radeonsi/gfx10: don't call gfx10_destroy_query with compute-only contexts
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_public.h"
28 #include "si_shader_internal.h"
29 #include "si_compute.h"
30 #include "sid.h"
31
32 #include "ac_llvm_util.h"
33 #include "radeon/radeon_uvd.h"
34 #include "util/disk_cache.h"
35 #include "util/u_log.h"
36 #include "util/u_memory.h"
37 #include "util/u_suballoc.h"
38 #include "util/u_tests.h"
39 #include "util/u_upload_mgr.h"
40 #include "util/xmlconfig.h"
41 #include "vl/vl_decoder.h"
42 #include "driver_ddebug/dd_util.h"
43
44 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
45 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
46 #include <xf86drm.h>
47
48 #include <llvm/Config/llvm-config.h>
49
50 static const struct debug_named_value debug_options[] = {
51 /* Shader logging options: */
52 { "vs", DBG(VS), "Print vertex shaders" },
53 { "ps", DBG(PS), "Print pixel shaders" },
54 { "gs", DBG(GS), "Print geometry shaders" },
55 { "tcs", DBG(TCS), "Print tessellation control shaders" },
56 { "tes", DBG(TES), "Print tessellation evaluation shaders" },
57 { "cs", DBG(CS), "Print compute shaders" },
58 { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
59 { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
60 { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
61 { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
62
63 /* Shader compiler options the shader cache should be aware of: */
64 { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
65 { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
66 { "w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders." },
67 { "w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders." },
68 { "w32cs", DBG(W32_CS), "Use Wave32 for computes shaders." },
69 { "w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders." },
70 { "w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders." },
71 { "w64cs", DBG(W64_CS), "Use Wave64 for computes shaders." },
72
73 /* Shader compiler options (with no effect on the shader cache): */
74 { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
75 { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
76 { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
77
78 /* Information logging options: */
79 { "info", DBG(INFO), "Print driver information" },
80 { "tex", DBG(TEX), "Print texture info" },
81 { "compute", DBG(COMPUTE), "Print compute info" },
82 { "vm", DBG(VM), "Print virtual addresses when creating resources" },
83
84 /* Driver options: */
85 { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
86 { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
87 { "nowc", DBG(NO_WC), "Disable GTT write combining" },
88 { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
89 { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
90 { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
91
92 /* 3D engine options: */
93 { "nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used." },
94 { "nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline." },
95 { "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
96 { "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
97 { "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
98 { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
99 { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
100 { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
101 { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
102 { "dpbb", DBG(DPBB), "Enable DPBB." },
103 { "dfsm", DBG(DFSM), "Enable DFSM." },
104 { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
105 { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
106 { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
107 { "notiling", DBG(NO_TILING), "Disable tiling" },
108 { "nodcc", DBG(NO_DCC), "Disable DCC." },
109 { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
110 { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
111 { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
112 { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
113
114 /* Tests: */
115 { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
116 { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
117 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
118 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
119 { "testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance" },
120 { "testgds", DBG(TEST_GDS), "Test GDS." },
121 { "testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management." },
122 { "testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management." },
123
124 DEBUG_NAMED_VALUE_END /* must be last */
125 };
126
127 static void si_init_compiler(struct si_screen *sscreen,
128 struct ac_llvm_compiler *compiler)
129 {
130 /* Only create the less-optimizing version of the compiler on APUs
131 * predating Ryzen (Raven). */
132 bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram &&
133 sscreen->info.chip_class <= GFX8;
134
135 enum ac_target_machine_options tm_options =
136 (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
137 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
138 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
139 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
140 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
141 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
142 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
143
144 ac_init_llvm_once();
145 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
146 compiler->passes = ac_create_llvm_passes(compiler->tm);
147
148 if (compiler->tm_wave32)
149 compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
150 if (compiler->low_opt_tm)
151 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
152 }
153
154 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
155 {
156 ac_destroy_llvm_compiler(compiler);
157 }
158
159 /*
160 * pipe_context
161 */
162 static void si_destroy_context(struct pipe_context *context)
163 {
164 struct si_context *sctx = (struct si_context *)context;
165 int i;
166
167 util_queue_finish(&sctx->screen->shader_compiler_queue);
168 util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority);
169
170 /* Unreference the framebuffer normally to disable related logic
171 * properly.
172 */
173 struct pipe_framebuffer_state fb = {};
174 if (context->set_framebuffer_state)
175 context->set_framebuffer_state(context, &fb);
176
177 si_release_all_descriptors(sctx);
178
179 if (sctx->chip_class >= GFX10 && sctx->has_graphics)
180 gfx10_destroy_query(sctx);
181
182 pipe_resource_reference(&sctx->esgs_ring, NULL);
183 pipe_resource_reference(&sctx->gsvs_ring, NULL);
184 pipe_resource_reference(&sctx->tess_rings, NULL);
185 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
186 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
187 si_resource_reference(&sctx->border_color_buffer, NULL);
188 free(sctx->border_color_table);
189 si_resource_reference(&sctx->scratch_buffer, NULL);
190 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
191 si_resource_reference(&sctx->wait_mem_scratch, NULL);
192
193 si_pm4_free_state(sctx, sctx->init_config, ~0);
194 if (sctx->init_config_gs_rings)
195 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
196 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
197 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
198
199 if (sctx->fixed_func_tcs_shader.cso)
200 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
201 if (sctx->custom_dsa_flush)
202 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
203 if (sctx->custom_blend_resolve)
204 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
205 if (sctx->custom_blend_fmask_decompress)
206 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
207 if (sctx->custom_blend_eliminate_fastclear)
208 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
209 if (sctx->custom_blend_dcc_decompress)
210 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
211 if (sctx->vs_blit_pos)
212 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
213 if (sctx->vs_blit_pos_layered)
214 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
215 if (sctx->vs_blit_color)
216 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
217 if (sctx->vs_blit_color_layered)
218 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
219 if (sctx->vs_blit_texcoord)
220 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
221 if (sctx->cs_clear_buffer)
222 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
223 if (sctx->cs_copy_buffer)
224 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
225 if (sctx->cs_copy_image)
226 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
227 if (sctx->cs_copy_image_1d_array)
228 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
229 if (sctx->cs_clear_render_target)
230 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
231 if (sctx->cs_clear_render_target_1d_array)
232 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
233 if (sctx->cs_dcc_retile)
234 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
235
236 if (sctx->blitter)
237 util_blitter_destroy(sctx->blitter);
238
239 /* Release DCC stats. */
240 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
241 assert(!sctx->dcc_stats[i].query_active);
242
243 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
244 if (sctx->dcc_stats[i].ps_stats[j])
245 sctx->b.destroy_query(&sctx->b,
246 sctx->dcc_stats[i].ps_stats[j]);
247
248 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
249 }
250
251 if (sctx->query_result_shader)
252 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
253 if (sctx->sh_query_result_shader)
254 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
255
256 if (sctx->gfx_cs)
257 sctx->ws->cs_destroy(sctx->gfx_cs);
258 if (sctx->dma_cs)
259 sctx->ws->cs_destroy(sctx->dma_cs);
260 if (sctx->ctx)
261 sctx->ws->ctx_destroy(sctx->ctx);
262
263 if (sctx->b.stream_uploader)
264 u_upload_destroy(sctx->b.stream_uploader);
265 if (sctx->b.const_uploader)
266 u_upload_destroy(sctx->b.const_uploader);
267 if (sctx->cached_gtt_allocator)
268 u_upload_destroy(sctx->cached_gtt_allocator);
269
270 slab_destroy_child(&sctx->pool_transfers);
271 slab_destroy_child(&sctx->pool_transfers_unsync);
272
273 if (sctx->allocator_zeroed_memory)
274 u_suballocator_destroy(sctx->allocator_zeroed_memory);
275
276 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
277 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
278 sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
279 si_resource_reference(&sctx->eop_bug_scratch, NULL);
280 si_resource_reference(&sctx->index_ring, NULL);
281 si_resource_reference(&sctx->barrier_buf, NULL);
282 si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
283 pb_reference(&sctx->gds, NULL);
284 pb_reference(&sctx->gds_oa, NULL);
285
286 si_destroy_compiler(&sctx->compiler);
287
288 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
289
290 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
291 _mesa_hash_table_destroy(sctx->img_handles, NULL);
292
293 util_dynarray_fini(&sctx->resident_tex_handles);
294 util_dynarray_fini(&sctx->resident_img_handles);
295 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
296 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
297 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
298 si_unref_sdma_uploads(sctx);
299 free(sctx->sdma_uploads);
300 FREE(sctx);
301 }
302
303 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
304 {
305 struct si_context *sctx = (struct si_context *)ctx;
306
307 return sctx->ws->ctx_query_reset_status(sctx->ctx);
308 }
309
310 static void si_set_device_reset_callback(struct pipe_context *ctx,
311 const struct pipe_device_reset_callback *cb)
312 {
313 struct si_context *sctx = (struct si_context *)ctx;
314
315 if (cb)
316 sctx->device_reset_callback = *cb;
317 else
318 memset(&sctx->device_reset_callback, 0,
319 sizeof(sctx->device_reset_callback));
320 }
321
322 bool si_check_device_reset(struct si_context *sctx)
323 {
324 enum pipe_reset_status status;
325
326 if (!sctx->device_reset_callback.reset)
327 return false;
328
329 status = sctx->ws->ctx_query_reset_status(sctx->ctx);
330 if (status == PIPE_NO_RESET)
331 return false;
332
333 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
334 return true;
335 }
336
337 /* Apitrace profiling:
338 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
339 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
340 * and remember its number.
341 * 3) In Mesa, enable queries and performance counters around that draw
342 * call and print the results.
343 * 4) glretrace --benchmark --markers ..
344 */
345 static void si_emit_string_marker(struct pipe_context *ctx,
346 const char *string, int len)
347 {
348 struct si_context *sctx = (struct si_context *)ctx;
349
350 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
351
352 if (sctx->log)
353 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
354 }
355
356 static void si_set_debug_callback(struct pipe_context *ctx,
357 const struct pipe_debug_callback *cb)
358 {
359 struct si_context *sctx = (struct si_context *)ctx;
360 struct si_screen *screen = sctx->screen;
361
362 util_queue_finish(&screen->shader_compiler_queue);
363 util_queue_finish(&screen->shader_compiler_queue_low_priority);
364
365 if (cb)
366 sctx->debug = *cb;
367 else
368 memset(&sctx->debug, 0, sizeof(sctx->debug));
369 }
370
371 static void si_set_log_context(struct pipe_context *ctx,
372 struct u_log_context *log)
373 {
374 struct si_context *sctx = (struct si_context *)ctx;
375 sctx->log = log;
376
377 if (log)
378 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
379 }
380
381 static void si_set_context_param(struct pipe_context *ctx,
382 enum pipe_context_param param,
383 unsigned value)
384 {
385 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
386
387 switch (param) {
388 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
389 ws->pin_threads_to_L3_cache(ws, value);
390 break;
391 default:;
392 }
393 }
394
395 static struct pipe_context *si_create_context(struct pipe_screen *screen,
396 unsigned flags)
397 {
398 struct si_screen* sscreen = (struct si_screen *)screen;
399
400 /* Don't create a context if it's not compute-only and hw is compute-only. */
401 if (!sscreen->info.has_graphics &&
402 !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
403 return NULL;
404
405 struct si_context *sctx = CALLOC_STRUCT(si_context);
406 struct radeon_winsys *ws = sscreen->ws;
407 int shader, i;
408 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
409
410 if (!sctx)
411 return NULL;
412
413 sctx->has_graphics = sscreen->info.chip_class == GFX6 ||
414 !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
415
416 if (flags & PIPE_CONTEXT_DEBUG)
417 sscreen->record_llvm_ir = true; /* racy but not critical */
418
419 sctx->b.screen = screen; /* this must be set first */
420 sctx->b.priv = NULL;
421 sctx->b.destroy = si_destroy_context;
422 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
423 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
424
425 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
426 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
427
428 sctx->ws = sscreen->ws;
429 sctx->family = sscreen->info.family;
430 sctx->chip_class = sscreen->info.chip_class;
431
432 if (sctx->chip_class == GFX7 ||
433 sctx->chip_class == GFX8 ||
434 sctx->chip_class == GFX9) {
435 sctx->eop_bug_scratch = si_resource(
436 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
437 16 * sscreen->info.num_render_backends));
438 if (!sctx->eop_bug_scratch)
439 goto fail;
440 }
441
442 /* Initialize context allocators. */
443 sctx->allocator_zeroed_memory =
444 u_suballocator_create(&sctx->b, 128 * 1024,
445 0, PIPE_USAGE_DEFAULT,
446 SI_RESOURCE_FLAG_UNMAPPABLE |
447 SI_RESOURCE_FLAG_CLEAR, false);
448 if (!sctx->allocator_zeroed_memory)
449 goto fail;
450
451 sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
452 0, PIPE_USAGE_STREAM,
453 SI_RESOURCE_FLAG_READ_ONLY);
454 if (!sctx->b.stream_uploader)
455 goto fail;
456
457 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
458 0, PIPE_USAGE_STAGING, 0);
459 if (!sctx->cached_gtt_allocator)
460 goto fail;
461
462 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
463 if (!sctx->ctx)
464 goto fail;
465
466 if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
467 sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
468 (void*)si_flush_dma_cs,
469 sctx, stop_exec_on_failure);
470 }
471
472 bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->dma_cs;
473 sctx->b.const_uploader = u_upload_create(&sctx->b, 256 * 1024,
474 0, PIPE_USAGE_DEFAULT,
475 SI_RESOURCE_FLAG_32BIT |
476 (use_sdma_upload ?
477 SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
478 if (!sctx->b.const_uploader)
479 goto fail;
480
481 if (use_sdma_upload)
482 u_upload_enable_flush_explicit(sctx->b.const_uploader);
483
484 sctx->gfx_cs = ws->cs_create(sctx->ctx,
485 sctx->has_graphics ? RING_GFX : RING_COMPUTE,
486 (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure);
487
488 /* Border colors. */
489 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
490 sizeof(*sctx->border_color_table));
491 if (!sctx->border_color_table)
492 goto fail;
493
494 sctx->border_color_buffer = si_resource(
495 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
496 SI_MAX_BORDER_COLORS *
497 sizeof(*sctx->border_color_table)));
498 if (!sctx->border_color_buffer)
499 goto fail;
500
501 sctx->border_color_map =
502 ws->buffer_map(sctx->border_color_buffer->buf,
503 NULL, PIPE_TRANSFER_WRITE);
504 if (!sctx->border_color_map)
505 goto fail;
506
507 sctx->ngg = sscreen->use_ngg;
508
509 /* Initialize context functions used by graphics and compute. */
510 if (sctx->chip_class >= GFX10)
511 sctx->emit_cache_flush = gfx10_emit_cache_flush;
512 else
513 sctx->emit_cache_flush = si_emit_cache_flush;
514
515 sctx->b.emit_string_marker = si_emit_string_marker;
516 sctx->b.set_debug_callback = si_set_debug_callback;
517 sctx->b.set_log_context = si_set_log_context;
518 sctx->b.set_context_param = si_set_context_param;
519 sctx->b.get_device_reset_status = si_get_reset_status;
520 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
521
522 si_init_all_descriptors(sctx);
523 si_init_buffer_functions(sctx);
524 si_init_clear_functions(sctx);
525 si_init_blit_functions(sctx);
526 si_init_compute_functions(sctx);
527 si_init_compute_blit_functions(sctx);
528 si_init_debug_functions(sctx);
529 si_init_fence_functions(sctx);
530 si_init_query_functions(sctx);
531 si_init_state_compute_functions(sctx);
532 si_init_context_texture_functions(sctx);
533
534 /* Initialize graphics-only context functions. */
535 if (sctx->has_graphics) {
536 if (sctx->chip_class >= GFX10)
537 gfx10_init_query(sctx);
538 si_init_msaa_functions(sctx);
539 si_init_shader_functions(sctx);
540 si_init_state_functions(sctx);
541 si_init_streamout_functions(sctx);
542 si_init_viewport_functions(sctx);
543
544 sctx->blitter = util_blitter_create(&sctx->b);
545 if (sctx->blitter == NULL)
546 goto fail;
547 sctx->blitter->skip_viewport_restore = true;
548
549 /* Some states are expected to be always non-NULL. */
550 sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
551 sctx->queued.named.blend = sctx->noop_blend;
552
553 sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
554 sctx->queued.named.dsa = sctx->noop_dsa;
555
556 sctx->discard_rasterizer_state =
557 util_blitter_get_discard_rasterizer_state(sctx->blitter);
558 sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
559
560 si_init_draw_functions(sctx);
561 si_initialize_prim_discard_tunables(sctx);
562 }
563
564 /* Initialize SDMA functions. */
565 if (sctx->chip_class >= GFX7)
566 cik_init_sdma_functions(sctx);
567 else
568 si_init_dma_functions(sctx);
569
570 if (sscreen->debug_flags & DBG(FORCE_DMA))
571 sctx->b.resource_copy_region = sctx->dma_copy;
572
573 sctx->sample_mask = 0xffff;
574
575 /* Initialize multimedia functions. */
576 if (sscreen->info.has_hw_decode) {
577 sctx->b.create_video_codec = si_uvd_create_decoder;
578 sctx->b.create_video_buffer = si_video_buffer_create;
579 } else {
580 sctx->b.create_video_codec = vl_create_decoder;
581 sctx->b.create_video_buffer = vl_video_buffer_create;
582 }
583
584 if (sctx->chip_class >= GFX9) {
585 sctx->wait_mem_scratch = si_resource(
586 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 8));
587 if (!sctx->wait_mem_scratch)
588 goto fail;
589
590 /* Initialize the memory. */
591 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4,
592 V_370_MEM, V_370_ME, &sctx->wait_mem_number);
593 }
594
595 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
596 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
597 if (sctx->chip_class == GFX7) {
598 sctx->null_const_buf.buffer =
599 pipe_aligned_buffer_create(screen,
600 SI_RESOURCE_FLAG_32BIT,
601 PIPE_USAGE_DEFAULT, 16,
602 sctx->screen->info.tcc_cache_line_size);
603 if (!sctx->null_const_buf.buffer)
604 goto fail;
605 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
606
607 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
608 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
609 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
610 sctx->b.set_constant_buffer(&sctx->b, shader, i,
611 &sctx->null_const_buf);
612 }
613 }
614
615 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
616 &sctx->null_const_buf);
617 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
618 &sctx->null_const_buf);
619 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
620 &sctx->null_const_buf);
621 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
622 &sctx->null_const_buf);
623 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
624 &sctx->null_const_buf);
625 }
626
627 uint64_t max_threads_per_block;
628 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
629 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
630 &max_threads_per_block);
631
632 /* The maximum number of scratch waves. Scratch space isn't divided
633 * evenly between CUs. The number is only a function of the number of CUs.
634 * We can decrease the constant to decrease the scratch buffer size.
635 *
636 * sctx->scratch_waves must be >= the maximum posible size of
637 * 1 threadgroup, so that the hw doesn't hang from being unable
638 * to start any.
639 *
640 * The recommended value is 4 per CU at most. Higher numbers don't
641 * bring much benefit, but they still occupy chip resources (think
642 * async compute). I've seen ~2% performance difference between 4 and 32.
643 */
644 sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
645 max_threads_per_block / 64);
646
647 si_init_compiler(sscreen, &sctx->compiler);
648
649 /* Bindless handles. */
650 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
651 _mesa_key_pointer_equal);
652 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
653 _mesa_key_pointer_equal);
654
655 util_dynarray_init(&sctx->resident_tex_handles, NULL);
656 util_dynarray_init(&sctx->resident_img_handles, NULL);
657 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
658 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
659 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
660
661 sctx->sample_pos_buffer =
662 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT,
663 sizeof(sctx->sample_positions));
664 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0,
665 sizeof(sctx->sample_positions), &sctx->sample_positions);
666
667 /* this must be last */
668 si_begin_new_gfx_cs(sctx);
669
670 if (sctx->chip_class == GFX7) {
671 /* Clear the NULL constant buffer, because loads should return zeros.
672 * Note that this forces CP DMA to be used, because clover deadlocks
673 * for some reason when the compute codepath is used.
674 */
675 uint32_t clear_value = 0;
676 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
677 sctx->null_const_buf.buffer->width0,
678 &clear_value, 4, SI_COHERENCY_SHADER, true);
679 }
680 return &sctx->b;
681 fail:
682 fprintf(stderr, "radeonsi: Failed to create a context.\n");
683 si_destroy_context(&sctx->b);
684 return NULL;
685 }
686
687 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
688 void *priv, unsigned flags)
689 {
690 struct si_screen *sscreen = (struct si_screen *)screen;
691 struct pipe_context *ctx;
692
693 if (sscreen->debug_flags & DBG(CHECK_VM))
694 flags |= PIPE_CONTEXT_DEBUG;
695
696 ctx = si_create_context(screen, flags);
697
698 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
699 return ctx;
700
701 /* Clover (compute-only) is unsupported. */
702 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
703 return ctx;
704
705 /* When shaders are logged to stderr, asynchronous compilation is
706 * disabled too. */
707 if (sscreen->debug_flags & DBG_ALL_SHADERS)
708 return ctx;
709
710 /* Use asynchronous flushes only on amdgpu, since the radeon
711 * implementation for fence_server_sync is incomplete. */
712 return threaded_context_create(ctx, &sscreen->pool_transfers,
713 si_replace_buffer_storage,
714 sscreen->info.is_amdgpu ? si_create_fence : NULL,
715 &((struct si_context*)ctx)->tc);
716 }
717
718 /*
719 * pipe_screen
720 */
721 static void si_destroy_screen(struct pipe_screen* pscreen)
722 {
723 struct si_screen *sscreen = (struct si_screen *)pscreen;
724 struct si_shader_part *parts[] = {
725 sscreen->vs_prologs,
726 sscreen->tcs_epilogs,
727 sscreen->gs_prologs,
728 sscreen->ps_prologs,
729 sscreen->ps_epilogs
730 };
731 unsigned i;
732
733 if (!sscreen->ws->unref(sscreen->ws))
734 return;
735
736 mtx_destroy(&sscreen->aux_context_lock);
737
738 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
739 if (aux_log) {
740 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
741 u_log_context_destroy(aux_log);
742 FREE(aux_log);
743 }
744
745 sscreen->aux_context->destroy(sscreen->aux_context);
746
747 util_queue_destroy(&sscreen->shader_compiler_queue);
748 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
749
750 /* Release the reference on glsl types of the compiler threads. */
751 glsl_type_singleton_decref();
752
753 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
754 si_destroy_compiler(&sscreen->compiler[i]);
755
756 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
757 si_destroy_compiler(&sscreen->compiler_lowp[i]);
758
759 /* Free shader parts. */
760 for (i = 0; i < ARRAY_SIZE(parts); i++) {
761 while (parts[i]) {
762 struct si_shader_part *part = parts[i];
763
764 parts[i] = part->next;
765 si_shader_binary_clean(&part->binary);
766 FREE(part);
767 }
768 }
769 mtx_destroy(&sscreen->shader_parts_mutex);
770 si_destroy_shader_cache(sscreen);
771
772 si_destroy_perfcounters(sscreen);
773 si_gpu_load_kill_thread(sscreen);
774
775 mtx_destroy(&sscreen->gpu_load_mutex);
776
777 slab_destroy_parent(&sscreen->pool_transfers);
778
779 disk_cache_destroy(sscreen->disk_shader_cache);
780 sscreen->ws->destroy(sscreen->ws);
781 FREE(sscreen);
782 }
783
784 static void si_init_gs_info(struct si_screen *sscreen)
785 {
786 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
787 sscreen->info.family);
788 }
789
790 static void si_test_vmfault(struct si_screen *sscreen)
791 {
792 struct pipe_context *ctx = sscreen->aux_context;
793 struct si_context *sctx = (struct si_context *)ctx;
794 struct pipe_resource *buf =
795 pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
796
797 if (!buf) {
798 puts("Buffer allocation failed.");
799 exit(1);
800 }
801
802 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
803
804 if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
805 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0,
806 SI_COHERENCY_NONE, L2_BYPASS);
807 ctx->flush(ctx, NULL, 0);
808 puts("VM fault test: CP - done.");
809 }
810 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
811 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
812 ctx->flush(ctx, NULL, 0);
813 puts("VM fault test: SDMA - done.");
814 }
815 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
816 util_test_constant_buffer(ctx, buf);
817 puts("VM fault test: Shader - done.");
818 }
819 exit(0);
820 }
821
822 static void si_test_gds_memory_management(struct si_context *sctx,
823 unsigned alloc_size, unsigned alignment,
824 enum radeon_bo_domain domain)
825 {
826 struct radeon_winsys *ws = sctx->ws;
827 struct radeon_cmdbuf *cs[8];
828 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
829
830 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
831 cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE,
832 NULL, NULL, false);
833 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
834 assert(gds_bo[i]);
835 }
836
837 for (unsigned iterations = 0; iterations < 20000; iterations++) {
838 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
839 /* This clears GDS with CP DMA.
840 *
841 * We don't care if GDS is present. Just add some packet
842 * to make the GPU busy for a moment.
843 */
844 si_cp_dma_clear_buffer(sctx, cs[i], NULL, 0, alloc_size, 0,
845 SI_CPDMA_SKIP_BO_LIST_UPDATE |
846 SI_CPDMA_SKIP_CHECK_CS_SPACE |
847 SI_CPDMA_SKIP_GFX_SYNC, 0, 0);
848
849 ws->cs_add_buffer(cs[i], gds_bo[i], domain,
850 RADEON_USAGE_READWRITE, 0);
851 ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
852 }
853 }
854 exit(0);
855 }
856
857 static void si_disk_cache_create(struct si_screen *sscreen)
858 {
859 /* Don't use the cache if shader dumping is enabled. */
860 if (sscreen->debug_flags & DBG_ALL_SHADERS)
861 return;
862
863 struct mesa_sha1 ctx;
864 unsigned char sha1[20];
865 char cache_id[20 * 2 + 1];
866
867 _mesa_sha1_init(&ctx);
868
869 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
870 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo,
871 &ctx))
872 return;
873
874 _mesa_sha1_final(&ctx, sha1);
875 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
876
877 /* These flags affect shader compilation. */
878 #define ALL_FLAGS (DBG(SI_SCHED) | DBG(GISEL))
879 uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
880
881 /* Add the high bits of 32-bit addresses, which affects
882 * how 32-bit addresses are expanded to 64 bits.
883 */
884 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
885 assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
886 shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
887
888 sscreen->disk_shader_cache =
889 disk_cache_create(sscreen->info.name,
890 cache_id,
891 shader_debug_flags);
892 }
893
894 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen,
895 unsigned max_threads)
896 {
897 struct si_screen *sscreen = (struct si_screen *)screen;
898
899 /* This function doesn't allow a greater number of threads than
900 * the queue had at its creation. */
901 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue,
902 max_threads);
903 /* Don't change the number of threads on the low priority queue. */
904 }
905
906 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen,
907 void *shader,
908 enum pipe_shader_type shader_type)
909 {
910 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
911
912 return util_queue_fence_is_signalled(&sel->ready);
913 }
914
915 static struct pipe_screen *
916 radeonsi_screen_create_impl(struct radeon_winsys *ws,
917 const struct pipe_screen_config *config)
918 {
919 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
920 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
921
922 if (!sscreen) {
923 return NULL;
924 }
925
926 sscreen->ws = ws;
927 ws->query_info(ws, &sscreen->info);
928
929 if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
930 fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
931 FREE(sscreen);
932 return NULL;
933 }
934
935 if (sscreen->info.chip_class >= GFX9) {
936 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
937 } else {
938 ac_get_raster_config(&sscreen->info,
939 &sscreen->pa_sc_raster_config,
940 &sscreen->pa_sc_raster_config_1,
941 &sscreen->se_tile_repeat);
942 }
943
944 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
945 debug_options, 0);
946 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG",
947 debug_options, 0);
948
949 if (sscreen->debug_flags & DBG(NO_GFX))
950 sscreen->info.has_graphics = false;
951
952 /* Set functions first. */
953 sscreen->b.context_create = si_pipe_create_context;
954 sscreen->b.destroy = si_destroy_screen;
955 sscreen->b.set_max_shader_compiler_threads =
956 si_set_max_shader_compiler_threads;
957 sscreen->b.is_parallel_shader_compilation_finished =
958 si_is_parallel_shader_compilation_finished;
959
960 si_init_screen_get_functions(sscreen);
961 si_init_screen_buffer_functions(sscreen);
962 si_init_screen_fence_functions(sscreen);
963 si_init_screen_state_functions(sscreen);
964 si_init_screen_texture_functions(sscreen);
965 si_init_screen_query_functions(sscreen);
966
967 /* Set these flags in debug_flags early, so that the shader cache takes
968 * them into account.
969 */
970 if (driQueryOptionb(config->options,
971 "glsl_correct_derivatives_after_discard"))
972 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
973 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
974 sscreen->debug_flags |= DBG(SI_SCHED);
975
976 if (sscreen->debug_flags & DBG(INFO))
977 ac_print_gpu_info(&sscreen->info);
978
979 slab_create_parent(&sscreen->pool_transfers,
980 sizeof(struct si_transfer), 64);
981
982 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
983 if (sscreen->force_aniso == -1) {
984 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
985 }
986
987 if (sscreen->force_aniso >= 0) {
988 printf("radeonsi: Forcing anisotropy filter to %ix\n",
989 /* round down to a power of two */
990 1 << util_logbase2(sscreen->force_aniso));
991 }
992
993 (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
994 (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
995
996 si_init_gs_info(sscreen);
997 if (!si_init_shader_cache(sscreen)) {
998 FREE(sscreen);
999 return NULL;
1000 }
1001
1002 si_disk_cache_create(sscreen);
1003
1004 /* Determine the number of shader compiler threads. */
1005 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
1006
1007 if (hw_threads >= 12) {
1008 num_comp_hi_threads = hw_threads * 3 / 4;
1009 num_comp_lo_threads = hw_threads / 3;
1010 } else if (hw_threads >= 6) {
1011 num_comp_hi_threads = hw_threads - 2;
1012 num_comp_lo_threads = hw_threads / 2;
1013 } else if (hw_threads >= 2) {
1014 num_comp_hi_threads = hw_threads - 1;
1015 num_comp_lo_threads = hw_threads / 2;
1016 } else {
1017 num_comp_hi_threads = 1;
1018 num_comp_lo_threads = 1;
1019 }
1020
1021 num_comp_hi_threads = MIN2(num_comp_hi_threads,
1022 ARRAY_SIZE(sscreen->compiler));
1023 num_comp_lo_threads = MIN2(num_comp_lo_threads,
1024 ARRAY_SIZE(sscreen->compiler_lowp));
1025
1026 /* Take a reference on the glsl types for the compiler threads. */
1027 glsl_type_singleton_init_or_ref();
1028
1029 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
1030 64, num_comp_hi_threads,
1031 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1032 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1033 si_destroy_shader_cache(sscreen);
1034 FREE(sscreen);
1035 glsl_type_singleton_decref();
1036 return NULL;
1037 }
1038
1039 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1040 "shlo",
1041 64, num_comp_lo_threads,
1042 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1043 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1044 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1045 si_destroy_shader_cache(sscreen);
1046 FREE(sscreen);
1047 glsl_type_singleton_decref();
1048 return NULL;
1049 }
1050
1051 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1052 si_init_perfcounters(sscreen);
1053
1054 /* Determine tessellation ring info. */
1055 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1056 sscreen->info.family != CHIP_CARRIZO &&
1057 sscreen->info.family != CHIP_STONEY;
1058 /* This must be one less than the maximum number due to a hw limitation.
1059 * Various hardware bugs need this.
1060 */
1061 unsigned max_offchip_buffers_per_se;
1062
1063 if (sscreen->info.chip_class >= GFX10)
1064 max_offchip_buffers_per_se = 256;
1065 /* Only certain chips can use the maximum value. */
1066 else if (sscreen->info.family == CHIP_VEGA12 ||
1067 sscreen->info.family == CHIP_VEGA20)
1068 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1069 else
1070 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1071
1072 unsigned max_offchip_buffers = max_offchip_buffers_per_se *
1073 sscreen->info.max_se;
1074 unsigned offchip_granularity;
1075
1076 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1077 * around by setting 4K granularity.
1078 */
1079 if (sscreen->info.family == CHIP_HAWAII) {
1080 sscreen->tess_offchip_block_dw_size = 4096;
1081 offchip_granularity = V_03093C_X_4K_DWORDS;
1082 } else {
1083 sscreen->tess_offchip_block_dw_size = 8192;
1084 offchip_granularity = V_03093C_X_8K_DWORDS;
1085 }
1086
1087 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1088 sscreen->tess_offchip_ring_size = max_offchip_buffers *
1089 sscreen->tess_offchip_block_dw_size * 4;
1090
1091 if (sscreen->info.chip_class >= GFX7) {
1092 if (sscreen->info.chip_class >= GFX8)
1093 --max_offchip_buffers;
1094 sscreen->vgt_hs_offchip_param =
1095 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
1096 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
1097 } else {
1098 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1099 sscreen->vgt_hs_offchip_param =
1100 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1101 }
1102
1103 sscreen->has_draw_indirect_multi =
1104 (sscreen->info.family >= CHIP_POLARIS10) ||
1105 (sscreen->info.chip_class == GFX8 &&
1106 sscreen->info.pfp_fw_version >= 121 &&
1107 sscreen->info.me_fw_version >= 87) ||
1108 (sscreen->info.chip_class == GFX7 &&
1109 sscreen->info.pfp_fw_version >= 211 &&
1110 sscreen->info.me_fw_version >= 173) ||
1111 (sscreen->info.chip_class == GFX6 &&
1112 sscreen->info.pfp_fw_version >= 79 &&
1113 sscreen->info.me_fw_version >= 142);
1114
1115 sscreen->has_out_of_order_rast = sscreen->info.has_out_of_order_rast &&
1116 !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1117 sscreen->assume_no_z_fights =
1118 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1119 sscreen->commutative_blend_add =
1120 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1121
1122 {
1123 #define OPT_BOOL(name, dflt, description) \
1124 sscreen->options.name = \
1125 driQueryOptionb(config->options, "radeonsi_"#name);
1126 #include "si_debug_options.h"
1127 }
1128
1129 sscreen->use_ngg = sscreen->info.chip_class >= GFX10 &&
1130 sscreen->info.family != CHIP_NAVI14 &&
1131 !(sscreen->debug_flags & DBG(NO_NGG));
1132 sscreen->use_ngg_streamout = false;
1133
1134 /* Only enable primitive binning on APUs by default. */
1135 if (sscreen->info.chip_class >= GFX10) {
1136 sscreen->dpbb_allowed = true;
1137 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1138 } else if (sscreen->info.chip_class == GFX9) {
1139 sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
1140 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1141 }
1142
1143 /* Process DPBB enable flags. */
1144 if (sscreen->debug_flags & DBG(DPBB)) {
1145 sscreen->dpbb_allowed = true;
1146 if (sscreen->debug_flags & DBG(DFSM))
1147 sscreen->dfsm_allowed = true;
1148 }
1149
1150 /* Process DPBB disable flags. */
1151 if (sscreen->debug_flags & DBG(NO_DPBB)) {
1152 sscreen->dpbb_allowed = false;
1153 sscreen->dfsm_allowed = false;
1154 } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1155 sscreen->dfsm_allowed = false;
1156 }
1157
1158 /* While it would be nice not to have this flag, we are constrained
1159 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1160 */
1161 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1162
1163 sscreen->dcc_msaa_allowed =
1164 !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1165
1166 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1167 sscreen->use_monolithic_shaders =
1168 (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1169
1170 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE |
1171 SI_CONTEXT_INV_VCACHE;
1172 if (sscreen->info.chip_class <= GFX8) {
1173 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1174 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1175 }
1176
1177 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1178 sscreen->debug_flags |= DBG_ALL_SHADERS;
1179
1180 /* Syntax:
1181 * EQAA=s,z,c
1182 * Example:
1183 * EQAA=8,4,2
1184
1185 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1186 * Constraints:
1187 * s >= z >= c (ignoring this only wastes memory)
1188 * s = [2..16]
1189 * z = [2..8]
1190 * c = [2..8]
1191 *
1192 * Only MSAA color and depth buffers are overriden.
1193 */
1194 if (sscreen->info.has_eqaa_surface_allocator) {
1195 const char *eqaa = debug_get_option("EQAA", NULL);
1196 unsigned s,z,f;
1197
1198 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1199 sscreen->eqaa_force_coverage_samples = s;
1200 sscreen->eqaa_force_z_samples = z;
1201 sscreen->eqaa_force_color_samples = f;
1202 }
1203 }
1204
1205 for (i = 0; i < num_comp_hi_threads; i++)
1206 si_init_compiler(sscreen, &sscreen->compiler[i]);
1207 for (i = 0; i < num_comp_lo_threads; i++)
1208 si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
1209
1210 sscreen->ge_wave_size = 64;
1211 sscreen->ps_wave_size = 64;
1212 sscreen->compute_wave_size = 64;
1213
1214 if (sscreen->info.chip_class >= GFX10) {
1215 /* Pixels shaders: Wave64 is recommended.
1216 * Compute shaders: There are piglit failures with Wave32.
1217 */
1218 sscreen->ge_wave_size = 32;
1219
1220 if (sscreen->debug_flags & DBG(W32_GE))
1221 sscreen->ge_wave_size = 32;
1222 if (sscreen->debug_flags & DBG(W32_PS))
1223 sscreen->ps_wave_size = 32;
1224 if (sscreen->debug_flags & DBG(W32_CS))
1225 sscreen->compute_wave_size = 32;
1226
1227 if (sscreen->debug_flags & DBG(W64_GE))
1228 sscreen->ge_wave_size = 64;
1229 if (sscreen->debug_flags & DBG(W64_PS))
1230 sscreen->ps_wave_size = 64;
1231 if (sscreen->debug_flags & DBG(W64_CS))
1232 sscreen->compute_wave_size = 64;
1233 }
1234
1235 /* Create the auxiliary context. This must be done last. */
1236 sscreen->aux_context = si_create_context(&sscreen->b,
1237 (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1238 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1239 if (sscreen->options.aux_debug) {
1240 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1241 u_log_context_init(log);
1242 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1243 }
1244
1245 if (sscreen->debug_flags & DBG(TEST_DMA))
1246 si_test_dma(sscreen);
1247
1248 if (sscreen->debug_flags & DBG(TEST_DMA_PERF)) {
1249 si_test_dma_perf(sscreen);
1250 }
1251
1252 if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
1253 DBG(TEST_VMFAULT_SDMA) |
1254 DBG(TEST_VMFAULT_SHADER)))
1255 si_test_vmfault(sscreen);
1256
1257 if (sscreen->debug_flags & DBG(TEST_GDS))
1258 si_test_gds((struct si_context*)sscreen->aux_context);
1259
1260 if (sscreen->debug_flags & DBG(TEST_GDS_MM)) {
1261 si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
1262 32 * 1024, 4, RADEON_DOMAIN_GDS);
1263 }
1264 if (sscreen->debug_flags & DBG(TEST_GDS_OA_MM)) {
1265 si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
1266 4, 1, RADEON_DOMAIN_OA);
1267 }
1268
1269 return &sscreen->b;
1270 }
1271
1272 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1273 {
1274 drmVersionPtr version = drmGetVersion(fd);
1275 struct radeon_winsys *rw = NULL;
1276
1277 switch (version->version_major) {
1278 case 2:
1279 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1280 break;
1281 case 3:
1282 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1283 break;
1284 }
1285
1286 drmFreeVersion(version);
1287 return rw ? rw->screen : NULL;
1288 }