radeonsi/gfx10: use 32-bit wavemasks for Wave32
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "util/u_memory.h"
26 #include "util/u_string.h"
27 #include "tgsi/tgsi_build.h"
28 #include "tgsi/tgsi_strings.h"
29 #include "tgsi/tgsi_util.h"
30 #include "tgsi/tgsi_dump.h"
31 #include "tgsi/tgsi_from_mesa.h"
32
33 #include "ac_binary.h"
34 #include "ac_exp_param.h"
35 #include "ac_shader_util.h"
36 #include "ac_rtld.h"
37 #include "ac_llvm_util.h"
38 #include "si_shader_internal.h"
39 #include "si_pipe.h"
40 #include "sid.h"
41
42 #include "compiler/nir/nir.h"
43
44 static const char scratch_rsrc_dword0_symbol[] =
45 "SCRATCH_RSRC_DWORD0";
46
47 static const char scratch_rsrc_dword1_symbol[] =
48 "SCRATCH_RSRC_DWORD1";
49
50 static void si_init_shader_ctx(struct si_shader_context *ctx,
51 struct si_screen *sscreen,
52 struct ac_llvm_compiler *compiler);
53
54 static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
55 struct lp_build_tgsi_context *bld_base,
56 struct lp_build_emit_data *emit_data);
57
58 static void si_dump_shader_key(const struct si_shader *shader, FILE *f);
59
60 static void si_build_vs_prolog_function(struct si_shader_context *ctx,
61 union si_shader_part_key *key);
62 static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
63 union si_shader_part_key *key);
64 static void si_build_ps_prolog_function(struct si_shader_context *ctx,
65 union si_shader_part_key *key);
66 static void si_build_ps_epilog_function(struct si_shader_context *ctx,
67 union si_shader_part_key *key);
68 static void si_fix_resource_usage(struct si_screen *sscreen,
69 struct si_shader *shader);
70
71 /* Ideally pass the sample mask input to the PS epilog as v14, which
72 * is its usual location, so that the shader doesn't have to add v_mov.
73 */
74 #define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
75
76 static bool llvm_type_is_64bit(struct si_shader_context *ctx,
77 LLVMTypeRef type)
78 {
79 if (type == ctx->ac.i64 || type == ctx->ac.f64)
80 return true;
81
82 return false;
83 }
84
85 /** Whether the shader runs as a combination of multiple API shaders */
86 static bool is_multi_part_shader(struct si_shader_context *ctx)
87 {
88 if (ctx->screen->info.chip_class <= GFX8)
89 return false;
90
91 return ctx->shader->key.as_ls ||
92 ctx->shader->key.as_es ||
93 ctx->type == PIPE_SHADER_TESS_CTRL ||
94 ctx->type == PIPE_SHADER_GEOMETRY;
95 }
96
97 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
98 static bool is_merged_shader(struct si_shader_context *ctx)
99 {
100 return ctx->shader->key.as_ngg || is_multi_part_shader(ctx);
101 }
102
103 void si_init_function_info(struct si_function_info *fninfo)
104 {
105 fninfo->num_params = 0;
106 fninfo->num_sgpr_params = 0;
107 }
108
109 unsigned add_arg_assign(struct si_function_info *fninfo,
110 enum si_arg_regfile regfile, LLVMTypeRef type,
111 LLVMValueRef *assign)
112 {
113 assert(regfile != ARG_SGPR || fninfo->num_sgpr_params == fninfo->num_params);
114
115 unsigned idx = fninfo->num_params++;
116 assert(idx < ARRAY_SIZE(fninfo->types));
117
118 if (regfile == ARG_SGPR)
119 fninfo->num_sgpr_params = fninfo->num_params;
120
121 fninfo->types[idx] = type;
122 fninfo->assign[idx] = assign;
123 return idx;
124 }
125
126 static unsigned add_arg(struct si_function_info *fninfo,
127 enum si_arg_regfile regfile, LLVMTypeRef type)
128 {
129 return add_arg_assign(fninfo, regfile, type, NULL);
130 }
131
132 static void add_arg_assign_checked(struct si_function_info *fninfo,
133 enum si_arg_regfile regfile, LLVMTypeRef type,
134 LLVMValueRef *assign, unsigned idx)
135 {
136 MAYBE_UNUSED unsigned actual = add_arg_assign(fninfo, regfile, type, assign);
137 assert(actual == idx);
138 }
139
140 static void add_arg_checked(struct si_function_info *fninfo,
141 enum si_arg_regfile regfile, LLVMTypeRef type,
142 unsigned idx)
143 {
144 add_arg_assign_checked(fninfo, regfile, type, NULL, idx);
145 }
146
147 /**
148 * Returns a unique index for a per-patch semantic name and index. The index
149 * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
150 * can be calculated.
151 */
152 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index)
153 {
154 switch (semantic_name) {
155 case TGSI_SEMANTIC_TESSOUTER:
156 return 0;
157 case TGSI_SEMANTIC_TESSINNER:
158 return 1;
159 case TGSI_SEMANTIC_PATCH:
160 assert(index < 30);
161 return 2 + index;
162
163 default:
164 assert(!"invalid semantic name");
165 return 0;
166 }
167 }
168
169 /**
170 * Returns a unique index for a semantic name and index. The index must be
171 * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
172 * calculated.
173 */
174 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
175 unsigned is_varying)
176 {
177 switch (semantic_name) {
178 case TGSI_SEMANTIC_POSITION:
179 return 0;
180 case TGSI_SEMANTIC_GENERIC:
181 /* Since some shader stages use the the highest used IO index
182 * to determine the size to allocate for inputs/outputs
183 * (in LDS, tess and GS rings). GENERIC should be placed right
184 * after POSITION to make that size as small as possible.
185 */
186 if (index < SI_MAX_IO_GENERIC)
187 return 1 + index;
188
189 assert(!"invalid generic index");
190 return 0;
191 case TGSI_SEMANTIC_FOG:
192 return SI_MAX_IO_GENERIC + 1;
193 case TGSI_SEMANTIC_COLOR:
194 assert(index < 2);
195 return SI_MAX_IO_GENERIC + 2 + index;
196 case TGSI_SEMANTIC_BCOLOR:
197 assert(index < 2);
198 /* If it's a varying, COLOR and BCOLOR alias. */
199 if (is_varying)
200 return SI_MAX_IO_GENERIC + 2 + index;
201 else
202 return SI_MAX_IO_GENERIC + 4 + index;
203 case TGSI_SEMANTIC_TEXCOORD:
204 assert(index < 8);
205 return SI_MAX_IO_GENERIC + 6 + index;
206
207 /* These are rarely used between LS and HS or ES and GS. */
208 case TGSI_SEMANTIC_CLIPDIST:
209 assert(index < 2);
210 return SI_MAX_IO_GENERIC + 6 + 8 + index;
211 case TGSI_SEMANTIC_CLIPVERTEX:
212 return SI_MAX_IO_GENERIC + 6 + 8 + 2;
213 case TGSI_SEMANTIC_PSIZE:
214 return SI_MAX_IO_GENERIC + 6 + 8 + 3;
215
216 /* These can't be written by LS, HS, and ES. */
217 case TGSI_SEMANTIC_LAYER:
218 return SI_MAX_IO_GENERIC + 6 + 8 + 4;
219 case TGSI_SEMANTIC_VIEWPORT_INDEX:
220 return SI_MAX_IO_GENERIC + 6 + 8 + 5;
221 case TGSI_SEMANTIC_PRIMID:
222 STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63);
223 return SI_MAX_IO_GENERIC + 6 + 8 + 6;
224 default:
225 fprintf(stderr, "invalid semantic name = %u\n", semantic_name);
226 assert(!"invalid semantic name");
227 return 0;
228 }
229 }
230
231 /**
232 * Get the value of a shader input parameter and extract a bitfield.
233 */
234 static LLVMValueRef unpack_llvm_param(struct si_shader_context *ctx,
235 LLVMValueRef value, unsigned rshift,
236 unsigned bitwidth)
237 {
238 if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind)
239 value = ac_to_integer(&ctx->ac, value);
240
241 if (rshift)
242 value = LLVMBuildLShr(ctx->ac.builder, value,
243 LLVMConstInt(ctx->i32, rshift, 0), "");
244
245 if (rshift + bitwidth < 32) {
246 unsigned mask = (1 << bitwidth) - 1;
247 value = LLVMBuildAnd(ctx->ac.builder, value,
248 LLVMConstInt(ctx->i32, mask, 0), "");
249 }
250
251 return value;
252 }
253
254 LLVMValueRef si_unpack_param(struct si_shader_context *ctx,
255 unsigned param, unsigned rshift,
256 unsigned bitwidth)
257 {
258 LLVMValueRef value = LLVMGetParam(ctx->main_fn, param);
259
260 return unpack_llvm_param(ctx, value, rshift, bitwidth);
261 }
262
263 static LLVMValueRef get_rel_patch_id(struct si_shader_context *ctx)
264 {
265 switch (ctx->type) {
266 case PIPE_SHADER_TESS_CTRL:
267 return unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 0, 8);
268
269 case PIPE_SHADER_TESS_EVAL:
270 return LLVMGetParam(ctx->main_fn,
271 ctx->param_tes_rel_patch_id);
272
273 default:
274 assert(0);
275 return NULL;
276 }
277 }
278
279 /* Tessellation shaders pass outputs to the next shader using LDS.
280 *
281 * LS outputs = TCS inputs
282 * TCS outputs = TES inputs
283 *
284 * The LDS layout is:
285 * - TCS inputs for patch 0
286 * - TCS inputs for patch 1
287 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
288 * - ...
289 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
290 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
291 * - TCS outputs for patch 1
292 * - Per-patch TCS outputs for patch 1
293 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
294 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
295 * - ...
296 *
297 * All three shaders VS(LS), TCS, TES share the same LDS space.
298 */
299
300 static LLVMValueRef
301 get_tcs_in_patch_stride(struct si_shader_context *ctx)
302 {
303 return si_unpack_param(ctx, ctx->param_vs_state_bits, 8, 13);
304 }
305
306 static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context *ctx)
307 {
308 assert(ctx->type == PIPE_SHADER_TESS_CTRL);
309
310 if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
311 return util_last_bit64(ctx->shader->key.mono.u.ff_tcs_inputs_to_copy) * 4;
312
313 return util_last_bit64(ctx->shader->selector->outputs_written) * 4;
314 }
315
316 static LLVMValueRef get_tcs_out_vertex_dw_stride(struct si_shader_context *ctx)
317 {
318 unsigned stride = get_tcs_out_vertex_dw_stride_constant(ctx);
319
320 return LLVMConstInt(ctx->i32, stride, 0);
321 }
322
323 static LLVMValueRef get_tcs_out_patch_stride(struct si_shader_context *ctx)
324 {
325 if (ctx->shader->key.mono.u.ff_tcs_inputs_to_copy)
326 return si_unpack_param(ctx, ctx->param_tcs_out_lds_layout, 0, 13);
327
328 const struct tgsi_shader_info *info = &ctx->shader->selector->info;
329 unsigned tcs_out_vertices = info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
330 unsigned vertex_dw_stride = get_tcs_out_vertex_dw_stride_constant(ctx);
331 unsigned num_patch_outputs = util_last_bit64(ctx->shader->selector->patch_outputs_written);
332 unsigned patch_dw_stride = tcs_out_vertices * vertex_dw_stride +
333 num_patch_outputs * 4;
334 return LLVMConstInt(ctx->i32, patch_dw_stride, 0);
335 }
336
337 static LLVMValueRef
338 get_tcs_out_patch0_offset(struct si_shader_context *ctx)
339 {
340 return LLVMBuildMul(ctx->ac.builder,
341 si_unpack_param(ctx,
342 ctx->param_tcs_out_lds_offsets,
343 0, 16),
344 LLVMConstInt(ctx->i32, 4, 0), "");
345 }
346
347 static LLVMValueRef
348 get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx)
349 {
350 return LLVMBuildMul(ctx->ac.builder,
351 si_unpack_param(ctx,
352 ctx->param_tcs_out_lds_offsets,
353 16, 16),
354 LLVMConstInt(ctx->i32, 4, 0), "");
355 }
356
357 static LLVMValueRef
358 get_tcs_in_current_patch_offset(struct si_shader_context *ctx)
359 {
360 LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx);
361 LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
362
363 return LLVMBuildMul(ctx->ac.builder, patch_stride, rel_patch_id, "");
364 }
365
366 static LLVMValueRef
367 get_tcs_out_current_patch_offset(struct si_shader_context *ctx)
368 {
369 LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx);
370 LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
371 LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
372
373 return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_offset);
374 }
375
376 static LLVMValueRef
377 get_tcs_out_current_patch_data_offset(struct si_shader_context *ctx)
378 {
379 LLVMValueRef patch0_patch_data_offset =
380 get_tcs_out_patch0_patch_data_offset(ctx);
381 LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
382 LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
383
384 return ac_build_imad(&ctx->ac, patch_stride, rel_patch_id, patch0_patch_data_offset);
385 }
386
387 static LLVMValueRef get_num_tcs_out_vertices(struct si_shader_context *ctx)
388 {
389 unsigned tcs_out_vertices =
390 ctx->shader->selector ?
391 ctx->shader->selector->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] : 0;
392
393 /* If !tcs_out_vertices, it's either the fixed-func TCS or the TCS epilog. */
394 if (ctx->type == PIPE_SHADER_TESS_CTRL && tcs_out_vertices)
395 return LLVMConstInt(ctx->i32, tcs_out_vertices, 0);
396
397 return si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 6, 6);
398 }
399
400 static LLVMValueRef get_tcs_in_vertex_dw_stride(struct si_shader_context *ctx)
401 {
402 unsigned stride;
403
404 switch (ctx->type) {
405 case PIPE_SHADER_VERTEX:
406 stride = ctx->shader->selector->lshs_vertex_stride / 4;
407 return LLVMConstInt(ctx->i32, stride, 0);
408
409 case PIPE_SHADER_TESS_CTRL:
410 if (ctx->screen->info.chip_class >= GFX9 &&
411 ctx->shader->is_monolithic) {
412 stride = ctx->shader->key.part.tcs.ls->lshs_vertex_stride / 4;
413 return LLVMConstInt(ctx->i32, stride, 0);
414 }
415 return si_unpack_param(ctx, ctx->param_vs_state_bits, 24, 8);
416
417 default:
418 assert(0);
419 return NULL;
420 }
421 }
422
423 static LLVMValueRef unpack_sint16(struct si_shader_context *ctx,
424 LLVMValueRef i32, unsigned index)
425 {
426 assert(index <= 1);
427
428 if (index == 1)
429 return LLVMBuildAShr(ctx->ac.builder, i32,
430 LLVMConstInt(ctx->i32, 16, 0), "");
431
432 return LLVMBuildSExt(ctx->ac.builder,
433 LLVMBuildTrunc(ctx->ac.builder, i32,
434 ctx->ac.i16, ""),
435 ctx->i32, "");
436 }
437
438 void si_llvm_load_input_vs(
439 struct si_shader_context *ctx,
440 unsigned input_index,
441 LLVMValueRef out[4])
442 {
443 const struct tgsi_shader_info *info = &ctx->shader->selector->info;
444 unsigned vs_blit_property = info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
445
446 if (vs_blit_property) {
447 LLVMValueRef vertex_id = ctx->abi.vertex_id;
448 LLVMValueRef sel_x1 = LLVMBuildICmp(ctx->ac.builder,
449 LLVMIntULE, vertex_id,
450 ctx->i32_1, "");
451 /* Use LLVMIntNE, because we have 3 vertices and only
452 * the middle one should use y2.
453 */
454 LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder,
455 LLVMIntNE, vertex_id,
456 ctx->i32_1, "");
457
458 if (input_index == 0) {
459 /* Position: */
460 LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn,
461 ctx->param_vs_blit_inputs);
462 LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn,
463 ctx->param_vs_blit_inputs + 1);
464
465 LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
466 LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
467 LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
468 LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
469
470 LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1,
471 x1, x2, "");
472 LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1,
473 y1, y2, "");
474
475 out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->f32, "");
476 out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->f32, "");
477 out[2] = LLVMGetParam(ctx->main_fn,
478 ctx->param_vs_blit_inputs + 2);
479 out[3] = ctx->ac.f32_1;
480 return;
481 }
482
483 /* Color or texture coordinates: */
484 assert(input_index == 1);
485
486 if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
487 for (int i = 0; i < 4; i++) {
488 out[i] = LLVMGetParam(ctx->main_fn,
489 ctx->param_vs_blit_inputs + 3 + i);
490 }
491 } else {
492 assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
493 LLVMValueRef x1 = LLVMGetParam(ctx->main_fn,
494 ctx->param_vs_blit_inputs + 3);
495 LLVMValueRef y1 = LLVMGetParam(ctx->main_fn,
496 ctx->param_vs_blit_inputs + 4);
497 LLVMValueRef x2 = LLVMGetParam(ctx->main_fn,
498 ctx->param_vs_blit_inputs + 5);
499 LLVMValueRef y2 = LLVMGetParam(ctx->main_fn,
500 ctx->param_vs_blit_inputs + 6);
501
502 out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1,
503 x1, x2, "");
504 out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1,
505 y1, y2, "");
506 out[2] = LLVMGetParam(ctx->main_fn,
507 ctx->param_vs_blit_inputs + 7);
508 out[3] = LLVMGetParam(ctx->main_fn,
509 ctx->param_vs_blit_inputs + 8);
510 }
511 return;
512 }
513
514 union si_vs_fix_fetch fix_fetch;
515 LLVMValueRef t_list_ptr;
516 LLVMValueRef t_offset;
517 LLVMValueRef t_list;
518 LLVMValueRef vertex_index;
519 LLVMValueRef tmp;
520
521 /* Load the T list */
522 t_list_ptr = LLVMGetParam(ctx->main_fn, ctx->param_vertex_buffers);
523
524 t_offset = LLVMConstInt(ctx->i32, input_index, 0);
525
526 t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
527
528 vertex_index = LLVMGetParam(ctx->main_fn,
529 ctx->param_vertex_index0 +
530 input_index);
531
532 /* Use the open-coded implementation for all loads of doubles and
533 * of dword-sized data that needs fixups. We need to insert conversion
534 * code anyway, and the amd/common code does it for us.
535 *
536 * Note: On LLVM <= 8, we can only open-code formats with
537 * channel size >= 4 bytes.
538 */
539 bool opencode = ctx->shader->key.mono.vs_fetch_opencode & (1 << input_index);
540 fix_fetch.bits = ctx->shader->key.mono.vs_fix_fetch[input_index].bits;
541 if (opencode ||
542 (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
543 (fix_fetch.u.log_size == 2)) {
544 tmp = ac_build_opencoded_load_format(
545 &ctx->ac, fix_fetch.u.log_size, fix_fetch.u.num_channels_m1 + 1,
546 fix_fetch.u.format, fix_fetch.u.reverse, !opencode,
547 t_list, vertex_index, ctx->ac.i32_0, ctx->ac.i32_0, 0, true);
548 for (unsigned i = 0; i < 4; ++i)
549 out[i] = LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->i32, i, false), "");
550 return;
551 }
552
553 /* Do multiple loads for special formats. */
554 unsigned required_channels = util_last_bit(info->input_usage_mask[input_index]);
555 LLVMValueRef fetches[4];
556 unsigned num_fetches;
557 unsigned fetch_stride;
558 unsigned channels_per_fetch;
559
560 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
561 num_fetches = MIN2(required_channels, 3);
562 fetch_stride = 1 << fix_fetch.u.log_size;
563 channels_per_fetch = 1;
564 } else {
565 num_fetches = 1;
566 fetch_stride = 0;
567 channels_per_fetch = required_channels;
568 }
569
570 for (unsigned i = 0; i < num_fetches; ++i) {
571 LLVMValueRef voffset = LLVMConstInt(ctx->i32, fetch_stride * i, 0);
572 fetches[i] = ac_build_buffer_load_format(&ctx->ac, t_list, vertex_index, voffset,
573 channels_per_fetch, 0, true);
574 }
575
576 if (num_fetches == 1 && channels_per_fetch > 1) {
577 LLVMValueRef fetch = fetches[0];
578 for (unsigned i = 0; i < channels_per_fetch; ++i) {
579 tmp = LLVMConstInt(ctx->i32, i, false);
580 fetches[i] = LLVMBuildExtractElement(
581 ctx->ac.builder, fetch, tmp, "");
582 }
583 num_fetches = channels_per_fetch;
584 channels_per_fetch = 1;
585 }
586
587 for (unsigned i = num_fetches; i < 4; ++i)
588 fetches[i] = LLVMGetUndef(ctx->f32);
589
590 if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 &&
591 required_channels == 4) {
592 if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
593 fetches[3] = ctx->ac.i32_1;
594 else
595 fetches[3] = ctx->ac.f32_1;
596 } else if (fix_fetch.u.log_size == 3 &&
597 (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
598 fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
599 fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
600 required_channels == 4) {
601 /* For 2_10_10_10, the hardware returns an unsigned value;
602 * convert it to a signed one.
603 */
604 LLVMValueRef tmp = fetches[3];
605 LLVMValueRef c30 = LLVMConstInt(ctx->i32, 30, 0);
606
607 /* First, recover the sign-extended signed integer value. */
608 if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
609 tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, ctx->i32, "");
610 else
611 tmp = ac_to_integer(&ctx->ac, tmp);
612
613 /* For the integer-like cases, do a natural sign extension.
614 *
615 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
616 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
617 * exponent.
618 */
619 tmp = LLVMBuildShl(ctx->ac.builder, tmp,
620 fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ?
621 LLVMConstInt(ctx->i32, 7, 0) : c30, "");
622 tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
623
624 /* Convert back to the right type. */
625 if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
626 LLVMValueRef clamp;
627 LLVMValueRef neg_one = LLVMConstReal(ctx->f32, -1.0);
628 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
629 clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
630 tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
631 } else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
632 tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, ctx->f32, "");
633 }
634
635 fetches[3] = tmp;
636 }
637
638 for (unsigned i = 0; i < 4; ++i)
639 out[i] = ac_to_float(&ctx->ac, fetches[i]);
640 }
641
642 static void declare_input_vs(
643 struct si_shader_context *ctx,
644 unsigned input_index,
645 const struct tgsi_full_declaration *decl,
646 LLVMValueRef out[4])
647 {
648 si_llvm_load_input_vs(ctx, input_index, out);
649 }
650
651 LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx,
652 unsigned swizzle)
653 {
654 if (swizzle > 0)
655 return ctx->i32_0;
656
657 switch (ctx->type) {
658 case PIPE_SHADER_VERTEX:
659 return LLVMGetParam(ctx->main_fn,
660 ctx->param_vs_prim_id);
661 case PIPE_SHADER_TESS_CTRL:
662 return ctx->abi.tcs_patch_id;
663 case PIPE_SHADER_TESS_EVAL:
664 return ctx->abi.tes_patch_id;
665 case PIPE_SHADER_GEOMETRY:
666 return ctx->abi.gs_prim_id;
667 default:
668 assert(0);
669 return ctx->i32_0;
670 }
671 }
672
673 /**
674 * Return the value of tgsi_ind_register for indexing.
675 * This is the indirect index with the constant offset added to it.
676 */
677 LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
678 const struct tgsi_ind_register *ind,
679 unsigned addr_mul,
680 int rel_index)
681 {
682 LLVMValueRef result;
683
684 if (ind->File == TGSI_FILE_ADDRESS) {
685 result = ctx->addrs[ind->Index][ind->Swizzle];
686 result = LLVMBuildLoad(ctx->ac.builder, result, "");
687 } else {
688 struct tgsi_full_src_register src = {};
689
690 src.Register.File = ind->File;
691 src.Register.Index = ind->Index;
692
693 /* Set the second index to 0 for constants. */
694 if (ind->File == TGSI_FILE_CONSTANT)
695 src.Register.Dimension = 1;
696
697 result = ctx->bld_base.emit_fetch_funcs[ind->File](&ctx->bld_base, &src,
698 TGSI_TYPE_SIGNED,
699 ind->Swizzle);
700 result = ac_to_integer(&ctx->ac, result);
701 }
702
703 return ac_build_imad(&ctx->ac, result, LLVMConstInt(ctx->i32, addr_mul, 0),
704 LLVMConstInt(ctx->i32, rel_index, 0));
705 }
706
707 /**
708 * Like si_get_indirect_index, but restricts the return value to a (possibly
709 * undefined) value inside [0..num).
710 */
711 LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
712 const struct tgsi_ind_register *ind,
713 int rel_index, unsigned num)
714 {
715 LLVMValueRef result = si_get_indirect_index(ctx, ind, 1, rel_index);
716
717 return si_llvm_bound_index(ctx, result, num);
718 }
719
720 static LLVMValueRef get_dw_address_from_generic_indices(struct si_shader_context *ctx,
721 LLVMValueRef vertex_dw_stride,
722 LLVMValueRef base_addr,
723 LLVMValueRef vertex_index,
724 LLVMValueRef param_index,
725 unsigned input_index,
726 ubyte *name,
727 ubyte *index,
728 bool is_patch)
729 {
730 if (vertex_dw_stride) {
731 base_addr = ac_build_imad(&ctx->ac, vertex_index,
732 vertex_dw_stride, base_addr);
733 }
734
735 if (param_index) {
736 base_addr = ac_build_imad(&ctx->ac, param_index,
737 LLVMConstInt(ctx->i32, 4, 0), base_addr);
738 }
739
740 int param = is_patch ?
741 si_shader_io_get_unique_index_patch(name[input_index],
742 index[input_index]) :
743 si_shader_io_get_unique_index(name[input_index],
744 index[input_index], false);
745
746 /* Add the base address of the element. */
747 return LLVMBuildAdd(ctx->ac.builder, base_addr,
748 LLVMConstInt(ctx->i32, param * 4, 0), "");
749 }
750
751 /**
752 * Calculate a dword address given an input or output register and a stride.
753 */
754 static LLVMValueRef get_dw_address(struct si_shader_context *ctx,
755 const struct tgsi_full_dst_register *dst,
756 const struct tgsi_full_src_register *src,
757 LLVMValueRef vertex_dw_stride,
758 LLVMValueRef base_addr)
759 {
760 struct tgsi_shader_info *info = &ctx->shader->selector->info;
761 ubyte *name, *index, *array_first;
762 int input_index;
763 struct tgsi_full_dst_register reg;
764 LLVMValueRef vertex_index = NULL;
765 LLVMValueRef ind_index = NULL;
766
767 /* Set the register description. The address computation is the same
768 * for sources and destinations. */
769 if (src) {
770 reg.Register.File = src->Register.File;
771 reg.Register.Index = src->Register.Index;
772 reg.Register.Indirect = src->Register.Indirect;
773 reg.Register.Dimension = src->Register.Dimension;
774 reg.Indirect = src->Indirect;
775 reg.Dimension = src->Dimension;
776 reg.DimIndirect = src->DimIndirect;
777 } else
778 reg = *dst;
779
780 /* If the register is 2-dimensional (e.g. an array of vertices
781 * in a primitive), calculate the base address of the vertex. */
782 if (reg.Register.Dimension) {
783 if (reg.Dimension.Indirect)
784 vertex_index = si_get_indirect_index(ctx, &reg.DimIndirect,
785 1, reg.Dimension.Index);
786 else
787 vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
788 }
789
790 /* Get information about the register. */
791 if (reg.Register.File == TGSI_FILE_INPUT) {
792 name = info->input_semantic_name;
793 index = info->input_semantic_index;
794 array_first = info->input_array_first;
795 } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
796 name = info->output_semantic_name;
797 index = info->output_semantic_index;
798 array_first = info->output_array_first;
799 } else {
800 assert(0);
801 return NULL;
802 }
803
804 if (reg.Register.Indirect) {
805 /* Add the relative address of the element. */
806 if (reg.Indirect.ArrayID)
807 input_index = array_first[reg.Indirect.ArrayID];
808 else
809 input_index = reg.Register.Index;
810
811 ind_index = si_get_indirect_index(ctx, &reg.Indirect,
812 1, reg.Register.Index - input_index);
813 } else {
814 input_index = reg.Register.Index;
815 }
816
817 return get_dw_address_from_generic_indices(ctx, vertex_dw_stride,
818 base_addr, vertex_index,
819 ind_index, input_index,
820 name, index,
821 !reg.Register.Dimension);
822 }
823
824 /* The offchip buffer layout for TCS->TES is
825 *
826 * - attribute 0 of patch 0 vertex 0
827 * - attribute 0 of patch 0 vertex 1
828 * - attribute 0 of patch 0 vertex 2
829 * ...
830 * - attribute 0 of patch 1 vertex 0
831 * - attribute 0 of patch 1 vertex 1
832 * ...
833 * - attribute 1 of patch 0 vertex 0
834 * - attribute 1 of patch 0 vertex 1
835 * ...
836 * - per patch attribute 0 of patch 0
837 * - per patch attribute 0 of patch 1
838 * ...
839 *
840 * Note that every attribute has 4 components.
841 */
842 static LLVMValueRef get_tcs_tes_buffer_address(struct si_shader_context *ctx,
843 LLVMValueRef rel_patch_id,
844 LLVMValueRef vertex_index,
845 LLVMValueRef param_index)
846 {
847 LLVMValueRef base_addr, vertices_per_patch, num_patches, total_vertices;
848 LLVMValueRef param_stride, constant16;
849
850 vertices_per_patch = get_num_tcs_out_vertices(ctx);
851 num_patches = si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 0, 6);
852 total_vertices = LLVMBuildMul(ctx->ac.builder, vertices_per_patch,
853 num_patches, "");
854
855 constant16 = LLVMConstInt(ctx->i32, 16, 0);
856 if (vertex_index) {
857 base_addr = ac_build_imad(&ctx->ac, rel_patch_id,
858 vertices_per_patch, vertex_index);
859 param_stride = total_vertices;
860 } else {
861 base_addr = rel_patch_id;
862 param_stride = num_patches;
863 }
864
865 base_addr = ac_build_imad(&ctx->ac, param_index, param_stride, base_addr);
866 base_addr = LLVMBuildMul(ctx->ac.builder, base_addr, constant16, "");
867
868 if (!vertex_index) {
869 LLVMValueRef patch_data_offset =
870 si_unpack_param(ctx, ctx->param_tcs_offchip_layout, 12, 20);
871
872 base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
873 patch_data_offset, "");
874 }
875 return base_addr;
876 }
877
878 /* This is a generic helper that can be shared by the NIR and TGSI backends */
879 static LLVMValueRef get_tcs_tes_buffer_address_from_generic_indices(
880 struct si_shader_context *ctx,
881 LLVMValueRef vertex_index,
882 LLVMValueRef param_index,
883 unsigned param_base,
884 ubyte *name,
885 ubyte *index,
886 bool is_patch)
887 {
888 unsigned param_index_base;
889
890 param_index_base = is_patch ?
891 si_shader_io_get_unique_index_patch(name[param_base], index[param_base]) :
892 si_shader_io_get_unique_index(name[param_base], index[param_base], false);
893
894 if (param_index) {
895 param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
896 LLVMConstInt(ctx->i32, param_index_base, 0),
897 "");
898 } else {
899 param_index = LLVMConstInt(ctx->i32, param_index_base, 0);
900 }
901
902 return get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx),
903 vertex_index, param_index);
904 }
905
906 static LLVMValueRef get_tcs_tes_buffer_address_from_reg(
907 struct si_shader_context *ctx,
908 const struct tgsi_full_dst_register *dst,
909 const struct tgsi_full_src_register *src)
910 {
911 struct tgsi_shader_info *info = &ctx->shader->selector->info;
912 ubyte *name, *index, *array_first;
913 struct tgsi_full_src_register reg;
914 LLVMValueRef vertex_index = NULL;
915 LLVMValueRef param_index = NULL;
916 unsigned param_base;
917
918 reg = src ? *src : tgsi_full_src_register_from_dst(dst);
919
920 if (reg.Register.Dimension) {
921
922 if (reg.Dimension.Indirect)
923 vertex_index = si_get_indirect_index(ctx, &reg.DimIndirect,
924 1, reg.Dimension.Index);
925 else
926 vertex_index = LLVMConstInt(ctx->i32, reg.Dimension.Index, 0);
927 }
928
929 /* Get information about the register. */
930 if (reg.Register.File == TGSI_FILE_INPUT) {
931 name = info->input_semantic_name;
932 index = info->input_semantic_index;
933 array_first = info->input_array_first;
934 } else if (reg.Register.File == TGSI_FILE_OUTPUT) {
935 name = info->output_semantic_name;
936 index = info->output_semantic_index;
937 array_first = info->output_array_first;
938 } else {
939 assert(0);
940 return NULL;
941 }
942
943 if (reg.Register.Indirect) {
944 if (reg.Indirect.ArrayID)
945 param_base = array_first[reg.Indirect.ArrayID];
946 else
947 param_base = reg.Register.Index;
948
949 param_index = si_get_indirect_index(ctx, &reg.Indirect,
950 1, reg.Register.Index - param_base);
951
952 } else {
953 param_base = reg.Register.Index;
954 }
955
956 return get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
957 param_index, param_base,
958 name, index, !reg.Register.Dimension);
959 }
960
961 static LLVMValueRef buffer_load(struct lp_build_tgsi_context *bld_base,
962 LLVMTypeRef type, unsigned swizzle,
963 LLVMValueRef buffer, LLVMValueRef offset,
964 LLVMValueRef base, bool can_speculate)
965 {
966 struct si_shader_context *ctx = si_shader_context(bld_base);
967 LLVMValueRef value, value2;
968 LLVMTypeRef vec_type = LLVMVectorType(type, 4);
969
970 if (swizzle == ~0) {
971 value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
972 0, ac_glc, can_speculate, false);
973
974 return LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
975 }
976
977 if (!llvm_type_is_64bit(ctx, type)) {
978 value = ac_build_buffer_load(&ctx->ac, buffer, 4, NULL, base, offset,
979 0, ac_glc, can_speculate, false);
980
981 value = LLVMBuildBitCast(ctx->ac.builder, value, vec_type, "");
982 return LLVMBuildExtractElement(ctx->ac.builder, value,
983 LLVMConstInt(ctx->i32, swizzle, 0), "");
984 }
985
986 value = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
987 swizzle * 4, ac_glc, can_speculate, false);
988
989 value2 = ac_build_buffer_load(&ctx->ac, buffer, 1, NULL, base, offset,
990 swizzle * 4 + 4, ac_glc, can_speculate, false);
991
992 return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
993 }
994
995 /**
996 * Load from LSHS LDS storage.
997 *
998 * \param type output value type
999 * \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
1000 * \param dw_addr address in dwords
1001 */
1002 static LLVMValueRef lshs_lds_load(struct lp_build_tgsi_context *bld_base,
1003 LLVMTypeRef type, unsigned swizzle,
1004 LLVMValueRef dw_addr)
1005 {
1006 struct si_shader_context *ctx = si_shader_context(bld_base);
1007 LLVMValueRef value;
1008
1009 if (swizzle == ~0) {
1010 LLVMValueRef values[TGSI_NUM_CHANNELS];
1011
1012 for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++)
1013 values[chan] = lshs_lds_load(bld_base, type, chan, dw_addr);
1014
1015 return ac_build_gather_values(&ctx->ac, values,
1016 TGSI_NUM_CHANNELS);
1017 }
1018
1019 /* Split 64-bit loads. */
1020 if (llvm_type_is_64bit(ctx, type)) {
1021 LLVMValueRef lo, hi;
1022
1023 lo = lshs_lds_load(bld_base, ctx->i32, swizzle, dw_addr);
1024 hi = lshs_lds_load(bld_base, ctx->i32, swizzle + 1, dw_addr);
1025 return si_llvm_emit_fetch_64bit(bld_base, type, lo, hi);
1026 }
1027
1028 dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
1029 LLVMConstInt(ctx->i32, swizzle, 0), "");
1030
1031 value = ac_lds_load(&ctx->ac, dw_addr);
1032
1033 return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
1034 }
1035
1036 /**
1037 * Store to LSHS LDS storage.
1038 *
1039 * \param swizzle offset (typically 0..3)
1040 * \param dw_addr address in dwords
1041 * \param value value to store
1042 */
1043 static void lshs_lds_store(struct si_shader_context *ctx,
1044 unsigned dw_offset_imm, LLVMValueRef dw_addr,
1045 LLVMValueRef value)
1046 {
1047 dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
1048 LLVMConstInt(ctx->i32, dw_offset_imm, 0), "");
1049
1050 ac_lds_store(&ctx->ac, dw_addr, value);
1051 }
1052
1053 enum si_tess_ring {
1054 TCS_FACTOR_RING,
1055 TESS_OFFCHIP_RING_TCS,
1056 TESS_OFFCHIP_RING_TES,
1057 };
1058
1059 static LLVMValueRef get_tess_ring_descriptor(struct si_shader_context *ctx,
1060 enum si_tess_ring ring)
1061 {
1062 LLVMBuilderRef builder = ctx->ac.builder;
1063 unsigned param = ring == TESS_OFFCHIP_RING_TES ? ctx->param_tes_offchip_addr :
1064 ctx->param_tcs_out_lds_layout;
1065 LLVMValueRef addr = LLVMGetParam(ctx->main_fn, param);
1066
1067 /* TCS only receives high 13 bits of the address. */
1068 if (ring == TESS_OFFCHIP_RING_TCS || ring == TCS_FACTOR_RING) {
1069 addr = LLVMBuildAnd(builder, addr,
1070 LLVMConstInt(ctx->i32, 0xfff80000, 0), "");
1071 }
1072
1073 if (ring == TCS_FACTOR_RING) {
1074 unsigned tf_offset = ctx->screen->tess_offchip_ring_size;
1075 addr = LLVMBuildAdd(builder, addr,
1076 LLVMConstInt(ctx->i32, tf_offset, 0), "");
1077 }
1078
1079 uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
1080 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1081 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
1082 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1083
1084 if (ctx->screen->info.chip_class >= GFX10)
1085 rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
1086 S_008F0C_OOB_SELECT(3) |
1087 S_008F0C_RESOURCE_LEVEL(1);
1088 else
1089 rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1090 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1091
1092 LLVMValueRef desc[4];
1093 desc[0] = addr;
1094 desc[1] = LLVMConstInt(ctx->i32,
1095 S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
1096 desc[2] = LLVMConstInt(ctx->i32, 0xffffffff, 0);
1097 desc[3] = LLVMConstInt(ctx->i32, rsrc3, false);
1098
1099 return ac_build_gather_values(&ctx->ac, desc, 4);
1100 }
1101
1102 static LLVMValueRef fetch_input_tcs(
1103 struct lp_build_tgsi_context *bld_base,
1104 const struct tgsi_full_src_register *reg,
1105 enum tgsi_opcode_type type, unsigned swizzle_in)
1106 {
1107 struct si_shader_context *ctx = si_shader_context(bld_base);
1108 LLVMValueRef dw_addr, stride;
1109 unsigned swizzle = swizzle_in & 0xffff;
1110 stride = get_tcs_in_vertex_dw_stride(ctx);
1111 dw_addr = get_tcs_in_current_patch_offset(ctx);
1112 dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
1113
1114 return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
1115 }
1116
1117 static LLVMValueRef si_nir_load_tcs_varyings(struct ac_shader_abi *abi,
1118 LLVMTypeRef type,
1119 LLVMValueRef vertex_index,
1120 LLVMValueRef param_index,
1121 unsigned const_index,
1122 unsigned location,
1123 unsigned driver_location,
1124 unsigned component,
1125 unsigned num_components,
1126 bool is_patch,
1127 bool is_compact,
1128 bool load_input)
1129 {
1130 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1131 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1132 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
1133 LLVMValueRef dw_addr, stride;
1134
1135 driver_location = driver_location / 4;
1136
1137 if (load_input) {
1138 stride = get_tcs_in_vertex_dw_stride(ctx);
1139 dw_addr = get_tcs_in_current_patch_offset(ctx);
1140 } else {
1141 if (is_patch) {
1142 stride = NULL;
1143 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1144 } else {
1145 stride = get_tcs_out_vertex_dw_stride(ctx);
1146 dw_addr = get_tcs_out_current_patch_offset(ctx);
1147 }
1148 }
1149
1150 if (param_index) {
1151 /* Add the constant index to the indirect index */
1152 param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
1153 LLVMConstInt(ctx->i32, const_index, 0), "");
1154 } else {
1155 param_index = LLVMConstInt(ctx->i32, const_index, 0);
1156 }
1157
1158 ubyte *names;
1159 ubyte *indices;
1160 if (load_input) {
1161 names = info->input_semantic_name;
1162 indices = info->input_semantic_index;
1163 } else {
1164 names = info->output_semantic_name;
1165 indices = info->output_semantic_index;
1166 }
1167
1168 dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
1169 vertex_index, param_index,
1170 driver_location,
1171 names, indices,
1172 is_patch);
1173
1174 LLVMValueRef value[4];
1175 for (unsigned i = 0; i < num_components; i++) {
1176 unsigned offset = i;
1177 if (llvm_type_is_64bit(ctx, type))
1178 offset *= 2;
1179
1180 offset += component;
1181 value[i + component] = lshs_lds_load(bld_base, type, offset, dw_addr);
1182 }
1183
1184 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
1185 }
1186
1187 static LLVMValueRef fetch_output_tcs(
1188 struct lp_build_tgsi_context *bld_base,
1189 const struct tgsi_full_src_register *reg,
1190 enum tgsi_opcode_type type, unsigned swizzle_in)
1191 {
1192 struct si_shader_context *ctx = si_shader_context(bld_base);
1193 LLVMValueRef dw_addr, stride;
1194 unsigned swizzle = (swizzle_in & 0xffff);
1195
1196 if (reg->Register.Dimension) {
1197 stride = get_tcs_out_vertex_dw_stride(ctx);
1198 dw_addr = get_tcs_out_current_patch_offset(ctx);
1199 dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr);
1200 } else {
1201 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1202 dw_addr = get_dw_address(ctx, NULL, reg, NULL, dw_addr);
1203 }
1204
1205 return lshs_lds_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle, dw_addr);
1206 }
1207
1208 static LLVMValueRef fetch_input_tes(
1209 struct lp_build_tgsi_context *bld_base,
1210 const struct tgsi_full_src_register *reg,
1211 enum tgsi_opcode_type type, unsigned swizzle_in)
1212 {
1213 struct si_shader_context *ctx = si_shader_context(bld_base);
1214 LLVMValueRef base, addr;
1215 unsigned swizzle = (swizzle_in & 0xffff);
1216
1217 base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
1218 addr = get_tcs_tes_buffer_address_from_reg(ctx, NULL, reg);
1219
1220 return buffer_load(bld_base, tgsi2llvmtype(bld_base, type), swizzle,
1221 ctx->tess_offchip_ring, base, addr, true);
1222 }
1223
1224 LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
1225 LLVMTypeRef type,
1226 LLVMValueRef vertex_index,
1227 LLVMValueRef param_index,
1228 unsigned const_index,
1229 unsigned location,
1230 unsigned driver_location,
1231 unsigned component,
1232 unsigned num_components,
1233 bool is_patch,
1234 bool is_compact,
1235 bool load_input)
1236 {
1237 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1238 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1239 LLVMValueRef base, addr;
1240
1241 driver_location = driver_location / 4;
1242
1243 base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
1244
1245 if (param_index) {
1246 /* Add the constant index to the indirect index */
1247 param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
1248 LLVMConstInt(ctx->i32, const_index, 0), "");
1249 } else {
1250 param_index = LLVMConstInt(ctx->i32, const_index, 0);
1251 }
1252
1253 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
1254 param_index, driver_location,
1255 info->input_semantic_name,
1256 info->input_semantic_index,
1257 is_patch);
1258
1259 /* TODO: This will generate rather ordinary llvm code, although it
1260 * should be easy for the optimiser to fix up. In future we might want
1261 * to refactor buffer_load(), but for now this maximises code sharing
1262 * between the NIR and TGSI backends.
1263 */
1264 LLVMValueRef value[4];
1265 for (unsigned i = 0; i < num_components; i++) {
1266 unsigned offset = i;
1267 if (llvm_type_is_64bit(ctx, type)) {
1268 offset *= 2;
1269 if (offset == 4) {
1270 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
1271 vertex_index,
1272 param_index,
1273 driver_location + 1,
1274 info->input_semantic_name,
1275 info->input_semantic_index,
1276 is_patch);
1277 }
1278
1279 offset = offset % 4;
1280 }
1281
1282 offset += component;
1283 value[i + component] = buffer_load(&ctx->bld_base, type, offset,
1284 ctx->tess_offchip_ring, base, addr, true);
1285 }
1286
1287 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
1288 }
1289
1290 static void store_output_tcs(struct lp_build_tgsi_context *bld_base,
1291 const struct tgsi_full_instruction *inst,
1292 const struct tgsi_opcode_info *info,
1293 unsigned index,
1294 LLVMValueRef dst[4])
1295 {
1296 struct si_shader_context *ctx = si_shader_context(bld_base);
1297 const struct tgsi_full_dst_register *reg = &inst->Dst[index];
1298 const struct tgsi_shader_info *sh_info = &ctx->shader->selector->info;
1299 unsigned chan_index;
1300 LLVMValueRef dw_addr, stride;
1301 LLVMValueRef buffer, base, buf_addr;
1302 LLVMValueRef values[4];
1303 bool skip_lds_store;
1304 bool is_tess_factor = false, is_tess_inner = false;
1305
1306 /* Only handle per-patch and per-vertex outputs here.
1307 * Vectors will be lowered to scalars and this function will be called again.
1308 */
1309 if (reg->Register.File != TGSI_FILE_OUTPUT ||
1310 (dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) {
1311 si_llvm_emit_store(bld_base, inst, info, index, dst);
1312 return;
1313 }
1314
1315 if (reg->Register.Dimension) {
1316 stride = get_tcs_out_vertex_dw_stride(ctx);
1317 dw_addr = get_tcs_out_current_patch_offset(ctx);
1318 dw_addr = get_dw_address(ctx, reg, NULL, stride, dw_addr);
1319 skip_lds_store = !sh_info->reads_pervertex_outputs;
1320 } else {
1321 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1322 dw_addr = get_dw_address(ctx, reg, NULL, NULL, dw_addr);
1323 skip_lds_store = !sh_info->reads_perpatch_outputs;
1324
1325 if (!reg->Register.Indirect) {
1326 int name = sh_info->output_semantic_name[reg->Register.Index];
1327
1328 /* Always write tess factors into LDS for the TCS epilog. */
1329 if (name == TGSI_SEMANTIC_TESSINNER ||
1330 name == TGSI_SEMANTIC_TESSOUTER) {
1331 /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
1332 skip_lds_store = !sh_info->reads_tessfactor_outputs &&
1333 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
1334 is_tess_factor = true;
1335 is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
1336 }
1337 }
1338 }
1339
1340 buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
1341
1342 base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
1343 buf_addr = get_tcs_tes_buffer_address_from_reg(ctx, reg, NULL);
1344
1345 uint32_t writemask = reg->Register.WriteMask;
1346 while (writemask) {
1347 chan_index = u_bit_scan(&writemask);
1348 LLVMValueRef value = dst[chan_index];
1349
1350 if (inst->Instruction.Saturate)
1351 value = ac_build_clamp(&ctx->ac, value);
1352
1353 /* Skip LDS stores if there is no LDS read of this output. */
1354 if (!skip_lds_store)
1355 lshs_lds_store(ctx, chan_index, dw_addr, value);
1356
1357 value = ac_to_integer(&ctx->ac, value);
1358 values[chan_index] = value;
1359
1360 if (reg->Register.WriteMask != 0xF && !is_tess_factor) {
1361 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
1362 buf_addr, base,
1363 4 * chan_index, ac_glc, false);
1364 }
1365
1366 /* Write tess factors into VGPRs for the epilog. */
1367 if (is_tess_factor &&
1368 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
1369 if (!is_tess_inner) {
1370 LLVMBuildStore(ctx->ac.builder, value, /* outer */
1371 ctx->invoc0_tess_factors[chan_index]);
1372 } else if (chan_index < 2) {
1373 LLVMBuildStore(ctx->ac.builder, value, /* inner */
1374 ctx->invoc0_tess_factors[4 + chan_index]);
1375 }
1376 }
1377 }
1378
1379 if (reg->Register.WriteMask == 0xF && !is_tess_factor) {
1380 LLVMValueRef value = ac_build_gather_values(&ctx->ac,
1381 values, 4);
1382 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buf_addr,
1383 base, 0, ac_glc, false);
1384 }
1385 }
1386
1387 static void si_nir_store_output_tcs(struct ac_shader_abi *abi,
1388 const struct nir_variable *var,
1389 LLVMValueRef vertex_index,
1390 LLVMValueRef param_index,
1391 unsigned const_index,
1392 LLVMValueRef src,
1393 unsigned writemask)
1394 {
1395 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1396 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1397 const unsigned component = var->data.location_frac;
1398 const bool is_patch = var->data.patch;
1399 unsigned driver_location = var->data.driver_location;
1400 LLVMValueRef dw_addr, stride;
1401 LLVMValueRef buffer, base, addr;
1402 LLVMValueRef values[8];
1403 bool skip_lds_store;
1404 bool is_tess_factor = false, is_tess_inner = false;
1405
1406 driver_location = driver_location / 4;
1407
1408 if (param_index) {
1409 /* Add the constant index to the indirect index */
1410 param_index = LLVMBuildAdd(ctx->ac.builder, param_index,
1411 LLVMConstInt(ctx->i32, const_index, 0), "");
1412 } else {
1413 if (const_index != 0)
1414 param_index = LLVMConstInt(ctx->i32, const_index, 0);
1415 }
1416
1417 if (!is_patch) {
1418 stride = get_tcs_out_vertex_dw_stride(ctx);
1419 dw_addr = get_tcs_out_current_patch_offset(ctx);
1420 dw_addr = get_dw_address_from_generic_indices(ctx, stride, dw_addr,
1421 vertex_index, param_index,
1422 driver_location,
1423 info->output_semantic_name,
1424 info->output_semantic_index,
1425 is_patch);
1426
1427 skip_lds_store = !info->reads_pervertex_outputs;
1428 } else {
1429 dw_addr = get_tcs_out_current_patch_data_offset(ctx);
1430 dw_addr = get_dw_address_from_generic_indices(ctx, NULL, dw_addr,
1431 vertex_index, param_index,
1432 driver_location,
1433 info->output_semantic_name,
1434 info->output_semantic_index,
1435 is_patch);
1436
1437 skip_lds_store = !info->reads_perpatch_outputs;
1438
1439 if (!param_index) {
1440 int name = info->output_semantic_name[driver_location];
1441
1442 /* Always write tess factors into LDS for the TCS epilog. */
1443 if (name == TGSI_SEMANTIC_TESSINNER ||
1444 name == TGSI_SEMANTIC_TESSOUTER) {
1445 /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
1446 skip_lds_store = !info->reads_tessfactor_outputs &&
1447 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs;
1448 is_tess_factor = true;
1449 is_tess_inner = name == TGSI_SEMANTIC_TESSINNER;
1450 }
1451 }
1452 }
1453
1454 buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
1455
1456 base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
1457
1458 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx, vertex_index,
1459 param_index, driver_location,
1460 info->output_semantic_name,
1461 info->output_semantic_index,
1462 is_patch);
1463
1464 for (unsigned chan = 0; chan < 8; chan++) {
1465 if (!(writemask & (1 << chan)))
1466 continue;
1467 LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component);
1468
1469 unsigned buffer_store_offset = chan % 4;
1470 if (chan == 4) {
1471 addr = get_tcs_tes_buffer_address_from_generic_indices(ctx,
1472 vertex_index,
1473 param_index,
1474 driver_location + 1,
1475 info->output_semantic_name,
1476 info->output_semantic_index,
1477 is_patch);
1478 }
1479
1480 /* Skip LDS stores if there is no LDS read of this output. */
1481 if (!skip_lds_store)
1482 lshs_lds_store(ctx, chan, dw_addr, value);
1483
1484 value = ac_to_integer(&ctx->ac, value);
1485 values[chan] = value;
1486
1487 if (writemask != 0xF && !is_tess_factor) {
1488 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 1,
1489 addr, base,
1490 4 * buffer_store_offset,
1491 ac_glc, false);
1492 }
1493
1494 /* Write tess factors into VGPRs for the epilog. */
1495 if (is_tess_factor &&
1496 ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
1497 if (!is_tess_inner) {
1498 LLVMBuildStore(ctx->ac.builder, value, /* outer */
1499 ctx->invoc0_tess_factors[chan]);
1500 } else if (chan < 2) {
1501 LLVMBuildStore(ctx->ac.builder, value, /* inner */
1502 ctx->invoc0_tess_factors[4 + chan]);
1503 }
1504 }
1505 }
1506
1507 if (writemask == 0xF && !is_tess_factor) {
1508 LLVMValueRef value = ac_build_gather_values(&ctx->ac,
1509 values, 4);
1510 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, addr,
1511 base, 0, ac_glc, false);
1512 }
1513 }
1514
1515 LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
1516 unsigned input_index,
1517 unsigned vtx_offset_param,
1518 LLVMTypeRef type,
1519 unsigned swizzle)
1520 {
1521 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1522 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
1523 struct si_shader *shader = ctx->shader;
1524 LLVMValueRef vtx_offset, soffset;
1525 struct tgsi_shader_info *info = &shader->selector->info;
1526 unsigned semantic_name = info->input_semantic_name[input_index];
1527 unsigned semantic_index = info->input_semantic_index[input_index];
1528 unsigned param;
1529 LLVMValueRef value;
1530
1531 param = si_shader_io_get_unique_index(semantic_name, semantic_index, false);
1532
1533 /* GFX9 has the ESGS ring in LDS. */
1534 if (ctx->screen->info.chip_class >= GFX9) {
1535 unsigned index = vtx_offset_param;
1536
1537 switch (index / 2) {
1538 case 0:
1539 vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx01_offset,
1540 index % 2 ? 16 : 0, 16);
1541 break;
1542 case 1:
1543 vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx23_offset,
1544 index % 2 ? 16 : 0, 16);
1545 break;
1546 case 2:
1547 vtx_offset = si_unpack_param(ctx, ctx->param_gs_vtx45_offset,
1548 index % 2 ? 16 : 0, 16);
1549 break;
1550 default:
1551 assert(0);
1552 return NULL;
1553 }
1554
1555 unsigned offset = param * 4 + swizzle;
1556 vtx_offset = LLVMBuildAdd(ctx->ac.builder, vtx_offset,
1557 LLVMConstInt(ctx->i32, offset, false), "");
1558
1559 LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->esgs_ring, vtx_offset);
1560 LLVMValueRef value = LLVMBuildLoad(ctx->ac.builder, ptr, "");
1561 if (llvm_type_is_64bit(ctx, type)) {
1562 ptr = LLVMBuildGEP(ctx->ac.builder, ptr,
1563 &ctx->ac.i32_1, 1, "");
1564 LLVMValueRef values[2] = {
1565 value,
1566 LLVMBuildLoad(ctx->ac.builder, ptr, "")
1567 };
1568 value = ac_build_gather_values(&ctx->ac, values, 2);
1569 }
1570 return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
1571 }
1572
1573 /* GFX6: input load from the ESGS ring in memory. */
1574 if (swizzle == ~0) {
1575 LLVMValueRef values[TGSI_NUM_CHANNELS];
1576 unsigned chan;
1577 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
1578 values[chan] = si_llvm_load_input_gs(abi, input_index, vtx_offset_param,
1579 type, chan);
1580 }
1581 return ac_build_gather_values(&ctx->ac, values,
1582 TGSI_NUM_CHANNELS);
1583 }
1584
1585 /* Get the vertex offset parameter on GFX6. */
1586 LLVMValueRef gs_vtx_offset = ctx->gs_vtx_offset[vtx_offset_param];
1587
1588 vtx_offset = LLVMBuildMul(ctx->ac.builder, gs_vtx_offset,
1589 LLVMConstInt(ctx->i32, 4, 0), "");
1590
1591 soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle) * 256, 0);
1592
1593 value = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1, ctx->i32_0,
1594 vtx_offset, soffset, 0, ac_glc, true, false);
1595 if (llvm_type_is_64bit(ctx, type)) {
1596 LLVMValueRef value2;
1597 soffset = LLVMConstInt(ctx->i32, (param * 4 + swizzle + 1) * 256, 0);
1598
1599 value2 = ac_build_buffer_load(&ctx->ac, ctx->esgs_ring, 1,
1600 ctx->i32_0, vtx_offset, soffset,
1601 0, ac_glc, true, false);
1602 return si_llvm_emit_fetch_64bit(bld_base, type, value, value2);
1603 }
1604 return LLVMBuildBitCast(ctx->ac.builder, value, type, "");
1605 }
1606
1607 static LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
1608 unsigned location,
1609 unsigned driver_location,
1610 unsigned component,
1611 unsigned num_components,
1612 unsigned vertex_index,
1613 unsigned const_index,
1614 LLVMTypeRef type)
1615 {
1616 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1617
1618 LLVMValueRef value[4];
1619 for (unsigned i = 0; i < num_components; i++) {
1620 unsigned offset = i;
1621 if (llvm_type_is_64bit(ctx, type))
1622 offset *= 2;
1623
1624 offset += component;
1625 value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4,
1626 vertex_index, type, offset);
1627 }
1628
1629 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
1630 }
1631
1632 static LLVMValueRef fetch_input_gs(
1633 struct lp_build_tgsi_context *bld_base,
1634 const struct tgsi_full_src_register *reg,
1635 enum tgsi_opcode_type type,
1636 unsigned swizzle_in)
1637 {
1638 struct si_shader_context *ctx = si_shader_context(bld_base);
1639 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1640 unsigned swizzle = swizzle_in & 0xffff;
1641
1642 unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
1643 if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID)
1644 return si_get_primitive_id(ctx, swizzle);
1645
1646 if (!reg->Register.Dimension)
1647 return NULL;
1648
1649 return si_llvm_load_input_gs(&ctx->abi, reg->Register.Index,
1650 reg->Dimension.Index,
1651 tgsi2llvmtype(bld_base, type),
1652 swizzle);
1653 }
1654
1655 static int lookup_interp_param_index(unsigned interpolate, unsigned location)
1656 {
1657 switch (interpolate) {
1658 case TGSI_INTERPOLATE_CONSTANT:
1659 return 0;
1660
1661 case TGSI_INTERPOLATE_LINEAR:
1662 if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
1663 return SI_PARAM_LINEAR_SAMPLE;
1664 else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
1665 return SI_PARAM_LINEAR_CENTROID;
1666 else
1667 return SI_PARAM_LINEAR_CENTER;
1668 break;
1669 case TGSI_INTERPOLATE_COLOR:
1670 case TGSI_INTERPOLATE_PERSPECTIVE:
1671 if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
1672 return SI_PARAM_PERSP_SAMPLE;
1673 else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
1674 return SI_PARAM_PERSP_CENTROID;
1675 else
1676 return SI_PARAM_PERSP_CENTER;
1677 break;
1678 default:
1679 fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
1680 return -1;
1681 }
1682 }
1683
1684 static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx,
1685 unsigned attr_index, unsigned chan,
1686 LLVMValueRef prim_mask,
1687 LLVMValueRef i, LLVMValueRef j)
1688 {
1689 if (i || j) {
1690 return ac_build_fs_interp(&ctx->ac,
1691 LLVMConstInt(ctx->i32, chan, 0),
1692 LLVMConstInt(ctx->i32, attr_index, 0),
1693 prim_mask, i, j);
1694 }
1695 return ac_build_fs_interp_mov(&ctx->ac,
1696 LLVMConstInt(ctx->i32, 2, 0), /* P0 */
1697 LLVMConstInt(ctx->i32, chan, 0),
1698 LLVMConstInt(ctx->i32, attr_index, 0),
1699 prim_mask);
1700 }
1701
1702 /**
1703 * Interpolate a fragment shader input.
1704 *
1705 * @param ctx context
1706 * @param input_index index of the input in hardware
1707 * @param semantic_name TGSI_SEMANTIC_*
1708 * @param semantic_index semantic index
1709 * @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset)
1710 * @param colors_read_mask color components read (4 bits for each color, 8 bits in total)
1711 * @param interp_param interpolation weights (i,j)
1712 * @param prim_mask SI_PARAM_PRIM_MASK
1713 * @param face SI_PARAM_FRONT_FACE
1714 * @param result the return value (4 components)
1715 */
1716 static void interp_fs_input(struct si_shader_context *ctx,
1717 unsigned input_index,
1718 unsigned semantic_name,
1719 unsigned semantic_index,
1720 unsigned num_interp_inputs,
1721 unsigned colors_read_mask,
1722 LLVMValueRef interp_param,
1723 LLVMValueRef prim_mask,
1724 LLVMValueRef face,
1725 LLVMValueRef result[4])
1726 {
1727 LLVMValueRef i = NULL, j = NULL;
1728 unsigned chan;
1729
1730 /* fs.constant returns the param from the middle vertex, so it's not
1731 * really useful for flat shading. It's meant to be used for custom
1732 * interpolation (but the intrinsic can't fetch from the other two
1733 * vertices).
1734 *
1735 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1736 * to do the right thing. The only reason we use fs.constant is that
1737 * fs.interp cannot be used on integers, because they can be equal
1738 * to NaN.
1739 *
1740 * When interp is false we will use fs.constant or for newer llvm,
1741 * amdgcn.interp.mov.
1742 */
1743 bool interp = interp_param != NULL;
1744
1745 if (interp) {
1746 interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
1747 LLVMVectorType(ctx->f32, 2), "");
1748
1749 i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
1750 ctx->i32_0, "");
1751 j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
1752 ctx->i32_1, "");
1753 }
1754
1755 if (semantic_name == TGSI_SEMANTIC_COLOR &&
1756 ctx->shader->key.part.ps.prolog.color_two_side) {
1757 LLVMValueRef is_face_positive;
1758
1759 /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1",
1760 * otherwise it's at offset "num_inputs".
1761 */
1762 unsigned back_attr_offset = num_interp_inputs;
1763 if (semantic_index == 1 && colors_read_mask & 0xf)
1764 back_attr_offset += 1;
1765
1766 is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
1767 face, ctx->i32_0, "");
1768
1769 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
1770 LLVMValueRef front, back;
1771
1772 front = si_build_fs_interp(ctx,
1773 input_index, chan,
1774 prim_mask, i, j);
1775 back = si_build_fs_interp(ctx,
1776 back_attr_offset, chan,
1777 prim_mask, i, j);
1778
1779 result[chan] = LLVMBuildSelect(ctx->ac.builder,
1780 is_face_positive,
1781 front,
1782 back,
1783 "");
1784 }
1785 } else if (semantic_name == TGSI_SEMANTIC_FOG) {
1786 result[0] = si_build_fs_interp(ctx, input_index,
1787 0, prim_mask, i, j);
1788 result[1] =
1789 result[2] = LLVMConstReal(ctx->f32, 0.0f);
1790 result[3] = LLVMConstReal(ctx->f32, 1.0f);
1791 } else {
1792 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
1793 result[chan] = si_build_fs_interp(ctx,
1794 input_index, chan,
1795 prim_mask, i, j);
1796 }
1797 }
1798 }
1799
1800 void si_llvm_load_input_fs(
1801 struct si_shader_context *ctx,
1802 unsigned input_index,
1803 LLVMValueRef out[4])
1804 {
1805 struct si_shader *shader = ctx->shader;
1806 struct tgsi_shader_info *info = &shader->selector->info;
1807 LLVMValueRef main_fn = ctx->main_fn;
1808 LLVMValueRef interp_param = NULL;
1809 int interp_param_idx;
1810 enum tgsi_semantic semantic_name = info->input_semantic_name[input_index];
1811 unsigned semantic_index = info->input_semantic_index[input_index];
1812 enum tgsi_interpolate_mode interp_mode = info->input_interpolate[input_index];
1813 enum tgsi_interpolate_loc interp_loc = info->input_interpolate_loc[input_index];
1814
1815 /* Get colors from input VGPRs (set by the prolog). */
1816 if (semantic_name == TGSI_SEMANTIC_COLOR) {
1817 unsigned colors_read = shader->selector->info.colors_read;
1818 unsigned mask = colors_read >> (semantic_index * 4);
1819 unsigned offset = SI_PARAM_POS_FIXED_PT + 1 +
1820 (semantic_index ? util_bitcount(colors_read & 0xf) : 0);
1821 LLVMValueRef undef = LLVMGetUndef(ctx->f32);
1822
1823 out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1824 out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1825 out[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1826 out[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1827 return;
1828 }
1829
1830 interp_param_idx = lookup_interp_param_index(interp_mode, interp_loc);
1831 if (interp_param_idx == -1)
1832 return;
1833 else if (interp_param_idx) {
1834 interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
1835 }
1836
1837 interp_fs_input(ctx, input_index, semantic_name,
1838 semantic_index, 0, /* this param is unused */
1839 shader->selector->info.colors_read, interp_param,
1840 ctx->abi.prim_mask,
1841 LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE),
1842 &out[0]);
1843 }
1844
1845 static void declare_input_fs(
1846 struct si_shader_context *ctx,
1847 unsigned input_index,
1848 const struct tgsi_full_declaration *decl,
1849 LLVMValueRef out[4])
1850 {
1851 si_llvm_load_input_fs(ctx, input_index, out);
1852 }
1853
1854 LLVMValueRef si_get_sample_id(struct si_shader_context *ctx)
1855 {
1856 return si_unpack_param(ctx, SI_PARAM_ANCILLARY, 8, 4);
1857 }
1858
1859 static LLVMValueRef get_base_vertex(struct ac_shader_abi *abi)
1860 {
1861 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1862
1863 /* For non-indexed draws, the base vertex set by the driver
1864 * (for direct draws) or the CP (for indirect draws) is the
1865 * first vertex ID, but GLSL expects 0 to be returned.
1866 */
1867 LLVMValueRef vs_state = LLVMGetParam(ctx->main_fn,
1868 ctx->param_vs_state_bits);
1869 LLVMValueRef indexed;
1870
1871 indexed = LLVMBuildLShr(ctx->ac.builder, vs_state, ctx->i32_1, "");
1872 indexed = LLVMBuildTrunc(ctx->ac.builder, indexed, ctx->i1, "");
1873
1874 return LLVMBuildSelect(ctx->ac.builder, indexed, ctx->abi.base_vertex,
1875 ctx->i32_0, "");
1876 }
1877
1878 static LLVMValueRef get_block_size(struct ac_shader_abi *abi)
1879 {
1880 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1881
1882 LLVMValueRef values[3];
1883 LLVMValueRef result;
1884 unsigned i;
1885 unsigned *properties = ctx->shader->selector->info.properties;
1886
1887 if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) {
1888 unsigned sizes[3] = {
1889 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH],
1890 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT],
1891 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]
1892 };
1893
1894 for (i = 0; i < 3; ++i)
1895 values[i] = LLVMConstInt(ctx->i32, sizes[i], 0);
1896
1897 result = ac_build_gather_values(&ctx->ac, values, 3);
1898 } else {
1899 result = LLVMGetParam(ctx->main_fn, ctx->param_block_size);
1900 }
1901
1902 return result;
1903 }
1904
1905 /**
1906 * Load a dword from a constant buffer.
1907 */
1908 static LLVMValueRef buffer_load_const(struct si_shader_context *ctx,
1909 LLVMValueRef resource,
1910 LLVMValueRef offset)
1911 {
1912 return ac_build_buffer_load(&ctx->ac, resource, 1, NULL, offset, NULL,
1913 0, 0, true, true);
1914 }
1915
1916 static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id)
1917 {
1918 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1919 LLVMValueRef desc = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
1920 LLVMValueRef buf_index = LLVMConstInt(ctx->i32, SI_PS_CONST_SAMPLE_POSITIONS, 0);
1921 LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index);
1922
1923 /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */
1924 LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->i32, 8, 0), "");
1925 LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->i32, 4, 0), "");
1926
1927 LLVMValueRef pos[4] = {
1928 buffer_load_const(ctx, resource, offset0),
1929 buffer_load_const(ctx, resource, offset1),
1930 LLVMConstReal(ctx->f32, 0),
1931 LLVMConstReal(ctx->f32, 0)
1932 };
1933
1934 return ac_build_gather_values(&ctx->ac, pos, 4);
1935 }
1936
1937 static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
1938 {
1939 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1940 return ac_to_integer(&ctx->ac, abi->sample_coverage);
1941 }
1942
1943 static LLVMValueRef si_load_tess_coord(struct ac_shader_abi *abi)
1944 {
1945 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1946 LLVMValueRef coord[4] = {
1947 LLVMGetParam(ctx->main_fn, ctx->param_tes_u),
1948 LLVMGetParam(ctx->main_fn, ctx->param_tes_v),
1949 ctx->ac.f32_0,
1950 ctx->ac.f32_0
1951 };
1952
1953 /* For triangles, the vector should be (u, v, 1-u-v). */
1954 if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] ==
1955 PIPE_PRIM_TRIANGLES) {
1956 coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1,
1957 LLVMBuildFAdd(ctx->ac.builder,
1958 coord[0], coord[1], ""), "");
1959 }
1960 return ac_build_gather_values(&ctx->ac, coord, 4);
1961 }
1962
1963 static LLVMValueRef load_tess_level(struct si_shader_context *ctx,
1964 unsigned semantic_name)
1965 {
1966 LLVMValueRef base, addr;
1967
1968 int param = si_shader_io_get_unique_index_patch(semantic_name, 0);
1969
1970 base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
1971 addr = get_tcs_tes_buffer_address(ctx, get_rel_patch_id(ctx), NULL,
1972 LLVMConstInt(ctx->i32, param, 0));
1973
1974 return buffer_load(&ctx->bld_base, ctx->f32,
1975 ~0, ctx->tess_offchip_ring, base, addr, true);
1976
1977 }
1978
1979 static LLVMValueRef si_load_tess_level(struct ac_shader_abi *abi,
1980 unsigned varying_id)
1981 {
1982 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1983 unsigned semantic_name;
1984
1985 switch (varying_id) {
1986 case VARYING_SLOT_TESS_LEVEL_INNER:
1987 semantic_name = TGSI_SEMANTIC_TESSINNER;
1988 break;
1989 case VARYING_SLOT_TESS_LEVEL_OUTER:
1990 semantic_name = TGSI_SEMANTIC_TESSOUTER;
1991 break;
1992 default:
1993 unreachable("unknown tess level");
1994 }
1995
1996 return load_tess_level(ctx, semantic_name);
1997
1998 }
1999
2000 static LLVMValueRef si_load_patch_vertices_in(struct ac_shader_abi *abi)
2001 {
2002 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
2003 if (ctx->type == PIPE_SHADER_TESS_CTRL)
2004 return si_unpack_param(ctx, ctx->param_tcs_out_lds_layout, 13, 6);
2005 else if (ctx->type == PIPE_SHADER_TESS_EVAL)
2006 return get_num_tcs_out_vertices(ctx);
2007 else
2008 unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
2009 }
2010
2011 void si_load_system_value(struct si_shader_context *ctx,
2012 unsigned index,
2013 const struct tgsi_full_declaration *decl)
2014 {
2015 LLVMValueRef value = 0;
2016
2017 assert(index < RADEON_LLVM_MAX_SYSTEM_VALUES);
2018
2019 switch (decl->Semantic.Name) {
2020 case TGSI_SEMANTIC_INSTANCEID:
2021 value = ctx->abi.instance_id;
2022 break;
2023
2024 case TGSI_SEMANTIC_VERTEXID:
2025 value = LLVMBuildAdd(ctx->ac.builder,
2026 ctx->abi.vertex_id,
2027 ctx->abi.base_vertex, "");
2028 break;
2029
2030 case TGSI_SEMANTIC_VERTEXID_NOBASE:
2031 /* Unused. Clarify the meaning in indexed vs. non-indexed
2032 * draws if this is ever used again. */
2033 assert(false);
2034 break;
2035
2036 case TGSI_SEMANTIC_BASEVERTEX:
2037 value = get_base_vertex(&ctx->abi);
2038 break;
2039
2040 case TGSI_SEMANTIC_BASEINSTANCE:
2041 value = ctx->abi.start_instance;
2042 break;
2043
2044 case TGSI_SEMANTIC_DRAWID:
2045 value = ctx->abi.draw_id;
2046 break;
2047
2048 case TGSI_SEMANTIC_INVOCATIONID:
2049 if (ctx->type == PIPE_SHADER_TESS_CTRL) {
2050 value = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
2051 } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
2052 if (ctx->screen->info.chip_class >= GFX10) {
2053 value = LLVMBuildAnd(ctx->ac.builder,
2054 ctx->abi.gs_invocation_id,
2055 LLVMConstInt(ctx->i32, 127, 0), "");
2056 } else {
2057 value = ctx->abi.gs_invocation_id;
2058 }
2059 } else {
2060 assert(!"INVOCATIONID not implemented");
2061 }
2062 break;
2063
2064 case TGSI_SEMANTIC_POSITION:
2065 {
2066 LLVMValueRef pos[4] = {
2067 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
2068 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
2069 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT),
2070 ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
2071 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT)),
2072 };
2073 value = ac_build_gather_values(&ctx->ac, pos, 4);
2074 break;
2075 }
2076
2077 case TGSI_SEMANTIC_FACE:
2078 value = ctx->abi.front_face;
2079 break;
2080
2081 case TGSI_SEMANTIC_SAMPLEID:
2082 value = si_get_sample_id(ctx);
2083 break;
2084
2085 case TGSI_SEMANTIC_SAMPLEPOS: {
2086 LLVMValueRef pos[4] = {
2087 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT),
2088 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT),
2089 LLVMConstReal(ctx->f32, 0),
2090 LLVMConstReal(ctx->f32, 0)
2091 };
2092 pos[0] = ac_build_fract(&ctx->ac, pos[0], 32);
2093 pos[1] = ac_build_fract(&ctx->ac, pos[1], 32);
2094 value = ac_build_gather_values(&ctx->ac, pos, 4);
2095 break;
2096 }
2097
2098 case TGSI_SEMANTIC_SAMPLEMASK:
2099 /* This can only occur with the OpenGL Core profile, which
2100 * doesn't support smoothing.
2101 */
2102 value = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE);
2103 break;
2104
2105 case TGSI_SEMANTIC_TESSCOORD:
2106 value = si_load_tess_coord(&ctx->abi);
2107 break;
2108
2109 case TGSI_SEMANTIC_VERTICESIN:
2110 value = si_load_patch_vertices_in(&ctx->abi);
2111 break;
2112
2113 case TGSI_SEMANTIC_TESSINNER:
2114 case TGSI_SEMANTIC_TESSOUTER:
2115 value = load_tess_level(ctx, decl->Semantic.Name);
2116 break;
2117
2118 case TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI:
2119 case TGSI_SEMANTIC_DEFAULT_TESSINNER_SI:
2120 {
2121 LLVMValueRef buf, slot, val[4];
2122 int i, offset;
2123
2124 slot = LLVMConstInt(ctx->i32, SI_HS_CONST_DEFAULT_TESS_LEVELS, 0);
2125 buf = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
2126 buf = ac_build_load_to_sgpr(&ctx->ac, buf, slot);
2127 offset = decl->Semantic.Name == TGSI_SEMANTIC_DEFAULT_TESSINNER_SI ? 4 : 0;
2128
2129 for (i = 0; i < 4; i++)
2130 val[i] = buffer_load_const(ctx, buf,
2131 LLVMConstInt(ctx->i32, (offset + i) * 4, 0));
2132 value = ac_build_gather_values(&ctx->ac, val, 4);
2133 break;
2134 }
2135
2136 case TGSI_SEMANTIC_PRIMID:
2137 value = si_get_primitive_id(ctx, 0);
2138 break;
2139
2140 case TGSI_SEMANTIC_GRID_SIZE:
2141 value = ctx->abi.num_work_groups;
2142 break;
2143
2144 case TGSI_SEMANTIC_BLOCK_SIZE:
2145 value = get_block_size(&ctx->abi);
2146 break;
2147
2148 case TGSI_SEMANTIC_BLOCK_ID:
2149 {
2150 LLVMValueRef values[3];
2151
2152 for (int i = 0; i < 3; i++) {
2153 values[i] = ctx->i32_0;
2154 if (ctx->abi.workgroup_ids[i]) {
2155 values[i] = ctx->abi.workgroup_ids[i];
2156 }
2157 }
2158 value = ac_build_gather_values(&ctx->ac, values, 3);
2159 break;
2160 }
2161
2162 case TGSI_SEMANTIC_THREAD_ID:
2163 value = ctx->abi.local_invocation_ids;
2164 break;
2165
2166 case TGSI_SEMANTIC_HELPER_INVOCATION:
2167 value = ac_build_load_helper_invocation(&ctx->ac);
2168 break;
2169
2170 case TGSI_SEMANTIC_SUBGROUP_SIZE:
2171 value = LLVMConstInt(ctx->i32, 64, 0);
2172 break;
2173
2174 case TGSI_SEMANTIC_SUBGROUP_INVOCATION:
2175 value = ac_get_thread_id(&ctx->ac);
2176 break;
2177
2178 case TGSI_SEMANTIC_SUBGROUP_EQ_MASK:
2179 {
2180 LLVMValueRef id = ac_get_thread_id(&ctx->ac);
2181 if (ctx->ac.wave_size == 64)
2182 id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
2183 value = LLVMBuildShl(ctx->ac.builder,
2184 LLVMConstInt(ctx->ac.iN_wavemask, 1, 0), id, "");
2185 if (ctx->ac.wave_size == 32)
2186 value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
2187 value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
2188 break;
2189 }
2190
2191 case TGSI_SEMANTIC_SUBGROUP_GE_MASK:
2192 case TGSI_SEMANTIC_SUBGROUP_GT_MASK:
2193 case TGSI_SEMANTIC_SUBGROUP_LE_MASK:
2194 case TGSI_SEMANTIC_SUBGROUP_LT_MASK:
2195 {
2196 LLVMValueRef id = ac_get_thread_id(&ctx->ac);
2197 if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_GT_MASK ||
2198 decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK) {
2199 /* All bits set except LSB */
2200 value = LLVMConstInt(ctx->ac.iN_wavemask, -2, 0);
2201 } else {
2202 /* All bits set */
2203 value = LLVMConstInt(ctx->ac.iN_wavemask, -1, 0);
2204 }
2205 if (ctx->ac.wave_size == 64)
2206 id = LLVMBuildZExt(ctx->ac.builder, id, ctx->i64, "");
2207 value = LLVMBuildShl(ctx->ac.builder, value, id, "");
2208 if (decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LE_MASK ||
2209 decl->Semantic.Name == TGSI_SEMANTIC_SUBGROUP_LT_MASK)
2210 value = LLVMBuildNot(ctx->ac.builder, value, "");
2211 if (ctx->ac.wave_size == 32)
2212 value = LLVMBuildZExt(ctx->ac.builder, value, ctx->i64, "");
2213 value = LLVMBuildBitCast(ctx->ac.builder, value, ctx->v2i32, "");
2214 break;
2215 }
2216
2217 case TGSI_SEMANTIC_CS_USER_DATA:
2218 value = LLVMGetParam(ctx->main_fn, ctx->param_cs_user_data);
2219 break;
2220
2221 default:
2222 assert(!"unknown system value");
2223 return;
2224 }
2225
2226 ctx->system_values[index] = value;
2227 }
2228
2229 void si_declare_compute_memory(struct si_shader_context *ctx)
2230 {
2231 struct si_shader_selector *sel = ctx->shader->selector;
2232 unsigned lds_size = sel->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE];
2233
2234 LLVMTypeRef i8p = LLVMPointerType(ctx->i8, AC_ADDR_SPACE_LDS);
2235 LLVMValueRef var;
2236
2237 assert(!ctx->ac.lds);
2238
2239 var = LLVMAddGlobalInAddressSpace(ctx->ac.module,
2240 LLVMArrayType(ctx->i8, lds_size),
2241 "compute_lds",
2242 AC_ADDR_SPACE_LDS);
2243 LLVMSetAlignment(var, 64 * 1024);
2244
2245 ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
2246 }
2247
2248 void si_tgsi_declare_compute_memory(struct si_shader_context *ctx,
2249 const struct tgsi_full_declaration *decl)
2250 {
2251 assert(decl->Declaration.MemType == TGSI_MEMORY_TYPE_SHARED);
2252 assert(decl->Range.First == decl->Range.Last);
2253
2254 si_declare_compute_memory(ctx);
2255 }
2256
2257 static LLVMValueRef load_const_buffer_desc_fast_path(struct si_shader_context *ctx)
2258 {
2259 LLVMValueRef ptr =
2260 LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
2261 struct si_shader_selector *sel = ctx->shader->selector;
2262
2263 /* Do the bounds checking with a descriptor, because
2264 * doing computation and manual bounds checking of 64-bit
2265 * addresses generates horrible VALU code with very high
2266 * VGPR usage and very low SIMD occupancy.
2267 */
2268 ptr = LLVMBuildPtrToInt(ctx->ac.builder, ptr, ctx->ac.intptr, "");
2269
2270 LLVMValueRef desc0, desc1;
2271 desc0 = ptr;
2272 desc1 = LLVMConstInt(ctx->i32,
2273 S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi), 0);
2274
2275 uint32_t rsrc3 = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
2276 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
2277 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
2278 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
2279
2280 if (ctx->screen->info.chip_class >= GFX10)
2281 rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
2282 S_008F0C_OOB_SELECT(3) |
2283 S_008F0C_RESOURCE_LEVEL(1);
2284 else
2285 rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
2286 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
2287
2288 LLVMValueRef desc_elems[] = {
2289 desc0,
2290 desc1,
2291 LLVMConstInt(ctx->i32, (sel->info.const_file_max[0] + 1) * 16, 0),
2292 LLVMConstInt(ctx->i32, rsrc3, false)
2293 };
2294
2295 return ac_build_gather_values(&ctx->ac, desc_elems, 4);
2296 }
2297
2298 static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i)
2299 {
2300 LLVMValueRef list_ptr = LLVMGetParam(ctx->main_fn,
2301 ctx->param_const_and_shader_buffers);
2302
2303 return ac_build_load_to_sgpr(&ctx->ac, list_ptr,
2304 LLVMConstInt(ctx->i32, si_get_constbuf_slot(i), 0));
2305 }
2306
2307 static LLVMValueRef load_ubo(struct ac_shader_abi *abi, LLVMValueRef index)
2308 {
2309 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
2310 struct si_shader_selector *sel = ctx->shader->selector;
2311
2312 LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
2313
2314 if (sel->info.const_buffers_declared == 1 &&
2315 sel->info.shader_buffers_declared == 0) {
2316 return load_const_buffer_desc_fast_path(ctx);
2317 }
2318
2319 index = si_llvm_bound_index(ctx, index, ctx->num_const_buffers);
2320 index = LLVMBuildAdd(ctx->ac.builder, index,
2321 LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
2322
2323 return ac_build_load_to_sgpr(&ctx->ac, ptr, index);
2324 }
2325
2326 static LLVMValueRef
2327 load_ssbo(struct ac_shader_abi *abi, LLVMValueRef index, bool write)
2328 {
2329 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
2330 LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn,
2331 ctx->param_const_and_shader_buffers);
2332
2333 index = si_llvm_bound_index(ctx, index, ctx->num_shader_buffers);
2334 index = LLVMBuildSub(ctx->ac.builder,
2335 LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS - 1, 0),
2336 index, "");
2337
2338 return ac_build_load_to_sgpr(&ctx->ac, rsrc_ptr, index);
2339 }
2340
2341 static LLVMValueRef fetch_constant(
2342 struct lp_build_tgsi_context *bld_base,
2343 const struct tgsi_full_src_register *reg,
2344 enum tgsi_opcode_type type,
2345 unsigned swizzle_in)
2346 {
2347 struct si_shader_context *ctx = si_shader_context(bld_base);
2348 struct si_shader_selector *sel = ctx->shader->selector;
2349 const struct tgsi_ind_register *ireg = &reg->Indirect;
2350 unsigned buf, idx;
2351 unsigned swizzle = swizzle_in & 0xffff;
2352
2353 LLVMValueRef addr, bufp;
2354
2355 if (swizzle_in == LP_CHAN_ALL) {
2356 unsigned chan;
2357 LLVMValueRef values[4];
2358 for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
2359 values[chan] = fetch_constant(bld_base, reg, type, chan);
2360
2361 return ac_build_gather_values(&ctx->ac, values, 4);
2362 }
2363
2364 /* Split 64-bit loads. */
2365 if (tgsi_type_is_64bit(type)) {
2366 LLVMValueRef lo, hi;
2367
2368 lo = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, swizzle);
2369 hi = fetch_constant(bld_base, reg, TGSI_TYPE_UNSIGNED, (swizzle_in >> 16));
2370 return si_llvm_emit_fetch_64bit(bld_base, tgsi2llvmtype(bld_base, type),
2371 lo, hi);
2372 }
2373
2374 idx = reg->Register.Index * 4 + swizzle;
2375 if (reg->Register.Indirect) {
2376 addr = si_get_indirect_index(ctx, ireg, 16, idx * 4);
2377 } else {
2378 addr = LLVMConstInt(ctx->i32, idx * 4, 0);
2379 }
2380
2381 /* Fast path when user data SGPRs point to constant buffer 0 directly. */
2382 if (sel->info.const_buffers_declared == 1 &&
2383 sel->info.shader_buffers_declared == 0) {
2384 LLVMValueRef desc = load_const_buffer_desc_fast_path(ctx);
2385 LLVMValueRef result = buffer_load_const(ctx, desc, addr);
2386 return bitcast(bld_base, type, result);
2387 }
2388
2389 assert(reg->Register.Dimension);
2390 buf = reg->Dimension.Index;
2391
2392 if (reg->Dimension.Indirect) {
2393 LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_const_and_shader_buffers);
2394 LLVMValueRef index;
2395 index = si_get_bounded_indirect_index(ctx, &reg->DimIndirect,
2396 reg->Dimension.Index,
2397 ctx->num_const_buffers);
2398 index = LLVMBuildAdd(ctx->ac.builder, index,
2399 LLVMConstInt(ctx->i32, SI_NUM_SHADER_BUFFERS, 0), "");
2400 bufp = ac_build_load_to_sgpr(&ctx->ac, ptr, index);
2401 } else
2402 bufp = load_const_buffer_desc(ctx, buf);
2403
2404 return bitcast(bld_base, type, buffer_load_const(ctx, bufp, addr));
2405 }
2406
2407 /* Initialize arguments for the shader export intrinsic */
2408 static void si_llvm_init_export_args(struct si_shader_context *ctx,
2409 LLVMValueRef *values,
2410 unsigned target,
2411 struct ac_export_args *args)
2412 {
2413 LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32);
2414 unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR;
2415 unsigned chan;
2416 bool is_int8, is_int10;
2417
2418 /* Default is 0xf. Adjusted below depending on the format. */
2419 args->enabled_channels = 0xf; /* writemask */
2420
2421 /* Specify whether the EXEC mask represents the valid mask */
2422 args->valid_mask = 0;
2423
2424 /* Specify whether this is the last export */
2425 args->done = 0;
2426
2427 /* Specify the target we are exporting */
2428 args->target = target;
2429
2430 if (ctx->type == PIPE_SHADER_FRAGMENT) {
2431 const struct si_shader_key *key = &ctx->shader->key;
2432 unsigned col_formats = key->part.ps.epilog.spi_shader_col_format;
2433 int cbuf = target - V_008DFC_SQ_EXP_MRT;
2434
2435 assert(cbuf >= 0 && cbuf < 8);
2436 spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf;
2437 is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1;
2438 is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1;
2439 }
2440
2441 args->compr = false;
2442 args->out[0] = f32undef;
2443 args->out[1] = f32undef;
2444 args->out[2] = f32undef;
2445 args->out[3] = f32undef;
2446
2447 LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
2448 LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
2449 unsigned bits, bool hi) = NULL;
2450
2451 switch (spi_shader_col_format) {
2452 case V_028714_SPI_SHADER_ZERO:
2453 args->enabled_channels = 0; /* writemask */
2454 args->target = V_008DFC_SQ_EXP_NULL;
2455 break;
2456
2457 case V_028714_SPI_SHADER_32_R:
2458 args->enabled_channels = 1; /* writemask */
2459 args->out[0] = values[0];
2460 break;
2461
2462 case V_028714_SPI_SHADER_32_GR:
2463 args->enabled_channels = 0x3; /* writemask */
2464 args->out[0] = values[0];
2465 args->out[1] = values[1];
2466 break;
2467
2468 case V_028714_SPI_SHADER_32_AR:
2469 if (ctx->screen->info.chip_class >= GFX10) {
2470 args->enabled_channels = 0x3; /* writemask */
2471 args->out[0] = values[0];
2472 args->out[1] = values[3];
2473 } else {
2474 args->enabled_channels = 0x9; /* writemask */
2475 args->out[0] = values[0];
2476 args->out[3] = values[3];
2477 }
2478 break;
2479
2480 case V_028714_SPI_SHADER_FP16_ABGR:
2481 packf = ac_build_cvt_pkrtz_f16;
2482 break;
2483
2484 case V_028714_SPI_SHADER_UNORM16_ABGR:
2485 packf = ac_build_cvt_pknorm_u16;
2486 break;
2487
2488 case V_028714_SPI_SHADER_SNORM16_ABGR:
2489 packf = ac_build_cvt_pknorm_i16;
2490 break;
2491
2492 case V_028714_SPI_SHADER_UINT16_ABGR:
2493 packi = ac_build_cvt_pk_u16;
2494 break;
2495
2496 case V_028714_SPI_SHADER_SINT16_ABGR:
2497 packi = ac_build_cvt_pk_i16;
2498 break;
2499
2500 case V_028714_SPI_SHADER_32_ABGR:
2501 memcpy(&args->out[0], values, sizeof(values[0]) * 4);
2502 break;
2503 }
2504
2505 /* Pack f16 or norm_i16/u16. */
2506 if (packf) {
2507 for (chan = 0; chan < 2; chan++) {
2508 LLVMValueRef pack_args[2] = {
2509 values[2 * chan],
2510 values[2 * chan + 1]
2511 };
2512 LLVMValueRef packed;
2513
2514 packed = packf(&ctx->ac, pack_args);
2515 args->out[chan] = ac_to_float(&ctx->ac, packed);
2516 }
2517 args->compr = 1; /* COMPR flag */
2518 }
2519 /* Pack i16/u16. */
2520 if (packi) {
2521 for (chan = 0; chan < 2; chan++) {
2522 LLVMValueRef pack_args[2] = {
2523 ac_to_integer(&ctx->ac, values[2 * chan]),
2524 ac_to_integer(&ctx->ac, values[2 * chan + 1])
2525 };
2526 LLVMValueRef packed;
2527
2528 packed = packi(&ctx->ac, pack_args,
2529 is_int8 ? 8 : is_int10 ? 10 : 16,
2530 chan == 1);
2531 args->out[chan] = ac_to_float(&ctx->ac, packed);
2532 }
2533 args->compr = 1; /* COMPR flag */
2534 }
2535 }
2536
2537 static void si_alpha_test(struct lp_build_tgsi_context *bld_base,
2538 LLVMValueRef alpha)
2539 {
2540 struct si_shader_context *ctx = si_shader_context(bld_base);
2541
2542 if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) {
2543 static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = {
2544 [PIPE_FUNC_LESS] = LLVMRealOLT,
2545 [PIPE_FUNC_EQUAL] = LLVMRealOEQ,
2546 [PIPE_FUNC_LEQUAL] = LLVMRealOLE,
2547 [PIPE_FUNC_GREATER] = LLVMRealOGT,
2548 [PIPE_FUNC_NOTEQUAL] = LLVMRealONE,
2549 [PIPE_FUNC_GEQUAL] = LLVMRealOGE,
2550 };
2551 LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func];
2552 assert(cond);
2553
2554 LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn,
2555 SI_PARAM_ALPHA_REF);
2556 LLVMValueRef alpha_pass =
2557 LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, "");
2558 ac_build_kill_if_false(&ctx->ac, alpha_pass);
2559 } else {
2560 ac_build_kill_if_false(&ctx->ac, ctx->i1false);
2561 }
2562 }
2563
2564 static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base,
2565 LLVMValueRef alpha,
2566 unsigned samplemask_param)
2567 {
2568 struct si_shader_context *ctx = si_shader_context(bld_base);
2569 LLVMValueRef coverage;
2570
2571 /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */
2572 coverage = LLVMGetParam(ctx->main_fn,
2573 samplemask_param);
2574 coverage = ac_to_integer(&ctx->ac, coverage);
2575
2576 coverage = ac_build_intrinsic(&ctx->ac, "llvm.ctpop.i32",
2577 ctx->i32,
2578 &coverage, 1, AC_FUNC_ATTR_READNONE);
2579
2580 coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage,
2581 ctx->f32, "");
2582
2583 coverage = LLVMBuildFMul(ctx->ac.builder, coverage,
2584 LLVMConstReal(ctx->f32,
2585 1.0 / SI_NUM_SMOOTH_AA_SAMPLES), "");
2586
2587 return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, "");
2588 }
2589
2590 static void si_llvm_emit_clipvertex(struct si_shader_context *ctx,
2591 struct ac_export_args *pos, LLVMValueRef *out_elts)
2592 {
2593 unsigned reg_index;
2594 unsigned chan;
2595 unsigned const_chan;
2596 LLVMValueRef base_elt;
2597 LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
2598 LLVMValueRef constbuf_index = LLVMConstInt(ctx->i32,
2599 SI_VS_CONST_CLIP_PLANES, 0);
2600 LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
2601
2602 for (reg_index = 0; reg_index < 2; reg_index ++) {
2603 struct ac_export_args *args = &pos[2 + reg_index];
2604
2605 args->out[0] =
2606 args->out[1] =
2607 args->out[2] =
2608 args->out[3] = LLVMConstReal(ctx->f32, 0.0f);
2609
2610 /* Compute dot products of position and user clip plane vectors */
2611 for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
2612 for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) {
2613 LLVMValueRef addr =
2614 LLVMConstInt(ctx->i32, ((reg_index * 4 + chan) * 4 +
2615 const_chan) * 4, 0);
2616 base_elt = buffer_load_const(ctx, const_resource,
2617 addr);
2618 args->out[chan] = ac_build_fmad(&ctx->ac, base_elt,
2619 out_elts[const_chan], args->out[chan]);
2620 }
2621 }
2622
2623 args->enabled_channels = 0xf;
2624 args->valid_mask = 0;
2625 args->done = 0;
2626 args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
2627 args->compr = 0;
2628 }
2629 }
2630
2631 static void si_dump_streamout(struct pipe_stream_output_info *so)
2632 {
2633 unsigned i;
2634
2635 if (so->num_outputs)
2636 fprintf(stderr, "STREAMOUT\n");
2637
2638 for (i = 0; i < so->num_outputs; i++) {
2639 unsigned mask = ((1 << so->output[i].num_components) - 1) <<
2640 so->output[i].start_component;
2641 fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
2642 i, so->output[i].output_buffer,
2643 so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1,
2644 so->output[i].register_index,
2645 mask & 1 ? "x" : "",
2646 mask & 2 ? "y" : "",
2647 mask & 4 ? "z" : "",
2648 mask & 8 ? "w" : "");
2649 }
2650 }
2651
2652 void si_emit_streamout_output(struct si_shader_context *ctx,
2653 LLVMValueRef const *so_buffers,
2654 LLVMValueRef const *so_write_offsets,
2655 struct pipe_stream_output *stream_out,
2656 struct si_shader_output_values *shader_out)
2657 {
2658 unsigned buf_idx = stream_out->output_buffer;
2659 unsigned start = stream_out->start_component;
2660 unsigned num_comps = stream_out->num_components;
2661 LLVMValueRef out[4];
2662
2663 assert(num_comps && num_comps <= 4);
2664 if (!num_comps || num_comps > 4)
2665 return;
2666
2667 /* Load the output as int. */
2668 for (int j = 0; j < num_comps; j++) {
2669 assert(stream_out->stream == shader_out->vertex_stream[start + j]);
2670
2671 out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
2672 }
2673
2674 /* Pack the output. */
2675 LLVMValueRef vdata = NULL;
2676
2677 switch (num_comps) {
2678 case 1: /* as i32 */
2679 vdata = out[0];
2680 break;
2681 case 2: /* as v2i32 */
2682 case 3: /* as v3i32 */
2683 if (ac_has_vec3_support(ctx->screen->info.chip_class, false)) {
2684 vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
2685 break;
2686 }
2687 /* as v4i32 (aligned to 4) */
2688 out[3] = LLVMGetUndef(ctx->i32);
2689 /* fall through */
2690 case 4: /* as v4i32 */
2691 vdata = ac_build_gather_values(&ctx->ac, out, util_next_power_of_two(num_comps));
2692 break;
2693 }
2694
2695 ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx],
2696 vdata, num_comps,
2697 so_write_offsets[buf_idx],
2698 ctx->i32_0,
2699 stream_out->dst_offset * 4, ac_glc | ac_slc, false);
2700 }
2701
2702 /**
2703 * Write streamout data to buffers for vertex stream @p stream (different
2704 * vertex streams can occur for GS copy shaders).
2705 */
2706 static void si_llvm_emit_streamout(struct si_shader_context *ctx,
2707 struct si_shader_output_values *outputs,
2708 unsigned noutput, unsigned stream)
2709 {
2710 struct si_shader_selector *sel = ctx->shader->selector;
2711 struct pipe_stream_output_info *so = &sel->so;
2712 LLVMBuilderRef builder = ctx->ac.builder;
2713 int i;
2714 struct lp_build_if_state if_ctx;
2715
2716 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
2717 LLVMValueRef so_vtx_count =
2718 si_unpack_param(ctx, ctx->param_streamout_config, 16, 7);
2719
2720 LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
2721
2722 /* can_emit = tid < so_vtx_count; */
2723 LLVMValueRef can_emit =
2724 LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
2725
2726 /* Emit the streamout code conditionally. This actually avoids
2727 * out-of-bounds buffer access. The hw tells us via the SGPR
2728 * (so_vtx_count) which threads are allowed to emit streamout data. */
2729 lp_build_if(&if_ctx, &ctx->gallivm, can_emit);
2730 {
2731 /* The buffer offset is computed as follows:
2732 * ByteOffset = streamout_offset[buffer_id]*4 +
2733 * (streamout_write_index + thread_id)*stride[buffer_id] +
2734 * attrib_offset
2735 */
2736
2737 LLVMValueRef so_write_index =
2738 LLVMGetParam(ctx->main_fn,
2739 ctx->param_streamout_write_index);
2740
2741 /* Compute (streamout_write_index + thread_id). */
2742 so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
2743
2744 /* Load the descriptor and compute the write offset for each
2745 * enabled buffer. */
2746 LLVMValueRef so_write_offset[4] = {};
2747 LLVMValueRef so_buffers[4];
2748 LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
2749 ctx->param_rw_buffers);
2750
2751 for (i = 0; i < 4; i++) {
2752 if (!so->stride[i])
2753 continue;
2754
2755 LLVMValueRef offset = LLVMConstInt(ctx->i32,
2756 SI_VS_STREAMOUT_BUF0 + i, 0);
2757
2758 so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
2759
2760 LLVMValueRef so_offset = LLVMGetParam(ctx->main_fn,
2761 ctx->param_streamout_offset[i]);
2762 so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), "");
2763
2764 so_write_offset[i] = ac_build_imad(&ctx->ac, so_write_index,
2765 LLVMConstInt(ctx->i32, so->stride[i]*4, 0),
2766 so_offset);
2767 }
2768
2769 /* Write streamout data. */
2770 for (i = 0; i < so->num_outputs; i++) {
2771 unsigned reg = so->output[i].register_index;
2772
2773 if (reg >= noutput)
2774 continue;
2775
2776 if (stream != so->output[i].stream)
2777 continue;
2778
2779 si_emit_streamout_output(ctx, so_buffers, so_write_offset,
2780 &so->output[i], &outputs[reg]);
2781 }
2782 }
2783 lp_build_endif(&if_ctx);
2784 }
2785
2786 static void si_export_param(struct si_shader_context *ctx, unsigned index,
2787 LLVMValueRef *values)
2788 {
2789 struct ac_export_args args;
2790
2791 si_llvm_init_export_args(ctx, values,
2792 V_008DFC_SQ_EXP_PARAM + index, &args);
2793 ac_build_export(&ctx->ac, &args);
2794 }
2795
2796 static void si_build_param_exports(struct si_shader_context *ctx,
2797 struct si_shader_output_values *outputs,
2798 unsigned noutput)
2799 {
2800 struct si_shader *shader = ctx->shader;
2801 unsigned param_count = 0;
2802
2803 for (unsigned i = 0; i < noutput; i++) {
2804 unsigned semantic_name = outputs[i].semantic_name;
2805 unsigned semantic_index = outputs[i].semantic_index;
2806
2807 if (outputs[i].vertex_stream[0] != 0 &&
2808 outputs[i].vertex_stream[1] != 0 &&
2809 outputs[i].vertex_stream[2] != 0 &&
2810 outputs[i].vertex_stream[3] != 0)
2811 continue;
2812
2813 switch (semantic_name) {
2814 case TGSI_SEMANTIC_LAYER:
2815 case TGSI_SEMANTIC_VIEWPORT_INDEX:
2816 case TGSI_SEMANTIC_CLIPDIST:
2817 case TGSI_SEMANTIC_COLOR:
2818 case TGSI_SEMANTIC_BCOLOR:
2819 case TGSI_SEMANTIC_PRIMID:
2820 case TGSI_SEMANTIC_FOG:
2821 case TGSI_SEMANTIC_TEXCOORD:
2822 case TGSI_SEMANTIC_GENERIC:
2823 break;
2824 default:
2825 continue;
2826 }
2827
2828 if ((semantic_name != TGSI_SEMANTIC_GENERIC ||
2829 semantic_index < SI_MAX_IO_GENERIC) &&
2830 shader->key.opt.kill_outputs &
2831 (1ull << si_shader_io_get_unique_index(semantic_name,
2832 semantic_index, true)))
2833 continue;
2834
2835 si_export_param(ctx, param_count, outputs[i].values);
2836
2837 assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
2838 shader->info.vs_output_param_offset[i] = param_count++;
2839 }
2840
2841 shader->info.nr_param_exports = param_count;
2842 }
2843
2844 /**
2845 * Vertex color clamping.
2846 *
2847 * This uses a state constant loaded in a user data SGPR and
2848 * an IF statement is added that clamps all colors if the constant
2849 * is true.
2850 */
2851 static void si_vertex_color_clamping(struct si_shader_context *ctx,
2852 struct si_shader_output_values *outputs,
2853 unsigned noutput)
2854 {
2855 LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
2856 bool has_colors = false;
2857
2858 /* Store original colors to alloca variables. */
2859 for (unsigned i = 0; i < noutput; i++) {
2860 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
2861 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
2862 continue;
2863
2864 for (unsigned j = 0; j < 4; j++) {
2865 addr[i][j] = ac_build_alloca_undef(&ctx->ac, ctx->f32, "");
2866 LLVMBuildStore(ctx->ac.builder, outputs[i].values[j], addr[i][j]);
2867 }
2868 has_colors = true;
2869 }
2870
2871 if (!has_colors)
2872 return;
2873
2874 /* The state is in the first bit of the user SGPR. */
2875 LLVMValueRef cond = LLVMGetParam(ctx->main_fn, ctx->param_vs_state_bits);
2876 cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->i1, "");
2877
2878 struct lp_build_if_state if_ctx;
2879 lp_build_if(&if_ctx, &ctx->gallivm, cond);
2880
2881 /* Store clamped colors to alloca variables within the conditional block. */
2882 for (unsigned i = 0; i < noutput; i++) {
2883 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
2884 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
2885 continue;
2886
2887 for (unsigned j = 0; j < 4; j++) {
2888 LLVMBuildStore(ctx->ac.builder,
2889 ac_build_clamp(&ctx->ac, outputs[i].values[j]),
2890 addr[i][j]);
2891 }
2892 }
2893 lp_build_endif(&if_ctx);
2894
2895 /* Load clamped colors */
2896 for (unsigned i = 0; i < noutput; i++) {
2897 if (outputs[i].semantic_name != TGSI_SEMANTIC_COLOR &&
2898 outputs[i].semantic_name != TGSI_SEMANTIC_BCOLOR)
2899 continue;
2900
2901 for (unsigned j = 0; j < 4; j++) {
2902 outputs[i].values[j] =
2903 LLVMBuildLoad(ctx->ac.builder, addr[i][j], "");
2904 }
2905 }
2906 }
2907
2908 /* Generate export instructions for hardware VS shader stage or NGG GS stage
2909 * (position and parameter data only).
2910 */
2911 void si_llvm_export_vs(struct si_shader_context *ctx,
2912 struct si_shader_output_values *outputs,
2913 unsigned noutput)
2914 {
2915 struct si_shader *shader = ctx->shader;
2916 struct ac_export_args pos_args[4] = {};
2917 LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL;
2918 unsigned pos_idx;
2919 int i;
2920
2921 si_vertex_color_clamping(ctx, outputs, noutput);
2922
2923 /* Build position exports. */
2924 for (i = 0; i < noutput; i++) {
2925 switch (outputs[i].semantic_name) {
2926 case TGSI_SEMANTIC_POSITION:
2927 si_llvm_init_export_args(ctx, outputs[i].values,
2928 V_008DFC_SQ_EXP_POS, &pos_args[0]);
2929 break;
2930 case TGSI_SEMANTIC_PSIZE:
2931 psize_value = outputs[i].values[0];
2932 break;
2933 case TGSI_SEMANTIC_LAYER:
2934 layer_value = outputs[i].values[0];
2935 break;
2936 case TGSI_SEMANTIC_VIEWPORT_INDEX:
2937 viewport_index_value = outputs[i].values[0];
2938 break;
2939 case TGSI_SEMANTIC_EDGEFLAG:
2940 edgeflag_value = outputs[i].values[0];
2941 break;
2942 case TGSI_SEMANTIC_CLIPDIST:
2943 if (!shader->key.opt.clip_disable) {
2944 unsigned index = 2 + outputs[i].semantic_index;
2945 si_llvm_init_export_args(ctx, outputs[i].values,
2946 V_008DFC_SQ_EXP_POS + index,
2947 &pos_args[index]);
2948 }
2949 break;
2950 case TGSI_SEMANTIC_CLIPVERTEX:
2951 if (!shader->key.opt.clip_disable) {
2952 si_llvm_emit_clipvertex(ctx, pos_args,
2953 outputs[i].values);
2954 }
2955 break;
2956 }
2957 }
2958
2959 /* We need to add the position output manually if it's missing. */
2960 if (!pos_args[0].out[0]) {
2961 pos_args[0].enabled_channels = 0xf; /* writemask */
2962 pos_args[0].valid_mask = 0; /* EXEC mask */
2963 pos_args[0].done = 0; /* last export? */
2964 pos_args[0].target = V_008DFC_SQ_EXP_POS;
2965 pos_args[0].compr = 0; /* COMPR flag */
2966 pos_args[0].out[0] = ctx->ac.f32_0; /* X */
2967 pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
2968 pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
2969 pos_args[0].out[3] = ctx->ac.f32_1; /* W */
2970 }
2971
2972 /* Write the misc vector (point size, edgeflag, layer, viewport). */
2973 if (shader->selector->info.writes_psize ||
2974 shader->selector->pos_writes_edgeflag ||
2975 shader->selector->info.writes_viewport_index ||
2976 shader->selector->info.writes_layer) {
2977 pos_args[1].enabled_channels = shader->selector->info.writes_psize |
2978 (shader->selector->pos_writes_edgeflag << 1) |
2979 (shader->selector->info.writes_layer << 2);
2980
2981 pos_args[1].valid_mask = 0; /* EXEC mask */
2982 pos_args[1].done = 0; /* last export? */
2983 pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
2984 pos_args[1].compr = 0; /* COMPR flag */
2985 pos_args[1].out[0] = ctx->ac.f32_0; /* X */
2986 pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
2987 pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
2988 pos_args[1].out[3] = ctx->ac.f32_0; /* W */
2989
2990 if (shader->selector->info.writes_psize)
2991 pos_args[1].out[0] = psize_value;
2992
2993 if (shader->selector->pos_writes_edgeflag) {
2994 /* The output is a float, but the hw expects an integer
2995 * with the first bit containing the edge flag. */
2996 edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder,
2997 edgeflag_value,
2998 ctx->i32, "");
2999 edgeflag_value = ac_build_umin(&ctx->ac,
3000 edgeflag_value,
3001 ctx->i32_1);
3002
3003 /* The LLVM intrinsic expects a float. */
3004 pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
3005 }
3006
3007 if (ctx->screen->info.chip_class >= GFX9) {
3008 /* GFX9 has the layer in out.z[10:0] and the viewport
3009 * index in out.z[19:16].
3010 */
3011 if (shader->selector->info.writes_layer)
3012 pos_args[1].out[2] = layer_value;
3013
3014 if (shader->selector->info.writes_viewport_index) {
3015 LLVMValueRef v = viewport_index_value;
3016
3017 v = ac_to_integer(&ctx->ac, v);
3018 v = LLVMBuildShl(ctx->ac.builder, v,
3019 LLVMConstInt(ctx->i32, 16, 0), "");
3020 v = LLVMBuildOr(ctx->ac.builder, v,
3021 ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
3022 pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
3023 pos_args[1].enabled_channels |= 1 << 2;
3024 }
3025 } else {
3026 if (shader->selector->info.writes_layer)
3027 pos_args[1].out[2] = layer_value;
3028
3029 if (shader->selector->info.writes_viewport_index) {
3030 pos_args[1].out[3] = viewport_index_value;
3031 pos_args[1].enabled_channels |= 1 << 3;
3032 }
3033 }
3034 }
3035
3036 for (i = 0; i < 4; i++)
3037 if (pos_args[i].out[0])
3038 shader->info.nr_pos_exports++;
3039
3040 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
3041 * Setting valid_mask=1 prevents it and has no other effect.
3042 */
3043 if (ctx->screen->info.family == CHIP_NAVI10 ||
3044 ctx->screen->info.family == CHIP_NAVI12 ||
3045 ctx->screen->info.family == CHIP_NAVI14)
3046 pos_args[0].valid_mask = 1;
3047
3048 pos_idx = 0;
3049 for (i = 0; i < 4; i++) {
3050 if (!pos_args[i].out[0])
3051 continue;
3052
3053 /* Specify the target we are exporting */
3054 pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
3055
3056 if (pos_idx == shader->info.nr_pos_exports)
3057 /* Specify that this is the last export */
3058 pos_args[i].done = 1;
3059
3060 ac_build_export(&ctx->ac, &pos_args[i]);
3061 }
3062
3063 /* Build parameter exports. */
3064 si_build_param_exports(ctx, outputs, noutput);
3065 }
3066
3067 /**
3068 * Forward all outputs from the vertex shader to the TES. This is only used
3069 * for the fixed function TCS.
3070 */
3071 static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base)
3072 {
3073 struct si_shader_context *ctx = si_shader_context(bld_base);
3074 LLVMValueRef invocation_id, buffer, buffer_offset;
3075 LLVMValueRef lds_vertex_stride, lds_base;
3076 uint64_t inputs;
3077
3078 invocation_id = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
3079 buffer = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
3080 buffer_offset = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
3081
3082 lds_vertex_stride = get_tcs_in_vertex_dw_stride(ctx);
3083 lds_base = get_tcs_in_current_patch_offset(ctx);
3084 lds_base = ac_build_imad(&ctx->ac, invocation_id, lds_vertex_stride,
3085 lds_base);
3086
3087 inputs = ctx->shader->key.mono.u.ff_tcs_inputs_to_copy;
3088 while (inputs) {
3089 unsigned i = u_bit_scan64(&inputs);
3090
3091 LLVMValueRef lds_ptr = LLVMBuildAdd(ctx->ac.builder, lds_base,
3092 LLVMConstInt(ctx->i32, 4 * i, 0),
3093 "");
3094
3095 LLVMValueRef buffer_addr = get_tcs_tes_buffer_address(ctx,
3096 get_rel_patch_id(ctx),
3097 invocation_id,
3098 LLVMConstInt(ctx->i32, i, 0));
3099
3100 LLVMValueRef value = lshs_lds_load(bld_base, ctx->ac.i32, ~0, lds_ptr);
3101
3102 ac_build_buffer_store_dword(&ctx->ac, buffer, value, 4, buffer_addr,
3103 buffer_offset, 0, ac_glc, false);
3104 }
3105 }
3106
3107 static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
3108 LLVMValueRef rel_patch_id,
3109 LLVMValueRef invocation_id,
3110 LLVMValueRef tcs_out_current_patch_data_offset,
3111 LLVMValueRef invoc0_tf_outer[4],
3112 LLVMValueRef invoc0_tf_inner[2])
3113 {
3114 struct si_shader_context *ctx = si_shader_context(bld_base);
3115 struct si_shader *shader = ctx->shader;
3116 unsigned tess_inner_index, tess_outer_index;
3117 LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer;
3118 LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
3119 unsigned stride, outer_comps, inner_comps, i, offset;
3120 struct lp_build_if_state if_ctx, inner_if_ctx;
3121
3122 /* Add a barrier before loading tess factors from LDS. */
3123 if (!shader->key.part.tcs.epilog.invoc0_tess_factors_are_def)
3124 si_llvm_emit_barrier(NULL, bld_base, NULL);
3125
3126 /* Do this only for invocation 0, because the tess levels are per-patch,
3127 * not per-vertex.
3128 *
3129 * This can't jump, because invocation 0 executes this. It should
3130 * at least mask out the loads and stores for other invocations.
3131 */
3132 lp_build_if(&if_ctx, &ctx->gallivm,
3133 LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
3134 invocation_id, ctx->i32_0, ""));
3135
3136 /* Determine the layout of one tess factor element in the buffer. */
3137 switch (shader->key.part.tcs.epilog.prim_mode) {
3138 case PIPE_PRIM_LINES:
3139 stride = 2; /* 2 dwords, 1 vec2 store */
3140 outer_comps = 2;
3141 inner_comps = 0;
3142 break;
3143 case PIPE_PRIM_TRIANGLES:
3144 stride = 4; /* 4 dwords, 1 vec4 store */
3145 outer_comps = 3;
3146 inner_comps = 1;
3147 break;
3148 case PIPE_PRIM_QUADS:
3149 stride = 6; /* 6 dwords, 2 stores (vec4 + vec2) */
3150 outer_comps = 4;
3151 inner_comps = 2;
3152 break;
3153 default:
3154 assert(0);
3155 return;
3156 }
3157
3158 for (i = 0; i < 4; i++) {
3159 inner[i] = LLVMGetUndef(ctx->i32);
3160 outer[i] = LLVMGetUndef(ctx->i32);
3161 }
3162
3163 if (shader->key.part.tcs.epilog.invoc0_tess_factors_are_def) {
3164 /* Tess factors are in VGPRs. */
3165 for (i = 0; i < outer_comps; i++)
3166 outer[i] = out[i] = invoc0_tf_outer[i];
3167 for (i = 0; i < inner_comps; i++)
3168 inner[i] = out[outer_comps+i] = invoc0_tf_inner[i];
3169 } else {
3170 /* Load tess_inner and tess_outer from LDS.
3171 * Any invocation can write them, so we can't get them from a temporary.
3172 */
3173 tess_inner_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER, 0);
3174 tess_outer_index = si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER, 0);
3175
3176 lds_base = tcs_out_current_patch_data_offset;
3177 lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_base,
3178 LLVMConstInt(ctx->i32,
3179 tess_inner_index * 4, 0), "");
3180 lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_base,
3181 LLVMConstInt(ctx->i32,
3182 tess_outer_index * 4, 0), "");
3183
3184 for (i = 0; i < outer_comps; i++) {
3185 outer[i] = out[i] =
3186 lshs_lds_load(bld_base, ctx->ac.i32, i, lds_outer);
3187 }
3188 for (i = 0; i < inner_comps; i++) {
3189 inner[i] = out[outer_comps+i] =
3190 lshs_lds_load(bld_base, ctx->ac.i32, i, lds_inner);
3191 }
3192 }
3193
3194 if (shader->key.part.tcs.epilog.prim_mode == PIPE_PRIM_LINES) {
3195 /* For isolines, the hardware expects tess factors in the
3196 * reverse order from what GLSL / TGSI specify.
3197 */
3198 LLVMValueRef tmp = out[0];
3199 out[0] = out[1];
3200 out[1] = tmp;
3201 }
3202
3203 /* Convert the outputs to vectors for stores. */
3204 vec0 = ac_build_gather_values(&ctx->ac, out, MIN2(stride, 4));
3205 vec1 = NULL;
3206
3207 if (stride > 4)
3208 vec1 = ac_build_gather_values(&ctx->ac, out+4, stride - 4);
3209
3210 /* Get the buffer. */
3211 buffer = get_tess_ring_descriptor(ctx, TCS_FACTOR_RING);
3212
3213 /* Get the offset. */
3214 tf_base = LLVMGetParam(ctx->main_fn,
3215 ctx->param_tcs_factor_offset);
3216 byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
3217 LLVMConstInt(ctx->i32, 4 * stride, 0), "");
3218
3219 lp_build_if(&inner_if_ctx, &ctx->gallivm,
3220 LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
3221 rel_patch_id, ctx->i32_0, ""));
3222
3223 /* Store the dynamic HS control word. */
3224 offset = 0;
3225 if (ctx->screen->info.chip_class <= GFX8) {
3226 ac_build_buffer_store_dword(&ctx->ac, buffer,
3227 LLVMConstInt(ctx->i32, 0x80000000, 0),
3228 1, ctx->i32_0, tf_base,
3229 offset, ac_glc, false);
3230 offset += 4;
3231 }
3232
3233 lp_build_endif(&inner_if_ctx);
3234
3235 /* Store the tessellation factors. */
3236 ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
3237 MIN2(stride, 4), byteoffset, tf_base,
3238 offset, ac_glc, false);
3239 offset += 16;
3240 if (vec1)
3241 ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
3242 stride - 4, byteoffset, tf_base,
3243 offset, ac_glc, false);
3244
3245 /* Store the tess factors into the offchip buffer if TES reads them. */
3246 if (shader->key.part.tcs.epilog.tes_reads_tess_factors) {
3247 LLVMValueRef buf, base, inner_vec, outer_vec, tf_outer_offset;
3248 LLVMValueRef tf_inner_offset;
3249 unsigned param_outer, param_inner;
3250
3251 buf = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TCS);
3252 base = LLVMGetParam(ctx->main_fn, ctx->param_tcs_offchip_offset);
3253
3254 param_outer = si_shader_io_get_unique_index_patch(
3255 TGSI_SEMANTIC_TESSOUTER, 0);
3256 tf_outer_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
3257 LLVMConstInt(ctx->i32, param_outer, 0));
3258
3259 unsigned outer_vec_size =
3260 ac_has_vec3_support(ctx->screen->info.chip_class, false) ?
3261 outer_comps : util_next_power_of_two(outer_comps);
3262 outer_vec = ac_build_gather_values(&ctx->ac, outer, outer_vec_size);
3263
3264 ac_build_buffer_store_dword(&ctx->ac, buf, outer_vec,
3265 outer_comps, tf_outer_offset,
3266 base, 0, ac_glc, false);
3267 if (inner_comps) {
3268 param_inner = si_shader_io_get_unique_index_patch(
3269 TGSI_SEMANTIC_TESSINNER, 0);
3270 tf_inner_offset = get_tcs_tes_buffer_address(ctx, rel_patch_id, NULL,
3271 LLVMConstInt(ctx->i32, param_inner, 0));
3272
3273 inner_vec = inner_comps == 1 ? inner[0] :
3274 ac_build_gather_values(&ctx->ac, inner, inner_comps);
3275 ac_build_buffer_store_dword(&ctx->ac, buf, inner_vec,
3276 inner_comps, tf_inner_offset,
3277 base, 0, ac_glc, false);
3278 }
3279 }
3280
3281 lp_build_endif(&if_ctx);
3282 }
3283
3284 static LLVMValueRef
3285 si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
3286 unsigned param, unsigned return_index)
3287 {
3288 return LLVMBuildInsertValue(ctx->ac.builder, ret,
3289 LLVMGetParam(ctx->main_fn, param),
3290 return_index, "");
3291 }
3292
3293 static LLVMValueRef
3294 si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
3295 unsigned param, unsigned return_index)
3296 {
3297 LLVMBuilderRef builder = ctx->ac.builder;
3298 LLVMValueRef p = LLVMGetParam(ctx->main_fn, param);
3299
3300 return LLVMBuildInsertValue(builder, ret,
3301 ac_to_float(&ctx->ac, p),
3302 return_index, "");
3303 }
3304
3305 static LLVMValueRef
3306 si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
3307 unsigned param, unsigned return_index)
3308 {
3309 LLVMBuilderRef builder = ctx->ac.builder;
3310 LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, param);
3311 ptr = LLVMBuildPtrToInt(builder, ptr, ctx->i32, "");
3312 return LLVMBuildInsertValue(builder, ret, ptr, return_index, "");
3313 }
3314
3315 /* This only writes the tessellation factor levels. */
3316 static void si_llvm_emit_tcs_epilogue(struct ac_shader_abi *abi,
3317 unsigned max_outputs,
3318 LLVMValueRef *addrs)
3319 {
3320 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3321 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
3322 LLVMBuilderRef builder = ctx->ac.builder;
3323 LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset;
3324
3325 si_copy_tcs_inputs(bld_base);
3326
3327 rel_patch_id = get_rel_patch_id(ctx);
3328 invocation_id = unpack_llvm_param(ctx, ctx->abi.tcs_rel_ids, 8, 5);
3329 tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx);
3330
3331 if (ctx->screen->info.chip_class >= GFX9) {
3332 LLVMBasicBlockRef blocks[2] = {
3333 LLVMGetInsertBlock(builder),
3334 ctx->merged_wrap_if_state.entry_block
3335 };
3336 LLVMValueRef values[2];
3337
3338 lp_build_endif(&ctx->merged_wrap_if_state);
3339
3340 values[0] = rel_patch_id;
3341 values[1] = LLVMGetUndef(ctx->i32);
3342 rel_patch_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
3343
3344 values[0] = tf_lds_offset;
3345 values[1] = LLVMGetUndef(ctx->i32);
3346 tf_lds_offset = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
3347
3348 values[0] = invocation_id;
3349 values[1] = ctx->i32_1; /* cause the epilog to skip threads */
3350 invocation_id = ac_build_phi(&ctx->ac, ctx->i32, 2, values, blocks);
3351 }
3352
3353 /* Return epilog parameters from this function. */
3354 LLVMValueRef ret = ctx->return_value;
3355 unsigned vgpr;
3356
3357 if (ctx->screen->info.chip_class >= GFX9) {
3358 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
3359 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
3360 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
3361 8 + GFX9_SGPR_TCS_OUT_LAYOUT);
3362 /* Tess offchip and tess factor offsets are at the beginning. */
3363 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
3364 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
3365 vgpr = 8 + GFX9_SGPR_TCS_OUT_LAYOUT + 1;
3366 } else {
3367 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
3368 GFX6_SGPR_TCS_OFFCHIP_LAYOUT);
3369 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
3370 GFX6_SGPR_TCS_OUT_LAYOUT);
3371 /* Tess offchip and tess factor offsets are after user SGPRs. */
3372 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset,
3373 GFX6_TCS_NUM_USER_SGPR);
3374 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset,
3375 GFX6_TCS_NUM_USER_SGPR + 1);
3376 vgpr = GFX6_TCS_NUM_USER_SGPR + 2;
3377 }
3378
3379 /* VGPRs */
3380 rel_patch_id = ac_to_float(&ctx->ac, rel_patch_id);
3381 invocation_id = ac_to_float(&ctx->ac, invocation_id);
3382 tf_lds_offset = ac_to_float(&ctx->ac, tf_lds_offset);
3383
3384 /* Leave a hole corresponding to the two input VGPRs. This ensures that
3385 * the invocation_id output does not alias the tcs_rel_ids input,
3386 * which saves a V_MOV on gfx9.
3387 */
3388 vgpr += 2;
3389
3390 ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, "");
3391 ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, "");
3392
3393 if (ctx->shader->selector->tcs_info.tessfactors_are_def_in_all_invocs) {
3394 vgpr++; /* skip the tess factor LDS offset */
3395 for (unsigned i = 0; i < 6; i++) {
3396 LLVMValueRef value =
3397 LLVMBuildLoad(builder, ctx->invoc0_tess_factors[i], "");
3398 value = ac_to_float(&ctx->ac, value);
3399 ret = LLVMBuildInsertValue(builder, ret, value, vgpr++, "");
3400 }
3401 } else {
3402 ret = LLVMBuildInsertValue(builder, ret, tf_lds_offset, vgpr++, "");
3403 }
3404 ctx->return_value = ret;
3405 }
3406
3407 /* Pass TCS inputs from LS to TCS on GFX9. */
3408 static void si_set_ls_return_value_for_tcs(struct si_shader_context *ctx)
3409 {
3410 LLVMValueRef ret = ctx->return_value;
3411
3412 ret = si_insert_input_ptr(ctx, ret, 0, 0);
3413 ret = si_insert_input_ptr(ctx, ret, 1, 1);
3414 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_offset, 2);
3415 ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
3416 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_factor_offset, 4);
3417 ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
3418
3419 ret = si_insert_input_ptr(ctx, ret, ctx->param_rw_buffers,
3420 8 + SI_SGPR_RW_BUFFERS);
3421 ret = si_insert_input_ptr(ctx, ret,
3422 ctx->param_bindless_samplers_and_images,
3423 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
3424
3425 ret = si_insert_input_ret(ctx, ret, ctx->param_vs_state_bits,
3426 8 + SI_SGPR_VS_STATE_BITS);
3427
3428 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_offchip_layout,
3429 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT);
3430 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_offsets,
3431 8 + GFX9_SGPR_TCS_OUT_OFFSETS);
3432 ret = si_insert_input_ret(ctx, ret, ctx->param_tcs_out_lds_layout,
3433 8 + GFX9_SGPR_TCS_OUT_LAYOUT);
3434
3435 unsigned vgpr = 8 + GFX9_TCS_NUM_USER_SGPR;
3436 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
3437 ac_to_float(&ctx->ac, ctx->abi.tcs_patch_id),
3438 vgpr++, "");
3439 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
3440 ac_to_float(&ctx->ac, ctx->abi.tcs_rel_ids),
3441 vgpr++, "");
3442 ctx->return_value = ret;
3443 }
3444
3445 /* Pass GS inputs from ES to GS on GFX9. */
3446 static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
3447 {
3448 LLVMBuilderRef builder = ctx->ac.builder;
3449 LLVMValueRef ret = ctx->return_value;
3450
3451 ret = si_insert_input_ptr(ctx, ret, 0, 0);
3452 ret = si_insert_input_ptr(ctx, ret, 1, 1);
3453 if (ctx->shader->key.as_ngg)
3454 ret = LLVMBuildInsertValue(builder, ret, ctx->gs_tg_info, 2, "");
3455 else
3456 ret = si_insert_input_ret(ctx, ret, ctx->param_gs2vs_offset, 2);
3457 ret = si_insert_input_ret(ctx, ret, ctx->param_merged_wave_info, 3);
3458 ret = si_insert_input_ret(ctx, ret, ctx->param_merged_scratch_offset, 5);
3459
3460 ret = si_insert_input_ptr(ctx, ret, ctx->param_rw_buffers,
3461 8 + SI_SGPR_RW_BUFFERS);
3462 ret = si_insert_input_ptr(ctx, ret,
3463 ctx->param_bindless_samplers_and_images,
3464 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
3465 if (ctx->screen->info.chip_class >= GFX10) {
3466 ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits,
3467 8 + SI_SGPR_VS_STATE_BITS);
3468 }
3469
3470 unsigned vgpr;
3471 if (ctx->type == PIPE_SHADER_VERTEX)
3472 vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR;
3473 else
3474 vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
3475
3476 for (unsigned i = 0; i < 5; i++) {
3477 unsigned param = ctx->param_gs_vtx01_offset + i;
3478 ret = si_insert_input_ret_float(ctx, ret, param, vgpr++);
3479 }
3480 ctx->return_value = ret;
3481 }
3482
3483 static void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi,
3484 unsigned max_outputs,
3485 LLVMValueRef *addrs)
3486 {
3487 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3488 struct si_shader *shader = ctx->shader;
3489 struct tgsi_shader_info *info = &shader->selector->info;
3490 unsigned i, chan;
3491 LLVMValueRef vertex_id = LLVMGetParam(ctx->main_fn,
3492 ctx->param_rel_auto_id);
3493 LLVMValueRef vertex_dw_stride = get_tcs_in_vertex_dw_stride(ctx);
3494 LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id,
3495 vertex_dw_stride, "");
3496
3497 /* Write outputs to LDS. The next shader (TCS aka HS) will read
3498 * its inputs from it. */
3499 for (i = 0; i < info->num_outputs; i++) {
3500 unsigned name = info->output_semantic_name[i];
3501 unsigned index = info->output_semantic_index[i];
3502
3503 /* The ARB_shader_viewport_layer_array spec contains the
3504 * following issue:
3505 *
3506 * 2) What happens if gl_ViewportIndex or gl_Layer is
3507 * written in the vertex shader and a geometry shader is
3508 * present?
3509 *
3510 * RESOLVED: The value written by the last vertex processing
3511 * stage is used. If the last vertex processing stage
3512 * (vertex, tessellation evaluation or geometry) does not
3513 * statically assign to gl_ViewportIndex or gl_Layer, index
3514 * or layer zero is assumed.
3515 *
3516 * So writes to those outputs in VS-as-LS are simply ignored.
3517 */
3518 if (name == TGSI_SEMANTIC_LAYER ||
3519 name == TGSI_SEMANTIC_VIEWPORT_INDEX)
3520 continue;
3521
3522 int param = si_shader_io_get_unique_index(name, index, false);
3523 LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
3524 LLVMConstInt(ctx->i32, param * 4, 0), "");
3525
3526 for (chan = 0; chan < 4; chan++) {
3527 if (!(info->output_usagemask[i] & (1 << chan)))
3528 continue;
3529
3530 lshs_lds_store(ctx, chan, dw_addr,
3531 LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], ""));
3532 }
3533 }
3534
3535 if (ctx->screen->info.chip_class >= GFX9)
3536 si_set_ls_return_value_for_tcs(ctx);
3537 }
3538
3539 static void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi,
3540 unsigned max_outputs,
3541 LLVMValueRef *addrs)
3542 {
3543 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3544 struct si_shader *es = ctx->shader;
3545 struct tgsi_shader_info *info = &es->selector->info;
3546 LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
3547 ctx->param_es2gs_offset);
3548 LLVMValueRef lds_base = NULL;
3549 unsigned chan;
3550 int i;
3551
3552 if (ctx->screen->info.chip_class >= GFX9 && info->num_outputs) {
3553 unsigned itemsize_dw = es->selector->esgs_itemsize / 4;
3554 LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
3555 LLVMValueRef wave_idx = si_unpack_param(ctx, ctx->param_merged_wave_info, 24, 4);
3556 vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
3557 LLVMBuildMul(ctx->ac.builder, wave_idx,
3558 LLVMConstInt(ctx->i32, 64, false), ""), "");
3559 lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
3560 LLVMConstInt(ctx->i32, itemsize_dw, 0), "");
3561 }
3562
3563 for (i = 0; i < info->num_outputs; i++) {
3564 int param;
3565
3566 if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX ||
3567 info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER)
3568 continue;
3569
3570 param = si_shader_io_get_unique_index(info->output_semantic_name[i],
3571 info->output_semantic_index[i], false);
3572
3573 for (chan = 0; chan < 4; chan++) {
3574 if (!(info->output_usagemask[i] & (1 << chan)))
3575 continue;
3576
3577 LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
3578 out_val = ac_to_integer(&ctx->ac, out_val);
3579
3580 /* GFX9 has the ESGS ring in LDS. */
3581 if (ctx->screen->info.chip_class >= GFX9) {
3582 LLVMValueRef idx = LLVMConstInt(ctx->i32, param * 4 + chan, false);
3583 idx = LLVMBuildAdd(ctx->ac.builder, lds_base, idx, "");
3584 ac_build_indexed_store(&ctx->ac, ctx->esgs_ring, idx, out_val);
3585 continue;
3586 }
3587
3588 ac_build_buffer_store_dword(&ctx->ac,
3589 ctx->esgs_ring,
3590 out_val, 1, NULL, soffset,
3591 (4 * param + chan) * 4,
3592 ac_glc | ac_slc, true);
3593 }
3594 }
3595
3596 if (ctx->screen->info.chip_class >= GFX9)
3597 si_set_es_return_value_for_gs(ctx);
3598 }
3599
3600 static LLVMValueRef si_get_gs_wave_id(struct si_shader_context *ctx)
3601 {
3602 if (ctx->screen->info.chip_class >= GFX9)
3603 return si_unpack_param(ctx, ctx->param_merged_wave_info, 16, 8);
3604 else
3605 return LLVMGetParam(ctx->main_fn, ctx->param_gs_wave_id);
3606 }
3607
3608 static void emit_gs_epilogue(struct si_shader_context *ctx)
3609 {
3610 if (ctx->shader->key.as_ngg) {
3611 gfx10_ngg_gs_emit_epilogue(ctx);
3612 return;
3613 }
3614
3615 if (ctx->screen->info.chip_class >= GFX10)
3616 LLVMBuildFence(ctx->ac.builder, LLVMAtomicOrderingRelease, false, "");
3617
3618 ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE,
3619 si_get_gs_wave_id(ctx));
3620
3621 if (ctx->screen->info.chip_class >= GFX9)
3622 lp_build_endif(&ctx->merged_wrap_if_state);
3623 }
3624
3625 static void si_llvm_emit_gs_epilogue(struct ac_shader_abi *abi,
3626 unsigned max_outputs,
3627 LLVMValueRef *addrs)
3628 {
3629 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3630 struct tgsi_shader_info UNUSED *info = &ctx->shader->selector->info;
3631
3632 assert(info->num_outputs <= max_outputs);
3633
3634 emit_gs_epilogue(ctx);
3635 }
3636
3637 static void si_tgsi_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base)
3638 {
3639 struct si_shader_context *ctx = si_shader_context(bld_base);
3640 emit_gs_epilogue(ctx);
3641 }
3642
3643 static void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi,
3644 unsigned max_outputs,
3645 LLVMValueRef *addrs)
3646 {
3647 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3648 struct tgsi_shader_info *info = &ctx->shader->selector->info;
3649 struct si_shader_output_values *outputs = NULL;
3650 int i,j;
3651
3652 assert(!ctx->shader->is_gs_copy_shader);
3653 assert(info->num_outputs <= max_outputs);
3654
3655 outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
3656
3657 for (i = 0; i < info->num_outputs; i++) {
3658 outputs[i].semantic_name = info->output_semantic_name[i];
3659 outputs[i].semantic_index = info->output_semantic_index[i];
3660
3661 for (j = 0; j < 4; j++) {
3662 outputs[i].values[j] =
3663 LLVMBuildLoad(ctx->ac.builder,
3664 addrs[4 * i + j],
3665 "");
3666 outputs[i].vertex_stream[j] =
3667 (info->output_streams[i] >> (2 * j)) & 3;
3668 }
3669 }
3670
3671 if (ctx->ac.chip_class <= GFX9 &&
3672 ctx->shader->selector->so.num_outputs)
3673 si_llvm_emit_streamout(ctx, outputs, i, 0);
3674
3675 /* Export PrimitiveID. */
3676 if (ctx->shader->key.mono.u.vs_export_prim_id) {
3677 outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
3678 outputs[i].semantic_index = 0;
3679 outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
3680 for (j = 1; j < 4; j++)
3681 outputs[i].values[j] = LLVMConstReal(ctx->f32, 0);
3682
3683 memset(outputs[i].vertex_stream, 0,
3684 sizeof(outputs[i].vertex_stream));
3685 i++;
3686 }
3687
3688 si_llvm_export_vs(ctx, outputs, i);
3689 FREE(outputs);
3690 }
3691
3692 static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi *abi,
3693 unsigned max_outputs,
3694 LLVMValueRef *addrs)
3695 {
3696 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3697 struct tgsi_shader_info *info = &ctx->shader->selector->info;
3698 LLVMValueRef pos[4] = {};
3699
3700 assert(info->num_outputs <= max_outputs);
3701
3702 for (unsigned i = 0; i < info->num_outputs; i++) {
3703 if (info->output_semantic_name[i] != TGSI_SEMANTIC_POSITION)
3704 continue;
3705
3706 for (unsigned chan = 0; chan < 4; chan++)
3707 pos[chan] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
3708 break;
3709 }
3710 assert(pos[0] != NULL);
3711
3712 /* Return the position output. */
3713 LLVMValueRef ret = ctx->return_value;
3714 for (unsigned chan = 0; chan < 4; chan++)
3715 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, pos[chan], chan, "");
3716 ctx->return_value = ret;
3717 }
3718
3719 static void si_tgsi_emit_epilogue(struct lp_build_tgsi_context *bld_base)
3720 {
3721 struct si_shader_context *ctx = si_shader_context(bld_base);
3722
3723 ctx->abi.emit_outputs(&ctx->abi, RADEON_LLVM_MAX_OUTPUTS,
3724 &ctx->outputs[0][0]);
3725 }
3726
3727 struct si_ps_exports {
3728 unsigned num;
3729 struct ac_export_args args[10];
3730 };
3731
3732 static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base,
3733 LLVMValueRef depth, LLVMValueRef stencil,
3734 LLVMValueRef samplemask, struct si_ps_exports *exp)
3735 {
3736 struct si_shader_context *ctx = si_shader_context(bld_base);
3737 struct ac_export_args args;
3738
3739 ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
3740
3741 memcpy(&exp->args[exp->num++], &args, sizeof(args));
3742 }
3743
3744 static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base,
3745 LLVMValueRef *color, unsigned index,
3746 unsigned samplemask_param,
3747 bool is_last, struct si_ps_exports *exp)
3748 {
3749 struct si_shader_context *ctx = si_shader_context(bld_base);
3750 int i;
3751
3752 /* Clamp color */
3753 if (ctx->shader->key.part.ps.epilog.clamp_color)
3754 for (i = 0; i < 4; i++)
3755 color[i] = ac_build_clamp(&ctx->ac, color[i]);
3756
3757 /* Alpha to one */
3758 if (ctx->shader->key.part.ps.epilog.alpha_to_one)
3759 color[3] = ctx->ac.f32_1;
3760
3761 /* Alpha test */
3762 if (index == 0 &&
3763 ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS)
3764 si_alpha_test(bld_base, color[3]);
3765
3766 /* Line & polygon smoothing */
3767 if (ctx->shader->key.part.ps.epilog.poly_line_smoothing)
3768 color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3],
3769 samplemask_param);
3770
3771 /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
3772 if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) {
3773 struct ac_export_args args[8];
3774 int c, last = -1;
3775
3776 /* Get the export arguments, also find out what the last one is. */
3777 for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
3778 si_llvm_init_export_args(ctx, color,
3779 V_008DFC_SQ_EXP_MRT + c, &args[c]);
3780 if (args[c].enabled_channels)
3781 last = c;
3782 }
3783
3784 /* Emit all exports. */
3785 for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) {
3786 if (is_last && last == c) {
3787 args[c].valid_mask = 1; /* whether the EXEC mask is valid */
3788 args[c].done = 1; /* DONE bit */
3789 } else if (!args[c].enabled_channels)
3790 continue; /* unnecessary NULL export */
3791
3792 memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c]));
3793 }
3794 } else {
3795 struct ac_export_args args;
3796
3797 /* Export */
3798 si_llvm_init_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index,
3799 &args);
3800 if (is_last) {
3801 args.valid_mask = 1; /* whether the EXEC mask is valid */
3802 args.done = 1; /* DONE bit */
3803 } else if (!args.enabled_channels)
3804 return; /* unnecessary NULL export */
3805
3806 memcpy(&exp->args[exp->num++], &args, sizeof(args));
3807 }
3808 }
3809
3810 static void si_emit_ps_exports(struct si_shader_context *ctx,
3811 struct si_ps_exports *exp)
3812 {
3813 for (unsigned i = 0; i < exp->num; i++)
3814 ac_build_export(&ctx->ac, &exp->args[i]);
3815 }
3816
3817 /**
3818 * Return PS outputs in this order:
3819 *
3820 * v[0:3] = color0.xyzw
3821 * v[4:7] = color1.xyzw
3822 * ...
3823 * vN+0 = Depth
3824 * vN+1 = Stencil
3825 * vN+2 = SampleMask
3826 * vN+3 = SampleMaskIn (used for OpenGL smoothing)
3827 *
3828 * The alpha-ref SGPR is returned via its original location.
3829 */
3830 static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi,
3831 unsigned max_outputs,
3832 LLVMValueRef *addrs)
3833 {
3834 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
3835 struct si_shader *shader = ctx->shader;
3836 struct tgsi_shader_info *info = &shader->selector->info;
3837 LLVMBuilderRef builder = ctx->ac.builder;
3838 unsigned i, j, first_vgpr, vgpr;
3839
3840 LLVMValueRef color[8][4] = {};
3841 LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
3842 LLVMValueRef ret;
3843
3844 if (ctx->postponed_kill)
3845 ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, ""));
3846
3847 /* Read the output values. */
3848 for (i = 0; i < info->num_outputs; i++) {
3849 unsigned semantic_name = info->output_semantic_name[i];
3850 unsigned semantic_index = info->output_semantic_index[i];
3851
3852 switch (semantic_name) {
3853 case TGSI_SEMANTIC_COLOR:
3854 assert(semantic_index < 8);
3855 for (j = 0; j < 4; j++) {
3856 LLVMValueRef ptr = addrs[4 * i + j];
3857 LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
3858 color[semantic_index][j] = result;
3859 }
3860 break;
3861 case TGSI_SEMANTIC_POSITION:
3862 depth = LLVMBuildLoad(builder,
3863 addrs[4 * i + 2], "");
3864 break;
3865 case TGSI_SEMANTIC_STENCIL:
3866 stencil = LLVMBuildLoad(builder,
3867 addrs[4 * i + 1], "");
3868 break;
3869 case TGSI_SEMANTIC_SAMPLEMASK:
3870 samplemask = LLVMBuildLoad(builder,
3871 addrs[4 * i + 0], "");
3872 break;
3873 default:
3874 fprintf(stderr, "Warning: GFX6 unhandled fs output type:%d\n",
3875 semantic_name);
3876 }
3877 }
3878
3879 /* Fill the return structure. */
3880 ret = ctx->return_value;
3881
3882 /* Set SGPRs. */
3883 ret = LLVMBuildInsertValue(builder, ret,
3884 ac_to_integer(&ctx->ac,
3885 LLVMGetParam(ctx->main_fn,
3886 SI_PARAM_ALPHA_REF)),
3887 SI_SGPR_ALPHA_REF, "");
3888
3889 /* Set VGPRs */
3890 first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1;
3891 for (i = 0; i < ARRAY_SIZE(color); i++) {
3892 if (!color[i][0])
3893 continue;
3894
3895 for (j = 0; j < 4; j++)
3896 ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, "");
3897 }
3898 if (depth)
3899 ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, "");
3900 if (stencil)
3901 ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, "");
3902 if (samplemask)
3903 ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, "");
3904
3905 /* Add the input sample mask for smoothing at the end. */
3906 if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC)
3907 vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC;
3908 ret = LLVMBuildInsertValue(builder, ret,
3909 LLVMGetParam(ctx->main_fn,
3910 SI_PARAM_SAMPLE_COVERAGE), vgpr++, "");
3911
3912 ctx->return_value = ret;
3913 }
3914
3915 static void membar_emit(
3916 const struct lp_build_tgsi_action *action,
3917 struct lp_build_tgsi_context *bld_base,
3918 struct lp_build_emit_data *emit_data)
3919 {
3920 struct si_shader_context *ctx = si_shader_context(bld_base);
3921 LLVMValueRef src0 = lp_build_emit_fetch(bld_base, emit_data->inst, 0, 0);
3922 unsigned flags = LLVMConstIntGetZExtValue(src0);
3923 unsigned wait_flags = 0;
3924
3925 if (flags & TGSI_MEMBAR_THREAD_GROUP)
3926 wait_flags |= AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE;
3927
3928 if (flags & (TGSI_MEMBAR_ATOMIC_BUFFER |
3929 TGSI_MEMBAR_SHADER_BUFFER |
3930 TGSI_MEMBAR_SHADER_IMAGE))
3931 wait_flags |= AC_WAIT_VLOAD | AC_WAIT_VSTORE;
3932
3933 if (flags & TGSI_MEMBAR_SHARED)
3934 wait_flags |= AC_WAIT_LGKM;
3935
3936 ac_build_waitcnt(&ctx->ac, wait_flags);
3937 }
3938
3939 static void clock_emit(
3940 const struct lp_build_tgsi_action *action,
3941 struct lp_build_tgsi_context *bld_base,
3942 struct lp_build_emit_data *emit_data)
3943 {
3944 struct si_shader_context *ctx = si_shader_context(bld_base);
3945 LLVMValueRef tmp = ac_build_shader_clock(&ctx->ac);
3946
3947 emit_data->output[0] =
3948 LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_0, "");
3949 emit_data->output[1] =
3950 LLVMBuildExtractElement(ctx->ac.builder, tmp, ctx->i32_1, "");
3951 }
3952
3953 static void si_llvm_emit_ddxy(
3954 const struct lp_build_tgsi_action *action,
3955 struct lp_build_tgsi_context *bld_base,
3956 struct lp_build_emit_data *emit_data)
3957 {
3958 struct si_shader_context *ctx = si_shader_context(bld_base);
3959 unsigned opcode = emit_data->info->opcode;
3960 LLVMValueRef val;
3961 int idx;
3962 unsigned mask;
3963
3964 if (opcode == TGSI_OPCODE_DDX_FINE)
3965 mask = AC_TID_MASK_LEFT;
3966 else if (opcode == TGSI_OPCODE_DDY_FINE)
3967 mask = AC_TID_MASK_TOP;
3968 else
3969 mask = AC_TID_MASK_TOP_LEFT;
3970
3971 /* for DDX we want to next X pixel, DDY next Y pixel. */
3972 idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2;
3973
3974 val = ac_to_integer(&ctx->ac, emit_data->args[0]);
3975 val = ac_build_ddxy(&ctx->ac, mask, idx, val);
3976 emit_data->output[emit_data->chan] = val;
3977 }
3978
3979 static void build_interp_intrinsic(const struct lp_build_tgsi_action *action,
3980 struct lp_build_tgsi_context *bld_base,
3981 struct lp_build_emit_data *emit_data)
3982 {
3983 struct si_shader_context *ctx = si_shader_context(bld_base);
3984 struct si_shader *shader = ctx->shader;
3985 const struct tgsi_shader_info *info = &shader->selector->info;
3986 LLVMValueRef interp_param;
3987 const struct tgsi_full_instruction *inst = emit_data->inst;
3988 const struct tgsi_full_src_register *input = &inst->Src[0];
3989 int input_base, input_array_size;
3990 int chan;
3991 int i;
3992 LLVMValueRef prim_mask = ctx->abi.prim_mask;
3993 LLVMValueRef array_idx, offset_x = NULL, offset_y = NULL;
3994 int interp_param_idx;
3995 unsigned interp;
3996 unsigned location;
3997
3998 if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) {
3999 /* offset is in second src, first two channels */
4000 offset_x = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
4001 TGSI_CHAN_X);
4002 offset_y = lp_build_emit_fetch(bld_base, emit_data->inst, 1,
4003 TGSI_CHAN_Y);
4004 } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
4005 LLVMValueRef sample_position;
4006 LLVMValueRef sample_id;
4007 LLVMValueRef halfval = LLVMConstReal(ctx->f32, 0.5f);
4008
4009 /* fetch sample ID, then fetch its sample position,
4010 * and place into first two channels.
4011 */
4012 sample_id = lp_build_emit_fetch(bld_base,
4013 emit_data->inst, 1, TGSI_CHAN_X);
4014 sample_id = ac_to_integer(&ctx->ac, sample_id);
4015
4016 /* Section 8.13.2 (Interpolation Functions) of the OpenGL Shading
4017 * Language 4.50 spec says about interpolateAtSample:
4018 *
4019 * "Returns the value of the input interpolant variable at
4020 * the location of sample number sample. If multisample
4021 * buffers are not available, the input variable will be
4022 * evaluated at the center of the pixel. If sample sample
4023 * does not exist, the position used to interpolate the
4024 * input variable is undefined."
4025 *
4026 * This means that sample_id values outside of the valid are
4027 * in fact valid input, and the usual mechanism for loading the
4028 * sample position doesn't work.
4029 */
4030 if (ctx->shader->key.mono.u.ps.interpolate_at_sample_force_center) {
4031 LLVMValueRef center[4] = {
4032 LLVMConstReal(ctx->f32, 0.5),
4033 LLVMConstReal(ctx->f32, 0.5),
4034 ctx->ac.f32_0,
4035 ctx->ac.f32_0,
4036 };
4037
4038 sample_position = ac_build_gather_values(&ctx->ac, center, 4);
4039 } else {
4040 sample_position = load_sample_position(&ctx->abi, sample_id);
4041 }
4042
4043 offset_x = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
4044 ctx->i32_0, "");
4045
4046 offset_x = LLVMBuildFSub(ctx->ac.builder, offset_x, halfval, "");
4047 offset_y = LLVMBuildExtractElement(ctx->ac.builder, sample_position,
4048 ctx->i32_1, "");
4049 offset_y = LLVMBuildFSub(ctx->ac.builder, offset_y, halfval, "");
4050 }
4051
4052 assert(input->Register.File == TGSI_FILE_INPUT);
4053
4054 if (input->Register.Indirect) {
4055 unsigned array_id = input->Indirect.ArrayID;
4056
4057 if (array_id) {
4058 input_base = info->input_array_first[array_id];
4059 input_array_size = info->input_array_last[array_id] - input_base + 1;
4060 } else {
4061 input_base = inst->Src[0].Register.Index;
4062 input_array_size = info->num_inputs - input_base;
4063 }
4064
4065 array_idx = si_get_indirect_index(ctx, &input->Indirect,
4066 1, input->Register.Index - input_base);
4067 } else {
4068 input_base = inst->Src[0].Register.Index;
4069 input_array_size = 1;
4070 array_idx = ctx->i32_0;
4071 }
4072
4073 interp = shader->selector->info.input_interpolate[input_base];
4074
4075 if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
4076 inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE)
4077 location = TGSI_INTERPOLATE_LOC_CENTER;
4078 else
4079 location = TGSI_INTERPOLATE_LOC_CENTROID;
4080
4081 interp_param_idx = lookup_interp_param_index(interp, location);
4082 if (interp_param_idx == -1)
4083 return;
4084 else if (interp_param_idx)
4085 interp_param = LLVMGetParam(ctx->main_fn, interp_param_idx);
4086 else
4087 interp_param = NULL;
4088
4089 if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
4090 inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) {
4091 LLVMValueRef ij_out[2];
4092 LLVMValueRef ddxy_out = ac_build_ddxy_interp(&ctx->ac, interp_param);
4093
4094 /*
4095 * take the I then J parameters, and the DDX/Y for it, and
4096 * calculate the IJ inputs for the interpolator.
4097 * temp1 = ddx * offset/sample.x + I;
4098 * interp_param.I = ddy * offset/sample.y + temp1;
4099 * temp1 = ddx * offset/sample.x + J;
4100 * interp_param.J = ddy * offset/sample.y + temp1;
4101 */
4102 for (i = 0; i < 2; i++) {
4103 LLVMValueRef ix_ll = LLVMConstInt(ctx->i32, i, 0);
4104 LLVMValueRef iy_ll = LLVMConstInt(ctx->i32, i + 2, 0);
4105 LLVMValueRef ddx_el = LLVMBuildExtractElement(ctx->ac.builder,
4106 ddxy_out, ix_ll, "");
4107 LLVMValueRef ddy_el = LLVMBuildExtractElement(ctx->ac.builder,
4108 ddxy_out, iy_ll, "");
4109 LLVMValueRef interp_el = LLVMBuildExtractElement(ctx->ac.builder,
4110 interp_param, ix_ll, "");
4111 LLVMValueRef temp;
4112
4113 interp_el = ac_to_float(&ctx->ac, interp_el);
4114
4115 temp = ac_build_fmad(&ctx->ac, ddx_el, offset_x, interp_el);
4116 ij_out[i] = ac_build_fmad(&ctx->ac, ddy_el, offset_y, temp);
4117 }
4118 interp_param = ac_build_gather_values(&ctx->ac, ij_out, 2);
4119 }
4120
4121 if (interp_param)
4122 interp_param = ac_to_float(&ctx->ac, interp_param);
4123
4124 for (chan = 0; chan < 4; chan++) {
4125 LLVMValueRef gather = LLVMGetUndef(LLVMVectorType(ctx->f32, input_array_size));
4126 unsigned schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan);
4127
4128 for (unsigned idx = 0; idx < input_array_size; ++idx) {
4129 LLVMValueRef v, i = NULL, j = NULL;
4130
4131 if (interp_param) {
4132 i = LLVMBuildExtractElement(
4133 ctx->ac.builder, interp_param, ctx->i32_0, "");
4134 j = LLVMBuildExtractElement(
4135 ctx->ac.builder, interp_param, ctx->i32_1, "");
4136 }
4137 v = si_build_fs_interp(ctx, input_base + idx, schan,
4138 prim_mask, i, j);
4139
4140 gather = LLVMBuildInsertElement(ctx->ac.builder,
4141 gather, v, LLVMConstInt(ctx->i32, idx, false), "");
4142 }
4143
4144 emit_data->output[chan] = LLVMBuildExtractElement(
4145 ctx->ac.builder, gather, array_idx, "");
4146 }
4147 }
4148
4149 static void vote_all_emit(
4150 const struct lp_build_tgsi_action *action,
4151 struct lp_build_tgsi_context *bld_base,
4152 struct lp_build_emit_data *emit_data)
4153 {
4154 struct si_shader_context *ctx = si_shader_context(bld_base);
4155
4156 LLVMValueRef tmp = ac_build_vote_all(&ctx->ac, emit_data->args[0]);
4157 emit_data->output[emit_data->chan] =
4158 LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
4159 }
4160
4161 static void vote_any_emit(
4162 const struct lp_build_tgsi_action *action,
4163 struct lp_build_tgsi_context *bld_base,
4164 struct lp_build_emit_data *emit_data)
4165 {
4166 struct si_shader_context *ctx = si_shader_context(bld_base);
4167
4168 LLVMValueRef tmp = ac_build_vote_any(&ctx->ac, emit_data->args[0]);
4169 emit_data->output[emit_data->chan] =
4170 LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
4171 }
4172
4173 static void vote_eq_emit(
4174 const struct lp_build_tgsi_action *action,
4175 struct lp_build_tgsi_context *bld_base,
4176 struct lp_build_emit_data *emit_data)
4177 {
4178 struct si_shader_context *ctx = si_shader_context(bld_base);
4179
4180 LLVMValueRef tmp = ac_build_vote_eq(&ctx->ac, emit_data->args[0]);
4181 emit_data->output[emit_data->chan] =
4182 LLVMBuildSExt(ctx->ac.builder, tmp, ctx->i32, "");
4183 }
4184
4185 static void ballot_emit(
4186 const struct lp_build_tgsi_action *action,
4187 struct lp_build_tgsi_context *bld_base,
4188 struct lp_build_emit_data *emit_data)
4189 {
4190 struct si_shader_context *ctx = si_shader_context(bld_base);
4191 LLVMBuilderRef builder = ctx->ac.builder;
4192 LLVMValueRef tmp;
4193
4194 tmp = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X);
4195 tmp = ac_build_ballot(&ctx->ac, tmp);
4196
4197 emit_data->output[0] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
4198
4199 if (ctx->ac.wave_size == 32) {
4200 emit_data->output[1] = ctx->i32_0;
4201 } else {
4202 tmp = LLVMBuildLShr(builder, tmp, LLVMConstInt(ctx->i64, 32, 0), "");
4203 emit_data->output[1] = LLVMBuildTrunc(builder, tmp, ctx->i32, "");
4204 }
4205 }
4206
4207 static void read_lane_emit(
4208 const struct lp_build_tgsi_action *action,
4209 struct lp_build_tgsi_context *bld_base,
4210 struct lp_build_emit_data *emit_data)
4211 {
4212 struct si_shader_context *ctx = si_shader_context(bld_base);
4213
4214 if (emit_data->inst->Instruction.Opcode == TGSI_OPCODE_READ_INVOC) {
4215 emit_data->args[0] = lp_build_emit_fetch(bld_base, emit_data->inst,
4216 0, emit_data->src_chan);
4217
4218 /* Always read the source invocation (= lane) from the X channel. */
4219 emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
4220 1, TGSI_CHAN_X);
4221 emit_data->arg_count = 2;
4222 }
4223
4224 /* We currently have no other way to prevent LLVM from lifting the icmp
4225 * calls to a dominating basic block.
4226 */
4227 ac_build_optimization_barrier(&ctx->ac, &emit_data->args[0]);
4228
4229 for (unsigned i = 0; i < emit_data->arg_count; ++i)
4230 emit_data->args[i] = ac_to_integer(&ctx->ac, emit_data->args[i]);
4231
4232 emit_data->output[emit_data->chan] =
4233 ac_build_intrinsic(&ctx->ac, action->intr_name,
4234 ctx->i32, emit_data->args, emit_data->arg_count,
4235 AC_FUNC_ATTR_READNONE |
4236 AC_FUNC_ATTR_CONVERGENT);
4237 }
4238
4239 static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base,
4240 struct lp_build_emit_data *emit_data)
4241 {
4242 struct si_shader_context *ctx = si_shader_context(bld_base);
4243 struct tgsi_src_register src0 = emit_data->inst->Src[0].Register;
4244 LLVMValueRef imm;
4245 unsigned stream;
4246
4247 assert(src0.File == TGSI_FILE_IMMEDIATE);
4248
4249 imm = ctx->imms[src0.Index * TGSI_NUM_CHANNELS + src0.SwizzleX];
4250 stream = LLVMConstIntGetZExtValue(imm) & 0x3;
4251 return stream;
4252 }
4253
4254 /* Emit one vertex from the geometry shader */
4255 static void si_llvm_emit_vertex(struct ac_shader_abi *abi,
4256 unsigned stream,
4257 LLVMValueRef *addrs)
4258 {
4259 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
4260
4261 if (ctx->shader->key.as_ngg) {
4262 gfx10_ngg_gs_emit_vertex(ctx, stream, addrs);
4263 return;
4264 }
4265
4266 struct tgsi_shader_info *info = &ctx->shader->selector->info;
4267 struct si_shader *shader = ctx->shader;
4268 struct lp_build_if_state if_state;
4269 LLVMValueRef soffset = LLVMGetParam(ctx->main_fn,
4270 ctx->param_gs2vs_offset);
4271 LLVMValueRef gs_next_vertex;
4272 LLVMValueRef can_emit;
4273 unsigned chan, offset;
4274 int i;
4275
4276 /* Write vertex attribute values to GSVS ring */
4277 gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
4278 ctx->gs_next_vertex[stream],
4279 "");
4280
4281 /* If this thread has already emitted the declared maximum number of
4282 * vertices, skip the write: excessive vertex emissions are not
4283 * supposed to have any effect.
4284 *
4285 * If the shader has no writes to memory, kill it instead. This skips
4286 * further memory loads and may allow LLVM to skip to the end
4287 * altogether.
4288 */
4289 can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
4290 LLVMConstInt(ctx->i32,
4291 shader->selector->gs_max_out_vertices, 0), "");
4292
4293 bool use_kill = !info->writes_memory;
4294 if (use_kill) {
4295 ac_build_kill_if_false(&ctx->ac, can_emit);
4296 } else {
4297 lp_build_if(&if_state, &ctx->gallivm, can_emit);
4298 }
4299
4300 offset = 0;
4301 for (i = 0; i < info->num_outputs; i++) {
4302 for (chan = 0; chan < 4; chan++) {
4303 if (!(info->output_usagemask[i] & (1 << chan)) ||
4304 ((info->output_streams[i] >> (2 * chan)) & 3) != stream)
4305 continue;
4306
4307 LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + chan], "");
4308 LLVMValueRef voffset =
4309 LLVMConstInt(ctx->i32, offset *
4310 shader->selector->gs_max_out_vertices, 0);
4311 offset++;
4312
4313 voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
4314 voffset = LLVMBuildMul(ctx->ac.builder, voffset,
4315 LLVMConstInt(ctx->i32, 4, 0), "");
4316
4317 out_val = ac_to_integer(&ctx->ac, out_val);
4318
4319 ac_build_buffer_store_dword(&ctx->ac,
4320 ctx->gsvs_ring[stream],
4321 out_val, 1,
4322 voffset, soffset, 0,
4323 ac_glc | ac_slc, true);
4324 }
4325 }
4326
4327 gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, ctx->i32_1, "");
4328 LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
4329
4330 /* Signal vertex emission if vertex data was written. */
4331 if (offset) {
4332 ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
4333 si_get_gs_wave_id(ctx));
4334 }
4335
4336 if (!use_kill)
4337 lp_build_endif(&if_state);
4338 }
4339
4340 /* Emit one vertex from the geometry shader */
4341 static void si_tgsi_emit_vertex(
4342 const struct lp_build_tgsi_action *action,
4343 struct lp_build_tgsi_context *bld_base,
4344 struct lp_build_emit_data *emit_data)
4345 {
4346 struct si_shader_context *ctx = si_shader_context(bld_base);
4347 unsigned stream = si_llvm_get_stream(bld_base, emit_data);
4348
4349 si_llvm_emit_vertex(&ctx->abi, stream, ctx->outputs[0]);
4350 }
4351
4352 /* Cut one primitive from the geometry shader */
4353 static void si_llvm_emit_primitive(struct ac_shader_abi *abi,
4354 unsigned stream)
4355 {
4356 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
4357
4358 if (ctx->shader->key.as_ngg) {
4359 LLVMBuildStore(ctx->ac.builder, ctx->ac.i32_0, ctx->gs_curprim_verts[stream]);
4360 return;
4361 }
4362
4363 /* Signal primitive cut */
4364 ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8),
4365 si_get_gs_wave_id(ctx));
4366 }
4367
4368 /* Cut one primitive from the geometry shader */
4369 static void si_tgsi_emit_primitive(
4370 const struct lp_build_tgsi_action *action,
4371 struct lp_build_tgsi_context *bld_base,
4372 struct lp_build_emit_data *emit_data)
4373 {
4374 struct si_shader_context *ctx = si_shader_context(bld_base);
4375
4376 si_llvm_emit_primitive(&ctx->abi, si_llvm_get_stream(bld_base, emit_data));
4377 }
4378
4379 static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
4380 struct lp_build_tgsi_context *bld_base,
4381 struct lp_build_emit_data *emit_data)
4382 {
4383 struct si_shader_context *ctx = si_shader_context(bld_base);
4384
4385 /* GFX6 only (thanks to a hw bug workaround):
4386 * The real barrier instruction isn’t needed, because an entire patch
4387 * always fits into a single wave.
4388 */
4389 if (ctx->screen->info.chip_class == GFX6 &&
4390 ctx->type == PIPE_SHADER_TESS_CTRL) {
4391 ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM | AC_WAIT_VLOAD | AC_WAIT_VSTORE);
4392 return;
4393 }
4394
4395 ac_build_s_barrier(&ctx->ac);
4396 }
4397
4398 void si_create_function(struct si_shader_context *ctx,
4399 const char *name,
4400 LLVMTypeRef *returns, unsigned num_returns,
4401 struct si_function_info *fninfo,
4402 unsigned max_workgroup_size)
4403 {
4404 int i;
4405
4406 si_llvm_create_func(ctx, name, returns, num_returns,
4407 fninfo->types, fninfo->num_params);
4408 ctx->return_value = LLVMGetUndef(ctx->return_type);
4409
4410 for (i = 0; i < fninfo->num_sgpr_params; ++i) {
4411 LLVMValueRef P = LLVMGetParam(ctx->main_fn, i);
4412
4413 /* The combination of:
4414 * - noalias
4415 * - dereferenceable
4416 * - invariant.load
4417 * allows the optimization passes to move loads and reduces
4418 * SGPR spilling significantly.
4419 */
4420 ac_add_function_attr(ctx->ac.context, ctx->main_fn, i + 1,
4421 AC_FUNC_ATTR_INREG);
4422
4423 if (LLVMGetTypeKind(LLVMTypeOf(P)) == LLVMPointerTypeKind) {
4424 ac_add_function_attr(ctx->ac.context, ctx->main_fn, i + 1,
4425 AC_FUNC_ATTR_NOALIAS);
4426 ac_add_attr_dereferenceable(P, UINT64_MAX);
4427 }
4428 }
4429
4430 for (i = 0; i < fninfo->num_params; ++i) {
4431 if (fninfo->assign[i])
4432 *fninfo->assign[i] = LLVMGetParam(ctx->main_fn, i);
4433 }
4434
4435 if (ctx->screen->info.address32_hi) {
4436 ac_llvm_add_target_dep_function_attr(ctx->main_fn,
4437 "amdgpu-32bit-address-high-bits",
4438 ctx->screen->info.address32_hi);
4439 }
4440
4441 ac_llvm_set_workgroup_size(ctx->main_fn, max_workgroup_size);
4442
4443 LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
4444 "no-signed-zeros-fp-math",
4445 "true");
4446
4447 if (ctx->screen->debug_flags & DBG(UNSAFE_MATH)) {
4448 /* These were copied from some LLVM test. */
4449 LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
4450 "less-precise-fpmad",
4451 "true");
4452 LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
4453 "no-infs-fp-math",
4454 "true");
4455 LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
4456 "no-nans-fp-math",
4457 "true");
4458 LLVMAddTargetDependentFunctionAttr(ctx->main_fn,
4459 "unsafe-fp-math",
4460 "true");
4461 }
4462 }
4463
4464 static void declare_streamout_params(struct si_shader_context *ctx,
4465 struct pipe_stream_output_info *so,
4466 struct si_function_info *fninfo)
4467 {
4468 if (ctx->ac.chip_class >= GFX10)
4469 return;
4470
4471 /* Streamout SGPRs. */
4472 if (so->num_outputs) {
4473 if (ctx->type != PIPE_SHADER_TESS_EVAL)
4474 ctx->param_streamout_config = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
4475 else
4476 ctx->param_streamout_config = fninfo->num_params - 1;
4477
4478 ctx->param_streamout_write_index = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
4479 }
4480 /* A streamout buffer offset is loaded if the stride is non-zero. */
4481 for (int i = 0; i < 4; i++) {
4482 if (!so->stride[i])
4483 continue;
4484
4485 ctx->param_streamout_offset[i] = add_arg(fninfo, ARG_SGPR, ctx->ac.i32);
4486 }
4487 }
4488
4489 static unsigned si_get_max_workgroup_size(const struct si_shader *shader)
4490 {
4491 switch (shader->selector->type) {
4492 case PIPE_SHADER_VERTEX:
4493 case PIPE_SHADER_TESS_EVAL:
4494 return shader->key.as_ngg ? 128 : 0;
4495
4496 case PIPE_SHADER_TESS_CTRL:
4497 /* Return this so that LLVM doesn't remove s_barrier
4498 * instructions on chips where we use s_barrier. */
4499 return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0;
4500
4501 case PIPE_SHADER_GEOMETRY:
4502 return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0;
4503
4504 case PIPE_SHADER_COMPUTE:
4505 break; /* see below */
4506
4507 default:
4508 return 0;
4509 }
4510
4511 const unsigned *properties = shader->selector->info.properties;
4512 unsigned max_work_group_size =
4513 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
4514 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
4515 properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
4516
4517 if (!max_work_group_size) {
4518 /* This is a variable group size compute shader,
4519 * compile it for the maximum possible group size.
4520 */
4521 max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
4522 }
4523 return max_work_group_size;
4524 }
4525
4526 static void declare_const_and_shader_buffers(struct si_shader_context *ctx,
4527 struct si_function_info *fninfo,
4528 bool assign_params)
4529 {
4530 LLVMTypeRef const_shader_buf_type;
4531
4532 if (ctx->shader->selector->info.const_buffers_declared == 1 &&
4533 ctx->shader->selector->info.shader_buffers_declared == 0)
4534 const_shader_buf_type = ctx->f32;
4535 else
4536 const_shader_buf_type = ctx->v4i32;
4537
4538 unsigned const_and_shader_buffers =
4539 add_arg(fninfo, ARG_SGPR,
4540 ac_array_in_const32_addr_space(const_shader_buf_type));
4541
4542 if (assign_params)
4543 ctx->param_const_and_shader_buffers = const_and_shader_buffers;
4544 }
4545
4546 static void declare_samplers_and_images(struct si_shader_context *ctx,
4547 struct si_function_info *fninfo,
4548 bool assign_params)
4549 {
4550 unsigned samplers_and_images =
4551 add_arg(fninfo, ARG_SGPR,
4552 ac_array_in_const32_addr_space(ctx->v8i32));
4553
4554 if (assign_params)
4555 ctx->param_samplers_and_images = samplers_and_images;
4556 }
4557
4558 static void declare_per_stage_desc_pointers(struct si_shader_context *ctx,
4559 struct si_function_info *fninfo,
4560 bool assign_params)
4561 {
4562 declare_const_and_shader_buffers(ctx, fninfo, assign_params);
4563 declare_samplers_and_images(ctx, fninfo, assign_params);
4564 }
4565
4566 static void declare_global_desc_pointers(struct si_shader_context *ctx,
4567 struct si_function_info *fninfo)
4568 {
4569 ctx->param_rw_buffers = add_arg(fninfo, ARG_SGPR,
4570 ac_array_in_const32_addr_space(ctx->v4i32));
4571 ctx->param_bindless_samplers_and_images = add_arg(fninfo, ARG_SGPR,
4572 ac_array_in_const32_addr_space(ctx->v8i32));
4573 }
4574
4575 static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx,
4576 struct si_function_info *fninfo)
4577 {
4578 ctx->param_vs_state_bits = add_arg(fninfo, ARG_SGPR, ctx->i32);
4579 add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.base_vertex);
4580 add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.start_instance);
4581 add_arg_assign(fninfo, ARG_SGPR, ctx->i32, &ctx->abi.draw_id);
4582 }
4583
4584 static void declare_vs_input_vgprs(struct si_shader_context *ctx,
4585 struct si_function_info *fninfo,
4586 unsigned *num_prolog_vgprs)
4587 {
4588 struct si_shader *shader = ctx->shader;
4589
4590 add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.vertex_id);
4591 if (shader->key.as_ls) {
4592 ctx->param_rel_auto_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
4593 if (ctx->screen->info.chip_class >= GFX10) {
4594 add_arg(fninfo, ARG_VGPR, ctx->i32); /* user VGPR */
4595 add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
4596 } else {
4597 add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
4598 add_arg(fninfo, ARG_VGPR, ctx->i32); /* unused */
4599 }
4600 } else if (ctx->screen->info.chip_class == GFX10 &&
4601 !shader->is_gs_copy_shader) {
4602 add_arg(fninfo, ARG_VGPR, ctx->i32); /* user vgpr */
4603 add_arg(fninfo, ARG_VGPR, ctx->i32); /* user vgpr */
4604 add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
4605 } else {
4606 add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.instance_id);
4607 ctx->param_vs_prim_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
4608 add_arg(fninfo, ARG_VGPR, ctx->i32); /* unused */
4609 }
4610
4611 if (!shader->is_gs_copy_shader) {
4612 /* Vertex load indices. */
4613 ctx->param_vertex_index0 = fninfo->num_params;
4614 for (unsigned i = 0; i < shader->selector->info.num_inputs; i++)
4615 add_arg(fninfo, ARG_VGPR, ctx->i32);
4616 *num_prolog_vgprs += shader->selector->info.num_inputs;
4617 }
4618 }
4619
4620 static void declare_vs_blit_inputs(struct si_shader_context *ctx,
4621 struct si_function_info *fninfo,
4622 unsigned vs_blit_property)
4623 {
4624 ctx->param_vs_blit_inputs = fninfo->num_params;
4625 add_arg(fninfo, ARG_SGPR, ctx->i32); /* i16 x1, y1 */
4626 add_arg(fninfo, ARG_SGPR, ctx->i32); /* i16 x2, y2 */
4627 add_arg(fninfo, ARG_SGPR, ctx->f32); /* depth */
4628
4629 if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
4630 add_arg(fninfo, ARG_SGPR, ctx->f32); /* color0 */
4631 add_arg(fninfo, ARG_SGPR, ctx->f32); /* color1 */
4632 add_arg(fninfo, ARG_SGPR, ctx->f32); /* color2 */
4633 add_arg(fninfo, ARG_SGPR, ctx->f32); /* color3 */
4634 } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) {
4635 add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.x1 */
4636 add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.y1 */
4637 add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.x2 */
4638 add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.y2 */
4639 add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.z */
4640 add_arg(fninfo, ARG_SGPR, ctx->f32); /* texcoord.w */
4641 }
4642 }
4643
4644 static void declare_tes_input_vgprs(struct si_shader_context *ctx,
4645 struct si_function_info *fninfo)
4646 {
4647 ctx->param_tes_u = add_arg(fninfo, ARG_VGPR, ctx->f32);
4648 ctx->param_tes_v = add_arg(fninfo, ARG_VGPR, ctx->f32);
4649 ctx->param_tes_rel_patch_id = add_arg(fninfo, ARG_VGPR, ctx->i32);
4650 add_arg_assign(fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tes_patch_id);
4651 }
4652
4653 enum {
4654 /* Convenient merged shader definitions. */
4655 SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES,
4656 SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY,
4657 };
4658
4659 static void create_function(struct si_shader_context *ctx)
4660 {
4661 struct si_shader *shader = ctx->shader;
4662 struct si_function_info fninfo;
4663 LLVMTypeRef returns[16+32*4];
4664 unsigned i, num_return_sgprs;
4665 unsigned num_returns = 0;
4666 unsigned num_prolog_vgprs = 0;
4667 unsigned type = ctx->type;
4668 unsigned vs_blit_property =
4669 shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS];
4670
4671 si_init_function_info(&fninfo);
4672
4673 /* Set MERGED shaders. */
4674 if (ctx->screen->info.chip_class >= GFX9) {
4675 if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL)
4676 type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */
4677 else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY)
4678 type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY;
4679 }
4680
4681 LLVMTypeRef v3i32 = LLVMVectorType(ctx->i32, 3);
4682
4683 switch (type) {
4684 case PIPE_SHADER_VERTEX:
4685 declare_global_desc_pointers(ctx, &fninfo);
4686
4687 if (vs_blit_property) {
4688 declare_vs_blit_inputs(ctx, &fninfo, vs_blit_property);
4689
4690 /* VGPRs */
4691 declare_vs_input_vgprs(ctx, &fninfo, &num_prolog_vgprs);
4692 break;
4693 }
4694
4695 declare_per_stage_desc_pointers(ctx, &fninfo, true);
4696 declare_vs_specific_input_sgprs(ctx, &fninfo);
4697 ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
4698 ac_array_in_const32_addr_space(ctx->v4i32));
4699
4700 if (shader->key.as_es) {
4701 ctx->param_es2gs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4702 } else if (shader->key.as_ls) {
4703 /* no extra parameters */
4704 } else {
4705 if (shader->is_gs_copy_shader) {
4706 fninfo.num_params = ctx->param_vs_state_bits + 1;
4707 fninfo.num_sgpr_params = fninfo.num_params;
4708 }
4709
4710 /* The locations of the other parameters are assigned dynamically. */
4711 declare_streamout_params(ctx, &shader->selector->so,
4712 &fninfo);
4713 }
4714
4715 /* VGPRs */
4716 declare_vs_input_vgprs(ctx, &fninfo, &num_prolog_vgprs);
4717
4718 /* Return values */
4719 if (shader->key.opt.vs_as_prim_discard_cs) {
4720 for (i = 0; i < 4; i++)
4721 returns[num_returns++] = ctx->f32; /* VGPRs */
4722 }
4723 break;
4724
4725 case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */
4726 declare_global_desc_pointers(ctx, &fninfo);
4727 declare_per_stage_desc_pointers(ctx, &fninfo, true);
4728 ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4729 ctx->param_tcs_out_lds_offsets = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4730 ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4731 ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4732 ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4733 ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4734
4735 /* VGPRs */
4736 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_patch_id);
4737 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_rel_ids);
4738
4739 /* param_tcs_offchip_offset and param_tcs_factor_offset are
4740 * placed after the user SGPRs.
4741 */
4742 for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++)
4743 returns[num_returns++] = ctx->i32; /* SGPRs */
4744 for (i = 0; i < 11; i++)
4745 returns[num_returns++] = ctx->f32; /* VGPRs */
4746 break;
4747
4748 case SI_SHADER_MERGED_VERTEX_TESSCTRL:
4749 /* Merged stages have 8 system SGPRs at the beginning. */
4750 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
4751 declare_per_stage_desc_pointers(ctx, &fninfo,
4752 ctx->type == PIPE_SHADER_TESS_CTRL);
4753 ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4754 ctx->param_merged_wave_info = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4755 ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4756 ctx->param_merged_scratch_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4757 add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
4758 add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
4759
4760 declare_global_desc_pointers(ctx, &fninfo);
4761 declare_per_stage_desc_pointers(ctx, &fninfo,
4762 ctx->type == PIPE_SHADER_VERTEX);
4763 declare_vs_specific_input_sgprs(ctx, &fninfo);
4764
4765 ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4766 ctx->param_tcs_out_lds_offsets = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4767 ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4768 ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
4769 ac_array_in_const32_addr_space(ctx->v4i32));
4770
4771 /* VGPRs (first TCS, then VS) */
4772 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_patch_id);
4773 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.tcs_rel_ids);
4774
4775 if (ctx->type == PIPE_SHADER_VERTEX) {
4776 declare_vs_input_vgprs(ctx, &fninfo,
4777 &num_prolog_vgprs);
4778
4779 /* LS return values are inputs to the TCS main shader part. */
4780 for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++)
4781 returns[num_returns++] = ctx->i32; /* SGPRs */
4782 for (i = 0; i < 2; i++)
4783 returns[num_returns++] = ctx->f32; /* VGPRs */
4784 } else {
4785 /* TCS return values are inputs to the TCS epilog.
4786 *
4787 * param_tcs_offchip_offset, param_tcs_factor_offset,
4788 * param_tcs_offchip_layout, and param_rw_buffers
4789 * should be passed to the epilog.
4790 */
4791 for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++)
4792 returns[num_returns++] = ctx->i32; /* SGPRs */
4793 for (i = 0; i < 11; i++)
4794 returns[num_returns++] = ctx->f32; /* VGPRs */
4795 }
4796 break;
4797
4798 case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY:
4799 /* Merged stages have 8 system SGPRs at the beginning. */
4800 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
4801 declare_per_stage_desc_pointers(ctx, &fninfo,
4802 ctx->type == PIPE_SHADER_GEOMETRY);
4803
4804 if (ctx->shader->key.as_ngg)
4805 add_arg_assign(&fninfo, ARG_SGPR, ctx->i32, &ctx->gs_tg_info);
4806 else
4807 ctx->param_gs2vs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4808
4809 ctx->param_merged_wave_info = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4810 ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4811 ctx->param_merged_scratch_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4812 add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
4813 add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
4814
4815 declare_global_desc_pointers(ctx, &fninfo);
4816 if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) {
4817 declare_per_stage_desc_pointers(ctx, &fninfo,
4818 (ctx->type == PIPE_SHADER_VERTEX ||
4819 ctx->type == PIPE_SHADER_TESS_EVAL));
4820 }
4821
4822 if (ctx->type == PIPE_SHADER_VERTEX) {
4823 if (vs_blit_property)
4824 declare_vs_blit_inputs(ctx, &fninfo, vs_blit_property);
4825 else
4826 declare_vs_specific_input_sgprs(ctx, &fninfo);
4827 } else {
4828 ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4829 ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4830 ctx->param_tes_offchip_addr = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4831 /* Declare as many input SGPRs as the VS has. */
4832 }
4833
4834 if (ctx->type == PIPE_SHADER_VERTEX) {
4835 ctx->param_vertex_buffers = add_arg(&fninfo, ARG_SGPR,
4836 ac_array_in_const32_addr_space(ctx->v4i32));
4837 }
4838
4839 /* VGPRs (first GS, then VS/TES) */
4840 ctx->param_gs_vtx01_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
4841 ctx->param_gs_vtx23_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
4842 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
4843 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
4844 ctx->param_gs_vtx45_offset = add_arg(&fninfo, ARG_VGPR, ctx->i32);
4845
4846 if (ctx->type == PIPE_SHADER_VERTEX) {
4847 declare_vs_input_vgprs(ctx, &fninfo,
4848 &num_prolog_vgprs);
4849 } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
4850 declare_tes_input_vgprs(ctx, &fninfo);
4851 }
4852
4853 if (ctx->shader->key.as_es &&
4854 (ctx->type == PIPE_SHADER_VERTEX ||
4855 ctx->type == PIPE_SHADER_TESS_EVAL)) {
4856 unsigned num_user_sgprs;
4857
4858 if (ctx->type == PIPE_SHADER_VERTEX)
4859 num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR;
4860 else
4861 num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
4862
4863 /* ES return values are inputs to GS. */
4864 for (i = 0; i < 8 + num_user_sgprs; i++)
4865 returns[num_returns++] = ctx->i32; /* SGPRs */
4866 for (i = 0; i < 5; i++)
4867 returns[num_returns++] = ctx->f32; /* VGPRs */
4868 }
4869 break;
4870
4871 case PIPE_SHADER_TESS_EVAL:
4872 declare_global_desc_pointers(ctx, &fninfo);
4873 declare_per_stage_desc_pointers(ctx, &fninfo, true);
4874 ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4875 ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4876 ctx->param_tes_offchip_addr = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4877
4878 if (shader->key.as_es) {
4879 ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4880 add_arg(&fninfo, ARG_SGPR, ctx->i32);
4881 ctx->param_es2gs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4882 } else {
4883 add_arg(&fninfo, ARG_SGPR, ctx->i32);
4884 declare_streamout_params(ctx, &shader->selector->so,
4885 &fninfo);
4886 ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4887 }
4888
4889 /* VGPRs */
4890 declare_tes_input_vgprs(ctx, &fninfo);
4891 break;
4892
4893 case PIPE_SHADER_GEOMETRY:
4894 declare_global_desc_pointers(ctx, &fninfo);
4895 declare_per_stage_desc_pointers(ctx, &fninfo, true);
4896 ctx->param_gs2vs_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4897 ctx->param_gs_wave_id = add_arg(&fninfo, ARG_SGPR, ctx->i32);
4898
4899 /* VGPRs */
4900 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[0]);
4901 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[1]);
4902 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_prim_id);
4903 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[2]);
4904 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[3]);
4905 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[4]);
4906 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->gs_vtx_offset[5]);
4907 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &ctx->abi.gs_invocation_id);
4908 break;
4909
4910 case PIPE_SHADER_FRAGMENT:
4911 declare_global_desc_pointers(ctx, &fninfo);
4912 declare_per_stage_desc_pointers(ctx, &fninfo, true);
4913 add_arg_checked(&fninfo, ARG_SGPR, ctx->f32, SI_PARAM_ALPHA_REF);
4914 add_arg_assign_checked(&fninfo, ARG_SGPR, ctx->i32,
4915 &ctx->abi.prim_mask, SI_PARAM_PRIM_MASK);
4916
4917 add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_PERSP_SAMPLE);
4918 add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_PERSP_CENTER);
4919 add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_PERSP_CENTROID);
4920 add_arg_checked(&fninfo, ARG_VGPR, v3i32, SI_PARAM_PERSP_PULL_MODEL);
4921 add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_LINEAR_SAMPLE);
4922 add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_LINEAR_CENTER);
4923 add_arg_checked(&fninfo, ARG_VGPR, ctx->v2i32, SI_PARAM_LINEAR_CENTROID);
4924 add_arg_checked(&fninfo, ARG_VGPR, ctx->f32, SI_PARAM_LINE_STIPPLE_TEX);
4925 add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
4926 &ctx->abi.frag_pos[0], SI_PARAM_POS_X_FLOAT);
4927 add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
4928 &ctx->abi.frag_pos[1], SI_PARAM_POS_Y_FLOAT);
4929 add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
4930 &ctx->abi.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
4931 add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
4932 &ctx->abi.frag_pos[3], SI_PARAM_POS_W_FLOAT);
4933 add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->i32,
4934 &ctx->abi.front_face, SI_PARAM_FRONT_FACE);
4935 shader->info.face_vgpr_index = 20;
4936 add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->i32,
4937 &ctx->abi.ancillary, SI_PARAM_ANCILLARY);
4938 shader->info.ancillary_vgpr_index = 21;
4939 add_arg_assign_checked(&fninfo, ARG_VGPR, ctx->f32,
4940 &ctx->abi.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
4941 add_arg_checked(&fninfo, ARG_VGPR, ctx->i32, SI_PARAM_POS_FIXED_PT);
4942
4943 /* Color inputs from the prolog. */
4944 if (shader->selector->info.colors_read) {
4945 unsigned num_color_elements =
4946 util_bitcount(shader->selector->info.colors_read);
4947
4948 assert(fninfo.num_params + num_color_elements <= ARRAY_SIZE(fninfo.types));
4949 for (i = 0; i < num_color_elements; i++)
4950 add_arg(&fninfo, ARG_VGPR, ctx->f32);
4951
4952 num_prolog_vgprs += num_color_elements;
4953 }
4954
4955 /* Outputs for the epilog. */
4956 num_return_sgprs = SI_SGPR_ALPHA_REF + 1;
4957 num_returns =
4958 num_return_sgprs +
4959 util_bitcount(shader->selector->info.colors_written) * 4 +
4960 shader->selector->info.writes_z +
4961 shader->selector->info.writes_stencil +
4962 shader->selector->info.writes_samplemask +
4963 1 /* SampleMaskIn */;
4964
4965 num_returns = MAX2(num_returns,
4966 num_return_sgprs +
4967 PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
4968
4969 for (i = 0; i < num_return_sgprs; i++)
4970 returns[i] = ctx->i32;
4971 for (; i < num_returns; i++)
4972 returns[i] = ctx->f32;
4973 break;
4974
4975 case PIPE_SHADER_COMPUTE:
4976 declare_global_desc_pointers(ctx, &fninfo);
4977 declare_per_stage_desc_pointers(ctx, &fninfo, true);
4978 if (shader->selector->info.uses_grid_size)
4979 add_arg_assign(&fninfo, ARG_SGPR, v3i32, &ctx->abi.num_work_groups);
4980 if (shader->selector->info.uses_block_size &&
4981 shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
4982 ctx->param_block_size = add_arg(&fninfo, ARG_SGPR, v3i32);
4983
4984 unsigned cs_user_data_dwords =
4985 shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_DWORDS];
4986 if (cs_user_data_dwords) {
4987 ctx->param_cs_user_data = add_arg(&fninfo, ARG_SGPR,
4988 LLVMVectorType(ctx->i32, cs_user_data_dwords));
4989 }
4990
4991 for (i = 0; i < 3; i++) {
4992 ctx->abi.workgroup_ids[i] = NULL;
4993 if (shader->selector->info.uses_block_id[i])
4994 add_arg_assign(&fninfo, ARG_SGPR, ctx->i32, &ctx->abi.workgroup_ids[i]);
4995 }
4996
4997 add_arg_assign(&fninfo, ARG_VGPR, v3i32, &ctx->abi.local_invocation_ids);
4998 break;
4999 default:
5000 assert(0 && "unimplemented shader");
5001 return;
5002 }
5003
5004 si_create_function(ctx, "main", returns, num_returns, &fninfo,
5005 si_get_max_workgroup_size(shader));
5006
5007 /* Reserve register locations for VGPR inputs the PS prolog may need. */
5008 if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) {
5009 ac_llvm_add_target_dep_function_attr(ctx->main_fn,
5010 "InitialPSInputAddr",
5011 S_0286D0_PERSP_SAMPLE_ENA(1) |
5012 S_0286D0_PERSP_CENTER_ENA(1) |
5013 S_0286D0_PERSP_CENTROID_ENA(1) |
5014 S_0286D0_LINEAR_SAMPLE_ENA(1) |
5015 S_0286D0_LINEAR_CENTER_ENA(1) |
5016 S_0286D0_LINEAR_CENTROID_ENA(1) |
5017 S_0286D0_FRONT_FACE_ENA(1) |
5018 S_0286D0_ANCILLARY_ENA(1) |
5019 S_0286D0_POS_FIXED_PT_ENA(1));
5020 }
5021
5022 shader->info.num_input_sgprs = 0;
5023 shader->info.num_input_vgprs = 0;
5024
5025 for (i = 0; i < fninfo.num_sgpr_params; ++i)
5026 shader->info.num_input_sgprs += ac_get_type_size(fninfo.types[i]) / 4;
5027
5028 for (; i < fninfo.num_params; ++i)
5029 shader->info.num_input_vgprs += ac_get_type_size(fninfo.types[i]) / 4;
5030
5031 assert(shader->info.num_input_vgprs >= num_prolog_vgprs);
5032 shader->info.num_input_vgprs -= num_prolog_vgprs;
5033
5034 if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) {
5035 if (USE_LDS_SYMBOLS && HAVE_LLVM >= 0x0900) {
5036 /* The LSHS size is not known until draw time, so we append it
5037 * at the end of whatever LDS use there may be in the rest of
5038 * the shader (currently none, unless LLVM decides to do its
5039 * own LDS-based lowering).
5040 */
5041 ctx->ac.lds = LLVMAddGlobalInAddressSpace(
5042 ctx->ac.module, LLVMArrayType(ctx->i32, 0),
5043 "__lds_end", AC_ADDR_SPACE_LDS);
5044 LLVMSetAlignment(ctx->ac.lds, 256);
5045 } else {
5046 ac_declare_lds_as_pointer(&ctx->ac);
5047 }
5048 }
5049 }
5050
5051 /* Ensure that the esgs ring is declared.
5052 *
5053 * We declare it with 64KB alignment as a hint that the
5054 * pointer value will always be 0.
5055 */
5056 static void declare_esgs_ring(struct si_shader_context *ctx)
5057 {
5058 if (ctx->esgs_ring)
5059 return;
5060
5061 assert(!LLVMGetNamedGlobal(ctx->ac.module, "esgs_ring"));
5062
5063 ctx->esgs_ring = LLVMAddGlobalInAddressSpace(
5064 ctx->ac.module, LLVMArrayType(ctx->i32, 0),
5065 "esgs_ring",
5066 AC_ADDR_SPACE_LDS);
5067 LLVMSetLinkage(ctx->esgs_ring, LLVMExternalLinkage);
5068 LLVMSetAlignment(ctx->esgs_ring, 64 * 1024);
5069 }
5070
5071 /**
5072 * Load ESGS and GSVS ring buffer resource descriptors and save the variables
5073 * for later use.
5074 */
5075 static void preload_ring_buffers(struct si_shader_context *ctx)
5076 {
5077 LLVMBuilderRef builder = ctx->ac.builder;
5078
5079 LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
5080 ctx->param_rw_buffers);
5081
5082 if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY) {
5083 if (ctx->screen->info.chip_class <= GFX8) {
5084 unsigned ring =
5085 ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS
5086 : SI_ES_RING_ESGS;
5087 LLVMValueRef offset = LLVMConstInt(ctx->i32, ring, 0);
5088
5089 ctx->esgs_ring =
5090 ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
5091 } else {
5092 if (USE_LDS_SYMBOLS && HAVE_LLVM >= 0x0900) {
5093 /* Declare the ESGS ring as an explicit LDS symbol. */
5094 declare_esgs_ring(ctx);
5095 } else {
5096 ac_declare_lds_as_pointer(&ctx->ac);
5097 ctx->esgs_ring = ctx->ac.lds;
5098 }
5099 }
5100 }
5101
5102 if (ctx->shader->is_gs_copy_shader) {
5103 LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
5104
5105 ctx->gsvs_ring[0] =
5106 ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
5107 } else if (ctx->type == PIPE_SHADER_GEOMETRY) {
5108 const struct si_shader_selector *sel = ctx->shader->selector;
5109 LLVMValueRef offset = LLVMConstInt(ctx->i32, SI_RING_GSVS, 0);
5110 LLVMValueRef base_ring;
5111
5112 base_ring = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
5113
5114 /* The conceptual layout of the GSVS ring is
5115 * v0c0 .. vLv0 v0c1 .. vLc1 ..
5116 * but the real memory layout is swizzled across
5117 * threads:
5118 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
5119 * t16v0c0 ..
5120 * Override the buffer descriptor accordingly.
5121 */
5122 LLVMTypeRef v2i64 = LLVMVectorType(ctx->i64, 2);
5123 uint64_t stream_offset = 0;
5124
5125 for (unsigned stream = 0; stream < 4; ++stream) {
5126 unsigned num_components;
5127 unsigned stride;
5128 unsigned num_records;
5129 LLVMValueRef ring, tmp;
5130
5131 num_components = sel->info.num_stream_output_components[stream];
5132 if (!num_components)
5133 continue;
5134
5135 stride = 4 * num_components * sel->gs_max_out_vertices;
5136
5137 /* Limit on the stride field for <= GFX7. */
5138 assert(stride < (1 << 14));
5139
5140 num_records = 64;
5141
5142 ring = LLVMBuildBitCast(builder, base_ring, v2i64, "");
5143 tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_0, "");
5144 tmp = LLVMBuildAdd(builder, tmp,
5145 LLVMConstInt(ctx->i64,
5146 stream_offset, 0), "");
5147 stream_offset += stride * 64;
5148
5149 ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_0, "");
5150 ring = LLVMBuildBitCast(builder, ring, ctx->v4i32, "");
5151 tmp = LLVMBuildExtractElement(builder, ring, ctx->i32_1, "");
5152 tmp = LLVMBuildOr(builder, tmp,
5153 LLVMConstInt(ctx->i32,
5154 S_008F04_STRIDE(stride) |
5155 S_008F04_SWIZZLE_ENABLE(1), 0), "");
5156 ring = LLVMBuildInsertElement(builder, ring, tmp, ctx->i32_1, "");
5157 ring = LLVMBuildInsertElement(builder, ring,
5158 LLVMConstInt(ctx->i32, num_records, 0),
5159 LLVMConstInt(ctx->i32, 2, 0), "");
5160
5161 uint32_t rsrc3 =
5162 S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
5163 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
5164 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
5165 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
5166 S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
5167 S_008F0C_ADD_TID_ENABLE(1);
5168
5169 if (ctx->ac.chip_class >= GFX10) {
5170 rsrc3 |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
5171 S_008F0C_OOB_SELECT(2) |
5172 S_008F0C_RESOURCE_LEVEL(1);
5173 } else {
5174 rsrc3 |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
5175 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
5176 S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
5177 }
5178
5179 ring = LLVMBuildInsertElement(builder, ring,
5180 LLVMConstInt(ctx->i32, rsrc3, false),
5181 LLVMConstInt(ctx->i32, 3, 0), "");
5182
5183 ctx->gsvs_ring[stream] = ring;
5184 }
5185 } else if (ctx->type == PIPE_SHADER_TESS_EVAL) {
5186 ctx->tess_offchip_ring = get_tess_ring_descriptor(ctx, TESS_OFFCHIP_RING_TES);
5187 }
5188 }
5189
5190 static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
5191 LLVMValueRef param_rw_buffers,
5192 unsigned param_pos_fixed_pt)
5193 {
5194 LLVMBuilderRef builder = ctx->ac.builder;
5195 LLVMValueRef slot, desc, offset, row, bit, address[2];
5196
5197 /* Use the fixed-point gl_FragCoord input.
5198 * Since the stipple pattern is 32x32 and it repeats, just get 5 bits
5199 * per coordinate to get the repeating effect.
5200 */
5201 address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5);
5202 address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5);
5203
5204 /* Load the buffer descriptor. */
5205 slot = LLVMConstInt(ctx->i32, SI_PS_CONST_POLY_STIPPLE, 0);
5206 desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot);
5207
5208 /* The stipple pattern is 32x32, each row has 32 bits. */
5209 offset = LLVMBuildMul(builder, address[1],
5210 LLVMConstInt(ctx->i32, 4, 0), "");
5211 row = buffer_load_const(ctx, desc, offset);
5212 row = ac_to_integer(&ctx->ac, row);
5213 bit = LLVMBuildLShr(builder, row, address[0], "");
5214 bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
5215 ac_build_kill_if_false(&ctx->ac, bit);
5216 }
5217
5218 /* For the UMR disassembler. */
5219 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
5220 #define DEBUGGER_NUM_MARKERS 5
5221
5222 static bool si_shader_binary_open(struct si_screen *screen,
5223 struct si_shader *shader,
5224 struct ac_rtld_binary *rtld)
5225 {
5226 const struct si_shader_selector *sel = shader->selector;
5227 const char *part_elfs[5];
5228 size_t part_sizes[5];
5229 unsigned num_parts = 0;
5230
5231 #define add_part(shader_or_part) \
5232 if (shader_or_part) { \
5233 part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
5234 part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
5235 num_parts++; \
5236 }
5237
5238 add_part(shader->prolog);
5239 add_part(shader->previous_stage);
5240 add_part(shader->prolog2);
5241 add_part(shader);
5242 add_part(shader->epilog);
5243
5244 #undef add_part
5245
5246 struct ac_rtld_symbol lds_symbols[2];
5247 unsigned num_lds_symbols = 0;
5248
5249 if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader &&
5250 (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) {
5251 /* We add this symbol even on LLVM <= 8 to ensure that
5252 * shader->config.lds_size is set correctly below.
5253 */
5254 struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
5255 sym->name = "esgs_ring";
5256 sym->size = shader->gs_info.esgs_ring_size;
5257 sym->align = 64 * 1024;
5258 }
5259
5260 if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) {
5261 struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
5262 sym->name = "ngg_emit";
5263 sym->size = shader->ngg.ngg_emit_size * 4;
5264 sym->align = 4;
5265 }
5266
5267 bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){
5268 .info = &screen->info,
5269 .options = {
5270 .halt_at_entry = screen->options.halt_shaders,
5271 },
5272 .shader_type = tgsi_processor_to_shader_stage(sel->type),
5273 .wave_size = 64,
5274 .num_parts = num_parts,
5275 .elf_ptrs = part_elfs,
5276 .elf_sizes = part_sizes,
5277 .num_shared_lds_symbols = num_lds_symbols,
5278 .shared_lds_symbols = lds_symbols });
5279
5280 if (rtld->lds_size > 0) {
5281 unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256;
5282 shader->config.lds_size =
5283 align(rtld->lds_size, alloc_granularity) / alloc_granularity;
5284 }
5285
5286 return ok;
5287 }
5288
5289 static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader)
5290 {
5291 struct ac_rtld_binary rtld;
5292 si_shader_binary_open(screen, shader, &rtld);
5293 return rtld.rx_size;
5294 }
5295
5296 static bool si_get_external_symbol(void *data, const char *name, uint64_t *value)
5297 {
5298 uint64_t *scratch_va = data;
5299
5300 if (!strcmp(scratch_rsrc_dword0_symbol, name)) {
5301 *value = (uint32_t)*scratch_va;
5302 return true;
5303 }
5304 if (!strcmp(scratch_rsrc_dword1_symbol, name)) {
5305 /* Enable scratch coalescing. */
5306 *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) |
5307 S_008F04_SWIZZLE_ENABLE(1);
5308 if (HAVE_LLVM < 0x0800) {
5309 /* Old LLVM created an R_ABS32_HI relocation for
5310 * this symbol. */
5311 *value <<= 32;
5312 }
5313 return true;
5314 }
5315
5316 return false;
5317 }
5318
5319 bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader,
5320 uint64_t scratch_va)
5321 {
5322 struct ac_rtld_binary binary;
5323 if (!si_shader_binary_open(sscreen, shader, &binary))
5324 return false;
5325
5326 si_resource_reference(&shader->bo, NULL);
5327 shader->bo = si_aligned_buffer_create(&sscreen->b,
5328 sscreen->cpdma_prefetch_writes_memory ?
5329 0 : SI_RESOURCE_FLAG_READ_ONLY,
5330 PIPE_USAGE_IMMUTABLE,
5331 align(binary.rx_size, SI_CPDMA_ALIGNMENT),
5332 256);
5333 if (!shader->bo)
5334 return false;
5335
5336 /* Upload. */
5337 struct ac_rtld_upload_info u = {};
5338 u.binary = &binary;
5339 u.get_external_symbol = si_get_external_symbol;
5340 u.cb_data = &scratch_va;
5341 u.rx_va = shader->bo->gpu_address;
5342 u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL,
5343 PIPE_TRANSFER_READ_WRITE |
5344 PIPE_TRANSFER_UNSYNCHRONIZED |
5345 RADEON_TRANSFER_TEMPORARY);
5346 if (!u.rx_ptr)
5347 return false;
5348
5349 bool ok = ac_rtld_upload(&u);
5350
5351 sscreen->ws->buffer_unmap(shader->bo->buf);
5352 ac_rtld_close(&binary);
5353
5354 return ok;
5355 }
5356
5357 static void si_shader_dump_disassembly(struct si_screen *screen,
5358 const struct si_shader_binary *binary,
5359 enum pipe_shader_type shader_type,
5360 struct pipe_debug_callback *debug,
5361 const char *name, FILE *file)
5362 {
5363 struct ac_rtld_binary rtld_binary;
5364
5365 if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){
5366 .info = &screen->info,
5367 .shader_type = tgsi_processor_to_shader_stage(shader_type),
5368 .wave_size = 64,
5369 .num_parts = 1,
5370 .elf_ptrs = &binary->elf_buffer,
5371 .elf_sizes = &binary->elf_size }))
5372 return;
5373
5374 const char *disasm;
5375 size_t nbytes;
5376
5377 if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
5378 goto out;
5379
5380 if (nbytes > INT_MAX)
5381 goto out;
5382
5383 if (debug && debug->debug_message) {
5384 /* Very long debug messages are cut off, so send the
5385 * disassembly one line at a time. This causes more
5386 * overhead, but on the plus side it simplifies
5387 * parsing of resulting logs.
5388 */
5389 pipe_debug_message(debug, SHADER_INFO,
5390 "Shader Disassembly Begin");
5391
5392 uint64_t line = 0;
5393 while (line < nbytes) {
5394 int count = nbytes - line;
5395 const char *nl = memchr(disasm + line, '\n', nbytes - line);
5396 if (nl)
5397 count = nl - (disasm + line);
5398
5399 if (count) {
5400 pipe_debug_message(debug, SHADER_INFO,
5401 "%.*s", count, disasm + line);
5402 }
5403
5404 line += count + 1;
5405 }
5406
5407 pipe_debug_message(debug, SHADER_INFO,
5408 "Shader Disassembly End");
5409 }
5410
5411 if (file) {
5412 fprintf(file, "Shader %s disassembly:\n", name);
5413 fprintf(file, "%*s", (int)nbytes, disasm);
5414 }
5415
5416 out:
5417 ac_rtld_close(&rtld_binary);
5418 }
5419
5420 static void si_calculate_max_simd_waves(struct si_shader *shader)
5421 {
5422 struct si_screen *sscreen = shader->selector->screen;
5423 struct ac_shader_config *conf = &shader->config;
5424 unsigned num_inputs = shader->selector->info.num_inputs;
5425 unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256;
5426 unsigned lds_per_wave = 0;
5427 unsigned max_simd_waves;
5428
5429 max_simd_waves = ac_get_max_simd_waves(sscreen->info.family);
5430
5431 /* Compute LDS usage for PS. */
5432 switch (shader->selector->type) {
5433 case PIPE_SHADER_FRAGMENT:
5434 /* The minimum usage per wave is (num_inputs * 48). The maximum
5435 * usage is (num_inputs * 48 * 16).
5436 * We can get anything in between and it varies between waves.
5437 *
5438 * The 48 bytes per input for a single primitive is equal to
5439 * 4 bytes/component * 4 components/input * 3 points.
5440 *
5441 * Other stages don't know the size at compile time or don't
5442 * allocate LDS per wave, but instead they do it per thread group.
5443 */
5444 lds_per_wave = conf->lds_size * lds_increment +
5445 align(num_inputs * 48, lds_increment);
5446 break;
5447 case PIPE_SHADER_COMPUTE:
5448 if (shader->selector) {
5449 unsigned max_workgroup_size =
5450 si_get_max_workgroup_size(shader);
5451 lds_per_wave = (conf->lds_size * lds_increment) /
5452 DIV_ROUND_UP(max_workgroup_size, 64);
5453 }
5454 break;
5455 default:;
5456 }
5457
5458 /* Compute the per-SIMD wave counts. */
5459 if (conf->num_sgprs) {
5460 max_simd_waves =
5461 MIN2(max_simd_waves,
5462 ac_get_num_physical_sgprs(sscreen->info.chip_class) / conf->num_sgprs);
5463 }
5464
5465 if (conf->num_vgprs)
5466 max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
5467
5468 /* LDS is 64KB per CU (4 SIMDs), which is 16KB per SIMD (usage above
5469 * 16KB makes some SIMDs unoccupied). */
5470 if (lds_per_wave)
5471 max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
5472
5473 shader->info.max_simd_waves = max_simd_waves;
5474 }
5475
5476 void si_shader_dump_stats_for_shader_db(struct si_screen *screen,
5477 struct si_shader *shader,
5478 struct pipe_debug_callback *debug)
5479 {
5480 const struct ac_shader_config *conf = &shader->config;
5481
5482 if (screen->options.debug_disassembly)
5483 si_shader_dump_disassembly(screen, &shader->binary,
5484 shader->selector->type,
5485 debug, "main", NULL);
5486
5487 pipe_debug_message(debug, SHADER_INFO,
5488 "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
5489 "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
5490 "Spilled VGPRs: %d PrivMem VGPRs: %d",
5491 conf->num_sgprs, conf->num_vgprs,
5492 si_get_shader_binary_size(screen, shader),
5493 conf->lds_size, conf->scratch_bytes_per_wave,
5494 shader->info.max_simd_waves, conf->spilled_sgprs,
5495 conf->spilled_vgprs, shader->info.private_mem_vgprs);
5496 }
5497
5498 static void si_shader_dump_stats(struct si_screen *sscreen,
5499 struct si_shader *shader,
5500 FILE *file,
5501 bool check_debug_option)
5502 {
5503 const struct ac_shader_config *conf = &shader->config;
5504
5505 if (!check_debug_option ||
5506 si_can_dump_shader(sscreen, shader->selector->type)) {
5507 if (shader->selector->type == PIPE_SHADER_FRAGMENT) {
5508 fprintf(file, "*** SHADER CONFIG ***\n"
5509 "SPI_PS_INPUT_ADDR = 0x%04x\n"
5510 "SPI_PS_INPUT_ENA = 0x%04x\n",
5511 conf->spi_ps_input_addr, conf->spi_ps_input_ena);
5512 }
5513
5514 fprintf(file, "*** SHADER STATS ***\n"
5515 "SGPRS: %d\n"
5516 "VGPRS: %d\n"
5517 "Spilled SGPRs: %d\n"
5518 "Spilled VGPRs: %d\n"
5519 "Private memory VGPRs: %d\n"
5520 "Code Size: %d bytes\n"
5521 "LDS: %d blocks\n"
5522 "Scratch: %d bytes per wave\n"
5523 "Max Waves: %d\n"
5524 "********************\n\n\n",
5525 conf->num_sgprs, conf->num_vgprs,
5526 conf->spilled_sgprs, conf->spilled_vgprs,
5527 shader->info.private_mem_vgprs,
5528 si_get_shader_binary_size(sscreen, shader),
5529 conf->lds_size, conf->scratch_bytes_per_wave,
5530 shader->info.max_simd_waves);
5531 }
5532 }
5533
5534 const char *si_get_shader_name(const struct si_shader *shader)
5535 {
5536 switch (shader->selector->type) {
5537 case PIPE_SHADER_VERTEX:
5538 if (shader->key.as_es)
5539 return "Vertex Shader as ES";
5540 else if (shader->key.as_ls)
5541 return "Vertex Shader as LS";
5542 else if (shader->key.opt.vs_as_prim_discard_cs)
5543 return "Vertex Shader as Primitive Discard CS";
5544 else if (shader->key.as_ngg)
5545 return "Vertex Shader as ESGS";
5546 else
5547 return "Vertex Shader as VS";
5548 case PIPE_SHADER_TESS_CTRL:
5549 return "Tessellation Control Shader";
5550 case PIPE_SHADER_TESS_EVAL:
5551 if (shader->key.as_es)
5552 return "Tessellation Evaluation Shader as ES";
5553 else if (shader->key.as_ngg)
5554 return "Tessellation Evaluation Shader as ESGS";
5555 else
5556 return "Tessellation Evaluation Shader as VS";
5557 case PIPE_SHADER_GEOMETRY:
5558 if (shader->is_gs_copy_shader)
5559 return "GS Copy Shader as VS";
5560 else
5561 return "Geometry Shader";
5562 case PIPE_SHADER_FRAGMENT:
5563 return "Pixel Shader";
5564 case PIPE_SHADER_COMPUTE:
5565 return "Compute Shader";
5566 default:
5567 return "Unknown Shader";
5568 }
5569 }
5570
5571 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
5572 struct pipe_debug_callback *debug,
5573 FILE *file, bool check_debug_option)
5574 {
5575 enum pipe_shader_type shader_type = shader->selector->type;
5576
5577 if (!check_debug_option ||
5578 si_can_dump_shader(sscreen, shader_type))
5579 si_dump_shader_key(shader, file);
5580
5581 if (!check_debug_option && shader->binary.llvm_ir_string) {
5582 if (shader->previous_stage &&
5583 shader->previous_stage->binary.llvm_ir_string) {
5584 fprintf(file, "\n%s - previous stage - LLVM IR:\n\n",
5585 si_get_shader_name(shader));
5586 fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string);
5587 }
5588
5589 fprintf(file, "\n%s - main shader part - LLVM IR:\n\n",
5590 si_get_shader_name(shader));
5591 fprintf(file, "%s\n", shader->binary.llvm_ir_string);
5592 }
5593
5594 if (!check_debug_option ||
5595 (si_can_dump_shader(sscreen, shader_type) &&
5596 !(sscreen->debug_flags & DBG(NO_ASM)))) {
5597 fprintf(file, "\n%s:\n", si_get_shader_name(shader));
5598
5599 if (shader->prolog)
5600 si_shader_dump_disassembly(sscreen, &shader->prolog->binary,
5601 shader_type, debug, "prolog", file);
5602 if (shader->previous_stage)
5603 si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary,
5604 shader_type, debug, "previous stage", file);
5605 if (shader->prolog2)
5606 si_shader_dump_disassembly(sscreen, &shader->prolog2->binary,
5607 shader_type, debug, "prolog2", file);
5608
5609 si_shader_dump_disassembly(sscreen, &shader->binary, shader_type, debug, "main", file);
5610
5611 if (shader->epilog)
5612 si_shader_dump_disassembly(sscreen, &shader->epilog->binary,
5613 shader_type, debug, "epilog", file);
5614 fprintf(file, "\n");
5615 }
5616
5617 si_shader_dump_stats(sscreen, shader, file, check_debug_option);
5618 }
5619
5620 static int si_compile_llvm(struct si_screen *sscreen,
5621 struct si_shader_binary *binary,
5622 struct ac_shader_config *conf,
5623 struct ac_llvm_compiler *compiler,
5624 LLVMModuleRef mod,
5625 struct pipe_debug_callback *debug,
5626 enum pipe_shader_type shader_type,
5627 const char *name,
5628 bool less_optimized)
5629 {
5630 unsigned count = p_atomic_inc_return(&sscreen->num_compilations);
5631
5632 if (si_can_dump_shader(sscreen, shader_type)) {
5633 fprintf(stderr, "radeonsi: Compiling shader %d\n", count);
5634
5635 if (!(sscreen->debug_flags & (DBG(NO_IR) | DBG(PREOPT_IR)))) {
5636 fprintf(stderr, "%s LLVM IR:\n\n", name);
5637 ac_dump_module(mod);
5638 fprintf(stderr, "\n");
5639 }
5640 }
5641
5642 if (sscreen->record_llvm_ir) {
5643 char *ir = LLVMPrintModuleToString(mod);
5644 binary->llvm_ir_string = strdup(ir);
5645 LLVMDisposeMessage(ir);
5646 }
5647
5648 if (!si_replace_shader(count, binary)) {
5649 unsigned r = si_llvm_compile(mod, binary, compiler, debug,
5650 less_optimized);
5651 if (r)
5652 return r;
5653 }
5654
5655 struct ac_rtld_binary rtld;
5656 if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
5657 .info = &sscreen->info,
5658 .shader_type = tgsi_processor_to_shader_stage(shader_type),
5659 .wave_size = 64,
5660 .num_parts = 1,
5661 .elf_ptrs = &binary->elf_buffer,
5662 .elf_sizes = &binary->elf_size }))
5663 return -1;
5664
5665 bool ok = ac_rtld_read_config(&rtld, conf);
5666 ac_rtld_close(&rtld);
5667 if (!ok)
5668 return -1;
5669
5670 /* Enable 64-bit and 16-bit denormals, because there is no performance
5671 * cost.
5672 *
5673 * If denormals are enabled, all floating-point output modifiers are
5674 * ignored.
5675 *
5676 * Don't enable denormals for 32-bit floats, because:
5677 * - Floating-point output modifiers would be ignored by the hw.
5678 * - Some opcodes don't support denormals, such as v_mad_f32. We would
5679 * have to stop using those.
5680 * - GFX6 & GFX7 would be very slow.
5681 */
5682 conf->float_mode |= V_00B028_FP_64_DENORMS;
5683
5684 return 0;
5685 }
5686
5687 static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret)
5688 {
5689 if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
5690 LLVMBuildRetVoid(ctx->ac.builder);
5691 else
5692 LLVMBuildRet(ctx->ac.builder, ret);
5693 }
5694
5695 /* Generate code for the hardware VS shader stage to go with a geometry shader */
5696 struct si_shader *
5697 si_generate_gs_copy_shader(struct si_screen *sscreen,
5698 struct ac_llvm_compiler *compiler,
5699 struct si_shader_selector *gs_selector,
5700 struct pipe_debug_callback *debug)
5701 {
5702 struct si_shader_context ctx;
5703 struct si_shader *shader;
5704 LLVMBuilderRef builder;
5705 struct si_shader_output_values outputs[SI_MAX_VS_OUTPUTS];
5706 struct tgsi_shader_info *gsinfo = &gs_selector->info;
5707 int i;
5708
5709
5710 shader = CALLOC_STRUCT(si_shader);
5711 if (!shader)
5712 return NULL;
5713
5714 /* We can leave the fence as permanently signaled because the GS copy
5715 * shader only becomes visible globally after it has been compiled. */
5716 util_queue_fence_init(&shader->ready);
5717
5718 shader->selector = gs_selector;
5719 shader->is_gs_copy_shader = true;
5720
5721 si_init_shader_ctx(&ctx, sscreen, compiler);
5722 ctx.shader = shader;
5723 ctx.type = PIPE_SHADER_VERTEX;
5724
5725 builder = ctx.ac.builder;
5726
5727 create_function(&ctx);
5728 preload_ring_buffers(&ctx);
5729
5730 LLVMValueRef voffset =
5731 LLVMBuildMul(ctx.ac.builder, ctx.abi.vertex_id,
5732 LLVMConstInt(ctx.i32, 4, 0), "");
5733
5734 /* Fetch the vertex stream ID.*/
5735 LLVMValueRef stream_id;
5736
5737 if (ctx.ac.chip_class <= GFX9 && gs_selector->so.num_outputs)
5738 stream_id = si_unpack_param(&ctx, ctx.param_streamout_config, 24, 2);
5739 else
5740 stream_id = ctx.i32_0;
5741
5742 /* Fill in output information. */
5743 for (i = 0; i < gsinfo->num_outputs; ++i) {
5744 outputs[i].semantic_name = gsinfo->output_semantic_name[i];
5745 outputs[i].semantic_index = gsinfo->output_semantic_index[i];
5746
5747 for (int chan = 0; chan < 4; chan++) {
5748 outputs[i].vertex_stream[chan] =
5749 (gsinfo->output_streams[i] >> (2 * chan)) & 3;
5750 }
5751 }
5752
5753 LLVMBasicBlockRef end_bb;
5754 LLVMValueRef switch_inst;
5755
5756 end_bb = LLVMAppendBasicBlockInContext(ctx.ac.context, ctx.main_fn, "end");
5757 switch_inst = LLVMBuildSwitch(builder, stream_id, end_bb, 4);
5758
5759 for (int stream = 0; stream < 4; stream++) {
5760 LLVMBasicBlockRef bb;
5761 unsigned offset;
5762
5763 if (!gsinfo->num_stream_output_components[stream])
5764 continue;
5765
5766 if (stream > 0 && !gs_selector->so.num_outputs)
5767 continue;
5768
5769 bb = LLVMInsertBasicBlockInContext(ctx.ac.context, end_bb, "out");
5770 LLVMAddCase(switch_inst, LLVMConstInt(ctx.i32, stream, 0), bb);
5771 LLVMPositionBuilderAtEnd(builder, bb);
5772
5773 /* Fetch vertex data from GSVS ring */
5774 offset = 0;
5775 for (i = 0; i < gsinfo->num_outputs; ++i) {
5776 for (unsigned chan = 0; chan < 4; chan++) {
5777 if (!(gsinfo->output_usagemask[i] & (1 << chan)) ||
5778 outputs[i].vertex_stream[chan] != stream) {
5779 outputs[i].values[chan] = LLVMGetUndef(ctx.f32);
5780 continue;
5781 }
5782
5783 LLVMValueRef soffset = LLVMConstInt(ctx.i32,
5784 offset * gs_selector->gs_max_out_vertices * 16 * 4, 0);
5785 offset++;
5786
5787 outputs[i].values[chan] =
5788 ac_build_buffer_load(&ctx.ac,
5789 ctx.gsvs_ring[0], 1,
5790 ctx.i32_0, voffset,
5791 soffset, 0, ac_glc | ac_slc,
5792 true, false);
5793 }
5794 }
5795
5796 /* Streamout and exports. */
5797 if (ctx.ac.chip_class <= GFX9 && gs_selector->so.num_outputs) {
5798 si_llvm_emit_streamout(&ctx, outputs,
5799 gsinfo->num_outputs,
5800 stream);
5801 }
5802
5803 if (stream == 0)
5804 si_llvm_export_vs(&ctx, outputs, gsinfo->num_outputs);
5805
5806 LLVMBuildBr(builder, end_bb);
5807 }
5808
5809 LLVMPositionBuilderAtEnd(builder, end_bb);
5810
5811 LLVMBuildRetVoid(ctx.ac.builder);
5812
5813 ctx.type = PIPE_SHADER_GEOMETRY; /* override for shader dumping */
5814 si_llvm_optimize_module(&ctx);
5815
5816 bool ok = false;
5817 if (si_compile_llvm(sscreen, &ctx.shader->binary,
5818 &ctx.shader->config, ctx.compiler,
5819 ctx.ac.module,
5820 debug, PIPE_SHADER_GEOMETRY,
5821 "GS Copy Shader", false) == 0) {
5822 if (si_can_dump_shader(sscreen, PIPE_SHADER_GEOMETRY))
5823 fprintf(stderr, "GS Copy Shader:\n");
5824 si_shader_dump(sscreen, ctx.shader, debug, stderr, true);
5825
5826 if (!ctx.shader->config.scratch_bytes_per_wave)
5827 ok = si_shader_binary_upload(sscreen, ctx.shader, 0);
5828 else
5829 ok = true;
5830 }
5831
5832 si_llvm_dispose(&ctx);
5833
5834 if (!ok) {
5835 FREE(shader);
5836 shader = NULL;
5837 } else {
5838 si_fix_resource_usage(sscreen, shader);
5839 }
5840 return shader;
5841 }
5842
5843 static void si_dump_shader_key_vs(const struct si_shader_key *key,
5844 const struct si_vs_prolog_bits *prolog,
5845 const char *prefix, FILE *f)
5846 {
5847 fprintf(f, " %s.instance_divisor_is_one = %u\n",
5848 prefix, prolog->instance_divisor_is_one);
5849 fprintf(f, " %s.instance_divisor_is_fetched = %u\n",
5850 prefix, prolog->instance_divisor_is_fetched);
5851 fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n",
5852 prefix, prolog->unpack_instance_id_from_vertex_id);
5853 fprintf(f, " %s.ls_vgpr_fix = %u\n",
5854 prefix, prolog->ls_vgpr_fix);
5855
5856 fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode);
5857 fprintf(f, " mono.vs.fix_fetch = {");
5858 for (int i = 0; i < SI_MAX_ATTRIBS; i++) {
5859 union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i];
5860 if (i)
5861 fprintf(f, ", ");
5862 if (!fix.bits)
5863 fprintf(f, "0");
5864 else
5865 fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size,
5866 fix.u.num_channels_m1, fix.u.format);
5867 }
5868 fprintf(f, "}\n");
5869 }
5870
5871 static void si_dump_shader_key(const struct si_shader *shader, FILE *f)
5872 {
5873 const struct si_shader_key *key = &shader->key;
5874 enum pipe_shader_type shader_type = shader->selector->type;
5875
5876 fprintf(f, "SHADER KEY\n");
5877
5878 switch (shader_type) {
5879 case PIPE_SHADER_VERTEX:
5880 si_dump_shader_key_vs(key, &key->part.vs.prolog,
5881 "part.vs.prolog", f);
5882 fprintf(f, " as_es = %u\n", key->as_es);
5883 fprintf(f, " as_ls = %u\n", key->as_ls);
5884 fprintf(f, " mono.u.vs_export_prim_id = %u\n",
5885 key->mono.u.vs_export_prim_id);
5886 fprintf(f, " opt.vs_as_prim_discard_cs = %u\n",
5887 key->opt.vs_as_prim_discard_cs);
5888 fprintf(f, " opt.cs_prim_type = %s\n",
5889 tgsi_primitive_names[key->opt.cs_prim_type]);
5890 fprintf(f, " opt.cs_indexed = %u\n",
5891 key->opt.cs_indexed);
5892 fprintf(f, " opt.cs_instancing = %u\n",
5893 key->opt.cs_instancing);
5894 fprintf(f, " opt.cs_primitive_restart = %u\n",
5895 key->opt.cs_primitive_restart);
5896 fprintf(f, " opt.cs_provoking_vertex_first = %u\n",
5897 key->opt.cs_provoking_vertex_first);
5898 fprintf(f, " opt.cs_need_correct_orientation = %u\n",
5899 key->opt.cs_need_correct_orientation);
5900 fprintf(f, " opt.cs_cull_front = %u\n",
5901 key->opt.cs_cull_front);
5902 fprintf(f, " opt.cs_cull_back = %u\n",
5903 key->opt.cs_cull_back);
5904 fprintf(f, " opt.cs_cull_z = %u\n",
5905 key->opt.cs_cull_z);
5906 fprintf(f, " opt.cs_halfz_clip_space = %u\n",
5907 key->opt.cs_halfz_clip_space);
5908 break;
5909
5910 case PIPE_SHADER_TESS_CTRL:
5911 if (shader->selector->screen->info.chip_class >= GFX9) {
5912 si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog,
5913 "part.tcs.ls_prolog", f);
5914 }
5915 fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode);
5916 fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy);
5917 break;
5918
5919 case PIPE_SHADER_TESS_EVAL:
5920 fprintf(f, " as_es = %u\n", key->as_es);
5921 fprintf(f, " mono.u.vs_export_prim_id = %u\n",
5922 key->mono.u.vs_export_prim_id);
5923 break;
5924
5925 case PIPE_SHADER_GEOMETRY:
5926 if (shader->is_gs_copy_shader)
5927 break;
5928
5929 if (shader->selector->screen->info.chip_class >= GFX9 &&
5930 key->part.gs.es->type == PIPE_SHADER_VERTEX) {
5931 si_dump_shader_key_vs(key, &key->part.gs.vs_prolog,
5932 "part.gs.vs_prolog", f);
5933 }
5934 fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix);
5935 break;
5936
5937 case PIPE_SHADER_COMPUTE:
5938 break;
5939
5940 case PIPE_SHADER_FRAGMENT:
5941 fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side);
5942 fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors);
5943 fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple);
5944 fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp);
5945 fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp);
5946 fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp);
5947 fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp);
5948 fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp);
5949 fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear);
5950 fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format);
5951 fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8);
5952 fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10);
5953 fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf);
5954 fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func);
5955 fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one);
5956 fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing);
5957 fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color);
5958 break;
5959
5960 default:
5961 assert(0);
5962 }
5963
5964 if ((shader_type == PIPE_SHADER_GEOMETRY ||
5965 shader_type == PIPE_SHADER_TESS_EVAL ||
5966 shader_type == PIPE_SHADER_VERTEX) &&
5967 !key->as_es && !key->as_ls) {
5968 fprintf(f, " opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs);
5969 fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable);
5970 }
5971 }
5972
5973 static void si_init_shader_ctx(struct si_shader_context *ctx,
5974 struct si_screen *sscreen,
5975 struct ac_llvm_compiler *compiler)
5976 {
5977 struct lp_build_tgsi_context *bld_base;
5978
5979 si_llvm_context_init(ctx, sscreen, compiler);
5980
5981 bld_base = &ctx->bld_base;
5982 bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
5983
5984 bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID].emit = build_interp_intrinsic;
5985 bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE].emit = build_interp_intrinsic;
5986 bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET].emit = build_interp_intrinsic;
5987
5988 bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit;
5989
5990 bld_base->op_actions[TGSI_OPCODE_CLOCK].emit = clock_emit;
5991
5992 bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy;
5993 bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy;
5994 bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy;
5995 bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy;
5996
5997 bld_base->op_actions[TGSI_OPCODE_VOTE_ALL].emit = vote_all_emit;
5998 bld_base->op_actions[TGSI_OPCODE_VOTE_ANY].emit = vote_any_emit;
5999 bld_base->op_actions[TGSI_OPCODE_VOTE_EQ].emit = vote_eq_emit;
6000 bld_base->op_actions[TGSI_OPCODE_BALLOT].emit = ballot_emit;
6001 bld_base->op_actions[TGSI_OPCODE_READ_FIRST].intr_name = "llvm.amdgcn.readfirstlane";
6002 bld_base->op_actions[TGSI_OPCODE_READ_FIRST].emit = read_lane_emit;
6003 bld_base->op_actions[TGSI_OPCODE_READ_INVOC].intr_name = "llvm.amdgcn.readlane";
6004 bld_base->op_actions[TGSI_OPCODE_READ_INVOC].emit = read_lane_emit;
6005
6006 bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_tgsi_emit_vertex;
6007 bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_tgsi_emit_primitive;
6008 bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
6009 }
6010
6011 static void si_optimize_vs_outputs(struct si_shader_context *ctx)
6012 {
6013 struct si_shader *shader = ctx->shader;
6014 struct tgsi_shader_info *info = &shader->selector->info;
6015
6016 if ((ctx->type != PIPE_SHADER_VERTEX &&
6017 ctx->type != PIPE_SHADER_TESS_EVAL) ||
6018 shader->key.as_ls ||
6019 shader->key.as_es)
6020 return;
6021
6022 ac_optimize_vs_outputs(&ctx->ac,
6023 ctx->main_fn,
6024 shader->info.vs_output_param_offset,
6025 info->num_outputs,
6026 &shader->info.nr_param_exports);
6027 }
6028
6029 static void si_init_exec_from_input(struct si_shader_context *ctx,
6030 unsigned param, unsigned bitoffset)
6031 {
6032 LLVMValueRef args[] = {
6033 LLVMGetParam(ctx->main_fn, param),
6034 LLVMConstInt(ctx->i32, bitoffset, 0),
6035 };
6036 ac_build_intrinsic(&ctx->ac,
6037 "llvm.amdgcn.init.exec.from.input",
6038 ctx->voidt, args, 2, AC_FUNC_ATTR_CONVERGENT);
6039 }
6040
6041 static bool si_vs_needs_prolog(const struct si_shader_selector *sel,
6042 const struct si_vs_prolog_bits *key)
6043 {
6044 /* VGPR initialization fixup for Vega10 and Raven is always done in the
6045 * VS prolog. */
6046 return sel->vs_needs_prolog || key->ls_vgpr_fix;
6047 }
6048
6049 static bool si_compile_tgsi_main(struct si_shader_context *ctx)
6050 {
6051 struct si_shader *shader = ctx->shader;
6052 struct si_shader_selector *sel = shader->selector;
6053 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
6054
6055 // TODO clean all this up!
6056 switch (ctx->type) {
6057 case PIPE_SHADER_VERTEX:
6058 ctx->load_input = declare_input_vs;
6059 if (shader->key.as_ls)
6060 ctx->abi.emit_outputs = si_llvm_emit_ls_epilogue;
6061 else if (shader->key.as_es)
6062 ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
6063 else if (shader->key.opt.vs_as_prim_discard_cs)
6064 ctx->abi.emit_outputs = si_llvm_emit_prim_discard_cs_epilogue;
6065 else if (shader->key.as_ngg)
6066 ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
6067 else
6068 ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
6069 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6070 ctx->abi.load_base_vertex = get_base_vertex;
6071 break;
6072 case PIPE_SHADER_TESS_CTRL:
6073 bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs;
6074 ctx->abi.load_tess_varyings = si_nir_load_tcs_varyings;
6075 bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs;
6076 bld_base->emit_store = store_output_tcs;
6077 ctx->abi.store_tcs_outputs = si_nir_store_output_tcs;
6078 ctx->abi.emit_outputs = si_llvm_emit_tcs_epilogue;
6079 ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
6080 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6081 break;
6082 case PIPE_SHADER_TESS_EVAL:
6083 bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes;
6084 ctx->abi.load_tess_varyings = si_nir_load_input_tes;
6085 ctx->abi.load_tess_coord = si_load_tess_coord;
6086 ctx->abi.load_tess_level = si_load_tess_level;
6087 ctx->abi.load_patch_vertices_in = si_load_patch_vertices_in;
6088 if (shader->key.as_es)
6089 ctx->abi.emit_outputs = si_llvm_emit_es_epilogue;
6090 else if (shader->key.as_ngg)
6091 ctx->abi.emit_outputs = gfx10_emit_ngg_epilogue;
6092 else
6093 ctx->abi.emit_outputs = si_llvm_emit_vs_epilogue;
6094 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6095 break;
6096 case PIPE_SHADER_GEOMETRY:
6097 bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
6098 ctx->abi.load_inputs = si_nir_load_input_gs;
6099 ctx->abi.emit_vertex = si_llvm_emit_vertex;
6100 ctx->abi.emit_primitive = si_llvm_emit_primitive;
6101 ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
6102 bld_base->emit_epilogue = si_tgsi_emit_gs_epilogue;
6103 break;
6104 case PIPE_SHADER_FRAGMENT:
6105 ctx->load_input = declare_input_fs;
6106 ctx->abi.emit_outputs = si_llvm_return_fs_outputs;
6107 bld_base->emit_epilogue = si_tgsi_emit_epilogue;
6108 ctx->abi.lookup_interp_param = si_nir_lookup_interp_param;
6109 ctx->abi.load_sample_position = load_sample_position;
6110 ctx->abi.load_sample_mask_in = load_sample_mask_in;
6111 ctx->abi.emit_kill = si_llvm_emit_kill;
6112 break;
6113 case PIPE_SHADER_COMPUTE:
6114 ctx->abi.load_local_group_size = get_block_size;
6115 break;
6116 default:
6117 assert(!"Unsupported shader type");
6118 return false;
6119 }
6120
6121 ctx->abi.load_ubo = load_ubo;
6122 ctx->abi.load_ssbo = load_ssbo;
6123
6124 create_function(ctx);
6125 preload_ring_buffers(ctx);
6126
6127 if (ctx->type == PIPE_SHADER_TESS_CTRL &&
6128 sel->tcs_info.tessfactors_are_def_in_all_invocs) {
6129 for (unsigned i = 0; i < 6; i++) {
6130 ctx->invoc0_tess_factors[i] =
6131 ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
6132 }
6133 }
6134
6135 if (ctx->type == PIPE_SHADER_GEOMETRY) {
6136 for (unsigned i = 0; i < 4; i++) {
6137 ctx->gs_next_vertex[i] =
6138 ac_build_alloca(&ctx->ac, ctx->i32, "");
6139 }
6140 if (shader->key.as_ngg) {
6141 for (unsigned i = 0; i < 4; ++i) {
6142 ctx->gs_curprim_verts[i] =
6143 lp_build_alloca(&ctx->gallivm, ctx->ac.i32, "");
6144 ctx->gs_generated_prims[i] =
6145 lp_build_alloca(&ctx->gallivm, ctx->ac.i32, "");
6146 }
6147
6148 unsigned scratch_size = 8;
6149 if (sel->so.num_outputs)
6150 scratch_size = 44;
6151
6152 LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, scratch_size);
6153 ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
6154 ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
6155 LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32));
6156 LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
6157
6158 ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module,
6159 LLVMArrayType(ctx->i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS);
6160 LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage);
6161 LLVMSetAlignment(ctx->gs_ngg_emit, 4);
6162 }
6163 }
6164
6165 if (shader->key.as_ngg && ctx->type != PIPE_SHADER_GEOMETRY) {
6166 /* Unconditionally declare scratch space base for streamout and
6167 * vertex compaction. Whether space is actually allocated is
6168 * determined during linking / PM4 creation.
6169 *
6170 * Add an extra dword per vertex to ensure an odd stride, which
6171 * avoids bank conflicts for SoA accesses.
6172 */
6173 declare_esgs_ring(ctx);
6174
6175 /* This is really only needed when streamout and / or vertex
6176 * compaction is enabled.
6177 */
6178 LLVMTypeRef asi32 = LLVMArrayType(ctx->i32, 8);
6179 ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module,
6180 asi32, "ngg_scratch", AC_ADDR_SPACE_LDS);
6181 LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32));
6182 LLVMSetAlignment(ctx->gs_ngg_scratch, 4);
6183 }
6184
6185 /* For GFX9 merged shaders:
6186 * - Set EXEC for the first shader. If the prolog is present, set
6187 * EXEC there instead.
6188 * - Add a barrier before the second shader.
6189 * - In the second shader, reset EXEC to ~0 and wrap the main part in
6190 * an if-statement. This is required for correctness in geometry
6191 * shaders, to ensure that empty GS waves do not send GS_EMIT and
6192 * GS_CUT messages.
6193 *
6194 * For monolithic merged shaders, the first shader is wrapped in an
6195 * if-block together with its prolog in si_build_wrapper_function.
6196 *
6197 * NGG vertex and tess eval shaders running as the last
6198 * vertex/geometry stage handle execution explicitly using
6199 * if-statements.
6200 */
6201 if (ctx->screen->info.chip_class >= GFX9) {
6202 if (!shader->is_monolithic &&
6203 sel->info.num_instructions > 1 && /* not empty shader */
6204 (shader->key.as_es || shader->key.as_ls) &&
6205 (ctx->type == PIPE_SHADER_TESS_EVAL ||
6206 (ctx->type == PIPE_SHADER_VERTEX &&
6207 !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog)))) {
6208 si_init_exec_from_input(ctx,
6209 ctx->param_merged_wave_info, 0);
6210 } else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
6211 ctx->type == PIPE_SHADER_GEOMETRY ||
6212 shader->key.as_ngg) {
6213 LLVMValueRef num_threads;
6214 bool nested_barrier;
6215
6216 if (!shader->is_monolithic ||
6217 (ctx->type == PIPE_SHADER_TESS_EVAL &&
6218 shader->key.as_ngg))
6219 ac_init_exec_full_mask(&ctx->ac);
6220
6221 if (ctx->type == PIPE_SHADER_TESS_CTRL ||
6222 ctx->type == PIPE_SHADER_GEOMETRY) {
6223 if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) {
6224 gfx10_ngg_gs_emit_prologue(ctx);
6225 nested_barrier = false;
6226 } else {
6227 nested_barrier = true;
6228 }
6229
6230 /* Number of patches / primitives */
6231 num_threads = si_unpack_param(ctx, ctx->param_merged_wave_info, 8, 8);
6232 } else {
6233 /* Number of vertices */
6234 num_threads = si_unpack_param(ctx, ctx->param_merged_wave_info, 0, 8);
6235 nested_barrier = false;
6236 }
6237
6238 LLVMValueRef ena =
6239 LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
6240 ac_get_thread_id(&ctx->ac), num_threads, "");
6241 lp_build_if(&ctx->merged_wrap_if_state, &ctx->gallivm, ena);
6242
6243 if (nested_barrier) {
6244 /* Execute a barrier before the second shader in
6245 * a merged shader.
6246 *
6247 * Execute the barrier inside the conditional block,
6248 * so that empty waves can jump directly to s_endpgm,
6249 * which will also signal the barrier.
6250 *
6251 * This is possible in gfx9, because an empty wave
6252 * for the second shader does not participate in
6253 * the epilogue. With NGG, empty waves may still
6254 * be required to export data (e.g. GS output vertices),
6255 * so we cannot let them exit early.
6256 *
6257 * If the shader is TCS and the TCS epilog is present
6258 * and contains a barrier, it will wait there and then
6259 * reach s_endpgm.
6260 */
6261 si_llvm_emit_barrier(NULL, bld_base, NULL);
6262 }
6263 }
6264 }
6265
6266 if (sel->force_correct_derivs_after_kill) {
6267 ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
6268 /* true = don't kill. */
6269 LLVMBuildStore(ctx->ac.builder, ctx->i1true,
6270 ctx->postponed_kill);
6271 }
6272
6273 if (sel->tokens) {
6274 if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
6275 fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
6276 return false;
6277 }
6278 } else {
6279 if (!si_nir_build_llvm(ctx, sel->nir)) {
6280 fprintf(stderr, "Failed to translate shader from NIR to LLVM\n");
6281 return false;
6282 }
6283 }
6284
6285 si_llvm_build_ret(ctx, ctx->return_value);
6286 return true;
6287 }
6288
6289 /**
6290 * Compute the VS prolog key, which contains all the information needed to
6291 * build the VS prolog function, and set shader->info bits where needed.
6292 *
6293 * \param info Shader info of the vertex shader.
6294 * \param num_input_sgprs Number of input SGPRs for the vertex shader.
6295 * \param prolog_key Key of the VS prolog
6296 * \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
6297 * \param key Output shader part key.
6298 */
6299 static void si_get_vs_prolog_key(const struct tgsi_shader_info *info,
6300 unsigned num_input_sgprs,
6301 const struct si_vs_prolog_bits *prolog_key,
6302 struct si_shader *shader_out,
6303 union si_shader_part_key *key)
6304 {
6305 memset(key, 0, sizeof(*key));
6306 key->vs_prolog.states = *prolog_key;
6307 key->vs_prolog.num_input_sgprs = num_input_sgprs;
6308 key->vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
6309 key->vs_prolog.as_ls = shader_out->key.as_ls;
6310 key->vs_prolog.as_es = shader_out->key.as_es;
6311 key->vs_prolog.as_ngg = shader_out->key.as_ngg;
6312
6313 if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) {
6314 key->vs_prolog.as_ls = 1;
6315 key->vs_prolog.num_merged_next_stage_vgprs = 2;
6316 } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) {
6317 key->vs_prolog.as_es = 1;
6318 key->vs_prolog.num_merged_next_stage_vgprs = 5;
6319 } else if (shader_out->key.as_ngg) {
6320 key->vs_prolog.num_merged_next_stage_vgprs = 5;
6321 }
6322
6323 /* Enable loading the InstanceID VGPR. */
6324 uint16_t input_mask = u_bit_consecutive(0, info->num_inputs);
6325
6326 if ((key->vs_prolog.states.instance_divisor_is_one |
6327 key->vs_prolog.states.instance_divisor_is_fetched) & input_mask)
6328 shader_out->info.uses_instanceid = true;
6329 }
6330
6331 /**
6332 * Compute the PS prolog key, which contains all the information needed to
6333 * build the PS prolog function, and set related bits in shader->config.
6334 */
6335 static void si_get_ps_prolog_key(struct si_shader *shader,
6336 union si_shader_part_key *key,
6337 bool separate_prolog)
6338 {
6339 struct tgsi_shader_info *info = &shader->selector->info;
6340
6341 memset(key, 0, sizeof(*key));
6342 key->ps_prolog.states = shader->key.part.ps.prolog;
6343 key->ps_prolog.colors_read = info->colors_read;
6344 key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
6345 key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
6346 key->ps_prolog.wqm = info->uses_derivatives &&
6347 (key->ps_prolog.colors_read ||
6348 key->ps_prolog.states.force_persp_sample_interp ||
6349 key->ps_prolog.states.force_linear_sample_interp ||
6350 key->ps_prolog.states.force_persp_center_interp ||
6351 key->ps_prolog.states.force_linear_center_interp ||
6352 key->ps_prolog.states.bc_optimize_for_persp ||
6353 key->ps_prolog.states.bc_optimize_for_linear);
6354 key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
6355
6356 if (info->colors_read) {
6357 unsigned *color = shader->selector->color_attr_index;
6358
6359 if (shader->key.part.ps.prolog.color_two_side) {
6360 /* BCOLORs are stored after the last input. */
6361 key->ps_prolog.num_interp_inputs = info->num_inputs;
6362 key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
6363 if (separate_prolog)
6364 shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
6365 }
6366
6367 for (unsigned i = 0; i < 2; i++) {
6368 unsigned interp = info->input_interpolate[color[i]];
6369 unsigned location = info->input_interpolate_loc[color[i]];
6370
6371 if (!(info->colors_read & (0xf << i*4)))
6372 continue;
6373
6374 key->ps_prolog.color_attr_index[i] = color[i];
6375
6376 if (shader->key.part.ps.prolog.flatshade_colors &&
6377 interp == TGSI_INTERPOLATE_COLOR)
6378 interp = TGSI_INTERPOLATE_CONSTANT;
6379
6380 switch (interp) {
6381 case TGSI_INTERPOLATE_CONSTANT:
6382 key->ps_prolog.color_interp_vgpr_index[i] = -1;
6383 break;
6384 case TGSI_INTERPOLATE_PERSPECTIVE:
6385 case TGSI_INTERPOLATE_COLOR:
6386 /* Force the interpolation location for colors here. */
6387 if (shader->key.part.ps.prolog.force_persp_sample_interp)
6388 location = TGSI_INTERPOLATE_LOC_SAMPLE;
6389 if (shader->key.part.ps.prolog.force_persp_center_interp)
6390 location = TGSI_INTERPOLATE_LOC_CENTER;
6391
6392 switch (location) {
6393 case TGSI_INTERPOLATE_LOC_SAMPLE:
6394 key->ps_prolog.color_interp_vgpr_index[i] = 0;
6395 if (separate_prolog) {
6396 shader->config.spi_ps_input_ena |=
6397 S_0286CC_PERSP_SAMPLE_ENA(1);
6398 }
6399 break;
6400 case TGSI_INTERPOLATE_LOC_CENTER:
6401 key->ps_prolog.color_interp_vgpr_index[i] = 2;
6402 if (separate_prolog) {
6403 shader->config.spi_ps_input_ena |=
6404 S_0286CC_PERSP_CENTER_ENA(1);
6405 }
6406 break;
6407 case TGSI_INTERPOLATE_LOC_CENTROID:
6408 key->ps_prolog.color_interp_vgpr_index[i] = 4;
6409 if (separate_prolog) {
6410 shader->config.spi_ps_input_ena |=
6411 S_0286CC_PERSP_CENTROID_ENA(1);
6412 }
6413 break;
6414 default:
6415 assert(0);
6416 }
6417 break;
6418 case TGSI_INTERPOLATE_LINEAR:
6419 /* Force the interpolation location for colors here. */
6420 if (shader->key.part.ps.prolog.force_linear_sample_interp)
6421 location = TGSI_INTERPOLATE_LOC_SAMPLE;
6422 if (shader->key.part.ps.prolog.force_linear_center_interp)
6423 location = TGSI_INTERPOLATE_LOC_CENTER;
6424
6425 /* The VGPR assignment for non-monolithic shaders
6426 * works because InitialPSInputAddr is set on the
6427 * main shader and PERSP_PULL_MODEL is never used.
6428 */
6429 switch (location) {
6430 case TGSI_INTERPOLATE_LOC_SAMPLE:
6431 key->ps_prolog.color_interp_vgpr_index[i] =
6432 separate_prolog ? 6 : 9;
6433 if (separate_prolog) {
6434 shader->config.spi_ps_input_ena |=
6435 S_0286CC_LINEAR_SAMPLE_ENA(1);
6436 }
6437 break;
6438 case TGSI_INTERPOLATE_LOC_CENTER:
6439 key->ps_prolog.color_interp_vgpr_index[i] =
6440 separate_prolog ? 8 : 11;
6441 if (separate_prolog) {
6442 shader->config.spi_ps_input_ena |=
6443 S_0286CC_LINEAR_CENTER_ENA(1);
6444 }
6445 break;
6446 case TGSI_INTERPOLATE_LOC_CENTROID:
6447 key->ps_prolog.color_interp_vgpr_index[i] =
6448 separate_prolog ? 10 : 13;
6449 if (separate_prolog) {
6450 shader->config.spi_ps_input_ena |=
6451 S_0286CC_LINEAR_CENTROID_ENA(1);
6452 }
6453 break;
6454 default:
6455 assert(0);
6456 }
6457 break;
6458 default:
6459 assert(0);
6460 }
6461 }
6462 }
6463 }
6464
6465 /**
6466 * Check whether a PS prolog is required based on the key.
6467 */
6468 static bool si_need_ps_prolog(const union si_shader_part_key *key)
6469 {
6470 return key->ps_prolog.colors_read ||
6471 key->ps_prolog.states.force_persp_sample_interp ||
6472 key->ps_prolog.states.force_linear_sample_interp ||
6473 key->ps_prolog.states.force_persp_center_interp ||
6474 key->ps_prolog.states.force_linear_center_interp ||
6475 key->ps_prolog.states.bc_optimize_for_persp ||
6476 key->ps_prolog.states.bc_optimize_for_linear ||
6477 key->ps_prolog.states.poly_stipple ||
6478 key->ps_prolog.states.samplemask_log_ps_iter;
6479 }
6480
6481 /**
6482 * Compute the PS epilog key, which contains all the information needed to
6483 * build the PS epilog function.
6484 */
6485 static void si_get_ps_epilog_key(struct si_shader *shader,
6486 union si_shader_part_key *key)
6487 {
6488 struct tgsi_shader_info *info = &shader->selector->info;
6489 memset(key, 0, sizeof(*key));
6490 key->ps_epilog.colors_written = info->colors_written;
6491 key->ps_epilog.writes_z = info->writes_z;
6492 key->ps_epilog.writes_stencil = info->writes_stencil;
6493 key->ps_epilog.writes_samplemask = info->writes_samplemask;
6494 key->ps_epilog.states = shader->key.part.ps.epilog;
6495 }
6496
6497 /**
6498 * Build the GS prolog function. Rotate the input vertices for triangle strips
6499 * with adjacency.
6500 */
6501 static void si_build_gs_prolog_function(struct si_shader_context *ctx,
6502 union si_shader_part_key *key)
6503 {
6504 unsigned num_sgprs, num_vgprs;
6505 struct si_function_info fninfo;
6506 LLVMBuilderRef builder = ctx->ac.builder;
6507 LLVMTypeRef returns[48];
6508 LLVMValueRef func, ret;
6509
6510 si_init_function_info(&fninfo);
6511
6512 if (ctx->screen->info.chip_class >= GFX9) {
6513 if (key->gs_prolog.states.gfx9_prev_is_vs)
6514 num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
6515 else
6516 num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
6517 num_vgprs = 5; /* ES inputs are not needed by GS */
6518 } else {
6519 num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
6520 num_vgprs = 8;
6521 }
6522
6523 for (unsigned i = 0; i < num_sgprs; ++i) {
6524 add_arg(&fninfo, ARG_SGPR, ctx->i32);
6525 returns[i] = ctx->i32;
6526 }
6527
6528 for (unsigned i = 0; i < num_vgprs; ++i) {
6529 add_arg(&fninfo, ARG_VGPR, ctx->i32);
6530 returns[num_sgprs + i] = ctx->f32;
6531 }
6532
6533 /* Create the function. */
6534 si_create_function(ctx, "gs_prolog", returns, num_sgprs + num_vgprs,
6535 &fninfo, 0);
6536 func = ctx->main_fn;
6537
6538 /* Set the full EXEC mask for the prolog, because we are only fiddling
6539 * with registers here. The main shader part will set the correct EXEC
6540 * mask.
6541 */
6542 if (ctx->screen->info.chip_class >= GFX9 && !key->gs_prolog.is_monolithic)
6543 ac_init_exec_full_mask(&ctx->ac);
6544
6545 /* Copy inputs to outputs. This should be no-op, as the registers match,
6546 * but it will prevent the compiler from overwriting them unintentionally.
6547 */
6548 ret = ctx->return_value;
6549 for (unsigned i = 0; i < num_sgprs; i++) {
6550 LLVMValueRef p = LLVMGetParam(func, i);
6551 ret = LLVMBuildInsertValue(builder, ret, p, i, "");
6552 }
6553 for (unsigned i = 0; i < num_vgprs; i++) {
6554 LLVMValueRef p = LLVMGetParam(func, num_sgprs + i);
6555 p = ac_to_float(&ctx->ac, p);
6556 ret = LLVMBuildInsertValue(builder, ret, p, num_sgprs + i, "");
6557 }
6558
6559 if (key->gs_prolog.states.tri_strip_adj_fix) {
6560 /* Remap the input vertices for every other primitive. */
6561 const unsigned gfx6_vtx_params[6] = {
6562 num_sgprs,
6563 num_sgprs + 1,
6564 num_sgprs + 3,
6565 num_sgprs + 4,
6566 num_sgprs + 5,
6567 num_sgprs + 6
6568 };
6569 const unsigned gfx9_vtx_params[3] = {
6570 num_sgprs,
6571 num_sgprs + 1,
6572 num_sgprs + 4,
6573 };
6574 LLVMValueRef vtx_in[6], vtx_out[6];
6575 LLVMValueRef prim_id, rotate;
6576
6577 if (ctx->screen->info.chip_class >= GFX9) {
6578 for (unsigned i = 0; i < 3; i++) {
6579 vtx_in[i*2] = si_unpack_param(ctx, gfx9_vtx_params[i], 0, 16);
6580 vtx_in[i*2+1] = si_unpack_param(ctx, gfx9_vtx_params[i], 16, 16);
6581 }
6582 } else {
6583 for (unsigned i = 0; i < 6; i++)
6584 vtx_in[i] = LLVMGetParam(func, gfx6_vtx_params[i]);
6585 }
6586
6587 prim_id = LLVMGetParam(func, num_sgprs + 2);
6588 rotate = LLVMBuildTrunc(builder, prim_id, ctx->i1, "");
6589
6590 for (unsigned i = 0; i < 6; ++i) {
6591 LLVMValueRef base, rotated;
6592 base = vtx_in[i];
6593 rotated = vtx_in[(i + 4) % 6];
6594 vtx_out[i] = LLVMBuildSelect(builder, rotate, rotated, base, "");
6595 }
6596
6597 if (ctx->screen->info.chip_class >= GFX9) {
6598 for (unsigned i = 0; i < 3; i++) {
6599 LLVMValueRef hi, out;
6600
6601 hi = LLVMBuildShl(builder, vtx_out[i*2+1],
6602 LLVMConstInt(ctx->i32, 16, 0), "");
6603 out = LLVMBuildOr(builder, vtx_out[i*2], hi, "");
6604 out = ac_to_float(&ctx->ac, out);
6605 ret = LLVMBuildInsertValue(builder, ret, out,
6606 gfx9_vtx_params[i], "");
6607 }
6608 } else {
6609 for (unsigned i = 0; i < 6; i++) {
6610 LLVMValueRef out;
6611
6612 out = ac_to_float(&ctx->ac, vtx_out[i]);
6613 ret = LLVMBuildInsertValue(builder, ret, out,
6614 gfx6_vtx_params[i], "");
6615 }
6616 }
6617 }
6618
6619 LLVMBuildRet(builder, ret);
6620 }
6621
6622 /**
6623 * Given a list of shader part functions, build a wrapper function that
6624 * runs them in sequence to form a monolithic shader.
6625 */
6626 static void si_build_wrapper_function(struct si_shader_context *ctx,
6627 LLVMValueRef *parts,
6628 unsigned num_parts,
6629 unsigned main_part,
6630 unsigned next_shader_first_part)
6631 {
6632 LLVMBuilderRef builder = ctx->ac.builder;
6633 /* PS epilog has one arg per color component; gfx9 merged shader
6634 * prologs need to forward 32 user SGPRs.
6635 */
6636 struct si_function_info fninfo;
6637 LLVMValueRef initial[64], out[64];
6638 LLVMTypeRef function_type;
6639 unsigned num_first_params;
6640 unsigned num_out, initial_num_out;
6641 MAYBE_UNUSED unsigned num_out_sgpr; /* used in debug checks */
6642 MAYBE_UNUSED unsigned initial_num_out_sgpr; /* used in debug checks */
6643 unsigned num_sgprs, num_vgprs;
6644 unsigned gprs;
6645 struct lp_build_if_state if_state;
6646
6647 si_init_function_info(&fninfo);
6648
6649 for (unsigned i = 0; i < num_parts; ++i) {
6650 ac_add_function_attr(ctx->ac.context, parts[i], -1,
6651 AC_FUNC_ATTR_ALWAYSINLINE);
6652 LLVMSetLinkage(parts[i], LLVMPrivateLinkage);
6653 }
6654
6655 /* The parameters of the wrapper function correspond to those of the
6656 * first part in terms of SGPRs and VGPRs, but we use the types of the
6657 * main part to get the right types. This is relevant for the
6658 * dereferenceable attribute on descriptor table pointers.
6659 */
6660 num_sgprs = 0;
6661 num_vgprs = 0;
6662
6663 function_type = LLVMGetElementType(LLVMTypeOf(parts[0]));
6664 num_first_params = LLVMCountParamTypes(function_type);
6665
6666 for (unsigned i = 0; i < num_first_params; ++i) {
6667 LLVMValueRef param = LLVMGetParam(parts[0], i);
6668
6669 if (ac_is_sgpr_param(param)) {
6670 assert(num_vgprs == 0);
6671 num_sgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
6672 } else {
6673 num_vgprs += ac_get_type_size(LLVMTypeOf(param)) / 4;
6674 }
6675 }
6676
6677 gprs = 0;
6678 while (gprs < num_sgprs + num_vgprs) {
6679 LLVMValueRef param = LLVMGetParam(parts[main_part], fninfo.num_params);
6680 LLVMTypeRef type = LLVMTypeOf(param);
6681 unsigned size = ac_get_type_size(type) / 4;
6682
6683 add_arg(&fninfo, gprs < num_sgprs ? ARG_SGPR : ARG_VGPR, type);
6684
6685 assert(ac_is_sgpr_param(param) == (gprs < num_sgprs));
6686 assert(gprs + size <= num_sgprs + num_vgprs &&
6687 (gprs >= num_sgprs || gprs + size <= num_sgprs));
6688
6689 gprs += size;
6690 }
6691
6692 /* Prepare the return type. */
6693 unsigned num_returns = 0;
6694 LLVMTypeRef returns[32], last_func_type, return_type;
6695
6696 last_func_type = LLVMGetElementType(LLVMTypeOf(parts[num_parts - 1]));
6697 return_type = LLVMGetReturnType(last_func_type);
6698
6699 switch (LLVMGetTypeKind(return_type)) {
6700 case LLVMStructTypeKind:
6701 num_returns = LLVMCountStructElementTypes(return_type);
6702 assert(num_returns <= ARRAY_SIZE(returns));
6703 LLVMGetStructElementTypes(return_type, returns);
6704 break;
6705 case LLVMVoidTypeKind:
6706 break;
6707 default:
6708 unreachable("unexpected type");
6709 }
6710
6711 si_create_function(ctx, "wrapper", returns, num_returns, &fninfo,
6712 si_get_max_workgroup_size(ctx->shader));
6713
6714 if (is_merged_shader(ctx))
6715 ac_init_exec_full_mask(&ctx->ac);
6716
6717 /* Record the arguments of the function as if they were an output of
6718 * a previous part.
6719 */
6720 num_out = 0;
6721 num_out_sgpr = 0;
6722
6723 for (unsigned i = 0; i < fninfo.num_params; ++i) {
6724 LLVMValueRef param = LLVMGetParam(ctx->main_fn, i);
6725 LLVMTypeRef param_type = LLVMTypeOf(param);
6726 LLVMTypeRef out_type = i < fninfo.num_sgpr_params ? ctx->i32 : ctx->f32;
6727 unsigned size = ac_get_type_size(param_type) / 4;
6728
6729 if (size == 1) {
6730 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
6731 param = LLVMBuildPtrToInt(builder, param, ctx->i32, "");
6732 param_type = ctx->i32;
6733 }
6734
6735 if (param_type != out_type)
6736 param = LLVMBuildBitCast(builder, param, out_type, "");
6737 out[num_out++] = param;
6738 } else {
6739 LLVMTypeRef vector_type = LLVMVectorType(out_type, size);
6740
6741 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
6742 param = LLVMBuildPtrToInt(builder, param, ctx->i64, "");
6743 param_type = ctx->i64;
6744 }
6745
6746 if (param_type != vector_type)
6747 param = LLVMBuildBitCast(builder, param, vector_type, "");
6748
6749 for (unsigned j = 0; j < size; ++j)
6750 out[num_out++] = LLVMBuildExtractElement(
6751 builder, param, LLVMConstInt(ctx->i32, j, 0), "");
6752 }
6753
6754 if (i < fninfo.num_sgpr_params)
6755 num_out_sgpr = num_out;
6756 }
6757
6758 memcpy(initial, out, sizeof(out));
6759 initial_num_out = num_out;
6760 initial_num_out_sgpr = num_out_sgpr;
6761
6762 /* Now chain the parts. */
6763 LLVMValueRef ret;
6764 for (unsigned part = 0; part < num_parts; ++part) {
6765 LLVMValueRef in[48];
6766 LLVMTypeRef ret_type;
6767 unsigned out_idx = 0;
6768 unsigned num_params = LLVMCountParams(parts[part]);
6769
6770 /* Merged shaders are executed conditionally depending
6771 * on the number of enabled threads passed in the input SGPRs. */
6772 if (is_multi_part_shader(ctx) && part == 0) {
6773 LLVMValueRef ena, count = initial[3];
6774
6775 count = LLVMBuildAnd(builder, count,
6776 LLVMConstInt(ctx->i32, 0x7f, 0), "");
6777 ena = LLVMBuildICmp(builder, LLVMIntULT,
6778 ac_get_thread_id(&ctx->ac), count, "");
6779 lp_build_if(&if_state, &ctx->gallivm, ena);
6780 }
6781
6782 /* Derive arguments for the next part from outputs of the
6783 * previous one.
6784 */
6785 for (unsigned param_idx = 0; param_idx < num_params; ++param_idx) {
6786 LLVMValueRef param;
6787 LLVMTypeRef param_type;
6788 bool is_sgpr;
6789 unsigned param_size;
6790 LLVMValueRef arg = NULL;
6791
6792 param = LLVMGetParam(parts[part], param_idx);
6793 param_type = LLVMTypeOf(param);
6794 param_size = ac_get_type_size(param_type) / 4;
6795 is_sgpr = ac_is_sgpr_param(param);
6796
6797 if (is_sgpr) {
6798 ac_add_function_attr(ctx->ac.context, parts[part],
6799 param_idx + 1, AC_FUNC_ATTR_INREG);
6800 } else if (out_idx < num_out_sgpr) {
6801 /* Skip returned SGPRs the current part doesn't
6802 * declare on the input. */
6803 out_idx = num_out_sgpr;
6804 }
6805
6806 assert(out_idx + param_size <= (is_sgpr ? num_out_sgpr : num_out));
6807
6808 if (param_size == 1)
6809 arg = out[out_idx];
6810 else
6811 arg = ac_build_gather_values(&ctx->ac, &out[out_idx], param_size);
6812
6813 if (LLVMTypeOf(arg) != param_type) {
6814 if (LLVMGetTypeKind(param_type) == LLVMPointerTypeKind) {
6815 if (LLVMGetPointerAddressSpace(param_type) ==
6816 AC_ADDR_SPACE_CONST_32BIT) {
6817 arg = LLVMBuildBitCast(builder, arg, ctx->i32, "");
6818 arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
6819 } else {
6820 arg = LLVMBuildBitCast(builder, arg, ctx->i64, "");
6821 arg = LLVMBuildIntToPtr(builder, arg, param_type, "");
6822 }
6823 } else {
6824 arg = LLVMBuildBitCast(builder, arg, param_type, "");
6825 }
6826 }
6827
6828 in[param_idx] = arg;
6829 out_idx += param_size;
6830 }
6831
6832 ret = ac_build_call(&ctx->ac, parts[part], in, num_params);
6833
6834 if (is_multi_part_shader(ctx) &&
6835 part + 1 == next_shader_first_part) {
6836 lp_build_endif(&if_state);
6837
6838 /* The second half of the merged shader should use
6839 * the inputs from the toplevel (wrapper) function,
6840 * not the return value from the last call.
6841 *
6842 * That's because the last call was executed condi-
6843 * tionally, so we can't consume it in the main
6844 * block.
6845 */
6846 memcpy(out, initial, sizeof(initial));
6847 num_out = initial_num_out;
6848 num_out_sgpr = initial_num_out_sgpr;
6849 continue;
6850 }
6851
6852 /* Extract the returned GPRs. */
6853 ret_type = LLVMTypeOf(ret);
6854 num_out = 0;
6855 num_out_sgpr = 0;
6856
6857 if (LLVMGetTypeKind(ret_type) != LLVMVoidTypeKind) {
6858 assert(LLVMGetTypeKind(ret_type) == LLVMStructTypeKind);
6859
6860 unsigned ret_size = LLVMCountStructElementTypes(ret_type);
6861
6862 for (unsigned i = 0; i < ret_size; ++i) {
6863 LLVMValueRef val =
6864 LLVMBuildExtractValue(builder, ret, i, "");
6865
6866 assert(num_out < ARRAY_SIZE(out));
6867 out[num_out++] = val;
6868
6869 if (LLVMTypeOf(val) == ctx->i32) {
6870 assert(num_out_sgpr + 1 == num_out);
6871 num_out_sgpr = num_out;
6872 }
6873 }
6874 }
6875 }
6876
6877 /* Return the value from the last part. */
6878 if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind)
6879 LLVMBuildRetVoid(builder);
6880 else
6881 LLVMBuildRet(builder, ret);
6882 }
6883
6884 static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
6885 struct si_shader_selector *sel)
6886 {
6887 if (!compiler->low_opt_passes)
6888 return false;
6889
6890 /* Assume a slow CPU. */
6891 assert(!sel->screen->info.has_dedicated_vram &&
6892 sel->screen->info.chip_class <= GFX8);
6893
6894 /* For a crazy dEQP test containing 2597 memory opcodes, mostly
6895 * buffer stores. */
6896 return sel->type == PIPE_SHADER_COMPUTE &&
6897 sel->info.num_memory_instructions > 1000;
6898 }
6899
6900 int si_compile_tgsi_shader(struct si_screen *sscreen,
6901 struct ac_llvm_compiler *compiler,
6902 struct si_shader *shader,
6903 struct pipe_debug_callback *debug)
6904 {
6905 struct si_shader_selector *sel = shader->selector;
6906 struct si_shader_context ctx;
6907 int r = -1;
6908
6909 /* Dump TGSI code before doing TGSI->LLVM conversion in case the
6910 * conversion fails. */
6911 if (si_can_dump_shader(sscreen, sel->type) &&
6912 !(sscreen->debug_flags & DBG(NO_TGSI))) {
6913 if (sel->tokens)
6914 tgsi_dump(sel->tokens, 0);
6915 else
6916 nir_print_shader(sel->nir, stderr);
6917 si_dump_streamout(&sel->so);
6918 }
6919
6920 si_init_shader_ctx(&ctx, sscreen, compiler);
6921 si_llvm_context_set_tgsi(&ctx, shader);
6922
6923 memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
6924 sizeof(shader->info.vs_output_param_offset));
6925
6926 shader->info.uses_instanceid = sel->info.uses_instanceid;
6927
6928 if (!si_compile_tgsi_main(&ctx)) {
6929 si_llvm_dispose(&ctx);
6930 return -1;
6931 }
6932
6933 if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
6934 LLVMValueRef parts[2];
6935 bool need_prolog = sel->vs_needs_prolog;
6936
6937 parts[1] = ctx.main_fn;
6938
6939 if (need_prolog) {
6940 union si_shader_part_key prolog_key;
6941 si_get_vs_prolog_key(&sel->info,
6942 shader->info.num_input_sgprs,
6943 &shader->key.part.vs.prolog,
6944 shader, &prolog_key);
6945 si_build_vs_prolog_function(&ctx, &prolog_key);
6946 parts[0] = ctx.main_fn;
6947 }
6948
6949 si_build_wrapper_function(&ctx, parts + !need_prolog,
6950 1 + need_prolog, need_prolog, 0);
6951
6952 if (ctx.shader->key.opt.vs_as_prim_discard_cs)
6953 si_build_prim_discard_compute_shader(&ctx);
6954 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) {
6955 if (sscreen->info.chip_class >= GFX9) {
6956 struct si_shader_selector *ls = shader->key.part.tcs.ls;
6957 LLVMValueRef parts[4];
6958 bool vs_needs_prolog =
6959 si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog);
6960
6961 /* TCS main part */
6962 parts[2] = ctx.main_fn;
6963
6964 /* TCS epilog */
6965 union si_shader_part_key tcs_epilog_key;
6966 memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
6967 tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
6968 si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
6969 parts[3] = ctx.main_fn;
6970
6971 /* VS as LS main part */
6972 struct si_shader shader_ls = {};
6973 shader_ls.selector = ls;
6974 shader_ls.key.as_ls = 1;
6975 shader_ls.key.mono = shader->key.mono;
6976 shader_ls.key.opt = shader->key.opt;
6977 shader_ls.is_monolithic = true;
6978 si_llvm_context_set_tgsi(&ctx, &shader_ls);
6979
6980 if (!si_compile_tgsi_main(&ctx)) {
6981 si_llvm_dispose(&ctx);
6982 return -1;
6983 }
6984 shader->info.uses_instanceid |= ls->info.uses_instanceid;
6985 parts[1] = ctx.main_fn;
6986
6987 /* LS prolog */
6988 if (vs_needs_prolog) {
6989 union si_shader_part_key vs_prolog_key;
6990 si_get_vs_prolog_key(&ls->info,
6991 shader_ls.info.num_input_sgprs,
6992 &shader->key.part.tcs.ls_prolog,
6993 shader, &vs_prolog_key);
6994 vs_prolog_key.vs_prolog.is_monolithic = true;
6995 si_build_vs_prolog_function(&ctx, &vs_prolog_key);
6996 parts[0] = ctx.main_fn;
6997 }
6998
6999 /* Reset the shader context. */
7000 ctx.shader = shader;
7001 ctx.type = PIPE_SHADER_TESS_CTRL;
7002
7003 si_build_wrapper_function(&ctx,
7004 parts + !vs_needs_prolog,
7005 4 - !vs_needs_prolog, vs_needs_prolog,
7006 vs_needs_prolog ? 2 : 1);
7007 } else {
7008 LLVMValueRef parts[2];
7009 union si_shader_part_key epilog_key;
7010
7011 parts[0] = ctx.main_fn;
7012
7013 memset(&epilog_key, 0, sizeof(epilog_key));
7014 epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
7015 si_build_tcs_epilog_function(&ctx, &epilog_key);
7016 parts[1] = ctx.main_fn;
7017
7018 si_build_wrapper_function(&ctx, parts, 2, 0, 0);
7019 }
7020 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) {
7021 if (ctx.screen->info.chip_class >= GFX9) {
7022 struct si_shader_selector *es = shader->key.part.gs.es;
7023 LLVMValueRef es_prolog = NULL;
7024 LLVMValueRef es_main = NULL;
7025 LLVMValueRef gs_prolog = NULL;
7026 LLVMValueRef gs_main = ctx.main_fn;
7027
7028 /* GS prolog */
7029 union si_shader_part_key gs_prolog_key;
7030 memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
7031 gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
7032 gs_prolog_key.gs_prolog.is_monolithic = true;
7033 gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
7034 si_build_gs_prolog_function(&ctx, &gs_prolog_key);
7035 gs_prolog = ctx.main_fn;
7036
7037 /* ES main part */
7038 struct si_shader shader_es = {};
7039 shader_es.selector = es;
7040 shader_es.key.as_es = 1;
7041 shader_es.key.mono = shader->key.mono;
7042 shader_es.key.opt = shader->key.opt;
7043 shader_es.is_monolithic = true;
7044 si_llvm_context_set_tgsi(&ctx, &shader_es);
7045
7046 if (!si_compile_tgsi_main(&ctx)) {
7047 si_llvm_dispose(&ctx);
7048 return -1;
7049 }
7050 shader->info.uses_instanceid |= es->info.uses_instanceid;
7051 es_main = ctx.main_fn;
7052
7053 /* ES prolog */
7054 if (es->vs_needs_prolog) {
7055 union si_shader_part_key vs_prolog_key;
7056 si_get_vs_prolog_key(&es->info,
7057 shader_es.info.num_input_sgprs,
7058 &shader->key.part.gs.vs_prolog,
7059 shader, &vs_prolog_key);
7060 vs_prolog_key.vs_prolog.is_monolithic = true;
7061 si_build_vs_prolog_function(&ctx, &vs_prolog_key);
7062 es_prolog = ctx.main_fn;
7063 }
7064
7065 /* Reset the shader context. */
7066 ctx.shader = shader;
7067 ctx.type = PIPE_SHADER_GEOMETRY;
7068
7069 /* Prepare the array of shader parts. */
7070 LLVMValueRef parts[4];
7071 unsigned num_parts = 0, main_part, next_first_part;
7072
7073 if (es_prolog)
7074 parts[num_parts++] = es_prolog;
7075
7076 parts[main_part = num_parts++] = es_main;
7077 parts[next_first_part = num_parts++] = gs_prolog;
7078 parts[num_parts++] = gs_main;
7079
7080 si_build_wrapper_function(&ctx, parts, num_parts,
7081 main_part, next_first_part);
7082 } else {
7083 LLVMValueRef parts[2];
7084 union si_shader_part_key prolog_key;
7085
7086 parts[1] = ctx.main_fn;
7087
7088 memset(&prolog_key, 0, sizeof(prolog_key));
7089 prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
7090 si_build_gs_prolog_function(&ctx, &prolog_key);
7091 parts[0] = ctx.main_fn;
7092
7093 si_build_wrapper_function(&ctx, parts, 2, 1, 0);
7094 }
7095 } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
7096 LLVMValueRef parts[3];
7097 union si_shader_part_key prolog_key;
7098 union si_shader_part_key epilog_key;
7099 bool need_prolog;
7100
7101 si_get_ps_prolog_key(shader, &prolog_key, false);
7102 need_prolog = si_need_ps_prolog(&prolog_key);
7103
7104 parts[need_prolog ? 1 : 0] = ctx.main_fn;
7105
7106 if (need_prolog) {
7107 si_build_ps_prolog_function(&ctx, &prolog_key);
7108 parts[0] = ctx.main_fn;
7109 }
7110
7111 si_get_ps_epilog_key(shader, &epilog_key);
7112 si_build_ps_epilog_function(&ctx, &epilog_key);
7113 parts[need_prolog ? 2 : 1] = ctx.main_fn;
7114
7115 si_build_wrapper_function(&ctx, parts, need_prolog ? 3 : 2,
7116 need_prolog ? 1 : 0, 0);
7117 }
7118
7119 si_llvm_optimize_module(&ctx);
7120
7121 /* Post-optimization transformations and analysis. */
7122 si_optimize_vs_outputs(&ctx);
7123
7124 if ((debug && debug->debug_message) ||
7125 si_can_dump_shader(sscreen, ctx.type)) {
7126 ctx.shader->info.private_mem_vgprs =
7127 ac_count_scratch_private_memory(ctx.main_fn);
7128 }
7129
7130 /* Make sure the input is a pointer and not integer followed by inttoptr. */
7131 assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) ==
7132 LLVMPointerTypeKind);
7133
7134 /* Compile to bytecode. */
7135 r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
7136 ctx.ac.module, debug, ctx.type,
7137 si_get_shader_name(shader),
7138 si_should_optimize_less(compiler, shader->selector));
7139 si_llvm_dispose(&ctx);
7140 if (r) {
7141 fprintf(stderr, "LLVM failed to compile shader\n");
7142 return r;
7143 }
7144
7145 /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
7146 * LLVM 3.9svn has this bug.
7147 */
7148 if (sel->type == PIPE_SHADER_COMPUTE) {
7149 unsigned wave_size = 64;
7150 unsigned max_vgprs = 256;
7151 unsigned max_sgprs = sscreen->info.chip_class >= GFX8 ? 800 : 512;
7152 unsigned max_sgprs_per_wave = 128;
7153 unsigned max_block_threads = si_get_max_workgroup_size(shader);
7154 unsigned min_waves_per_cu = DIV_ROUND_UP(max_block_threads, wave_size);
7155 unsigned min_waves_per_simd = DIV_ROUND_UP(min_waves_per_cu, 4);
7156
7157 max_vgprs = max_vgprs / min_waves_per_simd;
7158 max_sgprs = MIN2(max_sgprs / min_waves_per_simd, max_sgprs_per_wave);
7159
7160 if (shader->config.num_sgprs > max_sgprs ||
7161 shader->config.num_vgprs > max_vgprs) {
7162 fprintf(stderr, "LLVM failed to compile a shader correctly: "
7163 "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
7164 shader->config.num_sgprs, shader->config.num_vgprs,
7165 max_sgprs, max_vgprs);
7166
7167 /* Just terminate the process, because dependent
7168 * shaders can hang due to bad input data, but use
7169 * the env var to allow shader-db to work.
7170 */
7171 if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
7172 abort();
7173 }
7174 }
7175
7176 /* Add the scratch offset to input SGPRs. */
7177 if (shader->config.scratch_bytes_per_wave && !is_merged_shader(&ctx))
7178 shader->info.num_input_sgprs += 1; /* scratch byte offset */
7179
7180 /* Calculate the number of fragment input VGPRs. */
7181 if (ctx.type == PIPE_SHADER_FRAGMENT) {
7182 shader->info.num_input_vgprs = 0;
7183 shader->info.face_vgpr_index = -1;
7184 shader->info.ancillary_vgpr_index = -1;
7185
7186 if (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_addr))
7187 shader->info.num_input_vgprs += 2;
7188 if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr))
7189 shader->info.num_input_vgprs += 2;
7190 if (G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_addr))
7191 shader->info.num_input_vgprs += 2;
7192 if (G_0286CC_PERSP_PULL_MODEL_ENA(shader->config.spi_ps_input_addr))
7193 shader->info.num_input_vgprs += 3;
7194 if (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_addr))
7195 shader->info.num_input_vgprs += 2;
7196 if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr))
7197 shader->info.num_input_vgprs += 2;
7198 if (G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_addr))
7199 shader->info.num_input_vgprs += 2;
7200 if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader->config.spi_ps_input_addr))
7201 shader->info.num_input_vgprs += 1;
7202 if (G_0286CC_POS_X_FLOAT_ENA(shader->config.spi_ps_input_addr))
7203 shader->info.num_input_vgprs += 1;
7204 if (G_0286CC_POS_Y_FLOAT_ENA(shader->config.spi_ps_input_addr))
7205 shader->info.num_input_vgprs += 1;
7206 if (G_0286CC_POS_Z_FLOAT_ENA(shader->config.spi_ps_input_addr))
7207 shader->info.num_input_vgprs += 1;
7208 if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_addr))
7209 shader->info.num_input_vgprs += 1;
7210 if (G_0286CC_FRONT_FACE_ENA(shader->config.spi_ps_input_addr)) {
7211 shader->info.face_vgpr_index = shader->info.num_input_vgprs;
7212 shader->info.num_input_vgprs += 1;
7213 }
7214 if (G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr)) {
7215 shader->info.ancillary_vgpr_index = shader->info.num_input_vgprs;
7216 shader->info.num_input_vgprs += 1;
7217 }
7218 if (G_0286CC_SAMPLE_COVERAGE_ENA(shader->config.spi_ps_input_addr))
7219 shader->info.num_input_vgprs += 1;
7220 if (G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr))
7221 shader->info.num_input_vgprs += 1;
7222 }
7223
7224 si_calculate_max_simd_waves(shader);
7225 si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
7226 return 0;
7227 }
7228
7229 /**
7230 * Create, compile and return a shader part (prolog or epilog).
7231 *
7232 * \param sscreen screen
7233 * \param list list of shader parts of the same category
7234 * \param type shader type
7235 * \param key shader part key
7236 * \param prolog whether the part being requested is a prolog
7237 * \param tm LLVM target machine
7238 * \param debug debug callback
7239 * \param build the callback responsible for building the main function
7240 * \return non-NULL on success
7241 */
7242 static struct si_shader_part *
7243 si_get_shader_part(struct si_screen *sscreen,
7244 struct si_shader_part **list,
7245 enum pipe_shader_type type,
7246 bool prolog,
7247 union si_shader_part_key *key,
7248 struct ac_llvm_compiler *compiler,
7249 struct pipe_debug_callback *debug,
7250 void (*build)(struct si_shader_context *,
7251 union si_shader_part_key *),
7252 const char *name)
7253 {
7254 struct si_shader_part *result;
7255
7256 mtx_lock(&sscreen->shader_parts_mutex);
7257
7258 /* Find existing. */
7259 for (result = *list; result; result = result->next) {
7260 if (memcmp(&result->key, key, sizeof(*key)) == 0) {
7261 mtx_unlock(&sscreen->shader_parts_mutex);
7262 return result;
7263 }
7264 }
7265
7266 /* Compile a new one. */
7267 result = CALLOC_STRUCT(si_shader_part);
7268 result->key = *key;
7269
7270 struct si_shader shader = {};
7271
7272 switch (type) {
7273 case PIPE_SHADER_VERTEX:
7274 shader.key.as_ls = key->vs_prolog.as_ls;
7275 shader.key.as_es = key->vs_prolog.as_es;
7276 shader.key.as_ngg = key->vs_prolog.as_ngg;
7277 break;
7278 case PIPE_SHADER_TESS_CTRL:
7279 assert(!prolog);
7280 shader.key.part.tcs.epilog = key->tcs_epilog.states;
7281 break;
7282 case PIPE_SHADER_GEOMETRY:
7283 assert(prolog);
7284 shader.key.as_ngg = key->gs_prolog.as_ngg;
7285 break;
7286 case PIPE_SHADER_FRAGMENT:
7287 if (prolog)
7288 shader.key.part.ps.prolog = key->ps_prolog.states;
7289 else
7290 shader.key.part.ps.epilog = key->ps_epilog.states;
7291 break;
7292 default:
7293 unreachable("bad shader part");
7294 }
7295
7296 struct si_shader_context ctx;
7297 si_init_shader_ctx(&ctx, sscreen, compiler);
7298 ctx.shader = &shader;
7299 ctx.type = type;
7300
7301 build(&ctx, key);
7302
7303 /* Compile. */
7304 si_llvm_optimize_module(&ctx);
7305
7306 if (si_compile_llvm(sscreen, &result->binary, &result->config, compiler,
7307 ctx.ac.module, debug, ctx.type, name, false)) {
7308 FREE(result);
7309 result = NULL;
7310 goto out;
7311 }
7312
7313 result->next = *list;
7314 *list = result;
7315
7316 out:
7317 si_llvm_dispose(&ctx);
7318 mtx_unlock(&sscreen->shader_parts_mutex);
7319 return result;
7320 }
7321
7322 static LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx)
7323 {
7324 LLVMValueRef ptr[2], list;
7325 bool merged_shader = is_merged_shader(ctx);
7326
7327 ptr[0] = LLVMGetParam(ctx->main_fn, (merged_shader ? 8 : 0) + SI_SGPR_RW_BUFFERS);
7328 list = LLVMBuildIntToPtr(ctx->ac.builder, ptr[0],
7329 ac_array_in_const32_addr_space(ctx->v4i32), "");
7330 return list;
7331 }
7332
7333 /**
7334 * Build the vertex shader prolog function.
7335 *
7336 * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
7337 * All inputs are returned unmodified. The vertex load indices are
7338 * stored after them, which will be used by the API VS for fetching inputs.
7339 *
7340 * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
7341 * input_v0,
7342 * input_v1,
7343 * input_v2,
7344 * input_v3,
7345 * (VertexID + BaseVertex),
7346 * (InstanceID + StartInstance),
7347 * (InstanceID / 2 + StartInstance)
7348 */
7349 static void si_build_vs_prolog_function(struct si_shader_context *ctx,
7350 union si_shader_part_key *key)
7351 {
7352 struct si_function_info fninfo;
7353 LLVMTypeRef *returns;
7354 LLVMValueRef ret, func;
7355 int num_returns, i;
7356 unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
7357 unsigned num_input_vgprs = key->vs_prolog.num_merged_next_stage_vgprs + 4;
7358 LLVMValueRef input_vgprs[9];
7359 unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs +
7360 num_input_vgprs;
7361 unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
7362
7363 si_init_function_info(&fninfo);
7364
7365 /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
7366 returns = alloca((num_all_input_regs + key->vs_prolog.last_input + 1) *
7367 sizeof(LLVMTypeRef));
7368 num_returns = 0;
7369
7370 /* Declare input and output SGPRs. */
7371 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
7372 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7373 returns[num_returns++] = ctx->i32;
7374 }
7375
7376 /* Preloaded VGPRs (outputs must be floats) */
7377 for (i = 0; i < num_input_vgprs; i++) {
7378 add_arg_assign(&fninfo, ARG_VGPR, ctx->i32, &input_vgprs[i]);
7379 returns[num_returns++] = ctx->f32;
7380 }
7381
7382 /* Vertex load indices. */
7383 for (i = 0; i <= key->vs_prolog.last_input; i++)
7384 returns[num_returns++] = ctx->f32;
7385
7386 /* Create the function. */
7387 si_create_function(ctx, "vs_prolog", returns, num_returns, &fninfo, 0);
7388 func = ctx->main_fn;
7389
7390 if (key->vs_prolog.num_merged_next_stage_vgprs) {
7391 if (!key->vs_prolog.is_monolithic)
7392 si_init_exec_from_input(ctx, 3, 0);
7393
7394 if (key->vs_prolog.as_ls &&
7395 ctx->screen->has_ls_vgpr_init_bug) {
7396 /* If there are no HS threads, SPI loads the LS VGPRs
7397 * starting at VGPR 0. Shift them back to where they
7398 * belong.
7399 */
7400 LLVMValueRef has_hs_threads =
7401 LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
7402 si_unpack_param(ctx, 3, 8, 8),
7403 ctx->i32_0, "");
7404
7405 for (i = 4; i > 0; --i) {
7406 input_vgprs[i + 1] =
7407 LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
7408 input_vgprs[i + 1],
7409 input_vgprs[i - 1], "");
7410 }
7411 }
7412 }
7413
7414 unsigned vertex_id_vgpr = first_vs_vgpr;
7415 unsigned instance_id_vgpr =
7416 ctx->screen->info.chip_class >= GFX10 ?
7417 first_vs_vgpr + 3 :
7418 first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
7419
7420 ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
7421 ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
7422
7423 /* InstanceID = VertexID >> 16;
7424 * VertexID = VertexID & 0xffff;
7425 */
7426 if (key->vs_prolog.states.unpack_instance_id_from_vertex_id) {
7427 ctx->abi.instance_id = LLVMBuildLShr(ctx->ac.builder, ctx->abi.vertex_id,
7428 LLVMConstInt(ctx->i32, 16, 0), "");
7429 ctx->abi.vertex_id = LLVMBuildAnd(ctx->ac.builder, ctx->abi.vertex_id,
7430 LLVMConstInt(ctx->i32, 0xffff, 0), "");
7431 }
7432
7433 /* Copy inputs to outputs. This should be no-op, as the registers match,
7434 * but it will prevent the compiler from overwriting them unintentionally.
7435 */
7436 ret = ctx->return_value;
7437 for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
7438 LLVMValueRef p = LLVMGetParam(func, i);
7439 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
7440 }
7441 for (i = 0; i < num_input_vgprs; i++) {
7442 LLVMValueRef p = input_vgprs[i];
7443
7444 if (i == vertex_id_vgpr)
7445 p = ctx->abi.vertex_id;
7446 else if (i == instance_id_vgpr)
7447 p = ctx->abi.instance_id;
7448
7449 p = ac_to_float(&ctx->ac, p);
7450 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p,
7451 key->vs_prolog.num_input_sgprs + i, "");
7452 }
7453
7454 struct lp_build_if_state wrap_if_state;
7455 LLVMValueRef original_ret = ret;
7456 bool wrapped = false;
7457
7458 if (key->vs_prolog.is_monolithic && key->vs_prolog.as_ngg) {
7459 LLVMValueRef num_threads;
7460 LLVMValueRef ena;
7461
7462 num_threads = si_unpack_param(ctx, 3, 0, 8);
7463 ena = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
7464 ac_get_thread_id(&ctx->ac), num_threads, "");
7465 lp_build_if(&wrap_if_state, &ctx->gallivm, ena);
7466 wrapped = true;
7467 }
7468
7469 /* Compute vertex load indices from instance divisors. */
7470 LLVMValueRef instance_divisor_constbuf = NULL;
7471
7472 if (key->vs_prolog.states.instance_divisor_is_fetched) {
7473 LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
7474 LLVMValueRef buf_index =
7475 LLVMConstInt(ctx->i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
7476 instance_divisor_constbuf =
7477 ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
7478 }
7479
7480 for (i = 0; i <= key->vs_prolog.last_input; i++) {
7481 bool divisor_is_one =
7482 key->vs_prolog.states.instance_divisor_is_one & (1u << i);
7483 bool divisor_is_fetched =
7484 key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
7485 LLVMValueRef index = NULL;
7486
7487 if (divisor_is_one) {
7488 index = ctx->abi.instance_id;
7489 } else if (divisor_is_fetched) {
7490 LLVMValueRef udiv_factors[4];
7491
7492 for (unsigned j = 0; j < 4; j++) {
7493 udiv_factors[j] =
7494 buffer_load_const(ctx, instance_divisor_constbuf,
7495 LLVMConstInt(ctx->i32, i*16 + j*4, 0));
7496 udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
7497 }
7498 /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
7499 * Such InstanceID might not be achievable in a reasonable time though.
7500 */
7501 index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id,
7502 udiv_factors[0], udiv_factors[1],
7503 udiv_factors[2], udiv_factors[3]);
7504 }
7505
7506 if (divisor_is_one || divisor_is_fetched) {
7507 /* Add StartInstance. */
7508 index = LLVMBuildAdd(ctx->ac.builder, index,
7509 LLVMGetParam(ctx->main_fn, user_sgpr_base +
7510 SI_SGPR_START_INSTANCE), "");
7511 } else {
7512 /* VertexID + BaseVertex */
7513 index = LLVMBuildAdd(ctx->ac.builder,
7514 ctx->abi.vertex_id,
7515 LLVMGetParam(func, user_sgpr_base +
7516 SI_SGPR_BASE_VERTEX), "");
7517 }
7518
7519 index = ac_to_float(&ctx->ac, index);
7520 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index,
7521 fninfo.num_params + i, "");
7522 }
7523
7524 if (wrapped) {
7525 lp_build_endif(&wrap_if_state);
7526
7527 LLVMValueRef values[2] = {
7528 ret,
7529 original_ret
7530 };
7531 LLVMBasicBlockRef bbs[2] = {
7532 wrap_if_state.true_block,
7533 wrap_if_state.entry_block
7534 };
7535 ret = ac_build_phi(&ctx->ac, LLVMTypeOf(ret), 2, values, bbs);
7536 }
7537
7538 si_llvm_build_ret(ctx, ret);
7539 }
7540
7541 static bool si_get_vs_prolog(struct si_screen *sscreen,
7542 struct ac_llvm_compiler *compiler,
7543 struct si_shader *shader,
7544 struct pipe_debug_callback *debug,
7545 struct si_shader *main_part,
7546 const struct si_vs_prolog_bits *key)
7547 {
7548 struct si_shader_selector *vs = main_part->selector;
7549
7550 if (!si_vs_needs_prolog(vs, key))
7551 return true;
7552
7553 /* Get the prolog. */
7554 union si_shader_part_key prolog_key;
7555 si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs,
7556 key, shader, &prolog_key);
7557
7558 shader->prolog =
7559 si_get_shader_part(sscreen, &sscreen->vs_prologs,
7560 PIPE_SHADER_VERTEX, true, &prolog_key, compiler,
7561 debug, si_build_vs_prolog_function,
7562 "Vertex Shader Prolog");
7563 return shader->prolog != NULL;
7564 }
7565
7566 /**
7567 * Select and compile (or reuse) vertex shader parts (prolog & epilog).
7568 */
7569 static bool si_shader_select_vs_parts(struct si_screen *sscreen,
7570 struct ac_llvm_compiler *compiler,
7571 struct si_shader *shader,
7572 struct pipe_debug_callback *debug)
7573 {
7574 return si_get_vs_prolog(sscreen, compiler, shader, debug, shader,
7575 &shader->key.part.vs.prolog);
7576 }
7577
7578 /**
7579 * Compile the TCS epilog function. This writes tesselation factors to memory
7580 * based on the output primitive type of the tesselator (determined by TES).
7581 */
7582 static void si_build_tcs_epilog_function(struct si_shader_context *ctx,
7583 union si_shader_part_key *key)
7584 {
7585 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
7586 struct si_function_info fninfo;
7587 LLVMValueRef func;
7588
7589 si_init_function_info(&fninfo);
7590
7591 if (ctx->screen->info.chip_class >= GFX9) {
7592 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7593 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7594 ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7595 add_arg(&fninfo, ARG_SGPR, ctx->i32); /* wave info */
7596 ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7597 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7598 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7599 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7600 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7601 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7602 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7603 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7604 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7605 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7606 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7607 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7608 ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7609 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7610 ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7611 } else {
7612 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7613 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7614 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7615 add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
7616 ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7617 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7618 ctx->param_tcs_out_lds_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7619 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7620 ctx->param_tcs_offchip_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7621 ctx->param_tcs_factor_offset = add_arg(&fninfo, ARG_SGPR, ctx->i32);
7622 }
7623
7624 add_arg(&fninfo, ARG_VGPR, ctx->i32); /* VGPR gap */
7625 add_arg(&fninfo, ARG_VGPR, ctx->i32); /* VGPR gap */
7626 unsigned tess_factors_idx =
7627 add_arg(&fninfo, ARG_VGPR, ctx->i32); /* patch index within the wave (REL_PATCH_ID) */
7628 add_arg(&fninfo, ARG_VGPR, ctx->i32); /* invocation ID within the patch */
7629 add_arg(&fninfo, ARG_VGPR, ctx->i32); /* LDS offset where tess factors should be loaded from */
7630
7631 for (unsigned i = 0; i < 6; i++)
7632 add_arg(&fninfo, ARG_VGPR, ctx->i32); /* tess factors */
7633
7634 /* Create the function. */
7635 si_create_function(ctx, "tcs_epilog", NULL, 0, &fninfo,
7636 ctx->screen->info.chip_class >= GFX7 ? 128 : 0);
7637 ac_declare_lds_as_pointer(&ctx->ac);
7638 func = ctx->main_fn;
7639
7640 LLVMValueRef invoc0_tess_factors[6];
7641 for (unsigned i = 0; i < 6; i++)
7642 invoc0_tess_factors[i] = LLVMGetParam(func, tess_factors_idx + 3 + i);
7643
7644 si_write_tess_factors(bld_base,
7645 LLVMGetParam(func, tess_factors_idx),
7646 LLVMGetParam(func, tess_factors_idx + 1),
7647 LLVMGetParam(func, tess_factors_idx + 2),
7648 invoc0_tess_factors, invoc0_tess_factors + 4);
7649
7650 LLVMBuildRetVoid(ctx->ac.builder);
7651 }
7652
7653 /**
7654 * Select and compile (or reuse) TCS parts (epilog).
7655 */
7656 static bool si_shader_select_tcs_parts(struct si_screen *sscreen,
7657 struct ac_llvm_compiler *compiler,
7658 struct si_shader *shader,
7659 struct pipe_debug_callback *debug)
7660 {
7661 if (sscreen->info.chip_class >= GFX9) {
7662 struct si_shader *ls_main_part =
7663 shader->key.part.tcs.ls->main_shader_part_ls;
7664
7665 if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part,
7666 &shader->key.part.tcs.ls_prolog))
7667 return false;
7668
7669 shader->previous_stage = ls_main_part;
7670 }
7671
7672 /* Get the epilog. */
7673 union si_shader_part_key epilog_key;
7674 memset(&epilog_key, 0, sizeof(epilog_key));
7675 epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
7676
7677 shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs,
7678 PIPE_SHADER_TESS_CTRL, false,
7679 &epilog_key, compiler, debug,
7680 si_build_tcs_epilog_function,
7681 "Tessellation Control Shader Epilog");
7682 return shader->epilog != NULL;
7683 }
7684
7685 /**
7686 * Select and compile (or reuse) GS parts (prolog).
7687 */
7688 static bool si_shader_select_gs_parts(struct si_screen *sscreen,
7689 struct ac_llvm_compiler *compiler,
7690 struct si_shader *shader,
7691 struct pipe_debug_callback *debug)
7692 {
7693 if (sscreen->info.chip_class >= GFX9) {
7694 struct si_shader *es_main_part =
7695 shader->key.part.gs.es->main_shader_part_es;
7696
7697 if (shader->key.part.gs.es->type == PIPE_SHADER_VERTEX &&
7698 !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part,
7699 &shader->key.part.gs.vs_prolog))
7700 return false;
7701
7702 shader->previous_stage = es_main_part;
7703 }
7704
7705 if (!shader->key.part.gs.prolog.tri_strip_adj_fix)
7706 return true;
7707
7708 union si_shader_part_key prolog_key;
7709 memset(&prolog_key, 0, sizeof(prolog_key));
7710 prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
7711 prolog_key.gs_prolog.as_ngg = shader->key.as_ngg;
7712
7713 shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs,
7714 PIPE_SHADER_GEOMETRY, true,
7715 &prolog_key, compiler, debug,
7716 si_build_gs_prolog_function,
7717 "Geometry Shader Prolog");
7718 return shader->prolog2 != NULL;
7719 }
7720
7721 /**
7722 * Build the pixel shader prolog function. This handles:
7723 * - two-side color selection and interpolation
7724 * - overriding interpolation parameters for the API PS
7725 * - polygon stippling
7726 *
7727 * All preloaded SGPRs and VGPRs are passed through unmodified unless they are
7728 * overriden by other states. (e.g. per-sample interpolation)
7729 * Interpolated colors are stored after the preloaded VGPRs.
7730 */
7731 static void si_build_ps_prolog_function(struct si_shader_context *ctx,
7732 union si_shader_part_key *key)
7733 {
7734 struct si_function_info fninfo;
7735 LLVMValueRef ret, func;
7736 int num_returns, i, num_color_channels;
7737
7738 assert(si_need_ps_prolog(key));
7739
7740 si_init_function_info(&fninfo);
7741
7742 /* Declare inputs. */
7743 for (i = 0; i < key->ps_prolog.num_input_sgprs; i++)
7744 add_arg(&fninfo, ARG_SGPR, ctx->i32);
7745
7746 for (i = 0; i < key->ps_prolog.num_input_vgprs; i++)
7747 add_arg(&fninfo, ARG_VGPR, ctx->f32);
7748
7749 /* Declare outputs (same as inputs + add colors if needed) */
7750 num_returns = fninfo.num_params;
7751 num_color_channels = util_bitcount(key->ps_prolog.colors_read);
7752 for (i = 0; i < num_color_channels; i++)
7753 fninfo.types[num_returns++] = ctx->f32;
7754
7755 /* Create the function. */
7756 si_create_function(ctx, "ps_prolog", fninfo.types, num_returns,
7757 &fninfo, 0);
7758 func = ctx->main_fn;
7759
7760 /* Copy inputs to outputs. This should be no-op, as the registers match,
7761 * but it will prevent the compiler from overwriting them unintentionally.
7762 */
7763 ret = ctx->return_value;
7764 for (i = 0; i < fninfo.num_params; i++) {
7765 LLVMValueRef p = LLVMGetParam(func, i);
7766 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
7767 }
7768
7769 /* Polygon stippling. */
7770 if (key->ps_prolog.states.poly_stipple) {
7771 /* POS_FIXED_PT is always last. */
7772 unsigned pos = key->ps_prolog.num_input_sgprs +
7773 key->ps_prolog.num_input_vgprs - 1;
7774 LLVMValueRef list = si_prolog_get_rw_buffers(ctx);
7775
7776 si_llvm_emit_polygon_stipple(ctx, list, pos);
7777 }
7778
7779 if (key->ps_prolog.states.bc_optimize_for_persp ||
7780 key->ps_prolog.states.bc_optimize_for_linear) {
7781 unsigned i, base = key->ps_prolog.num_input_sgprs;
7782 LLVMValueRef center[2], centroid[2], tmp, bc_optimize;
7783
7784 /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER;
7785 * The hw doesn't compute CENTROID if the whole wave only
7786 * contains fully-covered quads.
7787 *
7788 * PRIM_MASK is after user SGPRs.
7789 */
7790 bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
7791 bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize,
7792 LLVMConstInt(ctx->i32, 31, 0), "");
7793 bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize,
7794 ctx->i1, "");
7795
7796 if (key->ps_prolog.states.bc_optimize_for_persp) {
7797 /* Read PERSP_CENTER. */
7798 for (i = 0; i < 2; i++)
7799 center[i] = LLVMGetParam(func, base + 2 + i);
7800 /* Read PERSP_CENTROID. */
7801 for (i = 0; i < 2; i++)
7802 centroid[i] = LLVMGetParam(func, base + 4 + i);
7803 /* Select PERSP_CENTROID. */
7804 for (i = 0; i < 2; i++) {
7805 tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
7806 center[i], centroid[i], "");
7807 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7808 tmp, base + 4 + i, "");
7809 }
7810 }
7811 if (key->ps_prolog.states.bc_optimize_for_linear) {
7812 /* Read LINEAR_CENTER. */
7813 for (i = 0; i < 2; i++)
7814 center[i] = LLVMGetParam(func, base + 8 + i);
7815 /* Read LINEAR_CENTROID. */
7816 for (i = 0; i < 2; i++)
7817 centroid[i] = LLVMGetParam(func, base + 10 + i);
7818 /* Select LINEAR_CENTROID. */
7819 for (i = 0; i < 2; i++) {
7820 tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize,
7821 center[i], centroid[i], "");
7822 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7823 tmp, base + 10 + i, "");
7824 }
7825 }
7826 }
7827
7828 /* Force per-sample interpolation. */
7829 if (key->ps_prolog.states.force_persp_sample_interp) {
7830 unsigned i, base = key->ps_prolog.num_input_sgprs;
7831 LLVMValueRef persp_sample[2];
7832
7833 /* Read PERSP_SAMPLE. */
7834 for (i = 0; i < 2; i++)
7835 persp_sample[i] = LLVMGetParam(func, base + i);
7836 /* Overwrite PERSP_CENTER. */
7837 for (i = 0; i < 2; i++)
7838 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7839 persp_sample[i], base + 2 + i, "");
7840 /* Overwrite PERSP_CENTROID. */
7841 for (i = 0; i < 2; i++)
7842 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7843 persp_sample[i], base + 4 + i, "");
7844 }
7845 if (key->ps_prolog.states.force_linear_sample_interp) {
7846 unsigned i, base = key->ps_prolog.num_input_sgprs;
7847 LLVMValueRef linear_sample[2];
7848
7849 /* Read LINEAR_SAMPLE. */
7850 for (i = 0; i < 2; i++)
7851 linear_sample[i] = LLVMGetParam(func, base + 6 + i);
7852 /* Overwrite LINEAR_CENTER. */
7853 for (i = 0; i < 2; i++)
7854 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7855 linear_sample[i], base + 8 + i, "");
7856 /* Overwrite LINEAR_CENTROID. */
7857 for (i = 0; i < 2; i++)
7858 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7859 linear_sample[i], base + 10 + i, "");
7860 }
7861
7862 /* Force center interpolation. */
7863 if (key->ps_prolog.states.force_persp_center_interp) {
7864 unsigned i, base = key->ps_prolog.num_input_sgprs;
7865 LLVMValueRef persp_center[2];
7866
7867 /* Read PERSP_CENTER. */
7868 for (i = 0; i < 2; i++)
7869 persp_center[i] = LLVMGetParam(func, base + 2 + i);
7870 /* Overwrite PERSP_SAMPLE. */
7871 for (i = 0; i < 2; i++)
7872 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7873 persp_center[i], base + i, "");
7874 /* Overwrite PERSP_CENTROID. */
7875 for (i = 0; i < 2; i++)
7876 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7877 persp_center[i], base + 4 + i, "");
7878 }
7879 if (key->ps_prolog.states.force_linear_center_interp) {
7880 unsigned i, base = key->ps_prolog.num_input_sgprs;
7881 LLVMValueRef linear_center[2];
7882
7883 /* Read LINEAR_CENTER. */
7884 for (i = 0; i < 2; i++)
7885 linear_center[i] = LLVMGetParam(func, base + 8 + i);
7886 /* Overwrite LINEAR_SAMPLE. */
7887 for (i = 0; i < 2; i++)
7888 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7889 linear_center[i], base + 6 + i, "");
7890 /* Overwrite LINEAR_CENTROID. */
7891 for (i = 0; i < 2; i++)
7892 ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
7893 linear_center[i], base + 10 + i, "");
7894 }
7895
7896 /* Interpolate colors. */
7897 unsigned color_out_idx = 0;
7898 for (i = 0; i < 2; i++) {
7899 unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf;
7900 unsigned face_vgpr = key->ps_prolog.num_input_sgprs +
7901 key->ps_prolog.face_vgpr_index;
7902 LLVMValueRef interp[2], color[4];
7903 LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL;
7904
7905 if (!writemask)
7906 continue;
7907
7908 /* If the interpolation qualifier is not CONSTANT (-1). */
7909 if (key->ps_prolog.color_interp_vgpr_index[i] != -1) {
7910 unsigned interp_vgpr = key->ps_prolog.num_input_sgprs +
7911 key->ps_prolog.color_interp_vgpr_index[i];
7912
7913 /* Get the (i,j) updated by bc_optimize handling. */
7914 interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret,
7915 interp_vgpr, "");
7916 interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret,
7917 interp_vgpr + 1, "");
7918 interp_ij = ac_build_gather_values(&ctx->ac, interp, 2);
7919 }
7920
7921 /* Use the absolute location of the input. */
7922 prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR);
7923
7924 if (key->ps_prolog.states.color_two_side) {
7925 face = LLVMGetParam(func, face_vgpr);
7926 face = ac_to_integer(&ctx->ac, face);
7927 }
7928
7929 interp_fs_input(ctx,
7930 key->ps_prolog.color_attr_index[i],
7931 TGSI_SEMANTIC_COLOR, i,
7932 key->ps_prolog.num_interp_inputs,
7933 key->ps_prolog.colors_read, interp_ij,
7934 prim_mask, face, color);
7935
7936 while (writemask) {
7937 unsigned chan = u_bit_scan(&writemask);
7938 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan],
7939 fninfo.num_params + color_out_idx++, "");
7940 }
7941 }
7942
7943 /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec
7944 * says:
7945 *
7946 * "When per-sample shading is active due to the use of a fragment
7947 * input qualified by sample or due to the use of the gl_SampleID
7948 * or gl_SamplePosition variables, only the bit for the current
7949 * sample is set in gl_SampleMaskIn. When state specifies multiple
7950 * fragment shader invocations for a given fragment, the sample
7951 * mask for any single fragment shader invocation may specify a
7952 * subset of the covered samples for the fragment. In this case,
7953 * the bit corresponding to each covered sample will be set in
7954 * exactly one fragment shader invocation."
7955 *
7956 * The samplemask loaded by hardware is always the coverage of the
7957 * entire pixel/fragment, so mask bits out based on the sample ID.
7958 */
7959 if (key->ps_prolog.states.samplemask_log_ps_iter) {
7960 /* The bit pattern matches that used by fixed function fragment
7961 * processing. */
7962 static const uint16_t ps_iter_masks[] = {
7963 0xffff, /* not used */
7964 0x5555,
7965 0x1111,
7966 0x0101,
7967 0x0001,
7968 };
7969 assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks));
7970
7971 uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter];
7972 unsigned ancillary_vgpr = key->ps_prolog.num_input_sgprs +
7973 key->ps_prolog.ancillary_vgpr_index;
7974 LLVMValueRef sampleid = si_unpack_param(ctx, ancillary_vgpr, 8, 4);
7975 LLVMValueRef samplemask = LLVMGetParam(func, ancillary_vgpr + 1);
7976
7977 samplemask = ac_to_integer(&ctx->ac, samplemask);
7978 samplemask = LLVMBuildAnd(
7979 ctx->ac.builder,
7980 samplemask,
7981 LLVMBuildShl(ctx->ac.builder,
7982 LLVMConstInt(ctx->i32, ps_iter_mask, false),
7983 sampleid, ""),
7984 "");
7985 samplemask = ac_to_float(&ctx->ac, samplemask);
7986
7987 ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask,
7988 ancillary_vgpr + 1, "");
7989 }
7990
7991 /* Tell LLVM to insert WQM instruction sequence when needed. */
7992 if (key->ps_prolog.wqm) {
7993 LLVMAddTargetDependentFunctionAttr(func,
7994 "amdgpu-ps-wqm-outputs", "");
7995 }
7996
7997 si_llvm_build_ret(ctx, ret);
7998 }
7999
8000 /**
8001 * Build the pixel shader epilog function. This handles everything that must be
8002 * emulated for pixel shader exports. (alpha-test, format conversions, etc)
8003 */
8004 static void si_build_ps_epilog_function(struct si_shader_context *ctx,
8005 union si_shader_part_key *key)
8006 {
8007 struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
8008 struct si_function_info fninfo;
8009 LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
8010 int i;
8011 struct si_ps_exports exp = {};
8012
8013 si_init_function_info(&fninfo);
8014
8015 /* Declare input SGPRs. */
8016 ctx->param_rw_buffers = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
8017 ctx->param_bindless_samplers_and_images = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
8018 ctx->param_const_and_shader_buffers = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
8019 ctx->param_samplers_and_images = add_arg(&fninfo, ARG_SGPR, ctx->ac.intptr);
8020 add_arg_checked(&fninfo, ARG_SGPR, ctx->f32, SI_PARAM_ALPHA_REF);
8021
8022 /* Declare input VGPRs. */
8023 unsigned required_num_params =
8024 fninfo.num_sgpr_params +
8025 util_bitcount(key->ps_epilog.colors_written) * 4 +
8026 key->ps_epilog.writes_z +
8027 key->ps_epilog.writes_stencil +
8028 key->ps_epilog.writes_samplemask;
8029
8030 required_num_params = MAX2(required_num_params,
8031 fninfo.num_sgpr_params + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1);
8032
8033 while (fninfo.num_params < required_num_params)
8034 add_arg(&fninfo, ARG_VGPR, ctx->f32);
8035
8036 /* Create the function. */
8037 si_create_function(ctx, "ps_epilog", NULL, 0, &fninfo, 0);
8038 /* Disable elimination of unused inputs. */
8039 ac_llvm_add_target_dep_function_attr(ctx->main_fn,
8040 "InitialPSInputAddr", 0xffffff);
8041
8042 /* Process colors. */
8043 unsigned vgpr = fninfo.num_sgpr_params;
8044 unsigned colors_written = key->ps_epilog.colors_written;
8045 int last_color_export = -1;
8046
8047 /* Find the last color export. */
8048 if (!key->ps_epilog.writes_z &&
8049 !key->ps_epilog.writes_stencil &&
8050 !key->ps_epilog.writes_samplemask) {
8051 unsigned spi_format = key->ps_epilog.states.spi_shader_col_format;
8052
8053 /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */
8054 if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) {
8055 /* Just set this if any of the colorbuffers are enabled. */
8056 if (spi_format &
8057 ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1))
8058 last_color_export = 0;
8059 } else {
8060 for (i = 0; i < 8; i++)
8061 if (colors_written & (1 << i) &&
8062 (spi_format >> (i * 4)) & 0xf)
8063 last_color_export = i;
8064 }
8065 }
8066
8067 while (colors_written) {
8068 LLVMValueRef color[4];
8069 int mrt = u_bit_scan(&colors_written);
8070
8071 for (i = 0; i < 4; i++)
8072 color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
8073
8074 si_export_mrt_color(bld_base, color, mrt,
8075 fninfo.num_params - 1,
8076 mrt == last_color_export, &exp);
8077 }
8078
8079 /* Process depth, stencil, samplemask. */
8080 if (key->ps_epilog.writes_z)
8081 depth = LLVMGetParam(ctx->main_fn, vgpr++);
8082 if (key->ps_epilog.writes_stencil)
8083 stencil = LLVMGetParam(ctx->main_fn, vgpr++);
8084 if (key->ps_epilog.writes_samplemask)
8085 samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
8086
8087 if (depth || stencil || samplemask)
8088 si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp);
8089 else if (last_color_export == -1)
8090 ac_build_export_null(&ctx->ac);
8091
8092 if (exp.num)
8093 si_emit_ps_exports(ctx, &exp);
8094
8095 /* Compile. */
8096 LLVMBuildRetVoid(ctx->ac.builder);
8097 }
8098
8099 /**
8100 * Select and compile (or reuse) pixel shader parts (prolog & epilog).
8101 */
8102 static bool si_shader_select_ps_parts(struct si_screen *sscreen,
8103 struct ac_llvm_compiler *compiler,
8104 struct si_shader *shader,
8105 struct pipe_debug_callback *debug)
8106 {
8107 union si_shader_part_key prolog_key;
8108 union si_shader_part_key epilog_key;
8109
8110 /* Get the prolog. */
8111 si_get_ps_prolog_key(shader, &prolog_key, true);
8112
8113 /* The prolog is a no-op if these aren't set. */
8114 if (si_need_ps_prolog(&prolog_key)) {
8115 shader->prolog =
8116 si_get_shader_part(sscreen, &sscreen->ps_prologs,
8117 PIPE_SHADER_FRAGMENT, true,
8118 &prolog_key, compiler, debug,
8119 si_build_ps_prolog_function,
8120 "Fragment Shader Prolog");
8121 if (!shader->prolog)
8122 return false;
8123 }
8124
8125 /* Get the epilog. */
8126 si_get_ps_epilog_key(shader, &epilog_key);
8127
8128 shader->epilog =
8129 si_get_shader_part(sscreen, &sscreen->ps_epilogs,
8130 PIPE_SHADER_FRAGMENT, false,
8131 &epilog_key, compiler, debug,
8132 si_build_ps_epilog_function,
8133 "Fragment Shader Epilog");
8134 if (!shader->epilog)
8135 return false;
8136
8137 /* Enable POS_FIXED_PT if polygon stippling is enabled. */
8138 if (shader->key.part.ps.prolog.poly_stipple) {
8139 shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1);
8140 assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr));
8141 }
8142
8143 /* Set up the enable bits for per-sample shading if needed. */
8144 if (shader->key.part.ps.prolog.force_persp_sample_interp &&
8145 (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) ||
8146 G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8147 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA;
8148 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
8149 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
8150 }
8151 if (shader->key.part.ps.prolog.force_linear_sample_interp &&
8152 (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) ||
8153 G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8154 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA;
8155 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
8156 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1);
8157 }
8158 if (shader->key.part.ps.prolog.force_persp_center_interp &&
8159 (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
8160 G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8161 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA;
8162 shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA;
8163 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
8164 }
8165 if (shader->key.part.ps.prolog.force_linear_center_interp &&
8166 (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) ||
8167 G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) {
8168 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA;
8169 shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
8170 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
8171 }
8172
8173 /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
8174 if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) &&
8175 !(shader->config.spi_ps_input_ena & 0xf)) {
8176 shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1);
8177 assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr));
8178 }
8179
8180 /* At least one pair of interpolation weights must be enabled. */
8181 if (!(shader->config.spi_ps_input_ena & 0x7f)) {
8182 shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1);
8183 assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr));
8184 }
8185
8186 /* Samplemask fixup requires the sample ID. */
8187 if (shader->key.part.ps.prolog.samplemask_log_ps_iter) {
8188 shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1);
8189 assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr));
8190 }
8191
8192 /* The sample mask input is always enabled, because the API shader always
8193 * passes it through to the epilog. Disable it here if it's unused.
8194 */
8195 if (!shader->key.part.ps.epilog.poly_line_smoothing &&
8196 !shader->selector->info.reads_samplemask)
8197 shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA;
8198
8199 return true;
8200 }
8201
8202 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
8203 unsigned *lds_size)
8204 {
8205 /* If tessellation is all offchip and on-chip GS isn't used, this
8206 * workaround is not needed.
8207 */
8208 return;
8209
8210 /* SPI barrier management bug:
8211 * Make sure we have at least 4k of LDS in use to avoid the bug.
8212 * It applies to workgroup sizes of more than one wavefront.
8213 */
8214 if (sscreen->info.family == CHIP_BONAIRE ||
8215 sscreen->info.family == CHIP_KABINI)
8216 *lds_size = MAX2(*lds_size, 8);
8217 }
8218
8219 static void si_fix_resource_usage(struct si_screen *sscreen,
8220 struct si_shader *shader)
8221 {
8222 unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */
8223
8224 shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs);
8225
8226 if (shader->selector->type == PIPE_SHADER_COMPUTE &&
8227 si_get_max_workgroup_size(shader) > 64) {
8228 si_multiwave_lds_size_workaround(sscreen,
8229 &shader->config.lds_size);
8230 }
8231 }
8232
8233 bool si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
8234 struct si_shader *shader,
8235 struct pipe_debug_callback *debug)
8236 {
8237 struct si_shader_selector *sel = shader->selector;
8238 struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key);
8239 int r;
8240
8241 /* LS, ES, VS are compiled on demand if the main part hasn't been
8242 * compiled for that stage.
8243 *
8244 * GS are compiled on demand if the main part hasn't been compiled
8245 * for the chosen NGG-ness.
8246 *
8247 * Vertex shaders are compiled on demand when a vertex fetch
8248 * workaround must be applied.
8249 */
8250 if (shader->is_monolithic) {
8251 /* Monolithic shader (compiled as a whole, has many variants,
8252 * may take a long time to compile).
8253 */
8254 r = si_compile_tgsi_shader(sscreen, compiler, shader, debug);
8255 if (r)
8256 return false;
8257 } else {
8258 /* The shader consists of several parts:
8259 *
8260 * - the middle part is the user shader, it has 1 variant only
8261 * and it was compiled during the creation of the shader
8262 * selector
8263 * - the prolog part is inserted at the beginning
8264 * - the epilog part is inserted at the end
8265 *
8266 * The prolog and epilog have many (but simple) variants.
8267 *
8268 * Starting with gfx9, geometry and tessellation control
8269 * shaders also contain the prolog and user shader parts of
8270 * the previous shader stage.
8271 */
8272
8273 if (!mainp)
8274 return false;
8275
8276 /* Copy the compiled TGSI shader data over. */
8277 shader->is_binary_shared = true;
8278 shader->binary = mainp->binary;
8279 shader->config = mainp->config;
8280 shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
8281 shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
8282 shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
8283 shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index;
8284 memcpy(shader->info.vs_output_param_offset,
8285 mainp->info.vs_output_param_offset,
8286 sizeof(mainp->info.vs_output_param_offset));
8287 shader->info.uses_instanceid = mainp->info.uses_instanceid;
8288 shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
8289 shader->info.nr_param_exports = mainp->info.nr_param_exports;
8290
8291 /* Select prologs and/or epilogs. */
8292 switch (sel->type) {
8293 case PIPE_SHADER_VERTEX:
8294 if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug))
8295 return false;
8296 break;
8297 case PIPE_SHADER_TESS_CTRL:
8298 if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug))
8299 return false;
8300 break;
8301 case PIPE_SHADER_TESS_EVAL:
8302 break;
8303 case PIPE_SHADER_GEOMETRY:
8304 if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug))
8305 return false;
8306 break;
8307 case PIPE_SHADER_FRAGMENT:
8308 if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug))
8309 return false;
8310
8311 /* Make sure we have at least as many VGPRs as there
8312 * are allocated inputs.
8313 */
8314 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8315 shader->info.num_input_vgprs);
8316 break;
8317 default:;
8318 }
8319
8320 /* Update SGPR and VGPR counts. */
8321 if (shader->prolog) {
8322 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8323 shader->prolog->config.num_sgprs);
8324 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8325 shader->prolog->config.num_vgprs);
8326 }
8327 if (shader->previous_stage) {
8328 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8329 shader->previous_stage->config.num_sgprs);
8330 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8331 shader->previous_stage->config.num_vgprs);
8332 shader->config.spilled_sgprs =
8333 MAX2(shader->config.spilled_sgprs,
8334 shader->previous_stage->config.spilled_sgprs);
8335 shader->config.spilled_vgprs =
8336 MAX2(shader->config.spilled_vgprs,
8337 shader->previous_stage->config.spilled_vgprs);
8338 shader->info.private_mem_vgprs =
8339 MAX2(shader->info.private_mem_vgprs,
8340 shader->previous_stage->info.private_mem_vgprs);
8341 shader->config.scratch_bytes_per_wave =
8342 MAX2(shader->config.scratch_bytes_per_wave,
8343 shader->previous_stage->config.scratch_bytes_per_wave);
8344 shader->info.uses_instanceid |=
8345 shader->previous_stage->info.uses_instanceid;
8346 }
8347 if (shader->prolog2) {
8348 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8349 shader->prolog2->config.num_sgprs);
8350 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8351 shader->prolog2->config.num_vgprs);
8352 }
8353 if (shader->epilog) {
8354 shader->config.num_sgprs = MAX2(shader->config.num_sgprs,
8355 shader->epilog->config.num_sgprs);
8356 shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
8357 shader->epilog->config.num_vgprs);
8358 }
8359 si_calculate_max_simd_waves(shader);
8360 }
8361
8362 if (shader->key.as_ngg) {
8363 assert(!shader->key.as_es && !shader->key.as_ls);
8364 gfx10_ngg_calculate_subgroup_info(shader);
8365 } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) {
8366 gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info);
8367 }
8368
8369 si_fix_resource_usage(sscreen, shader);
8370 si_shader_dump(sscreen, shader, debug, stderr, true);
8371
8372 /* Upload. */
8373 if (!si_shader_binary_upload(sscreen, shader, 0)) {
8374 fprintf(stderr, "LLVM failed to upload shader\n");
8375 return false;
8376 }
8377
8378 return true;
8379 }
8380
8381 void si_shader_destroy(struct si_shader *shader)
8382 {
8383 if (shader->scratch_bo)
8384 si_resource_reference(&shader->scratch_bo, NULL);
8385
8386 si_resource_reference(&shader->bo, NULL);
8387
8388 if (!shader->is_binary_shared)
8389 si_shader_binary_clean(&shader->binary);
8390
8391 free(shader->shader_log);
8392 }