radeonsi: refactor si_update_vgt_shader_config
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42 #define SI_PRIM_DISCARD_DEBUG 0
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_MAX_POINT_SIZE 2048
53 #define SI_GS_PER_ES 128
54 /* Alignment for optimal CP DMA performance. */
55 #define SI_CPDMA_ALIGNMENT 32
56
57 /* Tunables for compute-based clear_buffer and copy_buffer: */
58 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
59 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
60 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
61
62 /* Pipeline & streamout query controls. */
63 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
64 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
65 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
66 /* Instruction cache. */
67 #define SI_CONTEXT_INV_ICACHE (1 << 3)
68 /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */
69 #define SI_CONTEXT_INV_SMEM_L1 (1 << 4)
70 /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
71 #define SI_CONTEXT_INV_VMEM_L1 (1 << 5)
72 /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
73 #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6)
74 /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
75 * invalidate L2. GFX6-GFX7 can't do it, so they will do complete invalidation. */
76 #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7)
77 /* Writeback & invalidate the L2 metadata cache. It can only be coupled with
78 * a CB or DB flush. */
79 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
80 /* Framebuffer caches. */
81 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
82 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
83 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
84 /* Engine synchronization. */
85 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
86 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
87 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
88 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
89 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
90
91 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
92 #define SI_PREFETCH_LS (1 << 1)
93 #define SI_PREFETCH_HS (1 << 2)
94 #define SI_PREFETCH_ES (1 << 3)
95 #define SI_PREFETCH_GS (1 << 4)
96 #define SI_PREFETCH_VS (1 << 5)
97 #define SI_PREFETCH_PS (1 << 6)
98
99 #define SI_MAX_BORDER_COLORS 4096
100 #define SI_MAX_VIEWPORTS 16
101 #define SIX_BITS 0x3F
102 #define SI_MAP_BUFFER_ALIGNMENT 64
103 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
104
105 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
106 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
107 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
108 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
109 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
110 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
111 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
112 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
113 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
114 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
115
116 enum si_clear_code
117 {
118 DCC_CLEAR_COLOR_0000 = 0x00000000,
119 DCC_CLEAR_COLOR_0001 = 0x40404040,
120 DCC_CLEAR_COLOR_1110 = 0x80808080,
121 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
122 DCC_CLEAR_COLOR_REG = 0x20202020,
123 DCC_UNCOMPRESSED = 0xFFFFFFFF,
124 };
125
126 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
127
128 /* Debug flags. */
129 enum {
130 /* Shader logging options: */
131 DBG_VS = PIPE_SHADER_VERTEX,
132 DBG_PS = PIPE_SHADER_FRAGMENT,
133 DBG_GS = PIPE_SHADER_GEOMETRY,
134 DBG_TCS = PIPE_SHADER_TESS_CTRL,
135 DBG_TES = PIPE_SHADER_TESS_EVAL,
136 DBG_CS = PIPE_SHADER_COMPUTE,
137 DBG_NO_IR,
138 DBG_NO_TGSI,
139 DBG_NO_ASM,
140 DBG_PREOPT_IR,
141
142 /* Shader compiler options the shader cache should be aware of: */
143 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
144 DBG_UNSAFE_MATH,
145 DBG_SI_SCHED,
146 DBG_GISEL,
147
148 /* Shader compiler options (with no effect on the shader cache): */
149 DBG_CHECK_IR,
150 DBG_MONOLITHIC_SHADERS,
151 DBG_NO_OPT_VARIANT,
152
153 /* Information logging options: */
154 DBG_INFO,
155 DBG_TEX,
156 DBG_COMPUTE,
157 DBG_VM,
158
159 /* Driver options: */
160 DBG_FORCE_DMA,
161 DBG_NO_ASYNC_DMA,
162 DBG_NO_WC,
163 DBG_CHECK_VM,
164 DBG_RESERVE_VMID,
165 DBG_ZERO_VRAM,
166
167 /* 3D engine options: */
168 DBG_ALWAYS_PD,
169 DBG_PD,
170 DBG_NO_PD,
171 DBG_SWITCH_ON_EOP,
172 DBG_NO_OUT_OF_ORDER,
173 DBG_NO_DPBB,
174 DBG_NO_DFSM,
175 DBG_DPBB,
176 DBG_DFSM,
177 DBG_NO_HYPERZ,
178 DBG_NO_RB_PLUS,
179 DBG_NO_2D_TILING,
180 DBG_NO_TILING,
181 DBG_NO_DCC,
182 DBG_NO_DCC_CLEAR,
183 DBG_NO_DCC_FB,
184 DBG_NO_DCC_MSAA,
185 DBG_NO_FMASK,
186
187 /* Tests: */
188 DBG_TEST_DMA,
189 DBG_TEST_VMFAULT_CP,
190 DBG_TEST_VMFAULT_SDMA,
191 DBG_TEST_VMFAULT_SHADER,
192 DBG_TEST_DMA_PERF,
193 DBG_TEST_GDS,
194 DBG_TEST_GDS_MM,
195 DBG_TEST_GDS_OA_MM,
196 };
197
198 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
199 #define DBG(name) (1ull << DBG_##name)
200
201 enum si_cache_policy {
202 L2_BYPASS,
203 L2_STREAM, /* same as SLC=1 */
204 L2_LRU, /* same as SLC=0 */
205 };
206
207 enum si_coherency {
208 SI_COHERENCY_NONE, /* no cache flushes needed */
209 SI_COHERENCY_SHADER,
210 SI_COHERENCY_CB_META,
211 SI_COHERENCY_CP,
212 };
213
214 struct si_compute;
215 struct si_shader_context;
216 struct hash_table;
217 struct u_suballocator;
218
219 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
220 * at the moment.
221 */
222 struct si_resource {
223 struct threaded_resource b;
224
225 /* Winsys objects. */
226 struct pb_buffer *buf;
227 uint64_t gpu_address;
228 /* Memory usage if the buffer placement is optimal. */
229 uint64_t vram_usage;
230 uint64_t gart_usage;
231
232 /* Resource properties. */
233 uint64_t bo_size;
234 unsigned bo_alignment;
235 enum radeon_bo_domain domains;
236 enum radeon_bo_flag flags;
237 unsigned bind_history;
238 int max_forced_staging_uploads;
239
240 /* The buffer range which is initialized (with a write transfer,
241 * streamout, DMA, or as a random access target). The rest of
242 * the buffer is considered invalid and can be mapped unsynchronized.
243 *
244 * This allows unsychronized mapping of a buffer range which hasn't
245 * been used yet. It's for applications which forget to use
246 * the unsynchronized map flag and expect the driver to figure it out.
247 */
248 struct util_range valid_buffer_range;
249
250 /* For buffers only. This indicates that a write operation has been
251 * performed by TC L2, but the cache hasn't been flushed.
252 * Any hw block which doesn't use or bypasses TC L2 should check this
253 * flag and flush the cache before using the buffer.
254 *
255 * For example, TC L2 must be flushed if a buffer which has been
256 * modified by a shader store instruction is about to be used as
257 * an index buffer. The reason is that VGT DMA index fetching doesn't
258 * use TC L2.
259 */
260 bool TC_L2_dirty;
261
262 /* Whether this resource is referenced by bindless handles. */
263 bool texture_handle_allocated;
264 bool image_handle_allocated;
265
266 /* Whether the resource has been exported via resource_get_handle. */
267 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
268 };
269
270 struct si_transfer {
271 struct threaded_transfer b;
272 struct si_resource *staging;
273 unsigned offset;
274 };
275
276 struct si_texture {
277 struct si_resource buffer;
278
279 struct radeon_surf surface;
280 uint64_t size;
281 struct si_texture *flushed_depth_texture;
282
283 /* One texture allocation can contain these buffers:
284 * - image (pixel data)
285 * - FMASK buffer (MSAA compression)
286 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
287 * - HTILE buffer (Z/S compression and fast Z/S clear)
288 * - DCC buffer (color compression and new fast color clear)
289 * - displayable DCC buffer (if the DCC buffer is not displayable)
290 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
291 */
292 uint64_t fmask_offset;
293 uint64_t cmask_offset;
294 uint64_t cmask_base_address_reg;
295 struct si_resource *cmask_buffer;
296 uint64_t dcc_offset; /* 0 = disabled */
297 uint64_t display_dcc_offset;
298 uint64_t dcc_retile_map_offset;
299 unsigned cb_color_info; /* fast clear enable bit */
300 unsigned color_clear_value[2];
301 unsigned last_msaa_resolve_target_micro_mode;
302 unsigned num_level0_transfers;
303
304 /* Depth buffer compression and fast clear. */
305 uint64_t htile_offset;
306 float depth_clear_value;
307 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
308 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
309 enum pipe_format db_render_format:16;
310 uint8_t stencil_clear_value;
311 bool tc_compatible_htile:1;
312 bool depth_cleared:1; /* if it was cleared at least once */
313 bool stencil_cleared:1; /* if it was cleared at least once */
314 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
315 bool is_depth:1;
316 bool db_compatible:1;
317 bool can_sample_z:1;
318 bool can_sample_s:1;
319
320 /* We need to track DCC dirtiness, because st/dri usually calls
321 * flush_resource twice per frame (not a bug) and we don't wanna
322 * decompress DCC twice. Also, the dirty tracking must be done even
323 * if DCC isn't used, because it's required by the DCC usage analysis
324 * for a possible future enablement.
325 */
326 bool separate_dcc_dirty:1;
327 /* Statistics gathering for the DCC enablement heuristic. */
328 bool dcc_gather_statistics:1;
329 /* Counter that should be non-zero if the texture is bound to a
330 * framebuffer.
331 */
332 unsigned framebuffers_bound;
333 /* Whether the texture is a displayable back buffer and needs DCC
334 * decompression, which is expensive. Therefore, it's enabled only
335 * if statistics suggest that it will pay off and it's allocated
336 * separately. It can't be bound as a sampler by apps. Limited to
337 * target == 2D and last_level == 0. If enabled, dcc_offset contains
338 * the absolute GPUVM address, not the relative one.
339 */
340 struct si_resource *dcc_separate_buffer;
341 /* When DCC is temporarily disabled, the separate buffer is here. */
342 struct si_resource *last_dcc_separate_buffer;
343 /* Estimate of how much this color buffer is written to in units of
344 * full-screen draws: ps_invocations / (width * height)
345 * Shader kills, late Z, and blending with trivial discards make it
346 * inaccurate (we need to count CB updates, not PS invocations).
347 */
348 unsigned ps_draw_ratio;
349 /* The number of clears since the last DCC usage analysis. */
350 unsigned num_slow_clears;
351 };
352
353 struct si_surface {
354 struct pipe_surface base;
355
356 /* These can vary with block-compressed textures. */
357 uint16_t width0;
358 uint16_t height0;
359
360 bool color_initialized:1;
361 bool depth_initialized:1;
362
363 /* Misc. color flags. */
364 bool color_is_int8:1;
365 bool color_is_int10:1;
366 bool dcc_incompatible:1;
367
368 /* Color registers. */
369 unsigned cb_color_info;
370 unsigned cb_color_view;
371 unsigned cb_color_attrib;
372 unsigned cb_color_attrib2; /* GFX9 and later */
373 unsigned cb_dcc_control; /* GFX8 and later */
374 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
375 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
376 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
377 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
378
379 /* DB registers. */
380 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
381 uint64_t db_stencil_base;
382 uint64_t db_htile_data_base;
383 unsigned db_depth_info;
384 unsigned db_z_info;
385 unsigned db_z_info2; /* GFX9+ */
386 unsigned db_depth_view;
387 unsigned db_depth_size;
388 unsigned db_depth_slice;
389 unsigned db_stencil_info;
390 unsigned db_stencil_info2; /* GFX9+ */
391 unsigned db_htile_surface;
392 };
393
394 struct si_mmio_counter {
395 unsigned busy;
396 unsigned idle;
397 };
398
399 union si_mmio_counters {
400 struct {
401 /* For global GPU load including SDMA. */
402 struct si_mmio_counter gpu;
403
404 /* GRBM_STATUS */
405 struct si_mmio_counter spi;
406 struct si_mmio_counter gui;
407 struct si_mmio_counter ta;
408 struct si_mmio_counter gds;
409 struct si_mmio_counter vgt;
410 struct si_mmio_counter ia;
411 struct si_mmio_counter sx;
412 struct si_mmio_counter wd;
413 struct si_mmio_counter bci;
414 struct si_mmio_counter sc;
415 struct si_mmio_counter pa;
416 struct si_mmio_counter db;
417 struct si_mmio_counter cp;
418 struct si_mmio_counter cb;
419
420 /* SRBM_STATUS2 */
421 struct si_mmio_counter sdma;
422
423 /* CP_STAT */
424 struct si_mmio_counter pfp;
425 struct si_mmio_counter meq;
426 struct si_mmio_counter me;
427 struct si_mmio_counter surf_sync;
428 struct si_mmio_counter cp_dma;
429 struct si_mmio_counter scratch_ram;
430 } named;
431 unsigned array[0];
432 };
433
434 struct si_memory_object {
435 struct pipe_memory_object b;
436 struct pb_buffer *buf;
437 uint32_t stride;
438 };
439
440 /* Saved CS data for debugging features. */
441 struct radeon_saved_cs {
442 uint32_t *ib;
443 unsigned num_dw;
444
445 struct radeon_bo_list_item *bo_list;
446 unsigned bo_count;
447 };
448
449 struct si_screen {
450 struct pipe_screen b;
451 struct radeon_winsys *ws;
452 struct disk_cache *disk_shader_cache;
453
454 struct radeon_info info;
455 uint64_t debug_flags;
456 char renderer_string[183];
457
458 unsigned pa_sc_raster_config;
459 unsigned pa_sc_raster_config_1;
460 unsigned se_tile_repeat;
461 unsigned gs_table_depth;
462 unsigned tess_offchip_block_dw_size;
463 unsigned tess_offchip_ring_size;
464 unsigned tess_factor_ring_size;
465 unsigned vgt_hs_offchip_param;
466 unsigned eqaa_force_coverage_samples;
467 unsigned eqaa_force_z_samples;
468 unsigned eqaa_force_color_samples;
469 bool has_clear_state;
470 bool has_distributed_tess;
471 bool has_draw_indirect_multi;
472 bool has_out_of_order_rast;
473 bool assume_no_z_fights;
474 bool commutative_blend_add;
475 bool has_gfx9_scissor_bug;
476 bool has_msaa_sample_loc_bug;
477 bool has_ls_vgpr_init_bug;
478 bool has_dcc_constant_encode;
479 bool dpbb_allowed;
480 bool dfsm_allowed;
481 bool llvm_has_working_vgpr_indexing;
482
483 struct {
484 #define OPT_BOOL(name, dflt, description) bool name:1;
485 #include "si_debug_options.h"
486 } options;
487
488 /* Whether shaders are monolithic (1-part) or separate (3-part). */
489 bool use_monolithic_shaders;
490 bool record_llvm_ir;
491 bool has_rbplus; /* if RB+ registers exist */
492 bool rbplus_allowed; /* if RB+ is allowed */
493 bool dcc_msaa_allowed;
494 bool cpdma_prefetch_writes_memory;
495
496 struct slab_parent_pool pool_transfers;
497
498 /* Texture filter settings. */
499 int force_aniso; /* -1 = disabled */
500
501 /* Auxiliary context. Mainly used to initialize resources.
502 * It must be locked prior to using and flushed before unlocking. */
503 struct pipe_context *aux_context;
504 mtx_t aux_context_lock;
505
506 /* This must be in the screen, because UE4 uses one context for
507 * compilation and another one for rendering.
508 */
509 unsigned num_compilations;
510 /* Along with ST_DEBUG=precompile, this should show if applications
511 * are loading shaders on demand. This is a monotonic counter.
512 */
513 unsigned num_shaders_created;
514 unsigned num_shader_cache_hits;
515
516 /* GPU load thread. */
517 mtx_t gpu_load_mutex;
518 thrd_t gpu_load_thread;
519 union si_mmio_counters mmio_counters;
520 volatile unsigned gpu_load_stop_thread; /* bool */
521
522 /* Performance counters. */
523 struct si_perfcounters *perfcounters;
524
525 /* If pipe_screen wants to recompute and re-emit the framebuffer,
526 * sampler, and image states of all contexts, it should atomically
527 * increment this.
528 *
529 * Each context will compare this with its own last known value of
530 * the counter before drawing and re-emit the states accordingly.
531 */
532 unsigned dirty_tex_counter;
533 unsigned dirty_buf_counter;
534
535 /* Atomically increment this counter when an existing texture's
536 * metadata is enabled or disabled in a way that requires changing
537 * contexts' compressed texture binding masks.
538 */
539 unsigned compressed_colortex_counter;
540
541 struct {
542 /* Context flags to set so that all writes from earlier jobs
543 * in the CP are seen by L2 clients.
544 */
545 unsigned cp_to_L2;
546
547 /* Context flags to set so that all writes from earlier jobs
548 * that end in L2 are seen by CP.
549 */
550 unsigned L2_to_cp;
551 } barrier_flags;
552
553 mtx_t shader_parts_mutex;
554 struct si_shader_part *vs_prologs;
555 struct si_shader_part *tcs_epilogs;
556 struct si_shader_part *gs_prologs;
557 struct si_shader_part *ps_prologs;
558 struct si_shader_part *ps_epilogs;
559
560 /* Shader cache in memory.
561 *
562 * Design & limitations:
563 * - The shader cache is per screen (= per process), never saved to
564 * disk, and skips redundant shader compilations from TGSI to bytecode.
565 * - It can only be used with one-variant-per-shader support, in which
566 * case only the main (typically middle) part of shaders is cached.
567 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
568 * variants of VS and TES are cached, so LS and ES aren't.
569 * - GS and CS aren't cached, but it's certainly possible to cache
570 * those as well.
571 */
572 mtx_t shader_cache_mutex;
573 struct hash_table *shader_cache;
574
575 /* Shader compiler queue for multithreaded compilation. */
576 struct util_queue shader_compiler_queue;
577 /* Use at most 3 normal compiler threads on quadcore and better.
578 * Hyperthreaded CPUs report the number of threads, but we want
579 * the number of cores. We only need this many threads for shader-db. */
580 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
581
582 struct util_queue shader_compiler_queue_low_priority;
583 /* Use at most 2 low priority threads on quadcore and better.
584 * We want to minimize the impact on multithreaded Mesa. */
585 struct ac_llvm_compiler compiler_lowp[10];
586 };
587
588 struct si_blend_color {
589 struct pipe_blend_color state;
590 bool any_nonzeros;
591 };
592
593 struct si_sampler_view {
594 struct pipe_sampler_view base;
595 /* [0..7] = image descriptor
596 * [4..7] = buffer descriptor */
597 uint32_t state[8];
598 uint32_t fmask_state[8];
599 const struct legacy_surf_level *base_level_info;
600 ubyte base_level;
601 ubyte block_width;
602 bool is_stencil_sampler;
603 bool is_integer;
604 bool dcc_incompatible;
605 };
606
607 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
608
609 struct si_sampler_state {
610 #ifndef NDEBUG
611 unsigned magic;
612 #endif
613 uint32_t val[4];
614 uint32_t integer_val[4];
615 uint32_t upgraded_depth_val[4];
616 };
617
618 struct si_cs_shader_state {
619 struct si_compute *program;
620 struct si_compute *emitted_program;
621 unsigned offset;
622 bool initialized;
623 bool uses_scratch;
624 };
625
626 struct si_samplers {
627 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
628 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
629
630 /* The i-th bit is set if that element is enabled (non-NULL resource). */
631 unsigned enabled_mask;
632 uint32_t needs_depth_decompress_mask;
633 uint32_t needs_color_decompress_mask;
634 };
635
636 struct si_images {
637 struct pipe_image_view views[SI_NUM_IMAGES];
638 uint32_t needs_color_decompress_mask;
639 unsigned enabled_mask;
640 };
641
642 struct si_framebuffer {
643 struct pipe_framebuffer_state state;
644 unsigned colorbuf_enabled_4bit;
645 unsigned spi_shader_col_format;
646 unsigned spi_shader_col_format_alpha;
647 unsigned spi_shader_col_format_blend;
648 unsigned spi_shader_col_format_blend_alpha;
649 ubyte nr_samples:5; /* at most 16xAA */
650 ubyte log_samples:3; /* at most 4 = 16xAA */
651 ubyte nr_color_samples; /* at most 8xAA */
652 ubyte compressed_cb_mask;
653 ubyte uncompressed_cb_mask;
654 ubyte color_is_int8;
655 ubyte color_is_int10;
656 ubyte dirty_cbufs;
657 ubyte dcc_overwrite_combiner_watermark;
658 bool dirty_zsbuf;
659 bool any_dst_linear;
660 bool CB_has_shader_readable_metadata;
661 bool DB_has_shader_readable_metadata;
662 bool all_DCC_pipe_aligned;
663 };
664
665 enum si_quant_mode {
666 /* This is the list we want to support. */
667 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
668 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
669 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
670 };
671
672 struct si_signed_scissor {
673 int minx;
674 int miny;
675 int maxx;
676 int maxy;
677 enum si_quant_mode quant_mode;
678 };
679
680 struct si_viewports {
681 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
682 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
683 bool y_inverted;
684 };
685
686 struct si_clip_state {
687 struct pipe_clip_state state;
688 bool any_nonzeros;
689 };
690
691 struct si_streamout_target {
692 struct pipe_stream_output_target b;
693
694 /* The buffer where BUFFER_FILLED_SIZE is stored. */
695 struct si_resource *buf_filled_size;
696 unsigned buf_filled_size_offset;
697 bool buf_filled_size_valid;
698
699 unsigned stride_in_dw;
700 };
701
702 struct si_streamout {
703 bool begin_emitted;
704
705 unsigned enabled_mask;
706 unsigned num_targets;
707 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
708
709 unsigned append_bitmask;
710 bool suspended;
711
712 /* External state which comes from the vertex shader,
713 * it must be set explicitly when binding a shader. */
714 uint16_t *stride_in_dw;
715 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
716
717 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
718 unsigned hw_enabled_mask;
719
720 /* The state of VGT_STRMOUT_(CONFIG|EN). */
721 bool streamout_enabled;
722 bool prims_gen_query_enabled;
723 int num_prims_gen_queries;
724 };
725
726 /* A shader state consists of the shader selector, which is a constant state
727 * object shared by multiple contexts and shouldn't be modified, and
728 * the current shader variant selected for this context.
729 */
730 struct si_shader_ctx_state {
731 struct si_shader_selector *cso;
732 struct si_shader *current;
733 };
734
735 #define SI_NUM_VGT_PARAM_KEY_BITS 12
736 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
737
738 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
739 * Some fields are set by state-change calls, most are set by draw_vbo.
740 */
741 union si_vgt_param_key {
742 struct {
743 #ifdef PIPE_ARCH_LITTLE_ENDIAN
744 unsigned prim:4;
745 unsigned uses_instancing:1;
746 unsigned multi_instances_smaller_than_primgroup:1;
747 unsigned primitive_restart:1;
748 unsigned count_from_stream_output:1;
749 unsigned line_stipple_enabled:1;
750 unsigned uses_tess:1;
751 unsigned tess_uses_prim_id:1;
752 unsigned uses_gs:1;
753 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
754 #else /* PIPE_ARCH_BIG_ENDIAN */
755 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
756 unsigned uses_gs:1;
757 unsigned tess_uses_prim_id:1;
758 unsigned uses_tess:1;
759 unsigned line_stipple_enabled:1;
760 unsigned count_from_stream_output:1;
761 unsigned primitive_restart:1;
762 unsigned multi_instances_smaller_than_primgroup:1;
763 unsigned uses_instancing:1;
764 unsigned prim:4;
765 #endif
766 } u;
767 uint32_t index;
768 };
769
770 #define SI_NUM_VGT_STAGES_KEY_BITS 2
771 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
772
773 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
774 * Some fields are set by state-change calls, most are set by draw_vbo.
775 */
776 union si_vgt_stages_key {
777 struct {
778 #ifdef PIPE_ARCH_LITTLE_ENDIAN
779 unsigned tess:1;
780 unsigned gs:1;
781 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
782 #else /* PIPE_ARCH_BIG_ENDIAN */
783 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
784 unsigned gs:1;
785 unsigned tess:1;
786 #endif
787 } u;
788 uint32_t index;
789 };
790
791 struct si_texture_handle
792 {
793 unsigned desc_slot;
794 bool desc_dirty;
795 struct pipe_sampler_view *view;
796 struct si_sampler_state sstate;
797 };
798
799 struct si_image_handle
800 {
801 unsigned desc_slot;
802 bool desc_dirty;
803 struct pipe_image_view view;
804 };
805
806 struct si_saved_cs {
807 struct pipe_reference reference;
808 struct si_context *ctx;
809 struct radeon_saved_cs gfx;
810 struct radeon_saved_cs compute;
811 struct si_resource *trace_buf;
812 unsigned trace_id;
813
814 unsigned gfx_last_dw;
815 unsigned compute_last_dw;
816 bool flushed;
817 int64_t time_flush;
818 };
819
820 struct si_sdma_upload {
821 struct si_resource *dst;
822 struct si_resource *src;
823 unsigned src_offset;
824 unsigned dst_offset;
825 unsigned size;
826 };
827
828 struct si_context {
829 struct pipe_context b; /* base class */
830
831 enum radeon_family family;
832 enum chip_class chip_class;
833
834 struct radeon_winsys *ws;
835 struct radeon_winsys_ctx *ctx;
836 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
837 struct radeon_cmdbuf *dma_cs;
838 struct pipe_fence_handle *last_gfx_fence;
839 struct pipe_fence_handle *last_sdma_fence;
840 struct si_resource *eop_bug_scratch;
841 struct u_upload_mgr *cached_gtt_allocator;
842 struct threaded_context *tc;
843 struct u_suballocator *allocator_zeroed_memory;
844 struct slab_child_pool pool_transfers;
845 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
846 struct pipe_device_reset_callback device_reset_callback;
847 struct u_log_context *log;
848 void *query_result_shader;
849 struct blitter_context *blitter;
850 void *custom_dsa_flush;
851 void *custom_blend_resolve;
852 void *custom_blend_fmask_decompress;
853 void *custom_blend_eliminate_fastclear;
854 void *custom_blend_dcc_decompress;
855 void *vs_blit_pos;
856 void *vs_blit_pos_layered;
857 void *vs_blit_color;
858 void *vs_blit_color_layered;
859 void *vs_blit_texcoord;
860 void *cs_clear_buffer;
861 void *cs_copy_buffer;
862 void *cs_copy_image;
863 void *cs_copy_image_1d_array;
864 void *cs_clear_render_target;
865 void *cs_clear_render_target_1d_array;
866 void *cs_dcc_retile;
867 struct si_screen *screen;
868 struct pipe_debug_callback debug;
869 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
870 struct si_shader_ctx_state fixed_func_tcs_shader;
871 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
872 struct si_resource *wait_mem_scratch;
873 unsigned wait_mem_number;
874 uint16_t prefetch_L2_mask;
875
876 bool has_graphics;
877 bool gfx_flush_in_progress:1;
878 bool gfx_last_ib_is_busy:1;
879 bool compute_is_busy:1;
880
881 unsigned num_gfx_cs_flushes;
882 unsigned initial_gfx_cs_size;
883 unsigned last_dirty_tex_counter;
884 unsigned last_dirty_buf_counter;
885 unsigned last_compressed_colortex_counter;
886 unsigned last_num_draw_calls;
887 unsigned flags; /* flush flags */
888 /* Current unaccounted memory usage. */
889 uint64_t vram;
890 uint64_t gtt;
891
892 /* Compute-based primitive discard. */
893 unsigned prim_discard_vertex_count_threshold;
894 struct pb_buffer *gds;
895 struct pb_buffer *gds_oa;
896 struct radeon_cmdbuf *prim_discard_compute_cs;
897 unsigned compute_gds_offset;
898 struct si_shader *compute_ib_last_shader;
899 uint32_t compute_rewind_va;
900 unsigned compute_num_prims_in_batch;
901 bool preserve_prim_restart_gds_at_flush;
902 /* index_ring is divided into 2 halves for doublebuffering. */
903 struct si_resource *index_ring;
904 unsigned index_ring_base; /* offset of a per-IB portion */
905 unsigned index_ring_offset; /* offset within a per-IB portion */
906 unsigned index_ring_size_per_ib; /* max available size per IB */
907 bool prim_discard_compute_ib_initialized;
908 /* For tracking the last execution barrier - it can be either
909 * a WRITE_DATA packet or a fence. */
910 uint32_t *last_pkt3_write_data;
911 struct si_resource *barrier_buf;
912 unsigned barrier_buf_offset;
913 struct pipe_fence_handle *last_ib_barrier_fence;
914 struct si_resource *last_ib_barrier_buf;
915 unsigned last_ib_barrier_buf_offset;
916
917 /* Atoms (direct states). */
918 union si_state_atoms atoms;
919 unsigned dirty_atoms; /* mask */
920 /* PM4 states (precomputed immutable states) */
921 unsigned dirty_states;
922 union si_state queued;
923 union si_state emitted;
924
925 /* Atom declarations. */
926 struct si_framebuffer framebuffer;
927 unsigned sample_locs_num_samples;
928 uint16_t sample_mask;
929 unsigned last_cb_target_mask;
930 struct si_blend_color blend_color;
931 struct si_clip_state clip_state;
932 struct si_shader_data shader_pointers;
933 struct si_stencil_ref stencil_ref;
934 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
935 struct si_streamout streamout;
936 struct si_viewports viewports;
937 unsigned num_window_rectangles;
938 bool window_rectangles_include;
939 struct pipe_scissor_state window_rectangles[4];
940
941 /* Precomputed states. */
942 struct si_pm4_state *init_config;
943 struct si_pm4_state *init_config_gs_rings;
944 bool init_config_has_vgt_flush;
945 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
946
947 /* shaders */
948 struct si_shader_ctx_state ps_shader;
949 struct si_shader_ctx_state gs_shader;
950 struct si_shader_ctx_state vs_shader;
951 struct si_shader_ctx_state tcs_shader;
952 struct si_shader_ctx_state tes_shader;
953 struct si_shader_ctx_state cs_prim_discard_state;
954 struct si_cs_shader_state cs_shader_state;
955
956 /* shader information */
957 struct si_vertex_elements *vertex_elements;
958 unsigned sprite_coord_enable;
959 unsigned cs_max_waves_per_sh;
960 bool flatshade;
961 bool do_update_shaders;
962
963 /* vertex buffer descriptors */
964 uint32_t *vb_descriptors_gpu_list;
965 struct si_resource *vb_descriptors_buffer;
966 unsigned vb_descriptors_offset;
967
968 /* shader descriptors */
969 struct si_descriptors descriptors[SI_NUM_DESCS];
970 unsigned descriptors_dirty;
971 unsigned shader_pointers_dirty;
972 unsigned shader_needs_decompress_mask;
973 struct si_buffer_resources rw_buffers;
974 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
975 struct si_samplers samplers[SI_NUM_SHADERS];
976 struct si_images images[SI_NUM_SHADERS];
977 bool bo_list_add_all_resident_resources;
978 bool bo_list_add_all_gfx_resources;
979 bool bo_list_add_all_compute_resources;
980
981 /* other shader resources */
982 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
983 struct pipe_resource *esgs_ring;
984 struct pipe_resource *gsvs_ring;
985 struct pipe_resource *tess_rings;
986 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
987 struct si_resource *border_color_buffer;
988 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
989 unsigned border_color_count;
990 unsigned num_vs_blit_sgprs;
991 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
992 uint32_t cs_user_data[4];
993
994 /* Vertex and index buffers. */
995 bool vertex_buffers_dirty;
996 bool vertex_buffer_pointer_dirty;
997 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
998 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
999
1000 /* MSAA config state. */
1001 int ps_iter_samples;
1002 bool ps_uses_fbfetch;
1003 bool smoothing_enabled;
1004
1005 /* DB render state. */
1006 unsigned ps_db_shader_control;
1007 unsigned dbcb_copy_sample;
1008 bool dbcb_depth_copy_enabled:1;
1009 bool dbcb_stencil_copy_enabled:1;
1010 bool db_flush_depth_inplace:1;
1011 bool db_flush_stencil_inplace:1;
1012 bool db_depth_clear:1;
1013 bool db_depth_disable_expclear:1;
1014 bool db_stencil_clear:1;
1015 bool db_stencil_disable_expclear:1;
1016 bool occlusion_queries_disabled:1;
1017 bool generate_mipmap_for_depth:1;
1018
1019 /* Emitted draw state. */
1020 bool gs_tri_strip_adj_fix:1;
1021 bool ls_vgpr_fix:1;
1022 bool prim_discard_cs_instancing:1;
1023 int last_index_size;
1024 int last_base_vertex;
1025 int last_start_instance;
1026 int last_instance_count;
1027 int last_drawid;
1028 int last_sh_base_reg;
1029 int last_primitive_restart_en;
1030 int last_restart_index;
1031 int last_prim;
1032 int last_multi_vgt_param;
1033 int last_rast_prim;
1034 unsigned last_sc_line_stipple;
1035 unsigned current_vs_state;
1036 unsigned last_vs_state;
1037 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1038
1039 /* Scratch buffer */
1040 struct si_resource *scratch_buffer;
1041 unsigned scratch_waves;
1042 unsigned spi_tmpring_size;
1043
1044 struct si_resource *compute_scratch_buffer;
1045
1046 /* Emitted derived tessellation state. */
1047 /* Local shader (VS), or HS if LS-HS are merged. */
1048 struct si_shader *last_ls;
1049 struct si_shader_selector *last_tcs;
1050 int last_num_tcs_input_cp;
1051 int last_tes_sh_base;
1052 bool last_tess_uses_primid;
1053 unsigned last_num_patches;
1054 int last_ls_hs_config;
1055
1056 /* Debug state. */
1057 bool is_debug;
1058 struct si_saved_cs *current_saved_cs;
1059 uint64_t dmesg_timestamp;
1060 unsigned apitrace_call_number;
1061
1062 /* Other state */
1063 bool need_check_render_feedback;
1064 bool decompression_enabled;
1065 bool dpbb_force_off;
1066 bool vs_writes_viewport_index;
1067 bool vs_disables_clipping_viewport;
1068
1069 /* Precomputed IA_MULTI_VGT_PARAM */
1070 union si_vgt_param_key ia_multi_vgt_param_key;
1071 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1072
1073 /* Bindless descriptors. */
1074 struct si_descriptors bindless_descriptors;
1075 struct util_idalloc bindless_used_slots;
1076 unsigned num_bindless_descriptors;
1077 bool bindless_descriptors_dirty;
1078 bool graphics_bindless_pointer_dirty;
1079 bool compute_bindless_pointer_dirty;
1080
1081 /* Allocated bindless handles */
1082 struct hash_table *tex_handles;
1083 struct hash_table *img_handles;
1084
1085 /* Resident bindless handles */
1086 struct util_dynarray resident_tex_handles;
1087 struct util_dynarray resident_img_handles;
1088
1089 /* Resident bindless handles which need decompression */
1090 struct util_dynarray resident_tex_needs_color_decompress;
1091 struct util_dynarray resident_img_needs_color_decompress;
1092 struct util_dynarray resident_tex_needs_depth_decompress;
1093
1094 /* Bindless state */
1095 bool uses_bindless_samplers;
1096 bool uses_bindless_images;
1097
1098 /* MSAA sample locations.
1099 * The first index is the sample index.
1100 * The second index is the coordinate: X, Y. */
1101 struct {
1102 float x1[1][2];
1103 float x2[2][2];
1104 float x4[4][2];
1105 float x8[8][2];
1106 float x16[16][2];
1107 } sample_positions;
1108 struct pipe_resource *sample_pos_buffer;
1109
1110 /* Misc stats. */
1111 unsigned num_draw_calls;
1112 unsigned num_decompress_calls;
1113 unsigned num_mrt_draw_calls;
1114 unsigned num_prim_restart_calls;
1115 unsigned num_spill_draw_calls;
1116 unsigned num_compute_calls;
1117 unsigned num_spill_compute_calls;
1118 unsigned num_dma_calls;
1119 unsigned num_cp_dma_calls;
1120 unsigned num_vs_flushes;
1121 unsigned num_ps_flushes;
1122 unsigned num_cs_flushes;
1123 unsigned num_cb_cache_flushes;
1124 unsigned num_db_cache_flushes;
1125 unsigned num_L2_invalidates;
1126 unsigned num_L2_writebacks;
1127 unsigned num_resident_handles;
1128 uint64_t num_alloc_tex_transfer_bytes;
1129 unsigned last_tex_ps_draw_ratio; /* for query */
1130 unsigned compute_num_verts_accepted;
1131 unsigned compute_num_verts_rejected;
1132 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1133 unsigned context_roll;
1134
1135 /* Queries. */
1136 /* Maintain the list of active queries for pausing between IBs. */
1137 int num_occlusion_queries;
1138 int num_perfect_occlusion_queries;
1139 int num_pipeline_stat_queries;
1140 struct list_head active_queries;
1141 unsigned num_cs_dw_queries_suspend;
1142
1143 /* Render condition. */
1144 struct pipe_query *render_cond;
1145 unsigned render_cond_mode;
1146 bool render_cond_invert;
1147 bool render_cond_force_off; /* for u_blitter */
1148
1149 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1150 bool sdma_uploads_in_progress;
1151 struct si_sdma_upload *sdma_uploads;
1152 unsigned num_sdma_uploads;
1153 unsigned max_sdma_uploads;
1154
1155 /* Statistics gathering for the DCC enablement heuristic. It can't be
1156 * in si_texture because si_texture can be shared by multiple
1157 * contexts. This is for back buffers only. We shouldn't get too many
1158 * of those.
1159 *
1160 * X11 DRI3 rotates among a finite set of back buffers. They should
1161 * all fit in this array. If they don't, separate DCC might never be
1162 * enabled by DCC stat gathering.
1163 */
1164 struct {
1165 struct si_texture *tex;
1166 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1167 struct pipe_query *ps_stats[3];
1168 /* If all slots are used and another slot is needed,
1169 * the least recently used slot is evicted based on this. */
1170 int64_t last_use_timestamp;
1171 bool query_active;
1172 } dcc_stats[5];
1173
1174 /* Copy one resource to another using async DMA. */
1175 void (*dma_copy)(struct pipe_context *ctx,
1176 struct pipe_resource *dst,
1177 unsigned dst_level,
1178 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1179 struct pipe_resource *src,
1180 unsigned src_level,
1181 const struct pipe_box *src_box);
1182
1183 struct si_tracked_regs tracked_regs;
1184 };
1185
1186 /* cik_sdma.c */
1187 void cik_init_sdma_functions(struct si_context *sctx);
1188
1189 /* si_blit.c */
1190 enum si_blitter_op /* bitmask */
1191 {
1192 SI_SAVE_TEXTURES = 1,
1193 SI_SAVE_FRAMEBUFFER = 2,
1194 SI_SAVE_FRAGMENT_STATE = 4,
1195 SI_DISABLE_RENDER_COND = 8,
1196 };
1197
1198 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1199 void si_blitter_end(struct si_context *sctx);
1200 void si_init_blit_functions(struct si_context *sctx);
1201 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1202 void si_resource_copy_region(struct pipe_context *ctx,
1203 struct pipe_resource *dst,
1204 unsigned dst_level,
1205 unsigned dstx, unsigned dsty, unsigned dstz,
1206 struct pipe_resource *src,
1207 unsigned src_level,
1208 const struct pipe_box *src_box);
1209 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1210 void si_blit_decompress_depth(struct pipe_context *ctx,
1211 struct si_texture *texture,
1212 struct si_texture *staging,
1213 unsigned first_level, unsigned last_level,
1214 unsigned first_layer, unsigned last_layer,
1215 unsigned first_sample, unsigned last_sample);
1216
1217 /* si_buffer.c */
1218 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1219 struct pb_buffer *buf,
1220 enum radeon_bo_usage usage);
1221 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1222 struct si_resource *resource,
1223 unsigned usage);
1224 void si_init_resource_fields(struct si_screen *sscreen,
1225 struct si_resource *res,
1226 uint64_t size, unsigned alignment);
1227 bool si_alloc_resource(struct si_screen *sscreen,
1228 struct si_resource *res);
1229 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1230 unsigned flags, unsigned usage,
1231 unsigned size, unsigned alignment);
1232 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1233 unsigned flags, unsigned usage,
1234 unsigned size, unsigned alignment);
1235 void si_replace_buffer_storage(struct pipe_context *ctx,
1236 struct pipe_resource *dst,
1237 struct pipe_resource *src);
1238 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1239 void si_init_buffer_functions(struct si_context *sctx);
1240
1241 /* si_clear.c */
1242 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1243 bool vi_alpha_is_on_msb(enum pipe_format format);
1244 void vi_dcc_clear_level(struct si_context *sctx,
1245 struct si_texture *tex,
1246 unsigned level, unsigned clear_value);
1247 void si_init_clear_functions(struct si_context *sctx);
1248
1249 /* si_compute_blit.c */
1250 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1251 enum si_cache_policy cache_policy);
1252 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1253 uint64_t offset, uint64_t size, uint32_t *clear_value,
1254 uint32_t clear_value_size, enum si_coherency coher,
1255 bool force_cpdma);
1256 void si_copy_buffer(struct si_context *sctx,
1257 struct pipe_resource *dst, struct pipe_resource *src,
1258 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1259 void si_compute_copy_image(struct si_context *sctx,
1260 struct pipe_resource *dst,
1261 unsigned dst_level,
1262 struct pipe_resource *src,
1263 unsigned src_level,
1264 unsigned dstx, unsigned dsty, unsigned dstz,
1265 const struct pipe_box *src_box);
1266 void si_compute_clear_render_target(struct pipe_context *ctx,
1267 struct pipe_surface *dstsurf,
1268 const union pipe_color_union *color,
1269 unsigned dstx, unsigned dsty,
1270 unsigned width, unsigned height,
1271 bool render_condition_enabled);
1272 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1273 void si_init_compute_blit_functions(struct si_context *sctx);
1274
1275 /* si_cp_dma.c */
1276 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1277 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1278 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1279 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1280 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1281 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1282 SI_CPDMA_SKIP_SYNC_AFTER | \
1283 SI_CPDMA_SKIP_SYNC_BEFORE | \
1284 SI_CPDMA_SKIP_GFX_SYNC | \
1285 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1286
1287 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1288 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1289 struct pipe_resource *dst, uint64_t offset,
1290 uint64_t size, unsigned value, unsigned user_flags,
1291 enum si_coherency coher, enum si_cache_policy cache_policy);
1292 void si_cp_dma_copy_buffer(struct si_context *sctx,
1293 struct pipe_resource *dst, struct pipe_resource *src,
1294 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1295 unsigned user_flags, enum si_coherency coher,
1296 enum si_cache_policy cache_policy);
1297 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1298 uint64_t offset, unsigned size);
1299 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1300 void si_test_gds(struct si_context *sctx);
1301 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
1302 unsigned offset, unsigned size, unsigned dst_sel,
1303 unsigned engine, const void *data);
1304 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
1305 unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
1306 unsigned src_sel, struct si_resource *src, unsigned src_offset);
1307
1308 /* si_debug.c */
1309 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1310 struct radeon_saved_cs *saved, bool get_buffer_list);
1311 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1312 void si_destroy_saved_cs(struct si_saved_cs *scs);
1313 void si_auto_log_cs(void *data, struct u_log_context *log);
1314 void si_log_hw_flush(struct si_context *sctx);
1315 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1316 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1317 void si_init_debug_functions(struct si_context *sctx);
1318 void si_check_vm_faults(struct si_context *sctx,
1319 struct radeon_saved_cs *saved, enum ring_type ring);
1320 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1321
1322 /* si_dma.c */
1323 void si_init_dma_functions(struct si_context *sctx);
1324
1325 /* si_dma_cs.c */
1326 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
1327 uint64_t offset);
1328 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1329 uint64_t offset, uint64_t size, unsigned clear_value);
1330 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1331 struct si_resource *dst, struct si_resource *src);
1332 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1333 struct pipe_fence_handle **fence);
1334 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1335 uint64_t offset, uint64_t size, unsigned value);
1336
1337 /* si_fence.c */
1338 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1339 unsigned event, unsigned event_flags,
1340 unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1341 struct si_resource *buf, uint64_t va,
1342 uint32_t new_fence, unsigned query_type);
1343 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1344 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1345 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1346 void si_init_fence_functions(struct si_context *ctx);
1347 void si_init_screen_fence_functions(struct si_screen *screen);
1348 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1349 struct tc_unflushed_batch_token *tc_token);
1350
1351 /* si_get.c */
1352 void si_init_screen_get_functions(struct si_screen *sscreen);
1353
1354 /* si_gfx_cs.c */
1355 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1356 struct pipe_fence_handle **fence);
1357 void si_begin_new_gfx_cs(struct si_context *ctx);
1358 void si_need_gfx_cs_space(struct si_context *ctx);
1359 void si_unref_sdma_uploads(struct si_context *sctx);
1360
1361 /* si_gpu_load.c */
1362 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1363 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1364 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1365 uint64_t begin);
1366
1367 /* si_compute.c */
1368 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1369 unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
1370 unsigned waves_per_threadgroup,
1371 unsigned max_waves_per_sh,
1372 unsigned threadgroups_per_cu);
1373 void si_init_compute_functions(struct si_context *sctx);
1374
1375 /* si_compute_prim_discard.c */
1376 enum si_prim_discard_outcome {
1377 SI_PRIM_DISCARD_ENABLED,
1378 SI_PRIM_DISCARD_DISABLED,
1379 SI_PRIM_DISCARD_DRAW_SPLIT,
1380 };
1381
1382 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1383 enum si_prim_discard_outcome
1384 si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
1385 const struct pipe_draw_info *info,
1386 bool primitive_restart);
1387 void si_compute_signal_gfx(struct si_context *sctx);
1388 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1389 const struct pipe_draw_info *info,
1390 unsigned index_size,
1391 unsigned base_vertex,
1392 uint64_t input_indexbuf_va,
1393 unsigned input_indexbuf_max_elements);
1394 void si_initialize_prim_discard_tunables(struct si_context *sctx);
1395
1396 /* si_perfcounters.c */
1397 void si_init_perfcounters(struct si_screen *screen);
1398 void si_destroy_perfcounters(struct si_screen *screen);
1399
1400 /* si_pipe.c */
1401 bool si_check_device_reset(struct si_context *sctx);
1402
1403 /* si_query.c */
1404 void si_init_screen_query_functions(struct si_screen *sscreen);
1405 void si_init_query_functions(struct si_context *sctx);
1406 void si_suspend_queries(struct si_context *sctx);
1407 void si_resume_queries(struct si_context *sctx);
1408
1409 /* si_shaderlib_tgsi.c */
1410 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1411 unsigned num_layers);
1412 void *si_create_fixed_func_tcs(struct si_context *sctx);
1413 void *si_create_dma_compute_shader(struct pipe_context *ctx,
1414 unsigned num_dwords_per_thread,
1415 bool dst_stream_cache_policy, bool is_copy);
1416 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1417 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1418 void *si_clear_render_target_shader(struct pipe_context *ctx);
1419 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1420 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1421 void *si_create_query_result_cs(struct si_context *sctx);
1422
1423 /* si_test_dma.c */
1424 void si_test_dma(struct si_screen *sscreen);
1425
1426 /* si_test_clearbuffer.c */
1427 void si_test_dma_perf(struct si_screen *sscreen);
1428
1429 /* si_uvd.c */
1430 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1431 const struct pipe_video_codec *templ);
1432
1433 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1434 const struct pipe_video_buffer *tmpl);
1435
1436 /* si_viewport.c */
1437 void si_update_vs_viewport_state(struct si_context *ctx);
1438 void si_init_viewport_functions(struct si_context *ctx);
1439
1440 /* si_texture.c */
1441 bool si_prepare_for_dma_blit(struct si_context *sctx,
1442 struct si_texture *dst,
1443 unsigned dst_level, unsigned dstx,
1444 unsigned dsty, unsigned dstz,
1445 struct si_texture *src,
1446 unsigned src_level,
1447 const struct pipe_box *src_box);
1448 void si_eliminate_fast_color_clear(struct si_context *sctx,
1449 struct si_texture *tex);
1450 void si_texture_discard_cmask(struct si_screen *sscreen,
1451 struct si_texture *tex);
1452 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1453 struct pipe_resource *texture,
1454 struct si_texture **staging);
1455 void si_print_texture_info(struct si_screen *sscreen,
1456 struct si_texture *tex, struct u_log_context *log);
1457 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1458 const struct pipe_resource *templ);
1459 bool vi_dcc_formats_compatible(enum pipe_format format1,
1460 enum pipe_format format2);
1461 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1462 unsigned level,
1463 enum pipe_format view_format);
1464 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1465 struct pipe_resource *tex,
1466 unsigned level,
1467 enum pipe_format view_format);
1468 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1469 struct pipe_resource *texture,
1470 const struct pipe_surface *templ,
1471 unsigned width0, unsigned height0,
1472 unsigned width, unsigned height);
1473 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1474 void vi_separate_dcc_try_enable(struct si_context *sctx,
1475 struct si_texture *tex);
1476 void vi_separate_dcc_start_query(struct si_context *sctx,
1477 struct si_texture *tex);
1478 void vi_separate_dcc_stop_query(struct si_context *sctx,
1479 struct si_texture *tex);
1480 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1481 struct si_texture *tex);
1482 bool si_texture_disable_dcc(struct si_context *sctx,
1483 struct si_texture *tex);
1484 void si_init_screen_texture_functions(struct si_screen *sscreen);
1485 void si_init_context_texture_functions(struct si_context *sctx);
1486
1487
1488 /*
1489 * common helpers
1490 */
1491
1492 static inline struct si_resource *si_resource(struct pipe_resource *r)
1493 {
1494 return (struct si_resource*)r;
1495 }
1496
1497 static inline void
1498 si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1499 {
1500 pipe_resource_reference((struct pipe_resource **)ptr,
1501 (struct pipe_resource *)res);
1502 }
1503
1504 static inline void
1505 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1506 {
1507 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1508 }
1509
1510 static inline bool
1511 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1512 {
1513 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1514 }
1515
1516 static inline unsigned
1517 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1518 {
1519 if (stencil)
1520 return tex->surface.u.legacy.stencil_tiling_index[level];
1521 else
1522 return tex->surface.u.legacy.tiling_index[level];
1523 }
1524
1525 static inline unsigned
1526 si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1527 {
1528 /* Don't count the needed CS space exactly and just use an upper bound.
1529 *
1530 * Also reserve space for stopping queries at the end of IB, because
1531 * the number of active queries is unlimited in theory.
1532 */
1533 return 2048 + sctx->num_cs_dw_queries_suspend;
1534 }
1535
1536 static inline void
1537 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1538 {
1539 if (r) {
1540 /* Add memory usage for need_gfx_cs_space */
1541 sctx->vram += si_resource(r)->vram_usage;
1542 sctx->gtt += si_resource(r)->gart_usage;
1543 }
1544 }
1545
1546 static inline void
1547 si_invalidate_draw_sh_constants(struct si_context *sctx)
1548 {
1549 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1550 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1551 }
1552
1553 static inline unsigned
1554 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1555 {
1556 return 1 << (atom - sctx->atoms.array);
1557 }
1558
1559 static inline void
1560 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1561 {
1562 unsigned bit = si_get_atom_bit(sctx, atom);
1563
1564 if (dirty)
1565 sctx->dirty_atoms |= bit;
1566 else
1567 sctx->dirty_atoms &= ~bit;
1568 }
1569
1570 static inline bool
1571 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1572 {
1573 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1574 }
1575
1576 static inline void
1577 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1578 {
1579 si_set_atom_dirty(sctx, atom, true);
1580 }
1581
1582 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1583 {
1584 if (sctx->gs_shader.cso)
1585 return &sctx->gs_shader;
1586 if (sctx->tes_shader.cso)
1587 return &sctx->tes_shader;
1588
1589 return &sctx->vs_shader;
1590 }
1591
1592 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1593 {
1594 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1595
1596 return vs->cso ? &vs->cso->info : NULL;
1597 }
1598
1599 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1600 {
1601 if (sctx->gs_shader.cso)
1602 return sctx->gs_shader.cso->gs_copy_shader;
1603
1604 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1605 return vs->current ? vs->current : NULL;
1606 }
1607
1608 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1609 unsigned processor)
1610 {
1611 return sscreen->debug_flags & (1 << processor);
1612 }
1613
1614 static inline bool si_get_strmout_en(struct si_context *sctx)
1615 {
1616 return sctx->streamout.streamout_enabled ||
1617 sctx->streamout.prims_gen_query_enabled;
1618 }
1619
1620 static inline unsigned
1621 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1622 {
1623 unsigned alignment, tcc_cache_line_size;
1624
1625 /* If the upload size is less than the cache line size (e.g. 16, 32),
1626 * the whole thing will fit into a cache line if we align it to its size.
1627 * The idea is that multiple small uploads can share a cache line.
1628 * If the upload size is greater, align it to the cache line size.
1629 */
1630 alignment = util_next_power_of_two(upload_size);
1631 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1632 return MIN2(alignment, tcc_cache_line_size);
1633 }
1634
1635 static inline void
1636 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1637 {
1638 if (pipe_reference(&(*dst)->reference, &src->reference))
1639 si_destroy_saved_cs(*dst);
1640
1641 *dst = src;
1642 }
1643
1644 static inline void
1645 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1646 bool shaders_read_metadata, bool dcc_pipe_aligned)
1647 {
1648 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1649 SI_CONTEXT_INV_VMEM_L1;
1650
1651 if (sctx->chip_class >= GFX9) {
1652 /* Single-sample color is coherent with shaders on GFX9, but
1653 * L2 metadata must be flushed if shaders read metadata.
1654 * (DCC, CMASK).
1655 */
1656 if (num_samples >= 2 ||
1657 (shaders_read_metadata && !dcc_pipe_aligned))
1658 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1659 else if (shaders_read_metadata)
1660 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1661 } else {
1662 /* GFX6-GFX8 */
1663 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1664 }
1665 }
1666
1667 static inline void
1668 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1669 bool include_stencil, bool shaders_read_metadata)
1670 {
1671 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1672 SI_CONTEXT_INV_VMEM_L1;
1673
1674 if (sctx->chip_class >= GFX9) {
1675 /* Single-sample depth (not stencil) is coherent with shaders
1676 * on GFX9, but L2 metadata must be flushed if shaders read
1677 * metadata.
1678 */
1679 if (num_samples >= 2 || include_stencil)
1680 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1681 else if (shaders_read_metadata)
1682 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1683 } else {
1684 /* GFX6-GFX8 */
1685 sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2;
1686 }
1687 }
1688
1689 static inline bool
1690 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1691 {
1692 return (stencil_sampler && tex->can_sample_s) ||
1693 (!stencil_sampler && tex->can_sample_z);
1694 }
1695
1696 static inline bool
1697 si_htile_enabled(struct si_texture *tex, unsigned level)
1698 {
1699 return tex->htile_offset && level == 0;
1700 }
1701
1702 static inline bool
1703 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1704 {
1705 assert(!tex->tc_compatible_htile || tex->htile_offset);
1706 return tex->tc_compatible_htile && level == 0;
1707 }
1708
1709 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1710 {
1711 if (sctx->ps_uses_fbfetch)
1712 return sctx->framebuffer.nr_color_samples;
1713
1714 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1715 }
1716
1717 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1718 {
1719 if (sctx->queued.named.rasterizer->rasterizer_discard)
1720 return 0;
1721
1722 struct si_shader_selector *ps = sctx->ps_shader.cso;
1723 if (!ps)
1724 return 0;
1725
1726 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1727 sctx->queued.named.blend->cb_target_mask;
1728
1729 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1730 colormask &= ps->colors_written_4bit;
1731 else if (!ps->colors_written_4bit)
1732 colormask = 0; /* color0 writes all cbufs, but it's not written */
1733
1734 return colormask;
1735 }
1736
1737 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1738 (1 << PIPE_PRIM_LINE_LOOP) | \
1739 (1 << PIPE_PRIM_LINE_STRIP) | \
1740 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1741 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1742
1743 static inline bool util_prim_is_lines(unsigned prim)
1744 {
1745 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1746 }
1747
1748 static inline bool util_prim_is_points_or_lines(unsigned prim)
1749 {
1750 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1751 (1 << PIPE_PRIM_POINTS))) != 0;
1752 }
1753
1754 /**
1755 * Return true if there is enough memory in VRAM and GTT for the buffers
1756 * added so far.
1757 *
1758 * \param vram VRAM memory size not added to the buffer list yet
1759 * \param gtt GTT memory size not added to the buffer list yet
1760 */
1761 static inline bool
1762 radeon_cs_memory_below_limit(struct si_screen *screen,
1763 struct radeon_cmdbuf *cs,
1764 uint64_t vram, uint64_t gtt)
1765 {
1766 vram += cs->used_vram;
1767 gtt += cs->used_gart;
1768
1769 /* Anything that goes above the VRAM size should go to GTT. */
1770 if (vram > screen->info.vram_size)
1771 gtt += vram - screen->info.vram_size;
1772
1773 /* Now we just need to check if we have enough GTT. */
1774 return gtt < screen->info.gart_size * 0.7;
1775 }
1776
1777 /**
1778 * Add a buffer to the buffer list for the given command stream (CS).
1779 *
1780 * All buffers used by a CS must be added to the list. This tells the kernel
1781 * driver which buffers are used by GPU commands. Other buffers can
1782 * be swapped out (not accessible) during execution.
1783 *
1784 * The buffer list becomes empty after every context flush and must be
1785 * rebuilt.
1786 */
1787 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1788 struct radeon_cmdbuf *cs,
1789 struct si_resource *bo,
1790 enum radeon_bo_usage usage,
1791 enum radeon_bo_priority priority)
1792 {
1793 assert(usage);
1794 sctx->ws->cs_add_buffer(
1795 cs, bo->buf,
1796 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1797 bo->domains, priority);
1798 }
1799
1800 /**
1801 * Same as above, but also checks memory usage and flushes the context
1802 * accordingly.
1803 *
1804 * When this SHOULD NOT be used:
1805 *
1806 * - if si_context_add_resource_size has been called for the buffer
1807 * followed by *_need_cs_space for checking the memory usage
1808 *
1809 * - if si_need_dma_space has been called for the buffer
1810 *
1811 * - when emitting state packets and draw packets (because preceding packets
1812 * can't be re-emitted at that point)
1813 *
1814 * - if shader resource "enabled_mask" is not up-to-date or there is
1815 * a different constraint disallowing a context flush
1816 */
1817 static inline void
1818 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1819 struct si_resource *bo,
1820 enum radeon_bo_usage usage,
1821 enum radeon_bo_priority priority,
1822 bool check_mem)
1823 {
1824 if (check_mem &&
1825 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1826 sctx->vram + bo->vram_usage,
1827 sctx->gtt + bo->gart_usage))
1828 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1829
1830 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1831 }
1832
1833 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1834 {
1835 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1836 }
1837
1838 #define PRINT_ERR(fmt, args...) \
1839 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1840
1841 #endif