radeonsi: switch to 3-spaces style
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32 #include "util/u_threaded_context.h"
33
34 #if UTIL_ARCH_BIG_ENDIAN
35 #define SI_BIG_ENDIAN 1
36 #else
37 #define SI_BIG_ENDIAN 0
38 #endif
39
40 #define ATI_VENDOR_ID 0x1002
41 #define SI_PRIM_DISCARD_DEBUG 0
42 #define SI_NOT_QUERY 0xffffffff
43
44 /* The base vertex and primitive restart can be any number, but we must pick
45 * one which will mean "unknown" for the purpose of state tracking and
46 * the number shouldn't be a commonly-used one. */
47 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
48 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
49 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
60
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
68 * GFX10: This also invalidates the L1 shader array cache. */
69 #define SI_CONTEXT_INV_SCACHE (1 << 4)
70 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
71 * GFX10: This also invalidates the L1 shader array cache. */
72 #define SI_CONTEXT_INV_VCACHE (1 << 5)
73 /* L2 cache + L2 metadata cache writeback & invalidate.
74 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
75 #define SI_CONTEXT_INV_L2 (1 << 6)
76 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
77 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
78 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
79 #define SI_CONTEXT_WB_L2 (1 << 7)
80 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
81 * a CB or DB flush. */
82 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
83 /* Framebuffer caches. */
84 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
85 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
86 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
87 /* Engine synchronization. */
88 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
89 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
90 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
91 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
92 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
93
94 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
95 #define SI_PREFETCH_LS (1 << 1)
96 #define SI_PREFETCH_HS (1 << 2)
97 #define SI_PREFETCH_ES (1 << 3)
98 #define SI_PREFETCH_GS (1 << 4)
99 #define SI_PREFETCH_VS (1 << 5)
100 #define SI_PREFETCH_PS (1 << 6)
101
102 #define SI_MAX_BORDER_COLORS 4096
103 #define SI_MAX_VIEWPORTS 16
104 #define SIX_BITS 0x3F
105 #define SI_MAP_BUFFER_ALIGNMENT 64
106 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
107
108 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
109 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
110 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
111 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
112 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
113 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
114 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
115 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
116 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
117 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
118 /* Set a micro tile mode: */
119 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
120 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
122 (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
124 (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
125
126 enum si_clear_code
127 {
128 DCC_CLEAR_COLOR_0000 = 0x00000000,
129 DCC_CLEAR_COLOR_0001 = 0x40404040,
130 DCC_CLEAR_COLOR_1110 = 0x80808080,
131 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
132 DCC_CLEAR_COLOR_REG = 0x20202020,
133 DCC_UNCOMPRESSED = 0xFFFFFFFF,
134 };
135
136 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
137
138 /* Debug flags. */
139 enum
140 {
141 /* Shader logging options: */
142 DBG_VS = PIPE_SHADER_VERTEX,
143 DBG_PS = PIPE_SHADER_FRAGMENT,
144 DBG_GS = PIPE_SHADER_GEOMETRY,
145 DBG_TCS = PIPE_SHADER_TESS_CTRL,
146 DBG_TES = PIPE_SHADER_TESS_EVAL,
147 DBG_CS = PIPE_SHADER_COMPUTE,
148 DBG_NO_IR,
149 DBG_NO_NIR,
150 DBG_NO_ASM,
151 DBG_PREOPT_IR,
152
153 /* Shader compiler options the shader cache should be aware of: */
154 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
155 DBG_GISEL,
156 DBG_W32_GE,
157 DBG_W32_PS,
158 DBG_W32_CS,
159 DBG_W64_GE,
160 DBG_W64_PS,
161 DBG_W64_CS,
162
163 /* Shader compiler options (with no effect on the shader cache): */
164 DBG_CHECK_IR,
165 DBG_MONOLITHIC_SHADERS,
166 DBG_NO_OPT_VARIANT,
167
168 /* Information logging options: */
169 DBG_INFO,
170 DBG_TEX,
171 DBG_COMPUTE,
172 DBG_VM,
173 DBG_CACHE_STATS,
174
175 /* Driver options: */
176 DBG_FORCE_SDMA,
177 DBG_NO_SDMA,
178 DBG_NO_SDMA_CLEARS,
179 DBG_NO_SDMA_COPY_IMAGE,
180 DBG_NO_WC,
181 DBG_CHECK_VM,
182 DBG_RESERVE_VMID,
183 DBG_ZERO_VRAM,
184
185 /* 3D engine options: */
186 DBG_NO_GFX,
187 DBG_NO_NGG,
188 DBG_ALWAYS_NGG_CULLING,
189 DBG_NO_NGG_CULLING,
190 DBG_ALWAYS_PD,
191 DBG_PD,
192 DBG_NO_PD,
193 DBG_SWITCH_ON_EOP,
194 DBG_NO_OUT_OF_ORDER,
195 DBG_NO_DPBB,
196 DBG_NO_DFSM,
197 DBG_DPBB,
198 DBG_DFSM,
199 DBG_NO_HYPERZ,
200 DBG_NO_RB_PLUS,
201 DBG_NO_2D_TILING,
202 DBG_NO_TILING,
203 DBG_NO_DCC,
204 DBG_NO_DCC_CLEAR,
205 DBG_NO_DCC_FB,
206 DBG_NO_DCC_MSAA,
207 DBG_NO_FMASK,
208
209 DBG_COUNT
210 };
211
212 enum
213 {
214 /* Tests: */
215 DBG_TEST_DMA,
216 DBG_TEST_VMFAULT_CP,
217 DBG_TEST_VMFAULT_SDMA,
218 DBG_TEST_VMFAULT_SHADER,
219 DBG_TEST_DMA_PERF,
220 DBG_TEST_GDS,
221 DBG_TEST_GDS_MM,
222 DBG_TEST_GDS_OA_MM,
223 };
224
225 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
226 #define DBG(name) (1ull << DBG_##name)
227
228 enum si_cache_policy
229 {
230 L2_BYPASS,
231 L2_STREAM, /* same as SLC=1 */
232 L2_LRU, /* same as SLC=0 */
233 };
234
235 enum si_coherency
236 {
237 SI_COHERENCY_NONE, /* no cache flushes needed */
238 SI_COHERENCY_SHADER,
239 SI_COHERENCY_CB_META,
240 SI_COHERENCY_CP,
241 };
242
243 struct si_compute;
244 struct si_shader_context;
245 struct hash_table;
246 struct u_suballocator;
247
248 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
249 * at the moment.
250 */
251 struct si_resource {
252 struct threaded_resource b;
253
254 /* Winsys objects. */
255 struct pb_buffer *buf;
256 uint64_t gpu_address;
257 /* Memory usage if the buffer placement is optimal. */
258 uint64_t vram_usage;
259 uint64_t gart_usage;
260
261 /* Resource properties. */
262 uint64_t bo_size;
263 unsigned bo_alignment;
264 enum radeon_bo_domain domains;
265 enum radeon_bo_flag flags;
266 unsigned bind_history;
267 int max_forced_staging_uploads;
268
269 /* The buffer range which is initialized (with a write transfer,
270 * streamout, DMA, or as a random access target). The rest of
271 * the buffer is considered invalid and can be mapped unsynchronized.
272 *
273 * This allows unsychronized mapping of a buffer range which hasn't
274 * been used yet. It's for applications which forget to use
275 * the unsynchronized map flag and expect the driver to figure it out.
276 */
277 struct util_range valid_buffer_range;
278
279 /* For buffers only. This indicates that a write operation has been
280 * performed by TC L2, but the cache hasn't been flushed.
281 * Any hw block which doesn't use or bypasses TC L2 should check this
282 * flag and flush the cache before using the buffer.
283 *
284 * For example, TC L2 must be flushed if a buffer which has been
285 * modified by a shader store instruction is about to be used as
286 * an index buffer. The reason is that VGT DMA index fetching doesn't
287 * use TC L2.
288 */
289 bool TC_L2_dirty;
290
291 /* Whether this resource is referenced by bindless handles. */
292 bool texture_handle_allocated;
293 bool image_handle_allocated;
294
295 /* Whether the resource has been exported via resource_get_handle. */
296 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
297 };
298
299 struct si_transfer {
300 struct threaded_transfer b;
301 struct si_resource *staging;
302 unsigned offset;
303 };
304
305 struct si_texture {
306 struct si_resource buffer;
307
308 struct radeon_surf surface;
309 struct si_texture *flushed_depth_texture;
310
311 /* One texture allocation can contain these buffers:
312 * - image (pixel data)
313 * - FMASK buffer (MSAA compression)
314 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
315 * - HTILE buffer (Z/S compression and fast Z/S clear)
316 * - DCC buffer (color compression and new fast color clear)
317 * - displayable DCC buffer (if the DCC buffer is not displayable)
318 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
319 */
320 uint64_t cmask_base_address_reg;
321 struct si_resource *cmask_buffer;
322 unsigned cb_color_info; /* fast clear enable bit */
323 unsigned color_clear_value[2];
324 unsigned last_msaa_resolve_target_micro_mode;
325 unsigned num_level0_transfers;
326 unsigned plane_index; /* other planes are different pipe_resources */
327 unsigned num_planes;
328
329 /* Depth buffer compression and fast clear. */
330 float depth_clear_value;
331 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
332 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
333 enum pipe_format db_render_format : 16;
334 uint8_t stencil_clear_value;
335 bool fmask_is_identity : 1;
336 bool tc_compatible_htile : 1;
337 bool htile_stencil_disabled : 1;
338 bool depth_cleared : 1; /* if it was cleared at least once */
339 bool stencil_cleared : 1; /* if it was cleared at least once */
340 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */
341 bool is_depth : 1;
342 bool db_compatible : 1;
343 bool can_sample_z : 1;
344 bool can_sample_s : 1;
345
346 /* We need to track DCC dirtiness, because st/dri usually calls
347 * flush_resource twice per frame (not a bug) and we don't wanna
348 * decompress DCC twice. Also, the dirty tracking must be done even
349 * if DCC isn't used, because it's required by the DCC usage analysis
350 * for a possible future enablement.
351 */
352 bool separate_dcc_dirty : 1;
353 bool displayable_dcc_dirty : 1;
354
355 /* Statistics gathering for the DCC enablement heuristic. */
356 bool dcc_gather_statistics : 1;
357 /* Counter that should be non-zero if the texture is bound to a
358 * framebuffer.
359 */
360 unsigned framebuffers_bound;
361 /* Whether the texture is a displayable back buffer and needs DCC
362 * decompression, which is expensive. Therefore, it's enabled only
363 * if statistics suggest that it will pay off and it's allocated
364 * separately. It can't be bound as a sampler by apps. Limited to
365 * target == 2D and last_level == 0. If enabled, dcc_offset contains
366 * the absolute GPUVM address, not the relative one.
367 */
368 struct si_resource *dcc_separate_buffer;
369 /* When DCC is temporarily disabled, the separate buffer is here. */
370 struct si_resource *last_dcc_separate_buffer;
371 /* Estimate of how much this color buffer is written to in units of
372 * full-screen draws: ps_invocations / (width * height)
373 * Shader kills, late Z, and blending with trivial discards make it
374 * inaccurate (we need to count CB updates, not PS invocations).
375 */
376 unsigned ps_draw_ratio;
377 /* The number of clears since the last DCC usage analysis. */
378 unsigned num_slow_clears;
379 };
380
381 struct si_surface {
382 struct pipe_surface base;
383
384 /* These can vary with block-compressed textures. */
385 uint16_t width0;
386 uint16_t height0;
387
388 bool color_initialized : 1;
389 bool depth_initialized : 1;
390
391 /* Misc. color flags. */
392 bool color_is_int8 : 1;
393 bool color_is_int10 : 1;
394 bool dcc_incompatible : 1;
395
396 /* Color registers. */
397 unsigned cb_color_info;
398 unsigned cb_color_view;
399 unsigned cb_color_attrib;
400 unsigned cb_color_attrib2; /* GFX9 and later */
401 unsigned cb_color_attrib3; /* GFX10 and later */
402 unsigned cb_dcc_control; /* GFX8 and later */
403 unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */
404 unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */
405 unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */
406 unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
407
408 /* DB registers. */
409 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
410 uint64_t db_stencil_base;
411 uint64_t db_htile_data_base;
412 unsigned db_depth_info;
413 unsigned db_z_info;
414 unsigned db_z_info2; /* GFX9 only */
415 unsigned db_depth_view;
416 unsigned db_depth_size;
417 unsigned db_depth_slice;
418 unsigned db_stencil_info;
419 unsigned db_stencil_info2; /* GFX9 only */
420 unsigned db_htile_surface;
421 };
422
423 struct si_mmio_counter {
424 unsigned busy;
425 unsigned idle;
426 };
427
428 union si_mmio_counters {
429 struct {
430 /* For global GPU load including SDMA. */
431 struct si_mmio_counter gpu;
432
433 /* GRBM_STATUS */
434 struct si_mmio_counter spi;
435 struct si_mmio_counter gui;
436 struct si_mmio_counter ta;
437 struct si_mmio_counter gds;
438 struct si_mmio_counter vgt;
439 struct si_mmio_counter ia;
440 struct si_mmio_counter sx;
441 struct si_mmio_counter wd;
442 struct si_mmio_counter bci;
443 struct si_mmio_counter sc;
444 struct si_mmio_counter pa;
445 struct si_mmio_counter db;
446 struct si_mmio_counter cp;
447 struct si_mmio_counter cb;
448
449 /* SRBM_STATUS2 */
450 struct si_mmio_counter sdma;
451
452 /* CP_STAT */
453 struct si_mmio_counter pfp;
454 struct si_mmio_counter meq;
455 struct si_mmio_counter me;
456 struct si_mmio_counter surf_sync;
457 struct si_mmio_counter cp_dma;
458 struct si_mmio_counter scratch_ram;
459 } named;
460 unsigned array[0];
461 };
462
463 struct si_memory_object {
464 struct pipe_memory_object b;
465 struct pb_buffer *buf;
466 uint32_t stride;
467 };
468
469 /* Saved CS data for debugging features. */
470 struct radeon_saved_cs {
471 uint32_t *ib;
472 unsigned num_dw;
473
474 struct radeon_bo_list_item *bo_list;
475 unsigned bo_count;
476 };
477
478 struct si_screen {
479 struct pipe_screen b;
480 struct radeon_winsys *ws;
481 struct disk_cache *disk_shader_cache;
482
483 struct radeon_info info;
484 uint64_t debug_flags;
485 char renderer_string[183];
486
487 void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
488 enum pipe_texture_target target, enum pipe_format pipe_format,
489 const unsigned char state_swizzle[4], unsigned first_level,
490 unsigned last_level, unsigned first_layer, unsigned last_layer,
491 unsigned width, unsigned height, unsigned depth, uint32_t *state,
492 uint32_t *fmask_state);
493
494 unsigned num_vbos_in_user_sgprs;
495 unsigned pa_sc_raster_config;
496 unsigned pa_sc_raster_config_1;
497 unsigned se_tile_repeat;
498 unsigned gs_table_depth;
499 unsigned tess_offchip_block_dw_size;
500 unsigned tess_offchip_ring_size;
501 unsigned tess_factor_ring_size;
502 unsigned vgt_hs_offchip_param;
503 unsigned eqaa_force_coverage_samples;
504 unsigned eqaa_force_z_samples;
505 unsigned eqaa_force_color_samples;
506 bool has_draw_indirect_multi;
507 bool has_out_of_order_rast;
508 bool assume_no_z_fights;
509 bool commutative_blend_add;
510 bool dpbb_allowed;
511 bool dfsm_allowed;
512 bool llvm_has_working_vgpr_indexing;
513 bool use_ngg;
514 bool use_ngg_culling;
515 bool always_use_ngg_culling;
516 bool use_ngg_streamout;
517
518 struct {
519 #define OPT_BOOL(name, dflt, description) bool name : 1;
520 #include "si_debug_options.h"
521 } options;
522
523 /* Whether shaders are monolithic (1-part) or separate (3-part). */
524 bool use_monolithic_shaders;
525 bool record_llvm_ir;
526 bool dcc_msaa_allowed;
527
528 struct slab_parent_pool pool_transfers;
529
530 /* Texture filter settings. */
531 int force_aniso; /* -1 = disabled */
532
533 /* Auxiliary context. Mainly used to initialize resources.
534 * It must be locked prior to using and flushed before unlocking. */
535 struct pipe_context *aux_context;
536 simple_mtx_t aux_context_lock;
537
538 /* This must be in the screen, because UE4 uses one context for
539 * compilation and another one for rendering.
540 */
541 unsigned num_compilations;
542 /* Along with ST_DEBUG=precompile, this should show if applications
543 * are loading shaders on demand. This is a monotonic counter.
544 */
545 unsigned num_shaders_created;
546 unsigned num_memory_shader_cache_hits;
547 unsigned num_memory_shader_cache_misses;
548 unsigned num_disk_shader_cache_hits;
549 unsigned num_disk_shader_cache_misses;
550
551 /* GPU load thread. */
552 simple_mtx_t gpu_load_mutex;
553 thrd_t gpu_load_thread;
554 union si_mmio_counters mmio_counters;
555 volatile unsigned gpu_load_stop_thread; /* bool */
556
557 /* Performance counters. */
558 struct si_perfcounters *perfcounters;
559
560 /* If pipe_screen wants to recompute and re-emit the framebuffer,
561 * sampler, and image states of all contexts, it should atomically
562 * increment this.
563 *
564 * Each context will compare this with its own last known value of
565 * the counter before drawing and re-emit the states accordingly.
566 */
567 unsigned dirty_tex_counter;
568 unsigned dirty_buf_counter;
569
570 /* Atomically increment this counter when an existing texture's
571 * metadata is enabled or disabled in a way that requires changing
572 * contexts' compressed texture binding masks.
573 */
574 unsigned compressed_colortex_counter;
575
576 struct {
577 /* Context flags to set so that all writes from earlier jobs
578 * in the CP are seen by L2 clients.
579 */
580 unsigned cp_to_L2;
581
582 /* Context flags to set so that all writes from earlier jobs
583 * that end in L2 are seen by CP.
584 */
585 unsigned L2_to_cp;
586 } barrier_flags;
587
588 simple_mtx_t shader_parts_mutex;
589 struct si_shader_part *vs_prologs;
590 struct si_shader_part *tcs_epilogs;
591 struct si_shader_part *gs_prologs;
592 struct si_shader_part *ps_prologs;
593 struct si_shader_part *ps_epilogs;
594
595 /* Shader cache in memory.
596 *
597 * Design & limitations:
598 * - The shader cache is per screen (= per process), never saved to
599 * disk, and skips redundant shader compilations from NIR to bytecode.
600 * - It can only be used with one-variant-per-shader support, in which
601 * case only the main (typically middle) part of shaders is cached.
602 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
603 * variants of VS and TES are cached, so LS and ES aren't.
604 * - GS and CS aren't cached, but it's certainly possible to cache
605 * those as well.
606 */
607 simple_mtx_t shader_cache_mutex;
608 struct hash_table *shader_cache;
609
610 /* Shader cache of live shaders. */
611 struct util_live_shader_cache live_shader_cache;
612
613 /* Shader compiler queue for multithreaded compilation. */
614 struct util_queue shader_compiler_queue;
615 /* Use at most 3 normal compiler threads on quadcore and better.
616 * Hyperthreaded CPUs report the number of threads, but we want
617 * the number of cores. We only need this many threads for shader-db. */
618 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
619
620 struct util_queue shader_compiler_queue_low_priority;
621 /* Use at most 2 low priority threads on quadcore and better.
622 * We want to minimize the impact on multithreaded Mesa. */
623 struct ac_llvm_compiler compiler_lowp[10];
624
625 unsigned compute_wave_size;
626 unsigned ps_wave_size;
627 unsigned ge_wave_size;
628 };
629
630 struct si_blend_color {
631 struct pipe_blend_color state;
632 bool any_nonzeros;
633 };
634
635 struct si_sampler_view {
636 struct pipe_sampler_view base;
637 /* [0..7] = image descriptor
638 * [4..7] = buffer descriptor */
639 uint32_t state[8];
640 uint32_t fmask_state[8];
641 const struct legacy_surf_level *base_level_info;
642 ubyte base_level;
643 ubyte block_width;
644 bool is_stencil_sampler;
645 bool is_integer;
646 bool dcc_incompatible;
647 };
648
649 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
650
651 struct si_sampler_state {
652 #ifndef NDEBUG
653 unsigned magic;
654 #endif
655 uint32_t val[4];
656 uint32_t integer_val[4];
657 uint32_t upgraded_depth_val[4];
658 };
659
660 struct si_cs_shader_state {
661 struct si_compute *program;
662 struct si_compute *emitted_program;
663 unsigned offset;
664 bool initialized;
665 bool uses_scratch;
666 };
667
668 struct si_samplers {
669 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
670 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
671
672 /* The i-th bit is set if that element is enabled (non-NULL resource). */
673 unsigned enabled_mask;
674 uint32_t needs_depth_decompress_mask;
675 uint32_t needs_color_decompress_mask;
676 };
677
678 struct si_images {
679 struct pipe_image_view views[SI_NUM_IMAGES];
680 uint32_t needs_color_decompress_mask;
681 unsigned enabled_mask;
682 };
683
684 struct si_framebuffer {
685 struct pipe_framebuffer_state state;
686 unsigned colorbuf_enabled_4bit;
687 unsigned spi_shader_col_format;
688 unsigned spi_shader_col_format_alpha;
689 unsigned spi_shader_col_format_blend;
690 unsigned spi_shader_col_format_blend_alpha;
691 ubyte nr_samples : 5; /* at most 16xAA */
692 ubyte log_samples : 3; /* at most 4 = 16xAA */
693 ubyte nr_color_samples; /* at most 8xAA */
694 ubyte compressed_cb_mask;
695 ubyte uncompressed_cb_mask;
696 ubyte displayable_dcc_cb_mask;
697 ubyte color_is_int8;
698 ubyte color_is_int10;
699 ubyte dirty_cbufs;
700 ubyte dcc_overwrite_combiner_watermark;
701 ubyte min_bytes_per_pixel;
702 bool dirty_zsbuf;
703 bool any_dst_linear;
704 bool CB_has_shader_readable_metadata;
705 bool DB_has_shader_readable_metadata;
706 bool all_DCC_pipe_aligned;
707 };
708
709 enum si_quant_mode
710 {
711 /* This is the list we want to support. */
712 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
713 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
714 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
715 };
716
717 struct si_signed_scissor {
718 int minx;
719 int miny;
720 int maxx;
721 int maxy;
722 enum si_quant_mode quant_mode;
723 };
724
725 struct si_viewports {
726 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
727 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
728 bool y_inverted;
729 };
730
731 struct si_clip_state {
732 struct pipe_clip_state state;
733 bool any_nonzeros;
734 };
735
736 struct si_streamout_target {
737 struct pipe_stream_output_target b;
738
739 /* The buffer where BUFFER_FILLED_SIZE is stored. */
740 struct si_resource *buf_filled_size;
741 unsigned buf_filled_size_offset;
742 bool buf_filled_size_valid;
743
744 unsigned stride_in_dw;
745 };
746
747 struct si_streamout {
748 bool begin_emitted;
749
750 unsigned enabled_mask;
751 unsigned num_targets;
752 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
753
754 unsigned append_bitmask;
755 bool suspended;
756
757 /* External state which comes from the vertex shader,
758 * it must be set explicitly when binding a shader. */
759 uint16_t *stride_in_dw;
760 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
761
762 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
763 unsigned hw_enabled_mask;
764
765 /* The state of VGT_STRMOUT_(CONFIG|EN). */
766 bool streamout_enabled;
767 bool prims_gen_query_enabled;
768 int num_prims_gen_queries;
769 };
770
771 /* A shader state consists of the shader selector, which is a constant state
772 * object shared by multiple contexts and shouldn't be modified, and
773 * the current shader variant selected for this context.
774 */
775 struct si_shader_ctx_state {
776 struct si_shader_selector *cso;
777 struct si_shader *current;
778 };
779
780 #define SI_NUM_VGT_PARAM_KEY_BITS 12
781 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
782
783 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
784 * Some fields are set by state-change calls, most are set by draw_vbo.
785 */
786 union si_vgt_param_key {
787 struct {
788 #if UTIL_ARCH_LITTLE_ENDIAN
789 unsigned prim : 4;
790 unsigned uses_instancing : 1;
791 unsigned multi_instances_smaller_than_primgroup : 1;
792 unsigned primitive_restart : 1;
793 unsigned count_from_stream_output : 1;
794 unsigned line_stipple_enabled : 1;
795 unsigned uses_tess : 1;
796 unsigned tess_uses_prim_id : 1;
797 unsigned uses_gs : 1;
798 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
799 #else /* UTIL_ARCH_BIG_ENDIAN */
800 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
801 unsigned uses_gs : 1;
802 unsigned tess_uses_prim_id : 1;
803 unsigned uses_tess : 1;
804 unsigned line_stipple_enabled : 1;
805 unsigned count_from_stream_output : 1;
806 unsigned primitive_restart : 1;
807 unsigned multi_instances_smaller_than_primgroup : 1;
808 unsigned uses_instancing : 1;
809 unsigned prim : 4;
810 #endif
811 } u;
812 uint32_t index;
813 };
814
815 #define SI_NUM_VGT_STAGES_KEY_BITS 6
816 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
817
818 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
819 * Some fields are set by state-change calls, most are set by draw_vbo.
820 */
821 union si_vgt_stages_key {
822 struct {
823 #if UTIL_ARCH_LITTLE_ENDIAN
824 unsigned tess : 1;
825 unsigned gs : 1;
826 unsigned ngg_gs_fast_launch : 1;
827 unsigned ngg_passthrough : 1;
828 unsigned ngg : 1; /* gfx10+ */
829 unsigned streamout : 1; /* only used with NGG */
830 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
831 #else /* UTIL_ARCH_BIG_ENDIAN */
832 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
833 unsigned streamout : 1;
834 unsigned ngg : 1;
835 unsigned ngg_passthrough : 1;
836 unsigned ngg_gs_fast_launch : 1;
837 unsigned gs : 1;
838 unsigned tess : 1;
839 #endif
840 } u;
841 uint32_t index;
842 };
843
844 struct si_texture_handle {
845 unsigned desc_slot;
846 bool desc_dirty;
847 struct pipe_sampler_view *view;
848 struct si_sampler_state sstate;
849 };
850
851 struct si_image_handle {
852 unsigned desc_slot;
853 bool desc_dirty;
854 struct pipe_image_view view;
855 };
856
857 struct si_saved_cs {
858 struct pipe_reference reference;
859 struct si_context *ctx;
860 struct radeon_saved_cs gfx;
861 struct radeon_saved_cs compute;
862 struct si_resource *trace_buf;
863 unsigned trace_id;
864
865 unsigned gfx_last_dw;
866 unsigned compute_last_dw;
867 bool flushed;
868 int64_t time_flush;
869 };
870
871 struct si_sdma_upload {
872 struct si_resource *dst;
873 struct si_resource *src;
874 unsigned src_offset;
875 unsigned dst_offset;
876 unsigned size;
877 };
878
879 struct si_small_prim_cull_info {
880 float scale[2], translate[2];
881 };
882
883 struct si_context {
884 struct pipe_context b; /* base class */
885
886 enum radeon_family family;
887 enum chip_class chip_class;
888
889 struct radeon_winsys *ws;
890 struct radeon_winsys_ctx *ctx;
891 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
892 struct radeon_cmdbuf *sdma_cs;
893 struct pipe_fence_handle *last_gfx_fence;
894 struct pipe_fence_handle *last_sdma_fence;
895 struct si_resource *eop_bug_scratch;
896 struct u_upload_mgr *cached_gtt_allocator;
897 struct threaded_context *tc;
898 struct u_suballocator *allocator_zeroed_memory;
899 struct slab_child_pool pool_transfers;
900 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
901 struct pipe_device_reset_callback device_reset_callback;
902 struct u_log_context *log;
903 void *query_result_shader;
904 void *sh_query_result_shader;
905
906 void (*emit_cache_flush)(struct si_context *ctx);
907
908 struct blitter_context *blitter;
909 void *noop_blend;
910 void *noop_dsa;
911 void *discard_rasterizer_state;
912 void *custom_dsa_flush;
913 void *custom_blend_resolve;
914 void *custom_blend_fmask_decompress;
915 void *custom_blend_eliminate_fastclear;
916 void *custom_blend_dcc_decompress;
917 void *vs_blit_pos;
918 void *vs_blit_pos_layered;
919 void *vs_blit_color;
920 void *vs_blit_color_layered;
921 void *vs_blit_texcoord;
922 void *cs_clear_buffer;
923 void *cs_copy_buffer;
924 void *cs_copy_image;
925 void *cs_copy_image_1d_array;
926 void *cs_clear_render_target;
927 void *cs_clear_render_target_1d_array;
928 void *cs_clear_12bytes_buffer;
929 void *cs_dcc_retile;
930 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
931 struct si_screen *screen;
932 struct pipe_debug_callback debug;
933 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
934 struct si_shader_ctx_state fixed_func_tcs_shader;
935 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
936 struct si_resource *wait_mem_scratch;
937 unsigned wait_mem_number;
938 uint16_t prefetch_L2_mask;
939
940 bool has_graphics;
941 bool gfx_flush_in_progress : 1;
942 bool gfx_last_ib_is_busy : 1;
943 bool compute_is_busy : 1;
944
945 unsigned num_gfx_cs_flushes;
946 unsigned initial_gfx_cs_size;
947 unsigned last_dirty_tex_counter;
948 unsigned last_dirty_buf_counter;
949 unsigned last_compressed_colortex_counter;
950 unsigned last_num_draw_calls;
951 unsigned flags; /* flush flags */
952 /* Current unaccounted memory usage. */
953 uint64_t vram;
954 uint64_t gtt;
955
956 /* Compute-based primitive discard. */
957 unsigned prim_discard_vertex_count_threshold;
958 struct pb_buffer *gds;
959 struct pb_buffer *gds_oa;
960 struct radeon_cmdbuf *prim_discard_compute_cs;
961 unsigned compute_gds_offset;
962 struct si_shader *compute_ib_last_shader;
963 uint32_t compute_rewind_va;
964 unsigned compute_num_prims_in_batch;
965 bool preserve_prim_restart_gds_at_flush;
966 /* index_ring is divided into 2 halves for doublebuffering. */
967 struct si_resource *index_ring;
968 unsigned index_ring_base; /* offset of a per-IB portion */
969 unsigned index_ring_offset; /* offset within a per-IB portion */
970 unsigned index_ring_size_per_ib; /* max available size per IB */
971 bool prim_discard_compute_ib_initialized;
972 /* For tracking the last execution barrier - it can be either
973 * a WRITE_DATA packet or a fence. */
974 uint32_t *last_pkt3_write_data;
975 struct si_resource *barrier_buf;
976 unsigned barrier_buf_offset;
977 struct pipe_fence_handle *last_ib_barrier_fence;
978 struct si_resource *last_ib_barrier_buf;
979 unsigned last_ib_barrier_buf_offset;
980
981 /* Atoms (direct states). */
982 union si_state_atoms atoms;
983 unsigned dirty_atoms; /* mask */
984 /* PM4 states (precomputed immutable states) */
985 unsigned dirty_states;
986 union si_state queued;
987 union si_state emitted;
988
989 /* Atom declarations. */
990 struct si_framebuffer framebuffer;
991 unsigned sample_locs_num_samples;
992 uint16_t sample_mask;
993 unsigned last_cb_target_mask;
994 struct si_blend_color blend_color;
995 struct si_clip_state clip_state;
996 struct si_shader_data shader_pointers;
997 struct si_stencil_ref stencil_ref;
998 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
999 struct si_streamout streamout;
1000 struct si_viewports viewports;
1001 unsigned num_window_rectangles;
1002 bool window_rectangles_include;
1003 struct pipe_scissor_state window_rectangles[4];
1004
1005 /* Precomputed states. */
1006 struct si_pm4_state *init_config;
1007 struct si_pm4_state *init_config_gs_rings;
1008 bool init_config_has_vgt_flush;
1009 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1010
1011 /* shaders */
1012 struct si_shader_ctx_state ps_shader;
1013 struct si_shader_ctx_state gs_shader;
1014 struct si_shader_ctx_state vs_shader;
1015 struct si_shader_ctx_state tcs_shader;
1016 struct si_shader_ctx_state tes_shader;
1017 struct si_shader_ctx_state cs_prim_discard_state;
1018 struct si_cs_shader_state cs_shader_state;
1019
1020 /* shader information */
1021 struct si_vertex_elements *vertex_elements;
1022 unsigned num_vertex_elements;
1023 unsigned sprite_coord_enable;
1024 unsigned cs_max_waves_per_sh;
1025 bool flatshade;
1026 bool do_update_shaders;
1027
1028 /* shader descriptors */
1029 struct si_descriptors descriptors[SI_NUM_DESCS];
1030 unsigned descriptors_dirty;
1031 unsigned shader_pointers_dirty;
1032 unsigned shader_needs_decompress_mask;
1033 struct si_buffer_resources rw_buffers;
1034 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1035 struct si_samplers samplers[SI_NUM_SHADERS];
1036 struct si_images images[SI_NUM_SHADERS];
1037 bool bo_list_add_all_resident_resources;
1038 bool bo_list_add_all_gfx_resources;
1039 bool bo_list_add_all_compute_resources;
1040
1041 /* other shader resources */
1042 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1043 struct pipe_resource *esgs_ring;
1044 struct pipe_resource *gsvs_ring;
1045 struct pipe_resource *tess_rings;
1046 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1047 struct si_resource *border_color_buffer;
1048 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1049 unsigned border_color_count;
1050 unsigned num_vs_blit_sgprs;
1051 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1052 uint32_t cs_user_data[4];
1053
1054 /* Vertex buffers. */
1055 bool vertex_buffers_dirty;
1056 bool vertex_buffer_pointer_dirty;
1057 bool vertex_buffer_user_sgprs_dirty;
1058 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1059 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1060 uint32_t *vb_descriptors_gpu_list;
1061 struct si_resource *vb_descriptors_buffer;
1062 unsigned vb_descriptors_offset;
1063 unsigned vb_descriptor_user_sgprs[5 * 4];
1064
1065 /* MSAA config state. */
1066 int ps_iter_samples;
1067 bool ps_uses_fbfetch;
1068 bool smoothing_enabled;
1069
1070 /* DB render state. */
1071 unsigned ps_db_shader_control;
1072 unsigned dbcb_copy_sample;
1073 bool dbcb_depth_copy_enabled : 1;
1074 bool dbcb_stencil_copy_enabled : 1;
1075 bool db_flush_depth_inplace : 1;
1076 bool db_flush_stencil_inplace : 1;
1077 bool db_depth_clear : 1;
1078 bool db_depth_disable_expclear : 1;
1079 bool db_stencil_clear : 1;
1080 bool db_stencil_disable_expclear : 1;
1081 bool occlusion_queries_disabled : 1;
1082 bool generate_mipmap_for_depth : 1;
1083
1084 /* Emitted draw state. */
1085 bool gs_tri_strip_adj_fix : 1;
1086 bool ls_vgpr_fix : 1;
1087 bool prim_discard_cs_instancing : 1;
1088 bool ngg : 1;
1089 uint8_t ngg_culling;
1090 int last_index_size;
1091 int last_base_vertex;
1092 int last_start_instance;
1093 int last_instance_count;
1094 int last_drawid;
1095 int last_sh_base_reg;
1096 int last_primitive_restart_en;
1097 int last_restart_index;
1098 int last_prim;
1099 int last_multi_vgt_param;
1100 int last_gs_out_prim;
1101 int last_binning_enabled;
1102 unsigned current_vs_state;
1103 unsigned last_vs_state;
1104 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1105
1106 struct si_small_prim_cull_info last_small_prim_cull_info;
1107 struct si_resource *small_prim_cull_info_buf;
1108 uint64_t small_prim_cull_info_address;
1109 bool small_prim_cull_info_dirty;
1110
1111 /* Scratch buffer */
1112 struct si_resource *scratch_buffer;
1113 unsigned scratch_waves;
1114 unsigned spi_tmpring_size;
1115 unsigned max_seen_scratch_bytes_per_wave;
1116 unsigned max_seen_compute_scratch_bytes_per_wave;
1117
1118 struct si_resource *compute_scratch_buffer;
1119
1120 /* Emitted derived tessellation state. */
1121 /* Local shader (VS), or HS if LS-HS are merged. */
1122 struct si_shader *last_ls;
1123 struct si_shader_selector *last_tcs;
1124 int last_num_tcs_input_cp;
1125 int last_tes_sh_base;
1126 bool last_tess_uses_primid;
1127 unsigned last_num_patches;
1128 int last_ls_hs_config;
1129
1130 /* Debug state. */
1131 bool is_debug;
1132 struct si_saved_cs *current_saved_cs;
1133 uint64_t dmesg_timestamp;
1134 unsigned apitrace_call_number;
1135
1136 /* Other state */
1137 bool need_check_render_feedback;
1138 bool decompression_enabled;
1139 bool dpbb_force_off;
1140 bool vs_writes_viewport_index;
1141 bool vs_disables_clipping_viewport;
1142
1143 /* Precomputed IA_MULTI_VGT_PARAM */
1144 union si_vgt_param_key ia_multi_vgt_param_key;
1145 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1146
1147 /* Bindless descriptors. */
1148 struct si_descriptors bindless_descriptors;
1149 struct util_idalloc bindless_used_slots;
1150 unsigned num_bindless_descriptors;
1151 bool bindless_descriptors_dirty;
1152 bool graphics_bindless_pointer_dirty;
1153 bool compute_bindless_pointer_dirty;
1154
1155 /* Allocated bindless handles */
1156 struct hash_table *tex_handles;
1157 struct hash_table *img_handles;
1158
1159 /* Resident bindless handles */
1160 struct util_dynarray resident_tex_handles;
1161 struct util_dynarray resident_img_handles;
1162
1163 /* Resident bindless handles which need decompression */
1164 struct util_dynarray resident_tex_needs_color_decompress;
1165 struct util_dynarray resident_img_needs_color_decompress;
1166 struct util_dynarray resident_tex_needs_depth_decompress;
1167
1168 /* Bindless state */
1169 bool uses_bindless_samplers;
1170 bool uses_bindless_images;
1171
1172 /* MSAA sample locations.
1173 * The first index is the sample index.
1174 * The second index is the coordinate: X, Y. */
1175 struct {
1176 float x1[1][2];
1177 float x2[2][2];
1178 float x4[4][2];
1179 float x8[8][2];
1180 float x16[16][2];
1181 } sample_positions;
1182 struct pipe_resource *sample_pos_buffer;
1183
1184 /* Misc stats. */
1185 unsigned num_draw_calls;
1186 unsigned num_decompress_calls;
1187 unsigned num_mrt_draw_calls;
1188 unsigned num_prim_restart_calls;
1189 unsigned num_spill_draw_calls;
1190 unsigned num_compute_calls;
1191 unsigned num_spill_compute_calls;
1192 unsigned num_dma_calls;
1193 unsigned num_cp_dma_calls;
1194 unsigned num_vs_flushes;
1195 unsigned num_ps_flushes;
1196 unsigned num_cs_flushes;
1197 unsigned num_cb_cache_flushes;
1198 unsigned num_db_cache_flushes;
1199 unsigned num_L2_invalidates;
1200 unsigned num_L2_writebacks;
1201 unsigned num_resident_handles;
1202 uint64_t num_alloc_tex_transfer_bytes;
1203 unsigned last_tex_ps_draw_ratio; /* for query */
1204 unsigned compute_num_verts_accepted;
1205 unsigned compute_num_verts_rejected;
1206 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1207 unsigned context_roll;
1208
1209 /* Queries. */
1210 /* Maintain the list of active queries for pausing between IBs. */
1211 int num_occlusion_queries;
1212 int num_perfect_occlusion_queries;
1213 int num_pipeline_stat_queries;
1214 struct list_head active_queries;
1215 unsigned num_cs_dw_queries_suspend;
1216
1217 /* Render condition. */
1218 struct pipe_query *render_cond;
1219 unsigned render_cond_mode;
1220 bool render_cond_invert;
1221 bool render_cond_force_off; /* for u_blitter */
1222
1223 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1224 bool sdma_uploads_in_progress;
1225 struct si_sdma_upload *sdma_uploads;
1226 unsigned num_sdma_uploads;
1227 unsigned max_sdma_uploads;
1228
1229 /* Shader-based queries. */
1230 struct list_head shader_query_buffers;
1231 unsigned num_active_shader_queries;
1232
1233 /* Statistics gathering for the DCC enablement heuristic. It can't be
1234 * in si_texture because si_texture can be shared by multiple
1235 * contexts. This is for back buffers only. We shouldn't get too many
1236 * of those.
1237 *
1238 * X11 DRI3 rotates among a finite set of back buffers. They should
1239 * all fit in this array. If they don't, separate DCC might never be
1240 * enabled by DCC stat gathering.
1241 */
1242 struct {
1243 struct si_texture *tex;
1244 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1245 struct pipe_query *ps_stats[3];
1246 /* If all slots are used and another slot is needed,
1247 * the least recently used slot is evicted based on this. */
1248 int64_t last_use_timestamp;
1249 bool query_active;
1250 } dcc_stats[5];
1251
1252 /* Copy one resource to another using async DMA. */
1253 void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level,
1254 unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src,
1255 unsigned src_level, const struct pipe_box *src_box);
1256
1257 struct si_tracked_regs tracked_regs;
1258 };
1259
1260 /* cik_sdma.c */
1261 void cik_init_sdma_functions(struct si_context *sctx);
1262
1263 /* si_blit.c */
1264 enum si_blitter_op /* bitmask */
1265 {
1266 SI_SAVE_TEXTURES = 1,
1267 SI_SAVE_FRAMEBUFFER = 2,
1268 SI_SAVE_FRAGMENT_STATE = 4,
1269 SI_DISABLE_RENDER_COND = 8,
1270 };
1271
1272 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1273 void si_blitter_end(struct si_context *sctx);
1274 void si_init_blit_functions(struct si_context *sctx);
1275 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1276 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
1277 unsigned level, unsigned first_layer, unsigned last_layer);
1278 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
1279 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1280 struct pipe_resource *src, unsigned src_level,
1281 const struct pipe_box *src_box);
1282 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1283
1284 /* si_buffer.c */
1285 bool si_rings_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
1286 enum radeon_bo_usage usage);
1287 void *si_buffer_map_sync_with_rings(struct si_context *sctx, struct si_resource *resource,
1288 unsigned usage);
1289 void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
1290 unsigned alignment);
1291 bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
1292 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1293 unsigned usage, unsigned size, unsigned alignment);
1294 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1295 unsigned usage, unsigned size, unsigned alignment);
1296 void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
1297 struct pipe_resource *src);
1298 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1299 void si_init_buffer_functions(struct si_context *sctx);
1300
1301 /* si_clear.c */
1302 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1303 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1304 bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
1305 unsigned clear_value);
1306 void si_init_clear_functions(struct si_context *sctx);
1307
1308 /* si_compute_blit.c */
1309 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1310 enum si_cache_policy cache_policy);
1311 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1312 uint64_t size, uint32_t *clear_value, uint32_t clear_value_size,
1313 enum si_coherency coher, bool force_cpdma);
1314 void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
1315 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1316 void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
1317 struct pipe_resource *src, unsigned src_level, unsigned dstx,
1318 unsigned dsty, unsigned dstz, const struct pipe_box *src_box);
1319 void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
1320 const union pipe_color_union *color, unsigned dstx,
1321 unsigned dsty, unsigned width, unsigned height,
1322 bool render_condition_enabled);
1323 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1324 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1325 void si_init_compute_blit_functions(struct si_context *sctx);
1326
1327 /* si_cp_dma.c */
1328 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1329 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1330 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1331 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1332 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1333 #define SI_CPDMA_SKIP_ALL \
1334 (SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_SYNC_AFTER | SI_CPDMA_SKIP_SYNC_BEFORE | \
1335 SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_BO_LIST_UPDATE)
1336
1337 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1338 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1339 struct pipe_resource *dst, uint64_t offset, uint64_t size,
1340 unsigned value, unsigned user_flags, enum si_coherency coher,
1341 enum si_cache_policy cache_policy);
1342 void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1343 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1344 unsigned size, unsigned user_flags, enum si_coherency coher,
1345 enum si_cache_policy cache_policy);
1346 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset,
1347 unsigned size);
1348 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1349 void si_test_gds(struct si_context *sctx);
1350 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
1351 unsigned size, unsigned dst_sel, unsigned engine, const void *data);
1352 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
1353 struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
1354 struct si_resource *src, unsigned src_offset);
1355
1356 /* si_debug.c */
1357 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
1358 bool get_buffer_list);
1359 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1360 void si_destroy_saved_cs(struct si_saved_cs *scs);
1361 void si_auto_log_cs(void *data, struct u_log_context *log);
1362 void si_log_hw_flush(struct si_context *sctx);
1363 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1364 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1365 void si_init_debug_functions(struct si_context *sctx);
1366 void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
1367 enum ring_type ring);
1368 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1369
1370 /* si_dma_cs.c */
1371 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst, uint64_t offset);
1372 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1373 uint64_t size, unsigned clear_value);
1374 void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1375 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1376 uint64_t size);
1377 void si_need_dma_space(struct si_context *ctx, unsigned num_dw, struct si_resource *dst,
1378 struct si_resource *src);
1379 void si_flush_dma_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1380 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
1381 uint64_t size, unsigned value);
1382
1383 /* si_fence.c */
1384 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
1385 unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1386 struct si_resource *buf, uint64_t va, uint32_t new_fence,
1387 unsigned query_type);
1388 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1389 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
1390 uint32_t mask, unsigned flags);
1391 void si_init_fence_functions(struct si_context *ctx);
1392 void si_init_screen_fence_functions(struct si_screen *screen);
1393 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1394 struct tc_unflushed_batch_token *tc_token);
1395
1396 /* si_get.c */
1397 void si_init_screen_get_functions(struct si_screen *sscreen);
1398
1399 /* si_gfx_cs.c */
1400 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1401 void si_allocate_gds(struct si_context *ctx);
1402 void si_begin_new_gfx_cs(struct si_context *ctx);
1403 void si_need_gfx_cs_space(struct si_context *ctx);
1404 void si_unref_sdma_uploads(struct si_context *sctx);
1405
1406 /* si_gpu_load.c */
1407 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1408 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1409 unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
1410
1411 /* si_compute.c */
1412 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1413 void si_init_compute_functions(struct si_context *sctx);
1414
1415 /* si_compute_prim_discard.c */
1416 enum si_prim_discard_outcome
1417 {
1418 SI_PRIM_DISCARD_ENABLED,
1419 SI_PRIM_DISCARD_DISABLED,
1420 SI_PRIM_DISCARD_DRAW_SPLIT,
1421 };
1422
1423 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1424 enum si_prim_discard_outcome
1425 si_prepare_prim_discard_or_split_draw(struct si_context *sctx, const struct pipe_draw_info *info,
1426 bool primitive_restart);
1427 void si_compute_signal_gfx(struct si_context *sctx);
1428 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1429 const struct pipe_draw_info *info, unsigned index_size,
1430 unsigned base_vertex, uint64_t input_indexbuf_va,
1431 unsigned input_indexbuf_max_elements);
1432 void si_initialize_prim_discard_tunables(struct si_screen *sscreen, bool is_aux_context,
1433 unsigned *prim_discard_vertex_count_threshold,
1434 unsigned *index_ring_size_per_ib);
1435
1436 /* si_pipe.c */
1437 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1438
1439 /* si_perfcounters.c */
1440 void si_init_perfcounters(struct si_screen *screen);
1441 void si_destroy_perfcounters(struct si_screen *screen);
1442
1443 /* si_query.c */
1444 void si_init_screen_query_functions(struct si_screen *sscreen);
1445 void si_init_query_functions(struct si_context *sctx);
1446 void si_suspend_queries(struct si_context *sctx);
1447 void si_resume_queries(struct si_context *sctx);
1448
1449 /* si_shaderlib_tgsi.c */
1450 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1451 unsigned num_layers);
1452 void *si_create_fixed_func_tcs(struct si_context *sctx);
1453 void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
1454 bool dst_stream_cache_policy, bool is_copy);
1455 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1456 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1457 void *si_clear_render_target_shader(struct pipe_context *ctx);
1458 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1459 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1460 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1461 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
1462 void *si_create_query_result_cs(struct si_context *sctx);
1463 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1464
1465 /* gfx10_query.c */
1466 void gfx10_init_query(struct si_context *sctx);
1467 void gfx10_destroy_query(struct si_context *sctx);
1468
1469 /* si_test_dma.c */
1470 void si_test_dma(struct si_screen *sscreen);
1471
1472 /* si_test_clearbuffer.c */
1473 void si_test_dma_perf(struct si_screen *sscreen);
1474
1475 /* si_uvd.c */
1476 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1477 const struct pipe_video_codec *templ);
1478
1479 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1480 const struct pipe_video_buffer *tmpl);
1481
1482 /* si_viewport.c */
1483 void si_update_ngg_small_prim_precision(struct si_context *ctx);
1484 void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out);
1485 void si_update_vs_viewport_state(struct si_context *ctx);
1486 void si_init_viewport_functions(struct si_context *ctx);
1487
1488 /* si_texture.c */
1489 bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
1490 unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
1491 unsigned src_level, const struct pipe_box *src_box);
1492 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex);
1493 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
1494 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
1495 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
1496 struct u_log_context *log);
1497 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1498 const struct pipe_resource *templ);
1499 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
1500 enum pipe_format format2);
1501 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
1502 enum pipe_format view_format);
1503 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
1504 unsigned level, enum pipe_format view_format);
1505 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1506 struct pipe_resource *texture,
1507 const struct pipe_surface *templ, unsigned width0,
1508 unsigned height0, unsigned width, unsigned height);
1509 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1510 void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex);
1511 void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex);
1512 void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex);
1513 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex);
1514 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
1515 void si_init_screen_texture_functions(struct si_screen *sscreen);
1516 void si_init_context_texture_functions(struct si_context *sctx);
1517
1518 /*
1519 * common helpers
1520 */
1521
1522 static inline struct si_resource *si_resource(struct pipe_resource *r)
1523 {
1524 return (struct si_resource *)r;
1525 }
1526
1527 static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1528 {
1529 pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
1530 }
1531
1532 static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1533 {
1534 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1535 }
1536
1537 static inline void
1538 si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
1539 struct si_shader_selector **dst, struct si_shader_selector *src)
1540 {
1541 if (*dst == src)
1542 return;
1543
1544 struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
1545 util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
1546 }
1547
1548 static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
1549 {
1550 return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
1551 }
1552
1553 static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1554 {
1555 if (stencil)
1556 return tex->surface.u.legacy.stencil_tiling_index[level];
1557 else
1558 return tex->surface.u.legacy.tiling_index[level];
1559 }
1560
1561 static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1562 {
1563 /* Don't count the needed CS space exactly and just use an upper bound.
1564 *
1565 * Also reserve space for stopping queries at the end of IB, because
1566 * the number of active queries is unlimited in theory.
1567 */
1568 return 2048 + sctx->num_cs_dw_queries_suspend;
1569 }
1570
1571 static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1572 {
1573 if (r) {
1574 /* Add memory usage for need_gfx_cs_space */
1575 sctx->vram += si_resource(r)->vram_usage;
1576 sctx->gtt += si_resource(r)->gart_usage;
1577 }
1578 }
1579
1580 static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
1581 {
1582 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1583 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1584 }
1585
1586 static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1587 {
1588 return 1 << (atom - sctx->atoms.array);
1589 }
1590
1591 static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1592 {
1593 unsigned bit = si_get_atom_bit(sctx, atom);
1594
1595 if (dirty)
1596 sctx->dirty_atoms |= bit;
1597 else
1598 sctx->dirty_atoms &= ~bit;
1599 }
1600
1601 static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1602 {
1603 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1604 }
1605
1606 static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1607 {
1608 si_set_atom_dirty(sctx, atom, true);
1609 }
1610
1611 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1612 {
1613 if (sctx->gs_shader.cso)
1614 return &sctx->gs_shader;
1615 if (sctx->tes_shader.cso)
1616 return &sctx->tes_shader;
1617
1618 return &sctx->vs_shader;
1619 }
1620
1621 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1622 {
1623 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1624
1625 return vs->cso ? &vs->cso->info : NULL;
1626 }
1627
1628 static inline struct si_shader *si_get_vs_state(struct si_context *sctx)
1629 {
1630 if (sctx->gs_shader.cso && sctx->gs_shader.current && !sctx->gs_shader.current->key.as_ngg)
1631 return sctx->gs_shader.cso->gs_copy_shader;
1632
1633 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1634 return vs->current ? vs->current : NULL;
1635 }
1636
1637 static inline bool si_can_dump_shader(struct si_screen *sscreen, unsigned processor)
1638 {
1639 return sscreen->debug_flags & (1 << processor);
1640 }
1641
1642 static inline bool si_get_strmout_en(struct si_context *sctx)
1643 {
1644 return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
1645 }
1646
1647 static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1648 {
1649 unsigned alignment, tcc_cache_line_size;
1650
1651 /* If the upload size is less than the cache line size (e.g. 16, 32),
1652 * the whole thing will fit into a cache line if we align it to its size.
1653 * The idea is that multiple small uploads can share a cache line.
1654 * If the upload size is greater, align it to the cache line size.
1655 */
1656 alignment = util_next_power_of_two(upload_size);
1657 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1658 return MIN2(alignment, tcc_cache_line_size);
1659 }
1660
1661 static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1662 {
1663 if (pipe_reference(&(*dst)->reference, &src->reference))
1664 si_destroy_saved_cs(*dst);
1665
1666 *dst = src;
1667 }
1668
1669 static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1670 bool shaders_read_metadata, bool dcc_pipe_aligned)
1671 {
1672 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
1673
1674 if (sctx->chip_class >= GFX10) {
1675 if (sctx->screen->info.tcc_harvested)
1676 sctx->flags |= SI_CONTEXT_INV_L2;
1677 else if (shaders_read_metadata)
1678 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1679 } else if (sctx->chip_class == GFX9) {
1680 /* Single-sample color is coherent with shaders on GFX9, but
1681 * L2 metadata must be flushed if shaders read metadata.
1682 * (DCC, CMASK).
1683 */
1684 if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
1685 sctx->flags |= SI_CONTEXT_INV_L2;
1686 else if (shaders_read_metadata)
1687 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1688 } else {
1689 /* GFX6-GFX8 */
1690 sctx->flags |= SI_CONTEXT_INV_L2;
1691 }
1692 }
1693
1694 static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1695 bool include_stencil, bool shaders_read_metadata)
1696 {
1697 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
1698
1699 if (sctx->chip_class >= GFX10) {
1700 if (sctx->screen->info.tcc_harvested)
1701 sctx->flags |= SI_CONTEXT_INV_L2;
1702 else if (shaders_read_metadata)
1703 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1704 } else if (sctx->chip_class == GFX9) {
1705 /* Single-sample depth (not stencil) is coherent with shaders
1706 * on GFX9, but L2 metadata must be flushed if shaders read
1707 * metadata.
1708 */
1709 if (num_samples >= 2 || include_stencil)
1710 sctx->flags |= SI_CONTEXT_INV_L2;
1711 else if (shaders_read_metadata)
1712 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1713 } else {
1714 /* GFX6-GFX8 */
1715 sctx->flags |= SI_CONTEXT_INV_L2;
1716 }
1717 }
1718
1719 static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1720 {
1721 return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
1722 }
1723
1724 static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1725 {
1726 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1727 return false;
1728
1729 return tex->surface.htile_offset && level == 0;
1730 }
1731
1732 static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
1733 unsigned zs_mask)
1734 {
1735 assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
1736 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1737 }
1738
1739 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1740 {
1741 if (sctx->ps_uses_fbfetch)
1742 return sctx->framebuffer.nr_color_samples;
1743
1744 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1745 }
1746
1747 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1748 {
1749 if (sctx->queued.named.rasterizer->rasterizer_discard)
1750 return 0;
1751
1752 struct si_shader_selector *ps = sctx->ps_shader.cso;
1753 if (!ps)
1754 return 0;
1755
1756 unsigned colormask =
1757 sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
1758
1759 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1760 colormask &= ps->colors_written_4bit;
1761 else if (!ps->colors_written_4bit)
1762 colormask = 0; /* color0 writes all cbufs, but it's not written */
1763
1764 return colormask;
1765 }
1766
1767 #define UTIL_ALL_PRIM_LINE_MODES \
1768 ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
1769 (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1770
1771 static inline bool util_prim_is_lines(unsigned prim)
1772 {
1773 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1774 }
1775
1776 static inline bool util_prim_is_points_or_lines(unsigned prim)
1777 {
1778 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
1779 }
1780
1781 static inline bool util_rast_prim_is_triangles(unsigned prim)
1782 {
1783 return ((1 << prim) &
1784 ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1785 (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) |
1786 (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1787 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1788 }
1789
1790 /**
1791 * Return true if there is enough memory in VRAM and GTT for the buffers
1792 * added so far.
1793 *
1794 * \param vram VRAM memory size not added to the buffer list yet
1795 * \param gtt GTT memory size not added to the buffer list yet
1796 */
1797 static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
1798 uint64_t vram, uint64_t gtt)
1799 {
1800 vram += cs->used_vram;
1801 gtt += cs->used_gart;
1802
1803 /* Anything that goes above the VRAM size should go to GTT. */
1804 if (vram > screen->info.vram_size)
1805 gtt += vram - screen->info.vram_size;
1806
1807 /* Now we just need to check if we have enough GTT. */
1808 return gtt < screen->info.gart_size * 0.7;
1809 }
1810
1811 /**
1812 * Add a buffer to the buffer list for the given command stream (CS).
1813 *
1814 * All buffers used by a CS must be added to the list. This tells the kernel
1815 * driver which buffers are used by GPU commands. Other buffers can
1816 * be swapped out (not accessible) during execution.
1817 *
1818 * The buffer list becomes empty after every context flush and must be
1819 * rebuilt.
1820 */
1821 static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
1822 struct si_resource *bo, enum radeon_bo_usage usage,
1823 enum radeon_bo_priority priority)
1824 {
1825 assert(usage);
1826 sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1827 bo->domains, priority);
1828 }
1829
1830 /**
1831 * Same as above, but also checks memory usage and flushes the context
1832 * accordingly.
1833 *
1834 * When this SHOULD NOT be used:
1835 *
1836 * - if si_context_add_resource_size has been called for the buffer
1837 * followed by *_need_cs_space for checking the memory usage
1838 *
1839 * - if si_need_dma_space has been called for the buffer
1840 *
1841 * - when emitting state packets and draw packets (because preceding packets
1842 * can't be re-emitted at that point)
1843 *
1844 * - if shader resource "enabled_mask" is not up-to-date or there is
1845 * a different constraint disallowing a context flush
1846 */
1847 static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1848 struct si_resource *bo,
1849 enum radeon_bo_usage usage,
1850 enum radeon_bo_priority priority,
1851 bool check_mem)
1852 {
1853 if (check_mem &&
1854 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, sctx->vram + bo->vram_usage,
1855 sctx->gtt + bo->gart_usage))
1856 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1857
1858 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1859 }
1860
1861 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1862 {
1863 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1864 }
1865
1866 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1867 enum pipe_shader_type shader_type, bool ngg, bool es,
1868 bool prim_discard_cs)
1869 {
1870 if (shader_type == PIPE_SHADER_COMPUTE)
1871 return sscreen->compute_wave_size;
1872 else if (shader_type == PIPE_SHADER_FRAGMENT)
1873 return sscreen->ps_wave_size;
1874 else if ((shader_type == PIPE_SHADER_VERTEX && prim_discard_cs) || /* only Wave64 implemented */
1875 (shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
1876 (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
1877 (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1878 return 64;
1879 else
1880 return sscreen->ge_wave_size;
1881 }
1882
1883 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1884 {
1885 return si_get_wave_size(shader->selector->screen, shader->selector->type, shader->key.as_ngg,
1886 shader->key.as_es, shader->key.opt.vs_as_prim_discard_cs);
1887 }
1888
1889 #define PRINT_ERR(fmt, args...) \
1890 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1891
1892 #endif