radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_selector::type)
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32 #include "util/u_threaded_context.h"
33
34 #if UTIL_ARCH_BIG_ENDIAN
35 #define SI_BIG_ENDIAN 1
36 #else
37 #define SI_BIG_ENDIAN 0
38 #endif
39
40 #define ATI_VENDOR_ID 0x1002
41 #define SI_PRIM_DISCARD_DEBUG 0
42 #define SI_NOT_QUERY 0xffffffff
43
44 /* The base vertex and primitive restart can be any number, but we must pick
45 * one which will mean "unknown" for the purpose of state tracking and
46 * the number shouldn't be a commonly-used one. */
47 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
48 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
49 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
60
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
68 * GFX10: This also invalidates the L1 shader array cache. */
69 #define SI_CONTEXT_INV_SCACHE (1 << 4)
70 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
71 * GFX10: This also invalidates the L1 shader array cache. */
72 #define SI_CONTEXT_INV_VCACHE (1 << 5)
73 /* L2 cache + L2 metadata cache writeback & invalidate.
74 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
75 #define SI_CONTEXT_INV_L2 (1 << 6)
76 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
77 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
78 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
79 #define SI_CONTEXT_WB_L2 (1 << 7)
80 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
81 * a CB or DB flush. */
82 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
83 /* Framebuffer caches. */
84 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
85 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
86 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
87 /* Engine synchronization. */
88 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
89 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
90 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
91 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
92 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
93
94 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
95 #define SI_PREFETCH_LS (1 << 1)
96 #define SI_PREFETCH_HS (1 << 2)
97 #define SI_PREFETCH_ES (1 << 3)
98 #define SI_PREFETCH_GS (1 << 4)
99 #define SI_PREFETCH_VS (1 << 5)
100 #define SI_PREFETCH_PS (1 << 6)
101
102 #define SI_MAX_BORDER_COLORS 4096
103 #define SI_MAX_VIEWPORTS 16
104 #define SIX_BITS 0x3F
105 #define SI_MAP_BUFFER_ALIGNMENT 64
106 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
107
108 #define SI_RESOURCE_FLAG_FORCE_LINEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
109 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
110 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
111 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
112 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
113 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
114 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
115 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
116 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
117 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
118 /* Set a micro tile mode: */
119 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
120 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
122 (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
124 (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
125 #define SI_RESOURCE_FLAG_UNCACHED (PIPE_RESOURCE_FLAG_DRV_PRIV << 12)
126
127 enum si_clear_code
128 {
129 DCC_CLEAR_COLOR_0000 = 0x00000000,
130 DCC_CLEAR_COLOR_0001 = 0x40404040,
131 DCC_CLEAR_COLOR_1110 = 0x80808080,
132 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
133 DCC_CLEAR_COLOR_REG = 0x20202020,
134 DCC_UNCOMPRESSED = 0xFFFFFFFF,
135 };
136
137 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
138 #define SI_IMAGE_ACCESS_DCC_OFF (1 << 8)
139
140 /* Debug flags. */
141 enum
142 {
143 /* Shader logging options: */
144 DBG_VS = PIPE_SHADER_VERTEX,
145 DBG_PS = PIPE_SHADER_FRAGMENT,
146 DBG_GS = PIPE_SHADER_GEOMETRY,
147 DBG_TCS = PIPE_SHADER_TESS_CTRL,
148 DBG_TES = PIPE_SHADER_TESS_EVAL,
149 DBG_CS = PIPE_SHADER_COMPUTE,
150 DBG_NO_IR,
151 DBG_NO_NIR,
152 DBG_NO_ASM,
153 DBG_PREOPT_IR,
154
155 /* Shader compiler options the shader cache should be aware of: */
156 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
157 DBG_GISEL,
158 DBG_W32_GE,
159 DBG_W32_PS,
160 DBG_W32_CS,
161 DBG_W64_GE,
162 DBG_W64_PS,
163 DBG_W64_CS,
164 DBG_KILL_PS_INF_INTERP,
165 DBG_CLAMP_DIV_BY_ZERO,
166
167 /* Shader compiler options (with no effect on the shader cache): */
168 DBG_CHECK_IR,
169 DBG_MONOLITHIC_SHADERS,
170 DBG_NO_OPT_VARIANT,
171
172 /* Information logging options: */
173 DBG_INFO,
174 DBG_TEX,
175 DBG_COMPUTE,
176 DBG_VM,
177 DBG_CACHE_STATS,
178
179 /* Driver options: */
180 DBG_FORCE_SDMA,
181 DBG_NO_SDMA,
182 DBG_NO_SDMA_CLEARS,
183 DBG_NO_SDMA_COPY_IMAGE,
184 DBG_NO_WC,
185 DBG_CHECK_VM,
186 DBG_RESERVE_VMID,
187 DBG_ZERO_VRAM,
188 DBG_SHADOW_REGS,
189
190 /* 3D engine options: */
191 DBG_NO_GFX,
192 DBG_NO_NGG,
193 DBG_ALWAYS_NGG_CULLING_ALL,
194 DBG_ALWAYS_NGG_CULLING_TESS,
195 DBG_NO_NGG_CULLING,
196 DBG_ALWAYS_PD,
197 DBG_PD,
198 DBG_NO_PD,
199 DBG_SWITCH_ON_EOP,
200 DBG_NO_OUT_OF_ORDER,
201 DBG_NO_DPBB,
202 DBG_NO_DFSM,
203 DBG_DPBB,
204 DBG_DFSM,
205 DBG_NO_HYPERZ,
206 DBG_NO_RB_PLUS,
207 DBG_NO_2D_TILING,
208 DBG_NO_TILING,
209 DBG_NO_DCC,
210 DBG_NO_DCC_CLEAR,
211 DBG_NO_DCC_FB,
212 DBG_NO_DCC_MSAA,
213 DBG_NO_FMASK,
214
215 DBG_COUNT
216 };
217
218 enum
219 {
220 /* Tests: */
221 DBG_TEST_DMA,
222 DBG_TEST_VMFAULT_CP,
223 DBG_TEST_VMFAULT_SDMA,
224 DBG_TEST_VMFAULT_SHADER,
225 DBG_TEST_DMA_PERF,
226 DBG_TEST_GDS,
227 DBG_TEST_GDS_MM,
228 DBG_TEST_GDS_OA_MM,
229 };
230
231 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
232 #define DBG(name) (1ull << DBG_##name)
233
234 enum si_cache_policy
235 {
236 L2_BYPASS,
237 L2_STREAM, /* same as SLC=1 */
238 L2_LRU, /* same as SLC=0 */
239 };
240
241 enum si_coherency
242 {
243 SI_COHERENCY_NONE, /* no cache flushes needed */
244 SI_COHERENCY_SHADER,
245 SI_COHERENCY_CB_META,
246 SI_COHERENCY_DB_META,
247 SI_COHERENCY_CP,
248 };
249
250 struct si_compute;
251 struct si_shader_context;
252 struct hash_table;
253 struct u_suballocator;
254
255 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
256 * at the moment.
257 */
258 struct si_resource {
259 struct threaded_resource b;
260
261 /* Winsys objects. */
262 struct pb_buffer *buf;
263 uint64_t gpu_address;
264 /* Memory usage if the buffer placement is optimal. */
265 uint64_t vram_usage;
266 uint64_t gart_usage;
267
268 /* Resource properties. */
269 uint64_t bo_size;
270 unsigned bo_alignment;
271 enum radeon_bo_domain domains;
272 enum radeon_bo_flag flags;
273 unsigned bind_history;
274 int max_forced_staging_uploads;
275
276 /* The buffer range which is initialized (with a write transfer,
277 * streamout, DMA, or as a random access target). The rest of
278 * the buffer is considered invalid and can be mapped unsynchronized.
279 *
280 * This allows unsychronized mapping of a buffer range which hasn't
281 * been used yet. It's for applications which forget to use
282 * the unsynchronized map flag and expect the driver to figure it out.
283 */
284 struct util_range valid_buffer_range;
285
286 /* For buffers only. This indicates that a write operation has been
287 * performed by TC L2, but the cache hasn't been flushed.
288 * Any hw block which doesn't use or bypasses TC L2 should check this
289 * flag and flush the cache before using the buffer.
290 *
291 * For example, TC L2 must be flushed if a buffer which has been
292 * modified by a shader store instruction is about to be used as
293 * an index buffer. The reason is that VGT DMA index fetching doesn't
294 * use TC L2.
295 */
296 bool TC_L2_dirty;
297
298 /* Whether this resource is referenced by bindless handles. */
299 bool texture_handle_allocated;
300 bool image_handle_allocated;
301
302 /* Whether the resource has been exported via resource_get_handle. */
303 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
304 };
305
306 struct si_transfer {
307 struct threaded_transfer b;
308 struct si_resource *staging;
309 unsigned offset;
310 };
311
312 struct si_texture {
313 struct si_resource buffer;
314
315 struct radeon_surf surface;
316 struct si_texture *flushed_depth_texture;
317
318 /* One texture allocation can contain these buffers:
319 * - image (pixel data)
320 * - FMASK buffer (MSAA compression)
321 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
322 * - HTILE buffer (Z/S compression and fast Z/S clear)
323 * - DCC buffer (color compression and new fast color clear)
324 * - displayable DCC buffer (if the DCC buffer is not displayable)
325 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
326 */
327 uint64_t cmask_base_address_reg;
328 struct si_resource *cmask_buffer;
329 unsigned cb_color_info; /* fast clear enable bit */
330 unsigned color_clear_value[2];
331 unsigned last_msaa_resolve_target_micro_mode;
332 unsigned num_level0_transfers;
333 unsigned plane_index; /* other planes are different pipe_resources */
334 unsigned num_planes;
335
336 /* Depth buffer compression and fast clear. */
337 float depth_clear_value;
338 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
339 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
340 enum pipe_format db_render_format : 16;
341 uint8_t stencil_clear_value;
342 bool fmask_is_identity : 1;
343 bool tc_compatible_htile : 1;
344 bool enable_tc_compatible_htile_next_clear : 1;
345 bool htile_stencil_disabled : 1;
346 bool depth_cleared : 1; /* if it was cleared at least once */
347 bool stencil_cleared : 1; /* if it was cleared at least once */
348 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */
349 bool is_depth : 1;
350 bool db_compatible : 1;
351 bool can_sample_z : 1;
352 bool can_sample_s : 1;
353
354 /* We need to track DCC dirtiness, because st/dri usually calls
355 * flush_resource twice per frame (not a bug) and we don't wanna
356 * decompress DCC twice. Also, the dirty tracking must be done even
357 * if DCC isn't used, because it's required by the DCC usage analysis
358 * for a possible future enablement.
359 */
360 bool separate_dcc_dirty : 1;
361 bool displayable_dcc_dirty : 1;
362
363 /* Statistics gathering for the DCC enablement heuristic. */
364 bool dcc_gather_statistics : 1;
365 /* Counter that should be non-zero if the texture is bound to a
366 * framebuffer.
367 */
368 unsigned framebuffers_bound;
369 /* Whether the texture is a displayable back buffer and needs DCC
370 * decompression, which is expensive. Therefore, it's enabled only
371 * if statistics suggest that it will pay off and it's allocated
372 * separately. It can't be bound as a sampler by apps. Limited to
373 * target == 2D and last_level == 0. If enabled, dcc_offset contains
374 * the absolute GPUVM address, not the relative one.
375 */
376 struct si_resource *dcc_separate_buffer;
377 /* When DCC is temporarily disabled, the separate buffer is here. */
378 struct si_resource *last_dcc_separate_buffer;
379 /* Estimate of how much this color buffer is written to in units of
380 * full-screen draws: ps_invocations / (width * height)
381 * Shader kills, late Z, and blending with trivial discards make it
382 * inaccurate (we need to count CB updates, not PS invocations).
383 */
384 unsigned ps_draw_ratio;
385 /* The number of clears since the last DCC usage analysis. */
386 unsigned num_slow_clears;
387 };
388
389 struct si_surface {
390 struct pipe_surface base;
391
392 /* These can vary with block-compressed textures. */
393 uint16_t width0;
394 uint16_t height0;
395
396 bool color_initialized : 1;
397 bool depth_initialized : 1;
398
399 /* Misc. color flags. */
400 bool color_is_int8 : 1;
401 bool color_is_int10 : 1;
402 bool dcc_incompatible : 1;
403
404 /* Color registers. */
405 unsigned cb_color_info;
406 unsigned cb_color_view;
407 unsigned cb_color_attrib;
408 unsigned cb_color_attrib2; /* GFX9 and later */
409 unsigned cb_color_attrib3; /* GFX10 and later */
410 unsigned cb_dcc_control; /* GFX8 and later */
411 unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */
412 unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */
413 unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */
414 unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
415
416 /* DB registers. */
417 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
418 uint64_t db_stencil_base;
419 uint64_t db_htile_data_base;
420 unsigned db_depth_info;
421 unsigned db_z_info;
422 unsigned db_z_info2; /* GFX9 only */
423 unsigned db_depth_view;
424 unsigned db_depth_size;
425 unsigned db_depth_slice;
426 unsigned db_stencil_info;
427 unsigned db_stencil_info2; /* GFX9 only */
428 unsigned db_htile_surface;
429 };
430
431 struct si_mmio_counter {
432 unsigned busy;
433 unsigned idle;
434 };
435
436 union si_mmio_counters {
437 struct si_mmio_counters_named {
438 /* For global GPU load including SDMA. */
439 struct si_mmio_counter gpu;
440
441 /* GRBM_STATUS */
442 struct si_mmio_counter spi;
443 struct si_mmio_counter gui;
444 struct si_mmio_counter ta;
445 struct si_mmio_counter gds;
446 struct si_mmio_counter vgt;
447 struct si_mmio_counter ia;
448 struct si_mmio_counter sx;
449 struct si_mmio_counter wd;
450 struct si_mmio_counter bci;
451 struct si_mmio_counter sc;
452 struct si_mmio_counter pa;
453 struct si_mmio_counter db;
454 struct si_mmio_counter cp;
455 struct si_mmio_counter cb;
456
457 /* SRBM_STATUS2 */
458 struct si_mmio_counter sdma;
459
460 /* CP_STAT */
461 struct si_mmio_counter pfp;
462 struct si_mmio_counter meq;
463 struct si_mmio_counter me;
464 struct si_mmio_counter surf_sync;
465 struct si_mmio_counter cp_dma;
466 struct si_mmio_counter scratch_ram;
467 } named;
468
469 unsigned array[sizeof(struct si_mmio_counters_named) / sizeof(unsigned)];
470 };
471
472 struct si_memory_object {
473 struct pipe_memory_object b;
474 struct pb_buffer *buf;
475 uint32_t stride;
476 };
477
478 /* Saved CS data for debugging features. */
479 struct radeon_saved_cs {
480 uint32_t *ib;
481 unsigned num_dw;
482
483 struct radeon_bo_list_item *bo_list;
484 unsigned bo_count;
485 };
486
487 struct si_screen {
488 struct pipe_screen b;
489 struct radeon_winsys *ws;
490 struct disk_cache *disk_shader_cache;
491
492 struct radeon_info info;
493 uint64_t debug_flags;
494 char renderer_string[183];
495
496 void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
497 enum pipe_texture_target target, enum pipe_format pipe_format,
498 const unsigned char state_swizzle[4], unsigned first_level,
499 unsigned last_level, unsigned first_layer, unsigned last_layer,
500 unsigned width, unsigned height, unsigned depth, uint32_t *state,
501 uint32_t *fmask_state);
502
503 unsigned num_vbos_in_user_sgprs;
504 unsigned pa_sc_raster_config;
505 unsigned pa_sc_raster_config_1;
506 unsigned se_tile_repeat;
507 unsigned gs_table_depth;
508 unsigned tess_offchip_block_dw_size;
509 unsigned tess_offchip_ring_size;
510 unsigned tess_factor_ring_size;
511 unsigned vgt_hs_offchip_param;
512 unsigned eqaa_force_coverage_samples;
513 unsigned eqaa_force_z_samples;
514 unsigned eqaa_force_color_samples;
515 bool has_draw_indirect_multi;
516 bool has_out_of_order_rast;
517 bool assume_no_z_fights;
518 bool commutative_blend_add;
519 bool dpbb_allowed;
520 bool dfsm_allowed;
521 bool llvm_has_working_vgpr_indexing;
522 bool use_ngg;
523 bool use_ngg_culling;
524 bool always_use_ngg_culling_all;
525 bool always_use_ngg_culling_tess;
526 bool use_ngg_streamout;
527
528 struct {
529 #define OPT_BOOL(name, dflt, description) bool name : 1;
530 #include "si_debug_options.h"
531 } options;
532
533 /* Whether shaders are monolithic (1-part) or separate (3-part). */
534 bool use_monolithic_shaders;
535 bool record_llvm_ir;
536 bool dcc_msaa_allowed;
537
538 struct slab_parent_pool pool_transfers;
539
540 /* Texture filter settings. */
541 int force_aniso; /* -1 = disabled */
542
543 /* Auxiliary context. Mainly used to initialize resources.
544 * It must be locked prior to using and flushed before unlocking. */
545 struct pipe_context *aux_context;
546 simple_mtx_t aux_context_lock;
547
548 /* This must be in the screen, because UE4 uses one context for
549 * compilation and another one for rendering.
550 */
551 unsigned num_compilations;
552 /* Along with ST_DEBUG=precompile, this should show if applications
553 * are loading shaders on demand. This is a monotonic counter.
554 */
555 unsigned num_shaders_created;
556 unsigned num_memory_shader_cache_hits;
557 unsigned num_memory_shader_cache_misses;
558 unsigned num_disk_shader_cache_hits;
559 unsigned num_disk_shader_cache_misses;
560
561 /* GPU load thread. */
562 simple_mtx_t gpu_load_mutex;
563 thrd_t gpu_load_thread;
564 union si_mmio_counters mmio_counters;
565 volatile unsigned gpu_load_stop_thread; /* bool */
566
567 /* Performance counters. */
568 struct si_perfcounters *perfcounters;
569
570 /* If pipe_screen wants to recompute and re-emit the framebuffer,
571 * sampler, and image states of all contexts, it should atomically
572 * increment this.
573 *
574 * Each context will compare this with its own last known value of
575 * the counter before drawing and re-emit the states accordingly.
576 */
577 unsigned dirty_tex_counter;
578 unsigned dirty_buf_counter;
579
580 /* Atomically increment this counter when an existing texture's
581 * metadata is enabled or disabled in a way that requires changing
582 * contexts' compressed texture binding masks.
583 */
584 unsigned compressed_colortex_counter;
585
586 struct {
587 /* Context flags to set so that all writes from earlier jobs
588 * in the CP are seen by L2 clients.
589 */
590 unsigned cp_to_L2;
591
592 /* Context flags to set so that all writes from earlier jobs
593 * that end in L2 are seen by CP.
594 */
595 unsigned L2_to_cp;
596 } barrier_flags;
597
598 simple_mtx_t shader_parts_mutex;
599 struct si_shader_part *vs_prologs;
600 struct si_shader_part *tcs_epilogs;
601 struct si_shader_part *gs_prologs;
602 struct si_shader_part *ps_prologs;
603 struct si_shader_part *ps_epilogs;
604
605 /* Shader cache in memory.
606 *
607 * Design & limitations:
608 * - The shader cache is per screen (= per process), never saved to
609 * disk, and skips redundant shader compilations from NIR to bytecode.
610 * - It can only be used with one-variant-per-shader support, in which
611 * case only the main (typically middle) part of shaders is cached.
612 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
613 * variants of VS and TES are cached, so LS and ES aren't.
614 * - GS and CS aren't cached, but it's certainly possible to cache
615 * those as well.
616 */
617 simple_mtx_t shader_cache_mutex;
618 struct hash_table *shader_cache;
619
620 /* Shader cache of live shaders. */
621 struct util_live_shader_cache live_shader_cache;
622
623 /* Shader compiler queue for multithreaded compilation. */
624 struct util_queue shader_compiler_queue;
625 /* Use at most 3 normal compiler threads on quadcore and better.
626 * Hyperthreaded CPUs report the number of threads, but we want
627 * the number of cores. We only need this many threads for shader-db. */
628 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
629
630 struct util_queue shader_compiler_queue_low_priority;
631 /* Use at most 2 low priority threads on quadcore and better.
632 * We want to minimize the impact on multithreaded Mesa. */
633 struct ac_llvm_compiler compiler_lowp[10];
634
635 unsigned compute_wave_size;
636 unsigned ps_wave_size;
637 unsigned ge_wave_size;
638 };
639
640 struct si_blend_color {
641 struct pipe_blend_color state;
642 bool any_nonzeros;
643 };
644
645 struct si_sampler_view {
646 struct pipe_sampler_view base;
647 /* [0..7] = image descriptor
648 * [4..7] = buffer descriptor */
649 uint32_t state[8];
650 uint32_t fmask_state[8];
651 const struct legacy_surf_level *base_level_info;
652 ubyte base_level;
653 ubyte block_width;
654 bool is_stencil_sampler;
655 bool is_integer;
656 bool dcc_incompatible;
657 };
658
659 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
660
661 struct si_sampler_state {
662 #ifndef NDEBUG
663 unsigned magic;
664 #endif
665 uint32_t val[4];
666 uint32_t integer_val[4];
667 uint32_t upgraded_depth_val[4];
668 };
669
670 struct si_cs_shader_state {
671 struct si_compute *program;
672 struct si_compute *emitted_program;
673 unsigned offset;
674 bool initialized;
675 bool uses_scratch;
676 };
677
678 struct si_samplers {
679 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
680 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
681
682 /* The i-th bit is set if that element is enabled (non-NULL resource). */
683 unsigned enabled_mask;
684 uint32_t needs_depth_decompress_mask;
685 uint32_t needs_color_decompress_mask;
686 };
687
688 struct si_images {
689 struct pipe_image_view views[SI_NUM_IMAGES];
690 uint32_t needs_color_decompress_mask;
691 unsigned enabled_mask;
692 };
693
694 struct si_framebuffer {
695 struct pipe_framebuffer_state state;
696 unsigned colorbuf_enabled_4bit;
697 unsigned spi_shader_col_format;
698 unsigned spi_shader_col_format_alpha;
699 unsigned spi_shader_col_format_blend;
700 unsigned spi_shader_col_format_blend_alpha;
701 ubyte nr_samples : 5; /* at most 16xAA */
702 ubyte log_samples : 3; /* at most 4 = 16xAA */
703 ubyte nr_color_samples; /* at most 8xAA */
704 ubyte compressed_cb_mask;
705 ubyte uncompressed_cb_mask;
706 ubyte displayable_dcc_cb_mask;
707 ubyte color_is_int8;
708 ubyte color_is_int10;
709 ubyte dirty_cbufs;
710 ubyte dcc_overwrite_combiner_watermark;
711 ubyte min_bytes_per_pixel;
712 bool dirty_zsbuf;
713 bool any_dst_linear;
714 bool CB_has_shader_readable_metadata;
715 bool DB_has_shader_readable_metadata;
716 bool all_DCC_pipe_aligned;
717 bool color_big_page;
718 bool zs_big_page;
719 };
720
721 enum si_quant_mode
722 {
723 /* This is the list we want to support. */
724 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
725 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
726 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
727 };
728
729 struct si_signed_scissor {
730 int minx;
731 int miny;
732 int maxx;
733 int maxy;
734 enum si_quant_mode quant_mode;
735 };
736
737 struct si_viewports {
738 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
739 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
740 bool y_inverted;
741 };
742
743 struct si_clip_state {
744 struct pipe_clip_state state;
745 bool any_nonzeros;
746 };
747
748 struct si_streamout_target {
749 struct pipe_stream_output_target b;
750
751 /* The buffer where BUFFER_FILLED_SIZE is stored. */
752 struct si_resource *buf_filled_size;
753 unsigned buf_filled_size_offset;
754 bool buf_filled_size_valid;
755
756 unsigned stride_in_dw;
757 };
758
759 struct si_streamout {
760 bool begin_emitted;
761
762 unsigned enabled_mask;
763 unsigned num_targets;
764 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
765
766 unsigned append_bitmask;
767 bool suspended;
768
769 /* External state which comes from the vertex shader,
770 * it must be set explicitly when binding a shader. */
771 uint16_t *stride_in_dw;
772 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
773
774 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
775 unsigned hw_enabled_mask;
776
777 /* The state of VGT_STRMOUT_(CONFIG|EN). */
778 bool streamout_enabled;
779 bool prims_gen_query_enabled;
780 int num_prims_gen_queries;
781 };
782
783 /* A shader state consists of the shader selector, which is a constant state
784 * object shared by multiple contexts and shouldn't be modified, and
785 * the current shader variant selected for this context.
786 */
787 struct si_shader_ctx_state {
788 struct si_shader_selector *cso;
789 struct si_shader *current;
790 };
791
792 #define SI_NUM_VGT_PARAM_KEY_BITS 12
793 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
794
795 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
796 * Some fields are set by state-change calls, most are set by draw_vbo.
797 */
798 union si_vgt_param_key {
799 struct {
800 #if UTIL_ARCH_LITTLE_ENDIAN
801 unsigned prim : 4;
802 unsigned uses_instancing : 1;
803 unsigned multi_instances_smaller_than_primgroup : 1;
804 unsigned primitive_restart : 1;
805 unsigned count_from_stream_output : 1;
806 unsigned line_stipple_enabled : 1;
807 unsigned uses_tess : 1;
808 unsigned tess_uses_prim_id : 1;
809 unsigned uses_gs : 1;
810 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
811 #else /* UTIL_ARCH_BIG_ENDIAN */
812 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
813 unsigned uses_gs : 1;
814 unsigned tess_uses_prim_id : 1;
815 unsigned uses_tess : 1;
816 unsigned line_stipple_enabled : 1;
817 unsigned count_from_stream_output : 1;
818 unsigned primitive_restart : 1;
819 unsigned multi_instances_smaller_than_primgroup : 1;
820 unsigned uses_instancing : 1;
821 unsigned prim : 4;
822 #endif
823 } u;
824 uint32_t index;
825 };
826
827 #define SI_NUM_VGT_STAGES_KEY_BITS 6
828 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
829
830 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
831 * Some fields are set by state-change calls, most are set by draw_vbo.
832 */
833 union si_vgt_stages_key {
834 struct {
835 #if UTIL_ARCH_LITTLE_ENDIAN
836 unsigned tess : 1;
837 unsigned gs : 1;
838 unsigned ngg_gs_fast_launch : 1;
839 unsigned ngg_passthrough : 1;
840 unsigned ngg : 1; /* gfx10+ */
841 unsigned streamout : 1; /* only used with NGG */
842 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
843 #else /* UTIL_ARCH_BIG_ENDIAN */
844 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
845 unsigned streamout : 1;
846 unsigned ngg : 1;
847 unsigned ngg_passthrough : 1;
848 unsigned ngg_gs_fast_launch : 1;
849 unsigned gs : 1;
850 unsigned tess : 1;
851 #endif
852 } u;
853 uint32_t index;
854 };
855
856 struct si_texture_handle {
857 unsigned desc_slot;
858 bool desc_dirty;
859 struct pipe_sampler_view *view;
860 struct si_sampler_state sstate;
861 };
862
863 struct si_image_handle {
864 unsigned desc_slot;
865 bool desc_dirty;
866 struct pipe_image_view view;
867 };
868
869 struct si_saved_cs {
870 struct pipe_reference reference;
871 struct si_context *ctx;
872 struct radeon_saved_cs gfx;
873 struct radeon_saved_cs compute;
874 struct si_resource *trace_buf;
875 unsigned trace_id;
876
877 unsigned gfx_last_dw;
878 unsigned compute_last_dw;
879 bool flushed;
880 int64_t time_flush;
881 };
882
883 struct si_sdma_upload {
884 struct si_resource *dst;
885 struct si_resource *src;
886 unsigned src_offset;
887 unsigned dst_offset;
888 unsigned size;
889 };
890
891 struct si_small_prim_cull_info {
892 float scale[2], translate[2];
893 };
894
895 struct si_context {
896 struct pipe_context b; /* base class */
897
898 enum radeon_family family;
899 enum chip_class chip_class;
900
901 struct radeon_winsys *ws;
902 struct radeon_winsys_ctx *ctx;
903 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
904 struct radeon_cmdbuf *sdma_cs;
905 struct pipe_fence_handle *last_gfx_fence;
906 struct pipe_fence_handle *last_sdma_fence;
907 struct si_resource *eop_bug_scratch;
908 struct u_upload_mgr *cached_gtt_allocator;
909 struct threaded_context *tc;
910 struct u_suballocator *allocator_zeroed_memory;
911 struct slab_child_pool pool_transfers;
912 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
913 struct pipe_device_reset_callback device_reset_callback;
914 struct u_log_context *log;
915 void *query_result_shader;
916 void *sh_query_result_shader;
917 struct si_resource *shadowed_regs;
918
919 void (*emit_cache_flush)(struct si_context *ctx);
920
921 struct blitter_context *blitter;
922 void *noop_blend;
923 void *noop_dsa;
924 void *discard_rasterizer_state;
925 void *custom_dsa_flush;
926 void *custom_blend_resolve;
927 void *custom_blend_fmask_decompress;
928 void *custom_blend_eliminate_fastclear;
929 void *custom_blend_dcc_decompress;
930 void *vs_blit_pos;
931 void *vs_blit_pos_layered;
932 void *vs_blit_color;
933 void *vs_blit_color_layered;
934 void *vs_blit_texcoord;
935 void *cs_clear_buffer;
936 void *cs_copy_buffer;
937 void *cs_copy_image;
938 void *cs_copy_image_1d_array;
939 void *cs_clear_render_target;
940 void *cs_clear_render_target_1d_array;
941 void *cs_clear_12bytes_buffer;
942 void *cs_dcc_decompress;
943 void *cs_dcc_retile;
944 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
945 struct si_screen *screen;
946 struct pipe_debug_callback debug;
947 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
948 struct si_shader_ctx_state fixed_func_tcs_shader;
949 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
950 struct si_resource *wait_mem_scratch;
951 unsigned wait_mem_number;
952 uint16_t prefetch_L2_mask;
953
954 bool has_graphics;
955 bool gfx_flush_in_progress : 1;
956 bool gfx_last_ib_is_busy : 1;
957 bool compute_is_busy : 1;
958
959 unsigned num_gfx_cs_flushes;
960 unsigned initial_gfx_cs_size;
961 unsigned last_dirty_tex_counter;
962 unsigned last_dirty_buf_counter;
963 unsigned last_compressed_colortex_counter;
964 unsigned last_num_draw_calls;
965 unsigned flags; /* flush flags */
966 /* Current unaccounted memory usage. */
967 uint64_t vram;
968 uint64_t gtt;
969
970 /* Compute-based primitive discard. */
971 unsigned prim_discard_vertex_count_threshold;
972 struct pb_buffer *gds;
973 struct pb_buffer *gds_oa;
974 struct radeon_cmdbuf *prim_discard_compute_cs;
975 unsigned compute_gds_offset;
976 struct si_shader *compute_ib_last_shader;
977 uint32_t compute_rewind_va;
978 unsigned compute_num_prims_in_batch;
979 bool preserve_prim_restart_gds_at_flush;
980 /* index_ring is divided into 2 halves for doublebuffering. */
981 struct si_resource *index_ring;
982 unsigned index_ring_base; /* offset of a per-IB portion */
983 unsigned index_ring_offset; /* offset within a per-IB portion */
984 unsigned index_ring_size_per_ib; /* max available size per IB */
985 bool prim_discard_compute_ib_initialized;
986 /* For tracking the last execution barrier - it can be either
987 * a WRITE_DATA packet or a fence. */
988 uint32_t *last_pkt3_write_data;
989 struct si_resource *barrier_buf;
990 unsigned barrier_buf_offset;
991 struct pipe_fence_handle *last_ib_barrier_fence;
992 struct si_resource *last_ib_barrier_buf;
993 unsigned last_ib_barrier_buf_offset;
994
995 /* Atoms (direct states). */
996 union si_state_atoms atoms;
997 unsigned dirty_atoms; /* mask */
998 /* PM4 states (precomputed immutable states) */
999 unsigned dirty_states;
1000 union si_state queued;
1001 union si_state emitted;
1002
1003 /* Atom declarations. */
1004 struct si_framebuffer framebuffer;
1005 unsigned sample_locs_num_samples;
1006 uint16_t sample_mask;
1007 unsigned last_cb_target_mask;
1008 struct si_blend_color blend_color;
1009 struct si_clip_state clip_state;
1010 struct si_shader_data shader_pointers;
1011 struct si_stencil_ref stencil_ref;
1012 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
1013 struct si_streamout streamout;
1014 struct si_viewports viewports;
1015 unsigned num_window_rectangles;
1016 bool window_rectangles_include;
1017 struct pipe_scissor_state window_rectangles[4];
1018
1019 /* Precomputed states. */
1020 struct si_pm4_state *cs_preamble_state;
1021 struct si_pm4_state *cs_preamble_gs_rings;
1022 bool cs_preamble_has_vgt_flush;
1023 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1024
1025 /* shaders */
1026 struct si_shader_ctx_state ps_shader;
1027 struct si_shader_ctx_state gs_shader;
1028 struct si_shader_ctx_state vs_shader;
1029 struct si_shader_ctx_state tcs_shader;
1030 struct si_shader_ctx_state tes_shader;
1031 struct si_shader_ctx_state cs_prim_discard_state;
1032 struct si_cs_shader_state cs_shader_state;
1033
1034 /* shader information */
1035 struct si_vertex_elements *vertex_elements;
1036 unsigned num_vertex_elements;
1037 unsigned sprite_coord_enable;
1038 unsigned cs_max_waves_per_sh;
1039 bool flatshade;
1040 bool do_update_shaders;
1041 bool compute_shaderbuf_sgprs_dirty;
1042 bool compute_image_sgprs_dirty;
1043
1044 /* shader descriptors */
1045 struct si_descriptors descriptors[SI_NUM_DESCS];
1046 unsigned descriptors_dirty;
1047 unsigned shader_pointers_dirty;
1048 unsigned shader_needs_decompress_mask;
1049 struct si_buffer_resources rw_buffers;
1050 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1051 struct si_samplers samplers[SI_NUM_SHADERS];
1052 struct si_images images[SI_NUM_SHADERS];
1053 bool bo_list_add_all_resident_resources;
1054 bool bo_list_add_all_gfx_resources;
1055 bool bo_list_add_all_compute_resources;
1056
1057 /* other shader resources */
1058 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1059 struct pipe_resource *esgs_ring;
1060 struct pipe_resource *gsvs_ring;
1061 struct pipe_resource *tess_rings;
1062 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1063 struct si_resource *border_color_buffer;
1064 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1065 unsigned border_color_count;
1066 unsigned num_vs_blit_sgprs;
1067 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1068 uint32_t cs_user_data[4];
1069
1070 /* Vertex buffers. */
1071 bool vertex_buffers_dirty;
1072 bool vertex_buffer_pointer_dirty;
1073 bool vertex_buffer_user_sgprs_dirty;
1074 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1075 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1076 uint32_t *vb_descriptors_gpu_list;
1077 struct si_resource *vb_descriptors_buffer;
1078 unsigned vb_descriptors_offset;
1079 unsigned vb_descriptor_user_sgprs[5 * 4];
1080
1081 /* MSAA config state. */
1082 int ps_iter_samples;
1083 bool ps_uses_fbfetch;
1084 bool smoothing_enabled;
1085
1086 /* DB render state. */
1087 unsigned ps_db_shader_control;
1088 unsigned dbcb_copy_sample;
1089 bool dbcb_depth_copy_enabled : 1;
1090 bool dbcb_stencil_copy_enabled : 1;
1091 bool db_flush_depth_inplace : 1;
1092 bool db_flush_stencil_inplace : 1;
1093 bool db_depth_clear : 1;
1094 bool db_depth_disable_expclear : 1;
1095 bool db_stencil_clear : 1;
1096 bool db_stencil_disable_expclear : 1;
1097 bool occlusion_queries_disabled : 1;
1098 bool generate_mipmap_for_depth : 1;
1099
1100 /* Emitted draw state. */
1101 bool gs_tri_strip_adj_fix : 1;
1102 bool ls_vgpr_fix : 1;
1103 bool prim_discard_cs_instancing : 1;
1104 bool ngg : 1;
1105 uint8_t ngg_culling;
1106 int last_index_size;
1107 int last_base_vertex;
1108 int last_start_instance;
1109 int last_instance_count;
1110 int last_drawid;
1111 int last_sh_base_reg;
1112 int last_primitive_restart_en;
1113 int last_restart_index;
1114 int last_prim;
1115 int last_multi_vgt_param;
1116 int last_gs_out_prim;
1117 int last_binning_enabled;
1118 unsigned current_vs_state;
1119 unsigned last_vs_state;
1120 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1121
1122 struct si_small_prim_cull_info last_small_prim_cull_info;
1123 struct si_resource *small_prim_cull_info_buf;
1124 uint64_t small_prim_cull_info_address;
1125 bool small_prim_cull_info_dirty;
1126
1127 /* Scratch buffer */
1128 struct si_resource *scratch_buffer;
1129 unsigned scratch_waves;
1130 unsigned spi_tmpring_size;
1131 unsigned max_seen_scratch_bytes_per_wave;
1132 unsigned max_seen_compute_scratch_bytes_per_wave;
1133
1134 struct si_resource *compute_scratch_buffer;
1135
1136 /* Emitted derived tessellation state. */
1137 /* Local shader (VS), or HS if LS-HS are merged. */
1138 struct si_shader *last_ls;
1139 struct si_shader_selector *last_tcs;
1140 int last_num_tcs_input_cp;
1141 int last_tes_sh_base;
1142 bool last_tess_uses_primid;
1143 unsigned last_num_patches;
1144 int last_ls_hs_config;
1145
1146 /* Debug state. */
1147 bool is_debug;
1148 struct si_saved_cs *current_saved_cs;
1149 uint64_t dmesg_timestamp;
1150 unsigned apitrace_call_number;
1151
1152 /* Other state */
1153 bool need_check_render_feedback;
1154 bool decompression_enabled;
1155 bool dpbb_force_off;
1156 bool vs_writes_viewport_index;
1157 bool vs_disables_clipping_viewport;
1158
1159 /* Precomputed IA_MULTI_VGT_PARAM */
1160 union si_vgt_param_key ia_multi_vgt_param_key;
1161 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1162
1163 /* Bindless descriptors. */
1164 struct si_descriptors bindless_descriptors;
1165 struct util_idalloc bindless_used_slots;
1166 unsigned num_bindless_descriptors;
1167 bool bindless_descriptors_dirty;
1168 bool graphics_bindless_pointer_dirty;
1169 bool compute_bindless_pointer_dirty;
1170
1171 /* Allocated bindless handles */
1172 struct hash_table *tex_handles;
1173 struct hash_table *img_handles;
1174
1175 /* Resident bindless handles */
1176 struct util_dynarray resident_tex_handles;
1177 struct util_dynarray resident_img_handles;
1178
1179 /* Resident bindless handles which need decompression */
1180 struct util_dynarray resident_tex_needs_color_decompress;
1181 struct util_dynarray resident_img_needs_color_decompress;
1182 struct util_dynarray resident_tex_needs_depth_decompress;
1183
1184 /* Bindless state */
1185 bool uses_bindless_samplers;
1186 bool uses_bindless_images;
1187
1188 /* MSAA sample locations.
1189 * The first index is the sample index.
1190 * The second index is the coordinate: X, Y. */
1191 struct {
1192 float x1[1][2];
1193 float x2[2][2];
1194 float x4[4][2];
1195 float x8[8][2];
1196 float x16[16][2];
1197 } sample_positions;
1198 struct pipe_resource *sample_pos_buffer;
1199
1200 /* Misc stats. */
1201 unsigned num_draw_calls;
1202 unsigned num_decompress_calls;
1203 unsigned num_mrt_draw_calls;
1204 unsigned num_prim_restart_calls;
1205 unsigned num_spill_draw_calls;
1206 unsigned num_compute_calls;
1207 unsigned num_spill_compute_calls;
1208 unsigned num_dma_calls;
1209 unsigned num_cp_dma_calls;
1210 unsigned num_vs_flushes;
1211 unsigned num_ps_flushes;
1212 unsigned num_cs_flushes;
1213 unsigned num_cb_cache_flushes;
1214 unsigned num_db_cache_flushes;
1215 unsigned num_L2_invalidates;
1216 unsigned num_L2_writebacks;
1217 unsigned num_resident_handles;
1218 uint64_t num_alloc_tex_transfer_bytes;
1219 unsigned last_tex_ps_draw_ratio; /* for query */
1220 unsigned compute_num_verts_accepted;
1221 unsigned compute_num_verts_rejected;
1222 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1223 unsigned context_roll;
1224
1225 /* Queries. */
1226 /* Maintain the list of active queries for pausing between IBs. */
1227 int num_occlusion_queries;
1228 int num_perfect_occlusion_queries;
1229 int num_pipeline_stat_queries;
1230 struct list_head active_queries;
1231 unsigned num_cs_dw_queries_suspend;
1232
1233 /* Render condition. */
1234 struct pipe_query *render_cond;
1235 unsigned render_cond_mode;
1236 bool render_cond_invert;
1237 bool render_cond_force_off; /* for u_blitter */
1238
1239 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1240 bool sdma_uploads_in_progress;
1241 struct si_sdma_upload *sdma_uploads;
1242 unsigned num_sdma_uploads;
1243 unsigned max_sdma_uploads;
1244
1245 /* Shader-based queries. */
1246 struct list_head shader_query_buffers;
1247 unsigned num_active_shader_queries;
1248
1249 /* Statistics gathering for the DCC enablement heuristic. It can't be
1250 * in si_texture because si_texture can be shared by multiple
1251 * contexts. This is for back buffers only. We shouldn't get too many
1252 * of those.
1253 *
1254 * X11 DRI3 rotates among a finite set of back buffers. They should
1255 * all fit in this array. If they don't, separate DCC might never be
1256 * enabled by DCC stat gathering.
1257 */
1258 struct {
1259 struct si_texture *tex;
1260 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1261 struct pipe_query *ps_stats[3];
1262 /* If all slots are used and another slot is needed,
1263 * the least recently used slot is evicted based on this. */
1264 int64_t last_use_timestamp;
1265 bool query_active;
1266 } dcc_stats[5];
1267
1268 /* Copy one resource to another using async DMA. */
1269 void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level,
1270 unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src,
1271 unsigned src_level, const struct pipe_box *src_box);
1272
1273 struct si_tracked_regs tracked_regs;
1274 };
1275
1276 /* cik_sdma.c */
1277 void cik_init_sdma_functions(struct si_context *sctx);
1278
1279 /* si_blit.c */
1280 enum si_blitter_op /* bitmask */
1281 {
1282 SI_SAVE_TEXTURES = 1,
1283 SI_SAVE_FRAMEBUFFER = 2,
1284 SI_SAVE_FRAGMENT_STATE = 4,
1285 SI_DISABLE_RENDER_COND = 8,
1286 };
1287
1288 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1289 void si_blitter_end(struct si_context *sctx);
1290 void si_init_blit_functions(struct si_context *sctx);
1291 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1292 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
1293 unsigned level, unsigned first_layer, unsigned last_layer);
1294 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
1295 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1296 struct pipe_resource *src, unsigned src_level,
1297 const struct pipe_box *src_box);
1298 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1299
1300 /* si_buffer.c */
1301 bool si_rings_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
1302 enum radeon_bo_usage usage);
1303 void *si_buffer_map_sync_with_rings(struct si_context *sctx, struct si_resource *resource,
1304 unsigned usage);
1305 void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
1306 unsigned alignment);
1307 bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
1308 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1309 unsigned usage, unsigned size, unsigned alignment);
1310 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1311 unsigned usage, unsigned size, unsigned alignment);
1312 void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
1313 struct pipe_resource *src);
1314 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1315 void si_init_buffer_functions(struct si_context *sctx);
1316
1317 /* si_clear.c */
1318 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1319 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1320 bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
1321 unsigned clear_value);
1322 void si_init_clear_functions(struct si_context *sctx);
1323
1324 /* si_compute_blit.c */
1325 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1326 enum si_cache_policy cache_policy);
1327 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1328 uint64_t size, uint32_t *clear_value, uint32_t clear_value_size,
1329 enum si_coherency coher, bool force_cpdma);
1330 void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
1331 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1332 void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
1333 struct pipe_resource *src, unsigned src_level, unsigned dstx,
1334 unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
1335 bool is_dcc_decompress);
1336 void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
1337 const union pipe_color_union *color, unsigned dstx,
1338 unsigned dsty, unsigned width, unsigned height,
1339 bool render_condition_enabled);
1340 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1341 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1342 void si_init_compute_blit_functions(struct si_context *sctx);
1343
1344 /* si_cp_dma.c */
1345 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1346 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1347 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1348 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1349 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1350 #define SI_CPDMA_SKIP_TMZ (1 << 5) /* don't update tmz state */
1351 #define SI_CPDMA_SKIP_ALL \
1352 (SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_SYNC_AFTER | SI_CPDMA_SKIP_SYNC_BEFORE | \
1353 SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_BO_LIST_UPDATE | SI_CPDMA_SKIP_TMZ)
1354
1355 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1356 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1357 struct pipe_resource *dst, uint64_t offset, uint64_t size,
1358 unsigned value, unsigned user_flags, enum si_coherency coher,
1359 enum si_cache_policy cache_policy);
1360 void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1361 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1362 unsigned size, unsigned user_flags, enum si_coherency coher,
1363 enum si_cache_policy cache_policy);
1364 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset,
1365 unsigned size);
1366 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1367 void si_test_gds(struct si_context *sctx);
1368 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
1369 unsigned size, unsigned dst_sel, unsigned engine, const void *data);
1370 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
1371 struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
1372 struct si_resource *src, unsigned src_offset);
1373
1374 /* si_cp_reg_shadowing.c */
1375 void si_init_cp_reg_shadowing(struct si_context *sctx);
1376
1377 /* si_debug.c */
1378 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
1379 bool get_buffer_list);
1380 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1381 void si_destroy_saved_cs(struct si_saved_cs *scs);
1382 void si_auto_log_cs(void *data, struct u_log_context *log);
1383 void si_log_hw_flush(struct si_context *sctx);
1384 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1385 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1386 void si_init_debug_functions(struct si_context *sctx);
1387 void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
1388 enum ring_type ring);
1389 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1390
1391 /* si_dma_cs.c */
1392 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst, uint64_t offset);
1393 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1394 uint64_t size, unsigned clear_value);
1395 void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1396 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1397 uint64_t size);
1398 void si_need_dma_space(struct si_context *ctx, unsigned num_dw, struct si_resource *dst,
1399 struct si_resource *src);
1400 void si_flush_dma_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1401 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
1402 uint64_t size, unsigned value);
1403
1404 /* si_fence.c */
1405 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
1406 unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1407 struct si_resource *buf, uint64_t va, uint32_t new_fence,
1408 unsigned query_type);
1409 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1410 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
1411 uint32_t mask, unsigned flags);
1412 void si_init_fence_functions(struct si_context *ctx);
1413 void si_init_screen_fence_functions(struct si_screen *screen);
1414 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1415 struct tc_unflushed_batch_token *tc_token);
1416
1417 /* si_get.c */
1418 void si_init_screen_get_functions(struct si_screen *sscreen);
1419
1420 /* si_gfx_cs.c */
1421 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1422 void si_allocate_gds(struct si_context *ctx);
1423 void si_set_tracked_regs_to_clear_state(struct si_context *ctx);
1424 void si_begin_new_gfx_cs(struct si_context *ctx, bool first_cs);
1425 void si_need_gfx_cs_space(struct si_context *ctx);
1426 void si_unref_sdma_uploads(struct si_context *sctx);
1427
1428 /* si_gpu_load.c */
1429 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1430 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1431 unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
1432
1433 /* si_compute.c */
1434 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1435 void si_init_compute_functions(struct si_context *sctx);
1436
1437 /* si_compute_prim_discard.c */
1438 enum si_prim_discard_outcome
1439 {
1440 SI_PRIM_DISCARD_ENABLED,
1441 SI_PRIM_DISCARD_DISABLED,
1442 SI_PRIM_DISCARD_DRAW_SPLIT,
1443 };
1444
1445 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1446 enum si_prim_discard_outcome
1447 si_prepare_prim_discard_or_split_draw(struct si_context *sctx, const struct pipe_draw_info *info,
1448 bool primitive_restart);
1449 void si_compute_signal_gfx(struct si_context *sctx);
1450 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1451 const struct pipe_draw_info *info, unsigned index_size,
1452 unsigned base_vertex, uint64_t input_indexbuf_va,
1453 unsigned input_indexbuf_max_elements);
1454 void si_initialize_prim_discard_tunables(struct si_screen *sscreen, bool is_aux_context,
1455 unsigned *prim_discard_vertex_count_threshold,
1456 unsigned *index_ring_size_per_ib);
1457
1458 /* si_pipe.c */
1459 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1460
1461 /* si_perfcounters.c */
1462 void si_init_perfcounters(struct si_screen *screen);
1463 void si_destroy_perfcounters(struct si_screen *screen);
1464
1465 /* si_query.c */
1466 void si_init_screen_query_functions(struct si_screen *sscreen);
1467 void si_init_query_functions(struct si_context *sctx);
1468 void si_suspend_queries(struct si_context *sctx);
1469 void si_resume_queries(struct si_context *sctx);
1470
1471 /* si_shaderlib_tgsi.c */
1472 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1473 unsigned num_layers);
1474 void *si_create_fixed_func_tcs(struct si_context *sctx);
1475 void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
1476 bool dst_stream_cache_policy, bool is_copy);
1477 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1478 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1479 void *si_create_dcc_decompress_cs(struct pipe_context *ctx);
1480 void *si_clear_render_target_shader(struct pipe_context *ctx);
1481 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1482 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1483 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1484 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
1485 void *si_create_query_result_cs(struct si_context *sctx);
1486 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1487
1488 /* gfx10_query.c */
1489 void gfx10_init_query(struct si_context *sctx);
1490 void gfx10_destroy_query(struct si_context *sctx);
1491
1492 /* si_test_dma.c */
1493 void si_test_dma(struct si_screen *sscreen);
1494
1495 /* si_test_clearbuffer.c */
1496 void si_test_dma_perf(struct si_screen *sscreen);
1497
1498 /* si_uvd.c */
1499 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1500 const struct pipe_video_codec *templ);
1501
1502 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1503 const struct pipe_video_buffer *tmpl);
1504
1505 /* si_viewport.c */
1506 void si_update_ngg_small_prim_precision(struct si_context *ctx);
1507 void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out);
1508 void si_update_vs_viewport_state(struct si_context *ctx);
1509 void si_init_viewport_functions(struct si_context *ctx);
1510
1511 /* si_texture.c */
1512 bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
1513 unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
1514 unsigned src_level, const struct pipe_box *src_box);
1515 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex,
1516 bool *ctx_flushed);
1517 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
1518 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
1519 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
1520 struct u_log_context *log);
1521 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1522 const struct pipe_resource *templ);
1523 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
1524 enum pipe_format format2);
1525 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
1526 enum pipe_format view_format);
1527 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
1528 unsigned level, enum pipe_format view_format);
1529 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1530 struct pipe_resource *texture,
1531 const struct pipe_surface *templ, unsigned width0,
1532 unsigned height0, unsigned width, unsigned height);
1533 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1534 void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex);
1535 void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex);
1536 void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex);
1537 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex);
1538 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
1539 void si_init_screen_texture_functions(struct si_screen *sscreen);
1540 void si_init_context_texture_functions(struct si_context *sctx);
1541
1542 /*
1543 * common helpers
1544 */
1545
1546 static inline struct si_resource *si_resource(struct pipe_resource *r)
1547 {
1548 return (struct si_resource *)r;
1549 }
1550
1551 static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1552 {
1553 pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
1554 }
1555
1556 static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1557 {
1558 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1559 }
1560
1561 static inline void
1562 si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
1563 struct si_shader_selector **dst, struct si_shader_selector *src)
1564 {
1565 if (*dst == src)
1566 return;
1567
1568 struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
1569 util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
1570 }
1571
1572 static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
1573 {
1574 return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
1575 }
1576
1577 static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1578 {
1579 if (stencil)
1580 return tex->surface.u.legacy.stencil_tiling_index[level];
1581 else
1582 return tex->surface.u.legacy.tiling_index[level];
1583 }
1584
1585 static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1586 {
1587 /* Don't count the needed CS space exactly and just use an upper bound.
1588 *
1589 * Also reserve space for stopping queries at the end of IB, because
1590 * the number of active queries is unlimited in theory.
1591 */
1592 return 2048 + sctx->num_cs_dw_queries_suspend;
1593 }
1594
1595 static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1596 {
1597 if (r) {
1598 /* Add memory usage for need_gfx_cs_space */
1599 sctx->vram += si_resource(r)->vram_usage;
1600 sctx->gtt += si_resource(r)->gart_usage;
1601 }
1602 }
1603
1604 static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
1605 {
1606 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1607 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1608 }
1609
1610 static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1611 {
1612 return 1 << (atom - sctx->atoms.array);
1613 }
1614
1615 static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1616 {
1617 unsigned bit = si_get_atom_bit(sctx, atom);
1618
1619 if (dirty)
1620 sctx->dirty_atoms |= bit;
1621 else
1622 sctx->dirty_atoms &= ~bit;
1623 }
1624
1625 static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1626 {
1627 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1628 }
1629
1630 static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1631 {
1632 si_set_atom_dirty(sctx, atom, true);
1633 }
1634
1635 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1636 {
1637 if (sctx->gs_shader.cso)
1638 return &sctx->gs_shader;
1639 if (sctx->tes_shader.cso)
1640 return &sctx->tes_shader;
1641
1642 return &sctx->vs_shader;
1643 }
1644
1645 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1646 {
1647 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1648
1649 return vs->cso ? &vs->cso->info : NULL;
1650 }
1651
1652 static inline struct si_shader *si_get_vs_state(struct si_context *sctx)
1653 {
1654 if (sctx->gs_shader.cso && sctx->gs_shader.current && !sctx->gs_shader.current->key.as_ngg)
1655 return sctx->gs_shader.cso->gs_copy_shader;
1656
1657 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1658 return vs->current ? vs->current : NULL;
1659 }
1660
1661 static inline bool si_can_dump_shader(struct si_screen *sscreen, unsigned processor)
1662 {
1663 return sscreen->debug_flags & (1 << processor);
1664 }
1665
1666 static inline bool si_get_strmout_en(struct si_context *sctx)
1667 {
1668 return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
1669 }
1670
1671 static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1672 {
1673 unsigned alignment, tcc_cache_line_size;
1674
1675 /* If the upload size is less than the cache line size (e.g. 16, 32),
1676 * the whole thing will fit into a cache line if we align it to its size.
1677 * The idea is that multiple small uploads can share a cache line.
1678 * If the upload size is greater, align it to the cache line size.
1679 */
1680 alignment = util_next_power_of_two(upload_size);
1681 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1682 return MIN2(alignment, tcc_cache_line_size);
1683 }
1684
1685 static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1686 {
1687 if (pipe_reference(&(*dst)->reference, &src->reference))
1688 si_destroy_saved_cs(*dst);
1689
1690 *dst = src;
1691 }
1692
1693 static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1694 bool shaders_read_metadata, bool dcc_pipe_aligned)
1695 {
1696 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
1697
1698 if (sctx->chip_class >= GFX10) {
1699 if (sctx->screen->info.tcc_harvested)
1700 sctx->flags |= SI_CONTEXT_INV_L2;
1701 else if (shaders_read_metadata)
1702 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1703 } else if (sctx->chip_class == GFX9) {
1704 /* Single-sample color is coherent with shaders on GFX9, but
1705 * L2 metadata must be flushed if shaders read metadata.
1706 * (DCC, CMASK).
1707 */
1708 if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
1709 sctx->flags |= SI_CONTEXT_INV_L2;
1710 else if (shaders_read_metadata)
1711 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1712 } else {
1713 /* GFX6-GFX8 */
1714 sctx->flags |= SI_CONTEXT_INV_L2;
1715 }
1716 }
1717
1718 static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1719 bool include_stencil, bool shaders_read_metadata)
1720 {
1721 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
1722
1723 if (sctx->chip_class >= GFX10) {
1724 if (sctx->screen->info.tcc_harvested)
1725 sctx->flags |= SI_CONTEXT_INV_L2;
1726 else if (shaders_read_metadata)
1727 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1728 } else if (sctx->chip_class == GFX9) {
1729 /* Single-sample depth (not stencil) is coherent with shaders
1730 * on GFX9, but L2 metadata must be flushed if shaders read
1731 * metadata.
1732 */
1733 if (num_samples >= 2 || include_stencil)
1734 sctx->flags |= SI_CONTEXT_INV_L2;
1735 else if (shaders_read_metadata)
1736 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1737 } else {
1738 /* GFX6-GFX8 */
1739 sctx->flags |= SI_CONTEXT_INV_L2;
1740 }
1741 }
1742
1743 static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1744 {
1745 return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
1746 }
1747
1748 static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1749 {
1750 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1751 return false;
1752
1753 return tex->surface.htile_offset && level == 0;
1754 }
1755
1756 static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
1757 unsigned zs_mask)
1758 {
1759 assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
1760 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1761 }
1762
1763 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1764 {
1765 if (sctx->ps_uses_fbfetch)
1766 return sctx->framebuffer.nr_color_samples;
1767
1768 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1769 }
1770
1771 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1772 {
1773 if (sctx->queued.named.rasterizer->rasterizer_discard)
1774 return 0;
1775
1776 struct si_shader_selector *ps = sctx->ps_shader.cso;
1777 if (!ps)
1778 return 0;
1779
1780 unsigned colormask =
1781 sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
1782
1783 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1784 colormask &= ps->colors_written_4bit;
1785 else if (!ps->colors_written_4bit)
1786 colormask = 0; /* color0 writes all cbufs, but it's not written */
1787
1788 return colormask;
1789 }
1790
1791 #define UTIL_ALL_PRIM_LINE_MODES \
1792 ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
1793 (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1794
1795 static inline bool util_prim_is_lines(unsigned prim)
1796 {
1797 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1798 }
1799
1800 static inline bool util_prim_is_points_or_lines(unsigned prim)
1801 {
1802 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
1803 }
1804
1805 static inline bool util_rast_prim_is_triangles(unsigned prim)
1806 {
1807 return ((1 << prim) &
1808 ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1809 (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) |
1810 (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1811 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1812 }
1813
1814 /**
1815 * Return true if there is enough memory in VRAM and GTT for the buffers
1816 * added so far.
1817 *
1818 * \param vram VRAM memory size not added to the buffer list yet
1819 * \param gtt GTT memory size not added to the buffer list yet
1820 */
1821 static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
1822 uint64_t vram, uint64_t gtt)
1823 {
1824 vram += cs->used_vram;
1825 gtt += cs->used_gart;
1826
1827 /* Anything that goes above the VRAM size should go to GTT. */
1828 if (vram > screen->info.vram_size)
1829 gtt += vram - screen->info.vram_size;
1830
1831 /* Now we just need to check if we have enough GTT. */
1832 return gtt < screen->info.gart_size * 0.7;
1833 }
1834
1835 /**
1836 * Add a buffer to the buffer list for the given command stream (CS).
1837 *
1838 * All buffers used by a CS must be added to the list. This tells the kernel
1839 * driver which buffers are used by GPU commands. Other buffers can
1840 * be swapped out (not accessible) during execution.
1841 *
1842 * The buffer list becomes empty after every context flush and must be
1843 * rebuilt.
1844 */
1845 static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
1846 struct si_resource *bo, enum radeon_bo_usage usage,
1847 enum radeon_bo_priority priority)
1848 {
1849 assert(usage);
1850 sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1851 bo->domains, priority);
1852 }
1853
1854 /**
1855 * Same as above, but also checks memory usage and flushes the context
1856 * accordingly.
1857 *
1858 * When this SHOULD NOT be used:
1859 *
1860 * - if si_context_add_resource_size has been called for the buffer
1861 * followed by *_need_cs_space for checking the memory usage
1862 *
1863 * - if si_need_dma_space has been called for the buffer
1864 *
1865 * - when emitting state packets and draw packets (because preceding packets
1866 * can't be re-emitted at that point)
1867 *
1868 * - if shader resource "enabled_mask" is not up-to-date or there is
1869 * a different constraint disallowing a context flush
1870 */
1871 static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1872 struct si_resource *bo,
1873 enum radeon_bo_usage usage,
1874 enum radeon_bo_priority priority,
1875 bool check_mem)
1876 {
1877 if (check_mem &&
1878 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, sctx->vram + bo->vram_usage,
1879 sctx->gtt + bo->gart_usage))
1880 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1881
1882 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1883 }
1884
1885 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1886 {
1887 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1888 }
1889
1890 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1891 gl_shader_stage stage, bool ngg, bool es,
1892 bool gs_fast_launch, bool prim_discard_cs)
1893 {
1894 if (stage == MESA_SHADER_COMPUTE)
1895 return sscreen->compute_wave_size;
1896 else if (stage == MESA_SHADER_FRAGMENT)
1897 return sscreen->ps_wave_size;
1898 else if (gs_fast_launch)
1899 return 32; /* GS fast launch hangs with Wave64, so always use Wave32. */
1900 else if ((stage == MESA_SHADER_VERTEX && prim_discard_cs) || /* only Wave64 implemented */
1901 (stage == MESA_SHADER_VERTEX && es && !ngg) ||
1902 (stage == MESA_SHADER_TESS_EVAL && es && !ngg) ||
1903 (stage == MESA_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1904 return 64;
1905 else
1906 return sscreen->ge_wave_size;
1907 }
1908
1909 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1910 {
1911 return si_get_wave_size(shader->selector->screen, shader->selector->info.stage,
1912 shader->key.as_ngg,
1913 shader->key.as_es,
1914 shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL,
1915 shader->key.opt.vs_as_prim_discard_cs);
1916 }
1917
1918 #define PRINT_ERR(fmt, args...) \
1919 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1920
1921 #endif