 samplers->needs_color_decompress_mask &= ~(1u << i);
606 }
607 }
608 }
609 }
610
611 /* IMAGE VIEWS */
612
613 static void
614 si_release_image_views(struct si_images *images)
615 {
616 unsigned i;
617
618 for (i = 0; i < SI_NUM_IMAGES; ++i) {
619 struct pipe_image_view *view = &images->views[i];
620
621 pipe_resource_reference(&view->resource, NULL);
622 }
623 }
624
625 static void
626 si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
627 {
628 uint mask = images->enabled_mask;
629
630 /* Add buffers to the CS. */
631 while (mask) {
632 int i = u_bit_scan(&mask);
633 struct pipe_image_view *view = &images->views[i];
634
635 assert(view->resource);
636
637 si_sampler_view_add_buffer(sctx, view->resource,
638 RADEON_USAGE_READWRITE, false, false);
639 }
640 }
641
642 static void
643 si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
644 {
645 struct si_images *images = &ctx->images[shader];
646
647 if (images->enabled_mask & (1u << slot)) {
648 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
649 unsigned desc_slot = si_get_image_slot(slot);
650
651 pipe_resource_reference(&images->views[slot].resource, NULL);
652 images->needs_color_decompress_mask &= ~(1 << slot);
653
654 memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
655 images->enabled_mask &= ~(1u << slot);
656 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
657 }
658 }
659
660 static void
661 si_mark_image_range_valid(const struct pipe_image_view *view)
662 {
663 struct si_resource *res = si_resource(view->resource);
664
665 if (res->b.b.target != PIPE_BUFFER)
666 return;
667
668 util_range_add(&res->valid_buffer_range,
669 view->u.buf.offset,
670 view->u.buf.offset + view->u.buf.size);
671 }
672
673 static void si_set_shader_image_desc(struct si_context *ctx,
674 const struct pipe_image_view *view,
675 bool skip_decompress,
676 uint32_t *desc, uint32_t *fmask_desc)
677 {
678 struct si_screen *screen = ctx->screen;
679 struct si_resource *res;
680
681 res = si_resource(view->resource);
682
683 if (res->b.b.target == PIPE_BUFFER ||
684 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
685 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
686 si_mark_image_range_valid(view);
687
688 si_make_buffer_descriptor(screen, res,
689 view->format,
690 view->u.buf.offset,
691 view->u.buf.size, desc);
692 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
693 } else {
694 static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
695 struct si_texture *tex = (struct si_texture *)res;
696 unsigned level = view->u.tex.level;
697 unsigned width, height, depth, hw_level;
698 bool uses_dcc = vi_dcc_enabled(tex, level);
699 unsigned access = view->access;
700
701 /* Clear the write flag when writes can't occur.
702 * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
703 * so we don't wanna trigger it.
704 */
705 if (tex->is_depth ||
706 (!fmask_desc && tex->surface.fmask_size != 0)) {
707 assert(!"Z/S and MSAA image stores are not supported");
708 access &= ~PIPE_IMAGE_ACCESS_WRITE;
709 }
710
711 assert(!tex->is_depth);
712 assert(fmask_desc || tex->surface.fmask_size == 0);
713
714 if (uses_dcc && !skip_decompress &&
715 (view->access & PIPE_IMAGE_ACCESS_WRITE ||
716 !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
717 /* If DCC can't be disabled, at least decompress it.
718 * The decompression is relatively cheap if the surface
719 * has been decompressed already.
720 */
721 if (!si_texture_disable_dcc(ctx, tex))
722 si_decompress_dcc(ctx, tex);
723 }
724
725 if (ctx->chip_class >= GFX9) {
726 /* Always set the base address. The swizzle modes don't
727 * allow setting mipmap level offsets as the base.
728 */
729 width = res->b.b.width0;
730 height = res->b.b.height0;
731 depth = res->b.b.depth0;
732 hw_level = level;
733 } else {
734 /* Always force the base level to the selected level.
735 *
736 * This is required for 3D textures, where otherwise
737 * selecting a single slice for non-layered bindings
738 * fails. It doesn't hurt the other targets.
739 */
740 width = u_minify(res->b.b.width0, level);
741 height = u_minify(res->b.b.height0, level);
742 depth = u_minify(res->b.b.depth0, level);
743 hw_level = 0;
744 }
745
746 si_make_texture_descriptor(screen, tex,
747 false, res->b.b.target,
748 view->format, swizzle,
749 hw_level, hw_level,
750 view->u.tex.first_layer,
751 view->u.tex.last_layer,
752 width, height, depth,
753 desc, fmask_desc);
754 si_set_mutable_tex_desc_fields(screen, tex,
755 &tex->surface.u.legacy.level[level],
756 level, level,
757 util_format_get_blockwidth(view->format),
758 false, desc);
759 }
760 }
761
762 static void si_set_shader_image(struct si_context *ctx,
763 unsigned shader,
764 unsigned slot, const struct pipe_image_view *view,
765 bool skip_decompress)
766 {
767 struct si_images *images = &ctx->images[shader];
768 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
769 struct si_resource *res;
770 unsigned desc_slot = si_get_image_slot(slot);
771 uint32_t *desc = descs->list + desc_slot * 8;
772
773 if (!view || !view->resource) {
774 si_disable_shader_image(ctx, shader, slot);
775 return;
776 }
777
778 res = si_resource(view->resource);
779
780 if (&images->views[slot] != view)
781 util_copy_image_view(&images->views[slot], view);
782
783 si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
784
785 if (res->b.b.target == PIPE_BUFFER ||
786 view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
787 images->needs_color_decompress_mask &= ~(1 << slot);
788 res->bind_history |= PIPE_BIND_SHADER_IMAGE;
789 } else {
790 struct si_texture *tex = (struct si_texture *)res;
791 unsigned level = view->u.tex.level;
792
793 if (color_needs_decompression(tex)) {
794 images->needs_color_decompress_mask |= 1 << slot;
795 } else {
796 images->needs_color_decompress_mask &= ~(1 << slot);
797 }
798
799 if (vi_dcc_enabled(tex, level) &&
800 p_atomic_read(&tex->framebuffers_bound))
801 ctx->need_check_render_feedback = true;
802 }
803
804 images->enabled_mask |= 1u << slot;
805 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
806
807 /* Since this can flush, it must be done after enabled_mask is updated. */
808 si_sampler_view_add_buffer(ctx, &res->b.b,
809 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
810 RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
811 false, true);
812 }
813
814 static void
815 si_set_shader_images(struct pipe_context *pipe,
816 enum pipe_shader_type shader,
817 unsigned start_slot, unsigned count,
818 const struct pipe_image_view *views)
819 {
820 struct si_context *ctx = (struct si_context *)pipe;
821 unsigned i, slot;
822
823 assert(shader < SI_NUM_SHADERS);
824
825 if (!count)
826 return;
827
828 assert(start_slot + count <= SI_NUM_IMAGES);
829
830 if (views) {
831 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
832 si_set_shader_image(ctx, shader, slot, &views[i], false);
833 } else {
834 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
835 si_set_shader_image(ctx, shader, slot, NULL, false);
836 }
837
838 si_update_shader_needs_decompress_mask(ctx, shader);
839 }
840
841 static void
842 si_images_update_needs_color_decompress_mask(struct si_images *images)
843 {
844 unsigned mask = images->enabled_mask;
845
846 while (mask) {
847 int i = u_bit_scan(&mask);
848 struct pipe_resource *res = images->views[i].resource;
849
850 if (res && res->target != PIPE_BUFFER) {
851 struct si_texture *tex = (struct si_texture *)res;
852
853 if (color_needs_decompression(tex)) {
854 images->needs_color_decompress_mask |= 1 << i;
855 } else {
856 images->needs_color_decompress_mask &= ~(1 << i);
857 }
858 }
859 }
860 }
861
862 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
863 {
864 struct si_buffer_resources *buffers = &sctx->rw_buffers;
865 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
866 unsigned slot = SI_PS_IMAGE_COLORBUF0;
867 struct pipe_surface *surf = NULL;
868
869 /* si_texture_disable_dcc can get us here again. */
870 if (sctx->blitter->running)
871 return;
872
873 /* See whether FBFETCH is used and color buffer 0 is set. */
874 if (sctx->ps_shader.cso &&
875 sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
876 sctx->framebuffer.state.nr_cbufs &&
877 sctx->framebuffer.state.cbufs[0])
878 surf = sctx->framebuffer.state.cbufs[0];
879
880 /* Return if FBFETCH transitions from disabled to disabled. */
881 if (!buffers->buffers[slot] && !surf)
882 return;
883
884 sctx->ps_uses_fbfetch = surf != NULL;
885 si_update_ps_iter_samples(sctx);
886
887 if (surf) {
888 struct si_texture *tex = (struct si_texture*)surf->texture;
889 struct pipe_image_view view;
890
891 assert(tex);
892 assert(!tex->is_depth);
893
894 /* Disable DCC, because the texture is used as both a sampler
895 * and color buffer.
896 */
897 si_texture_disable_dcc(sctx, tex);
898
899 if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
900 /* Disable CMASK. */
901 assert(tex->cmask_buffer != &tex->buffer);
902 si_eliminate_fast_color_clear(sctx, tex);
903 si_texture_discard_cmask(sctx->screen, tex);
904 }
905
906 view.resource = surf->texture;
907 view.format = surf->format;
908 view.access = PIPE_IMAGE_ACCESS_READ;
909 view.u.tex.first_layer = surf->u.tex.first_layer;
910 view.u.tex.last_layer = surf->u.tex.last_layer;
911 view.u.tex.level = surf->u.tex.level;
912
913 /* Set the descriptor. */
914 uint32_t *desc = descs->list + slot*4;
915 memset(desc, 0, 16 * 4);
916 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
917
918 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
919 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
920 &tex->buffer, RADEON_USAGE_READ,
921 RADEON_PRIO_SHADER_RW_IMAGE);
922 buffers->enabled_mask |= 1u << slot;
923 } else {
924 /* Clear the descriptor. */
925 memset(descs->list + slot*4, 0, 8*4);
926 pipe_resource_reference(&buffers->buffers[slot], NULL);
927 buffers->enabled_mask &= ~(1u << slot);
928 }
929
930 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
931 }
932
933 /* SAMPLER STATES */
934
935 static void si_bind_sampler_states(struct pipe_context *ctx,
936 enum pipe_shader_type shader,
937 unsigned start, unsigned count, void **states)
938 {
939 struct si_context *sctx = (struct si_context *)ctx;
940 struct si_samplers *samplers = &sctx->samplers[shader];
941 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
942 struct si_sampler_state **sstates = (struct si_sampler_state**)states;
943 int i;
944
945 if (!count || shader >= SI_NUM_SHADERS || !sstates)
946 return;
947
948 for (i = 0; i < count; i++) {
949 unsigned slot = start + i;
950 unsigned desc_slot = si_get_sampler_slot(slot);
951
952 if (!sstates[i] ||
953 sstates[i] == samplers->sampler_states[slot])
954 continue;
955
956 #ifndef NDEBUG
957 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
958 #endif
959 samplers->sampler_states[slot] = sstates[i];
960
961 /* If FMASK is bound, don't overwrite it.
962 * The sampler state will be set after FMASK is unbound.
963 */
964 struct si_sampler_view *sview =
965 (struct si_sampler_view *)samplers->views[slot];
966
967 struct si_texture *tex = NULL;
968
969 if (sview && sview->base.texture &&
970 sview->base.texture->target != PIPE_BUFFER)
971 tex = (struct si_texture *)sview->base.texture;
972
973 if (tex && tex->surface.fmask_size)
974 continue;
975
976 si_set_sampler_state_desc(sstates[i], sview, tex,
977 desc->list + desc_slot * 16 + 12);
978
979 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
980 }
981 }
982
983 /* BUFFER RESOURCES */
984
985 static void si_init_buffer_resources(struct si_buffer_resources *buffers,
986 struct si_descriptors *descs,
987 unsigned num_buffers,
988 short shader_userdata_rel_index,
989 enum radeon_bo_priority priority,
990 enum radeon_bo_priority priority_constbuf)
991 {
992 buffers->priority = priority;
993 buffers->priority_constbuf = priority_constbuf;
994 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
995 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
996
997 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
998 }
999
1000 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1001 struct si_descriptors *descs)
1002 {
1003 int i;
1004
1005 for (i = 0; i < descs->num_elements; i++) {
1006 pipe_resource_reference(&buffers->buffers[i], NULL);
1007 }
1008
1009 FREE(buffers->buffers);
1010 FREE(buffers->offsets);
1011 }
1012
1013 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1014 struct si_buffer_resources *buffers)
1015 {
1016 unsigned mask = buffers->enabled_mask;
1017
1018 /* Add buffers to the CS. */
1019 while (mask) {
1020 int i = u_bit_scan(&mask);
1021
1022 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1023 si_resource(buffers->buffers[i]),
1024 buffers->writable_mask & (1u << i) ? RADEON_USAGE_READWRITE :
1025 RADEON_USAGE_READ,
1026 i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
1027 buffers->priority_constbuf);
1028 }
1029 }
1030
1031 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1032 struct si_descriptors *descs,
1033 unsigned idx, struct pipe_resource **buf,
1034 unsigned *offset, unsigned *size)
1035 {
1036 pipe_resource_reference(buf, buffers->buffers[idx]);
1037 if (*buf) {
1038 struct si_resource *res = si_resource(*buf);
1039 const uint32_t *desc = descs->list + idx * 4;
1040 uint64_t va;
1041
1042 *size = desc[2];
1043
1044 assert(G_008F04_STRIDE(desc[1]) == 0);
1045 va = si_desc_extract_buffer_address(desc);
1046
1047 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1048 *offset = va - res->gpu_address;
1049 }
1050 }
1051
1052 /* VERTEX BUFFERS */
1053
1054 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1055 {
1056 int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
1057 int i;
1058
1059 for (i = 0; i < count; i++) {
1060 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1061
1062 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1063 continue;
1064 if (!sctx->vertex_buffer[vb].buffer.resource)
1065 continue;
1066
1067 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1068 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1069 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1070 }
1071
1072 if (!sctx->vb_descriptors_buffer)
1073 return;
1074 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1075 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1076 RADEON_PRIO_DESCRIPTORS);
1077 }
1078
1079 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
1080 {
1081 struct si_vertex_elements *velems = sctx->vertex_elements;
1082 unsigned i, count;
1083 unsigned desc_list_byte_size;
1084 unsigned first_vb_use_mask;
1085 uint32_t *ptr;
1086
1087 if (!sctx->vertex_buffers_dirty || !velems)
1088 return true;
1089
1090 count = velems->count;
1091
1092 if (!count)
1093 return true;
1094
1095 desc_list_byte_size = velems->desc_list_byte_size;
1096 first_vb_use_mask = velems->first_vb_use_mask;
1097
1098 /* Vertex buffer descriptors are the only ones which are uploaded
1099 * directly through a staging buffer and don't go through
1100 * the fine-grained upload path.
1101 */
1102 u_upload_alloc(sctx->b.const_uploader, 0,
1103 desc_list_byte_size,
1104 si_optimal_tcc_alignment(sctx, desc_list_byte_size),
1105 &sctx->vb_descriptors_offset,
1106 (struct pipe_resource**)&sctx->vb_descriptors_buffer,
1107 (void**)&ptr);
1108 if (!sctx->vb_descriptors_buffer) {
1109 sctx->vb_descriptors_offset = 0;
1110 sctx->vb_descriptors_gpu_list = NULL;
1111 return false;
1112 }
1113
1114 sctx->vb_descriptors_gpu_list = ptr;
1115 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1116 sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1117 RADEON_PRIO_DESCRIPTORS);
1118
1119 assert(count <= SI_MAX_ATTRIBS);
1120
1121 for (i = 0; i < count; i++) {
1122 struct pipe_vertex_buffer *vb;
1123 struct si_resource *buf;
1124 unsigned vbo_index = velems->vertex_buffer_index[i];
1125 uint32_t *desc = &ptr[i*4];
1126
1127 vb = &sctx->vertex_buffer[vbo_index];
1128 buf = si_resource(vb->buffer.resource);
1129 if (!buf) {
1130 memset(desc, 0, 16);
1131 continue;
1132 }
1133
1134 int64_t offset = (int64_t)((int)vb->buffer_offset) +
1135 velems->src_offset[i];
1136 uint64_t va = buf->gpu_address + offset;
1137
1138 int64_t num_records = (int64_t)buf->b.b.width0 - offset;
1139 if (sctx->chip_class != GFX8 && vb->stride) {
1140 /* Round up by rounding down and adding 1 */
1141 num_records = (num_records - velems->format_size[i]) /
1142 vb->stride + 1;
1143 }
1144 assert(num_records >= 0 && num_records <= UINT_MAX);
1145
1146 desc[0] = va;
1147 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1148 S_008F04_STRIDE(vb->stride);
1149 desc[2] = num_records;
1150 desc[3] = velems->rsrc_word3[i];
1151
1152 if (first_vb_use_mask & (1 << i)) {
1153 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1154 si_resource(vb->buffer.resource),
1155 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1156 }
1157 }
1158
1159 /* Don't flush the const cache. It would have a very negative effect
1160 * on performance (confirmed by testing). New descriptors are always
1161 * uploaded to a fresh new buffer, so I don't think flushing the const
1162 * cache is needed. */
1163 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1164 sctx->vertex_buffers_dirty = false;
1165 sctx->vertex_buffer_pointer_dirty = true;
1166 sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
1167 return true;
1168 }
1169
1170
1171 /* CONSTANT BUFFERS */
1172
1173 static struct si_descriptors *
1174 si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
1175 {
1176 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1177 }
1178
1179 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1180 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1181 {
1182 void *tmp;
1183
1184 u_upload_alloc(sctx->b.const_uploader, 0, size,
1185 si_optimal_tcc_alignment(sctx, size),
1186 const_offset,
1187 (struct pipe_resource**)buf, &tmp);
1188 if (*buf)
1189 util_memcpy_cpu_to_le32(tmp, ptr, size);
1190 }
1191
1192 static void si_set_constant_buffer(struct si_context *sctx,
1193 struct si_buffer_resources *buffers,
1194 unsigned descriptors_idx,
1195 uint slot, const struct pipe_constant_buffer *input)
1196 {
1197 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1198 assert(slot < descs->num_elements);
1199 pipe_resource_reference(&buffers->buffers[slot], NULL);
1200
1201 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1202 * with a NULL buffer). We need to use a dummy buffer instead. */
1203 if (sctx->chip_class == GFX7 &&
1204 (!input || (!input->buffer && !input->user_buffer)))
1205 input = &sctx->null_const_buf;
1206
1207 if (input && (input->buffer || input->user_buffer)) {
1208 struct pipe_resource *buffer = NULL;
1209 uint64_t va;
1210 unsigned buffer_offset;
1211
1212 /* Upload the user buffer if needed. */
1213 if (input->user_buffer) {
1214 si_upload_const_buffer(sctx,
1215 (struct si_resource**)&buffer, input->user_buffer,
1216 input->buffer_size, &buffer_offset);
1217 if (!buffer) {
1218 /* Just unbind on failure. */
1219 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
1220 return;
1221 }
1222 } else {
1223 pipe_resource_reference(&buffer, input->buffer);
1224 buffer_offset = input->buffer_offset;
1225 }
1226
1227 va = si_resource(buffer)->gpu_address + buffer_offset;
1228
1229 /* Set the descriptor. */
1230 uint32_t *desc = descs->list + slot*4;
1231 desc[0] = va;
1232 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1233 S_008F04_STRIDE(0);
1234 desc[2] = input->buffer_size;
1235 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1236 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1237 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1238 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1239 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1240 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1241
1242 buffers->buffers[slot] = buffer;
1243 buffers->offsets[slot] = buffer_offset;
1244 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1245 si_resource(buffer),
1246 RADEON_USAGE_READ,
1247 buffers->priority_constbuf, true);
1248 buffers->enabled_mask |= 1u << slot;
1249 } else {
1250 /* Clear the descriptor. */
1251 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1252 buffers->enabled_mask &= ~(1u << slot);
1253 }
1254
1255 sctx->descriptors_dirty |= 1u << descriptors_idx;
1256 }
1257
1258 static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
1259 enum pipe_shader_type shader, uint slot,
1260 const struct pipe_constant_buffer *input)
1261 {
1262 struct si_context *sctx = (struct si_context *)ctx;
1263
1264 if (shader >= SI_NUM_SHADERS)
1265 return;
1266
1267 if (slot == 0 && input && input->buffer &&
1268 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1269 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1270 return;
1271 }
1272
1273 if (input && input->buffer)
1274 si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1275
1276 slot = si_get_constbuf_slot(slot);
1277 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1278 si_const_and_shader_buffer_descriptors_idx(shader),
1279 slot, input);
1280 }
1281
1282 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
1283 uint slot, struct pipe_constant_buffer *cbuf)
1284 {
1285 cbuf->user_buffer = NULL;
1286 si_get_buffer_from_descriptors(
1287 &sctx->const_and_shader_buffers[shader],
1288 si_const_and_shader_buffer_descriptors(sctx, shader),
1289 si_get_constbuf_slot(slot),
1290 &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1291 }
1292
1293 /* SHADER BUFFERS */
1294
1295 static void si_set_shader_buffer(struct si_context *sctx,
1296 struct si_buffer_resources *buffers,
1297 unsigned descriptors_idx,
1298 uint slot, const struct pipe_shader_buffer *sbuffer,
1299 bool writable, enum radeon_bo_priority priority)
1300 {
1301 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1302 uint32_t *desc = descs->list + slot * 4;
1303
1304 if (!sbuffer || !sbuffer->buffer) {
1305 pipe_resource_reference(&buffers->buffers[slot], NULL);
1306 memset(desc, 0, sizeof(uint32_t) * 4);
1307 buffers->enabled_mask &= ~(1u << slot);
1308 buffers->writable_mask &= ~(1u << slot);
1309 sctx->descriptors_dirty |= 1u << descriptors_idx;
1310 return;
1311 }
1312
1313 struct si_resource *buf = si_resource(sbuffer->buffer);
1314 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1315
1316 desc[0] = va;
1317 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1318 S_008F04_STRIDE(0);
1319 desc[2] = sbuffer->buffer_size;
1320 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1321 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1322 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1323 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1324 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1325 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1326
1327 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1328 buffers->offsets[slot] = sbuffer->buffer_offset;
1329 radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
1330 writable ? RADEON_USAGE_READWRITE :
1331 RADEON_USAGE_READ,
1332 priority, true);
1333 if (writable)
1334 buffers->writable_mask |= 1u << slot;
1335 else
1336 buffers->writable_mask &= ~(1u << slot);
1337
1338 buffers->enabled_mask |= 1u << slot;
1339 sctx->descriptors_dirty |= 1u << descriptors_idx;
1340
1341 util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
1342 sbuffer->buffer_offset + sbuffer->buffer_size);
1343 }
1344
1345 static void si_set_shader_buffers(struct pipe_context *ctx,
1346 enum pipe_shader_type shader,
1347 unsigned start_slot, unsigned count,
1348 const struct pipe_shader_buffer *sbuffers,
1349 unsigned writable_bitmask)
1350 {
1351 struct si_context *sctx = (struct si_context *)ctx;
1352 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1353 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1354 unsigned i;
1355
1356 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1357
1358 for (i = 0; i < count; ++i) {
1359 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1360 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1361
1362 if (sbuffer && sbuffer->buffer)
1363 si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1364
1365 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1366 !!(writable_bitmask & (1u << i)),
1367 buffers->priority);
1368 }
1369 }
1370
1371 void si_get_shader_buffers(struct si_context *sctx,
1372 enum pipe_shader_type shader,
1373 uint start_slot, uint count,
1374 struct pipe_shader_buffer *sbuf)
1375 {
1376 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1377 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1378
1379 for (unsigned i = 0; i < count; ++i) {
1380 si_get_buffer_from_descriptors(
1381 buffers, descs,
1382 si_get_shaderbuf_slot(start_slot + i),
1383 &sbuf[i].buffer, &sbuf[i].buffer_offset,
1384 &sbuf[i].buffer_size);
1385 }
1386 }
1387
1388 /* RING BUFFERS */
1389
1390 void si_set_rw_buffer(struct si_context *sctx,
1391 uint slot, const struct pipe_constant_buffer *input)
1392 {
1393 si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1394 slot, input);
1395 }
1396
1397 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
1398 const struct pipe_shader_buffer *sbuffer)
1399 {
1400 si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
1401 slot, sbuffer, true, RADEON_PRIO_SHADER_RW_BUFFER);
1402 }
1403
1404 void si_set_ring_buffer(struct si_context *sctx, uint slot,
1405 struct pipe_resource *buffer,
1406 unsigned stride, unsigned num_records,
1407 bool add_tid, bool swizzle,
1408 unsigned element_size, unsigned index_stride, uint64_t offset)
1409 {
1410 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1411 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1412
1413 /* The stride field in the resource descriptor has 14 bits */
1414 assert(stride < (1 << 14));
1415
1416 assert(slot < descs->num_elements);
1417 pipe_resource_reference(&buffers->buffers[slot], NULL);
1418
1419 if (buffer) {
1420 uint64_t va;
1421
1422 va = si_resource(buffer)->gpu_address + offset;
1423
1424 switch (element_size) {
1425 default:
1426 assert(!"Unsupported ring buffer element size");
1427 case 0:
1428 case 2:
1429 element_size = 0;
1430 break;
1431 case 4:
1432 element_size = 1;
1433 break;
1434 case 8:
1435 element_size = 2;
1436 break;
1437 case 16:
1438 element_size = 3;
1439 break;
1440 }
1441
1442 switch (index_stride) {
1443 default:
1444 assert(!"Unsupported ring buffer index stride");
1445 case 0:
1446 case 8:
1447 index_stride = 0;
1448 break;
1449 case 16:
1450 index_stride = 1;
1451 break;
1452 case 32:
1453 index_stride = 2;
1454 break;
1455 case 64:
1456 index_stride = 3;
1457 break;
1458 }
1459
1460 if (sctx->chip_class >= GFX8 && stride)
1461 num_records *= stride;
1462
1463 /* Set the descriptor. */
1464 uint32_t *desc = descs->list + slot*4;
1465 desc[0] = va;
1466 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
1467 S_008F04_STRIDE(stride) |
1468 S_008F04_SWIZZLE_ENABLE(swizzle);
1469 desc[2] = num_records;
1470 desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1471 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1472 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1473 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1474 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1475 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
1476 S_008F0C_INDEX_STRIDE(index_stride) |
1477 S_008F0C_ADD_TID_ENABLE(add_tid);
1478
1479 if (sctx->chip_class >= GFX9)
1480 assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1481 else
1482 desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1483
1484 pipe_resource_reference(&buffers->buffers[slot], buffer);
1485 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
1486 si_resource(buffer),
1487 RADEON_USAGE_READWRITE, buffers->priority);
1488 buffers->enabled_mask |= 1u << slot;
1489 } else {
1490 /* Clear the descriptor. */
1491 memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
1492 buffers->enabled_mask &= ~(1u << slot);
1493 }
1494
1495 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1496 }
1497
1498 /* INTERNAL CONST BUFFERS */
1499
1500 static void si_set_polygon_stipple(struct pipe_context *ctx,
1501 const struct pipe_poly_stipple *state)
1502 {
1503 struct si_context *sctx = (struct si_context *)ctx;
1504 struct pipe_constant_buffer cb = {};
1505 unsigned stipple[32];
1506 int i;
1507
1508 for (i = 0; i < 32; i++)
1509 stipple[i] = util_bitreverse(state->stipple[i]);
1510
1511 cb.user_buffer = stipple;
1512 cb.buffer_size = sizeof(stipple);
1513
1514 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1515 }
1516
1517 /* TEXTURE METADATA ENABLE/DISABLE */
1518
1519 static void
1520 si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1521 {
1522 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1523 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1524
1525 util_dynarray_foreach(&sctx->resident_tex_handles,
1526 struct si_texture_handle *, tex_handle) {
1527 struct pipe_resource *res = (*tex_handle)->view->texture;
1528 struct si_texture *tex;
1529
1530 if (!res || res->target == PIPE_BUFFER)
1531 continue;
1532
1533 tex = (struct si_texture *)res;
1534 if (!color_needs_decompression(tex))
1535 continue;
1536
1537 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
1538 struct si_texture_handle *, *tex_handle);
1539 }
1540
1541 util_dynarray_foreach(&sctx->resident_img_handles,
1542 struct si_image_handle *, img_handle) {
1543 struct pipe_image_view *view = &(*img_handle)->view;
1544 struct pipe_resource *res = view->resource;
1545 struct si_texture *tex;
1546
1547 if (!res || res->target == PIPE_BUFFER)
1548 continue;
1549
1550 tex = (struct si_texture *)res;
1551 if (!color_needs_decompression(tex))
1552 continue;
1553
1554 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
1555 struct si_image_handle *, *img_handle);
1556 }
1557 }
1558
1559 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1560 * while the texture is bound, possibly by a different context. In that case,
1561 * call this function to update needs_*_decompress_masks.
1562 */
1563 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1564 {
1565 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1566 si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1567 si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1568 si_update_shader_needs_decompress_mask(sctx, i);
1569 }
1570
1571 si_resident_handles_update_needs_color_decompress(sctx);
1572 }
1573
1574 /* BUFFER DISCARD/INVALIDATION */
1575
1576 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1577 * If buf == NULL, reset all descriptors.
1578 */
1579 static void si_reset_buffer_resources(struct si_context *sctx,
1580 struct si_buffer_resources *buffers,
1581 unsigned descriptors_idx,
1582 unsigned slot_mask,
1583 struct pipe_resource *buf,
1584 enum radeon_bo_priority priority)
1585 {
1586 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1587 unsigned mask = buffers->enabled_mask & slot_mask;
1588
1589 while (mask) {
1590 unsigned i = u_bit_scan(&mask);
1591 struct pipe_resource *buffer = buffers->buffers[i];
1592
1593 if (buffer && (!buf || buffer == buf)) {
1594 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
1595 descs->list + i*4);
1596 sctx->descriptors_dirty |= 1u << descriptors_idx;
1597
1598 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1599 si_resource(buffer),
1600 buffers->writable_mask & (1u << i) ?
1601 RADEON_USAGE_READWRITE :
1602 RADEON_USAGE_READ,
1603 priority, true);
1604 }
1605 }
1606 }
1607
1608 /* Update all buffer bindings where the buffer is bound, including
1609 * all resource descriptors. This is invalidate_buffer without
1610 * the invalidation.
1611 *
1612 * If buf == NULL, update all buffer bindings.
1613 */
1614 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1615 {
1616 struct si_resource *buffer = si_resource(buf);
1617 unsigned i, shader;
1618 unsigned num_elems = sctx->vertex_elements ?
1619 sctx->vertex_elements->count : 0;
1620
1621 /* We changed the buffer, now we need to bind it where the old one
1622 * was bound. This consists of 2 things:
1623 * 1) Updating the resource descriptor and dirtying it.
1624 * 2) Adding a relocation to the CS, so that it's usable.
1625 */
1626
1627 /* Vertex buffers. */
1628 if (!buffer) {
1629 if (num_elems)
1630 sctx->vertex_buffers_dirty = true;
1631 } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1632 for (i = 0; i < num_elems; i++) {
1633 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1634
1635 if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1636 continue;
1637 if (!sctx->vertex_buffer[vb].buffer.resource)
1638 continue;
1639
1640 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1641 sctx->vertex_buffers_dirty = true;
1642 break;
1643 }
1644 }
1645 }
1646
1647 /* Streamout buffers. (other internal buffers can't be invalidated) */
1648 if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1649 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1650 struct si_buffer_resources *buffers = &sctx->rw_buffers;
1651 struct si_descriptors *descs =
1652 &sctx->descriptors[SI_DESCS_RW_BUFFERS];
1653 struct pipe_resource *buffer = buffers->buffers[i];
1654
1655 if (!buffer || (buf && buffer != buf))
1656 continue;
1657
1658 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i],
1659 descs->list + i*4);
1660 sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
1661
1662 radeon_add_to_gfx_buffer_list_check_mem(sctx,
1663 si_resource(buffer),
1664 RADEON_USAGE_WRITE,
1665 RADEON_PRIO_SHADER_RW_BUFFER,
1666 true);
1667
1668 /* Update the streamout state. */
1669 if (sctx->streamout.begin_emitted)
1670 si_emit_streamout_end(sctx);
1671 sctx->streamout.append_bitmask =
1672 sctx->streamout.enabled_mask;
1673 si_streamout_buffers_dirty(sctx);
1674 }
1675 }
1676
1677 /* Constant and shader buffers. */
1678 if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1679 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1680 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1681 si_const_and_shader_buffer_descriptors_idx(shader),
1682 u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1683 buf,
1684 sctx->const_and_shader_buffers[shader].priority_constbuf);
1685 }
1686
1687 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1688 for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1689 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1690 si_const_and_shader_buffer_descriptors_idx(shader),
1691 u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
1692 buf,
1693 sctx->const_and_shader_buffers[shader].priority);
1694 }
1695
1696 if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1697 /* Texture buffers - update bindings. */
1698 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1699 struct si_samplers *samplers = &sctx->samplers[shader];
1700 struct si_descriptors *descs =
1701 si_sampler_and_image_descriptors(sctx, shader);
1702 unsigned mask = samplers->enabled_mask;
1703
1704 while (mask) {
1705 unsigned i = u_bit_scan(&mask);
1706 struct pipe_resource *buffer = samplers->views[i]->texture;
1707
1708 if (buffer && buffer->target == PIPE_BUFFER &&
1709 (!buf || buffer == buf)) {
1710 unsigned desc_slot = si_get_sampler_slot(i);
1711
1712 si_set_buf_desc_address(si_resource(buffer),
1713 samplers->views[i]->u.buf.offset,
1714 descs->list + desc_slot * 16 + 4);
1715 sctx->descriptors_dirty |=
1716 1u << si_sampler_and_image_descriptors_idx(shader);
1717
1718 radeon_add_to_gfx_buffer_list_check_mem(
1719 sctx, si_resource(buffer),
1720 RADEON_USAGE_READ,
1721 RADEON_PRIO_SAMPLER_BUFFER, true);
1722 }
1723 }
1724 }
1725 }
1726
1727 /* Shader images */
1728 if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1729 for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1730 struct si_images *images = &sctx->images[shader];
1731 struct si_descriptors *descs =
1732 si_sampler_and_image_descriptors(sctx, shader);
1733 unsigned mask = images->enabled_mask;
1734
1735 while (mask) {
1736 unsigned i = u_bit_scan(&mask);
1737 struct pipe_resource *buffer = images->views[i].resource;
1738
1739 if (buffer && buffer->target == PIPE_BUFFER &&
1740 (!buf || buffer == buf)) {
1741 unsigned desc_slot = si_get_image_slot(i);
1742
1743 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1744 si_mark_image_range_valid(&images->views[i]);
1745
1746 si_set_buf_desc_address(si_resource(buffer),
1747 images->views[i].u.buf.offset,
1748 descs->list + desc_slot * 8 + 4);
1749 sctx->descriptors_dirty |=
1750 1u << si_sampler_and_image_descriptors_idx(shader);
1751
1752 radeon_add_to_gfx_buffer_list_check_mem(
1753 sctx, si_resource(buffer),
1754 RADEON_USAGE_READWRITE,
1755 RADEON_PRIO_SAMPLER_BUFFER, true);
1756 }
1757 }
1758 }
1759 }
1760
1761 /* Bindless texture handles */
1762 if (!buffer || buffer->texture_handle_allocated) {
1763 struct si_descriptors *descs = &sctx->bindless_descriptors;
1764
1765 util_dynarray_foreach(&sctx->resident_tex_handles,
1766 struct si_texture_handle *, tex_handle) {
1767 struct pipe_sampler_view *view = (*tex_handle)->view;
1768 unsigned desc_slot = (*tex_handle)->desc_slot;
1769 struct pipe_resource *buffer = view->texture;
1770
1771 if (buffer && buffer->target == PIPE_BUFFER &&
1772 (!buf || buffer == buf)) {
1773 si_set_buf_desc_address(si_resource(buffer),
1774 view->u.buf.offset,
1775 descs->list +
1776 desc_slot * 16 + 4);
1777
1778 (*tex_handle)->desc_dirty = true;
1779 sctx->bindless_descriptors_dirty = true;
1780
1781 radeon_add_to_gfx_buffer_list_check_mem(
1782 sctx, si_resource(buffer),
1783 RADEON_USAGE_READ,
1784 RADEON_PRIO_SAMPLER_BUFFER, true);
1785 }
1786 }
1787 }
1788
1789 /* Bindless image handles */
1790 if (!buffer || buffer->image_handle_allocated) {
1791 struct si_descriptors *descs = &sctx->bindless_descriptors;
1792
1793 util_dynarray_foreach(&sctx->resident_img_handles,
1794 struct si_image_handle *, img_handle) {
1795 struct pipe_image_view *view = &(*img_handle)->view;
1796 unsigned desc_slot = (*img_handle)->desc_slot;
1797 struct pipe_resource *buffer = view->resource;
1798
1799 if (buffer && buffer->target == PIPE_BUFFER &&
1800 (!buf || buffer == buf)) {
1801 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1802 si_mark_image_range_valid(view);
1803
1804 si_set_buf_desc_address(si_resource(buffer),
1805 view->u.buf.offset,
1806 descs->list +
1807 desc_slot * 16 + 4);
1808
1809 (*img_handle)->desc_dirty = true;
1810 sctx->bindless_descriptors_dirty = true;
1811
1812 radeon_add_to_gfx_buffer_list_check_mem(
1813 sctx, si_resource(buffer),
1814 RADEON_USAGE_READWRITE,
1815 RADEON_PRIO_SAMPLER_BUFFER, true);
1816 }
1817 }
1818 }
1819
1820 if (buffer) {
1821 /* Do the same for other contexts. They will invoke this function
1822 * with buffer == NULL.
1823 */
1824 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1825
1826 /* Skip the update for the current context, because we have already updated
1827 * the buffer bindings.
1828 */
1829 if (new_counter == sctx->last_dirty_buf_counter + 1)
1830 sctx->last_dirty_buf_counter = new_counter;
1831 }
1832 }
1833
1834 static void si_upload_bindless_descriptor(struct si_context *sctx,
1835 unsigned desc_slot,
1836 unsigned num_dwords)
1837 {
1838 struct si_descriptors *desc = &sctx->bindless_descriptors;
1839 unsigned desc_slot_offset = desc_slot * 16;
1840 uint32_t *data;
1841 uint64_t va;
1842
1843 data = desc->list + desc_slot_offset;
1844 va = desc->gpu_address + desc_slot_offset * 4;
1845
1846 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
1847 num_dwords * 4, V_370_TC_L2, V_370_ME, data);
1848 }
1849
1850 static void si_upload_bindless_descriptors(struct si_context *sctx)
1851 {
1852 if (!sctx->bindless_descriptors_dirty)
1853 return;
1854
1855 /* Wait for graphics/compute to be idle before updating the resident
1856 * descriptors directly in memory, in case the GPU is using them.
1857 */
1858 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
1859 SI_CONTEXT_CS_PARTIAL_FLUSH;
1860 si_emit_cache_flush(sctx);
1861
1862 util_dynarray_foreach(&sctx->resident_tex_handles,
1863 struct si_texture_handle *, tex_handle) {
1864 unsigned desc_slot = (*tex_handle)->desc_slot;
1865
1866 if (!(*tex_handle)->desc_dirty)
1867 continue;
1868
1869 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1870 (*tex_handle)->desc_dirty = false;
1871 }
1872
1873 util_dynarray_foreach(&sctx->resident_img_handles,
1874 struct si_image_handle *, img_handle) {
1875 unsigned desc_slot = (*img_handle)->desc_slot;
1876
1877 if (!(*img_handle)->desc_dirty)
1878 continue;
1879
1880 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1881 (*img_handle)->desc_dirty = false;
1882 }
1883
1884 /* Invalidate L1 because it doesn't know that L2 changed. */
1885 sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
1886 si_emit_cache_flush(sctx);
1887
1888 sctx->bindless_descriptors_dirty = false;
1889 }
1890
1891 /* Update mutable image descriptor fields of all resident textures. */
1892 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1893 struct si_texture_handle *tex_handle)
1894 {
1895 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1896 struct si_descriptors *desc = &sctx->bindless_descriptors;
1897 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1898 uint32_t desc_list[16];
1899
1900 if (sview->base.texture->target == PIPE_BUFFER)
1901 return;
1902
1903 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1904 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
1905 desc->list + desc_slot_offset);
1906
1907 if (memcmp(desc_list, desc->list + desc_slot_offset,
1908 sizeof(desc_list))) {
1909 tex_handle->desc_dirty = true;
1910 sctx->bindless_descriptors_dirty = true;
1911 }
1912 }
1913
1914 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1915 struct si_image_handle *img_handle)
1916 {
1917 struct si_descriptors *desc = &sctx->bindless_descriptors;
1918 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1919 struct pipe_image_view *view = &img_handle->view;
1920 uint32_t desc_list[8];
1921
1922 if (view->resource->target == PIPE_BUFFER)
1923 return;
1924
1925 memcpy(desc_list, desc->list + desc_slot_offset,
1926 sizeof(desc_list));
1927 si_set_shader_image_desc(sctx, view, true,
1928 desc->list + desc_slot_offset, NULL);
1929
1930 if (memcmp(desc_list, desc->list + desc_slot_offset,
1931 sizeof(desc_list))) {
1932 img_handle->desc_dirty = true;
1933 sctx->bindless_descriptors_dirty = true;
1934 }
1935 }
1936
1937 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1938 {
1939 util_dynarray_foreach(&sctx->resident_tex_handles,
1940 struct si_texture_handle *, tex_handle) {
1941 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1942 }
1943
1944 util_dynarray_foreach(&sctx->resident_img_handles,
1945 struct si_image_handle *, img_handle) {
1946 si_update_bindless_image_descriptor(sctx, *img_handle);
1947 }
1948
1949 si_upload_bindless_descriptors(sctx);
1950 }
1951
1952 /* Update mutable image descriptor fields of all bound textures. */
1953 void si_update_all_texture_descriptors(struct si_context *sctx)
1954 {
1955 unsigned shader;
1956
1957 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1958 struct si_samplers *samplers = &sctx->samplers[shader];
1959 struct si_images *images = &sctx->images[shader];
1960 unsigned mask;
1961
1962 /* Images. */
1963 mask = images->enabled_mask;
1964 while (mask) {
1965 unsigned i = u_bit_scan(&mask);
1966 struct pipe_image_view *view = &images->views[i];
1967
1968 if (!view->resource ||
1969 view->resource->target == PIPE_BUFFER)
1970 continue;
1971
1972 si_set_shader_image(sctx, shader, i, view, true);
1973 }
1974
1975 /* Sampler views. */
1976 mask = samplers->enabled_mask;
1977 while (mask) {
1978 unsigned i = u_bit_scan(&mask);
1979 struct pipe_sampler_view *view = samplers->views[i];
1980
1981 if (!view ||
1982 !view->texture ||
1983 view->texture->target == PIPE_BUFFER)
1984 continue;
1985
1986 si_set_sampler_view(sctx, shader, i,
1987 samplers->views[i], true);
1988 }
1989
1990 si_update_shader_needs_decompress_mask(sctx, shader);
1991 }
1992
1993 si_update_all_resident_texture_descriptors(sctx);
1994 si_update_ps_colorbuf0_slot(sctx);
1995 }
1996
1997 /* SHADER USER DATA */
1998
1999 static void si_mark_shader_pointers_dirty(struct si_context *sctx,
2000 unsigned shader)
2001 {
2002 sctx->shader_pointers_dirty |=
2003 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
2004 SI_NUM_SHADER_DESCS);
2005
2006 if (shader == PIPE_SHADER_VERTEX)
2007 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2008
2009 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2010 }
2011
2012 static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
2013 {
2014 sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2015 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
2016 si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2017 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2018 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2019 }
2020
2021 /* Set a base register address for user data constants in the given shader.
2022 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2023 */
2024 static void si_set_user_data_base(struct si_context *sctx,
2025 unsigned shader, uint32_t new_base)
2026 {
2027 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2028
2029 if (*base != new_base) {
2030 *base = new_base;
2031
2032 if (new_base)
2033 si_mark_shader_pointers_dirty(sctx, shader);
2034
2035 /* Any change in enabled shader stages requires re-emitting
2036 * the VS state SGPR, because it contains the clamp_vertex_color
2037 * state, which can be done in VS, TES, and GS.
2038 */
2039 sctx->last_vs_state = ~0;
2040 }
2041 }
2042
2043 /* This must be called when these shaders are changed from non-NULL to NULL
2044 * and vice versa:
2045 * - geometry shader
2046 * - tessellation control shader
2047 * - tessellation evaluation shader
2048 */
2049 void si_shader_change_notify(struct si_context *sctx)
2050 {
2051 /* VS can be bound as VS, ES, or LS. */
2052 if (sctx->tes_shader.cso) {
2053 if (sctx->chip_class >= GFX9) {
2054 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2055 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2056 } else {
2057 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2058 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2059 }
2060 } else if (sctx->gs_shader.cso) {
2061 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2062 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2063 } else {
2064 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2065 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2066 }
2067
2068 /* TES can be bound as ES, VS, or not bound. */
2069 if (sctx->tes_shader.cso) {
2070 if (sctx->gs_shader.cso)
2071 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2072 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2073 else
2074 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2075 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2076 } else {
2077 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
2078 }
2079 }
2080
2081 static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
2082 unsigned sh_offset,
2083 unsigned pointer_count)
2084 {
2085 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
2086 radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
2087 }
2088
2089 static void si_emit_shader_pointer_body(struct si_screen *sscreen,
2090 struct radeon_cmdbuf *cs,
2091 uint64_t va)
2092 {
2093 radeon_emit(cs, va);
2094
2095 assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
2096 }
2097
2098 static void si_emit_shader_pointer(struct si_context *sctx,
2099 struct si_descriptors *desc,
2100 unsigned sh_base)
2101 {
2102 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2103 unsigned sh_offset = sh_base + desc->shader_userdata_offset;
2104
2105 si_emit_shader_pointer_head(cs, sh_offset, 1);
2106 si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
2107 }
2108
2109 static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
2110 unsigned pointer_mask,
2111 unsigned sh_base)
2112 {
2113 if (!sh_base)
2114 return;
2115
2116 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2117 unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
2118
2119 while (mask) {
2120 int start, count;
2121 u_bit_scan_consecutive_range(&mask, &start, &count);
2122
2123 struct si_descriptors *descs = &sctx->descriptors[start];
2124 unsigned sh_offset = sh_base + descs->shader_userdata_offset;
2125
2126 si_emit_shader_pointer_head(cs, sh_offset, count);
2127 for (int i = 0; i < count; i++)
2128 si_emit_shader_pointer_body(sctx->screen, cs,
2129 descs[i].gpu_address);
2130 }
2131 }
2132
2133 static void si_emit_global_shader_pointers(struct si_context *sctx,
2134 struct si_descriptors *descs)
2135 {
2136 if (sctx->chip_class == GFX9) {
2137 /* Broadcast it to all shader stages. */
2138 si_emit_shader_pointer(sctx, descs,
2139 R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2140 return;
2141 }
2142
2143 si_emit_shader_pointer(sctx, descs,
2144 R_00B030_SPI_SHADER_USER_DATA_PS_0);
2145 si_emit_shader_pointer(sctx, descs,
2146 R_00B130_SPI_SHADER_USER_DATA_VS_0);
2147 si_emit_shader_pointer(sctx, descs,
2148 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2149 si_emit_shader_pointer(sctx, descs,
2150 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2151 si_emit_shader_pointer(sctx, descs,
2152 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2153 si_emit_shader_pointer(sctx, descs,
2154 R_00B530_SPI_SHADER_USER_DATA_LS_0);
2155 }
2156
2157 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2158 {
2159 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2160
2161 if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
2162 si_emit_global_shader_pointers(sctx,
2163 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2164 }
2165
2166 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2167 sh_base[PIPE_SHADER_VERTEX]);
2168 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2169 sh_base[PIPE_SHADER_TESS_EVAL]);
2170 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2171 sh_base[PIPE_SHADER_FRAGMENT]);
2172 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2173 sh_base[PIPE_SHADER_TESS_CTRL]);
2174 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2175 sh_base[PIPE_SHADER_GEOMETRY]);
2176
2177 sctx->shader_pointers_dirty &=
2178 ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
2179
2180 if (sctx->vertex_buffer_pointer_dirty) {
2181 struct radeon_cmdbuf *cs = sctx->gfx_cs;
2182
2183 /* Find the location of the VB descriptor pointer. */
2184 /* TODO: In the future, the pointer will be packed in unused
2185 * bits of the first 2 VB descriptors. */
2186 unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
2187 if (sctx->chip_class >= GFX9) {
2188 if (sctx->tes_shader.cso)
2189 sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
2190 else if (sctx->gs_shader.cso)
2191 sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
2192 }
2193
2194 unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
2195 si_emit_shader_pointer_head(cs, sh_offset, 1);
2196 si_emit_shader_pointer_body(sctx->screen, cs,
2197 sctx->vb_descriptors_buffer->gpu_address +
2198 sctx->vb_descriptors_offset);
2199 sctx->vertex_buffer_pointer_dirty = false;
2200 }
2201
2202 if (sctx->graphics_bindless_pointer_dirty) {
2203 si_emit_global_shader_pointers(sctx,
2204 &sctx->bindless_descriptors);
2205 sctx->graphics_bindless_pointer_dirty = false;
2206 }
2207 }
2208
2209 void si_emit_compute_shader_pointers(struct si_context *sctx)
2210 {
2211 unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2212
2213 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2214 R_00B900_COMPUTE_USER_DATA_0);
2215 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2216
2217 if (sctx->compute_bindless_pointer_dirty) {
2218 si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
2219 sctx->compute_bindless_pointer_dirty = false;
2220 }
2221 }
2222
2223 /* BINDLESS */
2224
2225 static void si_init_bindless_descriptors(struct si_context *sctx,
2226 struct si_descriptors *desc,
2227 short shader_userdata_rel_index,
2228 unsigned num_elements)
2229 {
2230 MAYBE_UNUSED unsigned desc_slot;
2231
2232 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2233 sctx->bindless_descriptors.num_active_slots = num_elements;
2234
2235 /* The first bindless descriptor is stored at slot 1, because 0 is not
2236 * considered to be a valid handle.
2237 */
2238 sctx->num_bindless_descriptors = 1;
2239
2240 /* Track which bindless slots are used (or not). */
2241 util_idalloc_init(&sctx->bindless_used_slots);
2242 util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
2243
2244 /* Reserve slot 0 because it's an invalid handle for bindless. */
2245 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2246 assert(desc_slot == 0);
2247 }
2248
2249 static void si_release_bindless_descriptors(struct si_context *sctx)
2250 {
2251 si_release_descriptors(&sctx->bindless_descriptors);
2252 util_idalloc_fini(&sctx->bindless_used_slots);
2253 }
2254
2255 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2256 {
2257 struct si_descriptors *desc = &sctx->bindless_descriptors;
2258 unsigned desc_slot;
2259
2260 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2261 if (desc_slot >= desc->num_elements) {
2262 /* The array of bindless descriptors is full, resize it. */
2263 unsigned slot_size = desc->element_dw_size * 4;
2264 unsigned new_num_elements = desc->num_elements * 2;
2265
2266 desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
2267 new_num_elements * slot_size);
2268 desc->num_elements = new_num_elements;
2269 desc->num_active_slots = new_num_elements;
2270 }
2271
2272 assert(desc_slot);
2273 return desc_slot;
2274 }
2275
2276 static unsigned
2277 si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2278 unsigned size)
2279 {
2280 struct si_descriptors *desc = &sctx->bindless_descriptors;
2281 unsigned desc_slot, desc_slot_offset;
2282
2283 /* Find a free slot. */
2284 desc_slot = si_get_first_free_bindless_slot(sctx);
2285
2286 /* For simplicity, sampler and image bindless descriptors use fixed
2287 * 16-dword slots for now. Image descriptors only need 8-dword but this
2288 * doesn't really matter because no real apps use image handles.
2289 */
2290 desc_slot_offset = desc_slot * 16;
2291
2292 /* Copy the descriptor into the array. */
2293 memcpy(desc->list + desc_slot_offset, desc_list, size);
2294
2295 /* Re-upload the whole array of bindless descriptors into a new buffer.
2296 */
2297 if (!si_upload_descriptors(sctx, desc))
2298 return 0;
2299
2300 /* Make sure to re-emit the shader pointers for all stages. */
2301 sctx->graphics_bindless_pointer_dirty = true;
2302 sctx->compute_bindless_pointer_dirty = true;
2303
2304 return desc_slot;
2305 }
2306
2307 static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
2308 unsigned desc_slot,
2309 struct pipe_resource *resource,
2310 uint64_t offset,
2311 bool *desc_dirty)
2312 {
2313 struct si_descriptors *desc = &sctx->bindless_descriptors;
2314 struct si_resource *buf = si_resource(resource);
2315 unsigned desc_slot_offset = desc_slot * 16;
2316 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2317 uint64_t old_desc_va;
2318
2319 assert(resource->target == PIPE_BUFFER);
2320
2321 /* Retrieve the old buffer addr from the descriptor. */
2322 old_desc_va = si_desc_extract_buffer_address(desc_list);
2323
2324 if (old_desc_va != buf->gpu_address + offset) {
2325 /* The buffer has been invalidated when the handle wasn't
2326 * resident, update the descriptor and the dirty flag.
2327 */
2328 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2329
2330 *desc_dirty = true;
2331 }
2332 }
2333
2334 static uint64_t si_create_texture_handle(struct pipe_context *ctx,
2335 struct pipe_sampler_view *view,
2336 const struct pipe_sampler_state *state)
2337 {
2338 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2339 struct si_context *sctx = (struct si_context *)ctx;
2340 struct si_texture_handle *tex_handle;
2341 struct si_sampler_state *sstate;
2342 uint32_t desc_list[16];
2343 uint64_t handle;
2344
2345 tex_handle = CALLOC_STRUCT(si_texture_handle);
2346 if (!tex_handle)
2347 return 0;
2348
2349 memset(desc_list, 0, sizeof(desc_list));
2350 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2351
2352 sstate = ctx->create_sampler_state(ctx, state);
2353 if (!sstate) {
2354 FREE(tex_handle);
2355 return 0;
2356 }
2357
2358 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2359 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2360 ctx->delete_sampler_state(ctx, sstate);
2361
2362 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2363 sizeof(desc_list));
2364 if (!tex_handle->desc_slot) {
2365 FREE(tex_handle);
2366 return 0;
2367 }
2368
2369 handle = tex_handle->desc_slot;
2370
2371 if (!_mesa_hash_table_insert(sctx->tex_handles,
2372 (void *)(uintptr_t)handle,
2373 tex_handle)) {
2374 FREE(tex_handle);
2375 return 0;
2376 }
2377
2378 pipe_sampler_view_reference(&tex_handle->view, view);
2379
2380 si_resource(sview->base.texture)->texture_handle_allocated = true;
2381
2382 return handle;
2383 }
2384
2385 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2386 {
2387 struct si_context *sctx = (struct si_context *)ctx;
2388 struct si_texture_handle *tex_handle;
2389 struct hash_entry *entry;
2390
2391 entry = _mesa_hash_table_search(sctx->tex_handles,
2392 (void *)(uintptr_t)handle);
2393 if (!entry)
2394 return;
2395
2396 tex_handle = (struct si_texture_handle *)entry->data;
2397
2398 /* Allow this descriptor slot to be re-used. */
2399 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2400
2401 pipe_sampler_view_reference(&tex_handle->view, NULL);
2402 _mesa_hash_table_remove(sctx->tex_handles, entry);
2403 FREE(tex_handle);
2404 }
2405
2406 static void si_make_texture_handle_resident(struct pipe_context *ctx,
2407 uint64_t handle, bool resident)
2408 {
2409 struct si_context *sctx = (struct si_context *)ctx;
2410 struct si_texture_handle *tex_handle;
2411 struct si_sampler_view *sview;
2412 struct hash_entry *entry;
2413
2414 entry = _mesa_hash_table_search(sctx->tex_handles,
2415 (void *)(uintptr_t)handle);
2416 if (!entry)
2417 return;
2418
2419 tex_handle = (struct si_texture_handle *)entry->data;
2420 sview = (struct si_sampler_view *)tex_handle->view;
2421
2422 if (resident) {
2423 if (sview->base.texture->target != PIPE_BUFFER) {
2424 struct si_texture *tex =
2425 (struct si_texture *)sview->base.texture;
2426
2427 if (depth_needs_decompression(tex)) {
2428 util_dynarray_append(
2429 &sctx->resident_tex_needs_depth_decompress,
2430 struct si_texture_handle *,
2431 tex_handle);
2432 }
2433
2434 if (color_needs_decompression(tex)) {
2435 util_dynarray_append(
2436 &sctx->resident_tex_needs_color_decompress,
2437 struct si_texture_handle *,
2438 tex_handle);
2439 }
2440
2441 if (tex->dcc_offset &&
2442 p_atomic_read(&tex->framebuffers_bound))
2443 sctx->need_check_render_feedback = true;
2444
2445 si_update_bindless_texture_descriptor(sctx, tex_handle);
2446 } else {
2447 si_update_bindless_buffer_descriptor(sctx,
2448 tex_handle->desc_slot,
2449 sview->base.texture,
2450 sview->base.u.buf.offset,
2451 &tex_handle->desc_dirty);
2452 }
2453
2454 /* Re-upload the descriptor if it has been updated while it
2455 * wasn't resident.
2456 */
2457 if (tex_handle->desc_dirty)
2458 sctx->bindless_descriptors_dirty = true;
2459
2460 /* Add the texture handle to the per-context list. */
2461 util_dynarray_append(&sctx->resident_tex_handles,
2462 struct si_texture_handle *, tex_handle);
2463
2464 /* Add the buffers to the current CS in case si_begin_new_cs()
2465 * is not going to be called.
2466 */
2467 si_sampler_view_add_buffer(sctx, sview->base.texture,
2468 RADEON_USAGE_READ,
2469 sview->is_stencil_sampler, false);
2470 } else {
2471 /* Remove the texture handle from the per-context list. */
2472 util_dynarray_delete_unordered(&sctx->resident_tex_handles,
2473 struct si_texture_handle *,
2474 tex_handle);
2475
2476 if (sview->base.texture->target != PIPE_BUFFER) {
2477 util_dynarray_delete_unordered(
2478 &sctx->resident_tex_needs_depth_decompress,
2479 struct si_texture_handle *, tex_handle);
2480
2481 util_dynarray_delete_unordered(
2482 &sctx->resident_tex_needs_color_decompress,
2483 struct si_texture_handle *, tex_handle);
2484 }
2485 }
2486 }
2487
2488 static uint64_t si_create_image_handle(struct pipe_context *ctx,
2489 const struct pipe_image_view *view)
2490 {
2491 struct si_context *sctx = (struct si_context *)ctx;
2492 struct si_image_handle *img_handle;
2493 uint32_t desc_list[8];
2494 uint64_t handle;
2495
2496 if (!view || !view->resource)
2497 return 0;
2498
2499 img_handle = CALLOC_STRUCT(si_image_handle);
2500 if (!img_handle)
2501 return 0;
2502
2503 memset(desc_list, 0, sizeof(desc_list));
2504 si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
2505
2506 si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
2507
2508 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
2509 sizeof(desc_list));
2510 if (!img_handle->desc_slot) {
2511 FREE(img_handle);
2512 return 0;
2513 }
2514
2515 handle = img_handle->desc_slot;
2516
2517 if (!_mesa_hash_table_insert(sctx->img_handles,
2518 (void *)(uintptr_t)handle,
2519 img_handle)) {
2520 FREE(img_handle);
2521 return 0;
2522 }
2523
2524 util_copy_image_view(&img_handle->view, view);
2525
2526 si_resource(view->resource)->image_handle_allocated = true;
2527
2528 return handle;
2529 }
2530
2531 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2532 {
2533 struct si_context *sctx = (struct si_context *)ctx;
2534 struct si_image_handle *img_handle;
2535 struct hash_entry *entry;
2536
2537 entry = _mesa_hash_table_search(sctx->img_handles,
2538 (void *)(uintptr_t)handle);
2539 if (!entry)
2540 return;
2541
2542 img_handle = (struct si_image_handle *)entry->data;
2543
2544 util_copy_image_view(&img_handle->view, NULL);
2545 _mesa_hash_table_remove(sctx->img_handles, entry);
2546 FREE(img_handle);
2547 }
2548
2549 static void si_make_image_handle_resident(struct pipe_context *ctx,
2550 uint64_t handle, unsigned access,
2551 bool resident)
2552 {
2553 struct si_context *sctx = (struct si_context *)ctx;
2554 struct si_image_handle *img_handle;
2555 struct pipe_image_view *view;
2556 struct si_resource *res;
2557 struct hash_entry *entry;
2558
2559 entry = _mesa_hash_table_search(sctx->img_handles,
2560 (void *)(uintptr_t)handle);
2561 if (!entry)
2562 return;
2563
2564 img_handle = (struct si_image_handle *)entry->data;
2565 view = &img_handle->view;
2566 res = si_resource(view->resource);
2567
2568 if (resident) {
2569 if (res->b.b.target != PIPE_BUFFER) {
2570 struct si_texture *tex = (struct si_texture *)res;
2571 unsigned level = view->u.tex.level;
2572
2573 if (color_needs_decompression(tex)) {
2574 util_dynarray_append(
2575 &sctx->resident_img_needs_color_decompress,
2576 struct si_image_handle *,
2577 img_handle);
2578 }
2579
2580 if (vi_dcc_enabled(tex, level) &&
2581 p_atomic_read(&tex->framebuffers_bound))
2582 sctx->need_check_render_feedback = true;
2583
2584 si_update_bindless_image_descriptor(sctx, img_handle);
2585 } else {
2586 si_update_bindless_buffer_descriptor(sctx,
2587 img_handle->desc_slot,
2588 view->resource,
2589 view->u.buf.offset,
2590 &img_handle->desc_dirty);
2591 }
2592
2593 /* Re-upload the descriptor if it has been updated while it
2594 * wasn't resident.
2595 */
2596 if (img_handle->desc_dirty)
2597 sctx->bindless_descriptors_dirty = true;
2598
2599 /* Add the image handle to the per-context list. */
2600 util_dynarray_append(&sctx->resident_img_handles,
2601 struct si_image_handle *, img_handle);
2602
2603 /* Add the buffers to the current CS in case si_begin_new_cs()
2604 * is not going to be called.
2605 */
2606 si_sampler_view_add_buffer(sctx, view->resource,
2607 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2608 RADEON_USAGE_READWRITE :
2609 RADEON_USAGE_READ, false, false);
2610 } else {
2611 /* Remove the image handle from the per-context list. */
2612 util_dynarray_delete_unordered(&sctx->resident_img_handles,
2613 struct si_image_handle *,
2614 img_handle);
2615
2616 if (res->b.b.target != PIPE_BUFFER) {
2617 util_dynarray_delete_unordered(
2618 &sctx->resident_img_needs_color_decompress,
2619 struct si_image_handle *,
2620 img_handle);
2621 }
2622 }
2623 }
2624
2625 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2626 {
2627 unsigned num_resident_tex_handles, num_resident_img_handles;
2628
2629 num_resident_tex_handles = sctx->resident_tex_handles.size /
2630 sizeof(struct si_texture_handle *);
2631 num_resident_img_handles = sctx->resident_img_handles.size /
2632 sizeof(struct si_image_handle *);
2633
2634 /* Add all resident texture handles. */
2635 util_dynarray_foreach(&sctx->resident_tex_handles,
2636 struct si_texture_handle *, tex_handle) {
2637 struct si_sampler_view *sview =
2638 (struct si_sampler_view *)(*tex_handle)->view;
2639
2640 si_sampler_view_add_buffer(sctx, sview->base.texture,
2641 RADEON_USAGE_READ,
2642 sview->is_stencil_sampler, false);
2643 }
2644
2645 /* Add all resident image handles. */
2646 util_dynarray_foreach(&sctx->resident_img_handles,
2647 struct si_image_handle *, img_handle) {
2648 struct pipe_image_view *view = &(*img_handle)->view;
2649
2650 si_sampler_view_add_buffer(sctx, view->resource,
2651 RADEON_USAGE_READWRITE,
2652 false, false);
2653 }
2654
2655 sctx->num_resident_handles += num_resident_tex_handles +
2656 num_resident_img_handles;
2657 assert(sctx->bo_list_add_all_resident_resources);
2658 sctx->bo_list_add_all_resident_resources = false;
2659 }
2660
2661 /* INIT/DEINIT/UPLOAD */
2662
2663 void si_init_all_descriptors(struct si_context *sctx)
2664 {
2665 int i;
2666 unsigned first_shader =
2667 sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2668
2669 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2670 bool is_2nd = sctx->chip_class >= GFX9 &&
2671 (i == PIPE_SHADER_TESS_CTRL ||
2672 i == PIPE_SHADER_GEOMETRY);
2673 unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
2674 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2675 int rel_dw_offset;
2676 struct si_descriptors *desc;
2677
2678 if (is_2nd) {
2679 if (i == PIPE_SHADER_TESS_CTRL) {
2680 rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
2681 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2682 } else { /* PIPE_SHADER_GEOMETRY */
2683 rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
2684 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2685 }
2686 } else {
2687 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2688 }
2689 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2690 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
2691 num_buffer_slots, rel_dw_offset,
2692 RADEON_PRIO_SHADER_RW_BUFFER,
2693 RADEON_PRIO_CONST_BUFFER);
2694 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2695
2696 if (is_2nd) {
2697 if (i == PIPE_SHADER_TESS_CTRL) {
2698 rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
2699 R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2700 } else { /* PIPE_SHADER_GEOMETRY */
2701 rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
2702 R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2703 }
2704 } else {
2705 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2706 }
2707
2708 desc = si_sampler_and_image_descriptors(sctx, i);
2709 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2710
2711 int j;
2712 for (j = 0; j < SI_NUM_IMAGES; j++)
2713 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2714 for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
2715 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2716 }
2717
2718 si_init_buffer_resources(&sctx->rw_buffers,
2719 &sctx->descriptors[SI_DESCS_RW_BUFFERS],
2720 SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
2721 /* The second priority is used by
2722 * const buffers in RW buffer slots. */
2723 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2724 sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
2725
2726 /* Initialize an array of 1024 bindless descriptors, when the limit is
2727 * reached, just make it larger and re-upload the whole array.
2728 */
2729 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2730 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
2731 1024);
2732
2733 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2734
2735 /* Set pipe_context functions. */
2736 sctx->b.bind_sampler_states = si_bind_sampler_states;
2737 sctx->b.set_shader_images = si_set_shader_images;
2738 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2739 sctx->b.set_shader_buffers = si_set_shader_buffers;
2740 sctx->b.set_sampler_views = si_set_sampler_views;
2741 sctx->b.create_texture_handle = si_create_texture_handle;
2742 sctx->b.delete_texture_handle = si_delete_texture_handle;
2743 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2744 sctx->b.create_image_handle = si_create_image_handle;
2745 sctx->b.delete_image_handle = si_delete_image_handle;
2746 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2747
2748 if (!sctx->has_graphics)
2749 return;
2750
2751 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2752
2753 /* Shader user data. */
2754 sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2755
2756 /* Set default and immutable mappings. */
2757 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2758
2759 if (sctx->chip_class >= GFX9) {
2760 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2761 R_00B430_SPI_SHADER_USER_DATA_LS_0);
2762 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2763 R_00B330_SPI_SHADER_USER_DATA_ES_0);
2764 } else {
2765 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2766 R_00B430_SPI_SHADER_USER_DATA_HS_0);
2767 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2768 R_00B230_SPI_SHADER_USER_DATA_GS_0);
2769 }
2770 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2771 }
2772
2773 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2774 {
2775 unsigned dirty = sctx->descriptors_dirty & mask;
2776
2777 /* Assume nothing will go wrong: */
2778 sctx->shader_pointers_dirty |= dirty;
2779
2780 while (dirty) {
2781 unsigned i = u_bit_scan(&dirty);
2782
2783 if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
2784 return false;
2785 }
2786
2787 sctx->descriptors_dirty &= ~mask;
2788
2789 si_upload_bindless_descriptors(sctx);
2790
2791 return true;
2792 }
2793
2794 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2795 {
2796 const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2797 return si_upload_shader_descriptors(sctx, mask);
2798 }
2799
2800 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2801 {
2802 /* Does not update rw_buffers as that is not needed for compute shaders
2803 * and the input buffer is using the same SGPR's anyway.
2804 */
2805 const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
2806 SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2807 return si_upload_shader_descriptors(sctx, mask);
2808 }
2809
2810 void si_release_all_descriptors(struct si_context *sctx)
2811 {
2812 int i;
2813
2814 for (i = 0; i < SI_NUM_SHADERS; i++) {
2815 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2816 si_const_and_shader_buffer_descriptors(sctx, i));
2817 si_release_sampler_views(&sctx->samplers[i]);
2818 si_release_image_views(&sctx->images[i]);
2819 }
2820 si_release_buffer_resources(&sctx->rw_buffers,
2821 &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
2822 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2823 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2824
2825 for (i = 0; i < SI_NUM_DESCS; ++i)
2826 si_release_descriptors(&sctx->descriptors[i]);
2827
2828 si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2829 sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2830
2831 si_release_bindless_descriptors(sctx);
2832 }
2833
2834 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2835 {
2836 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2837 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2838 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2839 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2840 }
2841 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2842 si_vertex_buffers_begin_new_cs(sctx);
2843
2844 if (sctx->bo_list_add_all_resident_resources)
2845 si_resident_buffers_add_all_to_bo_list(sctx);
2846
2847 assert(sctx->bo_list_add_all_gfx_resources);
2848 sctx->bo_list_add_all_gfx_resources = false;
2849 }
2850
2851 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2852 {
2853 unsigned sh = PIPE_SHADER_COMPUTE;
2854
2855 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2856 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2857 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2858 si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
2859
2860 if (sctx->bo_list_add_all_resident_resources)
2861 si_resident_buffers_add_all_to_bo_list(sctx);
2862
2863 assert(sctx->bo_list_add_all_compute_resources);
2864 sctx->bo_list_add_all_compute_resources = false;
2865 }
2866
2867 void si_all_descriptors_begin_new_cs(struct si_context *sctx)
2868 {
2869 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2870 si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
2871 si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
2872
2873 si_shader_pointers_begin_new_cs(sctx);
2874
2875 sctx->bo_list_add_all_resident_resources = true;
2876 sctx->bo_list_add_all_gfx_resources = true;
2877 sctx->bo_list_add_all_compute_resources = true;
2878 }
2879
2880 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
2881 uint64_t new_active_mask)
2882 {
2883 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2884
2885 /* Ignore no-op updates and updates that disable all slots. */
2886 if (!new_active_mask ||
2887 new_active_mask == u_bit_consecutive64(desc->first_active_slot,
2888 desc->num_active_slots))
2889 return;
2890
2891 int first, count;
2892 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2893 assert(new_active_mask == 0);
2894
2895 /* Upload/dump descriptors if slots are being enabled. */
2896 if (first < desc->first_active_slot ||
2897 first + count > desc->first_active_slot + desc->num_active_slots)
2898 sctx->descriptors_dirty |= 1u << desc_idx;
2899
2900 desc->first_active_slot = first;
2901 desc->num_active_slots = count;
2902 }
2903
2904 void si_set_active_descriptors_for_shader(struct si_context *sctx,
2905 struct si_shader_selector *sel)
2906 {
2907 if (!sel)
2908 return;
2909
2910 si_set_active_descriptors(sctx,
2911 si_const_and_shader_buffer_descriptors_idx(sel->type),
2912 sel->active_const_and_shader_buffers);
2913 si_set_active_descriptors(sctx,
2914 si_sampler_and_image_descriptors_idx(sel->type),
2915 sel->active_samplers_and_images);
2916 }