2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "util/u_memory.h"
26 #include "tgsi/tgsi_strings.h"
27 #include "tgsi/tgsi_from_mesa.h"
29 #include "ac_exp_param.h"
31 #include "si_shader_internal.h"
35 #include "compiler/nir/nir.h"
36 #include "compiler/nir/nir_serialize.h"
38 static const char scratch_rsrc_dword0_symbol
[] =
39 "SCRATCH_RSRC_DWORD0";
41 static const char scratch_rsrc_dword1_symbol
[] =
42 "SCRATCH_RSRC_DWORD1";
44 static void si_dump_shader_key(const struct si_shader
*shader
, FILE *f
);
46 static void si_build_vs_prolog_function(struct si_shader_context
*ctx
,
47 union si_shader_part_key
*key
);
49 /** Whether the shader runs as a combination of multiple API shaders */
50 static bool is_multi_part_shader(struct si_shader_context
*ctx
)
52 if (ctx
->screen
->info
.chip_class
<= GFX8
)
55 return ctx
->shader
->key
.as_ls
||
56 ctx
->shader
->key
.as_es
||
57 ctx
->type
== PIPE_SHADER_TESS_CTRL
||
58 ctx
->type
== PIPE_SHADER_GEOMETRY
;
61 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
62 bool si_is_merged_shader(struct si_shader_context
*ctx
)
64 return ctx
->shader
->key
.as_ngg
|| is_multi_part_shader(ctx
);
68 * Returns a unique index for a per-patch semantic name and index. The index
69 * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
72 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name
, unsigned index
)
74 switch (semantic_name
) {
75 case TGSI_SEMANTIC_TESSOUTER
:
77 case TGSI_SEMANTIC_TESSINNER
:
79 case TGSI_SEMANTIC_PATCH
:
84 assert(!"invalid semantic name");
90 * Returns a unique index for a semantic name and index. The index must be
91 * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
94 unsigned si_shader_io_get_unique_index(unsigned semantic_name
, unsigned index
,
97 switch (semantic_name
) {
98 case TGSI_SEMANTIC_POSITION
:
100 case TGSI_SEMANTIC_GENERIC
:
101 /* Since some shader stages use the the highest used IO index
102 * to determine the size to allocate for inputs/outputs
103 * (in LDS, tess and GS rings). GENERIC should be placed right
104 * after POSITION to make that size as small as possible.
106 if (index
< SI_MAX_IO_GENERIC
)
109 assert(!"invalid generic index");
111 case TGSI_SEMANTIC_FOG
:
112 return SI_MAX_IO_GENERIC
+ 1;
113 case TGSI_SEMANTIC_COLOR
:
115 return SI_MAX_IO_GENERIC
+ 2 + index
;
116 case TGSI_SEMANTIC_BCOLOR
:
118 /* If it's a varying, COLOR and BCOLOR alias. */
120 return SI_MAX_IO_GENERIC
+ 2 + index
;
122 return SI_MAX_IO_GENERIC
+ 4 + index
;
123 case TGSI_SEMANTIC_TEXCOORD
:
125 return SI_MAX_IO_GENERIC
+ 6 + index
;
127 /* These are rarely used between LS and HS or ES and GS. */
128 case TGSI_SEMANTIC_CLIPDIST
:
130 return SI_MAX_IO_GENERIC
+ 6 + 8 + index
;
131 case TGSI_SEMANTIC_CLIPVERTEX
:
132 return SI_MAX_IO_GENERIC
+ 6 + 8 + 2;
133 case TGSI_SEMANTIC_PSIZE
:
134 return SI_MAX_IO_GENERIC
+ 6 + 8 + 3;
136 /* These can't be written by LS, HS, and ES. */
137 case TGSI_SEMANTIC_LAYER
:
138 return SI_MAX_IO_GENERIC
+ 6 + 8 + 4;
139 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
140 return SI_MAX_IO_GENERIC
+ 6 + 8 + 5;
141 case TGSI_SEMANTIC_PRIMID
:
142 STATIC_ASSERT(SI_MAX_IO_GENERIC
+ 6 + 8 + 6 <= 63);
143 return SI_MAX_IO_GENERIC
+ 6 + 8 + 6;
145 fprintf(stderr
, "invalid semantic name = %u\n", semantic_name
);
146 assert(!"invalid semantic name");
152 * Get the value of a shader input parameter and extract a bitfield.
154 static LLVMValueRef
unpack_llvm_param(struct si_shader_context
*ctx
,
155 LLVMValueRef value
, unsigned rshift
,
158 if (LLVMGetTypeKind(LLVMTypeOf(value
)) == LLVMFloatTypeKind
)
159 value
= ac_to_integer(&ctx
->ac
, value
);
162 value
= LLVMBuildLShr(ctx
->ac
.builder
, value
,
163 LLVMConstInt(ctx
->i32
, rshift
, 0), "");
165 if (rshift
+ bitwidth
< 32) {
166 unsigned mask
= (1 << bitwidth
) - 1;
167 value
= LLVMBuildAnd(ctx
->ac
.builder
, value
,
168 LLVMConstInt(ctx
->i32
, mask
, 0), "");
174 LLVMValueRef
si_unpack_param(struct si_shader_context
*ctx
,
175 struct ac_arg param
, unsigned rshift
,
178 LLVMValueRef value
= ac_get_arg(&ctx
->ac
, param
);
180 return unpack_llvm_param(ctx
, value
, rshift
, bitwidth
);
183 static LLVMValueRef
unpack_sint16(struct si_shader_context
*ctx
,
184 LLVMValueRef i32
, unsigned index
)
189 return LLVMBuildAShr(ctx
->ac
.builder
, i32
,
190 LLVMConstInt(ctx
->i32
, 16, 0), "");
192 return LLVMBuildSExt(ctx
->ac
.builder
,
193 LLVMBuildTrunc(ctx
->ac
.builder
, i32
,
198 void si_llvm_load_input_vs(
199 struct si_shader_context
*ctx
,
200 unsigned input_index
,
203 const struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
204 unsigned vs_blit_property
= info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
206 if (vs_blit_property
) {
207 LLVMValueRef vertex_id
= ctx
->abi
.vertex_id
;
208 LLVMValueRef sel_x1
= LLVMBuildICmp(ctx
->ac
.builder
,
209 LLVMIntULE
, vertex_id
,
211 /* Use LLVMIntNE, because we have 3 vertices and only
212 * the middle one should use y2.
214 LLVMValueRef sel_y1
= LLVMBuildICmp(ctx
->ac
.builder
,
215 LLVMIntNE
, vertex_id
,
218 unsigned param_vs_blit_inputs
= ctx
->vs_blit_inputs
.arg_index
;
219 if (input_index
== 0) {
221 LLVMValueRef x1y1
= LLVMGetParam(ctx
->main_fn
,
222 param_vs_blit_inputs
);
223 LLVMValueRef x2y2
= LLVMGetParam(ctx
->main_fn
,
224 param_vs_blit_inputs
+ 1);
226 LLVMValueRef x1
= unpack_sint16(ctx
, x1y1
, 0);
227 LLVMValueRef y1
= unpack_sint16(ctx
, x1y1
, 1);
228 LLVMValueRef x2
= unpack_sint16(ctx
, x2y2
, 0);
229 LLVMValueRef y2
= unpack_sint16(ctx
, x2y2
, 1);
231 LLVMValueRef x
= LLVMBuildSelect(ctx
->ac
.builder
, sel_x1
,
233 LLVMValueRef y
= LLVMBuildSelect(ctx
->ac
.builder
, sel_y1
,
236 out
[0] = LLVMBuildSIToFP(ctx
->ac
.builder
, x
, ctx
->f32
, "");
237 out
[1] = LLVMBuildSIToFP(ctx
->ac
.builder
, y
, ctx
->f32
, "");
238 out
[2] = LLVMGetParam(ctx
->main_fn
,
239 param_vs_blit_inputs
+ 2);
240 out
[3] = ctx
->ac
.f32_1
;
244 /* Color or texture coordinates: */
245 assert(input_index
== 1);
247 if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_COLOR
) {
248 for (int i
= 0; i
< 4; i
++) {
249 out
[i
] = LLVMGetParam(ctx
->main_fn
,
250 param_vs_blit_inputs
+ 3 + i
);
253 assert(vs_blit_property
== SI_VS_BLIT_SGPRS_POS_TEXCOORD
);
254 LLVMValueRef x1
= LLVMGetParam(ctx
->main_fn
,
255 param_vs_blit_inputs
+ 3);
256 LLVMValueRef y1
= LLVMGetParam(ctx
->main_fn
,
257 param_vs_blit_inputs
+ 4);
258 LLVMValueRef x2
= LLVMGetParam(ctx
->main_fn
,
259 param_vs_blit_inputs
+ 5);
260 LLVMValueRef y2
= LLVMGetParam(ctx
->main_fn
,
261 param_vs_blit_inputs
+ 6);
263 out
[0] = LLVMBuildSelect(ctx
->ac
.builder
, sel_x1
,
265 out
[1] = LLVMBuildSelect(ctx
->ac
.builder
, sel_y1
,
267 out
[2] = LLVMGetParam(ctx
->main_fn
,
268 param_vs_blit_inputs
+ 7);
269 out
[3] = LLVMGetParam(ctx
->main_fn
,
270 param_vs_blit_inputs
+ 8);
275 unsigned num_vbos_in_user_sgprs
= ctx
->shader
->selector
->num_vbos_in_user_sgprs
;
276 union si_vs_fix_fetch fix_fetch
;
277 LLVMValueRef vb_desc
;
278 LLVMValueRef vertex_index
;
281 if (input_index
< num_vbos_in_user_sgprs
) {
282 vb_desc
= ac_get_arg(&ctx
->ac
, ctx
->vb_descriptors
[input_index
]);
284 unsigned index
= input_index
- num_vbos_in_user_sgprs
;
285 vb_desc
= ac_build_load_to_sgpr(&ctx
->ac
,
286 ac_get_arg(&ctx
->ac
, ctx
->vertex_buffers
),
287 LLVMConstInt(ctx
->i32
, index
, 0));
290 vertex_index
= LLVMGetParam(ctx
->main_fn
,
291 ctx
->vertex_index0
.arg_index
+
294 /* Use the open-coded implementation for all loads of doubles and
295 * of dword-sized data that needs fixups. We need to insert conversion
296 * code anyway, and the amd/common code does it for us.
298 * Note: On LLVM <= 8, we can only open-code formats with
299 * channel size >= 4 bytes.
301 bool opencode
= ctx
->shader
->key
.mono
.vs_fetch_opencode
& (1 << input_index
);
302 fix_fetch
.bits
= ctx
->shader
->key
.mono
.vs_fix_fetch
[input_index
].bits
;
304 (fix_fetch
.u
.log_size
== 3 && fix_fetch
.u
.format
== AC_FETCH_FORMAT_FLOAT
) ||
305 (fix_fetch
.u
.log_size
== 2)) {
306 tmp
= ac_build_opencoded_load_format(
307 &ctx
->ac
, fix_fetch
.u
.log_size
, fix_fetch
.u
.num_channels_m1
+ 1,
308 fix_fetch
.u
.format
, fix_fetch
.u
.reverse
, !opencode
,
309 vb_desc
, vertex_index
, ctx
->ac
.i32_0
, ctx
->ac
.i32_0
, 0, true);
310 for (unsigned i
= 0; i
< 4; ++i
)
311 out
[i
] = LLVMBuildExtractElement(ctx
->ac
.builder
, tmp
, LLVMConstInt(ctx
->i32
, i
, false), "");
315 /* Do multiple loads for special formats. */
316 unsigned required_channels
= util_last_bit(info
->input_usage_mask
[input_index
]);
317 LLVMValueRef fetches
[4];
318 unsigned num_fetches
;
319 unsigned fetch_stride
;
320 unsigned channels_per_fetch
;
322 if (fix_fetch
.u
.log_size
<= 1 && fix_fetch
.u
.num_channels_m1
== 2) {
323 num_fetches
= MIN2(required_channels
, 3);
324 fetch_stride
= 1 << fix_fetch
.u
.log_size
;
325 channels_per_fetch
= 1;
329 channels_per_fetch
= required_channels
;
332 for (unsigned i
= 0; i
< num_fetches
; ++i
) {
333 LLVMValueRef voffset
= LLVMConstInt(ctx
->i32
, fetch_stride
* i
, 0);
334 fetches
[i
] = ac_build_buffer_load_format(&ctx
->ac
, vb_desc
, vertex_index
, voffset
,
335 channels_per_fetch
, 0, true);
338 if (num_fetches
== 1 && channels_per_fetch
> 1) {
339 LLVMValueRef fetch
= fetches
[0];
340 for (unsigned i
= 0; i
< channels_per_fetch
; ++i
) {
341 tmp
= LLVMConstInt(ctx
->i32
, i
, false);
342 fetches
[i
] = LLVMBuildExtractElement(
343 ctx
->ac
.builder
, fetch
, tmp
, "");
345 num_fetches
= channels_per_fetch
;
346 channels_per_fetch
= 1;
349 for (unsigned i
= num_fetches
; i
< 4; ++i
)
350 fetches
[i
] = LLVMGetUndef(ctx
->f32
);
352 if (fix_fetch
.u
.log_size
<= 1 && fix_fetch
.u
.num_channels_m1
== 2 &&
353 required_channels
== 4) {
354 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_UINT
|| fix_fetch
.u
.format
== AC_FETCH_FORMAT_SINT
)
355 fetches
[3] = ctx
->ac
.i32_1
;
357 fetches
[3] = ctx
->ac
.f32_1
;
358 } else if (fix_fetch
.u
.log_size
== 3 &&
359 (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
||
360 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
||
361 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SINT
) &&
362 required_channels
== 4) {
363 /* For 2_10_10_10, the hardware returns an unsigned value;
364 * convert it to a signed one.
366 LLVMValueRef tmp
= fetches
[3];
367 LLVMValueRef c30
= LLVMConstInt(ctx
->i32
, 30, 0);
369 /* First, recover the sign-extended signed integer value. */
370 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
)
371 tmp
= LLVMBuildFPToUI(ctx
->ac
.builder
, tmp
, ctx
->i32
, "");
373 tmp
= ac_to_integer(&ctx
->ac
, tmp
);
375 /* For the integer-like cases, do a natural sign extension.
377 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
378 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
381 tmp
= LLVMBuildShl(ctx
->ac
.builder
, tmp
,
382 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
?
383 LLVMConstInt(ctx
->i32
, 7, 0) : c30
, "");
384 tmp
= LLVMBuildAShr(ctx
->ac
.builder
, tmp
, c30
, "");
386 /* Convert back to the right type. */
387 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
) {
389 LLVMValueRef neg_one
= LLVMConstReal(ctx
->f32
, -1.0);
390 tmp
= LLVMBuildSIToFP(ctx
->ac
.builder
, tmp
, ctx
->f32
, "");
391 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, tmp
, neg_one
, "");
392 tmp
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, tmp
, "");
393 } else if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
) {
394 tmp
= LLVMBuildSIToFP(ctx
->ac
.builder
, tmp
, ctx
->f32
, "");
400 for (unsigned i
= 0; i
< 4; ++i
)
401 out
[i
] = ac_to_float(&ctx
->ac
, fetches
[i
]);
404 LLVMValueRef
si_get_primitive_id(struct si_shader_context
*ctx
,
411 case PIPE_SHADER_VERTEX
:
412 return ac_get_arg(&ctx
->ac
, ctx
->vs_prim_id
);
413 case PIPE_SHADER_TESS_CTRL
:
414 return ac_get_arg(&ctx
->ac
, ctx
->args
.tcs_patch_id
);
415 case PIPE_SHADER_TESS_EVAL
:
416 return ac_get_arg(&ctx
->ac
, ctx
->args
.tes_patch_id
);
417 case PIPE_SHADER_GEOMETRY
:
418 return ac_get_arg(&ctx
->ac
, ctx
->args
.gs_prim_id
);
425 static LLVMValueRef
get_base_vertex(struct ac_shader_abi
*abi
)
427 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
429 /* For non-indexed draws, the base vertex set by the driver
430 * (for direct draws) or the CP (for indirect draws) is the
431 * first vertex ID, but GLSL expects 0 to be returned.
433 LLVMValueRef vs_state
= ac_get_arg(&ctx
->ac
,
435 LLVMValueRef indexed
;
437 indexed
= LLVMBuildLShr(ctx
->ac
.builder
, vs_state
, ctx
->i32_1
, "");
438 indexed
= LLVMBuildTrunc(ctx
->ac
.builder
, indexed
, ctx
->i1
, "");
440 return LLVMBuildSelect(ctx
->ac
.builder
, indexed
,
441 ac_get_arg(&ctx
->ac
, ctx
->args
.base_vertex
),
445 static LLVMValueRef
get_block_size(struct ac_shader_abi
*abi
)
447 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
449 LLVMValueRef values
[3];
452 unsigned *properties
= ctx
->shader
->selector
->info
.properties
;
454 if (properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] != 0) {
455 unsigned sizes
[3] = {
456 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
],
457 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
],
458 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
]
461 for (i
= 0; i
< 3; ++i
)
462 values
[i
] = LLVMConstInt(ctx
->i32
, sizes
[i
], 0);
464 result
= ac_build_gather_values(&ctx
->ac
, values
, 3);
466 result
= ac_get_arg(&ctx
->ac
, ctx
->block_size
);
472 void si_declare_compute_memory(struct si_shader_context
*ctx
)
474 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
475 unsigned lds_size
= sel
->info
.properties
[TGSI_PROPERTY_CS_LOCAL_SIZE
];
477 LLVMTypeRef i8p
= LLVMPointerType(ctx
->i8
, AC_ADDR_SPACE_LDS
);
480 assert(!ctx
->ac
.lds
);
482 var
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
483 LLVMArrayType(ctx
->i8
, lds_size
),
486 LLVMSetAlignment(var
, 64 * 1024);
488 ctx
->ac
.lds
= LLVMBuildBitCast(ctx
->ac
.builder
, var
, i8p
, "");
491 /* Initialize arguments for the shader export intrinsic */
492 static void si_llvm_init_vs_export_args(struct si_shader_context
*ctx
,
493 LLVMValueRef
*values
,
495 struct ac_export_args
*args
)
497 args
->enabled_channels
= 0xf; /* writemask - default is 0xf */
498 args
->valid_mask
= 0; /* Specify whether the EXEC mask represents the valid mask */
499 args
->done
= 0; /* Specify whether this is the last export */
500 args
->target
= target
; /* Specify the target we are exporting */
503 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
506 static void si_llvm_emit_clipvertex(struct si_shader_context
*ctx
,
507 struct ac_export_args
*pos
, LLVMValueRef
*out_elts
)
512 LLVMValueRef base_elt
;
513 LLVMValueRef ptr
= ac_get_arg(&ctx
->ac
, ctx
->rw_buffers
);
514 LLVMValueRef constbuf_index
= LLVMConstInt(ctx
->i32
,
515 SI_VS_CONST_CLIP_PLANES
, 0);
516 LLVMValueRef const_resource
= ac_build_load_to_sgpr(&ctx
->ac
, ptr
, constbuf_index
);
518 for (reg_index
= 0; reg_index
< 2; reg_index
++) {
519 struct ac_export_args
*args
= &pos
[2 + reg_index
];
524 args
->out
[3] = LLVMConstReal(ctx
->f32
, 0.0f
);
526 /* Compute dot products of position and user clip plane vectors */
527 for (chan
= 0; chan
< 4; chan
++) {
528 for (const_chan
= 0; const_chan
< 4; const_chan
++) {
530 LLVMConstInt(ctx
->i32
, ((reg_index
* 4 + chan
) * 4 +
532 base_elt
= si_buffer_load_const(ctx
, const_resource
,
534 args
->out
[chan
] = ac_build_fmad(&ctx
->ac
, base_elt
,
535 out_elts
[const_chan
], args
->out
[chan
]);
539 args
->enabled_channels
= 0xf;
540 args
->valid_mask
= 0;
542 args
->target
= V_008DFC_SQ_EXP_POS
+ 2 + reg_index
;
547 static void si_dump_streamout(struct pipe_stream_output_info
*so
)
552 fprintf(stderr
, "STREAMOUT\n");
554 for (i
= 0; i
< so
->num_outputs
; i
++) {
555 unsigned mask
= ((1 << so
->output
[i
].num_components
) - 1) <<
556 so
->output
[i
].start_component
;
557 fprintf(stderr
, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
558 i
, so
->output
[i
].output_buffer
,
559 so
->output
[i
].dst_offset
, so
->output
[i
].dst_offset
+ so
->output
[i
].num_components
- 1,
560 so
->output
[i
].register_index
,
564 mask
& 8 ? "w" : "");
568 void si_emit_streamout_output(struct si_shader_context
*ctx
,
569 LLVMValueRef
const *so_buffers
,
570 LLVMValueRef
const *so_write_offsets
,
571 struct pipe_stream_output
*stream_out
,
572 struct si_shader_output_values
*shader_out
)
574 unsigned buf_idx
= stream_out
->output_buffer
;
575 unsigned start
= stream_out
->start_component
;
576 unsigned num_comps
= stream_out
->num_components
;
579 assert(num_comps
&& num_comps
<= 4);
580 if (!num_comps
|| num_comps
> 4)
583 /* Load the output as int. */
584 for (int j
= 0; j
< num_comps
; j
++) {
585 assert(stream_out
->stream
== shader_out
->vertex_stream
[start
+ j
]);
587 out
[j
] = ac_to_integer(&ctx
->ac
, shader_out
->values
[start
+ j
]);
590 /* Pack the output. */
591 LLVMValueRef vdata
= NULL
;
597 case 2: /* as v2i32 */
598 case 3: /* as v3i32 */
599 if (ac_has_vec3_support(ctx
->screen
->info
.chip_class
, false)) {
600 vdata
= ac_build_gather_values(&ctx
->ac
, out
, num_comps
);
603 /* as v4i32 (aligned to 4) */
604 out
[3] = LLVMGetUndef(ctx
->i32
);
606 case 4: /* as v4i32 */
607 vdata
= ac_build_gather_values(&ctx
->ac
, out
, util_next_power_of_two(num_comps
));
611 ac_build_buffer_store_dword(&ctx
->ac
, so_buffers
[buf_idx
],
613 so_write_offsets
[buf_idx
],
615 stream_out
->dst_offset
* 4, ac_glc
| ac_slc
);
619 * Write streamout data to buffers for vertex stream @p stream (different
620 * vertex streams can occur for GS copy shaders).
622 void si_llvm_emit_streamout(struct si_shader_context
*ctx
,
623 struct si_shader_output_values
*outputs
,
624 unsigned noutput
, unsigned stream
)
626 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
627 struct pipe_stream_output_info
*so
= &sel
->so
;
628 LLVMBuilderRef builder
= ctx
->ac
.builder
;
631 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
632 LLVMValueRef so_vtx_count
=
633 si_unpack_param(ctx
, ctx
->streamout_config
, 16, 7);
635 LLVMValueRef tid
= ac_get_thread_id(&ctx
->ac
);
637 /* can_emit = tid < so_vtx_count; */
638 LLVMValueRef can_emit
=
639 LLVMBuildICmp(builder
, LLVMIntULT
, tid
, so_vtx_count
, "");
641 /* Emit the streamout code conditionally. This actually avoids
642 * out-of-bounds buffer access. The hw tells us via the SGPR
643 * (so_vtx_count) which threads are allowed to emit streamout data. */
644 ac_build_ifcc(&ctx
->ac
, can_emit
, 6501);
646 /* The buffer offset is computed as follows:
647 * ByteOffset = streamout_offset[buffer_id]*4 +
648 * (streamout_write_index + thread_id)*stride[buffer_id] +
652 LLVMValueRef so_write_index
=
654 ctx
->streamout_write_index
);
656 /* Compute (streamout_write_index + thread_id). */
657 so_write_index
= LLVMBuildAdd(builder
, so_write_index
, tid
, "");
659 /* Load the descriptor and compute the write offset for each
661 LLVMValueRef so_write_offset
[4] = {};
662 LLVMValueRef so_buffers
[4];
663 LLVMValueRef buf_ptr
= ac_get_arg(&ctx
->ac
,
666 for (i
= 0; i
< 4; i
++) {
670 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
,
671 SI_VS_STREAMOUT_BUF0
+ i
, 0);
673 so_buffers
[i
] = ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
675 LLVMValueRef so_offset
= ac_get_arg(&ctx
->ac
,
676 ctx
->streamout_offset
[i
]);
677 so_offset
= LLVMBuildMul(builder
, so_offset
, LLVMConstInt(ctx
->i32
, 4, 0), "");
679 so_write_offset
[i
] = ac_build_imad(&ctx
->ac
, so_write_index
,
680 LLVMConstInt(ctx
->i32
, so
->stride
[i
]*4, 0),
684 /* Write streamout data. */
685 for (i
= 0; i
< so
->num_outputs
; i
++) {
686 unsigned reg
= so
->output
[i
].register_index
;
691 if (stream
!= so
->output
[i
].stream
)
694 si_emit_streamout_output(ctx
, so_buffers
, so_write_offset
,
695 &so
->output
[i
], &outputs
[reg
]);
698 ac_build_endif(&ctx
->ac
, 6501);
701 static void si_export_param(struct si_shader_context
*ctx
, unsigned index
,
702 LLVMValueRef
*values
)
704 struct ac_export_args args
;
706 si_llvm_init_vs_export_args(ctx
, values
,
707 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
708 ac_build_export(&ctx
->ac
, &args
);
711 static void si_build_param_exports(struct si_shader_context
*ctx
,
712 struct si_shader_output_values
*outputs
,
715 struct si_shader
*shader
= ctx
->shader
;
716 unsigned param_count
= 0;
718 for (unsigned i
= 0; i
< noutput
; i
++) {
719 unsigned semantic_name
= outputs
[i
].semantic_name
;
720 unsigned semantic_index
= outputs
[i
].semantic_index
;
722 if (outputs
[i
].vertex_stream
[0] != 0 &&
723 outputs
[i
].vertex_stream
[1] != 0 &&
724 outputs
[i
].vertex_stream
[2] != 0 &&
725 outputs
[i
].vertex_stream
[3] != 0)
728 switch (semantic_name
) {
729 case TGSI_SEMANTIC_LAYER
:
730 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
731 case TGSI_SEMANTIC_CLIPDIST
:
732 case TGSI_SEMANTIC_COLOR
:
733 case TGSI_SEMANTIC_BCOLOR
:
734 case TGSI_SEMANTIC_PRIMID
:
735 case TGSI_SEMANTIC_FOG
:
736 case TGSI_SEMANTIC_TEXCOORD
:
737 case TGSI_SEMANTIC_GENERIC
:
743 if ((semantic_name
!= TGSI_SEMANTIC_GENERIC
||
744 semantic_index
< SI_MAX_IO_GENERIC
) &&
745 shader
->key
.opt
.kill_outputs
&
746 (1ull << si_shader_io_get_unique_index(semantic_name
,
747 semantic_index
, true)))
750 si_export_param(ctx
, param_count
, outputs
[i
].values
);
752 assert(i
< ARRAY_SIZE(shader
->info
.vs_output_param_offset
));
753 shader
->info
.vs_output_param_offset
[i
] = param_count
++;
756 shader
->info
.nr_param_exports
= param_count
;
760 * Vertex color clamping.
762 * This uses a state constant loaded in a user data SGPR and
763 * an IF statement is added that clamps all colors if the constant
766 static void si_vertex_color_clamping(struct si_shader_context
*ctx
,
767 struct si_shader_output_values
*outputs
,
770 LLVMValueRef addr
[SI_MAX_VS_OUTPUTS
][4];
771 bool has_colors
= false;
773 /* Store original colors to alloca variables. */
774 for (unsigned i
= 0; i
< noutput
; i
++) {
775 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
776 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
779 for (unsigned j
= 0; j
< 4; j
++) {
780 addr
[i
][j
] = ac_build_alloca_undef(&ctx
->ac
, ctx
->f32
, "");
781 LLVMBuildStore(ctx
->ac
.builder
, outputs
[i
].values
[j
], addr
[i
][j
]);
789 /* The state is in the first bit of the user SGPR. */
790 LLVMValueRef cond
= ac_get_arg(&ctx
->ac
, ctx
->vs_state_bits
);
791 cond
= LLVMBuildTrunc(ctx
->ac
.builder
, cond
, ctx
->i1
, "");
793 ac_build_ifcc(&ctx
->ac
, cond
, 6502);
795 /* Store clamped colors to alloca variables within the conditional block. */
796 for (unsigned i
= 0; i
< noutput
; i
++) {
797 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
798 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
801 for (unsigned j
= 0; j
< 4; j
++) {
802 LLVMBuildStore(ctx
->ac
.builder
,
803 ac_build_clamp(&ctx
->ac
, outputs
[i
].values
[j
]),
807 ac_build_endif(&ctx
->ac
, 6502);
809 /* Load clamped colors */
810 for (unsigned i
= 0; i
< noutput
; i
++) {
811 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
812 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
815 for (unsigned j
= 0; j
< 4; j
++) {
816 outputs
[i
].values
[j
] =
817 LLVMBuildLoad(ctx
->ac
.builder
, addr
[i
][j
], "");
822 /* Generate export instructions for hardware VS shader stage or NGG GS stage
823 * (position and parameter data only).
825 void si_llvm_export_vs(struct si_shader_context
*ctx
,
826 struct si_shader_output_values
*outputs
,
829 struct si_shader
*shader
= ctx
->shader
;
830 struct ac_export_args pos_args
[4] = {};
831 LLVMValueRef psize_value
= NULL
, edgeflag_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
835 si_vertex_color_clamping(ctx
, outputs
, noutput
);
837 /* Build position exports. */
838 for (i
= 0; i
< noutput
; i
++) {
839 switch (outputs
[i
].semantic_name
) {
840 case TGSI_SEMANTIC_POSITION
:
841 si_llvm_init_vs_export_args(ctx
, outputs
[i
].values
,
842 V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
844 case TGSI_SEMANTIC_PSIZE
:
845 psize_value
= outputs
[i
].values
[0];
847 case TGSI_SEMANTIC_LAYER
:
848 layer_value
= outputs
[i
].values
[0];
850 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
851 viewport_index_value
= outputs
[i
].values
[0];
853 case TGSI_SEMANTIC_EDGEFLAG
:
854 edgeflag_value
= outputs
[i
].values
[0];
856 case TGSI_SEMANTIC_CLIPDIST
:
857 if (!shader
->key
.opt
.clip_disable
) {
858 unsigned index
= 2 + outputs
[i
].semantic_index
;
859 si_llvm_init_vs_export_args(ctx
, outputs
[i
].values
,
860 V_008DFC_SQ_EXP_POS
+ index
,
864 case TGSI_SEMANTIC_CLIPVERTEX
:
865 if (!shader
->key
.opt
.clip_disable
) {
866 si_llvm_emit_clipvertex(ctx
, pos_args
,
873 /* We need to add the position output manually if it's missing. */
874 if (!pos_args
[0].out
[0]) {
875 pos_args
[0].enabled_channels
= 0xf; /* writemask */
876 pos_args
[0].valid_mask
= 0; /* EXEC mask */
877 pos_args
[0].done
= 0; /* last export? */
878 pos_args
[0].target
= V_008DFC_SQ_EXP_POS
;
879 pos_args
[0].compr
= 0; /* COMPR flag */
880 pos_args
[0].out
[0] = ctx
->ac
.f32_0
; /* X */
881 pos_args
[0].out
[1] = ctx
->ac
.f32_0
; /* Y */
882 pos_args
[0].out
[2] = ctx
->ac
.f32_0
; /* Z */
883 pos_args
[0].out
[3] = ctx
->ac
.f32_1
; /* W */
886 bool pos_writes_edgeflag
= shader
->selector
->info
.writes_edgeflag
&&
889 /* Write the misc vector (point size, edgeflag, layer, viewport). */
890 if (shader
->selector
->info
.writes_psize
||
891 pos_writes_edgeflag
||
892 shader
->selector
->info
.writes_viewport_index
||
893 shader
->selector
->info
.writes_layer
) {
894 pos_args
[1].enabled_channels
= shader
->selector
->info
.writes_psize
|
895 (pos_writes_edgeflag
<< 1) |
896 (shader
->selector
->info
.writes_layer
<< 2);
898 pos_args
[1].valid_mask
= 0; /* EXEC mask */
899 pos_args
[1].done
= 0; /* last export? */
900 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
901 pos_args
[1].compr
= 0; /* COMPR flag */
902 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
903 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
904 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
905 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
907 if (shader
->selector
->info
.writes_psize
)
908 pos_args
[1].out
[0] = psize_value
;
910 if (pos_writes_edgeflag
) {
911 /* The output is a float, but the hw expects an integer
912 * with the first bit containing the edge flag. */
913 edgeflag_value
= LLVMBuildFPToUI(ctx
->ac
.builder
,
916 edgeflag_value
= ac_build_umin(&ctx
->ac
,
920 /* The LLVM intrinsic expects a float. */
921 pos_args
[1].out
[1] = ac_to_float(&ctx
->ac
, edgeflag_value
);
924 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
925 /* GFX9 has the layer in out.z[10:0] and the viewport
926 * index in out.z[19:16].
928 if (shader
->selector
->info
.writes_layer
)
929 pos_args
[1].out
[2] = layer_value
;
931 if (shader
->selector
->info
.writes_viewport_index
) {
932 LLVMValueRef v
= viewport_index_value
;
934 v
= ac_to_integer(&ctx
->ac
, v
);
935 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
936 LLVMConstInt(ctx
->i32
, 16, 0), "");
937 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
938 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
939 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
940 pos_args
[1].enabled_channels
|= 1 << 2;
943 if (shader
->selector
->info
.writes_layer
)
944 pos_args
[1].out
[2] = layer_value
;
946 if (shader
->selector
->info
.writes_viewport_index
) {
947 pos_args
[1].out
[3] = viewport_index_value
;
948 pos_args
[1].enabled_channels
|= 1 << 3;
953 for (i
= 0; i
< 4; i
++)
954 if (pos_args
[i
].out
[0])
955 shader
->info
.nr_pos_exports
++;
957 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
958 * Setting valid_mask=1 prevents it and has no other effect.
960 if (ctx
->screen
->info
.family
== CHIP_NAVI10
||
961 ctx
->screen
->info
.family
== CHIP_NAVI12
||
962 ctx
->screen
->info
.family
== CHIP_NAVI14
)
963 pos_args
[0].valid_mask
= 1;
966 for (i
= 0; i
< 4; i
++) {
967 if (!pos_args
[i
].out
[0])
970 /* Specify the target we are exporting */
971 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
973 if (pos_idx
== shader
->info
.nr_pos_exports
)
974 /* Specify that this is the last export */
975 pos_args
[i
].done
= 1;
977 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
980 /* Build parameter exports. */
981 si_build_param_exports(ctx
, outputs
, noutput
);
984 static void si_llvm_emit_vs_epilogue(struct ac_shader_abi
*abi
,
985 unsigned max_outputs
,
988 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
989 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
990 struct si_shader_output_values
*outputs
= NULL
;
993 assert(!ctx
->shader
->is_gs_copy_shader
);
994 assert(info
->num_outputs
<= max_outputs
);
996 outputs
= MALLOC((info
->num_outputs
+ 1) * sizeof(outputs
[0]));
998 for (i
= 0; i
< info
->num_outputs
; i
++) {
999 outputs
[i
].semantic_name
= info
->output_semantic_name
[i
];
1000 outputs
[i
].semantic_index
= info
->output_semantic_index
[i
];
1002 for (j
= 0; j
< 4; j
++) {
1003 outputs
[i
].values
[j
] =
1004 LLVMBuildLoad(ctx
->ac
.builder
,
1007 outputs
[i
].vertex_stream
[j
] =
1008 (info
->output_streams
[i
] >> (2 * j
)) & 3;
1012 if (!ctx
->screen
->use_ngg_streamout
&&
1013 ctx
->shader
->selector
->so
.num_outputs
)
1014 si_llvm_emit_streamout(ctx
, outputs
, i
, 0);
1016 /* Export PrimitiveID. */
1017 if (ctx
->shader
->key
.mono
.u
.vs_export_prim_id
) {
1018 outputs
[i
].semantic_name
= TGSI_SEMANTIC_PRIMID
;
1019 outputs
[i
].semantic_index
= 0;
1020 outputs
[i
].values
[0] = ac_to_float(&ctx
->ac
, si_get_primitive_id(ctx
, 0));
1021 for (j
= 1; j
< 4; j
++)
1022 outputs
[i
].values
[j
] = LLVMConstReal(ctx
->f32
, 0);
1024 memset(outputs
[i
].vertex_stream
, 0,
1025 sizeof(outputs
[i
].vertex_stream
));
1029 si_llvm_export_vs(ctx
, outputs
, i
);
1033 static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi
*abi
,
1034 unsigned max_outputs
,
1035 LLVMValueRef
*addrs
)
1037 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1038 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
1039 LLVMValueRef pos
[4] = {};
1041 assert(info
->num_outputs
<= max_outputs
);
1043 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
1044 if (info
->output_semantic_name
[i
] != TGSI_SEMANTIC_POSITION
)
1047 for (unsigned chan
= 0; chan
< 4; chan
++)
1048 pos
[chan
] = LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], "");
1051 assert(pos
[0] != NULL
);
1053 /* Return the position output. */
1054 LLVMValueRef ret
= ctx
->return_value
;
1055 for (unsigned chan
= 0; chan
< 4; chan
++)
1056 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, pos
[chan
], chan
, "");
1057 ctx
->return_value
= ret
;
1060 static void declare_streamout_params(struct si_shader_context
*ctx
,
1061 struct pipe_stream_output_info
*so
)
1063 if (ctx
->screen
->use_ngg_streamout
) {
1064 if (ctx
->type
== PIPE_SHADER_TESS_EVAL
)
1065 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
1069 /* Streamout SGPRs. */
1070 if (so
->num_outputs
) {
1071 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->streamout_config
);
1072 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->streamout_write_index
);
1073 } else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
) {
1074 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
1077 /* A streamout buffer offset is loaded if the stride is non-zero. */
1078 for (int i
= 0; i
< 4; i
++) {
1082 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->streamout_offset
[i
]);
1086 static unsigned si_get_max_workgroup_size(const struct si_shader
*shader
)
1088 switch (shader
->selector
->type
) {
1089 case PIPE_SHADER_VERTEX
:
1090 case PIPE_SHADER_TESS_EVAL
:
1091 return shader
->key
.as_ngg
? 128 : 0;
1093 case PIPE_SHADER_TESS_CTRL
:
1094 /* Return this so that LLVM doesn't remove s_barrier
1095 * instructions on chips where we use s_barrier. */
1096 return shader
->selector
->screen
->info
.chip_class
>= GFX7
? 128 : 0;
1098 case PIPE_SHADER_GEOMETRY
:
1099 return shader
->selector
->screen
->info
.chip_class
>= GFX9
? 128 : 0;
1101 case PIPE_SHADER_COMPUTE
:
1102 break; /* see below */
1108 const unsigned *properties
= shader
->selector
->info
.properties
;
1109 unsigned max_work_group_size
=
1110 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] *
1111 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
] *
1112 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
];
1114 if (!max_work_group_size
) {
1115 /* This is a variable group size compute shader,
1116 * compile it for the maximum possible group size.
1118 max_work_group_size
= SI_MAX_VARIABLE_THREADS_PER_BLOCK
;
1120 return max_work_group_size
;
1123 static void declare_const_and_shader_buffers(struct si_shader_context
*ctx
,
1126 enum ac_arg_type const_shader_buf_type
;
1128 if (ctx
->shader
->selector
->info
.const_buffers_declared
== 1 &&
1129 ctx
->shader
->selector
->info
.shader_buffers_declared
== 0)
1130 const_shader_buf_type
= AC_ARG_CONST_FLOAT_PTR
;
1132 const_shader_buf_type
= AC_ARG_CONST_DESC_PTR
;
1134 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, const_shader_buf_type
,
1135 assign_params
? &ctx
->const_and_shader_buffers
:
1136 &ctx
->other_const_and_shader_buffers
);
1139 static void declare_samplers_and_images(struct si_shader_context
*ctx
,
1142 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_IMAGE_PTR
,
1143 assign_params
? &ctx
->samplers_and_images
:
1144 &ctx
->other_samplers_and_images
);
1147 static void declare_per_stage_desc_pointers(struct si_shader_context
*ctx
,
1150 declare_const_and_shader_buffers(ctx
, assign_params
);
1151 declare_samplers_and_images(ctx
, assign_params
);
1154 static void declare_global_desc_pointers(struct si_shader_context
*ctx
)
1156 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_DESC_PTR
,
1158 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_IMAGE_PTR
,
1159 &ctx
->bindless_samplers_and_images
);
1162 static void declare_vs_specific_input_sgprs(struct si_shader_context
*ctx
)
1164 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
1165 if (!ctx
->shader
->is_gs_copy_shader
) {
1166 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.base_vertex
);
1167 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.start_instance
);
1168 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.draw_id
);
1172 static void declare_vb_descriptor_input_sgprs(struct si_shader_context
*ctx
)
1174 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_DESC_PTR
, &ctx
->vertex_buffers
);
1176 unsigned num_vbos_in_user_sgprs
= ctx
->shader
->selector
->num_vbos_in_user_sgprs
;
1177 if (num_vbos_in_user_sgprs
) {
1178 unsigned user_sgprs
= ctx
->args
.num_sgprs_used
;
1180 if (si_is_merged_shader(ctx
))
1182 assert(user_sgprs
<= SI_SGPR_VS_VB_DESCRIPTOR_FIRST
);
1184 /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
1185 for (unsigned i
= user_sgprs
; i
< SI_SGPR_VS_VB_DESCRIPTOR_FIRST
; i
++)
1186 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
1188 assert(num_vbos_in_user_sgprs
<= ARRAY_SIZE(ctx
->vb_descriptors
));
1189 for (unsigned i
= 0; i
< num_vbos_in_user_sgprs
; i
++)
1190 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 4, AC_ARG_INT
, &ctx
->vb_descriptors
[i
]);
1194 static void declare_vs_input_vgprs(struct si_shader_context
*ctx
,
1195 unsigned *num_prolog_vgprs
)
1197 struct si_shader
*shader
= ctx
->shader
;
1199 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.vertex_id
);
1200 if (shader
->key
.as_ls
) {
1201 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->rel_auto_id
);
1202 if (ctx
->screen
->info
.chip_class
>= GFX10
) {
1203 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* user VGPR */
1204 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
1206 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
1207 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
1209 } else if (ctx
->screen
->info
.chip_class
>= GFX10
) {
1210 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* user VGPR */
1211 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
1212 &ctx
->vs_prim_id
); /* user vgpr or PrimID (legacy) */
1213 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
1215 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
1216 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->vs_prim_id
);
1217 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
1220 if (!shader
->is_gs_copy_shader
) {
1221 /* Vertex load indices. */
1222 if (shader
->selector
->info
.num_inputs
) {
1223 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
1224 &ctx
->vertex_index0
);
1225 for (unsigned i
= 1; i
< shader
->selector
->info
.num_inputs
; i
++)
1226 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
);
1228 *num_prolog_vgprs
+= shader
->selector
->info
.num_inputs
;
1232 static void declare_vs_blit_inputs(struct si_shader_context
*ctx
,
1233 unsigned vs_blit_property
)
1235 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
1236 &ctx
->vs_blit_inputs
); /* i16 x1, y1 */
1237 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* i16 x1, y1 */
1238 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* depth */
1240 if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_COLOR
) {
1241 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color0 */
1242 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color1 */
1243 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color2 */
1244 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color3 */
1245 } else if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_TEXCOORD
) {
1246 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.x1 */
1247 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.y1 */
1248 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.x2 */
1249 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.y2 */
1250 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.z */
1251 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.w */
1255 static void declare_tes_input_vgprs(struct si_shader_context
*ctx
)
1257 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
, &ctx
->tes_u
);
1258 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
, &ctx
->tes_v
);
1259 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->tes_rel_patch_id
);
1260 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tes_patch_id
);
1264 /* Convenient merged shader definitions. */
1265 SI_SHADER_MERGED_VERTEX_TESSCTRL
= PIPE_SHADER_TYPES
,
1266 SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
,
1269 void si_add_arg_checked(struct ac_shader_args
*args
,
1270 enum ac_arg_regfile file
,
1271 unsigned registers
, enum ac_arg_type type
,
1275 assert(args
->arg_count
== idx
);
1276 ac_add_arg(args
, file
, registers
, type
, arg
);
1279 void si_create_function(struct si_shader_context
*ctx
)
1281 struct si_shader
*shader
= ctx
->shader
;
1282 LLVMTypeRef returns
[AC_MAX_ARGS
];
1283 unsigned i
, num_return_sgprs
;
1284 unsigned num_returns
= 0;
1285 unsigned num_prolog_vgprs
= 0;
1286 unsigned type
= ctx
->type
;
1287 unsigned vs_blit_property
=
1288 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
1290 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
1292 /* Set MERGED shaders. */
1293 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
1294 if (shader
->key
.as_ls
|| type
== PIPE_SHADER_TESS_CTRL
)
1295 type
= SI_SHADER_MERGED_VERTEX_TESSCTRL
; /* LS or HS */
1296 else if (shader
->key
.as_es
|| shader
->key
.as_ngg
|| type
== PIPE_SHADER_GEOMETRY
)
1297 type
= SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
;
1301 case PIPE_SHADER_VERTEX
:
1302 declare_global_desc_pointers(ctx
);
1304 if (vs_blit_property
) {
1305 declare_vs_blit_inputs(ctx
, vs_blit_property
);
1308 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
1312 declare_per_stage_desc_pointers(ctx
, true);
1313 declare_vs_specific_input_sgprs(ctx
);
1314 if (!shader
->is_gs_copy_shader
)
1315 declare_vb_descriptor_input_sgprs(ctx
);
1317 if (shader
->key
.as_es
) {
1318 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
1319 &ctx
->es2gs_offset
);
1320 } else if (shader
->key
.as_ls
) {
1321 /* no extra parameters */
1323 /* The locations of the other parameters are assigned dynamically. */
1324 declare_streamout_params(ctx
, &shader
->selector
->so
);
1328 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
1331 if (shader
->key
.opt
.vs_as_prim_discard_cs
) {
1332 for (i
= 0; i
< 4; i
++)
1333 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
1337 case PIPE_SHADER_TESS_CTRL
: /* GFX6-GFX8 */
1338 declare_global_desc_pointers(ctx
);
1339 declare_per_stage_desc_pointers(ctx
, true);
1340 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
1341 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_offsets
);
1342 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_layout
);
1343 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
1344 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
1345 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_factor_offset
);
1348 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_patch_id
);
1349 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_rel_ids
);
1351 /* param_tcs_offchip_offset and param_tcs_factor_offset are
1352 * placed after the user SGPRs.
1354 for (i
= 0; i
< GFX6_TCS_NUM_USER_SGPR
+ 2; i
++)
1355 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
1356 for (i
= 0; i
< 11; i
++)
1357 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
1360 case SI_SHADER_MERGED_VERTEX_TESSCTRL
:
1361 /* Merged stages have 8 system SGPRs at the beginning. */
1362 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
1363 declare_per_stage_desc_pointers(ctx
,
1364 ctx
->type
== PIPE_SHADER_TESS_CTRL
);
1365 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
1366 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_wave_info
);
1367 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_factor_offset
);
1368 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_scratch_offset
);
1369 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
1370 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
1372 declare_global_desc_pointers(ctx
);
1373 declare_per_stage_desc_pointers(ctx
,
1374 ctx
->type
== PIPE_SHADER_VERTEX
);
1375 declare_vs_specific_input_sgprs(ctx
);
1377 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
1378 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_offsets
);
1379 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_layout
);
1380 declare_vb_descriptor_input_sgprs(ctx
);
1382 /* VGPRs (first TCS, then VS) */
1383 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_patch_id
);
1384 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_rel_ids
);
1386 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
1387 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
1389 /* LS return values are inputs to the TCS main shader part. */
1390 for (i
= 0; i
< 8 + GFX9_TCS_NUM_USER_SGPR
; i
++)
1391 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
1392 for (i
= 0; i
< 2; i
++)
1393 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
1395 /* TCS return values are inputs to the TCS epilog.
1397 * param_tcs_offchip_offset, param_tcs_factor_offset,
1398 * param_tcs_offchip_layout, and param_rw_buffers
1399 * should be passed to the epilog.
1401 for (i
= 0; i
<= 8 + GFX9_SGPR_TCS_OUT_LAYOUT
; i
++)
1402 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
1403 for (i
= 0; i
< 11; i
++)
1404 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
1408 case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
:
1409 /* Merged stages have 8 system SGPRs at the beginning. */
1410 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
1411 declare_per_stage_desc_pointers(ctx
,
1412 ctx
->type
== PIPE_SHADER_GEOMETRY
);
1414 if (ctx
->shader
->key
.as_ngg
)
1415 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs_tg_info
);
1417 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs2vs_offset
);
1419 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_wave_info
);
1420 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
1421 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_scratch_offset
);
1422 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
1423 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
1425 declare_global_desc_pointers(ctx
);
1426 if (ctx
->type
!= PIPE_SHADER_VERTEX
|| !vs_blit_property
) {
1427 declare_per_stage_desc_pointers(ctx
,
1428 (ctx
->type
== PIPE_SHADER_VERTEX
||
1429 ctx
->type
== PIPE_SHADER_TESS_EVAL
));
1432 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
1433 if (vs_blit_property
)
1434 declare_vs_blit_inputs(ctx
, vs_blit_property
);
1436 declare_vs_specific_input_sgprs(ctx
);
1438 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
1439 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
1440 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tes_offchip_addr
);
1441 /* Declare as many input SGPRs as the VS has. */
1444 if (ctx
->type
== PIPE_SHADER_VERTEX
)
1445 declare_vb_descriptor_input_sgprs(ctx
);
1447 /* VGPRs (first GS, then VS/TES) */
1448 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx01_offset
);
1449 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx23_offset
);
1450 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_prim_id
);
1451 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_invocation_id
);
1452 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx45_offset
);
1454 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
1455 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
1456 } else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
) {
1457 declare_tes_input_vgprs(ctx
);
1460 if (ctx
->shader
->key
.as_es
&&
1461 (ctx
->type
== PIPE_SHADER_VERTEX
||
1462 ctx
->type
== PIPE_SHADER_TESS_EVAL
)) {
1463 unsigned num_user_sgprs
;
1465 if (ctx
->type
== PIPE_SHADER_VERTEX
)
1466 num_user_sgprs
= GFX9_VSGS_NUM_USER_SGPR
;
1468 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
1470 /* ES return values are inputs to GS. */
1471 for (i
= 0; i
< 8 + num_user_sgprs
; i
++)
1472 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
1473 for (i
= 0; i
< 5; i
++)
1474 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
1478 case PIPE_SHADER_TESS_EVAL
:
1479 declare_global_desc_pointers(ctx
);
1480 declare_per_stage_desc_pointers(ctx
, true);
1481 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
1482 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
1483 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tes_offchip_addr
);
1485 if (shader
->key
.as_es
) {
1486 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
1487 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
1488 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->es2gs_offset
);
1490 declare_streamout_params(ctx
, &shader
->selector
->so
);
1491 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
1495 declare_tes_input_vgprs(ctx
);
1498 case PIPE_SHADER_GEOMETRY
:
1499 declare_global_desc_pointers(ctx
);
1500 declare_per_stage_desc_pointers(ctx
, true);
1501 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs2vs_offset
);
1502 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs_wave_id
);
1505 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[0]);
1506 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[1]);
1507 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_prim_id
);
1508 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[2]);
1509 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[3]);
1510 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[4]);
1511 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[5]);
1512 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_invocation_id
);
1515 case PIPE_SHADER_FRAGMENT
:
1516 declare_global_desc_pointers(ctx
);
1517 declare_per_stage_desc_pointers(ctx
, true);
1518 si_add_arg_checked(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
,
1519 SI_PARAM_ALPHA_REF
);
1520 si_add_arg_checked(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
1521 &ctx
->args
.prim_mask
, SI_PARAM_PRIM_MASK
);
1523 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
, &ctx
->args
.persp_sample
,
1524 SI_PARAM_PERSP_SAMPLE
);
1525 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
1526 &ctx
->args
.persp_center
, SI_PARAM_PERSP_CENTER
);
1527 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
1528 &ctx
->args
.persp_centroid
, SI_PARAM_PERSP_CENTROID
);
1529 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 3, AC_ARG_INT
,
1530 NULL
, SI_PARAM_PERSP_PULL_MODEL
);
1531 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
1532 &ctx
->args
.linear_sample
, SI_PARAM_LINEAR_SAMPLE
);
1533 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
1534 &ctx
->args
.linear_center
, SI_PARAM_LINEAR_CENTER
);
1535 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
1536 &ctx
->args
.linear_centroid
, SI_PARAM_LINEAR_CENTROID
);
1537 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 3, AC_ARG_FLOAT
,
1538 NULL
, SI_PARAM_LINE_STIPPLE_TEX
);
1539 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
1540 &ctx
->args
.frag_pos
[0], SI_PARAM_POS_X_FLOAT
);
1541 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
1542 &ctx
->args
.frag_pos
[1], SI_PARAM_POS_Y_FLOAT
);
1543 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
1544 &ctx
->args
.frag_pos
[2], SI_PARAM_POS_Z_FLOAT
);
1545 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
1546 &ctx
->args
.frag_pos
[3], SI_PARAM_POS_W_FLOAT
);
1547 shader
->info
.face_vgpr_index
= ctx
->args
.num_vgprs_used
;
1548 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
1549 &ctx
->args
.front_face
, SI_PARAM_FRONT_FACE
);
1550 shader
->info
.ancillary_vgpr_index
= ctx
->args
.num_vgprs_used
;
1551 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
1552 &ctx
->args
.ancillary
, SI_PARAM_ANCILLARY
);
1553 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
1554 &ctx
->args
.sample_coverage
, SI_PARAM_SAMPLE_COVERAGE
);
1555 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
1556 &ctx
->pos_fixed_pt
, SI_PARAM_POS_FIXED_PT
);
1558 /* Color inputs from the prolog. */
1559 if (shader
->selector
->info
.colors_read
) {
1560 unsigned num_color_elements
=
1561 util_bitcount(shader
->selector
->info
.colors_read
);
1563 for (i
= 0; i
< num_color_elements
; i
++)
1564 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
, NULL
);
1566 num_prolog_vgprs
+= num_color_elements
;
1569 /* Outputs for the epilog. */
1570 num_return_sgprs
= SI_SGPR_ALPHA_REF
+ 1;
1573 util_bitcount(shader
->selector
->info
.colors_written
) * 4 +
1574 shader
->selector
->info
.writes_z
+
1575 shader
->selector
->info
.writes_stencil
+
1576 shader
->selector
->info
.writes_samplemask
+
1577 1 /* SampleMaskIn */;
1579 num_returns
= MAX2(num_returns
,
1581 PS_EPILOG_SAMPLEMASK_MIN_LOC
+ 1);
1583 for (i
= 0; i
< num_return_sgprs
; i
++)
1584 returns
[i
] = ctx
->i32
;
1585 for (; i
< num_returns
; i
++)
1586 returns
[i
] = ctx
->f32
;
1589 case PIPE_SHADER_COMPUTE
:
1590 declare_global_desc_pointers(ctx
);
1591 declare_per_stage_desc_pointers(ctx
, true);
1592 if (shader
->selector
->info
.uses_grid_size
)
1593 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 3, AC_ARG_INT
,
1594 &ctx
->args
.num_work_groups
);
1595 if (shader
->selector
->info
.uses_block_size
&&
1596 shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] == 0)
1597 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 3, AC_ARG_INT
, &ctx
->block_size
);
1599 unsigned cs_user_data_dwords
=
1600 shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD
];
1601 if (cs_user_data_dwords
) {
1602 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, cs_user_data_dwords
, AC_ARG_INT
,
1603 &ctx
->cs_user_data
);
1606 /* Hardware SGPRs. */
1607 for (i
= 0; i
< 3; i
++) {
1608 if (shader
->selector
->info
.uses_block_id
[i
]) {
1609 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
1610 &ctx
->args
.workgroup_ids
[i
]);
1613 if (shader
->selector
->info
.uses_subgroup_info
)
1614 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.tg_size
);
1616 /* Hardware VGPRs. */
1617 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 3, AC_ARG_INT
,
1618 &ctx
->args
.local_invocation_ids
);
1621 assert(0 && "unimplemented shader");
1625 si_llvm_create_func(ctx
, "main", returns
, num_returns
,
1626 si_get_max_workgroup_size(shader
));
1628 /* Reserve register locations for VGPR inputs the PS prolog may need. */
1629 if (ctx
->type
== PIPE_SHADER_FRAGMENT
&& !ctx
->shader
->is_monolithic
) {
1630 ac_llvm_add_target_dep_function_attr(ctx
->main_fn
,
1631 "InitialPSInputAddr",
1632 S_0286D0_PERSP_SAMPLE_ENA(1) |
1633 S_0286D0_PERSP_CENTER_ENA(1) |
1634 S_0286D0_PERSP_CENTROID_ENA(1) |
1635 S_0286D0_LINEAR_SAMPLE_ENA(1) |
1636 S_0286D0_LINEAR_CENTER_ENA(1) |
1637 S_0286D0_LINEAR_CENTROID_ENA(1) |
1638 S_0286D0_FRONT_FACE_ENA(1) |
1639 S_0286D0_ANCILLARY_ENA(1) |
1640 S_0286D0_POS_FIXED_PT_ENA(1));
1643 shader
->info
.num_input_sgprs
= ctx
->args
.num_sgprs_used
;
1644 shader
->info
.num_input_vgprs
= ctx
->args
.num_vgprs_used
;
1646 assert(shader
->info
.num_input_vgprs
>= num_prolog_vgprs
);
1647 shader
->info
.num_input_vgprs
-= num_prolog_vgprs
;
1649 if (shader
->key
.as_ls
|| ctx
->type
== PIPE_SHADER_TESS_CTRL
) {
1650 if (USE_LDS_SYMBOLS
&& LLVM_VERSION_MAJOR
>= 9) {
1651 /* The LSHS size is not known until draw time, so we append it
1652 * at the end of whatever LDS use there may be in the rest of
1653 * the shader (currently none, unless LLVM decides to do its
1654 * own LDS-based lowering).
1656 ctx
->ac
.lds
= LLVMAddGlobalInAddressSpace(
1657 ctx
->ac
.module
, LLVMArrayType(ctx
->i32
, 0),
1658 "__lds_end", AC_ADDR_SPACE_LDS
);
1659 LLVMSetAlignment(ctx
->ac
.lds
, 256);
1661 ac_declare_lds_as_pointer(&ctx
->ac
);
1665 /* Unlike radv, we override these arguments in the prolog, so to the
1666 * API shader they appear as normal arguments.
1668 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
1669 ctx
->abi
.vertex_id
= ac_get_arg(&ctx
->ac
, ctx
->args
.vertex_id
);
1670 ctx
->abi
.instance_id
= ac_get_arg(&ctx
->ac
, ctx
->args
.instance_id
);
1671 } else if (ctx
->type
== PIPE_SHADER_FRAGMENT
) {
1672 ctx
->abi
.persp_centroid
= ac_get_arg(&ctx
->ac
, ctx
->args
.persp_centroid
);
1673 ctx
->abi
.linear_centroid
= ac_get_arg(&ctx
->ac
, ctx
->args
.linear_centroid
);
1677 /* For the UMR disassembler. */
1678 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
1679 #define DEBUGGER_NUM_MARKERS 5
1681 static bool si_shader_binary_open(struct si_screen
*screen
,
1682 struct si_shader
*shader
,
1683 struct ac_rtld_binary
*rtld
)
1685 const struct si_shader_selector
*sel
= shader
->selector
;
1686 const char *part_elfs
[5];
1687 size_t part_sizes
[5];
1688 unsigned num_parts
= 0;
1690 #define add_part(shader_or_part) \
1691 if (shader_or_part) { \
1692 part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
1693 part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
1697 add_part(shader
->prolog
);
1698 add_part(shader
->previous_stage
);
1699 add_part(shader
->prolog2
);
1701 add_part(shader
->epilog
);
1705 struct ac_rtld_symbol lds_symbols
[2];
1706 unsigned num_lds_symbols
= 0;
1708 if (sel
&& screen
->info
.chip_class
>= GFX9
&& !shader
->is_gs_copy_shader
&&
1709 (sel
->type
== PIPE_SHADER_GEOMETRY
|| shader
->key
.as_ngg
)) {
1710 /* We add this symbol even on LLVM <= 8 to ensure that
1711 * shader->config.lds_size is set correctly below.
1713 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
1714 sym
->name
= "esgs_ring";
1715 sym
->size
= shader
->gs_info
.esgs_ring_size
;
1716 sym
->align
= 64 * 1024;
1719 if (shader
->key
.as_ngg
&& sel
->type
== PIPE_SHADER_GEOMETRY
) {
1720 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
1721 sym
->name
= "ngg_emit";
1722 sym
->size
= shader
->ngg
.ngg_emit_size
* 4;
1726 bool ok
= ac_rtld_open(rtld
, (struct ac_rtld_open_info
){
1727 .info
= &screen
->info
,
1729 .halt_at_entry
= screen
->options
.halt_shaders
,
1731 .shader_type
= tgsi_processor_to_shader_stage(sel
->type
),
1732 .wave_size
= si_get_shader_wave_size(shader
),
1733 .num_parts
= num_parts
,
1734 .elf_ptrs
= part_elfs
,
1735 .elf_sizes
= part_sizes
,
1736 .num_shared_lds_symbols
= num_lds_symbols
,
1737 .shared_lds_symbols
= lds_symbols
});
1739 if (rtld
->lds_size
> 0) {
1740 unsigned alloc_granularity
= screen
->info
.chip_class
>= GFX7
? 512 : 256;
1741 shader
->config
.lds_size
=
1742 align(rtld
->lds_size
, alloc_granularity
) / alloc_granularity
;
1748 static unsigned si_get_shader_binary_size(struct si_screen
*screen
, struct si_shader
*shader
)
1750 struct ac_rtld_binary rtld
;
1751 si_shader_binary_open(screen
, shader
, &rtld
);
1752 return rtld
.exec_size
;
1755 static bool si_get_external_symbol(void *data
, const char *name
, uint64_t *value
)
1757 uint64_t *scratch_va
= data
;
1759 if (!strcmp(scratch_rsrc_dword0_symbol
, name
)) {
1760 *value
= (uint32_t)*scratch_va
;
1763 if (!strcmp(scratch_rsrc_dword1_symbol
, name
)) {
1764 /* Enable scratch coalescing. */
1765 *value
= S_008F04_BASE_ADDRESS_HI(*scratch_va
>> 32) |
1766 S_008F04_SWIZZLE_ENABLE(1);
1773 bool si_shader_binary_upload(struct si_screen
*sscreen
, struct si_shader
*shader
,
1774 uint64_t scratch_va
)
1776 struct ac_rtld_binary binary
;
1777 if (!si_shader_binary_open(sscreen
, shader
, &binary
))
1780 si_resource_reference(&shader
->bo
, NULL
);
1781 shader
->bo
= si_aligned_buffer_create(&sscreen
->b
,
1782 sscreen
->info
.cpdma_prefetch_writes_memory
?
1783 0 : SI_RESOURCE_FLAG_READ_ONLY
,
1784 PIPE_USAGE_IMMUTABLE
,
1785 align(binary
.rx_size
, SI_CPDMA_ALIGNMENT
),
1791 struct ac_rtld_upload_info u
= {};
1793 u
.get_external_symbol
= si_get_external_symbol
;
1794 u
.cb_data
= &scratch_va
;
1795 u
.rx_va
= shader
->bo
->gpu_address
;
1796 u
.rx_ptr
= sscreen
->ws
->buffer_map(shader
->bo
->buf
, NULL
,
1797 PIPE_TRANSFER_READ_WRITE
|
1798 PIPE_TRANSFER_UNSYNCHRONIZED
|
1799 RADEON_TRANSFER_TEMPORARY
);
1803 bool ok
= ac_rtld_upload(&u
);
1805 sscreen
->ws
->buffer_unmap(shader
->bo
->buf
);
1806 ac_rtld_close(&binary
);
1811 static void si_shader_dump_disassembly(struct si_screen
*screen
,
1812 const struct si_shader_binary
*binary
,
1813 enum pipe_shader_type shader_type
,
1815 struct pipe_debug_callback
*debug
,
1816 const char *name
, FILE *file
)
1818 struct ac_rtld_binary rtld_binary
;
1820 if (!ac_rtld_open(&rtld_binary
, (struct ac_rtld_open_info
){
1821 .info
= &screen
->info
,
1822 .shader_type
= tgsi_processor_to_shader_stage(shader_type
),
1823 .wave_size
= wave_size
,
1825 .elf_ptrs
= &binary
->elf_buffer
,
1826 .elf_sizes
= &binary
->elf_size
}))
1832 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm
, &nbytes
))
1835 if (nbytes
> INT_MAX
)
1838 if (debug
&& debug
->debug_message
) {
1839 /* Very long debug messages are cut off, so send the
1840 * disassembly one line at a time. This causes more
1841 * overhead, but on the plus side it simplifies
1842 * parsing of resulting logs.
1844 pipe_debug_message(debug
, SHADER_INFO
,
1845 "Shader Disassembly Begin");
1848 while (line
< nbytes
) {
1849 int count
= nbytes
- line
;
1850 const char *nl
= memchr(disasm
+ line
, '\n', nbytes
- line
);
1852 count
= nl
- (disasm
+ line
);
1855 pipe_debug_message(debug
, SHADER_INFO
,
1856 "%.*s", count
, disasm
+ line
);
1862 pipe_debug_message(debug
, SHADER_INFO
,
1863 "Shader Disassembly End");
1867 fprintf(file
, "Shader %s disassembly:\n", name
);
1868 fprintf(file
, "%*s", (int)nbytes
, disasm
);
1872 ac_rtld_close(&rtld_binary
);
1875 static void si_calculate_max_simd_waves(struct si_shader
*shader
)
1877 struct si_screen
*sscreen
= shader
->selector
->screen
;
1878 struct ac_shader_config
*conf
= &shader
->config
;
1879 unsigned num_inputs
= shader
->selector
->info
.num_inputs
;
1880 unsigned lds_increment
= sscreen
->info
.chip_class
>= GFX7
? 512 : 256;
1881 unsigned lds_per_wave
= 0;
1882 unsigned max_simd_waves
;
1884 max_simd_waves
= sscreen
->info
.max_wave64_per_simd
;
1886 /* Compute LDS usage for PS. */
1887 switch (shader
->selector
->type
) {
1888 case PIPE_SHADER_FRAGMENT
:
1889 /* The minimum usage per wave is (num_inputs * 48). The maximum
1890 * usage is (num_inputs * 48 * 16).
1891 * We can get anything in between and it varies between waves.
1893 * The 48 bytes per input for a single primitive is equal to
1894 * 4 bytes/component * 4 components/input * 3 points.
1896 * Other stages don't know the size at compile time or don't
1897 * allocate LDS per wave, but instead they do it per thread group.
1899 lds_per_wave
= conf
->lds_size
* lds_increment
+
1900 align(num_inputs
* 48, lds_increment
);
1902 case PIPE_SHADER_COMPUTE
:
1903 if (shader
->selector
) {
1904 unsigned max_workgroup_size
=
1905 si_get_max_workgroup_size(shader
);
1906 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
1907 DIV_ROUND_UP(max_workgroup_size
,
1908 sscreen
->compute_wave_size
);
1914 /* Compute the per-SIMD wave counts. */
1915 if (conf
->num_sgprs
) {
1917 MIN2(max_simd_waves
,
1918 sscreen
->info
.num_physical_sgprs_per_simd
/ conf
->num_sgprs
);
1921 if (conf
->num_vgprs
) {
1922 /* Always print wave limits as Wave64, so that we can compare
1923 * Wave32 and Wave64 with shader-db fairly. */
1924 unsigned max_vgprs
= sscreen
->info
.num_physical_wave64_vgprs_per_simd
;
1925 max_simd_waves
= MIN2(max_simd_waves
, max_vgprs
/ conf
->num_vgprs
);
1928 /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
1929 * 16KB makes some SIMDs unoccupied).
1931 * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
1933 unsigned max_lds_size
= sscreen
->info
.chip_class
>= GFX10
? 128*1024 : 64*1024;
1934 unsigned max_lds_per_simd
= max_lds_size
/ 4;
1936 max_simd_waves
= MIN2(max_simd_waves
, max_lds_per_simd
/ lds_per_wave
);
1938 shader
->info
.max_simd_waves
= max_simd_waves
;
1941 void si_shader_dump_stats_for_shader_db(struct si_screen
*screen
,
1942 struct si_shader
*shader
,
1943 struct pipe_debug_callback
*debug
)
1945 const struct ac_shader_config
*conf
= &shader
->config
;
1947 if (screen
->options
.debug_disassembly
)
1948 si_shader_dump_disassembly(screen
, &shader
->binary
,
1949 shader
->selector
->type
,
1950 si_get_shader_wave_size(shader
),
1951 debug
, "main", NULL
);
1953 pipe_debug_message(debug
, SHADER_INFO
,
1954 "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
1955 "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
1956 "Spilled VGPRs: %d PrivMem VGPRs: %d",
1957 conf
->num_sgprs
, conf
->num_vgprs
,
1958 si_get_shader_binary_size(screen
, shader
),
1959 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
1960 shader
->info
.max_simd_waves
, conf
->spilled_sgprs
,
1961 conf
->spilled_vgprs
, shader
->info
.private_mem_vgprs
);
1964 static void si_shader_dump_stats(struct si_screen
*sscreen
,
1965 struct si_shader
*shader
,
1967 bool check_debug_option
)
1969 const struct ac_shader_config
*conf
= &shader
->config
;
1971 if (!check_debug_option
||
1972 si_can_dump_shader(sscreen
, shader
->selector
->type
)) {
1973 if (shader
->selector
->type
== PIPE_SHADER_FRAGMENT
) {
1974 fprintf(file
, "*** SHADER CONFIG ***\n"
1975 "SPI_PS_INPUT_ADDR = 0x%04x\n"
1976 "SPI_PS_INPUT_ENA = 0x%04x\n",
1977 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
1980 fprintf(file
, "*** SHADER STATS ***\n"
1983 "Spilled SGPRs: %d\n"
1984 "Spilled VGPRs: %d\n"
1985 "Private memory VGPRs: %d\n"
1986 "Code Size: %d bytes\n"
1988 "Scratch: %d bytes per wave\n"
1990 "********************\n\n\n",
1991 conf
->num_sgprs
, conf
->num_vgprs
,
1992 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
1993 shader
->info
.private_mem_vgprs
,
1994 si_get_shader_binary_size(sscreen
, shader
),
1995 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
1996 shader
->info
.max_simd_waves
);
2000 const char *si_get_shader_name(const struct si_shader
*shader
)
2002 switch (shader
->selector
->type
) {
2003 case PIPE_SHADER_VERTEX
:
2004 if (shader
->key
.as_es
)
2005 return "Vertex Shader as ES";
2006 else if (shader
->key
.as_ls
)
2007 return "Vertex Shader as LS";
2008 else if (shader
->key
.opt
.vs_as_prim_discard_cs
)
2009 return "Vertex Shader as Primitive Discard CS";
2010 else if (shader
->key
.as_ngg
)
2011 return "Vertex Shader as ESGS";
2013 return "Vertex Shader as VS";
2014 case PIPE_SHADER_TESS_CTRL
:
2015 return "Tessellation Control Shader";
2016 case PIPE_SHADER_TESS_EVAL
:
2017 if (shader
->key
.as_es
)
2018 return "Tessellation Evaluation Shader as ES";
2019 else if (shader
->key
.as_ngg
)
2020 return "Tessellation Evaluation Shader as ESGS";
2022 return "Tessellation Evaluation Shader as VS";
2023 case PIPE_SHADER_GEOMETRY
:
2024 if (shader
->is_gs_copy_shader
)
2025 return "GS Copy Shader as VS";
2027 return "Geometry Shader";
2028 case PIPE_SHADER_FRAGMENT
:
2029 return "Pixel Shader";
2030 case PIPE_SHADER_COMPUTE
:
2031 return "Compute Shader";
2033 return "Unknown Shader";
2037 void si_shader_dump(struct si_screen
*sscreen
, struct si_shader
*shader
,
2038 struct pipe_debug_callback
*debug
,
2039 FILE *file
, bool check_debug_option
)
2041 enum pipe_shader_type shader_type
= shader
->selector
->type
;
2043 if (!check_debug_option
||
2044 si_can_dump_shader(sscreen
, shader_type
))
2045 si_dump_shader_key(shader
, file
);
2047 if (!check_debug_option
&& shader
->binary
.llvm_ir_string
) {
2048 if (shader
->previous_stage
&&
2049 shader
->previous_stage
->binary
.llvm_ir_string
) {
2050 fprintf(file
, "\n%s - previous stage - LLVM IR:\n\n",
2051 si_get_shader_name(shader
));
2052 fprintf(file
, "%s\n", shader
->previous_stage
->binary
.llvm_ir_string
);
2055 fprintf(file
, "\n%s - main shader part - LLVM IR:\n\n",
2056 si_get_shader_name(shader
));
2057 fprintf(file
, "%s\n", shader
->binary
.llvm_ir_string
);
2060 if (!check_debug_option
||
2061 (si_can_dump_shader(sscreen
, shader_type
) &&
2062 !(sscreen
->debug_flags
& DBG(NO_ASM
)))) {
2063 unsigned wave_size
= si_get_shader_wave_size(shader
);
2065 fprintf(file
, "\n%s:\n", si_get_shader_name(shader
));
2068 si_shader_dump_disassembly(sscreen
, &shader
->prolog
->binary
,
2069 shader_type
, wave_size
, debug
, "prolog", file
);
2070 if (shader
->previous_stage
)
2071 si_shader_dump_disassembly(sscreen
, &shader
->previous_stage
->binary
,
2072 shader_type
, wave_size
, debug
, "previous stage", file
);
2073 if (shader
->prolog2
)
2074 si_shader_dump_disassembly(sscreen
, &shader
->prolog2
->binary
,
2075 shader_type
, wave_size
, debug
, "prolog2", file
);
2077 si_shader_dump_disassembly(sscreen
, &shader
->binary
, shader_type
,
2078 wave_size
, debug
, "main", file
);
2081 si_shader_dump_disassembly(sscreen
, &shader
->epilog
->binary
,
2082 shader_type
, wave_size
, debug
, "epilog", file
);
2083 fprintf(file
, "\n");
2086 si_shader_dump_stats(sscreen
, shader
, file
, check_debug_option
);
2089 static void si_dump_shader_key_vs(const struct si_shader_key
*key
,
2090 const struct si_vs_prolog_bits
*prolog
,
2091 const char *prefix
, FILE *f
)
2093 fprintf(f
, " %s.instance_divisor_is_one = %u\n",
2094 prefix
, prolog
->instance_divisor_is_one
);
2095 fprintf(f
, " %s.instance_divisor_is_fetched = %u\n",
2096 prefix
, prolog
->instance_divisor_is_fetched
);
2097 fprintf(f
, " %s.unpack_instance_id_from_vertex_id = %u\n",
2098 prefix
, prolog
->unpack_instance_id_from_vertex_id
);
2099 fprintf(f
, " %s.ls_vgpr_fix = %u\n",
2100 prefix
, prolog
->ls_vgpr_fix
);
2102 fprintf(f
, " mono.vs.fetch_opencode = %x\n", key
->mono
.vs_fetch_opencode
);
2103 fprintf(f
, " mono.vs.fix_fetch = {");
2104 for (int i
= 0; i
< SI_MAX_ATTRIBS
; i
++) {
2105 union si_vs_fix_fetch fix
= key
->mono
.vs_fix_fetch
[i
];
2111 fprintf(f
, "%u.%u.%u.%u", fix
.u
.reverse
, fix
.u
.log_size
,
2112 fix
.u
.num_channels_m1
, fix
.u
.format
);
2117 static void si_dump_shader_key(const struct si_shader
*shader
, FILE *f
)
2119 const struct si_shader_key
*key
= &shader
->key
;
2120 enum pipe_shader_type shader_type
= shader
->selector
->type
;
2122 fprintf(f
, "SHADER KEY\n");
2124 switch (shader_type
) {
2125 case PIPE_SHADER_VERTEX
:
2126 si_dump_shader_key_vs(key
, &key
->part
.vs
.prolog
,
2127 "part.vs.prolog", f
);
2128 fprintf(f
, " as_es = %u\n", key
->as_es
);
2129 fprintf(f
, " as_ls = %u\n", key
->as_ls
);
2130 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
2131 fprintf(f
, " mono.u.vs_export_prim_id = %u\n",
2132 key
->mono
.u
.vs_export_prim_id
);
2133 fprintf(f
, " opt.vs_as_prim_discard_cs = %u\n",
2134 key
->opt
.vs_as_prim_discard_cs
);
2135 fprintf(f
, " opt.cs_prim_type = %s\n",
2136 tgsi_primitive_names
[key
->opt
.cs_prim_type
]);
2137 fprintf(f
, " opt.cs_indexed = %u\n",
2138 key
->opt
.cs_indexed
);
2139 fprintf(f
, " opt.cs_instancing = %u\n",
2140 key
->opt
.cs_instancing
);
2141 fprintf(f
, " opt.cs_primitive_restart = %u\n",
2142 key
->opt
.cs_primitive_restart
);
2143 fprintf(f
, " opt.cs_provoking_vertex_first = %u\n",
2144 key
->opt
.cs_provoking_vertex_first
);
2145 fprintf(f
, " opt.cs_need_correct_orientation = %u\n",
2146 key
->opt
.cs_need_correct_orientation
);
2147 fprintf(f
, " opt.cs_cull_front = %u\n",
2148 key
->opt
.cs_cull_front
);
2149 fprintf(f
, " opt.cs_cull_back = %u\n",
2150 key
->opt
.cs_cull_back
);
2151 fprintf(f
, " opt.cs_cull_z = %u\n",
2152 key
->opt
.cs_cull_z
);
2153 fprintf(f
, " opt.cs_halfz_clip_space = %u\n",
2154 key
->opt
.cs_halfz_clip_space
);
2157 case PIPE_SHADER_TESS_CTRL
:
2158 if (shader
->selector
->screen
->info
.chip_class
>= GFX9
) {
2159 si_dump_shader_key_vs(key
, &key
->part
.tcs
.ls_prolog
,
2160 "part.tcs.ls_prolog", f
);
2162 fprintf(f
, " part.tcs.epilog.prim_mode = %u\n", key
->part
.tcs
.epilog
.prim_mode
);
2163 fprintf(f
, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64
"\n", key
->mono
.u
.ff_tcs_inputs_to_copy
);
2166 case PIPE_SHADER_TESS_EVAL
:
2167 fprintf(f
, " as_es = %u\n", key
->as_es
);
2168 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
2169 fprintf(f
, " mono.u.vs_export_prim_id = %u\n",
2170 key
->mono
.u
.vs_export_prim_id
);
2173 case PIPE_SHADER_GEOMETRY
:
2174 if (shader
->is_gs_copy_shader
)
2177 if (shader
->selector
->screen
->info
.chip_class
>= GFX9
&&
2178 key
->part
.gs
.es
->type
== PIPE_SHADER_VERTEX
) {
2179 si_dump_shader_key_vs(key
, &key
->part
.gs
.vs_prolog
,
2180 "part.gs.vs_prolog", f
);
2182 fprintf(f
, " part.gs.prolog.tri_strip_adj_fix = %u\n", key
->part
.gs
.prolog
.tri_strip_adj_fix
);
2183 fprintf(f
, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key
->part
.gs
.prolog
.gfx9_prev_is_vs
);
2184 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
2187 case PIPE_SHADER_COMPUTE
:
2190 case PIPE_SHADER_FRAGMENT
:
2191 fprintf(f
, " part.ps.prolog.color_two_side = %u\n", key
->part
.ps
.prolog
.color_two_side
);
2192 fprintf(f
, " part.ps.prolog.flatshade_colors = %u\n", key
->part
.ps
.prolog
.flatshade_colors
);
2193 fprintf(f
, " part.ps.prolog.poly_stipple = %u\n", key
->part
.ps
.prolog
.poly_stipple
);
2194 fprintf(f
, " part.ps.prolog.force_persp_sample_interp = %u\n", key
->part
.ps
.prolog
.force_persp_sample_interp
);
2195 fprintf(f
, " part.ps.prolog.force_linear_sample_interp = %u\n", key
->part
.ps
.prolog
.force_linear_sample_interp
);
2196 fprintf(f
, " part.ps.prolog.force_persp_center_interp = %u\n", key
->part
.ps
.prolog
.force_persp_center_interp
);
2197 fprintf(f
, " part.ps.prolog.force_linear_center_interp = %u\n", key
->part
.ps
.prolog
.force_linear_center_interp
);
2198 fprintf(f
, " part.ps.prolog.bc_optimize_for_persp = %u\n", key
->part
.ps
.prolog
.bc_optimize_for_persp
);
2199 fprintf(f
, " part.ps.prolog.bc_optimize_for_linear = %u\n", key
->part
.ps
.prolog
.bc_optimize_for_linear
);
2200 fprintf(f
, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key
->part
.ps
.prolog
.samplemask_log_ps_iter
);
2201 fprintf(f
, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key
->part
.ps
.epilog
.spi_shader_col_format
);
2202 fprintf(f
, " part.ps.epilog.color_is_int8 = 0x%X\n", key
->part
.ps
.epilog
.color_is_int8
);
2203 fprintf(f
, " part.ps.epilog.color_is_int10 = 0x%X\n", key
->part
.ps
.epilog
.color_is_int10
);
2204 fprintf(f
, " part.ps.epilog.last_cbuf = %u\n", key
->part
.ps
.epilog
.last_cbuf
);
2205 fprintf(f
, " part.ps.epilog.alpha_func = %u\n", key
->part
.ps
.epilog
.alpha_func
);
2206 fprintf(f
, " part.ps.epilog.alpha_to_one = %u\n", key
->part
.ps
.epilog
.alpha_to_one
);
2207 fprintf(f
, " part.ps.epilog.poly_line_smoothing = %u\n", key
->part
.ps
.epilog
.poly_line_smoothing
);
2208 fprintf(f
, " part.ps.epilog.clamp_color = %u\n", key
->part
.ps
.epilog
.clamp_color
);
2209 fprintf(f
, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key
->mono
.u
.ps
.interpolate_at_sample_force_center
);
2210 fprintf(f
, " mono.u.ps.fbfetch_msaa = %u\n", key
->mono
.u
.ps
.fbfetch_msaa
);
2211 fprintf(f
, " mono.u.ps.fbfetch_is_1D = %u\n", key
->mono
.u
.ps
.fbfetch_is_1D
);
2212 fprintf(f
, " mono.u.ps.fbfetch_layered = %u\n", key
->mono
.u
.ps
.fbfetch_layered
);
2219 if ((shader_type
== PIPE_SHADER_GEOMETRY
||
2220 shader_type
== PIPE_SHADER_TESS_EVAL
||
2221 shader_type
== PIPE_SHADER_VERTEX
) &&
2222 !key
->as_es
&& !key
->as_ls
) {
2223 fprintf(f
, " opt.kill_outputs = 0x%"PRIx64
"\n", key
->opt
.kill_outputs
);
2224 fprintf(f
, " opt.clip_disable = %u\n", key
->opt
.clip_disable
);
2228 static void si_optimize_vs_outputs(struct si_shader_context
*ctx
)
2230 struct si_shader
*shader
= ctx
->shader
;
2231 struct si_shader_info
*info
= &shader
->selector
->info
;
2233 if ((ctx
->type
!= PIPE_SHADER_VERTEX
&&
2234 ctx
->type
!= PIPE_SHADER_TESS_EVAL
) ||
2235 shader
->key
.as_ls
||
2239 ac_optimize_vs_outputs(&ctx
->ac
,
2241 shader
->info
.vs_output_param_offset
,
2243 &shader
->info
.nr_param_exports
);
2246 static void si_init_exec_from_input(struct si_shader_context
*ctx
,
2247 struct ac_arg param
, unsigned bitoffset
)
2249 LLVMValueRef args
[] = {
2250 ac_get_arg(&ctx
->ac
, param
),
2251 LLVMConstInt(ctx
->i32
, bitoffset
, 0),
2253 ac_build_intrinsic(&ctx
->ac
,
2254 "llvm.amdgcn.init.exec.from.input",
2255 ctx
->voidt
, args
, 2, AC_FUNC_ATTR_CONVERGENT
);
2258 static bool si_vs_needs_prolog(const struct si_shader_selector
*sel
,
2259 const struct si_vs_prolog_bits
*key
)
2261 /* VGPR initialization fixup for Vega10 and Raven is always done in the
2263 return sel
->vs_needs_prolog
||
2265 key
->unpack_instance_id_from_vertex_id
;
2268 static bool si_build_main_function(struct si_shader_context
*ctx
,
2269 struct nir_shader
*nir
, bool free_nir
)
2271 struct si_shader
*shader
= ctx
->shader
;
2272 struct si_shader_selector
*sel
= shader
->selector
;
2274 si_llvm_init_resource_callbacks(ctx
);
2276 switch (ctx
->type
) {
2277 case PIPE_SHADER_VERTEX
:
2278 if (shader
->key
.as_ls
)
2279 ctx
->abi
.emit_outputs
= si_llvm_emit_ls_epilogue
;
2280 else if (shader
->key
.as_es
)
2281 ctx
->abi
.emit_outputs
= si_llvm_emit_es_epilogue
;
2282 else if (shader
->key
.opt
.vs_as_prim_discard_cs
)
2283 ctx
->abi
.emit_outputs
= si_llvm_emit_prim_discard_cs_epilogue
;
2284 else if (shader
->key
.as_ngg
)
2285 ctx
->abi
.emit_outputs
= gfx10_emit_ngg_epilogue
;
2287 ctx
->abi
.emit_outputs
= si_llvm_emit_vs_epilogue
;
2288 ctx
->abi
.load_base_vertex
= get_base_vertex
;
2290 case PIPE_SHADER_TESS_CTRL
:
2291 si_llvm_init_tcs_callbacks(ctx
);
2293 case PIPE_SHADER_TESS_EVAL
:
2294 si_llvm_init_tes_callbacks(ctx
);
2296 if (shader
->key
.as_es
)
2297 ctx
->abi
.emit_outputs
= si_llvm_emit_es_epilogue
;
2298 else if (shader
->key
.as_ngg
)
2299 ctx
->abi
.emit_outputs
= gfx10_emit_ngg_epilogue
;
2301 ctx
->abi
.emit_outputs
= si_llvm_emit_vs_epilogue
;
2303 case PIPE_SHADER_GEOMETRY
:
2304 si_llvm_init_gs_callbacks(ctx
);
2306 case PIPE_SHADER_FRAGMENT
:
2307 si_llvm_init_ps_callbacks(ctx
);
2309 case PIPE_SHADER_COMPUTE
:
2310 ctx
->abi
.load_local_group_size
= get_block_size
;
2313 assert(!"Unsupported shader type");
2317 si_create_function(ctx
);
2319 if (ctx
->shader
->key
.as_es
|| ctx
->type
== PIPE_SHADER_GEOMETRY
)
2320 si_preload_esgs_ring(ctx
);
2322 if (ctx
->type
== PIPE_SHADER_GEOMETRY
)
2323 si_preload_gs_rings(ctx
);
2324 else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
)
2325 si_llvm_preload_tes_rings(ctx
);
2327 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
&&
2328 sel
->info
.tessfactors_are_def_in_all_invocs
) {
2329 for (unsigned i
= 0; i
< 6; i
++) {
2330 ctx
->invoc0_tess_factors
[i
] =
2331 ac_build_alloca_undef(&ctx
->ac
, ctx
->i32
, "");
2335 if (ctx
->type
== PIPE_SHADER_GEOMETRY
) {
2336 for (unsigned i
= 0; i
< 4; i
++) {
2337 ctx
->gs_next_vertex
[i
] =
2338 ac_build_alloca(&ctx
->ac
, ctx
->i32
, "");
2340 if (shader
->key
.as_ngg
) {
2341 for (unsigned i
= 0; i
< 4; ++i
) {
2342 ctx
->gs_curprim_verts
[i
] =
2343 ac_build_alloca(&ctx
->ac
, ctx
->ac
.i32
, "");
2344 ctx
->gs_generated_prims
[i
] =
2345 ac_build_alloca(&ctx
->ac
, ctx
->ac
.i32
, "");
2348 unsigned scratch_size
= 8;
2349 if (sel
->so
.num_outputs
)
2352 LLVMTypeRef ai32
= LLVMArrayType(ctx
->i32
, scratch_size
);
2353 ctx
->gs_ngg_scratch
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
2354 ai32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
2355 LLVMSetInitializer(ctx
->gs_ngg_scratch
, LLVMGetUndef(ai32
));
2356 LLVMSetAlignment(ctx
->gs_ngg_scratch
, 4);
2358 ctx
->gs_ngg_emit
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
2359 LLVMArrayType(ctx
->i32
, 0), "ngg_emit", AC_ADDR_SPACE_LDS
);
2360 LLVMSetLinkage(ctx
->gs_ngg_emit
, LLVMExternalLinkage
);
2361 LLVMSetAlignment(ctx
->gs_ngg_emit
, 4);
2365 if (ctx
->type
!= PIPE_SHADER_GEOMETRY
&&
2366 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)) {
2367 /* Unconditionally declare scratch space base for streamout and
2368 * vertex compaction. Whether space is actually allocated is
2369 * determined during linking / PM4 creation.
2371 * Add an extra dword per vertex to ensure an odd stride, which
2372 * avoids bank conflicts for SoA accesses.
2374 if (!gfx10_is_ngg_passthrough(shader
))
2375 si_llvm_declare_esgs_ring(ctx
);
2377 /* This is really only needed when streamout and / or vertex
2378 * compaction is enabled.
2380 if (sel
->so
.num_outputs
&& !ctx
->gs_ngg_scratch
) {
2381 LLVMTypeRef asi32
= LLVMArrayType(ctx
->i32
, 8);
2382 ctx
->gs_ngg_scratch
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
2383 asi32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
2384 LLVMSetInitializer(ctx
->gs_ngg_scratch
, LLVMGetUndef(asi32
));
2385 LLVMSetAlignment(ctx
->gs_ngg_scratch
, 4);
2389 /* For GFX9 merged shaders:
2390 * - Set EXEC for the first shader. If the prolog is present, set
2391 * EXEC there instead.
2392 * - Add a barrier before the second shader.
2393 * - In the second shader, reset EXEC to ~0 and wrap the main part in
2394 * an if-statement. This is required for correctness in geometry
2395 * shaders, to ensure that empty GS waves do not send GS_EMIT and
2398 * For monolithic merged shaders, the first shader is wrapped in an
2399 * if-block together with its prolog in si_build_wrapper_function.
2401 * NGG vertex and tess eval shaders running as the last
2402 * vertex/geometry stage handle execution explicitly using
2405 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
2406 if (!shader
->is_monolithic
&&
2407 (shader
->key
.as_es
|| shader
->key
.as_ls
) &&
2408 (ctx
->type
== PIPE_SHADER_TESS_EVAL
||
2409 (ctx
->type
== PIPE_SHADER_VERTEX
&&
2410 !si_vs_needs_prolog(sel
, &shader
->key
.part
.vs
.prolog
)))) {
2411 si_init_exec_from_input(ctx
,
2412 ctx
->merged_wave_info
, 0);
2413 } else if (ctx
->type
== PIPE_SHADER_TESS_CTRL
||
2414 ctx
->type
== PIPE_SHADER_GEOMETRY
||
2415 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)) {
2416 LLVMValueRef thread_enabled
;
2417 bool nested_barrier
;
2419 if (!shader
->is_monolithic
||
2420 (ctx
->type
== PIPE_SHADER_TESS_EVAL
&&
2421 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)))
2422 ac_init_exec_full_mask(&ctx
->ac
);
2424 if ((ctx
->type
== PIPE_SHADER_VERTEX
||
2425 ctx
->type
== PIPE_SHADER_TESS_EVAL
) &&
2426 shader
->key
.as_ngg
&& !shader
->key
.as_es
)
2427 gfx10_ngg_build_sendmsg_gs_alloc_req(ctx
);
2429 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
||
2430 ctx
->type
== PIPE_SHADER_GEOMETRY
) {
2431 if (ctx
->type
== PIPE_SHADER_GEOMETRY
&& shader
->key
.as_ngg
) {
2432 gfx10_ngg_gs_emit_prologue(ctx
);
2433 nested_barrier
= false;
2435 nested_barrier
= true;
2438 thread_enabled
= si_is_gs_thread(ctx
);
2440 thread_enabled
= si_is_es_thread(ctx
);
2441 nested_barrier
= false;
2444 ctx
->merged_wrap_if_entry_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2445 ctx
->merged_wrap_if_label
= 11500;
2446 ac_build_ifcc(&ctx
->ac
, thread_enabled
, ctx
->merged_wrap_if_label
);
2448 if (nested_barrier
) {
2449 /* Execute a barrier before the second shader in
2452 * Execute the barrier inside the conditional block,
2453 * so that empty waves can jump directly to s_endpgm,
2454 * which will also signal the barrier.
2456 * This is possible in gfx9, because an empty wave
2457 * for the second shader does not participate in
2458 * the epilogue. With NGG, empty waves may still
2459 * be required to export data (e.g. GS output vertices),
2460 * so we cannot let them exit early.
2462 * If the shader is TCS and the TCS epilog is present
2463 * and contains a barrier, it will wait there and then
2466 si_llvm_emit_barrier(ctx
);
2471 if (sel
->force_correct_derivs_after_kill
) {
2472 ctx
->postponed_kill
= ac_build_alloca_undef(&ctx
->ac
, ctx
->i1
, "");
2473 /* true = don't kill. */
2474 LLVMBuildStore(ctx
->ac
.builder
, ctx
->i1true
,
2475 ctx
->postponed_kill
);
2478 bool success
= si_nir_build_llvm(ctx
, nir
);
2482 fprintf(stderr
, "Failed to translate shader from NIR to LLVM\n");
2486 si_llvm_build_ret(ctx
, ctx
->return_value
);
2491 * Compute the VS prolog key, which contains all the information needed to
2492 * build the VS prolog function, and set shader->info bits where needed.
2494 * \param info Shader info of the vertex shader.
2495 * \param num_input_sgprs Number of input SGPRs for the vertex shader.
2496 * \param prolog_key Key of the VS prolog
2497 * \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
2498 * \param key Output shader part key.
2500 static void si_get_vs_prolog_key(const struct si_shader_info
*info
,
2501 unsigned num_input_sgprs
,
2502 const struct si_vs_prolog_bits
*prolog_key
,
2503 struct si_shader
*shader_out
,
2504 union si_shader_part_key
*key
)
2506 memset(key
, 0, sizeof(*key
));
2507 key
->vs_prolog
.states
= *prolog_key
;
2508 key
->vs_prolog
.num_input_sgprs
= num_input_sgprs
;
2509 key
->vs_prolog
.num_inputs
= info
->num_inputs
;
2510 key
->vs_prolog
.as_ls
= shader_out
->key
.as_ls
;
2511 key
->vs_prolog
.as_es
= shader_out
->key
.as_es
;
2512 key
->vs_prolog
.as_ngg
= shader_out
->key
.as_ngg
;
2514 if (shader_out
->selector
->type
== PIPE_SHADER_TESS_CTRL
) {
2515 key
->vs_prolog
.as_ls
= 1;
2516 key
->vs_prolog
.num_merged_next_stage_vgprs
= 2;
2517 } else if (shader_out
->selector
->type
== PIPE_SHADER_GEOMETRY
) {
2518 key
->vs_prolog
.as_es
= 1;
2519 key
->vs_prolog
.num_merged_next_stage_vgprs
= 5;
2520 } else if (shader_out
->key
.as_ngg
) {
2521 key
->vs_prolog
.num_merged_next_stage_vgprs
= 5;
2524 /* Enable loading the InstanceID VGPR. */
2525 uint16_t input_mask
= u_bit_consecutive(0, info
->num_inputs
);
2527 if ((key
->vs_prolog
.states
.instance_divisor_is_one
|
2528 key
->vs_prolog
.states
.instance_divisor_is_fetched
) & input_mask
)
2529 shader_out
->info
.uses_instanceid
= true;
2533 * Given a list of shader part functions, build a wrapper function that
2534 * runs them in sequence to form a monolithic shader.
2536 void si_build_wrapper_function(struct si_shader_context
*ctx
, LLVMValueRef
*parts
,
2537 unsigned num_parts
, unsigned main_part
,
2538 unsigned next_shader_first_part
)
2540 LLVMBuilderRef builder
= ctx
->ac
.builder
;
2541 /* PS epilog has one arg per color component; gfx9 merged shader
2542 * prologs need to forward 40 SGPRs.
2544 LLVMValueRef initial
[AC_MAX_ARGS
], out
[AC_MAX_ARGS
];
2545 LLVMTypeRef function_type
;
2546 unsigned num_first_params
;
2547 unsigned num_out
, initial_num_out
;
2548 ASSERTED
unsigned num_out_sgpr
; /* used in debug checks */
2549 ASSERTED
unsigned initial_num_out_sgpr
; /* used in debug checks */
2550 unsigned num_sgprs
, num_vgprs
;
2553 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
2555 for (unsigned i
= 0; i
< num_parts
; ++i
) {
2556 ac_add_function_attr(ctx
->ac
.context
, parts
[i
], -1,
2557 AC_FUNC_ATTR_ALWAYSINLINE
);
2558 LLVMSetLinkage(parts
[i
], LLVMPrivateLinkage
);
2561 /* The parameters of the wrapper function correspond to those of the
2562 * first part in terms of SGPRs and VGPRs, but we use the types of the
2563 * main part to get the right types. This is relevant for the
2564 * dereferenceable attribute on descriptor table pointers.
2569 function_type
= LLVMGetElementType(LLVMTypeOf(parts
[0]));
2570 num_first_params
= LLVMCountParamTypes(function_type
);
2572 for (unsigned i
= 0; i
< num_first_params
; ++i
) {
2573 LLVMValueRef param
= LLVMGetParam(parts
[0], i
);
2575 if (ac_is_sgpr_param(param
)) {
2576 assert(num_vgprs
== 0);
2577 num_sgprs
+= ac_get_type_size(LLVMTypeOf(param
)) / 4;
2579 num_vgprs
+= ac_get_type_size(LLVMTypeOf(param
)) / 4;
2584 while (gprs
< num_sgprs
+ num_vgprs
) {
2585 LLVMValueRef param
= LLVMGetParam(parts
[main_part
], ctx
->args
.arg_count
);
2586 LLVMTypeRef type
= LLVMTypeOf(param
);
2587 unsigned size
= ac_get_type_size(type
) / 4;
2589 /* This is going to get casted anyways, so we don't have to
2590 * have the exact same type. But we do have to preserve the
2591 * pointer-ness so that LLVM knows about it.
2593 enum ac_arg_type arg_type
= AC_ARG_INT
;
2594 if (LLVMGetTypeKind(type
) == LLVMPointerTypeKind
) {
2595 type
= LLVMGetElementType(type
);
2597 if (LLVMGetTypeKind(type
) == LLVMVectorTypeKind
) {
2598 if (LLVMGetVectorSize(type
) == 4)
2599 arg_type
= AC_ARG_CONST_DESC_PTR
;
2600 else if (LLVMGetVectorSize(type
) == 8)
2601 arg_type
= AC_ARG_CONST_IMAGE_PTR
;
2604 } else if (type
== ctx
->f32
) {
2605 arg_type
= AC_ARG_CONST_FLOAT_PTR
;
2611 ac_add_arg(&ctx
->args
, gprs
< num_sgprs
? AC_ARG_SGPR
: AC_ARG_VGPR
,
2612 size
, arg_type
, NULL
);
2614 assert(ac_is_sgpr_param(param
) == (gprs
< num_sgprs
));
2615 assert(gprs
+ size
<= num_sgprs
+ num_vgprs
&&
2616 (gprs
>= num_sgprs
|| gprs
+ size
<= num_sgprs
));
2621 /* Prepare the return type. */
2622 unsigned num_returns
= 0;
2623 LLVMTypeRef returns
[AC_MAX_ARGS
], last_func_type
, return_type
;
2625 last_func_type
= LLVMGetElementType(LLVMTypeOf(parts
[num_parts
- 1]));
2626 return_type
= LLVMGetReturnType(last_func_type
);
2628 switch (LLVMGetTypeKind(return_type
)) {
2629 case LLVMStructTypeKind
:
2630 num_returns
= LLVMCountStructElementTypes(return_type
);
2631 assert(num_returns
<= ARRAY_SIZE(returns
));
2632 LLVMGetStructElementTypes(return_type
, returns
);
2634 case LLVMVoidTypeKind
:
2637 unreachable("unexpected type");
2640 si_llvm_create_func(ctx
, "wrapper", returns
, num_returns
,
2641 si_get_max_workgroup_size(ctx
->shader
));
2643 if (si_is_merged_shader(ctx
))
2644 ac_init_exec_full_mask(&ctx
->ac
);
2646 /* Record the arguments of the function as if they were an output of
2652 for (unsigned i
= 0; i
< ctx
->args
.arg_count
; ++i
) {
2653 LLVMValueRef param
= LLVMGetParam(ctx
->main_fn
, i
);
2654 LLVMTypeRef param_type
= LLVMTypeOf(param
);
2655 LLVMTypeRef out_type
= ctx
->args
.args
[i
].file
== AC_ARG_SGPR
? ctx
->i32
: ctx
->f32
;
2656 unsigned size
= ac_get_type_size(param_type
) / 4;
2659 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
2660 param
= LLVMBuildPtrToInt(builder
, param
, ctx
->i32
, "");
2661 param_type
= ctx
->i32
;
2664 if (param_type
!= out_type
)
2665 param
= LLVMBuildBitCast(builder
, param
, out_type
, "");
2666 out
[num_out
++] = param
;
2668 LLVMTypeRef vector_type
= LLVMVectorType(out_type
, size
);
2670 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
2671 param
= LLVMBuildPtrToInt(builder
, param
, ctx
->i64
, "");
2672 param_type
= ctx
->i64
;
2675 if (param_type
!= vector_type
)
2676 param
= LLVMBuildBitCast(builder
, param
, vector_type
, "");
2678 for (unsigned j
= 0; j
< size
; ++j
)
2679 out
[num_out
++] = LLVMBuildExtractElement(
2680 builder
, param
, LLVMConstInt(ctx
->i32
, j
, 0), "");
2683 if (ctx
->args
.args
[i
].file
== AC_ARG_SGPR
)
2684 num_out_sgpr
= num_out
;
2687 memcpy(initial
, out
, sizeof(out
));
2688 initial_num_out
= num_out
;
2689 initial_num_out_sgpr
= num_out_sgpr
;
2691 /* Now chain the parts. */
2692 LLVMValueRef ret
= NULL
;
2693 for (unsigned part
= 0; part
< num_parts
; ++part
) {
2694 LLVMValueRef in
[AC_MAX_ARGS
];
2695 LLVMTypeRef ret_type
;
2696 unsigned out_idx
= 0;
2697 unsigned num_params
= LLVMCountParams(parts
[part
]);
2699 /* Merged shaders are executed conditionally depending
2700 * on the number of enabled threads passed in the input SGPRs. */
2701 if (is_multi_part_shader(ctx
) && part
== 0) {
2702 LLVMValueRef ena
, count
= initial
[3];
2704 count
= LLVMBuildAnd(builder
, count
,
2705 LLVMConstInt(ctx
->i32
, 0x7f, 0), "");
2706 ena
= LLVMBuildICmp(builder
, LLVMIntULT
,
2707 ac_get_thread_id(&ctx
->ac
), count
, "");
2708 ac_build_ifcc(&ctx
->ac
, ena
, 6506);
2711 /* Derive arguments for the next part from outputs of the
2714 for (unsigned param_idx
= 0; param_idx
< num_params
; ++param_idx
) {
2716 LLVMTypeRef param_type
;
2718 unsigned param_size
;
2719 LLVMValueRef arg
= NULL
;
2721 param
= LLVMGetParam(parts
[part
], param_idx
);
2722 param_type
= LLVMTypeOf(param
);
2723 param_size
= ac_get_type_size(param_type
) / 4;
2724 is_sgpr
= ac_is_sgpr_param(param
);
2727 ac_add_function_attr(ctx
->ac
.context
, parts
[part
],
2728 param_idx
+ 1, AC_FUNC_ATTR_INREG
);
2729 } else if (out_idx
< num_out_sgpr
) {
2730 /* Skip returned SGPRs the current part doesn't
2731 * declare on the input. */
2732 out_idx
= num_out_sgpr
;
2735 assert(out_idx
+ param_size
<= (is_sgpr
? num_out_sgpr
: num_out
));
2737 if (param_size
== 1)
2740 arg
= ac_build_gather_values(&ctx
->ac
, &out
[out_idx
], param_size
);
2742 if (LLVMTypeOf(arg
) != param_type
) {
2743 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
2744 if (LLVMGetPointerAddressSpace(param_type
) ==
2745 AC_ADDR_SPACE_CONST_32BIT
) {
2746 arg
= LLVMBuildBitCast(builder
, arg
, ctx
->i32
, "");
2747 arg
= LLVMBuildIntToPtr(builder
, arg
, param_type
, "");
2749 arg
= LLVMBuildBitCast(builder
, arg
, ctx
->i64
, "");
2750 arg
= LLVMBuildIntToPtr(builder
, arg
, param_type
, "");
2753 arg
= LLVMBuildBitCast(builder
, arg
, param_type
, "");
2757 in
[param_idx
] = arg
;
2758 out_idx
+= param_size
;
2761 ret
= ac_build_call(&ctx
->ac
, parts
[part
], in
, num_params
);
2763 if (is_multi_part_shader(ctx
) &&
2764 part
+ 1 == next_shader_first_part
) {
2765 ac_build_endif(&ctx
->ac
, 6506);
2767 /* The second half of the merged shader should use
2768 * the inputs from the toplevel (wrapper) function,
2769 * not the return value from the last call.
2771 * That's because the last call was executed condi-
2772 * tionally, so we can't consume it in the main
2775 memcpy(out
, initial
, sizeof(initial
));
2776 num_out
= initial_num_out
;
2777 num_out_sgpr
= initial_num_out_sgpr
;
2781 /* Extract the returned GPRs. */
2782 ret_type
= LLVMTypeOf(ret
);
2786 if (LLVMGetTypeKind(ret_type
) != LLVMVoidTypeKind
) {
2787 assert(LLVMGetTypeKind(ret_type
) == LLVMStructTypeKind
);
2789 unsigned ret_size
= LLVMCountStructElementTypes(ret_type
);
2791 for (unsigned i
= 0; i
< ret_size
; ++i
) {
2793 LLVMBuildExtractValue(builder
, ret
, i
, "");
2795 assert(num_out
< ARRAY_SIZE(out
));
2796 out
[num_out
++] = val
;
2798 if (LLVMTypeOf(val
) == ctx
->i32
) {
2799 assert(num_out_sgpr
+ 1 == num_out
);
2800 num_out_sgpr
= num_out
;
2806 /* Return the value from the last part. */
2807 if (LLVMGetTypeKind(LLVMTypeOf(ret
)) == LLVMVoidTypeKind
)
2808 LLVMBuildRetVoid(builder
);
2810 LLVMBuildRet(builder
, ret
);
2813 static bool si_should_optimize_less(struct ac_llvm_compiler
*compiler
,
2814 struct si_shader_selector
*sel
)
2816 if (!compiler
->low_opt_passes
)
2819 /* Assume a slow CPU. */
2820 assert(!sel
->screen
->info
.has_dedicated_vram
&&
2821 sel
->screen
->info
.chip_class
<= GFX8
);
2823 /* For a crazy dEQP test containing 2597 memory opcodes, mostly
2825 return sel
->type
== PIPE_SHADER_COMPUTE
&&
2826 sel
->info
.num_memory_instructions
> 1000;
2829 static struct nir_shader
*get_nir_shader(struct si_shader_selector
*sel
,
2836 } else if (sel
->nir_binary
) {
2837 struct pipe_screen
*screen
= &sel
->screen
->b
;
2838 const void *options
=
2839 screen
->get_compiler_options(screen
, PIPE_SHADER_IR_NIR
,
2842 struct blob_reader blob_reader
;
2843 blob_reader_init(&blob_reader
, sel
->nir_binary
, sel
->nir_size
);
2845 return nir_deserialize(NULL
, options
, &blob_reader
);
2850 int si_compile_shader(struct si_screen
*sscreen
,
2851 struct ac_llvm_compiler
*compiler
,
2852 struct si_shader
*shader
,
2853 struct pipe_debug_callback
*debug
)
2855 struct si_shader_selector
*sel
= shader
->selector
;
2856 struct si_shader_context ctx
;
2858 struct nir_shader
*nir
= get_nir_shader(sel
, &free_nir
);
2861 /* Dump NIR before doing NIR->LLVM conversion in case the
2862 * conversion fails. */
2863 if (si_can_dump_shader(sscreen
, sel
->type
) &&
2864 !(sscreen
->debug_flags
& DBG(NO_NIR
))) {
2865 nir_print_shader(nir
, stderr
);
2866 si_dump_streamout(&sel
->so
);
2869 si_llvm_context_init(&ctx
, sscreen
, compiler
, si_get_shader_wave_size(shader
));
2870 si_llvm_context_set_ir(&ctx
, shader
);
2872 memset(shader
->info
.vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2873 sizeof(shader
->info
.vs_output_param_offset
));
2875 shader
->info
.uses_instanceid
= sel
->info
.uses_instanceid
;
2877 if (!si_build_main_function(&ctx
, nir
, free_nir
)) {
2878 si_llvm_dispose(&ctx
);
2882 if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_VERTEX
) {
2883 LLVMValueRef parts
[2];
2884 bool need_prolog
= si_vs_needs_prolog(sel
, &shader
->key
.part
.vs
.prolog
);
2886 parts
[1] = ctx
.main_fn
;
2889 union si_shader_part_key prolog_key
;
2890 si_get_vs_prolog_key(&sel
->info
,
2891 shader
->info
.num_input_sgprs
,
2892 &shader
->key
.part
.vs
.prolog
,
2893 shader
, &prolog_key
);
2894 prolog_key
.vs_prolog
.is_monolithic
= true;
2895 si_build_vs_prolog_function(&ctx
, &prolog_key
);
2896 parts
[0] = ctx
.main_fn
;
2899 si_build_wrapper_function(&ctx
, parts
+ !need_prolog
,
2900 1 + need_prolog
, need_prolog
, 0);
2902 if (ctx
.shader
->key
.opt
.vs_as_prim_discard_cs
)
2903 si_build_prim_discard_compute_shader(&ctx
);
2904 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_TESS_CTRL
) {
2905 if (sscreen
->info
.chip_class
>= GFX9
) {
2906 struct si_shader_selector
*ls
= shader
->key
.part
.tcs
.ls
;
2907 LLVMValueRef parts
[4];
2908 bool vs_needs_prolog
=
2909 si_vs_needs_prolog(ls
, &shader
->key
.part
.tcs
.ls_prolog
);
2912 parts
[2] = ctx
.main_fn
;
2915 union si_shader_part_key tcs_epilog_key
;
2916 memset(&tcs_epilog_key
, 0, sizeof(tcs_epilog_key
));
2917 tcs_epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
2918 si_llvm_build_tcs_epilog(&ctx
, &tcs_epilog_key
);
2919 parts
[3] = ctx
.main_fn
;
2921 /* VS as LS main part */
2922 nir
= get_nir_shader(ls
, &free_nir
);
2923 struct si_shader shader_ls
= {};
2924 shader_ls
.selector
= ls
;
2925 shader_ls
.key
.as_ls
= 1;
2926 shader_ls
.key
.mono
= shader
->key
.mono
;
2927 shader_ls
.key
.opt
= shader
->key
.opt
;
2928 shader_ls
.is_monolithic
= true;
2929 si_llvm_context_set_ir(&ctx
, &shader_ls
);
2931 if (!si_build_main_function(&ctx
, nir
, free_nir
)) {
2932 si_llvm_dispose(&ctx
);
2935 shader
->info
.uses_instanceid
|= ls
->info
.uses_instanceid
;
2936 parts
[1] = ctx
.main_fn
;
2939 if (vs_needs_prolog
) {
2940 union si_shader_part_key vs_prolog_key
;
2941 si_get_vs_prolog_key(&ls
->info
,
2942 shader_ls
.info
.num_input_sgprs
,
2943 &shader
->key
.part
.tcs
.ls_prolog
,
2944 shader
, &vs_prolog_key
);
2945 vs_prolog_key
.vs_prolog
.is_monolithic
= true;
2946 si_build_vs_prolog_function(&ctx
, &vs_prolog_key
);
2947 parts
[0] = ctx
.main_fn
;
2950 /* Reset the shader context. */
2951 ctx
.shader
= shader
;
2952 ctx
.type
= PIPE_SHADER_TESS_CTRL
;
2954 si_build_wrapper_function(&ctx
,
2955 parts
+ !vs_needs_prolog
,
2956 4 - !vs_needs_prolog
, vs_needs_prolog
,
2957 vs_needs_prolog
? 2 : 1);
2959 LLVMValueRef parts
[2];
2960 union si_shader_part_key epilog_key
;
2962 parts
[0] = ctx
.main_fn
;
2964 memset(&epilog_key
, 0, sizeof(epilog_key
));
2965 epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
2966 si_llvm_build_tcs_epilog(&ctx
, &epilog_key
);
2967 parts
[1] = ctx
.main_fn
;
2969 si_build_wrapper_function(&ctx
, parts
, 2, 0, 0);
2971 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_GEOMETRY
) {
2972 if (ctx
.screen
->info
.chip_class
>= GFX9
) {
2973 struct si_shader_selector
*es
= shader
->key
.part
.gs
.es
;
2974 LLVMValueRef es_prolog
= NULL
;
2975 LLVMValueRef es_main
= NULL
;
2976 LLVMValueRef gs_prolog
= NULL
;
2977 LLVMValueRef gs_main
= ctx
.main_fn
;
2980 union si_shader_part_key gs_prolog_key
;
2981 memset(&gs_prolog_key
, 0, sizeof(gs_prolog_key
));
2982 gs_prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
2983 gs_prolog_key
.gs_prolog
.is_monolithic
= true;
2984 gs_prolog_key
.gs_prolog
.as_ngg
= shader
->key
.as_ngg
;
2985 si_llvm_build_gs_prolog(&ctx
, &gs_prolog_key
);
2986 gs_prolog
= ctx
.main_fn
;
2989 nir
= get_nir_shader(es
, &free_nir
);
2990 struct si_shader shader_es
= {};
2991 shader_es
.selector
= es
;
2992 shader_es
.key
.as_es
= 1;
2993 shader_es
.key
.as_ngg
= shader
->key
.as_ngg
;
2994 shader_es
.key
.mono
= shader
->key
.mono
;
2995 shader_es
.key
.opt
= shader
->key
.opt
;
2996 shader_es
.is_monolithic
= true;
2997 si_llvm_context_set_ir(&ctx
, &shader_es
);
2999 if (!si_build_main_function(&ctx
, nir
, free_nir
)) {
3000 si_llvm_dispose(&ctx
);
3003 shader
->info
.uses_instanceid
|= es
->info
.uses_instanceid
;
3004 es_main
= ctx
.main_fn
;
3007 if (es
->type
== PIPE_SHADER_VERTEX
&&
3008 si_vs_needs_prolog(es
, &shader
->key
.part
.gs
.vs_prolog
)) {
3009 union si_shader_part_key vs_prolog_key
;
3010 si_get_vs_prolog_key(&es
->info
,
3011 shader_es
.info
.num_input_sgprs
,
3012 &shader
->key
.part
.gs
.vs_prolog
,
3013 shader
, &vs_prolog_key
);
3014 vs_prolog_key
.vs_prolog
.is_monolithic
= true;
3015 si_build_vs_prolog_function(&ctx
, &vs_prolog_key
);
3016 es_prolog
= ctx
.main_fn
;
3019 /* Reset the shader context. */
3020 ctx
.shader
= shader
;
3021 ctx
.type
= PIPE_SHADER_GEOMETRY
;
3023 /* Prepare the array of shader parts. */
3024 LLVMValueRef parts
[4];
3025 unsigned num_parts
= 0, main_part
, next_first_part
;
3028 parts
[num_parts
++] = es_prolog
;
3030 parts
[main_part
= num_parts
++] = es_main
;
3031 parts
[next_first_part
= num_parts
++] = gs_prolog
;
3032 parts
[num_parts
++] = gs_main
;
3034 si_build_wrapper_function(&ctx
, parts
, num_parts
,
3035 main_part
, next_first_part
);
3037 LLVMValueRef parts
[2];
3038 union si_shader_part_key prolog_key
;
3040 parts
[1] = ctx
.main_fn
;
3042 memset(&prolog_key
, 0, sizeof(prolog_key
));
3043 prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
3044 si_llvm_build_gs_prolog(&ctx
, &prolog_key
);
3045 parts
[0] = ctx
.main_fn
;
3047 si_build_wrapper_function(&ctx
, parts
, 2, 1, 0);
3049 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_FRAGMENT
) {
3050 si_llvm_build_monolithic_ps(&ctx
, shader
);
3053 si_llvm_optimize_module(&ctx
);
3055 /* Post-optimization transformations and analysis. */
3056 si_optimize_vs_outputs(&ctx
);
3058 if ((debug
&& debug
->debug_message
) ||
3059 si_can_dump_shader(sscreen
, ctx
.type
)) {
3060 ctx
.shader
->info
.private_mem_vgprs
=
3061 ac_count_scratch_private_memory(ctx
.main_fn
);
3064 /* Make sure the input is a pointer and not integer followed by inttoptr. */
3065 assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx
.main_fn
, 0))) ==
3066 LLVMPointerTypeKind
);
3068 /* Compile to bytecode. */
3069 r
= si_compile_llvm(sscreen
, &shader
->binary
, &shader
->config
, compiler
,
3070 &ctx
.ac
, debug
, ctx
.type
, si_get_shader_name(shader
),
3071 si_should_optimize_less(compiler
, shader
->selector
));
3072 si_llvm_dispose(&ctx
);
3074 fprintf(stderr
, "LLVM failed to compile shader\n");
3078 /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
3079 * LLVM 3.9svn has this bug.
3081 if (sel
->type
== PIPE_SHADER_COMPUTE
) {
3082 unsigned wave_size
= sscreen
->compute_wave_size
;
3083 unsigned max_vgprs
= sscreen
->info
.num_physical_wave64_vgprs_per_simd
*
3084 (wave_size
== 32 ? 2 : 1);
3085 unsigned max_sgprs
= sscreen
->info
.num_physical_sgprs_per_simd
;
3086 unsigned max_sgprs_per_wave
= 128;
3087 unsigned simds_per_tg
= 4; /* assuming WGP mode on gfx10 */
3088 unsigned threads_per_tg
= si_get_max_workgroup_size(shader
);
3089 unsigned waves_per_tg
= DIV_ROUND_UP(threads_per_tg
, wave_size
);
3090 unsigned waves_per_simd
= DIV_ROUND_UP(waves_per_tg
, simds_per_tg
);
3092 max_vgprs
= max_vgprs
/ waves_per_simd
;
3093 max_sgprs
= MIN2(max_sgprs
/ waves_per_simd
, max_sgprs_per_wave
);
3095 if (shader
->config
.num_sgprs
> max_sgprs
||
3096 shader
->config
.num_vgprs
> max_vgprs
) {
3097 fprintf(stderr
, "LLVM failed to compile a shader correctly: "
3098 "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
3099 shader
->config
.num_sgprs
, shader
->config
.num_vgprs
,
3100 max_sgprs
, max_vgprs
);
3102 /* Just terminate the process, because dependent
3103 * shaders can hang due to bad input data, but use
3104 * the env var to allow shader-db to work.
3106 if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
3111 /* Add the scratch offset to input SGPRs. */
3112 if (shader
->config
.scratch_bytes_per_wave
&& !si_is_merged_shader(&ctx
))
3113 shader
->info
.num_input_sgprs
+= 1; /* scratch byte offset */
3115 /* Calculate the number of fragment input VGPRs. */
3116 if (ctx
.type
== PIPE_SHADER_FRAGMENT
) {
3117 shader
->info
.num_input_vgprs
= ac_get_fs_input_vgpr_cnt(&shader
->config
,
3118 &shader
->info
.face_vgpr_index
,
3119 &shader
->info
.ancillary_vgpr_index
);
3122 si_calculate_max_simd_waves(shader
);
3123 si_shader_dump_stats_for_shader_db(sscreen
, shader
, debug
);
3128 * Create, compile and return a shader part (prolog or epilog).
3130 * \param sscreen screen
3131 * \param list list of shader parts of the same category
3132 * \param type shader type
3133 * \param key shader part key
3134 * \param prolog whether the part being requested is a prolog
3135 * \param tm LLVM target machine
3136 * \param debug debug callback
3137 * \param build the callback responsible for building the main function
3138 * \return non-NULL on success
3140 static struct si_shader_part
*
3141 si_get_shader_part(struct si_screen
*sscreen
,
3142 struct si_shader_part
**list
,
3143 enum pipe_shader_type type
,
3145 union si_shader_part_key
*key
,
3146 struct ac_llvm_compiler
*compiler
,
3147 struct pipe_debug_callback
*debug
,
3148 void (*build
)(struct si_shader_context
*,
3149 union si_shader_part_key
*),
3152 struct si_shader_part
*result
;
3154 simple_mtx_lock(&sscreen
->shader_parts_mutex
);
3156 /* Find existing. */
3157 for (result
= *list
; result
; result
= result
->next
) {
3158 if (memcmp(&result
->key
, key
, sizeof(*key
)) == 0) {
3159 simple_mtx_unlock(&sscreen
->shader_parts_mutex
);
3164 /* Compile a new one. */
3165 result
= CALLOC_STRUCT(si_shader_part
);
3168 struct si_shader shader
= {};
3171 case PIPE_SHADER_VERTEX
:
3172 shader
.key
.as_ls
= key
->vs_prolog
.as_ls
;
3173 shader
.key
.as_es
= key
->vs_prolog
.as_es
;
3174 shader
.key
.as_ngg
= key
->vs_prolog
.as_ngg
;
3176 case PIPE_SHADER_TESS_CTRL
:
3178 shader
.key
.part
.tcs
.epilog
= key
->tcs_epilog
.states
;
3180 case PIPE_SHADER_GEOMETRY
:
3182 shader
.key
.as_ngg
= key
->gs_prolog
.as_ngg
;
3184 case PIPE_SHADER_FRAGMENT
:
3186 shader
.key
.part
.ps
.prolog
= key
->ps_prolog
.states
;
3188 shader
.key
.part
.ps
.epilog
= key
->ps_epilog
.states
;
3191 unreachable("bad shader part");
3194 struct si_shader_context ctx
;
3195 si_llvm_context_init(&ctx
, sscreen
, compiler
,
3196 si_get_wave_size(sscreen
, type
, shader
.key
.as_ngg
,
3198 ctx
.shader
= &shader
;
3204 si_llvm_optimize_module(&ctx
);
3206 if (si_compile_llvm(sscreen
, &result
->binary
, &result
->config
, compiler
,
3207 &ctx
.ac
, debug
, ctx
.type
, name
, false)) {
3213 result
->next
= *list
;
3217 si_llvm_dispose(&ctx
);
3218 simple_mtx_unlock(&sscreen
->shader_parts_mutex
);
3223 * Build the vertex shader prolog function.
3225 * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
3226 * All inputs are returned unmodified. The vertex load indices are
3227 * stored after them, which will be used by the API VS for fetching inputs.
3229 * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
3234 * (VertexID + BaseVertex),
3235 * (InstanceID + StartInstance),
3236 * (InstanceID / 2 + StartInstance)
3238 static void si_build_vs_prolog_function(struct si_shader_context
*ctx
,
3239 union si_shader_part_key
*key
)
3241 LLVMTypeRef
*returns
;
3242 LLVMValueRef ret
, func
;
3244 unsigned first_vs_vgpr
= key
->vs_prolog
.num_merged_next_stage_vgprs
;
3245 unsigned num_input_vgprs
= key
->vs_prolog
.num_merged_next_stage_vgprs
+ 4;
3246 struct ac_arg input_sgpr_param
[key
->vs_prolog
.num_input_sgprs
];
3247 struct ac_arg input_vgpr_param
[9];
3248 LLVMValueRef input_vgprs
[9];
3249 unsigned num_all_input_regs
= key
->vs_prolog
.num_input_sgprs
+
3251 unsigned user_sgpr_base
= key
->vs_prolog
.num_merged_next_stage_vgprs
? 8 : 0;
3253 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
3255 /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
3256 returns
= alloca((num_all_input_regs
+ key
->vs_prolog
.num_inputs
) *
3257 sizeof(LLVMTypeRef
));
3260 /* Declare input and output SGPRs. */
3261 for (i
= 0; i
< key
->vs_prolog
.num_input_sgprs
; i
++) {
3262 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
3263 &input_sgpr_param
[i
]);
3264 returns
[num_returns
++] = ctx
->i32
;
3267 struct ac_arg merged_wave_info
= input_sgpr_param
[3];
3269 /* Preloaded VGPRs (outputs must be floats) */
3270 for (i
= 0; i
< num_input_vgprs
; i
++) {
3271 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &input_vgpr_param
[i
]);
3272 returns
[num_returns
++] = ctx
->f32
;
3275 /* Vertex load indices. */
3276 for (i
= 0; i
< key
->vs_prolog
.num_inputs
; i
++)
3277 returns
[num_returns
++] = ctx
->f32
;
3279 /* Create the function. */
3280 si_llvm_create_func(ctx
, "vs_prolog", returns
, num_returns
, 0);
3281 func
= ctx
->main_fn
;
3283 for (i
= 0; i
< num_input_vgprs
; i
++) {
3284 input_vgprs
[i
] = ac_get_arg(&ctx
->ac
, input_vgpr_param
[i
]);
3287 if (key
->vs_prolog
.num_merged_next_stage_vgprs
) {
3288 if (!key
->vs_prolog
.is_monolithic
)
3289 si_init_exec_from_input(ctx
, merged_wave_info
, 0);
3291 if (key
->vs_prolog
.as_ls
&&
3292 ctx
->screen
->info
.has_ls_vgpr_init_bug
) {
3293 /* If there are no HS threads, SPI loads the LS VGPRs
3294 * starting at VGPR 0. Shift them back to where they
3297 LLVMValueRef has_hs_threads
=
3298 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntNE
,
3299 si_unpack_param(ctx
, input_sgpr_param
[3], 8, 8),
3302 for (i
= 4; i
> 0; --i
) {
3303 input_vgprs
[i
+ 1] =
3304 LLVMBuildSelect(ctx
->ac
.builder
, has_hs_threads
,
3306 input_vgprs
[i
- 1], "");
3311 unsigned vertex_id_vgpr
= first_vs_vgpr
;
3312 unsigned instance_id_vgpr
=
3313 ctx
->screen
->info
.chip_class
>= GFX10
?
3315 first_vs_vgpr
+ (key
->vs_prolog
.as_ls
? 2 : 1);
3317 ctx
->abi
.vertex_id
= input_vgprs
[vertex_id_vgpr
];
3318 ctx
->abi
.instance_id
= input_vgprs
[instance_id_vgpr
];
3320 /* InstanceID = VertexID >> 16;
3321 * VertexID = VertexID & 0xffff;
3323 if (key
->vs_prolog
.states
.unpack_instance_id_from_vertex_id
) {
3324 ctx
->abi
.instance_id
= LLVMBuildLShr(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3325 LLVMConstInt(ctx
->i32
, 16, 0), "");
3326 ctx
->abi
.vertex_id
= LLVMBuildAnd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3327 LLVMConstInt(ctx
->i32
, 0xffff, 0), "");
3330 /* Copy inputs to outputs. This should be no-op, as the registers match,
3331 * but it will prevent the compiler from overwriting them unintentionally.
3333 ret
= ctx
->return_value
;
3334 for (i
= 0; i
< key
->vs_prolog
.num_input_sgprs
; i
++) {
3335 LLVMValueRef p
= LLVMGetParam(func
, i
);
3336 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, p
, i
, "");
3338 for (i
= 0; i
< num_input_vgprs
; i
++) {
3339 LLVMValueRef p
= input_vgprs
[i
];
3341 if (i
== vertex_id_vgpr
)
3342 p
= ctx
->abi
.vertex_id
;
3343 else if (i
== instance_id_vgpr
)
3344 p
= ctx
->abi
.instance_id
;
3346 p
= ac_to_float(&ctx
->ac
, p
);
3347 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, p
,
3348 key
->vs_prolog
.num_input_sgprs
+ i
, "");
3351 /* Compute vertex load indices from instance divisors. */
3352 LLVMValueRef instance_divisor_constbuf
= NULL
;
3354 if (key
->vs_prolog
.states
.instance_divisor_is_fetched
) {
3355 LLVMValueRef list
= si_prolog_get_rw_buffers(ctx
);
3356 LLVMValueRef buf_index
=
3357 LLVMConstInt(ctx
->i32
, SI_VS_CONST_INSTANCE_DIVISORS
, 0);
3358 instance_divisor_constbuf
=
3359 ac_build_load_to_sgpr(&ctx
->ac
, list
, buf_index
);
3362 for (i
= 0; i
< key
->vs_prolog
.num_inputs
; i
++) {
3363 bool divisor_is_one
=
3364 key
->vs_prolog
.states
.instance_divisor_is_one
& (1u << i
);
3365 bool divisor_is_fetched
=
3366 key
->vs_prolog
.states
.instance_divisor_is_fetched
& (1u << i
);
3367 LLVMValueRef index
= NULL
;
3369 if (divisor_is_one
) {
3370 index
= ctx
->abi
.instance_id
;
3371 } else if (divisor_is_fetched
) {
3372 LLVMValueRef udiv_factors
[4];
3374 for (unsigned j
= 0; j
< 4; j
++) {
3376 si_buffer_load_const(ctx
, instance_divisor_constbuf
,
3377 LLVMConstInt(ctx
->i32
, i
*16 + j
*4, 0));
3378 udiv_factors
[j
] = ac_to_integer(&ctx
->ac
, udiv_factors
[j
]);
3380 /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
3381 * Such InstanceID might not be achievable in a reasonable time though.
3383 index
= ac_build_fast_udiv_nuw(&ctx
->ac
, ctx
->abi
.instance_id
,
3384 udiv_factors
[0], udiv_factors
[1],
3385 udiv_factors
[2], udiv_factors
[3]);
3388 if (divisor_is_one
|| divisor_is_fetched
) {
3389 /* Add StartInstance. */
3390 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
3391 LLVMGetParam(ctx
->main_fn
, user_sgpr_base
+
3392 SI_SGPR_START_INSTANCE
), "");
3394 /* VertexID + BaseVertex */
3395 index
= LLVMBuildAdd(ctx
->ac
.builder
,
3397 LLVMGetParam(func
, user_sgpr_base
+
3398 SI_SGPR_BASE_VERTEX
), "");
3401 index
= ac_to_float(&ctx
->ac
, index
);
3402 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, index
,
3403 ctx
->args
.arg_count
+ i
, "");
3406 si_llvm_build_ret(ctx
, ret
);
3409 static bool si_get_vs_prolog(struct si_screen
*sscreen
,
3410 struct ac_llvm_compiler
*compiler
,
3411 struct si_shader
*shader
,
3412 struct pipe_debug_callback
*debug
,
3413 struct si_shader
*main_part
,
3414 const struct si_vs_prolog_bits
*key
)
3416 struct si_shader_selector
*vs
= main_part
->selector
;
3418 if (!si_vs_needs_prolog(vs
, key
))
3421 /* Get the prolog. */
3422 union si_shader_part_key prolog_key
;
3423 si_get_vs_prolog_key(&vs
->info
, main_part
->info
.num_input_sgprs
,
3424 key
, shader
, &prolog_key
);
3427 si_get_shader_part(sscreen
, &sscreen
->vs_prologs
,
3428 PIPE_SHADER_VERTEX
, true, &prolog_key
, compiler
,
3429 debug
, si_build_vs_prolog_function
,
3430 "Vertex Shader Prolog");
3431 return shader
->prolog
!= NULL
;
3435 * Select and compile (or reuse) vertex shader parts (prolog & epilog).
3437 static bool si_shader_select_vs_parts(struct si_screen
*sscreen
,
3438 struct ac_llvm_compiler
*compiler
,
3439 struct si_shader
*shader
,
3440 struct pipe_debug_callback
*debug
)
3442 return si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, shader
,
3443 &shader
->key
.part
.vs
.prolog
);
3447 * Select and compile (or reuse) TCS parts (epilog).
3449 static bool si_shader_select_tcs_parts(struct si_screen
*sscreen
,
3450 struct ac_llvm_compiler
*compiler
,
3451 struct si_shader
*shader
,
3452 struct pipe_debug_callback
*debug
)
3454 if (sscreen
->info
.chip_class
>= GFX9
) {
3455 struct si_shader
*ls_main_part
=
3456 shader
->key
.part
.tcs
.ls
->main_shader_part_ls
;
3458 if (!si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, ls_main_part
,
3459 &shader
->key
.part
.tcs
.ls_prolog
))
3462 shader
->previous_stage
= ls_main_part
;
3465 /* Get the epilog. */
3466 union si_shader_part_key epilog_key
;
3467 memset(&epilog_key
, 0, sizeof(epilog_key
));
3468 epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
3470 shader
->epilog
= si_get_shader_part(sscreen
, &sscreen
->tcs_epilogs
,
3471 PIPE_SHADER_TESS_CTRL
, false,
3472 &epilog_key
, compiler
, debug
,
3473 si_llvm_build_tcs_epilog
,
3474 "Tessellation Control Shader Epilog");
3475 return shader
->epilog
!= NULL
;
3479 * Select and compile (or reuse) GS parts (prolog).
3481 static bool si_shader_select_gs_parts(struct si_screen
*sscreen
,
3482 struct ac_llvm_compiler
*compiler
,
3483 struct si_shader
*shader
,
3484 struct pipe_debug_callback
*debug
)
3486 if (sscreen
->info
.chip_class
>= GFX9
) {
3487 struct si_shader
*es_main_part
;
3488 enum pipe_shader_type es_type
= shader
->key
.part
.gs
.es
->type
;
3490 if (shader
->key
.as_ngg
)
3491 es_main_part
= shader
->key
.part
.gs
.es
->main_shader_part_ngg_es
;
3493 es_main_part
= shader
->key
.part
.gs
.es
->main_shader_part_es
;
3495 if (es_type
== PIPE_SHADER_VERTEX
&&
3496 !si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, es_main_part
,
3497 &shader
->key
.part
.gs
.vs_prolog
))
3500 shader
->previous_stage
= es_main_part
;
3503 if (!shader
->key
.part
.gs
.prolog
.tri_strip_adj_fix
)
3506 union si_shader_part_key prolog_key
;
3507 memset(&prolog_key
, 0, sizeof(prolog_key
));
3508 prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
3509 prolog_key
.gs_prolog
.as_ngg
= shader
->key
.as_ngg
;
3511 shader
->prolog2
= si_get_shader_part(sscreen
, &sscreen
->gs_prologs
,
3512 PIPE_SHADER_GEOMETRY
, true,
3513 &prolog_key
, compiler
, debug
,
3514 si_llvm_build_gs_prolog
,
3515 "Geometry Shader Prolog");
3516 return shader
->prolog2
!= NULL
;
3520 * Compute the PS prolog key, which contains all the information needed to
3521 * build the PS prolog function, and set related bits in shader->config.
3523 void si_get_ps_prolog_key(struct si_shader
*shader
,
3524 union si_shader_part_key
*key
,
3525 bool separate_prolog
)
3527 struct si_shader_info
*info
= &shader
->selector
->info
;
3529 memset(key
, 0, sizeof(*key
));
3530 key
->ps_prolog
.states
= shader
->key
.part
.ps
.prolog
;
3531 key
->ps_prolog
.colors_read
= info
->colors_read
;
3532 key
->ps_prolog
.num_input_sgprs
= shader
->info
.num_input_sgprs
;
3533 key
->ps_prolog
.num_input_vgprs
= shader
->info
.num_input_vgprs
;
3534 key
->ps_prolog
.wqm
= info
->uses_derivatives
&&
3535 (key
->ps_prolog
.colors_read
||
3536 key
->ps_prolog
.states
.force_persp_sample_interp
||
3537 key
->ps_prolog
.states
.force_linear_sample_interp
||
3538 key
->ps_prolog
.states
.force_persp_center_interp
||
3539 key
->ps_prolog
.states
.force_linear_center_interp
||
3540 key
->ps_prolog
.states
.bc_optimize_for_persp
||
3541 key
->ps_prolog
.states
.bc_optimize_for_linear
);
3542 key
->ps_prolog
.ancillary_vgpr_index
= shader
->info
.ancillary_vgpr_index
;
3544 if (info
->colors_read
) {
3545 unsigned *color
= shader
->selector
->color_attr_index
;
3547 if (shader
->key
.part
.ps
.prolog
.color_two_side
) {
3548 /* BCOLORs are stored after the last input. */
3549 key
->ps_prolog
.num_interp_inputs
= info
->num_inputs
;
3550 key
->ps_prolog
.face_vgpr_index
= shader
->info
.face_vgpr_index
;
3551 if (separate_prolog
)
3552 shader
->config
.spi_ps_input_ena
|= S_0286CC_FRONT_FACE_ENA(1);
3555 for (unsigned i
= 0; i
< 2; i
++) {
3556 unsigned interp
= info
->input_interpolate
[color
[i
]];
3557 unsigned location
= info
->input_interpolate_loc
[color
[i
]];
3559 if (!(info
->colors_read
& (0xf << i
*4)))
3562 key
->ps_prolog
.color_attr_index
[i
] = color
[i
];
3564 if (shader
->key
.part
.ps
.prolog
.flatshade_colors
&&
3565 interp
== TGSI_INTERPOLATE_COLOR
)
3566 interp
= TGSI_INTERPOLATE_CONSTANT
;
3569 case TGSI_INTERPOLATE_CONSTANT
:
3570 key
->ps_prolog
.color_interp_vgpr_index
[i
] = -1;
3572 case TGSI_INTERPOLATE_PERSPECTIVE
:
3573 case TGSI_INTERPOLATE_COLOR
:
3574 /* Force the interpolation location for colors here. */
3575 if (shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
)
3576 location
= TGSI_INTERPOLATE_LOC_SAMPLE
;
3577 if (shader
->key
.part
.ps
.prolog
.force_persp_center_interp
)
3578 location
= TGSI_INTERPOLATE_LOC_CENTER
;
3581 case TGSI_INTERPOLATE_LOC_SAMPLE
:
3582 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 0;
3583 if (separate_prolog
) {
3584 shader
->config
.spi_ps_input_ena
|=
3585 S_0286CC_PERSP_SAMPLE_ENA(1);
3588 case TGSI_INTERPOLATE_LOC_CENTER
:
3589 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 2;
3590 if (separate_prolog
) {
3591 shader
->config
.spi_ps_input_ena
|=
3592 S_0286CC_PERSP_CENTER_ENA(1);
3595 case TGSI_INTERPOLATE_LOC_CENTROID
:
3596 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 4;
3597 if (separate_prolog
) {
3598 shader
->config
.spi_ps_input_ena
|=
3599 S_0286CC_PERSP_CENTROID_ENA(1);
3606 case TGSI_INTERPOLATE_LINEAR
:
3607 /* Force the interpolation location for colors here. */
3608 if (shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
)
3609 location
= TGSI_INTERPOLATE_LOC_SAMPLE
;
3610 if (shader
->key
.part
.ps
.prolog
.force_linear_center_interp
)
3611 location
= TGSI_INTERPOLATE_LOC_CENTER
;
3613 /* The VGPR assignment for non-monolithic shaders
3614 * works because InitialPSInputAddr is set on the
3615 * main shader and PERSP_PULL_MODEL is never used.
3618 case TGSI_INTERPOLATE_LOC_SAMPLE
:
3619 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
3620 separate_prolog
? 6 : 9;
3621 if (separate_prolog
) {
3622 shader
->config
.spi_ps_input_ena
|=
3623 S_0286CC_LINEAR_SAMPLE_ENA(1);
3626 case TGSI_INTERPOLATE_LOC_CENTER
:
3627 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
3628 separate_prolog
? 8 : 11;
3629 if (separate_prolog
) {
3630 shader
->config
.spi_ps_input_ena
|=
3631 S_0286CC_LINEAR_CENTER_ENA(1);
3634 case TGSI_INTERPOLATE_LOC_CENTROID
:
3635 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
3636 separate_prolog
? 10 : 13;
3637 if (separate_prolog
) {
3638 shader
->config
.spi_ps_input_ena
|=
3639 S_0286CC_LINEAR_CENTROID_ENA(1);
3654 * Check whether a PS prolog is required based on the key.
3656 bool si_need_ps_prolog(const union si_shader_part_key
*key
)
3658 return key
->ps_prolog
.colors_read
||
3659 key
->ps_prolog
.states
.force_persp_sample_interp
||
3660 key
->ps_prolog
.states
.force_linear_sample_interp
||
3661 key
->ps_prolog
.states
.force_persp_center_interp
||
3662 key
->ps_prolog
.states
.force_linear_center_interp
||
3663 key
->ps_prolog
.states
.bc_optimize_for_persp
||
3664 key
->ps_prolog
.states
.bc_optimize_for_linear
||
3665 key
->ps_prolog
.states
.poly_stipple
||
3666 key
->ps_prolog
.states
.samplemask_log_ps_iter
;
3670 * Compute the PS epilog key, which contains all the information needed to
3671 * build the PS epilog function.
3673 void si_get_ps_epilog_key(struct si_shader
*shader
,
3674 union si_shader_part_key
*key
)
3676 struct si_shader_info
*info
= &shader
->selector
->info
;
3677 memset(key
, 0, sizeof(*key
));
3678 key
->ps_epilog
.colors_written
= info
->colors_written
;
3679 key
->ps_epilog
.writes_z
= info
->writes_z
;
3680 key
->ps_epilog
.writes_stencil
= info
->writes_stencil
;
3681 key
->ps_epilog
.writes_samplemask
= info
->writes_samplemask
;
3682 key
->ps_epilog
.states
= shader
->key
.part
.ps
.epilog
;
3686 * Select and compile (or reuse) pixel shader parts (prolog & epilog).
3688 static bool si_shader_select_ps_parts(struct si_screen
*sscreen
,
3689 struct ac_llvm_compiler
*compiler
,
3690 struct si_shader
*shader
,
3691 struct pipe_debug_callback
*debug
)
3693 union si_shader_part_key prolog_key
;
3694 union si_shader_part_key epilog_key
;
3696 /* Get the prolog. */
3697 si_get_ps_prolog_key(shader
, &prolog_key
, true);
3699 /* The prolog is a no-op if these aren't set. */
3700 if (si_need_ps_prolog(&prolog_key
)) {
3702 si_get_shader_part(sscreen
, &sscreen
->ps_prologs
,
3703 PIPE_SHADER_FRAGMENT
, true,
3704 &prolog_key
, compiler
, debug
,
3705 si_llvm_build_ps_prolog
,
3706 "Fragment Shader Prolog");
3707 if (!shader
->prolog
)
3711 /* Get the epilog. */
3712 si_get_ps_epilog_key(shader
, &epilog_key
);
3715 si_get_shader_part(sscreen
, &sscreen
->ps_epilogs
,
3716 PIPE_SHADER_FRAGMENT
, false,
3717 &epilog_key
, compiler
, debug
,
3718 si_llvm_build_ps_epilog
,
3719 "Fragment Shader Epilog");
3720 if (!shader
->epilog
)
3723 /* Enable POS_FIXED_PT if polygon stippling is enabled. */
3724 if (shader
->key
.part
.ps
.prolog
.poly_stipple
) {
3725 shader
->config
.spi_ps_input_ena
|= S_0286CC_POS_FIXED_PT_ENA(1);
3726 assert(G_0286CC_POS_FIXED_PT_ENA(shader
->config
.spi_ps_input_addr
));
3729 /* Set up the enable bits for per-sample shading if needed. */
3730 if (shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
&&
3731 (G_0286CC_PERSP_CENTER_ENA(shader
->config
.spi_ps_input_ena
) ||
3732 G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
3733 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTER_ENA
;
3734 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTROID_ENA
;
3735 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_SAMPLE_ENA(1);
3737 if (shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
&&
3738 (G_0286CC_LINEAR_CENTER_ENA(shader
->config
.spi_ps_input_ena
) ||
3739 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
3740 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTER_ENA
;
3741 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTROID_ENA
;
3742 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_SAMPLE_ENA(1);
3744 if (shader
->key
.part
.ps
.prolog
.force_persp_center_interp
&&
3745 (G_0286CC_PERSP_SAMPLE_ENA(shader
->config
.spi_ps_input_ena
) ||
3746 G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
3747 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_SAMPLE_ENA
;
3748 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTROID_ENA
;
3749 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_CENTER_ENA(1);
3751 if (shader
->key
.part
.ps
.prolog
.force_linear_center_interp
&&
3752 (G_0286CC_LINEAR_SAMPLE_ENA(shader
->config
.spi_ps_input_ena
) ||
3753 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
3754 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_SAMPLE_ENA
;
3755 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTROID_ENA
;
3756 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_CENTER_ENA(1);
3759 /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
3760 if (G_0286CC_POS_W_FLOAT_ENA(shader
->config
.spi_ps_input_ena
) &&
3761 !(shader
->config
.spi_ps_input_ena
& 0xf)) {
3762 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_CENTER_ENA(1);
3763 assert(G_0286CC_PERSP_CENTER_ENA(shader
->config
.spi_ps_input_addr
));
3766 /* At least one pair of interpolation weights must be enabled. */
3767 if (!(shader
->config
.spi_ps_input_ena
& 0x7f)) {
3768 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_CENTER_ENA(1);
3769 assert(G_0286CC_LINEAR_CENTER_ENA(shader
->config
.spi_ps_input_addr
));
3772 /* Samplemask fixup requires the sample ID. */
3773 if (shader
->key
.part
.ps
.prolog
.samplemask_log_ps_iter
) {
3774 shader
->config
.spi_ps_input_ena
|= S_0286CC_ANCILLARY_ENA(1);
3775 assert(G_0286CC_ANCILLARY_ENA(shader
->config
.spi_ps_input_addr
));
3778 /* The sample mask input is always enabled, because the API shader always
3779 * passes it through to the epilog. Disable it here if it's unused.
3781 if (!shader
->key
.part
.ps
.epilog
.poly_line_smoothing
&&
3782 !shader
->selector
->info
.reads_samplemask
)
3783 shader
->config
.spi_ps_input_ena
&= C_0286CC_SAMPLE_COVERAGE_ENA
;
3788 void si_multiwave_lds_size_workaround(struct si_screen
*sscreen
,
3791 /* If tessellation is all offchip and on-chip GS isn't used, this
3792 * workaround is not needed.
3796 /* SPI barrier management bug:
3797 * Make sure we have at least 4k of LDS in use to avoid the bug.
3798 * It applies to workgroup sizes of more than one wavefront.
3800 if (sscreen
->info
.family
== CHIP_BONAIRE
||
3801 sscreen
->info
.family
== CHIP_KABINI
)
3802 *lds_size
= MAX2(*lds_size
, 8);
3805 void si_fix_resource_usage(struct si_screen
*sscreen
, struct si_shader
*shader
)
3807 unsigned min_sgprs
= shader
->info
.num_input_sgprs
+ 2; /* VCC */
3809 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
, min_sgprs
);
3811 if (shader
->selector
->type
== PIPE_SHADER_COMPUTE
&&
3812 si_get_max_workgroup_size(shader
) > sscreen
->compute_wave_size
) {
3813 si_multiwave_lds_size_workaround(sscreen
,
3814 &shader
->config
.lds_size
);
3818 bool si_create_shader_variant(struct si_screen
*sscreen
,
3819 struct ac_llvm_compiler
*compiler
,
3820 struct si_shader
*shader
,
3821 struct pipe_debug_callback
*debug
)
3823 struct si_shader_selector
*sel
= shader
->selector
;
3824 struct si_shader
*mainp
= *si_get_main_shader_part(sel
, &shader
->key
);
3827 /* LS, ES, VS are compiled on demand if the main part hasn't been
3828 * compiled for that stage.
3830 * GS are compiled on demand if the main part hasn't been compiled
3831 * for the chosen NGG-ness.
3833 * Vertex shaders are compiled on demand when a vertex fetch
3834 * workaround must be applied.
3836 if (shader
->is_monolithic
) {
3837 /* Monolithic shader (compiled as a whole, has many variants,
3838 * may take a long time to compile).
3840 r
= si_compile_shader(sscreen
, compiler
, shader
, debug
);
3844 /* The shader consists of several parts:
3846 * - the middle part is the user shader, it has 1 variant only
3847 * and it was compiled during the creation of the shader
3849 * - the prolog part is inserted at the beginning
3850 * - the epilog part is inserted at the end
3852 * The prolog and epilog have many (but simple) variants.
3854 * Starting with gfx9, geometry and tessellation control
3855 * shaders also contain the prolog and user shader parts of
3856 * the previous shader stage.
3862 /* Copy the compiled shader data over. */
3863 shader
->is_binary_shared
= true;
3864 shader
->binary
= mainp
->binary
;
3865 shader
->config
= mainp
->config
;
3866 shader
->info
.num_input_sgprs
= mainp
->info
.num_input_sgprs
;
3867 shader
->info
.num_input_vgprs
= mainp
->info
.num_input_vgprs
;
3868 shader
->info
.face_vgpr_index
= mainp
->info
.face_vgpr_index
;
3869 shader
->info
.ancillary_vgpr_index
= mainp
->info
.ancillary_vgpr_index
;
3870 memcpy(shader
->info
.vs_output_param_offset
,
3871 mainp
->info
.vs_output_param_offset
,
3872 sizeof(mainp
->info
.vs_output_param_offset
));
3873 shader
->info
.uses_instanceid
= mainp
->info
.uses_instanceid
;
3874 shader
->info
.nr_pos_exports
= mainp
->info
.nr_pos_exports
;
3875 shader
->info
.nr_param_exports
= mainp
->info
.nr_param_exports
;
3877 /* Select prologs and/or epilogs. */
3878 switch (sel
->type
) {
3879 case PIPE_SHADER_VERTEX
:
3880 if (!si_shader_select_vs_parts(sscreen
, compiler
, shader
, debug
))
3883 case PIPE_SHADER_TESS_CTRL
:
3884 if (!si_shader_select_tcs_parts(sscreen
, compiler
, shader
, debug
))
3887 case PIPE_SHADER_TESS_EVAL
:
3889 case PIPE_SHADER_GEOMETRY
:
3890 if (!si_shader_select_gs_parts(sscreen
, compiler
, shader
, debug
))
3893 case PIPE_SHADER_FRAGMENT
:
3894 if (!si_shader_select_ps_parts(sscreen
, compiler
, shader
, debug
))
3897 /* Make sure we have at least as many VGPRs as there
3898 * are allocated inputs.
3900 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
3901 shader
->info
.num_input_vgprs
);
3906 /* Update SGPR and VGPR counts. */
3907 if (shader
->prolog
) {
3908 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
3909 shader
->prolog
->config
.num_sgprs
);
3910 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
3911 shader
->prolog
->config
.num_vgprs
);
3913 if (shader
->previous_stage
) {
3914 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
3915 shader
->previous_stage
->config
.num_sgprs
);
3916 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
3917 shader
->previous_stage
->config
.num_vgprs
);
3918 shader
->config
.spilled_sgprs
=
3919 MAX2(shader
->config
.spilled_sgprs
,
3920 shader
->previous_stage
->config
.spilled_sgprs
);
3921 shader
->config
.spilled_vgprs
=
3922 MAX2(shader
->config
.spilled_vgprs
,
3923 shader
->previous_stage
->config
.spilled_vgprs
);
3924 shader
->info
.private_mem_vgprs
=
3925 MAX2(shader
->info
.private_mem_vgprs
,
3926 shader
->previous_stage
->info
.private_mem_vgprs
);
3927 shader
->config
.scratch_bytes_per_wave
=
3928 MAX2(shader
->config
.scratch_bytes_per_wave
,
3929 shader
->previous_stage
->config
.scratch_bytes_per_wave
);
3930 shader
->info
.uses_instanceid
|=
3931 shader
->previous_stage
->info
.uses_instanceid
;
3933 if (shader
->prolog2
) {
3934 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
3935 shader
->prolog2
->config
.num_sgprs
);
3936 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
3937 shader
->prolog2
->config
.num_vgprs
);
3939 if (shader
->epilog
) {
3940 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
3941 shader
->epilog
->config
.num_sgprs
);
3942 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
3943 shader
->epilog
->config
.num_vgprs
);
3945 si_calculate_max_simd_waves(shader
);
3948 if (shader
->key
.as_ngg
) {
3949 assert(!shader
->key
.as_es
&& !shader
->key
.as_ls
);
3950 gfx10_ngg_calculate_subgroup_info(shader
);
3951 } else if (sscreen
->info
.chip_class
>= GFX9
&& sel
->type
== PIPE_SHADER_GEOMETRY
) {
3952 gfx9_get_gs_info(shader
->previous_stage_sel
, sel
, &shader
->gs_info
);
3955 si_fix_resource_usage(sscreen
, shader
);
3956 si_shader_dump(sscreen
, shader
, debug
, stderr
, true);
3959 if (!si_shader_binary_upload(sscreen
, shader
, 0)) {
3960 fprintf(stderr
, "LLVM failed to upload shader\n");
3967 void si_shader_destroy(struct si_shader
*shader
)
3969 if (shader
->scratch_bo
)
3970 si_resource_reference(&shader
->scratch_bo
, NULL
);
3972 si_resource_reference(&shader
->bo
, NULL
);
3974 if (!shader
->is_binary_shared
)
3975 si_shader_binary_clean(&shader
->binary
);
3977 free(shader
->shader_log
);