radeonsi/nir: set tgsi_shader_info::num_memory_instructions
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_shader_internal.h"
26 #include "si_pipe.h"
27
28 #include "ac_nir_to_llvm.h"
29
30 #include "tgsi/tgsi_from_mesa.h"
31
32 #include "compiler/nir/nir.h"
33 #include "compiler/nir_types.h"
34 #include "compiler/nir/nir_builder.h"
35
36 static nir_variable* tex_get_texture_var(nir_tex_instr *instr)
37 {
38 for (unsigned i = 0; i < instr->num_srcs; i++) {
39 switch (instr->src[i].src_type) {
40 case nir_tex_src_texture_deref:
41 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src));
42 default:
43 break;
44 }
45 }
46
47 return NULL;
48 }
49
50 static nir_variable* intrinsic_get_var(nir_intrinsic_instr *instr)
51 {
52 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
53 }
54
55 static void gather_intrinsic_load_deref_input_info(const nir_shader *nir,
56 const nir_intrinsic_instr *instr,
57 nir_variable *var,
58 struct tgsi_shader_info *info)
59 {
60 assert(var && var->data.mode == nir_var_shader_in);
61
62 switch (nir->info.stage) {
63 case MESA_SHADER_VERTEX: {
64 unsigned i = var->data.driver_location;
65 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
66 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
67
68 for (unsigned j = 0; j < attrib_count; j++, i++) {
69 if (glsl_type_is_64bit(glsl_without_array(var->type))) {
70 unsigned dmask = mask;
71
72 if (glsl_type_is_dual_slot(glsl_without_array(var->type)) && j % 2)
73 dmask >>= 2;
74
75 dmask <<= var->data.location_frac / 2;
76
77 if (dmask & 0x1)
78 info->input_usage_mask[i] |= TGSI_WRITEMASK_XY;
79 if (dmask & 0x2)
80 info->input_usage_mask[i] |= TGSI_WRITEMASK_ZW;
81 } else {
82 info->input_usage_mask[i] |=
83 (mask << var->data.location_frac) & 0xf;
84 }
85 }
86 break;
87 }
88 case MESA_SHADER_FRAGMENT:
89 if (var->data.location == VARYING_SLOT_COL0 ||
90 var->data.location == VARYING_SLOT_COL1) {
91 unsigned index = var->data.location == VARYING_SLOT_COL1;
92 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
93 info->colors_read |= mask << (index * 4);
94 }
95 break;
96 default:;
97 }
98 }
99
100 static void gather_intrinsic_load_deref_output_info(const nir_shader *nir,
101 const nir_intrinsic_instr *instr,
102 nir_variable *var,
103 struct tgsi_shader_info *info)
104 {
105 assert(var && var->data.mode == nir_var_shader_out);
106
107 switch (nir->info.stage) {
108 case MESA_SHADER_TESS_CTRL:
109 if (var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
110 var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
111 info->reads_tessfactor_outputs = true;
112 else if (var->data.patch)
113 info->reads_perpatch_outputs = true;
114 else
115 info->reads_pervertex_outputs = true;
116 break;
117
118 case MESA_SHADER_FRAGMENT:
119 if (var->data.fb_fetch_output)
120 info->uses_fbfetch = true;
121 break;
122 default:;
123 }
124 }
125
126 static void gather_intrinsic_store_deref_output_info(const nir_shader *nir,
127 const nir_intrinsic_instr *instr,
128 nir_variable *var,
129 struct tgsi_shader_info *info)
130 {
131 assert(var && var->data.mode == nir_var_shader_out);
132
133 switch (nir->info.stage) {
134 case MESA_SHADER_VERTEX: /* needed by LS, ES */
135 case MESA_SHADER_TESS_EVAL: /* needed by ES */
136 case MESA_SHADER_GEOMETRY: {
137 unsigned i = var->data.driver_location;
138 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
139 unsigned mask = nir_intrinsic_write_mask(instr);
140
141 assert(!var->data.compact);
142
143 for (unsigned j = 0; j < attrib_count; j++, i++) {
144 if (glsl_type_is_64bit(glsl_without_array(var->type))) {
145 unsigned dmask = mask;
146
147 if (glsl_type_is_dual_slot(glsl_without_array(var->type)) && j % 2)
148 dmask >>= 2;
149
150 dmask <<= var->data.location_frac / 2;
151
152 if (dmask & 0x1)
153 info->output_usagemask[i] |= TGSI_WRITEMASK_XY;
154 if (dmask & 0x2)
155 info->output_usagemask[i] |= TGSI_WRITEMASK_ZW;
156 } else {
157 info->output_usagemask[i] |=
158 (mask << var->data.location_frac) & 0xf;
159 }
160
161 }
162 break;
163 }
164 default:;
165 }
166 }
167
168 static void scan_instruction(const struct nir_shader *nir,
169 struct tgsi_shader_info *info,
170 nir_instr *instr)
171 {
172 if (instr->type == nir_instr_type_alu) {
173 nir_alu_instr *alu = nir_instr_as_alu(instr);
174
175 switch (alu->op) {
176 case nir_op_fddx:
177 case nir_op_fddy:
178 case nir_op_fddx_fine:
179 case nir_op_fddy_fine:
180 case nir_op_fddx_coarse:
181 case nir_op_fddy_coarse:
182 info->uses_derivatives = true;
183 break;
184 default:
185 break;
186 }
187 } else if (instr->type == nir_instr_type_tex) {
188 nir_tex_instr *tex = nir_instr_as_tex(instr);
189 nir_variable *texture = tex_get_texture_var(tex);
190
191 if (!texture) {
192 info->samplers_declared |=
193 u_bit_consecutive(tex->sampler_index, 1);
194 } else {
195 if (texture->data.bindless)
196 info->uses_bindless_samplers = true;
197 }
198
199 switch (tex->op) {
200 case nir_texop_tex:
201 case nir_texop_txb:
202 case nir_texop_lod:
203 info->uses_derivatives = true;
204 break;
205 default:
206 break;
207 }
208 } else if (instr->type == nir_instr_type_intrinsic) {
209 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
210
211 switch (intr->intrinsic) {
212 case nir_intrinsic_load_front_face:
213 info->uses_frontface = 1;
214 break;
215 case nir_intrinsic_load_instance_id:
216 info->uses_instanceid = 1;
217 break;
218 case nir_intrinsic_load_invocation_id:
219 info->uses_invocationid = true;
220 break;
221 case nir_intrinsic_load_num_work_groups:
222 info->uses_grid_size = true;
223 break;
224 case nir_intrinsic_load_local_group_size:
225 /* The block size is translated to IMM with a fixed block size. */
226 if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
227 info->uses_block_size = true;
228 break;
229 case nir_intrinsic_load_local_invocation_id:
230 case nir_intrinsic_load_work_group_id: {
231 unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
232 while (mask) {
233 unsigned i = u_bit_scan(&mask);
234
235 if (intr->intrinsic == nir_intrinsic_load_work_group_id)
236 info->uses_block_id[i] = true;
237 else
238 info->uses_thread_id[i] = true;
239 }
240 break;
241 }
242 case nir_intrinsic_load_vertex_id:
243 info->uses_vertexid = 1;
244 break;
245 case nir_intrinsic_load_vertex_id_zero_base:
246 info->uses_vertexid_nobase = 1;
247 break;
248 case nir_intrinsic_load_base_vertex:
249 info->uses_basevertex = 1;
250 break;
251 case nir_intrinsic_load_draw_id:
252 info->uses_drawid = 1;
253 break;
254 case nir_intrinsic_load_primitive_id:
255 info->uses_primid = 1;
256 break;
257 case nir_intrinsic_load_sample_mask_in:
258 info->reads_samplemask = true;
259 break;
260 case nir_intrinsic_load_tess_level_inner:
261 case nir_intrinsic_load_tess_level_outer:
262 info->reads_tess_factors = true;
263 break;
264 case nir_intrinsic_bindless_image_load:
265 info->uses_bindless_images = true;
266
267 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
268 info->uses_bindless_buffer_load = true;
269 else
270 info->uses_bindless_image_load = true;
271 break;
272 case nir_intrinsic_bindless_image_size:
273 case nir_intrinsic_bindless_image_samples:
274 info->uses_bindless_images = true;
275 break;
276 case nir_intrinsic_bindless_image_store:
277 info->uses_bindless_images = true;
278
279 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
280 info->uses_bindless_buffer_store = true;
281 else
282 info->uses_bindless_image_store = true;
283
284 info->writes_memory = true;
285 info->num_memory_instructions++; /* we only care about stores */
286 break;
287 case nir_intrinsic_image_deref_store:
288 info->writes_memory = true;
289 info->num_memory_instructions++; /* we only care about stores */
290 break;
291 case nir_intrinsic_bindless_image_atomic_add:
292 case nir_intrinsic_bindless_image_atomic_min:
293 case nir_intrinsic_bindless_image_atomic_max:
294 case nir_intrinsic_bindless_image_atomic_and:
295 case nir_intrinsic_bindless_image_atomic_or:
296 case nir_intrinsic_bindless_image_atomic_xor:
297 case nir_intrinsic_bindless_image_atomic_exchange:
298 case nir_intrinsic_bindless_image_atomic_comp_swap:
299 info->uses_bindless_images = true;
300
301 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
302 info->uses_bindless_buffer_atomic = true;
303 else
304 info->uses_bindless_image_atomic = true;
305
306 info->writes_memory = true;
307 info->num_memory_instructions++; /* we only care about stores */
308 break;
309 case nir_intrinsic_image_deref_atomic_add:
310 case nir_intrinsic_image_deref_atomic_min:
311 case nir_intrinsic_image_deref_atomic_max:
312 case nir_intrinsic_image_deref_atomic_and:
313 case nir_intrinsic_image_deref_atomic_or:
314 case nir_intrinsic_image_deref_atomic_xor:
315 case nir_intrinsic_image_deref_atomic_exchange:
316 case nir_intrinsic_image_deref_atomic_comp_swap:
317 info->writes_memory = true;
318 info->num_memory_instructions++; /* we only care about stores */
319 break;
320 case nir_intrinsic_store_ssbo:
321 case nir_intrinsic_ssbo_atomic_add:
322 case nir_intrinsic_ssbo_atomic_imin:
323 case nir_intrinsic_ssbo_atomic_umin:
324 case nir_intrinsic_ssbo_atomic_imax:
325 case nir_intrinsic_ssbo_atomic_umax:
326 case nir_intrinsic_ssbo_atomic_and:
327 case nir_intrinsic_ssbo_atomic_or:
328 case nir_intrinsic_ssbo_atomic_xor:
329 case nir_intrinsic_ssbo_atomic_exchange:
330 case nir_intrinsic_ssbo_atomic_comp_swap:
331 info->writes_memory = true;
332 info->num_memory_instructions++; /* we only care about stores */
333 break;
334 case nir_intrinsic_load_deref: {
335 nir_variable *var = intrinsic_get_var(intr);
336 nir_variable_mode mode = var->data.mode;
337 enum glsl_base_type base_type =
338 glsl_get_base_type(glsl_without_array(var->type));
339
340 if (mode == nir_var_shader_in) {
341 gather_intrinsic_load_deref_input_info(nir, intr, var, info);
342
343 switch (var->data.interpolation) {
344 case INTERP_MODE_NONE:
345 if (glsl_base_type_is_integer(base_type))
346 break;
347
348 /* fall-through */
349 case INTERP_MODE_SMOOTH:
350 if (var->data.sample)
351 info->uses_persp_sample = true;
352 else if (var->data.centroid)
353 info->uses_persp_centroid = true;
354 else
355 info->uses_persp_center = true;
356 break;
357
358 case INTERP_MODE_NOPERSPECTIVE:
359 if (var->data.sample)
360 info->uses_linear_sample = true;
361 else if (var->data.centroid)
362 info->uses_linear_centroid = true;
363 else
364 info->uses_linear_center = true;
365 break;
366 }
367 } else if (mode == nir_var_shader_out) {
368 gather_intrinsic_load_deref_output_info(nir, intr, var, info);
369 }
370 break;
371 }
372 case nir_intrinsic_store_deref: {
373 nir_variable *var = intrinsic_get_var(intr);
374
375 if (var->data.mode == nir_var_shader_out)
376 gather_intrinsic_store_deref_output_info(nir, intr, var, info);
377 break;
378 }
379 case nir_intrinsic_interp_deref_at_centroid:
380 case nir_intrinsic_interp_deref_at_sample:
381 case nir_intrinsic_interp_deref_at_offset: {
382 enum glsl_interp_mode interp = intrinsic_get_var(intr)->data.interpolation;
383 switch (interp) {
384 case INTERP_MODE_SMOOTH:
385 case INTERP_MODE_NONE:
386 if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
387 info->uses_persp_opcode_interp_centroid = true;
388 else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
389 info->uses_persp_opcode_interp_sample = true;
390 else
391 info->uses_persp_opcode_interp_offset = true;
392 break;
393 case INTERP_MODE_NOPERSPECTIVE:
394 if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
395 info->uses_linear_opcode_interp_centroid = true;
396 else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
397 info->uses_linear_opcode_interp_sample = true;
398 else
399 info->uses_linear_opcode_interp_offset = true;
400 break;
401 case INTERP_MODE_FLAT:
402 break;
403 default:
404 unreachable("Unsupported interpoation type");
405 }
406 break;
407 }
408 default:
409 break;
410 }
411 }
412 }
413
414 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
415 struct tgsi_tessctrl_info *out)
416 {
417 memset(out, 0, sizeof(*out));
418
419 if (nir->info.stage != MESA_SHADER_TESS_CTRL)
420 return;
421
422 out->tessfactors_are_def_in_all_invocs =
423 ac_are_tessfactors_def_in_all_invocs(nir);
424 }
425
426 void si_nir_scan_shader(const struct nir_shader *nir,
427 struct tgsi_shader_info *info)
428 {
429 nir_function *func;
430 unsigned i;
431
432 info->processor = pipe_shader_type_from_mesa(nir->info.stage);
433 info->num_tokens = 2; /* indicate that the shader is non-empty */
434 info->num_instructions = 2;
435
436 info->properties[TGSI_PROPERTY_NEXT_SHADER] =
437 pipe_shader_type_from_mesa(nir->info.next_stage);
438
439 if (nir->info.stage == MESA_SHADER_VERTEX) {
440 info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
441 nir->info.vs.window_space_position;
442 }
443
444 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
445 info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
446 nir->info.tess.tcs_vertices_out;
447 }
448
449 if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
450 if (nir->info.tess.primitive_mode == GL_ISOLINES)
451 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
452 else
453 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
454
455 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
456 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
457 PIPE_TESS_SPACING_FRACTIONAL_ODD);
458 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
459 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
460
461 info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
462 info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
463 info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
464 }
465
466 if (nir->info.stage == MESA_SHADER_GEOMETRY) {
467 info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
468 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
469 info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
470 info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
471 }
472
473 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
474 info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
475 nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
476 info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
477
478 if (nir->info.fs.pixel_center_integer) {
479 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
480 TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
481 }
482
483 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
484 switch (nir->info.fs.depth_layout) {
485 case FRAG_DEPTH_LAYOUT_ANY:
486 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
487 break;
488 case FRAG_DEPTH_LAYOUT_GREATER:
489 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
490 break;
491 case FRAG_DEPTH_LAYOUT_LESS:
492 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
493 break;
494 case FRAG_DEPTH_LAYOUT_UNCHANGED:
495 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
496 break;
497 default:
498 unreachable("Unknow depth layout");
499 }
500 }
501 }
502
503 if (gl_shader_stage_is_compute(nir->info.stage)) {
504 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
505 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
506 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
507 }
508
509 i = 0;
510 uint64_t processed_inputs = 0;
511 unsigned num_inputs = 0;
512 nir_foreach_variable(variable, &nir->inputs) {
513 unsigned semantic_name, semantic_index;
514
515 const struct glsl_type *type = variable->type;
516 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
517 assert(glsl_type_is_array(type));
518 type = glsl_get_array_element(type);
519 }
520
521 unsigned attrib_count = glsl_count_attribute_slots(type,
522 nir->info.stage == MESA_SHADER_VERTEX);
523
524 i = variable->data.driver_location;
525
526 /* Vertex shader inputs don't have semantics. The state
527 * tracker has already mapped them to attributes via
528 * variable->data.driver_location.
529 */
530 if (nir->info.stage == MESA_SHADER_VERTEX) {
531 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)))
532 num_inputs++;
533
534 num_inputs++;
535 continue;
536 }
537
538 for (unsigned j = 0; j < attrib_count; j++, i++) {
539
540 if (processed_inputs & ((uint64_t)1 << i))
541 continue;
542
543 processed_inputs |= ((uint64_t)1 << i);
544 num_inputs++;
545
546 tgsi_get_gl_varying_semantic(variable->data.location + j, true,
547 &semantic_name, &semantic_index);
548
549 info->input_semantic_name[i] = semantic_name;
550 info->input_semantic_index[i] = semantic_index;
551
552 if (semantic_name == TGSI_SEMANTIC_PRIMID)
553 info->uses_primid = true;
554
555 enum glsl_base_type base_type =
556 glsl_get_base_type(glsl_without_array(variable->type));
557
558 switch (variable->data.interpolation) {
559 case INTERP_MODE_NONE:
560 if (glsl_base_type_is_integer(base_type)) {
561 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
562 break;
563 }
564
565 if (semantic_name == TGSI_SEMANTIC_COLOR) {
566 info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
567 break;
568 }
569 /* fall-through */
570
571 case INTERP_MODE_SMOOTH:
572 assert(!glsl_base_type_is_integer(base_type));
573
574 info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
575 break;
576
577 case INTERP_MODE_NOPERSPECTIVE:
578 assert(!glsl_base_type_is_integer(base_type));
579
580 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
581 break;
582
583 case INTERP_MODE_FLAT:
584 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
585 break;
586 }
587 }
588 }
589
590 info->num_inputs = num_inputs;
591
592 i = 0;
593 uint64_t processed_outputs = 0;
594 unsigned num_outputs = 0;
595 nir_foreach_variable(variable, &nir->outputs) {
596 unsigned semantic_name, semantic_index;
597
598 i = variable->data.driver_location;
599
600 const struct glsl_type *type = variable->type;
601 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
602 assert(glsl_type_is_array(type));
603 type = glsl_get_array_element(type);
604 }
605
606 unsigned attrib_count = glsl_count_attribute_slots(type, false);
607 for (unsigned k = 0; k < attrib_count; k++, i++) {
608
609 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
610 tgsi_get_gl_frag_result_semantic(variable->data.location + k,
611 &semantic_name, &semantic_index);
612
613 /* Adjust for dual source blending */
614 if (variable->data.index > 0) {
615 semantic_index++;
616 }
617 } else {
618 tgsi_get_gl_varying_semantic(variable->data.location + k, true,
619 &semantic_name, &semantic_index);
620 }
621
622 unsigned num_components = 4;
623 unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
624 if (vector_elements)
625 num_components = vector_elements;
626
627 unsigned component = variable->data.location_frac;
628 if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
629 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
630 num_components = (num_components * 2) - 4;
631 component = 0;
632 } else {
633 num_components = MIN2(num_components * 2, 4);
634 }
635 }
636
637 ubyte usagemask = 0;
638 for (unsigned j = component; j < num_components + component; j++) {
639 switch (j) {
640 case 0:
641 usagemask |= TGSI_WRITEMASK_X;
642 break;
643 case 1:
644 usagemask |= TGSI_WRITEMASK_Y;
645 break;
646 case 2:
647 usagemask |= TGSI_WRITEMASK_Z;
648 break;
649 case 3:
650 usagemask |= TGSI_WRITEMASK_W;
651 break;
652 default:
653 unreachable("error calculating component index");
654 }
655 }
656
657 unsigned gs_out_streams;
658 if (variable->data.stream & (1u << 31)) {
659 gs_out_streams = variable->data.stream & ~(1u << 31);
660 } else {
661 assert(variable->data.stream < 4);
662 gs_out_streams = 0;
663 for (unsigned j = 0; j < num_components; ++j)
664 gs_out_streams |= variable->data.stream << (2 * (component + j));
665 }
666
667 unsigned streamx = gs_out_streams & 3;
668 unsigned streamy = (gs_out_streams >> 2) & 3;
669 unsigned streamz = (gs_out_streams >> 4) & 3;
670 unsigned streamw = (gs_out_streams >> 6) & 3;
671
672 if (usagemask & TGSI_WRITEMASK_X) {
673 info->output_streams[i] |= streamx;
674 info->num_stream_output_components[streamx]++;
675 }
676 if (usagemask & TGSI_WRITEMASK_Y) {
677 info->output_streams[i] |= streamy << 2;
678 info->num_stream_output_components[streamy]++;
679 }
680 if (usagemask & TGSI_WRITEMASK_Z) {
681 info->output_streams[i] |= streamz << 4;
682 info->num_stream_output_components[streamz]++;
683 }
684 if (usagemask & TGSI_WRITEMASK_W) {
685 info->output_streams[i] |= streamw << 6;
686 info->num_stream_output_components[streamw]++;
687 }
688
689 /* make sure we only count this location once against
690 * the num_outputs counter.
691 */
692 if (processed_outputs & ((uint64_t)1 << i))
693 continue;
694
695 processed_outputs |= ((uint64_t)1 << i);
696 num_outputs++;
697
698 info->output_semantic_name[i] = semantic_name;
699 info->output_semantic_index[i] = semantic_index;
700
701 switch (semantic_name) {
702 case TGSI_SEMANTIC_PRIMID:
703 info->writes_primid = true;
704 break;
705 case TGSI_SEMANTIC_VIEWPORT_INDEX:
706 info->writes_viewport_index = true;
707 break;
708 case TGSI_SEMANTIC_LAYER:
709 info->writes_layer = true;
710 break;
711 case TGSI_SEMANTIC_PSIZE:
712 info->writes_psize = true;
713 break;
714 case TGSI_SEMANTIC_CLIPVERTEX:
715 info->writes_clipvertex = true;
716 break;
717 case TGSI_SEMANTIC_COLOR:
718 info->colors_written |= 1 << semantic_index;
719 break;
720 case TGSI_SEMANTIC_STENCIL:
721 info->writes_stencil = true;
722 break;
723 case TGSI_SEMANTIC_SAMPLEMASK:
724 info->writes_samplemask = true;
725 break;
726 case TGSI_SEMANTIC_EDGEFLAG:
727 info->writes_edgeflag = true;
728 break;
729 case TGSI_SEMANTIC_POSITION:
730 if (info->processor == PIPE_SHADER_FRAGMENT)
731 info->writes_z = true;
732 else
733 info->writes_position = true;
734 break;
735 }
736 }
737
738 unsigned loc = variable->data.location;
739 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
740 loc == FRAG_RESULT_COLOR &&
741 nir->info.outputs_written & (1ull << loc)) {
742 assert(attrib_count == 1);
743 info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
744 }
745 }
746
747 info->num_outputs = num_outputs;
748
749 struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
750 _mesa_key_pointer_equal);
751 struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
752 _mesa_key_pointer_equal);
753
754 /* Intialise const_file_max[0] */
755 info->const_file_max[0] = -1;
756
757 /* The first 8 are reserved for atomic counters using ssbo */
758 unsigned ssbo_idx = 8;
759
760 unsigned ubo_idx = 1;
761 nir_foreach_variable(variable, &nir->uniforms) {
762 const struct glsl_type *type = variable->type;
763 enum glsl_base_type base_type =
764 glsl_get_base_type(glsl_without_array(type));
765 unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
766 unsigned loc = variable->data.driver_location / 4;
767 int slot_count = glsl_count_attribute_slots(type, false);
768 int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
769
770 /* Gather buffers declared bitmasks. Note: radeonsi doesn't
771 * really use the mask (other than ubo_idx == 1 for regular
772 * uniforms) its really only used for getting the buffer count
773 * so we don't need to worry about the ordering.
774 */
775 if (variable->interface_type != NULL) {
776 if (variable->data.mode == nir_var_uniform ||
777 variable->data.mode == nir_var_mem_ubo ||
778 variable->data.mode == nir_var_mem_ssbo) {
779
780 struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
781 ssbo_set : ubo_set;
782
783 unsigned block_count;
784 if (base_type != GLSL_TYPE_INTERFACE) {
785 struct set_entry *entry =
786 _mesa_set_search(buf_set, variable->interface_type);
787
788 /* Check if we have already processed
789 * a member from this ubo.
790 */
791 if (entry)
792 continue;
793
794 block_count = 1;
795 } else {
796 block_count = aoa_size;
797 }
798
799 if (variable->data.mode == nir_var_uniform ||
800 variable->data.mode == nir_var_mem_ubo) {
801 info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
802 ubo_idx += block_count;
803 } else {
804 assert(variable->data.mode == nir_var_mem_ssbo);
805
806 info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
807 ssbo_idx += block_count;
808 }
809
810 _mesa_set_add(buf_set, variable->interface_type);
811 }
812
813 continue;
814 }
815
816 /* We rely on the fact that nir_lower_samplers_as_deref has
817 * eliminated struct dereferences.
818 */
819 if (base_type == GLSL_TYPE_SAMPLER && !variable->data.bindless) {
820 info->samplers_declared |=
821 u_bit_consecutive(variable->data.binding, aoa_size);
822 } else if (base_type == GLSL_TYPE_IMAGE && !variable->data.bindless) {
823 info->images_declared |=
824 u_bit_consecutive(variable->data.binding, aoa_size);
825 } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
826 info->const_buffers_declared |= 1;
827 info->const_file_max[0] = max_slot;
828 }
829 }
830
831 _mesa_set_destroy(ubo_set, NULL);
832 _mesa_set_destroy(ssbo_set, NULL);
833
834 info->num_written_clipdistance = nir->info.clip_distance_array_size;
835 info->num_written_culldistance = nir->info.cull_distance_array_size;
836 info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
837 info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
838
839 if (info->processor == PIPE_SHADER_FRAGMENT)
840 info->uses_kill = nir->info.fs.uses_discard;
841
842 func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
843 nir_foreach_block(block, func->impl) {
844 nir_foreach_instr(instr, block)
845 scan_instruction(nir, info, instr);
846 }
847 }
848
849 void
850 si_nir_opts(struct nir_shader *nir)
851 {
852 bool progress;
853 unsigned lower_flrp =
854 (nir->options->lower_flrp16 ? 16 : 0) |
855 (nir->options->lower_flrp32 ? 32 : 0) |
856 (nir->options->lower_flrp64 ? 64 : 0);
857
858 do {
859 progress = false;
860
861 NIR_PASS_V(nir, nir_lower_vars_to_ssa);
862
863 NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
864 NIR_PASS(progress, nir, nir_opt_dead_write_vars);
865
866 NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL);
867 NIR_PASS_V(nir, nir_lower_phis_to_scalar);
868
869 /* (Constant) copy propagation is needed for txf with offsets. */
870 NIR_PASS(progress, nir, nir_copy_prop);
871 NIR_PASS(progress, nir, nir_opt_remove_phis);
872 NIR_PASS(progress, nir, nir_opt_dce);
873 if (nir_opt_trivial_continues(nir)) {
874 progress = true;
875 NIR_PASS(progress, nir, nir_copy_prop);
876 NIR_PASS(progress, nir, nir_opt_dce);
877 }
878 NIR_PASS(progress, nir, nir_opt_if, true);
879 NIR_PASS(progress, nir, nir_opt_dead_cf);
880 NIR_PASS(progress, nir, nir_opt_cse);
881 NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
882
883 /* Needed for algebraic lowering */
884 NIR_PASS(progress, nir, nir_opt_algebraic);
885 NIR_PASS(progress, nir, nir_opt_constant_folding);
886
887 if (lower_flrp != 0) {
888 bool lower_flrp_progress = false;
889
890 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
891 lower_flrp,
892 false /* always_precise */,
893 nir->options->lower_ffma);
894 if (lower_flrp_progress) {
895 NIR_PASS(progress, nir,
896 nir_opt_constant_folding);
897 progress = true;
898 }
899
900 /* Nothing should rematerialize any flrps, so we only
901 * need to do this lowering once.
902 */
903 lower_flrp = 0;
904 }
905
906 NIR_PASS(progress, nir, nir_opt_undef);
907 NIR_PASS(progress, nir, nir_opt_conditional_discard);
908 if (nir->options->max_unroll_iterations) {
909 NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
910 }
911 } while (progress);
912 }
913
914 static int
915 type_size_vec4(const struct glsl_type *type, bool bindless)
916 {
917 return glsl_count_attribute_slots(type, false);
918 }
919
920 static void
921 si_nir_lower_color(nir_shader *nir)
922 {
923 nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
924
925 nir_builder b;
926 nir_builder_init(&b, entrypoint);
927
928 nir_foreach_block(block, entrypoint) {
929 nir_foreach_instr_safe(instr, block) {
930 if (instr->type != nir_instr_type_intrinsic)
931 continue;
932
933 nir_intrinsic_instr *intrin =
934 nir_instr_as_intrinsic(instr);
935
936 if (intrin->intrinsic != nir_intrinsic_load_deref)
937 continue;
938
939 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
940 if (deref->mode != nir_var_shader_in)
941 continue;
942
943 b.cursor = nir_before_instr(instr);
944 nir_variable *var = nir_deref_instr_get_variable(deref);
945 nir_ssa_def *def;
946
947 if (var->data.location == VARYING_SLOT_COL0) {
948 def = nir_load_color0(&b);
949 } else if (var->data.location == VARYING_SLOT_COL1) {
950 def = nir_load_color1(&b);
951 } else {
952 continue;
953 }
954
955 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def));
956 nir_instr_remove(instr);
957 }
958 }
959 }
960
961 /**
962 * Perform "lowering" operations on the NIR that are run once when the shader
963 * selector is created.
964 */
965 void
966 si_lower_nir(struct si_shader_selector* sel, unsigned wave_size)
967 {
968 /* Adjust the driver location of inputs and outputs. The state tracker
969 * interprets them as slots, while the ac/nir backend interprets them
970 * as individual components.
971 */
972 if (sel->nir->info.stage != MESA_SHADER_FRAGMENT) {
973 nir_foreach_variable(variable, &sel->nir->inputs)
974 variable->data.driver_location *= 4;
975 } else {
976 NIR_PASS_V(sel->nir, nir_lower_io_to_temporaries,
977 nir_shader_get_entrypoint(sel->nir), false, true);
978
979 /* Since we're doing nir_lower_io_to_temporaries late, we need
980 * to lower all the copy_deref's introduced by
981 * lower_io_to_temporaries before calling nir_lower_io.
982 */
983 NIR_PASS_V(sel->nir, nir_split_var_copies);
984 NIR_PASS_V(sel->nir, nir_lower_var_copies);
985 NIR_PASS_V(sel->nir, nir_lower_global_vars_to_local);
986
987 si_nir_lower_color(sel->nir);
988 NIR_PASS_V(sel->nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
989
990 /* This pass needs actual constants */
991 NIR_PASS_V(sel->nir, nir_opt_constant_folding);
992 NIR_PASS_V(sel->nir, nir_io_add_const_offset_to_base,
993 nir_var_shader_in);
994 }
995
996 nir_foreach_variable(variable, &sel->nir->outputs) {
997 variable->data.driver_location *= 4;
998
999 if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
1000 if (variable->data.location == FRAG_RESULT_DEPTH)
1001 variable->data.driver_location += 2;
1002 else if (variable->data.location == FRAG_RESULT_STENCIL)
1003 variable->data.driver_location += 1;
1004 }
1005 }
1006
1007 /* Perform lowerings (and optimizations) of code.
1008 *
1009 * Performance considerations aside, we must:
1010 * - lower certain ALU operations
1011 * - ensure constant offsets for texture instructions are folded
1012 * and copy-propagated
1013 */
1014
1015 static const struct nir_lower_tex_options lower_tex_options = {
1016 .lower_txp = ~0u,
1017 };
1018 NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
1019
1020 const nir_lower_subgroups_options subgroups_options = {
1021 .subgroup_size = wave_size,
1022 .ballot_bit_size = wave_size,
1023 .lower_to_scalar = true,
1024 .lower_subgroup_masks = true,
1025 .lower_vote_trivial = false,
1026 .lower_vote_eq_to_ballot = true,
1027 };
1028 NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
1029
1030 ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
1031
1032 si_nir_opts(sel->nir);
1033
1034 NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
1035
1036 /* Strip the resulting shader so that the shader cache is more likely
1037 * to hit from other similar shaders.
1038 */
1039 nir_strip(sel->nir);
1040 }
1041
1042 static void declare_nir_input_vs(struct si_shader_context *ctx,
1043 struct nir_variable *variable,
1044 unsigned input_index,
1045 LLVMValueRef out[4])
1046 {
1047 si_llvm_load_input_vs(ctx, input_index, out);
1048 }
1049
1050 LLVMValueRef
1051 si_nir_lookup_interp_param(struct ac_shader_abi *abi,
1052 enum glsl_interp_mode interp, unsigned location)
1053 {
1054 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1055 int interp_param_idx = -1;
1056
1057 switch (interp) {
1058 case INTERP_MODE_FLAT:
1059 return NULL;
1060 case INTERP_MODE_SMOOTH:
1061 case INTERP_MODE_NONE:
1062 if (location == INTERP_CENTER)
1063 interp_param_idx = SI_PARAM_PERSP_CENTER;
1064 else if (location == INTERP_CENTROID)
1065 interp_param_idx = SI_PARAM_PERSP_CENTROID;
1066 else if (location == INTERP_SAMPLE)
1067 interp_param_idx = SI_PARAM_PERSP_SAMPLE;
1068 break;
1069 case INTERP_MODE_NOPERSPECTIVE:
1070 if (location == INTERP_CENTER)
1071 interp_param_idx = SI_PARAM_LINEAR_CENTER;
1072 else if (location == INTERP_CENTROID)
1073 interp_param_idx = SI_PARAM_LINEAR_CENTROID;
1074 else if (location == INTERP_SAMPLE)
1075 interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
1076 break;
1077 default:
1078 assert(!"Unhandled interpolation mode.");
1079 return NULL;
1080 }
1081
1082 return interp_param_idx != -1 ?
1083 LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
1084 }
1085
1086 static LLVMValueRef
1087 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
1088 unsigned descriptor_set, unsigned base_index,
1089 unsigned constant_index, LLVMValueRef dynamic_index,
1090 enum ac_descriptor_type desc_type, bool image,
1091 bool write, bool bindless)
1092 {
1093 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1094 LLVMBuilderRef builder = ctx->ac.builder;
1095 unsigned const_index = base_index + constant_index;
1096
1097 assert(!descriptor_set);
1098 assert(!image || desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
1099
1100 if (bindless) {
1101 LLVMValueRef list =
1102 LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images);
1103
1104 /* dynamic_index is the bindless handle */
1105 if (image) {
1106 /* For simplicity, bindless image descriptors use fixed
1107 * 16-dword slots for now.
1108 */
1109 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1110 LLVMConstInt(ctx->i64, 2, 0), "");
1111
1112 return si_load_image_desc(ctx, list, dynamic_index, desc_type,
1113 write, true);
1114 }
1115
1116 /* Since bindless handle arithmetic can contain an unsigned integer
1117 * wraparound and si_load_sampler_desc assumes there isn't any,
1118 * use GEP without "inbounds" (inside ac_build_pointer_add)
1119 * to prevent incorrect code generation and hangs.
1120 */
1121 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1122 LLVMConstInt(ctx->i64, 2, 0), "");
1123 list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
1124 return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
1125 }
1126
1127 unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
1128 assert(const_index < num_slots);
1129
1130 LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
1131 LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
1132
1133 if (dynamic_index) {
1134 index = LLVMBuildAdd(builder, index, dynamic_index, "");
1135
1136 /* From the GL_ARB_shader_image_load_store extension spec:
1137 *
1138 * If a shader performs an image load, store, or atomic
1139 * operation using an image variable declared as an array,
1140 * and if the index used to select an individual element is
1141 * negative or greater than or equal to the size of the
1142 * array, the results of the operation are undefined but may
1143 * not lead to termination.
1144 */
1145 index = si_llvm_bound_index(ctx, index, num_slots);
1146 }
1147
1148 if (image) {
1149 index = LLVMBuildSub(ctx->ac.builder,
1150 LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
1151 index, "");
1152 return si_load_image_desc(ctx, list, index, desc_type, write, false);
1153 }
1154
1155 index = LLVMBuildAdd(ctx->ac.builder, index,
1156 LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
1157 return si_load_sampler_desc(ctx, list, index, desc_type);
1158 }
1159
1160 static void bitcast_inputs(struct si_shader_context *ctx,
1161 LLVMValueRef data[4],
1162 unsigned input_idx)
1163 {
1164 for (unsigned chan = 0; chan < 4; chan++) {
1165 ctx->inputs[input_idx + chan] =
1166 LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
1167 }
1168 }
1169
1170 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
1171 {
1172 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1173
1174 if (nir->info.stage == MESA_SHADER_VERTEX) {
1175 uint64_t processed_inputs = 0;
1176 nir_foreach_variable(variable, &nir->inputs) {
1177 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
1178 true);
1179 unsigned input_idx = variable->data.driver_location;
1180
1181 LLVMValueRef data[4];
1182 unsigned loc = variable->data.location;
1183
1184 for (unsigned i = 0; i < attrib_count; i++) {
1185 /* Packed components share the same location so skip
1186 * them if we have already processed the location.
1187 */
1188 if (processed_inputs & ((uint64_t)1 << (loc + i))) {
1189 input_idx += 4;
1190 continue;
1191 }
1192
1193 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1194 bitcast_inputs(ctx, data, input_idx);
1195 if (glsl_type_is_dual_slot(variable->type)) {
1196 input_idx += 4;
1197 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1198 bitcast_inputs(ctx, data, input_idx);
1199 }
1200
1201 processed_inputs |= ((uint64_t)1 << (loc + i));
1202 input_idx += 4;
1203 }
1204 }
1205 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
1206 unsigned colors_read =
1207 ctx->shader->selector->info.colors_read;
1208 LLVMValueRef main_fn = ctx->main_fn;
1209
1210 LLVMValueRef undef = LLVMGetUndef(ctx->f32);
1211
1212 unsigned offset = SI_PARAM_POS_FIXED_PT + 1;
1213
1214 if (colors_read & 0x0f) {
1215 unsigned mask = colors_read & 0x0f;
1216 LLVMValueRef values[4];
1217 values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1218 values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1219 values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1220 values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1221 ctx->abi.color0 =
1222 ac_to_integer(&ctx->ac,
1223 ac_build_gather_values(&ctx->ac, values, 4));
1224 }
1225 if (colors_read & 0xf0) {
1226 unsigned mask = (colors_read & 0xf0) >> 4;
1227 LLVMValueRef values[4];
1228 values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1229 values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1230 values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1231 values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1232 ctx->abi.color1 =
1233 ac_to_integer(&ctx->ac,
1234 ac_build_gather_values(&ctx->ac, values, 4));
1235 }
1236 }
1237
1238 ctx->abi.inputs = &ctx->inputs[0];
1239 ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
1240 ctx->abi.clamp_shadow_reference = true;
1241
1242 ctx->num_samplers = util_last_bit(info->samplers_declared);
1243 ctx->num_images = util_last_bit(info->images_declared);
1244
1245 if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
1246 assert(gl_shader_stage_is_compute(nir->info.stage));
1247 si_declare_compute_memory(ctx);
1248 }
1249 ac_nir_translate(&ctx->ac, &ctx->abi, nir);
1250
1251 return true;
1252 }