radeonsi/gfx10: disable clear state
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_public.h"
28 #include "si_shader_internal.h"
29 #include "si_compute.h"
30 #include "sid.h"
31
32 #include "ac_llvm_util.h"
33 #include "radeon/radeon_uvd.h"
34 #include "gallivm/lp_bld_misc.h"
35 #include "util/disk_cache.h"
36 #include "util/u_log.h"
37 #include "util/u_memory.h"
38 #include "util/u_suballoc.h"
39 #include "util/u_tests.h"
40 #include "util/u_upload_mgr.h"
41 #include "util/xmlconfig.h"
42 #include "vl/vl_decoder.h"
43 #include "driver_ddebug/dd_util.h"
44
45 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
46 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
47 #include <xf86drm.h>
48
49 static const struct debug_named_value debug_options[] = {
50 /* Shader logging options: */
51 { "vs", DBG(VS), "Print vertex shaders" },
52 { "ps", DBG(PS), "Print pixel shaders" },
53 { "gs", DBG(GS), "Print geometry shaders" },
54 { "tcs", DBG(TCS), "Print tessellation control shaders" },
55 { "tes", DBG(TES), "Print tessellation evaluation shaders" },
56 { "cs", DBG(CS), "Print compute shaders" },
57 { "noir", DBG(NO_IR), "Don't print the LLVM IR"},
58 { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
59 { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
60 { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
61
62 /* Shader compiler options the shader cache should be aware of: */
63 { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
64 { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
65 { "gisel", DBG(GISEL), "Enable LLVM global instruction selector." },
66
67 /* Shader compiler options (with no effect on the shader cache): */
68 { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
69 { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
70 { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
71
72 /* Information logging options: */
73 { "info", DBG(INFO), "Print driver information" },
74 { "tex", DBG(TEX), "Print texture info" },
75 { "compute", DBG(COMPUTE), "Print compute info" },
76 { "vm", DBG(VM), "Print virtual addresses when creating resources" },
77
78 /* Driver options: */
79 { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
80 { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
81 { "nowc", DBG(NO_WC), "Disable GTT write combining" },
82 { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
83 { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
84 { "zerovram", DBG(ZERO_VRAM), "Clear VRAM allocations." },
85
86 /* 3D engine options: */
87 { "alwayspd", DBG(ALWAYS_PD), "Always enable the primitive discard compute shader." },
88 { "pd", DBG(PD), "Enable the primitive discard compute shader for large draw calls." },
89 { "nopd", DBG(NO_PD), "Disable the primitive discard compute shader." },
90 { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
91 { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
92 { "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
93 { "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
94 { "dpbb", DBG(DPBB), "Enable DPBB." },
95 { "dfsm", DBG(DFSM), "Enable DFSM." },
96 { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
97 { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
98 { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
99 { "notiling", DBG(NO_TILING), "Disable tiling" },
100 { "nodcc", DBG(NO_DCC), "Disable DCC." },
101 { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
102 { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
103 { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
104 { "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
105
106 /* Tests: */
107 { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
108 { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
109 { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
110 { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
111 { "testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance" },
112 { "testgds", DBG(TEST_GDS), "Test GDS." },
113 { "testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management." },
114 { "testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management." },
115
116 DEBUG_NAMED_VALUE_END /* must be last */
117 };
118
119 static void si_init_compiler(struct si_screen *sscreen,
120 struct ac_llvm_compiler *compiler)
121 {
122 /* Only create the less-optimizing version of the compiler on APUs
123 * predating Ryzen (Raven). */
124 bool create_low_opt_compiler = !sscreen->info.has_dedicated_vram &&
125 sscreen->info.chip_class <= GFX8;
126
127 enum ac_target_machine_options tm_options =
128 (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
129 (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
130 (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
131 (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
132 (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0) |
133 (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
134 (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
135
136 ac_init_llvm_once();
137 ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
138 compiler->passes = ac_create_llvm_passes(compiler->tm);
139
140 if (compiler->low_opt_tm)
141 compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
142 }
143
144 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
145 {
146 ac_destroy_llvm_passes(compiler->passes);
147 ac_destroy_llvm_passes(compiler->low_opt_passes);
148 ac_destroy_llvm_compiler(compiler);
149 }
150
151 /*
152 * pipe_context
153 */
154 static void si_destroy_context(struct pipe_context *context)
155 {
156 struct si_context *sctx = (struct si_context *)context;
157 int i;
158
159 util_queue_finish(&sctx->screen->shader_compiler_queue);
160 util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority);
161
162 /* Unreference the framebuffer normally to disable related logic
163 * properly.
164 */
165 struct pipe_framebuffer_state fb = {};
166 if (context->set_framebuffer_state)
167 context->set_framebuffer_state(context, &fb);
168
169 si_release_all_descriptors(sctx);
170
171 if (sctx->chip_class >= GFX10)
172 gfx10_destroy_query(sctx);
173
174 pipe_resource_reference(&sctx->esgs_ring, NULL);
175 pipe_resource_reference(&sctx->gsvs_ring, NULL);
176 pipe_resource_reference(&sctx->tess_rings, NULL);
177 pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
178 pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
179 si_resource_reference(&sctx->border_color_buffer, NULL);
180 free(sctx->border_color_table);
181 si_resource_reference(&sctx->scratch_buffer, NULL);
182 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
183 si_resource_reference(&sctx->wait_mem_scratch, NULL);
184
185 si_pm4_free_state(sctx, sctx->init_config, ~0);
186 if (sctx->init_config_gs_rings)
187 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
188 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
189 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
190
191 if (sctx->fixed_func_tcs_shader.cso)
192 sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
193 if (sctx->custom_dsa_flush)
194 sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
195 if (sctx->custom_blend_resolve)
196 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
197 if (sctx->custom_blend_fmask_decompress)
198 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
199 if (sctx->custom_blend_eliminate_fastclear)
200 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
201 if (sctx->custom_blend_dcc_decompress)
202 sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
203 if (sctx->vs_blit_pos)
204 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
205 if (sctx->vs_blit_pos_layered)
206 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
207 if (sctx->vs_blit_color)
208 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
209 if (sctx->vs_blit_color_layered)
210 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
211 if (sctx->vs_blit_texcoord)
212 sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
213 if (sctx->cs_clear_buffer)
214 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
215 if (sctx->cs_copy_buffer)
216 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
217 if (sctx->cs_copy_image)
218 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image);
219 if (sctx->cs_copy_image_1d_array)
220 sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1d_array);
221 if (sctx->cs_clear_render_target)
222 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
223 if (sctx->cs_clear_render_target_1d_array)
224 sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
225 if (sctx->cs_dcc_retile)
226 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile);
227
228 if (sctx->blitter)
229 util_blitter_destroy(sctx->blitter);
230
231 /* Release DCC stats. */
232 for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
233 assert(!sctx->dcc_stats[i].query_active);
234
235 for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
236 if (sctx->dcc_stats[i].ps_stats[j])
237 sctx->b.destroy_query(&sctx->b,
238 sctx->dcc_stats[i].ps_stats[j]);
239
240 si_texture_reference(&sctx->dcc_stats[i].tex, NULL);
241 }
242
243 if (sctx->query_result_shader)
244 sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
245 if (sctx->sh_query_result_shader)
246 sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
247
248 if (sctx->gfx_cs)
249 sctx->ws->cs_destroy(sctx->gfx_cs);
250 if (sctx->dma_cs)
251 sctx->ws->cs_destroy(sctx->dma_cs);
252 if (sctx->ctx)
253 sctx->ws->ctx_destroy(sctx->ctx);
254
255 if (sctx->b.stream_uploader)
256 u_upload_destroy(sctx->b.stream_uploader);
257 if (sctx->b.const_uploader)
258 u_upload_destroy(sctx->b.const_uploader);
259 if (sctx->cached_gtt_allocator)
260 u_upload_destroy(sctx->cached_gtt_allocator);
261
262 slab_destroy_child(&sctx->pool_transfers);
263 slab_destroy_child(&sctx->pool_transfers_unsync);
264
265 if (sctx->allocator_zeroed_memory)
266 u_suballocator_destroy(sctx->allocator_zeroed_memory);
267
268 sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
269 sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
270 sctx->ws->fence_reference(&sctx->last_ib_barrier_fence, NULL);
271 si_resource_reference(&sctx->eop_bug_scratch, NULL);
272 si_resource_reference(&sctx->index_ring, NULL);
273 si_resource_reference(&sctx->barrier_buf, NULL);
274 si_resource_reference(&sctx->last_ib_barrier_buf, NULL);
275 pb_reference(&sctx->gds, NULL);
276 pb_reference(&sctx->gds_oa, NULL);
277
278 si_destroy_compiler(&sctx->compiler);
279
280 si_saved_cs_reference(&sctx->current_saved_cs, NULL);
281
282 _mesa_hash_table_destroy(sctx->tex_handles, NULL);
283 _mesa_hash_table_destroy(sctx->img_handles, NULL);
284
285 util_dynarray_fini(&sctx->resident_tex_handles);
286 util_dynarray_fini(&sctx->resident_img_handles);
287 util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
288 util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
289 util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
290 si_unref_sdma_uploads(sctx);
291 FREE(sctx);
292 }
293
294 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
295 {
296 struct si_context *sctx = (struct si_context *)ctx;
297
298 return sctx->ws->ctx_query_reset_status(sctx->ctx);
299 }
300
301 static void si_set_device_reset_callback(struct pipe_context *ctx,
302 const struct pipe_device_reset_callback *cb)
303 {
304 struct si_context *sctx = (struct si_context *)ctx;
305
306 if (cb)
307 sctx->device_reset_callback = *cb;
308 else
309 memset(&sctx->device_reset_callback, 0,
310 sizeof(sctx->device_reset_callback));
311 }
312
313 bool si_check_device_reset(struct si_context *sctx)
314 {
315 enum pipe_reset_status status;
316
317 if (!sctx->device_reset_callback.reset)
318 return false;
319
320 status = sctx->ws->ctx_query_reset_status(sctx->ctx);
321 if (status == PIPE_NO_RESET)
322 return false;
323
324 sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
325 return true;
326 }
327
328 /* Apitrace profiling:
329 * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
330 * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
331 * and remember its number.
332 * 3) In Mesa, enable queries and performance counters around that draw
333 * call and print the results.
334 * 4) glretrace --benchmark --markers ..
335 */
336 static void si_emit_string_marker(struct pipe_context *ctx,
337 const char *string, int len)
338 {
339 struct si_context *sctx = (struct si_context *)ctx;
340
341 dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
342
343 if (sctx->log)
344 u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
345 }
346
347 static void si_set_debug_callback(struct pipe_context *ctx,
348 const struct pipe_debug_callback *cb)
349 {
350 struct si_context *sctx = (struct si_context *)ctx;
351 struct si_screen *screen = sctx->screen;
352
353 util_queue_finish(&screen->shader_compiler_queue);
354 util_queue_finish(&screen->shader_compiler_queue_low_priority);
355
356 if (cb)
357 sctx->debug = *cb;
358 else
359 memset(&sctx->debug, 0, sizeof(sctx->debug));
360 }
361
362 static void si_set_log_context(struct pipe_context *ctx,
363 struct u_log_context *log)
364 {
365 struct si_context *sctx = (struct si_context *)ctx;
366 sctx->log = log;
367
368 if (log)
369 u_log_add_auto_logger(log, si_auto_log_cs, sctx);
370 }
371
372 static void si_set_context_param(struct pipe_context *ctx,
373 enum pipe_context_param param,
374 unsigned value)
375 {
376 struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
377
378 switch (param) {
379 case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
380 ws->pin_threads_to_L3_cache(ws, value);
381 break;
382 default:;
383 }
384 }
385
386 static struct pipe_context *si_create_context(struct pipe_screen *screen,
387 unsigned flags)
388 {
389 struct si_context *sctx = CALLOC_STRUCT(si_context);
390 struct si_screen* sscreen = (struct si_screen *)screen;
391 struct radeon_winsys *ws = sscreen->ws;
392 int shader, i;
393 bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
394
395 if (!sctx)
396 return NULL;
397
398 sctx->has_graphics = sscreen->info.chip_class == GFX6 ||
399 !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
400
401 if (flags & PIPE_CONTEXT_DEBUG)
402 sscreen->record_llvm_ir = true; /* racy but not critical */
403
404 sctx->b.screen = screen; /* this must be set first */
405 sctx->b.priv = NULL;
406 sctx->b.destroy = si_destroy_context;
407 sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
408 sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
409
410 slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
411 slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
412
413 sctx->ws = sscreen->ws;
414 sctx->family = sscreen->info.family;
415 sctx->chip_class = sscreen->info.chip_class;
416
417 if (sctx->chip_class == GFX7 ||
418 sctx->chip_class == GFX8 ||
419 sctx->chip_class == GFX9) {
420 sctx->eop_bug_scratch = si_resource(
421 pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
422 16 * sscreen->info.num_render_backends));
423 if (!sctx->eop_bug_scratch)
424 goto fail;
425 }
426
427 /* Initialize context allocators. */
428 sctx->allocator_zeroed_memory =
429 u_suballocator_create(&sctx->b, 128 * 1024,
430 0, PIPE_USAGE_DEFAULT,
431 SI_RESOURCE_FLAG_UNMAPPABLE |
432 SI_RESOURCE_FLAG_CLEAR, false);
433 if (!sctx->allocator_zeroed_memory)
434 goto fail;
435
436 sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
437 0, PIPE_USAGE_STREAM,
438 SI_RESOURCE_FLAG_READ_ONLY);
439 if (!sctx->b.stream_uploader)
440 goto fail;
441
442 sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
443 0, PIPE_USAGE_STAGING, 0);
444 if (!sctx->cached_gtt_allocator)
445 goto fail;
446
447 sctx->ctx = sctx->ws->ctx_create(sctx->ws);
448 if (!sctx->ctx)
449 goto fail;
450
451 if (sscreen->info.chip_class == GFX10)
452 sscreen->debug_flags |= DBG(NO_ASYNC_DMA); /* TODO-GFX10: implement this */
453 if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
454 sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
455 (void*)si_flush_dma_cs,
456 sctx, stop_exec_on_failure);
457 }
458
459 bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->dma_cs;
460 sctx->b.const_uploader = u_upload_create(&sctx->b, 256 * 1024,
461 0, PIPE_USAGE_DEFAULT,
462 SI_RESOURCE_FLAG_32BIT |
463 (use_sdma_upload ?
464 SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA :
465 (sscreen->cpdma_prefetch_writes_memory ?
466 0 : SI_RESOURCE_FLAG_READ_ONLY)));
467 if (!sctx->b.const_uploader)
468 goto fail;
469
470 if (use_sdma_upload)
471 u_upload_enable_flush_explicit(sctx->b.const_uploader);
472
473 sctx->gfx_cs = ws->cs_create(sctx->ctx,
474 sctx->has_graphics ? RING_GFX : RING_COMPUTE,
475 (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure);
476
477 /* Border colors. */
478 sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
479 sizeof(*sctx->border_color_table));
480 if (!sctx->border_color_table)
481 goto fail;
482
483 sctx->border_color_buffer = si_resource(
484 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
485 SI_MAX_BORDER_COLORS *
486 sizeof(*sctx->border_color_table)));
487 if (!sctx->border_color_buffer)
488 goto fail;
489
490 sctx->border_color_map =
491 ws->buffer_map(sctx->border_color_buffer->buf,
492 NULL, PIPE_TRANSFER_WRITE);
493 if (!sctx->border_color_map)
494 goto fail;
495
496 if (sctx->chip_class >= GFX10)
497 sctx->ngg = !sscreen->options.disable_ngg;
498
499 /* Initialize context functions used by graphics and compute. */
500 if (sctx->chip_class >= GFX10)
501 sctx->emit_cache_flush = gfx10_emit_cache_flush;
502 else
503 sctx->emit_cache_flush = si_emit_cache_flush;
504
505 sctx->b.emit_string_marker = si_emit_string_marker;
506 sctx->b.set_debug_callback = si_set_debug_callback;
507 sctx->b.set_log_context = si_set_log_context;
508 sctx->b.set_context_param = si_set_context_param;
509 sctx->b.get_device_reset_status = si_get_reset_status;
510 sctx->b.set_device_reset_callback = si_set_device_reset_callback;
511
512 si_init_all_descriptors(sctx);
513 si_init_buffer_functions(sctx);
514 si_init_clear_functions(sctx);
515 si_init_blit_functions(sctx);
516 si_init_compute_functions(sctx);
517 si_init_compute_blit_functions(sctx);
518 si_init_debug_functions(sctx);
519 si_init_fence_functions(sctx);
520 si_init_query_functions(sctx);
521 si_init_state_compute_functions(sctx);
522
523 /* Initialize graphics-only context functions. */
524 if (sctx->has_graphics) {
525 si_init_context_texture_functions(sctx);
526 if (sctx->chip_class >= GFX10)
527 gfx10_init_query(sctx);
528 si_init_msaa_functions(sctx);
529 si_init_shader_functions(sctx);
530 si_init_state_functions(sctx);
531 si_init_streamout_functions(sctx);
532 si_init_viewport_functions(sctx);
533
534 sctx->blitter = util_blitter_create(&sctx->b);
535 if (sctx->blitter == NULL)
536 goto fail;
537 sctx->blitter->skip_viewport_restore = true;
538
539 si_init_draw_functions(sctx);
540 si_initialize_prim_discard_tunables(sctx);
541 }
542
543 /* Initialize SDMA functions. */
544 if (sctx->chip_class >= GFX7)
545 cik_init_sdma_functions(sctx);
546 else
547 si_init_dma_functions(sctx);
548
549 if (sscreen->debug_flags & DBG(FORCE_DMA))
550 sctx->b.resource_copy_region = sctx->dma_copy;
551
552 sctx->sample_mask = 0xffff;
553
554 /* Initialize multimedia functions. */
555 if (sscreen->info.has_hw_decode) {
556 sctx->b.create_video_codec = si_uvd_create_decoder;
557 sctx->b.create_video_buffer = si_video_buffer_create;
558 } else {
559 sctx->b.create_video_codec = vl_create_decoder;
560 sctx->b.create_video_buffer = vl_video_buffer_create;
561 }
562
563 if (sctx->chip_class >= GFX9) {
564 sctx->wait_mem_scratch = si_resource(
565 pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 8));
566 if (!sctx->wait_mem_scratch)
567 goto fail;
568
569 /* Initialize the memory. */
570 si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4,
571 V_370_MEM, V_370_ME, &sctx->wait_mem_number);
572 }
573
574 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
575 * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
576 if (sctx->chip_class == GFX7) {
577 sctx->null_const_buf.buffer =
578 pipe_aligned_buffer_create(screen,
579 SI_RESOURCE_FLAG_32BIT,
580 PIPE_USAGE_DEFAULT, 16,
581 sctx->screen->info.tcc_cache_line_size);
582 if (!sctx->null_const_buf.buffer)
583 goto fail;
584 sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
585
586 unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
587 for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
588 for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
589 sctx->b.set_constant_buffer(&sctx->b, shader, i,
590 &sctx->null_const_buf);
591 }
592 }
593
594 si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
595 &sctx->null_const_buf);
596 si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
597 &sctx->null_const_buf);
598 si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
599 &sctx->null_const_buf);
600 si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
601 &sctx->null_const_buf);
602 si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
603 &sctx->null_const_buf);
604 }
605
606 uint64_t max_threads_per_block;
607 screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
608 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
609 &max_threads_per_block);
610
611 /* The maximum number of scratch waves. Scratch space isn't divided
612 * evenly between CUs. The number is only a function of the number of CUs.
613 * We can decrease the constant to decrease the scratch buffer size.
614 *
615 * sctx->scratch_waves must be >= the maximum posible size of
616 * 1 threadgroup, so that the hw doesn't hang from being unable
617 * to start any.
618 *
619 * The recommended value is 4 per CU at most. Higher numbers don't
620 * bring much benefit, but they still occupy chip resources (think
621 * async compute). I've seen ~2% performance difference between 4 and 32.
622 */
623 sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
624 max_threads_per_block / 64);
625
626 si_init_compiler(sscreen, &sctx->compiler);
627
628 /* Bindless handles. */
629 sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
630 _mesa_key_pointer_equal);
631 sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
632 _mesa_key_pointer_equal);
633
634 util_dynarray_init(&sctx->resident_tex_handles, NULL);
635 util_dynarray_init(&sctx->resident_img_handles, NULL);
636 util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
637 util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
638 util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
639
640 sctx->sample_pos_buffer =
641 pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT,
642 sizeof(sctx->sample_positions));
643 pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0,
644 sizeof(sctx->sample_positions), &sctx->sample_positions);
645
646 /* this must be last */
647 si_begin_new_gfx_cs(sctx);
648
649 if (sctx->chip_class == GFX7) {
650 /* Clear the NULL constant buffer, because loads should return zeros.
651 * Note that this forces CP DMA to be used, because clover deadlocks
652 * for some reason when the compute codepath is used.
653 */
654 uint32_t clear_value = 0;
655 si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
656 sctx->null_const_buf.buffer->width0,
657 &clear_value, 4, SI_COHERENCY_SHADER, true);
658 }
659 return &sctx->b;
660 fail:
661 fprintf(stderr, "radeonsi: Failed to create a context.\n");
662 si_destroy_context(&sctx->b);
663 return NULL;
664 }
665
666 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
667 void *priv, unsigned flags)
668 {
669 struct si_screen *sscreen = (struct si_screen *)screen;
670 struct pipe_context *ctx;
671
672 if (sscreen->debug_flags & DBG(CHECK_VM))
673 flags |= PIPE_CONTEXT_DEBUG;
674
675 ctx = si_create_context(screen, flags);
676
677 if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
678 return ctx;
679
680 /* Clover (compute-only) is unsupported. */
681 if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
682 return ctx;
683
684 /* When shaders are logged to stderr, asynchronous compilation is
685 * disabled too. */
686 if (sscreen->debug_flags & DBG_ALL_SHADERS)
687 return ctx;
688
689 /* Use asynchronous flushes only on amdgpu, since the radeon
690 * implementation for fence_server_sync is incomplete. */
691 return threaded_context_create(ctx, &sscreen->pool_transfers,
692 si_replace_buffer_storage,
693 sscreen->info.is_amdgpu ? si_create_fence : NULL,
694 &((struct si_context*)ctx)->tc);
695 }
696
697 /*
698 * pipe_screen
699 */
700 static void si_destroy_screen(struct pipe_screen* pscreen)
701 {
702 struct si_screen *sscreen = (struct si_screen *)pscreen;
703 struct si_shader_part *parts[] = {
704 sscreen->vs_prologs,
705 sscreen->tcs_epilogs,
706 sscreen->gs_prologs,
707 sscreen->ps_prologs,
708 sscreen->ps_epilogs
709 };
710 unsigned i;
711
712 if (!sscreen->ws->unref(sscreen->ws))
713 return;
714
715 mtx_destroy(&sscreen->aux_context_lock);
716
717 struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
718 if (aux_log) {
719 sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
720 u_log_context_destroy(aux_log);
721 FREE(aux_log);
722 }
723
724 sscreen->aux_context->destroy(sscreen->aux_context);
725
726 util_queue_destroy(&sscreen->shader_compiler_queue);
727 util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
728
729 for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
730 si_destroy_compiler(&sscreen->compiler[i]);
731
732 for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
733 si_destroy_compiler(&sscreen->compiler_lowp[i]);
734
735 /* Free shader parts. */
736 for (i = 0; i < ARRAY_SIZE(parts); i++) {
737 while (parts[i]) {
738 struct si_shader_part *part = parts[i];
739
740 parts[i] = part->next;
741 si_shader_binary_clean(&part->binary);
742 FREE(part);
743 }
744 }
745 mtx_destroy(&sscreen->shader_parts_mutex);
746 si_destroy_shader_cache(sscreen);
747
748 si_destroy_perfcounters(sscreen);
749 si_gpu_load_kill_thread(sscreen);
750
751 mtx_destroy(&sscreen->gpu_load_mutex);
752
753 slab_destroy_parent(&sscreen->pool_transfers);
754
755 disk_cache_destroy(sscreen->disk_shader_cache);
756 sscreen->ws->destroy(sscreen->ws);
757 FREE(sscreen);
758 }
759
760 static void si_init_gs_info(struct si_screen *sscreen)
761 {
762 sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
763 sscreen->info.family);
764 }
765
766 static void si_test_vmfault(struct si_screen *sscreen)
767 {
768 struct pipe_context *ctx = sscreen->aux_context;
769 struct si_context *sctx = (struct si_context *)ctx;
770 struct pipe_resource *buf =
771 pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
772
773 if (!buf) {
774 puts("Buffer allocation failed.");
775 exit(1);
776 }
777
778 si_resource(buf)->gpu_address = 0; /* cause a VM fault */
779
780 if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
781 si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, 0,
782 SI_COHERENCY_NONE, L2_BYPASS);
783 ctx->flush(ctx, NULL, 0);
784 puts("VM fault test: CP - done.");
785 }
786 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
787 si_sdma_clear_buffer(sctx, buf, 0, 4, 0);
788 ctx->flush(ctx, NULL, 0);
789 puts("VM fault test: SDMA - done.");
790 }
791 if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
792 util_test_constant_buffer(ctx, buf);
793 puts("VM fault test: Shader - done.");
794 }
795 exit(0);
796 }
797
798 static void si_test_gds_memory_management(struct si_context *sctx,
799 unsigned alloc_size, unsigned alignment,
800 enum radeon_bo_domain domain)
801 {
802 struct radeon_winsys *ws = sctx->ws;
803 struct radeon_cmdbuf *cs[8];
804 struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
805
806 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
807 cs[i] = ws->cs_create(sctx->ctx, RING_COMPUTE,
808 NULL, NULL, false);
809 gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
810 assert(gds_bo[i]);
811 }
812
813 for (unsigned iterations = 0; iterations < 20000; iterations++) {
814 for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
815 /* This clears GDS with CP DMA.
816 *
817 * We don't care if GDS is present. Just add some packet
818 * to make the GPU busy for a moment.
819 */
820 si_cp_dma_clear_buffer(sctx, cs[i], NULL, 0, alloc_size, 0,
821 SI_CPDMA_SKIP_BO_LIST_UPDATE |
822 SI_CPDMA_SKIP_CHECK_CS_SPACE |
823 SI_CPDMA_SKIP_GFX_SYNC, 0, 0);
824
825 ws->cs_add_buffer(cs[i], gds_bo[i], domain,
826 RADEON_USAGE_READWRITE, 0);
827 ws->cs_flush(cs[i], PIPE_FLUSH_ASYNC, NULL);
828 }
829 }
830 exit(0);
831 }
832
833 static void si_disk_cache_create(struct si_screen *sscreen)
834 {
835 /* Don't use the cache if shader dumping is enabled. */
836 if (sscreen->debug_flags & DBG_ALL_SHADERS)
837 return;
838
839 struct mesa_sha1 ctx;
840 unsigned char sha1[20];
841 char cache_id[20 * 2 + 1];
842
843 _mesa_sha1_init(&ctx);
844
845 if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
846 !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo,
847 &ctx))
848 return;
849
850 _mesa_sha1_final(&ctx, sha1);
851 disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
852
853 /* These flags affect shader compilation. */
854 #define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
855 DBG(SI_SCHED) | \
856 DBG(GISEL) | \
857 DBG(UNSAFE_MATH))
858 uint64_t shader_debug_flags = sscreen->debug_flags &
859 ALL_FLAGS;
860
861 /* Add the high bits of 32-bit addresses, which affects
862 * how 32-bit addresses are expanded to 64 bits.
863 */
864 STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
865 assert((int16_t)sscreen->info.address32_hi == (int32_t)sscreen->info.address32_hi);
866 shader_debug_flags |= (uint64_t)(sscreen->info.address32_hi & 0xffff) << 32;
867
868 if (sscreen->options.enable_nir)
869 shader_debug_flags |= 1ull << 48;
870
871 sscreen->disk_shader_cache =
872 disk_cache_create(sscreen->info.name,
873 cache_id,
874 shader_debug_flags);
875 }
876
877 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen,
878 unsigned max_threads)
879 {
880 struct si_screen *sscreen = (struct si_screen *)screen;
881
882 /* This function doesn't allow a greater number of threads than
883 * the queue had at its creation. */
884 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue,
885 max_threads);
886 /* Don't change the number of threads on the low priority queue. */
887 }
888
889 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen,
890 void *shader,
891 unsigned shader_type)
892 {
893 if (shader_type == PIPE_SHADER_COMPUTE) {
894 struct si_compute *cs = (struct si_compute*)shader;
895
896 return util_queue_fence_is_signalled(&cs->ready);
897 }
898 struct si_shader_selector *sel = (struct si_shader_selector *)shader;
899
900 return util_queue_fence_is_signalled(&sel->ready);
901 }
902
903 static struct pipe_screen *
904 radeonsi_screen_create_impl(struct radeon_winsys *ws,
905 const struct pipe_screen_config *config)
906 {
907 struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
908 unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
909
910 if (!sscreen) {
911 return NULL;
912 }
913
914 sscreen->ws = ws;
915 ws->query_info(ws, &sscreen->info);
916
917 if (sscreen->info.chip_class == GFX10 && HAVE_LLVM < 0x0900) {
918 fprintf(stderr, "radeonsi: Navi family support requires LLVM 9 or higher\n");
919 FREE(sscreen);
920 return NULL;
921 }
922
923 if (sscreen->info.chip_class >= GFX9) {
924 sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
925 } else {
926 ac_get_raster_config(&sscreen->info,
927 &sscreen->pa_sc_raster_config,
928 &sscreen->pa_sc_raster_config_1,
929 &sscreen->se_tile_repeat);
930 }
931
932 sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
933 debug_options, 0);
934 sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG",
935 debug_options, 0);
936
937 /* Set functions first. */
938 sscreen->b.context_create = si_pipe_create_context;
939 sscreen->b.destroy = si_destroy_screen;
940 sscreen->b.set_max_shader_compiler_threads =
941 si_set_max_shader_compiler_threads;
942 sscreen->b.is_parallel_shader_compilation_finished =
943 si_is_parallel_shader_compilation_finished;
944
945 si_init_screen_get_functions(sscreen);
946 si_init_screen_buffer_functions(sscreen);
947 si_init_screen_fence_functions(sscreen);
948 si_init_screen_state_functions(sscreen);
949 si_init_screen_texture_functions(sscreen);
950 si_init_screen_query_functions(sscreen);
951
952 /* Set these flags in debug_flags early, so that the shader cache takes
953 * them into account.
954 */
955 if (driQueryOptionb(config->options,
956 "glsl_correct_derivatives_after_discard"))
957 sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
958 if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
959 sscreen->debug_flags |= DBG(SI_SCHED);
960
961 if (sscreen->debug_flags & DBG(INFO))
962 ac_print_gpu_info(&sscreen->info);
963
964 slab_create_parent(&sscreen->pool_transfers,
965 sizeof(struct si_transfer), 64);
966
967 sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
968 if (sscreen->force_aniso == -1) {
969 sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
970 }
971
972 if (sscreen->force_aniso >= 0) {
973 printf("radeonsi: Forcing anisotropy filter to %ix\n",
974 /* round down to a power of two */
975 1 << util_logbase2(sscreen->force_aniso));
976 }
977
978 (void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
979 (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
980
981 si_init_gs_info(sscreen);
982 if (!si_init_shader_cache(sscreen)) {
983 FREE(sscreen);
984 return NULL;
985 }
986
987 si_disk_cache_create(sscreen);
988
989 /* Determine the number of shader compiler threads. */
990 hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
991
992 if (hw_threads >= 12) {
993 num_comp_hi_threads = hw_threads * 3 / 4;
994 num_comp_lo_threads = hw_threads / 3;
995 } else if (hw_threads >= 6) {
996 num_comp_hi_threads = hw_threads - 2;
997 num_comp_lo_threads = hw_threads / 2;
998 } else if (hw_threads >= 2) {
999 num_comp_hi_threads = hw_threads - 1;
1000 num_comp_lo_threads = hw_threads / 2;
1001 } else {
1002 num_comp_hi_threads = 1;
1003 num_comp_lo_threads = 1;
1004 }
1005
1006 num_comp_hi_threads = MIN2(num_comp_hi_threads,
1007 ARRAY_SIZE(sscreen->compiler));
1008 num_comp_lo_threads = MIN2(num_comp_lo_threads,
1009 ARRAY_SIZE(sscreen->compiler_lowp));
1010
1011 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
1012 64, num_comp_hi_threads,
1013 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1014 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY)) {
1015 si_destroy_shader_cache(sscreen);
1016 FREE(sscreen);
1017 return NULL;
1018 }
1019
1020 if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
1021 "shlo",
1022 64, num_comp_lo_threads,
1023 UTIL_QUEUE_INIT_RESIZE_IF_FULL |
1024 UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1025 UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
1026 si_destroy_shader_cache(sscreen);
1027 FREE(sscreen);
1028 return NULL;
1029 }
1030
1031 if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1032 si_init_perfcounters(sscreen);
1033
1034 /* Determine tessellation ring info. */
1035 bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1036 sscreen->info.family != CHIP_CARRIZO &&
1037 sscreen->info.family != CHIP_STONEY;
1038 /* This must be one less than the maximum number due to a hw limitation.
1039 * Various hardware bugs need this.
1040 */
1041 unsigned max_offchip_buffers_per_se;
1042
1043 if (sscreen->info.chip_class >= GFX10)
1044 max_offchip_buffers_per_se = 256;
1045 /* Only certain chips can use the maximum value. */
1046 else if (sscreen->info.family == CHIP_VEGA12 ||
1047 sscreen->info.family == CHIP_VEGA20)
1048 max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1049 else
1050 max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1051
1052 unsigned max_offchip_buffers = max_offchip_buffers_per_se *
1053 sscreen->info.max_se;
1054 unsigned offchip_granularity;
1055
1056 /* Hawaii has a bug with offchip buffers > 256 that can be worked
1057 * around by setting 4K granularity.
1058 */
1059 if (sscreen->info.family == CHIP_HAWAII) {
1060 sscreen->tess_offchip_block_dw_size = 4096;
1061 offchip_granularity = V_03093C_X_4K_DWORDS;
1062 } else {
1063 sscreen->tess_offchip_block_dw_size = 8192;
1064 offchip_granularity = V_03093C_X_8K_DWORDS;
1065 }
1066
1067 sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
1068 assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
1069 sscreen->tess_offchip_ring_size = max_offchip_buffers *
1070 sscreen->tess_offchip_block_dw_size * 4;
1071
1072 if (sscreen->info.chip_class >= GFX7) {
1073 if (sscreen->info.chip_class >= GFX8)
1074 --max_offchip_buffers;
1075 sscreen->vgt_hs_offchip_param =
1076 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
1077 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
1078 } else {
1079 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1080 sscreen->vgt_hs_offchip_param =
1081 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1082 }
1083
1084 /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
1085 * on GFX6. Some CLEAR_STATE cause asic hang on radeon kernel, etc.
1086 * SPI_VS_OUT_CONFIG. So only enable GFX7 CLEAR_STATE on amdgpu kernel. */
1087 sscreen->has_clear_state = sscreen->info.chip_class >= GFX7 &&
1088 sscreen->info.chip_class <= GFX9 &&
1089 sscreen->info.is_amdgpu;
1090
1091 sscreen->has_distributed_tess =
1092 sscreen->info.chip_class >= GFX8 &&
1093 sscreen->info.max_se >= 2;
1094
1095 sscreen->has_draw_indirect_multi =
1096 (sscreen->info.family >= CHIP_POLARIS10) ||
1097 (sscreen->info.chip_class == GFX8 &&
1098 sscreen->info.pfp_fw_version >= 121 &&
1099 sscreen->info.me_fw_version >= 87) ||
1100 (sscreen->info.chip_class == GFX7 &&
1101 sscreen->info.pfp_fw_version >= 211 &&
1102 sscreen->info.me_fw_version >= 173) ||
1103 (sscreen->info.chip_class == GFX6 &&
1104 sscreen->info.pfp_fw_version >= 79 &&
1105 sscreen->info.me_fw_version >= 142);
1106
1107 sscreen->has_out_of_order_rast = sscreen->info.chip_class >= GFX8 &&
1108 sscreen->info.max_se >= 2 &&
1109 !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1110 sscreen->assume_no_z_fights =
1111 driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
1112 sscreen->commutative_blend_add =
1113 driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
1114
1115 {
1116 #define OPT_BOOL(name, dflt, description) \
1117 sscreen->options.name = \
1118 driQueryOptionb(config->options, "radeonsi_"#name);
1119 #include "si_debug_options.h"
1120 }
1121
1122 sscreen->has_gfx9_scissor_bug = sscreen->info.family == CHIP_VEGA10 ||
1123 sscreen->info.family == CHIP_RAVEN;
1124 sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
1125 sscreen->info.family <= CHIP_POLARIS12) ||
1126 sscreen->info.family == CHIP_VEGA10 ||
1127 sscreen->info.family == CHIP_RAVEN;
1128 sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
1129 sscreen->info.family == CHIP_RAVEN;
1130 sscreen->has_dcc_constant_encode = sscreen->info.family == CHIP_RAVEN2 ||
1131 sscreen->info.chip_class >= GFX10;
1132
1133 /* Only enable primitive binning on APUs by default. */
1134 sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN ||
1135 sscreen->info.family == CHIP_RAVEN2;
1136
1137 sscreen->dfsm_allowed = sscreen->info.family == CHIP_RAVEN ||
1138 sscreen->info.family == CHIP_RAVEN2;
1139
1140 /* Process DPBB enable flags. */
1141 if (sscreen->debug_flags & DBG(DPBB)) {
1142 sscreen->dpbb_allowed = true;
1143 if (sscreen->debug_flags & DBG(DFSM))
1144 sscreen->dfsm_allowed = true;
1145 }
1146
1147 /* Process DPBB disable flags. */
1148 if (sscreen->debug_flags & DBG(NO_DPBB)) {
1149 sscreen->dpbb_allowed = false;
1150 sscreen->dfsm_allowed = false;
1151 } else if (sscreen->debug_flags & DBG(NO_DFSM)) {
1152 sscreen->dfsm_allowed = false;
1153 }
1154
1155 if (sscreen->info.chip_class == GFX10) {
1156 sscreen->dpbb_allowed = false; /* TODO-GFX10: implement this */
1157 sscreen->dfsm_allowed = false;
1158 }
1159
1160 /* While it would be nice not to have this flag, we are constrained
1161 * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
1162 */
1163 sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class != GFX9;
1164
1165 /* Some chips have RB+ registers, but don't support RB+. Those must
1166 * always disable it.
1167 */
1168 if (sscreen->info.family == CHIP_STONEY ||
1169 sscreen->info.chip_class >= GFX9) {
1170 sscreen->has_rbplus = true;
1171
1172 sscreen->rbplus_allowed =
1173 !(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
1174 (sscreen->info.family == CHIP_STONEY ||
1175 sscreen->info.family == CHIP_VEGA12 ||
1176 sscreen->info.family == CHIP_RAVEN ||
1177 sscreen->info.family == CHIP_RAVEN2);
1178 }
1179
1180 sscreen->dcc_msaa_allowed =
1181 !(sscreen->debug_flags & DBG(NO_DCC_MSAA));
1182
1183 sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= GFX8;
1184
1185 (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1186 sscreen->use_monolithic_shaders =
1187 (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1188
1189 sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE |
1190 SI_CONTEXT_INV_VCACHE;
1191 if (sscreen->info.chip_class <= GFX8) {
1192 sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1193 sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1194 }
1195
1196 if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1197 sscreen->debug_flags |= DBG_ALL_SHADERS;
1198
1199 /* Syntax:
1200 * EQAA=s,z,c
1201 * Example:
1202 * EQAA=8,4,2
1203
1204 * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1205 * Constraints:
1206 * s >= z >= c (ignoring this only wastes memory)
1207 * s = [2..16]
1208 * z = [2..8]
1209 * c = [2..8]
1210 *
1211 * Only MSAA color and depth buffers are overriden.
1212 */
1213 if (sscreen->info.has_eqaa_surface_allocator) {
1214 const char *eqaa = debug_get_option("EQAA", NULL);
1215 unsigned s,z,f;
1216
1217 if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1218 sscreen->eqaa_force_coverage_samples = s;
1219 sscreen->eqaa_force_z_samples = z;
1220 sscreen->eqaa_force_color_samples = f;
1221 }
1222 }
1223
1224 for (i = 0; i < num_comp_hi_threads; i++)
1225 si_init_compiler(sscreen, &sscreen->compiler[i]);
1226 for (i = 0; i < num_comp_lo_threads; i++)
1227 si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
1228
1229 /* Create the auxiliary context. This must be done last. */
1230 sscreen->aux_context = si_create_context(
1231 &sscreen->b, sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0);
1232 if (sscreen->options.aux_debug) {
1233 struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1234 u_log_context_init(log);
1235 sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1236 }
1237
1238 if (sscreen->debug_flags & DBG(TEST_DMA))
1239 si_test_dma(sscreen);
1240
1241 if (sscreen->debug_flags & DBG(TEST_DMA_PERF)) {
1242 si_test_dma_perf(sscreen);
1243 }
1244
1245 if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
1246 DBG(TEST_VMFAULT_SDMA) |
1247 DBG(TEST_VMFAULT_SHADER)))
1248 si_test_vmfault(sscreen);
1249
1250 if (sscreen->debug_flags & DBG(TEST_GDS))
1251 si_test_gds((struct si_context*)sscreen->aux_context);
1252
1253 if (sscreen->debug_flags & DBG(TEST_GDS_MM)) {
1254 si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
1255 32 * 1024, 4, RADEON_DOMAIN_GDS);
1256 }
1257 if (sscreen->debug_flags & DBG(TEST_GDS_OA_MM)) {
1258 si_test_gds_memory_management((struct si_context*)sscreen->aux_context,
1259 4, 1, RADEON_DOMAIN_OA);
1260 }
1261
1262 return &sscreen->b;
1263 }
1264
1265 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1266 {
1267 drmVersionPtr version = drmGetVersion(fd);
1268 struct radeon_winsys *rw = NULL;
1269
1270 switch (version->version_major) {
1271 case 2:
1272 rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1273 break;
1274 case 3:
1275 rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1276 break;
1277 }
1278
1279 drmFreeVersion(version);
1280 return rw ? rw->screen : NULL;
1281 }