2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include <llvm/Config/llvm-config.h>
27 #include "util/u_memory.h"
28 #include "tgsi/tgsi_strings.h"
29 #include "tgsi/tgsi_from_mesa.h"
31 #include "ac_exp_param.h"
32 #include "ac_shader_util.h"
34 #include "ac_llvm_util.h"
35 #include "si_shader_internal.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_serialize.h"
42 static const char scratch_rsrc_dword0_symbol
[] =
43 "SCRATCH_RSRC_DWORD0";
45 static const char scratch_rsrc_dword1_symbol
[] =
46 "SCRATCH_RSRC_DWORD1";
48 static void si_llvm_emit_barrier(struct si_shader_context
*ctx
);
50 static void si_dump_shader_key(const struct si_shader
*shader
, FILE *f
);
52 static void si_build_vs_prolog_function(struct si_shader_context
*ctx
,
53 union si_shader_part_key
*key
);
54 static void si_build_tcs_epilog_function(struct si_shader_context
*ctx
,
55 union si_shader_part_key
*key
);
56 static void si_fix_resource_usage(struct si_screen
*sscreen
,
57 struct si_shader
*shader
);
59 static bool llvm_type_is_64bit(struct si_shader_context
*ctx
,
62 if (type
== ctx
->ac
.i64
|| type
== ctx
->ac
.f64
)
68 /** Whether the shader runs as a combination of multiple API shaders */
69 static bool is_multi_part_shader(struct si_shader_context
*ctx
)
71 if (ctx
->screen
->info
.chip_class
<= GFX8
)
74 return ctx
->shader
->key
.as_ls
||
75 ctx
->shader
->key
.as_es
||
76 ctx
->type
== PIPE_SHADER_TESS_CTRL
||
77 ctx
->type
== PIPE_SHADER_GEOMETRY
;
80 /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */
81 bool si_is_merged_shader(struct si_shader_context
*ctx
)
83 return ctx
->shader
->key
.as_ngg
|| is_multi_part_shader(ctx
);
87 * Returns a unique index for a per-patch semantic name and index. The index
88 * must be less than 32, so that a 32-bit bitmask of used inputs or outputs
91 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name
, unsigned index
)
93 switch (semantic_name
) {
94 case TGSI_SEMANTIC_TESSOUTER
:
96 case TGSI_SEMANTIC_TESSINNER
:
98 case TGSI_SEMANTIC_PATCH
:
103 assert(!"invalid semantic name");
109 * Returns a unique index for a semantic name and index. The index must be
110 * less than 64, so that a 64-bit bitmask of used inputs or outputs can be
113 unsigned si_shader_io_get_unique_index(unsigned semantic_name
, unsigned index
,
116 switch (semantic_name
) {
117 case TGSI_SEMANTIC_POSITION
:
119 case TGSI_SEMANTIC_GENERIC
:
120 /* Since some shader stages use the the highest used IO index
121 * to determine the size to allocate for inputs/outputs
122 * (in LDS, tess and GS rings). GENERIC should be placed right
123 * after POSITION to make that size as small as possible.
125 if (index
< SI_MAX_IO_GENERIC
)
128 assert(!"invalid generic index");
130 case TGSI_SEMANTIC_FOG
:
131 return SI_MAX_IO_GENERIC
+ 1;
132 case TGSI_SEMANTIC_COLOR
:
134 return SI_MAX_IO_GENERIC
+ 2 + index
;
135 case TGSI_SEMANTIC_BCOLOR
:
137 /* If it's a varying, COLOR and BCOLOR alias. */
139 return SI_MAX_IO_GENERIC
+ 2 + index
;
141 return SI_MAX_IO_GENERIC
+ 4 + index
;
142 case TGSI_SEMANTIC_TEXCOORD
:
144 return SI_MAX_IO_GENERIC
+ 6 + index
;
146 /* These are rarely used between LS and HS or ES and GS. */
147 case TGSI_SEMANTIC_CLIPDIST
:
149 return SI_MAX_IO_GENERIC
+ 6 + 8 + index
;
150 case TGSI_SEMANTIC_CLIPVERTEX
:
151 return SI_MAX_IO_GENERIC
+ 6 + 8 + 2;
152 case TGSI_SEMANTIC_PSIZE
:
153 return SI_MAX_IO_GENERIC
+ 6 + 8 + 3;
155 /* These can't be written by LS, HS, and ES. */
156 case TGSI_SEMANTIC_LAYER
:
157 return SI_MAX_IO_GENERIC
+ 6 + 8 + 4;
158 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
159 return SI_MAX_IO_GENERIC
+ 6 + 8 + 5;
160 case TGSI_SEMANTIC_PRIMID
:
161 STATIC_ASSERT(SI_MAX_IO_GENERIC
+ 6 + 8 + 6 <= 63);
162 return SI_MAX_IO_GENERIC
+ 6 + 8 + 6;
164 fprintf(stderr
, "invalid semantic name = %u\n", semantic_name
);
165 assert(!"invalid semantic name");
171 * Get the value of a shader input parameter and extract a bitfield.
173 static LLVMValueRef
unpack_llvm_param(struct si_shader_context
*ctx
,
174 LLVMValueRef value
, unsigned rshift
,
177 if (LLVMGetTypeKind(LLVMTypeOf(value
)) == LLVMFloatTypeKind
)
178 value
= ac_to_integer(&ctx
->ac
, value
);
181 value
= LLVMBuildLShr(ctx
->ac
.builder
, value
,
182 LLVMConstInt(ctx
->i32
, rshift
, 0), "");
184 if (rshift
+ bitwidth
< 32) {
185 unsigned mask
= (1 << bitwidth
) - 1;
186 value
= LLVMBuildAnd(ctx
->ac
.builder
, value
,
187 LLVMConstInt(ctx
->i32
, mask
, 0), "");
193 LLVMValueRef
si_unpack_param(struct si_shader_context
*ctx
,
194 struct ac_arg param
, unsigned rshift
,
197 LLVMValueRef value
= ac_get_arg(&ctx
->ac
, param
);
199 return unpack_llvm_param(ctx
, value
, rshift
, bitwidth
);
202 static LLVMValueRef
get_rel_patch_id(struct si_shader_context
*ctx
)
205 case PIPE_SHADER_TESS_CTRL
:
206 return si_unpack_param(ctx
, ctx
->args
.tcs_rel_ids
, 0, 8);
208 case PIPE_SHADER_TESS_EVAL
:
209 return ac_get_arg(&ctx
->ac
, ctx
->tes_rel_patch_id
);
217 /* Tessellation shaders pass outputs to the next shader using LDS.
219 * LS outputs = TCS inputs
220 * TCS outputs = TES inputs
223 * - TCS inputs for patch 0
224 * - TCS inputs for patch 1
225 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
227 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
228 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
229 * - TCS outputs for patch 1
230 * - Per-patch TCS outputs for patch 1
231 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
232 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
235 * All three shaders VS(LS), TCS, TES share the same LDS space.
239 get_tcs_in_patch_stride(struct si_shader_context
*ctx
)
241 return si_unpack_param(ctx
, ctx
->vs_state_bits
, 11, 13);
244 static unsigned get_tcs_out_vertex_dw_stride_constant(struct si_shader_context
*ctx
)
246 assert(ctx
->type
== PIPE_SHADER_TESS_CTRL
);
248 if (ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
)
249 return util_last_bit64(ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
) * 4;
251 return util_last_bit64(ctx
->shader
->selector
->outputs_written
) * 4;
254 static LLVMValueRef
get_tcs_out_vertex_dw_stride(struct si_shader_context
*ctx
)
256 unsigned stride
= get_tcs_out_vertex_dw_stride_constant(ctx
);
258 return LLVMConstInt(ctx
->i32
, stride
, 0);
261 static LLVMValueRef
get_tcs_out_patch_stride(struct si_shader_context
*ctx
)
263 if (ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
)
264 return si_unpack_param(ctx
, ctx
->tcs_out_lds_layout
, 0, 13);
266 const struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
267 unsigned tcs_out_vertices
= info
->properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
];
268 unsigned vertex_dw_stride
= get_tcs_out_vertex_dw_stride_constant(ctx
);
269 unsigned num_patch_outputs
= util_last_bit64(ctx
->shader
->selector
->patch_outputs_written
);
270 unsigned patch_dw_stride
= tcs_out_vertices
* vertex_dw_stride
+
271 num_patch_outputs
* 4;
272 return LLVMConstInt(ctx
->i32
, patch_dw_stride
, 0);
276 get_tcs_out_patch0_offset(struct si_shader_context
*ctx
)
278 return LLVMBuildMul(ctx
->ac
.builder
,
279 si_unpack_param(ctx
, ctx
->tcs_out_lds_offsets
, 0, 16),
280 LLVMConstInt(ctx
->i32
, 4, 0), "");
284 get_tcs_out_patch0_patch_data_offset(struct si_shader_context
*ctx
)
286 return LLVMBuildMul(ctx
->ac
.builder
,
287 si_unpack_param(ctx
, ctx
->tcs_out_lds_offsets
, 16, 16),
288 LLVMConstInt(ctx
->i32
, 4, 0), "");
292 get_tcs_in_current_patch_offset(struct si_shader_context
*ctx
)
294 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
295 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
297 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
301 get_tcs_out_current_patch_offset(struct si_shader_context
*ctx
)
303 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
304 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
305 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
307 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
, patch0_offset
);
311 get_tcs_out_current_patch_data_offset(struct si_shader_context
*ctx
)
313 LLVMValueRef patch0_patch_data_offset
=
314 get_tcs_out_patch0_patch_data_offset(ctx
);
315 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
316 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
318 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
, patch0_patch_data_offset
);
321 static LLVMValueRef
get_num_tcs_out_vertices(struct si_shader_context
*ctx
)
323 unsigned tcs_out_vertices
=
324 ctx
->shader
->selector
?
325 ctx
->shader
->selector
->info
.properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
] : 0;
327 /* If !tcs_out_vertices, it's either the fixed-func TCS or the TCS epilog. */
328 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
&& tcs_out_vertices
)
329 return LLVMConstInt(ctx
->i32
, tcs_out_vertices
, 0);
331 return si_unpack_param(ctx
, ctx
->tcs_offchip_layout
, 6, 6);
334 static LLVMValueRef
get_tcs_in_vertex_dw_stride(struct si_shader_context
*ctx
)
339 case PIPE_SHADER_VERTEX
:
340 stride
= ctx
->shader
->selector
->lshs_vertex_stride
/ 4;
341 return LLVMConstInt(ctx
->i32
, stride
, 0);
343 case PIPE_SHADER_TESS_CTRL
:
344 if (ctx
->screen
->info
.chip_class
>= GFX9
&&
345 ctx
->shader
->is_monolithic
) {
346 stride
= ctx
->shader
->key
.part
.tcs
.ls
->lshs_vertex_stride
/ 4;
347 return LLVMConstInt(ctx
->i32
, stride
, 0);
349 return si_unpack_param(ctx
, ctx
->vs_state_bits
, 24, 8);
357 static LLVMValueRef
unpack_sint16(struct si_shader_context
*ctx
,
358 LLVMValueRef i32
, unsigned index
)
363 return LLVMBuildAShr(ctx
->ac
.builder
, i32
,
364 LLVMConstInt(ctx
->i32
, 16, 0), "");
366 return LLVMBuildSExt(ctx
->ac
.builder
,
367 LLVMBuildTrunc(ctx
->ac
.builder
, i32
,
372 void si_llvm_load_input_vs(
373 struct si_shader_context
*ctx
,
374 unsigned input_index
,
377 const struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
378 unsigned vs_blit_property
= info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
380 if (vs_blit_property
) {
381 LLVMValueRef vertex_id
= ctx
->abi
.vertex_id
;
382 LLVMValueRef sel_x1
= LLVMBuildICmp(ctx
->ac
.builder
,
383 LLVMIntULE
, vertex_id
,
385 /* Use LLVMIntNE, because we have 3 vertices and only
386 * the middle one should use y2.
388 LLVMValueRef sel_y1
= LLVMBuildICmp(ctx
->ac
.builder
,
389 LLVMIntNE
, vertex_id
,
392 unsigned param_vs_blit_inputs
= ctx
->vs_blit_inputs
.arg_index
;
393 if (input_index
== 0) {
395 LLVMValueRef x1y1
= LLVMGetParam(ctx
->main_fn
,
396 param_vs_blit_inputs
);
397 LLVMValueRef x2y2
= LLVMGetParam(ctx
->main_fn
,
398 param_vs_blit_inputs
+ 1);
400 LLVMValueRef x1
= unpack_sint16(ctx
, x1y1
, 0);
401 LLVMValueRef y1
= unpack_sint16(ctx
, x1y1
, 1);
402 LLVMValueRef x2
= unpack_sint16(ctx
, x2y2
, 0);
403 LLVMValueRef y2
= unpack_sint16(ctx
, x2y2
, 1);
405 LLVMValueRef x
= LLVMBuildSelect(ctx
->ac
.builder
, sel_x1
,
407 LLVMValueRef y
= LLVMBuildSelect(ctx
->ac
.builder
, sel_y1
,
410 out
[0] = LLVMBuildSIToFP(ctx
->ac
.builder
, x
, ctx
->f32
, "");
411 out
[1] = LLVMBuildSIToFP(ctx
->ac
.builder
, y
, ctx
->f32
, "");
412 out
[2] = LLVMGetParam(ctx
->main_fn
,
413 param_vs_blit_inputs
+ 2);
414 out
[3] = ctx
->ac
.f32_1
;
418 /* Color or texture coordinates: */
419 assert(input_index
== 1);
421 if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_COLOR
) {
422 for (int i
= 0; i
< 4; i
++) {
423 out
[i
] = LLVMGetParam(ctx
->main_fn
,
424 param_vs_blit_inputs
+ 3 + i
);
427 assert(vs_blit_property
== SI_VS_BLIT_SGPRS_POS_TEXCOORD
);
428 LLVMValueRef x1
= LLVMGetParam(ctx
->main_fn
,
429 param_vs_blit_inputs
+ 3);
430 LLVMValueRef y1
= LLVMGetParam(ctx
->main_fn
,
431 param_vs_blit_inputs
+ 4);
432 LLVMValueRef x2
= LLVMGetParam(ctx
->main_fn
,
433 param_vs_blit_inputs
+ 5);
434 LLVMValueRef y2
= LLVMGetParam(ctx
->main_fn
,
435 param_vs_blit_inputs
+ 6);
437 out
[0] = LLVMBuildSelect(ctx
->ac
.builder
, sel_x1
,
439 out
[1] = LLVMBuildSelect(ctx
->ac
.builder
, sel_y1
,
441 out
[2] = LLVMGetParam(ctx
->main_fn
,
442 param_vs_blit_inputs
+ 7);
443 out
[3] = LLVMGetParam(ctx
->main_fn
,
444 param_vs_blit_inputs
+ 8);
449 unsigned num_vbos_in_user_sgprs
= ctx
->shader
->selector
->num_vbos_in_user_sgprs
;
450 union si_vs_fix_fetch fix_fetch
;
451 LLVMValueRef vb_desc
;
452 LLVMValueRef vertex_index
;
455 if (input_index
< num_vbos_in_user_sgprs
) {
456 vb_desc
= ac_get_arg(&ctx
->ac
, ctx
->vb_descriptors
[input_index
]);
458 unsigned index
= input_index
- num_vbos_in_user_sgprs
;
459 vb_desc
= ac_build_load_to_sgpr(&ctx
->ac
,
460 ac_get_arg(&ctx
->ac
, ctx
->vertex_buffers
),
461 LLVMConstInt(ctx
->i32
, index
, 0));
464 vertex_index
= LLVMGetParam(ctx
->main_fn
,
465 ctx
->vertex_index0
.arg_index
+
468 /* Use the open-coded implementation for all loads of doubles and
469 * of dword-sized data that needs fixups. We need to insert conversion
470 * code anyway, and the amd/common code does it for us.
472 * Note: On LLVM <= 8, we can only open-code formats with
473 * channel size >= 4 bytes.
475 bool opencode
= ctx
->shader
->key
.mono
.vs_fetch_opencode
& (1 << input_index
);
476 fix_fetch
.bits
= ctx
->shader
->key
.mono
.vs_fix_fetch
[input_index
].bits
;
478 (fix_fetch
.u
.log_size
== 3 && fix_fetch
.u
.format
== AC_FETCH_FORMAT_FLOAT
) ||
479 (fix_fetch
.u
.log_size
== 2)) {
480 tmp
= ac_build_opencoded_load_format(
481 &ctx
->ac
, fix_fetch
.u
.log_size
, fix_fetch
.u
.num_channels_m1
+ 1,
482 fix_fetch
.u
.format
, fix_fetch
.u
.reverse
, !opencode
,
483 vb_desc
, vertex_index
, ctx
->ac
.i32_0
, ctx
->ac
.i32_0
, 0, true);
484 for (unsigned i
= 0; i
< 4; ++i
)
485 out
[i
] = LLVMBuildExtractElement(ctx
->ac
.builder
, tmp
, LLVMConstInt(ctx
->i32
, i
, false), "");
489 /* Do multiple loads for special formats. */
490 unsigned required_channels
= util_last_bit(info
->input_usage_mask
[input_index
]);
491 LLVMValueRef fetches
[4];
492 unsigned num_fetches
;
493 unsigned fetch_stride
;
494 unsigned channels_per_fetch
;
496 if (fix_fetch
.u
.log_size
<= 1 && fix_fetch
.u
.num_channels_m1
== 2) {
497 num_fetches
= MIN2(required_channels
, 3);
498 fetch_stride
= 1 << fix_fetch
.u
.log_size
;
499 channels_per_fetch
= 1;
503 channels_per_fetch
= required_channels
;
506 for (unsigned i
= 0; i
< num_fetches
; ++i
) {
507 LLVMValueRef voffset
= LLVMConstInt(ctx
->i32
, fetch_stride
* i
, 0);
508 fetches
[i
] = ac_build_buffer_load_format(&ctx
->ac
, vb_desc
, vertex_index
, voffset
,
509 channels_per_fetch
, 0, true);
512 if (num_fetches
== 1 && channels_per_fetch
> 1) {
513 LLVMValueRef fetch
= fetches
[0];
514 for (unsigned i
= 0; i
< channels_per_fetch
; ++i
) {
515 tmp
= LLVMConstInt(ctx
->i32
, i
, false);
516 fetches
[i
] = LLVMBuildExtractElement(
517 ctx
->ac
.builder
, fetch
, tmp
, "");
519 num_fetches
= channels_per_fetch
;
520 channels_per_fetch
= 1;
523 for (unsigned i
= num_fetches
; i
< 4; ++i
)
524 fetches
[i
] = LLVMGetUndef(ctx
->f32
);
526 if (fix_fetch
.u
.log_size
<= 1 && fix_fetch
.u
.num_channels_m1
== 2 &&
527 required_channels
== 4) {
528 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_UINT
|| fix_fetch
.u
.format
== AC_FETCH_FORMAT_SINT
)
529 fetches
[3] = ctx
->ac
.i32_1
;
531 fetches
[3] = ctx
->ac
.f32_1
;
532 } else if (fix_fetch
.u
.log_size
== 3 &&
533 (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
||
534 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
||
535 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SINT
) &&
536 required_channels
== 4) {
537 /* For 2_10_10_10, the hardware returns an unsigned value;
538 * convert it to a signed one.
540 LLVMValueRef tmp
= fetches
[3];
541 LLVMValueRef c30
= LLVMConstInt(ctx
->i32
, 30, 0);
543 /* First, recover the sign-extended signed integer value. */
544 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
)
545 tmp
= LLVMBuildFPToUI(ctx
->ac
.builder
, tmp
, ctx
->i32
, "");
547 tmp
= ac_to_integer(&ctx
->ac
, tmp
);
549 /* For the integer-like cases, do a natural sign extension.
551 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
552 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
555 tmp
= LLVMBuildShl(ctx
->ac
.builder
, tmp
,
556 fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
?
557 LLVMConstInt(ctx
->i32
, 7, 0) : c30
, "");
558 tmp
= LLVMBuildAShr(ctx
->ac
.builder
, tmp
, c30
, "");
560 /* Convert back to the right type. */
561 if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SNORM
) {
563 LLVMValueRef neg_one
= LLVMConstReal(ctx
->f32
, -1.0);
564 tmp
= LLVMBuildSIToFP(ctx
->ac
.builder
, tmp
, ctx
->f32
, "");
565 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, tmp
, neg_one
, "");
566 tmp
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, tmp
, "");
567 } else if (fix_fetch
.u
.format
== AC_FETCH_FORMAT_SSCALED
) {
568 tmp
= LLVMBuildSIToFP(ctx
->ac
.builder
, tmp
, ctx
->f32
, "");
574 for (unsigned i
= 0; i
< 4; ++i
)
575 out
[i
] = ac_to_float(&ctx
->ac
, fetches
[i
]);
578 LLVMValueRef
si_get_primitive_id(struct si_shader_context
*ctx
,
585 case PIPE_SHADER_VERTEX
:
586 return ac_get_arg(&ctx
->ac
, ctx
->vs_prim_id
);
587 case PIPE_SHADER_TESS_CTRL
:
588 return ac_get_arg(&ctx
->ac
, ctx
->args
.tcs_patch_id
);
589 case PIPE_SHADER_TESS_EVAL
:
590 return ac_get_arg(&ctx
->ac
, ctx
->args
.tes_patch_id
);
591 case PIPE_SHADER_GEOMETRY
:
592 return ac_get_arg(&ctx
->ac
, ctx
->args
.gs_prim_id
);
599 static LLVMValueRef
get_dw_address_from_generic_indices(struct si_shader_context
*ctx
,
600 LLVMValueRef vertex_dw_stride
,
601 LLVMValueRef base_addr
,
602 LLVMValueRef vertex_index
,
603 LLVMValueRef param_index
,
604 ubyte name
, ubyte index
)
606 if (vertex_dw_stride
) {
607 base_addr
= ac_build_imad(&ctx
->ac
, vertex_index
,
608 vertex_dw_stride
, base_addr
);
612 base_addr
= ac_build_imad(&ctx
->ac
, param_index
,
613 LLVMConstInt(ctx
->i32
, 4, 0), base_addr
);
616 int param
= name
== TGSI_SEMANTIC_PATCH
||
617 name
== TGSI_SEMANTIC_TESSINNER
||
618 name
== TGSI_SEMANTIC_TESSOUTER
?
619 si_shader_io_get_unique_index_patch(name
, index
) :
620 si_shader_io_get_unique_index(name
, index
, false);
622 /* Add the base address of the element. */
623 return LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
624 LLVMConstInt(ctx
->i32
, param
* 4, 0), "");
627 /* The offchip buffer layout for TCS->TES is
629 * - attribute 0 of patch 0 vertex 0
630 * - attribute 0 of patch 0 vertex 1
631 * - attribute 0 of patch 0 vertex 2
633 * - attribute 0 of patch 1 vertex 0
634 * - attribute 0 of patch 1 vertex 1
636 * - attribute 1 of patch 0 vertex 0
637 * - attribute 1 of patch 0 vertex 1
639 * - per patch attribute 0 of patch 0
640 * - per patch attribute 0 of patch 1
643 * Note that every attribute has 4 components.
645 static LLVMValueRef
get_tcs_tes_buffer_address(struct si_shader_context
*ctx
,
646 LLVMValueRef rel_patch_id
,
647 LLVMValueRef vertex_index
,
648 LLVMValueRef param_index
)
650 LLVMValueRef base_addr
, vertices_per_patch
, num_patches
, total_vertices
;
651 LLVMValueRef param_stride
, constant16
;
653 vertices_per_patch
= get_num_tcs_out_vertices(ctx
);
654 num_patches
= si_unpack_param(ctx
, ctx
->tcs_offchip_layout
, 0, 6);
655 total_vertices
= LLVMBuildMul(ctx
->ac
.builder
, vertices_per_patch
,
658 constant16
= LLVMConstInt(ctx
->i32
, 16, 0);
660 base_addr
= ac_build_imad(&ctx
->ac
, rel_patch_id
,
661 vertices_per_patch
, vertex_index
);
662 param_stride
= total_vertices
;
664 base_addr
= rel_patch_id
;
665 param_stride
= num_patches
;
668 base_addr
= ac_build_imad(&ctx
->ac
, param_index
, param_stride
, base_addr
);
669 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
672 LLVMValueRef patch_data_offset
=
673 si_unpack_param(ctx
, ctx
->tcs_offchip_layout
, 12, 20);
675 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
676 patch_data_offset
, "");
681 static LLVMValueRef
get_tcs_tes_buffer_address_from_generic_indices(
682 struct si_shader_context
*ctx
,
683 LLVMValueRef vertex_index
,
684 LLVMValueRef param_index
,
685 ubyte name
, ubyte index
)
687 unsigned param_index_base
;
689 param_index_base
= name
== TGSI_SEMANTIC_PATCH
||
690 name
== TGSI_SEMANTIC_TESSINNER
||
691 name
== TGSI_SEMANTIC_TESSOUTER
?
692 si_shader_io_get_unique_index_patch(name
, index
) :
693 si_shader_io_get_unique_index(name
, index
, false);
696 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, param_index
,
697 LLVMConstInt(ctx
->i32
, param_index_base
, 0),
700 param_index
= LLVMConstInt(ctx
->i32
, param_index_base
, 0);
703 return get_tcs_tes_buffer_address(ctx
, get_rel_patch_id(ctx
),
704 vertex_index
, param_index
);
707 static LLVMValueRef
si_build_gather_64bit(struct si_shader_context
*ctx
,
712 LLVMValueRef values
[2] = {
713 ac_to_integer(&ctx
->ac
, val1
),
714 ac_to_integer(&ctx
->ac
, val2
),
716 LLVMValueRef result
= ac_build_gather_values(&ctx
->ac
, values
, 2);
717 return LLVMBuildBitCast(ctx
->ac
.builder
, result
, type
, "");
720 static LLVMValueRef
buffer_load(struct si_shader_context
*ctx
,
721 LLVMTypeRef type
, unsigned swizzle
,
722 LLVMValueRef buffer
, LLVMValueRef offset
,
723 LLVMValueRef base
, bool can_speculate
)
725 LLVMValueRef value
, value2
;
726 LLVMTypeRef vec_type
= LLVMVectorType(type
, 4);
729 value
= ac_build_buffer_load(&ctx
->ac
, buffer
, 4, NULL
, base
, offset
,
730 0, ac_glc
, can_speculate
, false);
732 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, vec_type
, "");
735 if (!llvm_type_is_64bit(ctx
, type
)) {
736 value
= ac_build_buffer_load(&ctx
->ac
, buffer
, 4, NULL
, base
, offset
,
737 0, ac_glc
, can_speculate
, false);
739 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, vec_type
, "");
740 return LLVMBuildExtractElement(ctx
->ac
.builder
, value
,
741 LLVMConstInt(ctx
->i32
, swizzle
, 0), "");
744 value
= ac_build_buffer_load(&ctx
->ac
, buffer
, 1, NULL
, base
, offset
,
745 swizzle
* 4, ac_glc
, can_speculate
, false);
747 value2
= ac_build_buffer_load(&ctx
->ac
, buffer
, 1, NULL
, base
, offset
,
748 swizzle
* 4 + 4, ac_glc
, can_speculate
, false);
750 return si_build_gather_64bit(ctx
, type
, value
, value2
);
754 * Load from LSHS LDS storage.
756 * \param type output value type
757 * \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4
758 * \param dw_addr address in dwords
760 static LLVMValueRef
lshs_lds_load(struct si_shader_context
*ctx
,
761 LLVMTypeRef type
, unsigned swizzle
,
762 LLVMValueRef dw_addr
)
767 LLVMValueRef values
[4];
769 for (unsigned chan
= 0; chan
< 4; chan
++)
770 values
[chan
] = lshs_lds_load(ctx
, type
, chan
, dw_addr
);
772 return ac_build_gather_values(&ctx
->ac
, values
, 4);
775 /* Split 64-bit loads. */
776 if (llvm_type_is_64bit(ctx
, type
)) {
779 lo
= lshs_lds_load(ctx
, ctx
->i32
, swizzle
, dw_addr
);
780 hi
= lshs_lds_load(ctx
, ctx
->i32
, swizzle
+ 1, dw_addr
);
781 return si_build_gather_64bit(ctx
, type
, lo
, hi
);
784 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
785 LLVMConstInt(ctx
->i32
, swizzle
, 0), "");
787 value
= ac_lds_load(&ctx
->ac
, dw_addr
);
789 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, type
, "");
793 * Store to LSHS LDS storage.
795 * \param swizzle offset (typically 0..3)
796 * \param dw_addr address in dwords
797 * \param value value to store
799 static void lshs_lds_store(struct si_shader_context
*ctx
,
800 unsigned dw_offset_imm
, LLVMValueRef dw_addr
,
803 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
804 LLVMConstInt(ctx
->i32
, dw_offset_imm
, 0), "");
806 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
811 TESS_OFFCHIP_RING_TCS
,
812 TESS_OFFCHIP_RING_TES
,
815 static LLVMValueRef
get_tess_ring_descriptor(struct si_shader_context
*ctx
,
816 enum si_tess_ring ring
)
818 LLVMBuilderRef builder
= ctx
->ac
.builder
;
819 LLVMValueRef addr
= ac_get_arg(&ctx
->ac
,
820 ring
== TESS_OFFCHIP_RING_TES
?
821 ctx
->tes_offchip_addr
:
822 ctx
->tcs_out_lds_layout
);
824 /* TCS only receives high 13 bits of the address. */
825 if (ring
== TESS_OFFCHIP_RING_TCS
|| ring
== TCS_FACTOR_RING
) {
826 addr
= LLVMBuildAnd(builder
, addr
,
827 LLVMConstInt(ctx
->i32
, 0xfff80000, 0), "");
830 if (ring
== TCS_FACTOR_RING
) {
831 unsigned tf_offset
= ctx
->screen
->tess_offchip_ring_size
;
832 addr
= LLVMBuildAdd(builder
, addr
,
833 LLVMConstInt(ctx
->i32
, tf_offset
, 0), "");
836 uint32_t rsrc3
= S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
837 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
838 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
839 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
);
841 if (ctx
->screen
->info
.chip_class
>= GFX10
)
842 rsrc3
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
843 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW
) |
844 S_008F0C_RESOURCE_LEVEL(1);
846 rsrc3
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
847 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
849 LLVMValueRef desc
[4];
851 desc
[1] = LLVMConstInt(ctx
->i32
,
852 S_008F04_BASE_ADDRESS_HI(ctx
->screen
->info
.address32_hi
), 0);
853 desc
[2] = LLVMConstInt(ctx
->i32
, 0xffffffff, 0);
854 desc
[3] = LLVMConstInt(ctx
->i32
, rsrc3
, false);
856 return ac_build_gather_values(&ctx
->ac
, desc
, 4);
859 static LLVMValueRef
si_nir_load_tcs_varyings(struct ac_shader_abi
*abi
,
861 LLVMValueRef vertex_index
,
862 LLVMValueRef param_index
,
863 unsigned const_index
,
865 unsigned driver_location
,
867 unsigned num_components
,
872 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
873 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
874 LLVMValueRef dw_addr
, stride
;
877 driver_location
= driver_location
/ 4;
880 name
= info
->input_semantic_name
[driver_location
];
881 index
= info
->input_semantic_index
[driver_location
];
883 name
= info
->output_semantic_name
[driver_location
];
884 index
= info
->output_semantic_index
[driver_location
];
887 assert((name
== TGSI_SEMANTIC_PATCH
||
888 name
== TGSI_SEMANTIC_TESSINNER
||
889 name
== TGSI_SEMANTIC_TESSOUTER
) == is_patch
);
892 stride
= get_tcs_in_vertex_dw_stride(ctx
);
893 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
897 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
899 stride
= get_tcs_out_vertex_dw_stride(ctx
);
900 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
905 param_index
= LLVMConstInt(ctx
->i32
, const_index
, 0);
908 dw_addr
= get_dw_address_from_generic_indices(ctx
, stride
, dw_addr
,
909 vertex_index
, param_index
,
912 LLVMValueRef value
[4];
913 for (unsigned i
= 0; i
< num_components
; i
++) {
915 if (llvm_type_is_64bit(ctx
, type
))
919 value
[i
+ component
] = lshs_lds_load(ctx
, type
, offset
, dw_addr
);
922 return ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
925 LLVMValueRef
si_nir_load_input_tes(struct ac_shader_abi
*abi
,
927 LLVMValueRef vertex_index
,
928 LLVMValueRef param_index
,
929 unsigned const_index
,
931 unsigned driver_location
,
933 unsigned num_components
,
938 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
939 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
940 LLVMValueRef base
, addr
;
942 driver_location
= driver_location
/ 4;
943 ubyte name
= info
->input_semantic_name
[driver_location
];
944 ubyte index
= info
->input_semantic_index
[driver_location
];
946 assert((name
== TGSI_SEMANTIC_PATCH
||
947 name
== TGSI_SEMANTIC_TESSINNER
||
948 name
== TGSI_SEMANTIC_TESSOUTER
) == is_patch
);
950 base
= ac_get_arg(&ctx
->ac
, ctx
->tcs_offchip_offset
);
953 param_index
= LLVMConstInt(ctx
->i32
, const_index
, 0);
956 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
, vertex_index
,
960 /* TODO: This will generate rather ordinary llvm code, although it
961 * should be easy for the optimiser to fix up. In future we might want
962 * to refactor buffer_load().
964 LLVMValueRef value
[4];
965 for (unsigned i
= 0; i
< num_components
; i
++) {
967 if (llvm_type_is_64bit(ctx
, type
)) {
970 ubyte name
= info
->input_semantic_name
[driver_location
+ 1];
971 ubyte index
= info
->input_semantic_index
[driver_location
+ 1];
972 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
,
982 value
[i
+ component
] = buffer_load(ctx
, type
, offset
,
983 ctx
->tess_offchip_ring
, base
, addr
, true);
986 return ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
989 static void si_nir_store_output_tcs(struct ac_shader_abi
*abi
,
990 const struct nir_variable
*var
,
991 LLVMValueRef vertex_index
,
992 LLVMValueRef param_index
,
993 unsigned const_index
,
997 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
998 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
999 const unsigned component
= var
->data
.location_frac
;
1000 unsigned driver_location
= var
->data
.driver_location
;
1001 LLVMValueRef dw_addr
, stride
;
1002 LLVMValueRef buffer
, base
, addr
;
1003 LLVMValueRef values
[8];
1004 bool skip_lds_store
;
1005 bool is_tess_factor
= false, is_tess_inner
= false;
1007 driver_location
= driver_location
/ 4;
1008 ubyte name
= info
->output_semantic_name
[driver_location
];
1009 ubyte index
= info
->output_semantic_index
[driver_location
];
1011 bool is_const
= !param_index
;
1013 param_index
= LLVMConstInt(ctx
->i32
, const_index
, 0);
1015 const bool is_patch
= var
->data
.patch
||
1016 var
->data
.location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1017 var
->data
.location
== VARYING_SLOT_TESS_LEVEL_OUTER
;
1019 assert((name
== TGSI_SEMANTIC_PATCH
||
1020 name
== TGSI_SEMANTIC_TESSINNER
||
1021 name
== TGSI_SEMANTIC_TESSOUTER
) == is_patch
);
1024 stride
= get_tcs_out_vertex_dw_stride(ctx
);
1025 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1026 dw_addr
= get_dw_address_from_generic_indices(ctx
, stride
, dw_addr
,
1027 vertex_index
, param_index
,
1030 skip_lds_store
= !info
->reads_pervertex_outputs
;
1032 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1033 dw_addr
= get_dw_address_from_generic_indices(ctx
, NULL
, dw_addr
,
1034 vertex_index
, param_index
,
1037 skip_lds_store
= !info
->reads_perpatch_outputs
;
1039 if (is_const
&& const_index
== 0) {
1040 int name
= info
->output_semantic_name
[driver_location
];
1042 /* Always write tess factors into LDS for the TCS epilog. */
1043 if (name
== TGSI_SEMANTIC_TESSINNER
||
1044 name
== TGSI_SEMANTIC_TESSOUTER
) {
1045 /* The epilog doesn't read LDS if invocation 0 defines tess factors. */
1046 skip_lds_store
= !info
->reads_tessfactor_outputs
&&
1047 ctx
->shader
->selector
->info
.tessfactors_are_def_in_all_invocs
;
1048 is_tess_factor
= true;
1049 is_tess_inner
= name
== TGSI_SEMANTIC_TESSINNER
;
1054 buffer
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TCS
);
1056 base
= ac_get_arg(&ctx
->ac
, ctx
->tcs_offchip_offset
);
1058 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
, vertex_index
,
1059 param_index
, name
, index
);
1061 for (unsigned chan
= component
; chan
< 8; chan
++) {
1062 if (!(writemask
& (1 << chan
)))
1064 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1066 unsigned buffer_store_offset
= chan
% 4;
1068 ubyte name
= info
->output_semantic_name
[driver_location
+ 1];
1069 ubyte index
= info
->output_semantic_index
[driver_location
+ 1];
1070 addr
= get_tcs_tes_buffer_address_from_generic_indices(ctx
,
1076 /* Skip LDS stores if there is no LDS read of this output. */
1077 if (!skip_lds_store
)
1078 lshs_lds_store(ctx
, chan
, dw_addr
, value
);
1080 value
= ac_to_integer(&ctx
->ac
, value
);
1081 values
[chan
] = value
;
1083 if (writemask
!= 0xF && !is_tess_factor
) {
1084 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 1,
1086 4 * buffer_store_offset
,
1090 /* Write tess factors into VGPRs for the epilog. */
1091 if (is_tess_factor
&&
1092 ctx
->shader
->selector
->info
.tessfactors_are_def_in_all_invocs
) {
1093 if (!is_tess_inner
) {
1094 LLVMBuildStore(ctx
->ac
.builder
, value
, /* outer */
1095 ctx
->invoc0_tess_factors
[chan
]);
1096 } else if (chan
< 2) {
1097 LLVMBuildStore(ctx
->ac
.builder
, value
, /* inner */
1098 ctx
->invoc0_tess_factors
[4 + chan
]);
1103 if (writemask
== 0xF && !is_tess_factor
) {
1104 LLVMValueRef value
= ac_build_gather_values(&ctx
->ac
,
1106 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 4, addr
,
1111 static LLVMValueRef
si_llvm_load_input_gs(struct ac_shader_abi
*abi
,
1112 unsigned input_index
,
1113 unsigned vtx_offset_param
,
1117 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1118 struct si_shader
*shader
= ctx
->shader
;
1119 LLVMValueRef vtx_offset
, soffset
;
1120 struct si_shader_info
*info
= &shader
->selector
->info
;
1121 unsigned semantic_name
= info
->input_semantic_name
[input_index
];
1122 unsigned semantic_index
= info
->input_semantic_index
[input_index
];
1126 param
= si_shader_io_get_unique_index(semantic_name
, semantic_index
, false);
1128 /* GFX9 has the ESGS ring in LDS. */
1129 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
1130 unsigned index
= vtx_offset_param
;
1132 switch (index
/ 2) {
1134 vtx_offset
= si_unpack_param(ctx
, ctx
->gs_vtx01_offset
,
1135 index
% 2 ? 16 : 0, 16);
1138 vtx_offset
= si_unpack_param(ctx
, ctx
->gs_vtx23_offset
,
1139 index
% 2 ? 16 : 0, 16);
1142 vtx_offset
= si_unpack_param(ctx
, ctx
->gs_vtx45_offset
,
1143 index
% 2 ? 16 : 0, 16);
1150 unsigned offset
= param
* 4 + swizzle
;
1151 vtx_offset
= LLVMBuildAdd(ctx
->ac
.builder
, vtx_offset
,
1152 LLVMConstInt(ctx
->i32
, offset
, false), "");
1154 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
, vtx_offset
);
1155 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, ptr
, "");
1156 if (llvm_type_is_64bit(ctx
, type
)) {
1157 ptr
= LLVMBuildGEP(ctx
->ac
.builder
, ptr
,
1158 &ctx
->ac
.i32_1
, 1, "");
1159 LLVMValueRef values
[2] = {
1161 LLVMBuildLoad(ctx
->ac
.builder
, ptr
, "")
1163 value
= ac_build_gather_values(&ctx
->ac
, values
, 2);
1165 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, type
, "");
1168 /* GFX6: input load from the ESGS ring in memory. */
1169 if (swizzle
== ~0) {
1170 LLVMValueRef values
[4];
1172 for (chan
= 0; chan
< 4; chan
++) {
1173 values
[chan
] = si_llvm_load_input_gs(abi
, input_index
, vtx_offset_param
,
1176 return ac_build_gather_values(&ctx
->ac
, values
, 4);
1179 /* Get the vertex offset parameter on GFX6. */
1180 LLVMValueRef gs_vtx_offset
= ac_get_arg(&ctx
->ac
,
1181 ctx
->gs_vtx_offset
[vtx_offset_param
]);
1183 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, gs_vtx_offset
,
1184 LLVMConstInt(ctx
->i32
, 4, 0), "");
1186 soffset
= LLVMConstInt(ctx
->i32
, (param
* 4 + swizzle
) * 256, 0);
1188 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->esgs_ring
, 1, ctx
->i32_0
,
1189 vtx_offset
, soffset
, 0, ac_glc
, true, false);
1190 if (llvm_type_is_64bit(ctx
, type
)) {
1191 LLVMValueRef value2
;
1192 soffset
= LLVMConstInt(ctx
->i32
, (param
* 4 + swizzle
+ 1) * 256, 0);
1194 value2
= ac_build_buffer_load(&ctx
->ac
, ctx
->esgs_ring
, 1,
1195 ctx
->i32_0
, vtx_offset
, soffset
,
1196 0, ac_glc
, true, false);
1197 return si_build_gather_64bit(ctx
, type
, value
, value2
);
1199 return LLVMBuildBitCast(ctx
->ac
.builder
, value
, type
, "");
1202 static LLVMValueRef
si_nir_load_input_gs(struct ac_shader_abi
*abi
,
1204 unsigned driver_location
,
1206 unsigned num_components
,
1207 unsigned vertex_index
,
1208 unsigned const_index
,
1211 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1213 LLVMValueRef value
[4];
1214 for (unsigned i
= 0; i
< num_components
; i
++) {
1215 unsigned offset
= i
;
1216 if (llvm_type_is_64bit(ctx
, type
))
1219 offset
+= component
;
1220 value
[i
+ component
] = si_llvm_load_input_gs(&ctx
->abi
, driver_location
/ 4 + const_index
,
1221 vertex_index
, type
, offset
);
1224 return ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1227 static LLVMValueRef
get_base_vertex(struct ac_shader_abi
*abi
)
1229 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1231 /* For non-indexed draws, the base vertex set by the driver
1232 * (for direct draws) or the CP (for indirect draws) is the
1233 * first vertex ID, but GLSL expects 0 to be returned.
1235 LLVMValueRef vs_state
= ac_get_arg(&ctx
->ac
,
1236 ctx
->vs_state_bits
);
1237 LLVMValueRef indexed
;
1239 indexed
= LLVMBuildLShr(ctx
->ac
.builder
, vs_state
, ctx
->i32_1
, "");
1240 indexed
= LLVMBuildTrunc(ctx
->ac
.builder
, indexed
, ctx
->i1
, "");
1242 return LLVMBuildSelect(ctx
->ac
.builder
, indexed
,
1243 ac_get_arg(&ctx
->ac
, ctx
->args
.base_vertex
),
1247 static LLVMValueRef
get_block_size(struct ac_shader_abi
*abi
)
1249 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1251 LLVMValueRef values
[3];
1252 LLVMValueRef result
;
1254 unsigned *properties
= ctx
->shader
->selector
->info
.properties
;
1256 if (properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] != 0) {
1257 unsigned sizes
[3] = {
1258 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
],
1259 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
],
1260 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
]
1263 for (i
= 0; i
< 3; ++i
)
1264 values
[i
] = LLVMConstInt(ctx
->i32
, sizes
[i
], 0);
1266 result
= ac_build_gather_values(&ctx
->ac
, values
, 3);
1268 result
= ac_get_arg(&ctx
->ac
, ctx
->block_size
);
1274 static LLVMValueRef
si_load_tess_coord(struct ac_shader_abi
*abi
)
1276 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1277 LLVMValueRef coord
[4] = {
1278 ac_get_arg(&ctx
->ac
, ctx
->tes_u
),
1279 ac_get_arg(&ctx
->ac
, ctx
->tes_v
),
1284 /* For triangles, the vector should be (u, v, 1-u-v). */
1285 if (ctx
->shader
->selector
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] ==
1286 PIPE_PRIM_TRIANGLES
) {
1287 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1288 LLVMBuildFAdd(ctx
->ac
.builder
,
1289 coord
[0], coord
[1], ""), "");
1291 return ac_build_gather_values(&ctx
->ac
, coord
, 4);
1294 static LLVMValueRef
load_tess_level(struct si_shader_context
*ctx
,
1295 unsigned semantic_name
)
1297 LLVMValueRef base
, addr
;
1299 int param
= si_shader_io_get_unique_index_patch(semantic_name
, 0);
1301 base
= ac_get_arg(&ctx
->ac
, ctx
->tcs_offchip_offset
);
1302 addr
= get_tcs_tes_buffer_address(ctx
, get_rel_patch_id(ctx
), NULL
,
1303 LLVMConstInt(ctx
->i32
, param
, 0));
1305 return buffer_load(ctx
, ctx
->f32
,
1306 ~0, ctx
->tess_offchip_ring
, base
, addr
, true);
1310 static LLVMValueRef
load_tess_level_default(struct si_shader_context
*ctx
,
1311 unsigned semantic_name
)
1313 LLVMValueRef buf
, slot
, val
[4];
1316 slot
= LLVMConstInt(ctx
->i32
, SI_HS_CONST_DEFAULT_TESS_LEVELS
, 0);
1317 buf
= ac_get_arg(&ctx
->ac
, ctx
->rw_buffers
);
1318 buf
= ac_build_load_to_sgpr(&ctx
->ac
, buf
, slot
);
1319 offset
= semantic_name
== TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL
? 4 : 0;
1321 for (i
= 0; i
< 4; i
++)
1322 val
[i
] = si_buffer_load_const(ctx
, buf
,
1323 LLVMConstInt(ctx
->i32
, (offset
+ i
) * 4, 0));
1324 return ac_build_gather_values(&ctx
->ac
, val
, 4);
1327 static LLVMValueRef
si_load_tess_level(struct ac_shader_abi
*abi
,
1328 unsigned varying_id
,
1329 bool load_default_state
)
1331 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1332 unsigned semantic_name
;
1334 if (load_default_state
) {
1335 switch (varying_id
) {
1336 case VARYING_SLOT_TESS_LEVEL_INNER
:
1337 semantic_name
= TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL
;
1339 case VARYING_SLOT_TESS_LEVEL_OUTER
:
1340 semantic_name
= TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL
;
1343 unreachable("unknown tess level");
1345 return load_tess_level_default(ctx
, semantic_name
);
1348 switch (varying_id
) {
1349 case VARYING_SLOT_TESS_LEVEL_INNER
:
1350 semantic_name
= TGSI_SEMANTIC_TESSINNER
;
1352 case VARYING_SLOT_TESS_LEVEL_OUTER
:
1353 semantic_name
= TGSI_SEMANTIC_TESSOUTER
;
1356 unreachable("unknown tess level");
1359 return load_tess_level(ctx
, semantic_name
);
1363 static LLVMValueRef
si_load_patch_vertices_in(struct ac_shader_abi
*abi
)
1365 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1366 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
)
1367 return si_unpack_param(ctx
, ctx
->tcs_out_lds_layout
, 13, 6);
1368 else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
)
1369 return get_num_tcs_out_vertices(ctx
);
1371 unreachable("invalid shader stage for TGSI_SEMANTIC_VERTICESIN");
1374 void si_declare_compute_memory(struct si_shader_context
*ctx
)
1376 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
1377 unsigned lds_size
= sel
->info
.properties
[TGSI_PROPERTY_CS_LOCAL_SIZE
];
1379 LLVMTypeRef i8p
= LLVMPointerType(ctx
->i8
, AC_ADDR_SPACE_LDS
);
1382 assert(!ctx
->ac
.lds
);
1384 var
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
1385 LLVMArrayType(ctx
->i8
, lds_size
),
1388 LLVMSetAlignment(var
, 64 * 1024);
1390 ctx
->ac
.lds
= LLVMBuildBitCast(ctx
->ac
.builder
, var
, i8p
, "");
1393 static LLVMValueRef
load_const_buffer_desc_fast_path(struct si_shader_context
*ctx
)
1396 ac_get_arg(&ctx
->ac
, ctx
->const_and_shader_buffers
);
1397 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
1399 /* Do the bounds checking with a descriptor, because
1400 * doing computation and manual bounds checking of 64-bit
1401 * addresses generates horrible VALU code with very high
1402 * VGPR usage and very low SIMD occupancy.
1404 ptr
= LLVMBuildPtrToInt(ctx
->ac
.builder
, ptr
, ctx
->ac
.intptr
, "");
1406 LLVMValueRef desc0
, desc1
;
1408 desc1
= LLVMConstInt(ctx
->i32
,
1409 S_008F04_BASE_ADDRESS_HI(ctx
->screen
->info
.address32_hi
), 0);
1411 uint32_t rsrc3
= S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1412 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1413 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1414 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
);
1416 if (ctx
->screen
->info
.chip_class
>= GFX10
)
1417 rsrc3
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
1418 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW
) |
1419 S_008F0C_RESOURCE_LEVEL(1);
1421 rsrc3
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1422 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1424 LLVMValueRef desc_elems
[] = {
1427 LLVMConstInt(ctx
->i32
, sel
->info
.constbuf0_num_slots
* 16, 0),
1428 LLVMConstInt(ctx
->i32
, rsrc3
, false)
1431 return ac_build_gather_values(&ctx
->ac
, desc_elems
, 4);
1434 static LLVMValueRef
load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef index
)
1436 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1437 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
1439 LLVMValueRef ptr
= ac_get_arg(&ctx
->ac
, ctx
->const_and_shader_buffers
);
1441 if (sel
->info
.const_buffers_declared
== 1 &&
1442 sel
->info
.shader_buffers_declared
== 0) {
1443 return load_const_buffer_desc_fast_path(ctx
);
1446 index
= si_llvm_bound_index(ctx
, index
, ctx
->num_const_buffers
);
1447 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
1448 LLVMConstInt(ctx
->i32
, SI_NUM_SHADER_BUFFERS
, 0), "");
1450 return ac_build_load_to_sgpr(&ctx
->ac
, ptr
, index
);
1454 load_ssbo(struct ac_shader_abi
*abi
, LLVMValueRef index
, bool write
)
1456 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1457 LLVMValueRef rsrc_ptr
= ac_get_arg(&ctx
->ac
,
1458 ctx
->const_and_shader_buffers
);
1460 index
= si_llvm_bound_index(ctx
, index
, ctx
->num_shader_buffers
);
1461 index
= LLVMBuildSub(ctx
->ac
.builder
,
1462 LLVMConstInt(ctx
->i32
, SI_NUM_SHADER_BUFFERS
- 1, 0),
1465 return ac_build_load_to_sgpr(&ctx
->ac
, rsrc_ptr
, index
);
1468 /* Initialize arguments for the shader export intrinsic */
1469 static void si_llvm_init_vs_export_args(struct si_shader_context
*ctx
,
1470 LLVMValueRef
*values
,
1472 struct ac_export_args
*args
)
1474 args
->enabled_channels
= 0xf; /* writemask - default is 0xf */
1475 args
->valid_mask
= 0; /* Specify whether the EXEC mask represents the valid mask */
1476 args
->done
= 0; /* Specify whether this is the last export */
1477 args
->target
= target
; /* Specify the target we are exporting */
1478 args
->compr
= false;
1480 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
1483 static void si_llvm_emit_clipvertex(struct si_shader_context
*ctx
,
1484 struct ac_export_args
*pos
, LLVMValueRef
*out_elts
)
1488 unsigned const_chan
;
1489 LLVMValueRef base_elt
;
1490 LLVMValueRef ptr
= ac_get_arg(&ctx
->ac
, ctx
->rw_buffers
);
1491 LLVMValueRef constbuf_index
= LLVMConstInt(ctx
->i32
,
1492 SI_VS_CONST_CLIP_PLANES
, 0);
1493 LLVMValueRef const_resource
= ac_build_load_to_sgpr(&ctx
->ac
, ptr
, constbuf_index
);
1495 for (reg_index
= 0; reg_index
< 2; reg_index
++) {
1496 struct ac_export_args
*args
= &pos
[2 + reg_index
];
1501 args
->out
[3] = LLVMConstReal(ctx
->f32
, 0.0f
);
1503 /* Compute dot products of position and user clip plane vectors */
1504 for (chan
= 0; chan
< 4; chan
++) {
1505 for (const_chan
= 0; const_chan
< 4; const_chan
++) {
1507 LLVMConstInt(ctx
->i32
, ((reg_index
* 4 + chan
) * 4 +
1508 const_chan
) * 4, 0);
1509 base_elt
= si_buffer_load_const(ctx
, const_resource
,
1511 args
->out
[chan
] = ac_build_fmad(&ctx
->ac
, base_elt
,
1512 out_elts
[const_chan
], args
->out
[chan
]);
1516 args
->enabled_channels
= 0xf;
1517 args
->valid_mask
= 0;
1519 args
->target
= V_008DFC_SQ_EXP_POS
+ 2 + reg_index
;
1524 static void si_dump_streamout(struct pipe_stream_output_info
*so
)
1528 if (so
->num_outputs
)
1529 fprintf(stderr
, "STREAMOUT\n");
1531 for (i
= 0; i
< so
->num_outputs
; i
++) {
1532 unsigned mask
= ((1 << so
->output
[i
].num_components
) - 1) <<
1533 so
->output
[i
].start_component
;
1534 fprintf(stderr
, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n",
1535 i
, so
->output
[i
].output_buffer
,
1536 so
->output
[i
].dst_offset
, so
->output
[i
].dst_offset
+ so
->output
[i
].num_components
- 1,
1537 so
->output
[i
].register_index
,
1538 mask
& 1 ? "x" : "",
1539 mask
& 2 ? "y" : "",
1540 mask
& 4 ? "z" : "",
1541 mask
& 8 ? "w" : "");
1545 void si_emit_streamout_output(struct si_shader_context
*ctx
,
1546 LLVMValueRef
const *so_buffers
,
1547 LLVMValueRef
const *so_write_offsets
,
1548 struct pipe_stream_output
*stream_out
,
1549 struct si_shader_output_values
*shader_out
)
1551 unsigned buf_idx
= stream_out
->output_buffer
;
1552 unsigned start
= stream_out
->start_component
;
1553 unsigned num_comps
= stream_out
->num_components
;
1554 LLVMValueRef out
[4];
1556 assert(num_comps
&& num_comps
<= 4);
1557 if (!num_comps
|| num_comps
> 4)
1560 /* Load the output as int. */
1561 for (int j
= 0; j
< num_comps
; j
++) {
1562 assert(stream_out
->stream
== shader_out
->vertex_stream
[start
+ j
]);
1564 out
[j
] = ac_to_integer(&ctx
->ac
, shader_out
->values
[start
+ j
]);
1567 /* Pack the output. */
1568 LLVMValueRef vdata
= NULL
;
1570 switch (num_comps
) {
1571 case 1: /* as i32 */
1574 case 2: /* as v2i32 */
1575 case 3: /* as v3i32 */
1576 if (ac_has_vec3_support(ctx
->screen
->info
.chip_class
, false)) {
1577 vdata
= ac_build_gather_values(&ctx
->ac
, out
, num_comps
);
1580 /* as v4i32 (aligned to 4) */
1581 out
[3] = LLVMGetUndef(ctx
->i32
);
1583 case 4: /* as v4i32 */
1584 vdata
= ac_build_gather_values(&ctx
->ac
, out
, util_next_power_of_two(num_comps
));
1588 ac_build_buffer_store_dword(&ctx
->ac
, so_buffers
[buf_idx
],
1590 so_write_offsets
[buf_idx
],
1592 stream_out
->dst_offset
* 4, ac_glc
| ac_slc
);
1596 * Write streamout data to buffers for vertex stream @p stream (different
1597 * vertex streams can occur for GS copy shaders).
1599 static void si_llvm_emit_streamout(struct si_shader_context
*ctx
,
1600 struct si_shader_output_values
*outputs
,
1601 unsigned noutput
, unsigned stream
)
1603 struct si_shader_selector
*sel
= ctx
->shader
->selector
;
1604 struct pipe_stream_output_info
*so
= &sel
->so
;
1605 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1608 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
1609 LLVMValueRef so_vtx_count
=
1610 si_unpack_param(ctx
, ctx
->streamout_config
, 16, 7);
1612 LLVMValueRef tid
= ac_get_thread_id(&ctx
->ac
);
1614 /* can_emit = tid < so_vtx_count; */
1615 LLVMValueRef can_emit
=
1616 LLVMBuildICmp(builder
, LLVMIntULT
, tid
, so_vtx_count
, "");
1618 /* Emit the streamout code conditionally. This actually avoids
1619 * out-of-bounds buffer access. The hw tells us via the SGPR
1620 * (so_vtx_count) which threads are allowed to emit streamout data. */
1621 ac_build_ifcc(&ctx
->ac
, can_emit
, 6501);
1623 /* The buffer offset is computed as follows:
1624 * ByteOffset = streamout_offset[buffer_id]*4 +
1625 * (streamout_write_index + thread_id)*stride[buffer_id] +
1629 LLVMValueRef so_write_index
=
1630 ac_get_arg(&ctx
->ac
,
1631 ctx
->streamout_write_index
);
1633 /* Compute (streamout_write_index + thread_id). */
1634 so_write_index
= LLVMBuildAdd(builder
, so_write_index
, tid
, "");
1636 /* Load the descriptor and compute the write offset for each
1637 * enabled buffer. */
1638 LLVMValueRef so_write_offset
[4] = {};
1639 LLVMValueRef so_buffers
[4];
1640 LLVMValueRef buf_ptr
= ac_get_arg(&ctx
->ac
,
1643 for (i
= 0; i
< 4; i
++) {
1647 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
,
1648 SI_VS_STREAMOUT_BUF0
+ i
, 0);
1650 so_buffers
[i
] = ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
1652 LLVMValueRef so_offset
= ac_get_arg(&ctx
->ac
,
1653 ctx
->streamout_offset
[i
]);
1654 so_offset
= LLVMBuildMul(builder
, so_offset
, LLVMConstInt(ctx
->i32
, 4, 0), "");
1656 so_write_offset
[i
] = ac_build_imad(&ctx
->ac
, so_write_index
,
1657 LLVMConstInt(ctx
->i32
, so
->stride
[i
]*4, 0),
1661 /* Write streamout data. */
1662 for (i
= 0; i
< so
->num_outputs
; i
++) {
1663 unsigned reg
= so
->output
[i
].register_index
;
1668 if (stream
!= so
->output
[i
].stream
)
1671 si_emit_streamout_output(ctx
, so_buffers
, so_write_offset
,
1672 &so
->output
[i
], &outputs
[reg
]);
1675 ac_build_endif(&ctx
->ac
, 6501);
1678 static void si_export_param(struct si_shader_context
*ctx
, unsigned index
,
1679 LLVMValueRef
*values
)
1681 struct ac_export_args args
;
1683 si_llvm_init_vs_export_args(ctx
, values
,
1684 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
1685 ac_build_export(&ctx
->ac
, &args
);
1688 static void si_build_param_exports(struct si_shader_context
*ctx
,
1689 struct si_shader_output_values
*outputs
,
1692 struct si_shader
*shader
= ctx
->shader
;
1693 unsigned param_count
= 0;
1695 for (unsigned i
= 0; i
< noutput
; i
++) {
1696 unsigned semantic_name
= outputs
[i
].semantic_name
;
1697 unsigned semantic_index
= outputs
[i
].semantic_index
;
1699 if (outputs
[i
].vertex_stream
[0] != 0 &&
1700 outputs
[i
].vertex_stream
[1] != 0 &&
1701 outputs
[i
].vertex_stream
[2] != 0 &&
1702 outputs
[i
].vertex_stream
[3] != 0)
1705 switch (semantic_name
) {
1706 case TGSI_SEMANTIC_LAYER
:
1707 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
1708 case TGSI_SEMANTIC_CLIPDIST
:
1709 case TGSI_SEMANTIC_COLOR
:
1710 case TGSI_SEMANTIC_BCOLOR
:
1711 case TGSI_SEMANTIC_PRIMID
:
1712 case TGSI_SEMANTIC_FOG
:
1713 case TGSI_SEMANTIC_TEXCOORD
:
1714 case TGSI_SEMANTIC_GENERIC
:
1720 if ((semantic_name
!= TGSI_SEMANTIC_GENERIC
||
1721 semantic_index
< SI_MAX_IO_GENERIC
) &&
1722 shader
->key
.opt
.kill_outputs
&
1723 (1ull << si_shader_io_get_unique_index(semantic_name
,
1724 semantic_index
, true)))
1727 si_export_param(ctx
, param_count
, outputs
[i
].values
);
1729 assert(i
< ARRAY_SIZE(shader
->info
.vs_output_param_offset
));
1730 shader
->info
.vs_output_param_offset
[i
] = param_count
++;
1733 shader
->info
.nr_param_exports
= param_count
;
1737 * Vertex color clamping.
1739 * This uses a state constant loaded in a user data SGPR and
1740 * an IF statement is added that clamps all colors if the constant
1743 static void si_vertex_color_clamping(struct si_shader_context
*ctx
,
1744 struct si_shader_output_values
*outputs
,
1747 LLVMValueRef addr
[SI_MAX_VS_OUTPUTS
][4];
1748 bool has_colors
= false;
1750 /* Store original colors to alloca variables. */
1751 for (unsigned i
= 0; i
< noutput
; i
++) {
1752 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
1753 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
1756 for (unsigned j
= 0; j
< 4; j
++) {
1757 addr
[i
][j
] = ac_build_alloca_undef(&ctx
->ac
, ctx
->f32
, "");
1758 LLVMBuildStore(ctx
->ac
.builder
, outputs
[i
].values
[j
], addr
[i
][j
]);
1766 /* The state is in the first bit of the user SGPR. */
1767 LLVMValueRef cond
= ac_get_arg(&ctx
->ac
, ctx
->vs_state_bits
);
1768 cond
= LLVMBuildTrunc(ctx
->ac
.builder
, cond
, ctx
->i1
, "");
1770 ac_build_ifcc(&ctx
->ac
, cond
, 6502);
1772 /* Store clamped colors to alloca variables within the conditional block. */
1773 for (unsigned i
= 0; i
< noutput
; i
++) {
1774 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
1775 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
1778 for (unsigned j
= 0; j
< 4; j
++) {
1779 LLVMBuildStore(ctx
->ac
.builder
,
1780 ac_build_clamp(&ctx
->ac
, outputs
[i
].values
[j
]),
1784 ac_build_endif(&ctx
->ac
, 6502);
1786 /* Load clamped colors */
1787 for (unsigned i
= 0; i
< noutput
; i
++) {
1788 if (outputs
[i
].semantic_name
!= TGSI_SEMANTIC_COLOR
&&
1789 outputs
[i
].semantic_name
!= TGSI_SEMANTIC_BCOLOR
)
1792 for (unsigned j
= 0; j
< 4; j
++) {
1793 outputs
[i
].values
[j
] =
1794 LLVMBuildLoad(ctx
->ac
.builder
, addr
[i
][j
], "");
1799 /* Generate export instructions for hardware VS shader stage or NGG GS stage
1800 * (position and parameter data only).
1802 void si_llvm_export_vs(struct si_shader_context
*ctx
,
1803 struct si_shader_output_values
*outputs
,
1806 struct si_shader
*shader
= ctx
->shader
;
1807 struct ac_export_args pos_args
[4] = {};
1808 LLVMValueRef psize_value
= NULL
, edgeflag_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
1812 si_vertex_color_clamping(ctx
, outputs
, noutput
);
1814 /* Build position exports. */
1815 for (i
= 0; i
< noutput
; i
++) {
1816 switch (outputs
[i
].semantic_name
) {
1817 case TGSI_SEMANTIC_POSITION
:
1818 si_llvm_init_vs_export_args(ctx
, outputs
[i
].values
,
1819 V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
1821 case TGSI_SEMANTIC_PSIZE
:
1822 psize_value
= outputs
[i
].values
[0];
1824 case TGSI_SEMANTIC_LAYER
:
1825 layer_value
= outputs
[i
].values
[0];
1827 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
1828 viewport_index_value
= outputs
[i
].values
[0];
1830 case TGSI_SEMANTIC_EDGEFLAG
:
1831 edgeflag_value
= outputs
[i
].values
[0];
1833 case TGSI_SEMANTIC_CLIPDIST
:
1834 if (!shader
->key
.opt
.clip_disable
) {
1835 unsigned index
= 2 + outputs
[i
].semantic_index
;
1836 si_llvm_init_vs_export_args(ctx
, outputs
[i
].values
,
1837 V_008DFC_SQ_EXP_POS
+ index
,
1841 case TGSI_SEMANTIC_CLIPVERTEX
:
1842 if (!shader
->key
.opt
.clip_disable
) {
1843 si_llvm_emit_clipvertex(ctx
, pos_args
,
1850 /* We need to add the position output manually if it's missing. */
1851 if (!pos_args
[0].out
[0]) {
1852 pos_args
[0].enabled_channels
= 0xf; /* writemask */
1853 pos_args
[0].valid_mask
= 0; /* EXEC mask */
1854 pos_args
[0].done
= 0; /* last export? */
1855 pos_args
[0].target
= V_008DFC_SQ_EXP_POS
;
1856 pos_args
[0].compr
= 0; /* COMPR flag */
1857 pos_args
[0].out
[0] = ctx
->ac
.f32_0
; /* X */
1858 pos_args
[0].out
[1] = ctx
->ac
.f32_0
; /* Y */
1859 pos_args
[0].out
[2] = ctx
->ac
.f32_0
; /* Z */
1860 pos_args
[0].out
[3] = ctx
->ac
.f32_1
; /* W */
1863 bool pos_writes_edgeflag
= shader
->selector
->info
.writes_edgeflag
&&
1864 !shader
->key
.as_ngg
;
1866 /* Write the misc vector (point size, edgeflag, layer, viewport). */
1867 if (shader
->selector
->info
.writes_psize
||
1868 pos_writes_edgeflag
||
1869 shader
->selector
->info
.writes_viewport_index
||
1870 shader
->selector
->info
.writes_layer
) {
1871 pos_args
[1].enabled_channels
= shader
->selector
->info
.writes_psize
|
1872 (pos_writes_edgeflag
<< 1) |
1873 (shader
->selector
->info
.writes_layer
<< 2);
1875 pos_args
[1].valid_mask
= 0; /* EXEC mask */
1876 pos_args
[1].done
= 0; /* last export? */
1877 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
1878 pos_args
[1].compr
= 0; /* COMPR flag */
1879 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
1880 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
1881 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
1882 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
1884 if (shader
->selector
->info
.writes_psize
)
1885 pos_args
[1].out
[0] = psize_value
;
1887 if (pos_writes_edgeflag
) {
1888 /* The output is a float, but the hw expects an integer
1889 * with the first bit containing the edge flag. */
1890 edgeflag_value
= LLVMBuildFPToUI(ctx
->ac
.builder
,
1893 edgeflag_value
= ac_build_umin(&ctx
->ac
,
1897 /* The LLVM intrinsic expects a float. */
1898 pos_args
[1].out
[1] = ac_to_float(&ctx
->ac
, edgeflag_value
);
1901 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
1902 /* GFX9 has the layer in out.z[10:0] and the viewport
1903 * index in out.z[19:16].
1905 if (shader
->selector
->info
.writes_layer
)
1906 pos_args
[1].out
[2] = layer_value
;
1908 if (shader
->selector
->info
.writes_viewport_index
) {
1909 LLVMValueRef v
= viewport_index_value
;
1911 v
= ac_to_integer(&ctx
->ac
, v
);
1912 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
1913 LLVMConstInt(ctx
->i32
, 16, 0), "");
1914 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
1915 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
1916 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
1917 pos_args
[1].enabled_channels
|= 1 << 2;
1920 if (shader
->selector
->info
.writes_layer
)
1921 pos_args
[1].out
[2] = layer_value
;
1923 if (shader
->selector
->info
.writes_viewport_index
) {
1924 pos_args
[1].out
[3] = viewport_index_value
;
1925 pos_args
[1].enabled_channels
|= 1 << 3;
1930 for (i
= 0; i
< 4; i
++)
1931 if (pos_args
[i
].out
[0])
1932 shader
->info
.nr_pos_exports
++;
1934 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
1935 * Setting valid_mask=1 prevents it and has no other effect.
1937 if (ctx
->screen
->info
.family
== CHIP_NAVI10
||
1938 ctx
->screen
->info
.family
== CHIP_NAVI12
||
1939 ctx
->screen
->info
.family
== CHIP_NAVI14
)
1940 pos_args
[0].valid_mask
= 1;
1943 for (i
= 0; i
< 4; i
++) {
1944 if (!pos_args
[i
].out
[0])
1947 /* Specify the target we are exporting */
1948 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
1950 if (pos_idx
== shader
->info
.nr_pos_exports
)
1951 /* Specify that this is the last export */
1952 pos_args
[i
].done
= 1;
1954 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
1957 /* Build parameter exports. */
1958 si_build_param_exports(ctx
, outputs
, noutput
);
1962 * Forward all outputs from the vertex shader to the TES. This is only used
1963 * for the fixed function TCS.
1965 static void si_copy_tcs_inputs(struct si_shader_context
*ctx
)
1967 LLVMValueRef invocation_id
, buffer
, buffer_offset
;
1968 LLVMValueRef lds_vertex_stride
, lds_base
;
1971 invocation_id
= si_unpack_param(ctx
, ctx
->args
.tcs_rel_ids
, 8, 5);
1972 buffer
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TCS
);
1973 buffer_offset
= ac_get_arg(&ctx
->ac
, ctx
->tcs_offchip_offset
);
1975 lds_vertex_stride
= get_tcs_in_vertex_dw_stride(ctx
);
1976 lds_base
= get_tcs_in_current_patch_offset(ctx
);
1977 lds_base
= ac_build_imad(&ctx
->ac
, invocation_id
, lds_vertex_stride
,
1980 inputs
= ctx
->shader
->key
.mono
.u
.ff_tcs_inputs_to_copy
;
1982 unsigned i
= u_bit_scan64(&inputs
);
1984 LLVMValueRef lds_ptr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
1985 LLVMConstInt(ctx
->i32
, 4 * i
, 0),
1988 LLVMValueRef buffer_addr
= get_tcs_tes_buffer_address(ctx
,
1989 get_rel_patch_id(ctx
),
1991 LLVMConstInt(ctx
->i32
, i
, 0));
1993 LLVMValueRef value
= lshs_lds_load(ctx
, ctx
->ac
.i32
, ~0, lds_ptr
);
1995 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, value
, 4, buffer_addr
,
1996 buffer_offset
, 0, ac_glc
);
2000 static void si_write_tess_factors(struct si_shader_context
*ctx
,
2001 LLVMValueRef rel_patch_id
,
2002 LLVMValueRef invocation_id
,
2003 LLVMValueRef tcs_out_current_patch_data_offset
,
2004 LLVMValueRef invoc0_tf_outer
[4],
2005 LLVMValueRef invoc0_tf_inner
[2])
2007 struct si_shader
*shader
= ctx
->shader
;
2008 unsigned tess_inner_index
, tess_outer_index
;
2009 LLVMValueRef lds_base
, lds_inner
, lds_outer
, byteoffset
, buffer
;
2010 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2011 unsigned stride
, outer_comps
, inner_comps
, i
, offset
;
2013 /* Add a barrier before loading tess factors from LDS. */
2014 if (!shader
->key
.part
.tcs
.epilog
.invoc0_tess_factors_are_def
)
2015 si_llvm_emit_barrier(ctx
);
2017 /* Do this only for invocation 0, because the tess levels are per-patch,
2020 * This can't jump, because invocation 0 executes this. It should
2021 * at least mask out the loads and stores for other invocations.
2023 ac_build_ifcc(&ctx
->ac
,
2024 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2025 invocation_id
, ctx
->i32_0
, ""), 6503);
2027 /* Determine the layout of one tess factor element in the buffer. */
2028 switch (shader
->key
.part
.tcs
.epilog
.prim_mode
) {
2029 case PIPE_PRIM_LINES
:
2030 stride
= 2; /* 2 dwords, 1 vec2 store */
2034 case PIPE_PRIM_TRIANGLES
:
2035 stride
= 4; /* 4 dwords, 1 vec4 store */
2039 case PIPE_PRIM_QUADS
:
2040 stride
= 6; /* 6 dwords, 2 stores (vec4 + vec2) */
2049 for (i
= 0; i
< 4; i
++) {
2050 inner
[i
] = LLVMGetUndef(ctx
->i32
);
2051 outer
[i
] = LLVMGetUndef(ctx
->i32
);
2054 if (shader
->key
.part
.tcs
.epilog
.invoc0_tess_factors_are_def
) {
2055 /* Tess factors are in VGPRs. */
2056 for (i
= 0; i
< outer_comps
; i
++)
2057 outer
[i
] = out
[i
] = invoc0_tf_outer
[i
];
2058 for (i
= 0; i
< inner_comps
; i
++)
2059 inner
[i
] = out
[outer_comps
+i
] = invoc0_tf_inner
[i
];
2061 /* Load tess_inner and tess_outer from LDS.
2062 * Any invocation can write them, so we can't get them from a temporary.
2064 tess_inner_index
= si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0);
2065 tess_outer_index
= si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0);
2067 lds_base
= tcs_out_current_patch_data_offset
;
2068 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2069 LLVMConstInt(ctx
->i32
,
2070 tess_inner_index
* 4, 0), "");
2071 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2072 LLVMConstInt(ctx
->i32
,
2073 tess_outer_index
* 4, 0), "");
2075 for (i
= 0; i
< outer_comps
; i
++) {
2077 lshs_lds_load(ctx
, ctx
->ac
.i32
, i
, lds_outer
);
2079 for (i
= 0; i
< inner_comps
; i
++) {
2080 inner
[i
] = out
[outer_comps
+i
] =
2081 lshs_lds_load(ctx
, ctx
->ac
.i32
, i
, lds_inner
);
2085 if (shader
->key
.part
.tcs
.epilog
.prim_mode
== PIPE_PRIM_LINES
) {
2086 /* For isolines, the hardware expects tess factors in the
2087 * reverse order from what NIR specifies.
2089 LLVMValueRef tmp
= out
[0];
2094 /* Convert the outputs to vectors for stores. */
2095 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2099 vec1
= ac_build_gather_values(&ctx
->ac
, out
+4, stride
- 4);
2101 /* Get the buffer. */
2102 buffer
= get_tess_ring_descriptor(ctx
, TCS_FACTOR_RING
);
2104 /* Get the offset. */
2105 tf_base
= ac_get_arg(&ctx
->ac
,
2106 ctx
->tcs_factor_offset
);
2107 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2108 LLVMConstInt(ctx
->i32
, 4 * stride
, 0), "");
2110 ac_build_ifcc(&ctx
->ac
,
2111 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2112 rel_patch_id
, ctx
->i32_0
, ""), 6504);
2114 /* Store the dynamic HS control word. */
2116 if (ctx
->screen
->info
.chip_class
<= GFX8
) {
2117 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2118 LLVMConstInt(ctx
->i32
, 0x80000000, 0),
2119 1, ctx
->i32_0
, tf_base
,
2124 ac_build_endif(&ctx
->ac
, 6504);
2126 /* Store the tessellation factors. */
2127 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2128 MIN2(stride
, 4), byteoffset
, tf_base
,
2132 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2133 stride
- 4, byteoffset
, tf_base
,
2136 /* Store the tess factors into the offchip buffer if TES reads them. */
2137 if (shader
->key
.part
.tcs
.epilog
.tes_reads_tess_factors
) {
2138 LLVMValueRef buf
, base
, inner_vec
, outer_vec
, tf_outer_offset
;
2139 LLVMValueRef tf_inner_offset
;
2140 unsigned param_outer
, param_inner
;
2142 buf
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TCS
);
2143 base
= ac_get_arg(&ctx
->ac
, ctx
->tcs_offchip_offset
);
2145 param_outer
= si_shader_io_get_unique_index_patch(
2146 TGSI_SEMANTIC_TESSOUTER
, 0);
2147 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, rel_patch_id
, NULL
,
2148 LLVMConstInt(ctx
->i32
, param_outer
, 0));
2150 unsigned outer_vec_size
=
2151 ac_has_vec3_support(ctx
->screen
->info
.chip_class
, false) ?
2152 outer_comps
: util_next_power_of_two(outer_comps
);
2153 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
, outer_vec_size
);
2155 ac_build_buffer_store_dword(&ctx
->ac
, buf
, outer_vec
,
2156 outer_comps
, tf_outer_offset
,
2159 param_inner
= si_shader_io_get_unique_index_patch(
2160 TGSI_SEMANTIC_TESSINNER
, 0);
2161 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, rel_patch_id
, NULL
,
2162 LLVMConstInt(ctx
->i32
, param_inner
, 0));
2164 inner_vec
= inner_comps
== 1 ? inner
[0] :
2165 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2166 ac_build_buffer_store_dword(&ctx
->ac
, buf
, inner_vec
,
2167 inner_comps
, tf_inner_offset
,
2172 ac_build_endif(&ctx
->ac
, 6503);
2175 /* This only writes the tessellation factor levels. */
2176 static void si_llvm_emit_tcs_epilogue(struct ac_shader_abi
*abi
,
2177 unsigned max_outputs
,
2178 LLVMValueRef
*addrs
)
2180 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2181 LLVMBuilderRef builder
= ctx
->ac
.builder
;
2182 LLVMValueRef rel_patch_id
, invocation_id
, tf_lds_offset
;
2184 si_copy_tcs_inputs(ctx
);
2186 rel_patch_id
= get_rel_patch_id(ctx
);
2187 invocation_id
= si_unpack_param(ctx
, ctx
->args
.tcs_rel_ids
, 8, 5);
2188 tf_lds_offset
= get_tcs_out_current_patch_data_offset(ctx
);
2190 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
2191 LLVMBasicBlockRef blocks
[2] = {
2192 LLVMGetInsertBlock(builder
),
2193 ctx
->merged_wrap_if_entry_block
2195 LLVMValueRef values
[2];
2197 ac_build_endif(&ctx
->ac
, ctx
->merged_wrap_if_label
);
2199 values
[0] = rel_patch_id
;
2200 values
[1] = LLVMGetUndef(ctx
->i32
);
2201 rel_patch_id
= ac_build_phi(&ctx
->ac
, ctx
->i32
, 2, values
, blocks
);
2203 values
[0] = tf_lds_offset
;
2204 values
[1] = LLVMGetUndef(ctx
->i32
);
2205 tf_lds_offset
= ac_build_phi(&ctx
->ac
, ctx
->i32
, 2, values
, blocks
);
2207 values
[0] = invocation_id
;
2208 values
[1] = ctx
->i32_1
; /* cause the epilog to skip threads */
2209 invocation_id
= ac_build_phi(&ctx
->ac
, ctx
->i32
, 2, values
, blocks
);
2212 /* Return epilog parameters from this function. */
2213 LLVMValueRef ret
= ctx
->return_value
;
2216 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
2217 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_offchip_layout
,
2218 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT
);
2219 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_out_lds_layout
,
2220 8 + GFX9_SGPR_TCS_OUT_LAYOUT
);
2221 /* Tess offchip and tess factor offsets are at the beginning. */
2222 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_offchip_offset
, 2);
2223 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_factor_offset
, 4);
2224 vgpr
= 8 + GFX9_SGPR_TCS_OUT_LAYOUT
+ 1;
2226 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_offchip_layout
,
2227 GFX6_SGPR_TCS_OFFCHIP_LAYOUT
);
2228 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_out_lds_layout
,
2229 GFX6_SGPR_TCS_OUT_LAYOUT
);
2230 /* Tess offchip and tess factor offsets are after user SGPRs. */
2231 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_offchip_offset
,
2232 GFX6_TCS_NUM_USER_SGPR
);
2233 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_factor_offset
,
2234 GFX6_TCS_NUM_USER_SGPR
+ 1);
2235 vgpr
= GFX6_TCS_NUM_USER_SGPR
+ 2;
2239 rel_patch_id
= ac_to_float(&ctx
->ac
, rel_patch_id
);
2240 invocation_id
= ac_to_float(&ctx
->ac
, invocation_id
);
2241 tf_lds_offset
= ac_to_float(&ctx
->ac
, tf_lds_offset
);
2243 /* Leave a hole corresponding to the two input VGPRs. This ensures that
2244 * the invocation_id output does not alias the tcs_rel_ids input,
2245 * which saves a V_MOV on gfx9.
2249 ret
= LLVMBuildInsertValue(builder
, ret
, rel_patch_id
, vgpr
++, "");
2250 ret
= LLVMBuildInsertValue(builder
, ret
, invocation_id
, vgpr
++, "");
2252 if (ctx
->shader
->selector
->info
.tessfactors_are_def_in_all_invocs
) {
2253 vgpr
++; /* skip the tess factor LDS offset */
2254 for (unsigned i
= 0; i
< 6; i
++) {
2255 LLVMValueRef value
=
2256 LLVMBuildLoad(builder
, ctx
->invoc0_tess_factors
[i
], "");
2257 value
= ac_to_float(&ctx
->ac
, value
);
2258 ret
= LLVMBuildInsertValue(builder
, ret
, value
, vgpr
++, "");
2261 ret
= LLVMBuildInsertValue(builder
, ret
, tf_lds_offset
, vgpr
++, "");
2263 ctx
->return_value
= ret
;
2266 /* Pass TCS inputs from LS to TCS on GFX9. */
2267 static void si_set_ls_return_value_for_tcs(struct si_shader_context
*ctx
)
2269 LLVMValueRef ret
= ctx
->return_value
;
2271 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->other_const_and_shader_buffers
, 0);
2272 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->other_samplers_and_images
, 1);
2273 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_offchip_offset
, 2);
2274 ret
= si_insert_input_ret(ctx
, ret
, ctx
->merged_wave_info
, 3);
2275 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_factor_offset
, 4);
2276 ret
= si_insert_input_ret(ctx
, ret
, ctx
->merged_scratch_offset
, 5);
2278 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->rw_buffers
,
2279 8 + SI_SGPR_RW_BUFFERS
);
2280 ret
= si_insert_input_ptr(ctx
, ret
,
2281 ctx
->bindless_samplers_and_images
,
2282 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES
);
2284 ret
= si_insert_input_ret(ctx
, ret
, ctx
->vs_state_bits
,
2285 8 + SI_SGPR_VS_STATE_BITS
);
2287 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_offchip_layout
,
2288 8 + GFX9_SGPR_TCS_OFFCHIP_LAYOUT
);
2289 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_out_lds_offsets
,
2290 8 + GFX9_SGPR_TCS_OUT_OFFSETS
);
2291 ret
= si_insert_input_ret(ctx
, ret
, ctx
->tcs_out_lds_layout
,
2292 8 + GFX9_SGPR_TCS_OUT_LAYOUT
);
2294 unsigned vgpr
= 8 + GFX9_TCS_NUM_USER_SGPR
;
2295 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
2296 ac_to_float(&ctx
->ac
,
2297 ac_get_arg(&ctx
->ac
, ctx
->args
.tcs_patch_id
)),
2299 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
,
2300 ac_to_float(&ctx
->ac
,
2301 ac_get_arg(&ctx
->ac
, ctx
->args
.tcs_rel_ids
)),
2303 ctx
->return_value
= ret
;
2306 /* Pass GS inputs from ES to GS on GFX9. */
2307 static void si_set_es_return_value_for_gs(struct si_shader_context
*ctx
)
2309 LLVMValueRef ret
= ctx
->return_value
;
2311 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->other_const_and_shader_buffers
, 0);
2312 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->other_samplers_and_images
, 1);
2313 if (ctx
->shader
->key
.as_ngg
)
2314 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->gs_tg_info
, 2);
2316 ret
= si_insert_input_ret(ctx
, ret
, ctx
->gs2vs_offset
, 2);
2317 ret
= si_insert_input_ret(ctx
, ret
, ctx
->merged_wave_info
, 3);
2318 ret
= si_insert_input_ret(ctx
, ret
, ctx
->merged_scratch_offset
, 5);
2320 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->rw_buffers
,
2321 8 + SI_SGPR_RW_BUFFERS
);
2322 ret
= si_insert_input_ptr(ctx
, ret
,
2323 ctx
->bindless_samplers_and_images
,
2324 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES
);
2325 if (ctx
->screen
->use_ngg
) {
2326 ret
= si_insert_input_ptr(ctx
, ret
, ctx
->vs_state_bits
,
2327 8 + SI_SGPR_VS_STATE_BITS
);
2331 if (ctx
->type
== PIPE_SHADER_VERTEX
)
2332 vgpr
= 8 + GFX9_VSGS_NUM_USER_SGPR
;
2334 vgpr
= 8 + GFX9_TESGS_NUM_USER_SGPR
;
2336 ret
= si_insert_input_ret_float(ctx
, ret
, ctx
->gs_vtx01_offset
, vgpr
++);
2337 ret
= si_insert_input_ret_float(ctx
, ret
, ctx
->gs_vtx23_offset
, vgpr
++);
2338 ret
= si_insert_input_ret_float(ctx
, ret
, ctx
->args
.gs_prim_id
, vgpr
++);
2339 ret
= si_insert_input_ret_float(ctx
, ret
, ctx
->args
.gs_invocation_id
, vgpr
++);
2340 ret
= si_insert_input_ret_float(ctx
, ret
, ctx
->gs_vtx45_offset
, vgpr
++);
2341 ctx
->return_value
= ret
;
2344 static void si_llvm_emit_ls_epilogue(struct ac_shader_abi
*abi
,
2345 unsigned max_outputs
,
2346 LLVMValueRef
*addrs
)
2348 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2349 struct si_shader
*shader
= ctx
->shader
;
2350 struct si_shader_info
*info
= &shader
->selector
->info
;
2352 LLVMValueRef vertex_id
= ac_get_arg(&ctx
->ac
, ctx
->rel_auto_id
);
2353 LLVMValueRef vertex_dw_stride
= get_tcs_in_vertex_dw_stride(ctx
);
2354 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2355 vertex_dw_stride
, "");
2357 /* Write outputs to LDS. The next shader (TCS aka HS) will read
2358 * its inputs from it. */
2359 for (i
= 0; i
< info
->num_outputs
; i
++) {
2360 unsigned name
= info
->output_semantic_name
[i
];
2361 unsigned index
= info
->output_semantic_index
[i
];
2363 /* The ARB_shader_viewport_layer_array spec contains the
2366 * 2) What happens if gl_ViewportIndex or gl_Layer is
2367 * written in the vertex shader and a geometry shader is
2370 * RESOLVED: The value written by the last vertex processing
2371 * stage is used. If the last vertex processing stage
2372 * (vertex, tessellation evaluation or geometry) does not
2373 * statically assign to gl_ViewportIndex or gl_Layer, index
2374 * or layer zero is assumed.
2376 * So writes to those outputs in VS-as-LS are simply ignored.
2378 if (name
== TGSI_SEMANTIC_LAYER
||
2379 name
== TGSI_SEMANTIC_VIEWPORT_INDEX
)
2382 int param
= si_shader_io_get_unique_index(name
, index
, false);
2383 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2384 LLVMConstInt(ctx
->i32
, param
* 4, 0), "");
2386 for (chan
= 0; chan
< 4; chan
++) {
2387 if (!(info
->output_usagemask
[i
] & (1 << chan
)))
2390 lshs_lds_store(ctx
, chan
, dw_addr
,
2391 LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], ""));
2395 if (ctx
->screen
->info
.chip_class
>= GFX9
)
2396 si_set_ls_return_value_for_tcs(ctx
);
2399 static void si_llvm_emit_es_epilogue(struct ac_shader_abi
*abi
,
2400 unsigned max_outputs
,
2401 LLVMValueRef
*addrs
)
2403 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2404 struct si_shader
*es
= ctx
->shader
;
2405 struct si_shader_info
*info
= &es
->selector
->info
;
2406 LLVMValueRef lds_base
= NULL
;
2410 if (ctx
->screen
->info
.chip_class
>= GFX9
&& info
->num_outputs
) {
2411 unsigned itemsize_dw
= es
->selector
->esgs_itemsize
/ 4;
2412 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2413 LLVMValueRef wave_idx
= si_unpack_param(ctx
, ctx
->merged_wave_info
, 24, 4);
2414 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2415 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2416 LLVMConstInt(ctx
->i32
, ctx
->ac
.wave_size
, false), ""), "");
2417 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2418 LLVMConstInt(ctx
->i32
, itemsize_dw
, 0), "");
2421 for (i
= 0; i
< info
->num_outputs
; i
++) {
2424 if (info
->output_semantic_name
[i
] == TGSI_SEMANTIC_VIEWPORT_INDEX
||
2425 info
->output_semantic_name
[i
] == TGSI_SEMANTIC_LAYER
)
2428 param
= si_shader_io_get_unique_index(info
->output_semantic_name
[i
],
2429 info
->output_semantic_index
[i
], false);
2431 for (chan
= 0; chan
< 4; chan
++) {
2432 if (!(info
->output_usagemask
[i
] & (1 << chan
)))
2435 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], "");
2436 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
2438 /* GFX9 has the ESGS ring in LDS. */
2439 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
2440 LLVMValueRef idx
= LLVMConstInt(ctx
->i32
, param
* 4 + chan
, false);
2441 idx
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
, idx
, "");
2442 ac_build_indexed_store(&ctx
->ac
, ctx
->esgs_ring
, idx
, out_val
);
2446 ac_build_buffer_store_dword(&ctx
->ac
,
2449 ac_get_arg(&ctx
->ac
, ctx
->es2gs_offset
),
2450 (4 * param
+ chan
) * 4,
2451 ac_glc
| ac_slc
| ac_swizzled
);
2455 if (ctx
->screen
->info
.chip_class
>= GFX9
)
2456 si_set_es_return_value_for_gs(ctx
);
2459 static LLVMValueRef
si_get_gs_wave_id(struct si_shader_context
*ctx
)
2461 if (ctx
->screen
->info
.chip_class
>= GFX9
)
2462 return si_unpack_param(ctx
, ctx
->merged_wave_info
, 16, 8);
2464 return ac_get_arg(&ctx
->ac
, ctx
->gs_wave_id
);
2467 static void emit_gs_epilogue(struct si_shader_context
*ctx
)
2469 if (ctx
->shader
->key
.as_ngg
) {
2470 gfx10_ngg_gs_emit_epilogue(ctx
);
2474 if (ctx
->screen
->info
.chip_class
>= GFX10
)
2475 LLVMBuildFence(ctx
->ac
.builder
, LLVMAtomicOrderingRelease
, false, "");
2477 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
,
2478 si_get_gs_wave_id(ctx
));
2480 if (ctx
->screen
->info
.chip_class
>= GFX9
)
2481 ac_build_endif(&ctx
->ac
, ctx
->merged_wrap_if_label
);
2484 static void si_llvm_emit_gs_epilogue(struct ac_shader_abi
*abi
,
2485 unsigned max_outputs
,
2486 LLVMValueRef
*addrs
)
2488 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2489 struct si_shader_info UNUSED
*info
= &ctx
->shader
->selector
->info
;
2491 assert(info
->num_outputs
<= max_outputs
);
2493 emit_gs_epilogue(ctx
);
2496 static void si_llvm_emit_vs_epilogue(struct ac_shader_abi
*abi
,
2497 unsigned max_outputs
,
2498 LLVMValueRef
*addrs
)
2500 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2501 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
2502 struct si_shader_output_values
*outputs
= NULL
;
2505 assert(!ctx
->shader
->is_gs_copy_shader
);
2506 assert(info
->num_outputs
<= max_outputs
);
2508 outputs
= MALLOC((info
->num_outputs
+ 1) * sizeof(outputs
[0]));
2510 for (i
= 0; i
< info
->num_outputs
; i
++) {
2511 outputs
[i
].semantic_name
= info
->output_semantic_name
[i
];
2512 outputs
[i
].semantic_index
= info
->output_semantic_index
[i
];
2514 for (j
= 0; j
< 4; j
++) {
2515 outputs
[i
].values
[j
] =
2516 LLVMBuildLoad(ctx
->ac
.builder
,
2519 outputs
[i
].vertex_stream
[j
] =
2520 (info
->output_streams
[i
] >> (2 * j
)) & 3;
2524 if (!ctx
->screen
->use_ngg_streamout
&&
2525 ctx
->shader
->selector
->so
.num_outputs
)
2526 si_llvm_emit_streamout(ctx
, outputs
, i
, 0);
2528 /* Export PrimitiveID. */
2529 if (ctx
->shader
->key
.mono
.u
.vs_export_prim_id
) {
2530 outputs
[i
].semantic_name
= TGSI_SEMANTIC_PRIMID
;
2531 outputs
[i
].semantic_index
= 0;
2532 outputs
[i
].values
[0] = ac_to_float(&ctx
->ac
, si_get_primitive_id(ctx
, 0));
2533 for (j
= 1; j
< 4; j
++)
2534 outputs
[i
].values
[j
] = LLVMConstReal(ctx
->f32
, 0);
2536 memset(outputs
[i
].vertex_stream
, 0,
2537 sizeof(outputs
[i
].vertex_stream
));
2541 si_llvm_export_vs(ctx
, outputs
, i
);
2545 static void si_llvm_emit_prim_discard_cs_epilogue(struct ac_shader_abi
*abi
,
2546 unsigned max_outputs
,
2547 LLVMValueRef
*addrs
)
2549 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2550 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
2551 LLVMValueRef pos
[4] = {};
2553 assert(info
->num_outputs
<= max_outputs
);
2555 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
2556 if (info
->output_semantic_name
[i
] != TGSI_SEMANTIC_POSITION
)
2559 for (unsigned chan
= 0; chan
< 4; chan
++)
2560 pos
[chan
] = LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], "");
2563 assert(pos
[0] != NULL
);
2565 /* Return the position output. */
2566 LLVMValueRef ret
= ctx
->return_value
;
2567 for (unsigned chan
= 0; chan
< 4; chan
++)
2568 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, pos
[chan
], chan
, "");
2569 ctx
->return_value
= ret
;
2572 /* Emit one vertex from the geometry shader */
2573 static void si_llvm_emit_vertex(struct ac_shader_abi
*abi
,
2575 LLVMValueRef
*addrs
)
2577 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2579 if (ctx
->shader
->key
.as_ngg
) {
2580 gfx10_ngg_gs_emit_vertex(ctx
, stream
, addrs
);
2584 struct si_shader_info
*info
= &ctx
->shader
->selector
->info
;
2585 struct si_shader
*shader
= ctx
->shader
;
2586 LLVMValueRef soffset
= ac_get_arg(&ctx
->ac
, ctx
->gs2vs_offset
);
2587 LLVMValueRef gs_next_vertex
;
2588 LLVMValueRef can_emit
;
2589 unsigned chan
, offset
;
2592 /* Write vertex attribute values to GSVS ring */
2593 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
2594 ctx
->gs_next_vertex
[stream
],
2597 /* If this thread has already emitted the declared maximum number of
2598 * vertices, skip the write: excessive vertex emissions are not
2599 * supposed to have any effect.
2601 * If the shader has no writes to memory, kill it instead. This skips
2602 * further memory loads and may allow LLVM to skip to the end
2605 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
2606 LLVMConstInt(ctx
->i32
,
2607 shader
->selector
->gs_max_out_vertices
, 0), "");
2609 bool use_kill
= !info
->writes_memory
;
2611 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
2613 ac_build_ifcc(&ctx
->ac
, can_emit
, 6505);
2617 for (i
= 0; i
< info
->num_outputs
; i
++) {
2618 for (chan
= 0; chan
< 4; chan
++) {
2619 if (!(info
->output_usagemask
[i
] & (1 << chan
)) ||
2620 ((info
->output_streams
[i
] >> (2 * chan
)) & 3) != stream
)
2623 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, addrs
[4 * i
+ chan
], "");
2624 LLVMValueRef voffset
=
2625 LLVMConstInt(ctx
->i32
, offset
*
2626 shader
->selector
->gs_max_out_vertices
, 0);
2629 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
2630 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
,
2631 LLVMConstInt(ctx
->i32
, 4, 0), "");
2633 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
2635 ac_build_buffer_store_dword(&ctx
->ac
,
2636 ctx
->gsvs_ring
[stream
],
2638 voffset
, soffset
, 0,
2639 ac_glc
| ac_slc
| ac_swizzled
);
2643 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
, ctx
->i32_1
, "");
2644 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
[stream
]);
2646 /* Signal vertex emission if vertex data was written. */
2648 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (stream
<< 8),
2649 si_get_gs_wave_id(ctx
));
2653 ac_build_endif(&ctx
->ac
, 6505);
2656 /* Cut one primitive from the geometry shader */
2657 static void si_llvm_emit_primitive(struct ac_shader_abi
*abi
,
2660 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
2662 if (ctx
->shader
->key
.as_ngg
) {
2663 LLVMBuildStore(ctx
->ac
.builder
, ctx
->ac
.i32_0
, ctx
->gs_curprim_verts
[stream
]);
2667 /* Signal primitive cut */
2668 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8),
2669 si_get_gs_wave_id(ctx
));
2672 static void si_llvm_emit_barrier(struct si_shader_context
*ctx
)
2674 /* GFX6 only (thanks to a hw bug workaround):
2675 * The real barrier instruction isn’t needed, because an entire patch
2676 * always fits into a single wave.
2678 if (ctx
->screen
->info
.chip_class
== GFX6
&&
2679 ctx
->type
== PIPE_SHADER_TESS_CTRL
) {
2680 ac_build_waitcnt(&ctx
->ac
, AC_WAIT_LGKM
| AC_WAIT_VLOAD
| AC_WAIT_VSTORE
);
2684 ac_build_s_barrier(&ctx
->ac
);
2687 static void declare_streamout_params(struct si_shader_context
*ctx
,
2688 struct pipe_stream_output_info
*so
)
2690 if (ctx
->screen
->use_ngg_streamout
) {
2691 if (ctx
->type
== PIPE_SHADER_TESS_EVAL
)
2692 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
2696 /* Streamout SGPRs. */
2697 if (so
->num_outputs
) {
2698 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->streamout_config
);
2699 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->streamout_write_index
);
2700 } else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
) {
2701 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
2704 /* A streamout buffer offset is loaded if the stride is non-zero. */
2705 for (int i
= 0; i
< 4; i
++) {
2709 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->streamout_offset
[i
]);
2713 static unsigned si_get_max_workgroup_size(const struct si_shader
*shader
)
2715 switch (shader
->selector
->type
) {
2716 case PIPE_SHADER_VERTEX
:
2717 case PIPE_SHADER_TESS_EVAL
:
2718 return shader
->key
.as_ngg
? 128 : 0;
2720 case PIPE_SHADER_TESS_CTRL
:
2721 /* Return this so that LLVM doesn't remove s_barrier
2722 * instructions on chips where we use s_barrier. */
2723 return shader
->selector
->screen
->info
.chip_class
>= GFX7
? 128 : 0;
2725 case PIPE_SHADER_GEOMETRY
:
2726 return shader
->selector
->screen
->info
.chip_class
>= GFX9
? 128 : 0;
2728 case PIPE_SHADER_COMPUTE
:
2729 break; /* see below */
2735 const unsigned *properties
= shader
->selector
->info
.properties
;
2736 unsigned max_work_group_size
=
2737 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] *
2738 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
] *
2739 properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
];
2741 if (!max_work_group_size
) {
2742 /* This is a variable group size compute shader,
2743 * compile it for the maximum possible group size.
2745 max_work_group_size
= SI_MAX_VARIABLE_THREADS_PER_BLOCK
;
2747 return max_work_group_size
;
2750 static void declare_const_and_shader_buffers(struct si_shader_context
*ctx
,
2753 enum ac_arg_type const_shader_buf_type
;
2755 if (ctx
->shader
->selector
->info
.const_buffers_declared
== 1 &&
2756 ctx
->shader
->selector
->info
.shader_buffers_declared
== 0)
2757 const_shader_buf_type
= AC_ARG_CONST_FLOAT_PTR
;
2759 const_shader_buf_type
= AC_ARG_CONST_DESC_PTR
;
2761 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, const_shader_buf_type
,
2762 assign_params
? &ctx
->const_and_shader_buffers
:
2763 &ctx
->other_const_and_shader_buffers
);
2766 static void declare_samplers_and_images(struct si_shader_context
*ctx
,
2769 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_IMAGE_PTR
,
2770 assign_params
? &ctx
->samplers_and_images
:
2771 &ctx
->other_samplers_and_images
);
2774 static void declare_per_stage_desc_pointers(struct si_shader_context
*ctx
,
2777 declare_const_and_shader_buffers(ctx
, assign_params
);
2778 declare_samplers_and_images(ctx
, assign_params
);
2781 static void declare_global_desc_pointers(struct si_shader_context
*ctx
)
2783 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_DESC_PTR
,
2785 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_IMAGE_PTR
,
2786 &ctx
->bindless_samplers_and_images
);
2789 static void declare_vs_specific_input_sgprs(struct si_shader_context
*ctx
)
2791 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
2792 if (!ctx
->shader
->is_gs_copy_shader
) {
2793 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.base_vertex
);
2794 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.start_instance
);
2795 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.draw_id
);
2799 static void declare_vb_descriptor_input_sgprs(struct si_shader_context
*ctx
)
2801 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_CONST_DESC_PTR
, &ctx
->vertex_buffers
);
2803 unsigned num_vbos_in_user_sgprs
= ctx
->shader
->selector
->num_vbos_in_user_sgprs
;
2804 if (num_vbos_in_user_sgprs
) {
2805 unsigned user_sgprs
= ctx
->args
.num_sgprs_used
;
2807 if (si_is_merged_shader(ctx
))
2809 assert(user_sgprs
<= SI_SGPR_VS_VB_DESCRIPTOR_FIRST
);
2811 /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */
2812 for (unsigned i
= user_sgprs
; i
< SI_SGPR_VS_VB_DESCRIPTOR_FIRST
; i
++)
2813 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
2815 assert(num_vbos_in_user_sgprs
<= ARRAY_SIZE(ctx
->vb_descriptors
));
2816 for (unsigned i
= 0; i
< num_vbos_in_user_sgprs
; i
++)
2817 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 4, AC_ARG_INT
, &ctx
->vb_descriptors
[i
]);
2821 static void declare_vs_input_vgprs(struct si_shader_context
*ctx
,
2822 unsigned *num_prolog_vgprs
)
2824 struct si_shader
*shader
= ctx
->shader
;
2826 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.vertex_id
);
2827 if (shader
->key
.as_ls
) {
2828 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->rel_auto_id
);
2829 if (ctx
->screen
->info
.chip_class
>= GFX10
) {
2830 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* user VGPR */
2831 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
2833 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
2834 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
2836 } else if (ctx
->screen
->info
.chip_class
>= GFX10
) {
2837 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* user VGPR */
2838 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
2839 &ctx
->vs_prim_id
); /* user vgpr or PrimID (legacy) */
2840 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
2842 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.instance_id
);
2843 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->vs_prim_id
);
2844 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
2847 if (!shader
->is_gs_copy_shader
) {
2848 /* Vertex load indices. */
2849 if (shader
->selector
->info
.num_inputs
) {
2850 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
2851 &ctx
->vertex_index0
);
2852 for (unsigned i
= 1; i
< shader
->selector
->info
.num_inputs
; i
++)
2853 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
);
2855 *num_prolog_vgprs
+= shader
->selector
->info
.num_inputs
;
2859 static void declare_vs_blit_inputs(struct si_shader_context
*ctx
,
2860 unsigned vs_blit_property
)
2862 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
2863 &ctx
->vs_blit_inputs
); /* i16 x1, y1 */
2864 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* i16 x1, y1 */
2865 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* depth */
2867 if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_COLOR
) {
2868 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color0 */
2869 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color1 */
2870 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color2 */
2871 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* color3 */
2872 } else if (vs_blit_property
== SI_VS_BLIT_SGPRS_POS_TEXCOORD
) {
2873 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.x1 */
2874 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.y1 */
2875 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.x2 */
2876 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.y2 */
2877 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.z */
2878 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_FLOAT
, NULL
); /* texcoord.w */
2882 static void declare_tes_input_vgprs(struct si_shader_context
*ctx
)
2884 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
, &ctx
->tes_u
);
2885 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
, &ctx
->tes_v
);
2886 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->tes_rel_patch_id
);
2887 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tes_patch_id
);
2891 /* Convenient merged shader definitions. */
2892 SI_SHADER_MERGED_VERTEX_TESSCTRL
= PIPE_SHADER_TYPES
,
2893 SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
,
2896 void si_add_arg_checked(struct ac_shader_args
*args
,
2897 enum ac_arg_regfile file
,
2898 unsigned registers
, enum ac_arg_type type
,
2902 assert(args
->arg_count
== idx
);
2903 ac_add_arg(args
, file
, registers
, type
, arg
);
2906 static void create_function(struct si_shader_context
*ctx
)
2908 struct si_shader
*shader
= ctx
->shader
;
2909 LLVMTypeRef returns
[AC_MAX_ARGS
];
2910 unsigned i
, num_return_sgprs
;
2911 unsigned num_returns
= 0;
2912 unsigned num_prolog_vgprs
= 0;
2913 unsigned type
= ctx
->type
;
2914 unsigned vs_blit_property
=
2915 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
2917 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
2919 /* Set MERGED shaders. */
2920 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
2921 if (shader
->key
.as_ls
|| type
== PIPE_SHADER_TESS_CTRL
)
2922 type
= SI_SHADER_MERGED_VERTEX_TESSCTRL
; /* LS or HS */
2923 else if (shader
->key
.as_es
|| shader
->key
.as_ngg
|| type
== PIPE_SHADER_GEOMETRY
)
2924 type
= SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
;
2928 case PIPE_SHADER_VERTEX
:
2929 declare_global_desc_pointers(ctx
);
2931 if (vs_blit_property
) {
2932 declare_vs_blit_inputs(ctx
, vs_blit_property
);
2935 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
2939 declare_per_stage_desc_pointers(ctx
, true);
2940 declare_vs_specific_input_sgprs(ctx
);
2941 if (!shader
->is_gs_copy_shader
)
2942 declare_vb_descriptor_input_sgprs(ctx
);
2944 if (shader
->key
.as_es
) {
2945 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
2946 &ctx
->es2gs_offset
);
2947 } else if (shader
->key
.as_ls
) {
2948 /* no extra parameters */
2950 /* The locations of the other parameters are assigned dynamically. */
2951 declare_streamout_params(ctx
, &shader
->selector
->so
);
2955 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
2958 if (shader
->key
.opt
.vs_as_prim_discard_cs
) {
2959 for (i
= 0; i
< 4; i
++)
2960 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
2964 case PIPE_SHADER_TESS_CTRL
: /* GFX6-GFX8 */
2965 declare_global_desc_pointers(ctx
);
2966 declare_per_stage_desc_pointers(ctx
, true);
2967 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
2968 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_offsets
);
2969 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_layout
);
2970 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
2971 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
2972 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_factor_offset
);
2975 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_patch_id
);
2976 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_rel_ids
);
2978 /* param_tcs_offchip_offset and param_tcs_factor_offset are
2979 * placed after the user SGPRs.
2981 for (i
= 0; i
< GFX6_TCS_NUM_USER_SGPR
+ 2; i
++)
2982 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
2983 for (i
= 0; i
< 11; i
++)
2984 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
2987 case SI_SHADER_MERGED_VERTEX_TESSCTRL
:
2988 /* Merged stages have 8 system SGPRs at the beginning. */
2989 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */
2990 declare_per_stage_desc_pointers(ctx
,
2991 ctx
->type
== PIPE_SHADER_TESS_CTRL
);
2992 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
2993 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_wave_info
);
2994 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_factor_offset
);
2995 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_scratch_offset
);
2996 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
2997 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused */
2999 declare_global_desc_pointers(ctx
);
3000 declare_per_stage_desc_pointers(ctx
,
3001 ctx
->type
== PIPE_SHADER_VERTEX
);
3002 declare_vs_specific_input_sgprs(ctx
);
3004 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
3005 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_offsets
);
3006 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_out_lds_layout
);
3007 declare_vb_descriptor_input_sgprs(ctx
);
3009 /* VGPRs (first TCS, then VS) */
3010 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_patch_id
);
3011 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.tcs_rel_ids
);
3013 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
3014 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
3016 /* LS return values are inputs to the TCS main shader part. */
3017 for (i
= 0; i
< 8 + GFX9_TCS_NUM_USER_SGPR
; i
++)
3018 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
3019 for (i
= 0; i
< 2; i
++)
3020 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
3022 /* TCS return values are inputs to the TCS epilog.
3024 * param_tcs_offchip_offset, param_tcs_factor_offset,
3025 * param_tcs_offchip_layout, and param_rw_buffers
3026 * should be passed to the epilog.
3028 for (i
= 0; i
<= 8 + GFX9_SGPR_TCS_OUT_LAYOUT
; i
++)
3029 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
3030 for (i
= 0; i
< 11; i
++)
3031 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
3035 case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY
:
3036 /* Merged stages have 8 system SGPRs at the beginning. */
3037 /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */
3038 declare_per_stage_desc_pointers(ctx
,
3039 ctx
->type
== PIPE_SHADER_GEOMETRY
);
3041 if (ctx
->shader
->key
.as_ngg
)
3042 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs_tg_info
);
3044 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs2vs_offset
);
3046 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_wave_info
);
3047 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
3048 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->merged_scratch_offset
);
3049 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused (SPI_SHADER_PGM_LO/HI_GS << 8) */
3050 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */
3052 declare_global_desc_pointers(ctx
);
3053 if (ctx
->type
!= PIPE_SHADER_VERTEX
|| !vs_blit_property
) {
3054 declare_per_stage_desc_pointers(ctx
,
3055 (ctx
->type
== PIPE_SHADER_VERTEX
||
3056 ctx
->type
== PIPE_SHADER_TESS_EVAL
));
3059 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
3060 if (vs_blit_property
)
3061 declare_vs_blit_inputs(ctx
, vs_blit_property
);
3063 declare_vs_specific_input_sgprs(ctx
);
3065 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
3066 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
3067 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tes_offchip_addr
);
3068 /* Declare as many input SGPRs as the VS has. */
3071 if (ctx
->type
== PIPE_SHADER_VERTEX
)
3072 declare_vb_descriptor_input_sgprs(ctx
);
3074 /* VGPRs (first GS, then VS/TES) */
3075 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx01_offset
);
3076 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx23_offset
);
3077 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_prim_id
);
3078 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_invocation_id
);
3079 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx45_offset
);
3081 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
3082 declare_vs_input_vgprs(ctx
, &num_prolog_vgprs
);
3083 } else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
) {
3084 declare_tes_input_vgprs(ctx
);
3087 if (ctx
->shader
->key
.as_es
&&
3088 (ctx
->type
== PIPE_SHADER_VERTEX
||
3089 ctx
->type
== PIPE_SHADER_TESS_EVAL
)) {
3090 unsigned num_user_sgprs
;
3092 if (ctx
->type
== PIPE_SHADER_VERTEX
)
3093 num_user_sgprs
= GFX9_VSGS_NUM_USER_SGPR
;
3095 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
3097 /* ES return values are inputs to GS. */
3098 for (i
= 0; i
< 8 + num_user_sgprs
; i
++)
3099 returns
[num_returns
++] = ctx
->i32
; /* SGPRs */
3100 for (i
= 0; i
< 5; i
++)
3101 returns
[num_returns
++] = ctx
->f32
; /* VGPRs */
3105 case PIPE_SHADER_TESS_EVAL
:
3106 declare_global_desc_pointers(ctx
);
3107 declare_per_stage_desc_pointers(ctx
, true);
3108 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->vs_state_bits
);
3109 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_layout
);
3110 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tes_offchip_addr
);
3112 if (shader
->key
.as_es
) {
3113 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
3114 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
3115 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->es2gs_offset
);
3117 declare_streamout_params(ctx
, &shader
->selector
->so
);
3118 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->tcs_offchip_offset
);
3122 declare_tes_input_vgprs(ctx
);
3125 case PIPE_SHADER_GEOMETRY
:
3126 declare_global_desc_pointers(ctx
);
3127 declare_per_stage_desc_pointers(ctx
, true);
3128 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs2vs_offset
);
3129 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->gs_wave_id
);
3132 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[0]);
3133 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[1]);
3134 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_prim_id
);
3135 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[2]);
3136 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[3]);
3137 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[4]);
3138 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->gs_vtx_offset
[5]);
3139 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &ctx
->args
.gs_invocation_id
);
3142 case PIPE_SHADER_FRAGMENT
:
3143 declare_global_desc_pointers(ctx
);
3144 declare_per_stage_desc_pointers(ctx
, true);
3145 si_add_arg_checked(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
,
3146 SI_PARAM_ALPHA_REF
);
3147 si_add_arg_checked(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
3148 &ctx
->args
.prim_mask
, SI_PARAM_PRIM_MASK
);
3150 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
, &ctx
->args
.persp_sample
,
3151 SI_PARAM_PERSP_SAMPLE
);
3152 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
3153 &ctx
->args
.persp_center
, SI_PARAM_PERSP_CENTER
);
3154 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
3155 &ctx
->args
.persp_centroid
, SI_PARAM_PERSP_CENTROID
);
3156 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 3, AC_ARG_INT
,
3157 NULL
, SI_PARAM_PERSP_PULL_MODEL
);
3158 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
3159 &ctx
->args
.linear_sample
, SI_PARAM_LINEAR_SAMPLE
);
3160 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
3161 &ctx
->args
.linear_center
, SI_PARAM_LINEAR_CENTER
);
3162 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 2, AC_ARG_INT
,
3163 &ctx
->args
.linear_centroid
, SI_PARAM_LINEAR_CENTROID
);
3164 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 3, AC_ARG_FLOAT
,
3165 NULL
, SI_PARAM_LINE_STIPPLE_TEX
);
3166 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
3167 &ctx
->args
.frag_pos
[0], SI_PARAM_POS_X_FLOAT
);
3168 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
3169 &ctx
->args
.frag_pos
[1], SI_PARAM_POS_Y_FLOAT
);
3170 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
3171 &ctx
->args
.frag_pos
[2], SI_PARAM_POS_Z_FLOAT
);
3172 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
3173 &ctx
->args
.frag_pos
[3], SI_PARAM_POS_W_FLOAT
);
3174 shader
->info
.face_vgpr_index
= ctx
->args
.num_vgprs_used
;
3175 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
3176 &ctx
->args
.front_face
, SI_PARAM_FRONT_FACE
);
3177 shader
->info
.ancillary_vgpr_index
= ctx
->args
.num_vgprs_used
;
3178 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
3179 &ctx
->args
.ancillary
, SI_PARAM_ANCILLARY
);
3180 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
,
3181 &ctx
->args
.sample_coverage
, SI_PARAM_SAMPLE_COVERAGE
);
3182 si_add_arg_checked(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
3183 &ctx
->pos_fixed_pt
, SI_PARAM_POS_FIXED_PT
);
3185 /* Color inputs from the prolog. */
3186 if (shader
->selector
->info
.colors_read
) {
3187 unsigned num_color_elements
=
3188 util_bitcount(shader
->selector
->info
.colors_read
);
3190 for (i
= 0; i
< num_color_elements
; i
++)
3191 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_FLOAT
, NULL
);
3193 num_prolog_vgprs
+= num_color_elements
;
3196 /* Outputs for the epilog. */
3197 num_return_sgprs
= SI_SGPR_ALPHA_REF
+ 1;
3200 util_bitcount(shader
->selector
->info
.colors_written
) * 4 +
3201 shader
->selector
->info
.writes_z
+
3202 shader
->selector
->info
.writes_stencil
+
3203 shader
->selector
->info
.writes_samplemask
+
3204 1 /* SampleMaskIn */;
3206 num_returns
= MAX2(num_returns
,
3208 PS_EPILOG_SAMPLEMASK_MIN_LOC
+ 1);
3210 for (i
= 0; i
< num_return_sgprs
; i
++)
3211 returns
[i
] = ctx
->i32
;
3212 for (; i
< num_returns
; i
++)
3213 returns
[i
] = ctx
->f32
;
3216 case PIPE_SHADER_COMPUTE
:
3217 declare_global_desc_pointers(ctx
);
3218 declare_per_stage_desc_pointers(ctx
, true);
3219 if (shader
->selector
->info
.uses_grid_size
)
3220 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 3, AC_ARG_INT
,
3221 &ctx
->args
.num_work_groups
);
3222 if (shader
->selector
->info
.uses_block_size
&&
3223 shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] == 0)
3224 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 3, AC_ARG_INT
, &ctx
->block_size
);
3226 unsigned cs_user_data_dwords
=
3227 shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD
];
3228 if (cs_user_data_dwords
) {
3229 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, cs_user_data_dwords
, AC_ARG_INT
,
3230 &ctx
->cs_user_data
);
3233 /* Hardware SGPRs. */
3234 for (i
= 0; i
< 3; i
++) {
3235 if (shader
->selector
->info
.uses_block_id
[i
]) {
3236 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
3237 &ctx
->args
.workgroup_ids
[i
]);
3240 if (shader
->selector
->info
.uses_subgroup_info
)
3241 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, &ctx
->args
.tg_size
);
3243 /* Hardware VGPRs. */
3244 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 3, AC_ARG_INT
,
3245 &ctx
->args
.local_invocation_ids
);
3248 assert(0 && "unimplemented shader");
3252 si_llvm_create_func(ctx
, "main", returns
, num_returns
,
3253 si_get_max_workgroup_size(shader
));
3255 /* Reserve register locations for VGPR inputs the PS prolog may need. */
3256 if (ctx
->type
== PIPE_SHADER_FRAGMENT
&& !ctx
->shader
->is_monolithic
) {
3257 ac_llvm_add_target_dep_function_attr(ctx
->main_fn
,
3258 "InitialPSInputAddr",
3259 S_0286D0_PERSP_SAMPLE_ENA(1) |
3260 S_0286D0_PERSP_CENTER_ENA(1) |
3261 S_0286D0_PERSP_CENTROID_ENA(1) |
3262 S_0286D0_LINEAR_SAMPLE_ENA(1) |
3263 S_0286D0_LINEAR_CENTER_ENA(1) |
3264 S_0286D0_LINEAR_CENTROID_ENA(1) |
3265 S_0286D0_FRONT_FACE_ENA(1) |
3266 S_0286D0_ANCILLARY_ENA(1) |
3267 S_0286D0_POS_FIXED_PT_ENA(1));
3270 shader
->info
.num_input_sgprs
= ctx
->args
.num_sgprs_used
;
3271 shader
->info
.num_input_vgprs
= ctx
->args
.num_vgprs_used
;
3273 assert(shader
->info
.num_input_vgprs
>= num_prolog_vgprs
);
3274 shader
->info
.num_input_vgprs
-= num_prolog_vgprs
;
3276 if (shader
->key
.as_ls
|| ctx
->type
== PIPE_SHADER_TESS_CTRL
) {
3277 if (USE_LDS_SYMBOLS
&& LLVM_VERSION_MAJOR
>= 9) {
3278 /* The LSHS size is not known until draw time, so we append it
3279 * at the end of whatever LDS use there may be in the rest of
3280 * the shader (currently none, unless LLVM decides to do its
3281 * own LDS-based lowering).
3283 ctx
->ac
.lds
= LLVMAddGlobalInAddressSpace(
3284 ctx
->ac
.module
, LLVMArrayType(ctx
->i32
, 0),
3285 "__lds_end", AC_ADDR_SPACE_LDS
);
3286 LLVMSetAlignment(ctx
->ac
.lds
, 256);
3288 ac_declare_lds_as_pointer(&ctx
->ac
);
3292 /* Unlike radv, we override these arguments in the prolog, so to the
3293 * API shader they appear as normal arguments.
3295 if (ctx
->type
== PIPE_SHADER_VERTEX
) {
3296 ctx
->abi
.vertex_id
= ac_get_arg(&ctx
->ac
, ctx
->args
.vertex_id
);
3297 ctx
->abi
.instance_id
= ac_get_arg(&ctx
->ac
, ctx
->args
.instance_id
);
3298 } else if (ctx
->type
== PIPE_SHADER_FRAGMENT
) {
3299 ctx
->abi
.persp_centroid
= ac_get_arg(&ctx
->ac
, ctx
->args
.persp_centroid
);
3300 ctx
->abi
.linear_centroid
= ac_get_arg(&ctx
->ac
, ctx
->args
.linear_centroid
);
3304 /* Ensure that the esgs ring is declared.
3306 * We declare it with 64KB alignment as a hint that the
3307 * pointer value will always be 0.
3309 static void declare_esgs_ring(struct si_shader_context
*ctx
)
3314 assert(!LLVMGetNamedGlobal(ctx
->ac
.module
, "esgs_ring"));
3316 ctx
->esgs_ring
= LLVMAddGlobalInAddressSpace(
3317 ctx
->ac
.module
, LLVMArrayType(ctx
->i32
, 0),
3320 LLVMSetLinkage(ctx
->esgs_ring
, LLVMExternalLinkage
);
3321 LLVMSetAlignment(ctx
->esgs_ring
, 64 * 1024);
3325 * Load ESGS and GSVS ring buffer resource descriptors and save the variables
3328 static void preload_ring_buffers(struct si_shader_context
*ctx
)
3330 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3332 LLVMValueRef buf_ptr
= ac_get_arg(&ctx
->ac
, ctx
->rw_buffers
);
3334 if (ctx
->shader
->key
.as_es
|| ctx
->type
== PIPE_SHADER_GEOMETRY
) {
3335 if (ctx
->screen
->info
.chip_class
<= GFX8
) {
3337 ctx
->type
== PIPE_SHADER_GEOMETRY
? SI_GS_RING_ESGS
3339 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
, ring
, 0);
3342 ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
3344 if (USE_LDS_SYMBOLS
&& LLVM_VERSION_MAJOR
>= 9) {
3345 /* Declare the ESGS ring as an explicit LDS symbol. */
3346 declare_esgs_ring(ctx
);
3348 ac_declare_lds_as_pointer(&ctx
->ac
);
3349 ctx
->esgs_ring
= ctx
->ac
.lds
;
3354 if (ctx
->shader
->is_gs_copy_shader
) {
3355 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
, SI_RING_GSVS
, 0);
3358 ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
3359 } else if (ctx
->type
== PIPE_SHADER_GEOMETRY
) {
3360 const struct si_shader_selector
*sel
= ctx
->shader
->selector
;
3361 LLVMValueRef offset
= LLVMConstInt(ctx
->i32
, SI_RING_GSVS
, 0);
3362 LLVMValueRef base_ring
;
3364 base_ring
= ac_build_load_to_sgpr(&ctx
->ac
, buf_ptr
, offset
);
3366 /* The conceptual layout of the GSVS ring is
3367 * v0c0 .. vLv0 v0c1 .. vLc1 ..
3368 * but the real memory layout is swizzled across
3370 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
3372 * Override the buffer descriptor accordingly.
3374 LLVMTypeRef v2i64
= LLVMVectorType(ctx
->i64
, 2);
3375 uint64_t stream_offset
= 0;
3377 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3378 unsigned num_components
;
3380 unsigned num_records
;
3381 LLVMValueRef ring
, tmp
;
3383 num_components
= sel
->info
.num_stream_output_components
[stream
];
3384 if (!num_components
)
3387 stride
= 4 * num_components
* sel
->gs_max_out_vertices
;
3389 /* Limit on the stride field for <= GFX7. */
3390 assert(stride
< (1 << 14));
3392 num_records
= ctx
->ac
.wave_size
;
3394 ring
= LLVMBuildBitCast(builder
, base_ring
, v2i64
, "");
3395 tmp
= LLVMBuildExtractElement(builder
, ring
, ctx
->i32_0
, "");
3396 tmp
= LLVMBuildAdd(builder
, tmp
,
3397 LLVMConstInt(ctx
->i64
,
3398 stream_offset
, 0), "");
3399 stream_offset
+= stride
* ctx
->ac
.wave_size
;
3401 ring
= LLVMBuildInsertElement(builder
, ring
, tmp
, ctx
->i32_0
, "");
3402 ring
= LLVMBuildBitCast(builder
, ring
, ctx
->v4i32
, "");
3403 tmp
= LLVMBuildExtractElement(builder
, ring
, ctx
->i32_1
, "");
3404 tmp
= LLVMBuildOr(builder
, tmp
,
3405 LLVMConstInt(ctx
->i32
,
3406 S_008F04_STRIDE(stride
) |
3407 S_008F04_SWIZZLE_ENABLE(1), 0), "");
3408 ring
= LLVMBuildInsertElement(builder
, ring
, tmp
, ctx
->i32_1
, "");
3409 ring
= LLVMBuildInsertElement(builder
, ring
,
3410 LLVMConstInt(ctx
->i32
, num_records
, 0),
3411 LLVMConstInt(ctx
->i32
, 2, 0), "");
3414 S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
3415 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
3416 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
3417 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
) |
3418 S_008F0C_INDEX_STRIDE(1) | /* index_stride = 16 (elements) */
3419 S_008F0C_ADD_TID_ENABLE(1);
3421 if (ctx
->ac
.chip_class
>= GFX10
) {
3422 rsrc3
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
3423 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED
) |
3424 S_008F0C_RESOURCE_LEVEL(1);
3426 rsrc3
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
3427 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
) |
3428 S_008F0C_ELEMENT_SIZE(1); /* element_size = 4 (bytes) */
3431 ring
= LLVMBuildInsertElement(builder
, ring
,
3432 LLVMConstInt(ctx
->i32
, rsrc3
, false),
3433 LLVMConstInt(ctx
->i32
, 3, 0), "");
3435 ctx
->gsvs_ring
[stream
] = ring
;
3437 } else if (ctx
->type
== PIPE_SHADER_TESS_EVAL
) {
3438 ctx
->tess_offchip_ring
= get_tess_ring_descriptor(ctx
, TESS_OFFCHIP_RING_TES
);
3442 /* For the UMR disassembler. */
3443 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
3444 #define DEBUGGER_NUM_MARKERS 5
3446 static bool si_shader_binary_open(struct si_screen
*screen
,
3447 struct si_shader
*shader
,
3448 struct ac_rtld_binary
*rtld
)
3450 const struct si_shader_selector
*sel
= shader
->selector
;
3451 const char *part_elfs
[5];
3452 size_t part_sizes
[5];
3453 unsigned num_parts
= 0;
3455 #define add_part(shader_or_part) \
3456 if (shader_or_part) { \
3457 part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \
3458 part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \
3462 add_part(shader
->prolog
);
3463 add_part(shader
->previous_stage
);
3464 add_part(shader
->prolog2
);
3466 add_part(shader
->epilog
);
3470 struct ac_rtld_symbol lds_symbols
[2];
3471 unsigned num_lds_symbols
= 0;
3473 if (sel
&& screen
->info
.chip_class
>= GFX9
&& !shader
->is_gs_copy_shader
&&
3474 (sel
->type
== PIPE_SHADER_GEOMETRY
|| shader
->key
.as_ngg
)) {
3475 /* We add this symbol even on LLVM <= 8 to ensure that
3476 * shader->config.lds_size is set correctly below.
3478 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
3479 sym
->name
= "esgs_ring";
3480 sym
->size
= shader
->gs_info
.esgs_ring_size
;
3481 sym
->align
= 64 * 1024;
3484 if (shader
->key
.as_ngg
&& sel
->type
== PIPE_SHADER_GEOMETRY
) {
3485 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
3486 sym
->name
= "ngg_emit";
3487 sym
->size
= shader
->ngg
.ngg_emit_size
* 4;
3491 bool ok
= ac_rtld_open(rtld
, (struct ac_rtld_open_info
){
3492 .info
= &screen
->info
,
3494 .halt_at_entry
= screen
->options
.halt_shaders
,
3496 .shader_type
= tgsi_processor_to_shader_stage(sel
->type
),
3497 .wave_size
= si_get_shader_wave_size(shader
),
3498 .num_parts
= num_parts
,
3499 .elf_ptrs
= part_elfs
,
3500 .elf_sizes
= part_sizes
,
3501 .num_shared_lds_symbols
= num_lds_symbols
,
3502 .shared_lds_symbols
= lds_symbols
});
3504 if (rtld
->lds_size
> 0) {
3505 unsigned alloc_granularity
= screen
->info
.chip_class
>= GFX7
? 512 : 256;
3506 shader
->config
.lds_size
=
3507 align(rtld
->lds_size
, alloc_granularity
) / alloc_granularity
;
3513 static unsigned si_get_shader_binary_size(struct si_screen
*screen
, struct si_shader
*shader
)
3515 struct ac_rtld_binary rtld
;
3516 si_shader_binary_open(screen
, shader
, &rtld
);
3517 return rtld
.exec_size
;
3520 static bool si_get_external_symbol(void *data
, const char *name
, uint64_t *value
)
3522 uint64_t *scratch_va
= data
;
3524 if (!strcmp(scratch_rsrc_dword0_symbol
, name
)) {
3525 *value
= (uint32_t)*scratch_va
;
3528 if (!strcmp(scratch_rsrc_dword1_symbol
, name
)) {
3529 /* Enable scratch coalescing. */
3530 *value
= S_008F04_BASE_ADDRESS_HI(*scratch_va
>> 32) |
3531 S_008F04_SWIZZLE_ENABLE(1);
3538 bool si_shader_binary_upload(struct si_screen
*sscreen
, struct si_shader
*shader
,
3539 uint64_t scratch_va
)
3541 struct ac_rtld_binary binary
;
3542 if (!si_shader_binary_open(sscreen
, shader
, &binary
))
3545 si_resource_reference(&shader
->bo
, NULL
);
3546 shader
->bo
= si_aligned_buffer_create(&sscreen
->b
,
3547 sscreen
->info
.cpdma_prefetch_writes_memory
?
3548 0 : SI_RESOURCE_FLAG_READ_ONLY
,
3549 PIPE_USAGE_IMMUTABLE
,
3550 align(binary
.rx_size
, SI_CPDMA_ALIGNMENT
),
3556 struct ac_rtld_upload_info u
= {};
3558 u
.get_external_symbol
= si_get_external_symbol
;
3559 u
.cb_data
= &scratch_va
;
3560 u
.rx_va
= shader
->bo
->gpu_address
;
3561 u
.rx_ptr
= sscreen
->ws
->buffer_map(shader
->bo
->buf
, NULL
,
3562 PIPE_TRANSFER_READ_WRITE
|
3563 PIPE_TRANSFER_UNSYNCHRONIZED
|
3564 RADEON_TRANSFER_TEMPORARY
);
3568 bool ok
= ac_rtld_upload(&u
);
3570 sscreen
->ws
->buffer_unmap(shader
->bo
->buf
);
3571 ac_rtld_close(&binary
);
3576 static void si_shader_dump_disassembly(struct si_screen
*screen
,
3577 const struct si_shader_binary
*binary
,
3578 enum pipe_shader_type shader_type
,
3580 struct pipe_debug_callback
*debug
,
3581 const char *name
, FILE *file
)
3583 struct ac_rtld_binary rtld_binary
;
3585 if (!ac_rtld_open(&rtld_binary
, (struct ac_rtld_open_info
){
3586 .info
= &screen
->info
,
3587 .shader_type
= tgsi_processor_to_shader_stage(shader_type
),
3588 .wave_size
= wave_size
,
3590 .elf_ptrs
= &binary
->elf_buffer
,
3591 .elf_sizes
= &binary
->elf_size
}))
3597 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm
, &nbytes
))
3600 if (nbytes
> INT_MAX
)
3603 if (debug
&& debug
->debug_message
) {
3604 /* Very long debug messages are cut off, so send the
3605 * disassembly one line at a time. This causes more
3606 * overhead, but on the plus side it simplifies
3607 * parsing of resulting logs.
3609 pipe_debug_message(debug
, SHADER_INFO
,
3610 "Shader Disassembly Begin");
3613 while (line
< nbytes
) {
3614 int count
= nbytes
- line
;
3615 const char *nl
= memchr(disasm
+ line
, '\n', nbytes
- line
);
3617 count
= nl
- (disasm
+ line
);
3620 pipe_debug_message(debug
, SHADER_INFO
,
3621 "%.*s", count
, disasm
+ line
);
3627 pipe_debug_message(debug
, SHADER_INFO
,
3628 "Shader Disassembly End");
3632 fprintf(file
, "Shader %s disassembly:\n", name
);
3633 fprintf(file
, "%*s", (int)nbytes
, disasm
);
3637 ac_rtld_close(&rtld_binary
);
3640 static void si_calculate_max_simd_waves(struct si_shader
*shader
)
3642 struct si_screen
*sscreen
= shader
->selector
->screen
;
3643 struct ac_shader_config
*conf
= &shader
->config
;
3644 unsigned num_inputs
= shader
->selector
->info
.num_inputs
;
3645 unsigned lds_increment
= sscreen
->info
.chip_class
>= GFX7
? 512 : 256;
3646 unsigned lds_per_wave
= 0;
3647 unsigned max_simd_waves
;
3649 max_simd_waves
= sscreen
->info
.max_wave64_per_simd
;
3651 /* Compute LDS usage for PS. */
3652 switch (shader
->selector
->type
) {
3653 case PIPE_SHADER_FRAGMENT
:
3654 /* The minimum usage per wave is (num_inputs * 48). The maximum
3655 * usage is (num_inputs * 48 * 16).
3656 * We can get anything in between and it varies between waves.
3658 * The 48 bytes per input for a single primitive is equal to
3659 * 4 bytes/component * 4 components/input * 3 points.
3661 * Other stages don't know the size at compile time or don't
3662 * allocate LDS per wave, but instead they do it per thread group.
3664 lds_per_wave
= conf
->lds_size
* lds_increment
+
3665 align(num_inputs
* 48, lds_increment
);
3667 case PIPE_SHADER_COMPUTE
:
3668 if (shader
->selector
) {
3669 unsigned max_workgroup_size
=
3670 si_get_max_workgroup_size(shader
);
3671 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
3672 DIV_ROUND_UP(max_workgroup_size
,
3673 sscreen
->compute_wave_size
);
3679 /* Compute the per-SIMD wave counts. */
3680 if (conf
->num_sgprs
) {
3682 MIN2(max_simd_waves
,
3683 sscreen
->info
.num_physical_sgprs_per_simd
/ conf
->num_sgprs
);
3686 if (conf
->num_vgprs
) {
3687 /* Always print wave limits as Wave64, so that we can compare
3688 * Wave32 and Wave64 with shader-db fairly. */
3689 unsigned max_vgprs
= sscreen
->info
.num_physical_wave64_vgprs_per_simd
;
3690 max_simd_waves
= MIN2(max_simd_waves
, max_vgprs
/ conf
->num_vgprs
);
3693 /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
3694 * 16KB makes some SIMDs unoccupied).
3696 * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
3698 unsigned max_lds_size
= sscreen
->info
.chip_class
>= GFX10
? 128*1024 : 64*1024;
3699 unsigned max_lds_per_simd
= max_lds_size
/ 4;
3701 max_simd_waves
= MIN2(max_simd_waves
, max_lds_per_simd
/ lds_per_wave
);
3703 shader
->info
.max_simd_waves
= max_simd_waves
;
3706 void si_shader_dump_stats_for_shader_db(struct si_screen
*screen
,
3707 struct si_shader
*shader
,
3708 struct pipe_debug_callback
*debug
)
3710 const struct ac_shader_config
*conf
= &shader
->config
;
3712 if (screen
->options
.debug_disassembly
)
3713 si_shader_dump_disassembly(screen
, &shader
->binary
,
3714 shader
->selector
->type
,
3715 si_get_shader_wave_size(shader
),
3716 debug
, "main", NULL
);
3718 pipe_debug_message(debug
, SHADER_INFO
,
3719 "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d "
3720 "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d "
3721 "Spilled VGPRs: %d PrivMem VGPRs: %d",
3722 conf
->num_sgprs
, conf
->num_vgprs
,
3723 si_get_shader_binary_size(screen
, shader
),
3724 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
3725 shader
->info
.max_simd_waves
, conf
->spilled_sgprs
,
3726 conf
->spilled_vgprs
, shader
->info
.private_mem_vgprs
);
3729 static void si_shader_dump_stats(struct si_screen
*sscreen
,
3730 struct si_shader
*shader
,
3732 bool check_debug_option
)
3734 const struct ac_shader_config
*conf
= &shader
->config
;
3736 if (!check_debug_option
||
3737 si_can_dump_shader(sscreen
, shader
->selector
->type
)) {
3738 if (shader
->selector
->type
== PIPE_SHADER_FRAGMENT
) {
3739 fprintf(file
, "*** SHADER CONFIG ***\n"
3740 "SPI_PS_INPUT_ADDR = 0x%04x\n"
3741 "SPI_PS_INPUT_ENA = 0x%04x\n",
3742 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
3745 fprintf(file
, "*** SHADER STATS ***\n"
3748 "Spilled SGPRs: %d\n"
3749 "Spilled VGPRs: %d\n"
3750 "Private memory VGPRs: %d\n"
3751 "Code Size: %d bytes\n"
3753 "Scratch: %d bytes per wave\n"
3755 "********************\n\n\n",
3756 conf
->num_sgprs
, conf
->num_vgprs
,
3757 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
3758 shader
->info
.private_mem_vgprs
,
3759 si_get_shader_binary_size(sscreen
, shader
),
3760 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
3761 shader
->info
.max_simd_waves
);
3765 const char *si_get_shader_name(const struct si_shader
*shader
)
3767 switch (shader
->selector
->type
) {
3768 case PIPE_SHADER_VERTEX
:
3769 if (shader
->key
.as_es
)
3770 return "Vertex Shader as ES";
3771 else if (shader
->key
.as_ls
)
3772 return "Vertex Shader as LS";
3773 else if (shader
->key
.opt
.vs_as_prim_discard_cs
)
3774 return "Vertex Shader as Primitive Discard CS";
3775 else if (shader
->key
.as_ngg
)
3776 return "Vertex Shader as ESGS";
3778 return "Vertex Shader as VS";
3779 case PIPE_SHADER_TESS_CTRL
:
3780 return "Tessellation Control Shader";
3781 case PIPE_SHADER_TESS_EVAL
:
3782 if (shader
->key
.as_es
)
3783 return "Tessellation Evaluation Shader as ES";
3784 else if (shader
->key
.as_ngg
)
3785 return "Tessellation Evaluation Shader as ESGS";
3787 return "Tessellation Evaluation Shader as VS";
3788 case PIPE_SHADER_GEOMETRY
:
3789 if (shader
->is_gs_copy_shader
)
3790 return "GS Copy Shader as VS";
3792 return "Geometry Shader";
3793 case PIPE_SHADER_FRAGMENT
:
3794 return "Pixel Shader";
3795 case PIPE_SHADER_COMPUTE
:
3796 return "Compute Shader";
3798 return "Unknown Shader";
3802 void si_shader_dump(struct si_screen
*sscreen
, struct si_shader
*shader
,
3803 struct pipe_debug_callback
*debug
,
3804 FILE *file
, bool check_debug_option
)
3806 enum pipe_shader_type shader_type
= shader
->selector
->type
;
3808 if (!check_debug_option
||
3809 si_can_dump_shader(sscreen
, shader_type
))
3810 si_dump_shader_key(shader
, file
);
3812 if (!check_debug_option
&& shader
->binary
.llvm_ir_string
) {
3813 if (shader
->previous_stage
&&
3814 shader
->previous_stage
->binary
.llvm_ir_string
) {
3815 fprintf(file
, "\n%s - previous stage - LLVM IR:\n\n",
3816 si_get_shader_name(shader
));
3817 fprintf(file
, "%s\n", shader
->previous_stage
->binary
.llvm_ir_string
);
3820 fprintf(file
, "\n%s - main shader part - LLVM IR:\n\n",
3821 si_get_shader_name(shader
));
3822 fprintf(file
, "%s\n", shader
->binary
.llvm_ir_string
);
3825 if (!check_debug_option
||
3826 (si_can_dump_shader(sscreen
, shader_type
) &&
3827 !(sscreen
->debug_flags
& DBG(NO_ASM
)))) {
3828 unsigned wave_size
= si_get_shader_wave_size(shader
);
3830 fprintf(file
, "\n%s:\n", si_get_shader_name(shader
));
3833 si_shader_dump_disassembly(sscreen
, &shader
->prolog
->binary
,
3834 shader_type
, wave_size
, debug
, "prolog", file
);
3835 if (shader
->previous_stage
)
3836 si_shader_dump_disassembly(sscreen
, &shader
->previous_stage
->binary
,
3837 shader_type
, wave_size
, debug
, "previous stage", file
);
3838 if (shader
->prolog2
)
3839 si_shader_dump_disassembly(sscreen
, &shader
->prolog2
->binary
,
3840 shader_type
, wave_size
, debug
, "prolog2", file
);
3842 si_shader_dump_disassembly(sscreen
, &shader
->binary
, shader_type
,
3843 wave_size
, debug
, "main", file
);
3846 si_shader_dump_disassembly(sscreen
, &shader
->epilog
->binary
,
3847 shader_type
, wave_size
, debug
, "epilog", file
);
3848 fprintf(file
, "\n");
3851 si_shader_dump_stats(sscreen
, shader
, file
, check_debug_option
);
3854 static int si_compile_llvm(struct si_screen
*sscreen
,
3855 struct si_shader_binary
*binary
,
3856 struct ac_shader_config
*conf
,
3857 struct ac_llvm_compiler
*compiler
,
3859 struct pipe_debug_callback
*debug
,
3860 enum pipe_shader_type shader_type
,
3863 bool less_optimized
)
3865 unsigned count
= p_atomic_inc_return(&sscreen
->num_compilations
);
3867 if (si_can_dump_shader(sscreen
, shader_type
)) {
3868 fprintf(stderr
, "radeonsi: Compiling shader %d\n", count
);
3870 if (!(sscreen
->debug_flags
& (DBG(NO_IR
) | DBG(PREOPT_IR
)))) {
3871 fprintf(stderr
, "%s LLVM IR:\n\n", name
);
3872 ac_dump_module(mod
);
3873 fprintf(stderr
, "\n");
3877 if (sscreen
->record_llvm_ir
) {
3878 char *ir
= LLVMPrintModuleToString(mod
);
3879 binary
->llvm_ir_string
= strdup(ir
);
3880 LLVMDisposeMessage(ir
);
3883 if (!si_replace_shader(count
, binary
)) {
3884 unsigned r
= si_llvm_compile(mod
, binary
, compiler
, debug
,
3885 less_optimized
, wave_size
);
3890 struct ac_rtld_binary rtld
;
3891 if (!ac_rtld_open(&rtld
, (struct ac_rtld_open_info
){
3892 .info
= &sscreen
->info
,
3893 .shader_type
= tgsi_processor_to_shader_stage(shader_type
),
3894 .wave_size
= wave_size
,
3896 .elf_ptrs
= &binary
->elf_buffer
,
3897 .elf_sizes
= &binary
->elf_size
}))
3900 bool ok
= ac_rtld_read_config(&rtld
, conf
);
3901 ac_rtld_close(&rtld
);
3905 /* Enable 64-bit and 16-bit denormals, because there is no performance
3908 * If denormals are enabled, all floating-point output modifiers are
3911 * Don't enable denormals for 32-bit floats, because:
3912 * - Floating-point output modifiers would be ignored by the hw.
3913 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3914 * have to stop using those.
3915 * - GFX6 & GFX7 would be very slow.
3917 conf
->float_mode
|= V_00B028_FP_64_DENORMS
;
3922 /* Generate code for the hardware VS shader stage to go with a geometry shader */
3924 si_generate_gs_copy_shader(struct si_screen
*sscreen
,
3925 struct ac_llvm_compiler
*compiler
,
3926 struct si_shader_selector
*gs_selector
,
3927 struct pipe_debug_callback
*debug
)
3929 struct si_shader_context ctx
;
3930 struct si_shader
*shader
;
3931 LLVMBuilderRef builder
;
3932 struct si_shader_output_values outputs
[SI_MAX_VS_OUTPUTS
];
3933 struct si_shader_info
*gsinfo
= &gs_selector
->info
;
3937 shader
= CALLOC_STRUCT(si_shader
);
3941 /* We can leave the fence as permanently signaled because the GS copy
3942 * shader only becomes visible globally after it has been compiled. */
3943 util_queue_fence_init(&shader
->ready
);
3945 shader
->selector
= gs_selector
;
3946 shader
->is_gs_copy_shader
= true;
3948 si_llvm_context_init(&ctx
, sscreen
, compiler
,
3949 si_get_wave_size(sscreen
, PIPE_SHADER_VERTEX
, false, false));
3950 ctx
.shader
= shader
;
3951 ctx
.type
= PIPE_SHADER_VERTEX
;
3953 builder
= ctx
.ac
.builder
;
3955 create_function(&ctx
);
3956 preload_ring_buffers(&ctx
);
3958 LLVMValueRef voffset
=
3959 LLVMBuildMul(ctx
.ac
.builder
, ctx
.abi
.vertex_id
,
3960 LLVMConstInt(ctx
.i32
, 4, 0), "");
3962 /* Fetch the vertex stream ID.*/
3963 LLVMValueRef stream_id
;
3965 if (!sscreen
->use_ngg_streamout
&& gs_selector
->so
.num_outputs
)
3966 stream_id
= si_unpack_param(&ctx
, ctx
.streamout_config
, 24, 2);
3968 stream_id
= ctx
.i32_0
;
3970 /* Fill in output information. */
3971 for (i
= 0; i
< gsinfo
->num_outputs
; ++i
) {
3972 outputs
[i
].semantic_name
= gsinfo
->output_semantic_name
[i
];
3973 outputs
[i
].semantic_index
= gsinfo
->output_semantic_index
[i
];
3975 for (int chan
= 0; chan
< 4; chan
++) {
3976 outputs
[i
].vertex_stream
[chan
] =
3977 (gsinfo
->output_streams
[i
] >> (2 * chan
)) & 3;
3981 LLVMBasicBlockRef end_bb
;
3982 LLVMValueRef switch_inst
;
3984 end_bb
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, ctx
.main_fn
, "end");
3985 switch_inst
= LLVMBuildSwitch(builder
, stream_id
, end_bb
, 4);
3987 for (int stream
= 0; stream
< 4; stream
++) {
3988 LLVMBasicBlockRef bb
;
3991 if (!gsinfo
->num_stream_output_components
[stream
])
3994 if (stream
> 0 && !gs_selector
->so
.num_outputs
)
3997 bb
= LLVMInsertBasicBlockInContext(ctx
.ac
.context
, end_bb
, "out");
3998 LLVMAddCase(switch_inst
, LLVMConstInt(ctx
.i32
, stream
, 0), bb
);
3999 LLVMPositionBuilderAtEnd(builder
, bb
);
4001 /* Fetch vertex data from GSVS ring */
4003 for (i
= 0; i
< gsinfo
->num_outputs
; ++i
) {
4004 for (unsigned chan
= 0; chan
< 4; chan
++) {
4005 if (!(gsinfo
->output_usagemask
[i
] & (1 << chan
)) ||
4006 outputs
[i
].vertex_stream
[chan
] != stream
) {
4007 outputs
[i
].values
[chan
] = LLVMGetUndef(ctx
.f32
);
4011 LLVMValueRef soffset
= LLVMConstInt(ctx
.i32
,
4012 offset
* gs_selector
->gs_max_out_vertices
* 16 * 4, 0);
4015 outputs
[i
].values
[chan
] =
4016 ac_build_buffer_load(&ctx
.ac
,
4017 ctx
.gsvs_ring
[0], 1,
4019 soffset
, 0, ac_glc
| ac_slc
,
4024 /* Streamout and exports. */
4025 if (!sscreen
->use_ngg_streamout
&& gs_selector
->so
.num_outputs
) {
4026 si_llvm_emit_streamout(&ctx
, outputs
,
4027 gsinfo
->num_outputs
,
4032 si_llvm_export_vs(&ctx
, outputs
, gsinfo
->num_outputs
);
4034 LLVMBuildBr(builder
, end_bb
);
4037 LLVMPositionBuilderAtEnd(builder
, end_bb
);
4039 LLVMBuildRetVoid(ctx
.ac
.builder
);
4041 ctx
.type
= PIPE_SHADER_GEOMETRY
; /* override for shader dumping */
4042 si_llvm_optimize_module(&ctx
);
4045 if (si_compile_llvm(sscreen
, &ctx
.shader
->binary
,
4046 &ctx
.shader
->config
, ctx
.compiler
,
4048 debug
, PIPE_SHADER_GEOMETRY
, ctx
.ac
.wave_size
,
4049 "GS Copy Shader", false) == 0) {
4050 if (si_can_dump_shader(sscreen
, PIPE_SHADER_GEOMETRY
))
4051 fprintf(stderr
, "GS Copy Shader:\n");
4052 si_shader_dump(sscreen
, ctx
.shader
, debug
, stderr
, true);
4054 if (!ctx
.shader
->config
.scratch_bytes_per_wave
)
4055 ok
= si_shader_binary_upload(sscreen
, ctx
.shader
, 0);
4060 si_llvm_dispose(&ctx
);
4066 si_fix_resource_usage(sscreen
, shader
);
4071 static void si_dump_shader_key_vs(const struct si_shader_key
*key
,
4072 const struct si_vs_prolog_bits
*prolog
,
4073 const char *prefix
, FILE *f
)
4075 fprintf(f
, " %s.instance_divisor_is_one = %u\n",
4076 prefix
, prolog
->instance_divisor_is_one
);
4077 fprintf(f
, " %s.instance_divisor_is_fetched = %u\n",
4078 prefix
, prolog
->instance_divisor_is_fetched
);
4079 fprintf(f
, " %s.unpack_instance_id_from_vertex_id = %u\n",
4080 prefix
, prolog
->unpack_instance_id_from_vertex_id
);
4081 fprintf(f
, " %s.ls_vgpr_fix = %u\n",
4082 prefix
, prolog
->ls_vgpr_fix
);
4084 fprintf(f
, " mono.vs.fetch_opencode = %x\n", key
->mono
.vs_fetch_opencode
);
4085 fprintf(f
, " mono.vs.fix_fetch = {");
4086 for (int i
= 0; i
< SI_MAX_ATTRIBS
; i
++) {
4087 union si_vs_fix_fetch fix
= key
->mono
.vs_fix_fetch
[i
];
4093 fprintf(f
, "%u.%u.%u.%u", fix
.u
.reverse
, fix
.u
.log_size
,
4094 fix
.u
.num_channels_m1
, fix
.u
.format
);
4099 static void si_dump_shader_key(const struct si_shader
*shader
, FILE *f
)
4101 const struct si_shader_key
*key
= &shader
->key
;
4102 enum pipe_shader_type shader_type
= shader
->selector
->type
;
4104 fprintf(f
, "SHADER KEY\n");
4106 switch (shader_type
) {
4107 case PIPE_SHADER_VERTEX
:
4108 si_dump_shader_key_vs(key
, &key
->part
.vs
.prolog
,
4109 "part.vs.prolog", f
);
4110 fprintf(f
, " as_es = %u\n", key
->as_es
);
4111 fprintf(f
, " as_ls = %u\n", key
->as_ls
);
4112 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
4113 fprintf(f
, " mono.u.vs_export_prim_id = %u\n",
4114 key
->mono
.u
.vs_export_prim_id
);
4115 fprintf(f
, " opt.vs_as_prim_discard_cs = %u\n",
4116 key
->opt
.vs_as_prim_discard_cs
);
4117 fprintf(f
, " opt.cs_prim_type = %s\n",
4118 tgsi_primitive_names
[key
->opt
.cs_prim_type
]);
4119 fprintf(f
, " opt.cs_indexed = %u\n",
4120 key
->opt
.cs_indexed
);
4121 fprintf(f
, " opt.cs_instancing = %u\n",
4122 key
->opt
.cs_instancing
);
4123 fprintf(f
, " opt.cs_primitive_restart = %u\n",
4124 key
->opt
.cs_primitive_restart
);
4125 fprintf(f
, " opt.cs_provoking_vertex_first = %u\n",
4126 key
->opt
.cs_provoking_vertex_first
);
4127 fprintf(f
, " opt.cs_need_correct_orientation = %u\n",
4128 key
->opt
.cs_need_correct_orientation
);
4129 fprintf(f
, " opt.cs_cull_front = %u\n",
4130 key
->opt
.cs_cull_front
);
4131 fprintf(f
, " opt.cs_cull_back = %u\n",
4132 key
->opt
.cs_cull_back
);
4133 fprintf(f
, " opt.cs_cull_z = %u\n",
4134 key
->opt
.cs_cull_z
);
4135 fprintf(f
, " opt.cs_halfz_clip_space = %u\n",
4136 key
->opt
.cs_halfz_clip_space
);
4139 case PIPE_SHADER_TESS_CTRL
:
4140 if (shader
->selector
->screen
->info
.chip_class
>= GFX9
) {
4141 si_dump_shader_key_vs(key
, &key
->part
.tcs
.ls_prolog
,
4142 "part.tcs.ls_prolog", f
);
4144 fprintf(f
, " part.tcs.epilog.prim_mode = %u\n", key
->part
.tcs
.epilog
.prim_mode
);
4145 fprintf(f
, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64
"\n", key
->mono
.u
.ff_tcs_inputs_to_copy
);
4148 case PIPE_SHADER_TESS_EVAL
:
4149 fprintf(f
, " as_es = %u\n", key
->as_es
);
4150 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
4151 fprintf(f
, " mono.u.vs_export_prim_id = %u\n",
4152 key
->mono
.u
.vs_export_prim_id
);
4155 case PIPE_SHADER_GEOMETRY
:
4156 if (shader
->is_gs_copy_shader
)
4159 if (shader
->selector
->screen
->info
.chip_class
>= GFX9
&&
4160 key
->part
.gs
.es
->type
== PIPE_SHADER_VERTEX
) {
4161 si_dump_shader_key_vs(key
, &key
->part
.gs
.vs_prolog
,
4162 "part.gs.vs_prolog", f
);
4164 fprintf(f
, " part.gs.prolog.tri_strip_adj_fix = %u\n", key
->part
.gs
.prolog
.tri_strip_adj_fix
);
4165 fprintf(f
, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key
->part
.gs
.prolog
.gfx9_prev_is_vs
);
4166 fprintf(f
, " as_ngg = %u\n", key
->as_ngg
);
4169 case PIPE_SHADER_COMPUTE
:
4172 case PIPE_SHADER_FRAGMENT
:
4173 fprintf(f
, " part.ps.prolog.color_two_side = %u\n", key
->part
.ps
.prolog
.color_two_side
);
4174 fprintf(f
, " part.ps.prolog.flatshade_colors = %u\n", key
->part
.ps
.prolog
.flatshade_colors
);
4175 fprintf(f
, " part.ps.prolog.poly_stipple = %u\n", key
->part
.ps
.prolog
.poly_stipple
);
4176 fprintf(f
, " part.ps.prolog.force_persp_sample_interp = %u\n", key
->part
.ps
.prolog
.force_persp_sample_interp
);
4177 fprintf(f
, " part.ps.prolog.force_linear_sample_interp = %u\n", key
->part
.ps
.prolog
.force_linear_sample_interp
);
4178 fprintf(f
, " part.ps.prolog.force_persp_center_interp = %u\n", key
->part
.ps
.prolog
.force_persp_center_interp
);
4179 fprintf(f
, " part.ps.prolog.force_linear_center_interp = %u\n", key
->part
.ps
.prolog
.force_linear_center_interp
);
4180 fprintf(f
, " part.ps.prolog.bc_optimize_for_persp = %u\n", key
->part
.ps
.prolog
.bc_optimize_for_persp
);
4181 fprintf(f
, " part.ps.prolog.bc_optimize_for_linear = %u\n", key
->part
.ps
.prolog
.bc_optimize_for_linear
);
4182 fprintf(f
, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key
->part
.ps
.prolog
.samplemask_log_ps_iter
);
4183 fprintf(f
, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key
->part
.ps
.epilog
.spi_shader_col_format
);
4184 fprintf(f
, " part.ps.epilog.color_is_int8 = 0x%X\n", key
->part
.ps
.epilog
.color_is_int8
);
4185 fprintf(f
, " part.ps.epilog.color_is_int10 = 0x%X\n", key
->part
.ps
.epilog
.color_is_int10
);
4186 fprintf(f
, " part.ps.epilog.last_cbuf = %u\n", key
->part
.ps
.epilog
.last_cbuf
);
4187 fprintf(f
, " part.ps.epilog.alpha_func = %u\n", key
->part
.ps
.epilog
.alpha_func
);
4188 fprintf(f
, " part.ps.epilog.alpha_to_one = %u\n", key
->part
.ps
.epilog
.alpha_to_one
);
4189 fprintf(f
, " part.ps.epilog.poly_line_smoothing = %u\n", key
->part
.ps
.epilog
.poly_line_smoothing
);
4190 fprintf(f
, " part.ps.epilog.clamp_color = %u\n", key
->part
.ps
.epilog
.clamp_color
);
4191 fprintf(f
, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key
->mono
.u
.ps
.interpolate_at_sample_force_center
);
4192 fprintf(f
, " mono.u.ps.fbfetch_msaa = %u\n", key
->mono
.u
.ps
.fbfetch_msaa
);
4193 fprintf(f
, " mono.u.ps.fbfetch_is_1D = %u\n", key
->mono
.u
.ps
.fbfetch_is_1D
);
4194 fprintf(f
, " mono.u.ps.fbfetch_layered = %u\n", key
->mono
.u
.ps
.fbfetch_layered
);
4201 if ((shader_type
== PIPE_SHADER_GEOMETRY
||
4202 shader_type
== PIPE_SHADER_TESS_EVAL
||
4203 shader_type
== PIPE_SHADER_VERTEX
) &&
4204 !key
->as_es
&& !key
->as_ls
) {
4205 fprintf(f
, " opt.kill_outputs = 0x%"PRIx64
"\n", key
->opt
.kill_outputs
);
4206 fprintf(f
, " opt.clip_disable = %u\n", key
->opt
.clip_disable
);
4210 static void si_optimize_vs_outputs(struct si_shader_context
*ctx
)
4212 struct si_shader
*shader
= ctx
->shader
;
4213 struct si_shader_info
*info
= &shader
->selector
->info
;
4215 if ((ctx
->type
!= PIPE_SHADER_VERTEX
&&
4216 ctx
->type
!= PIPE_SHADER_TESS_EVAL
) ||
4217 shader
->key
.as_ls
||
4221 ac_optimize_vs_outputs(&ctx
->ac
,
4223 shader
->info
.vs_output_param_offset
,
4225 &shader
->info
.nr_param_exports
);
4228 static void si_init_exec_from_input(struct si_shader_context
*ctx
,
4229 struct ac_arg param
, unsigned bitoffset
)
4231 LLVMValueRef args
[] = {
4232 ac_get_arg(&ctx
->ac
, param
),
4233 LLVMConstInt(ctx
->i32
, bitoffset
, 0),
4235 ac_build_intrinsic(&ctx
->ac
,
4236 "llvm.amdgcn.init.exec.from.input",
4237 ctx
->voidt
, args
, 2, AC_FUNC_ATTR_CONVERGENT
);
4240 static bool si_vs_needs_prolog(const struct si_shader_selector
*sel
,
4241 const struct si_vs_prolog_bits
*key
)
4243 /* VGPR initialization fixup for Vega10 and Raven is always done in the
4245 return sel
->vs_needs_prolog
||
4247 key
->unpack_instance_id_from_vertex_id
;
4250 LLVMValueRef
si_is_es_thread(struct si_shader_context
*ctx
)
4252 /* Return true if the current thread should execute an ES thread. */
4253 return LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
4254 ac_get_thread_id(&ctx
->ac
),
4255 si_unpack_param(ctx
, ctx
->merged_wave_info
, 0, 8), "");
4258 LLVMValueRef
si_is_gs_thread(struct si_shader_context
*ctx
)
4260 /* Return true if the current thread should execute a GS thread. */
4261 return LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
4262 ac_get_thread_id(&ctx
->ac
),
4263 si_unpack_param(ctx
, ctx
->merged_wave_info
, 8, 8), "");
4266 static bool si_build_main_function(struct si_shader_context
*ctx
,
4267 struct nir_shader
*nir
, bool free_nir
)
4269 struct si_shader
*shader
= ctx
->shader
;
4270 struct si_shader_selector
*sel
= shader
->selector
;
4272 switch (ctx
->type
) {
4273 case PIPE_SHADER_VERTEX
:
4274 if (shader
->key
.as_ls
)
4275 ctx
->abi
.emit_outputs
= si_llvm_emit_ls_epilogue
;
4276 else if (shader
->key
.as_es
)
4277 ctx
->abi
.emit_outputs
= si_llvm_emit_es_epilogue
;
4278 else if (shader
->key
.opt
.vs_as_prim_discard_cs
)
4279 ctx
->abi
.emit_outputs
= si_llvm_emit_prim_discard_cs_epilogue
;
4280 else if (shader
->key
.as_ngg
)
4281 ctx
->abi
.emit_outputs
= gfx10_emit_ngg_epilogue
;
4283 ctx
->abi
.emit_outputs
= si_llvm_emit_vs_epilogue
;
4284 ctx
->abi
.load_base_vertex
= get_base_vertex
;
4286 case PIPE_SHADER_TESS_CTRL
:
4287 ctx
->abi
.load_tess_varyings
= si_nir_load_tcs_varyings
;
4288 ctx
->abi
.load_tess_level
= si_load_tess_level
;
4289 ctx
->abi
.store_tcs_outputs
= si_nir_store_output_tcs
;
4290 ctx
->abi
.emit_outputs
= si_llvm_emit_tcs_epilogue
;
4291 ctx
->abi
.load_patch_vertices_in
= si_load_patch_vertices_in
;
4293 case PIPE_SHADER_TESS_EVAL
:
4294 ctx
->abi
.load_tess_varyings
= si_nir_load_input_tes
;
4295 ctx
->abi
.load_tess_coord
= si_load_tess_coord
;
4296 ctx
->abi
.load_tess_level
= si_load_tess_level
;
4297 ctx
->abi
.load_patch_vertices_in
= si_load_patch_vertices_in
;
4298 if (shader
->key
.as_es
)
4299 ctx
->abi
.emit_outputs
= si_llvm_emit_es_epilogue
;
4300 else if (shader
->key
.as_ngg
)
4301 ctx
->abi
.emit_outputs
= gfx10_emit_ngg_epilogue
;
4303 ctx
->abi
.emit_outputs
= si_llvm_emit_vs_epilogue
;
4305 case PIPE_SHADER_GEOMETRY
:
4306 ctx
->abi
.load_inputs
= si_nir_load_input_gs
;
4307 ctx
->abi
.emit_vertex
= si_llvm_emit_vertex
;
4308 ctx
->abi
.emit_primitive
= si_llvm_emit_primitive
;
4309 ctx
->abi
.emit_outputs
= si_llvm_emit_gs_epilogue
;
4311 case PIPE_SHADER_FRAGMENT
:
4312 si_llvm_init_ps_callbacks(ctx
);
4314 case PIPE_SHADER_COMPUTE
:
4315 ctx
->abi
.load_local_group_size
= get_block_size
;
4318 assert(!"Unsupported shader type");
4322 ctx
->abi
.load_ubo
= load_ubo
;
4323 ctx
->abi
.load_ssbo
= load_ssbo
;
4325 create_function(ctx
);
4326 preload_ring_buffers(ctx
);
4328 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
&&
4329 sel
->info
.tessfactors_are_def_in_all_invocs
) {
4330 for (unsigned i
= 0; i
< 6; i
++) {
4331 ctx
->invoc0_tess_factors
[i
] =
4332 ac_build_alloca_undef(&ctx
->ac
, ctx
->i32
, "");
4336 if (ctx
->type
== PIPE_SHADER_GEOMETRY
) {
4337 for (unsigned i
= 0; i
< 4; i
++) {
4338 ctx
->gs_next_vertex
[i
] =
4339 ac_build_alloca(&ctx
->ac
, ctx
->i32
, "");
4341 if (shader
->key
.as_ngg
) {
4342 for (unsigned i
= 0; i
< 4; ++i
) {
4343 ctx
->gs_curprim_verts
[i
] =
4344 ac_build_alloca(&ctx
->ac
, ctx
->ac
.i32
, "");
4345 ctx
->gs_generated_prims
[i
] =
4346 ac_build_alloca(&ctx
->ac
, ctx
->ac
.i32
, "");
4349 unsigned scratch_size
= 8;
4350 if (sel
->so
.num_outputs
)
4353 LLVMTypeRef ai32
= LLVMArrayType(ctx
->i32
, scratch_size
);
4354 ctx
->gs_ngg_scratch
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
4355 ai32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
4356 LLVMSetInitializer(ctx
->gs_ngg_scratch
, LLVMGetUndef(ai32
));
4357 LLVMSetAlignment(ctx
->gs_ngg_scratch
, 4);
4359 ctx
->gs_ngg_emit
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
4360 LLVMArrayType(ctx
->i32
, 0), "ngg_emit", AC_ADDR_SPACE_LDS
);
4361 LLVMSetLinkage(ctx
->gs_ngg_emit
, LLVMExternalLinkage
);
4362 LLVMSetAlignment(ctx
->gs_ngg_emit
, 4);
4366 if (ctx
->type
!= PIPE_SHADER_GEOMETRY
&&
4367 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)) {
4368 /* Unconditionally declare scratch space base for streamout and
4369 * vertex compaction. Whether space is actually allocated is
4370 * determined during linking / PM4 creation.
4372 * Add an extra dword per vertex to ensure an odd stride, which
4373 * avoids bank conflicts for SoA accesses.
4375 if (!gfx10_is_ngg_passthrough(shader
))
4376 declare_esgs_ring(ctx
);
4378 /* This is really only needed when streamout and / or vertex
4379 * compaction is enabled.
4381 if (sel
->so
.num_outputs
&& !ctx
->gs_ngg_scratch
) {
4382 LLVMTypeRef asi32
= LLVMArrayType(ctx
->i32
, 8);
4383 ctx
->gs_ngg_scratch
= LLVMAddGlobalInAddressSpace(ctx
->ac
.module
,
4384 asi32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
4385 LLVMSetInitializer(ctx
->gs_ngg_scratch
, LLVMGetUndef(asi32
));
4386 LLVMSetAlignment(ctx
->gs_ngg_scratch
, 4);
4390 /* For GFX9 merged shaders:
4391 * - Set EXEC for the first shader. If the prolog is present, set
4392 * EXEC there instead.
4393 * - Add a barrier before the second shader.
4394 * - In the second shader, reset EXEC to ~0 and wrap the main part in
4395 * an if-statement. This is required for correctness in geometry
4396 * shaders, to ensure that empty GS waves do not send GS_EMIT and
4399 * For monolithic merged shaders, the first shader is wrapped in an
4400 * if-block together with its prolog in si_build_wrapper_function.
4402 * NGG vertex and tess eval shaders running as the last
4403 * vertex/geometry stage handle execution explicitly using
4406 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
4407 if (!shader
->is_monolithic
&&
4408 (shader
->key
.as_es
|| shader
->key
.as_ls
) &&
4409 (ctx
->type
== PIPE_SHADER_TESS_EVAL
||
4410 (ctx
->type
== PIPE_SHADER_VERTEX
&&
4411 !si_vs_needs_prolog(sel
, &shader
->key
.part
.vs
.prolog
)))) {
4412 si_init_exec_from_input(ctx
,
4413 ctx
->merged_wave_info
, 0);
4414 } else if (ctx
->type
== PIPE_SHADER_TESS_CTRL
||
4415 ctx
->type
== PIPE_SHADER_GEOMETRY
||
4416 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)) {
4417 LLVMValueRef thread_enabled
;
4418 bool nested_barrier
;
4420 if (!shader
->is_monolithic
||
4421 (ctx
->type
== PIPE_SHADER_TESS_EVAL
&&
4422 (shader
->key
.as_ngg
&& !shader
->key
.as_es
)))
4423 ac_init_exec_full_mask(&ctx
->ac
);
4425 if (ctx
->type
== PIPE_SHADER_TESS_CTRL
||
4426 ctx
->type
== PIPE_SHADER_GEOMETRY
) {
4427 if (ctx
->type
== PIPE_SHADER_GEOMETRY
&& shader
->key
.as_ngg
) {
4428 gfx10_ngg_gs_emit_prologue(ctx
);
4429 nested_barrier
= false;
4431 nested_barrier
= true;
4434 thread_enabled
= si_is_gs_thread(ctx
);
4436 thread_enabled
= si_is_es_thread(ctx
);
4437 nested_barrier
= false;
4440 ctx
->merged_wrap_if_entry_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
4441 ctx
->merged_wrap_if_label
= 11500;
4442 ac_build_ifcc(&ctx
->ac
, thread_enabled
, ctx
->merged_wrap_if_label
);
4444 if (nested_barrier
) {
4445 /* Execute a barrier before the second shader in
4448 * Execute the barrier inside the conditional block,
4449 * so that empty waves can jump directly to s_endpgm,
4450 * which will also signal the barrier.
4452 * This is possible in gfx9, because an empty wave
4453 * for the second shader does not participate in
4454 * the epilogue. With NGG, empty waves may still
4455 * be required to export data (e.g. GS output vertices),
4456 * so we cannot let them exit early.
4458 * If the shader is TCS and the TCS epilog is present
4459 * and contains a barrier, it will wait there and then
4462 si_llvm_emit_barrier(ctx
);
4467 if (sel
->force_correct_derivs_after_kill
) {
4468 ctx
->postponed_kill
= ac_build_alloca_undef(&ctx
->ac
, ctx
->i1
, "");
4469 /* true = don't kill. */
4470 LLVMBuildStore(ctx
->ac
.builder
, ctx
->i1true
,
4471 ctx
->postponed_kill
);
4474 bool success
= si_nir_build_llvm(ctx
, nir
);
4478 fprintf(stderr
, "Failed to translate shader from NIR to LLVM\n");
4482 si_llvm_build_ret(ctx
, ctx
->return_value
);
4487 * Compute the VS prolog key, which contains all the information needed to
4488 * build the VS prolog function, and set shader->info bits where needed.
4490 * \param info Shader info of the vertex shader.
4491 * \param num_input_sgprs Number of input SGPRs for the vertex shader.
4492 * \param prolog_key Key of the VS prolog
4493 * \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS.
4494 * \param key Output shader part key.
4496 static void si_get_vs_prolog_key(const struct si_shader_info
*info
,
4497 unsigned num_input_sgprs
,
4498 const struct si_vs_prolog_bits
*prolog_key
,
4499 struct si_shader
*shader_out
,
4500 union si_shader_part_key
*key
)
4502 memset(key
, 0, sizeof(*key
));
4503 key
->vs_prolog
.states
= *prolog_key
;
4504 key
->vs_prolog
.num_input_sgprs
= num_input_sgprs
;
4505 key
->vs_prolog
.num_inputs
= info
->num_inputs
;
4506 key
->vs_prolog
.as_ls
= shader_out
->key
.as_ls
;
4507 key
->vs_prolog
.as_es
= shader_out
->key
.as_es
;
4508 key
->vs_prolog
.as_ngg
= shader_out
->key
.as_ngg
;
4510 if (shader_out
->selector
->type
== PIPE_SHADER_TESS_CTRL
) {
4511 key
->vs_prolog
.as_ls
= 1;
4512 key
->vs_prolog
.num_merged_next_stage_vgprs
= 2;
4513 } else if (shader_out
->selector
->type
== PIPE_SHADER_GEOMETRY
) {
4514 key
->vs_prolog
.as_es
= 1;
4515 key
->vs_prolog
.num_merged_next_stage_vgprs
= 5;
4516 } else if (shader_out
->key
.as_ngg
) {
4517 key
->vs_prolog
.num_merged_next_stage_vgprs
= 5;
4520 /* Enable loading the InstanceID VGPR. */
4521 uint16_t input_mask
= u_bit_consecutive(0, info
->num_inputs
);
4523 if ((key
->vs_prolog
.states
.instance_divisor_is_one
|
4524 key
->vs_prolog
.states
.instance_divisor_is_fetched
) & input_mask
)
4525 shader_out
->info
.uses_instanceid
= true;
4529 * Build the GS prolog function. Rotate the input vertices for triangle strips
4532 static void si_build_gs_prolog_function(struct si_shader_context
*ctx
,
4533 union si_shader_part_key
*key
)
4535 unsigned num_sgprs
, num_vgprs
;
4536 LLVMBuilderRef builder
= ctx
->ac
.builder
;
4537 LLVMTypeRef returns
[AC_MAX_ARGS
];
4538 LLVMValueRef func
, ret
;
4540 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
4542 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
4543 if (key
->gs_prolog
.states
.gfx9_prev_is_vs
)
4544 num_sgprs
= 8 + GFX9_VSGS_NUM_USER_SGPR
;
4546 num_sgprs
= 8 + GFX9_TESGS_NUM_USER_SGPR
;
4547 num_vgprs
= 5; /* ES inputs are not needed by GS */
4549 num_sgprs
= GFX6_GS_NUM_USER_SGPR
+ 2;
4553 for (unsigned i
= 0; i
< num_sgprs
; ++i
) {
4554 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
4555 returns
[i
] = ctx
->i32
;
4558 for (unsigned i
= 0; i
< num_vgprs
; ++i
) {
4559 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
);
4560 returns
[num_sgprs
+ i
] = ctx
->f32
;
4563 /* Create the function. */
4564 si_llvm_create_func(ctx
, "gs_prolog", returns
, num_sgprs
+ num_vgprs
, 0);
4565 func
= ctx
->main_fn
;
4567 /* Set the full EXEC mask for the prolog, because we are only fiddling
4568 * with registers here. The main shader part will set the correct EXEC
4571 if (ctx
->screen
->info
.chip_class
>= GFX9
&& !key
->gs_prolog
.is_monolithic
)
4572 ac_init_exec_full_mask(&ctx
->ac
);
4574 /* Copy inputs to outputs. This should be no-op, as the registers match,
4575 * but it will prevent the compiler from overwriting them unintentionally.
4577 ret
= ctx
->return_value
;
4578 for (unsigned i
= 0; i
< num_sgprs
; i
++) {
4579 LLVMValueRef p
= LLVMGetParam(func
, i
);
4580 ret
= LLVMBuildInsertValue(builder
, ret
, p
, i
, "");
4582 for (unsigned i
= 0; i
< num_vgprs
; i
++) {
4583 LLVMValueRef p
= LLVMGetParam(func
, num_sgprs
+ i
);
4584 p
= ac_to_float(&ctx
->ac
, p
);
4585 ret
= LLVMBuildInsertValue(builder
, ret
, p
, num_sgprs
+ i
, "");
4588 if (key
->gs_prolog
.states
.tri_strip_adj_fix
) {
4589 /* Remap the input vertices for every other primitive. */
4590 const struct ac_arg gfx6_vtx_params
[6] = {
4591 { .used
= true, .arg_index
= num_sgprs
},
4592 { .used
= true, .arg_index
= num_sgprs
+ 1 },
4593 { .used
= true, .arg_index
= num_sgprs
+ 3 },
4594 { .used
= true, .arg_index
= num_sgprs
+ 4 },
4595 { .used
= true, .arg_index
= num_sgprs
+ 5 },
4596 { .used
= true, .arg_index
= num_sgprs
+ 6 },
4598 const struct ac_arg gfx9_vtx_params
[3] = {
4599 { .used
= true, .arg_index
= num_sgprs
},
4600 { .used
= true, .arg_index
= num_sgprs
+ 1 },
4601 { .used
= true, .arg_index
= num_sgprs
+ 4 },
4603 LLVMValueRef vtx_in
[6], vtx_out
[6];
4604 LLVMValueRef prim_id
, rotate
;
4606 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
4607 for (unsigned i
= 0; i
< 3; i
++) {
4608 vtx_in
[i
*2] = si_unpack_param(ctx
, gfx9_vtx_params
[i
], 0, 16);
4609 vtx_in
[i
*2+1] = si_unpack_param(ctx
, gfx9_vtx_params
[i
], 16, 16);
4612 for (unsigned i
= 0; i
< 6; i
++)
4613 vtx_in
[i
] = ac_get_arg(&ctx
->ac
, gfx6_vtx_params
[i
]);
4616 prim_id
= LLVMGetParam(func
, num_sgprs
+ 2);
4617 rotate
= LLVMBuildTrunc(builder
, prim_id
, ctx
->i1
, "");
4619 for (unsigned i
= 0; i
< 6; ++i
) {
4620 LLVMValueRef base
, rotated
;
4622 rotated
= vtx_in
[(i
+ 4) % 6];
4623 vtx_out
[i
] = LLVMBuildSelect(builder
, rotate
, rotated
, base
, "");
4626 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
4627 for (unsigned i
= 0; i
< 3; i
++) {
4628 LLVMValueRef hi
, out
;
4630 hi
= LLVMBuildShl(builder
, vtx_out
[i
*2+1],
4631 LLVMConstInt(ctx
->i32
, 16, 0), "");
4632 out
= LLVMBuildOr(builder
, vtx_out
[i
*2], hi
, "");
4633 out
= ac_to_float(&ctx
->ac
, out
);
4634 ret
= LLVMBuildInsertValue(builder
, ret
, out
,
4635 gfx9_vtx_params
[i
].arg_index
, "");
4638 for (unsigned i
= 0; i
< 6; i
++) {
4641 out
= ac_to_float(&ctx
->ac
, vtx_out
[i
]);
4642 ret
= LLVMBuildInsertValue(builder
, ret
, out
,
4643 gfx6_vtx_params
[i
].arg_index
, "");
4648 LLVMBuildRet(builder
, ret
);
4652 * Given a list of shader part functions, build a wrapper function that
4653 * runs them in sequence to form a monolithic shader.
4655 void si_build_wrapper_function(struct si_shader_context
*ctx
, LLVMValueRef
*parts
,
4656 unsigned num_parts
, unsigned main_part
,
4657 unsigned next_shader_first_part
)
4659 LLVMBuilderRef builder
= ctx
->ac
.builder
;
4660 /* PS epilog has one arg per color component; gfx9 merged shader
4661 * prologs need to forward 40 SGPRs.
4663 LLVMValueRef initial
[AC_MAX_ARGS
], out
[AC_MAX_ARGS
];
4664 LLVMTypeRef function_type
;
4665 unsigned num_first_params
;
4666 unsigned num_out
, initial_num_out
;
4667 ASSERTED
unsigned num_out_sgpr
; /* used in debug checks */
4668 ASSERTED
unsigned initial_num_out_sgpr
; /* used in debug checks */
4669 unsigned num_sgprs
, num_vgprs
;
4672 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
4674 for (unsigned i
= 0; i
< num_parts
; ++i
) {
4675 ac_add_function_attr(ctx
->ac
.context
, parts
[i
], -1,
4676 AC_FUNC_ATTR_ALWAYSINLINE
);
4677 LLVMSetLinkage(parts
[i
], LLVMPrivateLinkage
);
4680 /* The parameters of the wrapper function correspond to those of the
4681 * first part in terms of SGPRs and VGPRs, but we use the types of the
4682 * main part to get the right types. This is relevant for the
4683 * dereferenceable attribute on descriptor table pointers.
4688 function_type
= LLVMGetElementType(LLVMTypeOf(parts
[0]));
4689 num_first_params
= LLVMCountParamTypes(function_type
);
4691 for (unsigned i
= 0; i
< num_first_params
; ++i
) {
4692 LLVMValueRef param
= LLVMGetParam(parts
[0], i
);
4694 if (ac_is_sgpr_param(param
)) {
4695 assert(num_vgprs
== 0);
4696 num_sgprs
+= ac_get_type_size(LLVMTypeOf(param
)) / 4;
4698 num_vgprs
+= ac_get_type_size(LLVMTypeOf(param
)) / 4;
4703 while (gprs
< num_sgprs
+ num_vgprs
) {
4704 LLVMValueRef param
= LLVMGetParam(parts
[main_part
], ctx
->args
.arg_count
);
4705 LLVMTypeRef type
= LLVMTypeOf(param
);
4706 unsigned size
= ac_get_type_size(type
) / 4;
4708 /* This is going to get casted anyways, so we don't have to
4709 * have the exact same type. But we do have to preserve the
4710 * pointer-ness so that LLVM knows about it.
4712 enum ac_arg_type arg_type
= AC_ARG_INT
;
4713 if (LLVMGetTypeKind(type
) == LLVMPointerTypeKind
) {
4714 type
= LLVMGetElementType(type
);
4716 if (LLVMGetTypeKind(type
) == LLVMVectorTypeKind
) {
4717 if (LLVMGetVectorSize(type
) == 4)
4718 arg_type
= AC_ARG_CONST_DESC_PTR
;
4719 else if (LLVMGetVectorSize(type
) == 8)
4720 arg_type
= AC_ARG_CONST_IMAGE_PTR
;
4723 } else if (type
== ctx
->f32
) {
4724 arg_type
= AC_ARG_CONST_FLOAT_PTR
;
4730 ac_add_arg(&ctx
->args
, gprs
< num_sgprs
? AC_ARG_SGPR
: AC_ARG_VGPR
,
4731 size
, arg_type
, NULL
);
4733 assert(ac_is_sgpr_param(param
) == (gprs
< num_sgprs
));
4734 assert(gprs
+ size
<= num_sgprs
+ num_vgprs
&&
4735 (gprs
>= num_sgprs
|| gprs
+ size
<= num_sgprs
));
4740 /* Prepare the return type. */
4741 unsigned num_returns
= 0;
4742 LLVMTypeRef returns
[AC_MAX_ARGS
], last_func_type
, return_type
;
4744 last_func_type
= LLVMGetElementType(LLVMTypeOf(parts
[num_parts
- 1]));
4745 return_type
= LLVMGetReturnType(last_func_type
);
4747 switch (LLVMGetTypeKind(return_type
)) {
4748 case LLVMStructTypeKind
:
4749 num_returns
= LLVMCountStructElementTypes(return_type
);
4750 assert(num_returns
<= ARRAY_SIZE(returns
));
4751 LLVMGetStructElementTypes(return_type
, returns
);
4753 case LLVMVoidTypeKind
:
4756 unreachable("unexpected type");
4759 si_llvm_create_func(ctx
, "wrapper", returns
, num_returns
,
4760 si_get_max_workgroup_size(ctx
->shader
));
4762 if (si_is_merged_shader(ctx
))
4763 ac_init_exec_full_mask(&ctx
->ac
);
4765 /* Record the arguments of the function as if they were an output of
4771 for (unsigned i
= 0; i
< ctx
->args
.arg_count
; ++i
) {
4772 LLVMValueRef param
= LLVMGetParam(ctx
->main_fn
, i
);
4773 LLVMTypeRef param_type
= LLVMTypeOf(param
);
4774 LLVMTypeRef out_type
= ctx
->args
.args
[i
].file
== AC_ARG_SGPR
? ctx
->i32
: ctx
->f32
;
4775 unsigned size
= ac_get_type_size(param_type
) / 4;
4778 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
4779 param
= LLVMBuildPtrToInt(builder
, param
, ctx
->i32
, "");
4780 param_type
= ctx
->i32
;
4783 if (param_type
!= out_type
)
4784 param
= LLVMBuildBitCast(builder
, param
, out_type
, "");
4785 out
[num_out
++] = param
;
4787 LLVMTypeRef vector_type
= LLVMVectorType(out_type
, size
);
4789 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
4790 param
= LLVMBuildPtrToInt(builder
, param
, ctx
->i64
, "");
4791 param_type
= ctx
->i64
;
4794 if (param_type
!= vector_type
)
4795 param
= LLVMBuildBitCast(builder
, param
, vector_type
, "");
4797 for (unsigned j
= 0; j
< size
; ++j
)
4798 out
[num_out
++] = LLVMBuildExtractElement(
4799 builder
, param
, LLVMConstInt(ctx
->i32
, j
, 0), "");
4802 if (ctx
->args
.args
[i
].file
== AC_ARG_SGPR
)
4803 num_out_sgpr
= num_out
;
4806 memcpy(initial
, out
, sizeof(out
));
4807 initial_num_out
= num_out
;
4808 initial_num_out_sgpr
= num_out_sgpr
;
4810 /* Now chain the parts. */
4811 LLVMValueRef ret
= NULL
;
4812 for (unsigned part
= 0; part
< num_parts
; ++part
) {
4813 LLVMValueRef in
[AC_MAX_ARGS
];
4814 LLVMTypeRef ret_type
;
4815 unsigned out_idx
= 0;
4816 unsigned num_params
= LLVMCountParams(parts
[part
]);
4818 /* Merged shaders are executed conditionally depending
4819 * on the number of enabled threads passed in the input SGPRs. */
4820 if (is_multi_part_shader(ctx
) && part
== 0) {
4821 LLVMValueRef ena
, count
= initial
[3];
4823 count
= LLVMBuildAnd(builder
, count
,
4824 LLVMConstInt(ctx
->i32
, 0x7f, 0), "");
4825 ena
= LLVMBuildICmp(builder
, LLVMIntULT
,
4826 ac_get_thread_id(&ctx
->ac
), count
, "");
4827 ac_build_ifcc(&ctx
->ac
, ena
, 6506);
4830 /* Derive arguments for the next part from outputs of the
4833 for (unsigned param_idx
= 0; param_idx
< num_params
; ++param_idx
) {
4835 LLVMTypeRef param_type
;
4837 unsigned param_size
;
4838 LLVMValueRef arg
= NULL
;
4840 param
= LLVMGetParam(parts
[part
], param_idx
);
4841 param_type
= LLVMTypeOf(param
);
4842 param_size
= ac_get_type_size(param_type
) / 4;
4843 is_sgpr
= ac_is_sgpr_param(param
);
4846 ac_add_function_attr(ctx
->ac
.context
, parts
[part
],
4847 param_idx
+ 1, AC_FUNC_ATTR_INREG
);
4848 } else if (out_idx
< num_out_sgpr
) {
4849 /* Skip returned SGPRs the current part doesn't
4850 * declare on the input. */
4851 out_idx
= num_out_sgpr
;
4854 assert(out_idx
+ param_size
<= (is_sgpr
? num_out_sgpr
: num_out
));
4856 if (param_size
== 1)
4859 arg
= ac_build_gather_values(&ctx
->ac
, &out
[out_idx
], param_size
);
4861 if (LLVMTypeOf(arg
) != param_type
) {
4862 if (LLVMGetTypeKind(param_type
) == LLVMPointerTypeKind
) {
4863 if (LLVMGetPointerAddressSpace(param_type
) ==
4864 AC_ADDR_SPACE_CONST_32BIT
) {
4865 arg
= LLVMBuildBitCast(builder
, arg
, ctx
->i32
, "");
4866 arg
= LLVMBuildIntToPtr(builder
, arg
, param_type
, "");
4868 arg
= LLVMBuildBitCast(builder
, arg
, ctx
->i64
, "");
4869 arg
= LLVMBuildIntToPtr(builder
, arg
, param_type
, "");
4872 arg
= LLVMBuildBitCast(builder
, arg
, param_type
, "");
4876 in
[param_idx
] = arg
;
4877 out_idx
+= param_size
;
4880 ret
= ac_build_call(&ctx
->ac
, parts
[part
], in
, num_params
);
4882 if (is_multi_part_shader(ctx
) &&
4883 part
+ 1 == next_shader_first_part
) {
4884 ac_build_endif(&ctx
->ac
, 6506);
4886 /* The second half of the merged shader should use
4887 * the inputs from the toplevel (wrapper) function,
4888 * not the return value from the last call.
4890 * That's because the last call was executed condi-
4891 * tionally, so we can't consume it in the main
4894 memcpy(out
, initial
, sizeof(initial
));
4895 num_out
= initial_num_out
;
4896 num_out_sgpr
= initial_num_out_sgpr
;
4900 /* Extract the returned GPRs. */
4901 ret_type
= LLVMTypeOf(ret
);
4905 if (LLVMGetTypeKind(ret_type
) != LLVMVoidTypeKind
) {
4906 assert(LLVMGetTypeKind(ret_type
) == LLVMStructTypeKind
);
4908 unsigned ret_size
= LLVMCountStructElementTypes(ret_type
);
4910 for (unsigned i
= 0; i
< ret_size
; ++i
) {
4912 LLVMBuildExtractValue(builder
, ret
, i
, "");
4914 assert(num_out
< ARRAY_SIZE(out
));
4915 out
[num_out
++] = val
;
4917 if (LLVMTypeOf(val
) == ctx
->i32
) {
4918 assert(num_out_sgpr
+ 1 == num_out
);
4919 num_out_sgpr
= num_out
;
4925 /* Return the value from the last part. */
4926 if (LLVMGetTypeKind(LLVMTypeOf(ret
)) == LLVMVoidTypeKind
)
4927 LLVMBuildRetVoid(builder
);
4929 LLVMBuildRet(builder
, ret
);
4932 static bool si_should_optimize_less(struct ac_llvm_compiler
*compiler
,
4933 struct si_shader_selector
*sel
)
4935 if (!compiler
->low_opt_passes
)
4938 /* Assume a slow CPU. */
4939 assert(!sel
->screen
->info
.has_dedicated_vram
&&
4940 sel
->screen
->info
.chip_class
<= GFX8
);
4942 /* For a crazy dEQP test containing 2597 memory opcodes, mostly
4944 return sel
->type
== PIPE_SHADER_COMPUTE
&&
4945 sel
->info
.num_memory_instructions
> 1000;
4948 static struct nir_shader
*get_nir_shader(struct si_shader_selector
*sel
,
4955 } else if (sel
->nir_binary
) {
4956 struct pipe_screen
*screen
= &sel
->screen
->b
;
4957 const void *options
=
4958 screen
->get_compiler_options(screen
, PIPE_SHADER_IR_NIR
,
4961 struct blob_reader blob_reader
;
4962 blob_reader_init(&blob_reader
, sel
->nir_binary
, sel
->nir_size
);
4964 return nir_deserialize(NULL
, options
, &blob_reader
);
4969 int si_compile_shader(struct si_screen
*sscreen
,
4970 struct ac_llvm_compiler
*compiler
,
4971 struct si_shader
*shader
,
4972 struct pipe_debug_callback
*debug
)
4974 struct si_shader_selector
*sel
= shader
->selector
;
4975 struct si_shader_context ctx
;
4977 struct nir_shader
*nir
= get_nir_shader(sel
, &free_nir
);
4980 /* Dump NIR before doing NIR->LLVM conversion in case the
4981 * conversion fails. */
4982 if (si_can_dump_shader(sscreen
, sel
->type
) &&
4983 !(sscreen
->debug_flags
& DBG(NO_NIR
))) {
4984 nir_print_shader(nir
, stderr
);
4985 si_dump_streamout(&sel
->so
);
4988 si_llvm_context_init(&ctx
, sscreen
, compiler
, si_get_shader_wave_size(shader
));
4989 si_llvm_context_set_ir(&ctx
, shader
);
4991 memset(shader
->info
.vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
4992 sizeof(shader
->info
.vs_output_param_offset
));
4994 shader
->info
.uses_instanceid
= sel
->info
.uses_instanceid
;
4996 if (!si_build_main_function(&ctx
, nir
, free_nir
)) {
4997 si_llvm_dispose(&ctx
);
5001 if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_VERTEX
) {
5002 LLVMValueRef parts
[2];
5003 bool need_prolog
= si_vs_needs_prolog(sel
, &shader
->key
.part
.vs
.prolog
);
5005 parts
[1] = ctx
.main_fn
;
5008 union si_shader_part_key prolog_key
;
5009 si_get_vs_prolog_key(&sel
->info
,
5010 shader
->info
.num_input_sgprs
,
5011 &shader
->key
.part
.vs
.prolog
,
5012 shader
, &prolog_key
);
5013 prolog_key
.vs_prolog
.is_monolithic
= true;
5014 si_build_vs_prolog_function(&ctx
, &prolog_key
);
5015 parts
[0] = ctx
.main_fn
;
5018 si_build_wrapper_function(&ctx
, parts
+ !need_prolog
,
5019 1 + need_prolog
, need_prolog
, 0);
5021 if (ctx
.shader
->key
.opt
.vs_as_prim_discard_cs
)
5022 si_build_prim_discard_compute_shader(&ctx
);
5023 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_TESS_CTRL
) {
5024 if (sscreen
->info
.chip_class
>= GFX9
) {
5025 struct si_shader_selector
*ls
= shader
->key
.part
.tcs
.ls
;
5026 LLVMValueRef parts
[4];
5027 bool vs_needs_prolog
=
5028 si_vs_needs_prolog(ls
, &shader
->key
.part
.tcs
.ls_prolog
);
5031 parts
[2] = ctx
.main_fn
;
5034 union si_shader_part_key tcs_epilog_key
;
5035 memset(&tcs_epilog_key
, 0, sizeof(tcs_epilog_key
));
5036 tcs_epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
5037 si_build_tcs_epilog_function(&ctx
, &tcs_epilog_key
);
5038 parts
[3] = ctx
.main_fn
;
5040 /* VS as LS main part */
5041 nir
= get_nir_shader(ls
, &free_nir
);
5042 struct si_shader shader_ls
= {};
5043 shader_ls
.selector
= ls
;
5044 shader_ls
.key
.as_ls
= 1;
5045 shader_ls
.key
.mono
= shader
->key
.mono
;
5046 shader_ls
.key
.opt
= shader
->key
.opt
;
5047 shader_ls
.is_monolithic
= true;
5048 si_llvm_context_set_ir(&ctx
, &shader_ls
);
5050 if (!si_build_main_function(&ctx
, nir
, free_nir
)) {
5051 si_llvm_dispose(&ctx
);
5054 shader
->info
.uses_instanceid
|= ls
->info
.uses_instanceid
;
5055 parts
[1] = ctx
.main_fn
;
5058 if (vs_needs_prolog
) {
5059 union si_shader_part_key vs_prolog_key
;
5060 si_get_vs_prolog_key(&ls
->info
,
5061 shader_ls
.info
.num_input_sgprs
,
5062 &shader
->key
.part
.tcs
.ls_prolog
,
5063 shader
, &vs_prolog_key
);
5064 vs_prolog_key
.vs_prolog
.is_monolithic
= true;
5065 si_build_vs_prolog_function(&ctx
, &vs_prolog_key
);
5066 parts
[0] = ctx
.main_fn
;
5069 /* Reset the shader context. */
5070 ctx
.shader
= shader
;
5071 ctx
.type
= PIPE_SHADER_TESS_CTRL
;
5073 si_build_wrapper_function(&ctx
,
5074 parts
+ !vs_needs_prolog
,
5075 4 - !vs_needs_prolog
, vs_needs_prolog
,
5076 vs_needs_prolog
? 2 : 1);
5078 LLVMValueRef parts
[2];
5079 union si_shader_part_key epilog_key
;
5081 parts
[0] = ctx
.main_fn
;
5083 memset(&epilog_key
, 0, sizeof(epilog_key
));
5084 epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
5085 si_build_tcs_epilog_function(&ctx
, &epilog_key
);
5086 parts
[1] = ctx
.main_fn
;
5088 si_build_wrapper_function(&ctx
, parts
, 2, 0, 0);
5090 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_GEOMETRY
) {
5091 if (ctx
.screen
->info
.chip_class
>= GFX9
) {
5092 struct si_shader_selector
*es
= shader
->key
.part
.gs
.es
;
5093 LLVMValueRef es_prolog
= NULL
;
5094 LLVMValueRef es_main
= NULL
;
5095 LLVMValueRef gs_prolog
= NULL
;
5096 LLVMValueRef gs_main
= ctx
.main_fn
;
5099 union si_shader_part_key gs_prolog_key
;
5100 memset(&gs_prolog_key
, 0, sizeof(gs_prolog_key
));
5101 gs_prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
5102 gs_prolog_key
.gs_prolog
.is_monolithic
= true;
5103 gs_prolog_key
.gs_prolog
.as_ngg
= shader
->key
.as_ngg
;
5104 si_build_gs_prolog_function(&ctx
, &gs_prolog_key
);
5105 gs_prolog
= ctx
.main_fn
;
5108 nir
= get_nir_shader(es
, &free_nir
);
5109 struct si_shader shader_es
= {};
5110 shader_es
.selector
= es
;
5111 shader_es
.key
.as_es
= 1;
5112 shader_es
.key
.as_ngg
= shader
->key
.as_ngg
;
5113 shader_es
.key
.mono
= shader
->key
.mono
;
5114 shader_es
.key
.opt
= shader
->key
.opt
;
5115 shader_es
.is_monolithic
= true;
5116 si_llvm_context_set_ir(&ctx
, &shader_es
);
5118 if (!si_build_main_function(&ctx
, nir
, free_nir
)) {
5119 si_llvm_dispose(&ctx
);
5122 shader
->info
.uses_instanceid
|= es
->info
.uses_instanceid
;
5123 es_main
= ctx
.main_fn
;
5126 if (es
->type
== PIPE_SHADER_VERTEX
&&
5127 si_vs_needs_prolog(es
, &shader
->key
.part
.gs
.vs_prolog
)) {
5128 union si_shader_part_key vs_prolog_key
;
5129 si_get_vs_prolog_key(&es
->info
,
5130 shader_es
.info
.num_input_sgprs
,
5131 &shader
->key
.part
.gs
.vs_prolog
,
5132 shader
, &vs_prolog_key
);
5133 vs_prolog_key
.vs_prolog
.is_monolithic
= true;
5134 si_build_vs_prolog_function(&ctx
, &vs_prolog_key
);
5135 es_prolog
= ctx
.main_fn
;
5138 /* Reset the shader context. */
5139 ctx
.shader
= shader
;
5140 ctx
.type
= PIPE_SHADER_GEOMETRY
;
5142 /* Prepare the array of shader parts. */
5143 LLVMValueRef parts
[4];
5144 unsigned num_parts
= 0, main_part
, next_first_part
;
5147 parts
[num_parts
++] = es_prolog
;
5149 parts
[main_part
= num_parts
++] = es_main
;
5150 parts
[next_first_part
= num_parts
++] = gs_prolog
;
5151 parts
[num_parts
++] = gs_main
;
5153 si_build_wrapper_function(&ctx
, parts
, num_parts
,
5154 main_part
, next_first_part
);
5156 LLVMValueRef parts
[2];
5157 union si_shader_part_key prolog_key
;
5159 parts
[1] = ctx
.main_fn
;
5161 memset(&prolog_key
, 0, sizeof(prolog_key
));
5162 prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
5163 si_build_gs_prolog_function(&ctx
, &prolog_key
);
5164 parts
[0] = ctx
.main_fn
;
5166 si_build_wrapper_function(&ctx
, parts
, 2, 1, 0);
5168 } else if (shader
->is_monolithic
&& ctx
.type
== PIPE_SHADER_FRAGMENT
) {
5169 si_llvm_build_monolithic_ps(&ctx
, shader
);
5172 si_llvm_optimize_module(&ctx
);
5174 /* Post-optimization transformations and analysis. */
5175 si_optimize_vs_outputs(&ctx
);
5177 if ((debug
&& debug
->debug_message
) ||
5178 si_can_dump_shader(sscreen
, ctx
.type
)) {
5179 ctx
.shader
->info
.private_mem_vgprs
=
5180 ac_count_scratch_private_memory(ctx
.main_fn
);
5183 /* Make sure the input is a pointer and not integer followed by inttoptr. */
5184 assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx
.main_fn
, 0))) ==
5185 LLVMPointerTypeKind
);
5187 /* Compile to bytecode. */
5188 r
= si_compile_llvm(sscreen
, &shader
->binary
, &shader
->config
, compiler
,
5189 ctx
.ac
.module
, debug
, ctx
.type
, ctx
.ac
.wave_size
,
5190 si_get_shader_name(shader
),
5191 si_should_optimize_less(compiler
, shader
->selector
));
5192 si_llvm_dispose(&ctx
);
5194 fprintf(stderr
, "LLVM failed to compile shader\n");
5198 /* Validate SGPR and VGPR usage for compute to detect compiler bugs.
5199 * LLVM 3.9svn has this bug.
5201 if (sel
->type
== PIPE_SHADER_COMPUTE
) {
5202 unsigned wave_size
= sscreen
->compute_wave_size
;
5203 unsigned max_vgprs
= sscreen
->info
.num_physical_wave64_vgprs_per_simd
*
5204 (wave_size
== 32 ? 2 : 1);
5205 unsigned max_sgprs
= sscreen
->info
.num_physical_sgprs_per_simd
;
5206 unsigned max_sgprs_per_wave
= 128;
5207 unsigned simds_per_tg
= 4; /* assuming WGP mode on gfx10 */
5208 unsigned threads_per_tg
= si_get_max_workgroup_size(shader
);
5209 unsigned waves_per_tg
= DIV_ROUND_UP(threads_per_tg
, wave_size
);
5210 unsigned waves_per_simd
= DIV_ROUND_UP(waves_per_tg
, simds_per_tg
);
5212 max_vgprs
= max_vgprs
/ waves_per_simd
;
5213 max_sgprs
= MIN2(max_sgprs
/ waves_per_simd
, max_sgprs_per_wave
);
5215 if (shader
->config
.num_sgprs
> max_sgprs
||
5216 shader
->config
.num_vgprs
> max_vgprs
) {
5217 fprintf(stderr
, "LLVM failed to compile a shader correctly: "
5218 "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n",
5219 shader
->config
.num_sgprs
, shader
->config
.num_vgprs
,
5220 max_sgprs
, max_vgprs
);
5222 /* Just terminate the process, because dependent
5223 * shaders can hang due to bad input data, but use
5224 * the env var to allow shader-db to work.
5226 if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false))
5231 /* Add the scratch offset to input SGPRs. */
5232 if (shader
->config
.scratch_bytes_per_wave
&& !si_is_merged_shader(&ctx
))
5233 shader
->info
.num_input_sgprs
+= 1; /* scratch byte offset */
5235 /* Calculate the number of fragment input VGPRs. */
5236 if (ctx
.type
== PIPE_SHADER_FRAGMENT
) {
5237 shader
->info
.num_input_vgprs
= ac_get_fs_input_vgpr_cnt(&shader
->config
,
5238 &shader
->info
.face_vgpr_index
,
5239 &shader
->info
.ancillary_vgpr_index
);
5242 si_calculate_max_simd_waves(shader
);
5243 si_shader_dump_stats_for_shader_db(sscreen
, shader
, debug
);
5248 * Create, compile and return a shader part (prolog or epilog).
5250 * \param sscreen screen
5251 * \param list list of shader parts of the same category
5252 * \param type shader type
5253 * \param key shader part key
5254 * \param prolog whether the part being requested is a prolog
5255 * \param tm LLVM target machine
5256 * \param debug debug callback
5257 * \param build the callback responsible for building the main function
5258 * \return non-NULL on success
5260 static struct si_shader_part
*
5261 si_get_shader_part(struct si_screen
*sscreen
,
5262 struct si_shader_part
**list
,
5263 enum pipe_shader_type type
,
5265 union si_shader_part_key
*key
,
5266 struct ac_llvm_compiler
*compiler
,
5267 struct pipe_debug_callback
*debug
,
5268 void (*build
)(struct si_shader_context
*,
5269 union si_shader_part_key
*),
5272 struct si_shader_part
*result
;
5274 simple_mtx_lock(&sscreen
->shader_parts_mutex
);
5276 /* Find existing. */
5277 for (result
= *list
; result
; result
= result
->next
) {
5278 if (memcmp(&result
->key
, key
, sizeof(*key
)) == 0) {
5279 simple_mtx_unlock(&sscreen
->shader_parts_mutex
);
5284 /* Compile a new one. */
5285 result
= CALLOC_STRUCT(si_shader_part
);
5288 struct si_shader shader
= {};
5291 case PIPE_SHADER_VERTEX
:
5292 shader
.key
.as_ls
= key
->vs_prolog
.as_ls
;
5293 shader
.key
.as_es
= key
->vs_prolog
.as_es
;
5294 shader
.key
.as_ngg
= key
->vs_prolog
.as_ngg
;
5296 case PIPE_SHADER_TESS_CTRL
:
5298 shader
.key
.part
.tcs
.epilog
= key
->tcs_epilog
.states
;
5300 case PIPE_SHADER_GEOMETRY
:
5302 shader
.key
.as_ngg
= key
->gs_prolog
.as_ngg
;
5304 case PIPE_SHADER_FRAGMENT
:
5306 shader
.key
.part
.ps
.prolog
= key
->ps_prolog
.states
;
5308 shader
.key
.part
.ps
.epilog
= key
->ps_epilog
.states
;
5311 unreachable("bad shader part");
5314 struct si_shader_context ctx
;
5315 si_llvm_context_init(&ctx
, sscreen
, compiler
,
5316 si_get_wave_size(sscreen
, type
, shader
.key
.as_ngg
,
5318 ctx
.shader
= &shader
;
5324 si_llvm_optimize_module(&ctx
);
5326 if (si_compile_llvm(sscreen
, &result
->binary
, &result
->config
, compiler
,
5327 ctx
.ac
.module
, debug
, ctx
.type
, ctx
.ac
.wave_size
,
5334 result
->next
= *list
;
5338 si_llvm_dispose(&ctx
);
5339 simple_mtx_unlock(&sscreen
->shader_parts_mutex
);
5344 * Build the vertex shader prolog function.
5346 * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
5347 * All inputs are returned unmodified. The vertex load indices are
5348 * stored after them, which will be used by the API VS for fetching inputs.
5350 * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
5355 * (VertexID + BaseVertex),
5356 * (InstanceID + StartInstance),
5357 * (InstanceID / 2 + StartInstance)
5359 static void si_build_vs_prolog_function(struct si_shader_context
*ctx
,
5360 union si_shader_part_key
*key
)
5362 LLVMTypeRef
*returns
;
5363 LLVMValueRef ret
, func
;
5365 unsigned first_vs_vgpr
= key
->vs_prolog
.num_merged_next_stage_vgprs
;
5366 unsigned num_input_vgprs
= key
->vs_prolog
.num_merged_next_stage_vgprs
+ 4;
5367 struct ac_arg input_sgpr_param
[key
->vs_prolog
.num_input_sgprs
];
5368 struct ac_arg input_vgpr_param
[9];
5369 LLVMValueRef input_vgprs
[9];
5370 unsigned num_all_input_regs
= key
->vs_prolog
.num_input_sgprs
+
5372 unsigned user_sgpr_base
= key
->vs_prolog
.num_merged_next_stage_vgprs
? 8 : 0;
5374 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
5376 /* 4 preloaded VGPRs + vertex load indices as prolog outputs */
5377 returns
= alloca((num_all_input_regs
+ key
->vs_prolog
.num_inputs
) *
5378 sizeof(LLVMTypeRef
));
5381 /* Declare input and output SGPRs. */
5382 for (i
= 0; i
< key
->vs_prolog
.num_input_sgprs
; i
++) {
5383 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5384 &input_sgpr_param
[i
]);
5385 returns
[num_returns
++] = ctx
->i32
;
5388 struct ac_arg merged_wave_info
= input_sgpr_param
[3];
5390 /* Preloaded VGPRs (outputs must be floats) */
5391 for (i
= 0; i
< num_input_vgprs
; i
++) {
5392 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &input_vgpr_param
[i
]);
5393 returns
[num_returns
++] = ctx
->f32
;
5396 /* Vertex load indices. */
5397 for (i
= 0; i
< key
->vs_prolog
.num_inputs
; i
++)
5398 returns
[num_returns
++] = ctx
->f32
;
5400 /* Create the function. */
5401 si_llvm_create_func(ctx
, "vs_prolog", returns
, num_returns
, 0);
5402 func
= ctx
->main_fn
;
5404 for (i
= 0; i
< num_input_vgprs
; i
++) {
5405 input_vgprs
[i
] = ac_get_arg(&ctx
->ac
, input_vgpr_param
[i
]);
5408 if (key
->vs_prolog
.num_merged_next_stage_vgprs
) {
5409 if (!key
->vs_prolog
.is_monolithic
)
5410 si_init_exec_from_input(ctx
, merged_wave_info
, 0);
5412 if (key
->vs_prolog
.as_ls
&&
5413 ctx
->screen
->info
.has_ls_vgpr_init_bug
) {
5414 /* If there are no HS threads, SPI loads the LS VGPRs
5415 * starting at VGPR 0. Shift them back to where they
5418 LLVMValueRef has_hs_threads
=
5419 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntNE
,
5420 si_unpack_param(ctx
, input_sgpr_param
[3], 8, 8),
5423 for (i
= 4; i
> 0; --i
) {
5424 input_vgprs
[i
+ 1] =
5425 LLVMBuildSelect(ctx
->ac
.builder
, has_hs_threads
,
5427 input_vgprs
[i
- 1], "");
5432 unsigned vertex_id_vgpr
= first_vs_vgpr
;
5433 unsigned instance_id_vgpr
=
5434 ctx
->screen
->info
.chip_class
>= GFX10
?
5436 first_vs_vgpr
+ (key
->vs_prolog
.as_ls
? 2 : 1);
5438 ctx
->abi
.vertex_id
= input_vgprs
[vertex_id_vgpr
];
5439 ctx
->abi
.instance_id
= input_vgprs
[instance_id_vgpr
];
5441 /* InstanceID = VertexID >> 16;
5442 * VertexID = VertexID & 0xffff;
5444 if (key
->vs_prolog
.states
.unpack_instance_id_from_vertex_id
) {
5445 ctx
->abi
.instance_id
= LLVMBuildLShr(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
5446 LLVMConstInt(ctx
->i32
, 16, 0), "");
5447 ctx
->abi
.vertex_id
= LLVMBuildAnd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
5448 LLVMConstInt(ctx
->i32
, 0xffff, 0), "");
5451 /* Copy inputs to outputs. This should be no-op, as the registers match,
5452 * but it will prevent the compiler from overwriting them unintentionally.
5454 ret
= ctx
->return_value
;
5455 for (i
= 0; i
< key
->vs_prolog
.num_input_sgprs
; i
++) {
5456 LLVMValueRef p
= LLVMGetParam(func
, i
);
5457 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, p
, i
, "");
5459 for (i
= 0; i
< num_input_vgprs
; i
++) {
5460 LLVMValueRef p
= input_vgprs
[i
];
5462 if (i
== vertex_id_vgpr
)
5463 p
= ctx
->abi
.vertex_id
;
5464 else if (i
== instance_id_vgpr
)
5465 p
= ctx
->abi
.instance_id
;
5467 p
= ac_to_float(&ctx
->ac
, p
);
5468 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, p
,
5469 key
->vs_prolog
.num_input_sgprs
+ i
, "");
5472 /* Compute vertex load indices from instance divisors. */
5473 LLVMValueRef instance_divisor_constbuf
= NULL
;
5475 if (key
->vs_prolog
.states
.instance_divisor_is_fetched
) {
5476 LLVMValueRef list
= si_prolog_get_rw_buffers(ctx
);
5477 LLVMValueRef buf_index
=
5478 LLVMConstInt(ctx
->i32
, SI_VS_CONST_INSTANCE_DIVISORS
, 0);
5479 instance_divisor_constbuf
=
5480 ac_build_load_to_sgpr(&ctx
->ac
, list
, buf_index
);
5483 for (i
= 0; i
< key
->vs_prolog
.num_inputs
; i
++) {
5484 bool divisor_is_one
=
5485 key
->vs_prolog
.states
.instance_divisor_is_one
& (1u << i
);
5486 bool divisor_is_fetched
=
5487 key
->vs_prolog
.states
.instance_divisor_is_fetched
& (1u << i
);
5488 LLVMValueRef index
= NULL
;
5490 if (divisor_is_one
) {
5491 index
= ctx
->abi
.instance_id
;
5492 } else if (divisor_is_fetched
) {
5493 LLVMValueRef udiv_factors
[4];
5495 for (unsigned j
= 0; j
< 4; j
++) {
5497 si_buffer_load_const(ctx
, instance_divisor_constbuf
,
5498 LLVMConstInt(ctx
->i32
, i
*16 + j
*4, 0));
5499 udiv_factors
[j
] = ac_to_integer(&ctx
->ac
, udiv_factors
[j
]);
5501 /* The faster NUW version doesn't work when InstanceID == UINT_MAX.
5502 * Such InstanceID might not be achievable in a reasonable time though.
5504 index
= ac_build_fast_udiv_nuw(&ctx
->ac
, ctx
->abi
.instance_id
,
5505 udiv_factors
[0], udiv_factors
[1],
5506 udiv_factors
[2], udiv_factors
[3]);
5509 if (divisor_is_one
|| divisor_is_fetched
) {
5510 /* Add StartInstance. */
5511 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
5512 LLVMGetParam(ctx
->main_fn
, user_sgpr_base
+
5513 SI_SGPR_START_INSTANCE
), "");
5515 /* VertexID + BaseVertex */
5516 index
= LLVMBuildAdd(ctx
->ac
.builder
,
5518 LLVMGetParam(func
, user_sgpr_base
+
5519 SI_SGPR_BASE_VERTEX
), "");
5522 index
= ac_to_float(&ctx
->ac
, index
);
5523 ret
= LLVMBuildInsertValue(ctx
->ac
.builder
, ret
, index
,
5524 ctx
->args
.arg_count
+ i
, "");
5527 si_llvm_build_ret(ctx
, ret
);
5530 static bool si_get_vs_prolog(struct si_screen
*sscreen
,
5531 struct ac_llvm_compiler
*compiler
,
5532 struct si_shader
*shader
,
5533 struct pipe_debug_callback
*debug
,
5534 struct si_shader
*main_part
,
5535 const struct si_vs_prolog_bits
*key
)
5537 struct si_shader_selector
*vs
= main_part
->selector
;
5539 if (!si_vs_needs_prolog(vs
, key
))
5542 /* Get the prolog. */
5543 union si_shader_part_key prolog_key
;
5544 si_get_vs_prolog_key(&vs
->info
, main_part
->info
.num_input_sgprs
,
5545 key
, shader
, &prolog_key
);
5548 si_get_shader_part(sscreen
, &sscreen
->vs_prologs
,
5549 PIPE_SHADER_VERTEX
, true, &prolog_key
, compiler
,
5550 debug
, si_build_vs_prolog_function
,
5551 "Vertex Shader Prolog");
5552 return shader
->prolog
!= NULL
;
5556 * Select and compile (or reuse) vertex shader parts (prolog & epilog).
5558 static bool si_shader_select_vs_parts(struct si_screen
*sscreen
,
5559 struct ac_llvm_compiler
*compiler
,
5560 struct si_shader
*shader
,
5561 struct pipe_debug_callback
*debug
)
5563 return si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, shader
,
5564 &shader
->key
.part
.vs
.prolog
);
5568 * Compile the TCS epilog function. This writes tesselation factors to memory
5569 * based on the output primitive type of the tesselator (determined by TES).
5571 static void si_build_tcs_epilog_function(struct si_shader_context
*ctx
,
5572 union si_shader_part_key
*key
)
5574 memset(&ctx
->args
, 0, sizeof(ctx
->args
));
5576 if (ctx
->screen
->info
.chip_class
>= GFX9
) {
5577 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5578 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5579 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5580 &ctx
->tcs_offchip_offset
);
5581 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
); /* wave info */
5582 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5583 &ctx
->tcs_factor_offset
);
5584 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5585 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5586 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5587 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5588 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5589 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5590 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5591 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5592 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5593 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5594 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5595 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5596 &ctx
->tcs_offchip_layout
);
5597 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5598 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5599 &ctx
->tcs_out_lds_layout
);
5601 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5602 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5603 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5604 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5605 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5606 &ctx
->tcs_offchip_layout
);
5607 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5608 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5609 &ctx
->tcs_out_lds_layout
);
5610 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
, NULL
);
5611 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5612 &ctx
->tcs_offchip_offset
);
5613 ac_add_arg(&ctx
->args
, AC_ARG_SGPR
, 1, AC_ARG_INT
,
5614 &ctx
->tcs_factor_offset
);
5617 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* VGPR gap */
5618 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, NULL
); /* VGPR gap */
5619 struct ac_arg rel_patch_id
; /* patch index within the wave (REL_PATCH_ID) */
5620 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &rel_patch_id
);
5621 struct ac_arg invocation_id
; /* invocation ID within the patch */
5622 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &invocation_id
);
5623 struct ac_arg tcs_out_current_patch_data_offset
; /* LDS offset where tess factors should be loaded from */
5624 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
,
5625 &tcs_out_current_patch_data_offset
);
5627 struct ac_arg tess_factors
[6];
5628 for (unsigned i
= 0; i
< 6; i
++)
5629 ac_add_arg(&ctx
->args
, AC_ARG_VGPR
, 1, AC_ARG_INT
, &tess_factors
[i
]);
5631 /* Create the function. */
5632 si_llvm_create_func(ctx
, "tcs_epilog", NULL
, 0,
5633 ctx
->screen
->info
.chip_class
>= GFX7
? 128 : 0);
5634 ac_declare_lds_as_pointer(&ctx
->ac
);
5636 LLVMValueRef invoc0_tess_factors
[6];
5637 for (unsigned i
= 0; i
< 6; i
++)
5638 invoc0_tess_factors
[i
] = ac_get_arg(&ctx
->ac
, tess_factors
[i
]);
5640 si_write_tess_factors(ctx
,
5641 ac_get_arg(&ctx
->ac
, rel_patch_id
),
5642 ac_get_arg(&ctx
->ac
, invocation_id
),
5643 ac_get_arg(&ctx
->ac
, tcs_out_current_patch_data_offset
),
5644 invoc0_tess_factors
, invoc0_tess_factors
+ 4);
5646 LLVMBuildRetVoid(ctx
->ac
.builder
);
5650 * Select and compile (or reuse) TCS parts (epilog).
5652 static bool si_shader_select_tcs_parts(struct si_screen
*sscreen
,
5653 struct ac_llvm_compiler
*compiler
,
5654 struct si_shader
*shader
,
5655 struct pipe_debug_callback
*debug
)
5657 if (sscreen
->info
.chip_class
>= GFX9
) {
5658 struct si_shader
*ls_main_part
=
5659 shader
->key
.part
.tcs
.ls
->main_shader_part_ls
;
5661 if (!si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, ls_main_part
,
5662 &shader
->key
.part
.tcs
.ls_prolog
))
5665 shader
->previous_stage
= ls_main_part
;
5668 /* Get the epilog. */
5669 union si_shader_part_key epilog_key
;
5670 memset(&epilog_key
, 0, sizeof(epilog_key
));
5671 epilog_key
.tcs_epilog
.states
= shader
->key
.part
.tcs
.epilog
;
5673 shader
->epilog
= si_get_shader_part(sscreen
, &sscreen
->tcs_epilogs
,
5674 PIPE_SHADER_TESS_CTRL
, false,
5675 &epilog_key
, compiler
, debug
,
5676 si_build_tcs_epilog_function
,
5677 "Tessellation Control Shader Epilog");
5678 return shader
->epilog
!= NULL
;
5682 * Select and compile (or reuse) GS parts (prolog).
5684 static bool si_shader_select_gs_parts(struct si_screen
*sscreen
,
5685 struct ac_llvm_compiler
*compiler
,
5686 struct si_shader
*shader
,
5687 struct pipe_debug_callback
*debug
)
5689 if (sscreen
->info
.chip_class
>= GFX9
) {
5690 struct si_shader
*es_main_part
;
5691 enum pipe_shader_type es_type
= shader
->key
.part
.gs
.es
->type
;
5693 if (shader
->key
.as_ngg
)
5694 es_main_part
= shader
->key
.part
.gs
.es
->main_shader_part_ngg_es
;
5696 es_main_part
= shader
->key
.part
.gs
.es
->main_shader_part_es
;
5698 if (es_type
== PIPE_SHADER_VERTEX
&&
5699 !si_get_vs_prolog(sscreen
, compiler
, shader
, debug
, es_main_part
,
5700 &shader
->key
.part
.gs
.vs_prolog
))
5703 shader
->previous_stage
= es_main_part
;
5706 if (!shader
->key
.part
.gs
.prolog
.tri_strip_adj_fix
)
5709 union si_shader_part_key prolog_key
;
5710 memset(&prolog_key
, 0, sizeof(prolog_key
));
5711 prolog_key
.gs_prolog
.states
= shader
->key
.part
.gs
.prolog
;
5712 prolog_key
.gs_prolog
.as_ngg
= shader
->key
.as_ngg
;
5714 shader
->prolog2
= si_get_shader_part(sscreen
, &sscreen
->gs_prologs
,
5715 PIPE_SHADER_GEOMETRY
, true,
5716 &prolog_key
, compiler
, debug
,
5717 si_build_gs_prolog_function
,
5718 "Geometry Shader Prolog");
5719 return shader
->prolog2
!= NULL
;
5723 * Compute the PS prolog key, which contains all the information needed to
5724 * build the PS prolog function, and set related bits in shader->config.
5726 void si_get_ps_prolog_key(struct si_shader
*shader
,
5727 union si_shader_part_key
*key
,
5728 bool separate_prolog
)
5730 struct si_shader_info
*info
= &shader
->selector
->info
;
5732 memset(key
, 0, sizeof(*key
));
5733 key
->ps_prolog
.states
= shader
->key
.part
.ps
.prolog
;
5734 key
->ps_prolog
.colors_read
= info
->colors_read
;
5735 key
->ps_prolog
.num_input_sgprs
= shader
->info
.num_input_sgprs
;
5736 key
->ps_prolog
.num_input_vgprs
= shader
->info
.num_input_vgprs
;
5737 key
->ps_prolog
.wqm
= info
->uses_derivatives
&&
5738 (key
->ps_prolog
.colors_read
||
5739 key
->ps_prolog
.states
.force_persp_sample_interp
||
5740 key
->ps_prolog
.states
.force_linear_sample_interp
||
5741 key
->ps_prolog
.states
.force_persp_center_interp
||
5742 key
->ps_prolog
.states
.force_linear_center_interp
||
5743 key
->ps_prolog
.states
.bc_optimize_for_persp
||
5744 key
->ps_prolog
.states
.bc_optimize_for_linear
);
5745 key
->ps_prolog
.ancillary_vgpr_index
= shader
->info
.ancillary_vgpr_index
;
5747 if (info
->colors_read
) {
5748 unsigned *color
= shader
->selector
->color_attr_index
;
5750 if (shader
->key
.part
.ps
.prolog
.color_two_side
) {
5751 /* BCOLORs are stored after the last input. */
5752 key
->ps_prolog
.num_interp_inputs
= info
->num_inputs
;
5753 key
->ps_prolog
.face_vgpr_index
= shader
->info
.face_vgpr_index
;
5754 if (separate_prolog
)
5755 shader
->config
.spi_ps_input_ena
|= S_0286CC_FRONT_FACE_ENA(1);
5758 for (unsigned i
= 0; i
< 2; i
++) {
5759 unsigned interp
= info
->input_interpolate
[color
[i
]];
5760 unsigned location
= info
->input_interpolate_loc
[color
[i
]];
5762 if (!(info
->colors_read
& (0xf << i
*4)))
5765 key
->ps_prolog
.color_attr_index
[i
] = color
[i
];
5767 if (shader
->key
.part
.ps
.prolog
.flatshade_colors
&&
5768 interp
== TGSI_INTERPOLATE_COLOR
)
5769 interp
= TGSI_INTERPOLATE_CONSTANT
;
5772 case TGSI_INTERPOLATE_CONSTANT
:
5773 key
->ps_prolog
.color_interp_vgpr_index
[i
] = -1;
5775 case TGSI_INTERPOLATE_PERSPECTIVE
:
5776 case TGSI_INTERPOLATE_COLOR
:
5777 /* Force the interpolation location for colors here. */
5778 if (shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
)
5779 location
= TGSI_INTERPOLATE_LOC_SAMPLE
;
5780 if (shader
->key
.part
.ps
.prolog
.force_persp_center_interp
)
5781 location
= TGSI_INTERPOLATE_LOC_CENTER
;
5784 case TGSI_INTERPOLATE_LOC_SAMPLE
:
5785 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 0;
5786 if (separate_prolog
) {
5787 shader
->config
.spi_ps_input_ena
|=
5788 S_0286CC_PERSP_SAMPLE_ENA(1);
5791 case TGSI_INTERPOLATE_LOC_CENTER
:
5792 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 2;
5793 if (separate_prolog
) {
5794 shader
->config
.spi_ps_input_ena
|=
5795 S_0286CC_PERSP_CENTER_ENA(1);
5798 case TGSI_INTERPOLATE_LOC_CENTROID
:
5799 key
->ps_prolog
.color_interp_vgpr_index
[i
] = 4;
5800 if (separate_prolog
) {
5801 shader
->config
.spi_ps_input_ena
|=
5802 S_0286CC_PERSP_CENTROID_ENA(1);
5809 case TGSI_INTERPOLATE_LINEAR
:
5810 /* Force the interpolation location for colors here. */
5811 if (shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
)
5812 location
= TGSI_INTERPOLATE_LOC_SAMPLE
;
5813 if (shader
->key
.part
.ps
.prolog
.force_linear_center_interp
)
5814 location
= TGSI_INTERPOLATE_LOC_CENTER
;
5816 /* The VGPR assignment for non-monolithic shaders
5817 * works because InitialPSInputAddr is set on the
5818 * main shader and PERSP_PULL_MODEL is never used.
5821 case TGSI_INTERPOLATE_LOC_SAMPLE
:
5822 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
5823 separate_prolog
? 6 : 9;
5824 if (separate_prolog
) {
5825 shader
->config
.spi_ps_input_ena
|=
5826 S_0286CC_LINEAR_SAMPLE_ENA(1);
5829 case TGSI_INTERPOLATE_LOC_CENTER
:
5830 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
5831 separate_prolog
? 8 : 11;
5832 if (separate_prolog
) {
5833 shader
->config
.spi_ps_input_ena
|=
5834 S_0286CC_LINEAR_CENTER_ENA(1);
5837 case TGSI_INTERPOLATE_LOC_CENTROID
:
5838 key
->ps_prolog
.color_interp_vgpr_index
[i
] =
5839 separate_prolog
? 10 : 13;
5840 if (separate_prolog
) {
5841 shader
->config
.spi_ps_input_ena
|=
5842 S_0286CC_LINEAR_CENTROID_ENA(1);
5857 * Check whether a PS prolog is required based on the key.
5859 bool si_need_ps_prolog(const union si_shader_part_key
*key
)
5861 return key
->ps_prolog
.colors_read
||
5862 key
->ps_prolog
.states
.force_persp_sample_interp
||
5863 key
->ps_prolog
.states
.force_linear_sample_interp
||
5864 key
->ps_prolog
.states
.force_persp_center_interp
||
5865 key
->ps_prolog
.states
.force_linear_center_interp
||
5866 key
->ps_prolog
.states
.bc_optimize_for_persp
||
5867 key
->ps_prolog
.states
.bc_optimize_for_linear
||
5868 key
->ps_prolog
.states
.poly_stipple
||
5869 key
->ps_prolog
.states
.samplemask_log_ps_iter
;
5873 * Compute the PS epilog key, which contains all the information needed to
5874 * build the PS epilog function.
5876 void si_get_ps_epilog_key(struct si_shader
*shader
,
5877 union si_shader_part_key
*key
)
5879 struct si_shader_info
*info
= &shader
->selector
->info
;
5880 memset(key
, 0, sizeof(*key
));
5881 key
->ps_epilog
.colors_written
= info
->colors_written
;
5882 key
->ps_epilog
.writes_z
= info
->writes_z
;
5883 key
->ps_epilog
.writes_stencil
= info
->writes_stencil
;
5884 key
->ps_epilog
.writes_samplemask
= info
->writes_samplemask
;
5885 key
->ps_epilog
.states
= shader
->key
.part
.ps
.epilog
;
5889 * Select and compile (or reuse) pixel shader parts (prolog & epilog).
5891 static bool si_shader_select_ps_parts(struct si_screen
*sscreen
,
5892 struct ac_llvm_compiler
*compiler
,
5893 struct si_shader
*shader
,
5894 struct pipe_debug_callback
*debug
)
5896 union si_shader_part_key prolog_key
;
5897 union si_shader_part_key epilog_key
;
5899 /* Get the prolog. */
5900 si_get_ps_prolog_key(shader
, &prolog_key
, true);
5902 /* The prolog is a no-op if these aren't set. */
5903 if (si_need_ps_prolog(&prolog_key
)) {
5905 si_get_shader_part(sscreen
, &sscreen
->ps_prologs
,
5906 PIPE_SHADER_FRAGMENT
, true,
5907 &prolog_key
, compiler
, debug
,
5908 si_llvm_build_ps_prolog
,
5909 "Fragment Shader Prolog");
5910 if (!shader
->prolog
)
5914 /* Get the epilog. */
5915 si_get_ps_epilog_key(shader
, &epilog_key
);
5918 si_get_shader_part(sscreen
, &sscreen
->ps_epilogs
,
5919 PIPE_SHADER_FRAGMENT
, false,
5920 &epilog_key
, compiler
, debug
,
5921 si_llvm_build_ps_epilog
,
5922 "Fragment Shader Epilog");
5923 if (!shader
->epilog
)
5926 /* Enable POS_FIXED_PT if polygon stippling is enabled. */
5927 if (shader
->key
.part
.ps
.prolog
.poly_stipple
) {
5928 shader
->config
.spi_ps_input_ena
|= S_0286CC_POS_FIXED_PT_ENA(1);
5929 assert(G_0286CC_POS_FIXED_PT_ENA(shader
->config
.spi_ps_input_addr
));
5932 /* Set up the enable bits for per-sample shading if needed. */
5933 if (shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
&&
5934 (G_0286CC_PERSP_CENTER_ENA(shader
->config
.spi_ps_input_ena
) ||
5935 G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
5936 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTER_ENA
;
5937 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTROID_ENA
;
5938 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_SAMPLE_ENA(1);
5940 if (shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
&&
5941 (G_0286CC_LINEAR_CENTER_ENA(shader
->config
.spi_ps_input_ena
) ||
5942 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
5943 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTER_ENA
;
5944 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTROID_ENA
;
5945 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_SAMPLE_ENA(1);
5947 if (shader
->key
.part
.ps
.prolog
.force_persp_center_interp
&&
5948 (G_0286CC_PERSP_SAMPLE_ENA(shader
->config
.spi_ps_input_ena
) ||
5949 G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
5950 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_SAMPLE_ENA
;
5951 shader
->config
.spi_ps_input_ena
&= C_0286CC_PERSP_CENTROID_ENA
;
5952 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_CENTER_ENA(1);
5954 if (shader
->key
.part
.ps
.prolog
.force_linear_center_interp
&&
5955 (G_0286CC_LINEAR_SAMPLE_ENA(shader
->config
.spi_ps_input_ena
) ||
5956 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
))) {
5957 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_SAMPLE_ENA
;
5958 shader
->config
.spi_ps_input_ena
&= C_0286CC_LINEAR_CENTROID_ENA
;
5959 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_CENTER_ENA(1);
5962 /* POW_W_FLOAT requires that one of the perspective weights is enabled. */
5963 if (G_0286CC_POS_W_FLOAT_ENA(shader
->config
.spi_ps_input_ena
) &&
5964 !(shader
->config
.spi_ps_input_ena
& 0xf)) {
5965 shader
->config
.spi_ps_input_ena
|= S_0286CC_PERSP_CENTER_ENA(1);
5966 assert(G_0286CC_PERSP_CENTER_ENA(shader
->config
.spi_ps_input_addr
));
5969 /* At least one pair of interpolation weights must be enabled. */
5970 if (!(shader
->config
.spi_ps_input_ena
& 0x7f)) {
5971 shader
->config
.spi_ps_input_ena
|= S_0286CC_LINEAR_CENTER_ENA(1);
5972 assert(G_0286CC_LINEAR_CENTER_ENA(shader
->config
.spi_ps_input_addr
));
5975 /* Samplemask fixup requires the sample ID. */
5976 if (shader
->key
.part
.ps
.prolog
.samplemask_log_ps_iter
) {
5977 shader
->config
.spi_ps_input_ena
|= S_0286CC_ANCILLARY_ENA(1);
5978 assert(G_0286CC_ANCILLARY_ENA(shader
->config
.spi_ps_input_addr
));
5981 /* The sample mask input is always enabled, because the API shader always
5982 * passes it through to the epilog. Disable it here if it's unused.
5984 if (!shader
->key
.part
.ps
.epilog
.poly_line_smoothing
&&
5985 !shader
->selector
->info
.reads_samplemask
)
5986 shader
->config
.spi_ps_input_ena
&= C_0286CC_SAMPLE_COVERAGE_ENA
;
5991 void si_multiwave_lds_size_workaround(struct si_screen
*sscreen
,
5994 /* If tessellation is all offchip and on-chip GS isn't used, this
5995 * workaround is not needed.
5999 /* SPI barrier management bug:
6000 * Make sure we have at least 4k of LDS in use to avoid the bug.
6001 * It applies to workgroup sizes of more than one wavefront.
6003 if (sscreen
->info
.family
== CHIP_BONAIRE
||
6004 sscreen
->info
.family
== CHIP_KABINI
)
6005 *lds_size
= MAX2(*lds_size
, 8);
6008 static void si_fix_resource_usage(struct si_screen
*sscreen
,
6009 struct si_shader
*shader
)
6011 unsigned min_sgprs
= shader
->info
.num_input_sgprs
+ 2; /* VCC */
6013 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
, min_sgprs
);
6015 if (shader
->selector
->type
== PIPE_SHADER_COMPUTE
&&
6016 si_get_max_workgroup_size(shader
) > sscreen
->compute_wave_size
) {
6017 si_multiwave_lds_size_workaround(sscreen
,
6018 &shader
->config
.lds_size
);
6022 bool si_create_shader_variant(struct si_screen
*sscreen
,
6023 struct ac_llvm_compiler
*compiler
,
6024 struct si_shader
*shader
,
6025 struct pipe_debug_callback
*debug
)
6027 struct si_shader_selector
*sel
= shader
->selector
;
6028 struct si_shader
*mainp
= *si_get_main_shader_part(sel
, &shader
->key
);
6031 /* LS, ES, VS are compiled on demand if the main part hasn't been
6032 * compiled for that stage.
6034 * GS are compiled on demand if the main part hasn't been compiled
6035 * for the chosen NGG-ness.
6037 * Vertex shaders are compiled on demand when a vertex fetch
6038 * workaround must be applied.
6040 if (shader
->is_monolithic
) {
6041 /* Monolithic shader (compiled as a whole, has many variants,
6042 * may take a long time to compile).
6044 r
= si_compile_shader(sscreen
, compiler
, shader
, debug
);
6048 /* The shader consists of several parts:
6050 * - the middle part is the user shader, it has 1 variant only
6051 * and it was compiled during the creation of the shader
6053 * - the prolog part is inserted at the beginning
6054 * - the epilog part is inserted at the end
6056 * The prolog and epilog have many (but simple) variants.
6058 * Starting with gfx9, geometry and tessellation control
6059 * shaders also contain the prolog and user shader parts of
6060 * the previous shader stage.
6066 /* Copy the compiled shader data over. */
6067 shader
->is_binary_shared
= true;
6068 shader
->binary
= mainp
->binary
;
6069 shader
->config
= mainp
->config
;
6070 shader
->info
.num_input_sgprs
= mainp
->info
.num_input_sgprs
;
6071 shader
->info
.num_input_vgprs
= mainp
->info
.num_input_vgprs
;
6072 shader
->info
.face_vgpr_index
= mainp
->info
.face_vgpr_index
;
6073 shader
->info
.ancillary_vgpr_index
= mainp
->info
.ancillary_vgpr_index
;
6074 memcpy(shader
->info
.vs_output_param_offset
,
6075 mainp
->info
.vs_output_param_offset
,
6076 sizeof(mainp
->info
.vs_output_param_offset
));
6077 shader
->info
.uses_instanceid
= mainp
->info
.uses_instanceid
;
6078 shader
->info
.nr_pos_exports
= mainp
->info
.nr_pos_exports
;
6079 shader
->info
.nr_param_exports
= mainp
->info
.nr_param_exports
;
6081 /* Select prologs and/or epilogs. */
6082 switch (sel
->type
) {
6083 case PIPE_SHADER_VERTEX
:
6084 if (!si_shader_select_vs_parts(sscreen
, compiler
, shader
, debug
))
6087 case PIPE_SHADER_TESS_CTRL
:
6088 if (!si_shader_select_tcs_parts(sscreen
, compiler
, shader
, debug
))
6091 case PIPE_SHADER_TESS_EVAL
:
6093 case PIPE_SHADER_GEOMETRY
:
6094 if (!si_shader_select_gs_parts(sscreen
, compiler
, shader
, debug
))
6097 case PIPE_SHADER_FRAGMENT
:
6098 if (!si_shader_select_ps_parts(sscreen
, compiler
, shader
, debug
))
6101 /* Make sure we have at least as many VGPRs as there
6102 * are allocated inputs.
6104 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
6105 shader
->info
.num_input_vgprs
);
6110 /* Update SGPR and VGPR counts. */
6111 if (shader
->prolog
) {
6112 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
6113 shader
->prolog
->config
.num_sgprs
);
6114 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
6115 shader
->prolog
->config
.num_vgprs
);
6117 if (shader
->previous_stage
) {
6118 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
6119 shader
->previous_stage
->config
.num_sgprs
);
6120 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
6121 shader
->previous_stage
->config
.num_vgprs
);
6122 shader
->config
.spilled_sgprs
=
6123 MAX2(shader
->config
.spilled_sgprs
,
6124 shader
->previous_stage
->config
.spilled_sgprs
);
6125 shader
->config
.spilled_vgprs
=
6126 MAX2(shader
->config
.spilled_vgprs
,
6127 shader
->previous_stage
->config
.spilled_vgprs
);
6128 shader
->info
.private_mem_vgprs
=
6129 MAX2(shader
->info
.private_mem_vgprs
,
6130 shader
->previous_stage
->info
.private_mem_vgprs
);
6131 shader
->config
.scratch_bytes_per_wave
=
6132 MAX2(shader
->config
.scratch_bytes_per_wave
,
6133 shader
->previous_stage
->config
.scratch_bytes_per_wave
);
6134 shader
->info
.uses_instanceid
|=
6135 shader
->previous_stage
->info
.uses_instanceid
;
6137 if (shader
->prolog2
) {
6138 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
6139 shader
->prolog2
->config
.num_sgprs
);
6140 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
6141 shader
->prolog2
->config
.num_vgprs
);
6143 if (shader
->epilog
) {
6144 shader
->config
.num_sgprs
= MAX2(shader
->config
.num_sgprs
,
6145 shader
->epilog
->config
.num_sgprs
);
6146 shader
->config
.num_vgprs
= MAX2(shader
->config
.num_vgprs
,
6147 shader
->epilog
->config
.num_vgprs
);
6149 si_calculate_max_simd_waves(shader
);
6152 if (shader
->key
.as_ngg
) {
6153 assert(!shader
->key
.as_es
&& !shader
->key
.as_ls
);
6154 gfx10_ngg_calculate_subgroup_info(shader
);
6155 } else if (sscreen
->info
.chip_class
>= GFX9
&& sel
->type
== PIPE_SHADER_GEOMETRY
) {
6156 gfx9_get_gs_info(shader
->previous_stage_sel
, sel
, &shader
->gs_info
);
6159 si_fix_resource_usage(sscreen
, shader
);
6160 si_shader_dump(sscreen
, shader
, debug
, stderr
, true);
6163 if (!si_shader_binary_upload(sscreen
, shader
, 0)) {
6164 fprintf(stderr
, "LLVM failed to upload shader\n");
6171 void si_shader_destroy(struct si_shader
*shader
)
6173 if (shader
->scratch_bo
)
6174 si_resource_reference(&shader
->scratch_bo
, NULL
);
6176 si_resource_reference(&shader
->bo
, NULL
);
6178 if (!shader
->is_binary_shared
)
6179 si_shader_binary_clean(&shader
->binary
);
6181 free(shader
->shader_log
);