radeonsi: add workaround for issue 2647
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32 #include "util/u_threaded_context.h"
33
34 #if UTIL_ARCH_BIG_ENDIAN
35 #define SI_BIG_ENDIAN 1
36 #else
37 #define SI_BIG_ENDIAN 0
38 #endif
39
40 #define ATI_VENDOR_ID 0x1002
41 #define SI_PRIM_DISCARD_DEBUG 0
42 #define SI_NOT_QUERY 0xffffffff
43
44 /* The base vertex and primitive restart can be any number, but we must pick
45 * one which will mean "unknown" for the purpose of state tracking and
46 * the number shouldn't be a commonly-used one. */
47 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
48 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
49 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
60
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
68 * GFX10: This also invalidates the L1 shader array cache. */
69 #define SI_CONTEXT_INV_SCACHE (1 << 4)
70 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
71 * GFX10: This also invalidates the L1 shader array cache. */
72 #define SI_CONTEXT_INV_VCACHE (1 << 5)
73 /* L2 cache + L2 metadata cache writeback & invalidate.
74 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
75 #define SI_CONTEXT_INV_L2 (1 << 6)
76 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
77 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
78 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
79 #define SI_CONTEXT_WB_L2 (1 << 7)
80 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
81 * a CB or DB flush. */
82 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
83 /* Framebuffer caches. */
84 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
85 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
86 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
87 /* Engine synchronization. */
88 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
89 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
90 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
91 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
92 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
93
94 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
95 #define SI_PREFETCH_LS (1 << 1)
96 #define SI_PREFETCH_HS (1 << 2)
97 #define SI_PREFETCH_ES (1 << 3)
98 #define SI_PREFETCH_GS (1 << 4)
99 #define SI_PREFETCH_VS (1 << 5)
100 #define SI_PREFETCH_PS (1 << 6)
101
102 #define SI_MAX_BORDER_COLORS 4096
103 #define SI_MAX_VIEWPORTS 16
104 #define SIX_BITS 0x3F
105 #define SI_MAP_BUFFER_ALIGNMENT 64
106 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
107
108 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
109 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
110 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
111 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
112 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
113 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
114 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
115 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
116 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
117 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
118 /* Set a micro tile mode: */
119 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
120 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
122 (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
124 (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
125
126 enum si_clear_code
127 {
128 DCC_CLEAR_COLOR_0000 = 0x00000000,
129 DCC_CLEAR_COLOR_0001 = 0x40404040,
130 DCC_CLEAR_COLOR_1110 = 0x80808080,
131 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
132 DCC_CLEAR_COLOR_REG = 0x20202020,
133 DCC_UNCOMPRESSED = 0xFFFFFFFF,
134 };
135
136 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
137 #define SI_IMAGE_ACCESS_DCC_OFF (1 << 8)
138
139 /* Debug flags. */
140 enum
141 {
142 /* Shader logging options: */
143 DBG_VS = PIPE_SHADER_VERTEX,
144 DBG_PS = PIPE_SHADER_FRAGMENT,
145 DBG_GS = PIPE_SHADER_GEOMETRY,
146 DBG_TCS = PIPE_SHADER_TESS_CTRL,
147 DBG_TES = PIPE_SHADER_TESS_EVAL,
148 DBG_CS = PIPE_SHADER_COMPUTE,
149 DBG_NO_IR,
150 DBG_NO_NIR,
151 DBG_NO_ASM,
152 DBG_PREOPT_IR,
153
154 /* Shader compiler options the shader cache should be aware of: */
155 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
156 DBG_GISEL,
157 DBG_W32_GE,
158 DBG_W32_PS,
159 DBG_W32_CS,
160 DBG_W64_GE,
161 DBG_W64_PS,
162 DBG_W64_CS,
163 DBG_KILL_PS_INF_INTERP,
164
165 /* Shader compiler options (with no effect on the shader cache): */
166 DBG_CHECK_IR,
167 DBG_MONOLITHIC_SHADERS,
168 DBG_NO_OPT_VARIANT,
169
170 /* Information logging options: */
171 DBG_INFO,
172 DBG_TEX,
173 DBG_COMPUTE,
174 DBG_VM,
175 DBG_CACHE_STATS,
176
177 /* Driver options: */
178 DBG_FORCE_SDMA,
179 DBG_NO_SDMA,
180 DBG_NO_SDMA_CLEARS,
181 DBG_NO_SDMA_COPY_IMAGE,
182 DBG_NO_WC,
183 DBG_CHECK_VM,
184 DBG_RESERVE_VMID,
185 DBG_ZERO_VRAM,
186
187 /* 3D engine options: */
188 DBG_NO_GFX,
189 DBG_NO_NGG,
190 DBG_ALWAYS_NGG_CULLING,
191 DBG_NO_NGG_CULLING,
192 DBG_ALWAYS_PD,
193 DBG_PD,
194 DBG_NO_PD,
195 DBG_SWITCH_ON_EOP,
196 DBG_NO_OUT_OF_ORDER,
197 DBG_NO_DPBB,
198 DBG_NO_DFSM,
199 DBG_DPBB,
200 DBG_DFSM,
201 DBG_NO_HYPERZ,
202 DBG_NO_RB_PLUS,
203 DBG_NO_2D_TILING,
204 DBG_NO_TILING,
205 DBG_NO_DCC,
206 DBG_NO_DCC_CLEAR,
207 DBG_NO_DCC_FB,
208 DBG_NO_DCC_MSAA,
209 DBG_NO_FMASK,
210
211 DBG_COUNT
212 };
213
214 enum
215 {
216 /* Tests: */
217 DBG_TEST_DMA,
218 DBG_TEST_VMFAULT_CP,
219 DBG_TEST_VMFAULT_SDMA,
220 DBG_TEST_VMFAULT_SHADER,
221 DBG_TEST_DMA_PERF,
222 DBG_TEST_GDS,
223 DBG_TEST_GDS_MM,
224 DBG_TEST_GDS_OA_MM,
225 };
226
227 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
228 #define DBG(name) (1ull << DBG_##name)
229
230 enum si_cache_policy
231 {
232 L2_BYPASS,
233 L2_STREAM, /* same as SLC=1 */
234 L2_LRU, /* same as SLC=0 */
235 };
236
237 enum si_coherency
238 {
239 SI_COHERENCY_NONE, /* no cache flushes needed */
240 SI_COHERENCY_SHADER,
241 SI_COHERENCY_CB_META,
242 SI_COHERENCY_CP,
243 };
244
245 struct si_compute;
246 struct si_shader_context;
247 struct hash_table;
248 struct u_suballocator;
249
250 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
251 * at the moment.
252 */
253 struct si_resource {
254 struct threaded_resource b;
255
256 /* Winsys objects. */
257 struct pb_buffer *buf;
258 uint64_t gpu_address;
259 /* Memory usage if the buffer placement is optimal. */
260 uint64_t vram_usage;
261 uint64_t gart_usage;
262
263 /* Resource properties. */
264 uint64_t bo_size;
265 unsigned bo_alignment;
266 enum radeon_bo_domain domains;
267 enum radeon_bo_flag flags;
268 unsigned bind_history;
269 int max_forced_staging_uploads;
270
271 /* The buffer range which is initialized (with a write transfer,
272 * streamout, DMA, or as a random access target). The rest of
273 * the buffer is considered invalid and can be mapped unsynchronized.
274 *
275 * This allows unsychronized mapping of a buffer range which hasn't
276 * been used yet. It's for applications which forget to use
277 * the unsynchronized map flag and expect the driver to figure it out.
278 */
279 struct util_range valid_buffer_range;
280
281 /* For buffers only. This indicates that a write operation has been
282 * performed by TC L2, but the cache hasn't been flushed.
283 * Any hw block which doesn't use or bypasses TC L2 should check this
284 * flag and flush the cache before using the buffer.
285 *
286 * For example, TC L2 must be flushed if a buffer which has been
287 * modified by a shader store instruction is about to be used as
288 * an index buffer. The reason is that VGT DMA index fetching doesn't
289 * use TC L2.
290 */
291 bool TC_L2_dirty;
292
293 /* Whether this resource is referenced by bindless handles. */
294 bool texture_handle_allocated;
295 bool image_handle_allocated;
296
297 /* Whether the resource has been exported via resource_get_handle. */
298 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
299 };
300
301 struct si_transfer {
302 struct threaded_transfer b;
303 struct si_resource *staging;
304 unsigned offset;
305 };
306
307 struct si_texture {
308 struct si_resource buffer;
309
310 struct radeon_surf surface;
311 struct si_texture *flushed_depth_texture;
312
313 /* One texture allocation can contain these buffers:
314 * - image (pixel data)
315 * - FMASK buffer (MSAA compression)
316 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
317 * - HTILE buffer (Z/S compression and fast Z/S clear)
318 * - DCC buffer (color compression and new fast color clear)
319 * - displayable DCC buffer (if the DCC buffer is not displayable)
320 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
321 */
322 uint64_t cmask_base_address_reg;
323 struct si_resource *cmask_buffer;
324 unsigned cb_color_info; /* fast clear enable bit */
325 unsigned color_clear_value[2];
326 unsigned last_msaa_resolve_target_micro_mode;
327 unsigned num_level0_transfers;
328 unsigned plane_index; /* other planes are different pipe_resources */
329 unsigned num_planes;
330
331 /* Depth buffer compression and fast clear. */
332 float depth_clear_value;
333 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
334 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
335 enum pipe_format db_render_format : 16;
336 uint8_t stencil_clear_value;
337 bool fmask_is_identity : 1;
338 bool tc_compatible_htile : 1;
339 bool htile_stencil_disabled : 1;
340 bool depth_cleared : 1; /* if it was cleared at least once */
341 bool stencil_cleared : 1; /* if it was cleared at least once */
342 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */
343 bool is_depth : 1;
344 bool db_compatible : 1;
345 bool can_sample_z : 1;
346 bool can_sample_s : 1;
347
348 /* We need to track DCC dirtiness, because st/dri usually calls
349 * flush_resource twice per frame (not a bug) and we don't wanna
350 * decompress DCC twice. Also, the dirty tracking must be done even
351 * if DCC isn't used, because it's required by the DCC usage analysis
352 * for a possible future enablement.
353 */
354 bool separate_dcc_dirty : 1;
355 bool displayable_dcc_dirty : 1;
356
357 /* Statistics gathering for the DCC enablement heuristic. */
358 bool dcc_gather_statistics : 1;
359 /* Counter that should be non-zero if the texture is bound to a
360 * framebuffer.
361 */
362 unsigned framebuffers_bound;
363 /* Whether the texture is a displayable back buffer and needs DCC
364 * decompression, which is expensive. Therefore, it's enabled only
365 * if statistics suggest that it will pay off and it's allocated
366 * separately. It can't be bound as a sampler by apps. Limited to
367 * target == 2D and last_level == 0. If enabled, dcc_offset contains
368 * the absolute GPUVM address, not the relative one.
369 */
370 struct si_resource *dcc_separate_buffer;
371 /* When DCC is temporarily disabled, the separate buffer is here. */
372 struct si_resource *last_dcc_separate_buffer;
373 /* Estimate of how much this color buffer is written to in units of
374 * full-screen draws: ps_invocations / (width * height)
375 * Shader kills, late Z, and blending with trivial discards make it
376 * inaccurate (we need to count CB updates, not PS invocations).
377 */
378 unsigned ps_draw_ratio;
379 /* The number of clears since the last DCC usage analysis. */
380 unsigned num_slow_clears;
381 };
382
383 struct si_surface {
384 struct pipe_surface base;
385
386 /* These can vary with block-compressed textures. */
387 uint16_t width0;
388 uint16_t height0;
389
390 bool color_initialized : 1;
391 bool depth_initialized : 1;
392
393 /* Misc. color flags. */
394 bool color_is_int8 : 1;
395 bool color_is_int10 : 1;
396 bool dcc_incompatible : 1;
397
398 /* Color registers. */
399 unsigned cb_color_info;
400 unsigned cb_color_view;
401 unsigned cb_color_attrib;
402 unsigned cb_color_attrib2; /* GFX9 and later */
403 unsigned cb_color_attrib3; /* GFX10 and later */
404 unsigned cb_dcc_control; /* GFX8 and later */
405 unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */
406 unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */
407 unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */
408 unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
409
410 /* DB registers. */
411 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
412 uint64_t db_stencil_base;
413 uint64_t db_htile_data_base;
414 unsigned db_depth_info;
415 unsigned db_z_info;
416 unsigned db_z_info2; /* GFX9 only */
417 unsigned db_depth_view;
418 unsigned db_depth_size;
419 unsigned db_depth_slice;
420 unsigned db_stencil_info;
421 unsigned db_stencil_info2; /* GFX9 only */
422 unsigned db_htile_surface;
423 };
424
425 struct si_mmio_counter {
426 unsigned busy;
427 unsigned idle;
428 };
429
430 union si_mmio_counters {
431 struct {
432 /* For global GPU load including SDMA. */
433 struct si_mmio_counter gpu;
434
435 /* GRBM_STATUS */
436 struct si_mmio_counter spi;
437 struct si_mmio_counter gui;
438 struct si_mmio_counter ta;
439 struct si_mmio_counter gds;
440 struct si_mmio_counter vgt;
441 struct si_mmio_counter ia;
442 struct si_mmio_counter sx;
443 struct si_mmio_counter wd;
444 struct si_mmio_counter bci;
445 struct si_mmio_counter sc;
446 struct si_mmio_counter pa;
447 struct si_mmio_counter db;
448 struct si_mmio_counter cp;
449 struct si_mmio_counter cb;
450
451 /* SRBM_STATUS2 */
452 struct si_mmio_counter sdma;
453
454 /* CP_STAT */
455 struct si_mmio_counter pfp;
456 struct si_mmio_counter meq;
457 struct si_mmio_counter me;
458 struct si_mmio_counter surf_sync;
459 struct si_mmio_counter cp_dma;
460 struct si_mmio_counter scratch_ram;
461 } named;
462 unsigned array[0];
463 };
464
465 struct si_memory_object {
466 struct pipe_memory_object b;
467 struct pb_buffer *buf;
468 uint32_t stride;
469 };
470
471 /* Saved CS data for debugging features. */
472 struct radeon_saved_cs {
473 uint32_t *ib;
474 unsigned num_dw;
475
476 struct radeon_bo_list_item *bo_list;
477 unsigned bo_count;
478 };
479
480 struct si_screen {
481 struct pipe_screen b;
482 struct radeon_winsys *ws;
483 struct disk_cache *disk_shader_cache;
484
485 struct radeon_info info;
486 uint64_t debug_flags;
487 char renderer_string[183];
488
489 void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
490 enum pipe_texture_target target, enum pipe_format pipe_format,
491 const unsigned char state_swizzle[4], unsigned first_level,
492 unsigned last_level, unsigned first_layer, unsigned last_layer,
493 unsigned width, unsigned height, unsigned depth, uint32_t *state,
494 uint32_t *fmask_state);
495
496 unsigned num_vbos_in_user_sgprs;
497 unsigned pa_sc_raster_config;
498 unsigned pa_sc_raster_config_1;
499 unsigned se_tile_repeat;
500 unsigned gs_table_depth;
501 unsigned tess_offchip_block_dw_size;
502 unsigned tess_offchip_ring_size;
503 unsigned tess_factor_ring_size;
504 unsigned vgt_hs_offchip_param;
505 unsigned eqaa_force_coverage_samples;
506 unsigned eqaa_force_z_samples;
507 unsigned eqaa_force_color_samples;
508 bool has_draw_indirect_multi;
509 bool has_out_of_order_rast;
510 bool assume_no_z_fights;
511 bool commutative_blend_add;
512 bool dpbb_allowed;
513 bool dfsm_allowed;
514 bool llvm_has_working_vgpr_indexing;
515 bool use_ngg;
516 bool use_ngg_culling;
517 bool always_use_ngg_culling;
518 bool use_ngg_streamout;
519
520 struct {
521 #define OPT_BOOL(name, dflt, description) bool name : 1;
522 #include "si_debug_options.h"
523 } options;
524
525 /* Whether shaders are monolithic (1-part) or separate (3-part). */
526 bool use_monolithic_shaders;
527 bool record_llvm_ir;
528 bool dcc_msaa_allowed;
529
530 struct slab_parent_pool pool_transfers;
531
532 /* Texture filter settings. */
533 int force_aniso; /* -1 = disabled */
534
535 /* Auxiliary context. Mainly used to initialize resources.
536 * It must be locked prior to using and flushed before unlocking. */
537 struct pipe_context *aux_context;
538 simple_mtx_t aux_context_lock;
539
540 /* This must be in the screen, because UE4 uses one context for
541 * compilation and another one for rendering.
542 */
543 unsigned num_compilations;
544 /* Along with ST_DEBUG=precompile, this should show if applications
545 * are loading shaders on demand. This is a monotonic counter.
546 */
547 unsigned num_shaders_created;
548 unsigned num_memory_shader_cache_hits;
549 unsigned num_memory_shader_cache_misses;
550 unsigned num_disk_shader_cache_hits;
551 unsigned num_disk_shader_cache_misses;
552
553 /* GPU load thread. */
554 simple_mtx_t gpu_load_mutex;
555 thrd_t gpu_load_thread;
556 union si_mmio_counters mmio_counters;
557 volatile unsigned gpu_load_stop_thread; /* bool */
558
559 /* Performance counters. */
560 struct si_perfcounters *perfcounters;
561
562 /* If pipe_screen wants to recompute and re-emit the framebuffer,
563 * sampler, and image states of all contexts, it should atomically
564 * increment this.
565 *
566 * Each context will compare this with its own last known value of
567 * the counter before drawing and re-emit the states accordingly.
568 */
569 unsigned dirty_tex_counter;
570 unsigned dirty_buf_counter;
571
572 /* Atomically increment this counter when an existing texture's
573 * metadata is enabled or disabled in a way that requires changing
574 * contexts' compressed texture binding masks.
575 */
576 unsigned compressed_colortex_counter;
577
578 struct {
579 /* Context flags to set so that all writes from earlier jobs
580 * in the CP are seen by L2 clients.
581 */
582 unsigned cp_to_L2;
583
584 /* Context flags to set so that all writes from earlier jobs
585 * that end in L2 are seen by CP.
586 */
587 unsigned L2_to_cp;
588 } barrier_flags;
589
590 simple_mtx_t shader_parts_mutex;
591 struct si_shader_part *vs_prologs;
592 struct si_shader_part *tcs_epilogs;
593 struct si_shader_part *gs_prologs;
594 struct si_shader_part *ps_prologs;
595 struct si_shader_part *ps_epilogs;
596
597 /* Shader cache in memory.
598 *
599 * Design & limitations:
600 * - The shader cache is per screen (= per process), never saved to
601 * disk, and skips redundant shader compilations from NIR to bytecode.
602 * - It can only be used with one-variant-per-shader support, in which
603 * case only the main (typically middle) part of shaders is cached.
604 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
605 * variants of VS and TES are cached, so LS and ES aren't.
606 * - GS and CS aren't cached, but it's certainly possible to cache
607 * those as well.
608 */
609 simple_mtx_t shader_cache_mutex;
610 struct hash_table *shader_cache;
611
612 /* Shader cache of live shaders. */
613 struct util_live_shader_cache live_shader_cache;
614
615 /* Shader compiler queue for multithreaded compilation. */
616 struct util_queue shader_compiler_queue;
617 /* Use at most 3 normal compiler threads on quadcore and better.
618 * Hyperthreaded CPUs report the number of threads, but we want
619 * the number of cores. We only need this many threads for shader-db. */
620 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
621
622 struct util_queue shader_compiler_queue_low_priority;
623 /* Use at most 2 low priority threads on quadcore and better.
624 * We want to minimize the impact on multithreaded Mesa. */
625 struct ac_llvm_compiler compiler_lowp[10];
626
627 unsigned compute_wave_size;
628 unsigned ps_wave_size;
629 unsigned ge_wave_size;
630 };
631
632 struct si_blend_color {
633 struct pipe_blend_color state;
634 bool any_nonzeros;
635 };
636
637 struct si_sampler_view {
638 struct pipe_sampler_view base;
639 /* [0..7] = image descriptor
640 * [4..7] = buffer descriptor */
641 uint32_t state[8];
642 uint32_t fmask_state[8];
643 const struct legacy_surf_level *base_level_info;
644 ubyte base_level;
645 ubyte block_width;
646 bool is_stencil_sampler;
647 bool is_integer;
648 bool dcc_incompatible;
649 };
650
651 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
652
653 struct si_sampler_state {
654 #ifndef NDEBUG
655 unsigned magic;
656 #endif
657 uint32_t val[4];
658 uint32_t integer_val[4];
659 uint32_t upgraded_depth_val[4];
660 };
661
662 struct si_cs_shader_state {
663 struct si_compute *program;
664 struct si_compute *emitted_program;
665 unsigned offset;
666 bool initialized;
667 bool uses_scratch;
668 };
669
670 struct si_samplers {
671 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
672 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
673
674 /* The i-th bit is set if that element is enabled (non-NULL resource). */
675 unsigned enabled_mask;
676 uint32_t needs_depth_decompress_mask;
677 uint32_t needs_color_decompress_mask;
678 };
679
680 struct si_images {
681 struct pipe_image_view views[SI_NUM_IMAGES];
682 uint32_t needs_color_decompress_mask;
683 unsigned enabled_mask;
684 };
685
686 struct si_framebuffer {
687 struct pipe_framebuffer_state state;
688 unsigned colorbuf_enabled_4bit;
689 unsigned spi_shader_col_format;
690 unsigned spi_shader_col_format_alpha;
691 unsigned spi_shader_col_format_blend;
692 unsigned spi_shader_col_format_blend_alpha;
693 ubyte nr_samples : 5; /* at most 16xAA */
694 ubyte log_samples : 3; /* at most 4 = 16xAA */
695 ubyte nr_color_samples; /* at most 8xAA */
696 ubyte compressed_cb_mask;
697 ubyte uncompressed_cb_mask;
698 ubyte displayable_dcc_cb_mask;
699 ubyte color_is_int8;
700 ubyte color_is_int10;
701 ubyte dirty_cbufs;
702 ubyte dcc_overwrite_combiner_watermark;
703 ubyte min_bytes_per_pixel;
704 bool dirty_zsbuf;
705 bool any_dst_linear;
706 bool CB_has_shader_readable_metadata;
707 bool DB_has_shader_readable_metadata;
708 bool all_DCC_pipe_aligned;
709 };
710
711 enum si_quant_mode
712 {
713 /* This is the list we want to support. */
714 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
715 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
716 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
717 };
718
719 struct si_signed_scissor {
720 int minx;
721 int miny;
722 int maxx;
723 int maxy;
724 enum si_quant_mode quant_mode;
725 };
726
727 struct si_viewports {
728 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
729 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
730 bool y_inverted;
731 };
732
733 struct si_clip_state {
734 struct pipe_clip_state state;
735 bool any_nonzeros;
736 };
737
738 struct si_streamout_target {
739 struct pipe_stream_output_target b;
740
741 /* The buffer where BUFFER_FILLED_SIZE is stored. */
742 struct si_resource *buf_filled_size;
743 unsigned buf_filled_size_offset;
744 bool buf_filled_size_valid;
745
746 unsigned stride_in_dw;
747 };
748
749 struct si_streamout {
750 bool begin_emitted;
751
752 unsigned enabled_mask;
753 unsigned num_targets;
754 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
755
756 unsigned append_bitmask;
757 bool suspended;
758
759 /* External state which comes from the vertex shader,
760 * it must be set explicitly when binding a shader. */
761 uint16_t *stride_in_dw;
762 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
763
764 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
765 unsigned hw_enabled_mask;
766
767 /* The state of VGT_STRMOUT_(CONFIG|EN). */
768 bool streamout_enabled;
769 bool prims_gen_query_enabled;
770 int num_prims_gen_queries;
771 };
772
773 /* A shader state consists of the shader selector, which is a constant state
774 * object shared by multiple contexts and shouldn't be modified, and
775 * the current shader variant selected for this context.
776 */
777 struct si_shader_ctx_state {
778 struct si_shader_selector *cso;
779 struct si_shader *current;
780 };
781
782 #define SI_NUM_VGT_PARAM_KEY_BITS 12
783 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
784
785 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
786 * Some fields are set by state-change calls, most are set by draw_vbo.
787 */
788 union si_vgt_param_key {
789 struct {
790 #if UTIL_ARCH_LITTLE_ENDIAN
791 unsigned prim : 4;
792 unsigned uses_instancing : 1;
793 unsigned multi_instances_smaller_than_primgroup : 1;
794 unsigned primitive_restart : 1;
795 unsigned count_from_stream_output : 1;
796 unsigned line_stipple_enabled : 1;
797 unsigned uses_tess : 1;
798 unsigned tess_uses_prim_id : 1;
799 unsigned uses_gs : 1;
800 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
801 #else /* UTIL_ARCH_BIG_ENDIAN */
802 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
803 unsigned uses_gs : 1;
804 unsigned tess_uses_prim_id : 1;
805 unsigned uses_tess : 1;
806 unsigned line_stipple_enabled : 1;
807 unsigned count_from_stream_output : 1;
808 unsigned primitive_restart : 1;
809 unsigned multi_instances_smaller_than_primgroup : 1;
810 unsigned uses_instancing : 1;
811 unsigned prim : 4;
812 #endif
813 } u;
814 uint32_t index;
815 };
816
817 #define SI_NUM_VGT_STAGES_KEY_BITS 6
818 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
819
820 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
821 * Some fields are set by state-change calls, most are set by draw_vbo.
822 */
823 union si_vgt_stages_key {
824 struct {
825 #if UTIL_ARCH_LITTLE_ENDIAN
826 unsigned tess : 1;
827 unsigned gs : 1;
828 unsigned ngg_gs_fast_launch : 1;
829 unsigned ngg_passthrough : 1;
830 unsigned ngg : 1; /* gfx10+ */
831 unsigned streamout : 1; /* only used with NGG */
832 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
833 #else /* UTIL_ARCH_BIG_ENDIAN */
834 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
835 unsigned streamout : 1;
836 unsigned ngg : 1;
837 unsigned ngg_passthrough : 1;
838 unsigned ngg_gs_fast_launch : 1;
839 unsigned gs : 1;
840 unsigned tess : 1;
841 #endif
842 } u;
843 uint32_t index;
844 };
845
846 struct si_texture_handle {
847 unsigned desc_slot;
848 bool desc_dirty;
849 struct pipe_sampler_view *view;
850 struct si_sampler_state sstate;
851 };
852
853 struct si_image_handle {
854 unsigned desc_slot;
855 bool desc_dirty;
856 struct pipe_image_view view;
857 };
858
859 struct si_saved_cs {
860 struct pipe_reference reference;
861 struct si_context *ctx;
862 struct radeon_saved_cs gfx;
863 struct radeon_saved_cs compute;
864 struct si_resource *trace_buf;
865 unsigned trace_id;
866
867 unsigned gfx_last_dw;
868 unsigned compute_last_dw;
869 bool flushed;
870 int64_t time_flush;
871 };
872
873 struct si_sdma_upload {
874 struct si_resource *dst;
875 struct si_resource *src;
876 unsigned src_offset;
877 unsigned dst_offset;
878 unsigned size;
879 };
880
881 struct si_small_prim_cull_info {
882 float scale[2], translate[2];
883 };
884
885 struct si_context {
886 struct pipe_context b; /* base class */
887
888 enum radeon_family family;
889 enum chip_class chip_class;
890
891 struct radeon_winsys *ws;
892 struct radeon_winsys_ctx *ctx;
893 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
894 struct radeon_cmdbuf *sdma_cs;
895 struct pipe_fence_handle *last_gfx_fence;
896 struct pipe_fence_handle *last_sdma_fence;
897 struct si_resource *eop_bug_scratch;
898 struct u_upload_mgr *cached_gtt_allocator;
899 struct threaded_context *tc;
900 struct u_suballocator *allocator_zeroed_memory;
901 struct slab_child_pool pool_transfers;
902 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
903 struct pipe_device_reset_callback device_reset_callback;
904 struct u_log_context *log;
905 void *query_result_shader;
906 void *sh_query_result_shader;
907
908 void (*emit_cache_flush)(struct si_context *ctx);
909
910 struct blitter_context *blitter;
911 void *noop_blend;
912 void *noop_dsa;
913 void *discard_rasterizer_state;
914 void *custom_dsa_flush;
915 void *custom_blend_resolve;
916 void *custom_blend_fmask_decompress;
917 void *custom_blend_eliminate_fastclear;
918 void *custom_blend_dcc_decompress;
919 void *vs_blit_pos;
920 void *vs_blit_pos_layered;
921 void *vs_blit_color;
922 void *vs_blit_color_layered;
923 void *vs_blit_texcoord;
924 void *cs_clear_buffer;
925 void *cs_copy_buffer;
926 void *cs_copy_image;
927 void *cs_copy_image_1d_array;
928 void *cs_clear_render_target;
929 void *cs_clear_render_target_1d_array;
930 void *cs_clear_12bytes_buffer;
931 void *cs_dcc_decompress;
932 void *cs_dcc_retile;
933 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
934 struct si_screen *screen;
935 struct pipe_debug_callback debug;
936 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
937 struct si_shader_ctx_state fixed_func_tcs_shader;
938 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
939 struct si_resource *wait_mem_scratch;
940 unsigned wait_mem_number;
941 uint16_t prefetch_L2_mask;
942
943 bool has_graphics;
944 bool gfx_flush_in_progress : 1;
945 bool gfx_last_ib_is_busy : 1;
946 bool compute_is_busy : 1;
947
948 unsigned num_gfx_cs_flushes;
949 unsigned initial_gfx_cs_size;
950 unsigned last_dirty_tex_counter;
951 unsigned last_dirty_buf_counter;
952 unsigned last_compressed_colortex_counter;
953 unsigned last_num_draw_calls;
954 unsigned flags; /* flush flags */
955 /* Current unaccounted memory usage. */
956 uint64_t vram;
957 uint64_t gtt;
958
959 /* Compute-based primitive discard. */
960 unsigned prim_discard_vertex_count_threshold;
961 struct pb_buffer *gds;
962 struct pb_buffer *gds_oa;
963 struct radeon_cmdbuf *prim_discard_compute_cs;
964 unsigned compute_gds_offset;
965 struct si_shader *compute_ib_last_shader;
966 uint32_t compute_rewind_va;
967 unsigned compute_num_prims_in_batch;
968 bool preserve_prim_restart_gds_at_flush;
969 /* index_ring is divided into 2 halves for doublebuffering. */
970 struct si_resource *index_ring;
971 unsigned index_ring_base; /* offset of a per-IB portion */
972 unsigned index_ring_offset; /* offset within a per-IB portion */
973 unsigned index_ring_size_per_ib; /* max available size per IB */
974 bool prim_discard_compute_ib_initialized;
975 /* For tracking the last execution barrier - it can be either
976 * a WRITE_DATA packet or a fence. */
977 uint32_t *last_pkt3_write_data;
978 struct si_resource *barrier_buf;
979 unsigned barrier_buf_offset;
980 struct pipe_fence_handle *last_ib_barrier_fence;
981 struct si_resource *last_ib_barrier_buf;
982 unsigned last_ib_barrier_buf_offset;
983
984 /* Atoms (direct states). */
985 union si_state_atoms atoms;
986 unsigned dirty_atoms; /* mask */
987 /* PM4 states (precomputed immutable states) */
988 unsigned dirty_states;
989 union si_state queued;
990 union si_state emitted;
991
992 /* Atom declarations. */
993 struct si_framebuffer framebuffer;
994 unsigned sample_locs_num_samples;
995 uint16_t sample_mask;
996 unsigned last_cb_target_mask;
997 struct si_blend_color blend_color;
998 struct si_clip_state clip_state;
999 struct si_shader_data shader_pointers;
1000 struct si_stencil_ref stencil_ref;
1001 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
1002 struct si_streamout streamout;
1003 struct si_viewports viewports;
1004 unsigned num_window_rectangles;
1005 bool window_rectangles_include;
1006 struct pipe_scissor_state window_rectangles[4];
1007
1008 /* Precomputed states. */
1009 struct si_pm4_state *init_config;
1010 struct si_pm4_state *init_config_gs_rings;
1011 bool init_config_has_vgt_flush;
1012 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1013
1014 /* shaders */
1015 struct si_shader_ctx_state ps_shader;
1016 struct si_shader_ctx_state gs_shader;
1017 struct si_shader_ctx_state vs_shader;
1018 struct si_shader_ctx_state tcs_shader;
1019 struct si_shader_ctx_state tes_shader;
1020 struct si_shader_ctx_state cs_prim_discard_state;
1021 struct si_cs_shader_state cs_shader_state;
1022
1023 /* shader information */
1024 struct si_vertex_elements *vertex_elements;
1025 unsigned num_vertex_elements;
1026 unsigned sprite_coord_enable;
1027 unsigned cs_max_waves_per_sh;
1028 bool flatshade;
1029 bool do_update_shaders;
1030
1031 /* shader descriptors */
1032 struct si_descriptors descriptors[SI_NUM_DESCS];
1033 unsigned descriptors_dirty;
1034 unsigned shader_pointers_dirty;
1035 unsigned shader_needs_decompress_mask;
1036 struct si_buffer_resources rw_buffers;
1037 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1038 struct si_samplers samplers[SI_NUM_SHADERS];
1039 struct si_images images[SI_NUM_SHADERS];
1040 bool bo_list_add_all_resident_resources;
1041 bool bo_list_add_all_gfx_resources;
1042 bool bo_list_add_all_compute_resources;
1043
1044 /* other shader resources */
1045 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1046 struct pipe_resource *esgs_ring;
1047 struct pipe_resource *gsvs_ring;
1048 struct pipe_resource *tess_rings;
1049 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1050 struct si_resource *border_color_buffer;
1051 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1052 unsigned border_color_count;
1053 unsigned num_vs_blit_sgprs;
1054 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1055 uint32_t cs_user_data[4];
1056
1057 /* Vertex buffers. */
1058 bool vertex_buffers_dirty;
1059 bool vertex_buffer_pointer_dirty;
1060 bool vertex_buffer_user_sgprs_dirty;
1061 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1062 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1063 uint32_t *vb_descriptors_gpu_list;
1064 struct si_resource *vb_descriptors_buffer;
1065 unsigned vb_descriptors_offset;
1066 unsigned vb_descriptor_user_sgprs[5 * 4];
1067
1068 /* MSAA config state. */
1069 int ps_iter_samples;
1070 bool ps_uses_fbfetch;
1071 bool smoothing_enabled;
1072
1073 /* DB render state. */
1074 unsigned ps_db_shader_control;
1075 unsigned dbcb_copy_sample;
1076 bool dbcb_depth_copy_enabled : 1;
1077 bool dbcb_stencil_copy_enabled : 1;
1078 bool db_flush_depth_inplace : 1;
1079 bool db_flush_stencil_inplace : 1;
1080 bool db_depth_clear : 1;
1081 bool db_depth_disable_expclear : 1;
1082 bool db_stencil_clear : 1;
1083 bool db_stencil_disable_expclear : 1;
1084 bool occlusion_queries_disabled : 1;
1085 bool generate_mipmap_for_depth : 1;
1086
1087 /* Emitted draw state. */
1088 bool gs_tri_strip_adj_fix : 1;
1089 bool ls_vgpr_fix : 1;
1090 bool prim_discard_cs_instancing : 1;
1091 bool ngg : 1;
1092 uint8_t ngg_culling;
1093 int last_index_size;
1094 int last_base_vertex;
1095 int last_start_instance;
1096 int last_instance_count;
1097 int last_drawid;
1098 int last_sh_base_reg;
1099 int last_primitive_restart_en;
1100 int last_restart_index;
1101 int last_prim;
1102 int last_multi_vgt_param;
1103 int last_gs_out_prim;
1104 int last_binning_enabled;
1105 unsigned current_vs_state;
1106 unsigned last_vs_state;
1107 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1108
1109 struct si_small_prim_cull_info last_small_prim_cull_info;
1110 struct si_resource *small_prim_cull_info_buf;
1111 uint64_t small_prim_cull_info_address;
1112 bool small_prim_cull_info_dirty;
1113
1114 /* Scratch buffer */
1115 struct si_resource *scratch_buffer;
1116 unsigned scratch_waves;
1117 unsigned spi_tmpring_size;
1118 unsigned max_seen_scratch_bytes_per_wave;
1119 unsigned max_seen_compute_scratch_bytes_per_wave;
1120
1121 struct si_resource *compute_scratch_buffer;
1122
1123 /* Emitted derived tessellation state. */
1124 /* Local shader (VS), or HS if LS-HS are merged. */
1125 struct si_shader *last_ls;
1126 struct si_shader_selector *last_tcs;
1127 int last_num_tcs_input_cp;
1128 int last_tes_sh_base;
1129 bool last_tess_uses_primid;
1130 unsigned last_num_patches;
1131 int last_ls_hs_config;
1132
1133 /* Debug state. */
1134 bool is_debug;
1135 struct si_saved_cs *current_saved_cs;
1136 uint64_t dmesg_timestamp;
1137 unsigned apitrace_call_number;
1138
1139 /* Other state */
1140 bool need_check_render_feedback;
1141 bool decompression_enabled;
1142 bool dpbb_force_off;
1143 bool vs_writes_viewport_index;
1144 bool vs_disables_clipping_viewport;
1145
1146 /* Precomputed IA_MULTI_VGT_PARAM */
1147 union si_vgt_param_key ia_multi_vgt_param_key;
1148 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1149
1150 /* Bindless descriptors. */
1151 struct si_descriptors bindless_descriptors;
1152 struct util_idalloc bindless_used_slots;
1153 unsigned num_bindless_descriptors;
1154 bool bindless_descriptors_dirty;
1155 bool graphics_bindless_pointer_dirty;
1156 bool compute_bindless_pointer_dirty;
1157
1158 /* Allocated bindless handles */
1159 struct hash_table *tex_handles;
1160 struct hash_table *img_handles;
1161
1162 /* Resident bindless handles */
1163 struct util_dynarray resident_tex_handles;
1164 struct util_dynarray resident_img_handles;
1165
1166 /* Resident bindless handles which need decompression */
1167 struct util_dynarray resident_tex_needs_color_decompress;
1168 struct util_dynarray resident_img_needs_color_decompress;
1169 struct util_dynarray resident_tex_needs_depth_decompress;
1170
1171 /* Bindless state */
1172 bool uses_bindless_samplers;
1173 bool uses_bindless_images;
1174
1175 /* MSAA sample locations.
1176 * The first index is the sample index.
1177 * The second index is the coordinate: X, Y. */
1178 struct {
1179 float x1[1][2];
1180 float x2[2][2];
1181 float x4[4][2];
1182 float x8[8][2];
1183 float x16[16][2];
1184 } sample_positions;
1185 struct pipe_resource *sample_pos_buffer;
1186
1187 /* Misc stats. */
1188 unsigned num_draw_calls;
1189 unsigned num_decompress_calls;
1190 unsigned num_mrt_draw_calls;
1191 unsigned num_prim_restart_calls;
1192 unsigned num_spill_draw_calls;
1193 unsigned num_compute_calls;
1194 unsigned num_spill_compute_calls;
1195 unsigned num_dma_calls;
1196 unsigned num_cp_dma_calls;
1197 unsigned num_vs_flushes;
1198 unsigned num_ps_flushes;
1199 unsigned num_cs_flushes;
1200 unsigned num_cb_cache_flushes;
1201 unsigned num_db_cache_flushes;
1202 unsigned num_L2_invalidates;
1203 unsigned num_L2_writebacks;
1204 unsigned num_resident_handles;
1205 uint64_t num_alloc_tex_transfer_bytes;
1206 unsigned last_tex_ps_draw_ratio; /* for query */
1207 unsigned compute_num_verts_accepted;
1208 unsigned compute_num_verts_rejected;
1209 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1210 unsigned context_roll;
1211
1212 /* Queries. */
1213 /* Maintain the list of active queries for pausing between IBs. */
1214 int num_occlusion_queries;
1215 int num_perfect_occlusion_queries;
1216 int num_pipeline_stat_queries;
1217 struct list_head active_queries;
1218 unsigned num_cs_dw_queries_suspend;
1219
1220 /* Render condition. */
1221 struct pipe_query *render_cond;
1222 unsigned render_cond_mode;
1223 bool render_cond_invert;
1224 bool render_cond_force_off; /* for u_blitter */
1225
1226 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1227 bool sdma_uploads_in_progress;
1228 struct si_sdma_upload *sdma_uploads;
1229 unsigned num_sdma_uploads;
1230 unsigned max_sdma_uploads;
1231
1232 /* Shader-based queries. */
1233 struct list_head shader_query_buffers;
1234 unsigned num_active_shader_queries;
1235
1236 /* Statistics gathering for the DCC enablement heuristic. It can't be
1237 * in si_texture because si_texture can be shared by multiple
1238 * contexts. This is for back buffers only. We shouldn't get too many
1239 * of those.
1240 *
1241 * X11 DRI3 rotates among a finite set of back buffers. They should
1242 * all fit in this array. If they don't, separate DCC might never be
1243 * enabled by DCC stat gathering.
1244 */
1245 struct {
1246 struct si_texture *tex;
1247 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1248 struct pipe_query *ps_stats[3];
1249 /* If all slots are used and another slot is needed,
1250 * the least recently used slot is evicted based on this. */
1251 int64_t last_use_timestamp;
1252 bool query_active;
1253 } dcc_stats[5];
1254
1255 /* Copy one resource to another using async DMA. */
1256 void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level,
1257 unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src,
1258 unsigned src_level, const struct pipe_box *src_box);
1259
1260 struct si_tracked_regs tracked_regs;
1261 };
1262
1263 /* cik_sdma.c */
1264 void cik_init_sdma_functions(struct si_context *sctx);
1265
1266 /* si_blit.c */
1267 enum si_blitter_op /* bitmask */
1268 {
1269 SI_SAVE_TEXTURES = 1,
1270 SI_SAVE_FRAMEBUFFER = 2,
1271 SI_SAVE_FRAGMENT_STATE = 4,
1272 SI_DISABLE_RENDER_COND = 8,
1273 };
1274
1275 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1276 void si_blitter_end(struct si_context *sctx);
1277 void si_init_blit_functions(struct si_context *sctx);
1278 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1279 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
1280 unsigned level, unsigned first_layer, unsigned last_layer);
1281 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
1282 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1283 struct pipe_resource *src, unsigned src_level,
1284 const struct pipe_box *src_box);
1285 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1286
1287 /* si_buffer.c */
1288 bool si_rings_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
1289 enum radeon_bo_usage usage);
1290 void *si_buffer_map_sync_with_rings(struct si_context *sctx, struct si_resource *resource,
1291 unsigned usage);
1292 void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
1293 unsigned alignment);
1294 bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
1295 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1296 unsigned usage, unsigned size, unsigned alignment);
1297 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1298 unsigned usage, unsigned size, unsigned alignment);
1299 void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
1300 struct pipe_resource *src);
1301 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1302 void si_init_buffer_functions(struct si_context *sctx);
1303
1304 /* si_clear.c */
1305 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1306 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1307 bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
1308 unsigned clear_value);
1309 void si_init_clear_functions(struct si_context *sctx);
1310
1311 /* si_compute_blit.c */
1312 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1313 enum si_cache_policy cache_policy);
1314 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1315 uint64_t size, uint32_t *clear_value, uint32_t clear_value_size,
1316 enum si_coherency coher, bool force_cpdma);
1317 void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
1318 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1319 void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
1320 struct pipe_resource *src, unsigned src_level, unsigned dstx,
1321 unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
1322 bool is_dcc_decompress);
1323 void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
1324 const union pipe_color_union *color, unsigned dstx,
1325 unsigned dsty, unsigned width, unsigned height,
1326 bool render_condition_enabled);
1327 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1328 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1329 void si_init_compute_blit_functions(struct si_context *sctx);
1330
1331 /* si_cp_dma.c */
1332 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1333 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1334 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1335 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1336 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1337 #define SI_CPDMA_SKIP_ALL \
1338 (SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_SYNC_AFTER | SI_CPDMA_SKIP_SYNC_BEFORE | \
1339 SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_BO_LIST_UPDATE)
1340
1341 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1342 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1343 struct pipe_resource *dst, uint64_t offset, uint64_t size,
1344 unsigned value, unsigned user_flags, enum si_coherency coher,
1345 enum si_cache_policy cache_policy);
1346 void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1347 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1348 unsigned size, unsigned user_flags, enum si_coherency coher,
1349 enum si_cache_policy cache_policy);
1350 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset,
1351 unsigned size);
1352 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1353 void si_test_gds(struct si_context *sctx);
1354 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
1355 unsigned size, unsigned dst_sel, unsigned engine, const void *data);
1356 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
1357 struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
1358 struct si_resource *src, unsigned src_offset);
1359
1360 /* si_debug.c */
1361 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
1362 bool get_buffer_list);
1363 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1364 void si_destroy_saved_cs(struct si_saved_cs *scs);
1365 void si_auto_log_cs(void *data, struct u_log_context *log);
1366 void si_log_hw_flush(struct si_context *sctx);
1367 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1368 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1369 void si_init_debug_functions(struct si_context *sctx);
1370 void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
1371 enum ring_type ring);
1372 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1373
1374 /* si_dma_cs.c */
1375 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst, uint64_t offset);
1376 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1377 uint64_t size, unsigned clear_value);
1378 void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1379 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1380 uint64_t size);
1381 void si_need_dma_space(struct si_context *ctx, unsigned num_dw, struct si_resource *dst,
1382 struct si_resource *src);
1383 void si_flush_dma_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1384 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
1385 uint64_t size, unsigned value);
1386
1387 /* si_fence.c */
1388 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
1389 unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1390 struct si_resource *buf, uint64_t va, uint32_t new_fence,
1391 unsigned query_type);
1392 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1393 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
1394 uint32_t mask, unsigned flags);
1395 void si_init_fence_functions(struct si_context *ctx);
1396 void si_init_screen_fence_functions(struct si_screen *screen);
1397 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1398 struct tc_unflushed_batch_token *tc_token);
1399
1400 /* si_get.c */
1401 void si_init_screen_get_functions(struct si_screen *sscreen);
1402
1403 /* si_gfx_cs.c */
1404 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1405 void si_allocate_gds(struct si_context *ctx);
1406 void si_begin_new_gfx_cs(struct si_context *ctx);
1407 void si_need_gfx_cs_space(struct si_context *ctx);
1408 void si_unref_sdma_uploads(struct si_context *sctx);
1409
1410 /* si_gpu_load.c */
1411 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1412 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1413 unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
1414
1415 /* si_compute.c */
1416 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1417 void si_init_compute_functions(struct si_context *sctx);
1418
1419 /* si_compute_prim_discard.c */
1420 enum si_prim_discard_outcome
1421 {
1422 SI_PRIM_DISCARD_ENABLED,
1423 SI_PRIM_DISCARD_DISABLED,
1424 SI_PRIM_DISCARD_DRAW_SPLIT,
1425 };
1426
1427 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1428 enum si_prim_discard_outcome
1429 si_prepare_prim_discard_or_split_draw(struct si_context *sctx, const struct pipe_draw_info *info,
1430 bool primitive_restart);
1431 void si_compute_signal_gfx(struct si_context *sctx);
1432 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1433 const struct pipe_draw_info *info, unsigned index_size,
1434 unsigned base_vertex, uint64_t input_indexbuf_va,
1435 unsigned input_indexbuf_max_elements);
1436 void si_initialize_prim_discard_tunables(struct si_screen *sscreen, bool is_aux_context,
1437 unsigned *prim_discard_vertex_count_threshold,
1438 unsigned *index_ring_size_per_ib);
1439
1440 /* si_pipe.c */
1441 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1442
1443 /* si_perfcounters.c */
1444 void si_init_perfcounters(struct si_screen *screen);
1445 void si_destroy_perfcounters(struct si_screen *screen);
1446
1447 /* si_query.c */
1448 void si_init_screen_query_functions(struct si_screen *sscreen);
1449 void si_init_query_functions(struct si_context *sctx);
1450 void si_suspend_queries(struct si_context *sctx);
1451 void si_resume_queries(struct si_context *sctx);
1452
1453 /* si_shaderlib_tgsi.c */
1454 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1455 unsigned num_layers);
1456 void *si_create_fixed_func_tcs(struct si_context *sctx);
1457 void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
1458 bool dst_stream_cache_policy, bool is_copy);
1459 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1460 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1461 void *si_create_dcc_decompress_cs(struct pipe_context *ctx);
1462 void *si_clear_render_target_shader(struct pipe_context *ctx);
1463 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1464 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1465 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1466 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
1467 void *si_create_query_result_cs(struct si_context *sctx);
1468 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1469
1470 /* gfx10_query.c */
1471 void gfx10_init_query(struct si_context *sctx);
1472 void gfx10_destroy_query(struct si_context *sctx);
1473
1474 /* si_test_dma.c */
1475 void si_test_dma(struct si_screen *sscreen);
1476
1477 /* si_test_clearbuffer.c */
1478 void si_test_dma_perf(struct si_screen *sscreen);
1479
1480 /* si_uvd.c */
1481 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1482 const struct pipe_video_codec *templ);
1483
1484 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1485 const struct pipe_video_buffer *tmpl);
1486
1487 /* si_viewport.c */
1488 void si_update_ngg_small_prim_precision(struct si_context *ctx);
1489 void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out);
1490 void si_update_vs_viewport_state(struct si_context *ctx);
1491 void si_init_viewport_functions(struct si_context *ctx);
1492
1493 /* si_texture.c */
1494 bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
1495 unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
1496 unsigned src_level, const struct pipe_box *src_box);
1497 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex);
1498 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
1499 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
1500 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
1501 struct u_log_context *log);
1502 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1503 const struct pipe_resource *templ);
1504 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
1505 enum pipe_format format2);
1506 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
1507 enum pipe_format view_format);
1508 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
1509 unsigned level, enum pipe_format view_format);
1510 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1511 struct pipe_resource *texture,
1512 const struct pipe_surface *templ, unsigned width0,
1513 unsigned height0, unsigned width, unsigned height);
1514 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1515 void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex);
1516 void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex);
1517 void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex);
1518 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex);
1519 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
1520 void si_init_screen_texture_functions(struct si_screen *sscreen);
1521 void si_init_context_texture_functions(struct si_context *sctx);
1522
1523 /*
1524 * common helpers
1525 */
1526
1527 static inline struct si_resource *si_resource(struct pipe_resource *r)
1528 {
1529 return (struct si_resource *)r;
1530 }
1531
1532 static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1533 {
1534 pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
1535 }
1536
1537 static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1538 {
1539 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1540 }
1541
1542 static inline void
1543 si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
1544 struct si_shader_selector **dst, struct si_shader_selector *src)
1545 {
1546 if (*dst == src)
1547 return;
1548
1549 struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
1550 util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
1551 }
1552
1553 static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
1554 {
1555 return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
1556 }
1557
1558 static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1559 {
1560 if (stencil)
1561 return tex->surface.u.legacy.stencil_tiling_index[level];
1562 else
1563 return tex->surface.u.legacy.tiling_index[level];
1564 }
1565
1566 static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1567 {
1568 /* Don't count the needed CS space exactly and just use an upper bound.
1569 *
1570 * Also reserve space for stopping queries at the end of IB, because
1571 * the number of active queries is unlimited in theory.
1572 */
1573 return 2048 + sctx->num_cs_dw_queries_suspend;
1574 }
1575
1576 static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1577 {
1578 if (r) {
1579 /* Add memory usage for need_gfx_cs_space */
1580 sctx->vram += si_resource(r)->vram_usage;
1581 sctx->gtt += si_resource(r)->gart_usage;
1582 }
1583 }
1584
1585 static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
1586 {
1587 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1588 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1589 }
1590
1591 static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1592 {
1593 return 1 << (atom - sctx->atoms.array);
1594 }
1595
1596 static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1597 {
1598 unsigned bit = si_get_atom_bit(sctx, atom);
1599
1600 if (dirty)
1601 sctx->dirty_atoms |= bit;
1602 else
1603 sctx->dirty_atoms &= ~bit;
1604 }
1605
1606 static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1607 {
1608 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1609 }
1610
1611 static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1612 {
1613 si_set_atom_dirty(sctx, atom, true);
1614 }
1615
1616 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1617 {
1618 if (sctx->gs_shader.cso)
1619 return &sctx->gs_shader;
1620 if (sctx->tes_shader.cso)
1621 return &sctx->tes_shader;
1622
1623 return &sctx->vs_shader;
1624 }
1625
1626 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1627 {
1628 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1629
1630 return vs->cso ? &vs->cso->info : NULL;
1631 }
1632
1633 static inline struct si_shader *si_get_vs_state(struct si_context *sctx)
1634 {
1635 if (sctx->gs_shader.cso && sctx->gs_shader.current && !sctx->gs_shader.current->key.as_ngg)
1636 return sctx->gs_shader.cso->gs_copy_shader;
1637
1638 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1639 return vs->current ? vs->current : NULL;
1640 }
1641
1642 static inline bool si_can_dump_shader(struct si_screen *sscreen, unsigned processor)
1643 {
1644 return sscreen->debug_flags & (1 << processor);
1645 }
1646
1647 static inline bool si_get_strmout_en(struct si_context *sctx)
1648 {
1649 return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
1650 }
1651
1652 static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1653 {
1654 unsigned alignment, tcc_cache_line_size;
1655
1656 /* If the upload size is less than the cache line size (e.g. 16, 32),
1657 * the whole thing will fit into a cache line if we align it to its size.
1658 * The idea is that multiple small uploads can share a cache line.
1659 * If the upload size is greater, align it to the cache line size.
1660 */
1661 alignment = util_next_power_of_two(upload_size);
1662 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1663 return MIN2(alignment, tcc_cache_line_size);
1664 }
1665
1666 static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1667 {
1668 if (pipe_reference(&(*dst)->reference, &src->reference))
1669 si_destroy_saved_cs(*dst);
1670
1671 *dst = src;
1672 }
1673
1674 static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1675 bool shaders_read_metadata, bool dcc_pipe_aligned)
1676 {
1677 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
1678
1679 if (sctx->chip_class >= GFX10) {
1680 if (sctx->screen->info.tcc_harvested)
1681 sctx->flags |= SI_CONTEXT_INV_L2;
1682 else if (shaders_read_metadata)
1683 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1684 } else if (sctx->chip_class == GFX9) {
1685 /* Single-sample color is coherent with shaders on GFX9, but
1686 * L2 metadata must be flushed if shaders read metadata.
1687 * (DCC, CMASK).
1688 */
1689 if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
1690 sctx->flags |= SI_CONTEXT_INV_L2;
1691 else if (shaders_read_metadata)
1692 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1693 } else {
1694 /* GFX6-GFX8 */
1695 sctx->flags |= SI_CONTEXT_INV_L2;
1696 }
1697 }
1698
1699 static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1700 bool include_stencil, bool shaders_read_metadata)
1701 {
1702 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
1703
1704 if (sctx->chip_class >= GFX10) {
1705 if (sctx->screen->info.tcc_harvested)
1706 sctx->flags |= SI_CONTEXT_INV_L2;
1707 else if (shaders_read_metadata)
1708 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1709 } else if (sctx->chip_class == GFX9) {
1710 /* Single-sample depth (not stencil) is coherent with shaders
1711 * on GFX9, but L2 metadata must be flushed if shaders read
1712 * metadata.
1713 */
1714 if (num_samples >= 2 || include_stencil)
1715 sctx->flags |= SI_CONTEXT_INV_L2;
1716 else if (shaders_read_metadata)
1717 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1718 } else {
1719 /* GFX6-GFX8 */
1720 sctx->flags |= SI_CONTEXT_INV_L2;
1721 }
1722 }
1723
1724 static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1725 {
1726 return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
1727 }
1728
1729 static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1730 {
1731 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1732 return false;
1733
1734 return tex->surface.htile_offset && level == 0;
1735 }
1736
1737 static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
1738 unsigned zs_mask)
1739 {
1740 assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
1741 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1742 }
1743
1744 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1745 {
1746 if (sctx->ps_uses_fbfetch)
1747 return sctx->framebuffer.nr_color_samples;
1748
1749 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1750 }
1751
1752 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1753 {
1754 if (sctx->queued.named.rasterizer->rasterizer_discard)
1755 return 0;
1756
1757 struct si_shader_selector *ps = sctx->ps_shader.cso;
1758 if (!ps)
1759 return 0;
1760
1761 unsigned colormask =
1762 sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
1763
1764 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1765 colormask &= ps->colors_written_4bit;
1766 else if (!ps->colors_written_4bit)
1767 colormask = 0; /* color0 writes all cbufs, but it's not written */
1768
1769 return colormask;
1770 }
1771
1772 #define UTIL_ALL_PRIM_LINE_MODES \
1773 ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
1774 (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1775
1776 static inline bool util_prim_is_lines(unsigned prim)
1777 {
1778 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1779 }
1780
1781 static inline bool util_prim_is_points_or_lines(unsigned prim)
1782 {
1783 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
1784 }
1785
1786 static inline bool util_rast_prim_is_triangles(unsigned prim)
1787 {
1788 return ((1 << prim) &
1789 ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1790 (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) |
1791 (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1792 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1793 }
1794
1795 /**
1796 * Return true if there is enough memory in VRAM and GTT for the buffers
1797 * added so far.
1798 *
1799 * \param vram VRAM memory size not added to the buffer list yet
1800 * \param gtt GTT memory size not added to the buffer list yet
1801 */
1802 static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
1803 uint64_t vram, uint64_t gtt)
1804 {
1805 vram += cs->used_vram;
1806 gtt += cs->used_gart;
1807
1808 /* Anything that goes above the VRAM size should go to GTT. */
1809 if (vram > screen->info.vram_size)
1810 gtt += vram - screen->info.vram_size;
1811
1812 /* Now we just need to check if we have enough GTT. */
1813 return gtt < screen->info.gart_size * 0.7;
1814 }
1815
1816 /**
1817 * Add a buffer to the buffer list for the given command stream (CS).
1818 *
1819 * All buffers used by a CS must be added to the list. This tells the kernel
1820 * driver which buffers are used by GPU commands. Other buffers can
1821 * be swapped out (not accessible) during execution.
1822 *
1823 * The buffer list becomes empty after every context flush and must be
1824 * rebuilt.
1825 */
1826 static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
1827 struct si_resource *bo, enum radeon_bo_usage usage,
1828 enum radeon_bo_priority priority)
1829 {
1830 assert(usage);
1831 sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1832 bo->domains, priority);
1833 }
1834
1835 /**
1836 * Same as above, but also checks memory usage and flushes the context
1837 * accordingly.
1838 *
1839 * When this SHOULD NOT be used:
1840 *
1841 * - if si_context_add_resource_size has been called for the buffer
1842 * followed by *_need_cs_space for checking the memory usage
1843 *
1844 * - if si_need_dma_space has been called for the buffer
1845 *
1846 * - when emitting state packets and draw packets (because preceding packets
1847 * can't be re-emitted at that point)
1848 *
1849 * - if shader resource "enabled_mask" is not up-to-date or there is
1850 * a different constraint disallowing a context flush
1851 */
1852 static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1853 struct si_resource *bo,
1854 enum radeon_bo_usage usage,
1855 enum radeon_bo_priority priority,
1856 bool check_mem)
1857 {
1858 if (check_mem &&
1859 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, sctx->vram + bo->vram_usage,
1860 sctx->gtt + bo->gart_usage))
1861 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1862
1863 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1864 }
1865
1866 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1867 {
1868 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1869 }
1870
1871 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1872 enum pipe_shader_type shader_type, bool ngg, bool es,
1873 bool prim_discard_cs)
1874 {
1875 if (shader_type == PIPE_SHADER_COMPUTE)
1876 return sscreen->compute_wave_size;
1877 else if (shader_type == PIPE_SHADER_FRAGMENT)
1878 return sscreen->ps_wave_size;
1879 else if ((shader_type == PIPE_SHADER_VERTEX && prim_discard_cs) || /* only Wave64 implemented */
1880 (shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
1881 (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
1882 (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1883 return 64;
1884 else
1885 return sscreen->ge_wave_size;
1886 }
1887
1888 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1889 {
1890 return si_get_wave_size(shader->selector->screen, shader->selector->type, shader->key.as_ngg,
1891 shader->key.as_es, shader->key.opt.vs_as_prim_discard_cs);
1892 }
1893
1894 #define PRINT_ERR(fmt, args...) \
1895 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1896
1897 #endif