radeonsi: remove AMD_DEBUG=sisched option
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #if UTIL_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42 #define SI_PRIM_DISCARD_DEBUG 0
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_MAX_POINT_SIZE 2048
53 #define SI_GS_PER_ES 128
54 /* Alignment for optimal CP DMA performance. */
55 #define SI_CPDMA_ALIGNMENT 32
56
57 /* Tunables for compute-based clear_buffer and copy_buffer: */
58 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
59 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
60 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
61
62 /* Pipeline & streamout query controls. */
63 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
64 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
65 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
66 /* Instruction cache. */
67 #define SI_CONTEXT_INV_ICACHE (1 << 3)
68 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
69 * GFX10: This also invalidates the L1 shader array cache. */
70 #define SI_CONTEXT_INV_SCACHE (1 << 4)
71 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
72 * GFX10: This also invalidates the L1 shader array cache. */
73 #define SI_CONTEXT_INV_VCACHE (1 << 5)
74 /* L2 cache + L2 metadata cache writeback & invalidate.
75 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
76 #define SI_CONTEXT_INV_L2 (1 << 6)
77 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
78 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
79 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
80 #define SI_CONTEXT_WB_L2 (1 << 7)
81 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
82 * a CB or DB flush. */
83 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
84 /* Framebuffer caches. */
85 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
86 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
87 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
88 /* Engine synchronization. */
89 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
90 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
91 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
92 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
93 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
94
95 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
96 #define SI_PREFETCH_LS (1 << 1)
97 #define SI_PREFETCH_HS (1 << 2)
98 #define SI_PREFETCH_ES (1 << 3)
99 #define SI_PREFETCH_GS (1 << 4)
100 #define SI_PREFETCH_VS (1 << 5)
101 #define SI_PREFETCH_PS (1 << 6)
102
103 #define SI_MAX_BORDER_COLORS 4096
104 #define SI_MAX_VIEWPORTS 16
105 #define SIX_BITS 0x3F
106 #define SI_MAP_BUFFER_ALIGNMENT 64
107 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
108
109 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
110 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
111 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
112 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
113 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
114 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
115 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
116 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
117 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
118 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
119 /* Set a micro tile mode: */
120 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
122 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) (((x) & 0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
124
125 enum si_clear_code
126 {
127 DCC_CLEAR_COLOR_0000 = 0x00000000,
128 DCC_CLEAR_COLOR_0001 = 0x40404040,
129 DCC_CLEAR_COLOR_1110 = 0x80808080,
130 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
131 DCC_CLEAR_COLOR_REG = 0x20202020,
132 DCC_UNCOMPRESSED = 0xFFFFFFFF,
133 };
134
135 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
136
137 /* Debug flags. */
138 enum {
139 /* Shader logging options: */
140 DBG_VS = PIPE_SHADER_VERTEX,
141 DBG_PS = PIPE_SHADER_FRAGMENT,
142 DBG_GS = PIPE_SHADER_GEOMETRY,
143 DBG_TCS = PIPE_SHADER_TESS_CTRL,
144 DBG_TES = PIPE_SHADER_TESS_EVAL,
145 DBG_CS = PIPE_SHADER_COMPUTE,
146 DBG_NO_IR,
147 DBG_NO_NIR,
148 DBG_NO_ASM,
149 DBG_PREOPT_IR,
150
151 /* Shader compiler options the shader cache should be aware of: */
152 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
153 DBG_GISEL,
154 DBG_W32_GE,
155 DBG_W32_PS,
156 DBG_W32_CS,
157 DBG_W64_GE,
158 DBG_W64_PS,
159 DBG_W64_CS,
160
161 /* Shader compiler options (with no effect on the shader cache): */
162 DBG_CHECK_IR,
163 DBG_MONOLITHIC_SHADERS,
164 DBG_NO_OPT_VARIANT,
165
166 /* Information logging options: */
167 DBG_INFO,
168 DBG_TEX,
169 DBG_COMPUTE,
170 DBG_VM,
171 DBG_CACHE_STATS,
172
173 /* Driver options: */
174 DBG_FORCE_SDMA,
175 DBG_NO_SDMA,
176 DBG_NO_SDMA_CLEARS,
177 DBG_NO_SDMA_COPY_IMAGE,
178 DBG_NO_WC,
179 DBG_CHECK_VM,
180 DBG_RESERVE_VMID,
181 DBG_ZERO_VRAM,
182
183 /* 3D engine options: */
184 DBG_NO_GFX,
185 DBG_NO_NGG,
186 DBG_ALWAYS_NGG_CULLING,
187 DBG_NO_NGG_CULLING,
188 DBG_ALWAYS_PD,
189 DBG_PD,
190 DBG_NO_PD,
191 DBG_SWITCH_ON_EOP,
192 DBG_NO_OUT_OF_ORDER,
193 DBG_NO_DPBB,
194 DBG_NO_DFSM,
195 DBG_DPBB,
196 DBG_DFSM,
197 DBG_NO_HYPERZ,
198 DBG_NO_RB_PLUS,
199 DBG_NO_2D_TILING,
200 DBG_NO_TILING,
201 DBG_NO_DCC,
202 DBG_NO_DCC_CLEAR,
203 DBG_NO_DCC_FB,
204 DBG_NO_DCC_MSAA,
205 DBG_NO_FMASK,
206
207 DBG_COUNT
208 };
209
210 enum {
211 /* Tests: */
212 DBG_TEST_DMA,
213 DBG_TEST_VMFAULT_CP,
214 DBG_TEST_VMFAULT_SDMA,
215 DBG_TEST_VMFAULT_SHADER,
216 DBG_TEST_DMA_PERF,
217 DBG_TEST_GDS,
218 DBG_TEST_GDS_MM,
219 DBG_TEST_GDS_OA_MM,
220 };
221
222 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
223 #define DBG(name) (1ull << DBG_##name)
224
225 enum si_cache_policy {
226 L2_BYPASS,
227 L2_STREAM, /* same as SLC=1 */
228 L2_LRU, /* same as SLC=0 */
229 };
230
231 enum si_coherency {
232 SI_COHERENCY_NONE, /* no cache flushes needed */
233 SI_COHERENCY_SHADER,
234 SI_COHERENCY_CB_META,
235 SI_COHERENCY_CP,
236 };
237
238 struct si_compute;
239 struct si_shader_context;
240 struct hash_table;
241 struct u_suballocator;
242
243 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
244 * at the moment.
245 */
246 struct si_resource {
247 struct threaded_resource b;
248
249 /* Winsys objects. */
250 struct pb_buffer *buf;
251 uint64_t gpu_address;
252 /* Memory usage if the buffer placement is optimal. */
253 uint64_t vram_usage;
254 uint64_t gart_usage;
255
256 /* Resource properties. */
257 uint64_t bo_size;
258 unsigned bo_alignment;
259 enum radeon_bo_domain domains;
260 enum radeon_bo_flag flags;
261 unsigned bind_history;
262 int max_forced_staging_uploads;
263
264 /* The buffer range which is initialized (with a write transfer,
265 * streamout, DMA, or as a random access target). The rest of
266 * the buffer is considered invalid and can be mapped unsynchronized.
267 *
268 * This allows unsychronized mapping of a buffer range which hasn't
269 * been used yet. It's for applications which forget to use
270 * the unsynchronized map flag and expect the driver to figure it out.
271 */
272 struct util_range valid_buffer_range;
273
274 /* For buffers only. This indicates that a write operation has been
275 * performed by TC L2, but the cache hasn't been flushed.
276 * Any hw block which doesn't use or bypasses TC L2 should check this
277 * flag and flush the cache before using the buffer.
278 *
279 * For example, TC L2 must be flushed if a buffer which has been
280 * modified by a shader store instruction is about to be used as
281 * an index buffer. The reason is that VGT DMA index fetching doesn't
282 * use TC L2.
283 */
284 bool TC_L2_dirty;
285
286 /* Whether this resource is referenced by bindless handles. */
287 bool texture_handle_allocated;
288 bool image_handle_allocated;
289
290 /* Whether the resource has been exported via resource_get_handle. */
291 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
292 };
293
294 struct si_transfer {
295 struct threaded_transfer b;
296 struct si_resource *staging;
297 unsigned offset;
298 };
299
300 struct si_texture {
301 struct si_resource buffer;
302
303 struct radeon_surf surface;
304 struct si_texture *flushed_depth_texture;
305
306 /* One texture allocation can contain these buffers:
307 * - image (pixel data)
308 * - FMASK buffer (MSAA compression)
309 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
310 * - HTILE buffer (Z/S compression and fast Z/S clear)
311 * - DCC buffer (color compression and new fast color clear)
312 * - displayable DCC buffer (if the DCC buffer is not displayable)
313 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
314 */
315 uint64_t cmask_base_address_reg;
316 struct si_resource *cmask_buffer;
317 unsigned cb_color_info; /* fast clear enable bit */
318 unsigned color_clear_value[2];
319 unsigned last_msaa_resolve_target_micro_mode;
320 unsigned num_level0_transfers;
321 unsigned plane_index; /* other planes are different pipe_resources */
322 unsigned num_planes;
323
324 /* Depth buffer compression and fast clear. */
325 float depth_clear_value;
326 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
327 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
328 enum pipe_format db_render_format:16;
329 uint8_t stencil_clear_value;
330 bool fmask_is_identity:1;
331 bool tc_compatible_htile:1;
332 bool htile_stencil_disabled:1;
333 bool depth_cleared:1; /* if it was cleared at least once */
334 bool stencil_cleared:1; /* if it was cleared at least once */
335 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
336 bool is_depth:1;
337 bool db_compatible:1;
338 bool can_sample_z:1;
339 bool can_sample_s:1;
340
341 /* We need to track DCC dirtiness, because st/dri usually calls
342 * flush_resource twice per frame (not a bug) and we don't wanna
343 * decompress DCC twice. Also, the dirty tracking must be done even
344 * if DCC isn't used, because it's required by the DCC usage analysis
345 * for a possible future enablement.
346 */
347 bool separate_dcc_dirty:1;
348 bool displayable_dcc_dirty:1;
349
350 /* Statistics gathering for the DCC enablement heuristic. */
351 bool dcc_gather_statistics:1;
352 /* Counter that should be non-zero if the texture is bound to a
353 * framebuffer.
354 */
355 unsigned framebuffers_bound;
356 /* Whether the texture is a displayable back buffer and needs DCC
357 * decompression, which is expensive. Therefore, it's enabled only
358 * if statistics suggest that it will pay off and it's allocated
359 * separately. It can't be bound as a sampler by apps. Limited to
360 * target == 2D and last_level == 0. If enabled, dcc_offset contains
361 * the absolute GPUVM address, not the relative one.
362 */
363 struct si_resource *dcc_separate_buffer;
364 /* When DCC is temporarily disabled, the separate buffer is here. */
365 struct si_resource *last_dcc_separate_buffer;
366 /* Estimate of how much this color buffer is written to in units of
367 * full-screen draws: ps_invocations / (width * height)
368 * Shader kills, late Z, and blending with trivial discards make it
369 * inaccurate (we need to count CB updates, not PS invocations).
370 */
371 unsigned ps_draw_ratio;
372 /* The number of clears since the last DCC usage analysis. */
373 unsigned num_slow_clears;
374 };
375
376 struct si_surface {
377 struct pipe_surface base;
378
379 /* These can vary with block-compressed textures. */
380 uint16_t width0;
381 uint16_t height0;
382
383 bool color_initialized:1;
384 bool depth_initialized:1;
385
386 /* Misc. color flags. */
387 bool color_is_int8:1;
388 bool color_is_int10:1;
389 bool dcc_incompatible:1;
390
391 /* Color registers. */
392 unsigned cb_color_info;
393 unsigned cb_color_view;
394 unsigned cb_color_attrib;
395 unsigned cb_color_attrib2; /* GFX9 and later */
396 unsigned cb_color_attrib3; /* GFX10 and later */
397 unsigned cb_dcc_control; /* GFX8 and later */
398 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
399 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
400 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
401 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
402
403 /* DB registers. */
404 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
405 uint64_t db_stencil_base;
406 uint64_t db_htile_data_base;
407 unsigned db_depth_info;
408 unsigned db_z_info;
409 unsigned db_z_info2; /* GFX9 only */
410 unsigned db_depth_view;
411 unsigned db_depth_size;
412 unsigned db_depth_slice;
413 unsigned db_stencil_info;
414 unsigned db_stencil_info2; /* GFX9 only */
415 unsigned db_htile_surface;
416 };
417
418 struct si_mmio_counter {
419 unsigned busy;
420 unsigned idle;
421 };
422
423 union si_mmio_counters {
424 struct {
425 /* For global GPU load including SDMA. */
426 struct si_mmio_counter gpu;
427
428 /* GRBM_STATUS */
429 struct si_mmio_counter spi;
430 struct si_mmio_counter gui;
431 struct si_mmio_counter ta;
432 struct si_mmio_counter gds;
433 struct si_mmio_counter vgt;
434 struct si_mmio_counter ia;
435 struct si_mmio_counter sx;
436 struct si_mmio_counter wd;
437 struct si_mmio_counter bci;
438 struct si_mmio_counter sc;
439 struct si_mmio_counter pa;
440 struct si_mmio_counter db;
441 struct si_mmio_counter cp;
442 struct si_mmio_counter cb;
443
444 /* SRBM_STATUS2 */
445 struct si_mmio_counter sdma;
446
447 /* CP_STAT */
448 struct si_mmio_counter pfp;
449 struct si_mmio_counter meq;
450 struct si_mmio_counter me;
451 struct si_mmio_counter surf_sync;
452 struct si_mmio_counter cp_dma;
453 struct si_mmio_counter scratch_ram;
454 } named;
455 unsigned array[0];
456 };
457
458 struct si_memory_object {
459 struct pipe_memory_object b;
460 struct pb_buffer *buf;
461 uint32_t stride;
462 };
463
464 /* Saved CS data for debugging features. */
465 struct radeon_saved_cs {
466 uint32_t *ib;
467 unsigned num_dw;
468
469 struct radeon_bo_list_item *bo_list;
470 unsigned bo_count;
471 };
472
473 struct si_screen {
474 struct pipe_screen b;
475 struct radeon_winsys *ws;
476 struct disk_cache *disk_shader_cache;
477
478 struct radeon_info info;
479 uint64_t debug_flags;
480 char renderer_string[183];
481
482 void (*make_texture_descriptor)(
483 struct si_screen *screen,
484 struct si_texture *tex,
485 bool sampler,
486 enum pipe_texture_target target,
487 enum pipe_format pipe_format,
488 const unsigned char state_swizzle[4],
489 unsigned first_level, unsigned last_level,
490 unsigned first_layer, unsigned last_layer,
491 unsigned width, unsigned height, unsigned depth,
492 uint32_t *state,
493 uint32_t *fmask_state);
494
495 unsigned num_vbos_in_user_sgprs;
496 unsigned pa_sc_raster_config;
497 unsigned pa_sc_raster_config_1;
498 unsigned se_tile_repeat;
499 unsigned gs_table_depth;
500 unsigned tess_offchip_block_dw_size;
501 unsigned tess_offchip_ring_size;
502 unsigned tess_factor_ring_size;
503 unsigned vgt_hs_offchip_param;
504 unsigned eqaa_force_coverage_samples;
505 unsigned eqaa_force_z_samples;
506 unsigned eqaa_force_color_samples;
507 bool has_draw_indirect_multi;
508 bool has_out_of_order_rast;
509 bool assume_no_z_fights;
510 bool commutative_blend_add;
511 bool dpbb_allowed;
512 bool dfsm_allowed;
513 bool llvm_has_working_vgpr_indexing;
514 bool use_ngg;
515 bool use_ngg_culling;
516 bool always_use_ngg_culling;
517 bool use_ngg_streamout;
518
519 struct {
520 #define OPT_BOOL(name, dflt, description) bool name:1;
521 #include "si_debug_options.h"
522 } options;
523
524 /* Whether shaders are monolithic (1-part) or separate (3-part). */
525 bool use_monolithic_shaders;
526 bool record_llvm_ir;
527 bool dcc_msaa_allowed;
528
529 struct slab_parent_pool pool_transfers;
530
531 /* Texture filter settings. */
532 int force_aniso; /* -1 = disabled */
533
534 /* Auxiliary context. Mainly used to initialize resources.
535 * It must be locked prior to using and flushed before unlocking. */
536 struct pipe_context *aux_context;
537 simple_mtx_t aux_context_lock;
538
539 /* This must be in the screen, because UE4 uses one context for
540 * compilation and another one for rendering.
541 */
542 unsigned num_compilations;
543 /* Along with ST_DEBUG=precompile, this should show if applications
544 * are loading shaders on demand. This is a monotonic counter.
545 */
546 unsigned num_shaders_created;
547 unsigned num_memory_shader_cache_hits;
548 unsigned num_memory_shader_cache_misses;
549 unsigned num_disk_shader_cache_hits;
550 unsigned num_disk_shader_cache_misses;
551
552 /* GPU load thread. */
553 simple_mtx_t gpu_load_mutex;
554 thrd_t gpu_load_thread;
555 union si_mmio_counters mmio_counters;
556 volatile unsigned gpu_load_stop_thread; /* bool */
557
558 /* Performance counters. */
559 struct si_perfcounters *perfcounters;
560
561 /* If pipe_screen wants to recompute and re-emit the framebuffer,
562 * sampler, and image states of all contexts, it should atomically
563 * increment this.
564 *
565 * Each context will compare this with its own last known value of
566 * the counter before drawing and re-emit the states accordingly.
567 */
568 unsigned dirty_tex_counter;
569 unsigned dirty_buf_counter;
570
571 /* Atomically increment this counter when an existing texture's
572 * metadata is enabled or disabled in a way that requires changing
573 * contexts' compressed texture binding masks.
574 */
575 unsigned compressed_colortex_counter;
576
577 struct {
578 /* Context flags to set so that all writes from earlier jobs
579 * in the CP are seen by L2 clients.
580 */
581 unsigned cp_to_L2;
582
583 /* Context flags to set so that all writes from earlier jobs
584 * that end in L2 are seen by CP.
585 */
586 unsigned L2_to_cp;
587 } barrier_flags;
588
589 simple_mtx_t shader_parts_mutex;
590 struct si_shader_part *vs_prologs;
591 struct si_shader_part *tcs_epilogs;
592 struct si_shader_part *gs_prologs;
593 struct si_shader_part *ps_prologs;
594 struct si_shader_part *ps_epilogs;
595
596 /* Shader cache in memory.
597 *
598 * Design & limitations:
599 * - The shader cache is per screen (= per process), never saved to
600 * disk, and skips redundant shader compilations from NIR to bytecode.
601 * - It can only be used with one-variant-per-shader support, in which
602 * case only the main (typically middle) part of shaders is cached.
603 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
604 * variants of VS and TES are cached, so LS and ES aren't.
605 * - GS and CS aren't cached, but it's certainly possible to cache
606 * those as well.
607 */
608 simple_mtx_t shader_cache_mutex;
609 struct hash_table *shader_cache;
610
611 /* Shader cache of live shaders. */
612 struct util_live_shader_cache live_shader_cache;
613
614 /* Shader compiler queue for multithreaded compilation. */
615 struct util_queue shader_compiler_queue;
616 /* Use at most 3 normal compiler threads on quadcore and better.
617 * Hyperthreaded CPUs report the number of threads, but we want
618 * the number of cores. We only need this many threads for shader-db. */
619 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
620
621 struct util_queue shader_compiler_queue_low_priority;
622 /* Use at most 2 low priority threads on quadcore and better.
623 * We want to minimize the impact on multithreaded Mesa. */
624 struct ac_llvm_compiler compiler_lowp[10];
625
626 unsigned compute_wave_size;
627 unsigned ps_wave_size;
628 unsigned ge_wave_size;
629 };
630
631 struct si_blend_color {
632 struct pipe_blend_color state;
633 bool any_nonzeros;
634 };
635
636 struct si_sampler_view {
637 struct pipe_sampler_view base;
638 /* [0..7] = image descriptor
639 * [4..7] = buffer descriptor */
640 uint32_t state[8];
641 uint32_t fmask_state[8];
642 const struct legacy_surf_level *base_level_info;
643 ubyte base_level;
644 ubyte block_width;
645 bool is_stencil_sampler;
646 bool is_integer;
647 bool dcc_incompatible;
648 };
649
650 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
651
652 struct si_sampler_state {
653 #ifndef NDEBUG
654 unsigned magic;
655 #endif
656 uint32_t val[4];
657 uint32_t integer_val[4];
658 uint32_t upgraded_depth_val[4];
659 };
660
661 struct si_cs_shader_state {
662 struct si_compute *program;
663 struct si_compute *emitted_program;
664 unsigned offset;
665 bool initialized;
666 bool uses_scratch;
667 };
668
669 struct si_samplers {
670 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
671 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
672
673 /* The i-th bit is set if that element is enabled (non-NULL resource). */
674 unsigned enabled_mask;
675 uint32_t needs_depth_decompress_mask;
676 uint32_t needs_color_decompress_mask;
677 };
678
679 struct si_images {
680 struct pipe_image_view views[SI_NUM_IMAGES];
681 uint32_t needs_color_decompress_mask;
682 unsigned enabled_mask;
683 };
684
685 struct si_framebuffer {
686 struct pipe_framebuffer_state state;
687 unsigned colorbuf_enabled_4bit;
688 unsigned spi_shader_col_format;
689 unsigned spi_shader_col_format_alpha;
690 unsigned spi_shader_col_format_blend;
691 unsigned spi_shader_col_format_blend_alpha;
692 ubyte nr_samples:5; /* at most 16xAA */
693 ubyte log_samples:3; /* at most 4 = 16xAA */
694 ubyte nr_color_samples; /* at most 8xAA */
695 ubyte compressed_cb_mask;
696 ubyte uncompressed_cb_mask;
697 ubyte displayable_dcc_cb_mask;
698 ubyte color_is_int8;
699 ubyte color_is_int10;
700 ubyte dirty_cbufs;
701 ubyte dcc_overwrite_combiner_watermark;
702 ubyte min_bytes_per_pixel;
703 bool dirty_zsbuf;
704 bool any_dst_linear;
705 bool CB_has_shader_readable_metadata;
706 bool DB_has_shader_readable_metadata;
707 bool all_DCC_pipe_aligned;
708 };
709
710 enum si_quant_mode {
711 /* This is the list we want to support. */
712 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
713 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
714 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
715 };
716
717 struct si_signed_scissor {
718 int minx;
719 int miny;
720 int maxx;
721 int maxy;
722 enum si_quant_mode quant_mode;
723 };
724
725 struct si_viewports {
726 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
727 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
728 bool y_inverted;
729 };
730
731 struct si_clip_state {
732 struct pipe_clip_state state;
733 bool any_nonzeros;
734 };
735
736 struct si_streamout_target {
737 struct pipe_stream_output_target b;
738
739 /* The buffer where BUFFER_FILLED_SIZE is stored. */
740 struct si_resource *buf_filled_size;
741 unsigned buf_filled_size_offset;
742 bool buf_filled_size_valid;
743
744 unsigned stride_in_dw;
745 };
746
747 struct si_streamout {
748 bool begin_emitted;
749
750 unsigned enabled_mask;
751 unsigned num_targets;
752 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
753
754 unsigned append_bitmask;
755 bool suspended;
756
757 /* External state which comes from the vertex shader,
758 * it must be set explicitly when binding a shader. */
759 uint16_t *stride_in_dw;
760 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
761
762 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
763 unsigned hw_enabled_mask;
764
765 /* The state of VGT_STRMOUT_(CONFIG|EN). */
766 bool streamout_enabled;
767 bool prims_gen_query_enabled;
768 int num_prims_gen_queries;
769 };
770
771 /* A shader state consists of the shader selector, which is a constant state
772 * object shared by multiple contexts and shouldn't be modified, and
773 * the current shader variant selected for this context.
774 */
775 struct si_shader_ctx_state {
776 struct si_shader_selector *cso;
777 struct si_shader *current;
778 };
779
780 #define SI_NUM_VGT_PARAM_KEY_BITS 12
781 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
782
783 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
784 * Some fields are set by state-change calls, most are set by draw_vbo.
785 */
786 union si_vgt_param_key {
787 struct {
788 #if UTIL_ARCH_LITTLE_ENDIAN
789 unsigned prim:4;
790 unsigned uses_instancing:1;
791 unsigned multi_instances_smaller_than_primgroup:1;
792 unsigned primitive_restart:1;
793 unsigned count_from_stream_output:1;
794 unsigned line_stipple_enabled:1;
795 unsigned uses_tess:1;
796 unsigned tess_uses_prim_id:1;
797 unsigned uses_gs:1;
798 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
799 #else /* UTIL_ARCH_BIG_ENDIAN */
800 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
801 unsigned uses_gs:1;
802 unsigned tess_uses_prim_id:1;
803 unsigned uses_tess:1;
804 unsigned line_stipple_enabled:1;
805 unsigned count_from_stream_output:1;
806 unsigned primitive_restart:1;
807 unsigned multi_instances_smaller_than_primgroup:1;
808 unsigned uses_instancing:1;
809 unsigned prim:4;
810 #endif
811 } u;
812 uint32_t index;
813 };
814
815 #define SI_NUM_VGT_STAGES_KEY_BITS 6
816 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
817
818 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
819 * Some fields are set by state-change calls, most are set by draw_vbo.
820 */
821 union si_vgt_stages_key {
822 struct {
823 #if UTIL_ARCH_LITTLE_ENDIAN
824 unsigned tess:1;
825 unsigned gs:1;
826 unsigned ngg_gs_fast_launch:1;
827 unsigned ngg_passthrough:1;
828 unsigned ngg:1; /* gfx10+ */
829 unsigned streamout:1; /* only used with NGG */
830 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
831 #else /* UTIL_ARCH_BIG_ENDIAN */
832 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
833 unsigned streamout:1;
834 unsigned ngg:1;
835 unsigned ngg_passthrough:1;
836 unsigned ngg_gs_fast_launch:1;
837 unsigned gs:1;
838 unsigned tess:1;
839 #endif
840 } u;
841 uint32_t index;
842 };
843
844 struct si_texture_handle
845 {
846 unsigned desc_slot;
847 bool desc_dirty;
848 struct pipe_sampler_view *view;
849 struct si_sampler_state sstate;
850 };
851
852 struct si_image_handle
853 {
854 unsigned desc_slot;
855 bool desc_dirty;
856 struct pipe_image_view view;
857 };
858
859 struct si_saved_cs {
860 struct pipe_reference reference;
861 struct si_context *ctx;
862 struct radeon_saved_cs gfx;
863 struct radeon_saved_cs compute;
864 struct si_resource *trace_buf;
865 unsigned trace_id;
866
867 unsigned gfx_last_dw;
868 unsigned compute_last_dw;
869 bool flushed;
870 int64_t time_flush;
871 };
872
873 struct si_sdma_upload {
874 struct si_resource *dst;
875 struct si_resource *src;
876 unsigned src_offset;
877 unsigned dst_offset;
878 unsigned size;
879 };
880
881 struct si_small_prim_cull_info {
882 float scale[2], translate[2];
883 };
884
885 struct si_context {
886 struct pipe_context b; /* base class */
887
888 enum radeon_family family;
889 enum chip_class chip_class;
890
891 struct radeon_winsys *ws;
892 struct radeon_winsys_ctx *ctx;
893 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
894 struct radeon_cmdbuf *sdma_cs;
895 struct pipe_fence_handle *last_gfx_fence;
896 struct pipe_fence_handle *last_sdma_fence;
897 struct si_resource *eop_bug_scratch;
898 struct u_upload_mgr *cached_gtt_allocator;
899 struct threaded_context *tc;
900 struct u_suballocator *allocator_zeroed_memory;
901 struct slab_child_pool pool_transfers;
902 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
903 struct pipe_device_reset_callback device_reset_callback;
904 struct u_log_context *log;
905 void *query_result_shader;
906 void *sh_query_result_shader;
907
908 void (*emit_cache_flush)(struct si_context *ctx);
909
910 struct blitter_context *blitter;
911 void *noop_blend;
912 void *noop_dsa;
913 void *discard_rasterizer_state;
914 void *custom_dsa_flush;
915 void *custom_blend_resolve;
916 void *custom_blend_fmask_decompress;
917 void *custom_blend_eliminate_fastclear;
918 void *custom_blend_dcc_decompress;
919 void *vs_blit_pos;
920 void *vs_blit_pos_layered;
921 void *vs_blit_color;
922 void *vs_blit_color_layered;
923 void *vs_blit_texcoord;
924 void *cs_clear_buffer;
925 void *cs_copy_buffer;
926 void *cs_copy_image;
927 void *cs_copy_image_1d_array;
928 void *cs_clear_render_target;
929 void *cs_clear_render_target_1d_array;
930 void *cs_clear_12bytes_buffer;
931 void *cs_dcc_retile;
932 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
933 struct si_screen *screen;
934 struct pipe_debug_callback debug;
935 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
936 struct si_shader_ctx_state fixed_func_tcs_shader;
937 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
938 struct si_resource *wait_mem_scratch;
939 unsigned wait_mem_number;
940 uint16_t prefetch_L2_mask;
941
942 bool has_graphics;
943 bool gfx_flush_in_progress:1;
944 bool gfx_last_ib_is_busy:1;
945 bool compute_is_busy:1;
946
947 unsigned num_gfx_cs_flushes;
948 unsigned initial_gfx_cs_size;
949 unsigned last_dirty_tex_counter;
950 unsigned last_dirty_buf_counter;
951 unsigned last_compressed_colortex_counter;
952 unsigned last_num_draw_calls;
953 unsigned flags; /* flush flags */
954 /* Current unaccounted memory usage. */
955 uint64_t vram;
956 uint64_t gtt;
957
958 /* Compute-based primitive discard. */
959 unsigned prim_discard_vertex_count_threshold;
960 struct pb_buffer *gds;
961 struct pb_buffer *gds_oa;
962 struct radeon_cmdbuf *prim_discard_compute_cs;
963 unsigned compute_gds_offset;
964 struct si_shader *compute_ib_last_shader;
965 uint32_t compute_rewind_va;
966 unsigned compute_num_prims_in_batch;
967 bool preserve_prim_restart_gds_at_flush;
968 /* index_ring is divided into 2 halves for doublebuffering. */
969 struct si_resource *index_ring;
970 unsigned index_ring_base; /* offset of a per-IB portion */
971 unsigned index_ring_offset; /* offset within a per-IB portion */
972 unsigned index_ring_size_per_ib; /* max available size per IB */
973 bool prim_discard_compute_ib_initialized;
974 /* For tracking the last execution barrier - it can be either
975 * a WRITE_DATA packet or a fence. */
976 uint32_t *last_pkt3_write_data;
977 struct si_resource *barrier_buf;
978 unsigned barrier_buf_offset;
979 struct pipe_fence_handle *last_ib_barrier_fence;
980 struct si_resource *last_ib_barrier_buf;
981 unsigned last_ib_barrier_buf_offset;
982
983 /* Atoms (direct states). */
984 union si_state_atoms atoms;
985 unsigned dirty_atoms; /* mask */
986 /* PM4 states (precomputed immutable states) */
987 unsigned dirty_states;
988 union si_state queued;
989 union si_state emitted;
990
991 /* Atom declarations. */
992 struct si_framebuffer framebuffer;
993 unsigned sample_locs_num_samples;
994 uint16_t sample_mask;
995 unsigned last_cb_target_mask;
996 struct si_blend_color blend_color;
997 struct si_clip_state clip_state;
998 struct si_shader_data shader_pointers;
999 struct si_stencil_ref stencil_ref;
1000 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
1001 struct si_streamout streamout;
1002 struct si_viewports viewports;
1003 unsigned num_window_rectangles;
1004 bool window_rectangles_include;
1005 struct pipe_scissor_state window_rectangles[4];
1006
1007 /* Precomputed states. */
1008 struct si_pm4_state *init_config;
1009 struct si_pm4_state *init_config_gs_rings;
1010 bool init_config_has_vgt_flush;
1011 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1012
1013 /* shaders */
1014 struct si_shader_ctx_state ps_shader;
1015 struct si_shader_ctx_state gs_shader;
1016 struct si_shader_ctx_state vs_shader;
1017 struct si_shader_ctx_state tcs_shader;
1018 struct si_shader_ctx_state tes_shader;
1019 struct si_shader_ctx_state cs_prim_discard_state;
1020 struct si_cs_shader_state cs_shader_state;
1021
1022 /* shader information */
1023 struct si_vertex_elements *vertex_elements;
1024 unsigned num_vertex_elements;
1025 unsigned sprite_coord_enable;
1026 unsigned cs_max_waves_per_sh;
1027 bool flatshade;
1028 bool do_update_shaders;
1029
1030 /* shader descriptors */
1031 struct si_descriptors descriptors[SI_NUM_DESCS];
1032 unsigned descriptors_dirty;
1033 unsigned shader_pointers_dirty;
1034 unsigned shader_needs_decompress_mask;
1035 struct si_buffer_resources rw_buffers;
1036 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1037 struct si_samplers samplers[SI_NUM_SHADERS];
1038 struct si_images images[SI_NUM_SHADERS];
1039 bool bo_list_add_all_resident_resources;
1040 bool bo_list_add_all_gfx_resources;
1041 bool bo_list_add_all_compute_resources;
1042
1043 /* other shader resources */
1044 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1045 struct pipe_resource *esgs_ring;
1046 struct pipe_resource *gsvs_ring;
1047 struct pipe_resource *tess_rings;
1048 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1049 struct si_resource *border_color_buffer;
1050 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1051 unsigned border_color_count;
1052 unsigned num_vs_blit_sgprs;
1053 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1054 uint32_t cs_user_data[4];
1055
1056 /* Vertex buffers. */
1057 bool vertex_buffers_dirty;
1058 bool vertex_buffer_pointer_dirty;
1059 bool vertex_buffer_user_sgprs_dirty;
1060 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1061 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1062 uint32_t *vb_descriptors_gpu_list;
1063 struct si_resource *vb_descriptors_buffer;
1064 unsigned vb_descriptors_offset;
1065 unsigned vb_descriptor_user_sgprs[5*4];
1066
1067 /* MSAA config state. */
1068 int ps_iter_samples;
1069 bool ps_uses_fbfetch;
1070 bool smoothing_enabled;
1071
1072 /* DB render state. */
1073 unsigned ps_db_shader_control;
1074 unsigned dbcb_copy_sample;
1075 bool dbcb_depth_copy_enabled:1;
1076 bool dbcb_stencil_copy_enabled:1;
1077 bool db_flush_depth_inplace:1;
1078 bool db_flush_stencil_inplace:1;
1079 bool db_depth_clear:1;
1080 bool db_depth_disable_expclear:1;
1081 bool db_stencil_clear:1;
1082 bool db_stencil_disable_expclear:1;
1083 bool occlusion_queries_disabled:1;
1084 bool generate_mipmap_for_depth:1;
1085
1086 /* Emitted draw state. */
1087 bool gs_tri_strip_adj_fix:1;
1088 bool ls_vgpr_fix:1;
1089 bool prim_discard_cs_instancing:1;
1090 bool ngg:1;
1091 uint8_t ngg_culling;
1092 int last_index_size;
1093 int last_base_vertex;
1094 int last_start_instance;
1095 int last_instance_count;
1096 int last_drawid;
1097 int last_sh_base_reg;
1098 int last_primitive_restart_en;
1099 int last_restart_index;
1100 int last_prim;
1101 int last_multi_vgt_param;
1102 int last_gs_out_prim;
1103 int last_binning_enabled;
1104 unsigned current_vs_state;
1105 unsigned last_vs_state;
1106 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1107
1108 struct si_small_prim_cull_info last_small_prim_cull_info;
1109 struct si_resource *small_prim_cull_info_buf;
1110 uint64_t small_prim_cull_info_address;
1111 bool small_prim_cull_info_dirty;
1112
1113 /* Scratch buffer */
1114 struct si_resource *scratch_buffer;
1115 unsigned scratch_waves;
1116 unsigned spi_tmpring_size;
1117 unsigned max_seen_scratch_bytes_per_wave;
1118 unsigned max_seen_compute_scratch_bytes_per_wave;
1119
1120 struct si_resource *compute_scratch_buffer;
1121
1122 /* Emitted derived tessellation state. */
1123 /* Local shader (VS), or HS if LS-HS are merged. */
1124 struct si_shader *last_ls;
1125 struct si_shader_selector *last_tcs;
1126 int last_num_tcs_input_cp;
1127 int last_tes_sh_base;
1128 bool last_tess_uses_primid;
1129 unsigned last_num_patches;
1130 int last_ls_hs_config;
1131
1132 /* Debug state. */
1133 bool is_debug;
1134 struct si_saved_cs *current_saved_cs;
1135 uint64_t dmesg_timestamp;
1136 unsigned apitrace_call_number;
1137
1138 /* Other state */
1139 bool need_check_render_feedback;
1140 bool decompression_enabled;
1141 bool dpbb_force_off;
1142 bool vs_writes_viewport_index;
1143 bool vs_disables_clipping_viewport;
1144
1145 /* Precomputed IA_MULTI_VGT_PARAM */
1146 union si_vgt_param_key ia_multi_vgt_param_key;
1147 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1148
1149 /* Bindless descriptors. */
1150 struct si_descriptors bindless_descriptors;
1151 struct util_idalloc bindless_used_slots;
1152 unsigned num_bindless_descriptors;
1153 bool bindless_descriptors_dirty;
1154 bool graphics_bindless_pointer_dirty;
1155 bool compute_bindless_pointer_dirty;
1156
1157 /* Allocated bindless handles */
1158 struct hash_table *tex_handles;
1159 struct hash_table *img_handles;
1160
1161 /* Resident bindless handles */
1162 struct util_dynarray resident_tex_handles;
1163 struct util_dynarray resident_img_handles;
1164
1165 /* Resident bindless handles which need decompression */
1166 struct util_dynarray resident_tex_needs_color_decompress;
1167 struct util_dynarray resident_img_needs_color_decompress;
1168 struct util_dynarray resident_tex_needs_depth_decompress;
1169
1170 /* Bindless state */
1171 bool uses_bindless_samplers;
1172 bool uses_bindless_images;
1173
1174 /* MSAA sample locations.
1175 * The first index is the sample index.
1176 * The second index is the coordinate: X, Y. */
1177 struct {
1178 float x1[1][2];
1179 float x2[2][2];
1180 float x4[4][2];
1181 float x8[8][2];
1182 float x16[16][2];
1183 } sample_positions;
1184 struct pipe_resource *sample_pos_buffer;
1185
1186 /* Misc stats. */
1187 unsigned num_draw_calls;
1188 unsigned num_decompress_calls;
1189 unsigned num_mrt_draw_calls;
1190 unsigned num_prim_restart_calls;
1191 unsigned num_spill_draw_calls;
1192 unsigned num_compute_calls;
1193 unsigned num_spill_compute_calls;
1194 unsigned num_dma_calls;
1195 unsigned num_cp_dma_calls;
1196 unsigned num_vs_flushes;
1197 unsigned num_ps_flushes;
1198 unsigned num_cs_flushes;
1199 unsigned num_cb_cache_flushes;
1200 unsigned num_db_cache_flushes;
1201 unsigned num_L2_invalidates;
1202 unsigned num_L2_writebacks;
1203 unsigned num_resident_handles;
1204 uint64_t num_alloc_tex_transfer_bytes;
1205 unsigned last_tex_ps_draw_ratio; /* for query */
1206 unsigned compute_num_verts_accepted;
1207 unsigned compute_num_verts_rejected;
1208 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1209 unsigned context_roll;
1210
1211 /* Queries. */
1212 /* Maintain the list of active queries for pausing between IBs. */
1213 int num_occlusion_queries;
1214 int num_perfect_occlusion_queries;
1215 int num_pipeline_stat_queries;
1216 struct list_head active_queries;
1217 unsigned num_cs_dw_queries_suspend;
1218
1219 /* Render condition. */
1220 struct pipe_query *render_cond;
1221 unsigned render_cond_mode;
1222 bool render_cond_invert;
1223 bool render_cond_force_off; /* for u_blitter */
1224
1225 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1226 bool sdma_uploads_in_progress;
1227 struct si_sdma_upload *sdma_uploads;
1228 unsigned num_sdma_uploads;
1229 unsigned max_sdma_uploads;
1230
1231 /* Shader-based queries. */
1232 struct list_head shader_query_buffers;
1233 unsigned num_active_shader_queries;
1234
1235 /* Statistics gathering for the DCC enablement heuristic. It can't be
1236 * in si_texture because si_texture can be shared by multiple
1237 * contexts. This is for back buffers only. We shouldn't get too many
1238 * of those.
1239 *
1240 * X11 DRI3 rotates among a finite set of back buffers. They should
1241 * all fit in this array. If they don't, separate DCC might never be
1242 * enabled by DCC stat gathering.
1243 */
1244 struct {
1245 struct si_texture *tex;
1246 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1247 struct pipe_query *ps_stats[3];
1248 /* If all slots are used and another slot is needed,
1249 * the least recently used slot is evicted based on this. */
1250 int64_t last_use_timestamp;
1251 bool query_active;
1252 } dcc_stats[5];
1253
1254 /* Copy one resource to another using async DMA. */
1255 void (*dma_copy)(struct pipe_context *ctx,
1256 struct pipe_resource *dst,
1257 unsigned dst_level,
1258 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1259 struct pipe_resource *src,
1260 unsigned src_level,
1261 const struct pipe_box *src_box);
1262
1263 struct si_tracked_regs tracked_regs;
1264 };
1265
1266 /* cik_sdma.c */
1267 void cik_init_sdma_functions(struct si_context *sctx);
1268
1269 /* si_blit.c */
1270 enum si_blitter_op /* bitmask */
1271 {
1272 SI_SAVE_TEXTURES = 1,
1273 SI_SAVE_FRAMEBUFFER = 2,
1274 SI_SAVE_FRAGMENT_STATE = 4,
1275 SI_DISABLE_RENDER_COND = 8,
1276 };
1277
1278 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1279 void si_blitter_end(struct si_context *sctx);
1280 void si_init_blit_functions(struct si_context *sctx);
1281 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1282 void si_decompress_subresource(struct pipe_context *ctx,
1283 struct pipe_resource *tex,
1284 unsigned planes, unsigned level,
1285 unsigned first_layer, unsigned last_layer);
1286 void si_resource_copy_region(struct pipe_context *ctx,
1287 struct pipe_resource *dst,
1288 unsigned dst_level,
1289 unsigned dstx, unsigned dsty, unsigned dstz,
1290 struct pipe_resource *src,
1291 unsigned src_level,
1292 const struct pipe_box *src_box);
1293 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1294
1295 /* si_buffer.c */
1296 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1297 struct pb_buffer *buf,
1298 enum radeon_bo_usage usage);
1299 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1300 struct si_resource *resource,
1301 unsigned usage);
1302 void si_init_resource_fields(struct si_screen *sscreen,
1303 struct si_resource *res,
1304 uint64_t size, unsigned alignment);
1305 bool si_alloc_resource(struct si_screen *sscreen,
1306 struct si_resource *res);
1307 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1308 unsigned flags, unsigned usage,
1309 unsigned size, unsigned alignment);
1310 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1311 unsigned flags, unsigned usage,
1312 unsigned size, unsigned alignment);
1313 void si_replace_buffer_storage(struct pipe_context *ctx,
1314 struct pipe_resource *dst,
1315 struct pipe_resource *src);
1316 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1317 void si_init_buffer_functions(struct si_context *sctx);
1318
1319 /* si_clear.c */
1320 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1321 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1322 bool vi_dcc_clear_level(struct si_context *sctx,
1323 struct si_texture *tex,
1324 unsigned level, unsigned clear_value);
1325 void si_init_clear_functions(struct si_context *sctx);
1326
1327 /* si_compute_blit.c */
1328 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1329 enum si_cache_policy cache_policy);
1330 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1331 uint64_t offset, uint64_t size, uint32_t *clear_value,
1332 uint32_t clear_value_size, enum si_coherency coher,
1333 bool force_cpdma);
1334 void si_copy_buffer(struct si_context *sctx,
1335 struct pipe_resource *dst, struct pipe_resource *src,
1336 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1337 void si_compute_copy_image(struct si_context *sctx,
1338 struct pipe_resource *dst,
1339 unsigned dst_level,
1340 struct pipe_resource *src,
1341 unsigned src_level,
1342 unsigned dstx, unsigned dsty, unsigned dstz,
1343 const struct pipe_box *src_box);
1344 void si_compute_clear_render_target(struct pipe_context *ctx,
1345 struct pipe_surface *dstsurf,
1346 const union pipe_color_union *color,
1347 unsigned dstx, unsigned dsty,
1348 unsigned width, unsigned height,
1349 bool render_condition_enabled);
1350 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1351 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1352 void si_init_compute_blit_functions(struct si_context *sctx);
1353
1354 /* si_cp_dma.c */
1355 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1356 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1357 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1358 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1359 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1360 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1361 SI_CPDMA_SKIP_SYNC_AFTER | \
1362 SI_CPDMA_SKIP_SYNC_BEFORE | \
1363 SI_CPDMA_SKIP_GFX_SYNC | \
1364 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1365
1366 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1367 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1368 struct pipe_resource *dst, uint64_t offset,
1369 uint64_t size, unsigned value, unsigned user_flags,
1370 enum si_coherency coher, enum si_cache_policy cache_policy);
1371 void si_cp_dma_copy_buffer(struct si_context *sctx,
1372 struct pipe_resource *dst, struct pipe_resource *src,
1373 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1374 unsigned user_flags, enum si_coherency coher,
1375 enum si_cache_policy cache_policy);
1376 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1377 uint64_t offset, unsigned size);
1378 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1379 void si_test_gds(struct si_context *sctx);
1380 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
1381 unsigned offset, unsigned size, unsigned dst_sel,
1382 unsigned engine, const void *data);
1383 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
1384 unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
1385 unsigned src_sel, struct si_resource *src, unsigned src_offset);
1386
1387 /* si_debug.c */
1388 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1389 struct radeon_saved_cs *saved, bool get_buffer_list);
1390 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1391 void si_destroy_saved_cs(struct si_saved_cs *scs);
1392 void si_auto_log_cs(void *data, struct u_log_context *log);
1393 void si_log_hw_flush(struct si_context *sctx);
1394 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1395 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1396 void si_init_debug_functions(struct si_context *sctx);
1397 void si_check_vm_faults(struct si_context *sctx,
1398 struct radeon_saved_cs *saved, enum ring_type ring);
1399 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1400
1401 /* si_dma_cs.c */
1402 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
1403 uint64_t offset);
1404 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1405 uint64_t offset, uint64_t size, unsigned clear_value);
1406 void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1407 struct pipe_resource *src, uint64_t dst_offset,
1408 uint64_t src_offset, uint64_t size);
1409 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1410 struct si_resource *dst, struct si_resource *src);
1411 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1412 struct pipe_fence_handle **fence);
1413 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1414 uint64_t offset, uint64_t size, unsigned value);
1415
1416 /* si_fence.c */
1417 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1418 unsigned event, unsigned event_flags,
1419 unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1420 struct si_resource *buf, uint64_t va,
1421 uint32_t new_fence, unsigned query_type);
1422 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1423 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1424 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1425 void si_init_fence_functions(struct si_context *ctx);
1426 void si_init_screen_fence_functions(struct si_screen *screen);
1427 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1428 struct tc_unflushed_batch_token *tc_token);
1429
1430 /* si_get.c */
1431 void si_init_screen_get_functions(struct si_screen *sscreen);
1432
1433 /* si_gfx_cs.c */
1434 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1435 struct pipe_fence_handle **fence);
1436 void si_allocate_gds(struct si_context *ctx);
1437 void si_begin_new_gfx_cs(struct si_context *ctx);
1438 void si_need_gfx_cs_space(struct si_context *ctx);
1439 void si_unref_sdma_uploads(struct si_context *sctx);
1440
1441 /* si_gpu_load.c */
1442 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1443 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1444 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1445 uint64_t begin);
1446
1447 /* si_compute.c */
1448 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1449 void si_init_compute_functions(struct si_context *sctx);
1450
1451 /* si_compute_prim_discard.c */
1452 enum si_prim_discard_outcome {
1453 SI_PRIM_DISCARD_ENABLED,
1454 SI_PRIM_DISCARD_DISABLED,
1455 SI_PRIM_DISCARD_DRAW_SPLIT,
1456 };
1457
1458 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1459 enum si_prim_discard_outcome
1460 si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
1461 const struct pipe_draw_info *info,
1462 bool primitive_restart);
1463 void si_compute_signal_gfx(struct si_context *sctx);
1464 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1465 const struct pipe_draw_info *info,
1466 unsigned index_size,
1467 unsigned base_vertex,
1468 uint64_t input_indexbuf_va,
1469 unsigned input_indexbuf_max_elements);
1470 void si_initialize_prim_discard_tunables(struct si_screen *sscreen,
1471 bool is_aux_context,
1472 unsigned *prim_discard_vertex_count_threshold,
1473 unsigned *index_ring_size_per_ib);
1474
1475 /* si_pipe.c */
1476 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1477
1478 /* si_perfcounters.c */
1479 void si_init_perfcounters(struct si_screen *screen);
1480 void si_destroy_perfcounters(struct si_screen *screen);
1481
1482 /* si_query.c */
1483 void si_init_screen_query_functions(struct si_screen *sscreen);
1484 void si_init_query_functions(struct si_context *sctx);
1485 void si_suspend_queries(struct si_context *sctx);
1486 void si_resume_queries(struct si_context *sctx);
1487
1488 /* si_shaderlib_tgsi.c */
1489 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1490 unsigned num_layers);
1491 void *si_create_fixed_func_tcs(struct si_context *sctx);
1492 void *si_create_dma_compute_shader(struct pipe_context *ctx,
1493 unsigned num_dwords_per_thread,
1494 bool dst_stream_cache_policy, bool is_copy);
1495 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1496 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1497 void *si_clear_render_target_shader(struct pipe_context *ctx);
1498 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1499 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1500 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1501 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
1502 bool is_array);
1503 void *si_create_query_result_cs(struct si_context *sctx);
1504 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1505
1506 /* gfx10_query.c */
1507 void gfx10_init_query(struct si_context *sctx);
1508 void gfx10_destroy_query(struct si_context *sctx);
1509
1510 /* si_test_dma.c */
1511 void si_test_dma(struct si_screen *sscreen);
1512
1513 /* si_test_clearbuffer.c */
1514 void si_test_dma_perf(struct si_screen *sscreen);
1515
1516 /* si_uvd.c */
1517 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1518 const struct pipe_video_codec *templ);
1519
1520 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1521 const struct pipe_video_buffer *tmpl);
1522
1523 /* si_viewport.c */
1524 void si_update_ngg_small_prim_precision(struct si_context *ctx);
1525 void si_get_small_prim_cull_info(struct si_context *sctx,
1526 struct si_small_prim_cull_info *out);
1527 void si_update_vs_viewport_state(struct si_context *ctx);
1528 void si_init_viewport_functions(struct si_context *ctx);
1529
1530 /* si_texture.c */
1531 bool si_prepare_for_dma_blit(struct si_context *sctx,
1532 struct si_texture *dst,
1533 unsigned dst_level, unsigned dstx,
1534 unsigned dsty, unsigned dstz,
1535 struct si_texture *src,
1536 unsigned src_level,
1537 const struct pipe_box *src_box);
1538 void si_eliminate_fast_color_clear(struct si_context *sctx,
1539 struct si_texture *tex);
1540 void si_texture_discard_cmask(struct si_screen *sscreen,
1541 struct si_texture *tex);
1542 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1543 struct pipe_resource *texture);
1544 void si_print_texture_info(struct si_screen *sscreen,
1545 struct si_texture *tex, struct u_log_context *log);
1546 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1547 const struct pipe_resource *templ);
1548 bool vi_dcc_formats_compatible(struct si_screen *sscreen,
1549 enum pipe_format format1,
1550 enum pipe_format format2);
1551 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1552 unsigned level,
1553 enum pipe_format view_format);
1554 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1555 struct pipe_resource *tex,
1556 unsigned level,
1557 enum pipe_format view_format);
1558 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1559 struct pipe_resource *texture,
1560 const struct pipe_surface *templ,
1561 unsigned width0, unsigned height0,
1562 unsigned width, unsigned height);
1563 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1564 void vi_separate_dcc_try_enable(struct si_context *sctx,
1565 struct si_texture *tex);
1566 void vi_separate_dcc_start_query(struct si_context *sctx,
1567 struct si_texture *tex);
1568 void vi_separate_dcc_stop_query(struct si_context *sctx,
1569 struct si_texture *tex);
1570 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1571 struct si_texture *tex);
1572 bool si_texture_disable_dcc(struct si_context *sctx,
1573 struct si_texture *tex);
1574 void si_init_screen_texture_functions(struct si_screen *sscreen);
1575 void si_init_context_texture_functions(struct si_context *sctx);
1576
1577
1578 /*
1579 * common helpers
1580 */
1581
1582 static inline struct si_resource *si_resource(struct pipe_resource *r)
1583 {
1584 return (struct si_resource*)r;
1585 }
1586
1587 static inline void
1588 si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1589 {
1590 pipe_resource_reference((struct pipe_resource **)ptr,
1591 (struct pipe_resource *)res);
1592 }
1593
1594 static inline void
1595 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1596 {
1597 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1598 }
1599
1600 static inline void
1601 si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
1602 struct si_shader_selector **dst,
1603 struct si_shader_selector *src)
1604 {
1605 if (*dst == src)
1606 return;
1607
1608 struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
1609 util_shader_reference(&sctx->b, &sscreen->live_shader_cache,
1610 (void**)dst, src);
1611 }
1612
1613 static inline bool
1614 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1615 {
1616 return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
1617 }
1618
1619 static inline unsigned
1620 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1621 {
1622 if (stencil)
1623 return tex->surface.u.legacy.stencil_tiling_index[level];
1624 else
1625 return tex->surface.u.legacy.tiling_index[level];
1626 }
1627
1628 static inline unsigned
1629 si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1630 {
1631 /* Don't count the needed CS space exactly and just use an upper bound.
1632 *
1633 * Also reserve space for stopping queries at the end of IB, because
1634 * the number of active queries is unlimited in theory.
1635 */
1636 return 2048 + sctx->num_cs_dw_queries_suspend;
1637 }
1638
1639 static inline void
1640 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1641 {
1642 if (r) {
1643 /* Add memory usage for need_gfx_cs_space */
1644 sctx->vram += si_resource(r)->vram_usage;
1645 sctx->gtt += si_resource(r)->gart_usage;
1646 }
1647 }
1648
1649 static inline void
1650 si_invalidate_draw_sh_constants(struct si_context *sctx)
1651 {
1652 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1653 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1654 }
1655
1656 static inline unsigned
1657 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1658 {
1659 return 1 << (atom - sctx->atoms.array);
1660 }
1661
1662 static inline void
1663 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1664 {
1665 unsigned bit = si_get_atom_bit(sctx, atom);
1666
1667 if (dirty)
1668 sctx->dirty_atoms |= bit;
1669 else
1670 sctx->dirty_atoms &= ~bit;
1671 }
1672
1673 static inline bool
1674 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1675 {
1676 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1677 }
1678
1679 static inline void
1680 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1681 {
1682 si_set_atom_dirty(sctx, atom, true);
1683 }
1684
1685 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1686 {
1687 if (sctx->gs_shader.cso)
1688 return &sctx->gs_shader;
1689 if (sctx->tes_shader.cso)
1690 return &sctx->tes_shader;
1691
1692 return &sctx->vs_shader;
1693 }
1694
1695 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1696 {
1697 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1698
1699 return vs->cso ? &vs->cso->info : NULL;
1700 }
1701
1702 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1703 {
1704 if (sctx->gs_shader.cso &&
1705 sctx->gs_shader.current &&
1706 !sctx->gs_shader.current->key.as_ngg)
1707 return sctx->gs_shader.cso->gs_copy_shader;
1708
1709 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1710 return vs->current ? vs->current : NULL;
1711 }
1712
1713 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1714 unsigned processor)
1715 {
1716 return sscreen->debug_flags & (1 << processor);
1717 }
1718
1719 static inline bool si_get_strmout_en(struct si_context *sctx)
1720 {
1721 return sctx->streamout.streamout_enabled ||
1722 sctx->streamout.prims_gen_query_enabled;
1723 }
1724
1725 static inline unsigned
1726 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1727 {
1728 unsigned alignment, tcc_cache_line_size;
1729
1730 /* If the upload size is less than the cache line size (e.g. 16, 32),
1731 * the whole thing will fit into a cache line if we align it to its size.
1732 * The idea is that multiple small uploads can share a cache line.
1733 * If the upload size is greater, align it to the cache line size.
1734 */
1735 alignment = util_next_power_of_two(upload_size);
1736 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1737 return MIN2(alignment, tcc_cache_line_size);
1738 }
1739
1740 static inline void
1741 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1742 {
1743 if (pipe_reference(&(*dst)->reference, &src->reference))
1744 si_destroy_saved_cs(*dst);
1745
1746 *dst = src;
1747 }
1748
1749 static inline void
1750 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1751 bool shaders_read_metadata, bool dcc_pipe_aligned)
1752 {
1753 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1754 SI_CONTEXT_INV_VCACHE;
1755
1756 if (sctx->chip_class >= GFX10) {
1757 if (sctx->screen->info.tcc_harvested)
1758 sctx->flags |= SI_CONTEXT_INV_L2;
1759 else if (shaders_read_metadata)
1760 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1761 } else if (sctx->chip_class == GFX9) {
1762 /* Single-sample color is coherent with shaders on GFX9, but
1763 * L2 metadata must be flushed if shaders read metadata.
1764 * (DCC, CMASK).
1765 */
1766 if (num_samples >= 2 ||
1767 (shaders_read_metadata && !dcc_pipe_aligned))
1768 sctx->flags |= SI_CONTEXT_INV_L2;
1769 else if (shaders_read_metadata)
1770 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1771 } else {
1772 /* GFX6-GFX8 */
1773 sctx->flags |= SI_CONTEXT_INV_L2;
1774 }
1775 }
1776
1777 static inline void
1778 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1779 bool include_stencil, bool shaders_read_metadata)
1780 {
1781 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1782 SI_CONTEXT_INV_VCACHE;
1783
1784 if (sctx->chip_class >= GFX10) {
1785 if (sctx->screen->info.tcc_harvested)
1786 sctx->flags |= SI_CONTEXT_INV_L2;
1787 else if (shaders_read_metadata)
1788 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1789 } else if (sctx->chip_class == GFX9) {
1790 /* Single-sample depth (not stencil) is coherent with shaders
1791 * on GFX9, but L2 metadata must be flushed if shaders read
1792 * metadata.
1793 */
1794 if (num_samples >= 2 || include_stencil)
1795 sctx->flags |= SI_CONTEXT_INV_L2;
1796 else if (shaders_read_metadata)
1797 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1798 } else {
1799 /* GFX6-GFX8 */
1800 sctx->flags |= SI_CONTEXT_INV_L2;
1801 }
1802 }
1803
1804 static inline bool
1805 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1806 {
1807 return (stencil_sampler && tex->can_sample_s) ||
1808 (!stencil_sampler && tex->can_sample_z);
1809 }
1810
1811 static inline bool
1812 si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1813 {
1814 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1815 return false;
1816
1817 return tex->surface.htile_offset && level == 0;
1818 }
1819
1820 static inline bool
1821 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1822 {
1823 assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
1824 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1825 }
1826
1827 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1828 {
1829 if (sctx->ps_uses_fbfetch)
1830 return sctx->framebuffer.nr_color_samples;
1831
1832 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1833 }
1834
1835 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1836 {
1837 if (sctx->queued.named.rasterizer->rasterizer_discard)
1838 return 0;
1839
1840 struct si_shader_selector *ps = sctx->ps_shader.cso;
1841 if (!ps)
1842 return 0;
1843
1844 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1845 sctx->queued.named.blend->cb_target_mask;
1846
1847 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1848 colormask &= ps->colors_written_4bit;
1849 else if (!ps->colors_written_4bit)
1850 colormask = 0; /* color0 writes all cbufs, but it's not written */
1851
1852 return colormask;
1853 }
1854
1855 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1856 (1 << PIPE_PRIM_LINE_LOOP) | \
1857 (1 << PIPE_PRIM_LINE_STRIP) | \
1858 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1859 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1860
1861 static inline bool util_prim_is_lines(unsigned prim)
1862 {
1863 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1864 }
1865
1866 static inline bool util_prim_is_points_or_lines(unsigned prim)
1867 {
1868 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1869 (1 << PIPE_PRIM_POINTS))) != 0;
1870 }
1871
1872 static inline bool util_rast_prim_is_triangles(unsigned prim)
1873 {
1874 return ((1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) |
1875 (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1876 (1 << PIPE_PRIM_TRIANGLE_FAN) |
1877 (1 << PIPE_PRIM_QUADS) |
1878 (1 << PIPE_PRIM_QUAD_STRIP) |
1879 (1 << PIPE_PRIM_POLYGON) |
1880 (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1881 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1882 }
1883
1884 /**
1885 * Return true if there is enough memory in VRAM and GTT for the buffers
1886 * added so far.
1887 *
1888 * \param vram VRAM memory size not added to the buffer list yet
1889 * \param gtt GTT memory size not added to the buffer list yet
1890 */
1891 static inline bool
1892 radeon_cs_memory_below_limit(struct si_screen *screen,
1893 struct radeon_cmdbuf *cs,
1894 uint64_t vram, uint64_t gtt)
1895 {
1896 vram += cs->used_vram;
1897 gtt += cs->used_gart;
1898
1899 /* Anything that goes above the VRAM size should go to GTT. */
1900 if (vram > screen->info.vram_size)
1901 gtt += vram - screen->info.vram_size;
1902
1903 /* Now we just need to check if we have enough GTT. */
1904 return gtt < screen->info.gart_size * 0.7;
1905 }
1906
1907 /**
1908 * Add a buffer to the buffer list for the given command stream (CS).
1909 *
1910 * All buffers used by a CS must be added to the list. This tells the kernel
1911 * driver which buffers are used by GPU commands. Other buffers can
1912 * be swapped out (not accessible) during execution.
1913 *
1914 * The buffer list becomes empty after every context flush and must be
1915 * rebuilt.
1916 */
1917 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1918 struct radeon_cmdbuf *cs,
1919 struct si_resource *bo,
1920 enum radeon_bo_usage usage,
1921 enum radeon_bo_priority priority)
1922 {
1923 assert(usage);
1924 sctx->ws->cs_add_buffer(
1925 cs, bo->buf,
1926 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1927 bo->domains, priority);
1928 }
1929
1930 /**
1931 * Same as above, but also checks memory usage and flushes the context
1932 * accordingly.
1933 *
1934 * When this SHOULD NOT be used:
1935 *
1936 * - if si_context_add_resource_size has been called for the buffer
1937 * followed by *_need_cs_space for checking the memory usage
1938 *
1939 * - if si_need_dma_space has been called for the buffer
1940 *
1941 * - when emitting state packets and draw packets (because preceding packets
1942 * can't be re-emitted at that point)
1943 *
1944 * - if shader resource "enabled_mask" is not up-to-date or there is
1945 * a different constraint disallowing a context flush
1946 */
1947 static inline void
1948 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1949 struct si_resource *bo,
1950 enum radeon_bo_usage usage,
1951 enum radeon_bo_priority priority,
1952 bool check_mem)
1953 {
1954 if (check_mem &&
1955 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1956 sctx->vram + bo->vram_usage,
1957 sctx->gtt + bo->gart_usage))
1958 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1959
1960 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1961 }
1962
1963 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1964 {
1965 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1966 }
1967
1968 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1969 enum pipe_shader_type shader_type,
1970 bool ngg, bool es)
1971 {
1972 if (shader_type == PIPE_SHADER_COMPUTE)
1973 return sscreen->compute_wave_size;
1974 else if (shader_type == PIPE_SHADER_FRAGMENT)
1975 return sscreen->ps_wave_size;
1976 else if ((shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
1977 (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
1978 (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1979 return 64;
1980 else
1981 return sscreen->ge_wave_size;
1982 }
1983
1984 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1985 {
1986 return si_get_wave_size(shader->selector->screen, shader->selector->type,
1987 shader->key.as_ngg, shader->key.as_es);
1988 }
1989
1990 #define PRINT_ERR(fmt, args...) \
1991 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1992
1993 #endif