radeonsi: use a fragment shader blit instead of DB->CB copy for ZS CPU mappings
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30
31 #include "util/u_dynarray.h"
32 #include "util/u_idalloc.h"
33 #include "util/u_threaded_context.h"
34
35 #ifdef PIPE_ARCH_BIG_ENDIAN
36 #define SI_BIG_ENDIAN 1
37 #else
38 #define SI_BIG_ENDIAN 0
39 #endif
40
41 #define ATI_VENDOR_ID 0x1002
42 #define SI_PRIM_DISCARD_DEBUG 0
43 #define SI_NOT_QUERY 0xffffffff
44
45 /* The base vertex and primitive restart can be any number, but we must pick
46 * one which will mean "unknown" for the purpose of state tracking and
47 * the number shouldn't be a commonly-used one. */
48 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
49 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
50 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
51 #define SI_NUM_SMOOTH_AA_SAMPLES 8
52 #define SI_MAX_POINT_SIZE 2048
53 #define SI_GS_PER_ES 128
54 /* Alignment for optimal CP DMA performance. */
55 #define SI_CPDMA_ALIGNMENT 32
56
57 /* Tunables for compute-based clear_buffer and copy_buffer: */
58 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
59 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
60 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
61
62 /* Pipeline & streamout query controls. */
63 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
64 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
65 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
66 /* Instruction cache. */
67 #define SI_CONTEXT_INV_ICACHE (1 << 3)
68 /* Scalar L1 cache. */
69 #define SI_CONTEXT_INV_SCACHE (1 << 4)
70 /* Vector L1 cache. */
71 #define SI_CONTEXT_INV_VCACHE (1 << 5)
72 /* L2 cache + L2 metadata cache writeback & invalidate.
73 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
74 #define SI_CONTEXT_INV_L2 (1 << 6)
75 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
76 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
77 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
78 #define SI_CONTEXT_WB_L2 (1 << 7)
79 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
80 * a CB or DB flush. */
81 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
82 /* Framebuffer caches. */
83 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
84 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
85 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
86 /* Engine synchronization. */
87 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
88 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
89 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
90 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
91 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
92
93 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
94 #define SI_PREFETCH_LS (1 << 1)
95 #define SI_PREFETCH_HS (1 << 2)
96 #define SI_PREFETCH_ES (1 << 3)
97 #define SI_PREFETCH_GS (1 << 4)
98 #define SI_PREFETCH_VS (1 << 5)
99 #define SI_PREFETCH_PS (1 << 6)
100
101 #define SI_MAX_BORDER_COLORS 4096
102 #define SI_MAX_VIEWPORTS 16
103 #define SIX_BITS 0x3F
104 #define SI_MAP_BUFFER_ALIGNMENT 64
105 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
106
107 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
108 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
109 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
110 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
111 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
112 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
113 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
114 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
115 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
116 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
117
118 enum si_clear_code
119 {
120 DCC_CLEAR_COLOR_0000 = 0x00000000,
121 DCC_CLEAR_COLOR_0001 = 0x40404040,
122 DCC_CLEAR_COLOR_1110 = 0x80808080,
123 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
124 DCC_CLEAR_COLOR_REG = 0x20202020,
125 DCC_UNCOMPRESSED = 0xFFFFFFFF,
126 };
127
128 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
129
130 /* Debug flags. */
131 enum {
132 /* Shader logging options: */
133 DBG_VS = PIPE_SHADER_VERTEX,
134 DBG_PS = PIPE_SHADER_FRAGMENT,
135 DBG_GS = PIPE_SHADER_GEOMETRY,
136 DBG_TCS = PIPE_SHADER_TESS_CTRL,
137 DBG_TES = PIPE_SHADER_TESS_EVAL,
138 DBG_CS = PIPE_SHADER_COMPUTE,
139 DBG_NO_IR,
140 DBG_NO_TGSI,
141 DBG_NO_ASM,
142 DBG_PREOPT_IR,
143
144 /* Shader compiler options the shader cache should be aware of: */
145 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
146 DBG_UNSAFE_MATH,
147 DBG_SI_SCHED,
148 DBG_GISEL,
149
150 /* Shader compiler options (with no effect on the shader cache): */
151 DBG_CHECK_IR,
152 DBG_MONOLITHIC_SHADERS,
153 DBG_NO_OPT_VARIANT,
154
155 /* Information logging options: */
156 DBG_INFO,
157 DBG_TEX,
158 DBG_COMPUTE,
159 DBG_VM,
160
161 /* Driver options: */
162 DBG_FORCE_DMA,
163 DBG_NO_ASYNC_DMA,
164 DBG_NO_WC,
165 DBG_CHECK_VM,
166 DBG_RESERVE_VMID,
167 DBG_ZERO_VRAM,
168
169 /* 3D engine options: */
170 DBG_ALWAYS_PD,
171 DBG_PD,
172 DBG_NO_PD,
173 DBG_SWITCH_ON_EOP,
174 DBG_NO_OUT_OF_ORDER,
175 DBG_NO_DPBB,
176 DBG_NO_DFSM,
177 DBG_DPBB,
178 DBG_DFSM,
179 DBG_NO_HYPERZ,
180 DBG_NO_RB_PLUS,
181 DBG_NO_2D_TILING,
182 DBG_NO_TILING,
183 DBG_NO_DCC,
184 DBG_NO_DCC_CLEAR,
185 DBG_NO_DCC_FB,
186 DBG_NO_DCC_MSAA,
187 DBG_NO_FMASK,
188
189 /* Tests: */
190 DBG_TEST_DMA,
191 DBG_TEST_VMFAULT_CP,
192 DBG_TEST_VMFAULT_SDMA,
193 DBG_TEST_VMFAULT_SHADER,
194 DBG_TEST_DMA_PERF,
195 DBG_TEST_GDS,
196 DBG_TEST_GDS_MM,
197 DBG_TEST_GDS_OA_MM,
198 };
199
200 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
201 #define DBG(name) (1ull << DBG_##name)
202
203 enum si_cache_policy {
204 L2_BYPASS,
205 L2_STREAM, /* same as SLC=1 */
206 L2_LRU, /* same as SLC=0 */
207 };
208
209 enum si_coherency {
210 SI_COHERENCY_NONE, /* no cache flushes needed */
211 SI_COHERENCY_SHADER,
212 SI_COHERENCY_CB_META,
213 SI_COHERENCY_CP,
214 };
215
216 struct si_compute;
217 struct si_shader_context;
218 struct hash_table;
219 struct u_suballocator;
220
221 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
222 * at the moment.
223 */
224 struct si_resource {
225 struct threaded_resource b;
226
227 /* Winsys objects. */
228 struct pb_buffer *buf;
229 uint64_t gpu_address;
230 /* Memory usage if the buffer placement is optimal. */
231 uint64_t vram_usage;
232 uint64_t gart_usage;
233
234 /* Resource properties. */
235 uint64_t bo_size;
236 unsigned bo_alignment;
237 enum radeon_bo_domain domains;
238 enum radeon_bo_flag flags;
239 unsigned bind_history;
240 int max_forced_staging_uploads;
241
242 /* The buffer range which is initialized (with a write transfer,
243 * streamout, DMA, or as a random access target). The rest of
244 * the buffer is considered invalid and can be mapped unsynchronized.
245 *
246 * This allows unsychronized mapping of a buffer range which hasn't
247 * been used yet. It's for applications which forget to use
248 * the unsynchronized map flag and expect the driver to figure it out.
249 */
250 struct util_range valid_buffer_range;
251
252 /* For buffers only. This indicates that a write operation has been
253 * performed by TC L2, but the cache hasn't been flushed.
254 * Any hw block which doesn't use or bypasses TC L2 should check this
255 * flag and flush the cache before using the buffer.
256 *
257 * For example, TC L2 must be flushed if a buffer which has been
258 * modified by a shader store instruction is about to be used as
259 * an index buffer. The reason is that VGT DMA index fetching doesn't
260 * use TC L2.
261 */
262 bool TC_L2_dirty;
263
264 /* Whether this resource is referenced by bindless handles. */
265 bool texture_handle_allocated;
266 bool image_handle_allocated;
267
268 /* Whether the resource has been exported via resource_get_handle. */
269 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
270 };
271
272 struct si_transfer {
273 struct threaded_transfer b;
274 struct si_resource *staging;
275 unsigned offset;
276 };
277
278 struct si_texture {
279 struct si_resource buffer;
280
281 struct radeon_surf surface;
282 uint64_t size;
283 struct si_texture *flushed_depth_texture;
284
285 /* One texture allocation can contain these buffers:
286 * - image (pixel data)
287 * - FMASK buffer (MSAA compression)
288 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
289 * - HTILE buffer (Z/S compression and fast Z/S clear)
290 * - DCC buffer (color compression and new fast color clear)
291 * - displayable DCC buffer (if the DCC buffer is not displayable)
292 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
293 */
294 uint64_t fmask_offset;
295 uint64_t cmask_offset;
296 uint64_t cmask_base_address_reg;
297 struct si_resource *cmask_buffer;
298 uint64_t dcc_offset; /* 0 = disabled */
299 uint64_t display_dcc_offset;
300 uint64_t dcc_retile_map_offset;
301 unsigned cb_color_info; /* fast clear enable bit */
302 unsigned color_clear_value[2];
303 unsigned last_msaa_resolve_target_micro_mode;
304 unsigned num_level0_transfers;
305
306 /* Depth buffer compression and fast clear. */
307 uint64_t htile_offset;
308 float depth_clear_value;
309 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
310 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
311 enum pipe_format db_render_format:16;
312 uint8_t stencil_clear_value;
313 bool tc_compatible_htile:1;
314 bool depth_cleared:1; /* if it was cleared at least once */
315 bool stencil_cleared:1; /* if it was cleared at least once */
316 bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */
317 bool is_depth:1;
318 bool db_compatible:1;
319 bool can_sample_z:1;
320 bool can_sample_s:1;
321
322 /* We need to track DCC dirtiness, because st/dri usually calls
323 * flush_resource twice per frame (not a bug) and we don't wanna
324 * decompress DCC twice. Also, the dirty tracking must be done even
325 * if DCC isn't used, because it's required by the DCC usage analysis
326 * for a possible future enablement.
327 */
328 bool separate_dcc_dirty:1;
329 /* Statistics gathering for the DCC enablement heuristic. */
330 bool dcc_gather_statistics:1;
331 /* Counter that should be non-zero if the texture is bound to a
332 * framebuffer.
333 */
334 unsigned framebuffers_bound;
335 /* Whether the texture is a displayable back buffer and needs DCC
336 * decompression, which is expensive. Therefore, it's enabled only
337 * if statistics suggest that it will pay off and it's allocated
338 * separately. It can't be bound as a sampler by apps. Limited to
339 * target == 2D and last_level == 0. If enabled, dcc_offset contains
340 * the absolute GPUVM address, not the relative one.
341 */
342 struct si_resource *dcc_separate_buffer;
343 /* When DCC is temporarily disabled, the separate buffer is here. */
344 struct si_resource *last_dcc_separate_buffer;
345 /* Estimate of how much this color buffer is written to in units of
346 * full-screen draws: ps_invocations / (width * height)
347 * Shader kills, late Z, and blending with trivial discards make it
348 * inaccurate (we need to count CB updates, not PS invocations).
349 */
350 unsigned ps_draw_ratio;
351 /* The number of clears since the last DCC usage analysis. */
352 unsigned num_slow_clears;
353 };
354
355 struct si_surface {
356 struct pipe_surface base;
357
358 /* These can vary with block-compressed textures. */
359 uint16_t width0;
360 uint16_t height0;
361
362 bool color_initialized:1;
363 bool depth_initialized:1;
364
365 /* Misc. color flags. */
366 bool color_is_int8:1;
367 bool color_is_int10:1;
368 bool dcc_incompatible:1;
369
370 /* Color registers. */
371 unsigned cb_color_info;
372 unsigned cb_color_view;
373 unsigned cb_color_attrib;
374 unsigned cb_color_attrib2; /* GFX9 and later */
375 unsigned cb_dcc_control; /* GFX8 and later */
376 unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */
377 unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */
378 unsigned spi_shader_col_format_blend:8; /* blending without alpha. */
379 unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */
380
381 /* DB registers. */
382 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
383 uint64_t db_stencil_base;
384 uint64_t db_htile_data_base;
385 unsigned db_depth_info;
386 unsigned db_z_info;
387 unsigned db_z_info2; /* GFX9+ */
388 unsigned db_depth_view;
389 unsigned db_depth_size;
390 unsigned db_depth_slice;
391 unsigned db_stencil_info;
392 unsigned db_stencil_info2; /* GFX9+ */
393 unsigned db_htile_surface;
394 };
395
396 struct si_mmio_counter {
397 unsigned busy;
398 unsigned idle;
399 };
400
401 union si_mmio_counters {
402 struct {
403 /* For global GPU load including SDMA. */
404 struct si_mmio_counter gpu;
405
406 /* GRBM_STATUS */
407 struct si_mmio_counter spi;
408 struct si_mmio_counter gui;
409 struct si_mmio_counter ta;
410 struct si_mmio_counter gds;
411 struct si_mmio_counter vgt;
412 struct si_mmio_counter ia;
413 struct si_mmio_counter sx;
414 struct si_mmio_counter wd;
415 struct si_mmio_counter bci;
416 struct si_mmio_counter sc;
417 struct si_mmio_counter pa;
418 struct si_mmio_counter db;
419 struct si_mmio_counter cp;
420 struct si_mmio_counter cb;
421
422 /* SRBM_STATUS2 */
423 struct si_mmio_counter sdma;
424
425 /* CP_STAT */
426 struct si_mmio_counter pfp;
427 struct si_mmio_counter meq;
428 struct si_mmio_counter me;
429 struct si_mmio_counter surf_sync;
430 struct si_mmio_counter cp_dma;
431 struct si_mmio_counter scratch_ram;
432 } named;
433 unsigned array[0];
434 };
435
436 struct si_memory_object {
437 struct pipe_memory_object b;
438 struct pb_buffer *buf;
439 uint32_t stride;
440 };
441
442 /* Saved CS data for debugging features. */
443 struct radeon_saved_cs {
444 uint32_t *ib;
445 unsigned num_dw;
446
447 struct radeon_bo_list_item *bo_list;
448 unsigned bo_count;
449 };
450
451 struct si_screen {
452 struct pipe_screen b;
453 struct radeon_winsys *ws;
454 struct disk_cache *disk_shader_cache;
455
456 struct radeon_info info;
457 uint64_t debug_flags;
458 char renderer_string[183];
459
460 unsigned pa_sc_raster_config;
461 unsigned pa_sc_raster_config_1;
462 unsigned se_tile_repeat;
463 unsigned gs_table_depth;
464 unsigned tess_offchip_block_dw_size;
465 unsigned tess_offchip_ring_size;
466 unsigned tess_factor_ring_size;
467 unsigned vgt_hs_offchip_param;
468 unsigned eqaa_force_coverage_samples;
469 unsigned eqaa_force_z_samples;
470 unsigned eqaa_force_color_samples;
471 bool has_clear_state;
472 bool has_distributed_tess;
473 bool has_draw_indirect_multi;
474 bool has_out_of_order_rast;
475 bool assume_no_z_fights;
476 bool commutative_blend_add;
477 bool has_gfx9_scissor_bug;
478 bool has_msaa_sample_loc_bug;
479 bool has_ls_vgpr_init_bug;
480 bool has_dcc_constant_encode;
481 bool dpbb_allowed;
482 bool dfsm_allowed;
483 bool llvm_has_working_vgpr_indexing;
484
485 struct {
486 #define OPT_BOOL(name, dflt, description) bool name:1;
487 #include "si_debug_options.h"
488 } options;
489
490 /* Whether shaders are monolithic (1-part) or separate (3-part). */
491 bool use_monolithic_shaders;
492 bool record_llvm_ir;
493 bool has_rbplus; /* if RB+ registers exist */
494 bool rbplus_allowed; /* if RB+ is allowed */
495 bool dcc_msaa_allowed;
496 bool cpdma_prefetch_writes_memory;
497
498 struct slab_parent_pool pool_transfers;
499
500 /* Texture filter settings. */
501 int force_aniso; /* -1 = disabled */
502
503 /* Auxiliary context. Mainly used to initialize resources.
504 * It must be locked prior to using and flushed before unlocking. */
505 struct pipe_context *aux_context;
506 mtx_t aux_context_lock;
507
508 /* This must be in the screen, because UE4 uses one context for
509 * compilation and another one for rendering.
510 */
511 unsigned num_compilations;
512 /* Along with ST_DEBUG=precompile, this should show if applications
513 * are loading shaders on demand. This is a monotonic counter.
514 */
515 unsigned num_shaders_created;
516 unsigned num_shader_cache_hits;
517
518 /* GPU load thread. */
519 mtx_t gpu_load_mutex;
520 thrd_t gpu_load_thread;
521 union si_mmio_counters mmio_counters;
522 volatile unsigned gpu_load_stop_thread; /* bool */
523
524 /* Performance counters. */
525 struct si_perfcounters *perfcounters;
526
527 /* If pipe_screen wants to recompute and re-emit the framebuffer,
528 * sampler, and image states of all contexts, it should atomically
529 * increment this.
530 *
531 * Each context will compare this with its own last known value of
532 * the counter before drawing and re-emit the states accordingly.
533 */
534 unsigned dirty_tex_counter;
535 unsigned dirty_buf_counter;
536
537 /* Atomically increment this counter when an existing texture's
538 * metadata is enabled or disabled in a way that requires changing
539 * contexts' compressed texture binding masks.
540 */
541 unsigned compressed_colortex_counter;
542
543 struct {
544 /* Context flags to set so that all writes from earlier jobs
545 * in the CP are seen by L2 clients.
546 */
547 unsigned cp_to_L2;
548
549 /* Context flags to set so that all writes from earlier jobs
550 * that end in L2 are seen by CP.
551 */
552 unsigned L2_to_cp;
553 } barrier_flags;
554
555 mtx_t shader_parts_mutex;
556 struct si_shader_part *vs_prologs;
557 struct si_shader_part *tcs_epilogs;
558 struct si_shader_part *gs_prologs;
559 struct si_shader_part *ps_prologs;
560 struct si_shader_part *ps_epilogs;
561
562 /* Shader cache in memory.
563 *
564 * Design & limitations:
565 * - The shader cache is per screen (= per process), never saved to
566 * disk, and skips redundant shader compilations from TGSI to bytecode.
567 * - It can only be used with one-variant-per-shader support, in which
568 * case only the main (typically middle) part of shaders is cached.
569 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
570 * variants of VS and TES are cached, so LS and ES aren't.
571 * - GS and CS aren't cached, but it's certainly possible to cache
572 * those as well.
573 */
574 mtx_t shader_cache_mutex;
575 struct hash_table *shader_cache;
576
577 /* Shader compiler queue for multithreaded compilation. */
578 struct util_queue shader_compiler_queue;
579 /* Use at most 3 normal compiler threads on quadcore and better.
580 * Hyperthreaded CPUs report the number of threads, but we want
581 * the number of cores. We only need this many threads for shader-db. */
582 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
583
584 struct util_queue shader_compiler_queue_low_priority;
585 /* Use at most 2 low priority threads on quadcore and better.
586 * We want to minimize the impact on multithreaded Mesa. */
587 struct ac_llvm_compiler compiler_lowp[10];
588 };
589
590 struct si_blend_color {
591 struct pipe_blend_color state;
592 bool any_nonzeros;
593 };
594
595 struct si_sampler_view {
596 struct pipe_sampler_view base;
597 /* [0..7] = image descriptor
598 * [4..7] = buffer descriptor */
599 uint32_t state[8];
600 uint32_t fmask_state[8];
601 const struct legacy_surf_level *base_level_info;
602 ubyte base_level;
603 ubyte block_width;
604 bool is_stencil_sampler;
605 bool is_integer;
606 bool dcc_incompatible;
607 };
608
609 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
610
611 struct si_sampler_state {
612 #ifndef NDEBUG
613 unsigned magic;
614 #endif
615 uint32_t val[4];
616 uint32_t integer_val[4];
617 uint32_t upgraded_depth_val[4];
618 };
619
620 struct si_cs_shader_state {
621 struct si_compute *program;
622 struct si_compute *emitted_program;
623 unsigned offset;
624 bool initialized;
625 bool uses_scratch;
626 };
627
628 struct si_samplers {
629 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
630 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
631
632 /* The i-th bit is set if that element is enabled (non-NULL resource). */
633 unsigned enabled_mask;
634 uint32_t needs_depth_decompress_mask;
635 uint32_t needs_color_decompress_mask;
636 };
637
638 struct si_images {
639 struct pipe_image_view views[SI_NUM_IMAGES];
640 uint32_t needs_color_decompress_mask;
641 unsigned enabled_mask;
642 };
643
644 struct si_framebuffer {
645 struct pipe_framebuffer_state state;
646 unsigned colorbuf_enabled_4bit;
647 unsigned spi_shader_col_format;
648 unsigned spi_shader_col_format_alpha;
649 unsigned spi_shader_col_format_blend;
650 unsigned spi_shader_col_format_blend_alpha;
651 ubyte nr_samples:5; /* at most 16xAA */
652 ubyte log_samples:3; /* at most 4 = 16xAA */
653 ubyte nr_color_samples; /* at most 8xAA */
654 ubyte compressed_cb_mask;
655 ubyte uncompressed_cb_mask;
656 ubyte color_is_int8;
657 ubyte color_is_int10;
658 ubyte dirty_cbufs;
659 ubyte dcc_overwrite_combiner_watermark;
660 bool dirty_zsbuf;
661 bool any_dst_linear;
662 bool CB_has_shader_readable_metadata;
663 bool DB_has_shader_readable_metadata;
664 bool all_DCC_pipe_aligned;
665 };
666
667 enum si_quant_mode {
668 /* This is the list we want to support. */
669 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
670 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
671 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
672 };
673
674 struct si_signed_scissor {
675 int minx;
676 int miny;
677 int maxx;
678 int maxy;
679 enum si_quant_mode quant_mode;
680 };
681
682 struct si_viewports {
683 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
684 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
685 bool y_inverted;
686 };
687
688 struct si_clip_state {
689 struct pipe_clip_state state;
690 bool any_nonzeros;
691 };
692
693 struct si_streamout_target {
694 struct pipe_stream_output_target b;
695
696 /* The buffer where BUFFER_FILLED_SIZE is stored. */
697 struct si_resource *buf_filled_size;
698 unsigned buf_filled_size_offset;
699 bool buf_filled_size_valid;
700
701 unsigned stride_in_dw;
702 };
703
704 struct si_streamout {
705 bool begin_emitted;
706
707 unsigned enabled_mask;
708 unsigned num_targets;
709 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
710
711 unsigned append_bitmask;
712 bool suspended;
713
714 /* External state which comes from the vertex shader,
715 * it must be set explicitly when binding a shader. */
716 uint16_t *stride_in_dw;
717 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
718
719 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
720 unsigned hw_enabled_mask;
721
722 /* The state of VGT_STRMOUT_(CONFIG|EN). */
723 bool streamout_enabled;
724 bool prims_gen_query_enabled;
725 int num_prims_gen_queries;
726 };
727
728 /* A shader state consists of the shader selector, which is a constant state
729 * object shared by multiple contexts and shouldn't be modified, and
730 * the current shader variant selected for this context.
731 */
732 struct si_shader_ctx_state {
733 struct si_shader_selector *cso;
734 struct si_shader *current;
735 };
736
737 #define SI_NUM_VGT_PARAM_KEY_BITS 12
738 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
739
740 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
741 * Some fields are set by state-change calls, most are set by draw_vbo.
742 */
743 union si_vgt_param_key {
744 struct {
745 #ifdef PIPE_ARCH_LITTLE_ENDIAN
746 unsigned prim:4;
747 unsigned uses_instancing:1;
748 unsigned multi_instances_smaller_than_primgroup:1;
749 unsigned primitive_restart:1;
750 unsigned count_from_stream_output:1;
751 unsigned line_stipple_enabled:1;
752 unsigned uses_tess:1;
753 unsigned tess_uses_prim_id:1;
754 unsigned uses_gs:1;
755 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
756 #else /* PIPE_ARCH_BIG_ENDIAN */
757 unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS;
758 unsigned uses_gs:1;
759 unsigned tess_uses_prim_id:1;
760 unsigned uses_tess:1;
761 unsigned line_stipple_enabled:1;
762 unsigned count_from_stream_output:1;
763 unsigned primitive_restart:1;
764 unsigned multi_instances_smaller_than_primgroup:1;
765 unsigned uses_instancing:1;
766 unsigned prim:4;
767 #endif
768 } u;
769 uint32_t index;
770 };
771
772 #define SI_NUM_VGT_STAGES_KEY_BITS 2
773 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
774
775 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
776 * Some fields are set by state-change calls, most are set by draw_vbo.
777 */
778 union si_vgt_stages_key {
779 struct {
780 #ifdef PIPE_ARCH_LITTLE_ENDIAN
781 unsigned tess:1;
782 unsigned gs:1;
783 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
784 #else /* PIPE_ARCH_BIG_ENDIAN */
785 unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
786 unsigned gs:1;
787 unsigned tess:1;
788 #endif
789 } u;
790 uint32_t index;
791 };
792
793 struct si_texture_handle
794 {
795 unsigned desc_slot;
796 bool desc_dirty;
797 struct pipe_sampler_view *view;
798 struct si_sampler_state sstate;
799 };
800
801 struct si_image_handle
802 {
803 unsigned desc_slot;
804 bool desc_dirty;
805 struct pipe_image_view view;
806 };
807
808 struct si_saved_cs {
809 struct pipe_reference reference;
810 struct si_context *ctx;
811 struct radeon_saved_cs gfx;
812 struct radeon_saved_cs compute;
813 struct si_resource *trace_buf;
814 unsigned trace_id;
815
816 unsigned gfx_last_dw;
817 unsigned compute_last_dw;
818 bool flushed;
819 int64_t time_flush;
820 };
821
822 struct si_sdma_upload {
823 struct si_resource *dst;
824 struct si_resource *src;
825 unsigned src_offset;
826 unsigned dst_offset;
827 unsigned size;
828 };
829
830 struct si_context {
831 struct pipe_context b; /* base class */
832
833 enum radeon_family family;
834 enum chip_class chip_class;
835
836 struct radeon_winsys *ws;
837 struct radeon_winsys_ctx *ctx;
838 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
839 struct radeon_cmdbuf *dma_cs;
840 struct pipe_fence_handle *last_gfx_fence;
841 struct pipe_fence_handle *last_sdma_fence;
842 struct si_resource *eop_bug_scratch;
843 struct u_upload_mgr *cached_gtt_allocator;
844 struct threaded_context *tc;
845 struct u_suballocator *allocator_zeroed_memory;
846 struct slab_child_pool pool_transfers;
847 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
848 struct pipe_device_reset_callback device_reset_callback;
849 struct u_log_context *log;
850 void *query_result_shader;
851 struct blitter_context *blitter;
852 void *custom_dsa_flush;
853 void *custom_blend_resolve;
854 void *custom_blend_fmask_decompress;
855 void *custom_blend_eliminate_fastclear;
856 void *custom_blend_dcc_decompress;
857 void *vs_blit_pos;
858 void *vs_blit_pos_layered;
859 void *vs_blit_color;
860 void *vs_blit_color_layered;
861 void *vs_blit_texcoord;
862 void *cs_clear_buffer;
863 void *cs_copy_buffer;
864 void *cs_copy_image;
865 void *cs_copy_image_1d_array;
866 void *cs_clear_render_target;
867 void *cs_clear_render_target_1d_array;
868 void *cs_dcc_retile;
869 struct si_screen *screen;
870 struct pipe_debug_callback debug;
871 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
872 struct si_shader_ctx_state fixed_func_tcs_shader;
873 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
874 struct si_resource *wait_mem_scratch;
875 unsigned wait_mem_number;
876 uint16_t prefetch_L2_mask;
877
878 bool has_graphics;
879 bool gfx_flush_in_progress:1;
880 bool gfx_last_ib_is_busy:1;
881 bool compute_is_busy:1;
882
883 unsigned num_gfx_cs_flushes;
884 unsigned initial_gfx_cs_size;
885 unsigned last_dirty_tex_counter;
886 unsigned last_dirty_buf_counter;
887 unsigned last_compressed_colortex_counter;
888 unsigned last_num_draw_calls;
889 unsigned flags; /* flush flags */
890 /* Current unaccounted memory usage. */
891 uint64_t vram;
892 uint64_t gtt;
893
894 /* Compute-based primitive discard. */
895 unsigned prim_discard_vertex_count_threshold;
896 struct pb_buffer *gds;
897 struct pb_buffer *gds_oa;
898 struct radeon_cmdbuf *prim_discard_compute_cs;
899 unsigned compute_gds_offset;
900 struct si_shader *compute_ib_last_shader;
901 uint32_t compute_rewind_va;
902 unsigned compute_num_prims_in_batch;
903 bool preserve_prim_restart_gds_at_flush;
904 /* index_ring is divided into 2 halves for doublebuffering. */
905 struct si_resource *index_ring;
906 unsigned index_ring_base; /* offset of a per-IB portion */
907 unsigned index_ring_offset; /* offset within a per-IB portion */
908 unsigned index_ring_size_per_ib; /* max available size per IB */
909 bool prim_discard_compute_ib_initialized;
910 /* For tracking the last execution barrier - it can be either
911 * a WRITE_DATA packet or a fence. */
912 uint32_t *last_pkt3_write_data;
913 struct si_resource *barrier_buf;
914 unsigned barrier_buf_offset;
915 struct pipe_fence_handle *last_ib_barrier_fence;
916 struct si_resource *last_ib_barrier_buf;
917 unsigned last_ib_barrier_buf_offset;
918
919 /* Atoms (direct states). */
920 union si_state_atoms atoms;
921 unsigned dirty_atoms; /* mask */
922 /* PM4 states (precomputed immutable states) */
923 unsigned dirty_states;
924 union si_state queued;
925 union si_state emitted;
926
927 /* Atom declarations. */
928 struct si_framebuffer framebuffer;
929 unsigned sample_locs_num_samples;
930 uint16_t sample_mask;
931 unsigned last_cb_target_mask;
932 struct si_blend_color blend_color;
933 struct si_clip_state clip_state;
934 struct si_shader_data shader_pointers;
935 struct si_stencil_ref stencil_ref;
936 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
937 struct si_streamout streamout;
938 struct si_viewports viewports;
939 unsigned num_window_rectangles;
940 bool window_rectangles_include;
941 struct pipe_scissor_state window_rectangles[4];
942
943 /* Precomputed states. */
944 struct si_pm4_state *init_config;
945 struct si_pm4_state *init_config_gs_rings;
946 bool init_config_has_vgt_flush;
947 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
948
949 /* shaders */
950 struct si_shader_ctx_state ps_shader;
951 struct si_shader_ctx_state gs_shader;
952 struct si_shader_ctx_state vs_shader;
953 struct si_shader_ctx_state tcs_shader;
954 struct si_shader_ctx_state tes_shader;
955 struct si_shader_ctx_state cs_prim_discard_state;
956 struct si_cs_shader_state cs_shader_state;
957
958 /* shader information */
959 struct si_vertex_elements *vertex_elements;
960 unsigned sprite_coord_enable;
961 unsigned cs_max_waves_per_sh;
962 bool flatshade;
963 bool do_update_shaders;
964
965 /* vertex buffer descriptors */
966 uint32_t *vb_descriptors_gpu_list;
967 struct si_resource *vb_descriptors_buffer;
968 unsigned vb_descriptors_offset;
969
970 /* shader descriptors */
971 struct si_descriptors descriptors[SI_NUM_DESCS];
972 unsigned descriptors_dirty;
973 unsigned shader_pointers_dirty;
974 unsigned shader_needs_decompress_mask;
975 struct si_buffer_resources rw_buffers;
976 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
977 struct si_samplers samplers[SI_NUM_SHADERS];
978 struct si_images images[SI_NUM_SHADERS];
979 bool bo_list_add_all_resident_resources;
980 bool bo_list_add_all_gfx_resources;
981 bool bo_list_add_all_compute_resources;
982
983 /* other shader resources */
984 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
985 struct pipe_resource *esgs_ring;
986 struct pipe_resource *gsvs_ring;
987 struct pipe_resource *tess_rings;
988 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
989 struct si_resource *border_color_buffer;
990 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
991 unsigned border_color_count;
992 unsigned num_vs_blit_sgprs;
993 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
994 uint32_t cs_user_data[4];
995
996 /* Vertex and index buffers. */
997 bool vertex_buffers_dirty;
998 bool vertex_buffer_pointer_dirty;
999 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1000 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1001
1002 /* MSAA config state. */
1003 int ps_iter_samples;
1004 bool ps_uses_fbfetch;
1005 bool smoothing_enabled;
1006
1007 /* DB render state. */
1008 unsigned ps_db_shader_control;
1009 unsigned dbcb_copy_sample;
1010 bool dbcb_depth_copy_enabled:1;
1011 bool dbcb_stencil_copy_enabled:1;
1012 bool db_flush_depth_inplace:1;
1013 bool db_flush_stencil_inplace:1;
1014 bool db_depth_clear:1;
1015 bool db_depth_disable_expclear:1;
1016 bool db_stencil_clear:1;
1017 bool db_stencil_disable_expclear:1;
1018 bool occlusion_queries_disabled:1;
1019 bool generate_mipmap_for_depth:1;
1020
1021 /* Emitted draw state. */
1022 bool gs_tri_strip_adj_fix:1;
1023 bool ls_vgpr_fix:1;
1024 bool prim_discard_cs_instancing:1;
1025 int last_index_size;
1026 int last_base_vertex;
1027 int last_start_instance;
1028 int last_instance_count;
1029 int last_drawid;
1030 int last_sh_base_reg;
1031 int last_primitive_restart_en;
1032 int last_restart_index;
1033 int last_prim;
1034 int last_multi_vgt_param;
1035 int last_rast_prim;
1036 unsigned last_sc_line_stipple;
1037 unsigned current_vs_state;
1038 unsigned last_vs_state;
1039 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1040
1041 /* Scratch buffer */
1042 struct si_resource *scratch_buffer;
1043 unsigned scratch_waves;
1044 unsigned spi_tmpring_size;
1045
1046 struct si_resource *compute_scratch_buffer;
1047
1048 /* Emitted derived tessellation state. */
1049 /* Local shader (VS), or HS if LS-HS are merged. */
1050 struct si_shader *last_ls;
1051 struct si_shader_selector *last_tcs;
1052 int last_num_tcs_input_cp;
1053 int last_tes_sh_base;
1054 bool last_tess_uses_primid;
1055 unsigned last_num_patches;
1056 int last_ls_hs_config;
1057
1058 /* Debug state. */
1059 bool is_debug;
1060 struct si_saved_cs *current_saved_cs;
1061 uint64_t dmesg_timestamp;
1062 unsigned apitrace_call_number;
1063
1064 /* Other state */
1065 bool need_check_render_feedback;
1066 bool decompression_enabled;
1067 bool dpbb_force_off;
1068 bool vs_writes_viewport_index;
1069 bool vs_disables_clipping_viewport;
1070
1071 /* Precomputed IA_MULTI_VGT_PARAM */
1072 union si_vgt_param_key ia_multi_vgt_param_key;
1073 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1074
1075 /* Bindless descriptors. */
1076 struct si_descriptors bindless_descriptors;
1077 struct util_idalloc bindless_used_slots;
1078 unsigned num_bindless_descriptors;
1079 bool bindless_descriptors_dirty;
1080 bool graphics_bindless_pointer_dirty;
1081 bool compute_bindless_pointer_dirty;
1082
1083 /* Allocated bindless handles */
1084 struct hash_table *tex_handles;
1085 struct hash_table *img_handles;
1086
1087 /* Resident bindless handles */
1088 struct util_dynarray resident_tex_handles;
1089 struct util_dynarray resident_img_handles;
1090
1091 /* Resident bindless handles which need decompression */
1092 struct util_dynarray resident_tex_needs_color_decompress;
1093 struct util_dynarray resident_img_needs_color_decompress;
1094 struct util_dynarray resident_tex_needs_depth_decompress;
1095
1096 /* Bindless state */
1097 bool uses_bindless_samplers;
1098 bool uses_bindless_images;
1099
1100 /* MSAA sample locations.
1101 * The first index is the sample index.
1102 * The second index is the coordinate: X, Y. */
1103 struct {
1104 float x1[1][2];
1105 float x2[2][2];
1106 float x4[4][2];
1107 float x8[8][2];
1108 float x16[16][2];
1109 } sample_positions;
1110 struct pipe_resource *sample_pos_buffer;
1111
1112 /* Misc stats. */
1113 unsigned num_draw_calls;
1114 unsigned num_decompress_calls;
1115 unsigned num_mrt_draw_calls;
1116 unsigned num_prim_restart_calls;
1117 unsigned num_spill_draw_calls;
1118 unsigned num_compute_calls;
1119 unsigned num_spill_compute_calls;
1120 unsigned num_dma_calls;
1121 unsigned num_cp_dma_calls;
1122 unsigned num_vs_flushes;
1123 unsigned num_ps_flushes;
1124 unsigned num_cs_flushes;
1125 unsigned num_cb_cache_flushes;
1126 unsigned num_db_cache_flushes;
1127 unsigned num_L2_invalidates;
1128 unsigned num_L2_writebacks;
1129 unsigned num_resident_handles;
1130 uint64_t num_alloc_tex_transfer_bytes;
1131 unsigned last_tex_ps_draw_ratio; /* for query */
1132 unsigned compute_num_verts_accepted;
1133 unsigned compute_num_verts_rejected;
1134 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1135 unsigned context_roll;
1136
1137 /* Queries. */
1138 /* Maintain the list of active queries for pausing between IBs. */
1139 int num_occlusion_queries;
1140 int num_perfect_occlusion_queries;
1141 int num_pipeline_stat_queries;
1142 struct list_head active_queries;
1143 unsigned num_cs_dw_queries_suspend;
1144
1145 /* Render condition. */
1146 struct pipe_query *render_cond;
1147 unsigned render_cond_mode;
1148 bool render_cond_invert;
1149 bool render_cond_force_off; /* for u_blitter */
1150
1151 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1152 bool sdma_uploads_in_progress;
1153 struct si_sdma_upload *sdma_uploads;
1154 unsigned num_sdma_uploads;
1155 unsigned max_sdma_uploads;
1156
1157 /* Statistics gathering for the DCC enablement heuristic. It can't be
1158 * in si_texture because si_texture can be shared by multiple
1159 * contexts. This is for back buffers only. We shouldn't get too many
1160 * of those.
1161 *
1162 * X11 DRI3 rotates among a finite set of back buffers. They should
1163 * all fit in this array. If they don't, separate DCC might never be
1164 * enabled by DCC stat gathering.
1165 */
1166 struct {
1167 struct si_texture *tex;
1168 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1169 struct pipe_query *ps_stats[3];
1170 /* If all slots are used and another slot is needed,
1171 * the least recently used slot is evicted based on this. */
1172 int64_t last_use_timestamp;
1173 bool query_active;
1174 } dcc_stats[5];
1175
1176 /* Copy one resource to another using async DMA. */
1177 void (*dma_copy)(struct pipe_context *ctx,
1178 struct pipe_resource *dst,
1179 unsigned dst_level,
1180 unsigned dst_x, unsigned dst_y, unsigned dst_z,
1181 struct pipe_resource *src,
1182 unsigned src_level,
1183 const struct pipe_box *src_box);
1184
1185 struct si_tracked_regs tracked_regs;
1186 };
1187
1188 /* cik_sdma.c */
1189 void cik_init_sdma_functions(struct si_context *sctx);
1190
1191 /* si_blit.c */
1192 enum si_blitter_op /* bitmask */
1193 {
1194 SI_SAVE_TEXTURES = 1,
1195 SI_SAVE_FRAMEBUFFER = 2,
1196 SI_SAVE_FRAGMENT_STATE = 4,
1197 SI_DISABLE_RENDER_COND = 8,
1198 };
1199
1200 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1201 void si_blitter_end(struct si_context *sctx);
1202 void si_init_blit_functions(struct si_context *sctx);
1203 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1204 void si_resource_copy_region(struct pipe_context *ctx,
1205 struct pipe_resource *dst,
1206 unsigned dst_level,
1207 unsigned dstx, unsigned dsty, unsigned dstz,
1208 struct pipe_resource *src,
1209 unsigned src_level,
1210 const struct pipe_box *src_box);
1211 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1212
1213 /* si_buffer.c */
1214 bool si_rings_is_buffer_referenced(struct si_context *sctx,
1215 struct pb_buffer *buf,
1216 enum radeon_bo_usage usage);
1217 void *si_buffer_map_sync_with_rings(struct si_context *sctx,
1218 struct si_resource *resource,
1219 unsigned usage);
1220 void si_init_resource_fields(struct si_screen *sscreen,
1221 struct si_resource *res,
1222 uint64_t size, unsigned alignment);
1223 bool si_alloc_resource(struct si_screen *sscreen,
1224 struct si_resource *res);
1225 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen,
1226 unsigned flags, unsigned usage,
1227 unsigned size, unsigned alignment);
1228 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen,
1229 unsigned flags, unsigned usage,
1230 unsigned size, unsigned alignment);
1231 void si_replace_buffer_storage(struct pipe_context *ctx,
1232 struct pipe_resource *dst,
1233 struct pipe_resource *src);
1234 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1235 void si_init_buffer_functions(struct si_context *sctx);
1236
1237 /* si_clear.c */
1238 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1239 bool vi_alpha_is_on_msb(enum pipe_format format);
1240 void vi_dcc_clear_level(struct si_context *sctx,
1241 struct si_texture *tex,
1242 unsigned level, unsigned clear_value);
1243 void si_init_clear_functions(struct si_context *sctx);
1244
1245 /* si_compute_blit.c */
1246 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1247 enum si_cache_policy cache_policy);
1248 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1249 uint64_t offset, uint64_t size, uint32_t *clear_value,
1250 uint32_t clear_value_size, enum si_coherency coher,
1251 bool force_cpdma);
1252 void si_copy_buffer(struct si_context *sctx,
1253 struct pipe_resource *dst, struct pipe_resource *src,
1254 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1255 void si_compute_copy_image(struct si_context *sctx,
1256 struct pipe_resource *dst,
1257 unsigned dst_level,
1258 struct pipe_resource *src,
1259 unsigned src_level,
1260 unsigned dstx, unsigned dsty, unsigned dstz,
1261 const struct pipe_box *src_box);
1262 void si_compute_clear_render_target(struct pipe_context *ctx,
1263 struct pipe_surface *dstsurf,
1264 const union pipe_color_union *color,
1265 unsigned dstx, unsigned dsty,
1266 unsigned width, unsigned height,
1267 bool render_condition_enabled);
1268 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1269 void si_init_compute_blit_functions(struct si_context *sctx);
1270
1271 /* si_cp_dma.c */
1272 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1273 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1274 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1275 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1276 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1277 #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \
1278 SI_CPDMA_SKIP_SYNC_AFTER | \
1279 SI_CPDMA_SKIP_SYNC_BEFORE | \
1280 SI_CPDMA_SKIP_GFX_SYNC | \
1281 SI_CPDMA_SKIP_BO_LIST_UPDATE)
1282
1283 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1284 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1285 struct pipe_resource *dst, uint64_t offset,
1286 uint64_t size, unsigned value, unsigned user_flags,
1287 enum si_coherency coher, enum si_cache_policy cache_policy);
1288 void si_cp_dma_copy_buffer(struct si_context *sctx,
1289 struct pipe_resource *dst, struct pipe_resource *src,
1290 uint64_t dst_offset, uint64_t src_offset, unsigned size,
1291 unsigned user_flags, enum si_coherency coher,
1292 enum si_cache_policy cache_policy);
1293 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
1294 uint64_t offset, unsigned size);
1295 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1296 void si_test_gds(struct si_context *sctx);
1297 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf,
1298 unsigned offset, unsigned size, unsigned dst_sel,
1299 unsigned engine, const void *data);
1300 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs,
1301 unsigned dst_sel, struct si_resource *dst, unsigned dst_offset,
1302 unsigned src_sel, struct si_resource *src, unsigned src_offset);
1303
1304 /* si_debug.c */
1305 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs,
1306 struct radeon_saved_cs *saved, bool get_buffer_list);
1307 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1308 void si_destroy_saved_cs(struct si_saved_cs *scs);
1309 void si_auto_log_cs(void *data, struct u_log_context *log);
1310 void si_log_hw_flush(struct si_context *sctx);
1311 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1312 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1313 void si_init_debug_functions(struct si_context *sctx);
1314 void si_check_vm_faults(struct si_context *sctx,
1315 struct radeon_saved_cs *saved, enum ring_type ring);
1316 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1317
1318 /* si_dma.c */
1319 void si_init_dma_functions(struct si_context *sctx);
1320
1321 /* si_dma_cs.c */
1322 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst,
1323 uint64_t offset);
1324 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1325 uint64_t offset, uint64_t size, unsigned clear_value);
1326 void si_need_dma_space(struct si_context *ctx, unsigned num_dw,
1327 struct si_resource *dst, struct si_resource *src);
1328 void si_flush_dma_cs(struct si_context *ctx, unsigned flags,
1329 struct pipe_fence_handle **fence);
1330 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst,
1331 uint64_t offset, uint64_t size, unsigned value);
1332
1333 /* si_fence.c */
1334 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1335 unsigned event, unsigned event_flags,
1336 unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1337 struct si_resource *buf, uint64_t va,
1338 uint32_t new_fence, unsigned query_type);
1339 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1340 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs,
1341 uint64_t va, uint32_t ref, uint32_t mask, unsigned flags);
1342 void si_init_fence_functions(struct si_context *ctx);
1343 void si_init_screen_fence_functions(struct si_screen *screen);
1344 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1345 struct tc_unflushed_batch_token *tc_token);
1346
1347 /* si_get.c */
1348 void si_init_screen_get_functions(struct si_screen *sscreen);
1349
1350 /* si_gfx_cs.c */
1351 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
1352 struct pipe_fence_handle **fence);
1353 void si_begin_new_gfx_cs(struct si_context *ctx);
1354 void si_need_gfx_cs_space(struct si_context *ctx);
1355 void si_unref_sdma_uploads(struct si_context *sctx);
1356
1357 /* si_gpu_load.c */
1358 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1359 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1360 unsigned si_end_counter(struct si_screen *sscreen, unsigned type,
1361 uint64_t begin);
1362
1363 /* si_compute.c */
1364 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1365 unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
1366 unsigned waves_per_threadgroup,
1367 unsigned max_waves_per_sh,
1368 unsigned threadgroups_per_cu);
1369 void si_init_compute_functions(struct si_context *sctx);
1370
1371 /* si_compute_prim_discard.c */
1372 enum si_prim_discard_outcome {
1373 SI_PRIM_DISCARD_ENABLED,
1374 SI_PRIM_DISCARD_DISABLED,
1375 SI_PRIM_DISCARD_DRAW_SPLIT,
1376 };
1377
1378 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1379 enum si_prim_discard_outcome
1380 si_prepare_prim_discard_or_split_draw(struct si_context *sctx,
1381 const struct pipe_draw_info *info,
1382 bool primitive_restart);
1383 void si_compute_signal_gfx(struct si_context *sctx);
1384 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1385 const struct pipe_draw_info *info,
1386 unsigned index_size,
1387 unsigned base_vertex,
1388 uint64_t input_indexbuf_va,
1389 unsigned input_indexbuf_max_elements);
1390 void si_initialize_prim_discard_tunables(struct si_context *sctx);
1391
1392 /* si_perfcounters.c */
1393 void si_init_perfcounters(struct si_screen *screen);
1394 void si_destroy_perfcounters(struct si_screen *screen);
1395
1396 /* si_pipe.c */
1397 bool si_check_device_reset(struct si_context *sctx);
1398
1399 /* si_query.c */
1400 void si_init_screen_query_functions(struct si_screen *sscreen);
1401 void si_init_query_functions(struct si_context *sctx);
1402 void si_suspend_queries(struct si_context *sctx);
1403 void si_resume_queries(struct si_context *sctx);
1404
1405 /* si_shaderlib_tgsi.c */
1406 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1407 unsigned num_layers);
1408 void *si_create_fixed_func_tcs(struct si_context *sctx);
1409 void *si_create_dma_compute_shader(struct pipe_context *ctx,
1410 unsigned num_dwords_per_thread,
1411 bool dst_stream_cache_policy, bool is_copy);
1412 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1413 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1414 void *si_clear_render_target_shader(struct pipe_context *ctx);
1415 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1416 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1417 void *si_create_query_result_cs(struct si_context *sctx);
1418
1419 /* si_test_dma.c */
1420 void si_test_dma(struct si_screen *sscreen);
1421
1422 /* si_test_clearbuffer.c */
1423 void si_test_dma_perf(struct si_screen *sscreen);
1424
1425 /* si_uvd.c */
1426 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1427 const struct pipe_video_codec *templ);
1428
1429 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1430 const struct pipe_video_buffer *tmpl);
1431
1432 /* si_viewport.c */
1433 void si_update_vs_viewport_state(struct si_context *ctx);
1434 void si_init_viewport_functions(struct si_context *ctx);
1435
1436 /* si_texture.c */
1437 bool si_prepare_for_dma_blit(struct si_context *sctx,
1438 struct si_texture *dst,
1439 unsigned dst_level, unsigned dstx,
1440 unsigned dsty, unsigned dstz,
1441 struct si_texture *src,
1442 unsigned src_level,
1443 const struct pipe_box *src_box);
1444 void si_eliminate_fast_color_clear(struct si_context *sctx,
1445 struct si_texture *tex);
1446 void si_texture_discard_cmask(struct si_screen *sscreen,
1447 struct si_texture *tex);
1448 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1449 struct pipe_resource *texture);
1450 void si_print_texture_info(struct si_screen *sscreen,
1451 struct si_texture *tex, struct u_log_context *log);
1452 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1453 const struct pipe_resource *templ);
1454 bool vi_dcc_formats_compatible(enum pipe_format format1,
1455 enum pipe_format format2);
1456 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1457 unsigned level,
1458 enum pipe_format view_format);
1459 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1460 struct pipe_resource *tex,
1461 unsigned level,
1462 enum pipe_format view_format);
1463 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1464 struct pipe_resource *texture,
1465 const struct pipe_surface *templ,
1466 unsigned width0, unsigned height0,
1467 unsigned width, unsigned height);
1468 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1469 void vi_separate_dcc_try_enable(struct si_context *sctx,
1470 struct si_texture *tex);
1471 void vi_separate_dcc_start_query(struct si_context *sctx,
1472 struct si_texture *tex);
1473 void vi_separate_dcc_stop_query(struct si_context *sctx,
1474 struct si_texture *tex);
1475 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
1476 struct si_texture *tex);
1477 bool si_texture_disable_dcc(struct si_context *sctx,
1478 struct si_texture *tex);
1479 void si_init_screen_texture_functions(struct si_screen *sscreen);
1480 void si_init_context_texture_functions(struct si_context *sctx);
1481
1482
1483 /*
1484 * common helpers
1485 */
1486
1487 static inline struct si_resource *si_resource(struct pipe_resource *r)
1488 {
1489 return (struct si_resource*)r;
1490 }
1491
1492 static inline void
1493 si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1494 {
1495 pipe_resource_reference((struct pipe_resource **)ptr,
1496 (struct pipe_resource *)res);
1497 }
1498
1499 static inline void
1500 si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1501 {
1502 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1503 }
1504
1505 static inline bool
1506 vi_dcc_enabled(struct si_texture *tex, unsigned level)
1507 {
1508 return tex->dcc_offset && level < tex->surface.num_dcc_levels;
1509 }
1510
1511 static inline unsigned
1512 si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1513 {
1514 if (stencil)
1515 return tex->surface.u.legacy.stencil_tiling_index[level];
1516 else
1517 return tex->surface.u.legacy.tiling_index[level];
1518 }
1519
1520 static inline unsigned
1521 si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1522 {
1523 /* Don't count the needed CS space exactly and just use an upper bound.
1524 *
1525 * Also reserve space for stopping queries at the end of IB, because
1526 * the number of active queries is unlimited in theory.
1527 */
1528 return 2048 + sctx->num_cs_dw_queries_suspend;
1529 }
1530
1531 static inline void
1532 si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1533 {
1534 if (r) {
1535 /* Add memory usage for need_gfx_cs_space */
1536 sctx->vram += si_resource(r)->vram_usage;
1537 sctx->gtt += si_resource(r)->gart_usage;
1538 }
1539 }
1540
1541 static inline void
1542 si_invalidate_draw_sh_constants(struct si_context *sctx)
1543 {
1544 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1545 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1546 }
1547
1548 static inline unsigned
1549 si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1550 {
1551 return 1 << (atom - sctx->atoms.array);
1552 }
1553
1554 static inline void
1555 si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1556 {
1557 unsigned bit = si_get_atom_bit(sctx, atom);
1558
1559 if (dirty)
1560 sctx->dirty_atoms |= bit;
1561 else
1562 sctx->dirty_atoms &= ~bit;
1563 }
1564
1565 static inline bool
1566 si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1567 {
1568 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1569 }
1570
1571 static inline void
1572 si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1573 {
1574 si_set_atom_dirty(sctx, atom, true);
1575 }
1576
1577 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1578 {
1579 if (sctx->gs_shader.cso)
1580 return &sctx->gs_shader;
1581 if (sctx->tes_shader.cso)
1582 return &sctx->tes_shader;
1583
1584 return &sctx->vs_shader;
1585 }
1586
1587 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
1588 {
1589 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1590
1591 return vs->cso ? &vs->cso->info : NULL;
1592 }
1593
1594 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
1595 {
1596 if (sctx->gs_shader.cso)
1597 return sctx->gs_shader.cso->gs_copy_shader;
1598
1599 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1600 return vs->current ? vs->current : NULL;
1601 }
1602
1603 static inline bool si_can_dump_shader(struct si_screen *sscreen,
1604 unsigned processor)
1605 {
1606 return sscreen->debug_flags & (1 << processor);
1607 }
1608
1609 static inline bool si_get_strmout_en(struct si_context *sctx)
1610 {
1611 return sctx->streamout.streamout_enabled ||
1612 sctx->streamout.prims_gen_query_enabled;
1613 }
1614
1615 static inline unsigned
1616 si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1617 {
1618 unsigned alignment, tcc_cache_line_size;
1619
1620 /* If the upload size is less than the cache line size (e.g. 16, 32),
1621 * the whole thing will fit into a cache line if we align it to its size.
1622 * The idea is that multiple small uploads can share a cache line.
1623 * If the upload size is greater, align it to the cache line size.
1624 */
1625 alignment = util_next_power_of_two(upload_size);
1626 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1627 return MIN2(alignment, tcc_cache_line_size);
1628 }
1629
1630 static inline void
1631 si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1632 {
1633 if (pipe_reference(&(*dst)->reference, &src->reference))
1634 si_destroy_saved_cs(*dst);
1635
1636 *dst = src;
1637 }
1638
1639 static inline void
1640 si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1641 bool shaders_read_metadata, bool dcc_pipe_aligned)
1642 {
1643 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
1644 SI_CONTEXT_INV_VCACHE;
1645
1646 if (sctx->chip_class >= GFX9) {
1647 /* Single-sample color is coherent with shaders on GFX9, but
1648 * L2 metadata must be flushed if shaders read metadata.
1649 * (DCC, CMASK).
1650 */
1651 if (num_samples >= 2 ||
1652 (shaders_read_metadata && !dcc_pipe_aligned))
1653 sctx->flags |= SI_CONTEXT_INV_L2;
1654 else if (shaders_read_metadata)
1655 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1656 } else {
1657 /* GFX6-GFX8 */
1658 sctx->flags |= SI_CONTEXT_INV_L2;
1659 }
1660 }
1661
1662 static inline void
1663 si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1664 bool include_stencil, bool shaders_read_metadata)
1665 {
1666 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
1667 SI_CONTEXT_INV_VCACHE;
1668
1669 if (sctx->chip_class >= GFX9) {
1670 /* Single-sample depth (not stencil) is coherent with shaders
1671 * on GFX9, but L2 metadata must be flushed if shaders read
1672 * metadata.
1673 */
1674 if (num_samples >= 2 || include_stencil)
1675 sctx->flags |= SI_CONTEXT_INV_L2;
1676 else if (shaders_read_metadata)
1677 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1678 } else {
1679 /* GFX6-GFX8 */
1680 sctx->flags |= SI_CONTEXT_INV_L2;
1681 }
1682 }
1683
1684 static inline bool
1685 si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1686 {
1687 return (stencil_sampler && tex->can_sample_s) ||
1688 (!stencil_sampler && tex->can_sample_z);
1689 }
1690
1691 static inline bool
1692 si_htile_enabled(struct si_texture *tex, unsigned level)
1693 {
1694 return tex->htile_offset && level == 0;
1695 }
1696
1697 static inline bool
1698 vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level)
1699 {
1700 assert(!tex->tc_compatible_htile || tex->htile_offset);
1701 return tex->tc_compatible_htile && level == 0;
1702 }
1703
1704 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1705 {
1706 if (sctx->ps_uses_fbfetch)
1707 return sctx->framebuffer.nr_color_samples;
1708
1709 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1710 }
1711
1712 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1713 {
1714 if (sctx->queued.named.rasterizer->rasterizer_discard)
1715 return 0;
1716
1717 struct si_shader_selector *ps = sctx->ps_shader.cso;
1718 if (!ps)
1719 return 0;
1720
1721 unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit &
1722 sctx->queued.named.blend->cb_target_mask;
1723
1724 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1725 colormask &= ps->colors_written_4bit;
1726 else if (!ps->colors_written_4bit)
1727 colormask = 0; /* color0 writes all cbufs, but it's not written */
1728
1729 return colormask;
1730 }
1731
1732 #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \
1733 (1 << PIPE_PRIM_LINE_LOOP) | \
1734 (1 << PIPE_PRIM_LINE_STRIP) | \
1735 (1 << PIPE_PRIM_LINES_ADJACENCY) | \
1736 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1737
1738 static inline bool util_prim_is_lines(unsigned prim)
1739 {
1740 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1741 }
1742
1743 static inline bool util_prim_is_points_or_lines(unsigned prim)
1744 {
1745 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES |
1746 (1 << PIPE_PRIM_POINTS))) != 0;
1747 }
1748
1749 /**
1750 * Return true if there is enough memory in VRAM and GTT for the buffers
1751 * added so far.
1752 *
1753 * \param vram VRAM memory size not added to the buffer list yet
1754 * \param gtt GTT memory size not added to the buffer list yet
1755 */
1756 static inline bool
1757 radeon_cs_memory_below_limit(struct si_screen *screen,
1758 struct radeon_cmdbuf *cs,
1759 uint64_t vram, uint64_t gtt)
1760 {
1761 vram += cs->used_vram;
1762 gtt += cs->used_gart;
1763
1764 /* Anything that goes above the VRAM size should go to GTT. */
1765 if (vram > screen->info.vram_size)
1766 gtt += vram - screen->info.vram_size;
1767
1768 /* Now we just need to check if we have enough GTT. */
1769 return gtt < screen->info.gart_size * 0.7;
1770 }
1771
1772 /**
1773 * Add a buffer to the buffer list for the given command stream (CS).
1774 *
1775 * All buffers used by a CS must be added to the list. This tells the kernel
1776 * driver which buffers are used by GPU commands. Other buffers can
1777 * be swapped out (not accessible) during execution.
1778 *
1779 * The buffer list becomes empty after every context flush and must be
1780 * rebuilt.
1781 */
1782 static inline void radeon_add_to_buffer_list(struct si_context *sctx,
1783 struct radeon_cmdbuf *cs,
1784 struct si_resource *bo,
1785 enum radeon_bo_usage usage,
1786 enum radeon_bo_priority priority)
1787 {
1788 assert(usage);
1789 sctx->ws->cs_add_buffer(
1790 cs, bo->buf,
1791 (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1792 bo->domains, priority);
1793 }
1794
1795 /**
1796 * Same as above, but also checks memory usage and flushes the context
1797 * accordingly.
1798 *
1799 * When this SHOULD NOT be used:
1800 *
1801 * - if si_context_add_resource_size has been called for the buffer
1802 * followed by *_need_cs_space for checking the memory usage
1803 *
1804 * - if si_need_dma_space has been called for the buffer
1805 *
1806 * - when emitting state packets and draw packets (because preceding packets
1807 * can't be re-emitted at that point)
1808 *
1809 * - if shader resource "enabled_mask" is not up-to-date or there is
1810 * a different constraint disallowing a context flush
1811 */
1812 static inline void
1813 radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1814 struct si_resource *bo,
1815 enum radeon_bo_usage usage,
1816 enum radeon_bo_priority priority,
1817 bool check_mem)
1818 {
1819 if (check_mem &&
1820 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs,
1821 sctx->vram + bo->vram_usage,
1822 sctx->gtt + bo->gart_usage))
1823 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1824
1825 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1826 }
1827
1828 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1829 {
1830 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1831 }
1832
1833 #define PRINT_ERR(fmt, args...) \
1834 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1835
1836 #endif