025a94680ae1581d559c10b11561c21d4e7b1852
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_internal.h
1 /*
2 * Copyright 2016 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SI_SHADER_PRIVATE_H
26 #define SI_SHADER_PRIVATE_H
27
28 #include "ac_shader_abi.h"
29 #include "si_shader.h"
30
31 struct pipe_debug_callback;
32
33 #define RADEON_LLVM_MAX_INPUTS 32 * 4
34
35 /* Ideally pass the sample mask input to the PS epilog as v14, which
36 * is its usual location, so that the shader doesn't have to add v_mov.
37 */
38 #define PS_EPILOG_SAMPLEMASK_MIN_LOC 14
39
40 struct si_shader_output_values {
41 LLVMValueRef values[4];
42 unsigned semantic_name;
43 unsigned semantic_index;
44 ubyte vertex_stream[4];
45 };
46
47 struct si_shader_context {
48 struct ac_llvm_context ac;
49 struct si_shader *shader;
50 struct si_screen *screen;
51
52 unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
53 gl_shader_stage stage;
54
55 /* For clamping the non-constant index in resource indexing: */
56 unsigned num_const_buffers;
57 unsigned num_shader_buffers;
58 unsigned num_images;
59 unsigned num_samplers;
60
61 struct ac_shader_args args;
62 struct ac_shader_abi abi;
63
64 LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
65
66 LLVMBasicBlockRef merged_wrap_if_entry_block;
67 int merged_wrap_if_label;
68
69 LLVMValueRef main_fn;
70 LLVMTypeRef return_type;
71
72 struct ac_arg const_and_shader_buffers;
73 struct ac_arg samplers_and_images;
74
75 /* For merged shaders, the per-stage descriptors for the stage other
76 * than the one we're processing, used to pass them through from the
77 * first stage to the second.
78 */
79 struct ac_arg other_const_and_shader_buffers;
80 struct ac_arg other_samplers_and_images;
81
82 struct ac_arg rw_buffers;
83 struct ac_arg bindless_samplers_and_images;
84 /* Common inputs for merged shaders. */
85 struct ac_arg merged_wave_info;
86 struct ac_arg merged_scratch_offset;
87 struct ac_arg small_prim_cull_info;
88 /* API VS */
89 struct ac_arg vertex_buffers;
90 struct ac_arg vb_descriptors[5];
91 struct ac_arg rel_auto_id;
92 struct ac_arg vs_prim_id;
93 struct ac_arg vertex_index0;
94 /* VS states and layout of LS outputs / TCS inputs at the end
95 * [0] = clamp vertex color
96 * [1] = indexed
97 * [2:3] = NGG: output primitive type
98 * [4:5] = NGG: provoking vertex index
99 * [6] = NGG: streamout queries enabled
100 * [7:10] = NGG: small prim filter precision = num_samples / quant_mode,
101 * but in reality it's: 1/2^n, from 1/16 to 1/4096 = 1/2^4 to 1/2^12
102 * Only the first 4 bits of the exponent are stored.
103 * Set it like this: (fui(num_samples / quant_mode) >> 23)
104 * Expand to FP32 like this: ((0x70 | value) << 23);
105 * With 0x70 = 112, we get 2^(112 + value - 127) = 2^(value - 15)
106 * = 1/2^(15 - value) in FP32
107 * [11:23] = stride between patches in DW = num_inputs * num_vertices * 4
108 * max = 32*32*4 + 32*4
109 * [24:31] = stride between vertices in DW = num_inputs * 4
110 * max = 32*4
111 */
112 struct ac_arg vs_state_bits;
113 struct ac_arg vs_blit_inputs;
114 struct ac_arg ngg_old_thread_id; /* generated by the NGG cull shader */
115 /* HW VS */
116 struct ac_arg streamout_config;
117 struct ac_arg streamout_write_index;
118 struct ac_arg streamout_offset[4];
119
120 /* API TCS & TES */
121 /* Layout of TCS outputs in the offchip buffer
122 * # 6 bits
123 * [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40)
124 * # 6 bits
125 * [6:11] = the number of output vertices per patch, max = 32
126 * # 20 bits
127 * [12:31] = the offset of per patch attributes in the buffer in bytes.
128 * max = NUM_PATCHES*32*32*16
129 */
130 struct ac_arg tcs_offchip_layout;
131
132 /* API TCS */
133 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
134 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
135 * [16:31] = TCS output patch0 offset for per-patch / 16
136 * max = (NUM_PATCHES + 1) * 32*32
137 */
138 struct ac_arg tcs_out_lds_offsets;
139 /* Layout of TCS outputs / TES inputs:
140 * [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
141 * max = 32*32*4 + 32*4
142 * [13:18] = gl_PatchVerticesIn, max = 32
143 * [19:31] = high 13 bits of the 32-bit address of tessellation ring buffers
144 */
145 struct ac_arg tcs_out_lds_layout;
146 struct ac_arg tcs_offchip_offset;
147 struct ac_arg tcs_factor_offset;
148
149 /* API TES */
150 struct ac_arg tes_offchip_addr;
151 struct ac_arg tes_u;
152 struct ac_arg tes_v;
153 struct ac_arg tes_rel_patch_id;
154 /* HW ES */
155 struct ac_arg es2gs_offset;
156 /* HW GS */
157 /* On gfx10:
158 * - bits 0..11: ordered_wave_id
159 * - bits 12..20: number of vertices in group
160 * - bits 22..30: number of primitives in group
161 */
162 struct ac_arg gs_tg_info;
163 /* API GS */
164 struct ac_arg gs2vs_offset;
165 struct ac_arg gs_wave_id; /* GFX6 */
166 struct ac_arg gs_vtx_offset[6]; /* in dwords (GFX6) */
167 struct ac_arg gs_vtx01_offset; /* in dwords (GFX9) */
168 struct ac_arg gs_vtx23_offset; /* in dwords (GFX9) */
169 struct ac_arg gs_vtx45_offset; /* in dwords (GFX9) */
170 /* PS */
171 struct ac_arg pos_fixed_pt;
172 /* CS */
173 struct ac_arg block_size;
174 struct ac_arg cs_user_data;
175 struct ac_arg cs_shaderbuf[3];
176 struct ac_arg cs_image[3];
177
178 struct ac_llvm_compiler *compiler;
179
180 /* Preloaded descriptors. */
181 LLVMValueRef esgs_ring;
182 LLVMValueRef gsvs_ring[4];
183 LLVMValueRef tess_offchip_ring;
184
185 LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */
186 LLVMValueRef gs_next_vertex[4];
187 LLVMValueRef gs_curprim_verts[4];
188 LLVMValueRef gs_generated_prims[4];
189 LLVMValueRef gs_ngg_emit;
190 LLVMValueRef gs_ngg_scratch;
191 LLVMValueRef postponed_kill;
192 LLVMValueRef return_value;
193 };
194
195 static inline struct si_shader_context *si_shader_context_from_abi(struct ac_shader_abi *abi)
196 {
197 struct si_shader_context *ctx = NULL;
198 return container_of(abi, ctx, abi);
199 }
200
201 bool si_is_multi_part_shader(struct si_shader *shader);
202 bool si_is_merged_shader(struct si_shader *shader);
203 void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers,
204 enum ac_arg_type type, struct ac_arg *arg, unsigned idx);
205 unsigned si_get_max_workgroup_size(const struct si_shader *shader);
206 bool si_need_ps_prolog(const union si_shader_part_key *key);
207 void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key,
208 bool separate_prolog);
209 void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key);
210 void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader);
211 void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader);
212
213 bool gfx10_ngg_export_prim_early(struct si_shader *shader);
214 void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx);
215 void gfx10_ngg_build_export_prim(struct si_shader_context *ctx, LLVMValueRef user_edgeflags[3],
216 LLVMValueRef prim_passthrough);
217 void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_outputs,
218 LLVMValueRef *addrs);
219 void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs);
220 void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs);
221 void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx);
222 void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx);
223 unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader);
224 bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);
225
226 /* si_shader_llvm.c */
227 bool si_compile_llvm(struct si_screen *sscreen, struct si_shader_binary *binary,
228 struct ac_shader_config *conf, struct ac_llvm_compiler *compiler,
229 struct ac_llvm_context *ac, struct pipe_debug_callback *debug,
230 gl_shader_stage stage, const char *name, bool less_optimized);
231 void si_llvm_context_init(struct si_shader_context *ctx, struct si_screen *sscreen,
232 struct ac_llvm_compiler *compiler, unsigned wave_size);
233 void si_llvm_create_func(struct si_shader_context *ctx, const char *name, LLVMTypeRef *return_types,
234 unsigned num_return_elems, unsigned max_workgroup_size);
235 void si_llvm_optimize_module(struct si_shader_context *ctx);
236 void si_llvm_dispose(struct si_shader_context *ctx);
237 LLVMValueRef si_buffer_load_const(struct si_shader_context *ctx, LLVMValueRef resource,
238 LLVMValueRef offset);
239 void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret);
240 LLVMValueRef si_insert_input_ret(struct si_shader_context *ctx, LLVMValueRef ret,
241 struct ac_arg param, unsigned return_index);
242 LLVMValueRef si_insert_input_ret_float(struct si_shader_context *ctx, LLVMValueRef ret,
243 struct ac_arg param, unsigned return_index);
244 LLVMValueRef si_insert_input_ptr(struct si_shader_context *ctx, LLVMValueRef ret,
245 struct ac_arg param, unsigned return_index);
246 LLVMValueRef si_prolog_get_rw_buffers(struct si_shader_context *ctx);
247 LLVMValueRef si_build_gather_64bit(struct si_shader_context *ctx, LLVMTypeRef type,
248 LLVMValueRef val1, LLVMValueRef val2);
249 void si_llvm_emit_barrier(struct si_shader_context *ctx);
250 void si_llvm_declare_esgs_ring(struct si_shader_context *ctx);
251 void si_init_exec_from_input(struct si_shader_context *ctx, struct ac_arg param,
252 unsigned bitoffset);
253 LLVMValueRef si_unpack_param(struct si_shader_context *ctx, struct ac_arg param, unsigned rshift,
254 unsigned bitwidth);
255 LLVMValueRef si_get_primitive_id(struct si_shader_context *ctx, unsigned swizzle);
256 LLVMValueRef si_llvm_get_block_size(struct ac_shader_abi *abi);
257 void si_llvm_declare_compute_memory(struct si_shader_context *ctx);
258 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir);
259 void si_build_wrapper_function(struct si_shader_context *ctx, LLVMValueRef *parts,
260 unsigned num_parts, unsigned main_part,
261 unsigned next_shader_first_part);
262
263 /* si_shader_llvm_gs.c */
264 LLVMValueRef si_is_es_thread(struct si_shader_context *ctx);
265 LLVMValueRef si_is_gs_thread(struct si_shader_context *ctx);
266 void si_llvm_emit_es_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs);
267 void si_preload_esgs_ring(struct si_shader_context *ctx);
268 void si_preload_gs_rings(struct si_shader_context *ctx);
269 void si_llvm_build_gs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
270 void si_llvm_init_gs_callbacks(struct si_shader_context *ctx);
271
272 /* si_shader_llvm_tess.c */
273 void si_llvm_preload_tes_rings(struct si_shader_context *ctx);
274 void si_llvm_emit_ls_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs);
275 void si_llvm_build_tcs_epilog(struct si_shader_context *ctx, union si_shader_part_key *key);
276 void si_llvm_init_tcs_callbacks(struct si_shader_context *ctx);
277 void si_llvm_init_tes_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader);
278
279 /* si_shader_llvm_ps.c */
280 LLVMValueRef si_get_sample_id(struct si_shader_context *ctx);
281 void si_llvm_build_ps_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
282 void si_llvm_build_ps_epilog(struct si_shader_context *ctx, union si_shader_part_key *key);
283 void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader *shader);
284 void si_llvm_init_ps_callbacks(struct si_shader_context *ctx);
285
286 /* si_shader_llvm_resources.c */
287 void si_llvm_init_resource_callbacks(struct si_shader_context *ctx);
288
289 /* si_shader_llvm_vs.c */
290 void si_llvm_load_vs_inputs(struct si_shader_context *ctx, struct nir_shader *nir);
291 void si_llvm_streamout_store_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers,
292 LLVMValueRef const *so_write_offsets,
293 struct pipe_stream_output *stream_out,
294 struct si_shader_output_values *shader_out);
295 void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs,
296 unsigned noutput, unsigned stream);
297 void si_llvm_build_vs_exports(struct si_shader_context *ctx,
298 struct si_shader_output_values *outputs, unsigned noutput);
299 void si_llvm_emit_vs_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs);
300 void si_llvm_build_vs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key);
301 void si_llvm_init_vs_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader);
302
303 #endif