2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include <llvm/Config/llvm-config.h>
27 #include "si_shader_internal.h"
30 #include "tgsi/tgsi_build.h"
31 #include "tgsi/tgsi_util.h"
32 #include "ac_llvm_util.h"
34 static void tex_fetch_ptrs(struct lp_build_tgsi_context
*bld_base
,
35 struct lp_build_emit_data
*emit_data
,
36 LLVMValueRef
*res_ptr
, LLVMValueRef
*samp_ptr
,
37 LLVMValueRef
*fmask_ptr
);
40 * Given a v8i32 resource descriptor for a buffer, extract the size of the
41 * buffer in number of elements and return it as an i32.
43 static LLVMValueRef
get_buffer_size(
44 struct lp_build_tgsi_context
*bld_base
,
45 LLVMValueRef descriptor
)
47 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
48 LLVMBuilderRef builder
= ctx
->ac
.builder
;
50 LLVMBuildExtractElement(builder
, descriptor
,
51 LLVMConstInt(ctx
->i32
, 2, 0), "");
53 if (ctx
->screen
->info
.chip_class
== GFX8
) {
54 /* On GFX8, the descriptor contains the size in bytes,
55 * but TXQ must return the size in elements.
56 * The stride is always non-zero for resources using TXQ.
59 LLVMBuildExtractElement(builder
, descriptor
,
61 stride
= LLVMBuildLShr(builder
, stride
,
62 LLVMConstInt(ctx
->i32
, 16, 0), "");
63 stride
= LLVMBuildAnd(builder
, stride
,
64 LLVMConstInt(ctx
->i32
, 0x3FFF, 0), "");
66 size
= LLVMBuildUDiv(builder
, size
, stride
, "");
73 shader_buffer_fetch_rsrc(struct si_shader_context
*ctx
,
74 const struct tgsi_full_src_register
*reg
,
79 if (!reg
->Register
.Indirect
) {
80 index
= LLVMConstInt(ctx
->i32
, reg
->Register
.Index
, false);
82 index
= si_get_indirect_index(ctx
, ®
->Indirect
,
83 1, reg
->Register
.Index
);
87 return ctx
->abi
.load_ubo(&ctx
->abi
, index
);
89 return ctx
->abi
.load_ssbo(&ctx
->abi
, index
, false);
92 static enum ac_image_dim
93 ac_texture_dim_from_tgsi_target(struct si_screen
*screen
, enum tgsi_texture_type target
)
97 case TGSI_TEXTURE_SHADOW1D
:
98 if (screen
->info
.chip_class
== GFX9
)
101 case TGSI_TEXTURE_2D
:
102 case TGSI_TEXTURE_SHADOW2D
:
103 case TGSI_TEXTURE_RECT
:
104 case TGSI_TEXTURE_SHADOWRECT
:
106 case TGSI_TEXTURE_3D
:
108 case TGSI_TEXTURE_CUBE
:
109 case TGSI_TEXTURE_SHADOWCUBE
:
110 case TGSI_TEXTURE_CUBE_ARRAY
:
111 case TGSI_TEXTURE_SHADOWCUBE_ARRAY
:
112 return ac_image_cube
;
113 case TGSI_TEXTURE_1D_ARRAY
:
114 case TGSI_TEXTURE_SHADOW1D_ARRAY
:
115 if (screen
->info
.chip_class
== GFX9
)
116 return ac_image_2darray
;
117 return ac_image_1darray
;
118 case TGSI_TEXTURE_2D_ARRAY
:
119 case TGSI_TEXTURE_SHADOW2D_ARRAY
:
120 return ac_image_2darray
;
121 case TGSI_TEXTURE_2D_MSAA
:
122 return ac_image_2dmsaa
;
123 case TGSI_TEXTURE_2D_ARRAY_MSAA
:
124 return ac_image_2darraymsaa
;
126 unreachable("unhandled texture type");
130 static enum ac_image_dim
131 ac_image_dim_from_tgsi_target(struct si_screen
*screen
, enum tgsi_texture_type target
)
133 enum ac_image_dim dim
= ac_texture_dim_from_tgsi_target(screen
, target
);
135 /* Match the resource type set in the descriptor. */
136 if (dim
== ac_image_cube
||
137 (screen
->info
.chip_class
<= GFX8
&& dim
== ac_image_3d
))
138 dim
= ac_image_2darray
;
139 else if (target
== TGSI_TEXTURE_2D
&& screen
->info
.chip_class
== GFX9
) {
140 /* When a single layer of a 3D texture is bound, the shader
141 * will refer to a 2D target, but the descriptor has a 3D type.
142 * Since the HW ignores BASE_ARRAY in this case, we need to
143 * send 3 coordinates. This doesn't hurt when the underlying
153 * Given a 256-bit resource descriptor, force the DCC enable bit to off.
155 * At least on Tonga, executing image stores on images with DCC enabled and
156 * non-trivial can eventually lead to lockups. This can occur when an
157 * application binds an image as read-only but then uses a shader that writes
158 * to it. The OpenGL spec allows almost arbitrarily bad behavior (including
159 * program termination) in this case, but it doesn't cost much to be a bit
160 * nicer: disabling DCC in the shader still leads to undefined results but
163 static LLVMValueRef
force_dcc_off(struct si_shader_context
*ctx
,
166 if (ctx
->screen
->info
.chip_class
<= GFX7
) {
169 LLVMValueRef i32_6
= LLVMConstInt(ctx
->i32
, 6, 0);
170 LLVMValueRef i32_C
= LLVMConstInt(ctx
->i32
, C_008F28_COMPRESSION_EN
, 0);
173 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, rsrc
, i32_6
, "");
174 tmp
= LLVMBuildAnd(ctx
->ac
.builder
, tmp
, i32_C
, "");
175 return LLVMBuildInsertElement(ctx
->ac
.builder
, rsrc
, tmp
, i32_6
, "");
179 LLVMValueRef
si_load_image_desc(struct si_shader_context
*ctx
,
180 LLVMValueRef list
, LLVMValueRef index
,
181 enum ac_descriptor_type desc_type
,
182 bool uses_store
, bool bindless
)
184 LLVMBuilderRef builder
= ctx
->ac
.builder
;
187 if (desc_type
== AC_DESC_BUFFER
) {
188 index
= ac_build_imad(&ctx
->ac
, index
, LLVMConstInt(ctx
->i32
, 2, 0),
190 list
= LLVMBuildPointerCast(builder
, list
,
191 ac_array_in_const32_addr_space(ctx
->v4i32
), "");
193 assert(desc_type
== AC_DESC_IMAGE
);
197 rsrc
= ac_build_load_to_sgpr_uint_wraparound(&ctx
->ac
, list
, index
);
199 rsrc
= ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
201 if (desc_type
== AC_DESC_IMAGE
&& uses_store
)
202 rsrc
= force_dcc_off(ctx
, rsrc
);
207 * Load the resource descriptor for \p image.
211 struct lp_build_tgsi_context
*bld_base
,
212 const struct tgsi_full_src_register
*image
,
213 bool is_store
, unsigned target
,
216 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
217 LLVMValueRef rsrc_ptr
= LLVMGetParam(ctx
->main_fn
,
218 ctx
->param_samplers_and_images
);
221 if (!image
->Register
.Indirect
) {
222 index
= LLVMConstInt(ctx
->i32
,
223 si_get_image_slot(image
->Register
.Index
), 0);
225 /* From the GL_ARB_shader_image_load_store extension spec:
227 * If a shader performs an image load, store, or atomic
228 * operation using an image variable declared as an array,
229 * and if the index used to select an individual element is
230 * negative or greater than or equal to the size of the
231 * array, the results of the operation are undefined but may
232 * not lead to termination.
234 index
= si_get_bounded_indirect_index(ctx
, &image
->Indirect
,
235 image
->Register
.Index
,
237 index
= LLVMBuildSub(ctx
->ac
.builder
,
238 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGE_SLOTS
- 1, 0),
242 bool bindless
= false;
244 if (image
->Register
.File
!= TGSI_FILE_IMAGE
) {
245 /* Bindless descriptors are accessible from a different pair of
248 rsrc_ptr
= LLVMGetParam(ctx
->main_fn
,
249 ctx
->param_bindless_samplers_and_images
);
250 index
= lp_build_emit_fetch_src(bld_base
, image
,
251 TGSI_TYPE_UNSIGNED
, 0);
253 /* For simplicity, bindless image descriptors use fixed
254 * 16-dword slots for now.
256 index
= LLVMBuildMul(ctx
->ac
.builder
, index
,
257 LLVMConstInt(ctx
->i32
, 2, 0), "");
261 *rsrc
= si_load_image_desc(ctx
, rsrc_ptr
, index
,
262 target
== TGSI_TEXTURE_BUFFER
? AC_DESC_BUFFER
: AC_DESC_IMAGE
,
266 static void image_fetch_coords(
267 struct lp_build_tgsi_context
*bld_base
,
268 const struct tgsi_full_instruction
*inst
,
269 unsigned src
, LLVMValueRef desc
,
270 LLVMValueRef
*coords
)
272 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
273 LLVMBuilderRef builder
= ctx
->ac
.builder
;
274 unsigned target
= inst
->Memory
.Texture
;
275 unsigned num_coords
= tgsi_util_get_texture_coord_dim(target
);
279 for (chan
= 0; chan
< num_coords
; ++chan
) {
280 tmp
= lp_build_emit_fetch(bld_base
, inst
, src
, chan
);
281 tmp
= ac_to_integer(&ctx
->ac
, tmp
);
285 if (target
== TGSI_TEXTURE_2D_MSAA
||
286 target
== TGSI_TEXTURE_2D_ARRAY_MSAA
) {
287 /* Need the sample index as well. */
288 tmp
= lp_build_emit_fetch(bld_base
, inst
, src
, TGSI_SWIZZLE_W
);
289 coords
[chan
] = ac_to_integer(&ctx
->ac
, tmp
);
292 if (ctx
->screen
->info
.chip_class
== GFX9
) {
293 /* 1D textures are allocated and used as 2D on GFX9. */
294 if (target
== TGSI_TEXTURE_1D
) {
295 coords
[1] = ctx
->i32_0
;
296 } else if (target
== TGSI_TEXTURE_1D_ARRAY
) {
297 coords
[2] = coords
[1];
298 coords
[1] = ctx
->i32_0
;
299 } else if (target
== TGSI_TEXTURE_2D
) {
300 /* The hw can't bind a slice of a 3D image as a 2D
301 * image, because it ignores BASE_ARRAY if the target
302 * is 3D. The workaround is to read BASE_ARRAY and set
303 * it as the 3rd address operand for all 2D images.
305 LLVMValueRef first_layer
, const5
, mask
;
307 const5
= LLVMConstInt(ctx
->i32
, 5, 0);
308 mask
= LLVMConstInt(ctx
->i32
, S_008F24_BASE_ARRAY(~0), 0);
309 first_layer
= LLVMBuildExtractElement(builder
, desc
, const5
, "");
310 first_layer
= LLVMBuildAnd(builder
, first_layer
, mask
, "");
312 coords
[2] = first_layer
;
317 static unsigned get_cache_policy(struct si_shader_context
*ctx
,
318 const struct tgsi_full_instruction
*inst
,
319 bool atomic
, bool may_store_unaligned
,
320 bool writeonly_memory
)
322 unsigned cache_policy
= 0;
325 /* GFX6 has a TC L1 bug causing corruption of 8bit/16bit stores.
326 * All store opcodes not aligned to a dword are affected.
327 * The only way to get unaligned stores in radeonsi is through
329 ((may_store_unaligned
&& ctx
->screen
->info
.chip_class
== GFX6
) ||
330 /* If this is write-only, don't keep data in L1 to prevent
331 * evicting L1 cache lines that may be needed by other
334 inst
->Memory
.Qualifier
& (TGSI_MEMORY_COHERENT
| TGSI_MEMORY_VOLATILE
))) {
335 cache_policy
|= ac_glc
;
338 if (inst
->Memory
.Qualifier
& TGSI_MEMORY_STREAM_CACHE_POLICY
)
339 cache_policy
|= ac_slc
;
344 static LLVMValueRef
get_memory_ptr(struct si_shader_context
*ctx
,
345 const struct tgsi_full_instruction
*inst
,
346 LLVMTypeRef type
, int arg
)
348 LLVMBuilderRef builder
= ctx
->ac
.builder
;
349 LLVMValueRef offset
, ptr
;
352 offset
= lp_build_emit_fetch(&ctx
->bld_base
, inst
, arg
, 0);
353 offset
= ac_to_integer(&ctx
->ac
, offset
);
356 ptr
= LLVMBuildGEP(builder
, ptr
, &offset
, 1, "");
357 addr_space
= LLVMGetPointerAddressSpace(LLVMTypeOf(ptr
));
358 ptr
= LLVMBuildBitCast(builder
, ptr
, LLVMPointerType(type
, addr_space
), "");
363 static void load_emit_memory(
364 struct si_shader_context
*ctx
,
365 struct lp_build_emit_data
*emit_data
)
367 const struct tgsi_full_instruction
*inst
= emit_data
->inst
;
368 unsigned writemask
= inst
->Dst
[0].Register
.WriteMask
;
369 LLVMValueRef channels
[4], ptr
, derived_ptr
, index
;
372 ptr
= get_memory_ptr(ctx
, inst
, ctx
->f32
, 1);
374 for (chan
= 0; chan
< 4; ++chan
) {
375 if (!(writemask
& (1 << chan
))) {
376 channels
[chan
] = LLVMGetUndef(ctx
->f32
);
380 index
= LLVMConstInt(ctx
->i32
, chan
, 0);
381 derived_ptr
= LLVMBuildGEP(ctx
->ac
.builder
, ptr
, &index
, 1, "");
382 channels
[chan
] = LLVMBuildLoad(ctx
->ac
.builder
, derived_ptr
, "");
384 emit_data
->output
[emit_data
->chan
] = ac_build_gather_values(&ctx
->ac
, channels
, 4);
388 * Return true if the memory accessed by a LOAD or STORE instruction is
389 * read-only or write-only, respectively.
391 * \param shader_buffers_reverse_access_mask
392 * For LOAD, set this to (store | atomic) slot usage in the shader.
393 * For STORE, set this to (load | atomic) slot usage in the shader.
394 * \param images_reverse_access_mask Same as above, but for images.
395 * \param bindless_buffer_reverse_access_mask Same as above, but for bindless image buffers.
396 * \param bindless_image_reverse_access_mask Same as above, but for bindless images.
398 static bool is_oneway_access_only(const struct tgsi_full_instruction
*inst
,
399 const struct tgsi_shader_info
*info
,
400 unsigned shader_buffers_reverse_access_mask
,
401 unsigned images_reverse_access_mask
,
402 bool bindless_buffer_reverse_access_mask
,
403 bool bindless_image_reverse_access_mask
)
405 enum tgsi_file_type resource_file
;
406 unsigned resource_index
;
407 bool resource_indirect
;
409 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_STORE
) {
410 resource_file
= inst
->Dst
[0].Register
.File
;
411 resource_index
= inst
->Dst
[0].Register
.Index
;
412 resource_indirect
= inst
->Dst
[0].Register
.Indirect
;
414 resource_file
= inst
->Src
[0].Register
.File
;
415 resource_index
= inst
->Src
[0].Register
.Index
;
416 resource_indirect
= inst
->Src
[0].Register
.Indirect
;
419 assert(resource_file
== TGSI_FILE_BUFFER
||
420 resource_file
== TGSI_FILE_IMAGE
||
422 resource_file
== TGSI_FILE_INPUT
||
423 resource_file
== TGSI_FILE_OUTPUT
||
424 resource_file
== TGSI_FILE_CONSTANT
||
425 resource_file
== TGSI_FILE_TEMPORARY
||
426 resource_file
== TGSI_FILE_IMMEDIATE
);
428 assert(resource_file
!= TGSI_FILE_BUFFER
||
429 inst
->Memory
.Texture
== TGSI_TEXTURE_BUFFER
);
431 bool bindless
= resource_file
!= TGSI_FILE_BUFFER
&&
432 resource_file
!= TGSI_FILE_IMAGE
;
434 /* RESTRICT means NOALIAS.
435 * If there are no writes, we can assume the accessed memory is read-only.
436 * If there are no reads, we can assume the accessed memory is write-only.
438 if (inst
->Memory
.Qualifier
& TGSI_MEMORY_RESTRICT
&& !bindless
) {
439 unsigned reverse_access_mask
;
441 if (resource_file
== TGSI_FILE_BUFFER
) {
442 reverse_access_mask
= shader_buffers_reverse_access_mask
;
443 } else if (inst
->Memory
.Texture
== TGSI_TEXTURE_BUFFER
) {
444 reverse_access_mask
= info
->images_buffers
&
445 images_reverse_access_mask
;
447 reverse_access_mask
= ~info
->images_buffers
&
448 images_reverse_access_mask
;
451 if (resource_indirect
) {
452 if (!reverse_access_mask
)
455 if (!(reverse_access_mask
&
456 (1u << resource_index
)))
461 /* If there are no buffer writes (for both shader buffers & image
462 * buffers), it implies that buffer memory is read-only.
463 * If there are no buffer reads (for both shader buffers & image
464 * buffers), it implies that buffer memory is write-only.
466 * Same for the case when there are no writes/reads for non-buffer
469 if (resource_file
== TGSI_FILE_BUFFER
||
470 inst
->Memory
.Texture
== TGSI_TEXTURE_BUFFER
) {
471 if (!shader_buffers_reverse_access_mask
&&
472 !(info
->images_buffers
& images_reverse_access_mask
) &&
473 !bindless_buffer_reverse_access_mask
)
476 if (!(~info
->images_buffers
& images_reverse_access_mask
) &&
477 !bindless_image_reverse_access_mask
)
483 static void load_emit(
484 const struct lp_build_tgsi_action
*action
,
485 struct lp_build_tgsi_context
*bld_base
,
486 struct lp_build_emit_data
*emit_data
)
488 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
489 const struct tgsi_full_instruction
* inst
= emit_data
->inst
;
490 const struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
491 bool can_speculate
= false;
492 LLVMValueRef vindex
= ctx
->i32_0
;
493 LLVMValueRef voffset
= ctx
->i32_0
;
494 struct ac_image_args args
= {};
496 if (inst
->Src
[0].Register
.File
== TGSI_FILE_MEMORY
) {
497 load_emit_memory(ctx
, emit_data
);
501 if (inst
->Src
[0].Register
.File
== TGSI_FILE_BUFFER
||
502 inst
->Src
[0].Register
.File
== TGSI_FILE_CONSTBUF
) {
503 bool ubo
= inst
->Src
[0].Register
.File
== TGSI_FILE_CONSTBUF
;
504 args
.resource
= shader_buffer_fetch_rsrc(ctx
, &inst
->Src
[0], ubo
);
505 voffset
= ac_to_integer(&ctx
->ac
, lp_build_emit_fetch(bld_base
, inst
, 1, 0));
507 unsigned target
= inst
->Memory
.Texture
;
509 image_fetch_rsrc(bld_base
, &inst
->Src
[0], false, target
, &args
.resource
);
510 image_fetch_coords(bld_base
, inst
, 1, args
.resource
, args
.coords
);
511 vindex
= args
.coords
[0]; /* for buffers only */
514 if (inst
->Src
[0].Register
.File
== TGSI_FILE_CONSTBUF
) {
515 emit_data
->output
[emit_data
->chan
] =
516 ac_build_buffer_load(&ctx
->ac
, args
.resource
,
517 util_last_bit(inst
->Dst
[0].Register
.WriteMask
),
518 NULL
, voffset
, NULL
, 0, 0, true, true);
522 if (inst
->Memory
.Qualifier
& TGSI_MEMORY_VOLATILE
)
523 ac_build_waitcnt(&ctx
->ac
, AC_WAIT_VLOAD
| AC_WAIT_VSTORE
);
525 can_speculate
= !(inst
->Memory
.Qualifier
& TGSI_MEMORY_VOLATILE
) &&
526 is_oneway_access_only(inst
, info
,
527 info
->shader_buffers_store
|
528 info
->shader_buffers_atomic
,
531 info
->uses_bindless_buffer_store
|
532 info
->uses_bindless_buffer_atomic
,
533 info
->uses_bindless_image_store
|
534 info
->uses_bindless_image_atomic
);
535 args
.cache_policy
= get_cache_policy(ctx
, inst
, false, false, false);
537 if (inst
->Src
[0].Register
.File
== TGSI_FILE_BUFFER
) {
538 /* Don't use SMEM for shader buffer loads, because LLVM doesn't
539 * select SMEM for SI.load.const with a non-constant offset, and
540 * constant offsets practically don't exist with shader buffers.
542 * Also, SI.load.const doesn't use inst_offset when it's lowered
543 * to VMEM, so we just end up with more VALU instructions in the end
546 * TODO: Remove this line once LLVM can select SMEM with a non-constant
547 * offset, and can derive inst_offset when VMEM is selected.
548 * After that, si_memory_barrier should invalidate sL1 for shader
551 emit_data
->output
[emit_data
->chan
] =
552 ac_build_buffer_load(&ctx
->ac
, args
.resource
,
553 util_last_bit(inst
->Dst
[0].Register
.WriteMask
),
554 NULL
, voffset
, NULL
, 0,
555 args
.cache_policy
, can_speculate
, false);
559 if (inst
->Memory
.Texture
== TGSI_TEXTURE_BUFFER
) {
560 unsigned num_channels
= util_last_bit(inst
->Dst
[0].Register
.WriteMask
);
561 LLVMValueRef result
=
562 ac_build_buffer_load_format(&ctx
->ac
,
569 emit_data
->output
[emit_data
->chan
] =
570 ac_build_expand_to_vec4(&ctx
->ac
, result
, num_channels
);
572 args
.opcode
= ac_image_load
;
573 args
.dim
= ac_image_dim_from_tgsi_target(ctx
->screen
, inst
->Memory
.Texture
);
574 args
.attributes
= ac_get_load_intr_attribs(can_speculate
);
577 emit_data
->output
[emit_data
->chan
] =
578 ac_build_image_opcode(&ctx
->ac
, &args
);
582 static void store_emit_buffer(struct si_shader_context
*ctx
,
583 LLVMValueRef resource
,
586 LLVMValueRef voffset
,
587 unsigned cache_policy
,
588 bool writeonly_memory
)
590 LLVMBuilderRef builder
= ctx
->ac
.builder
;
591 LLVMValueRef base_data
= value
;
592 LLVMValueRef base_offset
= voffset
;
596 LLVMValueRef data
, voff
;
598 u_bit_scan_consecutive_range(&writemask
, &start
, &count
);
600 if (count
== 3 && ac_has_vec3_support(ctx
->ac
.chip_class
, false)) {
601 LLVMValueRef values
[3] = {
602 LLVMBuildExtractElement(builder
, base_data
,
603 LLVMConstInt(ctx
->i32
, start
, 0), ""),
604 LLVMBuildExtractElement(builder
, base_data
,
605 LLVMConstInt(ctx
->i32
, start
+ 1, 0), ""),
606 LLVMBuildExtractElement(builder
, base_data
,
607 LLVMConstInt(ctx
->i32
, start
+ 2, 0), ""),
609 data
= ac_build_gather_values(&ctx
->ac
, values
, 3);
610 } else if (count
>= 3) {
612 } else if (count
== 2) {
613 LLVMValueRef values
[2] = {
614 LLVMBuildExtractElement(builder
, base_data
,
615 LLVMConstInt(ctx
->i32
, start
, 0), ""),
616 LLVMBuildExtractElement(builder
, base_data
,
617 LLVMConstInt(ctx
->i32
, start
+ 1, 0), ""),
620 data
= ac_build_gather_values(&ctx
->ac
, values
, 2);
623 data
= LLVMBuildExtractElement(
625 LLVMConstInt(ctx
->i32
, start
, 0), "");
632 LLVMConstInt(ctx
->i32
, start
* 4, 0), "");
635 ac_build_buffer_store_dword(&ctx
->ac
, resource
, data
, count
,
636 voff
, ctx
->i32_0
, 0, cache_policy
,
641 static void store_emit_memory(
642 struct si_shader_context
*ctx
,
643 struct lp_build_emit_data
*emit_data
)
645 const struct tgsi_full_instruction
*inst
= emit_data
->inst
;
646 LLVMBuilderRef builder
= ctx
->ac
.builder
;
647 unsigned writemask
= inst
->Dst
[0].Register
.WriteMask
;
648 LLVMValueRef ptr
, derived_ptr
, data
, index
;
651 ptr
= get_memory_ptr(ctx
, inst
, ctx
->f32
, 0);
653 for (chan
= 0; chan
< 4; ++chan
) {
654 if (!(writemask
& (1 << chan
))) {
657 data
= lp_build_emit_fetch(&ctx
->bld_base
, inst
, 1, chan
);
658 index
= LLVMConstInt(ctx
->i32
, chan
, 0);
659 derived_ptr
= LLVMBuildGEP(builder
, ptr
, &index
, 1, "");
660 LLVMBuildStore(builder
, data
, derived_ptr
);
664 static void store_emit(
665 const struct lp_build_tgsi_action
*action
,
666 struct lp_build_tgsi_context
*bld_base
,
667 struct lp_build_emit_data
*emit_data
)
669 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
670 const struct tgsi_full_instruction
* inst
= emit_data
->inst
;
671 const struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
672 struct tgsi_full_src_register resource_reg
=
673 tgsi_full_src_register_from_dst(&inst
->Dst
[0]);
674 unsigned target
= inst
->Memory
.Texture
;
676 if (inst
->Dst
[0].Register
.File
== TGSI_FILE_MEMORY
) {
677 store_emit_memory(ctx
, emit_data
);
681 bool writeonly_memory
= is_oneway_access_only(inst
, info
,
682 info
->shader_buffers_load
|
683 info
->shader_buffers_atomic
,
686 info
->uses_bindless_buffer_load
|
687 info
->uses_bindless_buffer_atomic
,
688 info
->uses_bindless_image_load
|
689 info
->uses_bindless_image_atomic
);
690 LLVMValueRef chans
[4];
691 LLVMValueRef vindex
= ctx
->i32_0
;
692 LLVMValueRef voffset
= ctx
->i32_0
;
693 struct ac_image_args args
= {};
695 for (unsigned chan
= 0; chan
< 4; ++chan
)
696 chans
[chan
] = lp_build_emit_fetch(bld_base
, inst
, 1, chan
);
698 if (inst
->Dst
[0].Register
.File
== TGSI_FILE_BUFFER
) {
699 args
.resource
= shader_buffer_fetch_rsrc(ctx
, &resource_reg
, false);
700 voffset
= ac_to_integer(&ctx
->ac
, lp_build_emit_fetch(bld_base
, inst
, 0, 0));
702 image_fetch_rsrc(bld_base
, &resource_reg
, true, target
, &args
.resource
);
703 image_fetch_coords(bld_base
, inst
, 0, args
.resource
, args
.coords
);
704 vindex
= args
.coords
[0]; /* for buffers only */
707 if (inst
->Memory
.Qualifier
& TGSI_MEMORY_VOLATILE
)
708 ac_build_waitcnt(&ctx
->ac
, AC_WAIT_VLOAD
| AC_WAIT_VSTORE
);
710 bool is_image
= inst
->Dst
[0].Register
.File
!= TGSI_FILE_BUFFER
;
711 args
.cache_policy
= get_cache_policy(ctx
, inst
,
713 is_image
, /* may_store_unaligned */
716 if (inst
->Dst
[0].Register
.File
== TGSI_FILE_BUFFER
) {
717 store_emit_buffer(ctx
, args
.resource
, inst
->Dst
[0].Register
.WriteMask
,
718 ac_build_gather_values(&ctx
->ac
, chans
, 4),
719 voffset
, args
.cache_policy
, writeonly_memory
);
723 if (target
== TGSI_TEXTURE_BUFFER
) {
724 unsigned num_channels
= util_last_bit(inst
->Dst
[0].Register
.WriteMask
);
726 ac_build_buffer_store_format(&ctx
->ac
, args
.resource
,
727 ac_build_gather_values(&ctx
->ac
, chans
, num_channels
),
728 vindex
, ctx
->i32_0
/* voffset */,
732 args
.opcode
= ac_image_store
;
733 args
.data
[0] = ac_build_gather_values(&ctx
->ac
, chans
, 4);
734 args
.dim
= ac_image_dim_from_tgsi_target(ctx
->screen
, inst
->Memory
.Texture
);
735 args
.attributes
= AC_FUNC_ATTR_INACCESSIBLE_MEM_ONLY
;
738 emit_data
->output
[emit_data
->chan
] =
739 ac_build_image_opcode(&ctx
->ac
, &args
);
743 static void atomic_emit_memory(struct si_shader_context
*ctx
,
744 struct lp_build_emit_data
*emit_data
) {
745 LLVMBuilderRef builder
= ctx
->ac
.builder
;
746 const struct tgsi_full_instruction
* inst
= emit_data
->inst
;
747 LLVMValueRef ptr
, result
, arg
;
748 const char *sync_scope
= LLVM_VERSION_MAJOR
>= 9 ? "workgroup-one-as" : "workgroup";
750 ptr
= get_memory_ptr(ctx
, inst
, ctx
->i32
, 1);
752 arg
= lp_build_emit_fetch(&ctx
->bld_base
, inst
, 2, 0);
753 arg
= ac_to_integer(&ctx
->ac
, arg
);
755 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_ATOMCAS
) {
756 LLVMValueRef new_data
;
757 new_data
= lp_build_emit_fetch(&ctx
->bld_base
,
760 new_data
= ac_to_integer(&ctx
->ac
, new_data
);
762 result
= ac_build_atomic_cmp_xchg(&ctx
->ac
, ptr
, arg
, new_data
,
764 result
= LLVMBuildExtractValue(builder
, result
, 0, "");
766 LLVMAtomicRMWBinOp op
;
768 switch(inst
->Instruction
.Opcode
) {
769 case TGSI_OPCODE_ATOMUADD
:
770 op
= LLVMAtomicRMWBinOpAdd
;
772 case TGSI_OPCODE_ATOMXCHG
:
773 op
= LLVMAtomicRMWBinOpXchg
;
775 case TGSI_OPCODE_ATOMAND
:
776 op
= LLVMAtomicRMWBinOpAnd
;
778 case TGSI_OPCODE_ATOMOR
:
779 op
= LLVMAtomicRMWBinOpOr
;
781 case TGSI_OPCODE_ATOMXOR
:
782 op
= LLVMAtomicRMWBinOpXor
;
784 case TGSI_OPCODE_ATOMUMIN
:
785 op
= LLVMAtomicRMWBinOpUMin
;
787 case TGSI_OPCODE_ATOMUMAX
:
788 op
= LLVMAtomicRMWBinOpUMax
;
790 case TGSI_OPCODE_ATOMIMIN
:
791 op
= LLVMAtomicRMWBinOpMin
;
793 case TGSI_OPCODE_ATOMIMAX
:
794 op
= LLVMAtomicRMWBinOpMax
;
797 unreachable("unknown atomic opcode");
800 result
= ac_build_atomic_rmw(&ctx
->ac
, op
, ptr
, arg
, sync_scope
);
802 emit_data
->output
[emit_data
->chan
] =
803 LLVMBuildBitCast(builder
, result
, ctx
->f32
, "");
806 static void atomic_emit(
807 const struct lp_build_tgsi_action
*action
,
808 struct lp_build_tgsi_context
*bld_base
,
809 struct lp_build_emit_data
*emit_data
)
811 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
812 const struct tgsi_full_instruction
* inst
= emit_data
->inst
;
813 struct ac_image_args args
= {};
814 unsigned num_data
= 0;
815 LLVMValueRef vindex
= ctx
->i32_0
;
816 LLVMValueRef voffset
= ctx
->i32_0
;
818 if (inst
->Src
[0].Register
.File
== TGSI_FILE_MEMORY
) {
819 atomic_emit_memory(ctx
, emit_data
);
823 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_ATOMCAS
) {
824 /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order
825 * of arguments, which is reversed relative to TGSI (and GLSL)
827 args
.data
[num_data
++] =
828 ac_to_integer(&ctx
->ac
, lp_build_emit_fetch(bld_base
, inst
, 3, 0));
831 args
.data
[num_data
++] =
832 ac_to_integer(&ctx
->ac
, lp_build_emit_fetch(bld_base
, inst
, 2, 0));
834 args
.cache_policy
= get_cache_policy(ctx
, inst
, true, false, false);
836 if (inst
->Src
[0].Register
.File
== TGSI_FILE_BUFFER
) {
837 args
.resource
= shader_buffer_fetch_rsrc(ctx
, &inst
->Src
[0], false);
838 voffset
= ac_to_integer(&ctx
->ac
, lp_build_emit_fetch(bld_base
, inst
, 1, 0));
840 image_fetch_rsrc(bld_base
, &inst
->Src
[0], true,
841 inst
->Memory
.Texture
, &args
.resource
);
842 image_fetch_coords(bld_base
, inst
, 1, args
.resource
, args
.coords
);
843 vindex
= args
.coords
[0]; /* for buffers only */
846 if (inst
->Src
[0].Register
.File
!= TGSI_FILE_BUFFER
&&
847 inst
->Memory
.Texture
== TGSI_TEXTURE_BUFFER
) {
848 LLVMValueRef buf_args
[7];
849 unsigned num_args
= 0;
851 buf_args
[num_args
++] = args
.data
[0];
852 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_ATOMCAS
)
853 buf_args
[num_args
++] = args
.data
[1];
855 buf_args
[num_args
++] = args
.resource
;
856 buf_args
[num_args
++] = vindex
;
857 buf_args
[num_args
++] = voffset
;
858 buf_args
[num_args
++] = ctx
->i32_0
; /* soffset */
859 buf_args
[num_args
++] = LLVMConstInt(ctx
->i32
, args
.cache_policy
& ac_slc
, 0);
861 char intrinsic_name
[64];
862 snprintf(intrinsic_name
, sizeof(intrinsic_name
),
863 "llvm.amdgcn.struct.buffer.atomic.%s", action
->intr_name
);
864 emit_data
->output
[emit_data
->chan
] =
865 ac_to_float(&ctx
->ac
,
866 ac_build_intrinsic(&ctx
->ac
, intrinsic_name
,
867 ctx
->i32
, buf_args
, num_args
, 0));
871 if (inst
->Src
[0].Register
.File
== TGSI_FILE_BUFFER
) {
872 LLVMValueRef buf_args
[7];
873 unsigned num_args
= 0;
875 buf_args
[num_args
++] = args
.data
[0];
876 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_ATOMCAS
)
877 buf_args
[num_args
++] = args
.data
[1];
879 buf_args
[num_args
++] = args
.resource
;
880 buf_args
[num_args
++] = vindex
;
881 buf_args
[num_args
++] = voffset
;
882 buf_args
[num_args
++] = args
.cache_policy
& ac_slc
? ctx
->i1true
: ctx
->i1false
;
884 char intrinsic_name
[40];
885 snprintf(intrinsic_name
, sizeof(intrinsic_name
),
886 "llvm.amdgcn.buffer.atomic.%s", action
->intr_name
);
887 emit_data
->output
[emit_data
->chan
] =
888 ac_to_float(&ctx
->ac
,
889 ac_build_intrinsic(&ctx
->ac
, intrinsic_name
,
890 ctx
->i32
, buf_args
, num_args
, 0));
892 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_ATOMCAS
) {
893 args
.opcode
= ac_image_atomic_cmpswap
;
895 args
.opcode
= ac_image_atomic
;
896 switch (inst
->Instruction
.Opcode
) {
897 case TGSI_OPCODE_ATOMXCHG
: args
.atomic
= ac_atomic_swap
; break;
898 case TGSI_OPCODE_ATOMUADD
: args
.atomic
= ac_atomic_add
; break;
899 case TGSI_OPCODE_ATOMAND
: args
.atomic
= ac_atomic_and
; break;
900 case TGSI_OPCODE_ATOMOR
: args
.atomic
= ac_atomic_or
; break;
901 case TGSI_OPCODE_ATOMXOR
: args
.atomic
= ac_atomic_xor
; break;
902 case TGSI_OPCODE_ATOMUMIN
: args
.atomic
= ac_atomic_umin
; break;
903 case TGSI_OPCODE_ATOMUMAX
: args
.atomic
= ac_atomic_umax
; break;
904 case TGSI_OPCODE_ATOMIMIN
: args
.atomic
= ac_atomic_smin
; break;
905 case TGSI_OPCODE_ATOMIMAX
: args
.atomic
= ac_atomic_smax
; break;
906 case TGSI_OPCODE_ATOMINC_WRAP
:
907 args
.atomic
= ac_atomic_inc_wrap
;
909 case TGSI_OPCODE_ATOMDEC_WRAP
:
910 args
.atomic
= ac_atomic_dec_wrap
;
912 default: unreachable("unhandled image atomic");
916 args
.dim
= ac_image_dim_from_tgsi_target(ctx
->screen
, inst
->Memory
.Texture
);
917 emit_data
->output
[emit_data
->chan
] =
918 ac_to_float(&ctx
->ac
, ac_build_image_opcode(&ctx
->ac
, &args
));
922 static LLVMValueRef
fix_resinfo(struct si_shader_context
*ctx
,
923 unsigned target
, LLVMValueRef out
)
925 LLVMBuilderRef builder
= ctx
->ac
.builder
;
927 /* 1D textures are allocated and used as 2D on GFX9. */
928 if (ctx
->screen
->info
.chip_class
== GFX9
&&
929 (target
== TGSI_TEXTURE_1D_ARRAY
||
930 target
== TGSI_TEXTURE_SHADOW1D_ARRAY
)) {
931 LLVMValueRef layers
=
932 LLVMBuildExtractElement(builder
, out
,
933 LLVMConstInt(ctx
->i32
, 2, 0), "");
934 out
= LLVMBuildInsertElement(builder
, out
, layers
,
938 /* Divide the number of layers by 6 to get the number of cubes. */
939 if (target
== TGSI_TEXTURE_CUBE_ARRAY
||
940 target
== TGSI_TEXTURE_SHADOWCUBE_ARRAY
) {
941 LLVMValueRef imm2
= LLVMConstInt(ctx
->i32
, 2, 0);
943 LLVMValueRef z
= LLVMBuildExtractElement(builder
, out
, imm2
, "");
944 z
= LLVMBuildSDiv(builder
, z
, LLVMConstInt(ctx
->i32
, 6, 0), "");
946 out
= LLVMBuildInsertElement(builder
, out
, z
, imm2
, "");
951 static void resq_emit(
952 const struct lp_build_tgsi_action
*action
,
953 struct lp_build_tgsi_context
*bld_base
,
954 struct lp_build_emit_data
*emit_data
)
956 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
957 LLVMBuilderRef builder
= ctx
->ac
.builder
;
958 const struct tgsi_full_instruction
*inst
= emit_data
->inst
;
959 const struct tgsi_full_src_register
*reg
=
960 &inst
->Src
[inst
->Instruction
.Opcode
== TGSI_OPCODE_TXQ
? 1 : 0];
962 if (reg
->Register
.File
== TGSI_FILE_BUFFER
) {
963 LLVMValueRef rsrc
= shader_buffer_fetch_rsrc(ctx
, reg
, false);
965 emit_data
->output
[emit_data
->chan
] =
966 LLVMBuildExtractElement(builder
, rsrc
,
967 LLVMConstInt(ctx
->i32
, 2, 0), "");
971 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_TXQ
&&
972 inst
->Texture
.Texture
== TGSI_TEXTURE_BUFFER
) {
975 tex_fetch_ptrs(bld_base
, emit_data
, &rsrc
, NULL
, NULL
);
976 /* Read the size from the buffer descriptor directly. */
977 emit_data
->output
[emit_data
->chan
] =
978 get_buffer_size(bld_base
, rsrc
);
982 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_RESQ
&&
983 inst
->Memory
.Texture
== TGSI_TEXTURE_BUFFER
) {
986 image_fetch_rsrc(bld_base
, reg
, false, inst
->Memory
.Texture
, &rsrc
);
987 emit_data
->output
[emit_data
->chan
] =
988 get_buffer_size(bld_base
, rsrc
);
994 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_TXQ
) {
995 target
= inst
->Texture
.Texture
;
997 if (inst
->Memory
.Texture
== TGSI_TEXTURE_3D
)
998 target
= TGSI_TEXTURE_2D_ARRAY
;
1000 target
= inst
->Memory
.Texture
;
1003 struct ac_image_args args
= {};
1004 args
.opcode
= ac_image_get_resinfo
;
1005 args
.dim
= ac_texture_dim_from_tgsi_target(ctx
->screen
, target
);
1007 args
.attributes
= AC_FUNC_ATTR_READNONE
;
1009 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_TXQ
) {
1010 tex_fetch_ptrs(bld_base
, emit_data
, &args
.resource
, NULL
, NULL
);
1011 args
.lod
= lp_build_emit_fetch(bld_base
, inst
, 0, TGSI_CHAN_X
);
1013 image_fetch_rsrc(bld_base
, reg
, false, target
, &args
.resource
);
1014 args
.lod
= ctx
->i32_0
;
1017 emit_data
->output
[emit_data
->chan
] =
1018 fix_resinfo(ctx
, target
, ac_build_image_opcode(&ctx
->ac
, &args
));
1020 if (inst
->Instruction
.Opcode
== TGSI_OPCODE_RESQ
&&
1021 (target
== TGSI_TEXTURE_2D_MSAA
||
1022 target
== TGSI_TEXTURE_2D_ARRAY_MSAA
)) {
1023 LLVMValueRef samples
=
1024 ac_build_image_get_sample_count(&ctx
->ac
, args
.resource
);
1026 emit_data
->output
[emit_data
->chan
] =
1027 LLVMBuildInsertElement(ctx
->ac
.builder
,
1028 emit_data
->output
[emit_data
->chan
],
1030 LLVMConstInt(ctx
->i32
, 3, 0), "");
1035 * Load an image view, fmask view. or sampler state descriptor.
1037 LLVMValueRef
si_load_sampler_desc(struct si_shader_context
*ctx
,
1038 LLVMValueRef list
, LLVMValueRef index
,
1039 enum ac_descriptor_type type
)
1041 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1045 /* The image is at [0:7]. */
1046 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->i32
, 2, 0), "");
1048 case AC_DESC_BUFFER
:
1049 /* The buffer is in [4:7]. */
1050 index
= ac_build_imad(&ctx
->ac
, index
, LLVMConstInt(ctx
->i32
, 4, 0),
1052 list
= LLVMBuildPointerCast(builder
, list
,
1053 ac_array_in_const32_addr_space(ctx
->v4i32
), "");
1056 /* The FMASK is at [8:15]. */
1057 index
= ac_build_imad(&ctx
->ac
, index
, LLVMConstInt(ctx
->i32
, 2, 0),
1060 case AC_DESC_SAMPLER
:
1061 /* The sampler state is at [12:15]. */
1062 index
= ac_build_imad(&ctx
->ac
, index
, LLVMConstInt(ctx
->i32
, 4, 0),
1063 LLVMConstInt(ctx
->i32
, 3, 0));
1064 list
= LLVMBuildPointerCast(builder
, list
,
1065 ac_array_in_const32_addr_space(ctx
->v4i32
), "");
1067 case AC_DESC_PLANE_0
:
1068 case AC_DESC_PLANE_1
:
1069 case AC_DESC_PLANE_2
:
1070 /* Only used for the multiplane image support for Vulkan. Should
1071 * never be reached in radeonsi.
1073 unreachable("Plane descriptor requested in radeonsi.");
1076 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1079 /* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL.
1082 * If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic
1083 * filtering manually. The driver sets img7 to a mask clearing
1084 * MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do:
1085 * s_and_b32 samp0, samp0, img7
1088 * The ANISO_OVERRIDE sampler field enables this fix in TA.
1090 static LLVMValueRef
sici_fix_sampler_aniso(struct si_shader_context
*ctx
,
1091 LLVMValueRef res
, LLVMValueRef samp
)
1093 LLVMValueRef img7
, samp0
;
1095 if (ctx
->screen
->info
.chip_class
>= GFX8
)
1098 img7
= LLVMBuildExtractElement(ctx
->ac
.builder
, res
,
1099 LLVMConstInt(ctx
->i32
, 7, 0), "");
1100 samp0
= LLVMBuildExtractElement(ctx
->ac
.builder
, samp
,
1102 samp0
= LLVMBuildAnd(ctx
->ac
.builder
, samp0
, img7
, "");
1103 return LLVMBuildInsertElement(ctx
->ac
.builder
, samp
, samp0
,
1107 static void tex_fetch_ptrs(struct lp_build_tgsi_context
*bld_base
,
1108 struct lp_build_emit_data
*emit_data
,
1109 LLVMValueRef
*res_ptr
, LLVMValueRef
*samp_ptr
,
1110 LLVMValueRef
*fmask_ptr
)
1112 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1113 LLVMValueRef list
= LLVMGetParam(ctx
->main_fn
, ctx
->param_samplers_and_images
);
1114 const struct tgsi_full_instruction
*inst
= emit_data
->inst
;
1115 const struct tgsi_full_src_register
*reg
;
1116 unsigned target
= inst
->Texture
.Texture
;
1117 unsigned sampler_src
;
1120 sampler_src
= emit_data
->inst
->Instruction
.NumSrcRegs
- 1;
1121 reg
= &emit_data
->inst
->Src
[sampler_src
];
1123 if (reg
->Register
.Indirect
) {
1124 index
= si_get_bounded_indirect_index(ctx
,
1126 reg
->Register
.Index
,
1128 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
1129 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGE_SLOTS
/ 2, 0), "");
1131 index
= LLVMConstInt(ctx
->i32
,
1132 si_get_sampler_slot(reg
->Register
.Index
), 0);
1135 if (reg
->Register
.File
!= TGSI_FILE_SAMPLER
) {
1136 /* Bindless descriptors are accessible from a different pair of
1137 * user SGPR indices.
1139 list
= LLVMGetParam(ctx
->main_fn
,
1140 ctx
->param_bindless_samplers_and_images
);
1141 index
= lp_build_emit_fetch_src(bld_base
, reg
,
1142 TGSI_TYPE_UNSIGNED
, 0);
1144 /* Since bindless handle arithmetic can contain an unsigned integer
1145 * wraparound and si_load_sampler_desc assumes there isn't any,
1146 * use GEP without "inbounds" (inside ac_build_pointer_add)
1147 * to prevent incorrect code generation and hangs.
1149 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, LLVMConstInt(ctx
->i32
, 2, 0), "");
1150 list
= ac_build_pointer_add(&ctx
->ac
, list
, index
);
1154 if (target
== TGSI_TEXTURE_BUFFER
)
1155 *res_ptr
= si_load_sampler_desc(ctx
, list
, index
, AC_DESC_BUFFER
);
1157 *res_ptr
= si_load_sampler_desc(ctx
, list
, index
, AC_DESC_IMAGE
);
1164 if (target
== TGSI_TEXTURE_2D_MSAA
||
1165 target
== TGSI_TEXTURE_2D_ARRAY_MSAA
) {
1167 *fmask_ptr
= si_load_sampler_desc(ctx
, list
, index
,
1169 } else if (target
!= TGSI_TEXTURE_BUFFER
) {
1171 *samp_ptr
= si_load_sampler_desc(ctx
, list
, index
,
1173 *samp_ptr
= sici_fix_sampler_aniso(ctx
, *res_ptr
, *samp_ptr
);
1178 /* Gather4 should follow the same rules as bilinear filtering, but the hardware
1179 * incorrectly forces nearest filtering if the texture format is integer.
1180 * The only effect it has on Gather4, which always returns 4 texels for
1181 * bilinear filtering, is that the final coordinates are off by 0.5 of
1184 * The workaround is to subtract 0.5 from the unnormalized coordinates,
1185 * or (0.5 / size) from the normalized coordinates.
1187 * However, cube textures with 8_8_8_8 data formats require a different
1188 * workaround of overriding the num format to USCALED/SSCALED. This would lose
1189 * precision in 32-bit data formats, so it needs to be applied dynamically at
1190 * runtime. In this case, return an i1 value that indicates whether the
1191 * descriptor was overridden (and hence a fixup of the sampler result is needed).
1194 si_lower_gather4_integer(struct si_shader_context
*ctx
,
1195 struct ac_image_args
*args
,
1197 enum tgsi_return_type return_type
)
1199 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1200 LLVMValueRef wa_8888
= NULL
;
1201 LLVMValueRef half_texel
[2];
1203 assert(return_type
== TGSI_RETURN_TYPE_SINT
||
1204 return_type
== TGSI_RETURN_TYPE_UINT
);
1206 if (target
== TGSI_TEXTURE_CUBE
||
1207 target
== TGSI_TEXTURE_CUBE_ARRAY
) {
1208 LLVMValueRef formats
;
1209 LLVMValueRef data_format
;
1210 LLVMValueRef wa_formats
;
1212 formats
= LLVMBuildExtractElement(builder
, args
->resource
, ctx
->i32_1
, "");
1214 data_format
= LLVMBuildLShr(builder
, formats
,
1215 LLVMConstInt(ctx
->i32
, 20, false), "");
1216 data_format
= LLVMBuildAnd(builder
, data_format
,
1217 LLVMConstInt(ctx
->i32
, (1u << 6) - 1, false), "");
1218 wa_8888
= LLVMBuildICmp(
1219 builder
, LLVMIntEQ
, data_format
,
1220 LLVMConstInt(ctx
->i32
, V_008F14_IMG_DATA_FORMAT_8_8_8_8
, false),
1223 uint32_t wa_num_format
=
1224 return_type
== TGSI_RETURN_TYPE_UINT
?
1225 S_008F14_NUM_FORMAT(V_008F14_IMG_NUM_FORMAT_USCALED
) :
1226 S_008F14_NUM_FORMAT(V_008F14_IMG_NUM_FORMAT_SSCALED
);
1227 wa_formats
= LLVMBuildAnd(builder
, formats
,
1228 LLVMConstInt(ctx
->i32
, C_008F14_NUM_FORMAT
, false),
1230 wa_formats
= LLVMBuildOr(builder
, wa_formats
,
1231 LLVMConstInt(ctx
->i32
, wa_num_format
, false), "");
1233 formats
= LLVMBuildSelect(builder
, wa_8888
, wa_formats
, formats
, "");
1234 args
->resource
= LLVMBuildInsertElement(
1235 builder
, args
->resource
, formats
, ctx
->i32_1
, "");
1238 if (target
== TGSI_TEXTURE_RECT
||
1239 target
== TGSI_TEXTURE_SHADOWRECT
) {
1241 half_texel
[0] = half_texel
[1] = LLVMConstReal(ctx
->f32
, -0.5);
1243 struct ac_image_args resinfo
= {};
1244 struct lp_build_if_state if_ctx
;
1247 /* Skip the texture size query entirely if we don't need it. */
1248 lp_build_if(&if_ctx
, &ctx
->gallivm
, LLVMBuildNot(builder
, wa_8888
, ""));
1251 /* Query the texture size. */
1252 resinfo
.opcode
= ac_image_get_resinfo
;
1253 resinfo
.dim
= ac_texture_dim_from_tgsi_target(ctx
->screen
, target
);
1254 resinfo
.resource
= args
->resource
;
1255 resinfo
.sampler
= args
->sampler
;
1256 resinfo
.lod
= ctx
->ac
.i32_0
;
1257 resinfo
.dmask
= 0xf;
1258 resinfo
.attributes
= AC_FUNC_ATTR_READNONE
;
1260 LLVMValueRef texsize
=
1261 fix_resinfo(ctx
, target
,
1262 ac_build_image_opcode(&ctx
->ac
, &resinfo
));
1264 /* Compute -0.5 / size. */
1265 for (unsigned c
= 0; c
< 2; c
++) {
1267 LLVMBuildExtractElement(builder
, texsize
,
1268 LLVMConstInt(ctx
->i32
, c
, 0), "");
1269 half_texel
[c
] = LLVMBuildUIToFP(builder
, half_texel
[c
], ctx
->f32
, "");
1270 half_texel
[c
] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
, half_texel
[c
]);
1271 half_texel
[c
] = LLVMBuildFMul(builder
, half_texel
[c
],
1272 LLVMConstReal(ctx
->f32
, -0.5), "");
1276 lp_build_endif(&if_ctx
);
1278 LLVMBasicBlockRef bb
[2] = { if_ctx
.true_block
, if_ctx
.entry_block
};
1280 for (unsigned c
= 0; c
< 2; c
++) {
1281 LLVMValueRef values
[2] = { half_texel
[c
], ctx
->ac
.f32_0
};
1282 half_texel
[c
] = ac_build_phi(&ctx
->ac
, ctx
->f32
, 2,
1288 for (unsigned c
= 0; c
< 2; c
++) {
1290 tmp
= ac_to_float(&ctx
->ac
, args
->coords
[c
]);
1291 tmp
= LLVMBuildFAdd(builder
, tmp
, half_texel
[c
], "");
1292 args
->coords
[c
] = ac_to_integer(&ctx
->ac
, tmp
);
1298 /* The second half of the cube texture 8_8_8_8 integer workaround: adjust the
1299 * result after the gather operation.
1302 si_fix_gather4_integer_result(struct si_shader_context
*ctx
,
1303 LLVMValueRef result
,
1304 enum tgsi_return_type return_type
,
1307 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1309 assert(return_type
== TGSI_RETURN_TYPE_SINT
||
1310 return_type
== TGSI_RETURN_TYPE_UINT
);
1312 for (unsigned chan
= 0; chan
< 4; ++chan
) {
1313 LLVMValueRef chanv
= LLVMConstInt(ctx
->i32
, chan
, false);
1315 LLVMValueRef wa_value
;
1317 value
= LLVMBuildExtractElement(builder
, result
, chanv
, "");
1319 if (return_type
== TGSI_RETURN_TYPE_UINT
)
1320 wa_value
= LLVMBuildFPToUI(builder
, value
, ctx
->i32
, "");
1322 wa_value
= LLVMBuildFPToSI(builder
, value
, ctx
->i32
, "");
1323 wa_value
= ac_to_float(&ctx
->ac
, wa_value
);
1324 value
= LLVMBuildSelect(builder
, wa
, wa_value
, value
, "");
1326 result
= LLVMBuildInsertElement(builder
, result
, value
, chanv
, "");
1332 static void build_tex_intrinsic(const struct lp_build_tgsi_action
*action
,
1333 struct lp_build_tgsi_context
*bld_base
,
1334 struct lp_build_emit_data
*emit_data
)
1336 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1337 const struct tgsi_full_instruction
*inst
= emit_data
->inst
;
1338 unsigned opcode
= inst
->Instruction
.Opcode
;
1339 unsigned target
= inst
->Texture
.Texture
;
1340 struct ac_image_args args
= {};
1341 int ref_pos
= tgsi_util_get_shadow_ref_src_index(target
);
1343 bool has_offset
= inst
->Texture
.NumOffsets
> 0;
1344 LLVMValueRef fmask_ptr
= NULL
;
1346 tex_fetch_ptrs(bld_base
, emit_data
, &args
.resource
, &args
.sampler
, &fmask_ptr
);
1348 if (target
== TGSI_TEXTURE_BUFFER
) {
1349 LLVMValueRef vindex
= lp_build_emit_fetch(bld_base
, inst
, 0, TGSI_CHAN_X
);
1350 unsigned num_channels
=
1351 util_last_bit(inst
->Dst
[0].Register
.WriteMask
);
1352 LLVMValueRef result
=
1353 ac_build_buffer_load_format(&ctx
->ac
,
1357 num_channels
, 0, true);
1358 emit_data
->output
[emit_data
->chan
] =
1359 ac_build_expand_to_vec4(&ctx
->ac
, result
, num_channels
);
1363 /* Fetch and project texture coordinates */
1364 args
.coords
[3] = lp_build_emit_fetch(bld_base
, inst
, 0, TGSI_CHAN_W
);
1365 for (chan
= 0; chan
< 3; chan
++) {
1366 args
.coords
[chan
] = lp_build_emit_fetch(bld_base
, inst
, 0, chan
);
1367 if (opcode
== TGSI_OPCODE_TXP
)
1368 args
.coords
[chan
] = ac_build_fdiv(&ctx
->ac
,
1369 args
.coords
[chan
], args
.coords
[3]);
1372 if (opcode
== TGSI_OPCODE_TXP
)
1373 args
.coords
[3] = ctx
->ac
.f32_1
;
1377 opcode
!= TGSI_OPCODE_TXF
&&
1378 opcode
!= TGSI_OPCODE_TXF_LZ
) {
1379 /* The offsets are six-bit signed integers packed like this:
1380 * X=[5:0], Y=[13:8], and Z=[21:16].
1382 LLVMValueRef offset
[3], pack
;
1384 assert(inst
->Texture
.NumOffsets
== 1);
1386 for (chan
= 0; chan
< 3; chan
++) {
1387 offset
[chan
] = lp_build_emit_fetch_texoffset(bld_base
, inst
, 0, chan
);
1388 offset
[chan
] = LLVMBuildAnd(ctx
->ac
.builder
, offset
[chan
],
1389 LLVMConstInt(ctx
->i32
, 0x3f, 0), "");
1391 offset
[chan
] = LLVMBuildShl(ctx
->ac
.builder
, offset
[chan
],
1392 LLVMConstInt(ctx
->i32
, chan
*8, 0), "");
1395 pack
= LLVMBuildOr(ctx
->ac
.builder
, offset
[0], offset
[1], "");
1396 pack
= LLVMBuildOr(ctx
->ac
.builder
, pack
, offset
[2], "");
1400 /* Pack LOD bias value */
1401 if (opcode
== TGSI_OPCODE_TXB
)
1402 args
.bias
= args
.coords
[3];
1403 if (opcode
== TGSI_OPCODE_TXB2
)
1404 args
.bias
= lp_build_emit_fetch(bld_base
, inst
, 1, TGSI_CHAN_X
);
1406 /* Pack depth comparison value */
1407 if (tgsi_is_shadow_target(target
) && opcode
!= TGSI_OPCODE_LODQ
) {
1410 if (target
== TGSI_TEXTURE_SHADOWCUBE_ARRAY
) {
1411 z
= lp_build_emit_fetch(bld_base
, inst
, 1, TGSI_CHAN_X
);
1413 assert(ref_pos
>= 0);
1414 z
= args
.coords
[ref_pos
];
1417 /* Section 8.23.1 (Depth Texture Comparison Mode) of the
1418 * OpenGL 4.5 spec says:
1420 * "If the texture’s internal format indicates a fixed-point
1421 * depth texture, then D_t and D_ref are clamped to the
1422 * range [0, 1]; otherwise no clamping is performed."
1424 * TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
1425 * so the depth comparison value isn't clamped for Z16 and
1426 * Z24 anymore. Do it manually here for GFX8-9; GFX10 has
1427 * an explicitly clamped 32-bit float format.
1429 if (ctx
->screen
->info
.chip_class
>= GFX8
&&
1430 ctx
->screen
->info
.chip_class
<= GFX9
) {
1431 LLVMValueRef upgraded
;
1432 LLVMValueRef clamped
;
1433 upgraded
= LLVMBuildExtractElement(ctx
->ac
.builder
, args
.sampler
,
1434 LLVMConstInt(ctx
->i32
, 3, false), "");
1435 upgraded
= LLVMBuildLShr(ctx
->ac
.builder
, upgraded
,
1436 LLVMConstInt(ctx
->i32
, 29, false), "");
1437 upgraded
= LLVMBuildTrunc(ctx
->ac
.builder
, upgraded
, ctx
->i1
, "");
1438 clamped
= ac_build_clamp(&ctx
->ac
, z
);
1439 z
= LLVMBuildSelect(ctx
->ac
.builder
, upgraded
, clamped
, z
, "");
1445 /* Pack user derivatives */
1446 if (opcode
== TGSI_OPCODE_TXD
) {
1447 int param
, num_src_deriv_channels
, num_dst_deriv_channels
;
1450 case TGSI_TEXTURE_3D
:
1451 num_src_deriv_channels
= 3;
1452 num_dst_deriv_channels
= 3;
1454 case TGSI_TEXTURE_2D
:
1455 case TGSI_TEXTURE_SHADOW2D
:
1456 case TGSI_TEXTURE_RECT
:
1457 case TGSI_TEXTURE_SHADOWRECT
:
1458 case TGSI_TEXTURE_2D_ARRAY
:
1459 case TGSI_TEXTURE_SHADOW2D_ARRAY
:
1460 num_src_deriv_channels
= 2;
1461 num_dst_deriv_channels
= 2;
1463 case TGSI_TEXTURE_CUBE
:
1464 case TGSI_TEXTURE_SHADOWCUBE
:
1465 case TGSI_TEXTURE_CUBE_ARRAY
:
1466 case TGSI_TEXTURE_SHADOWCUBE_ARRAY
:
1467 /* Cube derivatives will be converted to 2D. */
1468 num_src_deriv_channels
= 3;
1469 num_dst_deriv_channels
= 3;
1471 case TGSI_TEXTURE_1D
:
1472 case TGSI_TEXTURE_SHADOW1D
:
1473 case TGSI_TEXTURE_1D_ARRAY
:
1474 case TGSI_TEXTURE_SHADOW1D_ARRAY
:
1475 num_src_deriv_channels
= 1;
1477 /* 1D textures are allocated and used as 2D on GFX9. */
1478 if (ctx
->screen
->info
.chip_class
== GFX9
) {
1479 num_dst_deriv_channels
= 2;
1481 num_dst_deriv_channels
= 1;
1485 unreachable("invalid target");
1488 for (param
= 0; param
< 2; param
++) {
1489 for (chan
= 0; chan
< num_src_deriv_channels
; chan
++)
1490 args
.derivs
[param
* num_dst_deriv_channels
+ chan
] =
1491 lp_build_emit_fetch(bld_base
, inst
, param
+1, chan
);
1493 /* Fill in the rest with zeros. */
1494 for (chan
= num_src_deriv_channels
;
1495 chan
< num_dst_deriv_channels
; chan
++)
1496 args
.derivs
[param
* num_dst_deriv_channels
+ chan
] =
1501 if (target
== TGSI_TEXTURE_CUBE
||
1502 target
== TGSI_TEXTURE_CUBE_ARRAY
||
1503 target
== TGSI_TEXTURE_SHADOWCUBE
||
1504 target
== TGSI_TEXTURE_SHADOWCUBE_ARRAY
) {
1505 ac_prepare_cube_coords(&ctx
->ac
,
1506 opcode
== TGSI_OPCODE_TXD
,
1507 target
== TGSI_TEXTURE_CUBE_ARRAY
||
1508 target
== TGSI_TEXTURE_SHADOWCUBE_ARRAY
,
1509 opcode
== TGSI_OPCODE_LODQ
,
1510 args
.coords
, args
.derivs
);
1511 } else if (tgsi_is_array_sampler(target
) &&
1512 opcode
!= TGSI_OPCODE_TXF
&&
1513 opcode
!= TGSI_OPCODE_TXF_LZ
&&
1514 ctx
->screen
->info
.chip_class
<= GFX8
) {
1515 unsigned array_coord
= target
== TGSI_TEXTURE_1D_ARRAY
? 1 : 2;
1516 args
.coords
[array_coord
] = ac_build_round(&ctx
->ac
, args
.coords
[array_coord
]);
1519 /* 1D textures are allocated and used as 2D on GFX9. */
1520 if (ctx
->screen
->info
.chip_class
== GFX9
) {
1521 LLVMValueRef filler
;
1523 /* Use 0.5, so that we don't sample the border color. */
1524 if (opcode
== TGSI_OPCODE_TXF
||
1525 opcode
== TGSI_OPCODE_TXF_LZ
)
1526 filler
= ctx
->i32_0
;
1528 filler
= LLVMConstReal(ctx
->f32
, 0.5);
1530 if (target
== TGSI_TEXTURE_1D
||
1531 target
== TGSI_TEXTURE_SHADOW1D
) {
1532 args
.coords
[1] = filler
;
1533 } else if (target
== TGSI_TEXTURE_1D_ARRAY
||
1534 target
== TGSI_TEXTURE_SHADOW1D_ARRAY
) {
1535 args
.coords
[2] = args
.coords
[1];
1536 args
.coords
[1] = filler
;
1540 /* Pack LOD or sample index */
1541 if (opcode
== TGSI_OPCODE_TXL
)
1542 args
.lod
= args
.coords
[3];
1543 else if (opcode
== TGSI_OPCODE_TXL2
)
1544 args
.lod
= lp_build_emit_fetch(bld_base
, inst
, 1, TGSI_CHAN_X
);
1545 else if (opcode
== TGSI_OPCODE_TXF
) {
1546 if (target
== TGSI_TEXTURE_2D_MSAA
) {
1547 /* No LOD, but move sample index into the right place. */
1548 args
.coords
[2] = args
.coords
[3];
1549 } else if (target
!= TGSI_TEXTURE_2D_ARRAY_MSAA
) {
1550 args
.lod
= args
.coords
[3];
1554 if ((target
== TGSI_TEXTURE_2D_MSAA
||
1555 target
== TGSI_TEXTURE_2D_ARRAY_MSAA
) &&
1556 !(ctx
->screen
->debug_flags
& DBG(NO_FMASK
))) {
1557 ac_apply_fmask_to_sample(&ctx
->ac
, fmask_ptr
, args
.coords
,
1558 target
== TGSI_TEXTURE_2D_ARRAY_MSAA
);
1561 if (opcode
== TGSI_OPCODE_TXF
||
1562 opcode
== TGSI_OPCODE_TXF_LZ
) {
1563 /* add tex offsets */
1564 if (inst
->Texture
.NumOffsets
) {
1565 const struct tgsi_texture_offset
*off
= inst
->TexOffsets
;
1567 assert(inst
->Texture
.NumOffsets
== 1);
1570 case TGSI_TEXTURE_3D
:
1572 LLVMBuildAdd(ctx
->ac
.builder
, args
.coords
[2],
1573 ctx
->imms
[off
->Index
* TGSI_NUM_CHANNELS
+ off
->SwizzleZ
], "");
1575 case TGSI_TEXTURE_2D
:
1576 case TGSI_TEXTURE_SHADOW2D
:
1577 case TGSI_TEXTURE_RECT
:
1578 case TGSI_TEXTURE_SHADOWRECT
:
1579 case TGSI_TEXTURE_2D_ARRAY
:
1580 case TGSI_TEXTURE_SHADOW2D_ARRAY
:
1582 LLVMBuildAdd(ctx
->ac
.builder
, args
.coords
[1],
1583 ctx
->imms
[off
->Index
* TGSI_NUM_CHANNELS
+ off
->SwizzleY
], "");
1585 case TGSI_TEXTURE_1D
:
1586 case TGSI_TEXTURE_SHADOW1D
:
1587 case TGSI_TEXTURE_1D_ARRAY
:
1588 case TGSI_TEXTURE_SHADOW1D_ARRAY
:
1590 LLVMBuildAdd(ctx
->ac
.builder
, args
.coords
[0],
1591 ctx
->imms
[off
->Index
* TGSI_NUM_CHANNELS
+ off
->SwizzleX
], "");
1593 /* texture offsets do not apply to other texture targets */
1598 if (opcode
== TGSI_OPCODE_TG4
) {
1599 unsigned gather_comp
= 0;
1601 /* DMASK was repurposed for GATHER4. 4 components are always
1602 * returned and DMASK works like a swizzle - it selects
1603 * the component to fetch. The only valid DMASK values are
1604 * 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns
1605 * (red,red,red,red) etc.) The ISA document doesn't mention
1609 /* Get the component index from src1.x for Gather4. */
1610 if (!tgsi_is_shadow_target(target
)) {
1611 LLVMValueRef comp_imm
;
1612 struct tgsi_src_register src1
= inst
->Src
[1].Register
;
1614 assert(src1
.File
== TGSI_FILE_IMMEDIATE
);
1616 comp_imm
= ctx
->imms
[src1
.Index
* TGSI_NUM_CHANNELS
+ src1
.SwizzleX
];
1617 gather_comp
= LLVMConstIntGetZExtValue(comp_imm
);
1618 gather_comp
= CLAMP(gather_comp
, 0, 3);
1621 args
.dmask
= 1 << gather_comp
;
1626 args
.dim
= ac_texture_dim_from_tgsi_target(ctx
->screen
, target
);
1627 args
.unorm
= target
== TGSI_TEXTURE_RECT
||
1628 target
== TGSI_TEXTURE_SHADOWRECT
;
1629 args
.opcode
= ac_image_sample
;
1632 case TGSI_OPCODE_TXF
:
1633 case TGSI_OPCODE_TXF_LZ
:
1634 args
.opcode
= opcode
== TGSI_OPCODE_TXF_LZ
||
1635 target
== TGSI_TEXTURE_2D_MSAA
||
1636 target
== TGSI_TEXTURE_2D_ARRAY_MSAA
?
1637 ac_image_load
: ac_image_load_mip
;
1639 case TGSI_OPCODE_LODQ
:
1640 args
.opcode
= ac_image_get_lod
;
1642 case TGSI_OPCODE_TEX
:
1643 case TGSI_OPCODE_TEX2
:
1644 case TGSI_OPCODE_TXP
:
1645 if (ctx
->type
!= PIPE_SHADER_FRAGMENT
)
1646 args
.level_zero
= true;
1648 case TGSI_OPCODE_TEX_LZ
:
1649 args
.level_zero
= true;
1651 case TGSI_OPCODE_TXB
:
1652 case TGSI_OPCODE_TXB2
:
1653 assert(ctx
->type
== PIPE_SHADER_FRAGMENT
);
1655 case TGSI_OPCODE_TXL
:
1656 case TGSI_OPCODE_TXL2
:
1658 case TGSI_OPCODE_TXD
:
1660 case TGSI_OPCODE_TG4
:
1661 args
.opcode
= ac_image_gather4
;
1662 args
.level_zero
= true;
1669 /* The hardware needs special lowering for Gather4 with integer formats. */
1670 LLVMValueRef gather4_int_result_workaround
= NULL
;
1672 if (ctx
->screen
->info
.chip_class
<= GFX8
&&
1673 opcode
== TGSI_OPCODE_TG4
) {
1674 assert(inst
->Texture
.ReturnType
!= TGSI_RETURN_TYPE_UNKNOWN
);
1676 if (inst
->Texture
.ReturnType
== TGSI_RETURN_TYPE_SINT
||
1677 inst
->Texture
.ReturnType
== TGSI_RETURN_TYPE_UINT
) {
1678 gather4_int_result_workaround
=
1679 si_lower_gather4_integer(ctx
, &args
, target
,
1680 inst
->Texture
.ReturnType
);
1684 args
.attributes
= AC_FUNC_ATTR_READNONE
;
1685 LLVMValueRef result
= ac_build_image_opcode(&ctx
->ac
, &args
);
1687 if (gather4_int_result_workaround
) {
1688 result
= si_fix_gather4_integer_result(ctx
, result
,
1689 inst
->Texture
.ReturnType
,
1690 gather4_int_result_workaround
);
1693 emit_data
->output
[emit_data
->chan
] = result
;
1696 static void si_llvm_emit_txqs(
1697 const struct lp_build_tgsi_action
*action
,
1698 struct lp_build_tgsi_context
*bld_base
,
1699 struct lp_build_emit_data
*emit_data
)
1701 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1704 tex_fetch_ptrs(bld_base
, emit_data
, &rsrc
, NULL
, NULL
);
1706 rsrc
= LLVMBuildBitCast(ctx
->ac
.builder
, rsrc
, ctx
->v8i32
, "");
1707 emit_data
->output
[emit_data
->chan
] =
1708 ac_build_image_get_sample_count(&ctx
->ac
, rsrc
);
1711 static LLVMValueRef
si_llvm_emit_fbfetch(struct si_shader_context
*ctx
)
1713 struct ac_image_args args
= {};
1714 LLVMValueRef ptr
, image
, fmask
;
1716 /* Ignore src0, because KHR_blend_func_extended disallows multiple render
1720 /* Load the image descriptor. */
1721 STATIC_ASSERT(SI_PS_IMAGE_COLORBUF0
% 2 == 0);
1722 ptr
= LLVMGetParam(ctx
->main_fn
, ctx
->param_rw_buffers
);
1723 ptr
= LLVMBuildPointerCast(ctx
->ac
.builder
, ptr
,
1724 ac_array_in_const32_addr_space(ctx
->v8i32
), "");
1725 image
= ac_build_load_to_sgpr(&ctx
->ac
, ptr
,
1726 LLVMConstInt(ctx
->i32
, SI_PS_IMAGE_COLORBUF0
/ 2, 0));
1730 args
.coords
[chan
++] = si_unpack_param(ctx
, SI_PARAM_POS_FIXED_PT
, 0, 16);
1732 if (!ctx
->shader
->key
.mono
.u
.ps
.fbfetch_is_1D
)
1733 args
.coords
[chan
++] = si_unpack_param(ctx
, SI_PARAM_POS_FIXED_PT
, 16, 16);
1735 /* Get the current render target layer index. */
1736 if (ctx
->shader
->key
.mono
.u
.ps
.fbfetch_layered
)
1737 args
.coords
[chan
++] = si_unpack_param(ctx
, SI_PARAM_ANCILLARY
, 16, 11);
1739 if (ctx
->shader
->key
.mono
.u
.ps
.fbfetch_msaa
)
1740 args
.coords
[chan
++] = si_get_sample_id(ctx
);
1742 if (ctx
->shader
->key
.mono
.u
.ps
.fbfetch_msaa
&&
1743 !(ctx
->screen
->debug_flags
& DBG(NO_FMASK
))) {
1744 fmask
= ac_build_load_to_sgpr(&ctx
->ac
, ptr
,
1745 LLVMConstInt(ctx
->i32
, SI_PS_IMAGE_COLORBUF0_FMASK
/ 2, 0));
1747 ac_apply_fmask_to_sample(&ctx
->ac
, fmask
, args
.coords
,
1748 ctx
->shader
->key
.mono
.u
.ps
.fbfetch_layered
);
1751 args
.opcode
= ac_image_load
;
1752 args
.resource
= image
;
1754 args
.attributes
= AC_FUNC_ATTR_READNONE
;
1756 if (ctx
->shader
->key
.mono
.u
.ps
.fbfetch_msaa
)
1757 args
.dim
= ctx
->shader
->key
.mono
.u
.ps
.fbfetch_layered
?
1758 ac_image_2darraymsaa
: ac_image_2dmsaa
;
1759 else if (ctx
->shader
->key
.mono
.u
.ps
.fbfetch_is_1D
)
1760 args
.dim
= ctx
->shader
->key
.mono
.u
.ps
.fbfetch_layered
?
1761 ac_image_1darray
: ac_image_1d
;
1763 args
.dim
= ctx
->shader
->key
.mono
.u
.ps
.fbfetch_layered
?
1764 ac_image_2darray
: ac_image_2d
;
1766 return ac_build_image_opcode(&ctx
->ac
, &args
);
1769 static void si_tgsi_emit_fbfetch(const struct lp_build_tgsi_action
*action
,
1770 struct lp_build_tgsi_context
*bld_base
,
1771 struct lp_build_emit_data
*emit_data
)
1773 struct si_shader_context
*ctx
= si_shader_context(bld_base
);
1775 emit_data
->output
[emit_data
->chan
] = si_llvm_emit_fbfetch(ctx
);
1778 LLVMValueRef
si_nir_emit_fbfetch(struct ac_shader_abi
*abi
)
1780 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1782 return si_llvm_emit_fbfetch(ctx
);
1786 * Setup actions for TGSI memory opcode, including texture opcodes.
1788 void si_shader_context_init_mem(struct si_shader_context
*ctx
)
1790 struct lp_build_tgsi_context
*bld_base
= &ctx
->bld_base
;
1792 bld_base
->op_actions
[TGSI_OPCODE_TEX
].emit
= build_tex_intrinsic
;
1793 bld_base
->op_actions
[TGSI_OPCODE_TEX_LZ
].emit
= build_tex_intrinsic
;
1794 bld_base
->op_actions
[TGSI_OPCODE_TEX2
].emit
= build_tex_intrinsic
;
1795 bld_base
->op_actions
[TGSI_OPCODE_TXB
].emit
= build_tex_intrinsic
;
1796 bld_base
->op_actions
[TGSI_OPCODE_TXB2
].emit
= build_tex_intrinsic
;
1797 bld_base
->op_actions
[TGSI_OPCODE_TXD
].emit
= build_tex_intrinsic
;
1798 bld_base
->op_actions
[TGSI_OPCODE_TXF
].emit
= build_tex_intrinsic
;
1799 bld_base
->op_actions
[TGSI_OPCODE_TXF_LZ
].emit
= build_tex_intrinsic
;
1800 bld_base
->op_actions
[TGSI_OPCODE_TXL
].emit
= build_tex_intrinsic
;
1801 bld_base
->op_actions
[TGSI_OPCODE_TXL2
].emit
= build_tex_intrinsic
;
1802 bld_base
->op_actions
[TGSI_OPCODE_TXP
].emit
= build_tex_intrinsic
;
1803 bld_base
->op_actions
[TGSI_OPCODE_TXQ
].emit
= resq_emit
;
1804 bld_base
->op_actions
[TGSI_OPCODE_TG4
].emit
= build_tex_intrinsic
;
1805 bld_base
->op_actions
[TGSI_OPCODE_LODQ
].emit
= build_tex_intrinsic
;
1806 bld_base
->op_actions
[TGSI_OPCODE_TXQS
].emit
= si_llvm_emit_txqs
;
1808 bld_base
->op_actions
[TGSI_OPCODE_FBFETCH
].emit
= si_tgsi_emit_fbfetch
;
1810 bld_base
->op_actions
[TGSI_OPCODE_LOAD
].emit
= load_emit
;
1811 bld_base
->op_actions
[TGSI_OPCODE_STORE
].emit
= store_emit
;
1812 bld_base
->op_actions
[TGSI_OPCODE_RESQ
].emit
= resq_emit
;
1814 bld_base
->op_actions
[TGSI_OPCODE_ATOMUADD
].emit
= atomic_emit
;
1815 bld_base
->op_actions
[TGSI_OPCODE_ATOMUADD
].intr_name
= "add";
1816 bld_base
->op_actions
[TGSI_OPCODE_ATOMXCHG
].emit
= atomic_emit
;
1817 bld_base
->op_actions
[TGSI_OPCODE_ATOMXCHG
].intr_name
= "swap";
1818 bld_base
->op_actions
[TGSI_OPCODE_ATOMCAS
].emit
= atomic_emit
;
1819 bld_base
->op_actions
[TGSI_OPCODE_ATOMCAS
].intr_name
= "cmpswap";
1820 bld_base
->op_actions
[TGSI_OPCODE_ATOMAND
].emit
= atomic_emit
;
1821 bld_base
->op_actions
[TGSI_OPCODE_ATOMAND
].intr_name
= "and";
1822 bld_base
->op_actions
[TGSI_OPCODE_ATOMOR
].emit
= atomic_emit
;
1823 bld_base
->op_actions
[TGSI_OPCODE_ATOMOR
].intr_name
= "or";
1824 bld_base
->op_actions
[TGSI_OPCODE_ATOMXOR
].emit
= atomic_emit
;
1825 bld_base
->op_actions
[TGSI_OPCODE_ATOMXOR
].intr_name
= "xor";
1826 bld_base
->op_actions
[TGSI_OPCODE_ATOMUMIN
].emit
= atomic_emit
;
1827 bld_base
->op_actions
[TGSI_OPCODE_ATOMUMIN
].intr_name
= "umin";
1828 bld_base
->op_actions
[TGSI_OPCODE_ATOMUMAX
].emit
= atomic_emit
;
1829 bld_base
->op_actions
[TGSI_OPCODE_ATOMUMAX
].intr_name
= "umax";
1830 bld_base
->op_actions
[TGSI_OPCODE_ATOMIMIN
].emit
= atomic_emit
;
1831 bld_base
->op_actions
[TGSI_OPCODE_ATOMIMIN
].intr_name
= "smin";
1832 bld_base
->op_actions
[TGSI_OPCODE_ATOMIMAX
].emit
= atomic_emit
;
1833 bld_base
->op_actions
[TGSI_OPCODE_ATOMIMAX
].intr_name
= "smax";
1834 bld_base
->op_actions
[TGSI_OPCODE_ATOMINC_WRAP
].emit
= atomic_emit
;
1835 bld_base
->op_actions
[TGSI_OPCODE_ATOMINC_WRAP
].intr_name
= "inc";
1836 bld_base
->op_actions
[TGSI_OPCODE_ATOMDEC_WRAP
].emit
= atomic_emit
;
1837 bld_base
->op_actions
[TGSI_OPCODE_ATOMDEC_WRAP
].intr_name
= "dec";