radeonsi: Fix omitted flush when moving suballocated texture
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32 #include "util/u_threaded_context.h"
33
34 #if UTIL_ARCH_BIG_ENDIAN
35 #define SI_BIG_ENDIAN 1
36 #else
37 #define SI_BIG_ENDIAN 0
38 #endif
39
40 #define ATI_VENDOR_ID 0x1002
41 #define SI_PRIM_DISCARD_DEBUG 0
42 #define SI_NOT_QUERY 0xffffffff
43
44 /* The base vertex and primitive restart can be any number, but we must pick
45 * one which will mean "unknown" for the purpose of state tracking and
46 * the number shouldn't be a commonly-used one. */
47 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
48 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
49 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
60
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
68 * GFX10: This also invalidates the L1 shader array cache. */
69 #define SI_CONTEXT_INV_SCACHE (1 << 4)
70 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
71 * GFX10: This also invalidates the L1 shader array cache. */
72 #define SI_CONTEXT_INV_VCACHE (1 << 5)
73 /* L2 cache + L2 metadata cache writeback & invalidate.
74 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
75 #define SI_CONTEXT_INV_L2 (1 << 6)
76 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
77 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
78 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
79 #define SI_CONTEXT_WB_L2 (1 << 7)
80 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
81 * a CB or DB flush. */
82 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
83 /* Framebuffer caches. */
84 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
85 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
86 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
87 /* Engine synchronization. */
88 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
89 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
90 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
91 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
92 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
93
94 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
95 #define SI_PREFETCH_LS (1 << 1)
96 #define SI_PREFETCH_HS (1 << 2)
97 #define SI_PREFETCH_ES (1 << 3)
98 #define SI_PREFETCH_GS (1 << 4)
99 #define SI_PREFETCH_VS (1 << 5)
100 #define SI_PREFETCH_PS (1 << 6)
101
102 #define SI_MAX_BORDER_COLORS 4096
103 #define SI_MAX_VIEWPORTS 16
104 #define SIX_BITS 0x3F
105 #define SI_MAP_BUFFER_ALIGNMENT 64
106 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
107
108 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
109 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
110 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
111 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
112 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
113 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
114 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
115 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
116 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
117 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
118 /* Set a micro tile mode: */
119 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
120 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
122 (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
124 (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
125
126 enum si_clear_code
127 {
128 DCC_CLEAR_COLOR_0000 = 0x00000000,
129 DCC_CLEAR_COLOR_0001 = 0x40404040,
130 DCC_CLEAR_COLOR_1110 = 0x80808080,
131 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
132 DCC_CLEAR_COLOR_REG = 0x20202020,
133 DCC_UNCOMPRESSED = 0xFFFFFFFF,
134 };
135
136 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
137 #define SI_IMAGE_ACCESS_DCC_OFF (1 << 8)
138
139 /* Debug flags. */
140 enum
141 {
142 /* Shader logging options: */
143 DBG_VS = PIPE_SHADER_VERTEX,
144 DBG_PS = PIPE_SHADER_FRAGMENT,
145 DBG_GS = PIPE_SHADER_GEOMETRY,
146 DBG_TCS = PIPE_SHADER_TESS_CTRL,
147 DBG_TES = PIPE_SHADER_TESS_EVAL,
148 DBG_CS = PIPE_SHADER_COMPUTE,
149 DBG_NO_IR,
150 DBG_NO_NIR,
151 DBG_NO_ASM,
152 DBG_PREOPT_IR,
153
154 /* Shader compiler options the shader cache should be aware of: */
155 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
156 DBG_GISEL,
157 DBG_W32_GE,
158 DBG_W32_PS,
159 DBG_W32_CS,
160 DBG_W64_GE,
161 DBG_W64_PS,
162 DBG_W64_CS,
163 DBG_KILL_PS_INF_INTERP,
164
165 /* Shader compiler options (with no effect on the shader cache): */
166 DBG_CHECK_IR,
167 DBG_MONOLITHIC_SHADERS,
168 DBG_NO_OPT_VARIANT,
169
170 /* Information logging options: */
171 DBG_INFO,
172 DBG_TEX,
173 DBG_COMPUTE,
174 DBG_VM,
175 DBG_CACHE_STATS,
176
177 /* Driver options: */
178 DBG_FORCE_SDMA,
179 DBG_NO_SDMA,
180 DBG_NO_SDMA_CLEARS,
181 DBG_NO_SDMA_COPY_IMAGE,
182 DBG_NO_WC,
183 DBG_CHECK_VM,
184 DBG_RESERVE_VMID,
185 DBG_ZERO_VRAM,
186
187 /* 3D engine options: */
188 DBG_NO_GFX,
189 DBG_NO_NGG,
190 DBG_ALWAYS_NGG_CULLING,
191 DBG_NO_NGG_CULLING,
192 DBG_ALWAYS_PD,
193 DBG_PD,
194 DBG_NO_PD,
195 DBG_SWITCH_ON_EOP,
196 DBG_NO_OUT_OF_ORDER,
197 DBG_NO_DPBB,
198 DBG_NO_DFSM,
199 DBG_DPBB,
200 DBG_DFSM,
201 DBG_NO_HYPERZ,
202 DBG_NO_RB_PLUS,
203 DBG_NO_2D_TILING,
204 DBG_NO_TILING,
205 DBG_NO_DCC,
206 DBG_NO_DCC_CLEAR,
207 DBG_NO_DCC_FB,
208 DBG_NO_DCC_MSAA,
209 DBG_NO_FMASK,
210
211 DBG_COUNT
212 };
213
214 enum
215 {
216 /* Tests: */
217 DBG_TEST_DMA,
218 DBG_TEST_VMFAULT_CP,
219 DBG_TEST_VMFAULT_SDMA,
220 DBG_TEST_VMFAULT_SHADER,
221 DBG_TEST_DMA_PERF,
222 DBG_TEST_GDS,
223 DBG_TEST_GDS_MM,
224 DBG_TEST_GDS_OA_MM,
225 };
226
227 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
228 #define DBG(name) (1ull << DBG_##name)
229
230 enum si_cache_policy
231 {
232 L2_BYPASS,
233 L2_STREAM, /* same as SLC=1 */
234 L2_LRU, /* same as SLC=0 */
235 };
236
237 enum si_coherency
238 {
239 SI_COHERENCY_NONE, /* no cache flushes needed */
240 SI_COHERENCY_SHADER,
241 SI_COHERENCY_CB_META,
242 SI_COHERENCY_DB_META,
243 SI_COHERENCY_CP,
244 };
245
246 struct si_compute;
247 struct si_shader_context;
248 struct hash_table;
249 struct u_suballocator;
250
251 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
252 * at the moment.
253 */
254 struct si_resource {
255 struct threaded_resource b;
256
257 /* Winsys objects. */
258 struct pb_buffer *buf;
259 uint64_t gpu_address;
260 /* Memory usage if the buffer placement is optimal. */
261 uint64_t vram_usage;
262 uint64_t gart_usage;
263
264 /* Resource properties. */
265 uint64_t bo_size;
266 unsigned bo_alignment;
267 enum radeon_bo_domain domains;
268 enum radeon_bo_flag flags;
269 unsigned bind_history;
270 int max_forced_staging_uploads;
271
272 /* The buffer range which is initialized (with a write transfer,
273 * streamout, DMA, or as a random access target). The rest of
274 * the buffer is considered invalid and can be mapped unsynchronized.
275 *
276 * This allows unsychronized mapping of a buffer range which hasn't
277 * been used yet. It's for applications which forget to use
278 * the unsynchronized map flag and expect the driver to figure it out.
279 */
280 struct util_range valid_buffer_range;
281
282 /* For buffers only. This indicates that a write operation has been
283 * performed by TC L2, but the cache hasn't been flushed.
284 * Any hw block which doesn't use or bypasses TC L2 should check this
285 * flag and flush the cache before using the buffer.
286 *
287 * For example, TC L2 must be flushed if a buffer which has been
288 * modified by a shader store instruction is about to be used as
289 * an index buffer. The reason is that VGT DMA index fetching doesn't
290 * use TC L2.
291 */
292 bool TC_L2_dirty;
293
294 /* Whether this resource is referenced by bindless handles. */
295 bool texture_handle_allocated;
296 bool image_handle_allocated;
297
298 /* Whether the resource has been exported via resource_get_handle. */
299 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
300 };
301
302 struct si_transfer {
303 struct threaded_transfer b;
304 struct si_resource *staging;
305 unsigned offset;
306 };
307
308 struct si_texture {
309 struct si_resource buffer;
310
311 struct radeon_surf surface;
312 struct si_texture *flushed_depth_texture;
313
314 /* One texture allocation can contain these buffers:
315 * - image (pixel data)
316 * - FMASK buffer (MSAA compression)
317 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
318 * - HTILE buffer (Z/S compression and fast Z/S clear)
319 * - DCC buffer (color compression and new fast color clear)
320 * - displayable DCC buffer (if the DCC buffer is not displayable)
321 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
322 */
323 uint64_t cmask_base_address_reg;
324 struct si_resource *cmask_buffer;
325 unsigned cb_color_info; /* fast clear enable bit */
326 unsigned color_clear_value[2];
327 unsigned last_msaa_resolve_target_micro_mode;
328 unsigned num_level0_transfers;
329 unsigned plane_index; /* other planes are different pipe_resources */
330 unsigned num_planes;
331
332 /* Depth buffer compression and fast clear. */
333 float depth_clear_value;
334 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
335 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
336 enum pipe_format db_render_format : 16;
337 uint8_t stencil_clear_value;
338 bool fmask_is_identity : 1;
339 bool tc_compatible_htile : 1;
340 bool enable_tc_compatible_htile_next_clear : 1;
341 bool htile_stencil_disabled : 1;
342 bool depth_cleared : 1; /* if it was cleared at least once */
343 bool stencil_cleared : 1; /* if it was cleared at least once */
344 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */
345 bool is_depth : 1;
346 bool db_compatible : 1;
347 bool can_sample_z : 1;
348 bool can_sample_s : 1;
349
350 /* We need to track DCC dirtiness, because st/dri usually calls
351 * flush_resource twice per frame (not a bug) and we don't wanna
352 * decompress DCC twice. Also, the dirty tracking must be done even
353 * if DCC isn't used, because it's required by the DCC usage analysis
354 * for a possible future enablement.
355 */
356 bool separate_dcc_dirty : 1;
357 bool displayable_dcc_dirty : 1;
358
359 /* Statistics gathering for the DCC enablement heuristic. */
360 bool dcc_gather_statistics : 1;
361 /* Counter that should be non-zero if the texture is bound to a
362 * framebuffer.
363 */
364 unsigned framebuffers_bound;
365 /* Whether the texture is a displayable back buffer and needs DCC
366 * decompression, which is expensive. Therefore, it's enabled only
367 * if statistics suggest that it will pay off and it's allocated
368 * separately. It can't be bound as a sampler by apps. Limited to
369 * target == 2D and last_level == 0. If enabled, dcc_offset contains
370 * the absolute GPUVM address, not the relative one.
371 */
372 struct si_resource *dcc_separate_buffer;
373 /* When DCC is temporarily disabled, the separate buffer is here. */
374 struct si_resource *last_dcc_separate_buffer;
375 /* Estimate of how much this color buffer is written to in units of
376 * full-screen draws: ps_invocations / (width * height)
377 * Shader kills, late Z, and blending with trivial discards make it
378 * inaccurate (we need to count CB updates, not PS invocations).
379 */
380 unsigned ps_draw_ratio;
381 /* The number of clears since the last DCC usage analysis. */
382 unsigned num_slow_clears;
383 };
384
385 struct si_surface {
386 struct pipe_surface base;
387
388 /* These can vary with block-compressed textures. */
389 uint16_t width0;
390 uint16_t height0;
391
392 bool color_initialized : 1;
393 bool depth_initialized : 1;
394
395 /* Misc. color flags. */
396 bool color_is_int8 : 1;
397 bool color_is_int10 : 1;
398 bool dcc_incompatible : 1;
399
400 /* Color registers. */
401 unsigned cb_color_info;
402 unsigned cb_color_view;
403 unsigned cb_color_attrib;
404 unsigned cb_color_attrib2; /* GFX9 and later */
405 unsigned cb_color_attrib3; /* GFX10 and later */
406 unsigned cb_dcc_control; /* GFX8 and later */
407 unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */
408 unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */
409 unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */
410 unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
411
412 /* DB registers. */
413 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
414 uint64_t db_stencil_base;
415 uint64_t db_htile_data_base;
416 unsigned db_depth_info;
417 unsigned db_z_info;
418 unsigned db_z_info2; /* GFX9 only */
419 unsigned db_depth_view;
420 unsigned db_depth_size;
421 unsigned db_depth_slice;
422 unsigned db_stencil_info;
423 unsigned db_stencil_info2; /* GFX9 only */
424 unsigned db_htile_surface;
425 };
426
427 struct si_mmio_counter {
428 unsigned busy;
429 unsigned idle;
430 };
431
432 union si_mmio_counters {
433 struct {
434 /* For global GPU load including SDMA. */
435 struct si_mmio_counter gpu;
436
437 /* GRBM_STATUS */
438 struct si_mmio_counter spi;
439 struct si_mmio_counter gui;
440 struct si_mmio_counter ta;
441 struct si_mmio_counter gds;
442 struct si_mmio_counter vgt;
443 struct si_mmio_counter ia;
444 struct si_mmio_counter sx;
445 struct si_mmio_counter wd;
446 struct si_mmio_counter bci;
447 struct si_mmio_counter sc;
448 struct si_mmio_counter pa;
449 struct si_mmio_counter db;
450 struct si_mmio_counter cp;
451 struct si_mmio_counter cb;
452
453 /* SRBM_STATUS2 */
454 struct si_mmio_counter sdma;
455
456 /* CP_STAT */
457 struct si_mmio_counter pfp;
458 struct si_mmio_counter meq;
459 struct si_mmio_counter me;
460 struct si_mmio_counter surf_sync;
461 struct si_mmio_counter cp_dma;
462 struct si_mmio_counter scratch_ram;
463 } named;
464 unsigned array[0];
465 };
466
467 struct si_memory_object {
468 struct pipe_memory_object b;
469 struct pb_buffer *buf;
470 uint32_t stride;
471 };
472
473 /* Saved CS data for debugging features. */
474 struct radeon_saved_cs {
475 uint32_t *ib;
476 unsigned num_dw;
477
478 struct radeon_bo_list_item *bo_list;
479 unsigned bo_count;
480 };
481
482 struct si_screen {
483 struct pipe_screen b;
484 struct radeon_winsys *ws;
485 struct disk_cache *disk_shader_cache;
486
487 struct radeon_info info;
488 uint64_t debug_flags;
489 char renderer_string[183];
490
491 void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
492 enum pipe_texture_target target, enum pipe_format pipe_format,
493 const unsigned char state_swizzle[4], unsigned first_level,
494 unsigned last_level, unsigned first_layer, unsigned last_layer,
495 unsigned width, unsigned height, unsigned depth, uint32_t *state,
496 uint32_t *fmask_state);
497
498 unsigned num_vbos_in_user_sgprs;
499 unsigned pa_sc_raster_config;
500 unsigned pa_sc_raster_config_1;
501 unsigned se_tile_repeat;
502 unsigned gs_table_depth;
503 unsigned tess_offchip_block_dw_size;
504 unsigned tess_offchip_ring_size;
505 unsigned tess_factor_ring_size;
506 unsigned vgt_hs_offchip_param;
507 unsigned eqaa_force_coverage_samples;
508 unsigned eqaa_force_z_samples;
509 unsigned eqaa_force_color_samples;
510 bool has_draw_indirect_multi;
511 bool has_out_of_order_rast;
512 bool assume_no_z_fights;
513 bool commutative_blend_add;
514 bool dpbb_allowed;
515 bool dfsm_allowed;
516 bool llvm_has_working_vgpr_indexing;
517 bool use_ngg;
518 bool use_ngg_culling;
519 bool always_use_ngg_culling;
520 bool use_ngg_streamout;
521
522 struct {
523 #define OPT_BOOL(name, dflt, description) bool name : 1;
524 #include "si_debug_options.h"
525 } options;
526
527 /* Whether shaders are monolithic (1-part) or separate (3-part). */
528 bool use_monolithic_shaders;
529 bool record_llvm_ir;
530 bool dcc_msaa_allowed;
531
532 struct slab_parent_pool pool_transfers;
533
534 /* Texture filter settings. */
535 int force_aniso; /* -1 = disabled */
536
537 /* Auxiliary context. Mainly used to initialize resources.
538 * It must be locked prior to using and flushed before unlocking. */
539 struct pipe_context *aux_context;
540 simple_mtx_t aux_context_lock;
541
542 /* This must be in the screen, because UE4 uses one context for
543 * compilation and another one for rendering.
544 */
545 unsigned num_compilations;
546 /* Along with ST_DEBUG=precompile, this should show if applications
547 * are loading shaders on demand. This is a monotonic counter.
548 */
549 unsigned num_shaders_created;
550 unsigned num_memory_shader_cache_hits;
551 unsigned num_memory_shader_cache_misses;
552 unsigned num_disk_shader_cache_hits;
553 unsigned num_disk_shader_cache_misses;
554
555 /* GPU load thread. */
556 simple_mtx_t gpu_load_mutex;
557 thrd_t gpu_load_thread;
558 union si_mmio_counters mmio_counters;
559 volatile unsigned gpu_load_stop_thread; /* bool */
560
561 /* Performance counters. */
562 struct si_perfcounters *perfcounters;
563
564 /* If pipe_screen wants to recompute and re-emit the framebuffer,
565 * sampler, and image states of all contexts, it should atomically
566 * increment this.
567 *
568 * Each context will compare this with its own last known value of
569 * the counter before drawing and re-emit the states accordingly.
570 */
571 unsigned dirty_tex_counter;
572 unsigned dirty_buf_counter;
573
574 /* Atomically increment this counter when an existing texture's
575 * metadata is enabled or disabled in a way that requires changing
576 * contexts' compressed texture binding masks.
577 */
578 unsigned compressed_colortex_counter;
579
580 struct {
581 /* Context flags to set so that all writes from earlier jobs
582 * in the CP are seen by L2 clients.
583 */
584 unsigned cp_to_L2;
585
586 /* Context flags to set so that all writes from earlier jobs
587 * that end in L2 are seen by CP.
588 */
589 unsigned L2_to_cp;
590 } barrier_flags;
591
592 simple_mtx_t shader_parts_mutex;
593 struct si_shader_part *vs_prologs;
594 struct si_shader_part *tcs_epilogs;
595 struct si_shader_part *gs_prologs;
596 struct si_shader_part *ps_prologs;
597 struct si_shader_part *ps_epilogs;
598
599 /* Shader cache in memory.
600 *
601 * Design & limitations:
602 * - The shader cache is per screen (= per process), never saved to
603 * disk, and skips redundant shader compilations from NIR to bytecode.
604 * - It can only be used with one-variant-per-shader support, in which
605 * case only the main (typically middle) part of shaders is cached.
606 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
607 * variants of VS and TES are cached, so LS and ES aren't.
608 * - GS and CS aren't cached, but it's certainly possible to cache
609 * those as well.
610 */
611 simple_mtx_t shader_cache_mutex;
612 struct hash_table *shader_cache;
613
614 /* Shader cache of live shaders. */
615 struct util_live_shader_cache live_shader_cache;
616
617 /* Shader compiler queue for multithreaded compilation. */
618 struct util_queue shader_compiler_queue;
619 /* Use at most 3 normal compiler threads on quadcore and better.
620 * Hyperthreaded CPUs report the number of threads, but we want
621 * the number of cores. We only need this many threads for shader-db. */
622 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
623
624 struct util_queue shader_compiler_queue_low_priority;
625 /* Use at most 2 low priority threads on quadcore and better.
626 * We want to minimize the impact on multithreaded Mesa. */
627 struct ac_llvm_compiler compiler_lowp[10];
628
629 unsigned compute_wave_size;
630 unsigned ps_wave_size;
631 unsigned ge_wave_size;
632 };
633
634 struct si_blend_color {
635 struct pipe_blend_color state;
636 bool any_nonzeros;
637 };
638
639 struct si_sampler_view {
640 struct pipe_sampler_view base;
641 /* [0..7] = image descriptor
642 * [4..7] = buffer descriptor */
643 uint32_t state[8];
644 uint32_t fmask_state[8];
645 const struct legacy_surf_level *base_level_info;
646 ubyte base_level;
647 ubyte block_width;
648 bool is_stencil_sampler;
649 bool is_integer;
650 bool dcc_incompatible;
651 };
652
653 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
654
655 struct si_sampler_state {
656 #ifndef NDEBUG
657 unsigned magic;
658 #endif
659 uint32_t val[4];
660 uint32_t integer_val[4];
661 uint32_t upgraded_depth_val[4];
662 };
663
664 struct si_cs_shader_state {
665 struct si_compute *program;
666 struct si_compute *emitted_program;
667 unsigned offset;
668 bool initialized;
669 bool uses_scratch;
670 };
671
672 struct si_samplers {
673 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
674 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
675
676 /* The i-th bit is set if that element is enabled (non-NULL resource). */
677 unsigned enabled_mask;
678 uint32_t needs_depth_decompress_mask;
679 uint32_t needs_color_decompress_mask;
680 };
681
682 struct si_images {
683 struct pipe_image_view views[SI_NUM_IMAGES];
684 uint32_t needs_color_decompress_mask;
685 unsigned enabled_mask;
686 };
687
688 struct si_framebuffer {
689 struct pipe_framebuffer_state state;
690 unsigned colorbuf_enabled_4bit;
691 unsigned spi_shader_col_format;
692 unsigned spi_shader_col_format_alpha;
693 unsigned spi_shader_col_format_blend;
694 unsigned spi_shader_col_format_blend_alpha;
695 ubyte nr_samples : 5; /* at most 16xAA */
696 ubyte log_samples : 3; /* at most 4 = 16xAA */
697 ubyte nr_color_samples; /* at most 8xAA */
698 ubyte compressed_cb_mask;
699 ubyte uncompressed_cb_mask;
700 ubyte displayable_dcc_cb_mask;
701 ubyte color_is_int8;
702 ubyte color_is_int10;
703 ubyte dirty_cbufs;
704 ubyte dcc_overwrite_combiner_watermark;
705 ubyte min_bytes_per_pixel;
706 bool dirty_zsbuf;
707 bool any_dst_linear;
708 bool CB_has_shader_readable_metadata;
709 bool DB_has_shader_readable_metadata;
710 bool all_DCC_pipe_aligned;
711 };
712
713 enum si_quant_mode
714 {
715 /* This is the list we want to support. */
716 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
717 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
718 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
719 };
720
721 struct si_signed_scissor {
722 int minx;
723 int miny;
724 int maxx;
725 int maxy;
726 enum si_quant_mode quant_mode;
727 };
728
729 struct si_viewports {
730 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
731 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
732 bool y_inverted;
733 };
734
735 struct si_clip_state {
736 struct pipe_clip_state state;
737 bool any_nonzeros;
738 };
739
740 struct si_streamout_target {
741 struct pipe_stream_output_target b;
742
743 /* The buffer where BUFFER_FILLED_SIZE is stored. */
744 struct si_resource *buf_filled_size;
745 unsigned buf_filled_size_offset;
746 bool buf_filled_size_valid;
747
748 unsigned stride_in_dw;
749 };
750
751 struct si_streamout {
752 bool begin_emitted;
753
754 unsigned enabled_mask;
755 unsigned num_targets;
756 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
757
758 unsigned append_bitmask;
759 bool suspended;
760
761 /* External state which comes from the vertex shader,
762 * it must be set explicitly when binding a shader. */
763 uint16_t *stride_in_dw;
764 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
765
766 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
767 unsigned hw_enabled_mask;
768
769 /* The state of VGT_STRMOUT_(CONFIG|EN). */
770 bool streamout_enabled;
771 bool prims_gen_query_enabled;
772 int num_prims_gen_queries;
773 };
774
775 /* A shader state consists of the shader selector, which is a constant state
776 * object shared by multiple contexts and shouldn't be modified, and
777 * the current shader variant selected for this context.
778 */
779 struct si_shader_ctx_state {
780 struct si_shader_selector *cso;
781 struct si_shader *current;
782 };
783
784 #define SI_NUM_VGT_PARAM_KEY_BITS 12
785 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
786
787 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
788 * Some fields are set by state-change calls, most are set by draw_vbo.
789 */
790 union si_vgt_param_key {
791 struct {
792 #if UTIL_ARCH_LITTLE_ENDIAN
793 unsigned prim : 4;
794 unsigned uses_instancing : 1;
795 unsigned multi_instances_smaller_than_primgroup : 1;
796 unsigned primitive_restart : 1;
797 unsigned count_from_stream_output : 1;
798 unsigned line_stipple_enabled : 1;
799 unsigned uses_tess : 1;
800 unsigned tess_uses_prim_id : 1;
801 unsigned uses_gs : 1;
802 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
803 #else /* UTIL_ARCH_BIG_ENDIAN */
804 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
805 unsigned uses_gs : 1;
806 unsigned tess_uses_prim_id : 1;
807 unsigned uses_tess : 1;
808 unsigned line_stipple_enabled : 1;
809 unsigned count_from_stream_output : 1;
810 unsigned primitive_restart : 1;
811 unsigned multi_instances_smaller_than_primgroup : 1;
812 unsigned uses_instancing : 1;
813 unsigned prim : 4;
814 #endif
815 } u;
816 uint32_t index;
817 };
818
819 #define SI_NUM_VGT_STAGES_KEY_BITS 6
820 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
821
822 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
823 * Some fields are set by state-change calls, most are set by draw_vbo.
824 */
825 union si_vgt_stages_key {
826 struct {
827 #if UTIL_ARCH_LITTLE_ENDIAN
828 unsigned tess : 1;
829 unsigned gs : 1;
830 unsigned ngg_gs_fast_launch : 1;
831 unsigned ngg_passthrough : 1;
832 unsigned ngg : 1; /* gfx10+ */
833 unsigned streamout : 1; /* only used with NGG */
834 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
835 #else /* UTIL_ARCH_BIG_ENDIAN */
836 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
837 unsigned streamout : 1;
838 unsigned ngg : 1;
839 unsigned ngg_passthrough : 1;
840 unsigned ngg_gs_fast_launch : 1;
841 unsigned gs : 1;
842 unsigned tess : 1;
843 #endif
844 } u;
845 uint32_t index;
846 };
847
848 struct si_texture_handle {
849 unsigned desc_slot;
850 bool desc_dirty;
851 struct pipe_sampler_view *view;
852 struct si_sampler_state sstate;
853 };
854
855 struct si_image_handle {
856 unsigned desc_slot;
857 bool desc_dirty;
858 struct pipe_image_view view;
859 };
860
861 struct si_saved_cs {
862 struct pipe_reference reference;
863 struct si_context *ctx;
864 struct radeon_saved_cs gfx;
865 struct radeon_saved_cs compute;
866 struct si_resource *trace_buf;
867 unsigned trace_id;
868
869 unsigned gfx_last_dw;
870 unsigned compute_last_dw;
871 bool flushed;
872 int64_t time_flush;
873 };
874
875 struct si_sdma_upload {
876 struct si_resource *dst;
877 struct si_resource *src;
878 unsigned src_offset;
879 unsigned dst_offset;
880 unsigned size;
881 };
882
883 struct si_small_prim_cull_info {
884 float scale[2], translate[2];
885 };
886
887 struct si_context {
888 struct pipe_context b; /* base class */
889
890 enum radeon_family family;
891 enum chip_class chip_class;
892
893 struct radeon_winsys *ws;
894 struct radeon_winsys_ctx *ctx;
895 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
896 struct radeon_cmdbuf *sdma_cs;
897 struct pipe_fence_handle *last_gfx_fence;
898 struct pipe_fence_handle *last_sdma_fence;
899 struct si_resource *eop_bug_scratch;
900 struct u_upload_mgr *cached_gtt_allocator;
901 struct threaded_context *tc;
902 struct u_suballocator *allocator_zeroed_memory;
903 struct slab_child_pool pool_transfers;
904 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
905 struct pipe_device_reset_callback device_reset_callback;
906 struct u_log_context *log;
907 void *query_result_shader;
908 void *sh_query_result_shader;
909
910 void (*emit_cache_flush)(struct si_context *ctx);
911
912 struct blitter_context *blitter;
913 void *noop_blend;
914 void *noop_dsa;
915 void *discard_rasterizer_state;
916 void *custom_dsa_flush;
917 void *custom_blend_resolve;
918 void *custom_blend_fmask_decompress;
919 void *custom_blend_eliminate_fastclear;
920 void *custom_blend_dcc_decompress;
921 void *vs_blit_pos;
922 void *vs_blit_pos_layered;
923 void *vs_blit_color;
924 void *vs_blit_color_layered;
925 void *vs_blit_texcoord;
926 void *cs_clear_buffer;
927 void *cs_copy_buffer;
928 void *cs_copy_image;
929 void *cs_copy_image_1d_array;
930 void *cs_clear_render_target;
931 void *cs_clear_render_target_1d_array;
932 void *cs_clear_12bytes_buffer;
933 void *cs_dcc_decompress;
934 void *cs_dcc_retile;
935 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
936 struct si_screen *screen;
937 struct pipe_debug_callback debug;
938 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
939 struct si_shader_ctx_state fixed_func_tcs_shader;
940 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
941 struct si_resource *wait_mem_scratch;
942 unsigned wait_mem_number;
943 uint16_t prefetch_L2_mask;
944
945 bool has_graphics;
946 bool gfx_flush_in_progress : 1;
947 bool gfx_last_ib_is_busy : 1;
948 bool compute_is_busy : 1;
949
950 unsigned num_gfx_cs_flushes;
951 unsigned initial_gfx_cs_size;
952 unsigned last_dirty_tex_counter;
953 unsigned last_dirty_buf_counter;
954 unsigned last_compressed_colortex_counter;
955 unsigned last_num_draw_calls;
956 unsigned flags; /* flush flags */
957 /* Current unaccounted memory usage. */
958 uint64_t vram;
959 uint64_t gtt;
960
961 /* Compute-based primitive discard. */
962 unsigned prim_discard_vertex_count_threshold;
963 struct pb_buffer *gds;
964 struct pb_buffer *gds_oa;
965 struct radeon_cmdbuf *prim_discard_compute_cs;
966 unsigned compute_gds_offset;
967 struct si_shader *compute_ib_last_shader;
968 uint32_t compute_rewind_va;
969 unsigned compute_num_prims_in_batch;
970 bool preserve_prim_restart_gds_at_flush;
971 /* index_ring is divided into 2 halves for doublebuffering. */
972 struct si_resource *index_ring;
973 unsigned index_ring_base; /* offset of a per-IB portion */
974 unsigned index_ring_offset; /* offset within a per-IB portion */
975 unsigned index_ring_size_per_ib; /* max available size per IB */
976 bool prim_discard_compute_ib_initialized;
977 /* For tracking the last execution barrier - it can be either
978 * a WRITE_DATA packet or a fence. */
979 uint32_t *last_pkt3_write_data;
980 struct si_resource *barrier_buf;
981 unsigned barrier_buf_offset;
982 struct pipe_fence_handle *last_ib_barrier_fence;
983 struct si_resource *last_ib_barrier_buf;
984 unsigned last_ib_barrier_buf_offset;
985
986 /* Atoms (direct states). */
987 union si_state_atoms atoms;
988 unsigned dirty_atoms; /* mask */
989 /* PM4 states (precomputed immutable states) */
990 unsigned dirty_states;
991 union si_state queued;
992 union si_state emitted;
993
994 /* Atom declarations. */
995 struct si_framebuffer framebuffer;
996 unsigned sample_locs_num_samples;
997 uint16_t sample_mask;
998 unsigned last_cb_target_mask;
999 struct si_blend_color blend_color;
1000 struct si_clip_state clip_state;
1001 struct si_shader_data shader_pointers;
1002 struct si_stencil_ref stencil_ref;
1003 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
1004 struct si_streamout streamout;
1005 struct si_viewports viewports;
1006 unsigned num_window_rectangles;
1007 bool window_rectangles_include;
1008 struct pipe_scissor_state window_rectangles[4];
1009
1010 /* Precomputed states. */
1011 struct si_pm4_state *init_config;
1012 struct si_pm4_state *init_config_gs_rings;
1013 bool init_config_has_vgt_flush;
1014 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1015
1016 /* shaders */
1017 struct si_shader_ctx_state ps_shader;
1018 struct si_shader_ctx_state gs_shader;
1019 struct si_shader_ctx_state vs_shader;
1020 struct si_shader_ctx_state tcs_shader;
1021 struct si_shader_ctx_state tes_shader;
1022 struct si_shader_ctx_state cs_prim_discard_state;
1023 struct si_cs_shader_state cs_shader_state;
1024
1025 /* shader information */
1026 struct si_vertex_elements *vertex_elements;
1027 unsigned num_vertex_elements;
1028 unsigned sprite_coord_enable;
1029 unsigned cs_max_waves_per_sh;
1030 bool flatshade;
1031 bool do_update_shaders;
1032
1033 /* shader descriptors */
1034 struct si_descriptors descriptors[SI_NUM_DESCS];
1035 unsigned descriptors_dirty;
1036 unsigned shader_pointers_dirty;
1037 unsigned shader_needs_decompress_mask;
1038 struct si_buffer_resources rw_buffers;
1039 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1040 struct si_samplers samplers[SI_NUM_SHADERS];
1041 struct si_images images[SI_NUM_SHADERS];
1042 bool bo_list_add_all_resident_resources;
1043 bool bo_list_add_all_gfx_resources;
1044 bool bo_list_add_all_compute_resources;
1045
1046 /* other shader resources */
1047 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1048 struct pipe_resource *esgs_ring;
1049 struct pipe_resource *gsvs_ring;
1050 struct pipe_resource *tess_rings;
1051 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1052 struct si_resource *border_color_buffer;
1053 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1054 unsigned border_color_count;
1055 unsigned num_vs_blit_sgprs;
1056 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1057 uint32_t cs_user_data[4];
1058
1059 /* Vertex buffers. */
1060 bool vertex_buffers_dirty;
1061 bool vertex_buffer_pointer_dirty;
1062 bool vertex_buffer_user_sgprs_dirty;
1063 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1064 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1065 uint32_t *vb_descriptors_gpu_list;
1066 struct si_resource *vb_descriptors_buffer;
1067 unsigned vb_descriptors_offset;
1068 unsigned vb_descriptor_user_sgprs[5 * 4];
1069
1070 /* MSAA config state. */
1071 int ps_iter_samples;
1072 bool ps_uses_fbfetch;
1073 bool smoothing_enabled;
1074
1075 /* DB render state. */
1076 unsigned ps_db_shader_control;
1077 unsigned dbcb_copy_sample;
1078 bool dbcb_depth_copy_enabled : 1;
1079 bool dbcb_stencil_copy_enabled : 1;
1080 bool db_flush_depth_inplace : 1;
1081 bool db_flush_stencil_inplace : 1;
1082 bool db_depth_clear : 1;
1083 bool db_depth_disable_expclear : 1;
1084 bool db_stencil_clear : 1;
1085 bool db_stencil_disable_expclear : 1;
1086 bool occlusion_queries_disabled : 1;
1087 bool generate_mipmap_for_depth : 1;
1088
1089 /* Emitted draw state. */
1090 bool gs_tri_strip_adj_fix : 1;
1091 bool ls_vgpr_fix : 1;
1092 bool prim_discard_cs_instancing : 1;
1093 bool ngg : 1;
1094 uint8_t ngg_culling;
1095 int last_index_size;
1096 int last_base_vertex;
1097 int last_start_instance;
1098 int last_instance_count;
1099 int last_drawid;
1100 int last_sh_base_reg;
1101 int last_primitive_restart_en;
1102 int last_restart_index;
1103 int last_prim;
1104 int last_multi_vgt_param;
1105 int last_gs_out_prim;
1106 int last_binning_enabled;
1107 unsigned current_vs_state;
1108 unsigned last_vs_state;
1109 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1110
1111 struct si_small_prim_cull_info last_small_prim_cull_info;
1112 struct si_resource *small_prim_cull_info_buf;
1113 uint64_t small_prim_cull_info_address;
1114 bool small_prim_cull_info_dirty;
1115
1116 /* Scratch buffer */
1117 struct si_resource *scratch_buffer;
1118 unsigned scratch_waves;
1119 unsigned spi_tmpring_size;
1120 unsigned max_seen_scratch_bytes_per_wave;
1121 unsigned max_seen_compute_scratch_bytes_per_wave;
1122
1123 struct si_resource *compute_scratch_buffer;
1124
1125 /* Emitted derived tessellation state. */
1126 /* Local shader (VS), or HS if LS-HS are merged. */
1127 struct si_shader *last_ls;
1128 struct si_shader_selector *last_tcs;
1129 int last_num_tcs_input_cp;
1130 int last_tes_sh_base;
1131 bool last_tess_uses_primid;
1132 unsigned last_num_patches;
1133 int last_ls_hs_config;
1134
1135 /* Debug state. */
1136 bool is_debug;
1137 struct si_saved_cs *current_saved_cs;
1138 uint64_t dmesg_timestamp;
1139 unsigned apitrace_call_number;
1140
1141 /* Other state */
1142 bool need_check_render_feedback;
1143 bool decompression_enabled;
1144 bool dpbb_force_off;
1145 bool vs_writes_viewport_index;
1146 bool vs_disables_clipping_viewport;
1147
1148 /* Precomputed IA_MULTI_VGT_PARAM */
1149 union si_vgt_param_key ia_multi_vgt_param_key;
1150 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1151
1152 /* Bindless descriptors. */
1153 struct si_descriptors bindless_descriptors;
1154 struct util_idalloc bindless_used_slots;
1155 unsigned num_bindless_descriptors;
1156 bool bindless_descriptors_dirty;
1157 bool graphics_bindless_pointer_dirty;
1158 bool compute_bindless_pointer_dirty;
1159
1160 /* Allocated bindless handles */
1161 struct hash_table *tex_handles;
1162 struct hash_table *img_handles;
1163
1164 /* Resident bindless handles */
1165 struct util_dynarray resident_tex_handles;
1166 struct util_dynarray resident_img_handles;
1167
1168 /* Resident bindless handles which need decompression */
1169 struct util_dynarray resident_tex_needs_color_decompress;
1170 struct util_dynarray resident_img_needs_color_decompress;
1171 struct util_dynarray resident_tex_needs_depth_decompress;
1172
1173 /* Bindless state */
1174 bool uses_bindless_samplers;
1175 bool uses_bindless_images;
1176
1177 /* MSAA sample locations.
1178 * The first index is the sample index.
1179 * The second index is the coordinate: X, Y. */
1180 struct {
1181 float x1[1][2];
1182 float x2[2][2];
1183 float x4[4][2];
1184 float x8[8][2];
1185 float x16[16][2];
1186 } sample_positions;
1187 struct pipe_resource *sample_pos_buffer;
1188
1189 /* Misc stats. */
1190 unsigned num_draw_calls;
1191 unsigned num_decompress_calls;
1192 unsigned num_mrt_draw_calls;
1193 unsigned num_prim_restart_calls;
1194 unsigned num_spill_draw_calls;
1195 unsigned num_compute_calls;
1196 unsigned num_spill_compute_calls;
1197 unsigned num_dma_calls;
1198 unsigned num_cp_dma_calls;
1199 unsigned num_vs_flushes;
1200 unsigned num_ps_flushes;
1201 unsigned num_cs_flushes;
1202 unsigned num_cb_cache_flushes;
1203 unsigned num_db_cache_flushes;
1204 unsigned num_L2_invalidates;
1205 unsigned num_L2_writebacks;
1206 unsigned num_resident_handles;
1207 uint64_t num_alloc_tex_transfer_bytes;
1208 unsigned last_tex_ps_draw_ratio; /* for query */
1209 unsigned compute_num_verts_accepted;
1210 unsigned compute_num_verts_rejected;
1211 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1212 unsigned context_roll;
1213
1214 /* Queries. */
1215 /* Maintain the list of active queries for pausing between IBs. */
1216 int num_occlusion_queries;
1217 int num_perfect_occlusion_queries;
1218 int num_pipeline_stat_queries;
1219 struct list_head active_queries;
1220 unsigned num_cs_dw_queries_suspend;
1221
1222 /* Render condition. */
1223 struct pipe_query *render_cond;
1224 unsigned render_cond_mode;
1225 bool render_cond_invert;
1226 bool render_cond_force_off; /* for u_blitter */
1227
1228 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1229 bool sdma_uploads_in_progress;
1230 struct si_sdma_upload *sdma_uploads;
1231 unsigned num_sdma_uploads;
1232 unsigned max_sdma_uploads;
1233
1234 /* Shader-based queries. */
1235 struct list_head shader_query_buffers;
1236 unsigned num_active_shader_queries;
1237
1238 /* Statistics gathering for the DCC enablement heuristic. It can't be
1239 * in si_texture because si_texture can be shared by multiple
1240 * contexts. This is for back buffers only. We shouldn't get too many
1241 * of those.
1242 *
1243 * X11 DRI3 rotates among a finite set of back buffers. They should
1244 * all fit in this array. If they don't, separate DCC might never be
1245 * enabled by DCC stat gathering.
1246 */
1247 struct {
1248 struct si_texture *tex;
1249 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1250 struct pipe_query *ps_stats[3];
1251 /* If all slots are used and another slot is needed,
1252 * the least recently used slot is evicted based on this. */
1253 int64_t last_use_timestamp;
1254 bool query_active;
1255 } dcc_stats[5];
1256
1257 /* Copy one resource to another using async DMA. */
1258 void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level,
1259 unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src,
1260 unsigned src_level, const struct pipe_box *src_box);
1261
1262 struct si_tracked_regs tracked_regs;
1263 };
1264
1265 /* cik_sdma.c */
1266 void cik_init_sdma_functions(struct si_context *sctx);
1267
1268 /* si_blit.c */
1269 enum si_blitter_op /* bitmask */
1270 {
1271 SI_SAVE_TEXTURES = 1,
1272 SI_SAVE_FRAMEBUFFER = 2,
1273 SI_SAVE_FRAGMENT_STATE = 4,
1274 SI_DISABLE_RENDER_COND = 8,
1275 };
1276
1277 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1278 void si_blitter_end(struct si_context *sctx);
1279 void si_init_blit_functions(struct si_context *sctx);
1280 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1281 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
1282 unsigned level, unsigned first_layer, unsigned last_layer);
1283 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
1284 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1285 struct pipe_resource *src, unsigned src_level,
1286 const struct pipe_box *src_box);
1287 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1288
1289 /* si_buffer.c */
1290 bool si_rings_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
1291 enum radeon_bo_usage usage);
1292 void *si_buffer_map_sync_with_rings(struct si_context *sctx, struct si_resource *resource,
1293 unsigned usage);
1294 void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
1295 unsigned alignment);
1296 bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
1297 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1298 unsigned usage, unsigned size, unsigned alignment);
1299 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1300 unsigned usage, unsigned size, unsigned alignment);
1301 void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
1302 struct pipe_resource *src);
1303 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1304 void si_init_buffer_functions(struct si_context *sctx);
1305
1306 /* si_clear.c */
1307 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1308 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1309 bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
1310 unsigned clear_value);
1311 void si_init_clear_functions(struct si_context *sctx);
1312
1313 /* si_compute_blit.c */
1314 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1315 enum si_cache_policy cache_policy);
1316 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1317 uint64_t size, uint32_t *clear_value, uint32_t clear_value_size,
1318 enum si_coherency coher, bool force_cpdma);
1319 void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
1320 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1321 void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
1322 struct pipe_resource *src, unsigned src_level, unsigned dstx,
1323 unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
1324 bool is_dcc_decompress);
1325 void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
1326 const union pipe_color_union *color, unsigned dstx,
1327 unsigned dsty, unsigned width, unsigned height,
1328 bool render_condition_enabled);
1329 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1330 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1331 void si_init_compute_blit_functions(struct si_context *sctx);
1332
1333 /* si_cp_dma.c */
1334 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1335 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1336 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1337 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1338 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1339 #define SI_CPDMA_SKIP_ALL \
1340 (SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_SYNC_AFTER | SI_CPDMA_SKIP_SYNC_BEFORE | \
1341 SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_BO_LIST_UPDATE)
1342
1343 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1344 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1345 struct pipe_resource *dst, uint64_t offset, uint64_t size,
1346 unsigned value, unsigned user_flags, enum si_coherency coher,
1347 enum si_cache_policy cache_policy);
1348 void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1349 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1350 unsigned size, unsigned user_flags, enum si_coherency coher,
1351 enum si_cache_policy cache_policy);
1352 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset,
1353 unsigned size);
1354 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1355 void si_test_gds(struct si_context *sctx);
1356 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
1357 unsigned size, unsigned dst_sel, unsigned engine, const void *data);
1358 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
1359 struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
1360 struct si_resource *src, unsigned src_offset);
1361
1362 /* si_debug.c */
1363 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
1364 bool get_buffer_list);
1365 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1366 void si_destroy_saved_cs(struct si_saved_cs *scs);
1367 void si_auto_log_cs(void *data, struct u_log_context *log);
1368 void si_log_hw_flush(struct si_context *sctx);
1369 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1370 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1371 void si_init_debug_functions(struct si_context *sctx);
1372 void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
1373 enum ring_type ring);
1374 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1375
1376 /* si_dma_cs.c */
1377 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst, uint64_t offset);
1378 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1379 uint64_t size, unsigned clear_value);
1380 void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1381 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1382 uint64_t size);
1383 void si_need_dma_space(struct si_context *ctx, unsigned num_dw, struct si_resource *dst,
1384 struct si_resource *src);
1385 void si_flush_dma_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1386 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
1387 uint64_t size, unsigned value);
1388
1389 /* si_fence.c */
1390 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
1391 unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1392 struct si_resource *buf, uint64_t va, uint32_t new_fence,
1393 unsigned query_type);
1394 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1395 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
1396 uint32_t mask, unsigned flags);
1397 void si_init_fence_functions(struct si_context *ctx);
1398 void si_init_screen_fence_functions(struct si_screen *screen);
1399 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1400 struct tc_unflushed_batch_token *tc_token);
1401
1402 /* si_get.c */
1403 void si_init_screen_get_functions(struct si_screen *sscreen);
1404
1405 /* si_gfx_cs.c */
1406 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1407 void si_allocate_gds(struct si_context *ctx);
1408 void si_begin_new_gfx_cs(struct si_context *ctx);
1409 void si_need_gfx_cs_space(struct si_context *ctx);
1410 void si_unref_sdma_uploads(struct si_context *sctx);
1411
1412 /* si_gpu_load.c */
1413 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1414 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1415 unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
1416
1417 /* si_compute.c */
1418 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1419 void si_init_compute_functions(struct si_context *sctx);
1420
1421 /* si_compute_prim_discard.c */
1422 enum si_prim_discard_outcome
1423 {
1424 SI_PRIM_DISCARD_ENABLED,
1425 SI_PRIM_DISCARD_DISABLED,
1426 SI_PRIM_DISCARD_DRAW_SPLIT,
1427 };
1428
1429 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1430 enum si_prim_discard_outcome
1431 si_prepare_prim_discard_or_split_draw(struct si_context *sctx, const struct pipe_draw_info *info,
1432 bool primitive_restart);
1433 void si_compute_signal_gfx(struct si_context *sctx);
1434 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1435 const struct pipe_draw_info *info, unsigned index_size,
1436 unsigned base_vertex, uint64_t input_indexbuf_va,
1437 unsigned input_indexbuf_max_elements);
1438 void si_initialize_prim_discard_tunables(struct si_screen *sscreen, bool is_aux_context,
1439 unsigned *prim_discard_vertex_count_threshold,
1440 unsigned *index_ring_size_per_ib);
1441
1442 /* si_pipe.c */
1443 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1444
1445 /* si_perfcounters.c */
1446 void si_init_perfcounters(struct si_screen *screen);
1447 void si_destroy_perfcounters(struct si_screen *screen);
1448
1449 /* si_query.c */
1450 void si_init_screen_query_functions(struct si_screen *sscreen);
1451 void si_init_query_functions(struct si_context *sctx);
1452 void si_suspend_queries(struct si_context *sctx);
1453 void si_resume_queries(struct si_context *sctx);
1454
1455 /* si_shaderlib_tgsi.c */
1456 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1457 unsigned num_layers);
1458 void *si_create_fixed_func_tcs(struct si_context *sctx);
1459 void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
1460 bool dst_stream_cache_policy, bool is_copy);
1461 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1462 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1463 void *si_create_dcc_decompress_cs(struct pipe_context *ctx);
1464 void *si_clear_render_target_shader(struct pipe_context *ctx);
1465 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1466 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1467 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1468 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
1469 void *si_create_query_result_cs(struct si_context *sctx);
1470 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1471
1472 /* gfx10_query.c */
1473 void gfx10_init_query(struct si_context *sctx);
1474 void gfx10_destroy_query(struct si_context *sctx);
1475
1476 /* si_test_dma.c */
1477 void si_test_dma(struct si_screen *sscreen);
1478
1479 /* si_test_clearbuffer.c */
1480 void si_test_dma_perf(struct si_screen *sscreen);
1481
1482 /* si_uvd.c */
1483 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1484 const struct pipe_video_codec *templ);
1485
1486 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1487 const struct pipe_video_buffer *tmpl);
1488
1489 /* si_viewport.c */
1490 void si_update_ngg_small_prim_precision(struct si_context *ctx);
1491 void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out);
1492 void si_update_vs_viewport_state(struct si_context *ctx);
1493 void si_init_viewport_functions(struct si_context *ctx);
1494
1495 /* si_texture.c */
1496 bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
1497 unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
1498 unsigned src_level, const struct pipe_box *src_box);
1499 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex,
1500 bool *ctx_flushed);
1501 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
1502 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
1503 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
1504 struct u_log_context *log);
1505 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1506 const struct pipe_resource *templ);
1507 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
1508 enum pipe_format format2);
1509 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
1510 enum pipe_format view_format);
1511 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
1512 unsigned level, enum pipe_format view_format);
1513 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1514 struct pipe_resource *texture,
1515 const struct pipe_surface *templ, unsigned width0,
1516 unsigned height0, unsigned width, unsigned height);
1517 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1518 void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex);
1519 void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex);
1520 void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex);
1521 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex);
1522 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
1523 void si_init_screen_texture_functions(struct si_screen *sscreen);
1524 void si_init_context_texture_functions(struct si_context *sctx);
1525
1526 /*
1527 * common helpers
1528 */
1529
1530 static inline struct si_resource *si_resource(struct pipe_resource *r)
1531 {
1532 return (struct si_resource *)r;
1533 }
1534
1535 static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1536 {
1537 pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
1538 }
1539
1540 static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1541 {
1542 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1543 }
1544
1545 static inline void
1546 si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
1547 struct si_shader_selector **dst, struct si_shader_selector *src)
1548 {
1549 if (*dst == src)
1550 return;
1551
1552 struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
1553 util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
1554 }
1555
1556 static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
1557 {
1558 return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
1559 }
1560
1561 static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1562 {
1563 if (stencil)
1564 return tex->surface.u.legacy.stencil_tiling_index[level];
1565 else
1566 return tex->surface.u.legacy.tiling_index[level];
1567 }
1568
1569 static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1570 {
1571 /* Don't count the needed CS space exactly and just use an upper bound.
1572 *
1573 * Also reserve space for stopping queries at the end of IB, because
1574 * the number of active queries is unlimited in theory.
1575 */
1576 return 2048 + sctx->num_cs_dw_queries_suspend;
1577 }
1578
1579 static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1580 {
1581 if (r) {
1582 /* Add memory usage for need_gfx_cs_space */
1583 sctx->vram += si_resource(r)->vram_usage;
1584 sctx->gtt += si_resource(r)->gart_usage;
1585 }
1586 }
1587
1588 static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
1589 {
1590 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1591 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1592 }
1593
1594 static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1595 {
1596 return 1 << (atom - sctx->atoms.array);
1597 }
1598
1599 static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1600 {
1601 unsigned bit = si_get_atom_bit(sctx, atom);
1602
1603 if (dirty)
1604 sctx->dirty_atoms |= bit;
1605 else
1606 sctx->dirty_atoms &= ~bit;
1607 }
1608
1609 static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1610 {
1611 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1612 }
1613
1614 static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1615 {
1616 si_set_atom_dirty(sctx, atom, true);
1617 }
1618
1619 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1620 {
1621 if (sctx->gs_shader.cso)
1622 return &sctx->gs_shader;
1623 if (sctx->tes_shader.cso)
1624 return &sctx->tes_shader;
1625
1626 return &sctx->vs_shader;
1627 }
1628
1629 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1630 {
1631 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1632
1633 return vs->cso ? &vs->cso->info : NULL;
1634 }
1635
1636 static inline struct si_shader *si_get_vs_state(struct si_context *sctx)
1637 {
1638 if (sctx->gs_shader.cso && sctx->gs_shader.current && !sctx->gs_shader.current->key.as_ngg)
1639 return sctx->gs_shader.cso->gs_copy_shader;
1640
1641 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1642 return vs->current ? vs->current : NULL;
1643 }
1644
1645 static inline bool si_can_dump_shader(struct si_screen *sscreen, unsigned processor)
1646 {
1647 return sscreen->debug_flags & (1 << processor);
1648 }
1649
1650 static inline bool si_get_strmout_en(struct si_context *sctx)
1651 {
1652 return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
1653 }
1654
1655 static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1656 {
1657 unsigned alignment, tcc_cache_line_size;
1658
1659 /* If the upload size is less than the cache line size (e.g. 16, 32),
1660 * the whole thing will fit into a cache line if we align it to its size.
1661 * The idea is that multiple small uploads can share a cache line.
1662 * If the upload size is greater, align it to the cache line size.
1663 */
1664 alignment = util_next_power_of_two(upload_size);
1665 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1666 return MIN2(alignment, tcc_cache_line_size);
1667 }
1668
1669 static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1670 {
1671 if (pipe_reference(&(*dst)->reference, &src->reference))
1672 si_destroy_saved_cs(*dst);
1673
1674 *dst = src;
1675 }
1676
1677 static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1678 bool shaders_read_metadata, bool dcc_pipe_aligned)
1679 {
1680 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
1681
1682 if (sctx->chip_class >= GFX10) {
1683 if (sctx->screen->info.tcc_harvested)
1684 sctx->flags |= SI_CONTEXT_INV_L2;
1685 else if (shaders_read_metadata)
1686 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1687 } else if (sctx->chip_class == GFX9) {
1688 /* Single-sample color is coherent with shaders on GFX9, but
1689 * L2 metadata must be flushed if shaders read metadata.
1690 * (DCC, CMASK).
1691 */
1692 if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
1693 sctx->flags |= SI_CONTEXT_INV_L2;
1694 else if (shaders_read_metadata)
1695 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1696 } else {
1697 /* GFX6-GFX8 */
1698 sctx->flags |= SI_CONTEXT_INV_L2;
1699 }
1700 }
1701
1702 static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1703 bool include_stencil, bool shaders_read_metadata)
1704 {
1705 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
1706
1707 if (sctx->chip_class >= GFX10) {
1708 if (sctx->screen->info.tcc_harvested)
1709 sctx->flags |= SI_CONTEXT_INV_L2;
1710 else if (shaders_read_metadata)
1711 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1712 } else if (sctx->chip_class == GFX9) {
1713 /* Single-sample depth (not stencil) is coherent with shaders
1714 * on GFX9, but L2 metadata must be flushed if shaders read
1715 * metadata.
1716 */
1717 if (num_samples >= 2 || include_stencil)
1718 sctx->flags |= SI_CONTEXT_INV_L2;
1719 else if (shaders_read_metadata)
1720 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1721 } else {
1722 /* GFX6-GFX8 */
1723 sctx->flags |= SI_CONTEXT_INV_L2;
1724 }
1725 }
1726
1727 static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1728 {
1729 return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
1730 }
1731
1732 static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1733 {
1734 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1735 return false;
1736
1737 return tex->surface.htile_offset && level == 0;
1738 }
1739
1740 static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
1741 unsigned zs_mask)
1742 {
1743 assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
1744 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1745 }
1746
1747 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1748 {
1749 if (sctx->ps_uses_fbfetch)
1750 return sctx->framebuffer.nr_color_samples;
1751
1752 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1753 }
1754
1755 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1756 {
1757 if (sctx->queued.named.rasterizer->rasterizer_discard)
1758 return 0;
1759
1760 struct si_shader_selector *ps = sctx->ps_shader.cso;
1761 if (!ps)
1762 return 0;
1763
1764 unsigned colormask =
1765 sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
1766
1767 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1768 colormask &= ps->colors_written_4bit;
1769 else if (!ps->colors_written_4bit)
1770 colormask = 0; /* color0 writes all cbufs, but it's not written */
1771
1772 return colormask;
1773 }
1774
1775 #define UTIL_ALL_PRIM_LINE_MODES \
1776 ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
1777 (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1778
1779 static inline bool util_prim_is_lines(unsigned prim)
1780 {
1781 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1782 }
1783
1784 static inline bool util_prim_is_points_or_lines(unsigned prim)
1785 {
1786 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
1787 }
1788
1789 static inline bool util_rast_prim_is_triangles(unsigned prim)
1790 {
1791 return ((1 << prim) &
1792 ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1793 (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) |
1794 (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1795 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1796 }
1797
1798 /**
1799 * Return true if there is enough memory in VRAM and GTT for the buffers
1800 * added so far.
1801 *
1802 * \param vram VRAM memory size not added to the buffer list yet
1803 * \param gtt GTT memory size not added to the buffer list yet
1804 */
1805 static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
1806 uint64_t vram, uint64_t gtt)
1807 {
1808 vram += cs->used_vram;
1809 gtt += cs->used_gart;
1810
1811 /* Anything that goes above the VRAM size should go to GTT. */
1812 if (vram > screen->info.vram_size)
1813 gtt += vram - screen->info.vram_size;
1814
1815 /* Now we just need to check if we have enough GTT. */
1816 return gtt < screen->info.gart_size * 0.7;
1817 }
1818
1819 /**
1820 * Add a buffer to the buffer list for the given command stream (CS).
1821 *
1822 * All buffers used by a CS must be added to the list. This tells the kernel
1823 * driver which buffers are used by GPU commands. Other buffers can
1824 * be swapped out (not accessible) during execution.
1825 *
1826 * The buffer list becomes empty after every context flush and must be
1827 * rebuilt.
1828 */
1829 static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
1830 struct si_resource *bo, enum radeon_bo_usage usage,
1831 enum radeon_bo_priority priority)
1832 {
1833 assert(usage);
1834 sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1835 bo->domains, priority);
1836 }
1837
1838 /**
1839 * Same as above, but also checks memory usage and flushes the context
1840 * accordingly.
1841 *
1842 * When this SHOULD NOT be used:
1843 *
1844 * - if si_context_add_resource_size has been called for the buffer
1845 * followed by *_need_cs_space for checking the memory usage
1846 *
1847 * - if si_need_dma_space has been called for the buffer
1848 *
1849 * - when emitting state packets and draw packets (because preceding packets
1850 * can't be re-emitted at that point)
1851 *
1852 * - if shader resource "enabled_mask" is not up-to-date or there is
1853 * a different constraint disallowing a context flush
1854 */
1855 static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1856 struct si_resource *bo,
1857 enum radeon_bo_usage usage,
1858 enum radeon_bo_priority priority,
1859 bool check_mem)
1860 {
1861 if (check_mem &&
1862 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, sctx->vram + bo->vram_usage,
1863 sctx->gtt + bo->gart_usage))
1864 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1865
1866 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1867 }
1868
1869 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1870 {
1871 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1872 }
1873
1874 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1875 enum pipe_shader_type shader_type, bool ngg, bool es,
1876 bool prim_discard_cs)
1877 {
1878 if (shader_type == PIPE_SHADER_COMPUTE)
1879 return sscreen->compute_wave_size;
1880 else if (shader_type == PIPE_SHADER_FRAGMENT)
1881 return sscreen->ps_wave_size;
1882 else if ((shader_type == PIPE_SHADER_VERTEX && prim_discard_cs) || /* only Wave64 implemented */
1883 (shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
1884 (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
1885 (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1886 return 64;
1887 else
1888 return sscreen->ge_wave_size;
1889 }
1890
1891 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1892 {
1893 return si_get_wave_size(shader->selector->screen, shader->selector->type, shader->key.as_ngg,
1894 shader->key.as_es, shader->key.opt.vs_as_prim_discard_cs);
1895 }
1896
1897 #define PRINT_ERR(fmt, args...) \
1898 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1899
1900 #endif