radeonsi: make cs_preamble_state optional
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27
28 #include "driver_ddebug/dd_util.h"
29 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
30 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
31 #include "radeon/radeon_uvd.h"
32 #include "si_compute.h"
33 #include "si_public.h"
34 #include "si_shader_internal.h"
35 #include "sid.h"
36 #include "util/disk_cache.h"
37 #include "util/u_log.h"
38 #include "util/u_memory.h"
39 #include "util/u_suballoc.h"
40 #include "util/u_tests.h"
41 #include "util/u_upload_mgr.h"
42 #include "util/xmlconfig.h"
43 #include "vl/vl_decoder.h"
44
45 #include <xf86drm.h>
46
47 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
48
49 static const struct debug_named_value debug_options[] = {
50 /* Shader logging options: */
51 {"vs", DBG(VS), "Print vertex shaders"},
52 {"ps", DBG(PS), "Print pixel shaders"},
53 {"gs", DBG(GS), "Print geometry shaders"},
54 {"tcs", DBG(TCS), "Print tessellation control shaders"},
55 {"tes", DBG(TES), "Print tessellation evaluation shaders"},
56 {"cs", DBG(CS), "Print compute shaders"},
57 {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
58 {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
59 {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
60 {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
61
62 /* Shader compiler options the shader cache should be aware of: */
63 {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
64 {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
65 {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
66 {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
67 {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
68 {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
69 {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
70 {"noinfinterp", DBG(KILL_PS_INF_INTERP), "Kill PS with infinite interp coeff"},
71
72 /* Shader compiler options (with no effect on the shader cache): */
73 {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
74 {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
75 {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
76
77 /* Information logging options: */
78 {"info", DBG(INFO), "Print driver information"},
79 {"tex", DBG(TEX), "Print texture info"},
80 {"compute", DBG(COMPUTE), "Print compute info"},
81 {"vm", DBG(VM), "Print virtual addresses when creating resources"},
82 {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
83
84 /* Driver options: */
85 {"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."},
86 {"nodma", DBG(NO_SDMA), "Disable SDMA"},
87 {"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"},
88 {"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"},
89 {"nowc", DBG(NO_WC), "Disable GTT write combining"},
90 {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
91 {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
92 {"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."},
93
94 /* 3D engine options: */
95 {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
96 {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
97 {"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."},
98 {"nggctess", DBG(ALWAYS_NGG_CULLING_TESS), "Always use NGG culling for tessellation."},
99 {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
100 {"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."},
101 {"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."},
102 {"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."},
103 {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
104 {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
105 {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
106 {"nodfsm", DBG(NO_DFSM), "Disable DFSM."},
107 {"dpbb", DBG(DPBB), "Enable DPBB."},
108 {"dfsm", DBG(DFSM), "Enable DFSM."},
109 {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
110 {"norbplus", DBG(NO_RB_PLUS), "Disable RB+."},
111 {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
112 {"notiling", DBG(NO_TILING), "Disable tiling"},
113 {"nodcc", DBG(NO_DCC), "Disable DCC."},
114 {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
115 {"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"},
116 {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
117 {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
118
119 DEBUG_NAMED_VALUE_END /* must be last */
120 };
121
122 static const struct debug_named_value test_options[] = {
123 /* Tests: */
124 {"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."},
125 {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
126 {"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."},
127 {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
128 {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
129 {"testgds", DBG(TEST_GDS), "Test GDS."},
130 {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
131 {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
132
133 DEBUG_NAMED_VALUE_END /* must be last */
134 };
135
136 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
137 {
138 /* Only create the less-optimizing version of the compiler on APUs
139 * predating Ryzen (Raven). */
140 bool create_low_opt_compiler =
141 !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
142
143 enum ac_target_machine_options tm_options =
144 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
145 (sscreen->info.chip_class <= GFX8 ? AC_TM_FORCE_DISABLE_XNACK :
146 sscreen->info.chip_class <= GFX10 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
147 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
148 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
149 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
150
151 ac_init_llvm_once();
152 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
153 compiler->passes = ac_create_llvm_passes(compiler->tm);
154
155 if (compiler->tm_wave32)
156 compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
157 if (compiler->low_opt_tm)
158 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
159 }
160
161 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
162 {
163 ac_destroy_llvm_compiler(compiler);
164 }
165
166 /*
167 * pipe_context
168 */
169 static void si_destroy_context(struct pipe_context *context)
170 {
171 struct si_context *sctx = (struct si_context *)context;
172 int i;
173
174 /* Unreference the framebuffer normally to disable related logic
175 * properly.
176 */
177 struct pipe_framebuffer_state fb = {};
178 if (context->set_framebuffer_state)
179 context->set_framebuffer_state(context, &fb);
180
181 si_release_all_descriptors(sctx);
182
183 if (sctx->chip_class >= GFX10 && sctx->has_graphics)
184 gfx10_destroy_query(sctx);
185
186 pipe_resource_reference(&sctx->esgs_ring, NULL);
187 pipe_resource_reference(&sctx->gsvs_ring, NULL);
188 pipe_resource_reference(&sctx->tess_rings, NULL);
189 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
190 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
191 si_resource_reference(&sctx->border_color_buffer, NULL);
192 free(sctx->border_color_table);
193 si_resource_reference(&sctx->scratch_buffer, NULL);
194 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
195 si_resource_reference(&sctx->wait_mem_scratch, NULL);
196 si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
197
198 if (sctx->cs_preamble_state)
199 si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
200 if (sctx->cs_preamble_gs_rings)
201 si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
202 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
203 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
204
205 if (sctx->fixed_func_tcs_shader.cso)
206 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
207 if (sctx->custom_dsa_flush)
208 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
209 if (sctx->custom_blend_resolve)
210 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
211 if (sctx->custom_blend_fmask_decompress)
212 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
213 if (sctx->custom_blend_eliminate_fastclear)
214 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
215 if (sctx->custom_blend_dcc_decompress)
216 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
217 if (sctx->vs_blit_pos)
218 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
219 if (sctx->vs_blit_pos_layered)
220 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
221 if (sctx->vs_blit_color)
222 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
223 if (sctx->vs_blit_color_layered)
224 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
225 if (sctx->vs_blit_texcoord)
226 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
227 if (sctx->cs_clear_buffer)
228 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
229 if (sctx->cs_copy_buffer)
230 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
231 if (sctx->cs_copy_image)
232 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
233 if (sctx->cs_copy_image_1d_array)
234 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
235 if (sctx->cs_clear_render_target)
236 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
237 if (sctx->cs_clear_render_target_1d_array)
238 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
239 if (sctx->cs_clear_12bytes_buffer)
240 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
241 if (sctx->cs_dcc_decompress)
242 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
243 if (sctx->cs_dcc_retile)
244 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
245
246 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
247 for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
248 if (sctx->cs_fmask_expand[i][j]) {
249 sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
250 }
251 }
252 }
253
254 if (sctx->blitter)
255 util_blitter_destroy(sctx->blitter);
256
257 /* Release DCC stats. */
258 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
259 assert(!sctx->dcc_stats[i].query_active);
260
261 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
262 if (sctx->dcc_stats[i].ps_stats[j])
263 sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]);
264
265 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
266 }
267
268 if (sctx->query_result_shader)
269 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
270 if (sctx->sh_query_result_shader)
271 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
272
273 if (sctx->gfx_cs)
274 sctx->ws->cs_destroy(sctx->gfx_cs);
275 if (sctx->sdma_cs)
276 sctx->ws->cs_destroy(sctx->sdma_cs);
277 if (sctx->ctx)
278 sctx->ws->ctx_destroy(sctx->ctx);
279
280 if (sctx->b.stream_uploader)
281 u_upload_destroy(sctx->b.stream_uploader);
282 if (sctx->b.const_uploader)
283 u_upload_destroy(sctx->b.const_uploader);
284 if (sctx->cached_gtt_allocator)
285 u_upload_destroy(sctx->cached_gtt_allocator);
286
287 slab_destroy_child(&sctx->pool_transfers);
288 slab_destroy_child(&sctx->pool_transfers_unsync);
289
290 if (sctx->allocator_zeroed_memory)
291 u_suballocator_destroy(sctx->allocator_zeroed_memory);
292
293 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
294 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
295 sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
296 si_resource_reference(&sctx->eop_bug_scratch, NULL);
297 si_resource_reference(&sctx->index_ring, NULL);
298 si_resource_reference(&sctx->barrier_buf, NULL);
299 si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
300 pb_reference(&sctx->gds, NULL);
301 pb_reference(&sctx->gds_oa, NULL);
302
303 si_destroy_compiler(&sctx->compiler);
304
305 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
306
307 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
308 _mesa_hash_table_destroy(sctx->img_handles, NULL);
309
310 util_dynarray_fini(&sctx->resident_tex_handles);
311 util_dynarray_fini(&sctx->resident_img_handles);
312 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
313 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
314 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
315 si_unref_sdma_uploads(sctx);
316 free(sctx->sdma_uploads);
317 FREE(sctx);
318 }
319
320 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
321 {
322 struct si_context *sctx = (struct si_context *)ctx;
323 struct si_screen *sscreen = sctx->screen;
324 enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
325
326 if (status != PIPE_NO_RESET) {
327 /* Call the gallium frontend to set a no-op API dispatch. */
328 if (sctx->device_reset_callback.reset) {
329 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
330 }
331
332 /* Re-create the auxiliary context, because it won't submit
333 * any new IBs due to a GPU reset.
334 */
335 simple_mtx_lock(&sscreen->aux_context_lock);
336
337 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
338 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
339 sscreen->aux_context->destroy(sscreen->aux_context);
340
341 sscreen->aux_context = si_create_context(
342 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
343 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
344 sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
345 simple_mtx_unlock(&sscreen->aux_context_lock);
346 }
347 return status;
348 }
349
350 static void si_set_device_reset_callback(struct pipe_context *ctx,
351 const struct pipe_device_reset_callback *cb)
352 {
353 struct si_context *sctx = (struct si_context *)ctx;
354
355 if (cb)
356 sctx->device_reset_callback = *cb;
357 else
358 memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
359 }
360
361 /* Apitrace profiling:
362 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
363 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
364 * and remember its number.
365 * 3) In Mesa, enable queries and performance counters around that draw
366 * call and print the results.
367 * 4) glretrace --benchmark --markers ..
368 */
369 static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
370 {
371 struct si_context *sctx = (struct si_context *)ctx;
372
373 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
374
375 if (sctx->log)
376 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
377 }
378
379 static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
380 {
381 struct si_context *sctx = (struct si_context *)ctx;
382 struct si_screen *screen = sctx->screen;
383
384 util_queue_finish(&screen->shader_compiler_queue);
385 util_queue_finish(&screen->shader_compiler_queue_low_priority);
386
387 if (cb)
388 sctx->debug = *cb;
389 else
390 memset(&sctx->debug, 0, sizeof(sctx->debug));
391 }
392
393 static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
394 {
395 struct si_context *sctx = (struct si_context *)ctx;
396 sctx->log = log;
397
398 if (log)
399 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
400 }
401
402 static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
403 unsigned value)
404 {
405 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
406
407 switch (param) {
408 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
409 ws->pin_threads_to_L3_cache(ws, value);
410 break;
411 default:;
412 }
413 }
414
415 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
416 {
417 struct si_screen *sscreen = (struct si_screen *)screen;
418 STATIC_ASSERT(DBG_COUNT <= 64);
419
420 /* Don't create a context if it's not compute-only and hw is compute-only. */
421 if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
422 return NULL;
423
424 struct si_context *sctx = CALLOC_STRUCT(si_context);
425 struct radeon_winsys *ws = sscreen->ws;
426 int shader, i;
427 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
428
429 if (!sctx)
430 return NULL;
431
432 sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
433
434 if (flags & PIPE_CONTEXT_DEBUG)
435 sscreen->record_llvm_ir = true; /* racy but not critical */
436
437 sctx->b.screen = screen; /* this must be set first */
438 sctx->b.priv = NULL;
439 sctx->b.destroy = si_destroy_context;
440 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
441 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
442
443 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
444 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
445
446 sctx->ws = sscreen->ws;
447 sctx->family = sscreen->info.family;
448 sctx->chip_class = sscreen->info.chip_class;
449
450 if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
451 sctx->eop_bug_scratch = si_resource(pipe_buffer_create(
452 &sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends));
453 if (!sctx->eop_bug_scratch)
454 goto fail;
455 }
456
457 /* Initialize context allocators. */
458 sctx->allocator_zeroed_memory =
459 u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT,
460 SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false);
461 if (!sctx->allocator_zeroed_memory)
462 goto fail;
463
464 sctx->b.stream_uploader =
465 u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY);
466 if (!sctx->b.stream_uploader)
467 goto fail;
468
469 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
470 if (!sctx->cached_gtt_allocator)
471 goto fail;
472
473 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
474 if (!sctx->ctx)
475 goto fail;
476
477 if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
478 /* SDMA causes corruption on RX 580:
479 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1399
480 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1889
481 */
482 (sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
483 /* SDMA timeouts sometimes on gfx10 so disable it for now. See:
484 * https://bugs.freedesktop.org/show_bug.cgi?id=111481
485 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1907
486 */
487 (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
488 sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
489 stop_exec_on_failure);
490 }
491
492 bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
493 sctx->b.const_uploader =
494 u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
495 SI_RESOURCE_FLAG_32BIT |
496 (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
497 if (!sctx->b.const_uploader)
498 goto fail;
499
500 if (use_sdma_upload)
501 u_upload_enable_flush_explicit(sctx->b.const_uploader);
502
503 sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
504 (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
505
506 /* Border colors. */
507 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
508 if (!sctx->border_color_table)
509 goto fail;
510
511 sctx->border_color_buffer = si_resource(pipe_buffer_create(
512 screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
513 if (!sctx->border_color_buffer)
514 goto fail;
515
516 sctx->border_color_map =
517 ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE);
518 if (!sctx->border_color_map)
519 goto fail;
520
521 sctx->ngg = sscreen->use_ngg;
522
523 /* Initialize context functions used by graphics and compute. */
524 if (sctx->chip_class >= GFX10)
525 sctx->emit_cache_flush = gfx10_emit_cache_flush;
526 else
527 sctx->emit_cache_flush = si_emit_cache_flush;
528
529 sctx->b.emit_string_marker = si_emit_string_marker;
530 sctx->b.set_debug_callback = si_set_debug_callback;
531 sctx->b.set_log_context = si_set_log_context;
532 sctx->b.set_context_param = si_set_context_param;
533 sctx->b.get_device_reset_status = si_get_reset_status;
534 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
535
536 si_init_all_descriptors(sctx);
537 si_init_buffer_functions(sctx);
538 si_init_clear_functions(sctx);
539 si_init_blit_functions(sctx);
540 si_init_compute_functions(sctx);
541 si_init_compute_blit_functions(sctx);
542 si_init_debug_functions(sctx);
543 si_init_fence_functions(sctx);
544 si_init_query_functions(sctx);
545 si_init_state_compute_functions(sctx);
546 si_init_context_texture_functions(sctx);
547
548 /* Initialize graphics-only context functions. */
549 if (sctx->has_graphics) {
550 if (sctx->chip_class >= GFX10)
551 gfx10_init_query(sctx);
552 si_init_msaa_functions(sctx);
553 si_init_shader_functions(sctx);
554 si_init_state_functions(sctx);
555 si_init_cs_preamble_state(sctx);
556 si_init_streamout_functions(sctx);
557 si_init_viewport_functions(sctx);
558
559 sctx->blitter = util_blitter_create(&sctx->b);
560 if (sctx->blitter == NULL)
561 goto fail;
562 sctx->blitter->skip_viewport_restore = true;
563
564 /* Some states are expected to be always non-NULL. */
565 sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
566 sctx->queued.named.blend = sctx->noop_blend;
567
568 sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
569 sctx->queued.named.dsa = sctx->noop_dsa;
570
571 sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
572 sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
573
574 si_init_draw_functions(sctx);
575
576 /* If aux_context == NULL, we are initializing aux_context right now. */
577 bool is_aux_context = !sscreen->aux_context;
578 si_initialize_prim_discard_tunables(sscreen, is_aux_context,
579 &sctx->prim_discard_vertex_count_threshold,
580 &sctx->index_ring_size_per_ib);
581 }
582
583 /* Initialize SDMA functions. */
584 if (sctx->chip_class >= GFX7)
585 cik_init_sdma_functions(sctx);
586 else
587 sctx->dma_copy = si_resource_copy_region;
588
589 if (sscreen->debug_flags & DBG(FORCE_SDMA))
590 sctx->b.resource_copy_region = sctx->dma_copy;
591
592 sctx->sample_mask = 0xffff;
593
594 /* Initialize multimedia functions. */
595 if (sscreen->info.has_hw_decode) {
596 sctx->b.create_video_codec = si_uvd_create_decoder;
597 sctx->b.create_video_buffer = si_video_buffer_create;
598 } else {
599 sctx->b.create_video_codec = vl_create_decoder;
600 sctx->b.create_video_buffer = vl_video_buffer_create;
601 }
602
603 if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) {
604 sctx->wait_mem_scratch =
605 si_aligned_buffer_create(screen, SI_RESOURCE_FLAG_UNMAPPABLE,
606 PIPE_USAGE_DEFAULT, 8,
607 sscreen->info.tcc_cache_line_size);
608 if (!sctx->wait_mem_scratch)
609 goto fail;
610 }
611
612 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
613 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
614 if (sctx->chip_class == GFX7) {
615 sctx->null_const_buf.buffer =
616 pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16,
617 sctx->screen->info.tcc_cache_line_size);
618 if (!sctx->null_const_buf.buffer)
619 goto fail;
620 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
621
622 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
623 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
624 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
625 sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
626 }
627 }
628
629 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
630 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
631 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
632 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
633 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
634 }
635
636 uint64_t max_threads_per_block;
637 screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
638 &max_threads_per_block);
639
640 /* The maximum number of scratch waves. Scratch space isn't divided
641 * evenly between CUs. The number is only a function of the number of CUs.
642 * We can decrease the constant to decrease the scratch buffer size.
643 *
644 * sctx->scratch_waves must be >= the maximum posible size of
645 * 1 threadgroup, so that the hw doesn't hang from being unable
646 * to start any.
647 *
648 * The recommended value is 4 per CU at most. Higher numbers don't
649 * bring much benefit, but they still occupy chip resources (think
650 * async compute). I've seen ~2% performance difference between 4 and 32.
651 */
652 sctx->scratch_waves =
653 MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
654
655 /* Bindless handles. */
656 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
657 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
658
659 util_dynarray_init(&sctx->resident_tex_handles, NULL);
660 util_dynarray_init(&sctx->resident_img_handles, NULL);
661 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
662 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
663 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
664
665 sctx->sample_pos_buffer =
666 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions));
667 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions),
668 &sctx->sample_positions);
669
670 /* The remainder of this function initializes the gfx CS and must be last. */
671 assert(sctx->gfx_cs->current.cdw == 0);
672 si_begin_new_gfx_cs(sctx);
673 assert(sctx->gfx_cs->current.cdw == sctx->initial_gfx_cs_size);
674
675 /* Initialize per-context buffers. */
676 if (sctx->wait_mem_scratch) {
677 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
678 &sctx->wait_mem_number);
679 }
680
681 if (sctx->chip_class == GFX7) {
682 /* Clear the NULL constant buffer, because loads should return zeros.
683 * Note that this forces CP DMA to be used, because clover deadlocks
684 * for some reason when the compute codepath is used.
685 */
686 uint32_t clear_value = 0;
687 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
688 &clear_value, 4, SI_COHERENCY_SHADER, true);
689 }
690
691 sctx->initial_gfx_cs_size = sctx->gfx_cs->current.cdw;
692 return &sctx->b;
693 fail:
694 fprintf(stderr, "radeonsi: Failed to create a context.\n");
695 si_destroy_context(&sctx->b);
696 return NULL;
697 }
698
699 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
700 unsigned flags)
701 {
702 struct si_screen *sscreen = (struct si_screen *)screen;
703 struct pipe_context *ctx;
704 uint64_t total_ram;
705
706 if (sscreen->debug_flags & DBG(CHECK_VM))
707 flags |= PIPE_CONTEXT_DEBUG;
708
709 ctx = si_create_context(screen, flags);
710
711 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
712 return ctx;
713
714 /* Clover (compute-only) is unsupported. */
715 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
716 return ctx;
717
718 /* When shaders are logged to stderr, asynchronous compilation is
719 * disabled too. */
720 if (sscreen->debug_flags & DBG_ALL_SHADERS)
721 return ctx;
722
723 /* Use asynchronous flushes only on amdgpu, since the radeon
724 * implementation for fence_server_sync is incomplete. */
725 struct pipe_context * tc = threaded_context_create(
726 ctx, &sscreen->pool_transfers, si_replace_buffer_storage,
727 sscreen->info.is_amdgpu ? si_create_fence : NULL,
728 &((struct si_context *)ctx)->tc);
729
730 if (tc && tc != ctx && os_get_total_physical_memory(&total_ram)) {
731 ((struct threaded_context *) tc)->bytes_mapped_limit = total_ram / 4;
732 }
733
734 return tc;
735 }
736
737 /*
738 * pipe_screen
739 */
740 static void si_destroy_screen(struct pipe_screen *pscreen)
741 {
742 struct si_screen *sscreen = (struct si_screen *)pscreen;
743 struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
744 sscreen->ps_prologs, sscreen->ps_epilogs};
745 unsigned i;
746
747 if (!sscreen->ws->unref(sscreen->ws))
748 return;
749
750 if (sscreen->debug_flags & DBG(CACHE_STATS)) {
751 printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
752 sscreen->live_shader_cache.misses);
753 printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
754 sscreen->num_memory_shader_cache_misses);
755 printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
756 sscreen->num_disk_shader_cache_misses);
757 }
758
759 simple_mtx_destroy(&sscreen->aux_context_lock);
760
761 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
762 if (aux_log) {
763 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
764 u_log_context_destroy(aux_log);
765 FREE(aux_log);
766 }
767
768 sscreen->aux_context->destroy(sscreen->aux_context);
769
770 util_queue_destroy(&sscreen->shader_compiler_queue);
771 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
772
773 /* Release the reference on glsl types of the compiler threads. */
774 glsl_type_singleton_decref();
775
776 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
777 si_destroy_compiler(&sscreen->compiler[i]);
778
779 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
780 si_destroy_compiler(&sscreen->compiler_lowp[i]);
781
782 /* Free shader parts. */
783 for (i = 0; i < ARRAY_SIZE(parts); i++) {
784 while (parts[i]) {
785 struct si_shader_part *part = parts[i];
786
787 parts[i] = part->next;
788 si_shader_binary_clean(&part->binary);
789 FREE(part);
790 }
791 }
792 simple_mtx_destroy(&sscreen->shader_parts_mutex);
793 si_destroy_shader_cache(sscreen);
794
795 si_destroy_perfcounters(sscreen);
796 si_gpu_load_kill_thread(sscreen);
797
798 simple_mtx_destroy(&sscreen->gpu_load_mutex);
799
800 slab_destroy_parent(&sscreen->pool_transfers);
801
802 disk_cache_destroy(sscreen->disk_shader_cache);
803 util_live_shader_cache_deinit(&sscreen->live_shader_cache);
804 sscreen->ws->destroy(sscreen->ws);
805 FREE(sscreen);
806 }
807
808 static void si_init_gs_info(struct si_screen *sscreen)
809 {
810 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
811 }
812
813 static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
814 {
815 struct pipe_context *ctx = sscreen->aux_context;
816 struct si_context *sctx = (struct si_context *)ctx;
817 struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
818
819 if (!buf) {
820 puts("Buffer allocation failed.");
821 exit(1);
822 }
823
824 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
825
826 if (test_flags & DBG(TEST_VMFAULT_CP)) {
827 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS);
828 ctx->flush(ctx, NULL, 0);
829 puts("VM fault test: CP - done.");
830 }
831 if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
832 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
833 ctx->flush(ctx, NULL, 0);
834 puts("VM fault test: SDMA - done.");
835 }
836 if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
837 util_test_constant_buffer(ctx, buf);
838 puts("VM fault test: Shader - done.");
839 }
840 exit(0);
841 }
842
843 static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
844 unsigned alignment, enum radeon_bo_domain domain)
845 {
846 struct radeon_winsys *ws = sctx->ws;
847 struct radeon_cmdbuf *cs[8];
848 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
849
850 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
851 cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false);
852 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
853 assert(gds_bo[i]);
854 }
855
856 for (unsigned iterations = 0; iterations < 20000; iterations++) {
857 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
858 /* This clears GDS with CP DMA.
859 *
860 * We don't care if GDS is present. Just add some packet
861 * to make the GPU busy for a moment.
862 */
863 si_cp_dma_clear_buffer(
864 sctx, cs[i], NULL, 0, alloc_size, 0,
865 SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
866 0);
867
868 ws->cs_add_buffer(cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0);
869 ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
870 }
871 }
872 exit(0);
873 }
874
875 static void si_disk_cache_create(struct si_screen *sscreen)
876 {
877 /* Don't use the cache if shader dumping is enabled. */
878 if (sscreen->debug_flags & DBG_ALL_SHADERS)
879 return;
880
881 struct mesa_sha1 ctx;
882 unsigned char sha1[20];
883 char cache_id[20 * 2 + 1];
884
885 _mesa_sha1_init(&ctx);
886
887 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
888 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
889 return;
890
891 _mesa_sha1_final(&ctx, sha1);
892 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
893
894 /* These flags affect shader compilation. */
895 #define ALL_FLAGS (DBG(GISEL) | DBG(KILL_PS_INF_INTERP))
896 uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
897
898 /* Add the high bits of 32-bit addresses, which affects
899 * how 32-bit addresses are expanded to 64 bits.
900 */
901 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
902 assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
903 shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
904
905 sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id, shader_debug_flags);
906 }
907
908 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
909 {
910 struct si_screen *sscreen = (struct si_screen *)screen;
911
912 /* This function doesn't allow a greater number of threads than
913 * the queue had at its creation. */
914 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
915 /* Don't change the number of threads on the low priority queue. */
916 }
917
918 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
919 enum pipe_shader_type shader_type)
920 {
921 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
922
923 return util_queue_fence_is_signalled(&sel->ready);
924 }
925
926 static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
927 const struct pipe_screen_config *config)
928 {
929 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
930 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
931 uint64_t test_flags;
932
933 if (!sscreen) {
934 return NULL;
935 }
936
937 sscreen->ws = ws;
938 ws->query_info(ws, &sscreen->info);
939
940 if (sscreen->info.chip_class == GFX10_3 && LLVM_VERSION_MAJOR < 11) {
941 fprintf(stderr, "radeonsi: GFX 10.3 requires LLVM 11 or higher\n");
942 FREE(sscreen);
943 return NULL;
944 }
945
946 if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
947 fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
948 FREE(sscreen);
949 return NULL;
950 }
951
952 if (sscreen->info.chip_class >= GFX9) {
953 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
954 } else {
955 ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
956 &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
957 }
958
959 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
960 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0);
961 test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
962
963 if (sscreen->debug_flags & DBG(NO_GFX))
964 sscreen->info.has_graphics = false;
965
966 /* Set functions first. */
967 sscreen->b.context_create = si_pipe_create_context;
968 sscreen->b.destroy = si_destroy_screen;
969 sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
970 sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
971 sscreen->b.finalize_nir = si_finalize_nir;
972
973 si_init_screen_get_functions(sscreen);
974 si_init_screen_buffer_functions(sscreen);
975 si_init_screen_fence_functions(sscreen);
976 si_init_screen_state_functions(sscreen);
977 si_init_screen_texture_functions(sscreen);
978 si_init_screen_query_functions(sscreen);
979 si_init_screen_live_shader_cache(sscreen);
980
981 /* Set these flags in debug_flags early, so that the shader cache takes
982 * them into account.
983 */
984 if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard"))
985 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
986
987 if (sscreen->debug_flags & DBG(INFO))
988 ac_print_gpu_info(&sscreen->info);
989
990 slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
991
992 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
993 if (sscreen->force_aniso == -1) {
994 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
995 }
996
997 if (sscreen->force_aniso >= 0) {
998 printf("radeonsi: Forcing anisotropy filter to %ix\n",
999 /* round down to a power of two */
1000 1 << util_logbase2(sscreen->force_aniso));
1001 }
1002
1003 (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
1004 (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
1005
1006 si_init_gs_info(sscreen);
1007 if (!si_init_shader_cache(sscreen)) {
1008 FREE(sscreen);
1009 return NULL;
1010 }
1011
1012 {
1013 #define OPT_BOOL(name, dflt, description) \
1014 sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
1015 #include "si_debug_options.h"
1016 }
1017
1018 if (sscreen->options.no_infinite_interp) {
1019 sscreen->debug_flags |= DBG(KILL_PS_INF_INTERP);
1020 }
1021
1022 si_disk_cache_create(sscreen);
1023
1024 /* Determine the number of shader compiler threads. */
1025 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
1026
1027 if (hw_threads >= 12) {
1028 num_comp_hi_threads = hw_threads * 3 / 4;
1029 num_comp_lo_threads = hw_threads / 3;
1030 } else if (hw_threads >= 6) {
1031 num_comp_hi_threads = hw_threads - 2;
1032 num_comp_lo_threads = hw_threads / 2;
1033 } else if (hw_threads >= 2) {
1034 num_comp_hi_threads = hw_threads - 1;
1035 num_comp_lo_threads = hw_threads / 2;
1036 } else {
1037 num_comp_hi_threads = 1;
1038 num_comp_lo_threads = 1;
1039 }
1040
1041 num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
1042 num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
1043
1044 /* Take a reference on the glsl types for the compiler threads. */
1045 glsl_type_singleton_init_or_ref();
1046
1047 if (!util_queue_init(
1048 &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
1049 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1050 si_destroy_shader_cache(sscreen);
1051 FREE(sscreen);
1052 glsl_type_singleton_decref();
1053 return NULL;
1054 }
1055
1056 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
1057 num_comp_lo_threads,
1058 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1059 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1060 si_destroy_shader_cache(sscreen);
1061 FREE(sscreen);
1062 glsl_type_singleton_decref();
1063 return NULL;
1064 }
1065
1066 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1067 si_init_perfcounters(sscreen);
1068
1069 unsigned prim_discard_vertex_count_threshold, tmp;
1070 si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp);
1071 /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
1072 if (prim_discard_vertex_count_threshold == UINT_MAX)
1073 sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
1074
1075 /* Determine tessellation ring info. */
1076 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1077 sscreen->info.family != CHIP_CARRIZO &&
1078 sscreen->info.family != CHIP_STONEY;
1079 /* This must be one less than the maximum number due to a hw limitation.
1080 * Various hardware bugs need this.
1081 */
1082 unsigned max_offchip_buffers_per_se;
1083
1084 if (sscreen->info.chip_class >= GFX10)
1085 max_offchip_buffers_per_se = 128;
1086 /* Only certain chips can use the maximum value. */
1087 else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
1088 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1089 else
1090 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1091
1092 unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
1093 unsigned offchip_granularity;
1094
1095 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1096 * around by setting 4K granularity.
1097 */
1098 if (sscreen->info.family == CHIP_HAWAII) {
1099 sscreen->tess_offchip_block_dw_size = 4096;
1100 offchip_granularity = V_03093C_X_4K_DWORDS;
1101 } else {
1102 sscreen->tess_offchip_block_dw_size = 8192;
1103 offchip_granularity = V_03093C_X_8K_DWORDS;
1104 }
1105
1106 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1107 sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
1108
1109 if (sscreen->info.chip_class >= GFX10_3) {
1110 sscreen->vgt_hs_offchip_param =
1111 S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
1112 S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
1113 } else if (sscreen->info.chip_class >= GFX7) {
1114 if (sscreen->info.chip_class >= GFX8)
1115 --max_offchip_buffers;
1116 sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
1117 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
1118 } else {
1119 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1120 sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1121 }
1122
1123 sscreen->has_draw_indirect_multi =
1124 (sscreen->info.family >= CHIP_POLARIS10) ||
1125 (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
1126 sscreen->info.me_fw_version >= 87) ||
1127 (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
1128 sscreen->info.me_fw_version >= 173) ||
1129 (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
1130 sscreen->info.me_fw_version >= 142);
1131
1132 sscreen->has_out_of_order_rast =
1133 sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1134 sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
1135 driQueryOptionb(config->options, "allow_draw_out_of_order");
1136 sscreen->commutative_blend_add =
1137 driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
1138 driQueryOptionb(config->options, "allow_draw_out_of_order");
1139
1140 sscreen->use_ngg = sscreen->info.chip_class >= GFX10 && sscreen->info.family != CHIP_NAVI14 &&
1141 !(sscreen->debug_flags & DBG(NO_NGG));
1142 sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
1143 sscreen->always_use_ngg_culling_all =
1144 sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL);
1145 sscreen->always_use_ngg_culling_tess =
1146 sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS);
1147 sscreen->use_ngg_streamout = false;
1148
1149 /* Only enable primitive binning on APUs by default. */
1150 if (sscreen->info.chip_class >= GFX10) {
1151 sscreen->dpbb_allowed = true;
1152 /* DFSM is not supported on GFX 10.3 and not beneficial on Navi1x. */
1153 } else if (sscreen->info.chip_class == GFX9) {
1154 sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
1155 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1156 }
1157
1158 /* Process DPBB enable flags. */
1159 if (sscreen->debug_flags & DBG(DPBB)) {
1160 sscreen->dpbb_allowed = true;
1161 if (sscreen->debug_flags & DBG(DFSM))
1162 sscreen->dfsm_allowed = true;
1163 }
1164
1165 /* Process DPBB disable flags. */
1166 if (sscreen->debug_flags & DBG(NO_DPBB)) {
1167 sscreen->dpbb_allowed = false;
1168 sscreen->dfsm_allowed = false;
1169 } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1170 sscreen->dfsm_allowed = false;
1171 }
1172
1173 /* While it would be nice not to have this flag, we are constrained
1174 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1175 */
1176 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1177
1178 sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1179
1180 (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1181 sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1182
1183 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
1184 if (sscreen->info.chip_class <= GFX8) {
1185 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1186 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1187 }
1188
1189 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1190 sscreen->debug_flags |= DBG_ALL_SHADERS;
1191
1192 /* Syntax:
1193 * EQAA=s,z,c
1194 * Example:
1195 * EQAA=8,4,2
1196
1197 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1198 * Constraints:
1199 * s >= z >= c (ignoring this only wastes memory)
1200 * s = [2..16]
1201 * z = [2..8]
1202 * c = [2..8]
1203 *
1204 * Only MSAA color and depth buffers are overriden.
1205 */
1206 if (sscreen->info.has_eqaa_surface_allocator) {
1207 const char *eqaa = debug_get_option("EQAA", NULL);
1208 unsigned s, z, f;
1209
1210 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1211 sscreen->eqaa_force_coverage_samples = s;
1212 sscreen->eqaa_force_z_samples = z;
1213 sscreen->eqaa_force_color_samples = f;
1214 }
1215 }
1216
1217 sscreen->ge_wave_size = 64;
1218 sscreen->ps_wave_size = 64;
1219 sscreen->compute_wave_size = 64;
1220
1221 if (sscreen->info.chip_class >= GFX10) {
1222 /* Pixel shaders: Wave64 is always fastest.
1223 * Vertex shaders: Wave64 is probably better, because:
1224 * - greater chance of L0 cache hits, because more threads are assigned
1225 * to the same CU
1226 * - scalar instructions are only executed once for 64 threads instead of twice
1227 * - VGPR allocation granularity is half of Wave32, so 1 Wave64 can
1228 * sometimes use fewer VGPRs than 2 Wave32
1229 * - TessMark X64 with NGG culling is faster with Wave64
1230 */
1231 if (sscreen->debug_flags & DBG(W32_GE))
1232 sscreen->ge_wave_size = 32;
1233 if (sscreen->debug_flags & DBG(W32_PS))
1234 sscreen->ps_wave_size = 32;
1235 if (sscreen->debug_flags & DBG(W32_CS))
1236 sscreen->compute_wave_size = 32;
1237
1238 if (sscreen->debug_flags & DBG(W64_GE))
1239 sscreen->ge_wave_size = 64;
1240 if (sscreen->debug_flags & DBG(W64_PS))
1241 sscreen->ps_wave_size = 64;
1242 if (sscreen->debug_flags & DBG(W64_CS))
1243 sscreen->compute_wave_size = 64;
1244 }
1245
1246 /* Create the auxiliary context. This must be done last. */
1247 sscreen->aux_context = si_create_context(
1248 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1249 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1250 if (sscreen->options.aux_debug) {
1251 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1252 u_log_context_init(log);
1253 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1254 }
1255
1256 if (test_flags & DBG(TEST_DMA))
1257 si_test_dma(sscreen);
1258
1259 if (test_flags & DBG(TEST_DMA_PERF)) {
1260 si_test_dma_perf(sscreen);
1261 }
1262
1263 if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER)))
1264 si_test_vmfault(sscreen, test_flags);
1265
1266 if (test_flags & DBG(TEST_GDS))
1267 si_test_gds((struct si_context *)sscreen->aux_context);
1268
1269 if (test_flags & DBG(TEST_GDS_MM)) {
1270 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
1271 RADEON_DOMAIN_GDS);
1272 }
1273 if (test_flags & DBG(TEST_GDS_OA_MM)) {
1274 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
1275 RADEON_DOMAIN_OA);
1276 }
1277
1278 STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
1279 return &sscreen->b;
1280 }
1281
1282 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1283 {
1284 drmVersionPtr version = drmGetVersion(fd);
1285 struct radeon_winsys *rw = NULL;
1286
1287 switch (version->version_major) {
1288 case 2:
1289 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1290 break;
1291 case 3:
1292 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1293 break;
1294 }
1295
1296 drmFreeVersion(version);
1297 return rw ? rw->screen : NULL;
1298 }