radeonsi: disable NGG culling on gfx10.3 because of hangs
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27
28 #include "driver_ddebug/dd_util.h"
29 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
30 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
31 #include "radeon/radeon_uvd.h"
32 #include "si_compute.h"
33 #include "si_public.h"
34 #include "si_shader_internal.h"
35 #include "sid.h"
36 #include "ac_shadowed_regs.h"
37 #include "util/disk_cache.h"
38 #include "util/u_log.h"
39 #include "util/u_memory.h"
40 #include "util/u_suballoc.h"
41 #include "util/u_tests.h"
42 #include "util/u_upload_mgr.h"
43 #include "util/xmlconfig.h"
44 #include "vl/vl_decoder.h"
45
46 #include <xf86drm.h>
47
48 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
49
50 static const struct debug_named_value debug_options[] = {
51 /* Shader logging options: */
52 {"vs", DBG(VS), "Print vertex shaders"},
53 {"ps", DBG(PS), "Print pixel shaders"},
54 {"gs", DBG(GS), "Print geometry shaders"},
55 {"tcs", DBG(TCS), "Print tessellation control shaders"},
56 {"tes", DBG(TES), "Print tessellation evaluation shaders"},
57 {"cs", DBG(CS), "Print compute shaders"},
58 {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
59 {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
60 {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
61 {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
62
63 /* Shader compiler options the shader cache should be aware of: */
64 {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
65 {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
66 {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
67 {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
68 {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
69 {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
70 {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
71 {"noinfinterp", DBG(KILL_PS_INF_INTERP), "Kill PS with infinite interp coeff"},
72
73 /* Shader compiler options (with no effect on the shader cache): */
74 {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
75 {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
76 {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
77
78 /* Information logging options: */
79 {"info", DBG(INFO), "Print driver information"},
80 {"tex", DBG(TEX), "Print texture info"},
81 {"compute", DBG(COMPUTE), "Print compute info"},
82 {"vm", DBG(VM), "Print virtual addresses when creating resources"},
83 {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
84
85 /* Driver options: */
86 {"forcedma", DBG(FORCE_SDMA), "Use SDMA for all operations when possible."},
87 {"nodma", DBG(NO_SDMA), "Disable SDMA"},
88 {"nodmaclear", DBG(NO_SDMA_CLEARS), "Disable SDMA clears"},
89 {"nodmacopyimage", DBG(NO_SDMA_COPY_IMAGE), "Disable SDMA image copies"},
90 {"nowc", DBG(NO_WC), "Disable GTT write combining"},
91 {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
92 {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
93 {"zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations."},
94 {"shadowregs", DBG(SHADOW_REGS), "Enable CP register shadowing."},
95
96 /* 3D engine options: */
97 {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
98 {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
99 {"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."},
100 {"nggctess", DBG(ALWAYS_NGG_CULLING_TESS), "Always use NGG culling for tessellation."},
101 {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
102 {"alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader."},
103 {"pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls."},
104 {"nopd", DBG(NO_PD), "Disable the primitive discard compute shader."},
105 {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
106 {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
107 {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
108 {"nodfsm", DBG(NO_DFSM), "Disable DFSM."},
109 {"dpbb", DBG(DPBB), "Enable DPBB."},
110 {"dfsm", DBG(DFSM), "Enable DFSM."},
111 {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
112 {"norbplus", DBG(NO_RB_PLUS), "Disable RB+."},
113 {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
114 {"notiling", DBG(NO_TILING), "Disable tiling"},
115 {"nodcc", DBG(NO_DCC), "Disable DCC."},
116 {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
117 {"nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer"},
118 {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
119 {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
120
121 DEBUG_NAMED_VALUE_END /* must be last */
122 };
123
124 static const struct debug_named_value test_options[] = {
125 /* Tests: */
126 {"testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit."},
127 {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
128 {"testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit."},
129 {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
130 {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
131 {"testgds", DBG(TEST_GDS), "Test GDS."},
132 {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
133 {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
134
135 DEBUG_NAMED_VALUE_END /* must be last */
136 };
137
138 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
139 {
140 /* Only create the less-optimizing version of the compiler on APUs
141 * predating Ryzen (Raven). */
142 bool create_low_opt_compiler =
143 !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
144
145 enum ac_target_machine_options tm_options =
146 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
147 (sscreen->info.chip_class <= GFX8 ? AC_TM_FORCE_DISABLE_XNACK :
148 sscreen->info.chip_class <= GFX10 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
149 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
150 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
151 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
152
153 ac_init_llvm_once();
154 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
155 compiler->passes = ac_create_llvm_passes(compiler->tm);
156
157 if (compiler->tm_wave32)
158 compiler->passes_wave32 = ac_create_llvm_passes(compiler->tm_wave32);
159 if (compiler->low_opt_tm)
160 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
161 }
162
163 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
164 {
165 ac_destroy_llvm_compiler(compiler);
166 }
167
168 /*
169 * pipe_context
170 */
171 static void si_destroy_context(struct pipe_context *context)
172 {
173 struct si_context *sctx = (struct si_context *)context;
174 int i;
175
176 /* Unreference the framebuffer normally to disable related logic
177 * properly.
178 */
179 struct pipe_framebuffer_state fb = {};
180 if (context->set_framebuffer_state)
181 context->set_framebuffer_state(context, &fb);
182
183 si_release_all_descriptors(sctx);
184
185 if (sctx->chip_class >= GFX10 && sctx->has_graphics)
186 gfx10_destroy_query(sctx);
187
188 pipe_resource_reference(&sctx->esgs_ring, NULL);
189 pipe_resource_reference(&sctx->gsvs_ring, NULL);
190 pipe_resource_reference(&sctx->tess_rings, NULL);
191 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
192 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
193 si_resource_reference(&sctx->border_color_buffer, NULL);
194 free(sctx->border_color_table);
195 si_resource_reference(&sctx->scratch_buffer, NULL);
196 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
197 si_resource_reference(&sctx->wait_mem_scratch, NULL);
198 si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
199
200 if (sctx->cs_preamble_state)
201 si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
202 if (sctx->cs_preamble_gs_rings)
203 si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
204 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
205 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
206
207 if (sctx->fixed_func_tcs_shader.cso)
208 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
209 if (sctx->custom_dsa_flush)
210 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
211 if (sctx->custom_blend_resolve)
212 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
213 if (sctx->custom_blend_fmask_decompress)
214 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
215 if (sctx->custom_blend_eliminate_fastclear)
216 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
217 if (sctx->custom_blend_dcc_decompress)
218 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
219 if (sctx->vs_blit_pos)
220 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
221 if (sctx->vs_blit_pos_layered)
222 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
223 if (sctx->vs_blit_color)
224 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
225 if (sctx->vs_blit_color_layered)
226 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
227 if (sctx->vs_blit_texcoord)
228 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
229 if (sctx->cs_clear_buffer)
230 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
231 if (sctx->cs_copy_buffer)
232 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
233 if (sctx->cs_copy_image)
234 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
235 if (sctx->cs_copy_image_1d_array)
236 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
237 if (sctx->cs_clear_render_target)
238 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
239 if (sctx->cs_clear_render_target_1d_array)
240 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
241 if (sctx->cs_clear_12bytes_buffer)
242 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
243 if (sctx->cs_dcc_decompress)
244 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
245 if (sctx->cs_dcc_retile)
246 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
247
248 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
249 for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
250 if (sctx->cs_fmask_expand[i][j]) {
251 sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
252 }
253 }
254 }
255
256 if (sctx->blitter)
257 util_blitter_destroy(sctx->blitter);
258
259 /* Release DCC stats. */
260 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
261 assert(!sctx->dcc_stats[i].query_active);
262
263 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
264 if (sctx->dcc_stats[i].ps_stats[j])
265 sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[i].ps_stats[j]);
266
267 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
268 }
269
270 if (sctx->query_result_shader)
271 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
272 if (sctx->sh_query_result_shader)
273 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
274
275 if (sctx->gfx_cs)
276 sctx->ws->cs_destroy(sctx->gfx_cs);
277 if (sctx->sdma_cs)
278 sctx->ws->cs_destroy(sctx->sdma_cs);
279 if (sctx->ctx)
280 sctx->ws->ctx_destroy(sctx->ctx);
281
282 if (sctx->b.stream_uploader)
283 u_upload_destroy(sctx->b.stream_uploader);
284 if (sctx->b.const_uploader)
285 u_upload_destroy(sctx->b.const_uploader);
286 if (sctx->cached_gtt_allocator)
287 u_upload_destroy(sctx->cached_gtt_allocator);
288
289 slab_destroy_child(&sctx->pool_transfers);
290 slab_destroy_child(&sctx->pool_transfers_unsync);
291
292 if (sctx->allocator_zeroed_memory)
293 u_suballocator_destroy(sctx->allocator_zeroed_memory);
294
295 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
296 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
297 sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
298 si_resource_reference(&sctx->eop_bug_scratch, NULL);
299 si_resource_reference(&sctx->index_ring, NULL);
300 si_resource_reference(&sctx->barrier_buf, NULL);
301 si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
302 si_resource_reference(&sctx->shadowed_regs, NULL);
303 pb_reference(&sctx->gds, NULL);
304 pb_reference(&sctx->gds_oa, NULL);
305
306 si_destroy_compiler(&sctx->compiler);
307
308 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
309
310 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
311 _mesa_hash_table_destroy(sctx->img_handles, NULL);
312
313 util_dynarray_fini(&sctx->resident_tex_handles);
314 util_dynarray_fini(&sctx->resident_img_handles);
315 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
316 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
317 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
318 si_unref_sdma_uploads(sctx);
319 free(sctx->sdma_uploads);
320 FREE(sctx);
321 }
322
323 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
324 {
325 struct si_context *sctx = (struct si_context *)ctx;
326 struct si_screen *sscreen = sctx->screen;
327 enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx);
328
329 if (status != PIPE_NO_RESET) {
330 /* Call the gallium frontend to set a no-op API dispatch. */
331 if (sctx->device_reset_callback.reset) {
332 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
333 }
334
335 /* Re-create the auxiliary context, because it won't submit
336 * any new IBs due to a GPU reset.
337 */
338 simple_mtx_lock(&sscreen->aux_context_lock);
339
340 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
341 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
342 sscreen->aux_context->destroy(sscreen->aux_context);
343
344 sscreen->aux_context = si_create_context(
345 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
346 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
347 sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
348 simple_mtx_unlock(&sscreen->aux_context_lock);
349 }
350 return status;
351 }
352
353 static void si_set_device_reset_callback(struct pipe_context *ctx,
354 const struct pipe_device_reset_callback *cb)
355 {
356 struct si_context *sctx = (struct si_context *)ctx;
357
358 if (cb)
359 sctx->device_reset_callback = *cb;
360 else
361 memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
362 }
363
364 /* Apitrace profiling:
365 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
366 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
367 * and remember its number.
368 * 3) In Mesa, enable queries and performance counters around that draw
369 * call and print the results.
370 * 4) glretrace --benchmark --markers ..
371 */
372 static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
373 {
374 struct si_context *sctx = (struct si_context *)ctx;
375
376 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
377
378 if (sctx->log)
379 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
380 }
381
382 static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
383 {
384 struct si_context *sctx = (struct si_context *)ctx;
385 struct si_screen *screen = sctx->screen;
386
387 util_queue_finish(&screen->shader_compiler_queue);
388 util_queue_finish(&screen->shader_compiler_queue_low_priority);
389
390 if (cb)
391 sctx->debug = *cb;
392 else
393 memset(&sctx->debug, 0, sizeof(sctx->debug));
394 }
395
396 static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
397 {
398 struct si_context *sctx = (struct si_context *)ctx;
399 sctx->log = log;
400
401 if (log)
402 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
403 }
404
405 static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
406 unsigned value)
407 {
408 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
409
410 switch (param) {
411 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
412 ws->pin_threads_to_L3_cache(ws, value);
413 break;
414 default:;
415 }
416 }
417
418 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
419 {
420 struct si_screen *sscreen = (struct si_screen *)screen;
421 STATIC_ASSERT(DBG_COUNT <= 64);
422
423 /* Don't create a context if it's not compute-only and hw is compute-only. */
424 if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
425 return NULL;
426
427 struct si_context *sctx = CALLOC_STRUCT(si_context);
428 struct radeon_winsys *ws = sscreen->ws;
429 int shader, i;
430 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
431
432 if (!sctx)
433 return NULL;
434
435 sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
436
437 if (flags & PIPE_CONTEXT_DEBUG)
438 sscreen->record_llvm_ir = true; /* racy but not critical */
439
440 sctx->b.screen = screen; /* this must be set first */
441 sctx->b.priv = NULL;
442 sctx->b.destroy = si_destroy_context;
443 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
444 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
445
446 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
447 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
448
449 sctx->ws = sscreen->ws;
450 sctx->family = sscreen->info.family;
451 sctx->chip_class = sscreen->info.chip_class;
452
453 if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
454 sctx->eop_bug_scratch = si_resource(pipe_buffer_create(
455 &sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends));
456 if (!sctx->eop_bug_scratch)
457 goto fail;
458 }
459
460 /* Initialize context allocators. */
461 sctx->allocator_zeroed_memory =
462 u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT,
463 SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false);
464 if (!sctx->allocator_zeroed_memory)
465 goto fail;
466
467 sctx->b.stream_uploader =
468 u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY);
469 if (!sctx->b.stream_uploader)
470 goto fail;
471
472 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
473 if (!sctx->cached_gtt_allocator)
474 goto fail;
475
476 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
477 if (!sctx->ctx)
478 goto fail;
479
480 if (sscreen->info.num_rings[RING_DMA] && !(sscreen->debug_flags & DBG(NO_SDMA)) &&
481 /* SDMA causes corruption on RX 580:
482 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1399
483 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1889
484 */
485 (sctx->chip_class != GFX8 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
486 /* SDMA causes corruption on gfx9 APUs:
487 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/2814
488 *
489 * While we could keep buffer copies and clears enabled, let's disable
490 * everything, because neither gfx8 nor gfx10 enable SDMA, and it's not
491 * easy to test.
492 */
493 (sctx->chip_class != GFX9 || sscreen->debug_flags & DBG(FORCE_SDMA)) &&
494 /* SDMA timeouts sometimes on gfx10 so disable it for now. See:
495 * https://bugs.freedesktop.org/show_bug.cgi?id=111481
496 * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1907
497 */
498 (sctx->chip_class != GFX10 || sscreen->debug_flags & DBG(FORCE_SDMA))) {
499 sctx->sdma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void *)si_flush_dma_cs, sctx,
500 stop_exec_on_failure);
501 }
502
503 bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->sdma_cs;
504 sctx->b.const_uploader =
505 u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
506 SI_RESOURCE_FLAG_32BIT |
507 (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : 0));
508 if (!sctx->b.const_uploader)
509 goto fail;
510
511 if (use_sdma_upload)
512 u_upload_enable_flush_explicit(sctx->b.const_uploader);
513
514 sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
515 (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
516
517 /* Border colors. */
518 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
519 if (!sctx->border_color_table)
520 goto fail;
521
522 sctx->border_color_buffer = si_resource(pipe_buffer_create(
523 screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
524 if (!sctx->border_color_buffer)
525 goto fail;
526
527 sctx->border_color_map =
528 ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE);
529 if (!sctx->border_color_map)
530 goto fail;
531
532 sctx->ngg = sscreen->use_ngg;
533
534 /* Initialize context functions used by graphics and compute. */
535 if (sctx->chip_class >= GFX10)
536 sctx->emit_cache_flush = gfx10_emit_cache_flush;
537 else
538 sctx->emit_cache_flush = si_emit_cache_flush;
539
540 sctx->b.emit_string_marker = si_emit_string_marker;
541 sctx->b.set_debug_callback = si_set_debug_callback;
542 sctx->b.set_log_context = si_set_log_context;
543 sctx->b.set_context_param = si_set_context_param;
544 sctx->b.get_device_reset_status = si_get_reset_status;
545 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
546
547 si_init_all_descriptors(sctx);
548 si_init_buffer_functions(sctx);
549 si_init_clear_functions(sctx);
550 si_init_blit_functions(sctx);
551 si_init_compute_functions(sctx);
552 si_init_compute_blit_functions(sctx);
553 si_init_debug_functions(sctx);
554 si_init_fence_functions(sctx);
555 si_init_query_functions(sctx);
556 si_init_state_compute_functions(sctx);
557 si_init_context_texture_functions(sctx);
558
559 /* Initialize graphics-only context functions. */
560 if (sctx->has_graphics) {
561 if (sctx->chip_class >= GFX10)
562 gfx10_init_query(sctx);
563 si_init_msaa_functions(sctx);
564 si_init_shader_functions(sctx);
565 si_init_state_functions(sctx);
566 si_init_streamout_functions(sctx);
567 si_init_viewport_functions(sctx);
568
569 sctx->blitter = util_blitter_create(&sctx->b);
570 if (sctx->blitter == NULL)
571 goto fail;
572 sctx->blitter->skip_viewport_restore = true;
573
574 /* Some states are expected to be always non-NULL. */
575 sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
576 sctx->queued.named.blend = sctx->noop_blend;
577
578 sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
579 sctx->queued.named.dsa = sctx->noop_dsa;
580
581 sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
582 sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
583
584 si_init_draw_functions(sctx);
585
586 /* If aux_context == NULL, we are initializing aux_context right now. */
587 bool is_aux_context = !sscreen->aux_context;
588 si_initialize_prim_discard_tunables(sscreen, is_aux_context,
589 &sctx->prim_discard_vertex_count_threshold,
590 &sctx->index_ring_size_per_ib);
591 }
592
593 /* Initialize SDMA functions. */
594 if (sctx->chip_class >= GFX7)
595 cik_init_sdma_functions(sctx);
596 else
597 sctx->dma_copy = si_resource_copy_region;
598
599 if (sscreen->debug_flags & DBG(FORCE_SDMA))
600 sctx->b.resource_copy_region = sctx->dma_copy;
601
602 sctx->sample_mask = 0xffff;
603
604 /* Initialize multimedia functions. */
605 if (sscreen->info.has_hw_decode) {
606 sctx->b.create_video_codec = si_uvd_create_decoder;
607 sctx->b.create_video_buffer = si_video_buffer_create;
608 } else {
609 sctx->b.create_video_codec = vl_create_decoder;
610 sctx->b.create_video_buffer = vl_video_buffer_create;
611 }
612
613 if (sctx->chip_class >= GFX9 || si_compute_prim_discard_enabled(sctx)) {
614 sctx->wait_mem_scratch =
615 si_aligned_buffer_create(screen, SI_RESOURCE_FLAG_UNMAPPABLE,
616 PIPE_USAGE_DEFAULT, 8,
617 sscreen->info.tcc_cache_line_size);
618 if (!sctx->wait_mem_scratch)
619 goto fail;
620 }
621
622 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
623 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
624 if (sctx->chip_class == GFX7) {
625 sctx->null_const_buf.buffer =
626 pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16,
627 sctx->screen->info.tcc_cache_line_size);
628 if (!sctx->null_const_buf.buffer)
629 goto fail;
630 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
631
632 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
633 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
634 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
635 sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
636 }
637 }
638
639 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
640 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
641 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
642 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
643 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
644 }
645
646 uint64_t max_threads_per_block;
647 screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
648 &max_threads_per_block);
649
650 /* The maximum number of scratch waves. Scratch space isn't divided
651 * evenly between CUs. The number is only a function of the number of CUs.
652 * We can decrease the constant to decrease the scratch buffer size.
653 *
654 * sctx->scratch_waves must be >= the maximum posible size of
655 * 1 threadgroup, so that the hw doesn't hang from being unable
656 * to start any.
657 *
658 * The recommended value is 4 per CU at most. Higher numbers don't
659 * bring much benefit, but they still occupy chip resources (think
660 * async compute). I've seen ~2% performance difference between 4 and 32.
661 */
662 sctx->scratch_waves =
663 MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
664
665 /* Bindless handles. */
666 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
667 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
668
669 util_dynarray_init(&sctx->resident_tex_handles, NULL);
670 util_dynarray_init(&sctx->resident_img_handles, NULL);
671 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
672 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
673 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
674
675 sctx->sample_pos_buffer =
676 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions));
677 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions),
678 &sctx->sample_positions);
679
680 /* The remainder of this function initializes the gfx CS and must be last. */
681 assert(sctx->gfx_cs->current.cdw == 0);
682
683 if (sctx->has_graphics) {
684 si_init_cp_reg_shadowing(sctx);
685 }
686
687 si_begin_new_gfx_cs(sctx, true);
688 assert(sctx->gfx_cs->current.cdw == sctx->initial_gfx_cs_size);
689
690 /* Initialize per-context buffers. */
691 if (sctx->wait_mem_scratch) {
692 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
693 &sctx->wait_mem_number);
694 }
695
696 if (sctx->chip_class == GFX7) {
697 /* Clear the NULL constant buffer, because loads should return zeros.
698 * Note that this forces CP DMA to be used, because clover deadlocks
699 * for some reason when the compute codepath is used.
700 */
701 uint32_t clear_value = 0;
702 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
703 &clear_value, 4, SI_COHERENCY_SHADER, true);
704 }
705
706 sctx->initial_gfx_cs_size = sctx->gfx_cs->current.cdw;
707 return &sctx->b;
708 fail:
709 fprintf(stderr, "radeonsi: Failed to create a context.\n");
710 si_destroy_context(&sctx->b);
711 return NULL;
712 }
713
714 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
715 unsigned flags)
716 {
717 struct si_screen *sscreen = (struct si_screen *)screen;
718 struct pipe_context *ctx;
719 uint64_t total_ram;
720
721 if (sscreen->debug_flags & DBG(CHECK_VM))
722 flags |= PIPE_CONTEXT_DEBUG;
723
724 ctx = si_create_context(screen, flags);
725
726 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
727 return ctx;
728
729 /* Clover (compute-only) is unsupported. */
730 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
731 return ctx;
732
733 /* When shaders are logged to stderr, asynchronous compilation is
734 * disabled too. */
735 if (sscreen->debug_flags & DBG_ALL_SHADERS)
736 return ctx;
737
738 /* Use asynchronous flushes only on amdgpu, since the radeon
739 * implementation for fence_server_sync is incomplete. */
740 struct pipe_context * tc = threaded_context_create(
741 ctx, &sscreen->pool_transfers, si_replace_buffer_storage,
742 sscreen->info.is_amdgpu ? si_create_fence : NULL,
743 &((struct si_context *)ctx)->tc);
744
745 if (tc && tc != ctx && os_get_total_physical_memory(&total_ram)) {
746 ((struct threaded_context *) tc)->bytes_mapped_limit = total_ram / 4;
747 }
748
749 return tc;
750 }
751
752 /*
753 * pipe_screen
754 */
755 static void si_destroy_screen(struct pipe_screen *pscreen)
756 {
757 struct si_screen *sscreen = (struct si_screen *)pscreen;
758 struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs,
759 sscreen->ps_prologs, sscreen->ps_epilogs};
760 unsigned i;
761
762 if (!sscreen->ws->unref(sscreen->ws))
763 return;
764
765 if (sscreen->debug_flags & DBG(CACHE_STATS)) {
766 printf("live shader cache: hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
767 sscreen->live_shader_cache.misses);
768 printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
769 sscreen->num_memory_shader_cache_misses);
770 printf("disk shader cache: hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
771 sscreen->num_disk_shader_cache_misses);
772 }
773
774 simple_mtx_destroy(&sscreen->aux_context_lock);
775
776 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
777 if (aux_log) {
778 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
779 u_log_context_destroy(aux_log);
780 FREE(aux_log);
781 }
782
783 sscreen->aux_context->destroy(sscreen->aux_context);
784
785 util_queue_destroy(&sscreen->shader_compiler_queue);
786 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
787
788 /* Release the reference on glsl types of the compiler threads. */
789 glsl_type_singleton_decref();
790
791 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
792 si_destroy_compiler(&sscreen->compiler[i]);
793
794 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
795 si_destroy_compiler(&sscreen->compiler_lowp[i]);
796
797 /* Free shader parts. */
798 for (i = 0; i < ARRAY_SIZE(parts); i++) {
799 while (parts[i]) {
800 struct si_shader_part *part = parts[i];
801
802 parts[i] = part->next;
803 si_shader_binary_clean(&part->binary);
804 FREE(part);
805 }
806 }
807 simple_mtx_destroy(&sscreen->shader_parts_mutex);
808 si_destroy_shader_cache(sscreen);
809
810 si_destroy_perfcounters(sscreen);
811 si_gpu_load_kill_thread(sscreen);
812
813 simple_mtx_destroy(&sscreen->gpu_load_mutex);
814
815 slab_destroy_parent(&sscreen->pool_transfers);
816
817 disk_cache_destroy(sscreen->disk_shader_cache);
818 util_live_shader_cache_deinit(&sscreen->live_shader_cache);
819 sscreen->ws->destroy(sscreen->ws);
820 FREE(sscreen);
821 }
822
823 static void si_init_gs_info(struct si_screen *sscreen)
824 {
825 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
826 }
827
828 static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
829 {
830 struct pipe_context *ctx = sscreen->aux_context;
831 struct si_context *sctx = (struct si_context *)ctx;
832 struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
833
834 if (!buf) {
835 puts("Buffer allocation failed.");
836 exit(1);
837 }
838
839 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
840
841 if (test_flags & DBG(TEST_VMFAULT_CP)) {
842 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0, SI_COHERENCY_NONE, L2_BYPASS);
843 ctx->flush(ctx, NULL, 0);
844 puts("VM fault test: CP - done.");
845 }
846 if (test_flags & DBG(TEST_VMFAULT_SDMA)) {
847 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
848 ctx->flush(ctx, NULL, 0);
849 puts("VM fault test: SDMA - done.");
850 }
851 if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
852 util_test_constant_buffer(ctx, buf);
853 puts("VM fault test: Shader - done.");
854 }
855 exit(0);
856 }
857
858 static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
859 unsigned alignment, enum radeon_bo_domain domain)
860 {
861 struct radeon_winsys *ws = sctx->ws;
862 struct radeon_cmdbuf *cs[8];
863 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
864
865 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
866 cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE, NULL, NULL, false);
867 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
868 assert(gds_bo[i]);
869 }
870
871 for (unsigned iterations = 0; iterations < 20000; iterations++) {
872 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
873 /* This clears GDS with CP DMA.
874 *
875 * We don't care if GDS is present. Just add some packet
876 * to make the GPU busy for a moment.
877 */
878 si_cp_dma_clear_buffer(
879 sctx, cs[i], NULL, 0, alloc_size, 0,
880 SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_GFX_SYNC, 0,
881 0);
882
883 ws->cs_add_buffer(cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain, 0);
884 ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
885 }
886 }
887 exit(0);
888 }
889
890 static void si_disk_cache_create(struct si_screen *sscreen)
891 {
892 /* Don't use the cache if shader dumping is enabled. */
893 if (sscreen->debug_flags & DBG_ALL_SHADERS)
894 return;
895
896 struct mesa_sha1 ctx;
897 unsigned char sha1[20];
898 char cache_id[20 * 2 + 1];
899
900 _mesa_sha1_init(&ctx);
901
902 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
903 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
904 return;
905
906 _mesa_sha1_final(&ctx, sha1);
907 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
908
909 /* These flags affect shader compilation. */
910 #define ALL_FLAGS (DBG(GISEL) | DBG(KILL_PS_INF_INTERP))
911 uint64_t shader_debug_flags = sscreen->debug_flags & ALL_FLAGS;
912
913 /* Add the high bits of 32-bit addresses, which affects
914 * how 32-bit addresses are expanded to 64 bits.
915 */
916 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
917 assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
918 shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
919
920 sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id, shader_debug_flags);
921 }
922
923 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
924 {
925 struct si_screen *sscreen = (struct si_screen *)screen;
926
927 /* This function doesn't allow a greater number of threads than
928 * the queue had at its creation. */
929 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
930 /* Don't change the number of threads on the low priority queue. */
931 }
932
933 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
934 enum pipe_shader_type shader_type)
935 {
936 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
937
938 return util_queue_fence_is_signalled(&sel->ready);
939 }
940
941 static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
942 const struct pipe_screen_config *config)
943 {
944 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
945 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
946 uint64_t test_flags;
947
948 if (!sscreen) {
949 return NULL;
950 }
951
952 sscreen->ws = ws;
953 ws->query_info(ws, &sscreen->info);
954
955 if (sscreen->info.chip_class == GFX10_3 && LLVM_VERSION_MAJOR < 11) {
956 fprintf(stderr, "radeonsi: GFX 10.3 requires LLVM 11 or higher\n");
957 FREE(sscreen);
958 return NULL;
959 }
960
961 if (sscreen->info.chip_class == GFX10 && LLVM_VERSION_MAJOR < 9) {
962 fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
963 FREE(sscreen);
964 return NULL;
965 }
966
967 if (sscreen->info.chip_class >= GFX9) {
968 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
969 } else {
970 ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
971 &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
972 }
973
974 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0);
975 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", debug_options, 0);
976 test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
977
978 if (sscreen->debug_flags & DBG(NO_GFX))
979 sscreen->info.has_graphics = false;
980
981 /* Set functions first. */
982 sscreen->b.context_create = si_pipe_create_context;
983 sscreen->b.destroy = si_destroy_screen;
984 sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
985 sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
986 sscreen->b.finalize_nir = si_finalize_nir;
987
988 si_init_screen_get_functions(sscreen);
989 si_init_screen_buffer_functions(sscreen);
990 si_init_screen_fence_functions(sscreen);
991 si_init_screen_state_functions(sscreen);
992 si_init_screen_texture_functions(sscreen);
993 si_init_screen_query_functions(sscreen);
994 si_init_screen_live_shader_cache(sscreen);
995
996 /* Set these flags in debug_flags early, so that the shader cache takes
997 * them into account.
998 */
999 if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard"))
1000 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
1001
1002 if (sscreen->debug_flags & DBG(INFO))
1003 ac_print_gpu_info(&sscreen->info);
1004
1005 slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
1006
1007 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
1008 if (sscreen->force_aniso == -1) {
1009 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
1010 }
1011
1012 if (sscreen->force_aniso >= 0) {
1013 printf("radeonsi: Forcing anisotropy filter to %ix\n",
1014 /* round down to a power of two */
1015 1 << util_logbase2(sscreen->force_aniso));
1016 }
1017
1018 (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
1019 (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
1020
1021 si_init_gs_info(sscreen);
1022 if (!si_init_shader_cache(sscreen)) {
1023 FREE(sscreen);
1024 return NULL;
1025 }
1026
1027 {
1028 #define OPT_BOOL(name, dflt, description) \
1029 sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
1030 #include "si_debug_options.h"
1031 }
1032
1033 if (sscreen->options.no_infinite_interp) {
1034 sscreen->debug_flags |= DBG(KILL_PS_INF_INTERP);
1035 }
1036
1037 si_disk_cache_create(sscreen);
1038
1039 /* Determine the number of shader compiler threads. */
1040 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
1041
1042 if (hw_threads >= 12) {
1043 num_comp_hi_threads = hw_threads * 3 / 4;
1044 num_comp_lo_threads = hw_threads / 3;
1045 } else if (hw_threads >= 6) {
1046 num_comp_hi_threads = hw_threads - 2;
1047 num_comp_lo_threads = hw_threads / 2;
1048 } else if (hw_threads >= 2) {
1049 num_comp_hi_threads = hw_threads - 1;
1050 num_comp_lo_threads = hw_threads / 2;
1051 } else {
1052 num_comp_hi_threads = 1;
1053 num_comp_lo_threads = 1;
1054 }
1055
1056 num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
1057 num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
1058
1059 /* Take a reference on the glsl types for the compiler threads. */
1060 glsl_type_singleton_init_or_ref();
1061
1062 if (!util_queue_init(
1063 &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
1064 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1065 si_destroy_shader_cache(sscreen);
1066 FREE(sscreen);
1067 glsl_type_singleton_decref();
1068 return NULL;
1069 }
1070
1071 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
1072 num_comp_lo_threads,
1073 UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1074 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1075 si_destroy_shader_cache(sscreen);
1076 FREE(sscreen);
1077 glsl_type_singleton_decref();
1078 return NULL;
1079 }
1080
1081 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1082 si_init_perfcounters(sscreen);
1083
1084 unsigned prim_discard_vertex_count_threshold, tmp;
1085 si_initialize_prim_discard_tunables(sscreen, false, &prim_discard_vertex_count_threshold, &tmp);
1086 /* Compute-shader-based culling doesn't support VBOs in user SGPRs. */
1087 if (prim_discard_vertex_count_threshold == UINT_MAX)
1088 sscreen->num_vbos_in_user_sgprs = sscreen->info.chip_class >= GFX9 ? 5 : 1;
1089
1090 /* Determine tessellation ring info. */
1091 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1092 sscreen->info.family != CHIP_CARRIZO &&
1093 sscreen->info.family != CHIP_STONEY;
1094 /* This must be one less than the maximum number due to a hw limitation.
1095 * Various hardware bugs need this.
1096 */
1097 unsigned max_offchip_buffers_per_se;
1098
1099 if (sscreen->info.chip_class >= GFX10)
1100 max_offchip_buffers_per_se = 128;
1101 /* Only certain chips can use the maximum value. */
1102 else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
1103 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1104 else
1105 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1106
1107 unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
1108 unsigned offchip_granularity;
1109
1110 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1111 * around by setting 4K granularity.
1112 */
1113 if (sscreen->info.family == CHIP_HAWAII) {
1114 sscreen->tess_offchip_block_dw_size = 4096;
1115 offchip_granularity = V_03093C_X_4K_DWORDS;
1116 } else {
1117 sscreen->tess_offchip_block_dw_size = 8192;
1118 offchip_granularity = V_03093C_X_8K_DWORDS;
1119 }
1120
1121 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1122 sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
1123
1124 if (sscreen->info.chip_class >= GFX10_3) {
1125 sscreen->vgt_hs_offchip_param =
1126 S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
1127 S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
1128 } else if (sscreen->info.chip_class >= GFX7) {
1129 if (sscreen->info.chip_class >= GFX8)
1130 --max_offchip_buffers;
1131 sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
1132 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
1133 } else {
1134 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1135 sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1136 }
1137
1138 sscreen->has_draw_indirect_multi =
1139 (sscreen->info.family >= CHIP_POLARIS10) ||
1140 (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
1141 sscreen->info.me_fw_version >= 87) ||
1142 (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
1143 sscreen->info.me_fw_version >= 173) ||
1144 (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
1145 sscreen->info.me_fw_version >= 142);
1146
1147 sscreen->has_out_of_order_rast =
1148 sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1149 sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
1150 driQueryOptionb(config->options, "allow_draw_out_of_order");
1151 sscreen->commutative_blend_add =
1152 driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
1153 driQueryOptionb(config->options, "allow_draw_out_of_order");
1154
1155 /* TODO: Find out why NGG culling hangs on gfx10.3 */
1156 if (sscreen->info.chip_class == GFX10_3 &&
1157 !(sscreen->debug_flags & (DBG(ALWAYS_NGG_CULLING_ALL) | DBG(ALWAYS_NGG_CULLING_TESS))))
1158 sscreen->debug_flags |= DBG(NO_NGG_CULLING);
1159
1160 sscreen->use_ngg = sscreen->info.chip_class >= GFX10 && sscreen->info.family != CHIP_NAVI14 &&
1161 !(sscreen->debug_flags & DBG(NO_NGG));
1162 sscreen->use_ngg_culling = sscreen->use_ngg && !(sscreen->debug_flags & DBG(NO_NGG_CULLING));
1163 sscreen->always_use_ngg_culling_all =
1164 sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_ALL);
1165 sscreen->always_use_ngg_culling_tess =
1166 sscreen->use_ngg_culling && sscreen->debug_flags & DBG(ALWAYS_NGG_CULLING_TESS);
1167 sscreen->use_ngg_streamout = false;
1168
1169 /* Only enable primitive binning on APUs by default. */
1170 if (sscreen->info.chip_class >= GFX10) {
1171 sscreen->dpbb_allowed = true;
1172 /* DFSM is not supported on GFX 10.3 and not beneficial on Navi1x. */
1173 } else if (sscreen->info.chip_class == GFX9) {
1174 sscreen->dpbb_allowed = !sscreen->info.has_dedicated_vram;
1175 sscreen->dfsm_allowed = !sscreen->info.has_dedicated_vram;
1176 }
1177
1178 /* Process DPBB enable flags. */
1179 if (sscreen->debug_flags & DBG(DPBB)) {
1180 sscreen->dpbb_allowed = true;
1181 if (sscreen->debug_flags & DBG(DFSM))
1182 sscreen->dfsm_allowed = true;
1183 }
1184
1185 /* Process DPBB disable flags. */
1186 if (sscreen->debug_flags & DBG(NO_DPBB)) {
1187 sscreen->dpbb_allowed = false;
1188 sscreen->dfsm_allowed = false;
1189 } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1190 sscreen->dfsm_allowed = false;
1191 }
1192
1193 /* While it would be nice not to have this flag, we are constrained
1194 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1195 */
1196 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1197
1198 sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1199
1200 (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1201 sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1202
1203 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
1204 if (sscreen->info.chip_class <= GFX8) {
1205 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1206 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1207 }
1208
1209 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1210 sscreen->debug_flags |= DBG_ALL_SHADERS;
1211
1212 /* Syntax:
1213 * EQAA=s,z,c
1214 * Example:
1215 * EQAA=8,4,2
1216
1217 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1218 * Constraints:
1219 * s >= z >= c (ignoring this only wastes memory)
1220 * s = [2..16]
1221 * z = [2..8]
1222 * c = [2..8]
1223 *
1224 * Only MSAA color and depth buffers are overriden.
1225 */
1226 if (sscreen->info.has_eqaa_surface_allocator) {
1227 const char *eqaa = debug_get_option("EQAA", NULL);
1228 unsigned s, z, f;
1229
1230 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1231 sscreen->eqaa_force_coverage_samples = s;
1232 sscreen->eqaa_force_z_samples = z;
1233 sscreen->eqaa_force_color_samples = f;
1234 }
1235 }
1236
1237 sscreen->ge_wave_size = 64;
1238 sscreen->ps_wave_size = 64;
1239 sscreen->compute_wave_size = 64;
1240
1241 if (sscreen->info.chip_class >= GFX10) {
1242 /* Pixel shaders: Wave64 is always fastest.
1243 * Vertex shaders: Wave64 is probably better, because:
1244 * - greater chance of L0 cache hits, because more threads are assigned
1245 * to the same CU
1246 * - scalar instructions are only executed once for 64 threads instead of twice
1247 * - VGPR allocation granularity is half of Wave32, so 1 Wave64 can
1248 * sometimes use fewer VGPRs than 2 Wave32
1249 * - TessMark X64 with NGG culling is faster with Wave64
1250 */
1251 if (sscreen->debug_flags & DBG(W32_GE))
1252 sscreen->ge_wave_size = 32;
1253 if (sscreen->debug_flags & DBG(W32_PS))
1254 sscreen->ps_wave_size = 32;
1255 if (sscreen->debug_flags & DBG(W32_CS))
1256 sscreen->compute_wave_size = 32;
1257
1258 if (sscreen->debug_flags & DBG(W64_GE))
1259 sscreen->ge_wave_size = 64;
1260 if (sscreen->debug_flags & DBG(W64_PS))
1261 sscreen->ps_wave_size = 64;
1262 if (sscreen->debug_flags & DBG(W64_CS))
1263 sscreen->compute_wave_size = 64;
1264 }
1265
1266 /* Create the auxiliary context. This must be done last. */
1267 sscreen->aux_context = si_create_context(
1268 &sscreen->b, (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1269 (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1270 if (sscreen->options.aux_debug) {
1271 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1272 u_log_context_init(log);
1273 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1274 }
1275
1276 if (test_flags & DBG(TEST_DMA))
1277 si_test_dma(sscreen);
1278
1279 if (test_flags & DBG(TEST_DMA_PERF)) {
1280 si_test_dma_perf(sscreen);
1281 }
1282
1283 if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER)))
1284 si_test_vmfault(sscreen, test_flags);
1285
1286 if (test_flags & DBG(TEST_GDS))
1287 si_test_gds((struct si_context *)sscreen->aux_context);
1288
1289 if (test_flags & DBG(TEST_GDS_MM)) {
1290 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
1291 RADEON_DOMAIN_GDS);
1292 }
1293 if (test_flags & DBG(TEST_GDS_OA_MM)) {
1294 si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
1295 RADEON_DOMAIN_OA);
1296 }
1297
1298 ac_print_shadowed_regs(&sscreen->info);
1299
1300 STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 4);
1301 return &sscreen->b;
1302 }
1303
1304 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1305 {
1306 drmVersionPtr version = drmGetVersion(fd);
1307 struct radeon_winsys *rw = NULL;
1308
1309 switch (version->version_major) {
1310 case 2:
1311 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1312 break;
1313 case 3:
1314 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1315 break;
1316 }
1317
1318 drmFreeVersion(version);
1319 return rw ? rw->screen : NULL;
1320 }