radeonsi/gfx10: implement NGG culling for 4x wave32 subgroups
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #if UTIL_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42 #define SI_PRIM_DISCARD_DEBUG 0
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_MAX_POINT_SIZE 2048
53 #define SI_GS_PER_ES 128
54 /* Alignment for optimal CP DMA performance. */
55 #define SI_CPDMA_ALIGNMENT 32
56
57 /* Tunables for compute-based clear_buffer and copy_buffer: */
58 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
59 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
60 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
61
62 /* Pipeline & streamout query controls. */
63 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
64 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
65 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
66 /* Instruction cache. */
67 #define SI_CONTEXT_INV_ICACHE (1 << 3)
68 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
69 * GFX10: This also invalidates the L1 shader array cache. */
70 #define SI_CONTEXT_INV_SCACHE (1 << 4)
71 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
72 * GFX10: This also invalidates the L1 shader array cache. */
73 #define SI_CONTEXT_INV_VCACHE (1 << 5)
74 /* L2 cache + L2 metadata cache writeback & invalidate.
75 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
76 #define SI_CONTEXT_INV_L2 (1 << 6)
77 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
78 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
79 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
80 #define SI_CONTEXT_WB_L2 (1 << 7)
81 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
82 * a CB or DB flush. */
83 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
84 /* Framebuffer caches. */
85 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
86 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
87 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
88 /* Engine synchronization. */
89 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
90 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
91 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
92 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
93 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
94
95 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
96 #define SI_PREFETCH_LS (1 << 1)
97 #define SI_PREFETCH_HS (1 << 2)
98 #define SI_PREFETCH_ES (1 << 3)
99 #define SI_PREFETCH_GS (1 << 4)
100 #define SI_PREFETCH_VS (1 << 5)
101 #define SI_PREFETCH_PS (1 << 6)
102
103 #define SI_MAX_BORDER_COLORS 4096
104 #define SI_MAX_VIEWPORTS 16
105 #define SIX_BITS 0x3F
106 #define SI_MAP_BUFFER_ALIGNMENT 64
107 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
108
109 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
110 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
111 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
112 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
113 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
114 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
115 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
116 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
117 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
118 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
119 /* Set a micro tile mode: */
120 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
122 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) (((x) & 0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
124
125 enum si_clear_code
126 {
127 DCC_CLEAR_COLOR_0000 = 0x00000000,
128 DCC_CLEAR_COLOR_0001 = 0x40404040,
129 DCC_CLEAR_COLOR_1110 = 0x80808080,
130 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
131 DCC_CLEAR_COLOR_REG = 0x20202020,
132 DCC_UNCOMPRESSED = 0xFFFFFFFF,
133 };
134
135 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
136
137 /* Debug flags. */
138 enum {
139 /* Shader logging options: */
140 DBG_VS = PIPE_SHADER_VERTEX,
141 DBG_PS = PIPE_SHADER_FRAGMENT,
142 DBG_GS = PIPE_SHADER_GEOMETRY,
143 DBG_TCS = PIPE_SHADER_TESS_CTRL,
144 DBG_TES = PIPE_SHADER_TESS_EVAL,
145 DBG_CS = PIPE_SHADER_COMPUTE,
146 DBG_NO_IR,
147 DBG_NO_NIR,
148 DBG_NO_ASM,
149 DBG_PREOPT_IR,
150
151 /* Shader compiler options the shader cache should be aware of: */
152 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
153 DBG_SI_SCHED,
154 DBG_GISEL,
155 DBG_W32_GE,
156 DBG_W32_PS,
157 DBG_W32_CS,
158 DBG_W64_GE,
159 DBG_W64_PS,
160 DBG_W64_CS,
161
162 /* Shader compiler options (with no effect on the shader cache): */
163 DBG_CHECK_IR,
164 DBG_MONOLITHIC_SHADERS,
165 DBG_NO_OPT_VARIANT,
166
167 /* Information logging options: */
168 DBG_INFO,
169 DBG_TEX,
170 DBG_COMPUTE,
171 DBG_VM,
172
173 /* Driver options: */
174 DBG_FORCE_SDMA,
175 DBG_NO_SDMA,
176 DBG_NO_SDMA_CLEARS,
177 DBG_NO_SDMA_COPY_IMAGE,
178 DBG_NO_WC,
179 DBG_CHECK_VM,
180 DBG_RESERVE_VMID,
181 DBG_ZERO_VRAM,
182
183 /* 3D engine options: */
184 DBG_NO_GFX,
185 DBG_NO_NGG,
186 DBG_ALWAYS_NGG_CULLING,
187 DBG_NO_NGG_CULLING,
188 DBG_ALWAYS_PD,
189 DBG_PD,
190 DBG_NO_PD,
191 DBG_SWITCH_ON_EOP,
192 DBG_NO_OUT_OF_ORDER,
193 DBG_NO_DPBB,
194 DBG_NO_DFSM,
195 DBG_DPBB,
196 DBG_DFSM,
197 DBG_NO_HYPERZ,
198 DBG_NO_RB_PLUS,
199 DBG_NO_2D_TILING,
200 DBG_NO_TILING,
201 DBG_NO_DCC,
202 DBG_NO_DCC_CLEAR,
203 DBG_NO_DCC_FB,
204 DBG_NO_DCC_MSAA,
205 DBG_NO_FMASK,
206
207 /* Tests: */
208 DBG_TEST_DMA,
209 DBG_TEST_VMFAULT_CP,
210 DBG_TEST_VMFAULT_SDMA,
211 DBG_TEST_VMFAULT_SHADER,
212 DBG_TEST_DMA_PERF,
213 DBG_TEST_GDS,
214 DBG_TEST_GDS_MM,
215 DBG_TEST_GDS_OA_MM,
216 };
217
218 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
219 #define DBG(name) (1ull << DBG_##name)
220
221 enum si_cache_policy {
222 L2_BYPASS,
223 L2_STREAM, /* same as SLC=1 */
224 L2_LRU, /* same as SLC=0 */
225 };
226
227 enum si_coherency {
228 SI_COHERENCY_NONE, /* no cache flushes needed */
229 SI_COHERENCY_SHADER,
230 SI_COHERENCY_CB_META,
231 SI_COHERENCY_CP,
232 };
233
234 struct si_compute;
235 struct si_shader_context;
236 struct hash_table;
237 struct u_suballocator;
238
239 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
240 * at the moment.
241 */
242 struct si_resource {
243 struct threaded_resource b;
244
245 /* Winsys objects. */
246 struct pb_buffer *buf;
247 uint64_t gpu_address;
248 /* Memory usage if the buffer placement is optimal. */
249 uint64_t vram_usage;
250 uint64_t gart_usage;
251
252 /* Resource properties. */
253 uint64_t bo_size;
254 unsigned bo_alignment;
255 enum radeon_bo_domain domains;
256 enum radeon_bo_flag flags;
257 unsigned bind_history;
258 int max_forced_staging_uploads;
259
260 /* The buffer range which is initialized (with a write transfer,
261 * streamout, DMA, or as a random access target). The rest of
262 * the buffer is considered invalid and can be mapped unsynchronized.
263 *
264 * This allows unsychronized mapping of a buffer range which hasn't
265 * been used yet. It's for applications which forget to use
266 * the unsynchronized map flag and expect the driver to figure it out.
267 */
268 struct util_range valid_buffer_range;
269
270 /* For buffers only. This indicates that a write operation has been
271 * performed by TC L2, but the cache hasn't been flushed.
272 * Any hw block which doesn't use or bypasses TC L2 should check this
273 * flag and flush the cache before using the buffer.
274 *
275 * For example, TC L2 must be flushed if a buffer which has been
276 * modified by a shader store instruction is about to be used as
277 * an index buffer. The reason is that VGT DMA index fetching doesn't
278 * use TC L2.
279 */
280 bool TC_L2_dirty;
281
282 /* Whether this resource is referenced by bindless handles. */
283 bool texture_handle_allocated;
284 bool image_handle_allocated;
285
286 /* Whether the resource has been exported via resource_get_handle. */
287 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
288 };
289
290 struct si_transfer {
291 struct threaded_transfer b;
292 struct si_resource *staging;
293 unsigned offset;
294 };
295
296 struct si_texture {
297 struct si_resource buffer;
298
299 struct radeon_surf surface;
300 struct si_texture *flushed_depth_texture;
301
302 /* One texture allocation can contain these buffers:
303 * - image (pixel data)
304 * - FMASK buffer (MSAA compression)
305 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
306 * - HTILE buffer (Z/S compression and fast Z/S clear)
307 * - DCC buffer (color compression and new fast color clear)
308 * - displayable DCC buffer (if the DCC buffer is not displayable)
309 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
310 */
311 uint64_t cmask_base_address_reg;
312 struct si_resource *cmask_buffer;
313 unsigned cb_color_info; /* fast clear enable bit */
314 unsigned color_clear_value[2];
315 unsigned last_msaa_resolve_target_micro_mode;
316 unsigned num_level0_transfers;
317 unsigned plane_index; /* other planes are different pipe_resources */
318 unsigned num_planes;
319
320 /* Depth buffer compression and fast clear. */
321 float depth_clear_value;
322 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
323 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
324 enum pipe_format db_render_format:16;
325 uint8_t stencil_clear_value;
326 bool fmask_is_identity:1;
327 bool tc_compatible_htile:1;
328 bool htile_stencil_disabled:1;
329 bool depth_cleared:1; /* if it was cleared at least once */
330 bool stencil_cleared:1; /* if it was cleared at least once */
331 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
332 bool is_depth:1;
333 bool db_compatible:1;
334 bool can_sample_z:1;
335 bool can_sample_s:1;
336
337 /* We need to track DCC dirtiness, because st/dri usually calls
338 * flush_resource twice per frame (not a bug) and we don't wanna
339 * decompress DCC twice. Also, the dirty tracking must be done even
340 * if DCC isn't used, because it's required by the DCC usage analysis
341 * for a possible future enablement.
342 */
343 bool separate_dcc_dirty:1;
344 bool displayable_dcc_dirty:1;
345
346 /* Statistics gathering for the DCC enablement heuristic. */
347 bool dcc_gather_statistics:1;
348 /* Counter that should be non-zero if the texture is bound to a
349 * framebuffer.
350 */
351 unsigned framebuffers_bound;
352 /* Whether the texture is a displayable back buffer and needs DCC
353 * decompression, which is expensive. Therefore, it's enabled only
354 * if statistics suggest that it will pay off and it's allocated
355 * separately. It can't be bound as a sampler by apps. Limited to
356 * target == 2D and last_level == 0. If enabled, dcc_offset contains
357 * the absolute GPUVM address, not the relative one.
358 */
359 struct si_resource *dcc_separate_buffer;
360 /* When DCC is temporarily disabled, the separate buffer is here. */
361 struct si_resource *last_dcc_separate_buffer;
362 /* Estimate of how much this color buffer is written to in units of
363 * full-screen draws: ps_invocations / (width * height)
364 * Shader kills, late Z, and blending with trivial discards make it
365 * inaccurate (we need to count CB updates, not PS invocations).
366 */
367 unsigned ps_draw_ratio;
368 /* The number of clears since the last DCC usage analysis. */
369 unsigned num_slow_clears;
370 };
371
372 struct si_surface {
373 struct pipe_surface base;
374
375 /* These can vary with block-compressed textures. */
376 uint16_t width0;
377 uint16_t height0;
378
379 bool color_initialized:1;
380 bool depth_initialized:1;
381
382 /* Misc. color flags. */
383 bool color_is_int8:1;
384 bool color_is_int10:1;
385 bool dcc_incompatible:1;
386
387 /* Color registers. */
388 unsigned cb_color_info;
389 unsigned cb_color_view;
390 unsigned cb_color_attrib;
391 unsigned cb_color_attrib2; /* GFX9 and later */
392 unsigned cb_color_attrib3; /* GFX10 and later */
393 unsigned cb_dcc_control; /* GFX8 and later */
394 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
395 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
396 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
397 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
398
399 /* DB registers. */
400 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
401 uint64_t db_stencil_base;
402 uint64_t db_htile_data_base;
403 unsigned db_depth_info;
404 unsigned db_z_info;
405 unsigned db_z_info2; /* GFX9 only */
406 unsigned db_depth_view;
407 unsigned db_depth_size;
408 unsigned db_depth_slice;
409 unsigned db_stencil_info;
410 unsigned db_stencil_info2; /* GFX9 only */
411 unsigned db_htile_surface;
412 };
413
414 struct si_mmio_counter {
415 unsigned busy;
416 unsigned idle;
417 };
418
419 union si_mmio_counters {
420 struct {
421 /* For global GPU load including SDMA. */
422 struct si_mmio_counter gpu;
423
424 /* GRBM_STATUS */
425 struct si_mmio_counter spi;
426 struct si_mmio_counter gui;
427 struct si_mmio_counter ta;
428 struct si_mmio_counter gds;
429 struct si_mmio_counter vgt;
430 struct si_mmio_counter ia;
431 struct si_mmio_counter sx;
432 struct si_mmio_counter wd;
433 struct si_mmio_counter bci;
434 struct si_mmio_counter sc;
435 struct si_mmio_counter pa;
436 struct si_mmio_counter db;
437 struct si_mmio_counter cp;
438 struct si_mmio_counter cb;
439
440 /* SRBM_STATUS2 */
441 struct si_mmio_counter sdma;
442
443 /* CP_STAT */
444 struct si_mmio_counter pfp;
445 struct si_mmio_counter meq;
446 struct si_mmio_counter me;
447 struct si_mmio_counter surf_sync;
448 struct si_mmio_counter cp_dma;
449 struct si_mmio_counter scratch_ram;
450 } named;
451 unsigned array[0];
452 };
453
454 struct si_memory_object {
455 struct pipe_memory_object b;
456 struct pb_buffer *buf;
457 uint32_t stride;
458 };
459
460 /* Saved CS data for debugging features. */
461 struct radeon_saved_cs {
462 uint32_t *ib;
463 unsigned num_dw;
464
465 struct radeon_bo_list_item *bo_list;
466 unsigned bo_count;
467 };
468
469 struct si_screen {
470 struct pipe_screen b;
471 struct radeon_winsys *ws;
472 struct disk_cache *disk_shader_cache;
473
474 struct radeon_info info;
475 uint64_t debug_flags;
476 char renderer_string[183];
477
478 void (*make_texture_descriptor)(
479 struct si_screen *screen,
480 struct si_texture *tex,
481 bool sampler,
482 enum pipe_texture_target target,
483 enum pipe_format pipe_format,
484 const unsigned char state_swizzle[4],
485 unsigned first_level, unsigned last_level,
486 unsigned first_layer, unsigned last_layer,
487 unsigned width, unsigned height, unsigned depth,
488 uint32_t *state,
489 uint32_t *fmask_state);
490
491 unsigned num_vbos_in_user_sgprs;
492 unsigned pa_sc_raster_config;
493 unsigned pa_sc_raster_config_1;
494 unsigned se_tile_repeat;
495 unsigned gs_table_depth;
496 unsigned tess_offchip_block_dw_size;
497 unsigned tess_offchip_ring_size;
498 unsigned tess_factor_ring_size;
499 unsigned vgt_hs_offchip_param;
500 unsigned eqaa_force_coverage_samples;
501 unsigned eqaa_force_z_samples;
502 unsigned eqaa_force_color_samples;
503 bool has_draw_indirect_multi;
504 bool has_out_of_order_rast;
505 bool assume_no_z_fights;
506 bool commutative_blend_add;
507 bool dpbb_allowed;
508 bool dfsm_allowed;
509 bool llvm_has_working_vgpr_indexing;
510 bool use_ngg;
511 bool use_ngg_culling;
512 bool always_use_ngg_culling;
513 bool use_ngg_streamout;
514
515 struct {
516 #define OPT_BOOL(name, dflt, description) bool name:1;
517 #include "si_debug_options.h"
518 } options;
519
520 /* Whether shaders are monolithic (1-part) or separate (3-part). */
521 bool use_monolithic_shaders;
522 bool record_llvm_ir;
523 bool dcc_msaa_allowed;
524
525 struct slab_parent_pool pool_transfers;
526
527 /* Texture filter settings. */
528 int force_aniso; /* -1 = disabled */
529
530 /* Auxiliary context. Mainly used to initialize resources.
531 * It must be locked prior to using and flushed before unlocking. */
532 struct pipe_context *aux_context;
533 simple_mtx_t aux_context_lock;
534
535 /* This must be in the screen, because UE4 uses one context for
536 * compilation and another one for rendering.
537 */
538 unsigned num_compilations;
539 /* Along with ST_DEBUG=precompile, this should show if applications
540 * are loading shaders on demand. This is a monotonic counter.
541 */
542 unsigned num_shaders_created;
543 unsigned num_shader_cache_hits;
544
545 /* GPU load thread. */
546 simple_mtx_t gpu_load_mutex;
547 thrd_t gpu_load_thread;
548 union si_mmio_counters mmio_counters;
549 volatile unsigned gpu_load_stop_thread; /* bool */
550
551 /* Performance counters. */
552 struct si_perfcounters *perfcounters;
553
554 /* If pipe_screen wants to recompute and re-emit the framebuffer,
555 * sampler, and image states of all contexts, it should atomically
556 * increment this.
557 *
558 * Each context will compare this with its own last known value of
559 * the counter before drawing and re-emit the states accordingly.
560 */
561 unsigned dirty_tex_counter;
562 unsigned dirty_buf_counter;
563
564 /* Atomically increment this counter when an existing texture's
565 * metadata is enabled or disabled in a way that requires changing
566 * contexts' compressed texture binding masks.
567 */
568 unsigned compressed_colortex_counter;
569
570 struct {
571 /* Context flags to set so that all writes from earlier jobs
572 * in the CP are seen by L2 clients.
573 */
574 unsigned cp_to_L2;
575
576 /* Context flags to set so that all writes from earlier jobs
577 * that end in L2 are seen by CP.
578 */
579 unsigned L2_to_cp;
580 } barrier_flags;
581
582 simple_mtx_t shader_parts_mutex;
583 struct si_shader_part *vs_prologs;
584 struct si_shader_part *tcs_epilogs;
585 struct si_shader_part *gs_prologs;
586 struct si_shader_part *ps_prologs;
587 struct si_shader_part *ps_epilogs;
588
589 /* Shader cache in memory.
590 *
591 * Design & limitations:
592 * - The shader cache is per screen (= per process), never saved to
593 * disk, and skips redundant shader compilations from NIR to bytecode.
594 * - It can only be used with one-variant-per-shader support, in which
595 * case only the main (typically middle) part of shaders is cached.
596 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
597 * variants of VS and TES are cached, so LS and ES aren't.
598 * - GS and CS aren't cached, but it's certainly possible to cache
599 * those as well.
600 */
601 simple_mtx_t shader_cache_mutex;
602 struct hash_table *shader_cache;
603
604 /* Shader compiler queue for multithreaded compilation. */
605 struct util_queue shader_compiler_queue;
606 /* Use at most 3 normal compiler threads on quadcore and better.
607 * Hyperthreaded CPUs report the number of threads, but we want
608 * the number of cores. We only need this many threads for shader-db. */
609 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
610
611 struct util_queue shader_compiler_queue_low_priority;
612 /* Use at most 2 low priority threads on quadcore and better.
613 * We want to minimize the impact on multithreaded Mesa. */
614 struct ac_llvm_compiler compiler_lowp[10];
615
616 unsigned compute_wave_size;
617 unsigned ps_wave_size;
618 unsigned ge_wave_size;
619 };
620
621 struct si_blend_color {
622 struct pipe_blend_color state;
623 bool any_nonzeros;
624 };
625
626 struct si_sampler_view {
627 struct pipe_sampler_view base;
628 /* [0..7] = image descriptor
629 * [4..7] = buffer descriptor */
630 uint32_t state[8];
631 uint32_t fmask_state[8];
632 const struct legacy_surf_level *base_level_info;
633 ubyte base_level;
634 ubyte block_width;
635 bool is_stencil_sampler;
636 bool is_integer;
637 bool dcc_incompatible;
638 };
639
640 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
641
642 struct si_sampler_state {
643 #ifndef NDEBUG
644 unsigned magic;
645 #endif
646 uint32_t val[4];
647 uint32_t integer_val[4];
648 uint32_t upgraded_depth_val[4];
649 };
650
651 struct si_cs_shader_state {
652 struct si_compute *program;
653 struct si_compute *emitted_program;
654 unsigned offset;
655 bool initialized;
656 bool uses_scratch;
657 };
658
659 struct si_samplers {
660 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
661 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
662
663 /* The i-th bit is set if that element is enabled (non-NULL resource). */
664 unsigned enabled_mask;
665 uint32_t needs_depth_decompress_mask;
666 uint32_t needs_color_decompress_mask;
667 };
668
669 struct si_images {
670 struct pipe_image_view views[SI_NUM_IMAGES];
671 uint32_t needs_color_decompress_mask;
672 unsigned enabled_mask;
673 };
674
675 struct si_framebuffer {
676 struct pipe_framebuffer_state state;
677 unsigned colorbuf_enabled_4bit;
678 unsigned spi_shader_col_format;
679 unsigned spi_shader_col_format_alpha;
680 unsigned spi_shader_col_format_blend;
681 unsigned spi_shader_col_format_blend_alpha;
682 ubyte nr_samples:5; /* at most 16xAA */
683 ubyte log_samples:3; /* at most 4 = 16xAA */
684 ubyte nr_color_samples; /* at most 8xAA */
685 ubyte compressed_cb_mask;
686 ubyte uncompressed_cb_mask;
687 ubyte displayable_dcc_cb_mask;
688 ubyte color_is_int8;
689 ubyte color_is_int10;
690 ubyte dirty_cbufs;
691 ubyte dcc_overwrite_combiner_watermark;
692 ubyte min_bytes_per_pixel;
693 bool dirty_zsbuf;
694 bool any_dst_linear;
695 bool CB_has_shader_readable_metadata;
696 bool DB_has_shader_readable_metadata;
697 bool all_DCC_pipe_aligned;
698 };
699
700 enum si_quant_mode {
701 /* This is the list we want to support. */
702 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
703 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
704 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
705 };
706
707 struct si_signed_scissor {
708 int minx;
709 int miny;
710 int maxx;
711 int maxy;
712 enum si_quant_mode quant_mode;
713 };
714
715 struct si_viewports {
716 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
717 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
718 bool y_inverted;
719 };
720
721 struct si_clip_state {
722 struct pipe_clip_state state;
723 bool any_nonzeros;
724 };
725
726 struct si_streamout_target {
727 struct pipe_stream_output_target b;
728
729 /* The buffer where BUFFER_FILLED_SIZE is stored. */
730 struct si_resource *buf_filled_size;
731 unsigned buf_filled_size_offset;
732 bool buf_filled_size_valid;
733
734 unsigned stride_in_dw;
735 };
736
737 struct si_streamout {
738 bool begin_emitted;
739
740 unsigned enabled_mask;
741 unsigned num_targets;
742 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
743
744 unsigned append_bitmask;
745 bool suspended;
746
747 /* External state which comes from the vertex shader,
748 * it must be set explicitly when binding a shader. */
749 uint16_t *stride_in_dw;
750 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
751
752 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
753 unsigned hw_enabled_mask;
754
755 /* The state of VGT_STRMOUT_(CONFIG|EN). */
756 bool streamout_enabled;
757 bool prims_gen_query_enabled;
758 int num_prims_gen_queries;
759 };
760
761 /* A shader state consists of the shader selector, which is a constant state
762 * object shared by multiple contexts and shouldn't be modified, and
763 * the current shader variant selected for this context.
764 */
765 struct si_shader_ctx_state {
766 struct si_shader_selector *cso;
767 struct si_shader *current;
768 };
769
770 #define SI_NUM_VGT_PARAM_KEY_BITS 12
771 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
772
773 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
774 * Some fields are set by state-change calls, most are set by draw_vbo.
775 */
776 union si_vgt_param_key {
777 struct {
778 #if UTIL_ARCH_LITTLE_ENDIAN
779 unsigned prim:4;
780 unsigned uses_instancing:1;
781 unsigned multi_instances_smaller_than_primgroup:1;
782 unsigned primitive_restart:1;
783 unsigned count_from_stream_output:1;
784 unsigned line_stipple_enabled:1;
785 unsigned uses_tess:1;
786 unsigned tess_uses_prim_id:1;
787 unsigned uses_gs:1;
788 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
789 #else /* UTIL_ARCH_BIG_ENDIAN */
790 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
791 unsigned uses_gs:1;
792 unsigned tess_uses_prim_id:1;
793 unsigned uses_tess:1;
794 unsigned line_stipple_enabled:1;
795 unsigned count_from_stream_output:1;
796 unsigned primitive_restart:1;
797 unsigned multi_instances_smaller_than_primgroup:1;
798 unsigned uses_instancing:1;
799 unsigned prim:4;
800 #endif
801 } u;
802 uint32_t index;
803 };
804
805 #define SI_NUM_VGT_STAGES_KEY_BITS 5
806 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
807
808 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
809 * Some fields are set by state-change calls, most are set by draw_vbo.
810 */
811 union si_vgt_stages_key {
812 struct {
813 #if UTIL_ARCH_LITTLE_ENDIAN
814 unsigned tess:1;
815 unsigned gs:1;
816 unsigned ngg_passthrough:1;
817 unsigned ngg:1; /* gfx10+ */
818 unsigned streamout:1; /* only used with NGG */
819 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
820 #else /* UTIL_ARCH_BIG_ENDIAN */
821 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
822 unsigned streamout:1;
823 unsigned ngg:1;
824 unsigned ngg_passthrough:1;
825 unsigned gs:1;
826 unsigned tess:1;
827 #endif
828 } u;
829 uint32_t index;
830 };
831
832 struct si_texture_handle
833 {
834 unsigned desc_slot;
835 bool desc_dirty;
836 struct pipe_sampler_view *view;
837 struct si_sampler_state sstate;
838 };
839
840 struct si_image_handle
841 {
842 unsigned desc_slot;
843 bool desc_dirty;
844 struct pipe_image_view view;
845 };
846
847 struct si_saved_cs {
848 struct pipe_reference reference;
849 struct si_context *ctx;
850 struct radeon_saved_cs gfx;
851 struct radeon_saved_cs compute;
852 struct si_resource *trace_buf;
853 unsigned trace_id;
854
855 unsigned gfx_last_dw;
856 unsigned compute_last_dw;
857 bool flushed;
858 int64_t time_flush;
859 };
860
861 struct si_sdma_upload {
862 struct si_resource *dst;
863 struct si_resource *src;
864 unsigned src_offset;
865 unsigned dst_offset;
866 unsigned size;
867 };
868
869 struct si_small_prim_cull_info {
870 float scale[2], translate[2];
871 };
872
873 struct si_context {
874 struct pipe_context b; /* base class */
875
876 enum radeon_family family;
877 enum chip_class chip_class;
878
879 struct radeon_winsys *ws;
880 struct radeon_winsys_ctx *ctx;
881 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
882 struct radeon_cmdbuf *sdma_cs;
883 struct pipe_fence_handle *last_gfx_fence;
884 struct pipe_fence_handle *last_sdma_fence;
885 struct si_resource *eop_bug_scratch;
886 struct u_upload_mgr *cached_gtt_allocator;
887 struct threaded_context *tc;
888 struct u_suballocator *allocator_zeroed_memory;
889 struct slab_child_pool pool_transfers;
890 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
891 struct pipe_device_reset_callback device_reset_callback;
892 struct u_log_context *log;
893 void *query_result_shader;
894 void *sh_query_result_shader;
895
896 void (*emit_cache_flush)(struct si_context *ctx);
897
898 struct blitter_context *blitter;
899 void *noop_blend;
900 void *noop_dsa;
901 void *discard_rasterizer_state;
902 void *custom_dsa_flush;
903 void *custom_blend_resolve;
904 void *custom_blend_fmask_decompress;
905 void *custom_blend_eliminate_fastclear;
906 void *custom_blend_dcc_decompress;
907 void *vs_blit_pos;
908 void *vs_blit_pos_layered;
909 void *vs_blit_color;
910 void *vs_blit_color_layered;
911 void *vs_blit_texcoord;
912 void *cs_clear_buffer;
913 void *cs_copy_buffer;
914 void *cs_copy_image;
915 void *cs_copy_image_1d_array;
916 void *cs_clear_render_target;
917 void *cs_clear_render_target_1d_array;
918 void *cs_clear_12bytes_buffer;
919 void *cs_dcc_retile;
920 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
921 struct si_screen *screen;
922 struct pipe_debug_callback debug;
923 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
924 struct si_shader_ctx_state fixed_func_tcs_shader;
925 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
926 struct si_resource *wait_mem_scratch;
927 unsigned wait_mem_number;
928 uint16_t prefetch_L2_mask;
929
930 bool has_graphics;
931 bool gfx_flush_in_progress:1;
932 bool gfx_last_ib_is_busy:1;
933 bool compute_is_busy:1;
934
935 unsigned num_gfx_cs_flushes;
936 unsigned initial_gfx_cs_size;
937 unsigned last_dirty_tex_counter;
938 unsigned last_dirty_buf_counter;
939 unsigned last_compressed_colortex_counter;
940 unsigned last_num_draw_calls;
941 unsigned flags; /* flush flags */
942 /* Current unaccounted memory usage. */
943 uint64_t vram;
944 uint64_t gtt;
945
946 /* Compute-based primitive discard. */
947 unsigned prim_discard_vertex_count_threshold;
948 struct pb_buffer *gds;
949 struct pb_buffer *gds_oa;
950 struct radeon_cmdbuf *prim_discard_compute_cs;
951 unsigned compute_gds_offset;
952 struct si_shader *compute_ib_last_shader;
953 uint32_t compute_rewind_va;
954 unsigned compute_num_prims_in_batch;
955 bool preserve_prim_restart_gds_at_flush;
956 /* index_ring is divided into 2 halves for doublebuffering. */
957 struct si_resource *index_ring;
958 unsigned index_ring_base; /* offset of a per-IB portion */
959 unsigned index_ring_offset; /* offset within a per-IB portion */
960 unsigned index_ring_size_per_ib; /* max available size per IB */
961 bool prim_discard_compute_ib_initialized;
962 /* For tracking the last execution barrier - it can be either
963 * a WRITE_DATA packet or a fence. */
964 uint32_t *last_pkt3_write_data;
965 struct si_resource *barrier_buf;
966 unsigned barrier_buf_offset;
967 struct pipe_fence_handle *last_ib_barrier_fence;
968 struct si_resource *last_ib_barrier_buf;
969 unsigned last_ib_barrier_buf_offset;
970
971 /* Atoms (direct states). */
972 union si_state_atoms atoms;
973 unsigned dirty_atoms; /* mask */
974 /* PM4 states (precomputed immutable states) */
975 unsigned dirty_states;
976 union si_state queued;
977 union si_state emitted;
978
979 /* Atom declarations. */
980 struct si_framebuffer framebuffer;
981 unsigned sample_locs_num_samples;
982 uint16_t sample_mask;
983 unsigned last_cb_target_mask;
984 struct si_blend_color blend_color;
985 struct si_clip_state clip_state;
986 struct si_shader_data shader_pointers;
987 struct si_stencil_ref stencil_ref;
988 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
989 struct si_streamout streamout;
990 struct si_viewports viewports;
991 unsigned num_window_rectangles;
992 bool window_rectangles_include;
993 struct pipe_scissor_state window_rectangles[4];
994
995 /* Precomputed states. */
996 struct si_pm4_state *init_config;
997 struct si_pm4_state *init_config_gs_rings;
998 bool init_config_has_vgt_flush;
999 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1000
1001 /* shaders */
1002 struct si_shader_ctx_state ps_shader;
1003 struct si_shader_ctx_state gs_shader;
1004 struct si_shader_ctx_state vs_shader;
1005 struct si_shader_ctx_state tcs_shader;
1006 struct si_shader_ctx_state tes_shader;
1007 struct si_shader_ctx_state cs_prim_discard_state;
1008 struct si_cs_shader_state cs_shader_state;
1009
1010 /* shader information */
1011 struct si_vertex_elements *vertex_elements;
1012 unsigned num_vertex_elements;
1013 unsigned sprite_coord_enable;
1014 unsigned cs_max_waves_per_sh;
1015 bool flatshade;
1016 bool do_update_shaders;
1017
1018 /* shader descriptors */
1019 struct si_descriptors descriptors[SI_NUM_DESCS];
1020 unsigned descriptors_dirty;
1021 unsigned shader_pointers_dirty;
1022 unsigned shader_needs_decompress_mask;
1023 struct si_buffer_resources rw_buffers;
1024 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1025 struct si_samplers samplers[SI_NUM_SHADERS];
1026 struct si_images images[SI_NUM_SHADERS];
1027 bool bo_list_add_all_resident_resources;
1028 bool bo_list_add_all_gfx_resources;
1029 bool bo_list_add_all_compute_resources;
1030
1031 /* other shader resources */
1032 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1033 struct pipe_resource *esgs_ring;
1034 struct pipe_resource *gsvs_ring;
1035 struct pipe_resource *tess_rings;
1036 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1037 struct si_resource *border_color_buffer;
1038 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1039 unsigned border_color_count;
1040 unsigned num_vs_blit_sgprs;
1041 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1042 uint32_t cs_user_data[4];
1043
1044 /* Vertex buffers. */
1045 bool vertex_buffers_dirty;
1046 bool vertex_buffer_pointer_dirty;
1047 bool vertex_buffer_user_sgprs_dirty;
1048 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1049 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1050 uint32_t *vb_descriptors_gpu_list;
1051 struct si_resource *vb_descriptors_buffer;
1052 unsigned vb_descriptors_offset;
1053 unsigned vb_descriptor_user_sgprs[5*4];
1054
1055 /* MSAA config state. */
1056 int ps_iter_samples;
1057 bool ps_uses_fbfetch;
1058 bool smoothing_enabled;
1059
1060 /* DB render state. */
1061 unsigned ps_db_shader_control;
1062 unsigned dbcb_copy_sample;
1063 bool dbcb_depth_copy_enabled:1;
1064 bool dbcb_stencil_copy_enabled:1;
1065 bool db_flush_depth_inplace:1;
1066 bool db_flush_stencil_inplace:1;
1067 bool db_depth_clear:1;
1068 bool db_depth_disable_expclear:1;
1069 bool db_stencil_clear:1;
1070 bool db_stencil_disable_expclear:1;
1071 bool occlusion_queries_disabled:1;
1072 bool generate_mipmap_for_depth:1;
1073
1074 /* Emitted draw state. */
1075 bool gs_tri_strip_adj_fix:1;
1076 bool ls_vgpr_fix:1;
1077 bool prim_discard_cs_instancing:1;
1078 bool ngg:1;
1079 uint8_t ngg_culling;
1080 int last_index_size;
1081 int last_base_vertex;
1082 int last_start_instance;
1083 int last_instance_count;
1084 int last_drawid;
1085 int last_sh_base_reg;
1086 int last_primitive_restart_en;
1087 int last_restart_index;
1088 int last_prim;
1089 int last_multi_vgt_param;
1090 int last_gs_out_prim;
1091 int last_binning_enabled;
1092 unsigned current_vs_state;
1093 unsigned last_vs_state;
1094 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1095
1096 struct si_small_prim_cull_info last_small_prim_cull_info;
1097 struct si_resource *small_prim_cull_info_buf;
1098 uint64_t small_prim_cull_info_address;
1099 bool small_prim_cull_info_dirty;
1100
1101 /* Scratch buffer */
1102 struct si_resource *scratch_buffer;
1103 unsigned scratch_waves;
1104 unsigned spi_tmpring_size;
1105 unsigned max_seen_scratch_bytes_per_wave;
1106 unsigned max_seen_compute_scratch_bytes_per_wave;
1107
1108 struct si_resource *compute_scratch_buffer;
1109
1110 /* Emitted derived tessellation state. */
1111 /* Local shader (VS), or HS if LS-HS are merged. */
1112 struct si_shader *last_ls;
1113 struct si_shader_selector *last_tcs;
1114 int last_num_tcs_input_cp;
1115 int last_tes_sh_base;
1116 bool last_tess_uses_primid;
1117 unsigned last_num_patches;
1118 int last_ls_hs_config;
1119
1120 /* Debug state. */
1121 bool is_debug;
1122 struct si_saved_cs *current_saved_cs;
1123 uint64_t dmesg_timestamp;
1124 unsigned apitrace_call_number;
1125
1126 /* Other state */
1127 bool need_check_render_feedback;
1128 bool decompression_enabled;
1129 bool dpbb_force_off;
1130 bool vs_writes_viewport_index;
1131 bool vs_disables_clipping_viewport;
1132
1133 /* Precomputed IA_MULTI_VGT_PARAM */
1134 union si_vgt_param_key ia_multi_vgt_param_key;
1135 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1136
1137 /* Bindless descriptors. */
1138 struct si_descriptors bindless_descriptors;
1139 struct util_idalloc bindless_used_slots;
1140 unsigned num_bindless_descriptors;
1141 bool bindless_descriptors_dirty;
1142 bool graphics_bindless_pointer_dirty;
1143 bool compute_bindless_pointer_dirty;
1144
1145 /* Allocated bindless handles */
1146 struct hash_table *tex_handles;
1147 struct hash_table *img_handles;
1148
1149 /* Resident bindless handles */
1150 struct util_dynarray resident_tex_handles;
1151 struct util_dynarray resident_img_handles;
1152
1153 /* Resident bindless handles which need decompression */
1154 struct util_dynarray resident_tex_needs_color_decompress;
1155 struct util_dynarray resident_img_needs_color_decompress;
1156 struct util_dynarray resident_tex_needs_depth_decompress;
1157
1158 /* Bindless state */
1159 bool uses_bindless_samplers;
1160 bool uses_bindless_images;
1161
1162 /* MSAA sample locations.
1163 * The first index is the sample index.
1164 * The second index is the coordinate: X, Y. */
1165 struct {
1166 float x1[1][2];
1167 float x2[2][2];
1168 float x4[4][2];
1169 float x8[8][2];
1170 float x16[16][2];
1171 } sample_positions;
1172 struct pipe_resource *sample_pos_buffer;
1173
1174 /* Misc stats. */
1175 unsigned num_draw_calls;
1176 unsigned num_decompress_calls;
1177 unsigned num_mrt_draw_calls;
1178 unsigned num_prim_restart_calls;
1179 unsigned num_spill_draw_calls;
1180 unsigned num_compute_calls;
1181 unsigned num_spill_compute_calls;
1182 unsigned num_dma_calls;
1183 unsigned num_cp_dma_calls;
1184 unsigned num_vs_flushes;
1185 unsigned num_ps_flushes;
1186 unsigned num_cs_flushes;
1187 unsigned num_cb_cache_flushes;
1188 unsigned num_db_cache_flushes;
1189 unsigned num_L2_invalidates;
1190 unsigned num_L2_writebacks;
1191 unsigned num_resident_handles;
1192 uint64_t num_alloc_tex_transfer_bytes;
1193 unsigned last_tex_ps_draw_ratio; /* for query */
1194 unsigned compute_num_verts_accepted;
1195 unsigned compute_num_verts_rejected;
1196 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1197 unsigned context_roll;
1198
1199 /* Queries. */
1200 /* Maintain the list of active queries for pausing between IBs. */
1201 int num_occlusion_queries;
1202 int num_perfect_occlusion_queries;
1203 int num_pipeline_stat_queries;
1204 struct list_head active_queries;
1205 unsigned num_cs_dw_queries_suspend;
1206
1207 /* Render condition. */
1208 struct pipe_query *render_cond;
1209 unsigned render_cond_mode;
1210 bool render_cond_invert;
1211 bool render_cond_force_off; /* for u_blitter */
1212
1213 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1214 bool sdma_uploads_in_progress;
1215 struct si_sdma_upload *sdma_uploads;
1216 unsigned num_sdma_uploads;
1217 unsigned max_sdma_uploads;
1218
1219 /* Shader-based queries. */
1220 struct list_head shader_query_buffers;
1221 unsigned num_active_shader_queries;
1222
1223 /* Statistics gathering for the DCC enablement heuristic. It can't be
1224 * in si_texture because si_texture can be shared by multiple
1225 * contexts. This is for back buffers only. We shouldn't get too many
1226 * of those.
1227 *
1228 * X11 DRI3 rotates among a finite set of back buffers. They should
1229 * all fit in this array. If they don't, separate DCC might never be
1230 * enabled by DCC stat gathering.
1231 */
1232 struct {
1233 struct si_texture *tex;
1234 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1235 struct pipe_query *ps_stats[3];
1236 /* If all slots are used and another slot is needed,
1237 * the least recently used slot is evicted based on this. */
1238 int64_t last_use_timestamp;
1239 bool query_active;
1240 } dcc_stats[5];
1241
1242 /* Copy one resource to another using async DMA. */
1243 void (*dma_copy)(struct pipe_context *ctx,
1244 struct pipe_resource *dst,
1245 unsigned dst_level,
1246 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1247 struct pipe_resource *src,
1248 unsigned src_level,
1249 const struct pipe_box *src_box);
1250
1251 struct si_tracked_regs tracked_regs;
1252 };
1253
1254 /* cik_sdma.c */
1255 void cik_init_sdma_functions(struct si_context *sctx);
1256
1257 /* si_blit.c */
1258 enum si_blitter_op /* bitmask */
1259 {
1260 SI_SAVE_TEXTURES = 1,
1261 SI_SAVE_FRAMEBUFFER = 2,
1262 SI_SAVE_FRAGMENT_STATE = 4,
1263 SI_DISABLE_RENDER_COND = 8,
1264 };
1265
1266 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1267 void si_blitter_end(struct si_context *sctx);
1268 void si_init_blit_functions(struct si_context *sctx);
1269 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1270 void si_decompress_subresource(struct pipe_context *ctx,
1271 struct pipe_resource *tex,
1272 unsigned planes, unsigned level,
1273 unsigned first_layer, unsigned last_layer);
1274 void si_resource_copy_region(struct pipe_context *ctx,
1275 struct pipe_resource *dst,
1276 unsigned dst_level,
1277 unsigned dstx, unsigned dsty, unsigned dstz,
1278 struct pipe_resource *src,
1279 unsigned src_level,
1280 const struct pipe_box *src_box);
1281 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1282
1283 /* si_buffer.c */
1284 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1285 struct pb_buffer *buf,
1286 enum radeon_bo_usage usage);
1287 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1288 struct si_resource *resource,
1289 unsigned usage);
1290 void si_init_resource_fields(struct si_screen *sscreen,
1291 struct si_resource *res,
1292 uint64_t size, unsigned alignment);
1293 bool si_alloc_resource(struct si_screen *sscreen,
1294 struct si_resource *res);
1295 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1296 unsigned flags, unsigned usage,
1297 unsigned size, unsigned alignment);
1298 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1299 unsigned flags, unsigned usage,
1300 unsigned size, unsigned alignment);
1301 void si_replace_buffer_storage(struct pipe_context *ctx,
1302 struct pipe_resource *dst,
1303 struct pipe_resource *src);
1304 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1305 void si_init_buffer_functions(struct si_context *sctx);
1306
1307 /* si_clear.c */
1308 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1309 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1310 bool vi_dcc_clear_level(struct si_context *sctx,
1311 struct si_texture *tex,
1312 unsigned level, unsigned clear_value);
1313 void si_init_clear_functions(struct si_context *sctx);
1314
1315 /* si_compute_blit.c */
1316 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1317 enum si_cache_policy cache_policy);
1318 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1319 uint64_t offset, uint64_t size, uint32_t *clear_value,
1320 uint32_t clear_value_size, enum si_coherency coher,
1321 bool force_cpdma);
1322 void si_copy_buffer(struct si_context *sctx,
1323 struct pipe_resource *dst, struct pipe_resource *src,
1324 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1325 void si_compute_copy_image(struct si_context *sctx,
1326 struct pipe_resource *dst,
1327 unsigned dst_level,
1328 struct pipe_resource *src,
1329 unsigned src_level,
1330 unsigned dstx, unsigned dsty, unsigned dstz,
1331 const struct pipe_box *src_box);
1332 void si_compute_clear_render_target(struct pipe_context *ctx,
1333 struct pipe_surface *dstsurf,
1334 const union pipe_color_union *color,
1335 unsigned dstx, unsigned dsty,
1336 unsigned width, unsigned height,
1337 bool render_condition_enabled);
1338 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1339 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1340 void si_init_compute_blit_functions(struct si_context *sctx);
1341
1342 /* si_cp_dma.c */
1343 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1344 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1345 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1346 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1347 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1348 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1349 SI_CPDMA_SKIP_SYNC_AFTER | \
1350 SI_CPDMA_SKIP_SYNC_BEFORE | \
1351 SI_CPDMA_SKIP_GFX_SYNC | \
1352 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1353
1354 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1355 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1356 struct pipe_resource *dst, uint64_t offset,
1357 uint64_t size, unsigned value, unsigned user_flags,
1358 enum si_coherency coher, enum si_cache_policy cache_policy);
1359 void si_cp_dma_copy_buffer(struct si_context *sctx,
1360 struct pipe_resource *dst, struct pipe_resource *src,
1361 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1362 unsigned user_flags, enum si_coherency coher,
1363 enum si_cache_policy cache_policy);
1364 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1365 uint64_t offset, unsigned size);
1366 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1367 void si_test_gds(struct si_context *sctx);
1368 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
1369 unsigned offset, unsigned size, unsigned dst_sel,
1370 unsigned engine, const void *data);
1371 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
1372 unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
1373 unsigned src_sel, struct si_resource *src, unsigned src_offset);
1374
1375 /* si_debug.c */
1376 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1377 struct radeon_saved_cs *saved, bool get_buffer_list);
1378 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1379 void si_destroy_saved_cs(struct si_saved_cs *scs);
1380 void si_auto_log_cs(void *data, struct u_log_context *log);
1381 void si_log_hw_flush(struct si_context *sctx);
1382 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1383 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1384 void si_init_debug_functions(struct si_context *sctx);
1385 void si_check_vm_faults(struct si_context *sctx,
1386 struct radeon_saved_cs *saved, enum ring_type ring);
1387 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1388
1389 /* si_dma_cs.c */
1390 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
1391 uint64_t offset);
1392 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1393 uint64_t offset, uint64_t size, unsigned clear_value);
1394 void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1395 struct pipe_resource *src, uint64_t dst_offset,
1396 uint64_t src_offset, uint64_t size);
1397 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1398 struct si_resource *dst, struct si_resource *src);
1399 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1400 struct pipe_fence_handle **fence);
1401 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1402 uint64_t offset, uint64_t size, unsigned value);
1403
1404 /* si_fence.c */
1405 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1406 unsigned event, unsigned event_flags,
1407 unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1408 struct si_resource *buf, uint64_t va,
1409 uint32_t new_fence, unsigned query_type);
1410 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1411 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1412 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1413 void si_init_fence_functions(struct si_context *ctx);
1414 void si_init_screen_fence_functions(struct si_screen *screen);
1415 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1416 struct tc_unflushed_batch_token *tc_token);
1417
1418 /* si_get.c */
1419 void si_init_screen_get_functions(struct si_screen *sscreen);
1420
1421 /* si_gfx_cs.c */
1422 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1423 struct pipe_fence_handle **fence);
1424 void si_allocate_gds(struct si_context *ctx);
1425 void si_begin_new_gfx_cs(struct si_context *ctx);
1426 void si_need_gfx_cs_space(struct si_context *ctx);
1427 void si_unref_sdma_uploads(struct si_context *sctx);
1428
1429 /* si_gpu_load.c */
1430 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1431 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1432 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1433 uint64_t begin);
1434
1435 /* si_compute.c */
1436 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1437 void si_init_compute_functions(struct si_context *sctx);
1438
1439 /* si_compute_prim_discard.c */
1440 enum si_prim_discard_outcome {
1441 SI_PRIM_DISCARD_ENABLED,
1442 SI_PRIM_DISCARD_DISABLED,
1443 SI_PRIM_DISCARD_DRAW_SPLIT,
1444 };
1445
1446 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1447 enum si_prim_discard_outcome
1448 si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
1449 const struct pipe_draw_info *info,
1450 bool primitive_restart);
1451 void si_compute_signal_gfx(struct si_context *sctx);
1452 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1453 const struct pipe_draw_info *info,
1454 unsigned index_size,
1455 unsigned base_vertex,
1456 uint64_t input_indexbuf_va,
1457 unsigned input_indexbuf_max_elements);
1458 void si_initialize_prim_discard_tunables(struct si_screen *sscreen,
1459 bool is_aux_context,
1460 unsigned *prim_discard_vertex_count_threshold,
1461 unsigned *index_ring_size_per_ib);
1462
1463 /* si_pipe.c */
1464 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1465
1466 /* si_perfcounters.c */
1467 void si_init_perfcounters(struct si_screen *screen);
1468 void si_destroy_perfcounters(struct si_screen *screen);
1469
1470 /* si_query.c */
1471 void si_init_screen_query_functions(struct si_screen *sscreen);
1472 void si_init_query_functions(struct si_context *sctx);
1473 void si_suspend_queries(struct si_context *sctx);
1474 void si_resume_queries(struct si_context *sctx);
1475
1476 /* si_shaderlib_tgsi.c */
1477 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1478 unsigned num_layers);
1479 void *si_create_fixed_func_tcs(struct si_context *sctx);
1480 void *si_create_dma_compute_shader(struct pipe_context *ctx,
1481 unsigned num_dwords_per_thread,
1482 bool dst_stream_cache_policy, bool is_copy);
1483 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1484 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1485 void *si_clear_render_target_shader(struct pipe_context *ctx);
1486 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1487 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1488 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1489 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples,
1490 bool is_array);
1491 void *si_create_query_result_cs(struct si_context *sctx);
1492 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1493
1494 /* gfx10_query.c */
1495 void gfx10_init_query(struct si_context *sctx);
1496 void gfx10_destroy_query(struct si_context *sctx);
1497
1498 /* si_test_dma.c */
1499 void si_test_dma(struct si_screen *sscreen);
1500
1501 /* si_test_clearbuffer.c */
1502 void si_test_dma_perf(struct si_screen *sscreen);
1503
1504 /* si_uvd.c */
1505 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1506 const struct pipe_video_codec *templ);
1507
1508 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1509 const struct pipe_video_buffer *tmpl);
1510
1511 /* si_viewport.c */
1512 void si_update_ngg_small_prim_precision(struct si_context *ctx);
1513 void si_get_small_prim_cull_info(struct si_context *sctx,
1514 struct si_small_prim_cull_info *out);
1515 void si_update_vs_viewport_state(struct si_context *ctx);
1516 void si_init_viewport_functions(struct si_context *ctx);
1517
1518 /* si_texture.c */
1519 bool si_prepare_for_dma_blit(struct si_context *sctx,
1520 struct si_texture *dst,
1521 unsigned dst_level, unsigned dstx,
1522 unsigned dsty, unsigned dstz,
1523 struct si_texture *src,
1524 unsigned src_level,
1525 const struct pipe_box *src_box);
1526 void si_eliminate_fast_color_clear(struct si_context *sctx,
1527 struct si_texture *tex);
1528 void si_texture_discard_cmask(struct si_screen *sscreen,
1529 struct si_texture *tex);
1530 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1531 struct pipe_resource *texture);
1532 void si_print_texture_info(struct si_screen *sscreen,
1533 struct si_texture *tex, struct u_log_context *log);
1534 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1535 const struct pipe_resource *templ);
1536 bool vi_dcc_formats_compatible(struct si_screen *sscreen,
1537 enum pipe_format format1,
1538 enum pipe_format format2);
1539 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1540 unsigned level,
1541 enum pipe_format view_format);
1542 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1543 struct pipe_resource *tex,
1544 unsigned level,
1545 enum pipe_format view_format);
1546 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1547 struct pipe_resource *texture,
1548 const struct pipe_surface *templ,
1549 unsigned width0, unsigned height0,
1550 unsigned width, unsigned height);
1551 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1552 void vi_separate_dcc_try_enable(struct si_context *sctx,
1553 struct si_texture *tex);
1554 void vi_separate_dcc_start_query(struct si_context *sctx,
1555 struct si_texture *tex);
1556 void vi_separate_dcc_stop_query(struct si_context *sctx,
1557 struct si_texture *tex);
1558 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1559 struct si_texture *tex);
1560 bool si_texture_disable_dcc(struct si_context *sctx,
1561 struct si_texture *tex);
1562 void si_init_screen_texture_functions(struct si_screen *sscreen);
1563 void si_init_context_texture_functions(struct si_context *sctx);
1564
1565
1566 /*
1567 * common helpers
1568 */
1569
1570 static inline struct si_resource *si_resource(struct pipe_resource *r)
1571 {
1572 return (struct si_resource*)r;
1573 }
1574
1575 static inline void
1576 si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1577 {
1578 pipe_resource_reference((struct pipe_resource **)ptr,
1579 (struct pipe_resource *)res);
1580 }
1581
1582 static inline void
1583 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1584 {
1585 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1586 }
1587
1588 static inline bool
1589 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1590 {
1591 return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
1592 }
1593
1594 static inline unsigned
1595 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1596 {
1597 if (stencil)
1598 return tex->surface.u.legacy.stencil_tiling_index[level];
1599 else
1600 return tex->surface.u.legacy.tiling_index[level];
1601 }
1602
1603 static inline unsigned
1604 si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1605 {
1606 /* Don't count the needed CS space exactly and just use an upper bound.
1607 *
1608 * Also reserve space for stopping queries at the end of IB, because
1609 * the number of active queries is unlimited in theory.
1610 */
1611 return 2048 + sctx->num_cs_dw_queries_suspend;
1612 }
1613
1614 static inline void
1615 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1616 {
1617 if (r) {
1618 /* Add memory usage for need_gfx_cs_space */
1619 sctx->vram += si_resource(r)->vram_usage;
1620 sctx->gtt += si_resource(r)->gart_usage;
1621 }
1622 }
1623
1624 static inline void
1625 si_invalidate_draw_sh_constants(struct si_context *sctx)
1626 {
1627 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1628 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1629 }
1630
1631 static inline unsigned
1632 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1633 {
1634 return 1 << (atom - sctx->atoms.array);
1635 }
1636
1637 static inline void
1638 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1639 {
1640 unsigned bit = si_get_atom_bit(sctx, atom);
1641
1642 if (dirty)
1643 sctx->dirty_atoms |= bit;
1644 else
1645 sctx->dirty_atoms &= ~bit;
1646 }
1647
1648 static inline bool
1649 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1650 {
1651 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1652 }
1653
1654 static inline void
1655 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1656 {
1657 si_set_atom_dirty(sctx, atom, true);
1658 }
1659
1660 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1661 {
1662 if (sctx->gs_shader.cso)
1663 return &sctx->gs_shader;
1664 if (sctx->tes_shader.cso)
1665 return &sctx->tes_shader;
1666
1667 return &sctx->vs_shader;
1668 }
1669
1670 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1671 {
1672 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1673
1674 return vs->cso ? &vs->cso->info : NULL;
1675 }
1676
1677 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1678 {
1679 if (sctx->gs_shader.cso &&
1680 sctx->gs_shader.current &&
1681 !sctx->gs_shader.current->key.as_ngg)
1682 return sctx->gs_shader.cso->gs_copy_shader;
1683
1684 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1685 return vs->current ? vs->current : NULL;
1686 }
1687
1688 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1689 unsigned processor)
1690 {
1691 return sscreen->debug_flags & (1 << processor);
1692 }
1693
1694 static inline bool si_get_strmout_en(struct si_context *sctx)
1695 {
1696 return sctx->streamout.streamout_enabled ||
1697 sctx->streamout.prims_gen_query_enabled;
1698 }
1699
1700 static inline unsigned
1701 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1702 {
1703 unsigned alignment, tcc_cache_line_size;
1704
1705 /* If the upload size is less than the cache line size (e.g. 16, 32),
1706 * the whole thing will fit into a cache line if we align it to its size.
1707 * The idea is that multiple small uploads can share a cache line.
1708 * If the upload size is greater, align it to the cache line size.
1709 */
1710 alignment = util_next_power_of_two(upload_size);
1711 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1712 return MIN2(alignment, tcc_cache_line_size);
1713 }
1714
1715 static inline void
1716 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1717 {
1718 if (pipe_reference(&(*dst)->reference, &src->reference))
1719 si_destroy_saved_cs(*dst);
1720
1721 *dst = src;
1722 }
1723
1724 static inline void
1725 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1726 bool shaders_read_metadata, bool dcc_pipe_aligned)
1727 {
1728 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1729 SI_CONTEXT_INV_VCACHE;
1730
1731 if (sctx->chip_class >= GFX10) {
1732 if (sctx->screen->info.tcc_harvested)
1733 sctx->flags |= SI_CONTEXT_INV_L2;
1734 else if (shaders_read_metadata)
1735 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1736 } else if (sctx->chip_class == GFX9) {
1737 /* Single-sample color is coherent with shaders on GFX9, but
1738 * L2 metadata must be flushed if shaders read metadata.
1739 * (DCC, CMASK).
1740 */
1741 if (num_samples >= 2 ||
1742 (shaders_read_metadata && !dcc_pipe_aligned))
1743 sctx->flags |= SI_CONTEXT_INV_L2;
1744 else if (shaders_read_metadata)
1745 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1746 } else {
1747 /* GFX6-GFX8 */
1748 sctx->flags |= SI_CONTEXT_INV_L2;
1749 }
1750 }
1751
1752 static inline void
1753 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1754 bool include_stencil, bool shaders_read_metadata)
1755 {
1756 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1757 SI_CONTEXT_INV_VCACHE;
1758
1759 if (sctx->chip_class >= GFX10) {
1760 if (sctx->screen->info.tcc_harvested)
1761 sctx->flags |= SI_CONTEXT_INV_L2;
1762 else if (shaders_read_metadata)
1763 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1764 } else if (sctx->chip_class == GFX9) {
1765 /* Single-sample depth (not stencil) is coherent with shaders
1766 * on GFX9, but L2 metadata must be flushed if shaders read
1767 * metadata.
1768 */
1769 if (num_samples >= 2 || include_stencil)
1770 sctx->flags |= SI_CONTEXT_INV_L2;
1771 else if (shaders_read_metadata)
1772 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1773 } else {
1774 /* GFX6-GFX8 */
1775 sctx->flags |= SI_CONTEXT_INV_L2;
1776 }
1777 }
1778
1779 static inline bool
1780 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1781 {
1782 return (stencil_sampler && tex->can_sample_s) ||
1783 (!stencil_sampler && tex->can_sample_z);
1784 }
1785
1786 static inline bool
1787 si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1788 {
1789 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1790 return false;
1791
1792 return tex->surface.htile_offset && level == 0;
1793 }
1794
1795 static inline bool
1796 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1797 {
1798 assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
1799 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1800 }
1801
1802 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1803 {
1804 if (sctx->ps_uses_fbfetch)
1805 return sctx->framebuffer.nr_color_samples;
1806
1807 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1808 }
1809
1810 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1811 {
1812 if (sctx->queued.named.rasterizer->rasterizer_discard)
1813 return 0;
1814
1815 struct si_shader_selector *ps = sctx->ps_shader.cso;
1816 if (!ps)
1817 return 0;
1818
1819 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1820 sctx->queued.named.blend->cb_target_mask;
1821
1822 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1823 colormask &= ps->colors_written_4bit;
1824 else if (!ps->colors_written_4bit)
1825 colormask = 0; /* color0 writes all cbufs, but it's not written */
1826
1827 return colormask;
1828 }
1829
1830 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1831 (1 << PIPE_PRIM_LINE_LOOP) | \
1832 (1 << PIPE_PRIM_LINE_STRIP) | \
1833 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1834 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1835
1836 static inline bool util_prim_is_lines(unsigned prim)
1837 {
1838 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1839 }
1840
1841 static inline bool util_prim_is_points_or_lines(unsigned prim)
1842 {
1843 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1844 (1 << PIPE_PRIM_POINTS))) != 0;
1845 }
1846
1847 static inline bool util_rast_prim_is_triangles(unsigned prim)
1848 {
1849 return ((1 << prim) & ((1 << PIPE_PRIM_TRIANGLES) |
1850 (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1851 (1 << PIPE_PRIM_TRIANGLE_FAN) |
1852 (1 << PIPE_PRIM_QUADS) |
1853 (1 << PIPE_PRIM_QUAD_STRIP) |
1854 (1 << PIPE_PRIM_POLYGON) |
1855 (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1856 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1857 }
1858
1859 /**
1860 * Return true if there is enough memory in VRAM and GTT for the buffers
1861 * added so far.
1862 *
1863 * \param vram VRAM memory size not added to the buffer list yet
1864 * \param gtt GTT memory size not added to the buffer list yet
1865 */
1866 static inline bool
1867 radeon_cs_memory_below_limit(struct si_screen *screen,
1868 struct radeon_cmdbuf *cs,
1869 uint64_t vram, uint64_t gtt)
1870 {
1871 vram += cs->used_vram;
1872 gtt += cs->used_gart;
1873
1874 /* Anything that goes above the VRAM size should go to GTT. */
1875 if (vram > screen->info.vram_size)
1876 gtt += vram - screen->info.vram_size;
1877
1878 /* Now we just need to check if we have enough GTT. */
1879 return gtt < screen->info.gart_size * 0.7;
1880 }
1881
1882 /**
1883 * Add a buffer to the buffer list for the given command stream (CS).
1884 *
1885 * All buffers used by a CS must be added to the list. This tells the kernel
1886 * driver which buffers are used by GPU commands. Other buffers can
1887 * be swapped out (not accessible) during execution.
1888 *
1889 * The buffer list becomes empty after every context flush and must be
1890 * rebuilt.
1891 */
1892 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1893 struct radeon_cmdbuf *cs,
1894 struct si_resource *bo,
1895 enum radeon_bo_usage usage,
1896 enum radeon_bo_priority priority)
1897 {
1898 assert(usage);
1899 sctx->ws->cs_add_buffer(
1900 cs, bo->buf,
1901 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1902 bo->domains, priority);
1903 }
1904
1905 /**
1906 * Same as above, but also checks memory usage and flushes the context
1907 * accordingly.
1908 *
1909 * When this SHOULD NOT be used:
1910 *
1911 * - if si_context_add_resource_size has been called for the buffer
1912 * followed by *_need_cs_space for checking the memory usage
1913 *
1914 * - if si_need_dma_space has been called for the buffer
1915 *
1916 * - when emitting state packets and draw packets (because preceding packets
1917 * can't be re-emitted at that point)
1918 *
1919 * - if shader resource "enabled_mask" is not up-to-date or there is
1920 * a different constraint disallowing a context flush
1921 */
1922 static inline void
1923 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1924 struct si_resource *bo,
1925 enum radeon_bo_usage usage,
1926 enum radeon_bo_priority priority,
1927 bool check_mem)
1928 {
1929 if (check_mem &&
1930 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1931 sctx->vram + bo->vram_usage,
1932 sctx->gtt + bo->gart_usage))
1933 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1934
1935 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1936 }
1937
1938 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1939 {
1940 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1941 }
1942
1943 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1944 enum pipe_shader_type shader_type,
1945 bool ngg, bool es)
1946 {
1947 if (shader_type == PIPE_SHADER_COMPUTE)
1948 return sscreen->compute_wave_size;
1949 else if (shader_type == PIPE_SHADER_FRAGMENT)
1950 return sscreen->ps_wave_size;
1951 else if ((shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
1952 (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
1953 (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1954 return 64;
1955 else
1956 return sscreen->ge_wave_size;
1957 }
1958
1959 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1960 {
1961 return si_get_wave_size(shader->selector->screen, shader->selector->type,
1962 shader->key.as_ngg, shader->key.as_es);
1963 }
1964
1965 #define PRINT_ERR(fmt, args...) \
1966 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1967
1968 #endif