nir: Add explicit signs to image min/max intrinsics
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_shader_internal.h"
26 #include "si_pipe.h"
27
28 #include "ac_nir_to_llvm.h"
29
30 #include "tgsi/tgsi_from_mesa.h"
31
32 #include "compiler/nir/nir.h"
33 #include "compiler/nir_types.h"
34 #include "compiler/nir/nir_builder.h"
35
36 static nir_variable* tex_get_texture_var(nir_tex_instr *instr)
37 {
38 for (unsigned i = 0; i < instr->num_srcs; i++) {
39 switch (instr->src[i].src_type) {
40 case nir_tex_src_texture_deref:
41 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src));
42 default:
43 break;
44 }
45 }
46
47 return NULL;
48 }
49
50 static nir_variable* intrinsic_get_var(nir_intrinsic_instr *instr)
51 {
52 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
53 }
54
55 static void gather_intrinsic_load_deref_input_info(const nir_shader *nir,
56 const nir_intrinsic_instr *instr,
57 nir_variable *var,
58 struct tgsi_shader_info *info)
59 {
60 assert(var && var->data.mode == nir_var_shader_in);
61
62 switch (nir->info.stage) {
63 case MESA_SHADER_VERTEX: {
64 unsigned i = var->data.driver_location;
65 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
66 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
67
68 for (unsigned j = 0; j < attrib_count; j++, i++) {
69 if (glsl_type_is_64bit(glsl_without_array(var->type))) {
70 unsigned dmask = mask;
71
72 if (glsl_type_is_dual_slot(glsl_without_array(var->type)) && j % 2)
73 dmask >>= 2;
74
75 dmask <<= var->data.location_frac / 2;
76
77 if (dmask & 0x1)
78 info->input_usage_mask[i] |= TGSI_WRITEMASK_XY;
79 if (dmask & 0x2)
80 info->input_usage_mask[i] |= TGSI_WRITEMASK_ZW;
81 } else {
82 info->input_usage_mask[i] |=
83 (mask << var->data.location_frac) & 0xf;
84 }
85 }
86 break;
87 }
88 default:;
89 }
90 }
91
92 static void gather_intrinsic_load_deref_output_info(const nir_shader *nir,
93 const nir_intrinsic_instr *instr,
94 nir_variable *var,
95 struct tgsi_shader_info *info)
96 {
97 assert(var && var->data.mode == nir_var_shader_out);
98
99 switch (nir->info.stage) {
100 case MESA_SHADER_TESS_CTRL:
101 if (var->data.location == VARYING_SLOT_TESS_LEVEL_INNER ||
102 var->data.location == VARYING_SLOT_TESS_LEVEL_OUTER)
103 info->reads_tessfactor_outputs = true;
104 else if (var->data.patch)
105 info->reads_perpatch_outputs = true;
106 else
107 info->reads_pervertex_outputs = true;
108 break;
109
110 case MESA_SHADER_FRAGMENT:
111 if (var->data.fb_fetch_output)
112 info->uses_fbfetch = true;
113 break;
114 default:;
115 }
116 }
117
118 static void gather_intrinsic_store_deref_output_info(const nir_shader *nir,
119 const nir_intrinsic_instr *instr,
120 nir_variable *var,
121 struct tgsi_shader_info *info)
122 {
123 assert(var && var->data.mode == nir_var_shader_out);
124
125 switch (nir->info.stage) {
126 case MESA_SHADER_VERTEX: /* needed by LS, ES */
127 case MESA_SHADER_TESS_EVAL: /* needed by ES */
128 case MESA_SHADER_GEOMETRY: {
129 unsigned i = var->data.driver_location;
130 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
131 unsigned mask = nir_intrinsic_write_mask(instr);
132
133 assert(!var->data.compact);
134
135 for (unsigned j = 0; j < attrib_count; j++, i++) {
136 if (glsl_type_is_64bit(glsl_without_array(var->type))) {
137 unsigned dmask = mask;
138
139 if (glsl_type_is_dual_slot(glsl_without_array(var->type)) && j % 2)
140 dmask >>= 2;
141
142 dmask <<= var->data.location_frac / 2;
143
144 if (dmask & 0x1)
145 info->output_usagemask[i] |= TGSI_WRITEMASK_XY;
146 if (dmask & 0x2)
147 info->output_usagemask[i] |= TGSI_WRITEMASK_ZW;
148 } else {
149 info->output_usagemask[i] |=
150 (mask << var->data.location_frac) & 0xf;
151 }
152
153 }
154 break;
155 }
156 default:;
157 }
158 }
159
160 static void scan_instruction(const struct nir_shader *nir,
161 struct tgsi_shader_info *info,
162 nir_instr *instr)
163 {
164 if (instr->type == nir_instr_type_alu) {
165 nir_alu_instr *alu = nir_instr_as_alu(instr);
166
167 switch (alu->op) {
168 case nir_op_fddx:
169 case nir_op_fddy:
170 case nir_op_fddx_fine:
171 case nir_op_fddy_fine:
172 case nir_op_fddx_coarse:
173 case nir_op_fddy_coarse:
174 info->uses_derivatives = true;
175 break;
176 default:
177 break;
178 }
179 } else if (instr->type == nir_instr_type_tex) {
180 nir_tex_instr *tex = nir_instr_as_tex(instr);
181 nir_variable *texture = tex_get_texture_var(tex);
182
183 if (!texture) {
184 info->samplers_declared |=
185 u_bit_consecutive(tex->sampler_index, 1);
186 } else {
187 if (texture->data.bindless)
188 info->uses_bindless_samplers = true;
189 }
190
191 switch (tex->op) {
192 case nir_texop_tex:
193 case nir_texop_txb:
194 case nir_texop_lod:
195 info->uses_derivatives = true;
196 break;
197 default:
198 break;
199 }
200 } else if (instr->type == nir_instr_type_intrinsic) {
201 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
202
203 switch (intr->intrinsic) {
204 case nir_intrinsic_load_front_face:
205 info->uses_frontface = 1;
206 break;
207 case nir_intrinsic_load_instance_id:
208 info->uses_instanceid = 1;
209 break;
210 case nir_intrinsic_load_invocation_id:
211 info->uses_invocationid = true;
212 break;
213 case nir_intrinsic_load_num_work_groups:
214 info->uses_grid_size = true;
215 break;
216 case nir_intrinsic_load_local_group_size:
217 /* The block size is translated to IMM with a fixed block size. */
218 if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
219 info->uses_block_size = true;
220 break;
221 case nir_intrinsic_load_local_invocation_id:
222 case nir_intrinsic_load_work_group_id: {
223 unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
224 while (mask) {
225 unsigned i = u_bit_scan(&mask);
226
227 if (intr->intrinsic == nir_intrinsic_load_work_group_id)
228 info->uses_block_id[i] = true;
229 else
230 info->uses_thread_id[i] = true;
231 }
232 break;
233 }
234 case nir_intrinsic_load_vertex_id:
235 info->uses_vertexid = 1;
236 break;
237 case nir_intrinsic_load_vertex_id_zero_base:
238 info->uses_vertexid_nobase = 1;
239 break;
240 case nir_intrinsic_load_base_vertex:
241 info->uses_basevertex = 1;
242 break;
243 case nir_intrinsic_load_draw_id:
244 info->uses_drawid = 1;
245 break;
246 case nir_intrinsic_load_primitive_id:
247 info->uses_primid = 1;
248 break;
249 case nir_intrinsic_load_sample_mask_in:
250 info->reads_samplemask = true;
251 break;
252 case nir_intrinsic_load_tess_level_inner:
253 case nir_intrinsic_load_tess_level_outer:
254 info->reads_tess_factors = true;
255 break;
256 case nir_intrinsic_bindless_image_load:
257 info->uses_bindless_images = true;
258
259 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
260 info->uses_bindless_buffer_load = true;
261 else
262 info->uses_bindless_image_load = true;
263 break;
264 case nir_intrinsic_bindless_image_size:
265 case nir_intrinsic_bindless_image_samples:
266 info->uses_bindless_images = true;
267 break;
268 case nir_intrinsic_bindless_image_store:
269 info->uses_bindless_images = true;
270
271 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
272 info->uses_bindless_buffer_store = true;
273 else
274 info->uses_bindless_image_store = true;
275
276 info->writes_memory = true;
277 info->num_memory_instructions++; /* we only care about stores */
278 break;
279 case nir_intrinsic_image_deref_store:
280 info->writes_memory = true;
281 info->num_memory_instructions++; /* we only care about stores */
282 break;
283 case nir_intrinsic_bindless_image_atomic_add:
284 case nir_intrinsic_bindless_image_atomic_imin:
285 case nir_intrinsic_bindless_image_atomic_umin:
286 case nir_intrinsic_bindless_image_atomic_imax:
287 case nir_intrinsic_bindless_image_atomic_umax:
288 case nir_intrinsic_bindless_image_atomic_and:
289 case nir_intrinsic_bindless_image_atomic_or:
290 case nir_intrinsic_bindless_image_atomic_xor:
291 case nir_intrinsic_bindless_image_atomic_exchange:
292 case nir_intrinsic_bindless_image_atomic_comp_swap:
293 info->uses_bindless_images = true;
294
295 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
296 info->uses_bindless_buffer_atomic = true;
297 else
298 info->uses_bindless_image_atomic = true;
299
300 info->writes_memory = true;
301 info->num_memory_instructions++; /* we only care about stores */
302 break;
303 case nir_intrinsic_image_deref_atomic_add:
304 case nir_intrinsic_image_deref_atomic_imin:
305 case nir_intrinsic_image_deref_atomic_umin:
306 case nir_intrinsic_image_deref_atomic_imax:
307 case nir_intrinsic_image_deref_atomic_umax:
308 case nir_intrinsic_image_deref_atomic_and:
309 case nir_intrinsic_image_deref_atomic_or:
310 case nir_intrinsic_image_deref_atomic_xor:
311 case nir_intrinsic_image_deref_atomic_exchange:
312 case nir_intrinsic_image_deref_atomic_comp_swap:
313 case nir_intrinsic_image_deref_atomic_inc_wrap:
314 case nir_intrinsic_image_deref_atomic_dec_wrap:
315 info->writes_memory = true;
316 info->num_memory_instructions++; /* we only care about stores */
317 break;
318 case nir_intrinsic_store_ssbo:
319 case nir_intrinsic_ssbo_atomic_add:
320 case nir_intrinsic_ssbo_atomic_imin:
321 case nir_intrinsic_ssbo_atomic_umin:
322 case nir_intrinsic_ssbo_atomic_imax:
323 case nir_intrinsic_ssbo_atomic_umax:
324 case nir_intrinsic_ssbo_atomic_and:
325 case nir_intrinsic_ssbo_atomic_or:
326 case nir_intrinsic_ssbo_atomic_xor:
327 case nir_intrinsic_ssbo_atomic_exchange:
328 case nir_intrinsic_ssbo_atomic_comp_swap:
329 info->writes_memory = true;
330 info->num_memory_instructions++; /* we only care about stores */
331 break;
332 case nir_intrinsic_load_color0:
333 case nir_intrinsic_load_color1: {
334 unsigned index = intr->intrinsic == nir_intrinsic_load_color1;
335 uint8_t mask = nir_ssa_def_components_read(&intr->dest.ssa);
336 info->colors_read |= mask << (index * 4);
337 break;
338 }
339 case nir_intrinsic_load_barycentric_pixel:
340 case nir_intrinsic_load_barycentric_centroid:
341 case nir_intrinsic_load_barycentric_sample:
342 case nir_intrinsic_load_barycentric_at_offset: /* uses center */
343 case nir_intrinsic_load_barycentric_at_sample: { /* uses center */
344 unsigned mode = nir_intrinsic_interp_mode(intr);
345
346 if (mode == INTERP_MODE_FLAT)
347 break;
348
349 if (mode == INTERP_MODE_NOPERSPECTIVE) {
350 if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
351 info->uses_linear_sample = true;
352 else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
353 info->uses_linear_centroid = true;
354 else
355 info->uses_linear_center = true;
356
357 if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
358 info->uses_linear_opcode_interp_sample = true;
359 } else {
360 if (intr->intrinsic == nir_intrinsic_load_barycentric_sample)
361 info->uses_persp_sample = true;
362 else if (intr->intrinsic == nir_intrinsic_load_barycentric_centroid)
363 info->uses_persp_centroid = true;
364 else
365 info->uses_persp_center = true;
366
367 if (intr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
368 info->uses_persp_opcode_interp_sample = true;
369 }
370 break;
371 }
372 case nir_intrinsic_load_deref: {
373 nir_variable *var = intrinsic_get_var(intr);
374 nir_variable_mode mode = var->data.mode;
375
376 if (mode == nir_var_shader_in) {
377 /* PS inputs use the interpolated load intrinsics. */
378 assert(nir->info.stage != MESA_SHADER_FRAGMENT);
379 gather_intrinsic_load_deref_input_info(nir, intr, var, info);
380 } else if (mode == nir_var_shader_out) {
381 gather_intrinsic_load_deref_output_info(nir, intr, var, info);
382 }
383 break;
384 }
385 case nir_intrinsic_store_deref: {
386 nir_variable *var = intrinsic_get_var(intr);
387
388 if (var->data.mode == nir_var_shader_out)
389 gather_intrinsic_store_deref_output_info(nir, intr, var, info);
390 break;
391 }
392 case nir_intrinsic_interp_deref_at_centroid:
393 case nir_intrinsic_interp_deref_at_sample:
394 case nir_intrinsic_interp_deref_at_offset:
395 unreachable("interp opcodes should have been lowered");
396 break;
397 default:
398 break;
399 }
400 }
401 }
402
403 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
404 struct tgsi_tessctrl_info *out)
405 {
406 memset(out, 0, sizeof(*out));
407
408 if (nir->info.stage != MESA_SHADER_TESS_CTRL)
409 return;
410
411 out->tessfactors_are_def_in_all_invocs =
412 ac_are_tessfactors_def_in_all_invocs(nir);
413 }
414
415 void si_nir_scan_shader(const struct nir_shader *nir,
416 struct tgsi_shader_info *info)
417 {
418 nir_function *func;
419 unsigned i;
420
421 info->processor = pipe_shader_type_from_mesa(nir->info.stage);
422 info->num_tokens = 2; /* indicate that the shader is non-empty */
423 info->num_instructions = 2;
424
425 info->properties[TGSI_PROPERTY_NEXT_SHADER] =
426 pipe_shader_type_from_mesa(nir->info.next_stage);
427
428 if (nir->info.stage == MESA_SHADER_VERTEX) {
429 info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
430 nir->info.vs.window_space_position;
431 info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD] =
432 nir->info.vs.blit_sgprs_amd;
433 }
434
435 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
436 info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
437 nir->info.tess.tcs_vertices_out;
438 }
439
440 if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
441 if (nir->info.tess.primitive_mode == GL_ISOLINES)
442 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
443 else
444 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
445
446 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
447 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
448 PIPE_TESS_SPACING_FRACTIONAL_ODD);
449 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
450 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
451
452 info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
453 info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
454 info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
455 }
456
457 if (nir->info.stage == MESA_SHADER_GEOMETRY) {
458 info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
459 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
460 info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
461 info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
462 }
463
464 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
465 info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
466 nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
467 info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
468
469 if (nir->info.fs.pixel_center_integer) {
470 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
471 TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
472 }
473
474 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
475 switch (nir->info.fs.depth_layout) {
476 case FRAG_DEPTH_LAYOUT_ANY:
477 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
478 break;
479 case FRAG_DEPTH_LAYOUT_GREATER:
480 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
481 break;
482 case FRAG_DEPTH_LAYOUT_LESS:
483 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
484 break;
485 case FRAG_DEPTH_LAYOUT_UNCHANGED:
486 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
487 break;
488 default:
489 unreachable("Unknow depth layout");
490 }
491 }
492 }
493
494 if (gl_shader_stage_is_compute(nir->info.stage)) {
495 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
496 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
497 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
498 info->properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD] = nir->info.cs.user_data_components_amd;
499 }
500
501 i = 0;
502 uint64_t processed_inputs = 0;
503 nir_foreach_variable(variable, &nir->inputs) {
504 unsigned semantic_name, semantic_index;
505
506 const struct glsl_type *type = variable->type;
507 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
508 assert(glsl_type_is_array(type));
509 type = glsl_get_array_element(type);
510 }
511
512 unsigned attrib_count = glsl_count_attribute_slots(type,
513 nir->info.stage == MESA_SHADER_VERTEX);
514
515 i = variable->data.driver_location;
516
517 /* Vertex shader inputs don't have semantics. The state
518 * tracker has already mapped them to attributes via
519 * variable->data.driver_location.
520 */
521 if (nir->info.stage == MESA_SHADER_VERTEX) {
522 processed_inputs |= 1ull << i;
523
524 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)))
525 processed_inputs |= 2ull << i;
526 continue;
527 }
528
529 for (unsigned j = 0; j < attrib_count; j++, i++) {
530
531 if (processed_inputs & ((uint64_t)1 << i))
532 continue;
533
534 processed_inputs |= ((uint64_t)1 << i);
535
536 tgsi_get_gl_varying_semantic(variable->data.location + j, true,
537 &semantic_name, &semantic_index);
538
539 info->input_semantic_name[i] = semantic_name;
540 info->input_semantic_index[i] = semantic_index;
541
542 if (semantic_name == TGSI_SEMANTIC_PRIMID)
543 info->uses_primid = true;
544
545 if (semantic_name == TGSI_SEMANTIC_COLOR) {
546 /* We only need this for color inputs. */
547 if (variable->data.sample)
548 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
549 else if (variable->data.centroid)
550 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
551 else
552 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
553 }
554
555 enum glsl_base_type base_type =
556 glsl_get_base_type(glsl_without_array(variable->type));
557
558 switch (variable->data.interpolation) {
559 case INTERP_MODE_NONE:
560 if (glsl_base_type_is_integer(base_type)) {
561 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
562 break;
563 }
564
565 if (semantic_name == TGSI_SEMANTIC_COLOR) {
566 info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
567 break;
568 }
569 /* fall-through */
570
571 case INTERP_MODE_SMOOTH:
572 assert(!glsl_base_type_is_integer(base_type));
573
574 info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
575 break;
576
577 case INTERP_MODE_NOPERSPECTIVE:
578 assert(!glsl_base_type_is_integer(base_type));
579
580 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
581 break;
582
583 case INTERP_MODE_FLAT:
584 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
585 break;
586 }
587 }
588 }
589
590 i = 0;
591 uint64_t processed_outputs = 0;
592 nir_foreach_variable(variable, &nir->outputs) {
593 unsigned semantic_name, semantic_index;
594
595 i = variable->data.driver_location;
596
597 const struct glsl_type *type = variable->type;
598 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
599 assert(glsl_type_is_array(type));
600 type = glsl_get_array_element(type);
601 }
602
603 unsigned attrib_count = glsl_count_attribute_slots(type, false);
604 for (unsigned k = 0; k < attrib_count; k++, i++) {
605
606 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
607 tgsi_get_gl_frag_result_semantic(variable->data.location + k,
608 &semantic_name, &semantic_index);
609
610 /* Adjust for dual source blending */
611 if (variable->data.index > 0) {
612 semantic_index++;
613 }
614 } else {
615 tgsi_get_gl_varying_semantic(variable->data.location + k, true,
616 &semantic_name, &semantic_index);
617 }
618
619 unsigned num_components = 4;
620 unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
621 if (vector_elements)
622 num_components = vector_elements;
623
624 unsigned component = variable->data.location_frac;
625 if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
626 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
627 num_components = (num_components * 2) - 4;
628 component = 0;
629 } else {
630 num_components = MIN2(num_components * 2, 4);
631 }
632 }
633
634 ubyte usagemask = 0;
635 for (unsigned j = component; j < num_components + component; j++) {
636 switch (j) {
637 case 0:
638 usagemask |= TGSI_WRITEMASK_X;
639 break;
640 case 1:
641 usagemask |= TGSI_WRITEMASK_Y;
642 break;
643 case 2:
644 usagemask |= TGSI_WRITEMASK_Z;
645 break;
646 case 3:
647 usagemask |= TGSI_WRITEMASK_W;
648 break;
649 default:
650 unreachable("error calculating component index");
651 }
652 }
653
654 unsigned gs_out_streams;
655 if (variable->data.stream & (1u << 31)) {
656 gs_out_streams = variable->data.stream & ~(1u << 31);
657 } else {
658 assert(variable->data.stream < 4);
659 gs_out_streams = 0;
660 for (unsigned j = 0; j < num_components; ++j)
661 gs_out_streams |= variable->data.stream << (2 * (component + j));
662 }
663
664 unsigned streamx = gs_out_streams & 3;
665 unsigned streamy = (gs_out_streams >> 2) & 3;
666 unsigned streamz = (gs_out_streams >> 4) & 3;
667 unsigned streamw = (gs_out_streams >> 6) & 3;
668
669 if (usagemask & TGSI_WRITEMASK_X) {
670 info->output_streams[i] |= streamx;
671 info->num_stream_output_components[streamx]++;
672 }
673 if (usagemask & TGSI_WRITEMASK_Y) {
674 info->output_streams[i] |= streamy << 2;
675 info->num_stream_output_components[streamy]++;
676 }
677 if (usagemask & TGSI_WRITEMASK_Z) {
678 info->output_streams[i] |= streamz << 4;
679 info->num_stream_output_components[streamz]++;
680 }
681 if (usagemask & TGSI_WRITEMASK_W) {
682 info->output_streams[i] |= streamw << 6;
683 info->num_stream_output_components[streamw]++;
684 }
685
686 /* make sure we only count this location once against
687 * the num_outputs counter.
688 */
689 if (processed_outputs & ((uint64_t)1 << i))
690 continue;
691
692 processed_outputs |= ((uint64_t)1 << i);
693
694 info->output_semantic_name[i] = semantic_name;
695 info->output_semantic_index[i] = semantic_index;
696
697 switch (semantic_name) {
698 case TGSI_SEMANTIC_PRIMID:
699 info->writes_primid = true;
700 break;
701 case TGSI_SEMANTIC_VIEWPORT_INDEX:
702 info->writes_viewport_index = true;
703 break;
704 case TGSI_SEMANTIC_LAYER:
705 info->writes_layer = true;
706 break;
707 case TGSI_SEMANTIC_PSIZE:
708 info->writes_psize = true;
709 break;
710 case TGSI_SEMANTIC_CLIPVERTEX:
711 info->writes_clipvertex = true;
712 break;
713 case TGSI_SEMANTIC_COLOR:
714 info->colors_written |= 1 << semantic_index;
715 break;
716 case TGSI_SEMANTIC_STENCIL:
717 info->writes_stencil = true;
718 break;
719 case TGSI_SEMANTIC_SAMPLEMASK:
720 info->writes_samplemask = true;
721 break;
722 case TGSI_SEMANTIC_EDGEFLAG:
723 info->writes_edgeflag = true;
724 break;
725 case TGSI_SEMANTIC_POSITION:
726 if (info->processor == PIPE_SHADER_FRAGMENT)
727 info->writes_z = true;
728 else
729 info->writes_position = true;
730 break;
731 }
732 }
733
734 unsigned loc = variable->data.location;
735 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
736 loc == FRAG_RESULT_COLOR &&
737 nir->info.outputs_written & (1ull << loc)) {
738 assert(attrib_count == 1);
739 info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
740 }
741 }
742
743 info->num_inputs = util_last_bit64(processed_inputs);
744 info->num_outputs = util_last_bit64(processed_outputs);
745
746 /* Inputs and outputs can't have holes. If this fails, use
747 * nir_assign_io_var_locations to re-assign driver_location.
748 */
749 assert(processed_inputs == u_bit_consecutive64(0, info->num_inputs));
750 assert(processed_outputs == u_bit_consecutive64(0, info->num_outputs));
751
752 struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
753 _mesa_key_pointer_equal);
754 struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
755 _mesa_key_pointer_equal);
756
757 /* Intialise const_file_max[0] */
758 info->const_file_max[0] = -1;
759
760 /* The first 8 are reserved for atomic counters using ssbo */
761 unsigned ssbo_idx = 8;
762
763 unsigned ubo_idx = 1;
764 nir_foreach_variable(variable, &nir->uniforms) {
765 const struct glsl_type *type = variable->type;
766 enum glsl_base_type base_type =
767 glsl_get_base_type(glsl_without_array(type));
768 unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
769 unsigned loc = variable->data.driver_location / 4;
770 int slot_count = glsl_count_attribute_slots(type, false);
771 int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
772
773 /* Gather buffers declared bitmasks. Note: radeonsi doesn't
774 * really use the mask (other than ubo_idx == 1 for regular
775 * uniforms) its really only used for getting the buffer count
776 * so we don't need to worry about the ordering.
777 */
778 if (variable->interface_type != NULL) {
779 if (variable->data.mode == nir_var_uniform ||
780 variable->data.mode == nir_var_mem_ubo ||
781 variable->data.mode == nir_var_mem_ssbo) {
782
783 struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
784 ssbo_set : ubo_set;
785
786 unsigned block_count;
787 if (base_type != GLSL_TYPE_INTERFACE) {
788 struct set_entry *entry =
789 _mesa_set_search(buf_set, variable->interface_type);
790
791 /* Check if we have already processed
792 * a member from this ubo.
793 */
794 if (entry)
795 continue;
796
797 block_count = 1;
798 } else {
799 block_count = aoa_size;
800 }
801
802 if (variable->data.mode == nir_var_uniform ||
803 variable->data.mode == nir_var_mem_ubo) {
804 info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
805 ubo_idx += block_count;
806 } else {
807 assert(variable->data.mode == nir_var_mem_ssbo);
808
809 info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
810 ssbo_idx += block_count;
811 }
812
813 _mesa_set_add(buf_set, variable->interface_type);
814 }
815
816 continue;
817 }
818
819 /* We rely on the fact that nir_lower_samplers_as_deref has
820 * eliminated struct dereferences.
821 */
822 if (base_type == GLSL_TYPE_SAMPLER && !variable->data.bindless) {
823 info->samplers_declared |=
824 u_bit_consecutive(variable->data.binding, aoa_size);
825 } else if (base_type == GLSL_TYPE_IMAGE && !variable->data.bindless) {
826 info->images_declared |=
827 u_bit_consecutive(variable->data.binding, aoa_size);
828 } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
829 info->const_buffers_declared |= 1;
830 info->const_file_max[0] = max_slot;
831 }
832 }
833
834 _mesa_set_destroy(ubo_set, NULL);
835 _mesa_set_destroy(ssbo_set, NULL);
836
837 info->num_written_clipdistance = nir->info.clip_distance_array_size;
838 info->num_written_culldistance = nir->info.cull_distance_array_size;
839 info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
840 info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
841
842 if (info->processor == PIPE_SHADER_FRAGMENT)
843 info->uses_kill = nir->info.fs.uses_discard;
844
845 func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
846 nir_foreach_block(block, func->impl) {
847 nir_foreach_instr(instr, block)
848 scan_instruction(nir, info, instr);
849 }
850 }
851
852 void
853 si_nir_opts(struct nir_shader *nir)
854 {
855 bool progress;
856 unsigned lower_flrp =
857 (nir->options->lower_flrp16 ? 16 : 0) |
858 (nir->options->lower_flrp32 ? 32 : 0) |
859 (nir->options->lower_flrp64 ? 64 : 0);
860
861 do {
862 progress = false;
863
864 NIR_PASS_V(nir, nir_lower_vars_to_ssa);
865
866 NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
867 NIR_PASS(progress, nir, nir_opt_dead_write_vars);
868
869 NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL);
870 NIR_PASS_V(nir, nir_lower_phis_to_scalar);
871
872 /* (Constant) copy propagation is needed for txf with offsets. */
873 NIR_PASS(progress, nir, nir_copy_prop);
874 NIR_PASS(progress, nir, nir_opt_remove_phis);
875 NIR_PASS(progress, nir, nir_opt_dce);
876 if (nir_opt_trivial_continues(nir)) {
877 progress = true;
878 NIR_PASS(progress, nir, nir_copy_prop);
879 NIR_PASS(progress, nir, nir_opt_dce);
880 }
881 NIR_PASS(progress, nir, nir_opt_if, true);
882 NIR_PASS(progress, nir, nir_opt_dead_cf);
883 NIR_PASS(progress, nir, nir_opt_cse);
884 NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
885
886 /* Needed for algebraic lowering */
887 NIR_PASS(progress, nir, nir_opt_algebraic);
888 NIR_PASS(progress, nir, nir_opt_constant_folding);
889
890 if (lower_flrp != 0) {
891 bool lower_flrp_progress = false;
892
893 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
894 lower_flrp,
895 false /* always_precise */,
896 nir->options->lower_ffma);
897 if (lower_flrp_progress) {
898 NIR_PASS(progress, nir,
899 nir_opt_constant_folding);
900 progress = true;
901 }
902
903 /* Nothing should rematerialize any flrps, so we only
904 * need to do this lowering once.
905 */
906 lower_flrp = 0;
907 }
908
909 NIR_PASS(progress, nir, nir_opt_undef);
910 NIR_PASS(progress, nir, nir_opt_conditional_discard);
911 if (nir->options->max_unroll_iterations) {
912 NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
913 }
914 } while (progress);
915 }
916
917 static int
918 type_size_vec4(const struct glsl_type *type, bool bindless)
919 {
920 return glsl_count_attribute_slots(type, false);
921 }
922
923 static void
924 si_nir_lower_color(nir_shader *nir)
925 {
926 nir_function_impl *entrypoint = nir_shader_get_entrypoint(nir);
927
928 nir_builder b;
929 nir_builder_init(&b, entrypoint);
930
931 nir_foreach_block(block, entrypoint) {
932 nir_foreach_instr_safe(instr, block) {
933 if (instr->type != nir_instr_type_intrinsic)
934 continue;
935
936 nir_intrinsic_instr *intrin =
937 nir_instr_as_intrinsic(instr);
938
939 if (intrin->intrinsic != nir_intrinsic_load_deref)
940 continue;
941
942 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
943 if (deref->mode != nir_var_shader_in)
944 continue;
945
946 b.cursor = nir_before_instr(instr);
947 nir_variable *var = nir_deref_instr_get_variable(deref);
948 nir_ssa_def *def;
949
950 if (var->data.location == VARYING_SLOT_COL0) {
951 def = nir_load_color0(&b);
952 } else if (var->data.location == VARYING_SLOT_COL1) {
953 def = nir_load_color1(&b);
954 } else {
955 continue;
956 }
957
958 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def));
959 nir_instr_remove(instr);
960 }
961 }
962 }
963
964 void si_nir_lower_ps_inputs(struct nir_shader *nir)
965 {
966 if (nir->info.stage != MESA_SHADER_FRAGMENT)
967 return;
968
969 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
970 nir_shader_get_entrypoint(nir), false, true);
971
972 /* Since we're doing nir_lower_io_to_temporaries late, we need
973 * to lower all the copy_deref's introduced by
974 * lower_io_to_temporaries before calling nir_lower_io.
975 */
976 NIR_PASS_V(nir, nir_split_var_copies);
977 NIR_PASS_V(nir, nir_lower_var_copies);
978 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
979
980 si_nir_lower_color(nir);
981 NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in, type_size_vec4, 0);
982
983 /* This pass needs actual constants */
984 NIR_PASS_V(nir, nir_opt_constant_folding);
985 NIR_PASS_V(nir, nir_io_add_const_offset_to_base,
986 nir_var_shader_in);
987 }
988
989 /**
990 * Perform "lowering" operations on the NIR that are run once when the shader
991 * selector is created.
992 */
993 void si_lower_nir(struct si_shader_selector *sel)
994 {
995 /* Adjust the driver location of inputs and outputs. The state tracker
996 * interprets them as slots, while the ac/nir backend interprets them
997 * as individual components.
998 */
999 if (sel->nir->info.stage != MESA_SHADER_FRAGMENT) {
1000 nir_foreach_variable(variable, &sel->nir->inputs)
1001 variable->data.driver_location *= 4;
1002 }
1003
1004 nir_foreach_variable(variable, &sel->nir->outputs) {
1005 variable->data.driver_location *= 4;
1006
1007 if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
1008 if (variable->data.location == FRAG_RESULT_DEPTH)
1009 variable->data.driver_location += 2;
1010 else if (variable->data.location == FRAG_RESULT_STENCIL)
1011 variable->data.driver_location += 1;
1012 }
1013 }
1014
1015 /* Perform lowerings (and optimizations) of code.
1016 *
1017 * Performance considerations aside, we must:
1018 * - lower certain ALU operations
1019 * - ensure constant offsets for texture instructions are folded
1020 * and copy-propagated
1021 */
1022
1023 static const struct nir_lower_tex_options lower_tex_options = {
1024 .lower_txp = ~0u,
1025 };
1026 NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
1027
1028 const nir_lower_subgroups_options subgroups_options = {
1029 .subgroup_size = 64,
1030 .ballot_bit_size = 64,
1031 .lower_to_scalar = true,
1032 .lower_subgroup_masks = true,
1033 .lower_vote_trivial = false,
1034 .lower_vote_eq_to_ballot = true,
1035 };
1036 NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
1037
1038 ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
1039
1040 si_nir_opts(sel->nir);
1041
1042 NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
1043
1044 /* Strip the resulting shader so that the shader cache is more likely
1045 * to hit from other similar shaders.
1046 */
1047 nir_strip(sel->nir);
1048 }
1049
1050 static void declare_nir_input_vs(struct si_shader_context *ctx,
1051 struct nir_variable *variable,
1052 unsigned input_index,
1053 LLVMValueRef out[4])
1054 {
1055 si_llvm_load_input_vs(ctx, input_index, out);
1056 }
1057
1058 LLVMValueRef
1059 si_nir_lookup_interp_param(struct ac_shader_abi *abi,
1060 enum glsl_interp_mode interp, unsigned location)
1061 {
1062 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1063 int interp_param_idx = -1;
1064
1065 switch (interp) {
1066 case INTERP_MODE_FLAT:
1067 return NULL;
1068 case INTERP_MODE_SMOOTH:
1069 case INTERP_MODE_NONE:
1070 if (location == INTERP_CENTER)
1071 interp_param_idx = SI_PARAM_PERSP_CENTER;
1072 else if (location == INTERP_CENTROID)
1073 interp_param_idx = SI_PARAM_PERSP_CENTROID;
1074 else if (location == INTERP_SAMPLE)
1075 interp_param_idx = SI_PARAM_PERSP_SAMPLE;
1076 break;
1077 case INTERP_MODE_NOPERSPECTIVE:
1078 if (location == INTERP_CENTER)
1079 interp_param_idx = SI_PARAM_LINEAR_CENTER;
1080 else if (location == INTERP_CENTROID)
1081 interp_param_idx = SI_PARAM_LINEAR_CENTROID;
1082 else if (location == INTERP_SAMPLE)
1083 interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
1084 break;
1085 default:
1086 assert(!"Unhandled interpolation mode.");
1087 return NULL;
1088 }
1089
1090 return interp_param_idx != -1 ?
1091 LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
1092 }
1093
1094 static LLVMValueRef
1095 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
1096 unsigned descriptor_set, unsigned base_index,
1097 unsigned constant_index, LLVMValueRef dynamic_index,
1098 enum ac_descriptor_type desc_type, bool image,
1099 bool write, bool bindless)
1100 {
1101 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1102 LLVMBuilderRef builder = ctx->ac.builder;
1103 unsigned const_index = base_index + constant_index;
1104
1105 assert(!descriptor_set);
1106 assert(!image || desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
1107
1108 if (bindless) {
1109 LLVMValueRef list =
1110 LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images);
1111
1112 /* dynamic_index is the bindless handle */
1113 if (image) {
1114 /* For simplicity, bindless image descriptors use fixed
1115 * 16-dword slots for now.
1116 */
1117 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1118 LLVMConstInt(ctx->i64, 2, 0), "");
1119
1120 return si_load_image_desc(ctx, list, dynamic_index, desc_type,
1121 write, true);
1122 }
1123
1124 /* Since bindless handle arithmetic can contain an unsigned integer
1125 * wraparound and si_load_sampler_desc assumes there isn't any,
1126 * use GEP without "inbounds" (inside ac_build_pointer_add)
1127 * to prevent incorrect code generation and hangs.
1128 */
1129 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1130 LLVMConstInt(ctx->i64, 2, 0), "");
1131 list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
1132 return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
1133 }
1134
1135 unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
1136 assert(const_index < num_slots || dynamic_index);
1137
1138 LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
1139 LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
1140
1141 if (dynamic_index) {
1142 index = LLVMBuildAdd(builder, index, dynamic_index, "");
1143
1144 /* From the GL_ARB_shader_image_load_store extension spec:
1145 *
1146 * If a shader performs an image load, store, or atomic
1147 * operation using an image variable declared as an array,
1148 * and if the index used to select an individual element is
1149 * negative or greater than or equal to the size of the
1150 * array, the results of the operation are undefined but may
1151 * not lead to termination.
1152 */
1153 index = si_llvm_bound_index(ctx, index, num_slots);
1154 }
1155
1156 if (image) {
1157 index = LLVMBuildSub(ctx->ac.builder,
1158 LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
1159 index, "");
1160 return si_load_image_desc(ctx, list, index, desc_type, write, false);
1161 }
1162
1163 index = LLVMBuildAdd(ctx->ac.builder, index,
1164 LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
1165 return si_load_sampler_desc(ctx, list, index, desc_type);
1166 }
1167
1168 static void bitcast_inputs(struct si_shader_context *ctx,
1169 LLVMValueRef data[4],
1170 unsigned input_idx)
1171 {
1172 for (unsigned chan = 0; chan < 4; chan++) {
1173 ctx->inputs[input_idx + chan] =
1174 LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
1175 }
1176 }
1177
1178 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
1179 {
1180 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1181
1182 if (nir->info.stage == MESA_SHADER_VERTEX) {
1183 uint64_t processed_inputs = 0;
1184 nir_foreach_variable(variable, &nir->inputs) {
1185 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
1186 true);
1187 unsigned input_idx = variable->data.driver_location;
1188
1189 LLVMValueRef data[4];
1190 unsigned loc = variable->data.location;
1191
1192 for (unsigned i = 0; i < attrib_count; i++) {
1193 /* Packed components share the same location so skip
1194 * them if we have already processed the location.
1195 */
1196 if (processed_inputs & ((uint64_t)1 << (loc + i))) {
1197 input_idx += 4;
1198 continue;
1199 }
1200
1201 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1202 bitcast_inputs(ctx, data, input_idx);
1203 if (glsl_type_is_dual_slot(variable->type)) {
1204 input_idx += 4;
1205 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1206 bitcast_inputs(ctx, data, input_idx);
1207 }
1208
1209 processed_inputs |= ((uint64_t)1 << (loc + i));
1210 input_idx += 4;
1211 }
1212 }
1213 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
1214 unsigned colors_read =
1215 ctx->shader->selector->info.colors_read;
1216 LLVMValueRef main_fn = ctx->main_fn;
1217
1218 LLVMValueRef undef = LLVMGetUndef(ctx->f32);
1219
1220 unsigned offset = SI_PARAM_POS_FIXED_PT + 1;
1221
1222 if (colors_read & 0x0f) {
1223 unsigned mask = colors_read & 0x0f;
1224 LLVMValueRef values[4];
1225 values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1226 values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1227 values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1228 values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1229 ctx->abi.color0 =
1230 ac_to_integer(&ctx->ac,
1231 ac_build_gather_values(&ctx->ac, values, 4));
1232 }
1233 if (colors_read & 0xf0) {
1234 unsigned mask = (colors_read & 0xf0) >> 4;
1235 LLVMValueRef values[4];
1236 values[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : undef;
1237 values[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : undef;
1238 values[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : undef;
1239 values[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : undef;
1240 ctx->abi.color1 =
1241 ac_to_integer(&ctx->ac,
1242 ac_build_gather_values(&ctx->ac, values, 4));
1243 }
1244
1245 ctx->abi.interp_at_sample_force_center =
1246 ctx->shader->key.mono.u.ps.interpolate_at_sample_force_center;
1247 } else if (nir->info.stage == MESA_SHADER_COMPUTE) {
1248 if (nir->info.cs.user_data_components_amd) {
1249 ctx->abi.user_data = LLVMGetParam(ctx->main_fn, ctx->param_cs_user_data);
1250 ctx->abi.user_data = ac_build_expand_to_vec4(&ctx->ac, ctx->abi.user_data,
1251 nir->info.cs.user_data_components_amd);
1252 }
1253 }
1254
1255 ctx->abi.inputs = &ctx->inputs[0];
1256 ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
1257 ctx->abi.clamp_shadow_reference = true;
1258 ctx->abi.robust_buffer_access = true;
1259
1260 ctx->num_samplers = util_last_bit(info->samplers_declared);
1261 ctx->num_images = util_last_bit(info->images_declared);
1262
1263 if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
1264 assert(gl_shader_stage_is_compute(nir->info.stage));
1265 si_declare_compute_memory(ctx);
1266 }
1267 ac_nir_translate(&ctx->ac, &ctx->abi, nir);
1268
1269 return true;
1270 }