9501cb7c12364ba32f170a378f292083db5dccd6
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27
28 #include "driver_ddebug/dd_util.h"
29 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
30 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
31 #include "radeon/radeon_uvd.h"
32 #include "si_compute.h"
33 #include "si_public.h"
34 #include "si_shader_internal.h"
35 #include "sid.h"
36 #include "util/disk_cache.h"
37 #include "util/u_log.h"
38 #include "util/u_memory.h"
39 #include "util/u_suballoc.h"
40 #include "util/u_tests.h"
41 #include "util/u_upload_mgr.h"
42 #include "util/xmlconfig.h"
43 #include "vl/vl_decoder.h"
44
45 #include <xf86drm.h>
46
47 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
48
49 static const struct debug_named_value debug_options[] = {
50 /* Shader logging options: */
51 {"vs", DBG(VS), "Print vertex shaders"},
52 {"ps", DBG(PS), "Print pixel shaders"},
53 {"gs", DBG(GS), "Print geometry shaders"},
54 {"tcs", DBG(TCS), "Print tessellation control shaders"},
55 {"tes", DBG(TES), "Print tessellation evaluation shaders"},
56 {"cs", DBG(CS), "Print compute shaders"},
57 {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
58 {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
59 {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
60 {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
61
62 /* Shader compiler options the shader cache should be aware of: */
63 {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
64 {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
65 {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
66 {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
67 {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
68 {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
69 {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
70 {"noinfinterp", DBG(KILL_PS_INF_INTERP), "Kill PS with infinite interp coeff"},
71
72 /* Shader compiler options (with no effect on the shader cache): */
73 {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
74 {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
75 {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
76
77 /* Information logging options: */
78 {"info", DBG(INFO), "Print driver information"},
79 {"tex", DBG(TEX), "Print texture info"},
80 {"compute", DBG(COMPUTE), "Print compute info"},
81 {"vm", DBG(VM), "Print virtual addresses when creating resources"},
82 {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
83
84 /* Driver options: */
85 {"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."},
86 {"nodma", DBG(NO_SDMA), "Disable SDMA"},
87 {"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"},
88 {"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"},
89 {"nowc", DBG(NO_WC), "Disable GTT write combining"},
90 {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
91 {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
92 {"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."},
93
94 /* 3D engine options: */
95 {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
96 {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
97 {"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."},
98 {"nggctess", DBG(ALWAYS_NGG_CULLING_TESS), "Always use NGG culling for tessellation."},
99 {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
100 {"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."},
101 {"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."},
102 {"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."},
103 {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
104 {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
105 {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
106 {"nodfsm", DBG(NO_DFSM), "Disable DFSM."},
107 {"dpbb", DBG(DPBB), "Enable DPBB."},
108 {"dfsm", DBG(DFSM), "Enable DFSM."},
109 {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
110 {"norbplus", DBG(NO_RB_PLUS), "Disable RB+."},
111 {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
112 {"notiling", DBG(NO_TILING), "Disable tiling"},
113 {"nodcc", DBG(NO_DCC), "Disable DCC."},
114 {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
115 {"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"},
116 {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
117 {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
118
119 DEBUG_NAMED_VALUE_END /* must be last */
120 };
121
122 static const struct debug_named_value test_options[] = {
123 /* Tests: */
124 {"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."},
125 {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
126 {"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."},
127 {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
128 {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
129 {"testgds", DBG(TEST_GDS), "Test GDS."},
130 {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
131 {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
132
133 DEBUG_NAMED_VALUE_END /* must be last */
134 };
135
136 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
137 {
138 /* Only create the less-optimizing version of the compiler on APUs
139 * predating Ryzen (Raven). */
140 bool create_low_opt_compiler =
141 !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
142
143 enum ac_target_machine_options tm_options =
144 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
145 (sscreen->info.chip_class <= GFX8 ? AC_TM_FORCE_DISABLE_XNACK :
146 sscreen->info.chip_class <= GFX10 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
147 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
148 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
149 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
150
151 ac_init_llvm_once();
152 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
153 compiler->passes = ac_create_llvm_passes(compiler->tm);
154
155 if (compiler->tm_wave32)
156 compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
157 if (compiler->low_opt_tm)
158 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
159 }
160
161 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
162 {
163 ac_destroy_llvm_compiler(compiler);
164 }
165
166 /*
167 * pipe_context
168 */
169 static void si_destroy_context(struct pipe_context *context)
170 {
171 struct si_context *sctx = (struct si_context *)context;
172 int i;
173
174 /* Unreference the framebuffer normally to disable related logic
175 * properly.
176 */
177 struct pipe_framebuffer_state fb = {};
178 if (context->set_framebuffer_state)
179 context->set_framebuffer_state(context, &fb);
180
181 si_release_all_descriptors(sctx);
182
183 if (sctx->chip_class >= GFX10 && sctx->has_graphics)
184 gfx10_destroy_query(sctx);
185
186 pipe_resource_reference(&sctx->esgs_ring, NULL);
187 pipe_resource_reference(&sctx->gsvs_ring, NULL);
188 pipe_resource_reference(&sctx->tess_rings, NULL);
189 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
190 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
191 si_resource_reference(&sctx->border_color_buffer, NULL);
192 free(sctx->border_color_table);
193 si_resource_reference(&sctx->scratch_buffer, NULL);
194 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
195 si_resource_reference(&sctx->wait_mem_scratch, NULL);
196 si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
197
198 si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
199 if (sctx->cs_preamble_gs_rings)
200 si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
201 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
202 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
203
204 if (sctx->fixed_func_tcs_shader.cso)
205 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
206 if (sctx->custom_dsa_flush)
207 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
208 if (sctx->custom_blend_resolve)
209 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
210 if (sctx->custom_blend_fmask_decompress)
211 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
212 if (sctx->custom_blend_eliminate_fastclear)
213 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
214 if (sctx->custom_blend_dcc_decompress)
215 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
216 if (sctx->vs_blit_pos)
217 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
218 if (sctx->vs_blit_pos_layered)
219 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
220 if (sctx->vs_blit_color)
221 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
222 if (sctx->vs_blit_color_layered)
223 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
224 if (sctx->vs_blit_texcoord)
225 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
226 if (sctx->cs_clear_buffer)
227 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
228 if (sctx->cs_copy_buffer)
229 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
230 if (sctx->cs_copy_image)
231 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
232 if (sctx->cs_copy_image_1d_array)
233 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
234 if (sctx->cs_clear_render_target)
235 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
236 if (sctx->cs_clear_render_target_1d_array)
237 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
238 if (sctx->cs_clear_12bytes_buffer)
239 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
240 if (sctx->cs_dcc_decompress)
241 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
242 if (sctx->cs_dcc_retile)
243 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
244
245 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
246 for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
247 if (sctx->cs_fmask_expand[i][j]) {
248 sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
249 }
250 }
251 }
252
253 if (sctx->blitter)
254 util_blitter_destroy(sctx->blitter);
255
256 /* Release DCC stats. */
257 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
258 assert(!sctx->dcc_stats[i].query_active);
259
260 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
261 if (sctx->dcc_stats[i].ps_stats[j])
262 sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]);
263
264 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
265 }
266
267 if (sctx->query_result_shader)
268 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
269 if (sctx->sh_query_result_shader)
270 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
271
272 if (sctx->gfx_cs)
273 sctx->ws->cs_destroy(sctx->gfx_cs);
274 if (sctx->sdma_cs)
275 sctx->ws->cs_destroy(sctx->sdma_cs);
276 if (sctx->ctx)
277 sctx->ws->ctx_destroy(sctx->ctx);
278
279 if (sctx->b.stream_uploader)
280 u_upload_destroy(sctx->b.stream_uploader);
281 if (sctx->b.const_uploader)
282 u_upload_destroy(sctx->b.const_uploader);
283 if (sctx->cached_gtt_allocator)
284 u_upload_destroy(sctx->cached_gtt_allocator);
285
286 slab_destroy_child(&sctx->pool_transfers);
287 slab_destroy_child(&sctx->pool_transfers_unsync);
288
289 if (sctx->allocator_zeroed_memory)
290 u_suballocator_destroy(sctx->allocator_zeroed_memory);
291
292 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
293 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
294 sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
295 si_resource_reference(&sctx->eop_bug_scratch, NULL);
296 si_resource_reference(&sctx->index_ring, NULL);
297 si_resource_reference(&sctx->barrier_buf, NULL);
298 si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
299 pb_reference(&sctx->gds, NULL);
300 pb_reference(&sctx->gds_oa, NULL);
301
302 si_destroy_compiler(&sctx->compiler);
303
304 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
305
306 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
307 _mesa_hash_table_destroy(sctx->img_handles, NULL);
308
309 util_dynarray_fini(&sctx->resident_tex_handles);
310 util_dynarray_fini(&sctx->resident_img_handles);
311 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
312 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
313 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
314 si_unref_sdma_uploads(sctx);
315 free(sctx->sdma_uploads);
316 FREE(sctx);
317 }
318
319 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
320 {
321 struct si_context *sctx = (struct si_context *)ctx;
322 struct si_screen *sscreen = sctx->screen;
323 enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
324
325 if (status != PIPE_NO_RESET) {
326 /* Call the gallium frontend to set a no-op API dispatch. */
327 if (sctx->device_reset_callback.reset) {
328 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
329 }
330
331 /* Re-create the auxiliary context, because it won't submit
332 * any new IBs due to a GPU reset.
333 */
334 simple_mtx_lock(&sscreen->aux_context_lock);
335
336 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
337 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
338 sscreen->aux_context->destroy(sscreen->aux_context);
339
340 sscreen->aux_context = si_create_context(
341 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
342 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
343 sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
344 simple_mtx_unlock(&sscreen->aux_context_lock);
345 }
346 return status;
347 }
348
349 static void si_set_device_reset_callback(struct pipe_context *ctx,
350 const struct pipe_device_reset_callback *cb)
351 {
352 struct si_context *sctx = (struct si_context *)ctx;
353
354 if (cb)
355 sctx->device_reset_callback = *cb;
356 else
357 memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
358 }
359
360 /* Apitrace profiling:
361 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
362 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
363 * and remember its number.
364 * 3) In Mesa, enable queries and performance counters around that draw
365 * call and print the results.
366 * 4) glretrace --benchmark --markers ..
367 */
368 static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
369 {
370 struct si_context *sctx = (struct si_context *)ctx;
371
372 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
373
374 if (sctx->log)
375 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
376 }
377
378 static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
379 {
380 struct si_context *sctx = (struct si_context *)ctx;
381 struct si_screen *screen = sctx->screen;
382
383 util_queue_finish(&screen->shader_compiler_queue);
384 util_queue_finish(&screen->shader_compiler_queue_low_priority);
385
386 if (cb)
387 sctx->debug = *cb;
388 else
389 memset(&sctx->debug, 0, sizeof(sctx->debug));
390 }
391
392 static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
393 {
394 struct si_context *sctx = (struct si_context *)ctx;
395 sctx->log = log;
396
397 if (log)
398 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
399 }
400
401 static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
402 unsigned value)
403 {
404 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
405
406 switch (param) {
407 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
408 ws->pin_threads_to_L3_cache(ws, value);
409 break;
410 default:;
411 }
412 }
413
414 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
415 {
416 struct si_screen *sscreen = (struct si_screen *)screen;
417 STATIC_ASSERT(DBG_COUNT <= 64);
418
419 /* Don't create a context if it's not compute-only and hw is compute-only. */
420 if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
421 return NULL;
422
423 struct si_context *sctx = CALLOC_STRUCT(si_context);
424 struct radeon_winsys *ws = sscreen->ws;
425 int shader, i;
426 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
427
428 if (!sctx)
429 return NULL;
430
431 sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
432
433 if (flags & PIPE_CONTEXT_DEBUG)
434 sscreen->record_llvm_ir = true; /* racy but not critical */
435
436 sctx->b.screen = screen; /* this must be set first */
437 sctx->b.priv = NULL;
438 sctx->b.destroy = si_destroy_context;
439 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
440 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
441
442 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
443 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
444
445 sctx->ws = sscreen->ws;
446 sctx->family = sscreen->info.family;
447 sctx->chip_class = sscreen->info.chip_class;
448
449 if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
450 sctx->eop_bug_scratch = si_resource(pipe_buffer_create(
451 &sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends));
452 if (!sctx->eop_bug_scratch)
453 goto fail;
454 }
455
456 /* Initialize context allocators. */
457 sctx->allocator_zeroed_memory =
458 u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT,
459 SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false);
460 if (!sctx->allocator_zeroed_memory)
461 goto fail;
462
463 sctx->b.stream_uploader =
464 u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY);
465 if (!sctx->b.stream_uploader)
466 goto fail;
467
468 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
469 if (!sctx->cached_gtt_allocator)
470 goto fail;
471
472 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
473 if (!sctx->ctx)
474 goto fail;
475
476 if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
477 /* SDMA causes corruption on RX 580:
478 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1399
479 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1889
480 */
481 (sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
482 /* SDMA timeouts sometimes on gfx10 so disable it for now. See:
483 * https://bugs.freedesktop.org/show_bug.cgi?id=111481
484 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1907
485 */
486 (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
487 sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
488 stop_exec_on_failure);
489 }
490
491 bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
492 sctx->b.const_uploader =
493 u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
494 SI_RESOURCE_FLAG_32BIT |
495 (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
496 if (!sctx->b.const_uploader)
497 goto fail;
498
499 if (use_sdma_upload)
500 u_upload_enable_flush_explicit(sctx->b.const_uploader);
501
502 sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
503 (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
504
505 /* Border colors. */
506 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
507 if (!sctx->border_color_table)
508 goto fail;
509
510 sctx->border_color_buffer = si_resource(pipe_buffer_create(
511 screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
512 if (!sctx->border_color_buffer)
513 goto fail;
514
515 sctx->border_color_map =
516 ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE);
517 if (!sctx->border_color_map)
518 goto fail;
519
520 sctx->ngg = sscreen->use_ngg;
521
522 /* Initialize context functions used by graphics and compute. */
523 if (sctx->chip_class >= GFX10)
524 sctx->emit_cache_flush = gfx10_emit_cache_flush;
525 else
526 sctx->emit_cache_flush = si_emit_cache_flush;
527
528 sctx->b.emit_string_marker = si_emit_string_marker;
529 sctx->b.set_debug_callback = si_set_debug_callback;
530 sctx->b.set_log_context = si_set_log_context;
531 sctx->b.set_context_param = si_set_context_param;
532 sctx->b.get_device_reset_status = si_get_reset_status;
533 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
534
535 si_init_all_descriptors(sctx);
536 si_init_buffer_functions(sctx);
537 si_init_clear_functions(sctx);
538 si_init_blit_functions(sctx);
539 si_init_compute_functions(sctx);
540 si_init_compute_blit_functions(sctx);
541 si_init_debug_functions(sctx);
542 si_init_fence_functions(sctx);
543 si_init_query_functions(sctx);
544 si_init_state_compute_functions(sctx);
545 si_init_context_texture_functions(sctx);
546
547 /* Initialize graphics-only context functions. */
548 if (sctx->has_graphics) {
549 if (sctx->chip_class >= GFX10)
550 gfx10_init_query(sctx);
551 si_init_msaa_functions(sctx);
552 si_init_shader_functions(sctx);
553 si_init_state_functions(sctx);
554 si_init_cs_preamble_state(sctx);
555 si_init_streamout_functions(sctx);
556 si_init_viewport_functions(sctx);
557
558 sctx->blitter = util_blitter_create(&sctx->b);
559 if (sctx->blitter == NULL)
560 goto fail;
561 sctx->blitter->skip_viewport_restore = true;
562
563 /* Some states are expected to be always non-NULL. */
564 sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
565 sctx->queued.named.blend = sctx->noop_blend;
566
567 sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
568 sctx->queued.named.dsa = sctx->noop_dsa;
569
570 sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
571 sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
572
573 si_init_draw_functions(sctx);
574
575 /* If aux_context == NULL, we are initializing aux_context right now. */
576 bool is_aux_context = !sscreen->aux_context;
577 si_initialize_prim_discard_tunables(sscreen, is_aux_context,
578 &sctx->prim_discard_vertex_count_threshold,
579 &sctx->index_ring_size_per_ib);
580 }
581
582 /* Initialize SDMA functions. */
583 if (sctx->chip_class >= GFX7)
584 cik_init_sdma_functions(sctx);
585 else
586 sctx->dma_copy = si_resource_copy_region;
587
588 if (sscreen->debug_flags & DBG(FORCE_SDMA))
589 sctx->b.resource_copy_region = sctx->dma_copy;
590
591 sctx->sample_mask = 0xffff;
592
593 /* Initialize multimedia functions. */
594 if (sscreen->info.has_hw_decode) {
595 sctx->b.create_video_codec = si_uvd_create_decoder;
596 sctx->b.create_video_buffer = si_video_buffer_create;
597 } else {
598 sctx->b.create_video_codec = vl_create_decoder;
599 sctx->b.create_video_buffer = vl_video_buffer_create;
600 }
601
602 if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) {
603 sctx->wait_mem_scratch =
604 si_aligned_buffer_create(screen, SI_RESOURCE_FLAG_UNMAPPABLE,
605 PIPE_USAGE_DEFAULT, 8,
606 sscreen->info.tcc_cache_line_size);
607 if (!sctx->wait_mem_scratch)
608 goto fail;
609 }
610
611 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
612 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
613 if (sctx->chip_class == GFX7) {
614 sctx->null_const_buf.buffer =
615 pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16,
616 sctx->screen->info.tcc_cache_line_size);
617 if (!sctx->null_const_buf.buffer)
618 goto fail;
619 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
620
621 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
622 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
623 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
624 sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
625 }
626 }
627
628 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
629 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
630 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
631 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
632 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
633 }
634
635 uint64_t max_threads_per_block;
636 screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
637 &max_threads_per_block);
638
639 /* The maximum number of scratch waves. Scratch space isn't divided
640 * evenly between CUs. The number is only a function of the number of CUs.
641 * We can decrease the constant to decrease the scratch buffer size.
642 *
643 * sctx->scratch_waves must be >= the maximum posible size of
644 * 1 threadgroup, so that the hw doesn't hang from being unable
645 * to start any.
646 *
647 * The recommended value is 4 per CU at most. Higher numbers don't
648 * bring much benefit, but they still occupy chip resources (think
649 * async compute). I've seen ~2% performance difference between 4 and 32.
650 */
651 sctx->scratch_waves =
652 MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
653
654 /* Bindless handles. */
655 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
656 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
657
658 util_dynarray_init(&sctx->resident_tex_handles, NULL);
659 util_dynarray_init(&sctx->resident_img_handles, NULL);
660 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
661 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
662 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
663
664 sctx->sample_pos_buffer =
665 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions));
666 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions),
667 &sctx->sample_positions);
668
669 /* The remainder of this function initializes the gfx CS and must be last. */
670 assert(sctx->gfx_cs->current.cdw == 0);
671 si_begin_new_gfx_cs(sctx);
672 assert(sctx->gfx_cs->current.cdw == sctx->initial_gfx_cs_size);
673
674 /* Initialize per-context buffers. */
675 if (sctx->wait_mem_scratch) {
676 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
677 &sctx->wait_mem_number);
678 }
679
680 if (sctx->chip_class == GFX7) {
681 /* Clear the NULL constant buffer, because loads should return zeros.
682 * Note that this forces CP DMA to be used, because clover deadlocks
683 * for some reason when the compute codepath is used.
684 */
685 uint32_t clear_value = 0;
686 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
687 &clear_value, 4, SI_COHERENCY_SHADER, true);
688 }
689
690 sctx->initial_gfx_cs_size = sctx->gfx_cs->current.cdw;
691 return &sctx->b;
692 fail:
693 fprintf(stderr, "radeonsi: Failed to create a context.\n");
694 si_destroy_context(&sctx->b);
695 return NULL;
696 }
697
698 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
699 unsigned flags)
700 {
701 struct si_screen *sscreen = (struct si_screen *)screen;
702 struct pipe_context *ctx;
703 uint64_t total_ram;
704
705 if (sscreen->debug_flags & DBG(CHECK_VM))
706 flags |= PIPE_CONTEXT_DEBUG;
707
708 ctx = si_create_context(screen, flags);
709
710 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
711 return ctx;
712
713 /* Clover (compute-only) is unsupported. */
714 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
715 return ctx;
716
717 /* When shaders are logged to stderr, asynchronous compilation is
718 * disabled too. */
719 if (sscreen->debug_flags & DBG_ALL_SHADERS)
720 return ctx;
721
722 /* Use asynchronous flushes only on amdgpu, since the radeon
723 * implementation for fence_server_sync is incomplete. */
724 struct pipe_context * tc = threaded_context_create(
725 ctx, &sscreen->pool_transfers, si_replace_buffer_storage,
726 sscreen->info.is_amdgpu ? si_create_fence : NULL,
727 &((struct si_context *)ctx)->tc);
728
729 if (tc && tc != ctx && os_get_total_physical_memory(&total_ram)) {
730 ((struct threaded_context *) tc)->bytes_mapped_limit = total_ram / 4;
731 }
732
733 return tc;
734 }
735
736 /*
737 * pipe_screen
738 */
739 static void si_destroy_screen(struct pipe_screen *pscreen)
740 {
741 struct si_screen *sscreen = (struct si_screen *)pscreen;
742 struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
743 sscreen->ps_prologs, sscreen->ps_epilogs};
744 unsigned i;
745
746 if (!sscreen->ws->unref(sscreen->ws))
747 return;
748
749 if (sscreen->debug_flags & DBG(CACHE_STATS)) {
750 printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
751 sscreen->live_shader_cache.misses);
752 printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
753 sscreen->num_memory_shader_cache_misses);
754 printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
755 sscreen->num_disk_shader_cache_misses);
756 }
757
758 simple_mtx_destroy(&sscreen->aux_context_lock);
759
760 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
761 if (aux_log) {
762 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
763 u_log_context_destroy(aux_log);
764 FREE(aux_log);
765 }
766
767 sscreen->aux_context->destroy(sscreen->aux_context);
768
769 util_queue_destroy(&sscreen->shader_compiler_queue);
770 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
771
772 /* Release the reference on glsl types of the compiler threads. */
773 glsl_type_singleton_decref();
774
775 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
776 si_destroy_compiler(&sscreen->compiler[i]);
777
778 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
779 si_destroy_compiler(&sscreen->compiler_lowp[i]);
780
781 /* Free shader parts. */
782 for (i = 0; i < ARRAY_SIZE(parts); i++) {
783 while (parts[i]) {
784 struct si_shader_part *part = parts[i];
785
786 parts[i] = part->next;
787 si_shader_binary_clean(&part->binary);
788 FREE(part);
789 }
790 }
791 simple_mtx_destroy(&sscreen->shader_parts_mutex);
792 si_destroy_shader_cache(sscreen);
793
794 si_destroy_perfcounters(sscreen);
795 si_gpu_load_kill_thread(sscreen);
796
797 simple_mtx_destroy(&sscreen->gpu_load_mutex);
798
799 slab_destroy_parent(&sscreen->pool_transfers);
800
801 disk_cache_destroy(sscreen->disk_shader_cache);
802 util_live_shader_cache_deinit(&sscreen->live_shader_cache);
803 sscreen->ws->destroy(sscreen->ws);
804 FREE(sscreen);
805 }
806
807 static void si_init_gs_info(struct si_screen *sscreen)
808 {
809 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
810 }
811
812 static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
813 {
814 struct pipe_context *ctx = sscreen->aux_context;
815 struct si_context *sctx = (struct si_context *)ctx;
816 struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
817
818 if (!buf) {
819 puts("Buffer allocation failed.");
820 exit(1);
821 }
822
823 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
824
825 if (test_flags & DBG(TEST_VMFAULT_CP)) {
826 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS);
827 ctx->flush(ctx, NULL, 0);
828 puts("VM fault test: CP - done.");
829 }
830 if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
831 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
832 ctx->flush(ctx, NULL, 0);
833 puts("VM fault test: SDMA - done.");
834 }
835 if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
836 util_test_constant_buffer(ctx, buf);
837 puts("VM fault test: Shader - done.");
838 }
839 exit(0);
840 }
841
842 static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
843 unsigned alignment, enum radeon_bo_domain domain)
844 {
845 struct radeon_winsys *ws = sctx->ws;
846 struct radeon_cmdbuf *cs[8];
847 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
848
849 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
850 cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false);
851 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
852 assert(gds_bo[i]);
853 }
854
855 for (unsigned iterations = 0; iterations < 20000; iterations++) {
856 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
857 /* This clears GDS with CP DMA.
858 *
859 * We don't care if GDS is present. Just add some packet
860 * to make the GPU busy for a moment.
861 */
862 si_cp_dma_clear_buffer(
863 sctx, cs[i], NULL, 0, alloc_size, 0,
864 SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
865 0);
866
867 ws->cs_add_buffer(cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0);
868 ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
869 }
870 }
871 exit(0);
872 }
873
874 static void si_disk_cache_create(struct si_screen *sscreen)
875 {
876 /* Don't use the cache if shader dumping is enabled. */
877 if (sscreen->debug_flags & DBG_ALL_SHADERS)
878 return;
879
880 struct mesa_sha1 ctx;
881 unsigned char sha1[20];
882 char cache_id[20 * 2 + 1];
883
884 _mesa_sha1_init(&ctx);
885
886 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
887 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
888 return;
889
890 _mesa_sha1_final(&ctx, sha1);
891 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
892
893 /* These flags affect shader compilation. */
894 #define ALL_FLAGS (DBG(GISEL) | DBG(KILL_PS_INF_INTERP))
895 uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
896
897 /* Add the high bits of 32-bit addresses, which affects
898 * how 32-bit addresses are expanded to 64 bits.
899 */
900 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
901 assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
902 shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
903
904 sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id, shader_debug_flags);
905 }
906
907 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
908 {
909 struct si_screen *sscreen = (struct si_screen *)screen;
910
911 /* This function doesn't allow a greater number of threads than
912 * the queue had at its creation. */
913 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
914 /* Don't change the number of threads on the low priority queue. */
915 }
916
917 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
918 enum pipe_shader_type shader_type)
919 {
920 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
921
922 return util_queue_fence_is_signalled(&sel->ready);
923 }
924
925 static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
926 const struct pipe_screen_config *config)
927 {
928 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
929 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
930 uint64_t test_flags;
931
932 if (!sscreen) {
933 return NULL;
934 }
935
936 sscreen->ws = ws;
937 ws->query_info(ws, &sscreen->info);
938
939 if (sscreen->info.chip_class == GFX10_3 && LLVM_VERSION_MAJOR < 11) {
940 fprintf(stderr, "radeonsi: GFX 10.3 requires LLVM 11 or higher\n");
941 FREE(sscreen);
942 return NULL;
943 }
944
945 if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
946 fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
947 FREE(sscreen);
948 return NULL;
949 }
950
951 if (sscreen->info.chip_class >= GFX9) {
952 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
953 } else {
954 ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
955 &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
956 }
957
958 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
959 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0);
960 test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
961
962 if (sscreen->debug_flags & DBG(NO_GFX))
963 sscreen->info.has_graphics = false;
964
965 /* Set functions first. */
966 sscreen->b.context_create = si_pipe_create_context;
967 sscreen->b.destroy = si_destroy_screen;
968 sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
969 sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
970 sscreen->b.finalize_nir = si_finalize_nir;
971
972 si_init_screen_get_functions(sscreen);
973 si_init_screen_buffer_functions(sscreen);
974 si_init_screen_fence_functions(sscreen);
975 si_init_screen_state_functions(sscreen);
976 si_init_screen_texture_functions(sscreen);
977 si_init_screen_query_functions(sscreen);
978 si_init_screen_live_shader_cache(sscreen);
979
980 /* Set these flags in debug_flags early, so that the shader cache takes
981 * them into account.
982 */
983 if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard"))
984 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
985
986 if (sscreen->debug_flags & DBG(INFO))
987 ac_print_gpu_info(&sscreen->info);
988
989 slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
990
991 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
992 if (sscreen->force_aniso == -1) {
993 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
994 }
995
996 if (sscreen->force_aniso >= 0) {
997 printf("radeonsi: Forcing anisotropy filter to %ix\n",
998 /* round down to a power of two */
999 1 << util_logbase2(sscreen->force_aniso));
1000 }
1001
1002 (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
1003 (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
1004
1005 si_init_gs_info(sscreen);
1006 if (!si_init_shader_cache(sscreen)) {
1007 FREE(sscreen);
1008 return NULL;
1009 }
1010
1011 {
1012 #define OPT_BOOL(name, dflt, description) \
1013 sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
1014 #include "si_debug_options.h"
1015 }
1016
1017 if (sscreen->options.no_infinite_interp) {
1018 sscreen->debug_flags |= DBG(KILL_PS_INF_INTERP);
1019 }
1020
1021 si_disk_cache_create(sscreen);
1022
1023 /* Determine the number of shader compiler threads. */
1024 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
1025
1026 if (hw_threads >= 12) {
1027 num_comp_hi_threads = hw_threads * 3 / 4;
1028 num_comp_lo_threads = hw_threads / 3;
1029 } else if (hw_threads >= 6) {
1030 num_comp_hi_threads = hw_threads - 2;
1031 num_comp_lo_threads = hw_threads / 2;
1032 } else if (hw_threads >= 2) {
1033 num_comp_hi_threads = hw_threads - 1;
1034 num_comp_lo_threads = hw_threads / 2;
1035 } else {
1036 num_comp_hi_threads = 1;
1037 num_comp_lo_threads = 1;
1038 }
1039
1040 num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
1041 num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
1042
1043 /* Take a reference on the glsl types for the compiler threads. */
1044 glsl_type_singleton_init_or_ref();
1045
1046 if (!util_queue_init(
1047 &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
1048 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1049 si_destroy_shader_cache(sscreen);
1050 FREE(sscreen);
1051 glsl_type_singleton_decref();
1052 return NULL;
1053 }
1054
1055 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
1056 num_comp_lo_threads,
1057 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1058 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1059 si_destroy_shader_cache(sscreen);
1060 FREE(sscreen);
1061 glsl_type_singleton_decref();
1062 return NULL;
1063 }
1064
1065 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1066 si_init_perfcounters(sscreen);
1067
1068 unsigned prim_discard_vertex_count_threshold, tmp;
1069 si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp);
1070 /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
1071 if (prim_discard_vertex_count_threshold == UINT_MAX)
1072 sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
1073
1074 /* Determine tessellation ring info. */
1075 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1076 sscreen->info.family != CHIP_CARRIZO &&
1077 sscreen->info.family != CHIP_STONEY;
1078 /* This must be one less than the maximum number due to a hw limitation.
1079 * Various hardware bugs need this.
1080 */
1081 unsigned max_offchip_buffers_per_se;
1082
1083 if (sscreen->info.chip_class >= GFX10)
1084 max_offchip_buffers_per_se = 128;
1085 /* Only certain chips can use the maximum value. */
1086 else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
1087 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1088 else
1089 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1090
1091 unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
1092 unsigned offchip_granularity;
1093
1094 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1095 * around by setting 4K granularity.
1096 */
1097 if (sscreen->info.family == CHIP_HAWAII) {
1098 sscreen->tess_offchip_block_dw_size = 4096;
1099 offchip_granularity = V_03093C_X_4K_DWORDS;
1100 } else {
1101 sscreen->tess_offchip_block_dw_size = 8192;
1102 offchip_granularity = V_03093C_X_8K_DWORDS;
1103 }
1104
1105 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1106 sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
1107
1108 if (sscreen->info.chip_class >= GFX10_3) {
1109 sscreen->vgt_hs_offchip_param =
1110 S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
1111 S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
1112 } else if (sscreen->info.chip_class >= GFX7) {
1113 if (sscreen->info.chip_class >= GFX8)
1114 --max_offchip_buffers;
1115 sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
1116 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
1117 } else {
1118 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1119 sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1120 }
1121
1122 sscreen->has_draw_indirect_multi =
1123 (sscreen->info.family >= CHIP_POLARIS10) ||
1124 (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
1125 sscreen->info.me_fw_version >= 87) ||
1126 (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
1127 sscreen->info.me_fw_version >= 173) ||
1128 (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
1129 sscreen->info.me_fw_version >= 142);
1130
1131 sscreen->has_out_of_order_rast =
1132 sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1133 sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
1134 driQueryOptionb(config->options, "allow_draw_out_of_order");
1135 sscreen->commutative_blend_add =
1136 driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
1137 driQueryOptionb(config->options, "allow_draw_out_of_order");
1138
1139 sscreen->use_ngg = sscreen->info.chip_class >= GFX10 && sscreen->info.family != CHIP_NAVI14 &&
1140 !(sscreen->debug_flags & DBG(NO_NGG));
1141 sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
1142 sscreen->always_use_ngg_culling_all =
1143 sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL);
1144 sscreen->always_use_ngg_culling_tess =
1145 sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS);
1146 sscreen->use_ngg_streamout = false;
1147
1148 /* Only enable primitive binning on APUs by default. */
1149 if (sscreen->info.chip_class >= GFX10) {
1150 sscreen->dpbb_allowed = true;
1151 /* DFSM is not supported on GFX 10.3 and not beneficial on Navi1x. */
1152 } else if (sscreen->info.chip_class == GFX9) {
1153 sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
1154 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1155 }
1156
1157 /* Process DPBB enable flags. */
1158 if (sscreen->debug_flags & DBG(DPBB)) {
1159 sscreen->dpbb_allowed = true;
1160 if (sscreen->debug_flags & DBG(DFSM))
1161 sscreen->dfsm_allowed = true;
1162 }
1163
1164 /* Process DPBB disable flags. */
1165 if (sscreen->debug_flags & DBG(NO_DPBB)) {
1166 sscreen->dpbb_allowed = false;
1167 sscreen->dfsm_allowed = false;
1168 } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1169 sscreen->dfsm_allowed = false;
1170 }
1171
1172 /* While it would be nice not to have this flag, we are constrained
1173 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1174 */
1175 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1176
1177 sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1178
1179 (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1180 sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1181
1182 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
1183 if (sscreen->info.chip_class <= GFX8) {
1184 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1185 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1186 }
1187
1188 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1189 sscreen->debug_flags |= DBG_ALL_SHADERS;
1190
1191 /* Syntax:
1192 * EQAA=s,z,c
1193 * Example:
1194 * EQAA=8,4,2
1195
1196 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1197 * Constraints:
1198 * s >= z >= c (ignoring this only wastes memory)
1199 * s = [2..16]
1200 * z = [2..8]
1201 * c = [2..8]
1202 *
1203 * Only MSAA color and depth buffers are overriden.
1204 */
1205 if (sscreen->info.has_eqaa_surface_allocator) {
1206 const char *eqaa = debug_get_option("EQAA", NULL);
1207 unsigned s, z, f;
1208
1209 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1210 sscreen->eqaa_force_coverage_samples = s;
1211 sscreen->eqaa_force_z_samples = z;
1212 sscreen->eqaa_force_color_samples = f;
1213 }
1214 }
1215
1216 sscreen->ge_wave_size = 64;
1217 sscreen->ps_wave_size = 64;
1218 sscreen->compute_wave_size = 64;
1219
1220 if (sscreen->info.chip_class >= GFX10) {
1221 /* Pixel shaders: Wave64 is always fastest.
1222 * Vertex shaders: Wave64 is probably better, because:
1223 * - greater chance of L0 cache hits, because more threads are assigned
1224 * to the same CU
1225 * - scalar instructions are only executed once for 64 threads instead of twice
1226 * - VGPR allocation granularity is half of Wave32, so 1 Wave64 can
1227 * sometimes use fewer VGPRs than 2 Wave32
1228 * - TessMark X64 with NGG culling is faster with Wave64
1229 */
1230 if (sscreen->debug_flags & DBG(W32_GE))
1231 sscreen->ge_wave_size = 32;
1232 if (sscreen->debug_flags & DBG(W32_PS))
1233 sscreen->ps_wave_size = 32;
1234 if (sscreen->debug_flags & DBG(W32_CS))
1235 sscreen->compute_wave_size = 32;
1236
1237 if (sscreen->debug_flags & DBG(W64_GE))
1238 sscreen->ge_wave_size = 64;
1239 if (sscreen->debug_flags & DBG(W64_PS))
1240 sscreen->ps_wave_size = 64;
1241 if (sscreen->debug_flags & DBG(W64_CS))
1242 sscreen->compute_wave_size = 64;
1243 }
1244
1245 /* Create the auxiliary context. This must be done last. */
1246 sscreen->aux_context = si_create_context(
1247 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1248 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1249 if (sscreen->options.aux_debug) {
1250 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1251 u_log_context_init(log);
1252 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1253 }
1254
1255 if (test_flags & DBG(TEST_DMA))
1256 si_test_dma(sscreen);
1257
1258 if (test_flags & DBG(TEST_DMA_PERF)) {
1259 si_test_dma_perf(sscreen);
1260 }
1261
1262 if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER)))
1263 si_test_vmfault(sscreen, test_flags);
1264
1265 if (test_flags & DBG(TEST_GDS))
1266 si_test_gds((struct si_context *)sscreen->aux_context);
1267
1268 if (test_flags & DBG(TEST_GDS_MM)) {
1269 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
1270 RADEON_DOMAIN_GDS);
1271 }
1272 if (test_flags & DBG(TEST_GDS_OA_MM)) {
1273 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
1274 RADEON_DOMAIN_OA);
1275 }
1276
1277 STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
1278 return &sscreen->b;
1279 }
1280
1281 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1282 {
1283 drmVersionPtr version = drmGetVersion(fd);
1284 struct radeon_winsys *rw = NULL;
1285
1286 switch (version->version_major) {
1287 case 2:
1288 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1289 break;
1290 case 3:
1291 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1292 break;
1293 }
1294
1295 drmFreeVersion(version);
1296 return rw ? rw->screen : NULL;
1297 }