radeonsi: stop command submission with PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET only
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_public.h"
28 #include "si_shader_internal.h"
29 #include "sid.h"
30
31 #include "ac_llvm_util.h"
32 #include "radeon/radeon_uvd.h"
33 #include "gallivm/lp_bld_misc.h"
34 #include "util/disk_cache.h"
35 #include "util/u_log.h"
36 #include "util/u_memory.h"
37 #include "util/u_suballoc.h"
38 #include "util/u_tests.h"
39 #include "util/u_upload_mgr.h"
40 #include "util/xmlconfig.h"
41 #include "vl/vl_decoder.h"
42 #include "driver_ddebug/dd_util.h"
43
44 static const struct debug_named_value debug_options[] = {
45 /* Shader logging options: */
46 { "vs", DBG(VS), "Print vertex shaders" },
47 { "ps", DBG(PS), "Print pixel shaders" },
48 { "gs", DBG(GS), "Print geometry shaders" },
49 { "tcs", DBG(TCS), "Print tessellation control shaders" },
50 { "tes", DBG(TES), "Print tessellation evaluation shaders" },
51 { "cs", DBG(CS), "Print compute shaders" },
52 { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
53 { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
54 { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
55 { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
56
57 /* Shader compiler options the shader cache should be aware of: */
58 { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
59 { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
60 { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
61
62 /* Shader compiler options (with no effect on the shader cache): */
63 { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
64 { "nir", DBG(NIR), "Enable experimental NIR shaders" },
65 { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
66 { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
67
68 /* Information logging options: */
69 { "info", DBG(INFO), "Print driver information" },
70 { "tex", DBG(TEX), "Print texture info" },
71 { "compute", DBG(COMPUTE), "Print compute info" },
72 { "vm", DBG(VM), "Print virtual addresses when creating resources" },
73
74 /* Driver options: */
75 { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
76 { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
77 { "nowc", DBG(NO_WC), "Disable GTT write combining" },
78 { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
79 { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
80 { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
81
82 /* 3D engine options: */
83 { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
84 { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
85 { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
86 { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
87 { "dpbb", DBG(DPBB), "Enable DPBB." },
88 { "dfsm", DBG(DFSM), "Enable DFSM." },
89 { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
90 { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
91 { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
92 { "notiling", DBG(NO_TILING), "Disable tiling" },
93 { "nodcc", DBG(NO_DCC), "Disable DCC." },
94 { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
95 { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
96 { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
97 { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
98
99 /* Tests: */
100 { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
101 { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
102 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
103 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
104 { "testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance" },
105 { "testgds", DBG(TEST_GDS), "Test GDS." },
106
107 DEBUG_NAMED_VALUE_END /* must be last */
108 };
109
110 static void si_init_compiler(struct si_screen *sscreen,
111 struct ac_llvm_compiler *compiler)
112 {
113 /* Only create the less-optimizing version of the compiler on APUs
114 * predating Ryzen (Raven). */
115 bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram &&
116 sscreen->info.chip_class <= VI;
117
118 enum ac_target_machine_options tm_options =
119 (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
120 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
121 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
122 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
123 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
124 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
125 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
126
127 ac_init_llvm_once();
128 ac_init_llvm_compiler(compiler, true, sscreen->info.family, tm_options);
129 compiler->passes = ac_create_llvm_passes(compiler->tm);
130
131 if (compiler->low_opt_tm)
132 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
133 }
134
135 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
136 {
137 ac_destroy_llvm_passes(compiler->passes);
138 ac_destroy_llvm_passes(compiler->low_opt_passes);
139 ac_destroy_llvm_compiler(compiler);
140 }
141
142 /*
143 * pipe_context
144 */
145 static void si_destroy_context(struct pipe_context *context)
146 {
147 struct si_context *sctx = (struct si_context *)context;
148 int i;
149
150 /* Unreference the framebuffer normally to disable related logic
151 * properly.
152 */
153 struct pipe_framebuffer_state fb = {};
154 if (context->set_framebuffer_state)
155 context->set_framebuffer_state(context, &fb);
156
157 si_release_all_descriptors(sctx);
158
159 pipe_resource_reference(&sctx->esgs_ring, NULL);
160 pipe_resource_reference(&sctx->gsvs_ring, NULL);
161 pipe_resource_reference(&sctx->tess_rings, NULL);
162 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
163 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
164 r600_resource_reference(&sctx->border_color_buffer, NULL);
165 free(sctx->border_color_table);
166 r600_resource_reference(&sctx->scratch_buffer, NULL);
167 r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
168 r600_resource_reference(&sctx->wait_mem_scratch, NULL);
169
170 si_pm4_free_state(sctx, sctx->init_config, ~0);
171 if (sctx->init_config_gs_rings)
172 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
173 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
174 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
175
176 if (sctx->fixed_func_tcs_shader.cso)
177 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
178 if (sctx->custom_dsa_flush)
179 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
180 if (sctx->custom_blend_resolve)
181 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
182 if (sctx->custom_blend_fmask_decompress)
183 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
184 if (sctx->custom_blend_eliminate_fastclear)
185 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
186 if (sctx->custom_blend_dcc_decompress)
187 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
188 if (sctx->vs_blit_pos)
189 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
190 if (sctx->vs_blit_pos_layered)
191 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
192 if (sctx->vs_blit_color)
193 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
194 if (sctx->vs_blit_color_layered)
195 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
196 if (sctx->vs_blit_texcoord)
197 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
198 if (sctx->cs_clear_buffer)
199 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
200 if (sctx->cs_copy_buffer)
201 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
202
203 if (sctx->blitter)
204 util_blitter_destroy(sctx->blitter);
205
206 /* Release DCC stats. */
207 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
208 assert(!sctx->dcc_stats[i].query_active);
209
210 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
211 if (sctx->dcc_stats[i].ps_stats[j])
212 sctx->b.destroy_query(&sctx->b,
213 sctx->dcc_stats[i].ps_stats[j]);
214
215 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
216 }
217
218 if (sctx->query_result_shader)
219 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
220
221 if (sctx->gfx_cs)
222 sctx->ws->cs_destroy(sctx->gfx_cs);
223 if (sctx->dma_cs)
224 sctx->ws->cs_destroy(sctx->dma_cs);
225 if (sctx->ctx)
226 sctx->ws->ctx_destroy(sctx->ctx);
227
228 if (sctx->b.stream_uploader)
229 u_upload_destroy(sctx->b.stream_uploader);
230 if (sctx->b.const_uploader)
231 u_upload_destroy(sctx->b.const_uploader);
232 if (sctx->cached_gtt_allocator)
233 u_upload_destroy(sctx->cached_gtt_allocator);
234
235 slab_destroy_child(&sctx->pool_transfers);
236 slab_destroy_child(&sctx->pool_transfers_unsync);
237
238 if (sctx->allocator_zeroed_memory)
239 u_suballocator_destroy(sctx->allocator_zeroed_memory);
240
241 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
242 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
243 r600_resource_reference(&sctx->eop_bug_scratch, NULL);
244
245 si_destroy_compiler(&sctx->compiler);
246
247 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
248
249 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
250 _mesa_hash_table_destroy(sctx->img_handles, NULL);
251
252 util_dynarray_fini(&sctx->resident_tex_handles);
253 util_dynarray_fini(&sctx->resident_img_handles);
254 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
255 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
256 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
257 FREE(sctx);
258 }
259
260 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
261 {
262 struct si_context *sctx = (struct si_context *)ctx;
263
264 if (sctx->screen->info.has_gpu_reset_status_query)
265 return sctx->ws->ctx_query_reset_status(sctx->ctx);
266
267 if (sctx->screen->info.has_gpu_reset_counter_query) {
268 unsigned latest = sctx->ws->query_value(sctx->ws,
269 RADEON_GPU_RESET_COUNTER);
270
271 if (sctx->gpu_reset_counter == latest)
272 return PIPE_NO_RESET;
273
274 sctx->gpu_reset_counter = latest;
275 return PIPE_UNKNOWN_CONTEXT_RESET;
276 }
277
278 return PIPE_NO_RESET;
279 }
280
281 static void si_set_device_reset_callback(struct pipe_context *ctx,
282 const struct pipe_device_reset_callback *cb)
283 {
284 struct si_context *sctx = (struct si_context *)ctx;
285
286 if (cb)
287 sctx->device_reset_callback = *cb;
288 else
289 memset(&sctx->device_reset_callback, 0,
290 sizeof(sctx->device_reset_callback));
291 }
292
293 bool si_check_device_reset(struct si_context *sctx)
294 {
295 enum pipe_reset_status status;
296
297 if (!sctx->device_reset_callback.reset)
298 return false;
299
300 if (!sctx->b.get_device_reset_status)
301 return false;
302
303 status = sctx->b.get_device_reset_status(&sctx->b);
304 if (status == PIPE_NO_RESET)
305 return false;
306
307 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
308 return true;
309 }
310
311 /* Apitrace profiling:
312 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
313 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
314 * and remember its number.
315 * 3) In Mesa, enable queries and performance counters around that draw
316 * call and print the results.
317 * 4) glretrace --benchmark --markers ..
318 */
319 static void si_emit_string_marker(struct pipe_context *ctx,
320 const char *string, int len)
321 {
322 struct si_context *sctx = (struct si_context *)ctx;
323
324 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
325
326 if (sctx->log)
327 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
328 }
329
330 static void si_set_debug_callback(struct pipe_context *ctx,
331 const struct pipe_debug_callback *cb)
332 {
333 struct si_context *sctx = (struct si_context *)ctx;
334 struct si_screen *screen = sctx->screen;
335
336 util_queue_finish(&screen->shader_compiler_queue);
337 util_queue_finish(&screen->shader_compiler_queue_low_priority);
338
339 if (cb)
340 sctx->debug = *cb;
341 else
342 memset(&sctx->debug, 0, sizeof(sctx->debug));
343 }
344
345 static void si_set_log_context(struct pipe_context *ctx,
346 struct u_log_context *log)
347 {
348 struct si_context *sctx = (struct si_context *)ctx;
349 sctx->log = log;
350
351 if (log)
352 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
353 }
354
355 static void si_set_context_param(struct pipe_context *ctx,
356 enum pipe_context_param param,
357 unsigned value)
358 {
359 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
360
361 switch (param) {
362 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
363 ws->pin_threads_to_L3_cache(ws, value);
364 break;
365 default:;
366 }
367 }
368
369 static struct pipe_context *si_create_context(struct pipe_screen *screen,
370 unsigned flags)
371 {
372 struct si_context *sctx = CALLOC_STRUCT(si_context);
373 struct si_screen* sscreen = (struct si_screen *)screen;
374 struct radeon_winsys *ws = sscreen->ws;
375 int shader, i;
376 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
377
378 if (!sctx)
379 return NULL;
380
381 if (flags & PIPE_CONTEXT_DEBUG)
382 sscreen->record_llvm_ir = true; /* racy but not critical */
383
384 sctx->b.screen = screen; /* this must be set first */
385 sctx->b.priv = NULL;
386 sctx->b.destroy = si_destroy_context;
387 sctx->b.emit_string_marker = si_emit_string_marker;
388 sctx->b.set_debug_callback = si_set_debug_callback;
389 sctx->b.set_log_context = si_set_log_context;
390 sctx->b.set_context_param = si_set_context_param;
391 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
392 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
393
394 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
395 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
396
397 sctx->ws = sscreen->ws;
398 sctx->family = sscreen->info.family;
399 sctx->chip_class = sscreen->info.chip_class;
400
401 if (sscreen->info.has_gpu_reset_counter_query) {
402 sctx->gpu_reset_counter =
403 sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER);
404 }
405
406 sctx->b.get_device_reset_status = si_get_reset_status;
407 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
408
409 si_init_context_texture_functions(sctx);
410 si_init_query_functions(sctx);
411
412 if (sctx->chip_class == CIK ||
413 sctx->chip_class == VI ||
414 sctx->chip_class == GFX9) {
415 sctx->eop_bug_scratch = r600_resource(
416 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
417 16 * sscreen->info.num_render_backends));
418 if (!sctx->eop_bug_scratch)
419 goto fail;
420 }
421
422 sctx->allocator_zeroed_memory =
423 u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
424 0, PIPE_USAGE_DEFAULT,
425 SI_RESOURCE_FLAG_SO_FILLED_SIZE, true);
426 if (!sctx->allocator_zeroed_memory)
427 goto fail;
428
429 sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
430 0, PIPE_USAGE_STREAM,
431 SI_RESOURCE_FLAG_READ_ONLY);
432 if (!sctx->b.stream_uploader)
433 goto fail;
434
435 sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
436 0, PIPE_USAGE_DEFAULT,
437 SI_RESOURCE_FLAG_32BIT |
438 (sscreen->cpdma_prefetch_writes_memory ?
439 0 : SI_RESOURCE_FLAG_READ_ONLY));
440 if (!sctx->b.const_uploader)
441 goto fail;
442
443 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
444 0, PIPE_USAGE_STAGING, 0);
445 if (!sctx->cached_gtt_allocator)
446 goto fail;
447
448 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
449 if (!sctx->ctx)
450 goto fail;
451
452 if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
453 sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
454 (void*)si_flush_dma_cs,
455 sctx, stop_exec_on_failure);
456 }
457
458 si_init_buffer_functions(sctx);
459 si_init_clear_functions(sctx);
460 si_init_blit_functions(sctx);
461 si_init_compute_functions(sctx);
462 si_init_compute_blit_functions(sctx);
463 si_init_debug_functions(sctx);
464 si_init_msaa_functions(sctx);
465 si_init_streamout_functions(sctx);
466
467 if (sscreen->info.has_hw_decode) {
468 sctx->b.create_video_codec = si_uvd_create_decoder;
469 sctx->b.create_video_buffer = si_video_buffer_create;
470 } else {
471 sctx->b.create_video_codec = vl_create_decoder;
472 sctx->b.create_video_buffer = vl_video_buffer_create;
473 }
474
475 sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
476 (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure);
477
478 /* Border colors. */
479 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
480 sizeof(*sctx->border_color_table));
481 if (!sctx->border_color_table)
482 goto fail;
483
484 sctx->border_color_buffer = r600_resource(
485 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
486 SI_MAX_BORDER_COLORS *
487 sizeof(*sctx->border_color_table)));
488 if (!sctx->border_color_buffer)
489 goto fail;
490
491 sctx->border_color_map =
492 ws->buffer_map(sctx->border_color_buffer->buf,
493 NULL, PIPE_TRANSFER_WRITE);
494 if (!sctx->border_color_map)
495 goto fail;
496
497 si_init_all_descriptors(sctx);
498 si_init_fence_functions(sctx);
499 si_init_state_functions(sctx);
500 si_init_shader_functions(sctx);
501 si_init_viewport_functions(sctx);
502 si_init_ia_multi_vgt_param_table(sctx);
503
504 if (sctx->chip_class >= CIK)
505 cik_init_sdma_functions(sctx);
506 else
507 si_init_dma_functions(sctx);
508
509 if (sscreen->debug_flags & DBG(FORCE_DMA))
510 sctx->b.resource_copy_region = sctx->dma_copy;
511
512 bool dst_stream_policy = SI_COMPUTE_DST_CACHE_POLICY != L2_LRU;
513 sctx->cs_clear_buffer = si_create_dma_compute_shader(&sctx->b,
514 SI_COMPUTE_CLEAR_DW_PER_THREAD,
515 dst_stream_policy, false);
516 sctx->cs_copy_buffer = si_create_dma_compute_shader(&sctx->b,
517 SI_COMPUTE_COPY_DW_PER_THREAD,
518 dst_stream_policy, true);
519
520 sctx->blitter = util_blitter_create(&sctx->b);
521 if (sctx->blitter == NULL)
522 goto fail;
523 sctx->blitter->draw_rectangle = si_draw_rectangle;
524 sctx->blitter->skip_viewport_restore = true;
525
526 sctx->sample_mask = 0xffff;
527
528 if (sctx->chip_class >= GFX9) {
529 sctx->wait_mem_scratch = r600_resource(
530 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
531 if (!sctx->wait_mem_scratch)
532 goto fail;
533
534 /* Initialize the memory. */
535 struct radeon_cmdbuf *cs = sctx->gfx_cs;
536 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
537 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
538 S_370_WR_CONFIRM(1) |
539 S_370_ENGINE_SEL(V_370_ME));
540 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
541 radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
542 radeon_emit(cs, sctx->wait_mem_number);
543 radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
544 RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
545 }
546
547 /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
548 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
549 if (sctx->chip_class == CIK) {
550 sctx->null_const_buf.buffer =
551 pipe_aligned_buffer_create(screen,
552 SI_RESOURCE_FLAG_32BIT,
553 PIPE_USAGE_DEFAULT, 16,
554 sctx->screen->info.tcc_cache_line_size);
555 if (!sctx->null_const_buf.buffer)
556 goto fail;
557 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
558
559 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
560 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
561 sctx->b.set_constant_buffer(&sctx->b, shader, i,
562 &sctx->null_const_buf);
563 }
564 }
565
566 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
567 &sctx->null_const_buf);
568 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
569 &sctx->null_const_buf);
570 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
571 &sctx->null_const_buf);
572 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
573 &sctx->null_const_buf);
574 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
575 &sctx->null_const_buf);
576 }
577
578 uint64_t max_threads_per_block;
579 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
580 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
581 &max_threads_per_block);
582
583 /* The maximum number of scratch waves. Scratch space isn't divided
584 * evenly between CUs. The number is only a function of the number of CUs.
585 * We can decrease the constant to decrease the scratch buffer size.
586 *
587 * sctx->scratch_waves must be >= the maximum posible size of
588 * 1 threadgroup, so that the hw doesn't hang from being unable
589 * to start any.
590 *
591 * The recommended value is 4 per CU at most. Higher numbers don't
592 * bring much benefit, but they still occupy chip resources (think
593 * async compute). I've seen ~2% performance difference between 4 and 32.
594 */
595 sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
596 max_threads_per_block / 64);
597
598 si_init_compiler(sscreen, &sctx->compiler);
599
600 /* Bindless handles. */
601 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
602 _mesa_key_pointer_equal);
603 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
604 _mesa_key_pointer_equal);
605
606 util_dynarray_init(&sctx->resident_tex_handles, NULL);
607 util_dynarray_init(&sctx->resident_img_handles, NULL);
608 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
609 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
610 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
611
612 sctx->sample_pos_buffer =
613 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT,
614 sizeof(sctx->sample_positions));
615 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0,
616 sizeof(sctx->sample_positions), &sctx->sample_positions);
617
618 /* this must be last */
619 si_begin_new_gfx_cs(sctx);
620
621 if (sctx->chip_class == CIK) {
622 /* Clear the NULL constant buffer, because loads should return zeros. */
623 uint32_t clear_value = 0;
624 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
625 sctx->null_const_buf.buffer->width0,
626 &clear_value, 4, SI_COHERENCY_SHADER);
627 }
628 return &sctx->b;
629 fail:
630 fprintf(stderr, "radeonsi: Failed to create a context.\n");
631 si_destroy_context(&sctx->b);
632 return NULL;
633 }
634
635 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
636 void *priv, unsigned flags)
637 {
638 struct si_screen *sscreen = (struct si_screen *)screen;
639 struct pipe_context *ctx;
640
641 if (sscreen->debug_flags & DBG(CHECK_VM))
642 flags |= PIPE_CONTEXT_DEBUG;
643
644 ctx = si_create_context(screen, flags);
645
646 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
647 return ctx;
648
649 /* Clover (compute-only) is unsupported. */
650 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
651 return ctx;
652
653 /* When shaders are logged to stderr, asynchronous compilation is
654 * disabled too. */
655 if (sscreen->debug_flags & DBG_ALL_SHADERS)
656 return ctx;
657
658 /* Use asynchronous flushes only on amdgpu, since the radeon
659 * implementation for fence_server_sync is incomplete. */
660 return threaded_context_create(ctx, &sscreen->pool_transfers,
661 si_replace_buffer_storage,
662 sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
663 &((struct si_context*)ctx)->tc);
664 }
665
666 /*
667 * pipe_screen
668 */
669 static void si_destroy_screen(struct pipe_screen* pscreen)
670 {
671 struct si_screen *sscreen = (struct si_screen *)pscreen;
672 struct si_shader_part *parts[] = {
673 sscreen->vs_prologs,
674 sscreen->tcs_epilogs,
675 sscreen->gs_prologs,
676 sscreen->ps_prologs,
677 sscreen->ps_epilogs
678 };
679 unsigned i;
680
681 if (!sscreen->ws->unref(sscreen->ws))
682 return;
683
684 util_queue_destroy(&sscreen->shader_compiler_queue);
685 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
686
687 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
688 si_destroy_compiler(&sscreen->compiler[i]);
689
690 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
691 si_destroy_compiler(&sscreen->compiler_lowp[i]);
692
693 /* Free shader parts. */
694 for (i = 0; i < ARRAY_SIZE(parts); i++) {
695 while (parts[i]) {
696 struct si_shader_part *part = parts[i];
697
698 parts[i] = part->next;
699 ac_shader_binary_clean(&part->binary);
700 FREE(part);
701 }
702 }
703 mtx_destroy(&sscreen->shader_parts_mutex);
704 si_destroy_shader_cache(sscreen);
705
706 si_perfcounters_destroy(sscreen);
707 si_gpu_load_kill_thread(sscreen);
708
709 mtx_destroy(&sscreen->gpu_load_mutex);
710 mtx_destroy(&sscreen->aux_context_lock);
711 sscreen->aux_context->destroy(sscreen->aux_context);
712
713 slab_destroy_parent(&sscreen->pool_transfers);
714
715 disk_cache_destroy(sscreen->disk_shader_cache);
716 sscreen->ws->destroy(sscreen->ws);
717 FREE(sscreen);
718 }
719
720 static void si_init_gs_info(struct si_screen *sscreen)
721 {
722 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
723 sscreen->info.family);
724 }
725
726 static void si_handle_env_var_force_family(struct si_screen *sscreen)
727 {
728 const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
729 unsigned i;
730
731 if (!family)
732 return;
733
734 for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
735 if (!strcmp(family, ac_get_llvm_processor_name(i))) {
736 /* Override family and chip_class. */
737 sscreen->info.family = i;
738 sscreen->info.name = "GCN-NOOP";
739
740 if (i >= CHIP_VEGA10)
741 sscreen->info.chip_class = GFX9;
742 else if (i >= CHIP_TONGA)
743 sscreen->info.chip_class = VI;
744 else if (i >= CHIP_BONAIRE)
745 sscreen->info.chip_class = CIK;
746 else
747 sscreen->info.chip_class = SI;
748
749 /* Don't submit any IBs. */
750 setenv("RADEON_NOOP", "1", 1);
751 return;
752 }
753 }
754
755 fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
756 exit(1);
757 }
758
759 static void si_test_vmfault(struct si_screen *sscreen)
760 {
761 struct pipe_context *ctx = sscreen->aux_context;
762 struct si_context *sctx = (struct si_context *)ctx;
763 struct pipe_resource *buf =
764 pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
765
766 if (!buf) {
767 puts("Buffer allocation failed.");
768 exit(1);
769 }
770
771 r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
772
773 if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
774 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0,
775 SI_COHERENCY_NONE, L2_BYPASS);
776 ctx->flush(ctx, NULL, 0);
777 puts("VM fault test: CP - done.");
778 }
779 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
780 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
781 ctx->flush(ctx, NULL, 0);
782 puts("VM fault test: SDMA - done.");
783 }
784 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
785 util_test_constant_buffer(ctx, buf);
786 puts("VM fault test: Shader - done.");
787 }
788 exit(0);
789 }
790
791 static void si_disk_cache_create(struct si_screen *sscreen)
792 {
793 /* Don't use the cache if shader dumping is enabled. */
794 if (sscreen->debug_flags & DBG_ALL_SHADERS)
795 return;
796
797 struct mesa_sha1 ctx;
798 unsigned char sha1[20];
799 char cache_id[20 * 2 + 1];
800
801 _mesa_sha1_init(&ctx);
802
803 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
804 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo,
805 &ctx))
806 return;
807
808 _mesa_sha1_final(&ctx, sha1);
809 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
810
811 /* These flags affect shader compilation. */
812 #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
813 DBG(SI_SCHED) | \
814 DBG(GISEL) | \
815 DBG(UNSAFE_MATH) | \
816 DBG(NIR))
817 uint64_t shader_debug_flags = sscreen->debug_flags &
818 ALL_FLAGS;
819
820 /* Add the high bits of 32-bit addresses, which affects
821 * how 32-bit addresses are expanded to 64 bits.
822 */
823 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
824 shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
825
826 sscreen->disk_shader_cache =
827 disk_cache_create(sscreen->info.name,
828 cache_id,
829 shader_debug_flags);
830 }
831
832 struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
833 const struct pipe_screen_config *config)
834 {
835 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
836 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
837
838 if (!sscreen) {
839 return NULL;
840 }
841
842 sscreen->ws = ws;
843 ws->query_info(ws, &sscreen->info);
844 si_handle_env_var_force_family(sscreen);
845
846 if (sscreen->info.chip_class >= GFX9) {
847 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
848 } else {
849 ac_get_raster_config(&sscreen->info,
850 &sscreen->pa_sc_raster_config,
851 &sscreen->pa_sc_raster_config_1,
852 &sscreen->se_tile_repeat);
853 }
854
855 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
856 debug_options, 0);
857
858 /* Set functions first. */
859 sscreen->b.context_create = si_pipe_create_context;
860 sscreen->b.destroy = si_destroy_screen;
861
862 si_init_screen_get_functions(sscreen);
863 si_init_screen_buffer_functions(sscreen);
864 si_init_screen_fence_functions(sscreen);
865 si_init_screen_state_functions(sscreen);
866 si_init_screen_texture_functions(sscreen);
867 si_init_screen_query_functions(sscreen);
868
869 /* Set these flags in debug_flags early, so that the shader cache takes
870 * them into account.
871 */
872 if (driQueryOptionb(config->options,
873 "glsl_correct_derivatives_after_discard"))
874 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
875 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
876 sscreen->debug_flags |= DBG(SI_SCHED);
877
878
879 if (sscreen->debug_flags & DBG(INFO))
880 ac_print_gpu_info(&sscreen->info);
881
882 slab_create_parent(&sscreen->pool_transfers,
883 sizeof(struct si_transfer), 64);
884
885 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
886 if (sscreen->force_aniso >= 0) {
887 printf("radeonsi: Forcing anisotropy filter to %ix\n",
888 /* round down to a power of two */
889 1 << util_logbase2(sscreen->force_aniso));
890 }
891
892 (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
893 (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
894
895 si_init_gs_info(sscreen);
896 if (!si_init_shader_cache(sscreen)) {
897 FREE(sscreen);
898 return NULL;
899 }
900
901 si_disk_cache_create(sscreen);
902
903 /* Determine the number of shader compiler threads. */
904 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
905
906 if (hw_threads >= 12) {
907 num_comp_hi_threads = hw_threads * 3 / 4;
908 num_comp_lo_threads = hw_threads / 3;
909 } else if (hw_threads >= 6) {
910 num_comp_hi_threads = hw_threads - 2;
911 num_comp_lo_threads = hw_threads / 2;
912 } else if (hw_threads >= 2) {
913 num_comp_hi_threads = hw_threads - 1;
914 num_comp_lo_threads = hw_threads / 2;
915 } else {
916 num_comp_hi_threads = 1;
917 num_comp_lo_threads = 1;
918 }
919
920 num_comp_hi_threads = MIN2(num_comp_hi_threads,
921 ARRAY_SIZE(sscreen->compiler));
922 num_comp_lo_threads = MIN2(num_comp_lo_threads,
923 ARRAY_SIZE(sscreen->compiler_lowp));
924
925 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
926 64, num_comp_hi_threads,
927 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
928 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
929 si_destroy_shader_cache(sscreen);
930 FREE(sscreen);
931 return NULL;
932 }
933
934 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
935 "shlo",
936 64, num_comp_lo_threads,
937 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
938 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
939 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
940 si_destroy_shader_cache(sscreen);
941 FREE(sscreen);
942 return NULL;
943 }
944
945 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
946 si_init_perfcounters(sscreen);
947
948 /* Determine tessellation ring info. */
949 bool double_offchip_buffers = sscreen->info.chip_class >= CIK &&
950 sscreen->info.family != CHIP_CARRIZO &&
951 sscreen->info.family != CHIP_STONEY;
952 /* This must be one less than the maximum number due to a hw limitation.
953 * Various hardware bugs in SI, CIK, and GFX9 need this.
954 */
955 unsigned max_offchip_buffers_per_se;
956
957 /* Only certain chips can use the maximum value. */
958 if (sscreen->info.family == CHIP_VEGA12 ||
959 sscreen->info.family == CHIP_VEGA20)
960 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
961 else
962 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
963
964 unsigned max_offchip_buffers = max_offchip_buffers_per_se *
965 sscreen->info.max_se;
966 unsigned offchip_granularity;
967
968 /* Hawaii has a bug with offchip buffers > 256 that can be worked
969 * around by setting 4K granularity.
970 */
971 if (sscreen->info.family == CHIP_HAWAII) {
972 sscreen->tess_offchip_block_dw_size = 4096;
973 offchip_granularity = V_03093C_X_4K_DWORDS;
974 } else {
975 sscreen->tess_offchip_block_dw_size = 8192;
976 offchip_granularity = V_03093C_X_8K_DWORDS;
977 }
978
979 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
980 assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
981 sscreen->tess_offchip_ring_size = max_offchip_buffers *
982 sscreen->tess_offchip_block_dw_size * 4;
983
984 if (sscreen->info.chip_class >= CIK) {
985 if (sscreen->info.chip_class >= VI)
986 --max_offchip_buffers;
987 sscreen->vgt_hs_offchip_param =
988 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
989 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
990 } else {
991 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
992 sscreen->vgt_hs_offchip_param =
993 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
994 }
995
996 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
997 * on SI. Some CLEAR_STATE cause asic hang on radeon kernel, etc.
998 * SPI_VS_OUT_CONFIG. So only enable CI CLEAR_STATE on amdgpu kernel.*/
999 sscreen->has_clear_state = sscreen->info.chip_class >= CIK &&
1000 sscreen->info.drm_major == 3;
1001
1002 sscreen->has_distributed_tess =
1003 sscreen->info.chip_class >= VI &&
1004 sscreen->info.max_se >= 2;
1005
1006 sscreen->has_draw_indirect_multi =
1007 (sscreen->info.family >= CHIP_POLARIS10) ||
1008 (sscreen->info.chip_class == VI &&
1009 sscreen->info.pfp_fw_version >= 121 &&
1010 sscreen->info.me_fw_version >= 87) ||
1011 (sscreen->info.chip_class == CIK &&
1012 sscreen->info.pfp_fw_version >= 211 &&
1013 sscreen->info.me_fw_version >= 173) ||
1014 (sscreen->info.chip_class == SI &&
1015 sscreen->info.pfp_fw_version >= 79 &&
1016 sscreen->info.me_fw_version >= 142);
1017
1018 sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
1019 sscreen->info.max_se >= 2 &&
1020 !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1021 sscreen->assume_no_z_fights =
1022 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1023 sscreen->commutative_blend_add =
1024 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1025 sscreen->clear_db_cache_before_clear =
1026 driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
1027 sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
1028 sscreen->info.family <= CHIP_POLARIS12) ||
1029 sscreen->info.family == CHIP_VEGA10 ||
1030 sscreen->info.family == CHIP_RAVEN;
1031 sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
1032 sscreen->info.family == CHIP_RAVEN;
1033 sscreen->has_dcc_constant_encode = sscreen->info.family == CHIP_RAVEN2;
1034
1035 if (sscreen->debug_flags & DBG(DPBB)) {
1036 sscreen->dpbb_allowed = true;
1037 } else {
1038 /* Only enable primitive binning on APUs by default. */
1039 /* TODO: Investigate if binning is profitable on Vega12. */
1040 sscreen->dpbb_allowed = !(sscreen->debug_flags & DBG(NO_DPBB)) &&
1041 (sscreen->info.family == CHIP_RAVEN ||
1042 sscreen->info.family == CHIP_RAVEN2);
1043 }
1044
1045 if (sscreen->debug_flags & DBG(DFSM)) {
1046 sscreen->dfsm_allowed = sscreen->dpbb_allowed;
1047 } else {
1048 sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
1049 !(sscreen->debug_flags & DBG(NO_DFSM));
1050 }
1051
1052 /* While it would be nice not to have this flag, we are constrained
1053 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
1054 * on GFX9.
1055 */
1056 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
1057
1058 /* Some chips have RB+ registers, but don't support RB+. Those must
1059 * always disable it.
1060 */
1061 if (sscreen->info.family == CHIP_STONEY ||
1062 sscreen->info.chip_class >= GFX9) {
1063 sscreen->has_rbplus = true;
1064
1065 sscreen->rbplus_allowed =
1066 !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
1067 (sscreen->info.family == CHIP_STONEY ||
1068 sscreen->info.family == CHIP_VEGA12 ||
1069 sscreen->info.family == CHIP_RAVEN ||
1070 sscreen->info.family == CHIP_RAVEN2);
1071 }
1072
1073 sscreen->dcc_msaa_allowed =
1074 !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1075
1076 sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
1077
1078 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1079 sscreen->use_monolithic_shaders =
1080 (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1081
1082 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
1083 SI_CONTEXT_INV_VMEM_L1;
1084 if (sscreen->info.chip_class <= VI) {
1085 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
1086 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1087 }
1088
1089 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1090 sscreen->debug_flags |= DBG_ALL_SHADERS;
1091
1092 /* Syntax:
1093 * EQAA=s,z,c
1094 * Example:
1095 * EQAA=8,4,2
1096
1097 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1098 * Constraints:
1099 * s >= z >= c (ignoring this only wastes memory)
1100 * s = [2..16]
1101 * z = [2..8]
1102 * c = [2..8]
1103 *
1104 * Only MSAA color and depth buffers are overriden.
1105 */
1106 if (sscreen->info.has_eqaa_surface_allocator) {
1107 const char *eqaa = debug_get_option("EQAA", NULL);
1108 unsigned s,z,f;
1109
1110 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1111 sscreen->eqaa_force_coverage_samples = s;
1112 sscreen->eqaa_force_z_samples = z;
1113 sscreen->eqaa_force_color_samples = f;
1114 }
1115 }
1116
1117 for (i = 0; i < num_comp_hi_threads; i++)
1118 si_init_compiler(sscreen, &sscreen->compiler[i]);
1119 for (i = 0; i < num_comp_lo_threads; i++)
1120 si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
1121
1122 /* Create the auxiliary context. This must be done last. */
1123 sscreen->aux_context = si_create_context(&sscreen->b, 0);
1124
1125 if (sscreen->debug_flags & DBG(TEST_DMA))
1126 si_test_dma(sscreen);
1127
1128 if (sscreen->debug_flags & DBG(TEST_DMA_PERF)) {
1129 si_test_dma_perf(sscreen);
1130 }
1131
1132 if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
1133 DBG(TEST_VMFAULT_SDMA) |
1134 DBG(TEST_VMFAULT_SHADER)))
1135 si_test_vmfault(sscreen);
1136
1137 if (sscreen->debug_flags & DBG(TEST_GDS))
1138 si_test_gds((struct si_context*)sscreen->aux_context);
1139
1140 return &sscreen->b;
1141 }