radeonsi/gfx10: enable GS fast launch for triangles and strips with NGG culling
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "util/u_memory.h"
26 #include "tgsi/tgsi_strings.h"
27 #include "tgsi/tgsi_from_mesa.h"
28
29 #include "ac_exp_param.h"
30 #include "ac_rtld.h"
31 #include "si_shader_internal.h"
32 #include "si_pipe.h"
33 #include "sid.h"
34
35 #include "compiler/nir/nir.h"
36 #include "compiler/nir/nir_serialize.h"
37
38 static const char scratch_rsrc_dword0_symbol[] =
39 "SCRATCH_RSRC_DWORD0";
40
41 static const char scratch_rsrc_dword1_symbol[] =
42 "SCRATCH_RSRC_DWORD1";
43
44 static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
45
46 static void si_build_vs_prolog_function(struct si_shader_context *ctx,
47 union si_shader_part_key *key);
48
49 /** Whether the shader runs as a combination of multiple API shaders */
50 static bool is_multi_part_shader(struct si_shader_context *ctx)
51 {
52 if (ctx->screen->info.chip_class <= GFX8)
53 return false;
54
55 return ctx->shader->key.as_ls ||
56 ctx->shader->key.as_es ||
57 ctx->type == PIPE_SHADER_TESS_CTRL ||
58 ctx->type == PIPE_SHADER_GEOMETRY;
59 }
60
61 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
62 bool si_is_merged_shader(struct si_shader_context *ctx)
63 {
64 return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
65 }
66
67 /**
68 * Returns a unique index for a per-patch semantic name and index. The index
69 * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
70 * can be calculated.
71 */
72 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
73 {
74 switch (semantic_name) {
75 case TGSI_SEMANTIC_TESSOUTER:
76 return 0;
77 case TGSI_SEMANTIC_TESSINNER:
78 return 1;
79 case TGSI_SEMANTIC_PATCH:
80 assert(index < 30);
81 return 2 + index;
82
83 default:
84 assert(!"invalid semantic name");
85 return 0;
86 }
87 }
88
89 /**
90 * Returns a unique index for a semantic name and index. The index must be
91 * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
92 * calculated.
93 */
94 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
95 unsigned is_varying)
96 {
97 switch (semantic_name) {
98 case TGSI_SEMANTIC_POSITION:
99 return 0;
100 case TGSI_SEMANTIC_GENERIC:
101 /* Since some shader stages use the the highest used IO index
102 * to determine the size to allocate for inputs/outputs
103 * (in LDS, tess and GS rings). GENERIC should be placed right
104 * after POSITION to make that size as small as possible.
105 */
106 if (index < SI_MAX_IO_GENERIC)
107 return 1 + index;
108
109 assert(!"invalid generic index");
110 return 0;
111 case TGSI_SEMANTIC_FOG:
112 return SI_MAX_IO_GENERIC + 1;
113 case TGSI_SEMANTIC_COLOR:
114 assert(index < 2);
115 return SI_MAX_IO_GENERIC + 2 + index;
116 case TGSI_SEMANTIC_BCOLOR:
117 assert(index < 2);
118 /* If it's a varying, COLOR and BCOLOR alias. */
119 if (is_varying)
120 return SI_MAX_IO_GENERIC + 2 + index;
121 else
122 return SI_MAX_IO_GENERIC + 4 + index;
123 case TGSI_SEMANTIC_TEXCOORD:
124 assert(index < 8);
125 return SI_MAX_IO_GENERIC + 6 + index;
126
127 /* These are rarely used between LS and HS or ES and GS. */
128 case TGSI_SEMANTIC_CLIPDIST:
129 assert(index < 2);
130 return SI_MAX_IO_GENERIC + 6 + 8 + index;
131 case TGSI_SEMANTIC_CLIPVERTEX:
132 return SI_MAX_IO_GENERIC + 6 + 8 + 2;
133 case TGSI_SEMANTIC_PSIZE:
134 return SI_MAX_IO_GENERIC + 6 + 8 + 3;
135
136 /* These can't be written by LS, HS, and ES. */
137 case TGSI_SEMANTIC_LAYER:
138 return SI_MAX_IO_GENERIC + 6 + 8 + 4;
139 case TGSI_SEMANTIC_VIEWPORT_INDEX:
140 return SI_MAX_IO_GENERIC + 6 + 8 + 5;
141 case TGSI_SEMANTIC_PRIMID:
142 STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
143 return SI_MAX_IO_GENERIC + 6 + 8 + 6;
144 default:
145 fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
146 assert(!"invalid semantic name");
147 return 0;
148 }
149 }
150
151 /**
152 * Get the value of a shader input parameter and extract a bitfield.
153 */
154 static LLVMValueRef unpack_llvm_param(struct si_shader_context *ctx,
155 LLVMValueRef value, unsigned rshift,
156 unsigned bitwidth)
157 {
158 if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
159 value = ac_to_integer(&ctx->ac, value);
160
161 if (rshift)
162 value = LLVMBuildLShr(ctx->ac.builder, value,
163 LLVMConstInt(ctx->i32, rshift, 0), "");
164
165 if (rshift + bitwidth < 32) {
166 unsigned mask = (1 << bitwidth) - 1;
167 value = LLVMBuildAnd(ctx->ac.builder, value,
168 LLVMConstInt(ctx->i32, mask, 0), "");
169 }
170
171 return value;
172 }
173
174 LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
175 struct ac_arg param, unsigned rshift,
176 unsigned bitwidth)
177 {
178 LLVMValueRef value = ac_get_arg(&ctx->ac, param);
179
180 return unpack_llvm_param(ctx, value, rshift, bitwidth);
181 }
182
183 static LLVMValueRef unpack_sint16(struct si_shader_context *ctx,
184 LLVMValueRef i32, unsigned index)
185 {
186 assert(index <= 1);
187
188 if (index == 1)
189 return LLVMBuildAShr(ctx->ac.builder, i32,
190 LLVMConstInt(ctx->i32, 16, 0), "");
191
192 return LLVMBuildSExt(ctx->ac.builder,
193 LLVMBuildTrunc(ctx->ac.builder, i32,
194 ctx->ac.i16, ""),
195 ctx->i32, "");
196 }
197
198 void si_llvm_load_input_vs(
199 struct si_shader_context *ctx,
200 unsigned input_index,
201 LLVMValueRef out[4])
202 {
203 const struct si_shader_info *info = &ctx->shader->selector->info;
204 unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
205
206 if (vs_blit_property) {
207 LLVMValueRef vertex_id = ctx->abi.vertex_id;
208 LLVMValueRef sel_x1 = LLVMBuildICmp(ctx->ac.builder,
209 LLVMIntULE, vertex_id,
210 ctx->i32_1, "");
211 /* Use LLVMIntNE, because we have 3 vertices and only
212 * the middle one should use y2.
213 */
214 LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder,
215 LLVMIntNE, vertex_id,
216 ctx->i32_1, "");
217
218 unsigned param_vs_blit_inputs = ctx->vs_blit_inputs.arg_index;
219 if (input_index == 0) {
220 /* Position: */
221 LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn,
222 param_vs_blit_inputs);
223 LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn,
224 param_vs_blit_inputs + 1);
225
226 LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
227 LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
228 LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
229 LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
230
231 LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1,
232 x1, x2, "");
233 LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1,
234 y1, y2, "");
235
236 out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->f32, "");
237 out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->f32, "");
238 out[2] = LLVMGetParam(ctx->main_fn,
239 param_vs_blit_inputs + 2);
240 out[3] = ctx->ac.f32_1;
241 return;
242 }
243
244 /* Color or texture coordinates: */
245 assert(input_index == 1);
246
247 if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
248 for (int i = 0; i < 4; i++) {
249 out[i] = LLVMGetParam(ctx->main_fn,
250 param_vs_blit_inputs + 3 + i);
251 }
252 } else {
253 assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
254 LLVMValueRef x1 = LLVMGetParam(ctx->main_fn,
255 param_vs_blit_inputs + 3);
256 LLVMValueRef y1 = LLVMGetParam(ctx->main_fn,
257 param_vs_blit_inputs + 4);
258 LLVMValueRef x2 = LLVMGetParam(ctx->main_fn,
259 param_vs_blit_inputs + 5);
260 LLVMValueRef y2 = LLVMGetParam(ctx->main_fn,
261 param_vs_blit_inputs + 6);
262
263 out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1,
264 x1, x2, "");
265 out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1,
266 y1, y2, "");
267 out[2] = LLVMGetParam(ctx->main_fn,
268 param_vs_blit_inputs + 7);
269 out[3] = LLVMGetParam(ctx->main_fn,
270 param_vs_blit_inputs + 8);
271 }
272 return;
273 }
274
275 unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
276 union si_vs_fix_fetch fix_fetch;
277 LLVMValueRef vb_desc;
278 LLVMValueRef vertex_index;
279 LLVMValueRef tmp;
280
281 if (input_index < num_vbos_in_user_sgprs) {
282 vb_desc = ac_get_arg(&ctx->ac, ctx->vb_descriptors[input_index]);
283 } else {
284 unsigned index= input_index - num_vbos_in_user_sgprs;
285 vb_desc = ac_build_load_to_sgpr(&ctx->ac,
286 ac_get_arg(&ctx->ac, ctx->vertex_buffers),
287 LLVMConstInt(ctx->i32, index, 0));
288 }
289
290 vertex_index = LLVMGetParam(ctx->main_fn,
291 ctx->vertex_index0.arg_index +
292 input_index);
293
294 /* Use the open-coded implementation for all loads of doubles and
295 * of dword-sized data that needs fixups. We need to insert conversion
296 * code anyway, and the amd/common code does it for us.
297 *
298 * Note: On LLVM <= 8, we can only open-code formats with
299 * channel size >= 4 bytes.
300 */
301 bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
302 fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
303 if (opencode ||
304 (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
305 (fix_fetch.u.log_size == 2)) {
306 tmp = ac_build_opencoded_load_format(
307 &ctx->ac, fix_fetch.u.log_size, fix_fetch.u.num_channels_m1 + 1,
308 fix_fetch.u.format, fix_fetch.u.reverse, !opencode,
309 vb_desc, vertex_index, ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
310 for (unsigned i = 0; i < 4; ++i)
311 out[i] = LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->i32, i, false), "");
312 return;
313 }
314
315 /* Do multiple loads for special formats. */
316 unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
317 LLVMValueRef fetches[4];
318 unsigned num_fetches;
319 unsigned fetch_stride;
320 unsigned channels_per_fetch;
321
322 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
323 num_fetches = MIN2(required_channels, 3);
324 fetch_stride = 1 << fix_fetch.u.log_size;
325 channels_per_fetch = 1;
326 } else {
327 num_fetches = 1;
328 fetch_stride = 0;
329 channels_per_fetch = required_channels;
330 }
331
332 for (unsigned i = 0; i < num_fetches; ++i) {
333 LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
334 fetches[i] = ac_build_buffer_load_format(&ctx->ac, vb_desc, vertex_index, voffset,
335 channels_per_fetch, 0, true);
336 }
337
338 if (num_fetches == 1 && channels_per_fetch > 1) {
339 LLVMValueRef fetch = fetches[0];
340 for (unsigned i = 0; i < channels_per_fetch; ++i) {
341 tmp = LLVMConstInt(ctx->i32, i, false);
342 fetches[i] = LLVMBuildExtractElement(
343 ctx->ac.builder, fetch, tmp, "");
344 }
345 num_fetches = channels_per_fetch;
346 channels_per_fetch = 1;
347 }
348
349 for (unsigned i = num_fetches; i < 4; ++i)
350 fetches[i] = LLVMGetUndef(ctx->f32);
351
352 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 &&
353 required_channels == 4) {
354 if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
355 fetches[3] = ctx->ac.i32_1;
356 else
357 fetches[3] = ctx->ac.f32_1;
358 } else if (fix_fetch.u.log_size == 3 &&
359 (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
360 fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
361 fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
362 required_channels == 4) {
363 /* For 2_10_10_10, the hardware returns an unsigned value;
364 * convert it to a signed one.
365 */
366 LLVMValueRef tmp = fetches[3];
367 LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
368
369 /* First, recover the sign-extended signed integer value. */
370 if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
371 tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->i32, "");
372 else
373 tmp = ac_to_integer(&ctx->ac, tmp);
374
375 /* For the integer-like cases, do a natural sign extension.
376 *
377 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
378 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
379 * exponent.
380 */
381 tmp = LLVMBuildShl(ctx->ac.builder, tmp,
382 fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ?
383 LLVMConstInt(ctx->i32, 7, 0) : c30, "");
384 tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
385
386 /* Convert back to the right type. */
387 if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
388 LLVMValueRef clamp;
389 LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
390 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
391 clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
392 tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
393 } else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
394 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
395 }
396
397 fetches[3] = tmp;
398 }
399
400 for (unsigned i = 0; i < 4; ++i)
401 out[i] = ac_to_float(&ctx->ac, fetches[i]);
402 }
403
404 LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
405 unsigned swizzle)
406 {
407 if (swizzle > 0)
408 return ctx->i32_0;
409
410 switch (ctx->type) {
411 case PIPE_SHADER_VERTEX:
412 return ac_get_arg(&ctx->ac, ctx->vs_prim_id);
413 case PIPE_SHADER_TESS_CTRL:
414 return ac_get_arg(&ctx->ac, ctx->args.tcs_patch_id);
415 case PIPE_SHADER_TESS_EVAL:
416 return ac_get_arg(&ctx->ac, ctx->args.tes_patch_id);
417 case PIPE_SHADER_GEOMETRY:
418 return ac_get_arg(&ctx->ac, ctx->args.gs_prim_id);
419 default:
420 assert(0);
421 return ctx->i32_0;
422 }
423 }
424
425 static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
426 {
427 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
428
429 /* For non-indexed draws, the base vertex set by the driver
430 * (for direct draws) or the CP (for indirect draws) is the
431 * first vertex ID, but GLSL expects 0 to be returned.
432 */
433 LLVMValueRef vs_state = ac_get_arg(&ctx->ac,
434 ctx->vs_state_bits);
435 LLVMValueRef indexed;
436
437 indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->i32_1, "");
438 indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->i1, "");
439
440 return LLVMBuildSelect(ctx->ac.builder, indexed,
441 ac_get_arg(&ctx->ac, ctx->args.base_vertex),
442 ctx->i32_0, "");
443 }
444
445 static LLVMValueRef get_block_size(struct ac_shader_abi *abi)
446 {
447 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
448
449 LLVMValueRef values[3];
450 LLVMValueRef result;
451 unsigned i;
452 unsigned *properties = ctx->shader->selector->info.properties;
453
454 if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) {
455 unsigned sizes[3] = {
456 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH],
457 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT],
458 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]
459 };
460
461 for (i = 0; i < 3; ++i)
462 values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
463
464 result = ac_build_gather_values(&ctx->ac, values, 3);
465 } else {
466 result = ac_get_arg(&ctx->ac, ctx->block_size);
467 }
468
469 return result;
470 }
471
472 void si_declare_compute_memory(struct si_shader_context *ctx)
473 {
474 struct si_shader_selector *sel = ctx->shader->selector;
475 unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
476
477 LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_ADDR_SPACE_LDS);
478 LLVMValueRef var;
479
480 assert(!ctx->ac.lds);
481
482 var = LLVMAddGlobalInAddressSpace(ctx->ac.module,
483 LLVMArrayType(ctx->i8, lds_size),
484 "compute_lds",
485 AC_ADDR_SPACE_LDS);
486 LLVMSetAlignment(var, 64 * 1024);
487
488 ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
489 }
490
491 /* Initialize arguments for the shader export intrinsic */
492 static void si_llvm_init_vs_export_args(struct si_shader_context *ctx,
493 LLVMValueRef *values,
494 unsigned target,
495 struct ac_export_args *args)
496 {
497 args->enabled_channels = 0xf; /* writemask - default is 0xf */
498 args->valid_mask = 0; /* Specify whether the EXEC mask represents the valid mask */
499 args->done = 0; /* Specify whether this is the last export */
500 args->target = target; /* Specify the target we are exporting */
501 args->compr = false;
502
503 memcpy(&args->out[0], values, sizeof(values[0]) * 4);
504 }
505
506 static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
507 struct ac_export_args *pos, LLVMValueRef *out_elts)
508 {
509 unsigned reg_index;
510 unsigned chan;
511 unsigned const_chan;
512 LLVMValueRef base_elt;
513 LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
514 LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
515 SI_VS_CONST_CLIP_PLANES, 0);
516 LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
517
518 for (reg_index = 0; reg_index < 2; reg_index ++) {
519 struct ac_export_args *args = &pos[2 + reg_index];
520
521 args->out[0] =
522 args->out[1] =
523 args->out[2] =
524 args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
525
526 /* Compute dot products of position and user clip plane vectors */
527 for (chan = 0; chan < 4; chan++) {
528 for (const_chan = 0; const_chan < 4; const_chan++) {
529 LLVMValueRef addr =
530 LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
531 const_chan) * 4, 0);
532 base_elt = si_buffer_load_const(ctx, const_resource,
533 addr);
534 args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
535 out_elts[const_chan], args->out[chan]);
536 }
537 }
538
539 args->enabled_channels = 0xf;
540 args->valid_mask = 0;
541 args->done = 0;
542 args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
543 args->compr = 0;
544 }
545 }
546
547 static void si_dump_streamout(struct pipe_stream_output_info *so)
548 {
549 unsigned i;
550
551 if (so->num_outputs)
552 fprintf(stderr, "STREAMOUT\n");
553
554 for (i = 0; i < so->num_outputs; i++) {
555 unsigned mask = ((1 << so->output[i].num_components) - 1) <<
556 so->output[i].start_component;
557 fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
558 i, so->output[i].output_buffer,
559 so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
560 so->output[i].register_index,
561 mask & 1 ? "x" : "",
562 mask & 2 ? "y" : "",
563 mask & 4 ? "z" : "",
564 mask & 8 ? "w" : "");
565 }
566 }
567
568 void si_emit_streamout_output(struct si_shader_context *ctx,
569 LLVMValueRef const *so_buffers,
570 LLVMValueRef const *so_write_offsets,
571 struct pipe_stream_output *stream_out,
572 struct si_shader_output_values *shader_out)
573 {
574 unsigned buf_idx = stream_out->output_buffer;
575 unsigned start = stream_out->start_component;
576 unsigned num_comps = stream_out->num_components;
577 LLVMValueRef out[4];
578
579 assert(num_comps && num_comps <= 4);
580 if (!num_comps || num_comps > 4)
581 return;
582
583 /* Load the output as int. */
584 for (int j = 0; j < num_comps; j++) {
585 assert(stream_out->stream == shader_out->vertex_stream[start + j]);
586
587 out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
588 }
589
590 /* Pack the output. */
591 LLVMValueRef vdata = NULL;
592
593 switch (num_comps) {
594 case 1: /* as i32 */
595 vdata = out[0];
596 break;
597 case 2: /* as v2i32 */
598 case 3: /* as v3i32 */
599 if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
600 vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
601 break;
602 }
603 /* as v4i32 (aligned to 4) */
604 out[3] = LLVMGetUndef(ctx->i32);
605 /* fall through */
606 case 4: /* as v4i32 */
607 vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
608 break;
609 }
610
611 ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx],
612 vdata, num_comps,
613 so_write_offsets[buf_idx],
614 ctx->i32_0,
615 stream_out->dst_offset * 4, ac_glc | ac_slc);
616 }
617
618 /**
619 * Write streamout data to buffers for vertex stream @p stream (different
620 * vertex streams can occur for GS copy shaders).
621 */
622 void si_llvm_emit_streamout(struct si_shader_context *ctx,
623 struct si_shader_output_values *outputs,
624 unsigned noutput, unsigned stream)
625 {
626 struct si_shader_selector *sel = ctx->shader->selector;
627 struct pipe_stream_output_info *so = &sel->so;
628 LLVMBuilderRef builder = ctx->ac.builder;
629 int i;
630
631 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
632 LLVMValueRef so_vtx_count =
633 si_unpack_param(ctx, ctx->streamout_config, 16, 7);
634
635 LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
636
637 /* can_emit = tid < so_vtx_count; */
638 LLVMValueRef can_emit =
639 LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
640
641 /* Emit the streamout code conditionally. This actually avoids
642 * out-of-bounds buffer access. The hw tells us via the SGPR
643 * (so_vtx_count) which threads are allowed to emit streamout data. */
644 ac_build_ifcc(&ctx->ac, can_emit, 6501);
645 {
646 /* The buffer offset is computed as follows:
647 * ByteOffset = streamout_offset[buffer_id]*4 +
648 * (streamout_write_index + thread_id)*stride[buffer_id] +
649 * attrib_offset
650 */
651
652 LLVMValueRef so_write_index =
653 ac_get_arg(&ctx->ac,
654 ctx->streamout_write_index);
655
656 /* Compute (streamout_write_index + thread_id). */
657 so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
658
659 /* Load the descriptor and compute the write offset for each
660 * enabled buffer. */
661 LLVMValueRef so_write_offset[4] = {};
662 LLVMValueRef so_buffers[4];
663 LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac,
664 ctx->rw_buffers);
665
666 for (i = 0; i < 4; i++) {
667 if (!so->stride[i])
668 continue;
669
670 LLVMValueRef offset = LLVMConstInt(ctx->i32,
671 SI_VS_STREAMOUT_BUF0 + i, 0);
672
673 so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
674
675 LLVMValueRef so_offset = ac_get_arg(&ctx->ac,
676 ctx->streamout_offset[i]);
677 so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
678
679 so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index,
680 LLVMConstInt(ctx->i32, so->stride[i]*4, 0),
681 so_offset);
682 }
683
684 /* Write streamout data. */
685 for (i = 0; i < so->num_outputs; i++) {
686 unsigned reg = so->output[i].register_index;
687
688 if (reg >= noutput)
689 continue;
690
691 if (stream != so->output[i].stream)
692 continue;
693
694 si_emit_streamout_output(ctx, so_buffers, so_write_offset,
695 &so->output[i], &outputs[reg]);
696 }
697 }
698 ac_build_endif(&ctx->ac, 6501);
699 }
700
701 static void si_export_param(struct si_shader_context *ctx, unsigned index,
702 LLVMValueRef *values)
703 {
704 struct ac_export_args args;
705
706 si_llvm_init_vs_export_args(ctx, values,
707 V_008DFC_SQ_EXP_PARAM + index, &args);
708 ac_build_export(&ctx->ac, &args);
709 }
710
711 static void si_build_param_exports(struct si_shader_context *ctx,
712 struct si_shader_output_values *outputs,
713 unsigned noutput)
714 {
715 struct si_shader *shader = ctx->shader;
716 unsigned param_count = 0;
717
718 for (unsigned i = 0; i < noutput; i++) {
719 unsigned semantic_name = outputs[i].semantic_name;
720 unsigned semantic_index = outputs[i].semantic_index;
721
722 if (outputs[i].vertex_stream[0] != 0 &&
723 outputs[i].vertex_stream[1] != 0 &&
724 outputs[i].vertex_stream[2] != 0 &&
725 outputs[i].vertex_stream[3] != 0)
726 continue;
727
728 switch (semantic_name) {
729 case TGSI_SEMANTIC_LAYER:
730 case TGSI_SEMANTIC_VIEWPORT_INDEX:
731 case TGSI_SEMANTIC_CLIPDIST:
732 case TGSI_SEMANTIC_COLOR:
733 case TGSI_SEMANTIC_BCOLOR:
734 case TGSI_SEMANTIC_PRIMID:
735 case TGSI_SEMANTIC_FOG:
736 case TGSI_SEMANTIC_TEXCOORD:
737 case TGSI_SEMANTIC_GENERIC:
738 break;
739 default:
740 continue;
741 }
742
743 if ((semantic_name != TGSI_SEMANTIC_GENERIC ||
744 semantic_index < SI_MAX_IO_GENERIC) &&
745 shader->key.opt.kill_outputs &
746 (1ull << si_shader_io_get_unique_index(semantic_name,
747 semantic_index, true)))
748 continue;
749
750 si_export_param(ctx, param_count, outputs[i].values);
751
752 assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
753 shader->info.vs_output_param_offset[i] = param_count++;
754 }
755
756 shader->info.nr_param_exports = param_count;
757 }
758
759 /**
760 * Vertex color clamping.
761 *
762 * This uses a state constant loaded in a user data SGPR and
763 * an IF statement is added that clamps all colors if the constant
764 * is true.
765 */
766 static void si_vertex_color_clamping(struct si_shader_context *ctx,
767 struct si_shader_output_values *outputs,
768 unsigned noutput)
769 {
770 LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
771 bool has_colors = false;
772
773 /* Store original colors to alloca variables. */
774 for (unsigned i = 0; i < noutput; i++) {
775 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
776 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
777 continue;
778
779 for (unsigned j = 0; j < 4; j++) {
780 addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->f32, "");
781 LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
782 }
783 has_colors = true;
784 }
785
786 if (!has_colors)
787 return;
788
789 /* The state is in the first bit of the user SGPR. */
790 LLVMValueRef cond = ac_get_arg(&ctx->ac, ctx->vs_state_bits);
791 cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
792
793 ac_build_ifcc(&ctx->ac, cond, 6502);
794
795 /* Store clamped colors to alloca variables within the conditional block. */
796 for (unsigned i = 0; i < noutput; i++) {
797 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
798 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
799 continue;
800
801 for (unsigned j = 0; j < 4; j++) {
802 LLVMBuildStore(ctx->ac.builder,
803 ac_build_clamp(&ctx->ac, outputs[i].values[j]),
804 addr[i][j]);
805 }
806 }
807 ac_build_endif(&ctx->ac, 6502);
808
809 /* Load clamped colors */
810 for (unsigned i = 0; i < noutput; i++) {
811 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
812 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
813 continue;
814
815 for (unsigned j = 0; j < 4; j++) {
816 outputs[i].values[j] =
817 LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
818 }
819 }
820 }
821
822 /* Generate export instructions for hardware VS shader stage or NGG GS stage
823 * (position and parameter data only).
824 */
825 void si_llvm_export_vs(struct si_shader_context *ctx,
826 struct si_shader_output_values *outputs,
827 unsigned noutput)
828 {
829 struct si_shader *shader = ctx->shader;
830 struct ac_export_args pos_args[4] = {};
831 LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
832 unsigned pos_idx;
833 int i;
834
835 si_vertex_color_clamping(ctx, outputs, noutput);
836
837 /* Build position exports. */
838 for (i = 0; i < noutput; i++) {
839 switch (outputs[i].semantic_name) {
840 case TGSI_SEMANTIC_POSITION:
841 si_llvm_init_vs_export_args(ctx, outputs[i].values,
842 V_008DFC_SQ_EXP_POS, &pos_args[0]);
843 break;
844 case TGSI_SEMANTIC_PSIZE:
845 psize_value = outputs[i].values[0];
846 break;
847 case TGSI_SEMANTIC_LAYER:
848 layer_value = outputs[i].values[0];
849 break;
850 case TGSI_SEMANTIC_VIEWPORT_INDEX:
851 viewport_index_value = outputs[i].values[0];
852 break;
853 case TGSI_SEMANTIC_EDGEFLAG:
854 edgeflag_value = outputs[i].values[0];
855 break;
856 case TGSI_SEMANTIC_CLIPDIST:
857 if (!shader->key.opt.clip_disable) {
858 unsigned index = 2 + outputs[i].semantic_index;
859 si_llvm_init_vs_export_args(ctx, outputs[i].values,
860 V_008DFC_SQ_EXP_POS + index,
861 &pos_args[index]);
862 }
863 break;
864 case TGSI_SEMANTIC_CLIPVERTEX:
865 if (!shader->key.opt.clip_disable) {
866 si_llvm_emit_clipvertex(ctx, pos_args,
867 outputs[i].values);
868 }
869 break;
870 }
871 }
872
873 /* We need to add the position output manually if it's missing. */
874 if (!pos_args[0].out[0]) {
875 pos_args[0].enabled_channels = 0xf; /* writemask */
876 pos_args[0].valid_mask = 0; /* EXEC mask */
877 pos_args[0].done = 0; /* last export? */
878 pos_args[0].target = V_008DFC_SQ_EXP_POS;
879 pos_args[0].compr = 0; /* COMPR flag */
880 pos_args[0].out[0] = ctx->ac.f32_0; /* X */
881 pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
882 pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
883 pos_args[0].out[3] = ctx->ac.f32_1; /* W */
884 }
885
886 bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag &&
887 !shader->key.as_ngg;
888
889 /* Write the misc vector (point size, edgeflag, layer, viewport). */
890 if (shader->selector->info.writes_psize ||
891 pos_writes_edgeflag ||
892 shader->selector->info.writes_viewport_index ||
893 shader->selector->info.writes_layer) {
894 pos_args[1].enabled_channels = shader->selector->info.writes_psize |
895 (pos_writes_edgeflag << 1) |
896 (shader->selector->info.writes_layer << 2);
897
898 pos_args[1].valid_mask = 0; /* EXEC mask */
899 pos_args[1].done = 0; /* last export? */
900 pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
901 pos_args[1].compr = 0; /* COMPR flag */
902 pos_args[1].out[0] = ctx->ac.f32_0; /* X */
903 pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
904 pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
905 pos_args[1].out[3] = ctx->ac.f32_0; /* W */
906
907 if (shader->selector->info.writes_psize)
908 pos_args[1].out[0] = psize_value;
909
910 if (pos_writes_edgeflag) {
911 /* The output is a float, but the hw expects an integer
912 * with the first bit containing the edge flag. */
913 edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
914 edgeflag_value,
915 ctx->i32, "");
916 edgeflag_value = ac_build_umin(&ctx->ac,
917 edgeflag_value,
918 ctx->i32_1);
919
920 /* The LLVM intrinsic expects a float. */
921 pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
922 }
923
924 if (ctx->screen->info.chip_class >= GFX9) {
925 /* GFX9 has the layer in out.z[10:0] and the viewport
926 * index in out.z[19:16].
927 */
928 if (shader->selector->info.writes_layer)
929 pos_args[1].out[2] = layer_value;
930
931 if (shader->selector->info.writes_viewport_index) {
932 LLVMValueRef v = viewport_index_value;
933
934 v = ac_to_integer(&ctx->ac, v);
935 v = LLVMBuildShl(ctx->ac.builder, v,
936 LLVMConstInt(ctx->i32, 16, 0), "");
937 v = LLVMBuildOr(ctx->ac.builder, v,
938 ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
939 pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
940 pos_args[1].enabled_channels |= 1 << 2;
941 }
942 } else {
943 if (shader->selector->info.writes_layer)
944 pos_args[1].out[2] = layer_value;
945
946 if (shader->selector->info.writes_viewport_index) {
947 pos_args[1].out[3] = viewport_index_value;
948 pos_args[1].enabled_channels |= 1 << 3;
949 }
950 }
951 }
952
953 for (i = 0; i < 4; i++)
954 if (pos_args[i].out[0])
955 shader->info.nr_pos_exports++;
956
957 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
958 * Setting valid_mask=1 prevents it and has no other effect.
959 */
960 if (ctx->screen->info.family == CHIP_NAVI10 ||
961 ctx->screen->info.family == CHIP_NAVI12 ||
962 ctx->screen->info.family == CHIP_NAVI14)
963 pos_args[0].valid_mask = 1;
964
965 pos_idx = 0;
966 for (i = 0; i < 4; i++) {
967 if (!pos_args[i].out[0])
968 continue;
969
970 /* Specify the target we are exporting */
971 pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
972
973 if (pos_idx == shader->info.nr_pos_exports)
974 /* Specify that this is the last export */
975 pos_args[i].done = 1;
976
977 ac_build_export(&ctx->ac, &pos_args[i]);
978 }
979
980 /* Build parameter exports. */
981 si_build_param_exports(ctx, outputs, noutput);
982 }
983
984 static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
985 unsigned max_outputs,
986 LLVMValueRef *addrs)
987 {
988 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
989 struct si_shader_info *info = &ctx->shader->selector->info;
990 struct si_shader_output_values *outputs = NULL;
991 int i,j;
992
993 assert(!ctx->shader->is_gs_copy_shader);
994 assert(info->num_outputs <= max_outputs);
995
996 outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
997
998 for (i = 0; i < info->num_outputs; i++) {
999 outputs[i].semantic_name = info->output_semantic_name[i];
1000 outputs[i].semantic_index = info->output_semantic_index[i];
1001
1002 for (j = 0; j < 4; j++) {
1003 outputs[i].values[j] =
1004 LLVMBuildLoad(ctx->ac.builder,
1005 addrs[4 * i + j],
1006 "");
1007 outputs[i].vertex_stream[j] =
1008 (info->output_streams[i] >> (2 * j)) & 3;
1009 }
1010 }
1011
1012 if (!ctx->screen->use_ngg_streamout &&
1013 ctx->shader->selector->so.num_outputs)
1014 si_llvm_emit_streamout(ctx, outputs, i, 0);
1015
1016 /* Export PrimitiveID. */
1017 if (ctx->shader->key.mono.u.vs_export_prim_id) {
1018 outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
1019 outputs[i].semantic_index = 0;
1020 outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
1021 for (j = 1; j < 4; j++)
1022 outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
1023
1024 memset(outputs[i].vertex_stream, 0,
1025 sizeof(outputs[i].vertex_stream));
1026 i++;
1027 }
1028
1029 si_llvm_export_vs(ctx, outputs, i);
1030 FREE(outputs);
1031 }
1032
1033 static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
1034 unsigned max_outputs,
1035 LLVMValueRef *addrs)
1036 {
1037 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1038 struct si_shader_info *info = &ctx->shader->selector->info;
1039 LLVMValueRef pos[4] = {};
1040
1041 assert(info->num_outputs <= max_outputs);
1042
1043 for (unsigned i = 0; i < info->num_outputs; i++) {
1044 if (info->output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
1045 continue;
1046
1047 for (unsigned chan = 0; chan < 4; chan++)
1048 pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
1049 break;
1050 }
1051 assert(pos[0] != NULL);
1052
1053 /* Return the position output. */
1054 LLVMValueRef ret = ctx->return_value;
1055 for (unsigned chan = 0; chan < 4; chan++)
1056 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
1057 ctx->return_value = ret;
1058 }
1059
1060 static void declare_streamout_params(struct si_shader_context *ctx,
1061 struct pipe_stream_output_info *so)
1062 {
1063 if (ctx->screen->use_ngg_streamout) {
1064 if (ctx->type == PIPE_SHADER_TESS_EVAL)
1065 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
1066 return;
1067 }
1068
1069 /* Streamout SGPRs. */
1070 if (so->num_outputs) {
1071 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config);
1072 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index);
1073 } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
1074 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
1075 }
1076
1077 /* A streamout buffer offset is loaded if the stride is non-zero. */
1078 for (int i = 0; i < 4; i++) {
1079 if (!so->stride[i])
1080 continue;
1081
1082 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]);
1083 }
1084 }
1085
1086 static unsigned si_get_max_workgroup_size(const struct si_shader *shader)
1087 {
1088 switch (shader->selector->type) {
1089 case PIPE_SHADER_VERTEX:
1090 case PIPE_SHADER_TESS_EVAL:
1091 return shader->key.as_ngg ? 128 : 0;
1092
1093 case PIPE_SHADER_TESS_CTRL:
1094 /* Return this so that LLVM doesn't remove s_barrier
1095 * instructions on chips where we use s_barrier. */
1096 return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
1097
1098 case PIPE_SHADER_GEOMETRY:
1099 return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
1100
1101 case PIPE_SHADER_COMPUTE:
1102 break; /* see below */
1103
1104 default:
1105 return 0;
1106 }
1107
1108 const unsigned *properties = shader->selector->info.properties;
1109 unsigned max_work_group_size =
1110 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
1111 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
1112 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
1113
1114 if (!max_work_group_size) {
1115 /* This is a variable group size compute shader,
1116 * compile it for the maximum possible group size.
1117 */
1118 max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
1119 }
1120 return max_work_group_size;
1121 }
1122
1123 static void declare_const_and_shader_buffers(struct si_shader_context *ctx,
1124 bool assign_params)
1125 {
1126 enum ac_arg_type const_shader_buf_type;
1127
1128 if (ctx->shader->selector->info.const_buffers_declared == 1 &&
1129 ctx->shader->selector->info.shader_buffers_declared == 0)
1130 const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR;
1131 else
1132 const_shader_buf_type = AC_ARG_CONST_DESC_PTR;
1133
1134 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type,
1135 assign_params ? &ctx->const_and_shader_buffers :
1136 &ctx->other_const_and_shader_buffers);
1137 }
1138
1139 static void declare_samplers_and_images(struct si_shader_context *ctx,
1140 bool assign_params)
1141 {
1142 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
1143 assign_params ? &ctx->samplers_and_images :
1144 &ctx->other_samplers_and_images);
1145 }
1146
1147 static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
1148 bool assign_params)
1149 {
1150 declare_const_and_shader_buffers(ctx, assign_params);
1151 declare_samplers_and_images(ctx, assign_params);
1152 }
1153
1154 static void declare_global_desc_pointers(struct si_shader_context *ctx)
1155 {
1156 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
1157 &ctx->rw_buffers);
1158 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR,
1159 &ctx->bindless_samplers_and_images);
1160 }
1161
1162 static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx)
1163 {
1164 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
1165 if (!ctx->shader->is_gs_copy_shader) {
1166 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
1167 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
1168 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
1169 }
1170 }
1171
1172 static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx)
1173 {
1174 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers);
1175
1176 unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs;
1177 if (num_vbos_in_user_sgprs) {
1178 unsigned user_sgprs = ctx->args.num_sgprs_used;
1179
1180 if (si_is_merged_shader(ctx))
1181 user_sgprs -= 8;
1182 assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
1183
1184 /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
1185 for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++)
1186 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
1187
1188 assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors));
1189 for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++)
1190 ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]);
1191 }
1192 }
1193
1194 static void declare_vs_input_vgprs(struct si_shader_context *ctx,
1195 unsigned *num_prolog_vgprs,
1196 bool ngg_cull_shader)
1197 {
1198 struct si_shader *shader = ctx->shader;
1199
1200 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id);
1201 if (shader->key.as_ls) {
1202 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id);
1203 if (ctx->screen->info.chip_class >= GFX10) {
1204 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
1205 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
1206 } else {
1207 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
1208 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
1209 }
1210 } else if (ctx->screen->info.chip_class >= GFX10) {
1211 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
1212 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
1213 &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */
1214 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
1215 } else {
1216 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id);
1217 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id);
1218 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
1219 }
1220
1221 if (!shader->is_gs_copy_shader) {
1222 if (shader->key.opt.ngg_culling && !ngg_cull_shader) {
1223 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
1224 &ctx->ngg_old_thread_id);
1225 }
1226
1227 /* Vertex load indices. */
1228 if (shader->selector->info.num_inputs) {
1229 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
1230 &ctx->vertex_index0);
1231 for (unsigned i = 1; i < shader->selector->info.num_inputs; i++)
1232 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL);
1233 }
1234 *num_prolog_vgprs += shader->selector->info.num_inputs;
1235 }
1236 }
1237
1238 static void declare_vs_blit_inputs(struct si_shader_context *ctx,
1239 unsigned vs_blit_property)
1240 {
1241 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
1242 &ctx->vs_blit_inputs); /* i16 x1, y1 */
1243 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */
1244 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */
1245
1246 if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
1247 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */
1248 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */
1249 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */
1250 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */
1251 } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
1252 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */
1253 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */
1254 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */
1255 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */
1256 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */
1257 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */
1258 }
1259 }
1260
1261 static void declare_tes_input_vgprs(struct si_shader_context *ctx, bool ngg_cull_shader)
1262 {
1263 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u);
1264 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v);
1265 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id);
1266 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id);
1267
1268 if (ctx->shader->key.opt.ngg_culling && !ngg_cull_shader) {
1269 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
1270 &ctx->ngg_old_thread_id);
1271 }
1272 }
1273
1274 enum {
1275 /* Convenient merged shader definitions. */
1276 SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
1277 SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
1278 };
1279
1280 void si_add_arg_checked(struct ac_shader_args *args,
1281 enum ac_arg_regfile file,
1282 unsigned registers, enum ac_arg_type type,
1283 struct ac_arg *arg,
1284 unsigned idx)
1285 {
1286 assert(args->arg_count == idx);
1287 ac_add_arg(args, file, registers, type, arg);
1288 }
1289
1290 void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader)
1291 {
1292 struct si_shader *shader = ctx->shader;
1293 LLVMTypeRef returns[AC_MAX_ARGS];
1294 unsigned i, num_return_sgprs;
1295 unsigned num_returns = 0;
1296 unsigned num_prolog_vgprs = 0;
1297 unsigned type = ctx->type;
1298 unsigned vs_blit_property =
1299 shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD];
1300
1301 memset(&ctx->args, 0, sizeof(ctx->args));
1302
1303 /* Set MERGED shaders. */
1304 if (ctx->screen->info.chip_class >= GFX9) {
1305 if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
1306 type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
1307 else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
1308 type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
1309 }
1310
1311 switch (type) {
1312 case PIPE_SHADER_VERTEX:
1313 declare_global_desc_pointers(ctx);
1314
1315 if (vs_blit_property) {
1316 declare_vs_blit_inputs(ctx, vs_blit_property);
1317
1318 /* VGPRs */
1319 declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
1320 break;
1321 }
1322
1323 declare_per_stage_desc_pointers(ctx, true);
1324 declare_vs_specific_input_sgprs(ctx);
1325 if (!shader->is_gs_copy_shader)
1326 declare_vb_descriptor_input_sgprs(ctx);
1327
1328 if (shader->key.as_es) {
1329 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
1330 &ctx->es2gs_offset);
1331 } else if (shader->key.as_ls) {
1332 /* no extra parameters */
1333 } else {
1334 /* The locations of the other parameters are assigned dynamically. */
1335 declare_streamout_params(ctx, &shader->selector->so);
1336 }
1337
1338 /* VGPRs */
1339 declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
1340
1341 /* Return values */
1342 if (shader->key.opt.vs_as_prim_discard_cs) {
1343 for (i = 0; i < 4; i++)
1344 returns[num_returns++] = ctx->f32; /* VGPRs */
1345 }
1346 break;
1347
1348 case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
1349 declare_global_desc_pointers(ctx);
1350 declare_per_stage_desc_pointers(ctx, true);
1351 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
1352 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
1353 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
1354 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
1355 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
1356 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
1357
1358 /* VGPRs */
1359 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
1360 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
1361
1362 /* param_tcs_offchip_offset and param_tcs_factor_offset are
1363 * placed after the user SGPRs.
1364 */
1365 for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
1366 returns[num_returns++] = ctx->i32; /* SGPRs */
1367 for (i = 0; i < 11; i++)
1368 returns[num_returns++] = ctx->f32; /* VGPRs */
1369 break;
1370
1371 case SI_SHADER_MERGED_VERTEX_TESSCTRL:
1372 /* Merged stages have 8 system SGPRs at the beginning. */
1373 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
1374 declare_per_stage_desc_pointers(ctx,
1375 ctx->type == PIPE_SHADER_TESS_CTRL);
1376 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
1377 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
1378 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset);
1379 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
1380 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
1381 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
1382
1383 declare_global_desc_pointers(ctx);
1384 declare_per_stage_desc_pointers(ctx,
1385 ctx->type == PIPE_SHADER_VERTEX);
1386 declare_vs_specific_input_sgprs(ctx);
1387
1388 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
1389 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets);
1390 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout);
1391 declare_vb_descriptor_input_sgprs(ctx);
1392
1393 /* VGPRs (first TCS, then VS) */
1394 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id);
1395 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids);
1396
1397 if (ctx->type == PIPE_SHADER_VERTEX) {
1398 declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
1399
1400 /* LS return values are inputs to the TCS main shader part. */
1401 for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
1402 returns[num_returns++] = ctx->i32; /* SGPRs */
1403 for (i = 0; i < 2; i++)
1404 returns[num_returns++] = ctx->f32; /* VGPRs */
1405 } else {
1406 /* TCS return values are inputs to the TCS epilog.
1407 *
1408 * param_tcs_offchip_offset, param_tcs_factor_offset,
1409 * param_tcs_offchip_layout, and param_rw_buffers
1410 * should be passed to the epilog.
1411 */
1412 for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
1413 returns[num_returns++] = ctx->i32; /* SGPRs */
1414 for (i = 0; i < 11; i++)
1415 returns[num_returns++] = ctx->f32; /* VGPRs */
1416 }
1417 break;
1418
1419 case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
1420 /* Merged stages have 8 system SGPRs at the beginning. */
1421 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
1422 declare_per_stage_desc_pointers(ctx,
1423 ctx->type == PIPE_SHADER_GEOMETRY);
1424
1425 if (ctx->shader->key.as_ngg)
1426 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info);
1427 else
1428 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
1429
1430 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info);
1431 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
1432 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset);
1433 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR,
1434 &ctx->small_prim_cull_info); /* SPI_SHADER_PGM_LO_GS << 8 */
1435 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
1436
1437 declare_global_desc_pointers(ctx);
1438 if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
1439 declare_per_stage_desc_pointers(ctx,
1440 (ctx->type == PIPE_SHADER_VERTEX ||
1441 ctx->type == PIPE_SHADER_TESS_EVAL));
1442 }
1443
1444 if (ctx->type == PIPE_SHADER_VERTEX) {
1445 if (vs_blit_property)
1446 declare_vs_blit_inputs(ctx, vs_blit_property);
1447 else
1448 declare_vs_specific_input_sgprs(ctx);
1449 } else {
1450 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
1451 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
1452 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
1453 /* Declare as many input SGPRs as the VS has. */
1454 }
1455
1456 if (ctx->type == PIPE_SHADER_VERTEX)
1457 declare_vb_descriptor_input_sgprs(ctx);
1458
1459 /* VGPRs (first GS, then VS/TES) */
1460 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset);
1461 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset);
1462 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
1463 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
1464 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset);
1465
1466 if (ctx->type == PIPE_SHADER_VERTEX) {
1467 declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader);
1468 } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
1469 declare_tes_input_vgprs(ctx, ngg_cull_shader);
1470 }
1471
1472 if ((ctx->shader->key.as_es || ngg_cull_shader) &&
1473 (ctx->type == PIPE_SHADER_VERTEX ||
1474 ctx->type == PIPE_SHADER_TESS_EVAL)) {
1475 unsigned num_user_sgprs, num_vgprs;
1476
1477 if (ctx->type == PIPE_SHADER_VERTEX) {
1478 /* For the NGG cull shader, add 1 SGPR to hold
1479 * the vertex buffer pointer.
1480 */
1481 num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR + ngg_cull_shader;
1482
1483 if (ngg_cull_shader && shader->selector->num_vbos_in_user_sgprs) {
1484 assert(num_user_sgprs <= 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST);
1485 num_user_sgprs = SI_SGPR_VS_VB_DESCRIPTOR_FIRST +
1486 shader->selector->num_vbos_in_user_sgprs * 4;
1487 }
1488 } else {
1489 num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
1490 }
1491
1492 /* The NGG cull shader has to return all 9 VGPRs + the old thread ID.
1493 *
1494 * The normal merged ESGS shader only has to return the 5 VGPRs
1495 * for the GS stage.
1496 */
1497 num_vgprs = ngg_cull_shader ? 10 : 5;
1498
1499 /* ES return values are inputs to GS. */
1500 for (i = 0; i < 8 + num_user_sgprs; i++)
1501 returns[num_returns++] = ctx->i32; /* SGPRs */
1502 for (i = 0; i < num_vgprs; i++)
1503 returns[num_returns++] = ctx->f32; /* VGPRs */
1504 }
1505 break;
1506
1507 case PIPE_SHADER_TESS_EVAL:
1508 declare_global_desc_pointers(ctx);
1509 declare_per_stage_desc_pointers(ctx, true);
1510 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
1511 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
1512 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
1513
1514 if (shader->key.as_es) {
1515 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
1516 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
1517 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset);
1518 } else {
1519 declare_streamout_params(ctx, &shader->selector->so);
1520 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset);
1521 }
1522
1523 /* VGPRs */
1524 declare_tes_input_vgprs(ctx, ngg_cull_shader);
1525 break;
1526
1527 case PIPE_SHADER_GEOMETRY:
1528 declare_global_desc_pointers(ctx);
1529 declare_per_stage_desc_pointers(ctx, true);
1530 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset);
1531 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id);
1532
1533 /* VGPRs */
1534 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]);
1535 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]);
1536 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id);
1537 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]);
1538 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]);
1539 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]);
1540 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]);
1541 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id);
1542 break;
1543
1544 case PIPE_SHADER_FRAGMENT:
1545 declare_global_desc_pointers(ctx);
1546 declare_per_stage_desc_pointers(ctx, true);
1547 si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL,
1548 SI_PARAM_ALPHA_REF);
1549 si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
1550 &ctx->args.prim_mask, SI_PARAM_PRIM_MASK);
1551
1552 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample,
1553 SI_PARAM_PERSP_SAMPLE);
1554 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
1555 &ctx->args.persp_center, SI_PARAM_PERSP_CENTER);
1556 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
1557 &ctx->args.persp_centroid, SI_PARAM_PERSP_CENTROID);
1558 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
1559 NULL, SI_PARAM_PERSP_PULL_MODEL);
1560 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
1561 &ctx->args.linear_sample, SI_PARAM_LINEAR_SAMPLE);
1562 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
1563 &ctx->args.linear_center, SI_PARAM_LINEAR_CENTER);
1564 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT,
1565 &ctx->args.linear_centroid, SI_PARAM_LINEAR_CENTROID);
1566 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT,
1567 NULL, SI_PARAM_LINE_STIPPLE_TEX);
1568 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
1569 &ctx->args.frag_pos[0], SI_PARAM_POS_X_FLOAT);
1570 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
1571 &ctx->args.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
1572 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
1573 &ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
1574 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
1575 &ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
1576 shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
1577 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
1578 &ctx->args.front_face, SI_PARAM_FRONT_FACE);
1579 shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
1580 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
1581 &ctx->args.ancillary, SI_PARAM_ANCILLARY);
1582 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
1583 &ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
1584 si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
1585 &ctx->pos_fixed_pt, SI_PARAM_POS_FIXED_PT);
1586
1587 /* Color inputs from the prolog. */
1588 if (shader->selector->info.colors_read) {
1589 unsigned num_color_elements =
1590 util_bitcount(shader->selector->info.colors_read);
1591
1592 for (i = 0; i < num_color_elements; i++)
1593 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL);
1594
1595 num_prolog_vgprs += num_color_elements;
1596 }
1597
1598 /* Outputs for the epilog. */
1599 num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
1600 num_returns =
1601 num_return_sgprs +
1602 util_bitcount(shader->selector->info.colors_written) * 4 +
1603 shader->selector->info.writes_z +
1604 shader->selector->info.writes_stencil +
1605 shader->selector->info.writes_samplemask +
1606 1 /* SampleMaskIn */;
1607
1608 num_returns = MAX2(num_returns,
1609 num_return_sgprs +
1610 PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
1611
1612 for (i = 0; i < num_return_sgprs; i++)
1613 returns[i] = ctx->i32;
1614 for (; i < num_returns; i++)
1615 returns[i] = ctx->f32;
1616 break;
1617
1618 case PIPE_SHADER_COMPUTE:
1619 declare_global_desc_pointers(ctx);
1620 declare_per_stage_desc_pointers(ctx, true);
1621 if (shader->selector->info.uses_grid_size)
1622 ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT,
1623 &ctx->args.num_work_groups);
1624 if (shader->selector->info.uses_block_size &&
1625 shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
1626 ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size);
1627
1628 unsigned cs_user_data_dwords =
1629 shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
1630 if (cs_user_data_dwords) {
1631 ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT,
1632 &ctx->cs_user_data);
1633 }
1634
1635 /* Hardware SGPRs. */
1636 for (i = 0; i < 3; i++) {
1637 if (shader->selector->info.uses_block_id[i]) {
1638 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
1639 &ctx->args.workgroup_ids[i]);
1640 }
1641 }
1642 if (shader->selector->info.uses_subgroup_info)
1643 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size);
1644
1645 /* Hardware VGPRs. */
1646 ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT,
1647 &ctx->args.local_invocation_ids);
1648 break;
1649 default:
1650 assert(0 && "unimplemented shader");
1651 return;
1652 }
1653
1654 si_llvm_create_func(ctx, ngg_cull_shader ? "ngg_cull_main" : "main",
1655 returns, num_returns, si_get_max_workgroup_size(shader));
1656
1657 /* Reserve register locations for VGPR inputs the PS prolog may need. */
1658 if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
1659 ac_llvm_add_target_dep_function_attr(ctx->main_fn,
1660 "InitialPSInputAddr",
1661 S_0286D0_PERSP_SAMPLE_ENA(1) |
1662 S_0286D0_PERSP_CENTER_ENA(1) |
1663 S_0286D0_PERSP_CENTROID_ENA(1) |
1664 S_0286D0_LINEAR_SAMPLE_ENA(1) |
1665 S_0286D0_LINEAR_CENTER_ENA(1) |
1666 S_0286D0_LINEAR_CENTROID_ENA(1) |
1667 S_0286D0_FRONT_FACE_ENA(1) |
1668 S_0286D0_ANCILLARY_ENA(1) |
1669 S_0286D0_POS_FIXED_PT_ENA(1));
1670 }
1671
1672 shader->info.num_input_sgprs = ctx->args.num_sgprs_used;
1673 shader->info.num_input_vgprs = ctx->args.num_vgprs_used;
1674
1675 assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
1676 shader->info.num_input_vgprs -= num_prolog_vgprs;
1677
1678 if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
1679 if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) {
1680 /* The LSHS size is not known until draw time, so we append it
1681 * at the end of whatever LDS use there may be in the rest of
1682 * the shader (currently none, unless LLVM decides to do its
1683 * own LDS-based lowering).
1684 */
1685 ctx->ac.lds = LLVMAddGlobalInAddressSpace(
1686 ctx->ac.module, LLVMArrayType(ctx->i32, 0),
1687 "__lds_end", AC_ADDR_SPACE_LDS);
1688 LLVMSetAlignment(ctx->ac.lds, 256);
1689 } else {
1690 ac_declare_lds_as_pointer(&ctx->ac);
1691 }
1692 }
1693
1694 /* Unlike radv, we override these arguments in the prolog, so to the
1695 * API shader they appear as normal arguments.
1696 */
1697 if (ctx->type == PIPE_SHADER_VERTEX) {
1698 ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id);
1699 ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id);
1700 } else if (ctx->type == PIPE_SHADER_FRAGMENT) {
1701 ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid);
1702 ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid);
1703 }
1704 }
1705
1706 /* For the UMR disassembler. */
1707 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
1708 #define DEBUGGER_NUM_MARKERS 5
1709
1710 static bool si_shader_binary_open(struct si_screen *screen,
1711 struct si_shader *shader,
1712 struct ac_rtld_binary *rtld)
1713 {
1714 const struct si_shader_selector *sel = shader->selector;
1715 const char *part_elfs[5];
1716 size_t part_sizes[5];
1717 unsigned num_parts = 0;
1718
1719 #define add_part(shader_or_part) \
1720 if (shader_or_part) { \
1721 part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
1722 part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
1723 num_parts++; \
1724 }
1725
1726 add_part(shader->prolog);
1727 add_part(shader->previous_stage);
1728 add_part(shader->prolog2);
1729 add_part(shader);
1730 add_part(shader->epilog);
1731
1732 #undef add_part
1733
1734 struct ac_rtld_symbol lds_symbols[2];
1735 unsigned num_lds_symbols = 0;
1736
1737 if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
1738 (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
1739 /* We add this symbol even on LLVM <= 8 to ensure that
1740 * shader->config.lds_size is set correctly below.
1741 */
1742 struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
1743 sym->name = "esgs_ring";
1744 sym->size = shader->gs_info.esgs_ring_size;
1745 sym->align = 64 * 1024;
1746 }
1747
1748 if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
1749 struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
1750 sym->name = "ngg_emit";
1751 sym->size = shader->ngg.ngg_emit_size * 4;
1752 sym->align = 4;
1753 }
1754
1755 bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
1756 .info = &screen->info,
1757 .options = {
1758 .halt_at_entry = screen->options.halt_shaders,
1759 },
1760 .shader_type = tgsi_processor_to_shader_stage(sel->type),
1761 .wave_size = si_get_shader_wave_size(shader),
1762 .num_parts = num_parts,
1763 .elf_ptrs = part_elfs,
1764 .elf_sizes = part_sizes,
1765 .num_shared_lds_symbols = num_lds_symbols,
1766 .shared_lds_symbols = lds_symbols });
1767
1768 if (rtld->lds_size > 0) {
1769 unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
1770 shader->config.lds_size =
1771 align(rtld->lds_size, alloc_granularity) / alloc_granularity;
1772 }
1773
1774 return ok;
1775 }
1776
1777 static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
1778 {
1779 struct ac_rtld_binary rtld;
1780 si_shader_binary_open(screen, shader, &rtld);
1781 return rtld.exec_size;
1782 }
1783
1784 static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
1785 {
1786 uint64_t *scratch_va = data;
1787
1788 if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
1789 *value = (uint32_t)*scratch_va;
1790 return true;
1791 }
1792 if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
1793 /* Enable scratch coalescing. */
1794 *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) |
1795 S_008F04_SWIZZLE_ENABLE(1);
1796 return true;
1797 }
1798
1799 return false;
1800 }
1801
1802 bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
1803 uint64_t scratch_va)
1804 {
1805 struct ac_rtld_binary binary;
1806 if (!si_shader_binary_open(sscreen, shader, &binary))
1807 return false;
1808
1809 si_resource_reference(&shader->bo, NULL);
1810 shader->bo = si_aligned_buffer_create(&sscreen->b,
1811 sscreen->info.cpdma_prefetch_writes_memory ?
1812 0 : SI_RESOURCE_FLAG_READ_ONLY,
1813 PIPE_USAGE_IMMUTABLE,
1814 align(binary.rx_size, SI_CPDMA_ALIGNMENT),
1815 256);
1816 if (!shader->bo)
1817 return false;
1818
1819 /* Upload. */
1820 struct ac_rtld_upload_info u = {};
1821 u.binary = &binary;
1822 u.get_external_symbol = si_get_external_symbol;
1823 u.cb_data = &scratch_va;
1824 u.rx_va = shader->bo->gpu_address;
1825 u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
1826 PIPE_TRANSFER_READ_WRITE |
1827 PIPE_TRANSFER_UNSYNCHRONIZED |
1828 RADEON_TRANSFER_TEMPORARY);
1829 if (!u.rx_ptr)
1830 return false;
1831
1832 bool ok = ac_rtld_upload(&u);
1833
1834 sscreen->ws->buffer_unmap(shader->bo->buf);
1835 ac_rtld_close(&binary);
1836
1837 return ok;
1838 }
1839
1840 static void si_shader_dump_disassembly(struct si_screen *screen,
1841 const struct si_shader_binary *binary,
1842 enum pipe_shader_type shader_type,
1843 unsigned wave_size,
1844 struct pipe_debug_callback *debug,
1845 const char *name, FILE *file)
1846 {
1847 struct ac_rtld_binary rtld_binary;
1848
1849 if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
1850 .info = &screen->info,
1851 .shader_type = tgsi_processor_to_shader_stage(shader_type),
1852 .wave_size = wave_size,
1853 .num_parts = 1,
1854 .elf_ptrs = &binary->elf_buffer,
1855 .elf_sizes = &binary->elf_size }))
1856 return;
1857
1858 const char *disasm;
1859 size_t nbytes;
1860
1861 if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
1862 goto out;
1863
1864 if (nbytes > INT_MAX)
1865 goto out;
1866
1867 if (debug && debug->debug_message) {
1868 /* Very long debug messages are cut off, so send the
1869 * disassembly one line at a time. This causes more
1870 * overhead, but on the plus side it simplifies
1871 * parsing of resulting logs.
1872 */
1873 pipe_debug_message(debug, SHADER_INFO,
1874 "Shader Disassembly Begin");
1875
1876 uint64_t line = 0;
1877 while (line < nbytes) {
1878 int count = nbytes - line;
1879 const char *nl = memchr(disasm + line, '\n', nbytes - line);
1880 if (nl)
1881 count = nl - (disasm + line);
1882
1883 if (count) {
1884 pipe_debug_message(debug, SHADER_INFO,
1885 "%.*s", count, disasm + line);
1886 }
1887
1888 line += count + 1;
1889 }
1890
1891 pipe_debug_message(debug, SHADER_INFO,
1892 "Shader Disassembly End");
1893 }
1894
1895 if (file) {
1896 fprintf(file, "Shader %s disassembly:\n", name);
1897 fprintf(file, "%*s", (int)nbytes, disasm);
1898 }
1899
1900 out:
1901 ac_rtld_close(&rtld_binary);
1902 }
1903
1904 static void si_calculate_max_simd_waves(struct si_shader *shader)
1905 {
1906 struct si_screen *sscreen = shader->selector->screen;
1907 struct ac_shader_config *conf = &shader->config;
1908 unsigned num_inputs = shader->selector->info.num_inputs;
1909 unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
1910 unsigned lds_per_wave = 0;
1911 unsigned max_simd_waves;
1912
1913 max_simd_waves = sscreen->info.max_wave64_per_simd;
1914
1915 /* Compute LDS usage for PS. */
1916 switch (shader->selector->type) {
1917 case PIPE_SHADER_FRAGMENT:
1918 /* The minimum usage per wave is (num_inputs * 48). The maximum
1919 * usage is (num_inputs * 48 * 16).
1920 * We can get anything in between and it varies between waves.
1921 *
1922 * The 48 bytes per input for a single primitive is equal to
1923 * 4 bytes/component * 4 components/input * 3 points.
1924 *
1925 * Other stages don't know the size at compile time or don't
1926 * allocate LDS per wave, but instead they do it per thread group.
1927 */
1928 lds_per_wave = conf->lds_size * lds_increment +
1929 align(num_inputs * 48, lds_increment);
1930 break;
1931 case PIPE_SHADER_COMPUTE:
1932 if (shader->selector) {
1933 unsigned max_workgroup_size =
1934 si_get_max_workgroup_size(shader);
1935 lds_per_wave = (conf->lds_size * lds_increment) /
1936 DIV_ROUND_UP(max_workgroup_size,
1937 sscreen->compute_wave_size);
1938 }
1939 break;
1940 default:;
1941 }
1942
1943 /* Compute the per-SIMD wave counts. */
1944 if (conf->num_sgprs) {
1945 max_simd_waves =
1946 MIN2(max_simd_waves,
1947 sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs);
1948 }
1949
1950 if (conf->num_vgprs) {
1951 /* Always print wave limits as Wave64, so that we can compare
1952 * Wave32 and Wave64 with shader-db fairly. */
1953 unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd;
1954 max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
1955 }
1956
1957 /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
1958 * 16KB makes some SIMDs unoccupied).
1959 *
1960 * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
1961 */
1962 unsigned max_lds_size = sscreen->info.chip_class >= GFX10 ? 128*1024 : 64*1024;
1963 unsigned max_lds_per_simd = max_lds_size / 4;
1964 if (lds_per_wave)
1965 max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
1966
1967 shader->info.max_simd_waves = max_simd_waves;
1968 }
1969
1970 void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
1971 struct si_shader *shader,
1972 struct pipe_debug_callback *debug)
1973 {
1974 const struct ac_shader_config *conf = &shader->config;
1975
1976 if (screen->options.debug_disassembly)
1977 si_shader_dump_disassembly(screen, &shader->binary,
1978 shader->selector->type,
1979 si_get_shader_wave_size(shader),
1980 debug, "main", NULL);
1981
1982 pipe_debug_message(debug, SHADER_INFO,
1983 "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
1984 "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
1985 "Spilled VGPRs: %d PrivMem VGPRs: %d",
1986 conf->num_sgprs, conf->num_vgprs,
1987 si_get_shader_binary_size(screen, shader),
1988 conf->lds_size, conf->scratch_bytes_per_wave,
1989 shader->info.max_simd_waves, conf->spilled_sgprs,
1990 conf->spilled_vgprs, shader->info.private_mem_vgprs);
1991 }
1992
1993 static void si_shader_dump_stats(struct si_screen *sscreen,
1994 struct si_shader *shader,
1995 FILE *file,
1996 bool check_debug_option)
1997 {
1998 const struct ac_shader_config *conf = &shader->config;
1999
2000 if (!check_debug_option ||
2001 si_can_dump_shader(sscreen, shader->selector->type)) {
2002 if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
2003 fprintf(file, "*** SHADER CONFIG ***\n"
2004 "SPI_PS_INPUT_ADDR = 0x%04x\n"
2005 "SPI_PS_INPUT_ENA = 0x%04x\n",
2006 conf->spi_ps_input_addr, conf->spi_ps_input_ena);
2007 }
2008
2009 fprintf(file, "*** SHADER STATS ***\n"
2010 "SGPRS: %d\n"
2011 "VGPRS: %d\n"
2012 "Spilled SGPRs: %d\n"
2013 "Spilled VGPRs: %d\n"
2014 "Private memory VGPRs: %d\n"
2015 "Code Size: %d bytes\n"
2016 "LDS: %d blocks\n"
2017 "Scratch: %d bytes per wave\n"
2018 "Max Waves: %d\n"
2019 "********************\n\n\n",
2020 conf->num_sgprs, conf->num_vgprs,
2021 conf->spilled_sgprs, conf->spilled_vgprs,
2022 shader->info.private_mem_vgprs,
2023 si_get_shader_binary_size(sscreen, shader),
2024 conf->lds_size, conf->scratch_bytes_per_wave,
2025 shader->info.max_simd_waves);
2026 }
2027 }
2028
2029 const char *si_get_shader_name(const struct si_shader *shader)
2030 {
2031 switch (shader->selector->type) {
2032 case PIPE_SHADER_VERTEX:
2033 if (shader->key.as_es)
2034 return "Vertex Shader as ES";
2035 else if (shader->key.as_ls)
2036 return "Vertex Shader as LS";
2037 else if (shader->key.opt.vs_as_prim_discard_cs)
2038 return "Vertex Shader as Primitive Discard CS";
2039 else if (shader->key.as_ngg)
2040 return "Vertex Shader as ESGS";
2041 else
2042 return "Vertex Shader as VS";
2043 case PIPE_SHADER_TESS_CTRL:
2044 return "Tessellation Control Shader";
2045 case PIPE_SHADER_TESS_EVAL:
2046 if (shader->key.as_es)
2047 return "Tessellation Evaluation Shader as ES";
2048 else if (shader->key.as_ngg)
2049 return "Tessellation Evaluation Shader as ESGS";
2050 else
2051 return "Tessellation Evaluation Shader as VS";
2052 case PIPE_SHADER_GEOMETRY:
2053 if (shader->is_gs_copy_shader)
2054 return "GS Copy Shader as VS";
2055 else
2056 return "Geometry Shader";
2057 case PIPE_SHADER_FRAGMENT:
2058 return "Pixel Shader";
2059 case PIPE_SHADER_COMPUTE:
2060 return "Compute Shader";
2061 default:
2062 return "Unknown Shader";
2063 }
2064 }
2065
2066 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
2067 struct pipe_debug_callback *debug,
2068 FILE *file, bool check_debug_option)
2069 {
2070 enum pipe_shader_type shader_type = shader->selector->type;
2071
2072 if (!check_debug_option ||
2073 si_can_dump_shader(sscreen, shader_type))
2074 si_dump_shader_key(shader, file);
2075
2076 if (!check_debug_option && shader->binary.llvm_ir_string) {
2077 if (shader->previous_stage &&
2078 shader->previous_stage->binary.llvm_ir_string) {
2079 fprintf(file, "\n%s - previous stage - LLVM IR:\n\n",
2080 si_get_shader_name(shader));
2081 fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
2082 }
2083
2084 fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
2085 si_get_shader_name(shader));
2086 fprintf(file, "%s\n", shader->binary.llvm_ir_string);
2087 }
2088
2089 if (!check_debug_option ||
2090 (si_can_dump_shader(sscreen, shader_type) &&
2091 !(sscreen->debug_flags & DBG(NO_ASM)))) {
2092 unsigned wave_size = si_get_shader_wave_size(shader);
2093
2094 fprintf(file, "\n%s:\n", si_get_shader_name(shader));
2095
2096 if (shader->prolog)
2097 si_shader_dump_disassembly(sscreen, &shader->prolog->binary,
2098 shader_type, wave_size, debug, "prolog", file);
2099 if (shader->previous_stage)
2100 si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary,
2101 shader_type, wave_size, debug, "previous stage", file);
2102 if (shader->prolog2)
2103 si_shader_dump_disassembly(sscreen, &shader->prolog2->binary,
2104 shader_type, wave_size, debug, "prolog2", file);
2105
2106 si_shader_dump_disassembly(sscreen, &shader->binary, shader_type,
2107 wave_size, debug, "main", file);
2108
2109 if (shader->epilog)
2110 si_shader_dump_disassembly(sscreen, &shader->epilog->binary,
2111 shader_type, wave_size, debug, "epilog", file);
2112 fprintf(file, "\n");
2113 }
2114
2115 si_shader_dump_stats(sscreen, shader, file, check_debug_option);
2116 }
2117
2118 static void si_dump_shader_key_vs(const struct si_shader_key *key,
2119 const struct si_vs_prolog_bits *prolog,
2120 const char *prefix, FILE *f)
2121 {
2122 fprintf(f, " %s.instance_divisor_is_one = %u\n",
2123 prefix, prolog->instance_divisor_is_one);
2124 fprintf(f, " %s.instance_divisor_is_fetched = %u\n",
2125 prefix, prolog->instance_divisor_is_fetched);
2126 fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n",
2127 prefix, prolog->unpack_instance_id_from_vertex_id);
2128 fprintf(f, " %s.ls_vgpr_fix = %u\n",
2129 prefix, prolog->ls_vgpr_fix);
2130
2131 fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
2132 fprintf(f, " mono.vs.fix_fetch = {");
2133 for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
2134 union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
2135 if (i)
2136 fprintf(f, ", ");
2137 if (!fix.bits)
2138 fprintf(f, "0");
2139 else
2140 fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size,
2141 fix.u.num_channels_m1, fix.u.format);
2142 }
2143 fprintf(f, "}\n");
2144 }
2145
2146 static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
2147 {
2148 const struct si_shader_key *key = &shader->key;
2149 enum pipe_shader_type shader_type = shader->selector->type;
2150
2151 fprintf(f, "SHADER KEY\n");
2152
2153 switch (shader_type) {
2154 case PIPE_SHADER_VERTEX:
2155 si_dump_shader_key_vs(key, &key->part.vs.prolog,
2156 "part.vs.prolog", f);
2157 fprintf(f, " as_es = %u\n", key->as_es);
2158 fprintf(f, " as_ls = %u\n", key->as_ls);
2159 fprintf(f, " as_ngg = %u\n", key->as_ngg);
2160 fprintf(f, " mono.u.vs_export_prim_id = %u\n",
2161 key->mono.u.vs_export_prim_id);
2162 fprintf(f, " opt.vs_as_prim_discard_cs = %u\n",
2163 key->opt.vs_as_prim_discard_cs);
2164 fprintf(f, " opt.cs_prim_type = %s\n",
2165 tgsi_primitive_names[key->opt.cs_prim_type]);
2166 fprintf(f, " opt.cs_indexed = %u\n",
2167 key->opt.cs_indexed);
2168 fprintf(f, " opt.cs_instancing = %u\n",
2169 key->opt.cs_instancing);
2170 fprintf(f, " opt.cs_primitive_restart = %u\n",
2171 key->opt.cs_primitive_restart);
2172 fprintf(f, " opt.cs_provoking_vertex_first = %u\n",
2173 key->opt.cs_provoking_vertex_first);
2174 fprintf(f, " opt.cs_need_correct_orientation = %u\n",
2175 key->opt.cs_need_correct_orientation);
2176 fprintf(f, " opt.cs_cull_front = %u\n",
2177 key->opt.cs_cull_front);
2178 fprintf(f, " opt.cs_cull_back = %u\n",
2179 key->opt.cs_cull_back);
2180 fprintf(f, " opt.cs_cull_z = %u\n",
2181 key->opt.cs_cull_z);
2182 fprintf(f, " opt.cs_halfz_clip_space = %u\n",
2183 key->opt.cs_halfz_clip_space);
2184 break;
2185
2186 case PIPE_SHADER_TESS_CTRL:
2187 if (shader->selector->screen->info.chip_class >= GFX9) {
2188 si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
2189 "part.tcs.ls_prolog", f);
2190 }
2191 fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
2192 fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
2193 break;
2194
2195 case PIPE_SHADER_TESS_EVAL:
2196 fprintf(f, " as_es = %u\n", key->as_es);
2197 fprintf(f, " as_ngg = %u\n", key->as_ngg);
2198 fprintf(f, " mono.u.vs_export_prim_id = %u\n",
2199 key->mono.u.vs_export_prim_id);
2200 break;
2201
2202 case PIPE_SHADER_GEOMETRY:
2203 if (shader->is_gs_copy_shader)
2204 break;
2205
2206 if (shader->selector->screen->info.chip_class >= GFX9 &&
2207 key->part.gs.es->type == PIPE_SHADER_VERTEX) {
2208 si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
2209 "part.gs.vs_prolog", f);
2210 }
2211 fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
2212 fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs);
2213 fprintf(f, " as_ngg = %u\n", key->as_ngg);
2214 break;
2215
2216 case PIPE_SHADER_COMPUTE:
2217 break;
2218
2219 case PIPE_SHADER_FRAGMENT:
2220 fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
2221 fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
2222 fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
2223 fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp);
2224 fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp);
2225 fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp);
2226 fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
2227 fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
2228 fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
2229 fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key->part.ps.prolog.samplemask_log_ps_iter);
2230 fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
2231 fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
2232 fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
2233 fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
2234 fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
2235 fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
2236 fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
2237 fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
2238 fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key->mono.u.ps.interpolate_at_sample_force_center);
2239 fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa);
2240 fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D);
2241 fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered);
2242 break;
2243
2244 default:
2245 assert(0);
2246 }
2247
2248 if ((shader_type == PIPE_SHADER_GEOMETRY ||
2249 shader_type == PIPE_SHADER_TESS_EVAL ||
2250 shader_type == PIPE_SHADER_VERTEX) &&
2251 !key->as_es && !key->as_ls) {
2252 fprintf(f, " opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs);
2253 fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
2254 if (shader_type != PIPE_SHADER_GEOMETRY)
2255 fprintf(f, " opt.ngg_culling = 0x%x\n", key->opt.ngg_culling);
2256 }
2257 }
2258
2259 static void si_optimize_vs_outputs(struct si_shader_context *ctx)
2260 {
2261 struct si_shader *shader = ctx->shader;
2262 struct si_shader_info *info = &shader->selector->info;
2263
2264 if ((ctx->type != PIPE_SHADER_VERTEX &&
2265 ctx->type != PIPE_SHADER_TESS_EVAL) ||
2266 shader->key.as_ls ||
2267 shader->key.as_es)
2268 return;
2269
2270 ac_optimize_vs_outputs(&ctx->ac,
2271 ctx->main_fn,
2272 shader->info.vs_output_param_offset,
2273 info->num_outputs,
2274 &shader->info.nr_param_exports);
2275 }
2276
2277 static void si_init_exec_from_input(struct si_shader_context *ctx,
2278 struct ac_arg param, unsigned bitoffset)
2279 {
2280 LLVMValueRef args[] = {
2281 ac_get_arg(&ctx->ac, param),
2282 LLVMConstInt(ctx->i32, bitoffset, 0),
2283 };
2284 ac_build_intrinsic(&ctx->ac,
2285 "llvm.amdgcn.init.exec.from.input",
2286 ctx->voidt, args, 2, AC_FUNC_ATTR_CONVERGENT);
2287 }
2288
2289 static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
2290 const struct si_vs_prolog_bits *prolog_key,
2291 const struct si_shader_key *key,
2292 bool ngg_cull_shader)
2293 {
2294 /* VGPR initialization fixup for Vega10 and Raven is always done in the
2295 * VS prolog. */
2296 return sel->vs_needs_prolog ||
2297 prolog_key->ls_vgpr_fix ||
2298 prolog_key->unpack_instance_id_from_vertex_id ||
2299 (ngg_cull_shader && key->opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL);
2300 }
2301
2302 static bool si_build_main_function(struct si_shader_context *ctx,
2303 struct nir_shader *nir, bool free_nir,
2304 bool ngg_cull_shader)
2305 {
2306 struct si_shader *shader = ctx->shader;
2307 struct si_shader_selector *sel = shader->selector;
2308
2309 si_llvm_init_resource_callbacks(ctx);
2310
2311 switch (ctx->type) {
2312 case PIPE_SHADER_VERTEX:
2313 if (shader->key.as_ls)
2314 ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
2315 else if (shader->key.as_es)
2316 ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
2317 else if (shader->key.opt.vs_as_prim_discard_cs)
2318 ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
2319 else if (ngg_cull_shader)
2320 ctx->abi.emit_outputs = gfx10_emit_ngg_culling_epilogue_4x_wave32;
2321 else if (shader->key.as_ngg)
2322 ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
2323 else
2324 ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
2325 ctx->abi.load_base_vertex = get_base_vertex;
2326 break;
2327 case PIPE_SHADER_TESS_CTRL:
2328 si_llvm_init_tcs_callbacks(ctx);
2329 break;
2330 case PIPE_SHADER_TESS_EVAL:
2331 si_llvm_init_tes_callbacks(ctx);
2332
2333 if (shader->key.as_es)
2334 ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
2335 else if (ngg_cull_shader)
2336 ctx->abi.emit_outputs = gfx10_emit_ngg_culling_epilogue_4x_wave32;
2337 else if (shader->key.as_ngg)
2338 ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
2339 else
2340 ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
2341 break;
2342 case PIPE_SHADER_GEOMETRY:
2343 si_llvm_init_gs_callbacks(ctx);
2344 break;
2345 case PIPE_SHADER_FRAGMENT:
2346 si_llvm_init_ps_callbacks(ctx);
2347 break;
2348 case PIPE_SHADER_COMPUTE:
2349 ctx->abi.load_local_group_size = get_block_size;
2350 break;
2351 default:
2352 assert(!"Unsupported shader type");
2353 return false;
2354 }
2355
2356 si_create_function(ctx, ngg_cull_shader);
2357
2358 if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY)
2359 si_preload_esgs_ring(ctx);
2360
2361 if (ctx->type == PIPE_SHADER_GEOMETRY)
2362 si_preload_gs_rings(ctx);
2363 else if (ctx->type == PIPE_SHADER_TESS_EVAL)
2364 si_llvm_preload_tes_rings(ctx);
2365
2366 if (ctx->type == PIPE_SHADER_TESS_CTRL &&
2367 sel->info.tessfactors_are_def_in_all_invocs) {
2368 for (unsigned i = 0; i < 6; i++) {
2369 ctx->invoc0_tess_factors[i] =
2370 ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
2371 }
2372 }
2373
2374 if (ctx->type == PIPE_SHADER_GEOMETRY) {
2375 for (unsigned i = 0; i < 4; i++) {
2376 ctx->gs_next_vertex[i] =
2377 ac_build_alloca(&ctx->ac, ctx->i32, "");
2378 }
2379 if (shader->key.as_ngg) {
2380 for (unsigned i = 0; i < 4; ++i) {
2381 ctx->gs_curprim_verts[i] =
2382 ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
2383 ctx->gs_generated_prims[i] =
2384 ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
2385 }
2386
2387 unsigned scratch_size = 8;
2388 if (sel->so.num_outputs)
2389 scratch_size = 44;
2390
2391 assert(!ctx->gs_ngg_scratch);
2392 LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, scratch_size);
2393 ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
2394 ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
2395 LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
2396 LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
2397
2398 ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module,
2399 LLVMArrayType(ctx->i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
2400 LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
2401 LLVMSetAlignment(ctx->gs_ngg_emit, 4);
2402 }
2403 }
2404
2405 if (ctx->type != PIPE_SHADER_GEOMETRY &&
2406 (shader->key.as_ngg && !shader->key.as_es)) {
2407 /* Unconditionally declare scratch space base for streamout and
2408 * vertex compaction. Whether space is actually allocated is
2409 * determined during linking / PM4 creation.
2410 *
2411 * Add an extra dword per vertex to ensure an odd stride, which
2412 * avoids bank conflicts for SoA accesses.
2413 */
2414 if (!gfx10_is_ngg_passthrough(shader))
2415 si_llvm_declare_esgs_ring(ctx);
2416
2417 /* This is really only needed when streamout and / or vertex
2418 * compaction is enabled.
2419 */
2420 if (!ctx->gs_ngg_scratch &&
2421 (sel->so.num_outputs || shader->key.opt.ngg_culling)) {
2422 LLVMTypeRef asi32 = LLVMArrayType(ctx->i32, 8);
2423 ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
2424 asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
2425 LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
2426 LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
2427 }
2428 }
2429
2430 /* For GFX9 merged shaders:
2431 * - Set EXEC for the first shader. If the prolog is present, set
2432 * EXEC there instead.
2433 * - Add a barrier before the second shader.
2434 * - In the second shader, reset EXEC to ~0 and wrap the main part in
2435 * an if-statement. This is required for correctness in geometry
2436 * shaders, to ensure that empty GS waves do not send GS_EMIT and
2437 * GS_CUT messages.
2438 *
2439 * For monolithic merged shaders, the first shader is wrapped in an
2440 * if-block together with its prolog in si_build_wrapper_function.
2441 *
2442 * NGG vertex and tess eval shaders running as the last
2443 * vertex/geometry stage handle execution explicitly using
2444 * if-statements.
2445 */
2446 if (ctx->screen->info.chip_class >= GFX9) {
2447 if (!shader->is_monolithic &&
2448 (shader->key.as_es || shader->key.as_ls) &&
2449 (ctx->type == PIPE_SHADER_TESS_EVAL ||
2450 (ctx->type == PIPE_SHADER_VERTEX &&
2451 !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog,
2452 &shader->key, ngg_cull_shader)))) {
2453 si_init_exec_from_input(ctx,
2454 ctx->merged_wave_info, 0);
2455 } else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
2456 ctx->type == PIPE_SHADER_GEOMETRY ||
2457 (shader->key.as_ngg && !shader->key.as_es)) {
2458 LLVMValueRef thread_enabled;
2459 bool nested_barrier;
2460
2461 if (!shader->is_monolithic ||
2462 (ctx->type == PIPE_SHADER_TESS_EVAL &&
2463 shader->key.as_ngg && !shader->key.as_es &&
2464 !shader->key.opt.ngg_culling))
2465 ac_init_exec_full_mask(&ctx->ac);
2466
2467 if ((ctx->type == PIPE_SHADER_VERTEX ||
2468 ctx->type == PIPE_SHADER_TESS_EVAL) &&
2469 shader->key.as_ngg && !shader->key.as_es &&
2470 !shader->key.opt.ngg_culling) {
2471 gfx10_ngg_build_sendmsg_gs_alloc_req(ctx);
2472
2473 /* Build the primitive export at the beginning
2474 * of the shader if possible.
2475 */
2476 if (gfx10_ngg_export_prim_early(shader))
2477 gfx10_ngg_build_export_prim(ctx, NULL, NULL);
2478 }
2479
2480 if (ctx->type == PIPE_SHADER_TESS_CTRL ||
2481 ctx->type == PIPE_SHADER_GEOMETRY) {
2482 if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
2483 gfx10_ngg_gs_emit_prologue(ctx);
2484 nested_barrier = false;
2485 } else {
2486 nested_barrier = true;
2487 }
2488
2489 thread_enabled = si_is_gs_thread(ctx);
2490 } else {
2491 thread_enabled = si_is_es_thread(ctx);
2492 nested_barrier = false;
2493 }
2494
2495 ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder);
2496 ctx->merged_wrap_if_label = 11500;
2497 ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label);
2498
2499 if (nested_barrier) {
2500 /* Execute a barrier before the second shader in
2501 * a merged shader.
2502 *
2503 * Execute the barrier inside the conditional block,
2504 * so that empty waves can jump directly to s_endpgm,
2505 * which will also signal the barrier.
2506 *
2507 * This is possible in gfx9, because an empty wave
2508 * for the second shader does not participate in
2509 * the epilogue. With NGG, empty waves may still
2510 * be required to export data (e.g. GS output vertices),
2511 * so we cannot let them exit early.
2512 *
2513 * If the shader is TCS and the TCS epilog is present
2514 * and contains a barrier, it will wait there and then
2515 * reach s_endpgm.
2516 */
2517 si_llvm_emit_barrier(ctx);
2518 }
2519 }
2520 }
2521
2522 if (sel->force_correct_derivs_after_kill) {
2523 ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
2524 /* true = don't kill. */
2525 LLVMBuildStore(ctx->ac.builder, ctx->i1true,
2526 ctx->postponed_kill);
2527 }
2528
2529 bool success = si_nir_build_llvm(ctx, nir);
2530 if (free_nir)
2531 ralloc_free(nir);
2532 if (!success) {
2533 fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
2534 return false;
2535 }
2536
2537 si_llvm_build_ret(ctx, ctx->return_value);
2538 return true;
2539 }
2540
2541 /**
2542 * Compute the VS prolog key, which contains all the information needed to
2543 * build the VS prolog function, and set shader->info bits where needed.
2544 *
2545 * \param info Shader info of the vertex shader.
2546 * \param num_input_sgprs Number of input SGPRs for the vertex shader.
2547 * \param has_old_ Whether the preceding shader part is the NGG cull shader.
2548 * \param prolog_key Key of the VS prolog
2549 * \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
2550 * \param key Output shader part key.
2551 */
2552 static void si_get_vs_prolog_key(const struct si_shader_info *info,
2553 unsigned num_input_sgprs,
2554 bool ngg_cull_shader,
2555 const struct si_vs_prolog_bits *prolog_key,
2556 struct si_shader *shader_out,
2557 union si_shader_part_key *key)
2558 {
2559 memset(key, 0, sizeof(*key));
2560 key->vs_prolog.states = *prolog_key;
2561 key->vs_prolog.num_input_sgprs = num_input_sgprs;
2562 key->vs_prolog.num_inputs = info->num_inputs;
2563 key->vs_prolog.as_ls = shader_out->key.as_ls;
2564 key->vs_prolog.as_es = shader_out->key.as_es;
2565 key->vs_prolog.as_ngg = shader_out->key.as_ngg;
2566
2567 if (ngg_cull_shader) {
2568 key->vs_prolog.gs_fast_launch_tri_list = !!(shader_out->key.opt.ngg_culling &
2569 SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST);
2570 key->vs_prolog.gs_fast_launch_tri_strip = !!(shader_out->key.opt.ngg_culling &
2571 SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP);
2572 } else {
2573 key->vs_prolog.has_ngg_cull_inputs = !!shader_out->key.opt.ngg_culling;
2574 }
2575
2576 if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
2577 key->vs_prolog.as_ls = 1;
2578 key->vs_prolog.num_merged_next_stage_vgprs = 2;
2579 } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
2580 key->vs_prolog.as_es = 1;
2581 key->vs_prolog.num_merged_next_stage_vgprs = 5;
2582 } else if (shader_out->key.as_ngg) {
2583 key->vs_prolog.num_merged_next_stage_vgprs = 5;
2584 }
2585
2586 /* Enable loading the InstanceID VGPR. */
2587 uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
2588
2589 if ((key->vs_prolog.states.instance_divisor_is_one |
2590 key->vs_prolog.states.instance_divisor_is_fetched) & input_mask)
2591 shader_out->info.uses_instanceid = true;
2592 }
2593
2594 /**
2595 * Given a list of shader part functions, build a wrapper function that
2596 * runs them in sequence to form a monolithic shader.
2597 */
2598 void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
2599 unsigned num_parts, unsigned main_part,
2600 unsigned next_shader_first_part)
2601 {
2602 LLVMBuilderRef builder = ctx->ac.builder;
2603 /* PS epilog has one arg per color component; gfx9 merged shader
2604 * prologs need to forward 40 SGPRs.
2605 */
2606 LLVMValueRef initial[AC_MAX_ARGS], out[AC_MAX_ARGS];
2607 LLVMTypeRef function_type;
2608 unsigned num_first_params;
2609 unsigned num_out, initial_num_out;
2610 ASSERTED unsigned num_out_sgpr; /* used in debug checks */
2611 ASSERTED unsigned initial_num_out_sgpr; /* used in debug checks */
2612 unsigned num_sgprs, num_vgprs;
2613 unsigned gprs;
2614
2615 memset(&ctx->args, 0, sizeof(ctx->args));
2616
2617 for (unsigned i = 0; i < num_parts; ++i) {
2618 ac_add_function_attr(ctx->ac.context, parts[i], -1,
2619 AC_FUNC_ATTR_ALWAYSINLINE);
2620 LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
2621 }
2622
2623 /* The parameters of the wrapper function correspond to those of the
2624 * first part in terms of SGPRs and VGPRs, but we use the types of the
2625 * main part to get the right types. This is relevant for the
2626 * dereferenceable attribute on descriptor table pointers.
2627 */
2628 num_sgprs = 0;
2629 num_vgprs = 0;
2630
2631 function_type = LLVMGetElementType(LLVMTypeOf(parts[0]));
2632 num_first_params = LLVMCountParamTypes(function_type);
2633
2634 for (unsigned i = 0; i < num_first_params; ++i) {
2635 LLVMValueRef param = LLVMGetParam(parts[0], i);
2636
2637 if (ac_is_sgpr_param(param)) {
2638 assert(num_vgprs == 0);
2639 num_sgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
2640 } else {
2641 num_vgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
2642 }
2643 }
2644
2645 gprs = 0;
2646 while (gprs < num_sgprs + num_vgprs) {
2647 LLVMValueRef param = LLVMGetParam(parts[main_part], ctx->args.arg_count);
2648 LLVMTypeRef type = LLVMTypeOf(param);
2649 unsigned size = ac_get_type_size(type) / 4;
2650
2651 /* This is going to get casted anyways, so we don't have to
2652 * have the exact same type. But we do have to preserve the
2653 * pointer-ness so that LLVM knows about it.
2654 */
2655 enum ac_arg_type arg_type = AC_ARG_INT;
2656 if (LLVMGetTypeKind(type) == LLVMPointerTypeKind) {
2657 type = LLVMGetElementType(type);
2658
2659 if (LLVMGetTypeKind(type) == LLVMVectorTypeKind) {
2660 if (LLVMGetVectorSize(type) == 4)
2661 arg_type = AC_ARG_CONST_DESC_PTR;
2662 else if (LLVMGetVectorSize(type) == 8)
2663 arg_type = AC_ARG_CONST_IMAGE_PTR;
2664 else
2665 assert(0);
2666 } else if (type == ctx->f32) {
2667 arg_type = AC_ARG_CONST_FLOAT_PTR;
2668 } else {
2669 assert(0);
2670 }
2671 }
2672
2673 ac_add_arg(&ctx->args, gprs < num_sgprs ? AC_ARG_SGPR : AC_ARG_VGPR,
2674 size, arg_type, NULL);
2675
2676 assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
2677 assert(gprs + size <= num_sgprs + num_vgprs &&
2678 (gprs >= num_sgprs || gprs + size <= num_sgprs));
2679
2680 gprs += size;
2681 }
2682
2683 /* Prepare the return type. */
2684 unsigned num_returns = 0;
2685 LLVMTypeRef returns[AC_MAX_ARGS], last_func_type, return_type;
2686
2687 last_func_type = LLVMGetElementType(LLVMTypeOf(parts[num_parts - 1]));
2688 return_type = LLVMGetReturnType(last_func_type);
2689
2690 switch (LLVMGetTypeKind(return_type)) {
2691 case LLVMStructTypeKind:
2692 num_returns = LLVMCountStructElementTypes(return_type);
2693 assert(num_returns <= ARRAY_SIZE(returns));
2694 LLVMGetStructElementTypes(return_type, returns);
2695 break;
2696 case LLVMVoidTypeKind:
2697 break;
2698 default:
2699 unreachable("unexpected type");
2700 }
2701
2702 si_llvm_create_func(ctx, "wrapper", returns, num_returns,
2703 si_get_max_workgroup_size(ctx->shader));
2704
2705 if (si_is_merged_shader(ctx))
2706 ac_init_exec_full_mask(&ctx->ac);
2707
2708 /* Record the arguments of the function as if they were an output of
2709 * a previous part.
2710 */
2711 num_out = 0;
2712 num_out_sgpr = 0;
2713
2714 for (unsigned i = 0; i < ctx->args.arg_count; ++i) {
2715 LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
2716 LLVMTypeRef param_type = LLVMTypeOf(param);
2717 LLVMTypeRef out_type = ctx->args.args[i].file == AC_ARG_SGPR ? ctx->i32 : ctx->f32;
2718 unsigned size = ac_get_type_size(param_type) / 4;
2719
2720 if (size == 1) {
2721 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
2722 param = LLVMBuildPtrToInt(builder, param, ctx->i32, "");
2723 param_type = ctx->i32;
2724 }
2725
2726 if (param_type != out_type)
2727 param = LLVMBuildBitCast(builder, param, out_type, "");
2728 out[num_out++] = param;
2729 } else {
2730 LLVMTypeRef vector_type = LLVMVectorType(out_type, size);
2731
2732 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
2733 param = LLVMBuildPtrToInt(builder, param, ctx->i64, "");
2734 param_type = ctx->i64;
2735 }
2736
2737 if (param_type != vector_type)
2738 param = LLVMBuildBitCast(builder, param, vector_type, "");
2739
2740 for (unsigned j = 0; j < size; ++j)
2741 out[num_out++] = LLVMBuildExtractElement(
2742 builder, param, LLVMConstInt(ctx->i32, j, 0), "");
2743 }
2744
2745 if (ctx->args.args[i].file == AC_ARG_SGPR)
2746 num_out_sgpr = num_out;
2747 }
2748
2749 memcpy(initial, out, sizeof(out));
2750 initial_num_out = num_out;
2751 initial_num_out_sgpr = num_out_sgpr;
2752
2753 /* Now chain the parts. */
2754 LLVMValueRef ret = NULL;
2755 for (unsigned part = 0; part < num_parts; ++part) {
2756 LLVMValueRef in[AC_MAX_ARGS];
2757 LLVMTypeRef ret_type;
2758 unsigned out_idx = 0;
2759 unsigned num_params = LLVMCountParams(parts[part]);
2760
2761 /* Merged shaders are executed conditionally depending
2762 * on the number of enabled threads passed in the input SGPRs. */
2763 if (is_multi_part_shader(ctx) && part == 0) {
2764 LLVMValueRef ena, count = initial[3];
2765
2766 count = LLVMBuildAnd(builder, count,
2767 LLVMConstInt(ctx->i32, 0x7f, 0), "");
2768 ena = LLVMBuildICmp(builder, LLVMIntULT,
2769 ac_get_thread_id(&ctx->ac), count, "");
2770 ac_build_ifcc(&ctx->ac, ena, 6506);
2771 }
2772
2773 /* Derive arguments for the next part from outputs of the
2774 * previous one.
2775 */
2776 for (unsigned param_idx = 0; param_idx < num_params; ++param_idx) {
2777 LLVMValueRef param;
2778 LLVMTypeRef param_type;
2779 bool is_sgpr;
2780 unsigned param_size;
2781 LLVMValueRef arg = NULL;
2782
2783 param = LLVMGetParam(parts[part], param_idx);
2784 param_type = LLVMTypeOf(param);
2785 param_size = ac_get_type_size(param_type) / 4;
2786 is_sgpr = ac_is_sgpr_param(param);
2787
2788 if (is_sgpr) {
2789 ac_add_function_attr(ctx->ac.context, parts[part],
2790 param_idx + 1, AC_FUNC_ATTR_INREG);
2791 } else if (out_idx < num_out_sgpr) {
2792 /* Skip returned SGPRs the current part doesn't
2793 * declare on the input. */
2794 out_idx = num_out_sgpr;
2795 }
2796
2797 assert(out_idx + param_size <= (is_sgpr ? num_out_sgpr : num_out));
2798
2799 if (param_size == 1)
2800 arg = out[out_idx];
2801 else
2802 arg = ac_build_gather_values(&ctx->ac, &out[out_idx], param_size);
2803
2804 if (LLVMTypeOf(arg) != param_type) {
2805 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
2806 if (LLVMGetPointerAddressSpace(param_type) ==
2807 AC_ADDR_SPACE_CONST_32BIT) {
2808 arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
2809 arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
2810 } else {
2811 arg = LLVMBuildBitCast(builder, arg, ctx->i64, "");
2812 arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
2813 }
2814 } else {
2815 arg = LLVMBuildBitCast(builder, arg, param_type, "");
2816 }
2817 }
2818
2819 in[param_idx] = arg;
2820 out_idx += param_size;
2821 }
2822
2823 ret = ac_build_call(&ctx->ac, parts[part], in, num_params);
2824
2825 if (is_multi_part_shader(ctx) &&
2826 part + 1 == next_shader_first_part) {
2827 ac_build_endif(&ctx->ac, 6506);
2828
2829 /* The second half of the merged shader should use
2830 * the inputs from the toplevel (wrapper) function,
2831 * not the return value from the last call.
2832 *
2833 * That's because the last call was executed condi-
2834 * tionally, so we can't consume it in the main
2835 * block.
2836 */
2837 memcpy(out, initial, sizeof(initial));
2838 num_out = initial_num_out;
2839 num_out_sgpr = initial_num_out_sgpr;
2840 continue;
2841 }
2842
2843 /* Extract the returned GPRs. */
2844 ret_type = LLVMTypeOf(ret);
2845 num_out = 0;
2846 num_out_sgpr = 0;
2847
2848 if (LLVMGetTypeKind(ret_type) != LLVMVoidTypeKind) {
2849 assert(LLVMGetTypeKind(ret_type) == LLVMStructTypeKind);
2850
2851 unsigned ret_size = LLVMCountStructElementTypes(ret_type);
2852
2853 for (unsigned i = 0; i < ret_size; ++i) {
2854 LLVMValueRef val =
2855 LLVMBuildExtractValue(builder, ret, i, "");
2856
2857 assert(num_out < ARRAY_SIZE(out));
2858 out[num_out++] = val;
2859
2860 if (LLVMTypeOf(val) == ctx->i32) {
2861 assert(num_out_sgpr + 1 == num_out);
2862 num_out_sgpr = num_out;
2863 }
2864 }
2865 }
2866 }
2867
2868 /* Return the value from the last part. */
2869 if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
2870 LLVMBuildRetVoid(builder);
2871 else
2872 LLVMBuildRet(builder, ret);
2873 }
2874
2875 static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
2876 struct si_shader_selector *sel)
2877 {
2878 if (!compiler->low_opt_passes)
2879 return false;
2880
2881 /* Assume a slow CPU. */
2882 assert(!sel->screen->info.has_dedicated_vram &&
2883 sel->screen->info.chip_class <= GFX8);
2884
2885 /* For a crazy dEQP test containing 2597 memory opcodes, mostly
2886 * buffer stores. */
2887 return sel->type == PIPE_SHADER_COMPUTE &&
2888 sel->info.num_memory_instructions > 1000;
2889 }
2890
2891 static struct nir_shader *get_nir_shader(struct si_shader_selector *sel,
2892 bool *free_nir)
2893 {
2894 *free_nir = false;
2895
2896 if (sel->nir) {
2897 return sel->nir;
2898 } else if (sel->nir_binary) {
2899 struct pipe_screen *screen = &sel->screen->b;
2900 const void *options =
2901 screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
2902 sel->type);
2903
2904 struct blob_reader blob_reader;
2905 blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
2906 *free_nir = true;
2907 return nir_deserialize(NULL, options, &blob_reader);
2908 }
2909 return NULL;
2910 }
2911
2912 int si_compile_shader(struct si_screen *sscreen,
2913 struct ac_llvm_compiler *compiler,
2914 struct si_shader *shader,
2915 struct pipe_debug_callback *debug)
2916 {
2917 struct si_shader_selector *sel = shader->selector;
2918 struct si_shader_context ctx;
2919 bool free_nir;
2920 struct nir_shader *nir = get_nir_shader(sel, &free_nir);
2921 int r = -1;
2922
2923 /* Dump NIR before doing NIR->LLVM conversion in case the
2924 * conversion fails. */
2925 if (si_can_dump_shader(sscreen, sel->type) &&
2926 !(sscreen->debug_flags & DBG(NO_NIR))) {
2927 nir_print_shader(nir, stderr);
2928 si_dump_streamout(&sel->so);
2929 }
2930
2931 si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader));
2932 si_llvm_context_set_ir(&ctx, shader);
2933
2934 memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
2935 sizeof(shader->info.vs_output_param_offset));
2936
2937 shader->info.uses_instanceid = sel->info.uses_instanceid;
2938
2939 LLVMValueRef ngg_cull_main_fn = NULL;
2940 if (ctx.shader->key.opt.ngg_culling) {
2941 if (!si_build_main_function(&ctx, nir, false, true)) {
2942 si_llvm_dispose(&ctx);
2943 return -1;
2944 }
2945 ngg_cull_main_fn = ctx.main_fn;
2946 ctx.main_fn = NULL;
2947 /* Re-set the IR. */
2948 si_llvm_context_set_ir(&ctx, shader);
2949 }
2950
2951 if (!si_build_main_function(&ctx, nir, free_nir, false)) {
2952 si_llvm_dispose(&ctx);
2953 return -1;
2954 }
2955
2956 if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
2957 LLVMValueRef parts[4];
2958 unsigned num_parts = 0;
2959 bool has_prolog = false;
2960 LLVMValueRef main_fn = ctx.main_fn;
2961
2962 if (ngg_cull_main_fn) {
2963 if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog,
2964 &shader->key, true)) {
2965 union si_shader_part_key prolog_key;
2966 si_get_vs_prolog_key(&sel->info,
2967 shader->info.num_input_sgprs,
2968 true,
2969 &shader->key.part.vs.prolog,
2970 shader, &prolog_key);
2971 prolog_key.vs_prolog.is_monolithic = true;
2972 si_build_vs_prolog_function(&ctx, &prolog_key);
2973 parts[num_parts++] = ctx.main_fn;
2974 has_prolog = true;
2975 }
2976 parts[num_parts++] = ngg_cull_main_fn;
2977 }
2978
2979 if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog,
2980 &shader->key, false)) {
2981 union si_shader_part_key prolog_key;
2982 si_get_vs_prolog_key(&sel->info,
2983 shader->info.num_input_sgprs,
2984 false,
2985 &shader->key.part.vs.prolog,
2986 shader, &prolog_key);
2987 prolog_key.vs_prolog.is_monolithic = true;
2988 si_build_vs_prolog_function(&ctx, &prolog_key);
2989 parts[num_parts++] = ctx.main_fn;
2990 has_prolog = true;
2991 }
2992 parts[num_parts++] = main_fn;
2993
2994 si_build_wrapper_function(&ctx, parts, num_parts,
2995 has_prolog ? 1 : 0, 0);
2996
2997 if (ctx.shader->key.opt.vs_as_prim_discard_cs)
2998 si_build_prim_discard_compute_shader(&ctx);
2999 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_EVAL &&
3000 ngg_cull_main_fn) {
3001 LLVMValueRef parts[2];
3002
3003 parts[0] = ngg_cull_main_fn;
3004 parts[1] = ctx.main_fn;
3005
3006 si_build_wrapper_function(&ctx, parts, 2, 0, 0);
3007 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
3008 if (sscreen->info.chip_class >= GFX9) {
3009 struct si_shader_selector *ls = shader->key.part.tcs.ls;
3010 LLVMValueRef parts[4];
3011 bool vs_needs_prolog =
3012 si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog,
3013 &shader->key, false);
3014
3015 /* TCS main part */
3016 parts[2] = ctx.main_fn;
3017
3018 /* TCS epilog */
3019 union si_shader_part_key tcs_epilog_key;
3020 memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
3021 tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
3022 si_llvm_build_tcs_epilog(&ctx, &tcs_epilog_key);
3023 parts[3] = ctx.main_fn;
3024
3025 /* VS as LS main part */
3026 nir = get_nir_shader(ls, &free_nir);
3027 struct si_shader shader_ls = {};
3028 shader_ls.selector = ls;
3029 shader_ls.key.as_ls = 1;
3030 shader_ls.key.mono = shader->key.mono;
3031 shader_ls.key.opt = shader->key.opt;
3032 shader_ls.is_monolithic = true;
3033 si_llvm_context_set_ir(&ctx, &shader_ls);
3034
3035 if (!si_build_main_function(&ctx, nir, free_nir, false)) {
3036 si_llvm_dispose(&ctx);
3037 return -1;
3038 }
3039 shader->info.uses_instanceid |= ls->info.uses_instanceid;
3040 parts[1] = ctx.main_fn;
3041
3042 /* LS prolog */
3043 if (vs_needs_prolog) {
3044 union si_shader_part_key vs_prolog_key;
3045 si_get_vs_prolog_key(&ls->info,
3046 shader_ls.info.num_input_sgprs,
3047 false,
3048 &shader->key.part.tcs.ls_prolog,
3049 shader, &vs_prolog_key);
3050 vs_prolog_key.vs_prolog.is_monolithic = true;
3051 si_build_vs_prolog_function(&ctx, &vs_prolog_key);
3052 parts[0] = ctx.main_fn;
3053 }
3054
3055 /* Reset the shader context. */
3056 ctx.shader = shader;
3057 ctx.type = PIPE_SHADER_TESS_CTRL;
3058
3059 si_build_wrapper_function(&ctx,
3060 parts + !vs_needs_prolog,
3061 4 - !vs_needs_prolog, vs_needs_prolog,
3062 vs_needs_prolog ? 2 : 1);
3063 } else {
3064 LLVMValueRef parts[2];
3065 union si_shader_part_key epilog_key;
3066
3067 parts[0] = ctx.main_fn;
3068
3069 memset(&epilog_key, 0, sizeof(epilog_key));
3070 epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
3071 si_llvm_build_tcs_epilog(&ctx, &epilog_key);
3072 parts[1] = ctx.main_fn;
3073
3074 si_build_wrapper_function(&ctx, parts, 2, 0, 0);
3075 }
3076 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
3077 if (ctx.screen->info.chip_class >= GFX9) {
3078 struct si_shader_selector *es = shader->key.part.gs.es;
3079 LLVMValueRef es_prolog = NULL;
3080 LLVMValueRef es_main = NULL;
3081 LLVMValueRef gs_prolog = NULL;
3082 LLVMValueRef gs_main = ctx.main_fn;
3083
3084 /* GS prolog */
3085 union si_shader_part_key gs_prolog_key;
3086 memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
3087 gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
3088 gs_prolog_key.gs_prolog.is_monolithic = true;
3089 gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
3090 si_llvm_build_gs_prolog(&ctx, &gs_prolog_key);
3091 gs_prolog = ctx.main_fn;
3092
3093 /* ES main part */
3094 nir = get_nir_shader(es, &free_nir);
3095 struct si_shader shader_es = {};
3096 shader_es.selector = es;
3097 shader_es.key.as_es = 1;
3098 shader_es.key.as_ngg = shader->key.as_ngg;
3099 shader_es.key.mono = shader->key.mono;
3100 shader_es.key.opt = shader->key.opt;
3101 shader_es.is_monolithic = true;
3102 si_llvm_context_set_ir(&ctx, &shader_es);
3103
3104 if (!si_build_main_function(&ctx, nir, free_nir, false)) {
3105 si_llvm_dispose(&ctx);
3106 return -1;
3107 }
3108 shader->info.uses_instanceid |= es->info.uses_instanceid;
3109 es_main = ctx.main_fn;
3110
3111 /* ES prolog */
3112 if (es->type == PIPE_SHADER_VERTEX &&
3113 si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog,
3114 &shader->key, false)) {
3115 union si_shader_part_key vs_prolog_key;
3116 si_get_vs_prolog_key(&es->info,
3117 shader_es.info.num_input_sgprs,
3118 false,
3119 &shader->key.part.gs.vs_prolog,
3120 shader, &vs_prolog_key);
3121 vs_prolog_key.vs_prolog.is_monolithic = true;
3122 si_build_vs_prolog_function(&ctx, &vs_prolog_key);
3123 es_prolog = ctx.main_fn;
3124 }
3125
3126 /* Reset the shader context. */
3127 ctx.shader = shader;
3128 ctx.type = PIPE_SHADER_GEOMETRY;
3129
3130 /* Prepare the array of shader parts. */
3131 LLVMValueRef parts[4];
3132 unsigned num_parts = 0, main_part, next_first_part;
3133
3134 if (es_prolog)
3135 parts[num_parts++] = es_prolog;
3136
3137 parts[main_part = num_parts++] = es_main;
3138 parts[next_first_part = num_parts++] = gs_prolog;
3139 parts[num_parts++] = gs_main;
3140
3141 si_build_wrapper_function(&ctx, parts, num_parts,
3142 main_part, next_first_part);
3143 } else {
3144 LLVMValueRef parts[2];
3145 union si_shader_part_key prolog_key;
3146
3147 parts[1] = ctx.main_fn;
3148
3149 memset(&prolog_key, 0, sizeof(prolog_key));
3150 prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
3151 si_llvm_build_gs_prolog(&ctx, &prolog_key);
3152 parts[0] = ctx.main_fn;
3153
3154 si_build_wrapper_function(&ctx, parts, 2, 1, 0);
3155 }
3156 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
3157 si_llvm_build_monolithic_ps(&ctx, shader);
3158 }
3159
3160 si_llvm_optimize_module(&ctx);
3161
3162 /* Post-optimization transformations and analysis. */
3163 si_optimize_vs_outputs(&ctx);
3164
3165 if ((debug && debug->debug_message) ||
3166 si_can_dump_shader(sscreen, ctx.type)) {
3167 ctx.shader->info.private_mem_vgprs =
3168 ac_count_scratch_private_memory(ctx.main_fn);
3169 }
3170
3171 /* Make sure the input is a pointer and not integer followed by inttoptr. */
3172 assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) ==
3173 LLVMPointerTypeKind);
3174
3175 /* Compile to bytecode. */
3176 r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
3177 &ctx.ac, debug, ctx.type, si_get_shader_name(shader),
3178 si_should_optimize_less(compiler, shader->selector));
3179 si_llvm_dispose(&ctx);
3180 if (r) {
3181 fprintf(stderr, "LLVM failed to compile shader\n");
3182 return r;
3183 }
3184
3185 /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
3186 * LLVM 3.9svn has this bug.
3187 */
3188 if (sel->type == PIPE_SHADER_COMPUTE) {
3189 unsigned wave_size = sscreen->compute_wave_size;
3190 unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd *
3191 (wave_size == 32 ? 2 : 1);
3192 unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd;
3193 unsigned max_sgprs_per_wave = 128;
3194 unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
3195 unsigned threads_per_tg = si_get_max_workgroup_size(shader);
3196 unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
3197 unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
3198
3199 max_vgprs = max_vgprs / waves_per_simd;
3200 max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
3201
3202 if (shader->config.num_sgprs > max_sgprs ||
3203 shader->config.num_vgprs > max_vgprs) {
3204 fprintf(stderr, "LLVM failed to compile a shader correctly: "
3205 "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
3206 shader->config.num_sgprs, shader->config.num_vgprs,
3207 max_sgprs, max_vgprs);
3208
3209 /* Just terminate the process, because dependent
3210 * shaders can hang due to bad input data, but use
3211 * the env var to allow shader-db to work.
3212 */
3213 if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
3214 abort();
3215 }
3216 }
3217
3218 /* Add the scratch offset to input SGPRs. */
3219 if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(&ctx))
3220 shader->info.num_input_sgprs += 1; /* scratch byte offset */
3221
3222 /* Calculate the number of fragment input VGPRs. */
3223 if (ctx.type == PIPE_SHADER_FRAGMENT) {
3224 shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
3225 &shader->info.face_vgpr_index,
3226 &shader->info.ancillary_vgpr_index);
3227 }
3228
3229 si_calculate_max_simd_waves(shader);
3230 si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
3231 return 0;
3232 }
3233
3234 /**
3235 * Create, compile and return a shader part (prolog or epilog).
3236 *
3237 * \param sscreen screen
3238 * \param list list of shader parts of the same category
3239 * \param type shader type
3240 * \param key shader part key
3241 * \param prolog whether the part being requested is a prolog
3242 * \param tm LLVM target machine
3243 * \param debug debug callback
3244 * \param build the callback responsible for building the main function
3245 * \return non-NULL on success
3246 */
3247 static struct si_shader_part *
3248 si_get_shader_part(struct si_screen *sscreen,
3249 struct si_shader_part **list,
3250 enum pipe_shader_type type,
3251 bool prolog,
3252 union si_shader_part_key *key,
3253 struct ac_llvm_compiler *compiler,
3254 struct pipe_debug_callback *debug,
3255 void (*build)(struct si_shader_context *,
3256 union si_shader_part_key *),
3257 const char *name)
3258 {
3259 struct si_shader_part *result;
3260
3261 simple_mtx_lock(&sscreen->shader_parts_mutex);
3262
3263 /* Find existing. */
3264 for (result = *list; result; result = result->next) {
3265 if (memcmp(&result->key, key, sizeof(*key)) == 0) {
3266 simple_mtx_unlock(&sscreen->shader_parts_mutex);
3267 return result;
3268 }
3269 }
3270
3271 /* Compile a new one. */
3272 result = CALLOC_STRUCT(si_shader_part);
3273 result->key = *key;
3274
3275 struct si_shader shader = {};
3276
3277 switch (type) {
3278 case PIPE_SHADER_VERTEX:
3279 shader.key.as_ls = key->vs_prolog.as_ls;
3280 shader.key.as_es = key->vs_prolog.as_es;
3281 shader.key.as_ngg = key->vs_prolog.as_ngg;
3282 break;
3283 case PIPE_SHADER_TESS_CTRL:
3284 assert(!prolog);
3285 shader.key.part.tcs.epilog = key->tcs_epilog.states;
3286 break;
3287 case PIPE_SHADER_GEOMETRY:
3288 assert(prolog);
3289 shader.key.as_ngg = key->gs_prolog.as_ngg;
3290 break;
3291 case PIPE_SHADER_FRAGMENT:
3292 if (prolog)
3293 shader.key.part.ps.prolog = key->ps_prolog.states;
3294 else
3295 shader.key.part.ps.epilog = key->ps_epilog.states;
3296 break;
3297 default:
3298 unreachable("bad shader part");
3299 }
3300
3301 struct si_shader_context ctx;
3302 si_llvm_context_init(&ctx, sscreen, compiler,
3303 si_get_wave_size(sscreen, type, shader.key.as_ngg,
3304 shader.key.as_es));
3305 ctx.shader = &shader;
3306 ctx.type = type;
3307
3308 build(&ctx, key);
3309
3310 /* Compile. */
3311 si_llvm_optimize_module(&ctx);
3312
3313 if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
3314 &ctx.ac, debug, ctx.type, name, false)) {
3315 FREE(result);
3316 result = NULL;
3317 goto out;
3318 }
3319
3320 result->next = *list;
3321 *list = result;
3322
3323 out:
3324 si_llvm_dispose(&ctx);
3325 simple_mtx_unlock(&sscreen->shader_parts_mutex);
3326 return result;
3327 }
3328
3329 /**
3330 * Build the vertex shader prolog function.
3331 *
3332 * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
3333 * All inputs are returned unmodified. The vertex load indices are
3334 * stored after them, which will be used by the API VS for fetching inputs.
3335 *
3336 * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
3337 * input_v0,
3338 * input_v1,
3339 * input_v2,
3340 * input_v3,
3341 * (VertexID + BaseVertex),
3342 * (InstanceID + StartInstance),
3343 * (InstanceID / 2 + StartInstance)
3344 */
3345 static void si_build_vs_prolog_function(struct si_shader_context *ctx,
3346 union si_shader_part_key *key)
3347 {
3348 LLVMTypeRef *returns;
3349 LLVMValueRef ret, func;
3350 int num_returns, i;
3351 unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
3352 unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4 +
3353 (key->vs_prolog.has_ngg_cull_inputs ? 1 : 0);
3354 struct ac_arg input_sgpr_param[key->vs_prolog.num_input_sgprs];
3355 struct ac_arg input_vgpr_param[13];
3356 LLVMValueRef input_vgprs[13];
3357 unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
3358 num_input_vgprs;
3359 unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
3360
3361 memset(&ctx->args, 0, sizeof(ctx->args));
3362
3363 /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
3364 returns = alloca((num_all_input_regs + key->vs_prolog.num_inputs) *
3365 sizeof(LLVMTypeRef));
3366 num_returns = 0;
3367
3368 /* Declare input and output SGPRs. */
3369 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
3370 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT,
3371 &input_sgpr_param[i]);
3372 returns[num_returns++] = ctx->i32;
3373 }
3374
3375 struct ac_arg merged_wave_info = input_sgpr_param[3];
3376
3377 /* Preloaded VGPRs (outputs must be floats) */
3378 for (i = 0; i < num_input_vgprs; i++) {
3379 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &input_vgpr_param[i]);
3380 returns[num_returns++] = ctx->f32;
3381 }
3382
3383 /* Vertex load indices. */
3384 for (i = 0; i < key->vs_prolog.num_inputs; i++)
3385 returns[num_returns++] = ctx->f32;
3386
3387 /* Create the function. */
3388 si_llvm_create_func(ctx, "vs_prolog", returns, num_returns, 0);
3389 func = ctx->main_fn;
3390
3391 for (i = 0; i < num_input_vgprs; i++) {
3392 input_vgprs[i] = ac_get_arg(&ctx->ac, input_vgpr_param[i]);
3393 }
3394
3395 if (key->vs_prolog.num_merged_next_stage_vgprs) {
3396 if (!key->vs_prolog.is_monolithic)
3397 si_init_exec_from_input(ctx, merged_wave_info, 0);
3398
3399 if (key->vs_prolog.as_ls &&
3400 ctx->screen->info.has_ls_vgpr_init_bug) {
3401 /* If there are no HS threads, SPI loads the LS VGPRs
3402 * starting at VGPR 0. Shift them back to where they
3403 * belong.
3404 */
3405 LLVMValueRef has_hs_threads =
3406 LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
3407 si_unpack_param(ctx, input_sgpr_param[3], 8, 8),
3408 ctx->i32_0, "");
3409
3410 for (i = 4; i > 0; --i) {
3411 input_vgprs[i + 1] =
3412 LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
3413 input_vgprs[i + 1],
3414 input_vgprs[i - 1], "");
3415 }
3416 }
3417 }
3418
3419 if (key->vs_prolog.gs_fast_launch_tri_list ||
3420 key->vs_prolog.gs_fast_launch_tri_strip) {
3421 LLVMValueRef wave_id, thread_id_in_tg;
3422
3423 wave_id = si_unpack_param(ctx, input_sgpr_param[3], 24, 4);
3424 thread_id_in_tg = ac_build_imad(&ctx->ac, wave_id,
3425 LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, false),
3426 ac_get_thread_id(&ctx->ac));
3427
3428 /* The GS fast launch initializes all VGPRs to the value of
3429 * the first thread, so we have to add the thread ID.
3430 *
3431 * Only these are initialized by the hw:
3432 * VGPR2: Base Primitive ID
3433 * VGPR5: Base Vertex ID
3434 * VGPR6: Instance ID
3435 */
3436
3437 /* Put the vertex thread IDs into VGPRs as-is instead of packing them.
3438 * The NGG cull shader will read them from there.
3439 */
3440 if (key->vs_prolog.gs_fast_launch_tri_list) {
3441 input_vgprs[0] = ac_build_imad(&ctx->ac, thread_id_in_tg, /* gs_vtx01_offset */
3442 LLVMConstInt(ctx->i32, 3, 0), /* Vertex 0 */
3443 LLVMConstInt(ctx->i32, 0, 0));
3444 input_vgprs[1] = ac_build_imad(&ctx->ac, thread_id_in_tg, /* gs_vtx23_offset */
3445 LLVMConstInt(ctx->i32, 3, 0), /* Vertex 1 */
3446 LLVMConstInt(ctx->i32, 1, 0));
3447 input_vgprs[4] = ac_build_imad(&ctx->ac, thread_id_in_tg, /* gs_vtx45_offset */
3448 LLVMConstInt(ctx->i32, 3, 0), /* Vertex 2 */
3449 LLVMConstInt(ctx->i32, 2, 0));
3450 } else {
3451 assert(key->vs_prolog.gs_fast_launch_tri_strip);
3452 LLVMBuilderRef builder = ctx->ac.builder;
3453 /* Triangle indices: */
3454 LLVMValueRef index[3] = {
3455 thread_id_in_tg,
3456 LLVMBuildAdd(builder, thread_id_in_tg,
3457 LLVMConstInt(ctx->i32, 1, 0), ""),
3458 LLVMBuildAdd(builder, thread_id_in_tg,
3459 LLVMConstInt(ctx->i32, 2, 0), ""),
3460 };
3461 LLVMValueRef is_odd = LLVMBuildTrunc(ctx->ac.builder,
3462 thread_id_in_tg, ctx->i1, "");
3463 LLVMValueRef flatshade_first =
3464 LLVMBuildICmp(builder, LLVMIntEQ,
3465 si_unpack_param(ctx, ctx->vs_state_bits, 4, 2),
3466 ctx->i32_0, "");
3467
3468 ac_build_triangle_strip_indices_to_triangle(&ctx->ac, is_odd,
3469 flatshade_first, index);
3470 input_vgprs[0] = index[0];
3471 input_vgprs[1] = index[1];
3472 input_vgprs[4] = index[2];
3473 }
3474
3475 /* Triangles always have all edge flags set initially. */
3476 input_vgprs[3] = LLVMConstInt(ctx->i32, 0x7 << 8, 0);
3477
3478 input_vgprs[2] = LLVMBuildAdd(ctx->ac.builder, input_vgprs[2],
3479 thread_id_in_tg, ""); /* PrimID */
3480 input_vgprs[5] = LLVMBuildAdd(ctx->ac.builder, input_vgprs[5],
3481 thread_id_in_tg, ""); /* VertexID */
3482 input_vgprs[8] = input_vgprs[6]; /* InstanceID */
3483 }
3484
3485 unsigned vertex_id_vgpr = first_vs_vgpr;
3486 unsigned instance_id_vgpr =
3487 ctx->screen->info.chip_class >= GFX10 ?
3488 first_vs_vgpr + 3 :
3489 first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
3490
3491 ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
3492 ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
3493
3494 /* InstanceID = VertexID >> 16;
3495 * VertexID = VertexID & 0xffff;
3496 */
3497 if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
3498 ctx->abi.instance_id = LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id,
3499 LLVMConstInt(ctx->i32, 16, 0), "");
3500 ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
3501 LLVMConstInt(ctx->i32, 0xffff, 0), "");
3502 }
3503
3504 /* Copy inputs to outputs. This should be no-op, as the registers match,
3505 * but it will prevent the compiler from overwriting them unintentionally.
3506 */
3507 ret = ctx->return_value;
3508 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
3509 LLVMValueRef p = LLVMGetParam(func, i);
3510 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
3511 }
3512 for (i = 0; i < num_input_vgprs; i++) {
3513 LLVMValueRef p = input_vgprs[i];
3514
3515 if (i == vertex_id_vgpr)
3516 p = ctx->abi.vertex_id;
3517 else if (i == instance_id_vgpr)
3518 p = ctx->abi.instance_id;
3519
3520 p = ac_to_float(&ctx->ac, p);
3521 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p,
3522 key->vs_prolog.num_input_sgprs + i, "");
3523 }
3524
3525 /* Compute vertex load indices from instance divisors. */
3526 LLVMValueRef instance_divisor_constbuf = NULL;
3527
3528 if (key->vs_prolog.states.instance_divisor_is_fetched) {
3529 LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
3530 LLVMValueRef buf_index =
3531 LLVMConstInt(ctx->i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
3532 instance_divisor_constbuf =
3533 ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
3534 }
3535
3536 for (i = 0; i < key->vs_prolog.num_inputs; i++) {
3537 bool divisor_is_one =
3538 key->vs_prolog.states.instance_divisor_is_one & (1u << i);
3539 bool divisor_is_fetched =
3540 key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
3541 LLVMValueRef index = NULL;
3542
3543 if (divisor_is_one) {
3544 index = ctx->abi.instance_id;
3545 } else if (divisor_is_fetched) {
3546 LLVMValueRef udiv_factors[4];
3547
3548 for (unsigned j = 0; j < 4; j++) {
3549 udiv_factors[j] =
3550 si_buffer_load_const(ctx, instance_divisor_constbuf,
3551 LLVMConstInt(ctx->i32, i*16 + j*4, 0));
3552 udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
3553 }
3554 /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
3555 * Such InstanceID might not be achievable in a reasonable time though.
3556 */
3557 index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id,
3558 udiv_factors[0], udiv_factors[1],
3559 udiv_factors[2], udiv_factors[3]);
3560 }
3561
3562 if (divisor_is_one || divisor_is_fetched) {
3563 /* Add StartInstance. */
3564 index = LLVMBuildAdd(ctx->ac.builder, index,
3565 LLVMGetParam(ctx->main_fn, user_sgpr_base +
3566 SI_SGPR_START_INSTANCE), "");
3567 } else {
3568 /* VertexID + BaseVertex */
3569 index = LLVMBuildAdd(ctx->ac.builder,
3570 ctx->abi.vertex_id,
3571 LLVMGetParam(func, user_sgpr_base +
3572 SI_SGPR_BASE_VERTEX), "");
3573 }
3574
3575 index = ac_to_float(&ctx->ac, index);
3576 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index,
3577 ctx->args.arg_count + i, "");
3578 }
3579
3580 si_llvm_build_ret(ctx, ret);
3581 }
3582
3583 static bool si_get_vs_prolog(struct si_screen *sscreen,
3584 struct ac_llvm_compiler *compiler,
3585 struct si_shader *shader,
3586 struct pipe_debug_callback *debug,
3587 struct si_shader *main_part,
3588 const struct si_vs_prolog_bits *key)
3589 {
3590 struct si_shader_selector *vs = main_part->selector;
3591
3592 if (!si_vs_needs_prolog(vs, key, &shader->key, false))
3593 return true;
3594
3595 /* Get the prolog. */
3596 union si_shader_part_key prolog_key;
3597 si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs, false,
3598 key, shader, &prolog_key);
3599
3600 shader->prolog =
3601 si_get_shader_part(sscreen, &sscreen->vs_prologs,
3602 PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
3603 debug, si_build_vs_prolog_function,
3604 "Vertex Shader Prolog");
3605 return shader->prolog != NULL;
3606 }
3607
3608 /**
3609 * Select and compile (or reuse) vertex shader parts (prolog & epilog).
3610 */
3611 static bool si_shader_select_vs_parts(struct si_screen *sscreen,
3612 struct ac_llvm_compiler *compiler,
3613 struct si_shader *shader,
3614 struct pipe_debug_callback *debug)
3615 {
3616 return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
3617 &shader->key.part.vs.prolog);
3618 }
3619
3620 /**
3621 * Select and compile (or reuse) TCS parts (epilog).
3622 */
3623 static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
3624 struct ac_llvm_compiler *compiler,
3625 struct si_shader *shader,
3626 struct pipe_debug_callback *debug)
3627 {
3628 if (sscreen->info.chip_class >= GFX9) {
3629 struct si_shader *ls_main_part =
3630 shader->key.part.tcs.ls->main_shader_part_ls;
3631
3632 if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
3633 &shader->key.part.tcs.ls_prolog))
3634 return false;
3635
3636 shader->previous_stage = ls_main_part;
3637 }
3638
3639 /* Get the epilog. */
3640 union si_shader_part_key epilog_key;
3641 memset(&epilog_key, 0, sizeof(epilog_key));
3642 epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
3643
3644 shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
3645 PIPE_SHADER_TESS_CTRL, false,
3646 &epilog_key, compiler, debug,
3647 si_llvm_build_tcs_epilog,
3648 "Tessellation Control Shader Epilog");
3649 return shader->epilog != NULL;
3650 }
3651
3652 /**
3653 * Select and compile (or reuse) GS parts (prolog).
3654 */
3655 static bool si_shader_select_gs_parts(struct si_screen *sscreen,
3656 struct ac_llvm_compiler *compiler,
3657 struct si_shader *shader,
3658 struct pipe_debug_callback *debug)
3659 {
3660 if (sscreen->info.chip_class >= GFX9) {
3661 struct si_shader *es_main_part;
3662 enum pipe_shader_type es_type = shader->key.part.gs.es->type;
3663
3664 if (shader->key.as_ngg)
3665 es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es;
3666 else
3667 es_main_part = shader->key.part.gs.es->main_shader_part_es;
3668
3669 if (es_type == PIPE_SHADER_VERTEX &&
3670 !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
3671 &shader->key.part.gs.vs_prolog))
3672 return false;
3673
3674 shader->previous_stage = es_main_part;
3675 }
3676
3677 if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
3678 return true;
3679
3680 union si_shader_part_key prolog_key;
3681 memset(&prolog_key, 0, sizeof(prolog_key));
3682 prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
3683 prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
3684
3685 shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
3686 PIPE_SHADER_GEOMETRY, true,
3687 &prolog_key, compiler, debug,
3688 si_llvm_build_gs_prolog,
3689 "Geometry Shader Prolog");
3690 return shader->prolog2 != NULL;
3691 }
3692
3693 /**
3694 * Compute the PS prolog key, which contains all the information needed to
3695 * build the PS prolog function, and set related bits in shader->config.
3696 */
3697 void si_get_ps_prolog_key(struct si_shader *shader,
3698 union si_shader_part_key *key,
3699 bool separate_prolog)
3700 {
3701 struct si_shader_info *info = &shader->selector->info;
3702
3703 memset(key, 0, sizeof(*key));
3704 key->ps_prolog.states = shader->key.part.ps.prolog;
3705 key->ps_prolog.colors_read = info->colors_read;
3706 key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
3707 key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
3708 key->ps_prolog.wqm = info->uses_derivatives &&
3709 (key->ps_prolog.colors_read ||
3710 key->ps_prolog.states.force_persp_sample_interp ||
3711 key->ps_prolog.states.force_linear_sample_interp ||
3712 key->ps_prolog.states.force_persp_center_interp ||
3713 key->ps_prolog.states.force_linear_center_interp ||
3714 key->ps_prolog.states.bc_optimize_for_persp ||
3715 key->ps_prolog.states.bc_optimize_for_linear);
3716 key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
3717
3718 if (info->colors_read) {
3719 unsigned *color = shader->selector->color_attr_index;
3720
3721 if (shader->key.part.ps.prolog.color_two_side) {
3722 /* BCOLORs are stored after the last input. */
3723 key->ps_prolog.num_interp_inputs = info->num_inputs;
3724 key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
3725 if (separate_prolog)
3726 shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
3727 }
3728
3729 for (unsigned i = 0; i < 2; i++) {
3730 unsigned interp = info->input_interpolate[color[i]];
3731 unsigned location = info->input_interpolate_loc[color[i]];
3732
3733 if (!(info->colors_read & (0xf << i*4)))
3734 continue;
3735
3736 key->ps_prolog.color_attr_index[i] = color[i];
3737
3738 if (shader->key.part.ps.prolog.flatshade_colors &&
3739 interp == TGSI_INTERPOLATE_COLOR)
3740 interp = TGSI_INTERPOLATE_CONSTANT;
3741
3742 switch (interp) {
3743 case TGSI_INTERPOLATE_CONSTANT:
3744 key->ps_prolog.color_interp_vgpr_index[i] = -1;
3745 break;
3746 case TGSI_INTERPOLATE_PERSPECTIVE:
3747 case TGSI_INTERPOLATE_COLOR:
3748 /* Force the interpolation location for colors here. */
3749 if (shader->key.part.ps.prolog.force_persp_sample_interp)
3750 location = TGSI_INTERPOLATE_LOC_SAMPLE;
3751 if (shader->key.part.ps.prolog.force_persp_center_interp)
3752 location = TGSI_INTERPOLATE_LOC_CENTER;
3753
3754 switch (location) {
3755 case TGSI_INTERPOLATE_LOC_SAMPLE:
3756 key->ps_prolog.color_interp_vgpr_index[i] = 0;
3757 if (separate_prolog) {
3758 shader->config.spi_ps_input_ena |=
3759 S_0286CC_PERSP_SAMPLE_ENA(1);
3760 }
3761 break;
3762 case TGSI_INTERPOLATE_LOC_CENTER:
3763 key->ps_prolog.color_interp_vgpr_index[i] = 2;
3764 if (separate_prolog) {
3765 shader->config.spi_ps_input_ena |=
3766 S_0286CC_PERSP_CENTER_ENA(1);
3767 }
3768 break;
3769 case TGSI_INTERPOLATE_LOC_CENTROID:
3770 key->ps_prolog.color_interp_vgpr_index[i] = 4;
3771 if (separate_prolog) {
3772 shader->config.spi_ps_input_ena |=
3773 S_0286CC_PERSP_CENTROID_ENA(1);
3774 }
3775 break;
3776 default:
3777 assert(0);
3778 }
3779 break;
3780 case TGSI_INTERPOLATE_LINEAR:
3781 /* Force the interpolation location for colors here. */
3782 if (shader->key.part.ps.prolog.force_linear_sample_interp)
3783 location = TGSI_INTERPOLATE_LOC_SAMPLE;
3784 if (shader->key.part.ps.prolog.force_linear_center_interp)
3785 location = TGSI_INTERPOLATE_LOC_CENTER;
3786
3787 /* The VGPR assignment for non-monolithic shaders
3788 * works because InitialPSInputAddr is set on the
3789 * main shader and PERSP_PULL_MODEL is never used.
3790 */
3791 switch (location) {
3792 case TGSI_INTERPOLATE_LOC_SAMPLE:
3793 key->ps_prolog.color_interp_vgpr_index[i] =
3794 separate_prolog ? 6 : 9;
3795 if (separate_prolog) {
3796 shader->config.spi_ps_input_ena |=
3797 S_0286CC_LINEAR_SAMPLE_ENA(1);
3798 }
3799 break;
3800 case TGSI_INTERPOLATE_LOC_CENTER:
3801 key->ps_prolog.color_interp_vgpr_index[i] =
3802 separate_prolog ? 8 : 11;
3803 if (separate_prolog) {
3804 shader->config.spi_ps_input_ena |=
3805 S_0286CC_LINEAR_CENTER_ENA(1);
3806 }
3807 break;
3808 case TGSI_INTERPOLATE_LOC_CENTROID:
3809 key->ps_prolog.color_interp_vgpr_index[i] =
3810 separate_prolog ? 10 : 13;
3811 if (separate_prolog) {
3812 shader->config.spi_ps_input_ena |=
3813 S_0286CC_LINEAR_CENTROID_ENA(1);
3814 }
3815 break;
3816 default:
3817 assert(0);
3818 }
3819 break;
3820 default:
3821 assert(0);
3822 }
3823 }
3824 }
3825 }
3826
3827 /**
3828 * Check whether a PS prolog is required based on the key.
3829 */
3830 bool si_need_ps_prolog(const union si_shader_part_key *key)
3831 {
3832 return key->ps_prolog.colors_read ||
3833 key->ps_prolog.states.force_persp_sample_interp ||
3834 key->ps_prolog.states.force_linear_sample_interp ||
3835 key->ps_prolog.states.force_persp_center_interp ||
3836 key->ps_prolog.states.force_linear_center_interp ||
3837 key->ps_prolog.states.bc_optimize_for_persp ||
3838 key->ps_prolog.states.bc_optimize_for_linear ||
3839 key->ps_prolog.states.poly_stipple ||
3840 key->ps_prolog.states.samplemask_log_ps_iter;
3841 }
3842
3843 /**
3844 * Compute the PS epilog key, which contains all the information needed to
3845 * build the PS epilog function.
3846 */
3847 void si_get_ps_epilog_key(struct si_shader *shader,
3848 union si_shader_part_key *key)
3849 {
3850 struct si_shader_info *info = &shader->selector->info;
3851 memset(key, 0, sizeof(*key));
3852 key->ps_epilog.colors_written = info->colors_written;
3853 key->ps_epilog.writes_z = info->writes_z;
3854 key->ps_epilog.writes_stencil = info->writes_stencil;
3855 key->ps_epilog.writes_samplemask = info->writes_samplemask;
3856 key->ps_epilog.states = shader->key.part.ps.epilog;
3857 }
3858
3859 /**
3860 * Select and compile (or reuse) pixel shader parts (prolog & epilog).
3861 */
3862 static bool si_shader_select_ps_parts(struct si_screen *sscreen,
3863 struct ac_llvm_compiler *compiler,
3864 struct si_shader *shader,
3865 struct pipe_debug_callback *debug)
3866 {
3867 union si_shader_part_key prolog_key;
3868 union si_shader_part_key epilog_key;
3869
3870 /* Get the prolog. */
3871 si_get_ps_prolog_key(shader, &prolog_key, true);
3872
3873 /* The prolog is a no-op if these aren't set. */
3874 if (si_need_ps_prolog(&prolog_key)) {
3875 shader->prolog =
3876 si_get_shader_part(sscreen, &sscreen->ps_prologs,
3877 PIPE_SHADER_FRAGMENT, true,
3878 &prolog_key, compiler, debug,
3879 si_llvm_build_ps_prolog,
3880 "Fragment Shader Prolog");
3881 if (!shader->prolog)
3882 return false;
3883 }
3884
3885 /* Get the epilog. */
3886 si_get_ps_epilog_key(shader, &epilog_key);
3887
3888 shader->epilog =
3889 si_get_shader_part(sscreen, &sscreen->ps_epilogs,
3890 PIPE_SHADER_FRAGMENT, false,
3891 &epilog_key, compiler, debug,
3892 si_llvm_build_ps_epilog,
3893 "Fragment Shader Epilog");
3894 if (!shader->epilog)
3895 return false;
3896
3897 /* Enable POS_FIXED_PT if polygon stippling is enabled. */
3898 if (shader->key.part.ps.prolog.poly_stipple) {
3899 shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
3900 assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
3901 }
3902
3903 /* Set up the enable bits for per-sample shading if needed. */
3904 if (shader->key.part.ps.prolog.force_persp_sample_interp &&
3905 (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
3906 G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
3907 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
3908 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
3909 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
3910 }
3911 if (shader->key.part.ps.prolog.force_linear_sample_interp &&
3912 (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
3913 G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
3914 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
3915 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
3916 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
3917 }
3918 if (shader->key.part.ps.prolog.force_persp_center_interp &&
3919 (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
3920 G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
3921 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
3922 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
3923 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
3924 }
3925 if (shader->key.part.ps.prolog.force_linear_center_interp &&
3926 (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
3927 G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
3928 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
3929 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
3930 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
3931 }
3932
3933 /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
3934 if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
3935 !(shader->config.spi_ps_input_ena & 0xf)) {
3936 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
3937 assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
3938 }
3939
3940 /* At least one pair of interpolation weights must be enabled. */
3941 if (!(shader->config.spi_ps_input_ena & 0x7f)) {
3942 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
3943 assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
3944 }
3945
3946 /* Samplemask fixup requires the sample ID. */
3947 if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
3948 shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
3949 assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
3950 }
3951
3952 /* The sample mask input is always enabled, because the API shader always
3953 * passes it through to the epilog. Disable it here if it's unused.
3954 */
3955 if (!shader->key.part.ps.epilog.poly_line_smoothing &&
3956 !shader->selector->info.reads_samplemask)
3957 shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
3958
3959 return true;
3960 }
3961
3962 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
3963 unsigned *lds_size)
3964 {
3965 /* If tessellation is all offchip and on-chip GS isn't used, this
3966 * workaround is not needed.
3967 */
3968 return;
3969
3970 /* SPI barrier management bug:
3971 * Make sure we have at least 4k of LDS in use to avoid the bug.
3972 * It applies to workgroup sizes of more than one wavefront.
3973 */
3974 if (sscreen->info.family == CHIP_BONAIRE ||
3975 sscreen->info.family == CHIP_KABINI)
3976 *lds_size = MAX2(*lds_size, 8);
3977 }
3978
3979 void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader)
3980 {
3981 unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
3982
3983 shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
3984
3985 if (shader->selector->type == PIPE_SHADER_COMPUTE &&
3986 si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) {
3987 si_multiwave_lds_size_workaround(sscreen,
3988 &shader->config.lds_size);
3989 }
3990 }
3991
3992 bool si_create_shader_variant(struct si_screen *sscreen,
3993 struct ac_llvm_compiler *compiler,
3994 struct si_shader *shader,
3995 struct pipe_debug_callback *debug)
3996 {
3997 struct si_shader_selector *sel = shader->selector;
3998 struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
3999 int r;
4000
4001 /* LS, ES, VS are compiled on demand if the main part hasn't been
4002 * compiled for that stage.
4003 *
4004 * GS are compiled on demand if the main part hasn't been compiled
4005 * for the chosen NGG-ness.
4006 *
4007 * Vertex shaders are compiled on demand when a vertex fetch
4008 * workaround must be applied.
4009 */
4010 if (shader->is_monolithic) {
4011 /* Monolithic shader (compiled as a whole, has many variants,
4012 * may take a long time to compile).
4013 */
4014 r = si_compile_shader(sscreen, compiler, shader, debug);
4015 if (r)
4016 return false;
4017 } else {
4018 /* The shader consists of several parts:
4019 *
4020 * - the middle part is the user shader, it has 1 variant only
4021 * and it was compiled during the creation of the shader
4022 * selector
4023 * - the prolog part is inserted at the beginning
4024 * - the epilog part is inserted at the end
4025 *
4026 * The prolog and epilog have many (but simple) variants.
4027 *
4028 * Starting with gfx9, geometry and tessellation control
4029 * shaders also contain the prolog and user shader parts of
4030 * the previous shader stage.
4031 */
4032
4033 if (!mainp)
4034 return false;
4035
4036 /* Copy the compiled shader data over. */
4037 shader->is_binary_shared = true;
4038 shader->binary = mainp->binary;
4039 shader->config = mainp->config;
4040 shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
4041 shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
4042 shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
4043 shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
4044 memcpy(shader->info.vs_output_param_offset,
4045 mainp->info.vs_output_param_offset,
4046 sizeof(mainp->info.vs_output_param_offset));
4047 shader->info.uses_instanceid = mainp->info.uses_instanceid;
4048 shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
4049 shader->info.nr_param_exports = mainp->info.nr_param_exports;
4050
4051 /* Select prologs and/or epilogs. */
4052 switch (sel->type) {
4053 case PIPE_SHADER_VERTEX:
4054 if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
4055 return false;
4056 break;
4057 case PIPE_SHADER_TESS_CTRL:
4058 if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
4059 return false;
4060 break;
4061 case PIPE_SHADER_TESS_EVAL:
4062 break;
4063 case PIPE_SHADER_GEOMETRY:
4064 if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
4065 return false;
4066 break;
4067 case PIPE_SHADER_FRAGMENT:
4068 if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
4069 return false;
4070
4071 /* Make sure we have at least as many VGPRs as there
4072 * are allocated inputs.
4073 */
4074 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
4075 shader->info.num_input_vgprs);
4076 break;
4077 default:;
4078 }
4079
4080 /* Update SGPR and VGPR counts. */
4081 if (shader->prolog) {
4082 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
4083 shader->prolog->config.num_sgprs);
4084 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
4085 shader->prolog->config.num_vgprs);
4086 }
4087 if (shader->previous_stage) {
4088 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
4089 shader->previous_stage->config.num_sgprs);
4090 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
4091 shader->previous_stage->config.num_vgprs);
4092 shader->config.spilled_sgprs =
4093 MAX2(shader->config.spilled_sgprs,
4094 shader->previous_stage->config.spilled_sgprs);
4095 shader->config.spilled_vgprs =
4096 MAX2(shader->config.spilled_vgprs,
4097 shader->previous_stage->config.spilled_vgprs);
4098 shader->info.private_mem_vgprs =
4099 MAX2(shader->info.private_mem_vgprs,
4100 shader->previous_stage->info.private_mem_vgprs);
4101 shader->config.scratch_bytes_per_wave =
4102 MAX2(shader->config.scratch_bytes_per_wave,
4103 shader->previous_stage->config.scratch_bytes_per_wave);
4104 shader->info.uses_instanceid |=
4105 shader->previous_stage->info.uses_instanceid;
4106 }
4107 if (shader->prolog2) {
4108 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
4109 shader->prolog2->config.num_sgprs);
4110 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
4111 shader->prolog2->config.num_vgprs);
4112 }
4113 if (shader->epilog) {
4114 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
4115 shader->epilog->config.num_sgprs);
4116 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
4117 shader->epilog->config.num_vgprs);
4118 }
4119 si_calculate_max_simd_waves(shader);
4120 }
4121
4122 if (shader->key.as_ngg) {
4123 assert(!shader->key.as_es && !shader->key.as_ls);
4124 gfx10_ngg_calculate_subgroup_info(shader);
4125 } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
4126 gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
4127 }
4128
4129 si_fix_resource_usage(sscreen, shader);
4130 si_shader_dump(sscreen, shader, debug, stderr, true);
4131
4132 /* Upload. */
4133 if (!si_shader_binary_upload(sscreen, shader, 0)) {
4134 fprintf(stderr, "LLVM failed to upload shader\n");
4135 return false;
4136 }
4137
4138 return true;
4139 }
4140
4141 void si_shader_destroy(struct si_shader *shader)
4142 {
4143 if (shader->scratch_bo)
4144 si_resource_reference(&shader->scratch_bo, NULL);
4145
4146 si_resource_reference(&shader->bo, NULL);
4147
4148 if (!shader->is_binary_shared)
4149 si_shader_binary_clean(&shader->binary);
4150
4151 free(shader->shader_log);
4152 }