radeonsi: add SI_IMAGE_ACCESS_DCC_OFF to ignore DCC for shader images
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27
28 #include "si_shader.h"
29 #include "si_state.h"
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32 #include "util/u_threaded_context.h"
33
34 #if UTIL_ARCH_BIG_ENDIAN
35 #define SI_BIG_ENDIAN 1
36 #else
37 #define SI_BIG_ENDIAN 0
38 #endif
39
40 #define ATI_VENDOR_ID 0x1002
41 #define SI_PRIM_DISCARD_DEBUG 0
42 #define SI_NOT_QUERY 0xffffffff
43
44 /* The base vertex and primitive restart can be any number, but we must pick
45 * one which will mean "unknown" for the purpose of state tracking and
46 * the number shouldn't be a commonly-used one. */
47 #define SI_BASE_VERTEX_UNKNOWN INT_MIN
48 #define SI_RESTART_INDEX_UNKNOWN INT_MIN
49 #define SI_INSTANCE_COUNT_UNKNOWN INT_MIN
50 #define SI_NUM_SMOOTH_AA_SAMPLES 8
51 #define SI_MAX_POINT_SIZE 2048
52 #define SI_GS_PER_ES 128
53 /* Alignment for optimal CP DMA performance. */
54 #define SI_CPDMA_ALIGNMENT 32
55
56 /* Tunables for compute-based clear_buffer and copy_buffer: */
57 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
58 #define SI_COMPUTE_COPY_DW_PER_THREAD 4
59 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM
60
61 /* Pipeline & streamout query controls. */
62 #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0)
63 #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1)
64 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
65 /* Instruction cache. */
66 #define SI_CONTEXT_INV_ICACHE (1 << 3)
67 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
68 * GFX10: This also invalidates the L1 shader array cache. */
69 #define SI_CONTEXT_INV_SCACHE (1 << 4)
70 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
71 * GFX10: This also invalidates the L1 shader array cache. */
72 #define SI_CONTEXT_INV_VCACHE (1 << 5)
73 /* L2 cache + L2 metadata cache writeback & invalidate.
74 * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
75 #define SI_CONTEXT_INV_L2 (1 << 6)
76 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
77 * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
78 * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
79 #define SI_CONTEXT_WB_L2 (1 << 7)
80 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
81 * a CB or DB flush. */
82 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
83 /* Framebuffer caches. */
84 #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9)
85 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
86 #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11)
87 /* Engine synchronization. */
88 #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12)
89 #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13)
90 #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14)
91 #define SI_CONTEXT_VGT_FLUSH (1 << 15)
92 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
93
94 #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
95 #define SI_PREFETCH_LS (1 << 1)
96 #define SI_PREFETCH_HS (1 << 2)
97 #define SI_PREFETCH_ES (1 << 3)
98 #define SI_PREFETCH_GS (1 << 4)
99 #define SI_PREFETCH_VS (1 << 5)
100 #define SI_PREFETCH_PS (1 << 6)
101
102 #define SI_MAX_BORDER_COLORS 4096
103 #define SI_MAX_VIEWPORTS 16
104 #define SIX_BITS 0x3F
105 #define SI_MAP_BUFFER_ALIGNMENT 64
106 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024
107
108 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
109 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
110 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
111 #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
112 #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
113 #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
114 #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
115 #define SI_RESOURCE_FLAG_CLEAR (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
116 /* For const_uploader, upload data via GTT and copy to VRAM on context flush via SDMA. */
117 #define SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA (PIPE_RESOURCE_FLAG_DRV_PRIV << 8)
118 /* Set a micro tile mode: */
119 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
120 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
121 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x) \
122 (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
123 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x) \
124 (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
125
126 enum si_clear_code
127 {
128 DCC_CLEAR_COLOR_0000 = 0x00000000,
129 DCC_CLEAR_COLOR_0001 = 0x40404040,
130 DCC_CLEAR_COLOR_1110 = 0x80808080,
131 DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
132 DCC_CLEAR_COLOR_REG = 0x20202020,
133 DCC_UNCOMPRESSED = 0xFFFFFFFF,
134 };
135
136 #define SI_IMAGE_ACCESS_AS_BUFFER (1 << 7)
137 #define SI_IMAGE_ACCESS_DCC_OFF (1 << 8)
138
139 /* Debug flags. */
140 enum
141 {
142 /* Shader logging options: */
143 DBG_VS = PIPE_SHADER_VERTEX,
144 DBG_PS = PIPE_SHADER_FRAGMENT,
145 DBG_GS = PIPE_SHADER_GEOMETRY,
146 DBG_TCS = PIPE_SHADER_TESS_CTRL,
147 DBG_TES = PIPE_SHADER_TESS_EVAL,
148 DBG_CS = PIPE_SHADER_COMPUTE,
149 DBG_NO_IR,
150 DBG_NO_NIR,
151 DBG_NO_ASM,
152 DBG_PREOPT_IR,
153
154 /* Shader compiler options the shader cache should be aware of: */
155 DBG_FS_CORRECT_DERIVS_AFTER_KILL,
156 DBG_GISEL,
157 DBG_W32_GE,
158 DBG_W32_PS,
159 DBG_W32_CS,
160 DBG_W64_GE,
161 DBG_W64_PS,
162 DBG_W64_CS,
163
164 /* Shader compiler options (with no effect on the shader cache): */
165 DBG_CHECK_IR,
166 DBG_MONOLITHIC_SHADERS,
167 DBG_NO_OPT_VARIANT,
168
169 /* Information logging options: */
170 DBG_INFO,
171 DBG_TEX,
172 DBG_COMPUTE,
173 DBG_VM,
174 DBG_CACHE_STATS,
175
176 /* Driver options: */
177 DBG_FORCE_SDMA,
178 DBG_NO_SDMA,
179 DBG_NO_SDMA_CLEARS,
180 DBG_NO_SDMA_COPY_IMAGE,
181 DBG_NO_WC,
182 DBG_CHECK_VM,
183 DBG_RESERVE_VMID,
184 DBG_ZERO_VRAM,
185
186 /* 3D engine options: */
187 DBG_NO_GFX,
188 DBG_NO_NGG,
189 DBG_ALWAYS_NGG_CULLING,
190 DBG_NO_NGG_CULLING,
191 DBG_ALWAYS_PD,
192 DBG_PD,
193 DBG_NO_PD,
194 DBG_SWITCH_ON_EOP,
195 DBG_NO_OUT_OF_ORDER,
196 DBG_NO_DPBB,
197 DBG_NO_DFSM,
198 DBG_DPBB,
199 DBG_DFSM,
200 DBG_NO_HYPERZ,
201 DBG_NO_RB_PLUS,
202 DBG_NO_2D_TILING,
203 DBG_NO_TILING,
204 DBG_NO_DCC,
205 DBG_NO_DCC_CLEAR,
206 DBG_NO_DCC_FB,
207 DBG_NO_DCC_MSAA,
208 DBG_NO_FMASK,
209
210 DBG_COUNT
211 };
212
213 enum
214 {
215 /* Tests: */
216 DBG_TEST_DMA,
217 DBG_TEST_VMFAULT_CP,
218 DBG_TEST_VMFAULT_SDMA,
219 DBG_TEST_VMFAULT_SHADER,
220 DBG_TEST_DMA_PERF,
221 DBG_TEST_GDS,
222 DBG_TEST_GDS_MM,
223 DBG_TEST_GDS_OA_MM,
224 };
225
226 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
227 #define DBG(name) (1ull << DBG_##name)
228
229 enum si_cache_policy
230 {
231 L2_BYPASS,
232 L2_STREAM, /* same as SLC=1 */
233 L2_LRU, /* same as SLC=0 */
234 };
235
236 enum si_coherency
237 {
238 SI_COHERENCY_NONE, /* no cache flushes needed */
239 SI_COHERENCY_SHADER,
240 SI_COHERENCY_CB_META,
241 SI_COHERENCY_CP,
242 };
243
244 struct si_compute;
245 struct si_shader_context;
246 struct hash_table;
247 struct u_suballocator;
248
249 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
250 * at the moment.
251 */
252 struct si_resource {
253 struct threaded_resource b;
254
255 /* Winsys objects. */
256 struct pb_buffer *buf;
257 uint64_t gpu_address;
258 /* Memory usage if the buffer placement is optimal. */
259 uint64_t vram_usage;
260 uint64_t gart_usage;
261
262 /* Resource properties. */
263 uint64_t bo_size;
264 unsigned bo_alignment;
265 enum radeon_bo_domain domains;
266 enum radeon_bo_flag flags;
267 unsigned bind_history;
268 int max_forced_staging_uploads;
269
270 /* The buffer range which is initialized (with a write transfer,
271 * streamout, DMA, or as a random access target). The rest of
272 * the buffer is considered invalid and can be mapped unsynchronized.
273 *
274 * This allows unsychronized mapping of a buffer range which hasn't
275 * been used yet. It's for applications which forget to use
276 * the unsynchronized map flag and expect the driver to figure it out.
277 */
278 struct util_range valid_buffer_range;
279
280 /* For buffers only. This indicates that a write operation has been
281 * performed by TC L2, but the cache hasn't been flushed.
282 * Any hw block which doesn't use or bypasses TC L2 should check this
283 * flag and flush the cache before using the buffer.
284 *
285 * For example, TC L2 must be flushed if a buffer which has been
286 * modified by a shader store instruction is about to be used as
287 * an index buffer. The reason is that VGT DMA index fetching doesn't
288 * use TC L2.
289 */
290 bool TC_L2_dirty;
291
292 /* Whether this resource is referenced by bindless handles. */
293 bool texture_handle_allocated;
294 bool image_handle_allocated;
295
296 /* Whether the resource has been exported via resource_get_handle. */
297 unsigned external_usage; /* PIPE_HANDLE_USAGE_* */
298 };
299
300 struct si_transfer {
301 struct threaded_transfer b;
302 struct si_resource *staging;
303 unsigned offset;
304 };
305
306 struct si_texture {
307 struct si_resource buffer;
308
309 struct radeon_surf surface;
310 struct si_texture *flushed_depth_texture;
311
312 /* One texture allocation can contain these buffers:
313 * - image (pixel data)
314 * - FMASK buffer (MSAA compression)
315 * - CMASK buffer (MSAA compression and/or legacy fast color clear)
316 * - HTILE buffer (Z/S compression and fast Z/S clear)
317 * - DCC buffer (color compression and new fast color clear)
318 * - displayable DCC buffer (if the DCC buffer is not displayable)
319 * - DCC retile mapping buffer (if the DCC buffer is not displayable)
320 */
321 uint64_t cmask_base_address_reg;
322 struct si_resource *cmask_buffer;
323 unsigned cb_color_info; /* fast clear enable bit */
324 unsigned color_clear_value[2];
325 unsigned last_msaa_resolve_target_micro_mode;
326 unsigned num_level0_transfers;
327 unsigned plane_index; /* other planes are different pipe_resources */
328 unsigned num_planes;
329
330 /* Depth buffer compression and fast clear. */
331 float depth_clear_value;
332 uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */
333 uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
334 enum pipe_format db_render_format : 16;
335 uint8_t stencil_clear_value;
336 bool fmask_is_identity : 1;
337 bool tc_compatible_htile : 1;
338 bool htile_stencil_disabled : 1;
339 bool depth_cleared : 1; /* if it was cleared at least once */
340 bool stencil_cleared : 1; /* if it was cleared at least once */
341 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */
342 bool is_depth : 1;
343 bool db_compatible : 1;
344 bool can_sample_z : 1;
345 bool can_sample_s : 1;
346
347 /* We need to track DCC dirtiness, because st/dri usually calls
348 * flush_resource twice per frame (not a bug) and we don't wanna
349 * decompress DCC twice. Also, the dirty tracking must be done even
350 * if DCC isn't used, because it's required by the DCC usage analysis
351 * for a possible future enablement.
352 */
353 bool separate_dcc_dirty : 1;
354 bool displayable_dcc_dirty : 1;
355
356 /* Statistics gathering for the DCC enablement heuristic. */
357 bool dcc_gather_statistics : 1;
358 /* Counter that should be non-zero if the texture is bound to a
359 * framebuffer.
360 */
361 unsigned framebuffers_bound;
362 /* Whether the texture is a displayable back buffer and needs DCC
363 * decompression, which is expensive. Therefore, it's enabled only
364 * if statistics suggest that it will pay off and it's allocated
365 * separately. It can't be bound as a sampler by apps. Limited to
366 * target == 2D and last_level == 0. If enabled, dcc_offset contains
367 * the absolute GPUVM address, not the relative one.
368 */
369 struct si_resource *dcc_separate_buffer;
370 /* When DCC is temporarily disabled, the separate buffer is here. */
371 struct si_resource *last_dcc_separate_buffer;
372 /* Estimate of how much this color buffer is written to in units of
373 * full-screen draws: ps_invocations / (width * height)
374 * Shader kills, late Z, and blending with trivial discards make it
375 * inaccurate (we need to count CB updates, not PS invocations).
376 */
377 unsigned ps_draw_ratio;
378 /* The number of clears since the last DCC usage analysis. */
379 unsigned num_slow_clears;
380 };
381
382 struct si_surface {
383 struct pipe_surface base;
384
385 /* These can vary with block-compressed textures. */
386 uint16_t width0;
387 uint16_t height0;
388
389 bool color_initialized : 1;
390 bool depth_initialized : 1;
391
392 /* Misc. color flags. */
393 bool color_is_int8 : 1;
394 bool color_is_int10 : 1;
395 bool dcc_incompatible : 1;
396
397 /* Color registers. */
398 unsigned cb_color_info;
399 unsigned cb_color_view;
400 unsigned cb_color_attrib;
401 unsigned cb_color_attrib2; /* GFX9 and later */
402 unsigned cb_color_attrib3; /* GFX10 and later */
403 unsigned cb_dcc_control; /* GFX8 and later */
404 unsigned spi_shader_col_format : 8; /* no blending, no alpha-to-coverage. */
405 unsigned spi_shader_col_format_alpha : 8; /* alpha-to-coverage */
406 unsigned spi_shader_col_format_blend : 8; /* blending without alpha. */
407 unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
408
409 /* DB registers. */
410 uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
411 uint64_t db_stencil_base;
412 uint64_t db_htile_data_base;
413 unsigned db_depth_info;
414 unsigned db_z_info;
415 unsigned db_z_info2; /* GFX9 only */
416 unsigned db_depth_view;
417 unsigned db_depth_size;
418 unsigned db_depth_slice;
419 unsigned db_stencil_info;
420 unsigned db_stencil_info2; /* GFX9 only */
421 unsigned db_htile_surface;
422 };
423
424 struct si_mmio_counter {
425 unsigned busy;
426 unsigned idle;
427 };
428
429 union si_mmio_counters {
430 struct {
431 /* For global GPU load including SDMA. */
432 struct si_mmio_counter gpu;
433
434 /* GRBM_STATUS */
435 struct si_mmio_counter spi;
436 struct si_mmio_counter gui;
437 struct si_mmio_counter ta;
438 struct si_mmio_counter gds;
439 struct si_mmio_counter vgt;
440 struct si_mmio_counter ia;
441 struct si_mmio_counter sx;
442 struct si_mmio_counter wd;
443 struct si_mmio_counter bci;
444 struct si_mmio_counter sc;
445 struct si_mmio_counter pa;
446 struct si_mmio_counter db;
447 struct si_mmio_counter cp;
448 struct si_mmio_counter cb;
449
450 /* SRBM_STATUS2 */
451 struct si_mmio_counter sdma;
452
453 /* CP_STAT */
454 struct si_mmio_counter pfp;
455 struct si_mmio_counter meq;
456 struct si_mmio_counter me;
457 struct si_mmio_counter surf_sync;
458 struct si_mmio_counter cp_dma;
459 struct si_mmio_counter scratch_ram;
460 } named;
461 unsigned array[0];
462 };
463
464 struct si_memory_object {
465 struct pipe_memory_object b;
466 struct pb_buffer *buf;
467 uint32_t stride;
468 };
469
470 /* Saved CS data for debugging features. */
471 struct radeon_saved_cs {
472 uint32_t *ib;
473 unsigned num_dw;
474
475 struct radeon_bo_list_item *bo_list;
476 unsigned bo_count;
477 };
478
479 struct si_screen {
480 struct pipe_screen b;
481 struct radeon_winsys *ws;
482 struct disk_cache *disk_shader_cache;
483
484 struct radeon_info info;
485 uint64_t debug_flags;
486 char renderer_string[183];
487
488 void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
489 enum pipe_texture_target target, enum pipe_format pipe_format,
490 const unsigned char state_swizzle[4], unsigned first_level,
491 unsigned last_level, unsigned first_layer, unsigned last_layer,
492 unsigned width, unsigned height, unsigned depth, uint32_t *state,
493 uint32_t *fmask_state);
494
495 unsigned num_vbos_in_user_sgprs;
496 unsigned pa_sc_raster_config;
497 unsigned pa_sc_raster_config_1;
498 unsigned se_tile_repeat;
499 unsigned gs_table_depth;
500 unsigned tess_offchip_block_dw_size;
501 unsigned tess_offchip_ring_size;
502 unsigned tess_factor_ring_size;
503 unsigned vgt_hs_offchip_param;
504 unsigned eqaa_force_coverage_samples;
505 unsigned eqaa_force_z_samples;
506 unsigned eqaa_force_color_samples;
507 bool has_draw_indirect_multi;
508 bool has_out_of_order_rast;
509 bool assume_no_z_fights;
510 bool commutative_blend_add;
511 bool dpbb_allowed;
512 bool dfsm_allowed;
513 bool llvm_has_working_vgpr_indexing;
514 bool use_ngg;
515 bool use_ngg_culling;
516 bool always_use_ngg_culling;
517 bool use_ngg_streamout;
518
519 struct {
520 #define OPT_BOOL(name, dflt, description) bool name : 1;
521 #include "si_debug_options.h"
522 } options;
523
524 /* Whether shaders are monolithic (1-part) or separate (3-part). */
525 bool use_monolithic_shaders;
526 bool record_llvm_ir;
527 bool dcc_msaa_allowed;
528
529 struct slab_parent_pool pool_transfers;
530
531 /* Texture filter settings. */
532 int force_aniso; /* -1 = disabled */
533
534 /* Auxiliary context. Mainly used to initialize resources.
535 * It must be locked prior to using and flushed before unlocking. */
536 struct pipe_context *aux_context;
537 simple_mtx_t aux_context_lock;
538
539 /* This must be in the screen, because UE4 uses one context for
540 * compilation and another one for rendering.
541 */
542 unsigned num_compilations;
543 /* Along with ST_DEBUG=precompile, this should show if applications
544 * are loading shaders on demand. This is a monotonic counter.
545 */
546 unsigned num_shaders_created;
547 unsigned num_memory_shader_cache_hits;
548 unsigned num_memory_shader_cache_misses;
549 unsigned num_disk_shader_cache_hits;
550 unsigned num_disk_shader_cache_misses;
551
552 /* GPU load thread. */
553 simple_mtx_t gpu_load_mutex;
554 thrd_t gpu_load_thread;
555 union si_mmio_counters mmio_counters;
556 volatile unsigned gpu_load_stop_thread; /* bool */
557
558 /* Performance counters. */
559 struct si_perfcounters *perfcounters;
560
561 /* If pipe_screen wants to recompute and re-emit the framebuffer,
562 * sampler, and image states of all contexts, it should atomically
563 * increment this.
564 *
565 * Each context will compare this with its own last known value of
566 * the counter before drawing and re-emit the states accordingly.
567 */
568 unsigned dirty_tex_counter;
569 unsigned dirty_buf_counter;
570
571 /* Atomically increment this counter when an existing texture's
572 * metadata is enabled or disabled in a way that requires changing
573 * contexts' compressed texture binding masks.
574 */
575 unsigned compressed_colortex_counter;
576
577 struct {
578 /* Context flags to set so that all writes from earlier jobs
579 * in the CP are seen by L2 clients.
580 */
581 unsigned cp_to_L2;
582
583 /* Context flags to set so that all writes from earlier jobs
584 * that end in L2 are seen by CP.
585 */
586 unsigned L2_to_cp;
587 } barrier_flags;
588
589 simple_mtx_t shader_parts_mutex;
590 struct si_shader_part *vs_prologs;
591 struct si_shader_part *tcs_epilogs;
592 struct si_shader_part *gs_prologs;
593 struct si_shader_part *ps_prologs;
594 struct si_shader_part *ps_epilogs;
595
596 /* Shader cache in memory.
597 *
598 * Design & limitations:
599 * - The shader cache is per screen (= per process), never saved to
600 * disk, and skips redundant shader compilations from NIR to bytecode.
601 * - It can only be used with one-variant-per-shader support, in which
602 * case only the main (typically middle) part of shaders is cached.
603 * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
604 * variants of VS and TES are cached, so LS and ES aren't.
605 * - GS and CS aren't cached, but it's certainly possible to cache
606 * those as well.
607 */
608 simple_mtx_t shader_cache_mutex;
609 struct hash_table *shader_cache;
610
611 /* Shader cache of live shaders. */
612 struct util_live_shader_cache live_shader_cache;
613
614 /* Shader compiler queue for multithreaded compilation. */
615 struct util_queue shader_compiler_queue;
616 /* Use at most 3 normal compiler threads on quadcore and better.
617 * Hyperthreaded CPUs report the number of threads, but we want
618 * the number of cores. We only need this many threads for shader-db. */
619 struct ac_llvm_compiler compiler[24]; /* used by the queue only */
620
621 struct util_queue shader_compiler_queue_low_priority;
622 /* Use at most 2 low priority threads on quadcore and better.
623 * We want to minimize the impact on multithreaded Mesa. */
624 struct ac_llvm_compiler compiler_lowp[10];
625
626 unsigned compute_wave_size;
627 unsigned ps_wave_size;
628 unsigned ge_wave_size;
629 };
630
631 struct si_blend_color {
632 struct pipe_blend_color state;
633 bool any_nonzeros;
634 };
635
636 struct si_sampler_view {
637 struct pipe_sampler_view base;
638 /* [0..7] = image descriptor
639 * [4..7] = buffer descriptor */
640 uint32_t state[8];
641 uint32_t fmask_state[8];
642 const struct legacy_surf_level *base_level_info;
643 ubyte base_level;
644 ubyte block_width;
645 bool is_stencil_sampler;
646 bool is_integer;
647 bool dcc_incompatible;
648 };
649
650 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
651
652 struct si_sampler_state {
653 #ifndef NDEBUG
654 unsigned magic;
655 #endif
656 uint32_t val[4];
657 uint32_t integer_val[4];
658 uint32_t upgraded_depth_val[4];
659 };
660
661 struct si_cs_shader_state {
662 struct si_compute *program;
663 struct si_compute *emitted_program;
664 unsigned offset;
665 bool initialized;
666 bool uses_scratch;
667 };
668
669 struct si_samplers {
670 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
671 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
672
673 /* The i-th bit is set if that element is enabled (non-NULL resource). */
674 unsigned enabled_mask;
675 uint32_t needs_depth_decompress_mask;
676 uint32_t needs_color_decompress_mask;
677 };
678
679 struct si_images {
680 struct pipe_image_view views[SI_NUM_IMAGES];
681 uint32_t needs_color_decompress_mask;
682 unsigned enabled_mask;
683 };
684
685 struct si_framebuffer {
686 struct pipe_framebuffer_state state;
687 unsigned colorbuf_enabled_4bit;
688 unsigned spi_shader_col_format;
689 unsigned spi_shader_col_format_alpha;
690 unsigned spi_shader_col_format_blend;
691 unsigned spi_shader_col_format_blend_alpha;
692 ubyte nr_samples : 5; /* at most 16xAA */
693 ubyte log_samples : 3; /* at most 4 = 16xAA */
694 ubyte nr_color_samples; /* at most 8xAA */
695 ubyte compressed_cb_mask;
696 ubyte uncompressed_cb_mask;
697 ubyte displayable_dcc_cb_mask;
698 ubyte color_is_int8;
699 ubyte color_is_int10;
700 ubyte dirty_cbufs;
701 ubyte dcc_overwrite_combiner_watermark;
702 ubyte min_bytes_per_pixel;
703 bool dirty_zsbuf;
704 bool any_dst_linear;
705 bool CB_has_shader_readable_metadata;
706 bool DB_has_shader_readable_metadata;
707 bool all_DCC_pipe_aligned;
708 };
709
710 enum si_quant_mode
711 {
712 /* This is the list we want to support. */
713 SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
714 SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
715 SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
716 };
717
718 struct si_signed_scissor {
719 int minx;
720 int miny;
721 int maxx;
722 int maxy;
723 enum si_quant_mode quant_mode;
724 };
725
726 struct si_viewports {
727 struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
728 struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
729 bool y_inverted;
730 };
731
732 struct si_clip_state {
733 struct pipe_clip_state state;
734 bool any_nonzeros;
735 };
736
737 struct si_streamout_target {
738 struct pipe_stream_output_target b;
739
740 /* The buffer where BUFFER_FILLED_SIZE is stored. */
741 struct si_resource *buf_filled_size;
742 unsigned buf_filled_size_offset;
743 bool buf_filled_size_valid;
744
745 unsigned stride_in_dw;
746 };
747
748 struct si_streamout {
749 bool begin_emitted;
750
751 unsigned enabled_mask;
752 unsigned num_targets;
753 struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
754
755 unsigned append_bitmask;
756 bool suspended;
757
758 /* External state which comes from the vertex shader,
759 * it must be set explicitly when binding a shader. */
760 uint16_t *stride_in_dw;
761 unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
762
763 /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
764 unsigned hw_enabled_mask;
765
766 /* The state of VGT_STRMOUT_(CONFIG|EN). */
767 bool streamout_enabled;
768 bool prims_gen_query_enabled;
769 int num_prims_gen_queries;
770 };
771
772 /* A shader state consists of the shader selector, which is a constant state
773 * object shared by multiple contexts and shouldn't be modified, and
774 * the current shader variant selected for this context.
775 */
776 struct si_shader_ctx_state {
777 struct si_shader_selector *cso;
778 struct si_shader *current;
779 };
780
781 #define SI_NUM_VGT_PARAM_KEY_BITS 12
782 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS)
783
784 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
785 * Some fields are set by state-change calls, most are set by draw_vbo.
786 */
787 union si_vgt_param_key {
788 struct {
789 #if UTIL_ARCH_LITTLE_ENDIAN
790 unsigned prim : 4;
791 unsigned uses_instancing : 1;
792 unsigned multi_instances_smaller_than_primgroup : 1;
793 unsigned primitive_restart : 1;
794 unsigned count_from_stream_output : 1;
795 unsigned line_stipple_enabled : 1;
796 unsigned uses_tess : 1;
797 unsigned tess_uses_prim_id : 1;
798 unsigned uses_gs : 1;
799 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
800 #else /* UTIL_ARCH_BIG_ENDIAN */
801 unsigned _pad : 32 - SI_NUM_VGT_PARAM_KEY_BITS;
802 unsigned uses_gs : 1;
803 unsigned tess_uses_prim_id : 1;
804 unsigned uses_tess : 1;
805 unsigned line_stipple_enabled : 1;
806 unsigned count_from_stream_output : 1;
807 unsigned primitive_restart : 1;
808 unsigned multi_instances_smaller_than_primgroup : 1;
809 unsigned uses_instancing : 1;
810 unsigned prim : 4;
811 #endif
812 } u;
813 uint32_t index;
814 };
815
816 #define SI_NUM_VGT_STAGES_KEY_BITS 6
817 #define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
818
819 /* The VGT_SHADER_STAGES key used to index the table of precomputed values.
820 * Some fields are set by state-change calls, most are set by draw_vbo.
821 */
822 union si_vgt_stages_key {
823 struct {
824 #if UTIL_ARCH_LITTLE_ENDIAN
825 unsigned tess : 1;
826 unsigned gs : 1;
827 unsigned ngg_gs_fast_launch : 1;
828 unsigned ngg_passthrough : 1;
829 unsigned ngg : 1; /* gfx10+ */
830 unsigned streamout : 1; /* only used with NGG */
831 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
832 #else /* UTIL_ARCH_BIG_ENDIAN */
833 unsigned _pad : 32 - SI_NUM_VGT_STAGES_KEY_BITS;
834 unsigned streamout : 1;
835 unsigned ngg : 1;
836 unsigned ngg_passthrough : 1;
837 unsigned ngg_gs_fast_launch : 1;
838 unsigned gs : 1;
839 unsigned tess : 1;
840 #endif
841 } u;
842 uint32_t index;
843 };
844
845 struct si_texture_handle {
846 unsigned desc_slot;
847 bool desc_dirty;
848 struct pipe_sampler_view *view;
849 struct si_sampler_state sstate;
850 };
851
852 struct si_image_handle {
853 unsigned desc_slot;
854 bool desc_dirty;
855 struct pipe_image_view view;
856 };
857
858 struct si_saved_cs {
859 struct pipe_reference reference;
860 struct si_context *ctx;
861 struct radeon_saved_cs gfx;
862 struct radeon_saved_cs compute;
863 struct si_resource *trace_buf;
864 unsigned trace_id;
865
866 unsigned gfx_last_dw;
867 unsigned compute_last_dw;
868 bool flushed;
869 int64_t time_flush;
870 };
871
872 struct si_sdma_upload {
873 struct si_resource *dst;
874 struct si_resource *src;
875 unsigned src_offset;
876 unsigned dst_offset;
877 unsigned size;
878 };
879
880 struct si_small_prim_cull_info {
881 float scale[2], translate[2];
882 };
883
884 struct si_context {
885 struct pipe_context b; /* base class */
886
887 enum radeon_family family;
888 enum chip_class chip_class;
889
890 struct radeon_winsys *ws;
891 struct radeon_winsys_ctx *ctx;
892 struct radeon_cmdbuf *gfx_cs; /* compute IB if graphics is disabled */
893 struct radeon_cmdbuf *sdma_cs;
894 struct pipe_fence_handle *last_gfx_fence;
895 struct pipe_fence_handle *last_sdma_fence;
896 struct si_resource *eop_bug_scratch;
897 struct u_upload_mgr *cached_gtt_allocator;
898 struct threaded_context *tc;
899 struct u_suballocator *allocator_zeroed_memory;
900 struct slab_child_pool pool_transfers;
901 struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
902 struct pipe_device_reset_callback device_reset_callback;
903 struct u_log_context *log;
904 void *query_result_shader;
905 void *sh_query_result_shader;
906
907 void (*emit_cache_flush)(struct si_context *ctx);
908
909 struct blitter_context *blitter;
910 void *noop_blend;
911 void *noop_dsa;
912 void *discard_rasterizer_state;
913 void *custom_dsa_flush;
914 void *custom_blend_resolve;
915 void *custom_blend_fmask_decompress;
916 void *custom_blend_eliminate_fastclear;
917 void *custom_blend_dcc_decompress;
918 void *vs_blit_pos;
919 void *vs_blit_pos_layered;
920 void *vs_blit_color;
921 void *vs_blit_color_layered;
922 void *vs_blit_texcoord;
923 void *cs_clear_buffer;
924 void *cs_copy_buffer;
925 void *cs_copy_image;
926 void *cs_copy_image_1d_array;
927 void *cs_clear_render_target;
928 void *cs_clear_render_target_1d_array;
929 void *cs_clear_12bytes_buffer;
930 void *cs_dcc_retile;
931 void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
932 struct si_screen *screen;
933 struct pipe_debug_callback debug;
934 struct ac_llvm_compiler compiler; /* only non-threaded compilation */
935 struct si_shader_ctx_state fixed_func_tcs_shader;
936 /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
937 struct si_resource *wait_mem_scratch;
938 unsigned wait_mem_number;
939 uint16_t prefetch_L2_mask;
940
941 bool has_graphics;
942 bool gfx_flush_in_progress : 1;
943 bool gfx_last_ib_is_busy : 1;
944 bool compute_is_busy : 1;
945
946 unsigned num_gfx_cs_flushes;
947 unsigned initial_gfx_cs_size;
948 unsigned last_dirty_tex_counter;
949 unsigned last_dirty_buf_counter;
950 unsigned last_compressed_colortex_counter;
951 unsigned last_num_draw_calls;
952 unsigned flags; /* flush flags */
953 /* Current unaccounted memory usage. */
954 uint64_t vram;
955 uint64_t gtt;
956
957 /* Compute-based primitive discard. */
958 unsigned prim_discard_vertex_count_threshold;
959 struct pb_buffer *gds;
960 struct pb_buffer *gds_oa;
961 struct radeon_cmdbuf *prim_discard_compute_cs;
962 unsigned compute_gds_offset;
963 struct si_shader *compute_ib_last_shader;
964 uint32_t compute_rewind_va;
965 unsigned compute_num_prims_in_batch;
966 bool preserve_prim_restart_gds_at_flush;
967 /* index_ring is divided into 2 halves for doublebuffering. */
968 struct si_resource *index_ring;
969 unsigned index_ring_base; /* offset of a per-IB portion */
970 unsigned index_ring_offset; /* offset within a per-IB portion */
971 unsigned index_ring_size_per_ib; /* max available size per IB */
972 bool prim_discard_compute_ib_initialized;
973 /* For tracking the last execution barrier - it can be either
974 * a WRITE_DATA packet or a fence. */
975 uint32_t *last_pkt3_write_data;
976 struct si_resource *barrier_buf;
977 unsigned barrier_buf_offset;
978 struct pipe_fence_handle *last_ib_barrier_fence;
979 struct si_resource *last_ib_barrier_buf;
980 unsigned last_ib_barrier_buf_offset;
981
982 /* Atoms (direct states). */
983 union si_state_atoms atoms;
984 unsigned dirty_atoms; /* mask */
985 /* PM4 states (precomputed immutable states) */
986 unsigned dirty_states;
987 union si_state queued;
988 union si_state emitted;
989
990 /* Atom declarations. */
991 struct si_framebuffer framebuffer;
992 unsigned sample_locs_num_samples;
993 uint16_t sample_mask;
994 unsigned last_cb_target_mask;
995 struct si_blend_color blend_color;
996 struct si_clip_state clip_state;
997 struct si_shader_data shader_pointers;
998 struct si_stencil_ref stencil_ref;
999 struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
1000 struct si_streamout streamout;
1001 struct si_viewports viewports;
1002 unsigned num_window_rectangles;
1003 bool window_rectangles_include;
1004 struct pipe_scissor_state window_rectangles[4];
1005
1006 /* Precomputed states. */
1007 struct si_pm4_state *init_config;
1008 struct si_pm4_state *init_config_gs_rings;
1009 bool init_config_has_vgt_flush;
1010 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1011
1012 /* shaders */
1013 struct si_shader_ctx_state ps_shader;
1014 struct si_shader_ctx_state gs_shader;
1015 struct si_shader_ctx_state vs_shader;
1016 struct si_shader_ctx_state tcs_shader;
1017 struct si_shader_ctx_state tes_shader;
1018 struct si_shader_ctx_state cs_prim_discard_state;
1019 struct si_cs_shader_state cs_shader_state;
1020
1021 /* shader information */
1022 struct si_vertex_elements *vertex_elements;
1023 unsigned num_vertex_elements;
1024 unsigned sprite_coord_enable;
1025 unsigned cs_max_waves_per_sh;
1026 bool flatshade;
1027 bool do_update_shaders;
1028
1029 /* shader descriptors */
1030 struct si_descriptors descriptors[SI_NUM_DESCS];
1031 unsigned descriptors_dirty;
1032 unsigned shader_pointers_dirty;
1033 unsigned shader_needs_decompress_mask;
1034 struct si_buffer_resources rw_buffers;
1035 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1036 struct si_samplers samplers[SI_NUM_SHADERS];
1037 struct si_images images[SI_NUM_SHADERS];
1038 bool bo_list_add_all_resident_resources;
1039 bool bo_list_add_all_gfx_resources;
1040 bool bo_list_add_all_compute_resources;
1041
1042 /* other shader resources */
1043 struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1044 struct pipe_resource *esgs_ring;
1045 struct pipe_resource *gsvs_ring;
1046 struct pipe_resource *tess_rings;
1047 union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1048 struct si_resource *border_color_buffer;
1049 union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1050 unsigned border_color_count;
1051 unsigned num_vs_blit_sgprs;
1052 uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1053 uint32_t cs_user_data[4];
1054
1055 /* Vertex buffers. */
1056 bool vertex_buffers_dirty;
1057 bool vertex_buffer_pointer_dirty;
1058 bool vertex_buffer_user_sgprs_dirty;
1059 struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1060 uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1061 uint32_t *vb_descriptors_gpu_list;
1062 struct si_resource *vb_descriptors_buffer;
1063 unsigned vb_descriptors_offset;
1064 unsigned vb_descriptor_user_sgprs[5 * 4];
1065
1066 /* MSAA config state. */
1067 int ps_iter_samples;
1068 bool ps_uses_fbfetch;
1069 bool smoothing_enabled;
1070
1071 /* DB render state. */
1072 unsigned ps_db_shader_control;
1073 unsigned dbcb_copy_sample;
1074 bool dbcb_depth_copy_enabled : 1;
1075 bool dbcb_stencil_copy_enabled : 1;
1076 bool db_flush_depth_inplace : 1;
1077 bool db_flush_stencil_inplace : 1;
1078 bool db_depth_clear : 1;
1079 bool db_depth_disable_expclear : 1;
1080 bool db_stencil_clear : 1;
1081 bool db_stencil_disable_expclear : 1;
1082 bool occlusion_queries_disabled : 1;
1083 bool generate_mipmap_for_depth : 1;
1084
1085 /* Emitted draw state. */
1086 bool gs_tri_strip_adj_fix : 1;
1087 bool ls_vgpr_fix : 1;
1088 bool prim_discard_cs_instancing : 1;
1089 bool ngg : 1;
1090 uint8_t ngg_culling;
1091 int last_index_size;
1092 int last_base_vertex;
1093 int last_start_instance;
1094 int last_instance_count;
1095 int last_drawid;
1096 int last_sh_base_reg;
1097 int last_primitive_restart_en;
1098 int last_restart_index;
1099 int last_prim;
1100 int last_multi_vgt_param;
1101 int last_gs_out_prim;
1102 int last_binning_enabled;
1103 unsigned current_vs_state;
1104 unsigned last_vs_state;
1105 enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1106
1107 struct si_small_prim_cull_info last_small_prim_cull_info;
1108 struct si_resource *small_prim_cull_info_buf;
1109 uint64_t small_prim_cull_info_address;
1110 bool small_prim_cull_info_dirty;
1111
1112 /* Scratch buffer */
1113 struct si_resource *scratch_buffer;
1114 unsigned scratch_waves;
1115 unsigned spi_tmpring_size;
1116 unsigned max_seen_scratch_bytes_per_wave;
1117 unsigned max_seen_compute_scratch_bytes_per_wave;
1118
1119 struct si_resource *compute_scratch_buffer;
1120
1121 /* Emitted derived tessellation state. */
1122 /* Local shader (VS), or HS if LS-HS are merged. */
1123 struct si_shader *last_ls;
1124 struct si_shader_selector *last_tcs;
1125 int last_num_tcs_input_cp;
1126 int last_tes_sh_base;
1127 bool last_tess_uses_primid;
1128 unsigned last_num_patches;
1129 int last_ls_hs_config;
1130
1131 /* Debug state. */
1132 bool is_debug;
1133 struct si_saved_cs *current_saved_cs;
1134 uint64_t dmesg_timestamp;
1135 unsigned apitrace_call_number;
1136
1137 /* Other state */
1138 bool need_check_render_feedback;
1139 bool decompression_enabled;
1140 bool dpbb_force_off;
1141 bool vs_writes_viewport_index;
1142 bool vs_disables_clipping_viewport;
1143
1144 /* Precomputed IA_MULTI_VGT_PARAM */
1145 union si_vgt_param_key ia_multi_vgt_param_key;
1146 unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1147
1148 /* Bindless descriptors. */
1149 struct si_descriptors bindless_descriptors;
1150 struct util_idalloc bindless_used_slots;
1151 unsigned num_bindless_descriptors;
1152 bool bindless_descriptors_dirty;
1153 bool graphics_bindless_pointer_dirty;
1154 bool compute_bindless_pointer_dirty;
1155
1156 /* Allocated bindless handles */
1157 struct hash_table *tex_handles;
1158 struct hash_table *img_handles;
1159
1160 /* Resident bindless handles */
1161 struct util_dynarray resident_tex_handles;
1162 struct util_dynarray resident_img_handles;
1163
1164 /* Resident bindless handles which need decompression */
1165 struct util_dynarray resident_tex_needs_color_decompress;
1166 struct util_dynarray resident_img_needs_color_decompress;
1167 struct util_dynarray resident_tex_needs_depth_decompress;
1168
1169 /* Bindless state */
1170 bool uses_bindless_samplers;
1171 bool uses_bindless_images;
1172
1173 /* MSAA sample locations.
1174 * The first index is the sample index.
1175 * The second index is the coordinate: X, Y. */
1176 struct {
1177 float x1[1][2];
1178 float x2[2][2];
1179 float x4[4][2];
1180 float x8[8][2];
1181 float x16[16][2];
1182 } sample_positions;
1183 struct pipe_resource *sample_pos_buffer;
1184
1185 /* Misc stats. */
1186 unsigned num_draw_calls;
1187 unsigned num_decompress_calls;
1188 unsigned num_mrt_draw_calls;
1189 unsigned num_prim_restart_calls;
1190 unsigned num_spill_draw_calls;
1191 unsigned num_compute_calls;
1192 unsigned num_spill_compute_calls;
1193 unsigned num_dma_calls;
1194 unsigned num_cp_dma_calls;
1195 unsigned num_vs_flushes;
1196 unsigned num_ps_flushes;
1197 unsigned num_cs_flushes;
1198 unsigned num_cb_cache_flushes;
1199 unsigned num_db_cache_flushes;
1200 unsigned num_L2_invalidates;
1201 unsigned num_L2_writebacks;
1202 unsigned num_resident_handles;
1203 uint64_t num_alloc_tex_transfer_bytes;
1204 unsigned last_tex_ps_draw_ratio; /* for query */
1205 unsigned compute_num_verts_accepted;
1206 unsigned compute_num_verts_rejected;
1207 unsigned compute_num_verts_ineligible; /* due to low vertex count */
1208 unsigned context_roll;
1209
1210 /* Queries. */
1211 /* Maintain the list of active queries for pausing between IBs. */
1212 int num_occlusion_queries;
1213 int num_perfect_occlusion_queries;
1214 int num_pipeline_stat_queries;
1215 struct list_head active_queries;
1216 unsigned num_cs_dw_queries_suspend;
1217
1218 /* Render condition. */
1219 struct pipe_query *render_cond;
1220 unsigned render_cond_mode;
1221 bool render_cond_invert;
1222 bool render_cond_force_off; /* for u_blitter */
1223
1224 /* For uploading data via GTT and copy to VRAM on context flush via SDMA. */
1225 bool sdma_uploads_in_progress;
1226 struct si_sdma_upload *sdma_uploads;
1227 unsigned num_sdma_uploads;
1228 unsigned max_sdma_uploads;
1229
1230 /* Shader-based queries. */
1231 struct list_head shader_query_buffers;
1232 unsigned num_active_shader_queries;
1233
1234 /* Statistics gathering for the DCC enablement heuristic. It can't be
1235 * in si_texture because si_texture can be shared by multiple
1236 * contexts. This is for back buffers only. We shouldn't get too many
1237 * of those.
1238 *
1239 * X11 DRI3 rotates among a finite set of back buffers. They should
1240 * all fit in this array. If they don't, separate DCC might never be
1241 * enabled by DCC stat gathering.
1242 */
1243 struct {
1244 struct si_texture *tex;
1245 /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
1246 struct pipe_query *ps_stats[3];
1247 /* If all slots are used and another slot is needed,
1248 * the least recently used slot is evicted based on this. */
1249 int64_t last_use_timestamp;
1250 bool query_active;
1251 } dcc_stats[5];
1252
1253 /* Copy one resource to another using async DMA. */
1254 void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level,
1255 unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src,
1256 unsigned src_level, const struct pipe_box *src_box);
1257
1258 struct si_tracked_regs tracked_regs;
1259 };
1260
1261 /* cik_sdma.c */
1262 void cik_init_sdma_functions(struct si_context *sctx);
1263
1264 /* si_blit.c */
1265 enum si_blitter_op /* bitmask */
1266 {
1267 SI_SAVE_TEXTURES = 1,
1268 SI_SAVE_FRAMEBUFFER = 2,
1269 SI_SAVE_FRAGMENT_STATE = 4,
1270 SI_DISABLE_RENDER_COND = 8,
1271 };
1272
1273 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1274 void si_blitter_end(struct si_context *sctx);
1275 void si_init_blit_functions(struct si_context *sctx);
1276 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1277 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
1278 unsigned level, unsigned first_layer, unsigned last_layer);
1279 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
1280 unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1281 struct pipe_resource *src, unsigned src_level,
1282 const struct pipe_box *src_box);
1283 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1284
1285 /* si_buffer.c */
1286 bool si_rings_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
1287 enum radeon_bo_usage usage);
1288 void *si_buffer_map_sync_with_rings(struct si_context *sctx, struct si_resource *resource,
1289 unsigned usage);
1290 void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
1291 unsigned alignment);
1292 bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
1293 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1294 unsigned usage, unsigned size, unsigned alignment);
1295 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1296 unsigned usage, unsigned size, unsigned alignment);
1297 void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
1298 struct pipe_resource *src);
1299 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1300 void si_init_buffer_functions(struct si_context *sctx);
1301
1302 /* si_clear.c */
1303 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1304 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1305 bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
1306 unsigned clear_value);
1307 void si_init_clear_functions(struct si_context *sctx);
1308
1309 /* si_compute_blit.c */
1310 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1311 enum si_cache_policy cache_policy);
1312 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1313 uint64_t size, uint32_t *clear_value, uint32_t clear_value_size,
1314 enum si_coherency coher, bool force_cpdma);
1315 void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
1316 uint64_t dst_offset, uint64_t src_offset, unsigned size);
1317 void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
1318 struct pipe_resource *src, unsigned src_level, unsigned dstx,
1319 unsigned dsty, unsigned dstz, const struct pipe_box *src_box);
1320 void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
1321 const union pipe_color_union *color, unsigned dstx,
1322 unsigned dsty, unsigned width, unsigned height,
1323 bool render_condition_enabled);
1324 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1325 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1326 void si_init_compute_blit_functions(struct si_context *sctx);
1327
1328 /* si_cp_dma.c */
1329 #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */
1330 #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */
1331 #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */
1332 #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */
1333 #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */
1334 #define SI_CPDMA_SKIP_ALL \
1335 (SI_CPDMA_SKIP_CHECK_CS_SPACE | SI_CPDMA_SKIP_SYNC_AFTER | SI_CPDMA_SKIP_SYNC_BEFORE | \
1336 SI_CPDMA_SKIP_GFX_SYNC | SI_CPDMA_SKIP_BO_LIST_UPDATE)
1337
1338 void si_cp_dma_wait_for_idle(struct si_context *sctx);
1339 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1340 struct pipe_resource *dst, uint64_t offset, uint64_t size,
1341 unsigned value, unsigned user_flags, enum si_coherency coher,
1342 enum si_cache_policy cache_policy);
1343 void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1344 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1345 unsigned size, unsigned user_flags, enum si_coherency coher,
1346 enum si_cache_policy cache_policy);
1347 void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset,
1348 unsigned size);
1349 void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only);
1350 void si_test_gds(struct si_context *sctx);
1351 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
1352 unsigned size, unsigned dst_sel, unsigned engine, const void *data);
1353 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
1354 struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
1355 struct si_resource *src, unsigned src_offset);
1356
1357 /* si_debug.c */
1358 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
1359 bool get_buffer_list);
1360 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1361 void si_destroy_saved_cs(struct si_saved_cs *scs);
1362 void si_auto_log_cs(void *data, struct u_log_context *log);
1363 void si_log_hw_flush(struct si_context *sctx);
1364 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1365 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1366 void si_init_debug_functions(struct si_context *sctx);
1367 void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
1368 enum ring_type ring);
1369 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1370
1371 /* si_dma_cs.c */
1372 void si_dma_emit_timestamp(struct si_context *sctx, struct si_resource *dst, uint64_t offset);
1373 void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
1374 uint64_t size, unsigned clear_value);
1375 void si_sdma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1376 struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1377 uint64_t size);
1378 void si_need_dma_space(struct si_context *ctx, unsigned num_dw, struct si_resource *dst,
1379 struct si_resource *src);
1380 void si_flush_dma_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1381 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
1382 uint64_t size, unsigned value);
1383
1384 /* si_fence.c */
1385 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
1386 unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1387 struct si_resource *buf, uint64_t va, uint32_t new_fence,
1388 unsigned query_type);
1389 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1390 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
1391 uint32_t mask, unsigned flags);
1392 void si_init_fence_functions(struct si_context *ctx);
1393 void si_init_screen_fence_functions(struct si_screen *screen);
1394 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1395 struct tc_unflushed_batch_token *tc_token);
1396
1397 /* si_get.c */
1398 void si_init_screen_get_functions(struct si_screen *sscreen);
1399
1400 /* si_gfx_cs.c */
1401 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1402 void si_allocate_gds(struct si_context *ctx);
1403 void si_begin_new_gfx_cs(struct si_context *ctx);
1404 void si_need_gfx_cs_space(struct si_context *ctx);
1405 void si_unref_sdma_uploads(struct si_context *sctx);
1406
1407 /* si_gpu_load.c */
1408 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1409 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1410 unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
1411
1412 /* si_compute.c */
1413 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1414 void si_init_compute_functions(struct si_context *sctx);
1415
1416 /* si_compute_prim_discard.c */
1417 enum si_prim_discard_outcome
1418 {
1419 SI_PRIM_DISCARD_ENABLED,
1420 SI_PRIM_DISCARD_DISABLED,
1421 SI_PRIM_DISCARD_DRAW_SPLIT,
1422 };
1423
1424 void si_build_prim_discard_compute_shader(struct si_shader_context *ctx);
1425 enum si_prim_discard_outcome
1426 si_prepare_prim_discard_or_split_draw(struct si_context *sctx, const struct pipe_draw_info *info,
1427 bool primitive_restart);
1428 void si_compute_signal_gfx(struct si_context *sctx);
1429 void si_dispatch_prim_discard_cs_and_draw(struct si_context *sctx,
1430 const struct pipe_draw_info *info, unsigned index_size,
1431 unsigned base_vertex, uint64_t input_indexbuf_va,
1432 unsigned input_indexbuf_max_elements);
1433 void si_initialize_prim_discard_tunables(struct si_screen *sscreen, bool is_aux_context,
1434 unsigned *prim_discard_vertex_count_threshold,
1435 unsigned *index_ring_size_per_ib);
1436
1437 /* si_pipe.c */
1438 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1439
1440 /* si_perfcounters.c */
1441 void si_init_perfcounters(struct si_screen *screen);
1442 void si_destroy_perfcounters(struct si_screen *screen);
1443
1444 /* si_query.c */
1445 void si_init_screen_query_functions(struct si_screen *sscreen);
1446 void si_init_query_functions(struct si_context *sctx);
1447 void si_suspend_queries(struct si_context *sctx);
1448 void si_resume_queries(struct si_context *sctx);
1449
1450 /* si_shaderlib_tgsi.c */
1451 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1452 unsigned num_layers);
1453 void *si_create_fixed_func_tcs(struct si_context *sctx);
1454 void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
1455 bool dst_stream_cache_policy, bool is_copy);
1456 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1457 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1458 void *si_clear_render_target_shader(struct pipe_context *ctx);
1459 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1460 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1461 void *si_create_dcc_retile_cs(struct pipe_context *ctx);
1462 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
1463 void *si_create_query_result_cs(struct si_context *sctx);
1464 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1465
1466 /* gfx10_query.c */
1467 void gfx10_init_query(struct si_context *sctx);
1468 void gfx10_destroy_query(struct si_context *sctx);
1469
1470 /* si_test_dma.c */
1471 void si_test_dma(struct si_screen *sscreen);
1472
1473 /* si_test_clearbuffer.c */
1474 void si_test_dma_perf(struct si_screen *sscreen);
1475
1476 /* si_uvd.c */
1477 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1478 const struct pipe_video_codec *templ);
1479
1480 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1481 const struct pipe_video_buffer *tmpl);
1482
1483 /* si_viewport.c */
1484 void si_update_ngg_small_prim_precision(struct si_context *ctx);
1485 void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out);
1486 void si_update_vs_viewport_state(struct si_context *ctx);
1487 void si_init_viewport_functions(struct si_context *ctx);
1488
1489 /* si_texture.c */
1490 bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
1491 unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
1492 unsigned src_level, const struct pipe_box *src_box);
1493 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex);
1494 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
1495 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
1496 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
1497 struct u_log_context *log);
1498 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1499 const struct pipe_resource *templ);
1500 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
1501 enum pipe_format format2);
1502 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
1503 enum pipe_format view_format);
1504 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
1505 unsigned level, enum pipe_format view_format);
1506 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1507 struct pipe_resource *texture,
1508 const struct pipe_surface *templ, unsigned width0,
1509 unsigned height0, unsigned width, unsigned height);
1510 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1511 void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex);
1512 void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex);
1513 void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex);
1514 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex);
1515 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
1516 void si_init_screen_texture_functions(struct si_screen *sscreen);
1517 void si_init_context_texture_functions(struct si_context *sctx);
1518
1519 /*
1520 * common helpers
1521 */
1522
1523 static inline struct si_resource *si_resource(struct pipe_resource *r)
1524 {
1525 return (struct si_resource *)r;
1526 }
1527
1528 static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1529 {
1530 pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
1531 }
1532
1533 static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1534 {
1535 pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1536 }
1537
1538 static inline void
1539 si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
1540 struct si_shader_selector **dst, struct si_shader_selector *src)
1541 {
1542 if (*dst == src)
1543 return;
1544
1545 struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
1546 util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
1547 }
1548
1549 static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
1550 {
1551 return tex->surface.dcc_offset && level < tex->surface.num_dcc_levels;
1552 }
1553
1554 static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1555 {
1556 if (stencil)
1557 return tex->surface.u.legacy.stencil_tiling_index[level];
1558 else
1559 return tex->surface.u.legacy.tiling_index[level];
1560 }
1561
1562 static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx)
1563 {
1564 /* Don't count the needed CS space exactly and just use an upper bound.
1565 *
1566 * Also reserve space for stopping queries at the end of IB, because
1567 * the number of active queries is unlimited in theory.
1568 */
1569 return 2048 + sctx->num_cs_dw_queries_suspend;
1570 }
1571
1572 static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1573 {
1574 if (r) {
1575 /* Add memory usage for need_gfx_cs_space */
1576 sctx->vram += si_resource(r)->vram_usage;
1577 sctx->gtt += si_resource(r)->gart_usage;
1578 }
1579 }
1580
1581 static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
1582 {
1583 sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1584 sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1585 }
1586
1587 static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1588 {
1589 return 1 << (atom - sctx->atoms.array);
1590 }
1591
1592 static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1593 {
1594 unsigned bit = si_get_atom_bit(sctx, atom);
1595
1596 if (dirty)
1597 sctx->dirty_atoms |= bit;
1598 else
1599 sctx->dirty_atoms &= ~bit;
1600 }
1601
1602 static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1603 {
1604 return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1605 }
1606
1607 static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1608 {
1609 si_set_atom_dirty(sctx, atom, true);
1610 }
1611
1612 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1613 {
1614 if (sctx->gs_shader.cso)
1615 return &sctx->gs_shader;
1616 if (sctx->tes_shader.cso)
1617 return &sctx->tes_shader;
1618
1619 return &sctx->vs_shader;
1620 }
1621
1622 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1623 {
1624 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1625
1626 return vs->cso ? &vs->cso->info : NULL;
1627 }
1628
1629 static inline struct si_shader *si_get_vs_state(struct si_context *sctx)
1630 {
1631 if (sctx->gs_shader.cso && sctx->gs_shader.current && !sctx->gs_shader.current->key.as_ngg)
1632 return sctx->gs_shader.cso->gs_copy_shader;
1633
1634 struct si_shader_ctx_state *vs = si_get_vs(sctx);
1635 return vs->current ? vs->current : NULL;
1636 }
1637
1638 static inline bool si_can_dump_shader(struct si_screen *sscreen, unsigned processor)
1639 {
1640 return sscreen->debug_flags & (1 << processor);
1641 }
1642
1643 static inline bool si_get_strmout_en(struct si_context *sctx)
1644 {
1645 return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
1646 }
1647
1648 static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1649 {
1650 unsigned alignment, tcc_cache_line_size;
1651
1652 /* If the upload size is less than the cache line size (e.g. 16, 32),
1653 * the whole thing will fit into a cache line if we align it to its size.
1654 * The idea is that multiple small uploads can share a cache line.
1655 * If the upload size is greater, align it to the cache line size.
1656 */
1657 alignment = util_next_power_of_two(upload_size);
1658 tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1659 return MIN2(alignment, tcc_cache_line_size);
1660 }
1661
1662 static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1663 {
1664 if (pipe_reference(&(*dst)->reference, &src->reference))
1665 si_destroy_saved_cs(*dst);
1666
1667 *dst = src;
1668 }
1669
1670 static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1671 bool shaders_read_metadata, bool dcc_pipe_aligned)
1672 {
1673 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
1674
1675 if (sctx->chip_class >= GFX10) {
1676 if (sctx->screen->info.tcc_harvested)
1677 sctx->flags |= SI_CONTEXT_INV_L2;
1678 else if (shaders_read_metadata)
1679 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1680 } else if (sctx->chip_class == GFX9) {
1681 /* Single-sample color is coherent with shaders on GFX9, but
1682 * L2 metadata must be flushed if shaders read metadata.
1683 * (DCC, CMASK).
1684 */
1685 if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
1686 sctx->flags |= SI_CONTEXT_INV_L2;
1687 else if (shaders_read_metadata)
1688 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1689 } else {
1690 /* GFX6-GFX8 */
1691 sctx->flags |= SI_CONTEXT_INV_L2;
1692 }
1693 }
1694
1695 static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1696 bool include_stencil, bool shaders_read_metadata)
1697 {
1698 sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
1699
1700 if (sctx->chip_class >= GFX10) {
1701 if (sctx->screen->info.tcc_harvested)
1702 sctx->flags |= SI_CONTEXT_INV_L2;
1703 else if (shaders_read_metadata)
1704 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1705 } else if (sctx->chip_class == GFX9) {
1706 /* Single-sample depth (not stencil) is coherent with shaders
1707 * on GFX9, but L2 metadata must be flushed if shaders read
1708 * metadata.
1709 */
1710 if (num_samples >= 2 || include_stencil)
1711 sctx->flags |= SI_CONTEXT_INV_L2;
1712 else if (shaders_read_metadata)
1713 sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1714 } else {
1715 /* GFX6-GFX8 */
1716 sctx->flags |= SI_CONTEXT_INV_L2;
1717 }
1718 }
1719
1720 static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1721 {
1722 return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
1723 }
1724
1725 static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1726 {
1727 if (zs_mask == PIPE_MASK_S && tex->htile_stencil_disabled)
1728 return false;
1729
1730 return tex->surface.htile_offset && level == 0;
1731 }
1732
1733 static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
1734 unsigned zs_mask)
1735 {
1736 assert(!tex->tc_compatible_htile || tex->surface.htile_offset);
1737 return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1738 }
1739
1740 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1741 {
1742 if (sctx->ps_uses_fbfetch)
1743 return sctx->framebuffer.nr_color_samples;
1744
1745 return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1746 }
1747
1748 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1749 {
1750 if (sctx->queued.named.rasterizer->rasterizer_discard)
1751 return 0;
1752
1753 struct si_shader_selector *ps = sctx->ps_shader.cso;
1754 if (!ps)
1755 return 0;
1756
1757 unsigned colormask =
1758 sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
1759
1760 if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
1761 colormask &= ps->colors_written_4bit;
1762 else if (!ps->colors_written_4bit)
1763 colormask = 0; /* color0 writes all cbufs, but it's not written */
1764
1765 return colormask;
1766 }
1767
1768 #define UTIL_ALL_PRIM_LINE_MODES \
1769 ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) | \
1770 (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1771
1772 static inline bool util_prim_is_lines(unsigned prim)
1773 {
1774 return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1775 }
1776
1777 static inline bool util_prim_is_points_or_lines(unsigned prim)
1778 {
1779 return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
1780 }
1781
1782 static inline bool util_rast_prim_is_triangles(unsigned prim)
1783 {
1784 return ((1 << prim) &
1785 ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) |
1786 (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) |
1787 (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
1788 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY)));
1789 }
1790
1791 /**
1792 * Return true if there is enough memory in VRAM and GTT for the buffers
1793 * added so far.
1794 *
1795 * \param vram VRAM memory size not added to the buffer list yet
1796 * \param gtt GTT memory size not added to the buffer list yet
1797 */
1798 static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
1799 uint64_t vram, uint64_t gtt)
1800 {
1801 vram += cs->used_vram;
1802 gtt += cs->used_gart;
1803
1804 /* Anything that goes above the VRAM size should go to GTT. */
1805 if (vram > screen->info.vram_size)
1806 gtt += vram - screen->info.vram_size;
1807
1808 /* Now we just need to check if we have enough GTT. */
1809 return gtt < screen->info.gart_size * 0.7;
1810 }
1811
1812 /**
1813 * Add a buffer to the buffer list for the given command stream (CS).
1814 *
1815 * All buffers used by a CS must be added to the list. This tells the kernel
1816 * driver which buffers are used by GPU commands. Other buffers can
1817 * be swapped out (not accessible) during execution.
1818 *
1819 * The buffer list becomes empty after every context flush and must be
1820 * rebuilt.
1821 */
1822 static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
1823 struct si_resource *bo, enum radeon_bo_usage usage,
1824 enum radeon_bo_priority priority)
1825 {
1826 assert(usage);
1827 sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1828 bo->domains, priority);
1829 }
1830
1831 /**
1832 * Same as above, but also checks memory usage and flushes the context
1833 * accordingly.
1834 *
1835 * When this SHOULD NOT be used:
1836 *
1837 * - if si_context_add_resource_size has been called for the buffer
1838 * followed by *_need_cs_space for checking the memory usage
1839 *
1840 * - if si_need_dma_space has been called for the buffer
1841 *
1842 * - when emitting state packets and draw packets (because preceding packets
1843 * can't be re-emitted at that point)
1844 *
1845 * - if shader resource "enabled_mask" is not up-to-date or there is
1846 * a different constraint disallowing a context flush
1847 */
1848 static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1849 struct si_resource *bo,
1850 enum radeon_bo_usage usage,
1851 enum radeon_bo_priority priority,
1852 bool check_mem)
1853 {
1854 if (check_mem &&
1855 !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, sctx->vram + bo->vram_usage,
1856 sctx->gtt + bo->gart_usage))
1857 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1858
1859 radeon_add_to_buffer_list(sctx, sctx->gfx_cs, bo, usage, priority);
1860 }
1861
1862 static inline bool si_compute_prim_discard_enabled(struct si_context *sctx)
1863 {
1864 return sctx->prim_discard_vertex_count_threshold != UINT_MAX;
1865 }
1866
1867 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1868 enum pipe_shader_type shader_type, bool ngg, bool es,
1869 bool prim_discard_cs)
1870 {
1871 if (shader_type == PIPE_SHADER_COMPUTE)
1872 return sscreen->compute_wave_size;
1873 else if (shader_type == PIPE_SHADER_FRAGMENT)
1874 return sscreen->ps_wave_size;
1875 else if ((shader_type == PIPE_SHADER_VERTEX && prim_discard_cs) || /* only Wave64 implemented */
1876 (shader_type == PIPE_SHADER_VERTEX && es && !ngg) ||
1877 (shader_type == PIPE_SHADER_TESS_EVAL && es && !ngg) ||
1878 (shader_type == PIPE_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1879 return 64;
1880 else
1881 return sscreen->ge_wave_size;
1882 }
1883
1884 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1885 {
1886 return si_get_wave_size(shader->selector->screen, shader->selector->type, shader->key.as_ngg,
1887 shader->key.as_es, shader->key.opt.vs_as_prim_discard_cs);
1888 }
1889
1890 #define PRINT_ERR(fmt, args...) \
1891 fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
1892
1893 #endif