compiler: add shader_info.vs.blit_sgprs_amd
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_shader_internal.h"
26 #include "si_pipe.h"
27
28 #include "ac_nir_to_llvm.h"
29
30 #include "tgsi/tgsi_from_mesa.h"
31
32 #include "compiler/nir/nir.h"
33 #include "compiler/nir_types.h"
34 #include "compiler/nir/nir_builder.h"
35
36 static nir_variable* tex_get_texture_var(nir_tex_instr *instr)
37 {
38 for (unsigned i = 0; i < instr->num_srcs; i++) {
39 switch (instr->src[i].src_type) {
40 case nir_tex_src_texture_deref:
41 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src));
42 default:
43 break;
44 }
45 }
46
47 return NULL;
48 }
49
50 static nir_variable* intrinsic_get_var(nir_intrinsic_instr *instr)
51 {
52 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
53 }
54
55 static void gather_intrinsic_load_deref_input_info(const nir_shader *nir,
56 const nir_intrinsic_instr *instr,
57 nir_variable *var,
58 struct tgsi_shader_info *info)
59 {
60 assert(var && var->data.mode == nir_var_shader_in);
61
62 switch (nir->info.stage) {
63 case MESA_SHADER_VERTEX: {
64 unsigned i = var->data.driver_location;
65 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
66 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
67
68 for (unsigned j = 0; j < attrib_count; j++, i++) {
69 if (glsl_type_is_64bit(glsl_without_array(var->type))) {
70 unsigned dmask = mask;
71
72 if (glsl_type_is_dual_slot(glsl_without_array(var->type)) && j % 2)
73 dmask >>= 2;
74
75 dmask <<= var->data.location_frac / 2;
76
77 if (dmask & 0x1)
78 info->input_usage_mask[i] |= TGSI_WRITEMASK_XY;
79 if (dmask & 0x2)
80 info->input_usage_mask[i] |= TGSI_WRITEMASK_ZW;
81 } else {
82 info->input_usage_mask[i] |=
83 (mask << var->data.location_frac) & 0xf;
84 }
85 }
86 break;
87 }
88 default:;
89 }
90 }
91
92 static void gather_intrinsic_load_deref_output_info(const nir_shader *nir,
93 const nir_intrinsic_instr *instr,
94 nir_variable *var,
95 struct tgsi_shader_info *info)
96 {
97 assert(var && var->data.mode == nir_var_shader_out);
98
99 switch (nir->info.stage) {
100 case MESA_SHADER_TESS_CTRL:
101 if (var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
102 var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
103 info->reads_tessfactor_outputs = true;
104 else if (var->data.patch)
105 info->reads_perpatch_outputs = true;
106 else
107 info->reads_pervertex_outputs = true;
108 break;
109
110 case MESA_SHADER_FRAGMENT:
111 if (var->data.fb_fetch_output)
112 info->uses_fbfetch = true;
113 break;
114 default:;
115 }
116 }
117
118 static void gather_intrinsic_store_deref_output_info(const nir_shader *nir,
119 const nir_intrinsic_instr *instr,
120 nir_variable *var,
121 struct tgsi_shader_info *info)
122 {
123 assert(var && var->data.mode == nir_var_shader_out);
124
125 switch (nir->info.stage) {
126 case MESA_SHADER_VERTEX: /* needed by LS, ES */
127 case MESA_SHADER_TESS_EVAL: /* needed by ES */
128 case MESA_SHADER_GEOMETRY: {
129 unsigned i = var->data.driver_location;
130 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
131 unsigned mask = nir_intrinsic_write_mask(instr);
132
133 assert(!var->data.compact);
134
135 for (unsigned j = 0; j < attrib_count; j++, i++) {
136 if (glsl_type_is_64bit(glsl_without_array(var->type))) {
137 unsigned dmask = mask;
138
139 if (glsl_type_is_dual_slot(glsl_without_array(var->type)) && j % 2)
140 dmask >>= 2;
141
142 dmask <<= var->data.location_frac / 2;
143
144 if (dmask & 0x1)
145 info->output_usagemask[i] |= TGSI_WRITEMASK_XY;
146 if (dmask & 0x2)
147 info->output_usagemask[i] |= TGSI_WRITEMASK_ZW;
148 } else {
149 info->output_usagemask[i] |=
150 (mask << var->data.location_frac) & 0xf;
151 }
152
153 }
154 break;
155 }
156 default:;
157 }
158 }
159
160 static void scan_instruction(const struct nir_shader *nir,
161 struct tgsi_shader_info *info,
162 nir_instr *instr)
163 {
164 if (instr->type == nir_instr_type_alu) {
165 nir_alu_instr *alu = nir_instr_as_alu(instr);
166
167 switch (alu->op) {
168 case nir_op_fddx:
169 case nir_op_fddy:
170 case nir_op_fddx_fine:
171 case nir_op_fddy_fine:
172 case nir_op_fddx_coarse:
173 case nir_op_fddy_coarse:
174 info->uses_derivatives = true;
175 break;
176 default:
177 break;
178 }
179 } else if (instr->type == nir_instr_type_tex) {
180 nir_tex_instr *tex = nir_instr_as_tex(instr);
181 nir_variable *texture = tex_get_texture_var(tex);
182
183 if (!texture) {
184 info->samplers_declared |=
185 u_bit_consecutive(tex->sampler_index, 1);
186 } else {
187 if (texture->data.bindless)
188 info->uses_bindless_samplers = true;
189 }
190
191 switch (tex->op) {
192 case nir_texop_tex:
193 case nir_texop_txb:
194 case nir_texop_lod:
195 info->uses_derivatives = true;
196 break;
197 default:
198 break;
199 }
200 } else if (instr->type == nir_instr_type_intrinsic) {
201 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
202
203 switch (intr->intrinsic) {
204 case nir_intrinsic_load_front_face:
205 info->uses_frontface = 1;
206 break;
207 case nir_intrinsic_load_instance_id:
208 info->uses_instanceid = 1;
209 break;
210 case nir_intrinsic_load_invocation_id:
211 info->uses_invocationid = true;
212 break;
213 case nir_intrinsic_load_num_work_groups:
214 info->uses_grid_size = true;
215 break;
216 case nir_intrinsic_load_local_group_size:
217 /* The block size is translated to IMM with a fixed block size. */
218 if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
219 info->uses_block_size = true;
220 break;
221 case nir_intrinsic_load_local_invocation_id:
222 case nir_intrinsic_load_work_group_id: {
223 unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
224 while (mask) {
225 unsigned i = u_bit_scan(&mask);
226
227 if (intr->intrinsic == nir_intrinsic_load_work_group_id)
228 info->uses_block_id[i] = true;
229 else
230 info->uses_thread_id[i] = true;
231 }
232 break;
233 }
234 case nir_intrinsic_load_vertex_id:
235 info->uses_vertexid = 1;
236 break;
237 case nir_intrinsic_load_vertex_id_zero_base:
238 info->uses_vertexid_nobase = 1;
239 break;
240 case nir_intrinsic_load_base_vertex:
241 info->uses_basevertex = 1;
242 break;
243 case nir_intrinsic_load_draw_id:
244 info->uses_drawid = 1;
245 break;
246 case nir_intrinsic_load_primitive_id:
247 info->uses_primid = 1;
248 break;
249 case nir_intrinsic_load_sample_mask_in:
250 info->reads_samplemask = true;
251 break;
252 case nir_intrinsic_load_tess_level_inner:
253 case nir_intrinsic_load_tess_level_outer:
254 info->reads_tess_factors = true;
255 break;
256 case nir_intrinsic_bindless_image_load:
257 info->uses_bindless_images = true;
258
259 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
260 info->uses_bindless_buffer_load = true;
261 else
262 info->uses_bindless_image_load = true;
263 break;
264 case nir_intrinsic_bindless_image_size:
265 case nir_intrinsic_bindless_image_samples:
266 info->uses_bindless_images = true;
267 break;
268 case nir_intrinsic_bindless_image_store:
269 info->uses_bindless_images = true;
270
271 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
272 info->uses_bindless_buffer_store = true;
273 else
274 info->uses_bindless_image_store = true;
275
276 info->writes_memory = true;
277 info->num_memory_instructions++; /* we only care about stores */
278 break;
279 case nir_intrinsic_image_deref_store:
280 info->writes_memory = true;
281 info->num_memory_instructions++; /* we only care about stores */
282 break;
283 case nir_intrinsic_bindless_image_atomic_add:
284 case nir_intrinsic_bindless_image_atomic_min:
285 case nir_intrinsic_bindless_image_atomic_max:
286 case nir_intrinsic_bindless_image_atomic_and:
287 case nir_intrinsic_bindless_image_atomic_or:
288 case nir_intrinsic_bindless_image_atomic_xor:
289 case nir_intrinsic_bindless_image_atomic_exchange:
290 case nir_intrinsic_bindless_image_atomic_comp_swap:
291 info->uses_bindless_images = true;
292
293 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
294 info->uses_bindless_buffer_atomic = true;
295 else
296 info->uses_bindless_image_atomic = true;
297
298 info->writes_memory = true;
299 info->num_memory_instructions++; /* we only care about stores */
300 break;
301 case nir_intrinsic_image_deref_atomic_add:
302 case nir_intrinsic_image_deref_atomic_min:
303 case nir_intrinsic_image_deref_atomic_max:
304 case nir_intrinsic_image_deref_atomic_and:
305 case nir_intrinsic_image_deref_atomic_or:
306 case nir_intrinsic_image_deref_atomic_xor:
307 case nir_intrinsic_image_deref_atomic_exchange:
308 case nir_intrinsic_image_deref_atomic_comp_swap:
309 case nir_intrinsic_image_deref_atomic_inc_wrap:
310 case nir_intrinsic_image_deref_atomic_dec_wrap:
311 info->writes_memory = true;
312 info->num_memory_instructions++; /* we only care about stores */
313 break;
314 case nir_intrinsic_store_ssbo:
315 case nir_intrinsic_ssbo_atomic_add:
316 case nir_intrinsic_ssbo_atomic_imin:
317 case nir_intrinsic_ssbo_atomic_umin:
318 case nir_intrinsic_ssbo_atomic_imax:
319 case nir_intrinsic_ssbo_atomic_umax:
320 case nir_intrinsic_ssbo_atomic_and:
321 case nir_intrinsic_ssbo_atomic_or:
322 case nir_intrinsic_ssbo_atomic_xor:
323 case nir_intrinsic_ssbo_atomic_exchange:
324 case nir_intrinsic_ssbo_atomic_comp_swap:
325 info->writes_memory = true;
326 info->num_memory_instructions++; /* we only care about stores */
327 break;
328 case nir_intrinsic_load_color0:
329 case nir_intrinsic_load_color1: {
330 unsigned index = intr->intrinsic == nir_intrinsic_load_color1;
331 uint8_t mask = nir_ssa_def_components_read(&intr->dest.ssa);
332 info->colors_read |= mask << (index * 4);
333 break;
334 }
335 case nir_intrinsic_load_barycentric_pixel:
336 case nir_intrinsic_load_barycentric_centroid:
337 case nir_intrinsic_load_barycentric_sample:
338 case nir_intrinsic_load_barycentric_at_offset: /* uses center */
339 case nir_intrinsic_load_barycentric_at_sample: { /* uses center */
340 unsigned mode = nir_intrinsic_interp_mode(intr);
341
342 if (mode == INTERP_MODE_FLAT)
343 break;
344
345 if (mode == INTERP_MODE_NOPERSPECTIVE) {
346 if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
347 info->uses_linear_sample = true;
348 else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
349 info->uses_linear_centroid = true;
350 else
351 info->uses_linear_center = true;
352
353 if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
354 info->uses_linear_opcode_interp_sample = true;
355 } else {
356 if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
357 info->uses_persp_sample = true;
358 else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
359 info->uses_persp_centroid = true;
360 else
361 info->uses_persp_center = true;
362
363 if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
364 info->uses_persp_opcode_interp_sample = true;
365 }
366 break;
367 }
368 case nir_intrinsic_load_deref: {
369 nir_variable *var = intrinsic_get_var(intr);
370 nir_variable_mode mode = var->data.mode;
371
372 if (mode == nir_var_shader_in) {
373 /* PS inputs use the interpolated load intrinsics. */
374 assert(nir->info.stage != MESA_SHADER_FRAGMENT);
375 gather_intrinsic_load_deref_input_info(nir, intr, var, info);
376 } else if (mode == nir_var_shader_out) {
377 gather_intrinsic_load_deref_output_info(nir, intr, var, info);
378 }
379 break;
380 }
381 case nir_intrinsic_store_deref: {
382 nir_variable *var = intrinsic_get_var(intr);
383
384 if (var->data.mode == nir_var_shader_out)
385 gather_intrinsic_store_deref_output_info(nir, intr, var, info);
386 break;
387 }
388 case nir_intrinsic_interp_deref_at_centroid:
389 case nir_intrinsic_interp_deref_at_sample:
390 case nir_intrinsic_interp_deref_at_offset:
391 unreachable("interp opcodes should have been lowered");
392 break;
393 default:
394 break;
395 }
396 }
397 }
398
399 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
400 struct tgsi_tessctrl_info *out)
401 {
402 memset(out, 0, sizeof(*out));
403
404 if (nir->info.stage != MESA_SHADER_TESS_CTRL)
405 return;
406
407 out->tessfactors_are_def_in_all_invocs =
408 ac_are_tessfactors_def_in_all_invocs(nir);
409 }
410
411 void si_nir_scan_shader(const struct nir_shader *nir,
412 struct tgsi_shader_info *info)
413 {
414 nir_function *func;
415 unsigned i;
416
417 info->processor = pipe_shader_type_from_mesa(nir->info.stage);
418 info->num_tokens = 2; /* indicate that the shader is non-empty */
419 info->num_instructions = 2;
420
421 info->properties[TGSI_PROPERTY_NEXT_SHADER] =
422 pipe_shader_type_from_mesa(nir->info.next_stage);
423
424 if (nir->info.stage == MESA_SHADER_VERTEX) {
425 info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
426 nir->info.vs.window_space_position;
427 info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] =
428 nir->info.vs.blit_sgprs_amd;
429 }
430
431 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
432 info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
433 nir->info.tess.tcs_vertices_out;
434 }
435
436 if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
437 if (nir->info.tess.primitive_mode == GL_ISOLINES)
438 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
439 else
440 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
441
442 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
443 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
444 PIPE_TESS_SPACING_FRACTIONAL_ODD);
445 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
446 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
447
448 info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
449 info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
450 info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
451 }
452
453 if (nir->info.stage == MESA_SHADER_GEOMETRY) {
454 info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
455 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
456 info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
457 info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
458 }
459
460 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
461 info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
462 nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
463 info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
464
465 if (nir->info.fs.pixel_center_integer) {
466 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
467 TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
468 }
469
470 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
471 switch (nir->info.fs.depth_layout) {
472 case FRAG_DEPTH_LAYOUT_ANY:
473 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
474 break;
475 case FRAG_DEPTH_LAYOUT_GREATER:
476 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
477 break;
478 case FRAG_DEPTH_LAYOUT_LESS:
479 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
480 break;
481 case FRAG_DEPTH_LAYOUT_UNCHANGED:
482 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
483 break;
484 default:
485 unreachable("Unknow depth layout");
486 }
487 }
488 }
489
490 if (gl_shader_stage_is_compute(nir->info.stage)) {
491 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
492 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
493 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
494 }
495
496 i = 0;
497 uint64_t processed_inputs = 0;
498 unsigned num_inputs = 0;
499 nir_foreach_variable(variable, &nir->inputs) {
500 unsigned semantic_name, semantic_index;
501
502 const struct glsl_type *type = variable->type;
503 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
504 assert(glsl_type_is_array(type));
505 type = glsl_get_array_element(type);
506 }
507
508 unsigned attrib_count = glsl_count_attribute_slots(type,
509 nir->info.stage == MESA_SHADER_VERTEX);
510
511 i = variable->data.driver_location;
512
513 /* Vertex shader inputs don't have semantics. The state
514 * tracker has already mapped them to attributes via
515 * variable->data.driver_location.
516 */
517 if (nir->info.stage == MESA_SHADER_VERTEX) {
518 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)))
519 num_inputs++;
520
521 num_inputs++;
522 continue;
523 }
524
525 for (unsigned j = 0; j < attrib_count; j++, i++) {
526
527 if (processed_inputs & ((uint64_t)1 << i))
528 continue;
529
530 processed_inputs |= ((uint64_t)1 << i);
531 num_inputs++;
532
533 tgsi_get_gl_varying_semantic(variable->data.location + j, true,
534 &semantic_name, &semantic_index);
535
536 info->input_semantic_name[i] = semantic_name;
537 info->input_semantic_index[i] = semantic_index;
538
539 if (semantic_name == TGSI_SEMANTIC_PRIMID)
540 info->uses_primid = true;
541
542 if (semantic_name == TGSI_SEMANTIC_COLOR) {
543 /* We only need this for color inputs. */
544 if (variable->data.sample)
545 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
546 else if (variable->data.centroid)
547 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
548 else
549 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
550 }
551
552 enum glsl_base_type base_type =
553 glsl_get_base_type(glsl_without_array(variable->type));
554
555 switch (variable->data.interpolation) {
556 case INTERP_MODE_NONE:
557 if (glsl_base_type_is_integer(base_type)) {
558 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
559 break;
560 }
561
562 if (semantic_name == TGSI_SEMANTIC_COLOR) {
563 info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
564 break;
565 }
566 /* fall-through */
567
568 case INTERP_MODE_SMOOTH:
569 assert(!glsl_base_type_is_integer(base_type));
570
571 info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
572 break;
573
574 case INTERP_MODE_NOPERSPECTIVE:
575 assert(!glsl_base_type_is_integer(base_type));
576
577 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
578 break;
579
580 case INTERP_MODE_FLAT:
581 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
582 break;
583 }
584 }
585 }
586
587 info->num_inputs = num_inputs;
588
589 i = 0;
590 uint64_t processed_outputs = 0;
591 unsigned num_outputs = 0;
592 nir_foreach_variable(variable, &nir->outputs) {
593 unsigned semantic_name, semantic_index;
594
595 i = variable->data.driver_location;
596
597 const struct glsl_type *type = variable->type;
598 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
599 assert(glsl_type_is_array(type));
600 type = glsl_get_array_element(type);
601 }
602
603 unsigned attrib_count = glsl_count_attribute_slots(type, false);
604 for (unsigned k = 0; k < attrib_count; k++, i++) {
605
606 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
607 tgsi_get_gl_frag_result_semantic(variable->data.location + k,
608 &semantic_name, &semantic_index);
609
610 /* Adjust for dual source blending */
611 if (variable->data.index > 0) {
612 semantic_index++;
613 }
614 } else {
615 tgsi_get_gl_varying_semantic(variable->data.location + k, true,
616 &semantic_name, &semantic_index);
617 }
618
619 unsigned num_components = 4;
620 unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
621 if (vector_elements)
622 num_components = vector_elements;
623
624 unsigned component = variable->data.location_frac;
625 if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
626 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
627 num_components = (num_components * 2) - 4;
628 component = 0;
629 } else {
630 num_components = MIN2(num_components * 2, 4);
631 }
632 }
633
634 ubyte usagemask = 0;
635 for (unsigned j = component; j < num_components + component; j++) {
636 switch (j) {
637 case 0:
638 usagemask |= TGSI_WRITEMASK_X;
639 break;
640 case 1:
641 usagemask |= TGSI_WRITEMASK_Y;
642 break;
643 case 2:
644 usagemask |= TGSI_WRITEMASK_Z;
645 break;
646 case 3:
647 usagemask |= TGSI_WRITEMASK_W;
648 break;
649 default:
650 unreachable("error calculating component index");
651 }
652 }
653
654 unsigned gs_out_streams;
655 if (variable->data.stream & (1u << 31)) {
656 gs_out_streams = variable->data.stream & ~(1u << 31);
657 } else {
658 assert(variable->data.stream < 4);
659 gs_out_streams = 0;
660 for (unsigned j = 0; j < num_components; ++j)
661 gs_out_streams |= variable->data.stream << (2 * (component + j));
662 }
663
664 unsigned streamx = gs_out_streams & 3;
665 unsigned streamy = (gs_out_streams >> 2) & 3;
666 unsigned streamz = (gs_out_streams >> 4) & 3;
667 unsigned streamw = (gs_out_streams >> 6) & 3;
668
669 if (usagemask & TGSI_WRITEMASK_X) {
670 info->output_streams[i] |= streamx;
671 info->num_stream_output_components[streamx]++;
672 }
673 if (usagemask & TGSI_WRITEMASK_Y) {
674 info->output_streams[i] |= streamy << 2;
675 info->num_stream_output_components[streamy]++;
676 }
677 if (usagemask & TGSI_WRITEMASK_Z) {
678 info->output_streams[i] |= streamz << 4;
679 info->num_stream_output_components[streamz]++;
680 }
681 if (usagemask & TGSI_WRITEMASK_W) {
682 info->output_streams[i] |= streamw << 6;
683 info->num_stream_output_components[streamw]++;
684 }
685
686 /* make sure we only count this location once against
687 * the num_outputs counter.
688 */
689 if (processed_outputs & ((uint64_t)1 << i))
690 continue;
691
692 processed_outputs |= ((uint64_t)1 << i);
693 num_outputs++;
694
695 info->output_semantic_name[i] = semantic_name;
696 info->output_semantic_index[i] = semantic_index;
697
698 switch (semantic_name) {
699 case TGSI_SEMANTIC_PRIMID:
700 info->writes_primid = true;
701 break;
702 case TGSI_SEMANTIC_VIEWPORT_INDEX:
703 info->writes_viewport_index = true;
704 break;
705 case TGSI_SEMANTIC_LAYER:
706 info->writes_layer = true;
707 break;
708 case TGSI_SEMANTIC_PSIZE:
709 info->writes_psize = true;
710 break;
711 case TGSI_SEMANTIC_CLIPVERTEX:
712 info->writes_clipvertex = true;
713 break;
714 case TGSI_SEMANTIC_COLOR:
715 info->colors_written |= 1 << semantic_index;
716 break;
717 case TGSI_SEMANTIC_STENCIL:
718 info->writes_stencil = true;
719 break;
720 case TGSI_SEMANTIC_SAMPLEMASK:
721 info->writes_samplemask = true;
722 break;
723 case TGSI_SEMANTIC_EDGEFLAG:
724 info->writes_edgeflag = true;
725 break;
726 case TGSI_SEMANTIC_POSITION:
727 if (info->processor == PIPE_SHADER_FRAGMENT)
728 info->writes_z = true;
729 else
730 info->writes_position = true;
731 break;
732 }
733 }
734
735 unsigned loc = variable->data.location;
736 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
737 loc == FRAG_RESULT_COLOR &&
738 nir->info.outputs_written & (1ull << loc)) {
739 assert(attrib_count == 1);
740 info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
741 }
742 }
743
744 info->num_outputs = num_outputs;
745
746 struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
747 _mesa_key_pointer_equal);
748 struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
749 _mesa_key_pointer_equal);
750
751 /* Intialise const_file_max[0] */
752 info->const_file_max[0] = -1;
753
754 /* The first 8 are reserved for atomic counters using ssbo */
755 unsigned ssbo_idx = 8;
756
757 unsigned ubo_idx = 1;
758 nir_foreach_variable(variable, &nir->uniforms) {
759 const struct glsl_type *type = variable->type;
760 enum glsl_base_type base_type =
761 glsl_get_base_type(glsl_without_array(type));
762 unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
763 unsigned loc = variable->data.driver_location / 4;
764 int slot_count = glsl_count_attribute_slots(type, false);
765 int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
766
767 /* Gather buffers declared bitmasks. Note: radeonsi doesn't
768 * really use the mask (other than ubo_idx == 1 for regular
769 * uniforms) its really only used for getting the buffer count
770 * so we don't need to worry about the ordering.
771 */
772 if (variable->interface_type != NULL) {
773 if (variable->data.mode == nir_var_uniform ||
774 variable->data.mode == nir_var_mem_ubo ||
775 variable->data.mode == nir_var_mem_ssbo) {
776
777 struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
778 ssbo_set : ubo_set;
779
780 unsigned block_count;
781 if (base_type != GLSL_TYPE_INTERFACE) {
782 struct set_entry *entry =
783 _mesa_set_search(buf_set, variable->interface_type);
784
785 /* Check if we have already processed
786 * a member from this ubo.
787 */
788 if (entry)
789 continue;
790
791 block_count = 1;
792 } else {
793 block_count = aoa_size;
794 }
795
796 if (variable->data.mode == nir_var_uniform ||
797 variable->data.mode == nir_var_mem_ubo) {
798 info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
799 ubo_idx += block_count;
800 } else {
801 assert(variable->data.mode == nir_var_mem_ssbo);
802
803 info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
804 ssbo_idx += block_count;
805 }
806
807 _mesa_set_add(buf_set, variable->interface_type);
808 }
809
810 continue;
811 }
812
813 /* We rely on the fact that nir_lower_samplers_as_deref has
814 * eliminated struct dereferences.
815 */
816 if (base_type == GLSL_TYPE_SAMPLER && !variable->data.bindless) {
817 info->samplers_declared |=
818 u_bit_consecutive(variable->data.binding, aoa_size);
819 } else if (base_type == GLSL_TYPE_IMAGE && !variable->data.bindless) {
820 info->images_declared |=
821 u_bit_consecutive(variable->data.binding, aoa_size);
822 } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
823 info->const_buffers_declared |= 1;
824 info->const_file_max[0] = max_slot;
825 }
826 }
827
828 _mesa_set_destroy(ubo_set, NULL);
829 _mesa_set_destroy(ssbo_set, NULL);
830
831 info->num_written_clipdistance = nir->info.clip_distance_array_size;
832 info->num_written_culldistance = nir->info.cull_distance_array_size;
833 info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
834 info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
835
836 if (info->processor == PIPE_SHADER_FRAGMENT)
837 info->uses_kill = nir->info.fs.uses_discard;
838
839 func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
840 nir_foreach_block(block, func->impl) {
841 nir_foreach_instr(instr, block)
842 scan_instruction(nir, info, instr);
843 }
844 }
845
846 void
847 si_nir_opts(struct nir_shader *nir)
848 {
849 bool progress;
850 unsigned lower_flrp =
851 (nir->options->lower_flrp16 ? 16 : 0) |
852 (nir->options->lower_flrp32 ? 32 : 0) |
853 (nir->options->lower_flrp64 ? 64 : 0);
854
855 do {
856 progress = false;
857
858 NIR_PASS_V(nir, nir_lower_vars_to_ssa);
859
860 NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
861 NIR_PASS(progress, nir, nir_opt_dead_write_vars);
862
863 NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL);
864 NIR_PASS_V(nir, nir_lower_phis_to_scalar);
865
866 /* (Constant) copy propagation is needed for txf with offsets. */
867 NIR_PASS(progress, nir, nir_copy_prop);
868 NIR_PASS(progress, nir, nir_opt_remove_phis);
869 NIR_PASS(progress, nir, nir_opt_dce);
870 if (nir_opt_trivial_continues(nir)) {
871 progress = true;
872 NIR_PASS(progress, nir, nir_copy_prop);
873 NIR_PASS(progress, nir, nir_opt_dce);
874 }
875 NIR_PASS(progress, nir, nir_opt_if, true);
876 NIR_PASS(progress, nir, nir_opt_dead_cf);
877 NIR_PASS(progress, nir, nir_opt_cse);
878 NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
879
880 /* Needed for algebraic lowering */
881 NIR_PASS(progress, nir, nir_opt_algebraic);
882 NIR_PASS(progress, nir, nir_opt_constant_folding);
883
884 if (lower_flrp != 0) {
885 bool lower_flrp_progress = false;
886
887 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
888 lower_flrp,
889 false /* always_precise */,
890 nir->options->lower_ffma);
891 if (lower_flrp_progress) {
892 NIR_PASS(progress, nir,
893 nir_opt_constant_folding);
894 progress = true;
895 }
896
897 /* Nothing should rematerialize any flrps, so we only
898 * need to do this lowering once.
899 */
900 lower_flrp = 0;
901 }
902
903 NIR_PASS(progress, nir, nir_opt_undef);
904 NIR_PASS(progress, nir, nir_opt_conditional_discard);
905 if (nir->options->max_unroll_iterations) {
906 NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
907 }
908 } while (progress);
909 }
910
911 static int
912 type_size_vec4(const struct glsl_type *type, bool bindless)
913 {
914 return glsl_count_attribute_slots(type, false);
915 }
916
917 static void
918 si_nir_lower_color(nir_shader *nir)
919 {
920 nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
921
922 nir_builder b;
923 nir_builder_init(&b, entrypoint);
924
925 nir_foreach_block(block, entrypoint) {
926 nir_foreach_instr_safe(instr, block) {
927 if (instr->type != nir_instr_type_intrinsic)
928 continue;
929
930 nir_intrinsic_instr *intrin =
931 nir_instr_as_intrinsic(instr);
932
933 if (intrin->intrinsic != nir_intrinsic_load_deref)
934 continue;
935
936 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
937 if (deref->mode != nir_var_shader_in)
938 continue;
939
940 b.cursor = nir_before_instr(instr);
941 nir_variable *var = nir_deref_instr_get_variable(deref);
942 nir_ssa_def *def;
943
944 if (var->data.location == VARYING_SLOT_COL0) {
945 def = nir_load_color0(&b);
946 } else if (var->data.location == VARYING_SLOT_COL1) {
947 def = nir_load_color1(&b);
948 } else {
949 continue;
950 }
951
952 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def));
953 nir_instr_remove(instr);
954 }
955 }
956 }
957
958 void si_nir_lower_ps_inputs(struct nir_shader *nir)
959 {
960 if (nir->info.stage != MESA_SHADER_FRAGMENT)
961 return;
962
963 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
964 nir_shader_get_entrypoint(nir), false, true);
965
966 /* Since we're doing nir_lower_io_to_temporaries late, we need
967 * to lower all the copy_deref's introduced by
968 * lower_io_to_temporaries before calling nir_lower_io.
969 */
970 NIR_PASS_V(nir, nir_split_var_copies);
971 NIR_PASS_V(nir, nir_lower_var_copies);
972 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
973
974 si_nir_lower_color(nir);
975 NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
976
977 /* This pass needs actual constants */
978 NIR_PASS_V(nir, nir_opt_constant_folding);
979 NIR_PASS_V(nir, nir_io_add_const_offset_to_base,
980 nir_var_shader_in);
981 }
982
983 /**
984 * Perform "lowering" operations on the NIR that are run once when the shader
985 * selector is created.
986 */
987 void
988 si_lower_nir(struct si_shader_selector* sel, unsigned wave_size)
989 {
990 /* Adjust the driver location of inputs and outputs. The state tracker
991 * interprets them as slots, while the ac/nir backend interprets them
992 * as individual components.
993 */
994 if (sel->nir->info.stage != MESA_SHADER_FRAGMENT) {
995 nir_foreach_variable(variable, &sel->nir->inputs)
996 variable->data.driver_location *= 4;
997 }
998
999 nir_foreach_variable(variable, &sel->nir->outputs) {
1000 variable->data.driver_location *= 4;
1001
1002 if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
1003 if (variable->data.location == FRAG_RESULT_DEPTH)
1004 variable->data.driver_location += 2;
1005 else if (variable->data.location == FRAG_RESULT_STENCIL)
1006 variable->data.driver_location += 1;
1007 }
1008 }
1009
1010 /* Perform lowerings (and optimizations) of code.
1011 *
1012 * Performance considerations aside, we must:
1013 * - lower certain ALU operations
1014 * - ensure constant offsets for texture instructions are folded
1015 * and copy-propagated
1016 */
1017
1018 static const struct nir_lower_tex_options lower_tex_options = {
1019 .lower_txp = ~0u,
1020 };
1021 NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
1022
1023 const nir_lower_subgroups_options subgroups_options = {
1024 .subgroup_size = wave_size,
1025 .ballot_bit_size = wave_size,
1026 .lower_to_scalar = true,
1027 .lower_subgroup_masks = true,
1028 .lower_vote_trivial = false,
1029 .lower_vote_eq_to_ballot = true,
1030 };
1031 NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
1032
1033 ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
1034
1035 si_nir_opts(sel->nir);
1036
1037 NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
1038
1039 /* Strip the resulting shader so that the shader cache is more likely
1040 * to hit from other similar shaders.
1041 */
1042 nir_strip(sel->nir);
1043 }
1044
1045 static void declare_nir_input_vs(struct si_shader_context *ctx,
1046 struct nir_variable *variable,
1047 unsigned input_index,
1048 LLVMValueRef out[4])
1049 {
1050 si_llvm_load_input_vs(ctx, input_index, out);
1051 }
1052
1053 LLVMValueRef
1054 si_nir_lookup_interp_param(struct ac_shader_abi *abi,
1055 enum glsl_interp_mode interp, unsigned location)
1056 {
1057 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1058 int interp_param_idx = -1;
1059
1060 switch (interp) {
1061 case INTERP_MODE_FLAT:
1062 return NULL;
1063 case INTERP_MODE_SMOOTH:
1064 case INTERP_MODE_NONE:
1065 if (location == INTERP_CENTER)
1066 interp_param_idx = SI_PARAM_PERSP_CENTER;
1067 else if (location == INTERP_CENTROID)
1068 interp_param_idx = SI_PARAM_PERSP_CENTROID;
1069 else if (location == INTERP_SAMPLE)
1070 interp_param_idx = SI_PARAM_PERSP_SAMPLE;
1071 break;
1072 case INTERP_MODE_NOPERSPECTIVE:
1073 if (location == INTERP_CENTER)
1074 interp_param_idx = SI_PARAM_LINEAR_CENTER;
1075 else if (location == INTERP_CENTROID)
1076 interp_param_idx = SI_PARAM_LINEAR_CENTROID;
1077 else if (location == INTERP_SAMPLE)
1078 interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
1079 break;
1080 default:
1081 assert(!"Unhandled interpolation mode.");
1082 return NULL;
1083 }
1084
1085 return interp_param_idx != -1 ?
1086 LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
1087 }
1088
1089 static LLVMValueRef
1090 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
1091 unsigned descriptor_set, unsigned base_index,
1092 unsigned constant_index, LLVMValueRef dynamic_index,
1093 enum ac_descriptor_type desc_type, bool image,
1094 bool write, bool bindless)
1095 {
1096 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1097 LLVMBuilderRef builder = ctx->ac.builder;
1098 unsigned const_index = base_index + constant_index;
1099
1100 assert(!descriptor_set);
1101 assert(!image || desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
1102
1103 if (bindless) {
1104 LLVMValueRef list =
1105 LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images);
1106
1107 /* dynamic_index is the bindless handle */
1108 if (image) {
1109 /* For simplicity, bindless image descriptors use fixed
1110 * 16-dword slots for now.
1111 */
1112 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1113 LLVMConstInt(ctx->i64, 2, 0), "");
1114
1115 return si_load_image_desc(ctx, list, dynamic_index, desc_type,
1116 write, true);
1117 }
1118
1119 /* Since bindless handle arithmetic can contain an unsigned integer
1120 * wraparound and si_load_sampler_desc assumes there isn't any,
1121 * use GEP without "inbounds" (inside ac_build_pointer_add)
1122 * to prevent incorrect code generation and hangs.
1123 */
1124 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1125 LLVMConstInt(ctx->i64, 2, 0), "");
1126 list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
1127 return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
1128 }
1129
1130 unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
1131 assert(const_index < num_slots);
1132
1133 LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
1134 LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
1135
1136 if (dynamic_index) {
1137 index = LLVMBuildAdd(builder, index, dynamic_index, "");
1138
1139 /* From the GL_ARB_shader_image_load_store extension spec:
1140 *
1141 * If a shader performs an image load, store, or atomic
1142 * operation using an image variable declared as an array,
1143 * and if the index used to select an individual element is
1144 * negative or greater than or equal to the size of the
1145 * array, the results of the operation are undefined but may
1146 * not lead to termination.
1147 */
1148 index = si_llvm_bound_index(ctx, index, num_slots);
1149 }
1150
1151 if (image) {
1152 index = LLVMBuildSub(ctx->ac.builder,
1153 LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
1154 index, "");
1155 return si_load_image_desc(ctx, list, index, desc_type, write, false);
1156 }
1157
1158 index = LLVMBuildAdd(ctx->ac.builder, index,
1159 LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
1160 return si_load_sampler_desc(ctx, list, index, desc_type);
1161 }
1162
1163 static void bitcast_inputs(struct si_shader_context *ctx,
1164 LLVMValueRef data[4],
1165 unsigned input_idx)
1166 {
1167 for (unsigned chan = 0; chan < 4; chan++) {
1168 ctx->inputs[input_idx + chan] =
1169 LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
1170 }
1171 }
1172
1173 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
1174 {
1175 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1176
1177 if (nir->info.stage == MESA_SHADER_VERTEX) {
1178 uint64_t processed_inputs = 0;
1179 nir_foreach_variable(variable, &nir->inputs) {
1180 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
1181 true);
1182 unsigned input_idx = variable->data.driver_location;
1183
1184 LLVMValueRef data[4];
1185 unsigned loc = variable->data.location;
1186
1187 for (unsigned i = 0; i < attrib_count; i++) {
1188 /* Packed components share the same location so skip
1189 * them if we have already processed the location.
1190 */
1191 if (processed_inputs & ((uint64_t)1 << (loc + i))) {
1192 input_idx += 4;
1193 continue;
1194 }
1195
1196 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1197 bitcast_inputs(ctx, data, input_idx);
1198 if (glsl_type_is_dual_slot(variable->type)) {
1199 input_idx += 4;
1200 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1201 bitcast_inputs(ctx, data, input_idx);
1202 }
1203
1204 processed_inputs |= ((uint64_t)1 << (loc + i));
1205 input_idx += 4;
1206 }
1207 }
1208 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
1209 unsigned colors_read =
1210 ctx->shader->selector->info.colors_read;
1211 LLVMValueRef main_fn = ctx->main_fn;
1212
1213 LLVMValueRef undef = LLVMGetUndef(ctx->f32);
1214
1215 unsigned offset = SI_PARAM_POS_FIXED_PT + 1;
1216
1217 if (colors_read & 0x0f) {
1218 unsigned mask = colors_read & 0x0f;
1219 LLVMValueRef values[4];
1220 values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1221 values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1222 values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1223 values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1224 ctx->abi.color0 =
1225 ac_to_integer(&ctx->ac,
1226 ac_build_gather_values(&ctx->ac, values, 4));
1227 }
1228 if (colors_read & 0xf0) {
1229 unsigned mask = (colors_read & 0xf0) >> 4;
1230 LLVMValueRef values[4];
1231 values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1232 values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1233 values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1234 values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1235 ctx->abi.color1 =
1236 ac_to_integer(&ctx->ac,
1237 ac_build_gather_values(&ctx->ac, values, 4));
1238 }
1239
1240 ctx->abi.interp_at_sample_force_center =
1241 ctx->shader->key.mono.u.ps.interpolate_at_sample_force_center;
1242 }
1243
1244 ctx->abi.inputs = &ctx->inputs[0];
1245 ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
1246 ctx->abi.clamp_shadow_reference = true;
1247 ctx->abi.robust_buffer_access = true;
1248
1249 ctx->num_samplers = util_last_bit(info->samplers_declared);
1250 ctx->num_images = util_last_bit(info->images_declared);
1251
1252 if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
1253 assert(gl_shader_stage_is_compute(nir->info.stage));
1254 si_declare_compute_memory(ctx);
1255 }
1256 ac_nir_translate(&ctx->ac, &ctx->abi, nir);
1257
1258 return true;
1259 }