radeonsi/nir: Fix type in bindless address computation
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_shader_internal.h"
26 #include "si_pipe.h"
27
28 #include "ac_nir_to_llvm.h"
29
30 #include "tgsi/tgsi_from_mesa.h"
31
32 #include "compiler/nir/nir.h"
33 #include "compiler/nir_types.h"
34
35 static nir_variable* tex_get_texture_var(nir_tex_instr *instr)
36 {
37 for (unsigned i = 0; i < instr->num_srcs; i++) {
38 switch (instr->src[i].src_type) {
39 case nir_tex_src_texture_deref:
40 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src));
41 default:
42 break;
43 }
44 }
45
46 return NULL;
47 }
48
49 static nir_variable* intrinsic_get_var(nir_intrinsic_instr *instr)
50 {
51 return nir_deref_instr_get_variable(nir_src_as_deref(instr->src[0]));
52 }
53
54 static void gather_intrinsic_load_deref_info(const nir_shader *nir,
55 const nir_intrinsic_instr *instr,
56 nir_variable *var,
57 struct tgsi_shader_info *info)
58 {
59 assert(var && var->data.mode == nir_var_shader_in);
60
61 switch (nir->info.stage) {
62 case MESA_SHADER_VERTEX: {
63 unsigned i = var->data.driver_location;
64 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
65
66 for (unsigned j = 0; j < attrib_count; j++, i++) {
67 if (glsl_type_is_64bit(glsl_without_array(var->type))) {
68 /* TODO: set usage mask more accurately for doubles */
69 info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW;
70 } else {
71 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
72 info->input_usage_mask[i] |= mask << var->data.location_frac;
73 }
74 }
75 break;
76 }
77 default: {
78 unsigned semantic_name, semantic_index;
79 tgsi_get_gl_varying_semantic(var->data.location, true,
80 &semantic_name, &semantic_index);
81
82 if (semantic_name == TGSI_SEMANTIC_COLOR) {
83 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
84 info->colors_read |= mask << (semantic_index * 4);
85 }
86 break;
87 }
88 }
89 }
90
91 static void scan_instruction(const struct nir_shader *nir,
92 struct tgsi_shader_info *info,
93 nir_instr *instr)
94 {
95 if (instr->type == nir_instr_type_alu) {
96 nir_alu_instr *alu = nir_instr_as_alu(instr);
97
98 switch (alu->op) {
99 case nir_op_fddx:
100 case nir_op_fddy:
101 case nir_op_fddx_fine:
102 case nir_op_fddy_fine:
103 case nir_op_fddx_coarse:
104 case nir_op_fddy_coarse:
105 info->uses_derivatives = true;
106 break;
107 default:
108 break;
109 }
110 } else if (instr->type == nir_instr_type_tex) {
111 nir_tex_instr *tex = nir_instr_as_tex(instr);
112 nir_variable *texture = tex_get_texture_var(tex);
113
114 if (!texture) {
115 info->samplers_declared |=
116 u_bit_consecutive(tex->sampler_index, 1);
117 } else {
118 if (texture->data.bindless)
119 info->uses_bindless_samplers = true;
120 }
121
122 switch (tex->op) {
123 case nir_texop_tex:
124 case nir_texop_txb:
125 case nir_texop_lod:
126 info->uses_derivatives = true;
127 break;
128 default:
129 break;
130 }
131 } else if (instr->type == nir_instr_type_intrinsic) {
132 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
133
134 switch (intr->intrinsic) {
135 case nir_intrinsic_load_front_face:
136 info->uses_frontface = 1;
137 break;
138 case nir_intrinsic_load_instance_id:
139 info->uses_instanceid = 1;
140 break;
141 case nir_intrinsic_load_invocation_id:
142 info->uses_invocationid = true;
143 break;
144 case nir_intrinsic_load_num_work_groups:
145 info->uses_grid_size = true;
146 break;
147 case nir_intrinsic_load_local_group_size:
148 /* The block size is translated to IMM with a fixed block size. */
149 if (info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0)
150 info->uses_block_size = true;
151 break;
152 case nir_intrinsic_load_local_invocation_id:
153 case nir_intrinsic_load_work_group_id: {
154 unsigned mask = nir_ssa_def_components_read(&intr->dest.ssa);
155 while (mask) {
156 unsigned i = u_bit_scan(&mask);
157
158 if (intr->intrinsic == nir_intrinsic_load_work_group_id)
159 info->uses_block_id[i] = true;
160 else
161 info->uses_thread_id[i] = true;
162 }
163 break;
164 }
165 case nir_intrinsic_load_vertex_id:
166 info->uses_vertexid = 1;
167 break;
168 case nir_intrinsic_load_vertex_id_zero_base:
169 info->uses_vertexid_nobase = 1;
170 break;
171 case nir_intrinsic_load_base_vertex:
172 info->uses_basevertex = 1;
173 break;
174 case nir_intrinsic_load_draw_id:
175 info->uses_drawid = 1;
176 break;
177 case nir_intrinsic_load_primitive_id:
178 info->uses_primid = 1;
179 break;
180 case nir_intrinsic_load_sample_mask_in:
181 info->reads_samplemask = true;
182 break;
183 case nir_intrinsic_load_tess_level_inner:
184 case nir_intrinsic_load_tess_level_outer:
185 info->reads_tess_factors = true;
186 break;
187 case nir_intrinsic_bindless_image_load:
188 info->uses_bindless_images = true;
189
190 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
191 info->uses_bindless_buffer_load = true;
192 else
193 info->uses_bindless_image_load = true;
194 break;
195 case nir_intrinsic_bindless_image_size:
196 case nir_intrinsic_bindless_image_samples:
197 info->uses_bindless_images = true;
198 break;
199 case nir_intrinsic_bindless_image_store:
200 info->uses_bindless_images = true;
201
202 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
203 info->uses_bindless_buffer_store = true;
204 else
205 info->uses_bindless_image_store = true;
206
207 info->writes_memory = true;
208 break;
209 case nir_intrinsic_image_deref_store:
210 info->writes_memory = true;
211 break;
212 case nir_intrinsic_bindless_image_atomic_add:
213 case nir_intrinsic_bindless_image_atomic_min:
214 case nir_intrinsic_bindless_image_atomic_max:
215 case nir_intrinsic_bindless_image_atomic_and:
216 case nir_intrinsic_bindless_image_atomic_or:
217 case nir_intrinsic_bindless_image_atomic_xor:
218 case nir_intrinsic_bindless_image_atomic_exchange:
219 case nir_intrinsic_bindless_image_atomic_comp_swap:
220 info->uses_bindless_images = true;
221
222 if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
223 info->uses_bindless_buffer_atomic = true;
224 else
225 info->uses_bindless_image_atomic = true;
226
227 info->writes_memory = true;
228 break;
229 case nir_intrinsic_image_deref_atomic_add:
230 case nir_intrinsic_image_deref_atomic_min:
231 case nir_intrinsic_image_deref_atomic_max:
232 case nir_intrinsic_image_deref_atomic_and:
233 case nir_intrinsic_image_deref_atomic_or:
234 case nir_intrinsic_image_deref_atomic_xor:
235 case nir_intrinsic_image_deref_atomic_exchange:
236 case nir_intrinsic_image_deref_atomic_comp_swap:
237 info->writes_memory = true;
238 break;
239 case nir_intrinsic_store_ssbo:
240 case nir_intrinsic_ssbo_atomic_add:
241 case nir_intrinsic_ssbo_atomic_imin:
242 case nir_intrinsic_ssbo_atomic_umin:
243 case nir_intrinsic_ssbo_atomic_imax:
244 case nir_intrinsic_ssbo_atomic_umax:
245 case nir_intrinsic_ssbo_atomic_and:
246 case nir_intrinsic_ssbo_atomic_or:
247 case nir_intrinsic_ssbo_atomic_xor:
248 case nir_intrinsic_ssbo_atomic_exchange:
249 case nir_intrinsic_ssbo_atomic_comp_swap:
250 info->writes_memory = true;
251 break;
252 case nir_intrinsic_load_deref: {
253 nir_variable *var = intrinsic_get_var(intr);
254 nir_variable_mode mode = var->data.mode;
255 enum glsl_base_type base_type =
256 glsl_get_base_type(glsl_without_array(var->type));
257
258 if (mode == nir_var_shader_in) {
259 gather_intrinsic_load_deref_info(nir, intr, var, info);
260
261 switch (var->data.interpolation) {
262 case INTERP_MODE_NONE:
263 if (glsl_base_type_is_integer(base_type))
264 break;
265
266 /* fall-through */
267 case INTERP_MODE_SMOOTH:
268 if (var->data.sample)
269 info->uses_persp_sample = true;
270 else if (var->data.centroid)
271 info->uses_persp_centroid = true;
272 else
273 info->uses_persp_center = true;
274 break;
275
276 case INTERP_MODE_NOPERSPECTIVE:
277 if (var->data.sample)
278 info->uses_linear_sample = true;
279 else if (var->data.centroid)
280 info->uses_linear_centroid = true;
281 else
282 info->uses_linear_center = true;
283 break;
284 }
285 }
286 break;
287 }
288 case nir_intrinsic_interp_deref_at_centroid:
289 case nir_intrinsic_interp_deref_at_sample:
290 case nir_intrinsic_interp_deref_at_offset: {
291 enum glsl_interp_mode interp = intrinsic_get_var(intr)->data.interpolation;
292 switch (interp) {
293 case INTERP_MODE_SMOOTH:
294 case INTERP_MODE_NONE:
295 if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
296 info->uses_persp_opcode_interp_centroid = true;
297 else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
298 info->uses_persp_opcode_interp_sample = true;
299 else
300 info->uses_persp_opcode_interp_offset = true;
301 break;
302 case INTERP_MODE_NOPERSPECTIVE:
303 if (intr->intrinsic == nir_intrinsic_interp_deref_at_centroid)
304 info->uses_linear_opcode_interp_centroid = true;
305 else if (intr->intrinsic == nir_intrinsic_interp_deref_at_sample)
306 info->uses_linear_opcode_interp_sample = true;
307 else
308 info->uses_linear_opcode_interp_offset = true;
309 break;
310 case INTERP_MODE_FLAT:
311 break;
312 default:
313 unreachable("Unsupported interpoation type");
314 }
315 break;
316 }
317 default:
318 break;
319 }
320 }
321 }
322
323 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
324 struct tgsi_tessctrl_info *out)
325 {
326 memset(out, 0, sizeof(*out));
327
328 if (nir->info.stage != MESA_SHADER_TESS_CTRL)
329 return;
330
331 out->tessfactors_are_def_in_all_invocs =
332 ac_are_tessfactors_def_in_all_invocs(nir);
333 }
334
335 void si_nir_scan_shader(const struct nir_shader *nir,
336 struct tgsi_shader_info *info)
337 {
338 nir_function *func;
339 unsigned i;
340
341 info->processor = pipe_shader_type_from_mesa(nir->info.stage);
342 info->num_tokens = 2; /* indicate that the shader is non-empty */
343 info->num_instructions = 2;
344
345 info->properties[TGSI_PROPERTY_NEXT_SHADER] =
346 pipe_shader_type_from_mesa(nir->info.next_stage);
347
348 if (nir->info.stage == MESA_SHADER_VERTEX) {
349 info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
350 nir->info.vs.window_space_position;
351 }
352
353 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
354 info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
355 nir->info.tess.tcs_vertices_out;
356 }
357
358 if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
359 if (nir->info.tess.primitive_mode == GL_ISOLINES)
360 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
361 else
362 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
363
364 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
365 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
366 PIPE_TESS_SPACING_FRACTIONAL_ODD);
367 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
368 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
369
370 info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
371 info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
372 info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
373 }
374
375 if (nir->info.stage == MESA_SHADER_GEOMETRY) {
376 info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
377 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
378 info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
379 info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
380 }
381
382 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
383 info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
384 nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
385 info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
386
387 if (nir->info.fs.pixel_center_integer) {
388 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
389 TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
390 }
391
392 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
393 switch (nir->info.fs.depth_layout) {
394 case FRAG_DEPTH_LAYOUT_ANY:
395 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_ANY;
396 break;
397 case FRAG_DEPTH_LAYOUT_GREATER:
398 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_GREATER;
399 break;
400 case FRAG_DEPTH_LAYOUT_LESS:
401 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_LESS;
402 break;
403 case FRAG_DEPTH_LAYOUT_UNCHANGED:
404 info->properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED;
405 break;
406 default:
407 unreachable("Unknow depth layout");
408 }
409 }
410 }
411
412 if (gl_shader_stage_is_compute(nir->info.stage)) {
413 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] = nir->info.cs.local_size[0];
414 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] = nir->info.cs.local_size[1];
415 info->properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] = nir->info.cs.local_size[2];
416 }
417
418 i = 0;
419 uint64_t processed_inputs = 0;
420 unsigned num_inputs = 0;
421 nir_foreach_variable(variable, &nir->inputs) {
422 unsigned semantic_name, semantic_index;
423
424 const struct glsl_type *type = variable->type;
425 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
426 assert(glsl_type_is_array(type));
427 type = glsl_get_array_element(type);
428 }
429
430 unsigned attrib_count = glsl_count_attribute_slots(type,
431 nir->info.stage == MESA_SHADER_VERTEX);
432
433 i = variable->data.driver_location;
434
435 /* Vertex shader inputs don't have semantics. The state
436 * tracker has already mapped them to attributes via
437 * variable->data.driver_location.
438 */
439 if (nir->info.stage == MESA_SHADER_VERTEX) {
440 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)))
441 num_inputs++;
442
443 num_inputs++;
444 continue;
445 }
446
447 /* Fragment shader position is a system value. */
448 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
449 variable->data.location == VARYING_SLOT_POS) {
450 if (nir->info.fs.pixel_center_integer)
451 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
452 TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
453
454 num_inputs++;
455 continue;
456 }
457
458 for (unsigned j = 0; j < attrib_count; j++, i++) {
459
460 if (processed_inputs & ((uint64_t)1 << i))
461 continue;
462
463 processed_inputs |= ((uint64_t)1 << i);
464 num_inputs++;
465
466 tgsi_get_gl_varying_semantic(variable->data.location + j, true,
467 &semantic_name, &semantic_index);
468
469 info->input_semantic_name[i] = semantic_name;
470 info->input_semantic_index[i] = semantic_index;
471
472 if (semantic_name == TGSI_SEMANTIC_PRIMID)
473 info->uses_primid = true;
474
475 if (variable->data.sample)
476 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
477 else if (variable->data.centroid)
478 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
479 else
480 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
481
482 enum glsl_base_type base_type =
483 glsl_get_base_type(glsl_without_array(variable->type));
484
485 switch (variable->data.interpolation) {
486 case INTERP_MODE_NONE:
487 if (glsl_base_type_is_integer(base_type)) {
488 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
489 break;
490 }
491
492 if (semantic_name == TGSI_SEMANTIC_COLOR) {
493 info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
494 break;
495 }
496 /* fall-through */
497
498 case INTERP_MODE_SMOOTH:
499 assert(!glsl_base_type_is_integer(base_type));
500
501 info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
502 break;
503
504 case INTERP_MODE_NOPERSPECTIVE:
505 assert(!glsl_base_type_is_integer(base_type));
506
507 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
508 break;
509
510 case INTERP_MODE_FLAT:
511 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
512 break;
513 }
514 }
515 }
516
517 info->num_inputs = num_inputs;
518
519
520 i = 0;
521 uint64_t processed_outputs = 0;
522 unsigned num_outputs = 0;
523 nir_foreach_variable(variable, &nir->outputs) {
524 unsigned semantic_name, semantic_index;
525
526 i = variable->data.driver_location;
527
528 const struct glsl_type *type = variable->type;
529 if (nir_is_per_vertex_io(variable, nir->info.stage)) {
530 assert(glsl_type_is_array(type));
531 type = glsl_get_array_element(type);
532 }
533
534 unsigned attrib_count = glsl_count_attribute_slots(type, false);
535 for (unsigned k = 0; k < attrib_count; k++, i++) {
536
537 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
538 tgsi_get_gl_frag_result_semantic(variable->data.location + k,
539 &semantic_name, &semantic_index);
540
541 /* Adjust for dual source blending */
542 if (variable->data.index > 0) {
543 semantic_index++;
544 }
545 } else {
546 tgsi_get_gl_varying_semantic(variable->data.location + k, true,
547 &semantic_name, &semantic_index);
548 }
549
550 unsigned num_components = 4;
551 unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
552 if (vector_elements)
553 num_components = vector_elements;
554
555 unsigned component = variable->data.location_frac;
556 if (glsl_type_is_64bit(glsl_without_array(variable->type))) {
557 if (glsl_type_is_dual_slot(glsl_without_array(variable->type)) && k % 2) {
558 num_components = (num_components * 2) - 4;
559 component = 0;
560 } else {
561 num_components = MIN2(num_components * 2, 4);
562 }
563 }
564
565 ubyte usagemask = 0;
566 for (unsigned j = component; j < num_components + component; j++) {
567 switch (j) {
568 case 0:
569 usagemask |= TGSI_WRITEMASK_X;
570 break;
571 case 1:
572 usagemask |= TGSI_WRITEMASK_Y;
573 break;
574 case 2:
575 usagemask |= TGSI_WRITEMASK_Z;
576 break;
577 case 3:
578 usagemask |= TGSI_WRITEMASK_W;
579 break;
580 default:
581 unreachable("error calculating component index");
582 }
583 }
584
585 unsigned gs_out_streams;
586 if (variable->data.stream & (1u << 31)) {
587 gs_out_streams = variable->data.stream & ~(1u << 31);
588 } else {
589 assert(variable->data.stream < 4);
590 gs_out_streams = 0;
591 for (unsigned j = 0; j < num_components; ++j)
592 gs_out_streams |= variable->data.stream << (2 * (component + j));
593 }
594
595 unsigned streamx = gs_out_streams & 3;
596 unsigned streamy = (gs_out_streams >> 2) & 3;
597 unsigned streamz = (gs_out_streams >> 4) & 3;
598 unsigned streamw = (gs_out_streams >> 6) & 3;
599
600 if (usagemask & TGSI_WRITEMASK_X) {
601 info->output_usagemask[i] |= TGSI_WRITEMASK_X;
602 info->output_streams[i] |= streamx;
603 info->num_stream_output_components[streamx]++;
604 }
605 if (usagemask & TGSI_WRITEMASK_Y) {
606 info->output_usagemask[i] |= TGSI_WRITEMASK_Y;
607 info->output_streams[i] |= streamy << 2;
608 info->num_stream_output_components[streamy]++;
609 }
610 if (usagemask & TGSI_WRITEMASK_Z) {
611 info->output_usagemask[i] |= TGSI_WRITEMASK_Z;
612 info->output_streams[i] |= streamz << 4;
613 info->num_stream_output_components[streamz]++;
614 }
615 if (usagemask & TGSI_WRITEMASK_W) {
616 info->output_usagemask[i] |= TGSI_WRITEMASK_W;
617 info->output_streams[i] |= streamw << 6;
618 info->num_stream_output_components[streamw]++;
619 }
620
621 /* make sure we only count this location once against
622 * the num_outputs counter.
623 */
624 if (processed_outputs & ((uint64_t)1 << i))
625 continue;
626
627 processed_outputs |= ((uint64_t)1 << i);
628 num_outputs++;
629
630 info->output_semantic_name[i] = semantic_name;
631 info->output_semantic_index[i] = semantic_index;
632
633 switch (semantic_name) {
634 case TGSI_SEMANTIC_PRIMID:
635 info->writes_primid = true;
636 break;
637 case TGSI_SEMANTIC_VIEWPORT_INDEX:
638 info->writes_viewport_index = true;
639 break;
640 case TGSI_SEMANTIC_LAYER:
641 info->writes_layer = true;
642 break;
643 case TGSI_SEMANTIC_PSIZE:
644 info->writes_psize = true;
645 break;
646 case TGSI_SEMANTIC_CLIPVERTEX:
647 info->writes_clipvertex = true;
648 break;
649 case TGSI_SEMANTIC_COLOR:
650 info->colors_written |= 1 << semantic_index;
651 break;
652 case TGSI_SEMANTIC_STENCIL:
653 info->writes_stencil = true;
654 break;
655 case TGSI_SEMANTIC_SAMPLEMASK:
656 info->writes_samplemask = true;
657 break;
658 case TGSI_SEMANTIC_EDGEFLAG:
659 info->writes_edgeflag = true;
660 break;
661 case TGSI_SEMANTIC_POSITION:
662 if (info->processor == PIPE_SHADER_FRAGMENT)
663 info->writes_z = true;
664 else
665 info->writes_position = true;
666 break;
667 }
668
669 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
670 switch (semantic_name) {
671 case TGSI_SEMANTIC_PATCH:
672 info->reads_perpatch_outputs = true;
673 break;
674 case TGSI_SEMANTIC_TESSINNER:
675 case TGSI_SEMANTIC_TESSOUTER:
676 info->reads_tessfactor_outputs = true;
677 break;
678 default:
679 info->reads_pervertex_outputs = true;
680 }
681 }
682 }
683
684 unsigned loc = variable->data.location;
685 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
686 loc == FRAG_RESULT_COLOR &&
687 nir->info.outputs_written & (1ull << loc)) {
688 assert(attrib_count == 1);
689 info->properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] = true;
690 }
691 }
692
693 info->num_outputs = num_outputs;
694
695 struct set *ubo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
696 _mesa_key_pointer_equal);
697 struct set *ssbo_set = _mesa_set_create(NULL, _mesa_hash_pointer,
698 _mesa_key_pointer_equal);
699
700 /* Intialise const_file_max[0] */
701 info->const_file_max[0] = -1;
702
703 /* The first 8 are reserved for atomic counters using ssbo */
704 unsigned ssbo_idx = 8;
705
706 unsigned ubo_idx = 1;
707 nir_foreach_variable(variable, &nir->uniforms) {
708 const struct glsl_type *type = variable->type;
709 enum glsl_base_type base_type =
710 glsl_get_base_type(glsl_without_array(type));
711 unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
712 unsigned loc = variable->data.driver_location / 4;
713 int slot_count = glsl_count_attribute_slots(type, false);
714 int max_slot = MAX2(info->const_file_max[0], (int) loc) + slot_count;
715
716 /* Gather buffers declared bitmasks. Note: radeonsi doesn't
717 * really use the mask (other than ubo_idx == 1 for regular
718 * uniforms) its really only used for getting the buffer count
719 * so we don't need to worry about the ordering.
720 */
721 if (variable->interface_type != NULL) {
722 if (variable->data.mode == nir_var_uniform ||
723 variable->data.mode == nir_var_mem_ubo ||
724 variable->data.mode == nir_var_mem_ssbo) {
725
726 struct set *buf_set = variable->data.mode == nir_var_mem_ssbo ?
727 ssbo_set : ubo_set;
728
729 unsigned block_count;
730 if (base_type != GLSL_TYPE_INTERFACE) {
731 struct set_entry *entry =
732 _mesa_set_search(buf_set, variable->interface_type);
733
734 /* Check if we have already processed
735 * a member from this ubo.
736 */
737 if (entry)
738 continue;
739
740 block_count = 1;
741 } else {
742 block_count = aoa_size;
743 }
744
745 if (variable->data.mode == nir_var_uniform ||
746 variable->data.mode == nir_var_mem_ubo) {
747 info->const_buffers_declared |= u_bit_consecutive(ubo_idx, block_count);
748 ubo_idx += block_count;
749 } else {
750 assert(variable->data.mode == nir_var_mem_ssbo);
751
752 info->shader_buffers_declared |= u_bit_consecutive(ssbo_idx, block_count);
753 ssbo_idx += block_count;
754 }
755
756 _mesa_set_add(buf_set, variable->interface_type);
757 }
758
759 continue;
760 }
761
762 /* We rely on the fact that nir_lower_samplers_as_deref has
763 * eliminated struct dereferences.
764 */
765 if (base_type == GLSL_TYPE_SAMPLER) {
766 if (variable->data.bindless) {
767 info->const_buffers_declared |= 1;
768 info->const_file_max[0] = max_slot;
769 } else {
770 info->samplers_declared |=
771 u_bit_consecutive(variable->data.binding, aoa_size);
772 }
773 } else if (base_type == GLSL_TYPE_IMAGE) {
774 if (variable->data.bindless) {
775 info->const_buffers_declared |= 1;
776 info->const_file_max[0] = max_slot;
777 } else {
778 info->images_declared |=
779 u_bit_consecutive(variable->data.binding, aoa_size);
780 }
781 } else if (base_type != GLSL_TYPE_ATOMIC_UINT) {
782 info->const_buffers_declared |= 1;
783 info->const_file_max[0] = max_slot;
784 }
785 }
786
787 _mesa_set_destroy(ubo_set, NULL);
788 _mesa_set_destroy(ssbo_set, NULL);
789
790 info->num_written_clipdistance = nir->info.clip_distance_array_size;
791 info->num_written_culldistance = nir->info.cull_distance_array_size;
792 info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
793 info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
794
795 if (info->processor == PIPE_SHADER_FRAGMENT)
796 info->uses_kill = nir->info.fs.uses_discard;
797
798 func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
799 nir_foreach_block(block, func->impl) {
800 nir_foreach_instr(instr, block)
801 scan_instruction(nir, info, instr);
802 }
803 }
804
805 void
806 si_nir_opts(struct nir_shader *nir)
807 {
808 bool progress;
809 unsigned lower_flrp =
810 (nir->options->lower_flrp16 ? 16 : 0) |
811 (nir->options->lower_flrp32 ? 32 : 0) |
812 (nir->options->lower_flrp64 ? 64 : 0);
813
814 do {
815 progress = false;
816
817 NIR_PASS_V(nir, nir_lower_vars_to_ssa);
818
819 NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
820 NIR_PASS(progress, nir, nir_opt_dead_write_vars);
821
822 NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL);
823 NIR_PASS_V(nir, nir_lower_phis_to_scalar);
824
825 /* (Constant) copy propagation is needed for txf with offsets. */
826 NIR_PASS(progress, nir, nir_copy_prop);
827 NIR_PASS(progress, nir, nir_opt_remove_phis);
828 NIR_PASS(progress, nir, nir_opt_dce);
829 if (nir_opt_trivial_continues(nir)) {
830 progress = true;
831 NIR_PASS(progress, nir, nir_copy_prop);
832 NIR_PASS(progress, nir, nir_opt_dce);
833 }
834 NIR_PASS(progress, nir, nir_opt_if, true);
835 NIR_PASS(progress, nir, nir_opt_dead_cf);
836 NIR_PASS(progress, nir, nir_opt_cse);
837 NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
838
839 /* Needed for algebraic lowering */
840 NIR_PASS(progress, nir, nir_opt_algebraic);
841 NIR_PASS(progress, nir, nir_opt_constant_folding);
842
843 if (lower_flrp != 0) {
844 bool lower_flrp_progress = false;
845
846 NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
847 lower_flrp,
848 false /* always_precise */,
849 nir->options->lower_ffma);
850 if (lower_flrp_progress) {
851 NIR_PASS(progress, nir,
852 nir_opt_constant_folding);
853 progress = true;
854 }
855
856 /* Nothing should rematerialize any flrps, so we only
857 * need to do this lowering once.
858 */
859 lower_flrp = 0;
860 }
861
862 NIR_PASS(progress, nir, nir_opt_undef);
863 NIR_PASS(progress, nir, nir_opt_conditional_discard);
864 if (nir->options->max_unroll_iterations) {
865 NIR_PASS(progress, nir, nir_opt_loop_unroll, 0);
866 }
867 } while (progress);
868 }
869
870 /**
871 * Perform "lowering" operations on the NIR that are run once when the shader
872 * selector is created.
873 */
874 void
875 si_lower_nir(struct si_shader_selector* sel)
876 {
877 /* Adjust the driver location of inputs and outputs. The state tracker
878 * interprets them as slots, while the ac/nir backend interprets them
879 * as individual components.
880 */
881 nir_foreach_variable(variable, &sel->nir->inputs)
882 variable->data.driver_location *= 4;
883
884 nir_foreach_variable(variable, &sel->nir->outputs) {
885 variable->data.driver_location *= 4;
886
887 if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
888 if (variable->data.location == FRAG_RESULT_DEPTH)
889 variable->data.driver_location += 2;
890 else if (variable->data.location == FRAG_RESULT_STENCIL)
891 variable->data.driver_location += 1;
892 }
893 }
894
895 /* Perform lowerings (and optimizations) of code.
896 *
897 * Performance considerations aside, we must:
898 * - lower certain ALU operations
899 * - ensure constant offsets for texture instructions are folded
900 * and copy-propagated
901 */
902
903 static const struct nir_lower_tex_options lower_tex_options = {
904 .lower_txp = ~0u,
905 };
906 NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
907
908 const nir_lower_subgroups_options subgroups_options = {
909 .subgroup_size = 64,
910 .ballot_bit_size = 64,
911 .lower_to_scalar = true,
912 .lower_subgroup_masks = true,
913 .lower_vote_trivial = false,
914 .lower_vote_eq_to_ballot = true,
915 };
916 NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
917
918 ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class);
919
920 si_nir_opts(sel->nir);
921
922 NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
923
924 /* Strip the resulting shader so that the shader cache is more likely
925 * to hit from other similar shaders.
926 */
927 nir_strip(sel->nir);
928 }
929
930 static void declare_nir_input_vs(struct si_shader_context *ctx,
931 struct nir_variable *variable,
932 unsigned input_index,
933 LLVMValueRef out[4])
934 {
935 si_llvm_load_input_vs(ctx, input_index, out);
936 }
937
938 static void declare_nir_input_fs(struct si_shader_context *ctx,
939 struct nir_variable *variable,
940 unsigned input_index,
941 LLVMValueRef out[4])
942 {
943 unsigned slot = variable->data.location;
944 if (slot == VARYING_SLOT_POS) {
945 out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
946 out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
947 out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
948 out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
949 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
950 return;
951 }
952
953 si_llvm_load_input_fs(ctx, input_index, out);
954 }
955
956 LLVMValueRef
957 si_nir_lookup_interp_param(struct ac_shader_abi *abi,
958 enum glsl_interp_mode interp, unsigned location)
959 {
960 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
961 int interp_param_idx = -1;
962
963 switch (interp) {
964 case INTERP_MODE_FLAT:
965 return NULL;
966 case INTERP_MODE_SMOOTH:
967 case INTERP_MODE_NONE:
968 if (location == INTERP_CENTER)
969 interp_param_idx = SI_PARAM_PERSP_CENTER;
970 else if (location == INTERP_CENTROID)
971 interp_param_idx = SI_PARAM_PERSP_CENTROID;
972 else if (location == INTERP_SAMPLE)
973 interp_param_idx = SI_PARAM_PERSP_SAMPLE;
974 break;
975 case INTERP_MODE_NOPERSPECTIVE:
976 if (location == INTERP_CENTER)
977 interp_param_idx = SI_PARAM_LINEAR_CENTER;
978 else if (location == INTERP_CENTROID)
979 interp_param_idx = SI_PARAM_LINEAR_CENTROID;
980 else if (location == INTERP_SAMPLE)
981 interp_param_idx = SI_PARAM_LINEAR_SAMPLE;
982 break;
983 default:
984 assert(!"Unhandled interpolation mode.");
985 return NULL;
986 }
987
988 return interp_param_idx != -1 ?
989 LLVMGetParam(ctx->main_fn, interp_param_idx) : NULL;
990 }
991
992 static LLVMValueRef
993 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
994 unsigned descriptor_set, unsigned base_index,
995 unsigned constant_index, LLVMValueRef dynamic_index,
996 enum ac_descriptor_type desc_type, bool image,
997 bool write, bool bindless)
998 {
999 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
1000 const struct tgsi_shader_info *info = &ctx->shader->selector->info;
1001 LLVMBuilderRef builder = ctx->ac.builder;
1002 unsigned const_index = base_index + constant_index;
1003 bool dcc_off = write;
1004
1005 /* TODO: images_store and images_atomic are not set */
1006 if (!dynamic_index && image &&
1007 (info->images_store | info->images_atomic) & (1 << const_index))
1008 dcc_off = true;
1009
1010 assert(!descriptor_set);
1011 assert(!image || desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
1012
1013 if (bindless) {
1014 LLVMValueRef list =
1015 LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images);
1016
1017 /* dynamic_index is the bindless handle */
1018 if (image) {
1019 /* For simplicity, bindless image descriptors use fixed
1020 * 16-dword slots for now.
1021 */
1022 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1023 LLVMConstInt(ctx->i64, 2, 0), "");
1024
1025 return si_load_image_desc(ctx, list, dynamic_index, desc_type,
1026 dcc_off, true);
1027 }
1028
1029 /* Since bindless handle arithmetic can contain an unsigned integer
1030 * wraparound and si_load_sampler_desc assumes there isn't any,
1031 * use GEP without "inbounds" (inside ac_build_pointer_add)
1032 * to prevent incorrect code generation and hangs.
1033 */
1034 dynamic_index = LLVMBuildMul(ctx->ac.builder, dynamic_index,
1035 LLVMConstInt(ctx->i64, 2, 0), "");
1036 list = ac_build_pointer_add(&ctx->ac, list, dynamic_index);
1037 return si_load_sampler_desc(ctx, list, ctx->i32_0, desc_type);
1038 }
1039
1040 unsigned num_slots = image ? ctx->num_images : ctx->num_samplers;
1041 assert(const_index < num_slots);
1042
1043 LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
1044 LLVMValueRef index = LLVMConstInt(ctx->ac.i32, const_index, false);
1045
1046 if (dynamic_index) {
1047 index = LLVMBuildAdd(builder, index, dynamic_index, "");
1048
1049 /* From the GL_ARB_shader_image_load_store extension spec:
1050 *
1051 * If a shader performs an image load, store, or atomic
1052 * operation using an image variable declared as an array,
1053 * and if the index used to select an individual element is
1054 * negative or greater than or equal to the size of the
1055 * array, the results of the operation are undefined but may
1056 * not lead to termination.
1057 */
1058 index = si_llvm_bound_index(ctx, index, num_slots);
1059 }
1060
1061 if (image) {
1062 index = LLVMBuildSub(ctx->ac.builder,
1063 LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
1064 index, "");
1065 return si_load_image_desc(ctx, list, index, desc_type, dcc_off, false);
1066 }
1067
1068 index = LLVMBuildAdd(ctx->ac.builder, index,
1069 LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
1070 return si_load_sampler_desc(ctx, list, index, desc_type);
1071 }
1072
1073 static void bitcast_inputs(struct si_shader_context *ctx,
1074 LLVMValueRef data[4],
1075 unsigned input_idx)
1076 {
1077 for (unsigned chan = 0; chan < 4; chan++) {
1078 ctx->inputs[input_idx + chan] =
1079 LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
1080 }
1081 }
1082
1083 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
1084 {
1085 struct tgsi_shader_info *info = &ctx->shader->selector->info;
1086
1087 if (nir->info.stage == MESA_SHADER_VERTEX ||
1088 nir->info.stage == MESA_SHADER_FRAGMENT) {
1089 uint64_t processed_inputs = 0;
1090 nir_foreach_variable(variable, &nir->inputs) {
1091 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
1092 nir->info.stage == MESA_SHADER_VERTEX);
1093 unsigned input_idx = variable->data.driver_location;
1094
1095 LLVMValueRef data[4];
1096 unsigned loc = variable->data.location;
1097
1098 if (loc >= VARYING_SLOT_VAR0 && nir->info.stage == MESA_SHADER_FRAGMENT)
1099 ctx->abi.fs_input_attr_indices[loc - VARYING_SLOT_VAR0] = input_idx / 4;
1100
1101 for (unsigned i = 0; i < attrib_count; i++) {
1102 /* Packed components share the same location so skip
1103 * them if we have already processed the location.
1104 */
1105 if (processed_inputs & ((uint64_t)1 << (loc + i))) {
1106 input_idx += 4;
1107 continue;
1108 }
1109
1110 if (nir->info.stage == MESA_SHADER_VERTEX) {
1111 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1112 bitcast_inputs(ctx, data, input_idx);
1113 if (glsl_type_is_dual_slot(variable->type)) {
1114 input_idx += 4;
1115 declare_nir_input_vs(ctx, variable, input_idx / 4, data);
1116 bitcast_inputs(ctx, data, input_idx);
1117 }
1118 } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
1119 declare_nir_input_fs(ctx, variable, input_idx / 4, data);
1120 bitcast_inputs(ctx, data, input_idx);
1121 }
1122
1123 processed_inputs |= ((uint64_t)1 << (loc + i));
1124 input_idx += 4;
1125 }
1126 }
1127 }
1128
1129 ctx->abi.inputs = &ctx->inputs[0];
1130 ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
1131 ctx->abi.clamp_shadow_reference = true;
1132
1133 ctx->num_samplers = util_last_bit(info->samplers_declared);
1134 ctx->num_images = util_last_bit(info->images_declared);
1135
1136 if (ctx->shader->selector->info.properties[TGSI_PROPERTY_CS_LOCAL_SIZE]) {
1137 assert(gl_shader_stage_is_compute(nir->info.stage));
1138 si_declare_compute_memory(ctx);
1139 }
1140 ac_nir_translate(&ctx->ac, &ctx->abi, nir);
1141
1142 return true;
1143 }