2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
29 #include "util/u_dual_blend.h"
30 #include "util/format/u_format.h"
31 #include "util/format/u_format_s3tc.h"
32 #include "util/u_memory.h"
33 #include "util/u_resource.h"
34 #include "util/u_upload_mgr.h"
35 #include "util/fast_idiv_by_const.h"
38 unsigned img_format
:9;
40 /* Various formats are only supported with workarounds for vertex fetch,
41 * and some 32_32_32 formats are supported natively, but only for buffers
42 * (possibly with some image support, actually, but no filtering). */
46 #include "gfx10_format_table.h"
48 static unsigned si_map_swizzle(unsigned swizzle
)
52 return V_008F0C_SQ_SEL_Y
;
54 return V_008F0C_SQ_SEL_Z
;
56 return V_008F0C_SQ_SEL_W
;
58 return V_008F0C_SQ_SEL_0
;
60 return V_008F0C_SQ_SEL_1
;
61 default: /* PIPE_SWIZZLE_X */
62 return V_008F0C_SQ_SEL_X
;
66 /* 12.4 fixed-point */
67 static unsigned si_pack_float_12p4(float x
)
70 x
>= 4096 ? 0xffff : x
* 16;
74 * Inferred framebuffer and blender state.
76 * CB_TARGET_MASK is emitted here to avoid a hang with dual source blending
77 * if there is not enough PS outputs.
79 static void si_emit_cb_render_state(struct si_context
*sctx
)
81 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
82 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
83 /* CB_COLORn_INFO.FORMAT=INVALID should disable unbound colorbuffers,
84 * but you never know. */
85 uint32_t cb_target_mask
= sctx
->framebuffer
.colorbuf_enabled_4bit
&
86 blend
->cb_target_mask
;
89 /* Avoid a hang that happens when dual source blending is enabled
90 * but there is not enough color outputs. This is undefined behavior,
91 * so disable color writes completely.
93 * Reproducible with Unigine Heaven 4.0 and drirc missing.
95 if (blend
->dual_src_blend
&&
96 sctx
->ps_shader
.cso
&&
97 (sctx
->ps_shader
.cso
->info
.colors_written
& 0x3) != 0x3)
100 /* GFX9: Flush DFSM when CB_TARGET_MASK changes.
101 * I think we don't have to do anything between IBs.
103 if (sctx
->screen
->dpbb_allowed
&&
104 sctx
->last_cb_target_mask
!= cb_target_mask
) {
105 sctx
->last_cb_target_mask
= cb_target_mask
;
107 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
108 radeon_emit(cs
, EVENT_TYPE(V_028A90_BREAK_BATCH
) | EVENT_INDEX(0));
111 unsigned initial_cdw
= cs
->current
.cdw
;
112 radeon_opt_set_context_reg(sctx
, R_028238_CB_TARGET_MASK
,
113 SI_TRACKED_CB_TARGET_MASK
, cb_target_mask
);
115 if (sctx
->chip_class
>= GFX8
) {
116 /* DCC MSAA workaround.
117 * Alternatively, we can set CB_COLORi_DCC_CONTROL.OVERWRITE_-
118 * COMBINER_DISABLE, but that would be more complicated.
120 bool oc_disable
= blend
->dcc_msaa_corruption_4bit
& cb_target_mask
&&
121 sctx
->framebuffer
.nr_samples
>= 2;
122 unsigned watermark
= sctx
->framebuffer
.dcc_overwrite_combiner_watermark
;
124 radeon_opt_set_context_reg(
125 sctx
, R_028424_CB_DCC_CONTROL
,
126 SI_TRACKED_CB_DCC_CONTROL
,
127 S_028424_OVERWRITE_COMBINER_MRT_SHARING_DISABLE(sctx
->chip_class
<= GFX9
) |
128 S_028424_OVERWRITE_COMBINER_WATERMARK(watermark
) |
129 S_028424_OVERWRITE_COMBINER_DISABLE(oc_disable
) |
130 S_028424_DISABLE_CONSTANT_ENCODE_REG(sctx
->screen
->info
.has_dcc_constant_encode
));
133 /* RB+ register settings. */
134 if (sctx
->screen
->info
.rbplus_allowed
) {
135 unsigned spi_shader_col_format
=
136 sctx
->ps_shader
.cso
?
137 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
138 unsigned sx_ps_downconvert
= 0;
139 unsigned sx_blend_opt_epsilon
= 0;
140 unsigned sx_blend_opt_control
= 0;
142 for (i
= 0; i
< sctx
->framebuffer
.state
.nr_cbufs
; i
++) {
143 struct si_surface
*surf
=
144 (struct si_surface
*)sctx
->framebuffer
.state
.cbufs
[i
];
145 unsigned format
, swap
, spi_format
, colormask
;
146 bool has_alpha
, has_rgb
;
149 /* If the color buffer is not set, the driver sets 32_R
150 * as the SPI color format, because the hw doesn't allow
151 * holes between color outputs, so also set this to
154 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_32_R
<< (i
* 4);
158 format
= G_028C70_FORMAT(surf
->cb_color_info
);
159 swap
= G_028C70_COMP_SWAP(surf
->cb_color_info
);
160 spi_format
= (spi_shader_col_format
>> (i
* 4)) & 0xf;
161 colormask
= (cb_target_mask
>> (i
* 4)) & 0xf;
163 /* Set if RGB and A are present. */
164 has_alpha
= !G_028C74_FORCE_DST_ALPHA_1(surf
->cb_color_attrib
);
166 if (format
== V_028C70_COLOR_8
||
167 format
== V_028C70_COLOR_16
||
168 format
== V_028C70_COLOR_32
)
169 has_rgb
= !has_alpha
;
173 /* Check the colormask and export format. */
174 if (!(colormask
& (PIPE_MASK_RGBA
& ~PIPE_MASK_A
)))
176 if (!(colormask
& PIPE_MASK_A
))
179 if (spi_format
== V_028714_SPI_SHADER_ZERO
) {
184 /* Disable value checking for disabled channels. */
186 sx_blend_opt_control
|= S_02875C_MRT0_COLOR_OPT_DISABLE(1) << (i
* 4);
188 sx_blend_opt_control
|= S_02875C_MRT0_ALPHA_OPT_DISABLE(1) << (i
* 4);
190 /* Enable down-conversion for 32bpp and smaller formats. */
192 case V_028C70_COLOR_8
:
193 case V_028C70_COLOR_8_8
:
194 case V_028C70_COLOR_8_8_8_8
:
195 /* For 1 and 2-channel formats, use the superset thereof. */
196 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
||
197 spi_format
== V_028714_SPI_SHADER_UINT16_ABGR
||
198 spi_format
== V_028714_SPI_SHADER_SINT16_ABGR
) {
199 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_8_8_8_8
<< (i
* 4);
200 sx_blend_opt_epsilon
|= V_028758_8BIT_FORMAT
<< (i
* 4);
204 case V_028C70_COLOR_5_6_5
:
205 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
206 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_5_6_5
<< (i
* 4);
207 sx_blend_opt_epsilon
|= V_028758_6BIT_FORMAT
<< (i
* 4);
211 case V_028C70_COLOR_1_5_5_5
:
212 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
213 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_1_5_5_5
<< (i
* 4);
214 sx_blend_opt_epsilon
|= V_028758_5BIT_FORMAT
<< (i
* 4);
218 case V_028C70_COLOR_4_4_4_4
:
219 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
220 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_4_4_4_4
<< (i
* 4);
221 sx_blend_opt_epsilon
|= V_028758_4BIT_FORMAT
<< (i
* 4);
225 case V_028C70_COLOR_32
:
226 if (swap
== V_028C70_SWAP_STD
&&
227 spi_format
== V_028714_SPI_SHADER_32_R
)
228 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_32_R
<< (i
* 4);
229 else if (swap
== V_028C70_SWAP_ALT_REV
&&
230 spi_format
== V_028714_SPI_SHADER_32_AR
)
231 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_32_A
<< (i
* 4);
234 case V_028C70_COLOR_16
:
235 case V_028C70_COLOR_16_16
:
236 /* For 1-channel formats, use the superset thereof. */
237 if (spi_format
== V_028714_SPI_SHADER_UNORM16_ABGR
||
238 spi_format
== V_028714_SPI_SHADER_SNORM16_ABGR
||
239 spi_format
== V_028714_SPI_SHADER_UINT16_ABGR
||
240 spi_format
== V_028714_SPI_SHADER_SINT16_ABGR
) {
241 if (swap
== V_028C70_SWAP_STD
||
242 swap
== V_028C70_SWAP_STD_REV
)
243 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_16_16_GR
<< (i
* 4);
245 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_16_16_AR
<< (i
* 4);
249 case V_028C70_COLOR_10_11_11
:
250 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
)
251 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_10_11_11
<< (i
* 4);
254 case V_028C70_COLOR_2_10_10_10
:
255 if (spi_format
== V_028714_SPI_SHADER_FP16_ABGR
) {
256 sx_ps_downconvert
|= V_028754_SX_RT_EXPORT_2_10_10_10
<< (i
* 4);
257 sx_blend_opt_epsilon
|= V_028758_10BIT_FORMAT
<< (i
* 4);
263 /* If there are no color outputs, the first color export is
264 * always enabled as 32_R, so also set this to enable RB+.
266 if (!sx_ps_downconvert
)
267 sx_ps_downconvert
= V_028754_SX_RT_EXPORT_32_R
;
269 /* SX_PS_DOWNCONVERT, SX_BLEND_OPT_EPSILON, SX_BLEND_OPT_CONTROL */
270 radeon_opt_set_context_reg3(sctx
, R_028754_SX_PS_DOWNCONVERT
,
271 SI_TRACKED_SX_PS_DOWNCONVERT
,
272 sx_ps_downconvert
, sx_blend_opt_epsilon
,
273 sx_blend_opt_control
);
275 if (initial_cdw
!= cs
->current
.cdw
)
276 sctx
->context_roll
= true;
283 static uint32_t si_translate_blend_function(int blend_func
)
285 switch (blend_func
) {
287 return V_028780_COMB_DST_PLUS_SRC
;
288 case PIPE_BLEND_SUBTRACT
:
289 return V_028780_COMB_SRC_MINUS_DST
;
290 case PIPE_BLEND_REVERSE_SUBTRACT
:
291 return V_028780_COMB_DST_MINUS_SRC
;
293 return V_028780_COMB_MIN_DST_SRC
;
295 return V_028780_COMB_MAX_DST_SRC
;
297 PRINT_ERR("Unknown blend function %d\n", blend_func
);
304 static uint32_t si_translate_blend_factor(int blend_fact
)
306 switch (blend_fact
) {
307 case PIPE_BLENDFACTOR_ONE
:
308 return V_028780_BLEND_ONE
;
309 case PIPE_BLENDFACTOR_SRC_COLOR
:
310 return V_028780_BLEND_SRC_COLOR
;
311 case PIPE_BLENDFACTOR_SRC_ALPHA
:
312 return V_028780_BLEND_SRC_ALPHA
;
313 case PIPE_BLENDFACTOR_DST_ALPHA
:
314 return V_028780_BLEND_DST_ALPHA
;
315 case PIPE_BLENDFACTOR_DST_COLOR
:
316 return V_028780_BLEND_DST_COLOR
;
317 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
318 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
319 case PIPE_BLENDFACTOR_CONST_COLOR
:
320 return V_028780_BLEND_CONSTANT_COLOR
;
321 case PIPE_BLENDFACTOR_CONST_ALPHA
:
322 return V_028780_BLEND_CONSTANT_ALPHA
;
323 case PIPE_BLENDFACTOR_ZERO
:
324 return V_028780_BLEND_ZERO
;
325 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
326 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
327 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
328 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
329 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
330 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
331 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
332 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
333 case PIPE_BLENDFACTOR_INV_CONST_COLOR
:
334 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
335 case PIPE_BLENDFACTOR_INV_CONST_ALPHA
:
336 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
337 case PIPE_BLENDFACTOR_SRC1_COLOR
:
338 return V_028780_BLEND_SRC1_COLOR
;
339 case PIPE_BLENDFACTOR_SRC1_ALPHA
:
340 return V_028780_BLEND_SRC1_ALPHA
;
341 case PIPE_BLENDFACTOR_INV_SRC1_COLOR
:
342 return V_028780_BLEND_INV_SRC1_COLOR
;
343 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA
:
344 return V_028780_BLEND_INV_SRC1_ALPHA
;
346 PRINT_ERR("Bad blend factor %d not supported!\n", blend_fact
);
353 static uint32_t si_translate_blend_opt_function(int blend_func
)
355 switch (blend_func
) {
357 return V_028760_OPT_COMB_ADD
;
358 case PIPE_BLEND_SUBTRACT
:
359 return V_028760_OPT_COMB_SUBTRACT
;
360 case PIPE_BLEND_REVERSE_SUBTRACT
:
361 return V_028760_OPT_COMB_REVSUBTRACT
;
363 return V_028760_OPT_COMB_MIN
;
365 return V_028760_OPT_COMB_MAX
;
367 return V_028760_OPT_COMB_BLEND_DISABLED
;
371 static uint32_t si_translate_blend_opt_factor(int blend_fact
, bool is_alpha
)
373 switch (blend_fact
) {
374 case PIPE_BLENDFACTOR_ZERO
:
375 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
376 case PIPE_BLENDFACTOR_ONE
:
377 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
378 case PIPE_BLENDFACTOR_SRC_COLOR
:
379 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
380 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
381 case PIPE_BLENDFACTOR_INV_SRC_COLOR
:
382 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
383 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
384 case PIPE_BLENDFACTOR_SRC_ALPHA
:
385 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
386 case PIPE_BLENDFACTOR_INV_SRC_ALPHA
:
387 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
388 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
389 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
390 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
392 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
396 static void si_blend_check_commutativity(struct si_screen
*sscreen
,
397 struct si_state_blend
*blend
,
398 enum pipe_blend_func func
,
399 enum pipe_blendfactor src
,
400 enum pipe_blendfactor dst
,
403 /* Src factor is allowed when it does not depend on Dst */
404 static const uint32_t src_allowed
=
405 (1u << PIPE_BLENDFACTOR_ONE
) |
406 (1u << PIPE_BLENDFACTOR_SRC_COLOR
) |
407 (1u << PIPE_BLENDFACTOR_SRC_ALPHA
) |
408 (1u << PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
) |
409 (1u << PIPE_BLENDFACTOR_CONST_COLOR
) |
410 (1u << PIPE_BLENDFACTOR_CONST_ALPHA
) |
411 (1u << PIPE_BLENDFACTOR_SRC1_COLOR
) |
412 (1u << PIPE_BLENDFACTOR_SRC1_ALPHA
) |
413 (1u << PIPE_BLENDFACTOR_ZERO
) |
414 (1u << PIPE_BLENDFACTOR_INV_SRC_COLOR
) |
415 (1u << PIPE_BLENDFACTOR_INV_SRC_ALPHA
) |
416 (1u << PIPE_BLENDFACTOR_INV_CONST_COLOR
) |
417 (1u << PIPE_BLENDFACTOR_INV_CONST_ALPHA
) |
418 (1u << PIPE_BLENDFACTOR_INV_SRC1_COLOR
) |
419 (1u << PIPE_BLENDFACTOR_INV_SRC1_ALPHA
);
421 if (dst
== PIPE_BLENDFACTOR_ONE
&&
422 (src_allowed
& (1u << src
))) {
423 /* Addition is commutative, but floating point addition isn't
424 * associative: subtle changes can be introduced via different
427 * Out-of-order is also non-deterministic, which means that
428 * this breaks OpenGL invariance requirements. So only enable
429 * out-of-order additive blending if explicitly allowed by a
432 if (func
== PIPE_BLEND_MAX
|| func
== PIPE_BLEND_MIN
||
433 (func
== PIPE_BLEND_ADD
&& sscreen
->commutative_blend_add
))
434 blend
->commutative_4bit
|= chanmask
;
439 * Get rid of DST in the blend factors by commuting the operands:
440 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
442 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
443 unsigned *dst_factor
, unsigned expected_dst
,
444 unsigned replacement_src
)
446 if (*src_factor
== expected_dst
&&
447 *dst_factor
== PIPE_BLENDFACTOR_ZERO
) {
448 *src_factor
= PIPE_BLENDFACTOR_ZERO
;
449 *dst_factor
= replacement_src
;
451 /* Commuting the operands requires reversing subtractions. */
452 if (*func
== PIPE_BLEND_SUBTRACT
)
453 *func
= PIPE_BLEND_REVERSE_SUBTRACT
;
454 else if (*func
== PIPE_BLEND_REVERSE_SUBTRACT
)
455 *func
= PIPE_BLEND_SUBTRACT
;
459 static bool si_blend_factor_uses_dst(unsigned factor
)
461 return factor
== PIPE_BLENDFACTOR_DST_COLOR
||
462 factor
== PIPE_BLENDFACTOR_DST_ALPHA
||
463 factor
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
464 factor
== PIPE_BLENDFACTOR_INV_DST_ALPHA
||
465 factor
== PIPE_BLENDFACTOR_INV_DST_COLOR
;
468 static void *si_create_blend_state_mode(struct pipe_context
*ctx
,
469 const struct pipe_blend_state
*state
,
472 struct si_context
*sctx
= (struct si_context
*)ctx
;
473 struct si_state_blend
*blend
= CALLOC_STRUCT(si_state_blend
);
474 struct si_pm4_state
*pm4
= &blend
->pm4
;
475 uint32_t sx_mrt_blend_opt
[8] = {0};
476 uint32_t color_control
= 0;
477 bool logicop_enable
= state
->logicop_enable
&&
478 state
->logicop_func
!= PIPE_LOGICOP_COPY
;
483 blend
->alpha_to_coverage
= state
->alpha_to_coverage
;
484 blend
->alpha_to_one
= state
->alpha_to_one
;
485 blend
->dual_src_blend
= util_blend_state_is_dual(state
, 0);
486 blend
->logicop_enable
= logicop_enable
;
488 if (logicop_enable
) {
489 color_control
|= S_028808_ROP3(state
->logicop_func
| (state
->logicop_func
<< 4));
491 color_control
|= S_028808_ROP3(0xcc);
494 si_pm4_set_reg(pm4
, R_028B70_DB_ALPHA_TO_MASK
,
495 S_028B70_ALPHA_TO_MASK_ENABLE(state
->alpha_to_coverage
) |
496 S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
497 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
498 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
499 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
500 S_028B70_OFFSET_ROUND(1));
502 if (state
->alpha_to_coverage
)
503 blend
->need_src_alpha_4bit
|= 0xf;
505 blend
->cb_target_mask
= 0;
506 blend
->cb_target_enabled_4bit
= 0;
508 for (int i
= 0; i
< 8; i
++) {
509 /* state->rt entries > 0 only written if independent blending */
510 const int j
= state
->independent_blend_enable
? i
: 0;
512 unsigned eqRGB
= state
->rt
[j
].rgb_func
;
513 unsigned srcRGB
= state
->rt
[j
].rgb_src_factor
;
514 unsigned dstRGB
= state
->rt
[j
].rgb_dst_factor
;
515 unsigned eqA
= state
->rt
[j
].alpha_func
;
516 unsigned srcA
= state
->rt
[j
].alpha_src_factor
;
517 unsigned dstA
= state
->rt
[j
].alpha_dst_factor
;
519 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
520 unsigned blend_cntl
= 0;
522 sx_mrt_blend_opt
[i
] =
523 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) |
524 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
526 /* Only set dual source blending for MRT0 to avoid a hang. */
527 if (i
>= 1 && blend
->dual_src_blend
) {
528 /* Vulkan does this for dual source blending. */
530 blend_cntl
|= S_028780_ENABLE(1);
532 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
536 /* Only addition and subtraction equations are supported with
537 * dual source blending.
539 if (blend
->dual_src_blend
&&
540 (eqRGB
== PIPE_BLEND_MIN
|| eqRGB
== PIPE_BLEND_MAX
||
541 eqA
== PIPE_BLEND_MIN
|| eqA
== PIPE_BLEND_MAX
)) {
542 assert(!"Unsupported equation for dual source blending");
543 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
547 /* cb_render_state will disable unused ones */
548 blend
->cb_target_mask
|= (unsigned)state
->rt
[j
].colormask
<< (4 * i
);
549 if (state
->rt
[j
].colormask
)
550 blend
->cb_target_enabled_4bit
|= 0xf << (4 * i
);
552 if (!state
->rt
[j
].colormask
|| !state
->rt
[j
].blend_enable
) {
553 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
557 si_blend_check_commutativity(sctx
->screen
, blend
,
558 eqRGB
, srcRGB
, dstRGB
, 0x7 << (4 * i
));
559 si_blend_check_commutativity(sctx
->screen
, blend
,
560 eqA
, srcA
, dstA
, 0x8 << (4 * i
));
562 /* Blending optimizations for RB+.
563 * These transformations don't change the behavior.
565 * First, get rid of DST in the blend factors:
566 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
568 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
569 PIPE_BLENDFACTOR_DST_COLOR
,
570 PIPE_BLENDFACTOR_SRC_COLOR
);
571 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
572 PIPE_BLENDFACTOR_DST_COLOR
,
573 PIPE_BLENDFACTOR_SRC_COLOR
);
574 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
575 PIPE_BLENDFACTOR_DST_ALPHA
,
576 PIPE_BLENDFACTOR_SRC_ALPHA
);
578 /* Look up the ideal settings from tables. */
579 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
580 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
581 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
582 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
584 /* Handle interdependencies. */
585 if (si_blend_factor_uses_dst(srcRGB
))
586 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
587 if (si_blend_factor_uses_dst(srcA
))
588 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
590 if (srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
&&
591 (dstRGB
== PIPE_BLENDFACTOR_ZERO
||
592 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
593 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
))
594 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
596 /* Set the final value. */
597 sx_mrt_blend_opt
[i
] =
598 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
599 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
600 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
601 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
602 S_028760_ALPHA_DST_OPT(dstA_opt
) |
603 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
605 /* Set blend state. */
606 blend_cntl
|= S_028780_ENABLE(1);
607 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
608 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
609 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
611 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
612 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
613 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
614 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
615 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
617 si_pm4_set_reg(pm4
, R_028780_CB_BLEND0_CONTROL
+ i
* 4, blend_cntl
);
619 blend
->blend_enable_4bit
|= 0xfu
<< (i
* 4);
621 if (sctx
->family
<= CHIP_NAVI14
)
622 blend
->dcc_msaa_corruption_4bit
|= 0xfu
<< (i
* 4);
624 /* This is only important for formats without alpha. */
625 if (srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
626 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA
||
627 srcRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
628 dstRGB
== PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
||
629 srcRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
||
630 dstRGB
== PIPE_BLENDFACTOR_INV_SRC_ALPHA
)
631 blend
->need_src_alpha_4bit
|= 0xfu
<< (i
* 4);
634 if (sctx
->family
<= CHIP_NAVI14
&& logicop_enable
)
635 blend
->dcc_msaa_corruption_4bit
|= blend
->cb_target_enabled_4bit
;
637 if (blend
->cb_target_mask
) {
638 color_control
|= S_028808_MODE(mode
);
640 color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
643 if (sctx
->screen
->info
.rbplus_allowed
) {
644 /* Disable RB+ blend optimizations for dual source blending.
647 if (blend
->dual_src_blend
) {
648 for (int i
= 0; i
< 8; i
++) {
649 sx_mrt_blend_opt
[i
] =
650 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
651 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
655 for (int i
= 0; i
< 8; i
++)
656 si_pm4_set_reg(pm4
, R_028760_SX_MRT0_BLEND_OPT
+ i
* 4,
657 sx_mrt_blend_opt
[i
]);
659 /* RB+ doesn't work with dual source blending, logic op, and RESOLVE. */
660 if (blend
->dual_src_blend
|| logicop_enable
||
661 mode
== V_028808_CB_RESOLVE
)
662 color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
665 si_pm4_set_reg(pm4
, R_028808_CB_COLOR_CONTROL
, color_control
);
669 static void *si_create_blend_state(struct pipe_context
*ctx
,
670 const struct pipe_blend_state
*state
)
672 return si_create_blend_state_mode(ctx
, state
, V_028808_CB_NORMAL
);
675 static void si_bind_blend_state(struct pipe_context
*ctx
, void *state
)
677 struct si_context
*sctx
= (struct si_context
*)ctx
;
678 struct si_state_blend
*old_blend
= sctx
->queued
.named
.blend
;
679 struct si_state_blend
*blend
= (struct si_state_blend
*)state
;
682 blend
= (struct si_state_blend
*)sctx
->noop_blend
;
684 si_pm4_bind_state(sctx
, blend
, blend
);
686 if (old_blend
->cb_target_mask
!= blend
->cb_target_mask
||
687 old_blend
->dual_src_blend
!= blend
->dual_src_blend
||
688 (old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
&&
689 sctx
->framebuffer
.nr_samples
>= 2 &&
690 sctx
->screen
->dcc_msaa_allowed
))
691 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
693 if (old_blend
->cb_target_mask
!= blend
->cb_target_mask
||
694 old_blend
->alpha_to_coverage
!= blend
->alpha_to_coverage
||
695 old_blend
->alpha_to_one
!= blend
->alpha_to_one
||
696 old_blend
->dual_src_blend
!= blend
->dual_src_blend
||
697 old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
||
698 old_blend
->need_src_alpha_4bit
!= blend
->need_src_alpha_4bit
)
699 sctx
->do_update_shaders
= true;
701 if (sctx
->screen
->dpbb_allowed
&&
702 (old_blend
->alpha_to_coverage
!= blend
->alpha_to_coverage
||
703 old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
||
704 old_blend
->cb_target_enabled_4bit
!= blend
->cb_target_enabled_4bit
))
705 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
707 if (sctx
->screen
->has_out_of_order_rast
&&
708 ((old_blend
->blend_enable_4bit
!= blend
->blend_enable_4bit
||
709 old_blend
->cb_target_enabled_4bit
!= blend
->cb_target_enabled_4bit
||
710 old_blend
->commutative_4bit
!= blend
->commutative_4bit
||
711 old_blend
->logicop_enable
!= blend
->logicop_enable
)))
712 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
715 static void si_delete_blend_state(struct pipe_context
*ctx
, void *state
)
717 struct si_context
*sctx
= (struct si_context
*)ctx
;
719 if (sctx
->queued
.named
.blend
== state
)
720 si_bind_blend_state(ctx
, sctx
->noop_blend
);
722 si_pm4_delete_state(sctx
, blend
, (struct si_state_blend
*)state
);
725 static void si_set_blend_color(struct pipe_context
*ctx
,
726 const struct pipe_blend_color
*state
)
728 struct si_context
*sctx
= (struct si_context
*)ctx
;
729 static const struct pipe_blend_color zeros
;
731 sctx
->blend_color
.state
= *state
;
732 sctx
->blend_color
.any_nonzeros
= memcmp(state
, &zeros
, sizeof(*state
)) != 0;
733 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.blend_color
);
736 static void si_emit_blend_color(struct si_context
*sctx
)
738 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
740 radeon_set_context_reg_seq(cs
, R_028414_CB_BLEND_RED
, 4);
741 radeon_emit_array(cs
, (uint32_t*)sctx
->blend_color
.state
.color
, 4);
748 static void si_set_clip_state(struct pipe_context
*ctx
,
749 const struct pipe_clip_state
*state
)
751 struct si_context
*sctx
= (struct si_context
*)ctx
;
752 struct pipe_constant_buffer cb
;
753 static const struct pipe_clip_state zeros
;
755 if (memcmp(&sctx
->clip_state
.state
, state
, sizeof(*state
)) == 0)
758 sctx
->clip_state
.state
= *state
;
759 sctx
->clip_state
.any_nonzeros
= memcmp(state
, &zeros
, sizeof(*state
)) != 0;
760 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_state
);
763 cb
.user_buffer
= state
->ucp
;
764 cb
.buffer_offset
= 0;
765 cb
.buffer_size
= 4*4*8;
766 si_set_rw_buffer(sctx
, SI_VS_CONST_CLIP_PLANES
, &cb
);
767 pipe_resource_reference(&cb
.buffer
, NULL
);
770 static void si_emit_clip_state(struct si_context
*sctx
)
772 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
774 radeon_set_context_reg_seq(cs
, R_0285BC_PA_CL_UCP_0_X
, 6*4);
775 radeon_emit_array(cs
, (uint32_t*)sctx
->clip_state
.state
.ucp
, 6*4);
778 static void si_emit_clip_regs(struct si_context
*sctx
)
780 struct si_shader
*vs
= si_get_vs_state(sctx
);
781 struct si_shader_selector
*vs_sel
= vs
->selector
;
782 struct si_shader_info
*info
= &vs_sel
->info
;
783 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
784 unsigned window_space
=
785 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
786 unsigned clipdist_mask
= vs_sel
->clipdist_mask
;
787 unsigned ucp_mask
= clipdist_mask
? 0 : rs
->clip_plane_enable
& SIX_BITS
;
788 unsigned culldist_mask
= vs_sel
->culldist_mask
;
791 if (vs
->key
.opt
.clip_disable
) {
792 assert(!info
->culldist_writemask
);
796 total_mask
= clipdist_mask
| culldist_mask
;
798 /* Clip distances on points have no effect, so need to be implemented
799 * as cull distances. This applies for the clipvertex case as well.
801 * Setting this for primitives other than points should have no adverse
804 clipdist_mask
&= rs
->clip_plane_enable
;
805 culldist_mask
|= clipdist_mask
;
807 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
808 unsigned pa_cl_cntl
= S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0F) != 0) |
809 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xF0) != 0) |
810 clipdist_mask
| (culldist_mask
<< 8);
812 if (sctx
->chip_class
>= GFX10
) {
813 radeon_opt_set_context_reg_rmw(sctx
, R_02881C_PA_CL_VS_OUT_CNTL
,
814 SI_TRACKED_PA_CL_VS_OUT_CNTL__CL
,
816 ~SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK
);
818 radeon_opt_set_context_reg(sctx
, R_02881C_PA_CL_VS_OUT_CNTL
,
819 SI_TRACKED_PA_CL_VS_OUT_CNTL__CL
,
820 vs_sel
->pa_cl_vs_out_cntl
| pa_cl_cntl
);
822 radeon_opt_set_context_reg(sctx
, R_028810_PA_CL_CLIP_CNTL
,
823 SI_TRACKED_PA_CL_CLIP_CNTL
,
824 rs
->pa_cl_clip_cntl
|
826 S_028810_CLIP_DISABLE(window_space
));
828 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
829 sctx
->context_roll
= true;
833 * inferred state between framebuffer and rasterizer
835 static void si_update_poly_offset_state(struct si_context
*sctx
)
837 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
839 if (!rs
->uses_poly_offset
|| !sctx
->framebuffer
.state
.zsbuf
) {
840 si_pm4_bind_state(sctx
, poly_offset
, NULL
);
844 /* Use the user format, not db_render_format, so that the polygon
845 * offset behaves as expected by applications.
847 switch (sctx
->framebuffer
.state
.zsbuf
->texture
->format
) {
848 case PIPE_FORMAT_Z16_UNORM
:
849 si_pm4_bind_state(sctx
, poly_offset
, &rs
->pm4_poly_offset
[0]);
851 default: /* 24-bit */
852 si_pm4_bind_state(sctx
, poly_offset
, &rs
->pm4_poly_offset
[1]);
854 case PIPE_FORMAT_Z32_FLOAT
:
855 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
856 si_pm4_bind_state(sctx
, poly_offset
, &rs
->pm4_poly_offset
[2]);
865 static uint32_t si_translate_fill(uint32_t func
)
868 case PIPE_POLYGON_MODE_FILL
:
869 return V_028814_X_DRAW_TRIANGLES
;
870 case PIPE_POLYGON_MODE_LINE
:
871 return V_028814_X_DRAW_LINES
;
872 case PIPE_POLYGON_MODE_POINT
:
873 return V_028814_X_DRAW_POINTS
;
876 return V_028814_X_DRAW_POINTS
;
880 static void *si_create_rs_state(struct pipe_context
*ctx
,
881 const struct pipe_rasterizer_state
*state
)
883 struct si_screen
*sscreen
= ((struct si_context
*)ctx
)->screen
;
884 struct si_state_rasterizer
*rs
= CALLOC_STRUCT(si_state_rasterizer
);
885 struct si_pm4_state
*pm4
= &rs
->pm4
;
887 float psize_min
, psize_max
;
893 if (!state
->front_ccw
) {
894 rs
->cull_front
= !!(state
->cull_face
& PIPE_FACE_FRONT
);
895 rs
->cull_back
= !!(state
->cull_face
& PIPE_FACE_BACK
);
897 rs
->cull_back
= !!(state
->cull_face
& PIPE_FACE_FRONT
);
898 rs
->cull_front
= !!(state
->cull_face
& PIPE_FACE_BACK
);
900 rs
->depth_clamp_any
= !state
->depth_clip_near
|| !state
->depth_clip_far
;
901 rs
->provoking_vertex_first
= state
->flatshade_first
;
902 rs
->scissor_enable
= state
->scissor
;
903 rs
->clip_halfz
= state
->clip_halfz
;
904 rs
->two_side
= state
->light_twoside
;
905 rs
->multisample_enable
= state
->multisample
;
906 rs
->force_persample_interp
= state
->force_persample_interp
;
907 rs
->clip_plane_enable
= state
->clip_plane_enable
;
908 rs
->half_pixel_center
= state
->half_pixel_center
;
909 rs
->line_stipple_enable
= state
->line_stipple_enable
;
910 rs
->poly_stipple_enable
= state
->poly_stipple_enable
;
911 rs
->line_smooth
= state
->line_smooth
;
912 rs
->line_width
= state
->line_width
;
913 rs
->poly_smooth
= state
->poly_smooth
;
914 rs
->uses_poly_offset
= state
->offset_point
|| state
->offset_line
||
916 rs
->clamp_fragment_color
= state
->clamp_fragment_color
;
917 rs
->clamp_vertex_color
= state
->clamp_vertex_color
;
918 rs
->flatshade
= state
->flatshade
;
919 rs
->flatshade_first
= state
->flatshade_first
;
920 rs
->sprite_coord_enable
= state
->sprite_coord_enable
;
921 rs
->rasterizer_discard
= state
->rasterizer_discard
;
922 rs
->polygon_mode_enabled
= (state
->fill_front
!= PIPE_POLYGON_MODE_FILL
&&
923 !(state
->cull_face
& PIPE_FACE_FRONT
)) ||
924 (state
->fill_back
!= PIPE_POLYGON_MODE_FILL
&&
925 !(state
->cull_face
& PIPE_FACE_BACK
));
926 rs
->polygon_mode_is_lines
= (state
->fill_front
== PIPE_POLYGON_MODE_LINE
&&
927 !(state
->cull_face
& PIPE_FACE_FRONT
)) ||
928 (state
->fill_back
== PIPE_POLYGON_MODE_LINE
&&
929 !(state
->cull_face
& PIPE_FACE_BACK
));
930 rs
->pa_sc_line_stipple
= state
->line_stipple_enable
?
931 S_028A0C_LINE_PATTERN(state
->line_stipple_pattern
) |
932 S_028A0C_REPEAT_COUNT(state
->line_stipple_factor
) : 0;
933 rs
->pa_cl_clip_cntl
=
934 S_028810_DX_CLIP_SPACE_DEF(state
->clip_halfz
) |
935 S_028810_ZCLIP_NEAR_DISABLE(!state
->depth_clip_near
) |
936 S_028810_ZCLIP_FAR_DISABLE(!state
->depth_clip_far
) |
937 S_028810_DX_RASTERIZATION_KILL(state
->rasterizer_discard
) |
938 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
940 si_pm4_set_reg(pm4
, R_0286D4_SPI_INTERP_CONTROL_0
,
941 S_0286D4_FLAT_SHADE_ENA(1) |
942 S_0286D4_PNT_SPRITE_ENA(state
->point_quad_rasterization
) |
943 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
944 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
945 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
946 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
947 S_0286D4_PNT_SPRITE_TOP_1(state
->sprite_coord_mode
!= PIPE_SPRITE_COORD_UPPER_LEFT
));
949 /* point size 12.4 fixed point */
950 tmp
= (unsigned)(state
->point_size
* 8.0);
951 si_pm4_set_reg(pm4
, R_028A00_PA_SU_POINT_SIZE
, S_028A00_HEIGHT(tmp
) | S_028A00_WIDTH(tmp
));
953 if (state
->point_size_per_vertex
) {
954 psize_min
= util_get_min_point_size(state
);
955 psize_max
= SI_MAX_POINT_SIZE
;
957 /* Force the point size to be as if the vertex output was disabled. */
958 psize_min
= state
->point_size
;
959 psize_max
= state
->point_size
;
961 rs
->max_point_size
= psize_max
;
963 /* Divide by two, because 0.5 = 1 pixel. */
964 si_pm4_set_reg(pm4
, R_028A04_PA_SU_POINT_MINMAX
,
965 S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min
/2)) |
966 S_028A04_MAX_SIZE(si_pack_float_12p4(psize_max
/2)));
968 si_pm4_set_reg(pm4
, R_028A08_PA_SU_LINE_CNTL
,
969 S_028A08_WIDTH(si_pack_float_12p4(state
->line_width
/2)));
970 si_pm4_set_reg(pm4
, R_028A48_PA_SC_MODE_CNTL_0
,
971 S_028A48_LINE_STIPPLE_ENABLE(state
->line_stipple_enable
) |
972 S_028A48_MSAA_ENABLE(state
->multisample
||
973 state
->poly_smooth
||
974 state
->line_smooth
) |
975 S_028A48_VPORT_SCISSOR_ENABLE(1) |
976 S_028A48_ALTERNATE_RBS_PER_TILE(sscreen
->info
.chip_class
>= GFX9
));
978 si_pm4_set_reg(pm4
, R_028B7C_PA_SU_POLY_OFFSET_CLAMP
, fui(state
->offset_clamp
));
979 si_pm4_set_reg(pm4
, R_028814_PA_SU_SC_MODE_CNTL
,
980 S_028814_PROVOKING_VTX_LAST(!state
->flatshade_first
) |
981 S_028814_CULL_FRONT((state
->cull_face
& PIPE_FACE_FRONT
) ? 1 : 0) |
982 S_028814_CULL_BACK((state
->cull_face
& PIPE_FACE_BACK
) ? 1 : 0) |
983 S_028814_FACE(!state
->front_ccw
) |
984 S_028814_POLY_OFFSET_FRONT_ENABLE(util_get_offset(state
, state
->fill_front
)) |
985 S_028814_POLY_OFFSET_BACK_ENABLE(util_get_offset(state
, state
->fill_back
)) |
986 S_028814_POLY_OFFSET_PARA_ENABLE(state
->offset_point
|| state
->offset_line
) |
987 S_028814_POLY_MODE(rs
->polygon_mode_enabled
) |
988 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(state
->fill_front
)) |
989 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(state
->fill_back
)));
991 if (!rs
->uses_poly_offset
)
994 rs
->pm4_poly_offset
= CALLOC(3, sizeof(struct si_pm4_state
));
995 if (!rs
->pm4_poly_offset
) {
1000 /* Precalculate polygon offset states for 16-bit, 24-bit, and 32-bit zbuffers. */
1001 for (i
= 0; i
< 3; i
++) {
1002 struct si_pm4_state
*pm4
= &rs
->pm4_poly_offset
[i
];
1003 float offset_units
= state
->offset_units
;
1004 float offset_scale
= state
->offset_scale
* 16.0f
;
1005 uint32_t pa_su_poly_offset_db_fmt_cntl
= 0;
1007 if (!state
->offset_units_unscaled
) {
1009 case 0: /* 16-bit zbuffer */
1010 offset_units
*= 4.0f
;
1011 pa_su_poly_offset_db_fmt_cntl
=
1012 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-16);
1014 case 1: /* 24-bit zbuffer */
1015 offset_units
*= 2.0f
;
1016 pa_su_poly_offset_db_fmt_cntl
=
1017 S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-24);
1019 case 2: /* 32-bit zbuffer */
1020 offset_units
*= 1.0f
;
1021 pa_su_poly_offset_db_fmt_cntl
= S_028B78_POLY_OFFSET_NEG_NUM_DB_BITS(-23) |
1022 S_028B78_POLY_OFFSET_DB_IS_FLOAT_FMT(1);
1027 si_pm4_set_reg(pm4
, R_028B80_PA_SU_POLY_OFFSET_FRONT_SCALE
,
1029 si_pm4_set_reg(pm4
, R_028B84_PA_SU_POLY_OFFSET_FRONT_OFFSET
,
1031 si_pm4_set_reg(pm4
, R_028B88_PA_SU_POLY_OFFSET_BACK_SCALE
,
1033 si_pm4_set_reg(pm4
, R_028B8C_PA_SU_POLY_OFFSET_BACK_OFFSET
,
1035 si_pm4_set_reg(pm4
, R_028B78_PA_SU_POLY_OFFSET_DB_FMT_CNTL
,
1036 pa_su_poly_offset_db_fmt_cntl
);
1042 static void si_bind_rs_state(struct pipe_context
*ctx
, void *state
)
1044 struct si_context
*sctx
= (struct si_context
*)ctx
;
1045 struct si_state_rasterizer
*old_rs
=
1046 (struct si_state_rasterizer
*)sctx
->queued
.named
.rasterizer
;
1047 struct si_state_rasterizer
*rs
= (struct si_state_rasterizer
*)state
;
1050 rs
= (struct si_state_rasterizer
*)sctx
->discard_rasterizer_state
;
1052 if (old_rs
->multisample_enable
!= rs
->multisample_enable
) {
1053 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
1055 /* Update the small primitive filter workaround if necessary. */
1056 if (sctx
->screen
->info
.has_msaa_sample_loc_bug
&&
1057 sctx
->framebuffer
.nr_samples
> 1)
1058 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
1061 sctx
->current_vs_state
&= C_VS_STATE_CLAMP_VERTEX_COLOR
;
1062 sctx
->current_vs_state
|= S_VS_STATE_CLAMP_VERTEX_COLOR(rs
->clamp_vertex_color
);
1064 si_pm4_bind_state(sctx
, rasterizer
, rs
);
1065 si_update_poly_offset_state(sctx
);
1067 if (old_rs
->scissor_enable
!= rs
->scissor_enable
)
1068 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scissors
);
1070 if (old_rs
->line_width
!= rs
->line_width
||
1071 old_rs
->max_point_size
!= rs
->max_point_size
||
1072 old_rs
->half_pixel_center
!= rs
->half_pixel_center
)
1073 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.guardband
);
1075 if (old_rs
->clip_halfz
!= rs
->clip_halfz
)
1076 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.viewports
);
1078 if (old_rs
->clip_plane_enable
!= rs
->clip_plane_enable
||
1079 old_rs
->pa_cl_clip_cntl
!= rs
->pa_cl_clip_cntl
)
1080 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
1082 if (old_rs
->clip_plane_enable
!= rs
->clip_plane_enable
||
1083 old_rs
->rasterizer_discard
!= rs
->rasterizer_discard
||
1084 old_rs
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
1085 old_rs
->flatshade
!= rs
->flatshade
||
1086 old_rs
->two_side
!= rs
->two_side
||
1087 old_rs
->multisample_enable
!= rs
->multisample_enable
||
1088 old_rs
->poly_stipple_enable
!= rs
->poly_stipple_enable
||
1089 old_rs
->poly_smooth
!= rs
->poly_smooth
||
1090 old_rs
->line_smooth
!= rs
->line_smooth
||
1091 old_rs
->clamp_fragment_color
!= rs
->clamp_fragment_color
||
1092 old_rs
->force_persample_interp
!= rs
->force_persample_interp
)
1093 sctx
->do_update_shaders
= true;
1096 static void si_delete_rs_state(struct pipe_context
*ctx
, void *state
)
1098 struct si_context
*sctx
= (struct si_context
*)ctx
;
1099 struct si_state_rasterizer
*rs
= (struct si_state_rasterizer
*)state
;
1101 if (sctx
->queued
.named
.rasterizer
== state
)
1102 si_bind_rs_state(ctx
, sctx
->discard_rasterizer_state
);
1104 FREE(rs
->pm4_poly_offset
);
1105 si_pm4_delete_state(sctx
, rasterizer
, rs
);
1109 * infeered state between dsa and stencil ref
1111 static void si_emit_stencil_ref(struct si_context
*sctx
)
1113 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
1114 struct pipe_stencil_ref
*ref
= &sctx
->stencil_ref
.state
;
1115 struct si_dsa_stencil_ref_part
*dsa
= &sctx
->stencil_ref
.dsa_part
;
1117 radeon_set_context_reg_seq(cs
, R_028430_DB_STENCILREFMASK
, 2);
1118 radeon_emit(cs
, S_028430_STENCILTESTVAL(ref
->ref_value
[0]) |
1119 S_028430_STENCILMASK(dsa
->valuemask
[0]) |
1120 S_028430_STENCILWRITEMASK(dsa
->writemask
[0]) |
1121 S_028430_STENCILOPVAL(1));
1122 radeon_emit(cs
, S_028434_STENCILTESTVAL_BF(ref
->ref_value
[1]) |
1123 S_028434_STENCILMASK_BF(dsa
->valuemask
[1]) |
1124 S_028434_STENCILWRITEMASK_BF(dsa
->writemask
[1]) |
1125 S_028434_STENCILOPVAL_BF(1));
1128 static void si_set_stencil_ref(struct pipe_context
*ctx
,
1129 const struct pipe_stencil_ref
*state
)
1131 struct si_context
*sctx
= (struct si_context
*)ctx
;
1133 if (memcmp(&sctx
->stencil_ref
.state
, state
, sizeof(*state
)) == 0)
1136 sctx
->stencil_ref
.state
= *state
;
1137 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.stencil_ref
);
1145 static uint32_t si_translate_stencil_op(int s_op
)
1148 case PIPE_STENCIL_OP_KEEP
:
1149 return V_02842C_STENCIL_KEEP
;
1150 case PIPE_STENCIL_OP_ZERO
:
1151 return V_02842C_STENCIL_ZERO
;
1152 case PIPE_STENCIL_OP_REPLACE
:
1153 return V_02842C_STENCIL_REPLACE_TEST
;
1154 case PIPE_STENCIL_OP_INCR
:
1155 return V_02842C_STENCIL_ADD_CLAMP
;
1156 case PIPE_STENCIL_OP_DECR
:
1157 return V_02842C_STENCIL_SUB_CLAMP
;
1158 case PIPE_STENCIL_OP_INCR_WRAP
:
1159 return V_02842C_STENCIL_ADD_WRAP
;
1160 case PIPE_STENCIL_OP_DECR_WRAP
:
1161 return V_02842C_STENCIL_SUB_WRAP
;
1162 case PIPE_STENCIL_OP_INVERT
:
1163 return V_02842C_STENCIL_INVERT
;
1165 PRINT_ERR("Unknown stencil op %d", s_op
);
1172 static bool si_dsa_writes_stencil(const struct pipe_stencil_state
*s
)
1174 return s
->enabled
&& s
->writemask
&&
1175 (s
->fail_op
!= PIPE_STENCIL_OP_KEEP
||
1176 s
->zfail_op
!= PIPE_STENCIL_OP_KEEP
||
1177 s
->zpass_op
!= PIPE_STENCIL_OP_KEEP
);
1180 static bool si_order_invariant_stencil_op(enum pipe_stencil_op op
)
1182 /* REPLACE is normally order invariant, except when the stencil
1183 * reference value is written by the fragment shader. Tracking this
1184 * interaction does not seem worth the effort, so be conservative. */
1185 return op
!= PIPE_STENCIL_OP_INCR
&&
1186 op
!= PIPE_STENCIL_OP_DECR
&&
1187 op
!= PIPE_STENCIL_OP_REPLACE
;
1190 /* Compute whether, assuming Z writes are disabled, this stencil state is order
1191 * invariant in the sense that the set of passing fragments as well as the
1192 * final stencil buffer result does not depend on the order of fragments. */
1193 static bool si_order_invariant_stencil_state(const struct pipe_stencil_state
*state
)
1195 return !state
->enabled
|| !state
->writemask
||
1196 /* The following assumes that Z writes are disabled. */
1197 (state
->func
== PIPE_FUNC_ALWAYS
&&
1198 si_order_invariant_stencil_op(state
->zpass_op
) &&
1199 si_order_invariant_stencil_op(state
->zfail_op
)) ||
1200 (state
->func
== PIPE_FUNC_NEVER
&&
1201 si_order_invariant_stencil_op(state
->fail_op
));
1204 static void *si_create_dsa_state(struct pipe_context
*ctx
,
1205 const struct pipe_depth_stencil_alpha_state
*state
)
1207 struct si_context
*sctx
= (struct si_context
*)ctx
;
1208 struct si_state_dsa
*dsa
= CALLOC_STRUCT(si_state_dsa
);
1209 struct si_pm4_state
*pm4
= &dsa
->pm4
;
1210 unsigned db_depth_control
;
1211 uint32_t db_stencil_control
= 0;
1217 dsa
->stencil_ref
.valuemask
[0] = state
->stencil
[0].valuemask
;
1218 dsa
->stencil_ref
.valuemask
[1] = state
->stencil
[1].valuemask
;
1219 dsa
->stencil_ref
.writemask
[0] = state
->stencil
[0].writemask
;
1220 dsa
->stencil_ref
.writemask
[1] = state
->stencil
[1].writemask
;
1222 db_depth_control
= S_028800_Z_ENABLE(state
->depth
.enabled
) |
1223 S_028800_Z_WRITE_ENABLE(state
->depth
.writemask
) |
1224 S_028800_ZFUNC(state
->depth
.func
) |
1225 S_028800_DEPTH_BOUNDS_ENABLE(state
->depth
.bounds_test
);
1228 if (state
->stencil
[0].enabled
) {
1229 db_depth_control
|= S_028800_STENCIL_ENABLE(1);
1230 db_depth_control
|= S_028800_STENCILFUNC(state
->stencil
[0].func
);
1231 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(state
->stencil
[0].fail_op
));
1232 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(state
->stencil
[0].zpass_op
));
1233 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(state
->stencil
[0].zfail_op
));
1235 if (state
->stencil
[1].enabled
) {
1236 db_depth_control
|= S_028800_BACKFACE_ENABLE(1);
1237 db_depth_control
|= S_028800_STENCILFUNC_BF(state
->stencil
[1].func
);
1238 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(state
->stencil
[1].fail_op
));
1239 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(state
->stencil
[1].zpass_op
));
1240 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(state
->stencil
[1].zfail_op
));
1245 if (state
->alpha
.enabled
) {
1246 dsa
->alpha_func
= state
->alpha
.func
;
1248 si_pm4_set_reg(pm4
, R_00B030_SPI_SHADER_USER_DATA_PS_0
+
1249 SI_SGPR_ALPHA_REF
* 4, fui(state
->alpha
.ref_value
));
1251 dsa
->alpha_func
= PIPE_FUNC_ALWAYS
;
1254 si_pm4_set_reg(pm4
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
1255 if (state
->stencil
[0].enabled
)
1256 si_pm4_set_reg(pm4
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
1257 if (state
->depth
.bounds_test
) {
1258 si_pm4_set_reg(pm4
, R_028020_DB_DEPTH_BOUNDS_MIN
, fui(state
->depth
.bounds_min
));
1259 si_pm4_set_reg(pm4
, R_028024_DB_DEPTH_BOUNDS_MAX
, fui(state
->depth
.bounds_max
));
1262 dsa
->depth_enabled
= state
->depth
.enabled
;
1263 dsa
->depth_write_enabled
= state
->depth
.enabled
&&
1264 state
->depth
.writemask
;
1265 dsa
->stencil_enabled
= state
->stencil
[0].enabled
;
1266 dsa
->stencil_write_enabled
= state
->stencil
[0].enabled
&&
1267 (si_dsa_writes_stencil(&state
->stencil
[0]) ||
1268 si_dsa_writes_stencil(&state
->stencil
[1]));
1269 dsa
->db_can_write
= dsa
->depth_write_enabled
||
1270 dsa
->stencil_write_enabled
;
1272 bool zfunc_is_ordered
=
1273 state
->depth
.func
== PIPE_FUNC_NEVER
||
1274 state
->depth
.func
== PIPE_FUNC_LESS
||
1275 state
->depth
.func
== PIPE_FUNC_LEQUAL
||
1276 state
->depth
.func
== PIPE_FUNC_GREATER
||
1277 state
->depth
.func
== PIPE_FUNC_GEQUAL
;
1279 bool nozwrite_and_order_invariant_stencil
=
1280 !dsa
->db_can_write
||
1281 (!dsa
->depth_write_enabled
&&
1282 si_order_invariant_stencil_state(&state
->stencil
[0]) &&
1283 si_order_invariant_stencil_state(&state
->stencil
[1]));
1285 dsa
->order_invariance
[1].zs
=
1286 nozwrite_and_order_invariant_stencil
||
1287 (!dsa
->stencil_write_enabled
&& zfunc_is_ordered
);
1288 dsa
->order_invariance
[0].zs
= !dsa
->depth_write_enabled
|| zfunc_is_ordered
;
1290 dsa
->order_invariance
[1].pass_set
=
1291 nozwrite_and_order_invariant_stencil
||
1292 (!dsa
->stencil_write_enabled
&&
1293 (state
->depth
.func
== PIPE_FUNC_ALWAYS
||
1294 state
->depth
.func
== PIPE_FUNC_NEVER
));
1295 dsa
->order_invariance
[0].pass_set
=
1296 !dsa
->depth_write_enabled
||
1297 (state
->depth
.func
== PIPE_FUNC_ALWAYS
||
1298 state
->depth
.func
== PIPE_FUNC_NEVER
);
1300 dsa
->order_invariance
[1].pass_last
=
1301 sctx
->screen
->assume_no_z_fights
&&
1302 !dsa
->stencil_write_enabled
&&
1303 dsa
->depth_write_enabled
&& zfunc_is_ordered
;
1304 dsa
->order_invariance
[0].pass_last
=
1305 sctx
->screen
->assume_no_z_fights
&&
1306 dsa
->depth_write_enabled
&& zfunc_is_ordered
;
1311 static void si_bind_dsa_state(struct pipe_context
*ctx
, void *state
)
1313 struct si_context
*sctx
= (struct si_context
*)ctx
;
1314 struct si_state_dsa
*old_dsa
= sctx
->queued
.named
.dsa
;
1315 struct si_state_dsa
*dsa
= state
;
1318 dsa
= (struct si_state_dsa
*)sctx
->noop_dsa
;
1320 si_pm4_bind_state(sctx
, dsa
, dsa
);
1322 if (memcmp(&dsa
->stencil_ref
, &sctx
->stencil_ref
.dsa_part
,
1323 sizeof(struct si_dsa_stencil_ref_part
)) != 0) {
1324 sctx
->stencil_ref
.dsa_part
= dsa
->stencil_ref
;
1325 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.stencil_ref
);
1328 if (old_dsa
->alpha_func
!= dsa
->alpha_func
)
1329 sctx
->do_update_shaders
= true;
1331 if (sctx
->screen
->dpbb_allowed
&&
1332 ((old_dsa
->depth_enabled
!= dsa
->depth_enabled
||
1333 old_dsa
->stencil_enabled
!= dsa
->stencil_enabled
||
1334 old_dsa
->db_can_write
!= dsa
->db_can_write
)))
1335 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
1337 if (sctx
->screen
->has_out_of_order_rast
&&
1338 (memcmp(old_dsa
->order_invariance
, dsa
->order_invariance
,
1339 sizeof(old_dsa
->order_invariance
))))
1340 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
1343 static void si_delete_dsa_state(struct pipe_context
*ctx
, void *state
)
1345 struct si_context
*sctx
= (struct si_context
*)ctx
;
1347 if (sctx
->queued
.named
.dsa
== state
)
1348 si_bind_dsa_state(ctx
, sctx
->noop_dsa
);
1350 si_pm4_delete_state(sctx
, dsa
, (struct si_state_dsa
*)state
);
1353 static void *si_create_db_flush_dsa(struct si_context
*sctx
)
1355 struct pipe_depth_stencil_alpha_state dsa
= {};
1357 return sctx
->b
.create_depth_stencil_alpha_state(&sctx
->b
, &dsa
);
1360 /* DB RENDER STATE */
1362 static void si_set_active_query_state(struct pipe_context
*ctx
, bool enable
)
1364 struct si_context
*sctx
= (struct si_context
*)ctx
;
1366 /* Pipeline stat & streamout queries. */
1368 sctx
->flags
&= ~SI_CONTEXT_STOP_PIPELINE_STATS
;
1369 sctx
->flags
|= SI_CONTEXT_START_PIPELINE_STATS
;
1371 sctx
->flags
&= ~SI_CONTEXT_START_PIPELINE_STATS
;
1372 sctx
->flags
|= SI_CONTEXT_STOP_PIPELINE_STATS
;
1375 /* Occlusion queries. */
1376 if (sctx
->occlusion_queries_disabled
!= !enable
) {
1377 sctx
->occlusion_queries_disabled
= !enable
;
1378 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
1382 void si_set_occlusion_query_state(struct si_context
*sctx
,
1383 bool old_perfect_enable
)
1385 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
1387 bool perfect_enable
= sctx
->num_perfect_occlusion_queries
!= 0;
1389 if (perfect_enable
!= old_perfect_enable
)
1390 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
1393 void si_save_qbo_state(struct si_context
*sctx
, struct si_qbo_state
*st
)
1395 st
->saved_compute
= sctx
->cs_shader_state
.program
;
1397 si_get_pipe_constant_buffer(sctx
, PIPE_SHADER_COMPUTE
, 0, &st
->saved_const0
);
1398 si_get_shader_buffers(sctx
, PIPE_SHADER_COMPUTE
, 0, 3, st
->saved_ssbo
);
1400 st
->saved_ssbo_writable_mask
= 0;
1402 for (unsigned i
= 0; i
< 3; i
++) {
1403 if (sctx
->const_and_shader_buffers
[PIPE_SHADER_COMPUTE
].writable_mask
&
1404 (1u << si_get_shaderbuf_slot(i
)))
1405 st
->saved_ssbo_writable_mask
|= 1 << i
;
1409 void si_restore_qbo_state(struct si_context
*sctx
, struct si_qbo_state
*st
)
1411 sctx
->b
.bind_compute_state(&sctx
->b
, st
->saved_compute
);
1413 sctx
->b
.set_constant_buffer(&sctx
->b
, PIPE_SHADER_COMPUTE
, 0, &st
->saved_const0
);
1414 pipe_resource_reference(&st
->saved_const0
.buffer
, NULL
);
1416 sctx
->b
.set_shader_buffers(&sctx
->b
, PIPE_SHADER_COMPUTE
, 0, 3, st
->saved_ssbo
,
1417 st
->saved_ssbo_writable_mask
);
1418 for (unsigned i
= 0; i
< 3; ++i
)
1419 pipe_resource_reference(&st
->saved_ssbo
[i
].buffer
, NULL
);
1422 static void si_emit_db_render_state(struct si_context
*sctx
)
1424 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1425 unsigned db_shader_control
, db_render_control
, db_count_control
;
1426 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1428 /* DB_RENDER_CONTROL */
1429 if (sctx
->dbcb_depth_copy_enabled
||
1430 sctx
->dbcb_stencil_copy_enabled
) {
1432 S_028000_DEPTH_COPY(sctx
->dbcb_depth_copy_enabled
) |
1433 S_028000_STENCIL_COPY(sctx
->dbcb_stencil_copy_enabled
) |
1434 S_028000_COPY_CENTROID(1) |
1435 S_028000_COPY_SAMPLE(sctx
->dbcb_copy_sample
);
1436 } else if (sctx
->db_flush_depth_inplace
|| sctx
->db_flush_stencil_inplace
) {
1438 S_028000_DEPTH_COMPRESS_DISABLE(sctx
->db_flush_depth_inplace
) |
1439 S_028000_STENCIL_COMPRESS_DISABLE(sctx
->db_flush_stencil_inplace
);
1442 S_028000_DEPTH_CLEAR_ENABLE(sctx
->db_depth_clear
) |
1443 S_028000_STENCIL_CLEAR_ENABLE(sctx
->db_stencil_clear
);
1446 /* DB_COUNT_CONTROL (occlusion queries) */
1447 if (sctx
->num_occlusion_queries
> 0 &&
1448 !sctx
->occlusion_queries_disabled
) {
1449 bool perfect
= sctx
->num_perfect_occlusion_queries
> 0;
1450 bool gfx10_perfect
= sctx
->chip_class
>= GFX10
&& perfect
;
1452 if (sctx
->chip_class
>= GFX7
) {
1453 unsigned log_sample_rate
= sctx
->framebuffer
.log_samples
;
1455 /* Stoney doesn't increment occlusion query counters
1456 * if the sample rate is 16x. Use 8x sample rate instead.
1458 if (sctx
->family
== CHIP_STONEY
)
1459 log_sample_rate
= MIN2(log_sample_rate
, 3);
1462 S_028004_PERFECT_ZPASS_COUNTS(perfect
) |
1463 S_028004_DISABLE_CONSERVATIVE_ZPASS_COUNTS(gfx10_perfect
) |
1464 S_028004_SAMPLE_RATE(log_sample_rate
) |
1465 S_028004_ZPASS_ENABLE(1) |
1466 S_028004_SLICE_EVEN_ENABLE(1) |
1467 S_028004_SLICE_ODD_ENABLE(1);
1470 S_028004_PERFECT_ZPASS_COUNTS(perfect
) |
1471 S_028004_SAMPLE_RATE(sctx
->framebuffer
.log_samples
);
1474 /* Disable occlusion queries. */
1475 if (sctx
->chip_class
>= GFX7
) {
1476 db_count_control
= 0;
1478 db_count_control
= S_028004_ZPASS_INCREMENT_DISABLE(1);
1482 radeon_opt_set_context_reg2(sctx
, R_028000_DB_RENDER_CONTROL
,
1483 SI_TRACKED_DB_RENDER_CONTROL
, db_render_control
,
1486 /* DB_RENDER_OVERRIDE2 */
1487 radeon_opt_set_context_reg(sctx
, R_028010_DB_RENDER_OVERRIDE2
,
1488 SI_TRACKED_DB_RENDER_OVERRIDE2
,
1489 S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(sctx
->db_depth_disable_expclear
) |
1490 S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(sctx
->db_stencil_disable_expclear
) |
1491 S_028010_DECOMPRESS_Z_ON_FLUSH(sctx
->framebuffer
.nr_samples
>= 4));
1493 db_shader_control
= sctx
->ps_db_shader_control
;
1495 /* Bug workaround for smoothing (overrasterization) on GFX6. */
1496 if (sctx
->chip_class
== GFX6
&& sctx
->smoothing_enabled
) {
1497 db_shader_control
&= C_02880C_Z_ORDER
;
1498 db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
);
1501 /* Disable the gl_SampleMask fragment shader output if MSAA is disabled. */
1502 if (!rs
->multisample_enable
)
1503 db_shader_control
&= C_02880C_MASK_EXPORT_ENABLE
;
1505 if (sctx
->screen
->info
.has_rbplus
&&
1506 !sctx
->screen
->info
.rbplus_allowed
)
1507 db_shader_control
|= S_02880C_DUAL_QUAD_DISABLE(1);
1509 radeon_opt_set_context_reg(sctx
, R_02880C_DB_SHADER_CONTROL
,
1510 SI_TRACKED_DB_SHADER_CONTROL
, db_shader_control
);
1512 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1513 sctx
->context_roll
= true;
1517 * format translation
1519 static uint32_t si_translate_colorformat(enum pipe_format format
)
1521 const struct util_format_description
*desc
= util_format_description(format
);
1523 return V_028C70_COLOR_INVALID
;
1525 #define HAS_SIZE(x,y,z,w) \
1526 (desc->channel[0].size == (x) && desc->channel[1].size == (y) && \
1527 desc->channel[2].size == (z) && desc->channel[3].size == (w))
1529 if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) /* isn't plain */
1530 return V_028C70_COLOR_10_11_11
;
1532 if (desc
->layout
!= UTIL_FORMAT_LAYOUT_PLAIN
)
1533 return V_028C70_COLOR_INVALID
;
1535 /* hw cannot support mixed formats (except depth/stencil, since
1536 * stencil is not written to). */
1537 if (desc
->is_mixed
&& desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
1538 return V_028C70_COLOR_INVALID
;
1540 switch (desc
->nr_channels
) {
1542 switch (desc
->channel
[0].size
) {
1544 return V_028C70_COLOR_8
;
1546 return V_028C70_COLOR_16
;
1548 return V_028C70_COLOR_32
;
1552 if (desc
->channel
[0].size
== desc
->channel
[1].size
) {
1553 switch (desc
->channel
[0].size
) {
1555 return V_028C70_COLOR_8_8
;
1557 return V_028C70_COLOR_16_16
;
1559 return V_028C70_COLOR_32_32
;
1561 } else if (HAS_SIZE(8,24,0,0)) {
1562 return V_028C70_COLOR_24_8
;
1563 } else if (HAS_SIZE(24,8,0,0)) {
1564 return V_028C70_COLOR_8_24
;
1568 if (HAS_SIZE(5,6,5,0)) {
1569 return V_028C70_COLOR_5_6_5
;
1570 } else if (HAS_SIZE(32,8,24,0)) {
1571 return V_028C70_COLOR_X24_8_32_FLOAT
;
1575 if (desc
->channel
[0].size
== desc
->channel
[1].size
&&
1576 desc
->channel
[0].size
== desc
->channel
[2].size
&&
1577 desc
->channel
[0].size
== desc
->channel
[3].size
) {
1578 switch (desc
->channel
[0].size
) {
1580 return V_028C70_COLOR_4_4_4_4
;
1582 return V_028C70_COLOR_8_8_8_8
;
1584 return V_028C70_COLOR_16_16_16_16
;
1586 return V_028C70_COLOR_32_32_32_32
;
1588 } else if (HAS_SIZE(5,5,5,1)) {
1589 return V_028C70_COLOR_1_5_5_5
;
1590 } else if (HAS_SIZE(1,5,5,5)) {
1591 return V_028C70_COLOR_5_5_5_1
;
1592 } else if (HAS_SIZE(10,10,10,2)) {
1593 return V_028C70_COLOR_2_10_10_10
;
1597 return V_028C70_COLOR_INVALID
;
1600 static uint32_t si_colorformat_endian_swap(uint32_t colorformat
)
1602 if (SI_BIG_ENDIAN
) {
1603 switch(colorformat
) {
1604 /* 8-bit buffers. */
1605 case V_028C70_COLOR_8
:
1606 return V_028C70_ENDIAN_NONE
;
1608 /* 16-bit buffers. */
1609 case V_028C70_COLOR_5_6_5
:
1610 case V_028C70_COLOR_1_5_5_5
:
1611 case V_028C70_COLOR_4_4_4_4
:
1612 case V_028C70_COLOR_16
:
1613 case V_028C70_COLOR_8_8
:
1614 return V_028C70_ENDIAN_8IN16
;
1616 /* 32-bit buffers. */
1617 case V_028C70_COLOR_8_8_8_8
:
1618 case V_028C70_COLOR_2_10_10_10
:
1619 case V_028C70_COLOR_8_24
:
1620 case V_028C70_COLOR_24_8
:
1621 case V_028C70_COLOR_16_16
:
1622 return V_028C70_ENDIAN_8IN32
;
1624 /* 64-bit buffers. */
1625 case V_028C70_COLOR_16_16_16_16
:
1626 return V_028C70_ENDIAN_8IN16
;
1628 case V_028C70_COLOR_32_32
:
1629 return V_028C70_ENDIAN_8IN32
;
1631 /* 128-bit buffers. */
1632 case V_028C70_COLOR_32_32_32_32
:
1633 return V_028C70_ENDIAN_8IN32
;
1635 return V_028C70_ENDIAN_NONE
; /* Unsupported. */
1638 return V_028C70_ENDIAN_NONE
;
1642 static uint32_t si_translate_dbformat(enum pipe_format format
)
1645 case PIPE_FORMAT_Z16_UNORM
:
1646 return V_028040_Z_16
;
1647 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
1648 case PIPE_FORMAT_X8Z24_UNORM
:
1649 case PIPE_FORMAT_Z24X8_UNORM
:
1650 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
1651 return V_028040_Z_24
; /* deprecated on AMD GCN */
1652 case PIPE_FORMAT_Z32_FLOAT
:
1653 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
1654 return V_028040_Z_32_FLOAT
;
1656 return V_028040_Z_INVALID
;
1661 * Texture translation
1664 static uint32_t si_translate_texformat(struct pipe_screen
*screen
,
1665 enum pipe_format format
,
1666 const struct util_format_description
*desc
,
1669 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
1670 bool uniform
= true;
1673 assert(sscreen
->info
.chip_class
<= GFX9
);
1675 /* Colorspace (return non-RGB formats directly). */
1676 switch (desc
->colorspace
) {
1677 /* Depth stencil formats */
1678 case UTIL_FORMAT_COLORSPACE_ZS
:
1680 case PIPE_FORMAT_Z16_UNORM
:
1681 return V_008F14_IMG_DATA_FORMAT_16
;
1682 case PIPE_FORMAT_X24S8_UINT
:
1683 case PIPE_FORMAT_S8X24_UINT
:
1685 * Implemented as an 8_8_8_8 data format to fix texture
1686 * gathers in stencil sampling. This affects at least
1687 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
1689 if (sscreen
->info
.chip_class
<= GFX8
)
1690 return V_008F14_IMG_DATA_FORMAT_8_8_8_8
;
1692 if (format
== PIPE_FORMAT_X24S8_UINT
)
1693 return V_008F14_IMG_DATA_FORMAT_8_24
;
1695 return V_008F14_IMG_DATA_FORMAT_24_8
;
1696 case PIPE_FORMAT_Z24X8_UNORM
:
1697 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
1698 return V_008F14_IMG_DATA_FORMAT_8_24
;
1699 case PIPE_FORMAT_X8Z24_UNORM
:
1700 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
1701 return V_008F14_IMG_DATA_FORMAT_24_8
;
1702 case PIPE_FORMAT_S8_UINT
:
1703 return V_008F14_IMG_DATA_FORMAT_8
;
1704 case PIPE_FORMAT_Z32_FLOAT
:
1705 return V_008F14_IMG_DATA_FORMAT_32
;
1706 case PIPE_FORMAT_X32_S8X24_UINT
:
1707 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
1708 return V_008F14_IMG_DATA_FORMAT_X24_8_32
;
1713 case UTIL_FORMAT_COLORSPACE_YUV
:
1714 goto out_unknown
; /* TODO */
1716 case UTIL_FORMAT_COLORSPACE_SRGB
:
1717 if (desc
->nr_channels
!= 4 && desc
->nr_channels
!= 1)
1725 if (desc
->layout
== UTIL_FORMAT_LAYOUT_RGTC
) {
1726 if (!sscreen
->info
.has_format_bc1_through_bc7
)
1730 case PIPE_FORMAT_RGTC1_SNORM
:
1731 case PIPE_FORMAT_LATC1_SNORM
:
1732 case PIPE_FORMAT_RGTC1_UNORM
:
1733 case PIPE_FORMAT_LATC1_UNORM
:
1734 return V_008F14_IMG_DATA_FORMAT_BC4
;
1735 case PIPE_FORMAT_RGTC2_SNORM
:
1736 case PIPE_FORMAT_LATC2_SNORM
:
1737 case PIPE_FORMAT_RGTC2_UNORM
:
1738 case PIPE_FORMAT_LATC2_UNORM
:
1739 return V_008F14_IMG_DATA_FORMAT_BC5
;
1745 if (desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
&&
1746 (sscreen
->info
.family
== CHIP_STONEY
||
1747 sscreen
->info
.family
== CHIP_VEGA10
||
1748 sscreen
->info
.family
== CHIP_RAVEN
)) {
1750 case PIPE_FORMAT_ETC1_RGB8
:
1751 case PIPE_FORMAT_ETC2_RGB8
:
1752 case PIPE_FORMAT_ETC2_SRGB8
:
1753 return V_008F14_IMG_DATA_FORMAT_ETC2_RGB
;
1754 case PIPE_FORMAT_ETC2_RGB8A1
:
1755 case PIPE_FORMAT_ETC2_SRGB8A1
:
1756 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA1
;
1757 case PIPE_FORMAT_ETC2_RGBA8
:
1758 case PIPE_FORMAT_ETC2_SRGBA8
:
1759 return V_008F14_IMG_DATA_FORMAT_ETC2_RGBA
;
1760 case PIPE_FORMAT_ETC2_R11_UNORM
:
1761 case PIPE_FORMAT_ETC2_R11_SNORM
:
1762 return V_008F14_IMG_DATA_FORMAT_ETC2_R
;
1763 case PIPE_FORMAT_ETC2_RG11_UNORM
:
1764 case PIPE_FORMAT_ETC2_RG11_SNORM
:
1765 return V_008F14_IMG_DATA_FORMAT_ETC2_RG
;
1771 if (desc
->layout
== UTIL_FORMAT_LAYOUT_BPTC
) {
1772 if (!sscreen
->info
.has_format_bc1_through_bc7
)
1776 case PIPE_FORMAT_BPTC_RGBA_UNORM
:
1777 case PIPE_FORMAT_BPTC_SRGBA
:
1778 return V_008F14_IMG_DATA_FORMAT_BC7
;
1779 case PIPE_FORMAT_BPTC_RGB_FLOAT
:
1780 case PIPE_FORMAT_BPTC_RGB_UFLOAT
:
1781 return V_008F14_IMG_DATA_FORMAT_BC6
;
1787 if (desc
->layout
== UTIL_FORMAT_LAYOUT_SUBSAMPLED
) {
1789 case PIPE_FORMAT_R8G8_B8G8_UNORM
:
1790 case PIPE_FORMAT_G8R8_B8R8_UNORM
:
1791 return V_008F14_IMG_DATA_FORMAT_GB_GR
;
1792 case PIPE_FORMAT_G8R8_G8B8_UNORM
:
1793 case PIPE_FORMAT_R8G8_R8B8_UNORM
:
1794 return V_008F14_IMG_DATA_FORMAT_BG_RG
;
1800 if (desc
->layout
== UTIL_FORMAT_LAYOUT_S3TC
) {
1801 if (!sscreen
->info
.has_format_bc1_through_bc7
)
1805 case PIPE_FORMAT_DXT1_RGB
:
1806 case PIPE_FORMAT_DXT1_RGBA
:
1807 case PIPE_FORMAT_DXT1_SRGB
:
1808 case PIPE_FORMAT_DXT1_SRGBA
:
1809 return V_008F14_IMG_DATA_FORMAT_BC1
;
1810 case PIPE_FORMAT_DXT3_RGBA
:
1811 case PIPE_FORMAT_DXT3_SRGBA
:
1812 return V_008F14_IMG_DATA_FORMAT_BC2
;
1813 case PIPE_FORMAT_DXT5_RGBA
:
1814 case PIPE_FORMAT_DXT5_SRGBA
:
1815 return V_008F14_IMG_DATA_FORMAT_BC3
;
1821 if (format
== PIPE_FORMAT_R9G9B9E5_FLOAT
) {
1822 return V_008F14_IMG_DATA_FORMAT_5_9_9_9
;
1823 } else if (format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1824 return V_008F14_IMG_DATA_FORMAT_10_11_11
;
1827 /* R8G8Bx_SNORM - TODO CxV8U8 */
1829 /* hw cannot support mixed formats (except depth/stencil, since only
1831 if (desc
->is_mixed
&& desc
->colorspace
!= UTIL_FORMAT_COLORSPACE_ZS
)
1834 /* See whether the components are of the same size. */
1835 for (i
= 1; i
< desc
->nr_channels
; i
++) {
1836 uniform
= uniform
&& desc
->channel
[0].size
== desc
->channel
[i
].size
;
1839 /* Non-uniform formats. */
1841 switch(desc
->nr_channels
) {
1843 if (desc
->channel
[0].size
== 5 &&
1844 desc
->channel
[1].size
== 6 &&
1845 desc
->channel
[2].size
== 5) {
1846 return V_008F14_IMG_DATA_FORMAT_5_6_5
;
1850 if (desc
->channel
[0].size
== 5 &&
1851 desc
->channel
[1].size
== 5 &&
1852 desc
->channel
[2].size
== 5 &&
1853 desc
->channel
[3].size
== 1) {
1854 return V_008F14_IMG_DATA_FORMAT_1_5_5_5
;
1856 if (desc
->channel
[0].size
== 1 &&
1857 desc
->channel
[1].size
== 5 &&
1858 desc
->channel
[2].size
== 5 &&
1859 desc
->channel
[3].size
== 5) {
1860 return V_008F14_IMG_DATA_FORMAT_5_5_5_1
;
1862 if (desc
->channel
[0].size
== 10 &&
1863 desc
->channel
[1].size
== 10 &&
1864 desc
->channel
[2].size
== 10 &&
1865 desc
->channel
[3].size
== 2) {
1866 return V_008F14_IMG_DATA_FORMAT_2_10_10_10
;
1873 if (first_non_void
< 0 || first_non_void
> 3)
1876 /* uniform formats */
1877 switch (desc
->channel
[first_non_void
].size
) {
1879 switch (desc
->nr_channels
) {
1880 #if 0 /* Not supported for render targets */
1882 return V_008F14_IMG_DATA_FORMAT_4_4
;
1885 return V_008F14_IMG_DATA_FORMAT_4_4_4_4
;
1889 switch (desc
->nr_channels
) {
1891 return V_008F14_IMG_DATA_FORMAT_8
;
1893 return V_008F14_IMG_DATA_FORMAT_8_8
;
1895 return V_008F14_IMG_DATA_FORMAT_8_8_8_8
;
1899 switch (desc
->nr_channels
) {
1901 return V_008F14_IMG_DATA_FORMAT_16
;
1903 return V_008F14_IMG_DATA_FORMAT_16_16
;
1905 return V_008F14_IMG_DATA_FORMAT_16_16_16_16
;
1909 switch (desc
->nr_channels
) {
1911 return V_008F14_IMG_DATA_FORMAT_32
;
1913 return V_008F14_IMG_DATA_FORMAT_32_32
;
1914 #if 0 /* Not supported for render targets */
1916 return V_008F14_IMG_DATA_FORMAT_32_32_32
;
1919 return V_008F14_IMG_DATA_FORMAT_32_32_32_32
;
1927 static unsigned si_tex_wrap(unsigned wrap
)
1931 case PIPE_TEX_WRAP_REPEAT
:
1932 return V_008F30_SQ_TEX_WRAP
;
1933 case PIPE_TEX_WRAP_CLAMP
:
1934 return V_008F30_SQ_TEX_CLAMP_HALF_BORDER
;
1935 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
1936 return V_008F30_SQ_TEX_CLAMP_LAST_TEXEL
;
1937 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
1938 return V_008F30_SQ_TEX_CLAMP_BORDER
;
1939 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
1940 return V_008F30_SQ_TEX_MIRROR
;
1941 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
1942 return V_008F30_SQ_TEX_MIRROR_ONCE_HALF_BORDER
;
1943 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
1944 return V_008F30_SQ_TEX_MIRROR_ONCE_LAST_TEXEL
;
1945 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
1946 return V_008F30_SQ_TEX_MIRROR_ONCE_BORDER
;
1950 static unsigned si_tex_mipfilter(unsigned filter
)
1953 case PIPE_TEX_MIPFILTER_NEAREST
:
1954 return V_008F38_SQ_TEX_Z_FILTER_POINT
;
1955 case PIPE_TEX_MIPFILTER_LINEAR
:
1956 return V_008F38_SQ_TEX_Z_FILTER_LINEAR
;
1958 case PIPE_TEX_MIPFILTER_NONE
:
1959 return V_008F38_SQ_TEX_Z_FILTER_NONE
;
1963 static unsigned si_tex_compare(unsigned compare
)
1967 case PIPE_FUNC_NEVER
:
1968 return V_008F30_SQ_TEX_DEPTH_COMPARE_NEVER
;
1969 case PIPE_FUNC_LESS
:
1970 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESS
;
1971 case PIPE_FUNC_EQUAL
:
1972 return V_008F30_SQ_TEX_DEPTH_COMPARE_EQUAL
;
1973 case PIPE_FUNC_LEQUAL
:
1974 return V_008F30_SQ_TEX_DEPTH_COMPARE_LESSEQUAL
;
1975 case PIPE_FUNC_GREATER
:
1976 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATER
;
1977 case PIPE_FUNC_NOTEQUAL
:
1978 return V_008F30_SQ_TEX_DEPTH_COMPARE_NOTEQUAL
;
1979 case PIPE_FUNC_GEQUAL
:
1980 return V_008F30_SQ_TEX_DEPTH_COMPARE_GREATEREQUAL
;
1981 case PIPE_FUNC_ALWAYS
:
1982 return V_008F30_SQ_TEX_DEPTH_COMPARE_ALWAYS
;
1986 static unsigned si_tex_dim(struct si_screen
*sscreen
, struct si_texture
*tex
,
1987 unsigned view_target
, unsigned nr_samples
)
1989 unsigned res_target
= tex
->buffer
.b
.b
.target
;
1991 if (view_target
== PIPE_TEXTURE_CUBE
||
1992 view_target
== PIPE_TEXTURE_CUBE_ARRAY
)
1993 res_target
= view_target
;
1994 /* If interpreting cubemaps as something else, set 2D_ARRAY. */
1995 else if (res_target
== PIPE_TEXTURE_CUBE
||
1996 res_target
== PIPE_TEXTURE_CUBE_ARRAY
)
1997 res_target
= PIPE_TEXTURE_2D_ARRAY
;
1999 /* GFX9 allocates 1D textures as 2D. */
2000 if ((res_target
== PIPE_TEXTURE_1D
||
2001 res_target
== PIPE_TEXTURE_1D_ARRAY
) &&
2002 sscreen
->info
.chip_class
== GFX9
&&
2003 tex
->surface
.u
.gfx9
.resource_type
== RADEON_RESOURCE_2D
) {
2004 if (res_target
== PIPE_TEXTURE_1D
)
2005 res_target
= PIPE_TEXTURE_2D
;
2007 res_target
= PIPE_TEXTURE_2D_ARRAY
;
2010 switch (res_target
) {
2012 case PIPE_TEXTURE_1D
:
2013 return V_008F1C_SQ_RSRC_IMG_1D
;
2014 case PIPE_TEXTURE_1D_ARRAY
:
2015 return V_008F1C_SQ_RSRC_IMG_1D_ARRAY
;
2016 case PIPE_TEXTURE_2D
:
2017 case PIPE_TEXTURE_RECT
:
2018 return nr_samples
> 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA
:
2019 V_008F1C_SQ_RSRC_IMG_2D
;
2020 case PIPE_TEXTURE_2D_ARRAY
:
2021 return nr_samples
> 1 ? V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY
:
2022 V_008F1C_SQ_RSRC_IMG_2D_ARRAY
;
2023 case PIPE_TEXTURE_3D
:
2024 return V_008F1C_SQ_RSRC_IMG_3D
;
2025 case PIPE_TEXTURE_CUBE
:
2026 case PIPE_TEXTURE_CUBE_ARRAY
:
2027 return V_008F1C_SQ_RSRC_IMG_CUBE
;
2032 * Format support testing
2035 static bool si_is_sampler_format_supported(struct pipe_screen
*screen
, enum pipe_format format
)
2037 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
2039 if (sscreen
->info
.chip_class
>= GFX10
) {
2040 const struct gfx10_format
*fmt
= &gfx10_format_table
[format
];
2041 if (!fmt
->img_format
|| fmt
->buffers_only
)
2046 const struct util_format_description
*desc
= util_format_description(format
);
2050 return si_translate_texformat(screen
, format
, desc
,
2051 util_format_get_first_non_void_channel(format
)) != ~0U;
2054 static uint32_t si_translate_buffer_dataformat(struct pipe_screen
*screen
,
2055 const struct util_format_description
*desc
,
2060 assert(((struct si_screen
*)screen
)->info
.chip_class
<= GFX9
);
2062 if (desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
)
2063 return V_008F0C_BUF_DATA_FORMAT_10_11_11
;
2065 assert(first_non_void
>= 0);
2067 if (desc
->nr_channels
== 4 &&
2068 desc
->channel
[0].size
== 10 &&
2069 desc
->channel
[1].size
== 10 &&
2070 desc
->channel
[2].size
== 10 &&
2071 desc
->channel
[3].size
== 2)
2072 return V_008F0C_BUF_DATA_FORMAT_2_10_10_10
;
2074 /* See whether the components are of the same size. */
2075 for (i
= 0; i
< desc
->nr_channels
; i
++) {
2076 if (desc
->channel
[first_non_void
].size
!= desc
->channel
[i
].size
)
2077 return V_008F0C_BUF_DATA_FORMAT_INVALID
;
2080 switch (desc
->channel
[first_non_void
].size
) {
2082 switch (desc
->nr_channels
) {
2084 case 3: /* 3 loads */
2085 return V_008F0C_BUF_DATA_FORMAT_8
;
2087 return V_008F0C_BUF_DATA_FORMAT_8_8
;
2089 return V_008F0C_BUF_DATA_FORMAT_8_8_8_8
;
2093 switch (desc
->nr_channels
) {
2095 case 3: /* 3 loads */
2096 return V_008F0C_BUF_DATA_FORMAT_16
;
2098 return V_008F0C_BUF_DATA_FORMAT_16_16
;
2100 return V_008F0C_BUF_DATA_FORMAT_16_16_16_16
;
2104 switch (desc
->nr_channels
) {
2106 return V_008F0C_BUF_DATA_FORMAT_32
;
2108 return V_008F0C_BUF_DATA_FORMAT_32_32
;
2110 return V_008F0C_BUF_DATA_FORMAT_32_32_32
;
2112 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32
;
2116 /* Legacy double formats. */
2117 switch (desc
->nr_channels
) {
2118 case 1: /* 1 load */
2119 return V_008F0C_BUF_DATA_FORMAT_32_32
;
2120 case 2: /* 1 load */
2121 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32
;
2122 case 3: /* 3 loads */
2123 return V_008F0C_BUF_DATA_FORMAT_32_32
;
2124 case 4: /* 2 loads */
2125 return V_008F0C_BUF_DATA_FORMAT_32_32_32_32
;
2130 return V_008F0C_BUF_DATA_FORMAT_INVALID
;
2133 static uint32_t si_translate_buffer_numformat(struct pipe_screen
*screen
,
2134 const struct util_format_description
*desc
,
2137 assert(((struct si_screen
*)screen
)->info
.chip_class
<= GFX9
);
2139 if (desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
)
2140 return V_008F0C_BUF_NUM_FORMAT_FLOAT
;
2142 assert(first_non_void
>= 0);
2144 switch (desc
->channel
[first_non_void
].type
) {
2145 case UTIL_FORMAT_TYPE_SIGNED
:
2146 case UTIL_FORMAT_TYPE_FIXED
:
2147 if (desc
->channel
[first_non_void
].size
>= 32 ||
2148 desc
->channel
[first_non_void
].pure_integer
)
2149 return V_008F0C_BUF_NUM_FORMAT_SINT
;
2150 else if (desc
->channel
[first_non_void
].normalized
)
2151 return V_008F0C_BUF_NUM_FORMAT_SNORM
;
2153 return V_008F0C_BUF_NUM_FORMAT_SSCALED
;
2155 case UTIL_FORMAT_TYPE_UNSIGNED
:
2156 if (desc
->channel
[first_non_void
].size
>= 32 ||
2157 desc
->channel
[first_non_void
].pure_integer
)
2158 return V_008F0C_BUF_NUM_FORMAT_UINT
;
2159 else if (desc
->channel
[first_non_void
].normalized
)
2160 return V_008F0C_BUF_NUM_FORMAT_UNORM
;
2162 return V_008F0C_BUF_NUM_FORMAT_USCALED
;
2164 case UTIL_FORMAT_TYPE_FLOAT
:
2166 return V_008F0C_BUF_NUM_FORMAT_FLOAT
;
2170 static unsigned si_is_vertex_format_supported(struct pipe_screen
*screen
,
2171 enum pipe_format format
,
2174 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
2175 const struct util_format_description
*desc
;
2177 unsigned data_format
;
2179 assert((usage
& ~(PIPE_BIND_SHADER_IMAGE
|
2180 PIPE_BIND_SAMPLER_VIEW
|
2181 PIPE_BIND_VERTEX_BUFFER
)) == 0);
2183 desc
= util_format_description(format
);
2187 /* There are no native 8_8_8 or 16_16_16 data formats, and we currently
2188 * select 8_8_8_8 and 16_16_16_16 instead. This works reasonably well
2189 * for read-only access (with caveats surrounding bounds checks), but
2190 * obviously fails for write access which we have to implement for
2191 * shader images. Luckily, OpenGL doesn't expect this to be supported
2192 * anyway, and so the only impact is on PBO uploads / downloads, which
2193 * shouldn't be expected to be fast for GL_RGB anyway.
2195 if (desc
->block
.bits
== 3 * 8 ||
2196 desc
->block
.bits
== 3 * 16) {
2197 if (usage
& (PIPE_BIND_SHADER_IMAGE
| PIPE_BIND_SAMPLER_VIEW
)) {
2198 usage
&= ~(PIPE_BIND_SHADER_IMAGE
| PIPE_BIND_SAMPLER_VIEW
);
2204 if (sscreen
->info
.chip_class
>= GFX10
) {
2205 const struct gfx10_format
*fmt
= &gfx10_format_table
[format
];
2206 if (!fmt
->img_format
|| fmt
->img_format
>= 128)
2211 first_non_void
= util_format_get_first_non_void_channel(format
);
2212 data_format
= si_translate_buffer_dataformat(screen
, desc
, first_non_void
);
2213 if (data_format
== V_008F0C_BUF_DATA_FORMAT_INVALID
)
2219 static bool si_is_colorbuffer_format_supported(enum pipe_format format
)
2221 return si_translate_colorformat(format
) != V_028C70_COLOR_INVALID
&&
2222 si_translate_colorswap(format
, false) != ~0U;
2225 static bool si_is_zs_format_supported(enum pipe_format format
)
2227 return si_translate_dbformat(format
) != V_028040_Z_INVALID
;
2230 static bool si_is_format_supported(struct pipe_screen
*screen
,
2231 enum pipe_format format
,
2232 enum pipe_texture_target target
,
2233 unsigned sample_count
,
2234 unsigned storage_sample_count
,
2237 struct si_screen
*sscreen
= (struct si_screen
*)screen
;
2238 unsigned retval
= 0;
2240 if (target
>= PIPE_MAX_TEXTURE_TYPES
) {
2241 PRINT_ERR("radeonsi: unsupported texture type %d\n", target
);
2245 if (util_format_get_num_planes(format
) >= 2) {
2246 return util_format_planar_is_supported(screen
, format
, target
,
2248 storage_sample_count
,
2252 if (MAX2(1, sample_count
) < MAX2(1, storage_sample_count
))
2255 if (sample_count
> 1) {
2256 if (!screen
->get_param(screen
, PIPE_CAP_TEXTURE_MULTISAMPLE
))
2259 /* Only power-of-two sample counts are supported. */
2260 if (!util_is_power_of_two_or_zero(sample_count
) ||
2261 !util_is_power_of_two_or_zero(storage_sample_count
))
2264 /* MSAA support without framebuffer attachments. */
2265 if (format
== PIPE_FORMAT_NONE
&& sample_count
<= 16)
2268 if (!sscreen
->info
.has_eqaa_surface_allocator
||
2269 util_format_is_depth_or_stencil(format
)) {
2270 /* Color without EQAA or depth/stencil. */
2271 if (sample_count
> 8 ||
2272 sample_count
!= storage_sample_count
)
2275 /* Color with EQAA. */
2276 if (sample_count
> 16 ||
2277 storage_sample_count
> 8)
2282 if (usage
& (PIPE_BIND_SAMPLER_VIEW
|
2283 PIPE_BIND_SHADER_IMAGE
)) {
2284 if (target
== PIPE_BUFFER
) {
2285 retval
|= si_is_vertex_format_supported(
2286 screen
, format
, usage
& (PIPE_BIND_SAMPLER_VIEW
|
2287 PIPE_BIND_SHADER_IMAGE
));
2289 if (si_is_sampler_format_supported(screen
, format
))
2290 retval
|= usage
& (PIPE_BIND_SAMPLER_VIEW
|
2291 PIPE_BIND_SHADER_IMAGE
);
2295 if ((usage
& (PIPE_BIND_RENDER_TARGET
|
2296 PIPE_BIND_DISPLAY_TARGET
|
2299 PIPE_BIND_BLENDABLE
)) &&
2300 si_is_colorbuffer_format_supported(format
)) {
2302 (PIPE_BIND_RENDER_TARGET
|
2303 PIPE_BIND_DISPLAY_TARGET
|
2306 if (!util_format_is_pure_integer(format
) &&
2307 !util_format_is_depth_or_stencil(format
))
2308 retval
|= usage
& PIPE_BIND_BLENDABLE
;
2311 if ((usage
& PIPE_BIND_DEPTH_STENCIL
) &&
2312 si_is_zs_format_supported(format
)) {
2313 retval
|= PIPE_BIND_DEPTH_STENCIL
;
2316 if (usage
& PIPE_BIND_VERTEX_BUFFER
) {
2317 retval
|= si_is_vertex_format_supported(screen
, format
,
2318 PIPE_BIND_VERTEX_BUFFER
);
2321 if ((usage
& PIPE_BIND_LINEAR
) &&
2322 !util_format_is_compressed(format
) &&
2323 !(usage
& PIPE_BIND_DEPTH_STENCIL
))
2324 retval
|= PIPE_BIND_LINEAR
;
2326 return retval
== usage
;
2330 * framebuffer handling
2333 static void si_choose_spi_color_formats(struct si_surface
*surf
,
2334 unsigned format
, unsigned swap
,
2335 unsigned ntype
, bool is_depth
)
2337 /* Alpha is needed for alpha-to-coverage.
2338 * Blending may be with or without alpha.
2340 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
2341 unsigned alpha
= 0; /* exports alpha, but may not support blending */
2342 unsigned blend
= 0; /* supports blending, but may not export alpha */
2343 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
2345 /* Choose the SPI color formats. These are required values for RB+.
2346 * Other chips have multiple choices, though they are not necessarily better.
2349 case V_028C70_COLOR_5_6_5
:
2350 case V_028C70_COLOR_1_5_5_5
:
2351 case V_028C70_COLOR_5_5_5_1
:
2352 case V_028C70_COLOR_4_4_4_4
:
2353 case V_028C70_COLOR_10_11_11
:
2354 case V_028C70_COLOR_11_11_10
:
2355 case V_028C70_COLOR_8
:
2356 case V_028C70_COLOR_8_8
:
2357 case V_028C70_COLOR_8_8_8_8
:
2358 case V_028C70_COLOR_10_10_10_2
:
2359 case V_028C70_COLOR_2_10_10_10
:
2360 if (ntype
== V_028C70_NUMBER_UINT
)
2361 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
2362 else if (ntype
== V_028C70_NUMBER_SINT
)
2363 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
2365 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
2368 case V_028C70_COLOR_16
:
2369 case V_028C70_COLOR_16_16
:
2370 case V_028C70_COLOR_16_16_16_16
:
2371 if (ntype
== V_028C70_NUMBER_UNORM
||
2372 ntype
== V_028C70_NUMBER_SNORM
) {
2373 /* UNORM16 and SNORM16 don't support blending */
2374 if (ntype
== V_028C70_NUMBER_UNORM
)
2375 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
2377 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
2379 /* Use 32 bits per channel for blending. */
2380 if (format
== V_028C70_COLOR_16
) {
2381 if (swap
== V_028C70_SWAP_STD
) { /* R */
2382 blend
= V_028714_SPI_SHADER_32_R
;
2383 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2384 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
2385 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2388 } else if (format
== V_028C70_COLOR_16_16
) {
2389 if (swap
== V_028C70_SWAP_STD
) { /* RG */
2390 blend
= V_028714_SPI_SHADER_32_GR
;
2391 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
2392 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
2393 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2396 } else /* 16_16_16_16 */
2397 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
2398 } else if (ntype
== V_028C70_NUMBER_UINT
)
2399 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
2400 else if (ntype
== V_028C70_NUMBER_SINT
)
2401 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
2402 else if (ntype
== V_028C70_NUMBER_FLOAT
)
2403 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
2408 case V_028C70_COLOR_32
:
2409 if (swap
== V_028C70_SWAP_STD
) { /* R */
2410 blend
= normal
= V_028714_SPI_SHADER_32_R
;
2411 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
2412 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
2413 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
2418 case V_028C70_COLOR_32_32
:
2419 if (swap
== V_028C70_SWAP_STD
) { /* RG */
2420 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
2421 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
2422 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
2423 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
2428 case V_028C70_COLOR_32_32_32_32
:
2429 case V_028C70_COLOR_8_24
:
2430 case V_028C70_COLOR_24_8
:
2431 case V_028C70_COLOR_X24_8_32_FLOAT
:
2432 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
2440 /* The DB->CB copy needs 32_ABGR. */
2442 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
2444 surf
->spi_shader_col_format
= normal
;
2445 surf
->spi_shader_col_format_alpha
= alpha
;
2446 surf
->spi_shader_col_format_blend
= blend
;
2447 surf
->spi_shader_col_format_blend_alpha
= blend_alpha
;
2450 static void si_initialize_color_surface(struct si_context
*sctx
,
2451 struct si_surface
*surf
)
2453 struct si_texture
*tex
= (struct si_texture
*)surf
->base
.texture
;
2454 unsigned color_info
, color_attrib
;
2455 unsigned format
, swap
, ntype
, endian
;
2456 const struct util_format_description
*desc
;
2458 unsigned blend_clamp
= 0, blend_bypass
= 0;
2460 desc
= util_format_description(surf
->base
.format
);
2461 for (firstchan
= 0; firstchan
< 4; firstchan
++) {
2462 if (desc
->channel
[firstchan
].type
!= UTIL_FORMAT_TYPE_VOID
) {
2466 if (firstchan
== 4 || desc
->channel
[firstchan
].type
== UTIL_FORMAT_TYPE_FLOAT
) {
2467 ntype
= V_028C70_NUMBER_FLOAT
;
2469 ntype
= V_028C70_NUMBER_UNORM
;
2470 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
)
2471 ntype
= V_028C70_NUMBER_SRGB
;
2472 else if (desc
->channel
[firstchan
].type
== UTIL_FORMAT_TYPE_SIGNED
) {
2473 if (desc
->channel
[firstchan
].pure_integer
) {
2474 ntype
= V_028C70_NUMBER_SINT
;
2476 assert(desc
->channel
[firstchan
].normalized
);
2477 ntype
= V_028C70_NUMBER_SNORM
;
2479 } else if (desc
->channel
[firstchan
].type
== UTIL_FORMAT_TYPE_UNSIGNED
) {
2480 if (desc
->channel
[firstchan
].pure_integer
) {
2481 ntype
= V_028C70_NUMBER_UINT
;
2483 assert(desc
->channel
[firstchan
].normalized
);
2484 ntype
= V_028C70_NUMBER_UNORM
;
2489 format
= si_translate_colorformat(surf
->base
.format
);
2490 if (format
== V_028C70_COLOR_INVALID
) {
2491 PRINT_ERR("Invalid CB format: %d, disabling CB.\n", surf
->base
.format
);
2493 assert(format
!= V_028C70_COLOR_INVALID
);
2494 swap
= si_translate_colorswap(surf
->base
.format
, false);
2495 endian
= si_colorformat_endian_swap(format
);
2497 /* blend clamp should be set for all NORM/SRGB types */
2498 if (ntype
== V_028C70_NUMBER_UNORM
||
2499 ntype
== V_028C70_NUMBER_SNORM
||
2500 ntype
== V_028C70_NUMBER_SRGB
)
2503 /* set blend bypass according to docs if SINT/UINT or
2504 8/24 COLOR variants */
2505 if (ntype
== V_028C70_NUMBER_UINT
|| ntype
== V_028C70_NUMBER_SINT
||
2506 format
== V_028C70_COLOR_8_24
|| format
== V_028C70_COLOR_24_8
||
2507 format
== V_028C70_COLOR_X24_8_32_FLOAT
) {
2512 if (ntype
== V_028C70_NUMBER_UINT
|| ntype
== V_028C70_NUMBER_SINT
) {
2513 if (format
== V_028C70_COLOR_8
||
2514 format
== V_028C70_COLOR_8_8
||
2515 format
== V_028C70_COLOR_8_8_8_8
)
2516 surf
->color_is_int8
= true;
2517 else if (format
== V_028C70_COLOR_10_10_10_2
||
2518 format
== V_028C70_COLOR_2_10_10_10
)
2519 surf
->color_is_int10
= true;
2522 color_info
= S_028C70_FORMAT(format
) |
2523 S_028C70_COMP_SWAP(swap
) |
2524 S_028C70_BLEND_CLAMP(blend_clamp
) |
2525 S_028C70_BLEND_BYPASS(blend_bypass
) |
2526 S_028C70_SIMPLE_FLOAT(1) |
2527 S_028C70_ROUND_MODE(ntype
!= V_028C70_NUMBER_UNORM
&&
2528 ntype
!= V_028C70_NUMBER_SNORM
&&
2529 ntype
!= V_028C70_NUMBER_SRGB
&&
2530 format
!= V_028C70_COLOR_8_24
&&
2531 format
!= V_028C70_COLOR_24_8
) |
2532 S_028C70_NUMBER_TYPE(ntype
) |
2533 S_028C70_ENDIAN(endian
);
2535 /* Intensity is implemented as Red, so treat it that way. */
2536 color_attrib
= S_028C74_FORCE_DST_ALPHA_1(desc
->swizzle
[3] == PIPE_SWIZZLE_1
||
2537 util_format_is_intensity(surf
->base
.format
));
2539 if (tex
->buffer
.b
.b
.nr_samples
> 1) {
2540 unsigned log_samples
= util_logbase2(tex
->buffer
.b
.b
.nr_samples
);
2541 unsigned log_fragments
= util_logbase2(tex
->buffer
.b
.b
.nr_storage_samples
);
2543 color_attrib
|= S_028C74_NUM_SAMPLES(log_samples
) |
2544 S_028C74_NUM_FRAGMENTS(log_fragments
);
2546 if (tex
->surface
.fmask_offset
) {
2547 color_info
|= S_028C70_COMPRESSION(1);
2548 unsigned fmask_bankh
= util_logbase2(tex
->surface
.u
.legacy
.fmask
.bankh
);
2550 if (sctx
->chip_class
== GFX6
) {
2551 /* due to a hw bug, FMASK_BANK_HEIGHT must be set on GFX6 too */
2552 color_attrib
|= S_028C74_FMASK_BANK_HEIGHT(fmask_bankh
);
2557 if (sctx
->chip_class
>= GFX10
) {
2558 unsigned min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_32B
;
2560 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2561 64 for APU because all of our APUs to date use DIMMs which have
2562 a request granularity size of 64B while all other chips have a
2564 if (!sctx
->screen
->info
.has_dedicated_vram
)
2565 min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_64B
;
2567 surf
->cb_dcc_control
=
2568 S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B
) |
2569 S_028C78_MAX_COMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_128B
) |
2570 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size
) |
2571 S_028C78_INDEPENDENT_64B_BLOCKS(0) |
2572 S_028C78_INDEPENDENT_128B_BLOCKS(1);
2573 } else if (sctx
->chip_class
>= GFX8
) {
2574 unsigned max_uncompressed_block_size
= V_028C78_MAX_BLOCK_SIZE_256B
;
2575 unsigned min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_32B
;
2577 /* amdvlk: [min-compressed-block-size] should be set to 32 for dGPU and
2578 64 for APU because all of our APUs to date use DIMMs which have
2579 a request granularity size of 64B while all other chips have a
2581 if (!sctx
->screen
->info
.has_dedicated_vram
)
2582 min_compressed_block_size
= V_028C78_MIN_BLOCK_SIZE_64B
;
2584 if (tex
->buffer
.b
.b
.nr_storage_samples
> 1) {
2585 if (tex
->surface
.bpe
== 1)
2586 max_uncompressed_block_size
= V_028C78_MAX_BLOCK_SIZE_64B
;
2587 else if (tex
->surface
.bpe
== 2)
2588 max_uncompressed_block_size
= V_028C78_MAX_BLOCK_SIZE_128B
;
2591 surf
->cb_dcc_control
= S_028C78_MAX_UNCOMPRESSED_BLOCK_SIZE(max_uncompressed_block_size
) |
2592 S_028C78_MIN_COMPRESSED_BLOCK_SIZE(min_compressed_block_size
) |
2593 S_028C78_INDEPENDENT_64B_BLOCKS(1);
2596 /* This must be set for fast clear to work without FMASK. */
2597 if (!tex
->surface
.fmask_size
&& sctx
->chip_class
== GFX6
) {
2598 unsigned bankh
= util_logbase2(tex
->surface
.u
.legacy
.bankh
);
2599 color_attrib
|= S_028C74_FMASK_BANK_HEIGHT(bankh
);
2602 /* GFX10 field has the same base shift as the GFX6 field */
2603 unsigned color_view
= S_028C6C_SLICE_START(surf
->base
.u
.tex
.first_layer
) |
2604 S_028C6C_SLICE_MAX_GFX10(surf
->base
.u
.tex
.last_layer
);
2605 unsigned mip0_depth
= util_max_layer(&tex
->buffer
.b
.b
, 0);
2607 if (sctx
->chip_class
>= GFX10
) {
2608 color_view
|= S_028C6C_MIP_LEVEL_GFX10(surf
->base
.u
.tex
.level
);
2610 surf
->cb_color_attrib3
= S_028EE0_MIP0_DEPTH(mip0_depth
) |
2611 S_028EE0_RESOURCE_TYPE(tex
->surface
.u
.gfx9
.resource_type
) |
2612 S_028EE0_RESOURCE_LEVEL(1);
2613 } else if (sctx
->chip_class
== GFX9
) {
2614 color_view
|= S_028C6C_MIP_LEVEL_GFX9(surf
->base
.u
.tex
.level
);
2615 color_attrib
|= S_028C74_MIP0_DEPTH(mip0_depth
) |
2616 S_028C74_RESOURCE_TYPE(tex
->surface
.u
.gfx9
.resource_type
);
2619 if (sctx
->chip_class
>= GFX9
) {
2620 surf
->cb_color_attrib2
= S_028C68_MIP0_WIDTH(surf
->width0
- 1) |
2621 S_028C68_MIP0_HEIGHT(surf
->height0
- 1) |
2622 S_028C68_MAX_MIP(tex
->buffer
.b
.b
.last_level
);
2625 surf
->cb_color_view
= color_view
;
2626 surf
->cb_color_info
= color_info
;
2627 surf
->cb_color_attrib
= color_attrib
;
2629 /* Determine pixel shader export format */
2630 si_choose_spi_color_formats(surf
, format
, swap
, ntype
, tex
->is_depth
);
2632 surf
->color_initialized
= true;
2635 static void si_init_depth_surface(struct si_context
*sctx
,
2636 struct si_surface
*surf
)
2638 struct si_texture
*tex
= (struct si_texture
*)surf
->base
.texture
;
2639 unsigned level
= surf
->base
.u
.tex
.level
;
2640 unsigned format
, stencil_format
;
2641 uint32_t z_info
, s_info
;
2643 format
= si_translate_dbformat(tex
->db_render_format
);
2644 stencil_format
= tex
->surface
.has_stencil
?
2645 V_028044_STENCIL_8
: V_028044_STENCIL_INVALID
;
2647 assert(format
!= V_028040_Z_INVALID
);
2648 if (format
== V_028040_Z_INVALID
)
2649 PRINT_ERR("Invalid DB format: %d, disabling DB.\n", tex
->buffer
.b
.b
.format
);
2651 surf
->db_depth_view
= S_028008_SLICE_START(surf
->base
.u
.tex
.first_layer
) |
2652 S_028008_SLICE_MAX(surf
->base
.u
.tex
.last_layer
);
2653 surf
->db_htile_data_base
= 0;
2654 surf
->db_htile_surface
= 0;
2656 if (sctx
->chip_class
>= GFX10
) {
2657 surf
->db_depth_view
|= S_028008_SLICE_START_HI(surf
->base
.u
.tex
.first_layer
>> 11) |
2658 S_028008_SLICE_MAX_HI(surf
->base
.u
.tex
.last_layer
>> 11);
2661 if (sctx
->chip_class
>= GFX9
) {
2662 assert(tex
->surface
.u
.gfx9
.surf_offset
== 0);
2663 surf
->db_depth_base
= tex
->buffer
.gpu_address
>> 8;
2664 surf
->db_stencil_base
= (tex
->buffer
.gpu_address
+
2665 tex
->surface
.u
.gfx9
.stencil_offset
) >> 8;
2666 z_info
= S_028038_FORMAT(format
) |
2667 S_028038_NUM_SAMPLES(util_logbase2(tex
->buffer
.b
.b
.nr_samples
)) |
2668 S_028038_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
) |
2669 S_028038_MAXMIP(tex
->buffer
.b
.b
.last_level
);
2670 s_info
= S_02803C_FORMAT(stencil_format
) |
2671 S_02803C_SW_MODE(tex
->surface
.u
.gfx9
.stencil
.swizzle_mode
);
2673 if (sctx
->chip_class
== GFX9
) {
2674 surf
->db_z_info2
= S_028068_EPITCH(tex
->surface
.u
.gfx9
.surf
.epitch
);
2675 surf
->db_stencil_info2
= S_02806C_EPITCH(tex
->surface
.u
.gfx9
.stencil
.epitch
);
2677 surf
->db_depth_view
|= S_028008_MIPID(level
);
2678 surf
->db_depth_size
= S_02801C_X_MAX(tex
->buffer
.b
.b
.width0
- 1) |
2679 S_02801C_Y_MAX(tex
->buffer
.b
.b
.height0
- 1);
2681 if (si_htile_enabled(tex
, level
, PIPE_MASK_ZS
)) {
2682 z_info
|= S_028038_TILE_SURFACE_ENABLE(1) |
2683 S_028038_ALLOW_EXPCLEAR(1);
2685 if (tex
->tc_compatible_htile
) {
2686 unsigned max_zplanes
= 4;
2688 if (tex
->db_render_format
== PIPE_FORMAT_Z16_UNORM
&&
2689 tex
->buffer
.b
.b
.nr_samples
> 1)
2692 z_info
|= S_028038_DECOMPRESS_ON_N_ZPLANES(max_zplanes
+ 1);
2694 if (sctx
->chip_class
>= GFX10
) {
2695 z_info
|= S_028040_ITERATE_FLUSH(1);
2696 s_info
|= S_028044_ITERATE_FLUSH(!tex
->htile_stencil_disabled
);
2698 z_info
|= S_028038_ITERATE_FLUSH(1);
2699 s_info
|= S_02803C_ITERATE_FLUSH(1);
2703 if (tex
->surface
.has_stencil
&& !tex
->htile_stencil_disabled
) {
2704 /* Stencil buffer workaround ported from the GFX6-GFX8 code.
2705 * See that for explanation.
2707 s_info
|= S_02803C_ALLOW_EXPCLEAR(tex
->buffer
.b
.b
.nr_samples
<= 1);
2709 /* Use all HTILE for depth if there's no stencil. */
2710 s_info
|= S_02803C_TILE_STENCIL_DISABLE(1);
2713 surf
->db_htile_data_base
= (tex
->buffer
.gpu_address
+
2714 tex
->surface
.htile_offset
) >> 8;
2715 surf
->db_htile_surface
= S_028ABC_FULL_CACHE(1) |
2716 S_028ABC_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.htile
.pipe_aligned
);
2717 if (sctx
->chip_class
== GFX9
) {
2718 surf
->db_htile_surface
|=
2719 S_028ABC_RB_ALIGNED(tex
->surface
.u
.gfx9
.htile
.rb_aligned
);
2724 struct legacy_surf_level
*levelinfo
= &tex
->surface
.u
.legacy
.level
[level
];
2726 assert(levelinfo
->nblk_x
% 8 == 0 && levelinfo
->nblk_y
% 8 == 0);
2728 surf
->db_depth_base
= (tex
->buffer
.gpu_address
+
2729 tex
->surface
.u
.legacy
.level
[level
].offset
) >> 8;
2730 surf
->db_stencil_base
= (tex
->buffer
.gpu_address
+
2731 tex
->surface
.u
.legacy
.stencil_level
[level
].offset
) >> 8;
2733 z_info
= S_028040_FORMAT(format
) |
2734 S_028040_NUM_SAMPLES(util_logbase2(tex
->buffer
.b
.b
.nr_samples
));
2735 s_info
= S_028044_FORMAT(stencil_format
);
2736 surf
->db_depth_info
= S_02803C_ADDR5_SWIZZLE_MASK(!tex
->tc_compatible_htile
);
2738 if (sctx
->chip_class
>= GFX7
) {
2739 struct radeon_info
*info
= &sctx
->screen
->info
;
2740 unsigned index
= tex
->surface
.u
.legacy
.tiling_index
[level
];
2741 unsigned stencil_index
= tex
->surface
.u
.legacy
.stencil_tiling_index
[level
];
2742 unsigned macro_index
= tex
->surface
.u
.legacy
.macro_tile_index
;
2743 unsigned tile_mode
= info
->si_tile_mode_array
[index
];
2744 unsigned stencil_tile_mode
= info
->si_tile_mode_array
[stencil_index
];
2745 unsigned macro_mode
= info
->cik_macrotile_mode_array
[macro_index
];
2747 surf
->db_depth_info
|=
2748 S_02803C_ARRAY_MODE(G_009910_ARRAY_MODE(tile_mode
)) |
2749 S_02803C_PIPE_CONFIG(G_009910_PIPE_CONFIG(tile_mode
)) |
2750 S_02803C_BANK_WIDTH(G_009990_BANK_WIDTH(macro_mode
)) |
2751 S_02803C_BANK_HEIGHT(G_009990_BANK_HEIGHT(macro_mode
)) |
2752 S_02803C_MACRO_TILE_ASPECT(G_009990_MACRO_TILE_ASPECT(macro_mode
)) |
2753 S_02803C_NUM_BANKS(G_009990_NUM_BANKS(macro_mode
));
2754 z_info
|= S_028040_TILE_SPLIT(G_009910_TILE_SPLIT(tile_mode
));
2755 s_info
|= S_028044_TILE_SPLIT(G_009910_TILE_SPLIT(stencil_tile_mode
));
2757 unsigned tile_mode_index
= si_tile_mode_index(tex
, level
, false);
2758 z_info
|= S_028040_TILE_MODE_INDEX(tile_mode_index
);
2759 tile_mode_index
= si_tile_mode_index(tex
, level
, true);
2760 s_info
|= S_028044_TILE_MODE_INDEX(tile_mode_index
);
2763 surf
->db_depth_size
= S_028058_PITCH_TILE_MAX((levelinfo
->nblk_x
/ 8) - 1) |
2764 S_028058_HEIGHT_TILE_MAX((levelinfo
->nblk_y
/ 8) - 1);
2765 surf
->db_depth_slice
= S_02805C_SLICE_TILE_MAX((levelinfo
->nblk_x
*
2766 levelinfo
->nblk_y
) / 64 - 1);
2768 if (si_htile_enabled(tex
, level
, PIPE_MASK_ZS
)) {
2769 z_info
|= S_028040_TILE_SURFACE_ENABLE(1) |
2770 S_028040_ALLOW_EXPCLEAR(1);
2772 if (tex
->surface
.has_stencil
) {
2773 /* Workaround: For a not yet understood reason, the
2774 * combination of MSAA, fast stencil clear and stencil
2775 * decompress messes with subsequent stencil buffer
2776 * uses. Problem was reproduced on Verde, Bonaire,
2777 * Tonga, and Carrizo.
2779 * Disabling EXPCLEAR works around the problem.
2781 * Check piglit's arb_texture_multisample-stencil-clear
2782 * test if you want to try changing this.
2784 if (tex
->buffer
.b
.b
.nr_samples
<= 1)
2785 s_info
|= S_028044_ALLOW_EXPCLEAR(1);
2786 } else if (!tex
->tc_compatible_htile
) {
2787 /* Use all of the htile_buffer for depth if there's no stencil.
2788 * This must not be set when TC-compatible HTILE is enabled
2791 s_info
|= S_028044_TILE_STENCIL_DISABLE(1);
2794 surf
->db_htile_data_base
= (tex
->buffer
.gpu_address
+
2795 tex
->surface
.htile_offset
) >> 8;
2796 surf
->db_htile_surface
= S_028ABC_FULL_CACHE(1);
2798 if (tex
->tc_compatible_htile
) {
2799 surf
->db_htile_surface
|= S_028ABC_TC_COMPATIBLE(1);
2801 /* 0 = full compression. N = only compress up to N-1 Z planes. */
2802 if (tex
->buffer
.b
.b
.nr_samples
<= 1)
2803 z_info
|= S_028040_DECOMPRESS_ON_N_ZPLANES(5);
2804 else if (tex
->buffer
.b
.b
.nr_samples
<= 4)
2805 z_info
|= S_028040_DECOMPRESS_ON_N_ZPLANES(3);
2807 z_info
|= S_028040_DECOMPRESS_ON_N_ZPLANES(2);
2812 surf
->db_z_info
= z_info
;
2813 surf
->db_stencil_info
= s_info
;
2815 surf
->depth_initialized
= true;
2818 void si_update_fb_dirtiness_after_rendering(struct si_context
*sctx
)
2820 if (sctx
->decompression_enabled
)
2823 if (sctx
->framebuffer
.state
.zsbuf
) {
2824 struct pipe_surface
*surf
= sctx
->framebuffer
.state
.zsbuf
;
2825 struct si_texture
*tex
= (struct si_texture
*)surf
->texture
;
2827 tex
->dirty_level_mask
|= 1 << surf
->u
.tex
.level
;
2829 if (tex
->surface
.has_stencil
)
2830 tex
->stencil_dirty_level_mask
|= 1 << surf
->u
.tex
.level
;
2833 unsigned compressed_cb_mask
= sctx
->framebuffer
.compressed_cb_mask
;
2834 while (compressed_cb_mask
) {
2835 unsigned i
= u_bit_scan(&compressed_cb_mask
);
2836 struct pipe_surface
*surf
= sctx
->framebuffer
.state
.cbufs
[i
];
2837 struct si_texture
*tex
= (struct si_texture
*)surf
->texture
;
2839 if (tex
->surface
.fmask_offset
) {
2840 tex
->dirty_level_mask
|= 1 << surf
->u
.tex
.level
;
2841 tex
->fmask_is_identity
= false;
2843 if (tex
->dcc_gather_statistics
)
2844 tex
->separate_dcc_dirty
= true;
2848 static void si_dec_framebuffer_counters(const struct pipe_framebuffer_state
*state
)
2850 for (int i
= 0; i
< state
->nr_cbufs
; ++i
) {
2851 struct si_surface
*surf
= NULL
;
2852 struct si_texture
*tex
;
2854 if (!state
->cbufs
[i
])
2856 surf
= (struct si_surface
*)state
->cbufs
[i
];
2857 tex
= (struct si_texture
*)surf
->base
.texture
;
2859 p_atomic_dec(&tex
->framebuffers_bound
);
2863 static void si_set_framebuffer_state(struct pipe_context
*ctx
,
2864 const struct pipe_framebuffer_state
*state
)
2866 struct si_context
*sctx
= (struct si_context
*)ctx
;
2867 struct si_surface
*surf
= NULL
;
2868 struct si_texture
*tex
;
2869 bool old_any_dst_linear
= sctx
->framebuffer
.any_dst_linear
;
2870 unsigned old_nr_samples
= sctx
->framebuffer
.nr_samples
;
2871 unsigned old_colorbuf_enabled_4bit
= sctx
->framebuffer
.colorbuf_enabled_4bit
;
2872 bool old_has_zsbuf
= !!sctx
->framebuffer
.state
.zsbuf
;
2873 bool old_has_stencil
=
2875 ((struct si_texture
*)sctx
->framebuffer
.state
.zsbuf
->texture
)->surface
.has_stencil
;
2876 bool unbound
= false;
2879 /* Reject zero-sized framebuffers due to a hw bug on GFX6 that occurs
2880 * when PA_SU_HARDWARE_SCREEN_OFFSET != 0 and any_scissor.BR_X/Y <= 0.
2881 * We could implement the full workaround here, but it's a useless case.
2883 if ((!state
->width
|| !state
->height
) && (state
->nr_cbufs
|| state
->zsbuf
)) {
2884 unreachable("the framebuffer shouldn't have zero area");
2888 si_update_fb_dirtiness_after_rendering(sctx
);
2890 for (i
= 0; i
< sctx
->framebuffer
.state
.nr_cbufs
; i
++) {
2891 if (!sctx
->framebuffer
.state
.cbufs
[i
])
2894 tex
= (struct si_texture
*)sctx
->framebuffer
.state
.cbufs
[i
]->texture
;
2895 if (tex
->dcc_gather_statistics
)
2896 vi_separate_dcc_stop_query(sctx
, tex
);
2899 /* Disable DCC if the formats are incompatible. */
2900 for (i
= 0; i
< state
->nr_cbufs
; i
++) {
2901 if (!state
->cbufs
[i
])
2904 surf
= (struct si_surface
*)state
->cbufs
[i
];
2905 tex
= (struct si_texture
*)surf
->base
.texture
;
2907 if (!surf
->dcc_incompatible
)
2910 /* Since the DCC decompression calls back into set_framebuffer-
2911 * _state, we need to unbind the framebuffer, so that
2912 * vi_separate_dcc_stop_query isn't called twice with the same
2916 util_copy_framebuffer_state(&sctx
->framebuffer
.state
, NULL
);
2920 if (vi_dcc_enabled(tex
, surf
->base
.u
.tex
.level
))
2921 if (!si_texture_disable_dcc(sctx
, tex
))
2922 si_decompress_dcc(sctx
, tex
);
2924 surf
->dcc_incompatible
= false;
2927 /* Only flush TC when changing the framebuffer state, because
2928 * the only client not using TC that can change textures is
2931 * Wait for compute shaders because of possible transitions:
2932 * - FB write -> shader read
2933 * - shader write -> FB read
2935 * DB caches are flushed on demand (using si_decompress_textures).
2937 * When MSAA is enabled, CB and TC caches are flushed on demand
2938 * (after FMASK decompression). Shader write -> FB read transitions
2939 * cannot happen for MSAA textures, because MSAA shader images are
2942 * Only flush and wait for CB if there is actually a bound color buffer.
2944 if (sctx
->framebuffer
.uncompressed_cb_mask
) {
2945 si_make_CB_shader_coherent(sctx
, sctx
->framebuffer
.nr_samples
,
2946 sctx
->framebuffer
.CB_has_shader_readable_metadata
,
2947 sctx
->framebuffer
.all_DCC_pipe_aligned
);
2950 sctx
->flags
|= SI_CONTEXT_CS_PARTIAL_FLUSH
;
2952 /* u_blitter doesn't invoke depth decompression when it does multiple
2953 * blits in a row, but the only case when it matters for DB is when
2954 * doing generate_mipmap. So here we flush DB manually between
2955 * individual generate_mipmap blits.
2956 * Note that lower mipmap levels aren't compressed.
2958 if (sctx
->generate_mipmap_for_depth
) {
2959 si_make_DB_shader_coherent(sctx
, 1, false,
2960 sctx
->framebuffer
.DB_has_shader_readable_metadata
);
2961 } else if (sctx
->chip_class
== GFX9
) {
2962 /* It appears that DB metadata "leaks" in a sequence of:
2964 * - DCC decompress for shader image writes (with DB disabled)
2965 * - render with DEPTH_BEFORE_SHADER=1
2966 * Flushing DB metadata works around the problem.
2968 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_DB_META
;
2971 /* Take the maximum of the old and new count. If the new count is lower,
2972 * dirtying is needed to disable the unbound colorbuffers.
2974 sctx
->framebuffer
.dirty_cbufs
|=
2975 (1 << MAX2(sctx
->framebuffer
.state
.nr_cbufs
, state
->nr_cbufs
)) - 1;
2976 sctx
->framebuffer
.dirty_zsbuf
|= sctx
->framebuffer
.state
.zsbuf
!= state
->zsbuf
;
2978 si_dec_framebuffer_counters(&sctx
->framebuffer
.state
);
2979 util_copy_framebuffer_state(&sctx
->framebuffer
.state
, state
);
2981 sctx
->framebuffer
.colorbuf_enabled_4bit
= 0;
2982 sctx
->framebuffer
.spi_shader_col_format
= 0;
2983 sctx
->framebuffer
.spi_shader_col_format_alpha
= 0;
2984 sctx
->framebuffer
.spi_shader_col_format_blend
= 0;
2985 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
= 0;
2986 sctx
->framebuffer
.color_is_int8
= 0;
2987 sctx
->framebuffer
.color_is_int10
= 0;
2989 sctx
->framebuffer
.compressed_cb_mask
= 0;
2990 sctx
->framebuffer
.uncompressed_cb_mask
= 0;
2991 sctx
->framebuffer
.displayable_dcc_cb_mask
= 0;
2992 sctx
->framebuffer
.nr_samples
= util_framebuffer_get_num_samples(state
);
2993 sctx
->framebuffer
.nr_color_samples
= sctx
->framebuffer
.nr_samples
;
2994 sctx
->framebuffer
.log_samples
= util_logbase2(sctx
->framebuffer
.nr_samples
);
2995 sctx
->framebuffer
.any_dst_linear
= false;
2996 sctx
->framebuffer
.CB_has_shader_readable_metadata
= false;
2997 sctx
->framebuffer
.DB_has_shader_readable_metadata
= false;
2998 sctx
->framebuffer
.all_DCC_pipe_aligned
= true;
2999 sctx
->framebuffer
.min_bytes_per_pixel
= 0;
3001 for (i
= 0; i
< state
->nr_cbufs
; i
++) {
3002 if (!state
->cbufs
[i
])
3005 surf
= (struct si_surface
*)state
->cbufs
[i
];
3006 tex
= (struct si_texture
*)surf
->base
.texture
;
3008 if (!surf
->color_initialized
) {
3009 si_initialize_color_surface(sctx
, surf
);
3012 sctx
->framebuffer
.colorbuf_enabled_4bit
|= 0xf << (i
* 4);
3013 sctx
->framebuffer
.spi_shader_col_format
|=
3014 surf
->spi_shader_col_format
<< (i
* 4);
3015 sctx
->framebuffer
.spi_shader_col_format_alpha
|=
3016 surf
->spi_shader_col_format_alpha
<< (i
* 4);
3017 sctx
->framebuffer
.spi_shader_col_format_blend
|=
3018 surf
->spi_shader_col_format_blend
<< (i
* 4);
3019 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
|=
3020 surf
->spi_shader_col_format_blend_alpha
<< (i
* 4);
3022 if (surf
->color_is_int8
)
3023 sctx
->framebuffer
.color_is_int8
|= 1 << i
;
3024 if (surf
->color_is_int10
)
3025 sctx
->framebuffer
.color_is_int10
|= 1 << i
;
3027 if (tex
->surface
.fmask_offset
)
3028 sctx
->framebuffer
.compressed_cb_mask
|= 1 << i
;
3030 sctx
->framebuffer
.uncompressed_cb_mask
|= 1 << i
;
3032 if (tex
->surface
.dcc_offset
)
3033 sctx
->framebuffer
.displayable_dcc_cb_mask
|= 1 << i
;
3035 /* Don't update nr_color_samples for non-AA buffers.
3036 * (e.g. destination of MSAA resolve)
3038 if (tex
->buffer
.b
.b
.nr_samples
>= 2 &&
3039 tex
->buffer
.b
.b
.nr_storage_samples
< tex
->buffer
.b
.b
.nr_samples
) {
3040 sctx
->framebuffer
.nr_color_samples
=
3041 MIN2(sctx
->framebuffer
.nr_color_samples
,
3042 tex
->buffer
.b
.b
.nr_storage_samples
);
3043 sctx
->framebuffer
.nr_color_samples
=
3044 MAX2(1, sctx
->framebuffer
.nr_color_samples
);
3047 if (tex
->surface
.is_linear
)
3048 sctx
->framebuffer
.any_dst_linear
= true;
3050 if (vi_dcc_enabled(tex
, surf
->base
.u
.tex
.level
)) {
3051 sctx
->framebuffer
.CB_has_shader_readable_metadata
= true;
3053 if (sctx
->chip_class
>= GFX9
&&
3054 !tex
->surface
.u
.gfx9
.dcc
.pipe_aligned
)
3055 sctx
->framebuffer
.all_DCC_pipe_aligned
= false;
3058 si_context_add_resource_size(sctx
, surf
->base
.texture
);
3060 p_atomic_inc(&tex
->framebuffers_bound
);
3062 if (tex
->dcc_gather_statistics
) {
3063 /* Dirty tracking must be enabled for DCC usage analysis. */
3064 sctx
->framebuffer
.compressed_cb_mask
|= 1 << i
;
3065 vi_separate_dcc_start_query(sctx
, tex
);
3068 /* Update the minimum but don't keep 0. */
3069 if (!sctx
->framebuffer
.min_bytes_per_pixel
||
3070 tex
->surface
.bpe
< sctx
->framebuffer
.min_bytes_per_pixel
)
3071 sctx
->framebuffer
.min_bytes_per_pixel
= tex
->surface
.bpe
;
3074 /* For optimal DCC performance. */
3075 if (sctx
->chip_class
>= GFX10
)
3076 sctx
->framebuffer
.dcc_overwrite_combiner_watermark
= 6;
3078 sctx
->framebuffer
.dcc_overwrite_combiner_watermark
= 4;
3080 struct si_texture
*zstex
= NULL
;
3083 surf
= (struct si_surface
*)state
->zsbuf
;
3084 zstex
= (struct si_texture
*)surf
->base
.texture
;
3086 if (!surf
->depth_initialized
) {
3087 si_init_depth_surface(sctx
, surf
);
3090 if (vi_tc_compat_htile_enabled(zstex
, surf
->base
.u
.tex
.level
,
3092 sctx
->framebuffer
.DB_has_shader_readable_metadata
= true;
3094 si_context_add_resource_size(sctx
, surf
->base
.texture
);
3096 /* Update the minimum but don't keep 0. */
3097 if (!sctx
->framebuffer
.min_bytes_per_pixel
||
3098 zstex
->surface
.bpe
< sctx
->framebuffer
.min_bytes_per_pixel
)
3099 sctx
->framebuffer
.min_bytes_per_pixel
= zstex
->surface
.bpe
;
3102 si_update_ps_colorbuf0_slot(sctx
);
3103 si_update_poly_offset_state(sctx
);
3104 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3105 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.framebuffer
);
3107 if (sctx
->screen
->dpbb_allowed
)
3108 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3110 if (sctx
->framebuffer
.any_dst_linear
!= old_any_dst_linear
)
3111 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3113 if (sctx
->screen
->has_out_of_order_rast
&&
3114 (sctx
->framebuffer
.colorbuf_enabled_4bit
!= old_colorbuf_enabled_4bit
||
3115 !!sctx
->framebuffer
.state
.zsbuf
!= old_has_zsbuf
||
3116 (zstex
&& zstex
->surface
.has_stencil
!= old_has_stencil
)))
3117 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3119 if (sctx
->framebuffer
.nr_samples
!= old_nr_samples
) {
3120 struct pipe_constant_buffer constbuf
= {0};
3122 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3123 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3125 constbuf
.buffer
= sctx
->sample_pos_buffer
;
3127 /* Set sample locations as fragment shader constants. */
3128 switch (sctx
->framebuffer
.nr_samples
) {
3130 constbuf
.buffer_offset
= 0;
3133 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x2
-
3134 (ubyte
*)sctx
->sample_positions
.x1
;
3137 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x4
-
3138 (ubyte
*)sctx
->sample_positions
.x1
;
3141 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x8
-
3142 (ubyte
*)sctx
->sample_positions
.x1
;
3145 constbuf
.buffer_offset
= (ubyte
*)sctx
->sample_positions
.x16
-
3146 (ubyte
*)sctx
->sample_positions
.x1
;
3149 PRINT_ERR("Requested an invalid number of samples %i.\n",
3150 sctx
->framebuffer
.nr_samples
);
3153 constbuf
.buffer_size
= sctx
->framebuffer
.nr_samples
* 2 * 4;
3154 si_set_rw_buffer(sctx
, SI_PS_CONST_SAMPLE_POSITIONS
, &constbuf
);
3156 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
3159 sctx
->do_update_shaders
= true;
3161 if (!sctx
->decompression_enabled
) {
3162 /* Prevent textures decompression when the framebuffer state
3163 * changes come from the decompression passes themselves.
3165 sctx
->need_check_render_feedback
= true;
3169 static void si_emit_framebuffer_state(struct si_context
*sctx
)
3171 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3172 struct pipe_framebuffer_state
*state
= &sctx
->framebuffer
.state
;
3173 unsigned i
, nr_cbufs
= state
->nr_cbufs
;
3174 struct si_texture
*tex
= NULL
;
3175 struct si_surface
*cb
= NULL
;
3176 unsigned cb_color_info
= 0;
3179 for (i
= 0; i
< nr_cbufs
; i
++) {
3180 uint64_t cb_color_base
, cb_color_fmask
, cb_color_cmask
, cb_dcc_base
;
3181 unsigned cb_color_attrib
;
3183 if (!(sctx
->framebuffer
.dirty_cbufs
& (1 << i
)))
3186 cb
= (struct si_surface
*)state
->cbufs
[i
];
3188 radeon_set_context_reg(cs
, R_028C70_CB_COLOR0_INFO
+ i
* 0x3C,
3189 S_028C70_FORMAT(V_028C70_COLOR_INVALID
));
3193 tex
= (struct si_texture
*)cb
->base
.texture
;
3194 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3195 &tex
->buffer
, RADEON_USAGE_READWRITE
,
3196 tex
->buffer
.b
.b
.nr_samples
> 1 ?
3197 RADEON_PRIO_COLOR_BUFFER_MSAA
:
3198 RADEON_PRIO_COLOR_BUFFER
);
3200 if (tex
->cmask_buffer
&& tex
->cmask_buffer
!= &tex
->buffer
) {
3201 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3202 tex
->cmask_buffer
, RADEON_USAGE_READWRITE
,
3203 RADEON_PRIO_SEPARATE_META
);
3206 if (tex
->dcc_separate_buffer
)
3207 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3208 tex
->dcc_separate_buffer
,
3209 RADEON_USAGE_READWRITE
,
3210 RADEON_PRIO_SEPARATE_META
);
3212 /* Compute mutable surface parameters. */
3213 cb_color_base
= tex
->buffer
.gpu_address
>> 8;
3215 cb_color_cmask
= tex
->cmask_base_address_reg
;
3217 cb_color_info
= cb
->cb_color_info
| tex
->cb_color_info
;
3218 cb_color_attrib
= cb
->cb_color_attrib
;
3220 if (cb
->base
.u
.tex
.level
> 0)
3221 cb_color_info
&= C_028C70_FAST_CLEAR
;
3223 if (tex
->surface
.fmask_offset
) {
3224 cb_color_fmask
= (tex
->buffer
.gpu_address
+ tex
->surface
.fmask_offset
) >> 8;
3225 cb_color_fmask
|= tex
->surface
.fmask_tile_swizzle
;
3229 if (vi_dcc_enabled(tex
, cb
->base
.u
.tex
.level
)) {
3230 bool is_msaa_resolve_dst
= state
->cbufs
[0] &&
3231 state
->cbufs
[0]->texture
->nr_samples
> 1 &&
3232 state
->cbufs
[1] == &cb
->base
&&
3233 state
->cbufs
[1]->texture
->nr_samples
<= 1;
3235 if (!is_msaa_resolve_dst
)
3236 cb_color_info
|= S_028C70_DCC_ENABLE(1);
3238 cb_dcc_base
= ((!tex
->dcc_separate_buffer
? tex
->buffer
.gpu_address
: 0) +
3239 tex
->surface
.dcc_offset
) >> 8;
3241 unsigned dcc_tile_swizzle
= tex
->surface
.tile_swizzle
;
3242 dcc_tile_swizzle
&= (tex
->surface
.dcc_alignment
- 1) >> 8;
3243 cb_dcc_base
|= dcc_tile_swizzle
;
3246 if (sctx
->chip_class
>= GFX10
) {
3247 unsigned cb_color_attrib3
;
3249 /* Set mutable surface parameters. */
3250 cb_color_base
+= tex
->surface
.u
.gfx9
.surf_offset
>> 8;
3251 cb_color_base
|= tex
->surface
.tile_swizzle
;
3252 if (!tex
->surface
.fmask_offset
)
3253 cb_color_fmask
= cb_color_base
;
3254 if (cb
->base
.u
.tex
.level
> 0)
3255 cb_color_cmask
= cb_color_base
;
3257 cb_color_attrib3
= cb
->cb_color_attrib3
|
3258 S_028EE0_COLOR_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
) |
3259 S_028EE0_FMASK_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
) |
3260 S_028EE0_CMASK_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.pipe_aligned
) |
3261 S_028EE0_DCC_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.dcc
.pipe_aligned
);
3263 radeon_set_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C, 14);
3264 radeon_emit(cs
, cb_color_base
); /* CB_COLOR0_BASE */
3265 radeon_emit(cs
, 0); /* hole */
3266 radeon_emit(cs
, 0); /* hole */
3267 radeon_emit(cs
, cb
->cb_color_view
); /* CB_COLOR0_VIEW */
3268 radeon_emit(cs
, cb_color_info
); /* CB_COLOR0_INFO */
3269 radeon_emit(cs
, cb_color_attrib
); /* CB_COLOR0_ATTRIB */
3270 radeon_emit(cs
, cb
->cb_dcc_control
); /* CB_COLOR0_DCC_CONTROL */
3271 radeon_emit(cs
, cb_color_cmask
); /* CB_COLOR0_CMASK */
3272 radeon_emit(cs
, 0); /* hole */
3273 radeon_emit(cs
, cb_color_fmask
); /* CB_COLOR0_FMASK */
3274 radeon_emit(cs
, 0); /* hole */
3275 radeon_emit(cs
, tex
->color_clear_value
[0]); /* CB_COLOR0_CLEAR_WORD0 */
3276 radeon_emit(cs
, tex
->color_clear_value
[1]); /* CB_COLOR0_CLEAR_WORD1 */
3277 radeon_emit(cs
, cb_dcc_base
); /* CB_COLOR0_DCC_BASE */
3279 radeon_set_context_reg(cs
, R_028E40_CB_COLOR0_BASE_EXT
+ i
* 4,
3280 cb_color_base
>> 32);
3281 radeon_set_context_reg(cs
, R_028E60_CB_COLOR0_CMASK_BASE_EXT
+ i
* 4,
3282 cb_color_cmask
>> 32);
3283 radeon_set_context_reg(cs
, R_028E80_CB_COLOR0_FMASK_BASE_EXT
+ i
* 4,
3284 cb_color_fmask
>> 32);
3285 radeon_set_context_reg(cs
, R_028EA0_CB_COLOR0_DCC_BASE_EXT
+ i
* 4,
3287 radeon_set_context_reg(cs
, R_028EC0_CB_COLOR0_ATTRIB2
+ i
* 4,
3288 cb
->cb_color_attrib2
);
3289 radeon_set_context_reg(cs
, R_028EE0_CB_COLOR0_ATTRIB3
+ i
* 4,
3291 } else if (sctx
->chip_class
== GFX9
) {
3292 struct gfx9_surf_meta_flags meta
;
3294 if (tex
->surface
.dcc_offset
)
3295 meta
= tex
->surface
.u
.gfx9
.dcc
;
3297 meta
= tex
->surface
.u
.gfx9
.cmask
;
3299 /* Set mutable surface parameters. */
3300 cb_color_base
+= tex
->surface
.u
.gfx9
.surf_offset
>> 8;
3301 cb_color_base
|= tex
->surface
.tile_swizzle
;
3302 if (!tex
->surface
.fmask_offset
)
3303 cb_color_fmask
= cb_color_base
;
3304 if (cb
->base
.u
.tex
.level
> 0)
3305 cb_color_cmask
= cb_color_base
;
3306 cb_color_attrib
|= S_028C74_COLOR_SW_MODE(tex
->surface
.u
.gfx9
.surf
.swizzle_mode
) |
3307 S_028C74_FMASK_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
) |
3308 S_028C74_RB_ALIGNED(meta
.rb_aligned
) |
3309 S_028C74_PIPE_ALIGNED(meta
.pipe_aligned
);
3311 radeon_set_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C, 15);
3312 radeon_emit(cs
, cb_color_base
); /* CB_COLOR0_BASE */
3313 radeon_emit(cs
, S_028C64_BASE_256B(cb_color_base
>> 32)); /* CB_COLOR0_BASE_EXT */
3314 radeon_emit(cs
, cb
->cb_color_attrib2
); /* CB_COLOR0_ATTRIB2 */
3315 radeon_emit(cs
, cb
->cb_color_view
); /* CB_COLOR0_VIEW */
3316 radeon_emit(cs
, cb_color_info
); /* CB_COLOR0_INFO */
3317 radeon_emit(cs
, cb_color_attrib
); /* CB_COLOR0_ATTRIB */
3318 radeon_emit(cs
, cb
->cb_dcc_control
); /* CB_COLOR0_DCC_CONTROL */
3319 radeon_emit(cs
, cb_color_cmask
); /* CB_COLOR0_CMASK */
3320 radeon_emit(cs
, S_028C80_BASE_256B(cb_color_cmask
>> 32)); /* CB_COLOR0_CMASK_BASE_EXT */
3321 radeon_emit(cs
, cb_color_fmask
); /* CB_COLOR0_FMASK */
3322 radeon_emit(cs
, S_028C88_BASE_256B(cb_color_fmask
>> 32)); /* CB_COLOR0_FMASK_BASE_EXT */
3323 radeon_emit(cs
, tex
->color_clear_value
[0]); /* CB_COLOR0_CLEAR_WORD0 */
3324 radeon_emit(cs
, tex
->color_clear_value
[1]); /* CB_COLOR0_CLEAR_WORD1 */
3325 radeon_emit(cs
, cb_dcc_base
); /* CB_COLOR0_DCC_BASE */
3326 radeon_emit(cs
, S_028C98_BASE_256B(cb_dcc_base
>> 32)); /* CB_COLOR0_DCC_BASE_EXT */
3328 radeon_set_context_reg(cs
, R_0287A0_CB_MRT0_EPITCH
+ i
* 4,
3329 S_0287A0_EPITCH(tex
->surface
.u
.gfx9
.surf
.epitch
));
3331 /* Compute mutable surface parameters (GFX6-GFX8). */
3332 const struct legacy_surf_level
*level_info
=
3333 &tex
->surface
.u
.legacy
.level
[cb
->base
.u
.tex
.level
];
3334 unsigned pitch_tile_max
, slice_tile_max
, tile_mode_index
;
3335 unsigned cb_color_pitch
, cb_color_slice
, cb_color_fmask_slice
;
3337 cb_color_base
+= level_info
->offset
>> 8;
3338 /* Only macrotiled modes can set tile swizzle. */
3339 if (level_info
->mode
== RADEON_SURF_MODE_2D
)
3340 cb_color_base
|= tex
->surface
.tile_swizzle
;
3342 if (!tex
->surface
.fmask_offset
)
3343 cb_color_fmask
= cb_color_base
;
3344 if (cb
->base
.u
.tex
.level
> 0)
3345 cb_color_cmask
= cb_color_base
;
3347 cb_dcc_base
+= level_info
->dcc_offset
>> 8;
3349 pitch_tile_max
= level_info
->nblk_x
/ 8 - 1;
3350 slice_tile_max
= level_info
->nblk_x
*
3351 level_info
->nblk_y
/ 64 - 1;
3352 tile_mode_index
= si_tile_mode_index(tex
, cb
->base
.u
.tex
.level
, false);
3354 cb_color_attrib
|= S_028C74_TILE_MODE_INDEX(tile_mode_index
);
3355 cb_color_pitch
= S_028C64_TILE_MAX(pitch_tile_max
);
3356 cb_color_slice
= S_028C68_TILE_MAX(slice_tile_max
);
3358 if (tex
->surface
.fmask_offset
) {
3359 if (sctx
->chip_class
>= GFX7
)
3360 cb_color_pitch
|= S_028C64_FMASK_TILE_MAX(tex
->surface
.u
.legacy
.fmask
.pitch_in_pixels
/ 8 - 1);
3361 cb_color_attrib
|= S_028C74_FMASK_TILE_MODE_INDEX(tex
->surface
.u
.legacy
.fmask
.tiling_index
);
3362 cb_color_fmask_slice
= S_028C88_TILE_MAX(tex
->surface
.u
.legacy
.fmask
.slice_tile_max
);
3364 /* This must be set for fast clear to work without FMASK. */
3365 if (sctx
->chip_class
>= GFX7
)
3366 cb_color_pitch
|= S_028C64_FMASK_TILE_MAX(pitch_tile_max
);
3367 cb_color_attrib
|= S_028C74_FMASK_TILE_MODE_INDEX(tile_mode_index
);
3368 cb_color_fmask_slice
= S_028C88_TILE_MAX(slice_tile_max
);
3371 radeon_set_context_reg_seq(cs
, R_028C60_CB_COLOR0_BASE
+ i
* 0x3C,
3372 sctx
->chip_class
>= GFX8
? 14 : 13);
3373 radeon_emit(cs
, cb_color_base
); /* CB_COLOR0_BASE */
3374 radeon_emit(cs
, cb_color_pitch
); /* CB_COLOR0_PITCH */
3375 radeon_emit(cs
, cb_color_slice
); /* CB_COLOR0_SLICE */
3376 radeon_emit(cs
, cb
->cb_color_view
); /* CB_COLOR0_VIEW */
3377 radeon_emit(cs
, cb_color_info
); /* CB_COLOR0_INFO */
3378 radeon_emit(cs
, cb_color_attrib
); /* CB_COLOR0_ATTRIB */
3379 radeon_emit(cs
, cb
->cb_dcc_control
); /* CB_COLOR0_DCC_CONTROL */
3380 radeon_emit(cs
, cb_color_cmask
); /* CB_COLOR0_CMASK */
3381 radeon_emit(cs
, tex
->surface
.u
.legacy
.cmask_slice_tile_max
); /* CB_COLOR0_CMASK_SLICE */
3382 radeon_emit(cs
, cb_color_fmask
); /* CB_COLOR0_FMASK */
3383 radeon_emit(cs
, cb_color_fmask_slice
); /* CB_COLOR0_FMASK_SLICE */
3384 radeon_emit(cs
, tex
->color_clear_value
[0]); /* CB_COLOR0_CLEAR_WORD0 */
3385 radeon_emit(cs
, tex
->color_clear_value
[1]); /* CB_COLOR0_CLEAR_WORD1 */
3387 if (sctx
->chip_class
>= GFX8
) /* R_028C94_CB_COLOR0_DCC_BASE */
3388 radeon_emit(cs
, cb_dcc_base
);
3392 if (sctx
->framebuffer
.dirty_cbufs
& (1 << i
))
3393 radeon_set_context_reg(cs
, R_028C70_CB_COLOR0_INFO
+ i
* 0x3C, 0);
3396 if (state
->zsbuf
&& sctx
->framebuffer
.dirty_zsbuf
) {
3397 struct si_surface
*zb
= (struct si_surface
*)state
->zsbuf
;
3398 struct si_texture
*tex
= (struct si_texture
*)zb
->base
.texture
;
3400 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3401 &tex
->buffer
, RADEON_USAGE_READWRITE
,
3402 zb
->base
.texture
->nr_samples
> 1 ?
3403 RADEON_PRIO_DEPTH_BUFFER_MSAA
:
3404 RADEON_PRIO_DEPTH_BUFFER
);
3406 if (sctx
->chip_class
>= GFX10
) {
3407 radeon_set_context_reg(cs
, R_028014_DB_HTILE_DATA_BASE
, zb
->db_htile_data_base
);
3408 radeon_set_context_reg(cs
, R_02801C_DB_DEPTH_SIZE_XY
, zb
->db_depth_size
);
3410 radeon_set_context_reg_seq(cs
, R_02803C_DB_DEPTH_INFO
, 7);
3411 radeon_emit(cs
, S_02803C_RESOURCE_LEVEL(1)); /* DB_DEPTH_INFO */
3412 radeon_emit(cs
, zb
->db_z_info
| /* DB_Z_INFO */
3413 S_028038_ZRANGE_PRECISION(tex
->depth_clear_value
!= 0));
3414 radeon_emit(cs
, zb
->db_stencil_info
); /* DB_STENCIL_INFO */
3415 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_READ_BASE */
3416 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_READ_BASE */
3417 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_WRITE_BASE */
3418 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_WRITE_BASE */
3420 radeon_set_context_reg_seq(cs
, R_028068_DB_Z_READ_BASE_HI
, 5);
3421 radeon_emit(cs
, zb
->db_depth_base
>> 32); /* DB_Z_READ_BASE_HI */
3422 radeon_emit(cs
, zb
->db_stencil_base
>> 32); /* DB_STENCIL_READ_BASE_HI */
3423 radeon_emit(cs
, zb
->db_depth_base
>> 32); /* DB_Z_WRITE_BASE_HI */
3424 radeon_emit(cs
, zb
->db_stencil_base
>> 32); /* DB_STENCIL_WRITE_BASE_HI */
3425 radeon_emit(cs
, zb
->db_htile_data_base
>> 32); /* DB_HTILE_DATA_BASE_HI */
3426 } else if (sctx
->chip_class
== GFX9
) {
3427 radeon_set_context_reg_seq(cs
, R_028014_DB_HTILE_DATA_BASE
, 3);
3428 radeon_emit(cs
, zb
->db_htile_data_base
); /* DB_HTILE_DATA_BASE */
3429 radeon_emit(cs
, S_028018_BASE_HI(zb
->db_htile_data_base
>> 32)); /* DB_HTILE_DATA_BASE_HI */
3430 radeon_emit(cs
, zb
->db_depth_size
); /* DB_DEPTH_SIZE */
3432 radeon_set_context_reg_seq(cs
, R_028038_DB_Z_INFO
, 10);
3433 radeon_emit(cs
, zb
->db_z_info
| /* DB_Z_INFO */
3434 S_028038_ZRANGE_PRECISION(tex
->depth_clear_value
!= 0));
3435 radeon_emit(cs
, zb
->db_stencil_info
); /* DB_STENCIL_INFO */
3436 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_READ_BASE */
3437 radeon_emit(cs
, S_028044_BASE_HI(zb
->db_depth_base
>> 32)); /* DB_Z_READ_BASE_HI */
3438 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_READ_BASE */
3439 radeon_emit(cs
, S_02804C_BASE_HI(zb
->db_stencil_base
>> 32)); /* DB_STENCIL_READ_BASE_HI */
3440 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_WRITE_BASE */
3441 radeon_emit(cs
, S_028054_BASE_HI(zb
->db_depth_base
>> 32)); /* DB_Z_WRITE_BASE_HI */
3442 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_WRITE_BASE */
3443 radeon_emit(cs
, S_02805C_BASE_HI(zb
->db_stencil_base
>> 32)); /* DB_STENCIL_WRITE_BASE_HI */
3445 radeon_set_context_reg_seq(cs
, R_028068_DB_Z_INFO2
, 2);
3446 radeon_emit(cs
, zb
->db_z_info2
); /* DB_Z_INFO2 */
3447 radeon_emit(cs
, zb
->db_stencil_info2
); /* DB_STENCIL_INFO2 */
3449 radeon_set_context_reg(cs
, R_028014_DB_HTILE_DATA_BASE
, zb
->db_htile_data_base
);
3451 radeon_set_context_reg_seq(cs
, R_02803C_DB_DEPTH_INFO
, 9);
3452 radeon_emit(cs
, zb
->db_depth_info
); /* DB_DEPTH_INFO */
3453 radeon_emit(cs
, zb
->db_z_info
| /* DB_Z_INFO */
3454 S_028040_ZRANGE_PRECISION(tex
->depth_clear_value
!= 0));
3455 radeon_emit(cs
, zb
->db_stencil_info
); /* DB_STENCIL_INFO */
3456 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_READ_BASE */
3457 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_READ_BASE */
3458 radeon_emit(cs
, zb
->db_depth_base
); /* DB_Z_WRITE_BASE */
3459 radeon_emit(cs
, zb
->db_stencil_base
); /* DB_STENCIL_WRITE_BASE */
3460 radeon_emit(cs
, zb
->db_depth_size
); /* DB_DEPTH_SIZE */
3461 radeon_emit(cs
, zb
->db_depth_slice
); /* DB_DEPTH_SLICE */
3464 radeon_set_context_reg_seq(cs
, R_028028_DB_STENCIL_CLEAR
, 2);
3465 radeon_emit(cs
, tex
->stencil_clear_value
); /* R_028028_DB_STENCIL_CLEAR */
3466 radeon_emit(cs
, fui(tex
->depth_clear_value
)); /* R_02802C_DB_DEPTH_CLEAR */
3468 radeon_set_context_reg(cs
, R_028008_DB_DEPTH_VIEW
, zb
->db_depth_view
);
3469 radeon_set_context_reg(cs
, R_028ABC_DB_HTILE_SURFACE
, zb
->db_htile_surface
);
3470 } else if (sctx
->framebuffer
.dirty_zsbuf
) {
3471 if (sctx
->chip_class
== GFX9
)
3472 radeon_set_context_reg_seq(cs
, R_028038_DB_Z_INFO
, 2);
3474 radeon_set_context_reg_seq(cs
, R_028040_DB_Z_INFO
, 2);
3476 radeon_emit(cs
, S_028040_FORMAT(V_028040_Z_INVALID
)); /* DB_Z_INFO */
3477 radeon_emit(cs
, S_028044_FORMAT(V_028044_STENCIL_INVALID
)); /* DB_STENCIL_INFO */
3480 /* Framebuffer dimensions. */
3481 /* PA_SC_WINDOW_SCISSOR_TL is set in si_init_config() */
3482 radeon_set_context_reg(cs
, R_028208_PA_SC_WINDOW_SCISSOR_BR
,
3483 S_028208_BR_X(state
->width
) | S_028208_BR_Y(state
->height
));
3485 if (sctx
->screen
->dfsm_allowed
) {
3486 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3487 radeon_emit(cs
, EVENT_TYPE(V_028A90_BREAK_BATCH
) | EVENT_INDEX(0));
3490 sctx
->framebuffer
.dirty_cbufs
= 0;
3491 sctx
->framebuffer
.dirty_zsbuf
= false;
3494 static void si_emit_msaa_sample_locs(struct si_context
*sctx
)
3496 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3497 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3498 unsigned nr_samples
= sctx
->framebuffer
.nr_samples
;
3499 bool has_msaa_sample_loc_bug
= sctx
->screen
->info
.has_msaa_sample_loc_bug
;
3501 /* Smoothing (only possible with nr_samples == 1) uses the same
3502 * sample locations as the MSAA it simulates.
3504 if (nr_samples
<= 1 && sctx
->smoothing_enabled
)
3505 nr_samples
= SI_NUM_SMOOTH_AA_SAMPLES
;
3507 /* On Polaris, the small primitive filter uses the sample locations
3508 * even when MSAA is off, so we need to make sure they're set to 0.
3510 * GFX10 uses sample locations unconditionally, so they always need
3513 if ((nr_samples
>= 2 || has_msaa_sample_loc_bug
||
3514 sctx
->chip_class
>= GFX10
) &&
3515 nr_samples
!= sctx
->sample_locs_num_samples
) {
3516 sctx
->sample_locs_num_samples
= nr_samples
;
3517 si_emit_sample_locations(cs
, nr_samples
);
3520 if (sctx
->family
>= CHIP_POLARIS10
) {
3521 unsigned small_prim_filter_cntl
=
3522 S_028830_SMALL_PRIM_FILTER_ENABLE(1) |
3524 S_028830_LINE_FILTER_DISABLE(sctx
->family
<= CHIP_POLARIS12
);
3526 /* The alternative of setting sample locations to 0 would
3527 * require a DB flush to avoid Z errors, see
3528 * https://bugs.freedesktop.org/show_bug.cgi?id=96908
3530 if (has_msaa_sample_loc_bug
&&
3531 sctx
->framebuffer
.nr_samples
> 1 &&
3532 !rs
->multisample_enable
)
3533 small_prim_filter_cntl
&= C_028830_SMALL_PRIM_FILTER_ENABLE
;
3535 radeon_opt_set_context_reg(sctx
,
3536 R_028830_PA_SU_SMALL_PRIM_FILTER_CNTL
,
3537 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL
,
3538 small_prim_filter_cntl
);
3541 /* The exclusion bits can be set to improve rasterization efficiency
3542 * if no sample lies on the pixel boundary (-8 sample offset).
3544 bool exclusion
= sctx
->chip_class
>= GFX7
&&
3545 (!rs
->multisample_enable
|| nr_samples
!= 16);
3546 radeon_opt_set_context_reg(sctx
, R_02882C_PA_SU_PRIM_FILTER_CNTL
,
3547 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL
,
3548 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion
) |
3549 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion
));
3552 static bool si_out_of_order_rasterization(struct si_context
*sctx
)
3554 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
3555 struct si_state_dsa
*dsa
= sctx
->queued
.named
.dsa
;
3557 if (!sctx
->screen
->has_out_of_order_rast
)
3560 unsigned colormask
= sctx
->framebuffer
.colorbuf_enabled_4bit
;
3562 colormask
&= blend
->cb_target_enabled_4bit
;
3564 /* Conservative: No logic op. */
3565 if (colormask
&& blend
->logicop_enable
)
3568 struct si_dsa_order_invariance dsa_order_invariant
= {
3569 .zs
= true, .pass_set
= true, .pass_last
= false
3572 if (sctx
->framebuffer
.state
.zsbuf
) {
3573 struct si_texture
*zstex
=
3574 (struct si_texture
*)sctx
->framebuffer
.state
.zsbuf
->texture
;
3575 bool has_stencil
= zstex
->surface
.has_stencil
;
3576 dsa_order_invariant
= dsa
->order_invariance
[has_stencil
];
3577 if (!dsa_order_invariant
.zs
)
3580 /* The set of PS invocations is always order invariant,
3581 * except when early Z/S tests are requested. */
3582 if (sctx
->ps_shader
.cso
&&
3583 sctx
->ps_shader
.cso
->info
.writes_memory
&&
3584 sctx
->ps_shader
.cso
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] &&
3585 !dsa_order_invariant
.pass_set
)
3588 if (sctx
->num_perfect_occlusion_queries
!= 0 &&
3589 !dsa_order_invariant
.pass_set
)
3596 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
3599 /* Only commutative blending. */
3600 if (blendmask
& ~blend
->commutative_4bit
)
3603 if (!dsa_order_invariant
.pass_set
)
3607 if (colormask
& ~blendmask
) {
3608 if (!dsa_order_invariant
.pass_last
)
3615 static void si_emit_msaa_config(struct si_context
*sctx
)
3617 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3618 unsigned num_tile_pipes
= sctx
->screen
->info
.num_tile_pipes
;
3619 /* 33% faster rendering to linear color buffers */
3620 bool dst_is_linear
= sctx
->framebuffer
.any_dst_linear
;
3621 bool out_of_order_rast
= si_out_of_order_rasterization(sctx
);
3622 unsigned sc_mode_cntl_1
=
3623 S_028A4C_WALK_SIZE(dst_is_linear
) |
3624 S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear
) |
3625 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
3626 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast
) |
3627 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
3629 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
3630 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
3631 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
3632 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
3633 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
3634 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
3635 unsigned db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
3636 S_028804_INCOHERENT_EQAA_READS(1) |
3637 S_028804_INTERPOLATE_COMP_Z(1) |
3638 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
3639 unsigned coverage_samples
, color_samples
, z_samples
;
3640 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3642 /* S: Coverage samples (up to 16x):
3643 * - Scan conversion samples (PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES)
3644 * - CB FMASK samples (CB_COLORi_ATTRIB.NUM_SAMPLES)
3646 * Z: Z/S samples (up to 8x, must be <= coverage samples and >= color samples):
3647 * - Value seen by DB (DB_Z_INFO.NUM_SAMPLES)
3648 * - Value seen by CB, must be correct even if Z/S is unbound (DB_EQAA.MAX_ANCHOR_SAMPLES)
3649 * # Missing samples are derived from Z planes if Z is compressed (up to 16x quality), or
3650 * # from the closest defined sample if Z is uncompressed (same quality as the number of
3653 * F: Color samples (up to 8x, must be <= coverage samples):
3654 * - CB color samples (CB_COLORi_ATTRIB.NUM_FRAGMENTS)
3655 * - PS iter samples (DB_EQAA.PS_ITER_SAMPLES)
3657 * Can be anything between coverage and color samples:
3658 * - SampleMaskIn samples (PA_SC_AA_CONFIG.MSAA_EXPOSED_SAMPLES)
3659 * - SampleMaskOut samples (DB_EQAA.MASK_EXPORT_NUM_SAMPLES)
3660 * - Alpha-to-coverage samples (DB_EQAA.ALPHA_TO_MASK_NUM_SAMPLES)
3661 * - Occlusion query samples (DB_COUNT_CONTROL.SAMPLE_RATE)
3662 * # All are currently set the same as coverage samples.
3664 * If color samples < coverage samples, FMASK has a higher bpp to store an "unknown"
3665 * flag for undefined color samples. A shader-based resolve must handle unknowns
3666 * or mask them out with AND. Unknowns can also be guessed from neighbors via
3667 * an edge-detect shader-based resolve, which is required to make "color samples = 1"
3668 * useful. The CB resolve always drops unknowns.
3670 * Sensible AA configurations:
3671 * EQAA 16s 8z 8f - might look the same as 16x MSAA if Z is compressed
3672 * EQAA 16s 8z 4f - might look the same as 16x MSAA if Z is compressed
3673 * EQAA 16s 4z 4f - might look the same as 16x MSAA if Z is compressed
3674 * EQAA 8s 8z 8f = 8x MSAA
3675 * EQAA 8s 8z 4f - might look the same as 8x MSAA
3676 * EQAA 8s 8z 2f - might look the same as 8x MSAA with low-density geometry
3677 * EQAA 8s 4z 4f - might look the same as 8x MSAA if Z is compressed
3678 * EQAA 8s 4z 2f - might look the same as 8x MSAA with low-density geometry if Z is compressed
3679 * EQAA 4s 4z 4f = 4x MSAA
3680 * EQAA 4s 4z 2f - might look the same as 4x MSAA with low-density geometry
3681 * EQAA 2s 2z 2f = 2x MSAA
3683 if (sctx
->framebuffer
.nr_samples
> 1 && rs
->multisample_enable
) {
3684 coverage_samples
= sctx
->framebuffer
.nr_samples
;
3685 color_samples
= sctx
->framebuffer
.nr_color_samples
;
3687 if (sctx
->framebuffer
.state
.zsbuf
) {
3688 z_samples
= sctx
->framebuffer
.state
.zsbuf
->texture
->nr_samples
;
3689 z_samples
= MAX2(1, z_samples
);
3691 z_samples
= coverage_samples
;
3693 } else if (sctx
->smoothing_enabled
) {
3694 coverage_samples
= color_samples
= z_samples
= SI_NUM_SMOOTH_AA_SAMPLES
;
3696 coverage_samples
= color_samples
= z_samples
= 1;
3699 /* Required by OpenGL line rasterization.
3701 * TODO: We should also enable perpendicular endcaps for AA lines,
3702 * but that requires implementing line stippling in the pixel
3703 * shader. SC can only do line stippling with axis-aligned
3706 unsigned sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
3707 unsigned sc_aa_config
= 0;
3709 if (coverage_samples
> 1) {
3710 /* distance from the pixel center, indexed by log2(nr_samples) */
3711 static unsigned max_dist
[] = {
3718 unsigned log_samples
= util_logbase2(coverage_samples
);
3719 unsigned log_z_samples
= util_logbase2(z_samples
);
3720 unsigned ps_iter_samples
= si_get_ps_iter_samples(sctx
);
3721 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
3723 sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1);
3724 sc_aa_config
= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
3725 S_028BE0_MAX_SAMPLE_DIST(max_dist
[log_samples
]) |
3726 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
);
3728 if (sctx
->framebuffer
.nr_samples
> 1) {
3729 db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples
) |
3730 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
3731 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
3732 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
3733 sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
3734 } else if (sctx
->smoothing_enabled
) {
3735 db_eqaa
|= S_028804_OVERRASTERIZATION_AMOUNT(log_samples
);
3739 unsigned initial_cdw
= cs
->current
.cdw
;
3741 /* R_028BDC_PA_SC_LINE_CNTL, R_028BE0_PA_SC_AA_CONFIG */
3742 radeon_opt_set_context_reg2(sctx
, R_028BDC_PA_SC_LINE_CNTL
,
3743 SI_TRACKED_PA_SC_LINE_CNTL
, sc_line_cntl
,
3745 /* R_028804_DB_EQAA */
3746 radeon_opt_set_context_reg(sctx
, R_028804_DB_EQAA
, SI_TRACKED_DB_EQAA
,
3748 /* R_028A4C_PA_SC_MODE_CNTL_1 */
3749 radeon_opt_set_context_reg(sctx
, R_028A4C_PA_SC_MODE_CNTL_1
,
3750 SI_TRACKED_PA_SC_MODE_CNTL_1
, sc_mode_cntl_1
);
3752 if (initial_cdw
!= cs
->current
.cdw
) {
3753 sctx
->context_roll
= true;
3755 /* GFX9: Flush DFSM when the AA mode changes. */
3756 if (sctx
->screen
->dfsm_allowed
) {
3757 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3758 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
3763 void si_update_ps_iter_samples(struct si_context
*sctx
)
3765 if (sctx
->framebuffer
.nr_samples
> 1)
3766 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3767 if (sctx
->screen
->dpbb_allowed
)
3768 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3771 static void si_set_min_samples(struct pipe_context
*ctx
, unsigned min_samples
)
3773 struct si_context
*sctx
= (struct si_context
*)ctx
;
3775 /* The hardware can only do sample shading with 2^n samples. */
3776 min_samples
= util_next_power_of_two(min_samples
);
3778 if (sctx
->ps_iter_samples
== min_samples
)
3781 sctx
->ps_iter_samples
= min_samples
;
3782 sctx
->do_update_shaders
= true;
3784 si_update_ps_iter_samples(sctx
);
3792 * Build the sampler view descriptor for a buffer texture.
3793 * @param state 256-bit descriptor; only the high 128 bits are filled in
3796 si_make_buffer_descriptor(struct si_screen
*screen
, struct si_resource
*buf
,
3797 enum pipe_format format
,
3798 unsigned offset
, unsigned size
,
3801 const struct util_format_description
*desc
;
3803 unsigned num_records
;
3805 desc
= util_format_description(format
);
3806 stride
= desc
->block
.bits
/ 8;
3808 num_records
= size
/ stride
;
3809 num_records
= MIN2(num_records
, (buf
->b
.b
.width0
- offset
) / stride
);
3811 /* The NUM_RECORDS field has a different meaning depending on the chip,
3812 * instruction type, STRIDE, and SWIZZLE_ENABLE.
3815 * - If STRIDE == 0, it's in byte units.
3816 * - If STRIDE != 0, it's in units of STRIDE, used with inst.IDXEN.
3819 * - For SMEM and STRIDE == 0, it's in byte units.
3820 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3821 * - For VMEM and STRIDE == 0 or SWIZZLE_ENABLE == 0, it's in byte units.
3822 * - For VMEM and STRIDE != 0 and SWIZZLE_ENABLE == 1, it's in units of STRIDE.
3823 * NOTE: There is incompatibility between VMEM and SMEM opcodes due to SWIZZLE_-
3824 * ENABLE. The workaround is to set STRIDE = 0 if SWIZZLE_ENABLE == 0 when
3825 * using SMEM. This can be done in the shader by clearing STRIDE with s_and.
3826 * That way the same descriptor can be used by both SMEM and VMEM.
3829 * - For SMEM and STRIDE == 0, it's in byte units.
3830 * - For SMEM and STRIDE != 0, it's in units of STRIDE.
3831 * - For VMEM and inst.IDXEN == 0 or STRIDE == 0, it's in byte units.
3832 * - For VMEM and inst.IDXEN == 1 and STRIDE != 0, it's in units of STRIDE.
3834 if (screen
->info
.chip_class
== GFX8
)
3835 num_records
*= stride
;
3838 state
[5] = S_008F04_STRIDE(stride
);
3839 state
[6] = num_records
;
3840 state
[7] = S_008F0C_DST_SEL_X(si_map_swizzle(desc
->swizzle
[0])) |
3841 S_008F0C_DST_SEL_Y(si_map_swizzle(desc
->swizzle
[1])) |
3842 S_008F0C_DST_SEL_Z(si_map_swizzle(desc
->swizzle
[2])) |
3843 S_008F0C_DST_SEL_W(si_map_swizzle(desc
->swizzle
[3]));
3845 if (screen
->info
.chip_class
>= GFX10
) {
3846 const struct gfx10_format
*fmt
= &gfx10_format_table
[format
];
3848 /* OOB_SELECT chooses the out-of-bounds check:
3849 * - 0: (index >= NUM_RECORDS) || (offset >= STRIDE)
3850 * - 1: index >= NUM_RECORDS
3851 * - 2: NUM_RECORDS == 0
3852 * - 3: if SWIZZLE_ENABLE == 0: offset >= NUM_RECORDS
3853 * else: swizzle_address >= NUM_RECORDS
3855 state
[7] |= S_008F0C_FORMAT(fmt
->img_format
) |
3856 S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_STRUCTURED_WITH_OFFSET
) |
3857 S_008F0C_RESOURCE_LEVEL(1);
3860 unsigned num_format
, data_format
;
3862 first_non_void
= util_format_get_first_non_void_channel(format
);
3863 num_format
= si_translate_buffer_numformat(&screen
->b
, desc
, first_non_void
);
3864 data_format
= si_translate_buffer_dataformat(&screen
->b
, desc
, first_non_void
);
3866 state
[7] |= S_008F0C_NUM_FORMAT(num_format
) |
3867 S_008F0C_DATA_FORMAT(data_format
);
3871 static unsigned gfx9_border_color_swizzle(const unsigned char swizzle
[4])
3873 unsigned bc_swizzle
= V_008F20_BC_SWIZZLE_XYZW
;
3875 if (swizzle
[3] == PIPE_SWIZZLE_X
) {
3876 /* For the pre-defined border color values (white, opaque
3877 * black, transparent black), the only thing that matters is
3878 * that the alpha channel winds up in the correct place
3879 * (because the RGB channels are all the same) so either of
3880 * these enumerations will work.
3882 if (swizzle
[2] == PIPE_SWIZZLE_Y
)
3883 bc_swizzle
= V_008F20_BC_SWIZZLE_WZYX
;
3885 bc_swizzle
= V_008F20_BC_SWIZZLE_WXYZ
;
3886 } else if (swizzle
[0] == PIPE_SWIZZLE_X
) {
3887 if (swizzle
[1] == PIPE_SWIZZLE_Y
)
3888 bc_swizzle
= V_008F20_BC_SWIZZLE_XYZW
;
3890 bc_swizzle
= V_008F20_BC_SWIZZLE_XWYZ
;
3891 } else if (swizzle
[1] == PIPE_SWIZZLE_X
) {
3892 bc_swizzle
= V_008F20_BC_SWIZZLE_YXWZ
;
3893 } else if (swizzle
[2] == PIPE_SWIZZLE_X
) {
3894 bc_swizzle
= V_008F20_BC_SWIZZLE_ZYXW
;
3901 * Build the sampler view descriptor for a texture.
3904 gfx10_make_texture_descriptor(struct si_screen
*screen
,
3905 struct si_texture
*tex
,
3907 enum pipe_texture_target target
,
3908 enum pipe_format pipe_format
,
3909 const unsigned char state_swizzle
[4],
3910 unsigned first_level
, unsigned last_level
,
3911 unsigned first_layer
, unsigned last_layer
,
3912 unsigned width
, unsigned height
, unsigned depth
,
3914 uint32_t *fmask_state
)
3916 struct pipe_resource
*res
= &tex
->buffer
.b
.b
;
3917 const struct util_format_description
*desc
;
3918 unsigned img_format
;
3919 unsigned char swizzle
[4];
3923 desc
= util_format_description(pipe_format
);
3924 img_format
= gfx10_format_table
[pipe_format
].img_format
;
3926 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
) {
3927 const unsigned char swizzle_xxxx
[4] = {0, 0, 0, 0};
3928 const unsigned char swizzle_yyyy
[4] = {1, 1, 1, 1};
3929 const unsigned char swizzle_wwww
[4] = {3, 3, 3, 3};
3930 bool is_stencil
= false;
3932 switch (pipe_format
) {
3933 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
3934 case PIPE_FORMAT_X32_S8X24_UINT
:
3935 case PIPE_FORMAT_X8Z24_UNORM
:
3936 util_format_compose_swizzles(swizzle_yyyy
, state_swizzle
, swizzle
);
3939 case PIPE_FORMAT_X24S8_UINT
:
3941 * X24S8 is implemented as an 8_8_8_8 data format, to
3942 * fix texture gathers. This affects at least
3943 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
3945 util_format_compose_swizzles(swizzle_wwww
, state_swizzle
, swizzle
);
3949 util_format_compose_swizzles(swizzle_xxxx
, state_swizzle
, swizzle
);
3950 is_stencil
= pipe_format
== PIPE_FORMAT_S8_UINT
;
3953 if (tex
->upgraded_depth
&& !is_stencil
) {
3954 assert(img_format
== V_008F0C_IMG_FORMAT_32_FLOAT
);
3955 img_format
= V_008F0C_IMG_FORMAT_32_FLOAT_CLAMP
;
3958 util_format_compose_swizzles(desc
->swizzle
, state_swizzle
, swizzle
);
3962 (res
->target
== PIPE_TEXTURE_CUBE
||
3963 res
->target
== PIPE_TEXTURE_CUBE_ARRAY
)) {
3964 /* For the purpose of shader images, treat cube maps as 2D
3967 type
= V_008F1C_SQ_RSRC_IMG_2D_ARRAY
;
3969 type
= si_tex_dim(screen
, tex
, target
, res
->nr_samples
);
3972 if (type
== V_008F1C_SQ_RSRC_IMG_1D_ARRAY
) {
3974 depth
= res
->array_size
;
3975 } else if (type
== V_008F1C_SQ_RSRC_IMG_2D_ARRAY
||
3976 type
== V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY
) {
3977 if (sampler
|| res
->target
!= PIPE_TEXTURE_3D
)
3978 depth
= res
->array_size
;
3979 } else if (type
== V_008F1C_SQ_RSRC_IMG_CUBE
)
3980 depth
= res
->array_size
/ 6;
3983 state
[1] = S_00A004_FORMAT(img_format
) |
3984 S_00A004_WIDTH_LO(width
- 1);
3985 state
[2] = S_00A008_WIDTH_HI((width
- 1) >> 2) |
3986 S_00A008_HEIGHT(height
- 1) |
3987 S_00A008_RESOURCE_LEVEL(1);
3988 state
[3] = S_00A00C_DST_SEL_X(si_map_swizzle(swizzle
[0])) |
3989 S_00A00C_DST_SEL_Y(si_map_swizzle(swizzle
[1])) |
3990 S_00A00C_DST_SEL_Z(si_map_swizzle(swizzle
[2])) |
3991 S_00A00C_DST_SEL_W(si_map_swizzle(swizzle
[3])) |
3992 S_00A00C_BASE_LEVEL(res
->nr_samples
> 1 ?
3994 S_00A00C_LAST_LEVEL(res
->nr_samples
> 1 ?
3995 util_logbase2(res
->nr_samples
) :
3997 S_00A00C_BC_SWIZZLE(gfx9_border_color_swizzle(desc
->swizzle
)) |
3998 S_00A00C_TYPE(type
);
3999 /* Depth is the the last accessible layer on gfx9+. The hw doesn't need
4000 * to know the total number of layers.
4002 state
[4] = S_00A010_DEPTH((type
== V_008F1C_SQ_RSRC_IMG_3D
&& sampler
)
4003 ? depth
- 1 : last_layer
) |
4004 S_00A010_BASE_ARRAY(first_layer
);
4005 state
[5] = S_00A014_ARRAY_PITCH(!!(type
== V_008F1C_SQ_RSRC_IMG_3D
&& !sampler
)) |
4006 S_00A014_MAX_MIP(res
->nr_samples
> 1 ?
4007 util_logbase2(res
->nr_samples
) :
4008 tex
->buffer
.b
.b
.last_level
) |
4009 S_00A014_PERF_MOD(4);
4013 if (tex
->surface
.dcc_offset
) {
4014 state
[6] |= S_00A018_MAX_UNCOMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_256B
) |
4015 S_00A018_MAX_COMPRESSED_BLOCK_SIZE(V_028C78_MAX_BLOCK_SIZE_128B
) |
4016 S_00A018_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen
, pipe_format
));
4019 /* Initialize the sampler view for FMASK. */
4020 if (tex
->surface
.fmask_offset
) {
4023 va
= tex
->buffer
.gpu_address
+ tex
->surface
.fmask_offset
;
4025 #define FMASK(s,f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4026 switch (FMASK(res
->nr_samples
, res
->nr_storage_samples
)) {
4028 format
= V_008F0C_IMG_FORMAT_FMASK8_S2_F1
;
4031 format
= V_008F0C_IMG_FORMAT_FMASK8_S2_F2
;
4034 format
= V_008F0C_IMG_FORMAT_FMASK8_S4_F1
;
4037 format
= V_008F0C_IMG_FORMAT_FMASK8_S4_F2
;
4040 format
= V_008F0C_IMG_FORMAT_FMASK8_S4_F4
;
4043 format
= V_008F0C_IMG_FORMAT_FMASK8_S8_F1
;
4046 format
= V_008F0C_IMG_FORMAT_FMASK16_S8_F2
;
4049 format
= V_008F0C_IMG_FORMAT_FMASK32_S8_F4
;
4052 format
= V_008F0C_IMG_FORMAT_FMASK32_S8_F8
;
4055 format
= V_008F0C_IMG_FORMAT_FMASK16_S16_F1
;
4058 format
= V_008F0C_IMG_FORMAT_FMASK32_S16_F2
;
4061 format
= V_008F0C_IMG_FORMAT_FMASK64_S16_F4
;
4064 format
= V_008F0C_IMG_FORMAT_FMASK64_S16_F8
;
4067 unreachable("invalid nr_samples");
4070 fmask_state
[0] = (va
>> 8) | tex
->surface
.fmask_tile_swizzle
;
4071 fmask_state
[1] = S_00A004_BASE_ADDRESS_HI(va
>> 40) |
4072 S_00A004_FORMAT(format
) |
4073 S_00A004_WIDTH_LO(width
- 1);
4074 fmask_state
[2] = S_00A008_WIDTH_HI((width
- 1) >> 2) |
4075 S_00A008_HEIGHT(height
- 1) |
4076 S_00A008_RESOURCE_LEVEL(1);
4077 fmask_state
[3] = S_00A00C_DST_SEL_X(V_008F1C_SQ_SEL_X
) |
4078 S_00A00C_DST_SEL_Y(V_008F1C_SQ_SEL_X
) |
4079 S_00A00C_DST_SEL_Z(V_008F1C_SQ_SEL_X
) |
4080 S_00A00C_DST_SEL_W(V_008F1C_SQ_SEL_X
) |
4081 S_00A00C_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
) |
4082 S_00A00C_TYPE(si_tex_dim(screen
, tex
, target
, 0));
4083 fmask_state
[4] = S_00A010_DEPTH(last_layer
) |
4084 S_00A010_BASE_ARRAY(first_layer
);
4086 fmask_state
[6] = S_00A018_META_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.pipe_aligned
);
4092 * Build the sampler view descriptor for a texture (SI-GFX9).
4095 si_make_texture_descriptor(struct si_screen
*screen
,
4096 struct si_texture
*tex
,
4098 enum pipe_texture_target target
,
4099 enum pipe_format pipe_format
,
4100 const unsigned char state_swizzle
[4],
4101 unsigned first_level
, unsigned last_level
,
4102 unsigned first_layer
, unsigned last_layer
,
4103 unsigned width
, unsigned height
, unsigned depth
,
4105 uint32_t *fmask_state
)
4107 struct pipe_resource
*res
= &tex
->buffer
.b
.b
;
4108 const struct util_format_description
*desc
;
4109 unsigned char swizzle
[4];
4111 unsigned num_format
, data_format
, type
, num_samples
;
4114 desc
= util_format_description(pipe_format
);
4116 num_samples
= desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
?
4117 MAX2(1, res
->nr_samples
) :
4118 MAX2(1, res
->nr_storage_samples
);
4120 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
) {
4121 const unsigned char swizzle_xxxx
[4] = {0, 0, 0, 0};
4122 const unsigned char swizzle_yyyy
[4] = {1, 1, 1, 1};
4123 const unsigned char swizzle_wwww
[4] = {3, 3, 3, 3};
4125 switch (pipe_format
) {
4126 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
4127 case PIPE_FORMAT_X32_S8X24_UINT
:
4128 case PIPE_FORMAT_X8Z24_UNORM
:
4129 util_format_compose_swizzles(swizzle_yyyy
, state_swizzle
, swizzle
);
4131 case PIPE_FORMAT_X24S8_UINT
:
4133 * X24S8 is implemented as an 8_8_8_8 data format, to
4134 * fix texture gathers. This affects at least
4135 * GL45-CTS.texture_cube_map_array.sampling on GFX8.
4137 if (screen
->info
.chip_class
<= GFX8
)
4138 util_format_compose_swizzles(swizzle_wwww
, state_swizzle
, swizzle
);
4140 util_format_compose_swizzles(swizzle_yyyy
, state_swizzle
, swizzle
);
4143 util_format_compose_swizzles(swizzle_xxxx
, state_swizzle
, swizzle
);
4146 util_format_compose_swizzles(desc
->swizzle
, state_swizzle
, swizzle
);
4149 first_non_void
= util_format_get_first_non_void_channel(pipe_format
);
4151 switch (pipe_format
) {
4152 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
4153 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4156 if (first_non_void
< 0) {
4157 if (util_format_is_compressed(pipe_format
)) {
4158 switch (pipe_format
) {
4159 case PIPE_FORMAT_DXT1_SRGB
:
4160 case PIPE_FORMAT_DXT1_SRGBA
:
4161 case PIPE_FORMAT_DXT3_SRGBA
:
4162 case PIPE_FORMAT_DXT5_SRGBA
:
4163 case PIPE_FORMAT_BPTC_SRGBA
:
4164 case PIPE_FORMAT_ETC2_SRGB8
:
4165 case PIPE_FORMAT_ETC2_SRGB8A1
:
4166 case PIPE_FORMAT_ETC2_SRGBA8
:
4167 num_format
= V_008F14_IMG_NUM_FORMAT_SRGB
;
4169 case PIPE_FORMAT_RGTC1_SNORM
:
4170 case PIPE_FORMAT_LATC1_SNORM
:
4171 case PIPE_FORMAT_RGTC2_SNORM
:
4172 case PIPE_FORMAT_LATC2_SNORM
:
4173 case PIPE_FORMAT_ETC2_R11_SNORM
:
4174 case PIPE_FORMAT_ETC2_RG11_SNORM
:
4175 /* implies float, so use SNORM/UNORM to determine
4176 whether data is signed or not */
4177 case PIPE_FORMAT_BPTC_RGB_FLOAT
:
4178 num_format
= V_008F14_IMG_NUM_FORMAT_SNORM
;
4181 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4184 } else if (desc
->layout
== UTIL_FORMAT_LAYOUT_SUBSAMPLED
) {
4185 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4187 num_format
= V_008F14_IMG_NUM_FORMAT_FLOAT
;
4189 } else if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
4190 num_format
= V_008F14_IMG_NUM_FORMAT_SRGB
;
4192 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4194 switch (desc
->channel
[first_non_void
].type
) {
4195 case UTIL_FORMAT_TYPE_FLOAT
:
4196 num_format
= V_008F14_IMG_NUM_FORMAT_FLOAT
;
4198 case UTIL_FORMAT_TYPE_SIGNED
:
4199 if (desc
->channel
[first_non_void
].normalized
)
4200 num_format
= V_008F14_IMG_NUM_FORMAT_SNORM
;
4201 else if (desc
->channel
[first_non_void
].pure_integer
)
4202 num_format
= V_008F14_IMG_NUM_FORMAT_SINT
;
4204 num_format
= V_008F14_IMG_NUM_FORMAT_SSCALED
;
4206 case UTIL_FORMAT_TYPE_UNSIGNED
:
4207 if (desc
->channel
[first_non_void
].normalized
)
4208 num_format
= V_008F14_IMG_NUM_FORMAT_UNORM
;
4209 else if (desc
->channel
[first_non_void
].pure_integer
)
4210 num_format
= V_008F14_IMG_NUM_FORMAT_UINT
;
4212 num_format
= V_008F14_IMG_NUM_FORMAT_USCALED
;
4217 data_format
= si_translate_texformat(&screen
->b
, pipe_format
, desc
, first_non_void
);
4218 if (data_format
== ~0) {
4222 /* S8 with Z32 HTILE needs a special format. */
4223 if (screen
->info
.chip_class
== GFX9
&&
4224 pipe_format
== PIPE_FORMAT_S8_UINT
&&
4225 tex
->tc_compatible_htile
)
4226 data_format
= V_008F14_IMG_DATA_FORMAT_S8_32
;
4229 (res
->target
== PIPE_TEXTURE_CUBE
||
4230 res
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
4231 (screen
->info
.chip_class
<= GFX8
&&
4232 res
->target
== PIPE_TEXTURE_3D
))) {
4233 /* For the purpose of shader images, treat cube maps and 3D
4234 * textures as 2D arrays. For 3D textures, the address
4235 * calculations for mipmaps are different, so we rely on the
4236 * caller to effectively disable mipmaps.
4238 type
= V_008F1C_SQ_RSRC_IMG_2D_ARRAY
;
4240 assert(res
->target
!= PIPE_TEXTURE_3D
|| (first_level
== 0 && last_level
== 0));
4242 type
= si_tex_dim(screen
, tex
, target
, num_samples
);
4245 if (type
== V_008F1C_SQ_RSRC_IMG_1D_ARRAY
) {
4247 depth
= res
->array_size
;
4248 } else if (type
== V_008F1C_SQ_RSRC_IMG_2D_ARRAY
||
4249 type
== V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY
) {
4250 if (sampler
|| res
->target
!= PIPE_TEXTURE_3D
)
4251 depth
= res
->array_size
;
4252 } else if (type
== V_008F1C_SQ_RSRC_IMG_CUBE
)
4253 depth
= res
->array_size
/ 6;
4256 state
[1] = (S_008F14_DATA_FORMAT(data_format
) |
4257 S_008F14_NUM_FORMAT(num_format
));
4258 state
[2] = (S_008F18_WIDTH(width
- 1) |
4259 S_008F18_HEIGHT(height
- 1) |
4260 S_008F18_PERF_MOD(4));
4261 state
[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle
[0])) |
4262 S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle
[1])) |
4263 S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle
[2])) |
4264 S_008F1C_DST_SEL_W(si_map_swizzle(swizzle
[3])) |
4265 S_008F1C_BASE_LEVEL(num_samples
> 1 ? 0 : first_level
) |
4266 S_008F1C_LAST_LEVEL(num_samples
> 1 ?
4267 util_logbase2(num_samples
) :
4269 S_008F1C_TYPE(type
));
4271 state
[5] = S_008F24_BASE_ARRAY(first_layer
);
4275 if (screen
->info
.chip_class
== GFX9
) {
4276 unsigned bc_swizzle
= gfx9_border_color_swizzle(desc
->swizzle
);
4278 /* Depth is the the last accessible layer on Gfx9.
4279 * The hw doesn't need to know the total number of layers.
4281 if (type
== V_008F1C_SQ_RSRC_IMG_3D
)
4282 state
[4] |= S_008F20_DEPTH(depth
- 1);
4284 state
[4] |= S_008F20_DEPTH(last_layer
);
4286 state
[4] |= S_008F20_BC_SWIZZLE(bc_swizzle
);
4287 state
[5] |= S_008F24_MAX_MIP(num_samples
> 1 ?
4288 util_logbase2(num_samples
) :
4289 tex
->buffer
.b
.b
.last_level
);
4291 state
[3] |= S_008F1C_POW2_PAD(res
->last_level
> 0);
4292 state
[4] |= S_008F20_DEPTH(depth
- 1);
4293 state
[5] |= S_008F24_LAST_ARRAY(last_layer
);
4296 if (tex
->surface
.dcc_offset
) {
4297 state
[6] = S_008F28_ALPHA_IS_ON_MSB(vi_alpha_is_on_msb(screen
, pipe_format
));
4299 /* The last dword is unused by hw. The shader uses it to clear
4300 * bits in the first dword of sampler state.
4302 if (screen
->info
.chip_class
<= GFX7
&& res
->nr_samples
<= 1) {
4303 if (first_level
== last_level
)
4304 state
[7] = C_008F30_MAX_ANISO_RATIO
;
4306 state
[7] = 0xffffffff;
4310 /* Initialize the sampler view for FMASK. */
4311 if (tex
->surface
.fmask_offset
) {
4312 uint32_t data_format
, num_format
;
4314 va
= tex
->buffer
.gpu_address
+ tex
->surface
.fmask_offset
;
4316 #define FMASK(s,f) (((unsigned)(MAX2(1, s)) * 16) + (MAX2(1, f)))
4317 if (screen
->info
.chip_class
== GFX9
) {
4318 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK
;
4319 switch (FMASK(res
->nr_samples
, res
->nr_storage_samples
)) {
4321 num_format
= V_008F14_IMG_FMASK_8_2_1
;
4324 num_format
= V_008F14_IMG_FMASK_8_2_2
;
4327 num_format
= V_008F14_IMG_FMASK_8_4_1
;
4330 num_format
= V_008F14_IMG_FMASK_8_4_2
;
4333 num_format
= V_008F14_IMG_FMASK_8_4_4
;
4336 num_format
= V_008F14_IMG_FMASK_8_8_1
;
4339 num_format
= V_008F14_IMG_FMASK_16_8_2
;
4342 num_format
= V_008F14_IMG_FMASK_32_8_4
;
4345 num_format
= V_008F14_IMG_FMASK_32_8_8
;
4348 num_format
= V_008F14_IMG_FMASK_16_16_1
;
4351 num_format
= V_008F14_IMG_FMASK_32_16_2
;
4354 num_format
= V_008F14_IMG_FMASK_64_16_4
;
4357 num_format
= V_008F14_IMG_FMASK_64_16_8
;
4360 unreachable("invalid nr_samples");
4363 switch (FMASK(res
->nr_samples
, res
->nr_storage_samples
)) {
4365 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F1
;
4368 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2
;
4371 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F1
;
4374 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F2
;
4377 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S4_F4
;
4380 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK8_S8_F1
;
4383 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK16_S8_F2
;
4386 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F4
;
4389 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK32_S8_F8
;
4392 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK16_S16_F1
;
4395 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK32_S16_F2
;
4398 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F4
;
4401 data_format
= V_008F14_IMG_DATA_FORMAT_FMASK64_S16_F8
;
4404 unreachable("invalid nr_samples");
4406 num_format
= V_008F14_IMG_NUM_FORMAT_UINT
;
4410 fmask_state
[0] = (va
>> 8) | tex
->surface
.fmask_tile_swizzle
;
4411 fmask_state
[1] = S_008F14_BASE_ADDRESS_HI(va
>> 40) |
4412 S_008F14_DATA_FORMAT(data_format
) |
4413 S_008F14_NUM_FORMAT(num_format
);
4414 fmask_state
[2] = S_008F18_WIDTH(width
- 1) |
4415 S_008F18_HEIGHT(height
- 1);
4416 fmask_state
[3] = S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X
) |
4417 S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X
) |
4418 S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X
) |
4419 S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X
) |
4420 S_008F1C_TYPE(si_tex_dim(screen
, tex
, target
, 0));
4422 fmask_state
[5] = S_008F24_BASE_ARRAY(first_layer
);
4426 if (screen
->info
.chip_class
== GFX9
) {
4427 fmask_state
[3] |= S_008F1C_SW_MODE(tex
->surface
.u
.gfx9
.fmask
.swizzle_mode
);
4428 fmask_state
[4] |= S_008F20_DEPTH(last_layer
) |
4429 S_008F20_PITCH(tex
->surface
.u
.gfx9
.fmask
.epitch
);
4430 fmask_state
[5] |= S_008F24_META_PIPE_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.pipe_aligned
) |
4431 S_008F24_META_RB_ALIGNED(tex
->surface
.u
.gfx9
.cmask
.rb_aligned
);
4433 fmask_state
[3] |= S_008F1C_TILING_INDEX(tex
->surface
.u
.legacy
.fmask
.tiling_index
);
4434 fmask_state
[4] |= S_008F20_DEPTH(depth
- 1) |
4435 S_008F20_PITCH(tex
->surface
.u
.legacy
.fmask
.pitch_in_pixels
- 1);
4436 fmask_state
[5] |= S_008F24_LAST_ARRAY(last_layer
);
4442 * Create a sampler view.
4444 * @param ctx context
4445 * @param texture texture
4446 * @param state sampler view template
4447 * @param width0 width0 override (for compressed textures as int)
4448 * @param height0 height0 override (for compressed textures as int)
4449 * @param force_level set the base address to the level (for compressed textures)
4451 struct pipe_sampler_view
*
4452 si_create_sampler_view_custom(struct pipe_context
*ctx
,
4453 struct pipe_resource
*texture
,
4454 const struct pipe_sampler_view
*state
,
4455 unsigned width0
, unsigned height0
,
4456 unsigned force_level
)
4458 struct si_context
*sctx
= (struct si_context
*)ctx
;
4459 struct si_sampler_view
*view
= CALLOC_STRUCT(si_sampler_view
);
4460 struct si_texture
*tex
= (struct si_texture
*)texture
;
4461 unsigned base_level
, first_level
, last_level
;
4462 unsigned char state_swizzle
[4];
4463 unsigned height
, depth
, width
;
4464 unsigned last_layer
= state
->u
.tex
.last_layer
;
4465 enum pipe_format pipe_format
;
4466 const struct legacy_surf_level
*surflevel
;
4471 /* initialize base object */
4472 view
->base
= *state
;
4473 view
->base
.texture
= NULL
;
4474 view
->base
.reference
.count
= 1;
4475 view
->base
.context
= ctx
;
4478 pipe_resource_reference(&view
->base
.texture
, texture
);
4480 if (state
->format
== PIPE_FORMAT_X24S8_UINT
||
4481 state
->format
== PIPE_FORMAT_S8X24_UINT
||
4482 state
->format
== PIPE_FORMAT_X32_S8X24_UINT
||
4483 state
->format
== PIPE_FORMAT_S8_UINT
)
4484 view
->is_stencil_sampler
= true;
4486 /* Buffer resource. */
4487 if (texture
->target
== PIPE_BUFFER
) {
4488 si_make_buffer_descriptor(sctx
->screen
,
4489 si_resource(texture
),
4491 state
->u
.buf
.offset
,
4497 state_swizzle
[0] = state
->swizzle_r
;
4498 state_swizzle
[1] = state
->swizzle_g
;
4499 state_swizzle
[2] = state
->swizzle_b
;
4500 state_swizzle
[3] = state
->swizzle_a
;
4503 first_level
= state
->u
.tex
.first_level
;
4504 last_level
= state
->u
.tex
.last_level
;
4507 depth
= texture
->depth0
;
4509 if (sctx
->chip_class
<= GFX8
&& force_level
) {
4510 assert(force_level
== first_level
&&
4511 force_level
== last_level
);
4512 base_level
= force_level
;
4515 width
= u_minify(width
, force_level
);
4516 height
= u_minify(height
, force_level
);
4517 depth
= u_minify(depth
, force_level
);
4520 /* This is not needed if state trackers set last_layer correctly. */
4521 if (state
->target
== PIPE_TEXTURE_1D
||
4522 state
->target
== PIPE_TEXTURE_2D
||
4523 state
->target
== PIPE_TEXTURE_RECT
||
4524 state
->target
== PIPE_TEXTURE_CUBE
)
4525 last_layer
= state
->u
.tex
.first_layer
;
4527 /* Texturing with separate depth and stencil. */
4528 pipe_format
= state
->format
;
4530 /* Depth/stencil texturing sometimes needs separate texture. */
4531 if (tex
->is_depth
&& !si_can_sample_zs(tex
, view
->is_stencil_sampler
)) {
4532 if (!tex
->flushed_depth_texture
&&
4533 !si_init_flushed_depth_texture(ctx
, texture
)) {
4534 pipe_resource_reference(&view
->base
.texture
, NULL
);
4539 assert(tex
->flushed_depth_texture
);
4541 /* Override format for the case where the flushed texture
4542 * contains only Z or only S.
4544 if (tex
->flushed_depth_texture
->buffer
.b
.b
.format
!= tex
->buffer
.b
.b
.format
)
4545 pipe_format
= tex
->flushed_depth_texture
->buffer
.b
.b
.format
;
4547 tex
= tex
->flushed_depth_texture
;
4550 surflevel
= tex
->surface
.u
.legacy
.level
;
4552 if (tex
->db_compatible
) {
4553 if (!view
->is_stencil_sampler
)
4554 pipe_format
= tex
->db_render_format
;
4556 switch (pipe_format
) {
4557 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
4558 pipe_format
= PIPE_FORMAT_Z32_FLOAT
;
4560 case PIPE_FORMAT_X8Z24_UNORM
:
4561 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
4562 /* Z24 is always stored like this for DB
4565 pipe_format
= PIPE_FORMAT_Z24X8_UNORM
;
4567 case PIPE_FORMAT_X24S8_UINT
:
4568 case PIPE_FORMAT_S8X24_UINT
:
4569 case PIPE_FORMAT_X32_S8X24_UINT
:
4570 pipe_format
= PIPE_FORMAT_S8_UINT
;
4571 surflevel
= tex
->surface
.u
.legacy
.stencil_level
;
4577 view
->dcc_incompatible
=
4578 vi_dcc_formats_are_incompatible(texture
,
4579 state
->u
.tex
.first_level
,
4582 sctx
->screen
->make_texture_descriptor(sctx
->screen
, tex
, true,
4583 state
->target
, pipe_format
, state_swizzle
,
4584 first_level
, last_level
,
4585 state
->u
.tex
.first_layer
, last_layer
,
4586 width
, height
, depth
,
4587 view
->state
, view
->fmask_state
);
4589 const struct util_format_description
*desc
= util_format_description(pipe_format
);
4590 view
->is_integer
= false;
4592 for (unsigned i
= 0; i
< desc
->nr_channels
; ++i
) {
4593 if (desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_VOID
)
4596 /* Whether the number format is {U,S}{SCALED,INT} */
4598 (desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_UNSIGNED
||
4599 desc
->channel
[i
].type
== UTIL_FORMAT_TYPE_SIGNED
) &&
4600 (desc
->channel
[i
].pure_integer
|| !desc
->channel
[i
].normalized
);
4604 view
->base_level_info
= &surflevel
[base_level
];
4605 view
->base_level
= base_level
;
4606 view
->block_width
= util_format_get_blockwidth(pipe_format
);
4610 static struct pipe_sampler_view
*
4611 si_create_sampler_view(struct pipe_context
*ctx
,
4612 struct pipe_resource
*texture
,
4613 const struct pipe_sampler_view
*state
)
4615 return si_create_sampler_view_custom(ctx
, texture
, state
,
4616 texture
? texture
->width0
: 0,
4617 texture
? texture
->height0
: 0, 0);
4620 static void si_sampler_view_destroy(struct pipe_context
*ctx
,
4621 struct pipe_sampler_view
*state
)
4623 struct si_sampler_view
*view
= (struct si_sampler_view
*)state
;
4625 pipe_resource_reference(&state
->texture
, NULL
);
4629 static bool wrap_mode_uses_border_color(unsigned wrap
, bool linear_filter
)
4631 return wrap
== PIPE_TEX_WRAP_CLAMP_TO_BORDER
||
4632 wrap
== PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
||
4634 (wrap
== PIPE_TEX_WRAP_CLAMP
||
4635 wrap
== PIPE_TEX_WRAP_MIRROR_CLAMP
));
4638 static uint32_t si_translate_border_color(struct si_context
*sctx
,
4639 const struct pipe_sampler_state
*state
,
4640 const union pipe_color_union
*color
,
4643 bool linear_filter
= state
->min_img_filter
!= PIPE_TEX_FILTER_NEAREST
||
4644 state
->mag_img_filter
!= PIPE_TEX_FILTER_NEAREST
;
4646 if (!wrap_mode_uses_border_color(state
->wrap_s
, linear_filter
) &&
4647 !wrap_mode_uses_border_color(state
->wrap_t
, linear_filter
) &&
4648 !wrap_mode_uses_border_color(state
->wrap_r
, linear_filter
))
4649 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK
);
4651 #define simple_border_types(elt) \
4653 if (color->elt[0] == 0 && color->elt[1] == 0 && \
4654 color->elt[2] == 0 && color->elt[3] == 0) \
4655 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK); \
4656 if (color->elt[0] == 0 && color->elt[1] == 0 && \
4657 color->elt[2] == 0 && color->elt[3] == 1) \
4658 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_BLACK); \
4659 if (color->elt[0] == 1 && color->elt[1] == 1 && \
4660 color->elt[2] == 1 && color->elt[3] == 1) \
4661 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_OPAQUE_WHITE); \
4665 simple_border_types(ui
);
4667 simple_border_types(f
);
4669 #undef simple_border_types
4673 /* Check if the border has been uploaded already. */
4674 for (i
= 0; i
< sctx
->border_color_count
; i
++)
4675 if (memcmp(&sctx
->border_color_table
[i
], color
,
4676 sizeof(*color
)) == 0)
4679 if (i
>= SI_MAX_BORDER_COLORS
) {
4680 /* Getting 4096 unique border colors is very unlikely. */
4681 fprintf(stderr
, "radeonsi: The border color table is full. "
4682 "Any new border colors will be just black. "
4683 "Please file a bug.\n");
4684 return S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_TRANS_BLACK
);
4687 if (i
== sctx
->border_color_count
) {
4688 /* Upload a new border color. */
4689 memcpy(&sctx
->border_color_table
[i
], color
,
4691 util_memcpy_cpu_to_le32(&sctx
->border_color_map
[i
],
4692 color
, sizeof(*color
));
4693 sctx
->border_color_count
++;
4696 return S_008F3C_BORDER_COLOR_PTR(i
) |
4697 S_008F3C_BORDER_COLOR_TYPE(V_008F3C_SQ_TEX_BORDER_COLOR_REGISTER
);
4700 static inline int S_FIXED(float value
, unsigned frac_bits
)
4702 return value
* (1 << frac_bits
);
4705 static inline unsigned si_tex_filter(unsigned filter
, unsigned max_aniso
)
4707 if (filter
== PIPE_TEX_FILTER_LINEAR
)
4708 return max_aniso
> 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_BILINEAR
4709 : V_008F38_SQ_TEX_XY_FILTER_BILINEAR
;
4711 return max_aniso
> 1 ? V_008F38_SQ_TEX_XY_FILTER_ANISO_POINT
4712 : V_008F38_SQ_TEX_XY_FILTER_POINT
;
4715 static inline unsigned si_tex_aniso_filter(unsigned filter
)
4728 static void *si_create_sampler_state(struct pipe_context
*ctx
,
4729 const struct pipe_sampler_state
*state
)
4731 struct si_context
*sctx
= (struct si_context
*)ctx
;
4732 struct si_screen
*sscreen
= sctx
->screen
;
4733 struct si_sampler_state
*rstate
= CALLOC_STRUCT(si_sampler_state
);
4734 unsigned max_aniso
= sscreen
->force_aniso
>= 0 ? sscreen
->force_aniso
4735 : state
->max_anisotropy
;
4736 unsigned max_aniso_ratio
= si_tex_aniso_filter(max_aniso
);
4737 union pipe_color_union clamped_border_color
;
4744 rstate
->magic
= SI_SAMPLER_STATE_MAGIC
;
4746 rstate
->val
[0] = (S_008F30_CLAMP_X(si_tex_wrap(state
->wrap_s
)) |
4747 S_008F30_CLAMP_Y(si_tex_wrap(state
->wrap_t
)) |
4748 S_008F30_CLAMP_Z(si_tex_wrap(state
->wrap_r
)) |
4749 S_008F30_MAX_ANISO_RATIO(max_aniso_ratio
) |
4750 S_008F30_DEPTH_COMPARE_FUNC(si_tex_compare(state
->compare_func
)) |
4751 S_008F30_FORCE_UNNORMALIZED(!state
->normalized_coords
) |
4752 S_008F30_ANISO_THRESHOLD(max_aniso_ratio
>> 1) |
4753 S_008F30_ANISO_BIAS(max_aniso_ratio
) |
4754 S_008F30_DISABLE_CUBE_WRAP(!state
->seamless_cube_map
) |
4755 S_008F30_COMPAT_MODE(sctx
->chip_class
== GFX8
|| sctx
->chip_class
== GFX9
));
4756 rstate
->val
[1] = (S_008F34_MIN_LOD(S_FIXED(CLAMP(state
->min_lod
, 0, 15), 8)) |
4757 S_008F34_MAX_LOD(S_FIXED(CLAMP(state
->max_lod
, 0, 15), 8)) |
4758 S_008F34_PERF_MIP(max_aniso_ratio
? max_aniso_ratio
+ 6 : 0));
4759 rstate
->val
[2] = (S_008F38_LOD_BIAS(S_FIXED(CLAMP(state
->lod_bias
, -16, 16), 8)) |
4760 S_008F38_XY_MAG_FILTER(si_tex_filter(state
->mag_img_filter
, max_aniso
)) |
4761 S_008F38_XY_MIN_FILTER(si_tex_filter(state
->min_img_filter
, max_aniso
)) |
4762 S_008F38_MIP_FILTER(si_tex_mipfilter(state
->min_mip_filter
)) |
4763 S_008F38_MIP_POINT_PRECLAMP(0));
4764 rstate
->val
[3] = si_translate_border_color(sctx
, state
, &state
->border_color
, false);
4766 if (sscreen
->info
.chip_class
>= GFX10
) {
4767 rstate
->val
[2] |= S_008F38_ANISO_OVERRIDE_GFX10(1);
4769 rstate
->val
[2] |= S_008F38_DISABLE_LSB_CEIL(sctx
->chip_class
<= GFX8
) |
4770 S_008F38_FILTER_PREC_FIX(1) |
4771 S_008F38_ANISO_OVERRIDE_GFX6(sctx
->chip_class
>= GFX8
);
4774 /* Create sampler resource for integer textures. */
4775 memcpy(rstate
->integer_val
, rstate
->val
, sizeof(rstate
->val
));
4776 rstate
->integer_val
[3] = si_translate_border_color(sctx
, state
, &state
->border_color
, true);
4778 /* Create sampler resource for upgraded depth textures. */
4779 memcpy(rstate
->upgraded_depth_val
, rstate
->val
, sizeof(rstate
->val
));
4781 for (unsigned i
= 0; i
< 4; ++i
) {
4782 /* Use channel 0 on purpose, so that we can use OPAQUE_WHITE
4783 * when the border color is 1.0. */
4784 clamped_border_color
.f
[i
] = CLAMP(state
->border_color
.f
[0], 0, 1);
4787 if (memcmp(&state
->border_color
, &clamped_border_color
, sizeof(clamped_border_color
)) == 0) {
4788 if (sscreen
->info
.chip_class
<= GFX9
)
4789 rstate
->upgraded_depth_val
[3] |= S_008F3C_UPGRADED_DEPTH(1);
4791 rstate
->upgraded_depth_val
[3] =
4792 si_translate_border_color(sctx
, state
, &clamped_border_color
, false);
4798 static void si_set_sample_mask(struct pipe_context
*ctx
, unsigned sample_mask
)
4800 struct si_context
*sctx
= (struct si_context
*)ctx
;
4802 if (sctx
->sample_mask
== (uint16_t)sample_mask
)
4805 sctx
->sample_mask
= sample_mask
;
4806 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.sample_mask
);
4809 static void si_emit_sample_mask(struct si_context
*sctx
)
4811 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
4812 unsigned mask
= sctx
->sample_mask
;
4814 /* Needed for line and polygon smoothing as well as for the Polaris
4815 * small primitive filter. We expect the state tracker to take care of
4818 assert(mask
== 0xffff || sctx
->framebuffer
.nr_samples
> 1 ||
4819 (mask
& 1 && sctx
->blitter
->running
));
4821 radeon_set_context_reg_seq(cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
4822 radeon_emit(cs
, mask
| (mask
<< 16));
4823 radeon_emit(cs
, mask
| (mask
<< 16));
4826 static void si_delete_sampler_state(struct pipe_context
*ctx
, void *state
)
4829 struct si_sampler_state
*s
= state
;
4831 assert(s
->magic
== SI_SAMPLER_STATE_MAGIC
);
4838 * Vertex elements & buffers
4841 struct si_fast_udiv_info32
4842 si_compute_fast_udiv_info32(uint32_t D
, unsigned num_bits
)
4844 struct util_fast_udiv_info info
=
4845 util_compute_fast_udiv_info(D
, num_bits
, 32);
4847 struct si_fast_udiv_info32 result
= {
4856 static void *si_create_vertex_elements(struct pipe_context
*ctx
,
4858 const struct pipe_vertex_element
*elements
)
4860 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
4861 struct si_vertex_elements
*v
= CALLOC_STRUCT(si_vertex_elements
);
4862 bool used
[SI_NUM_VERTEX_BUFFERS
] = {};
4863 struct si_fast_udiv_info32 divisor_factors
[SI_MAX_ATTRIBS
] = {};
4864 STATIC_ASSERT(sizeof(struct si_fast_udiv_info32
) == 16);
4865 STATIC_ASSERT(sizeof(divisor_factors
[0].multiplier
) == 4);
4866 STATIC_ASSERT(sizeof(divisor_factors
[0].pre_shift
) == 4);
4867 STATIC_ASSERT(sizeof(divisor_factors
[0].post_shift
) == 4);
4868 STATIC_ASSERT(sizeof(divisor_factors
[0].increment
) == 4);
4871 assert(count
<= SI_MAX_ATTRIBS
);
4877 unsigned alloc_count
= count
> sscreen
->num_vbos_in_user_sgprs
?
4878 count
- sscreen
->num_vbos_in_user_sgprs
: 0;
4879 v
->vb_desc_list_alloc_size
= align(alloc_count
* 16, SI_CPDMA_ALIGNMENT
);
4881 for (i
= 0; i
< count
; ++i
) {
4882 const struct util_format_description
*desc
;
4883 const struct util_format_channel_description
*channel
;
4885 unsigned vbo_index
= elements
[i
].vertex_buffer_index
;
4887 if (vbo_index
>= SI_NUM_VERTEX_BUFFERS
) {
4892 unsigned instance_divisor
= elements
[i
].instance_divisor
;
4893 if (instance_divisor
) {
4894 v
->uses_instance_divisors
= true;
4896 if (instance_divisor
== 1) {
4897 v
->instance_divisor_is_one
|= 1u << i
;
4899 v
->instance_divisor_is_fetched
|= 1u << i
;
4900 divisor_factors
[i
] =
4901 si_compute_fast_udiv_info32(instance_divisor
, 32);
4905 if (!used
[vbo_index
]) {
4906 v
->first_vb_use_mask
|= 1 << i
;
4907 used
[vbo_index
] = true;
4910 desc
= util_format_description(elements
[i
].src_format
);
4911 first_non_void
= util_format_get_first_non_void_channel(elements
[i
].src_format
);
4912 channel
= first_non_void
>= 0 ? &desc
->channel
[first_non_void
] : NULL
;
4914 v
->format_size
[i
] = desc
->block
.bits
/ 8;
4915 v
->src_offset
[i
] = elements
[i
].src_offset
;
4916 v
->vertex_buffer_index
[i
] = vbo_index
;
4918 bool always_fix
= false;
4919 union si_vs_fix_fetch fix_fetch
;
4920 unsigned log_hw_load_size
; /* the load element size as seen by the hardware */
4923 log_hw_load_size
= MIN2(2, util_logbase2(desc
->block
.bits
) - 3);
4926 switch (channel
->type
) {
4927 case UTIL_FORMAT_TYPE_FLOAT
: fix_fetch
.u
.format
= AC_FETCH_FORMAT_FLOAT
; break;
4928 case UTIL_FORMAT_TYPE_FIXED
: fix_fetch
.u
.format
= AC_FETCH_FORMAT_FIXED
; break;
4929 case UTIL_FORMAT_TYPE_SIGNED
: {
4930 if (channel
->pure_integer
)
4931 fix_fetch
.u
.format
= AC_FETCH_FORMAT_SINT
;
4932 else if (channel
->normalized
)
4933 fix_fetch
.u
.format
= AC_FETCH_FORMAT_SNORM
;
4935 fix_fetch
.u
.format
= AC_FETCH_FORMAT_SSCALED
;
4938 case UTIL_FORMAT_TYPE_UNSIGNED
: {
4939 if (channel
->pure_integer
)
4940 fix_fetch
.u
.format
= AC_FETCH_FORMAT_UINT
;
4941 else if (channel
->normalized
)
4942 fix_fetch
.u
.format
= AC_FETCH_FORMAT_UNORM
;
4944 fix_fetch
.u
.format
= AC_FETCH_FORMAT_USCALED
;
4947 default: unreachable("bad format type");
4950 switch (elements
[i
].src_format
) {
4951 case PIPE_FORMAT_R11G11B10_FLOAT
: fix_fetch
.u
.format
= AC_FETCH_FORMAT_FLOAT
; break;
4952 default: unreachable("bad other format");
4956 if (desc
->channel
[0].size
== 10) {
4957 fix_fetch
.u
.log_size
= 3; /* special encoding for 2_10_10_10 */
4958 log_hw_load_size
= 2;
4960 /* The hardware always treats the 2-bit alpha channel as
4961 * unsigned, so a shader workaround is needed. The affected
4962 * chips are GFX8 and older except Stoney (GFX8.1).
4964 always_fix
= sscreen
->info
.chip_class
<= GFX8
&&
4965 sscreen
->info
.family
!= CHIP_STONEY
&&
4966 channel
->type
== UTIL_FORMAT_TYPE_SIGNED
;
4967 } else if (elements
[i
].src_format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
4968 fix_fetch
.u
.log_size
= 3; /* special encoding */
4969 fix_fetch
.u
.format
= AC_FETCH_FORMAT_FIXED
;
4970 log_hw_load_size
= 2;
4972 fix_fetch
.u
.log_size
= util_logbase2(channel
->size
) - 3;
4973 fix_fetch
.u
.num_channels_m1
= desc
->nr_channels
- 1;
4976 * - doubles (multiple loads + truncate to float)
4977 * - 32-bit requiring a conversion
4980 (fix_fetch
.u
.log_size
== 3) ||
4981 (fix_fetch
.u
.log_size
== 2 &&
4982 fix_fetch
.u
.format
!= AC_FETCH_FORMAT_FLOAT
&&
4983 fix_fetch
.u
.format
!= AC_FETCH_FORMAT_UINT
&&
4984 fix_fetch
.u
.format
!= AC_FETCH_FORMAT_SINT
);
4986 /* Also fixup 8_8_8 and 16_16_16. */
4987 if (desc
->nr_channels
== 3 && fix_fetch
.u
.log_size
<= 1) {
4989 log_hw_load_size
= fix_fetch
.u
.log_size
;
4993 if (desc
->swizzle
[0] != PIPE_SWIZZLE_X
) {
4994 assert(desc
->swizzle
[0] == PIPE_SWIZZLE_Z
&&
4995 (desc
->swizzle
[2] == PIPE_SWIZZLE_X
|| desc
->swizzle
[2] == PIPE_SWIZZLE_0
));
4996 fix_fetch
.u
.reverse
= 1;
4999 /* Force the workaround for unaligned access here already if the
5000 * offset relative to the vertex buffer base is unaligned.
5002 * There is a theoretical case in which this is too conservative:
5003 * if the vertex buffer's offset is also unaligned in just the
5004 * right way, we end up with an aligned address after all.
5005 * However, this case should be extremely rare in practice (it
5006 * won't happen in well-behaved applications), and taking it
5007 * into account would complicate the fast path (where everything
5008 * is nicely aligned).
5010 bool check_alignment
=
5011 log_hw_load_size
>= 1 &&
5012 (sscreen
->info
.chip_class
== GFX6
|| sscreen
->info
.chip_class
== GFX10
);
5013 bool opencode
= sscreen
->options
.vs_fetch_always_opencode
;
5015 if (check_alignment
&&
5016 (elements
[i
].src_offset
& ((1 << log_hw_load_size
) - 1)) != 0)
5019 if (always_fix
|| check_alignment
|| opencode
)
5020 v
->fix_fetch
[i
] = fix_fetch
.bits
;
5023 v
->fix_fetch_opencode
|= 1 << i
;
5024 if (opencode
|| always_fix
)
5025 v
->fix_fetch_always
|= 1 << i
;
5027 if (check_alignment
&& !opencode
) {
5028 assert(log_hw_load_size
== 1 || log_hw_load_size
== 2);
5030 v
->fix_fetch_unaligned
|= 1 << i
;
5031 v
->hw_load_is_dword
|= (log_hw_load_size
- 1) << i
;
5032 v
->vb_alignment_check_mask
|= 1 << vbo_index
;
5035 v
->rsrc_word3
[i
] = S_008F0C_DST_SEL_X(si_map_swizzle(desc
->swizzle
[0])) |
5036 S_008F0C_DST_SEL_Y(si_map_swizzle(desc
->swizzle
[1])) |
5037 S_008F0C_DST_SEL_Z(si_map_swizzle(desc
->swizzle
[2])) |
5038 S_008F0C_DST_SEL_W(si_map_swizzle(desc
->swizzle
[3]));
5040 if (sscreen
->info
.chip_class
>= GFX10
) {
5041 const struct gfx10_format
*fmt
=
5042 &gfx10_format_table
[elements
[i
].src_format
];
5043 assert(fmt
->img_format
!= 0 && fmt
->img_format
< 128);
5044 v
->rsrc_word3
[i
] |= S_008F0C_FORMAT(fmt
->img_format
) |
5045 S_008F0C_RESOURCE_LEVEL(1);
5047 unsigned data_format
, num_format
;
5048 data_format
= si_translate_buffer_dataformat(ctx
->screen
, desc
, first_non_void
);
5049 num_format
= si_translate_buffer_numformat(ctx
->screen
, desc
, first_non_void
);
5050 v
->rsrc_word3
[i
] |= S_008F0C_NUM_FORMAT(num_format
) |
5051 S_008F0C_DATA_FORMAT(data_format
);
5055 if (v
->instance_divisor_is_fetched
) {
5056 unsigned num_divisors
= util_last_bit(v
->instance_divisor_is_fetched
);
5058 v
->instance_divisor_factor_buffer
=
5059 (struct si_resource
*)
5060 pipe_buffer_create(&sscreen
->b
, 0, PIPE_USAGE_DEFAULT
,
5061 num_divisors
* sizeof(divisor_factors
[0]));
5062 if (!v
->instance_divisor_factor_buffer
) {
5066 void *map
= sscreen
->ws
->buffer_map(v
->instance_divisor_factor_buffer
->buf
,
5067 NULL
, PIPE_TRANSFER_WRITE
);
5068 memcpy(map
, divisor_factors
, num_divisors
* sizeof(divisor_factors
[0]));
5073 static void si_bind_vertex_elements(struct pipe_context
*ctx
, void *state
)
5075 struct si_context
*sctx
= (struct si_context
*)ctx
;
5076 struct si_vertex_elements
*old
= sctx
->vertex_elements
;
5077 struct si_vertex_elements
*v
= (struct si_vertex_elements
*)state
;
5079 sctx
->vertex_elements
= v
;
5080 sctx
->num_vertex_elements
= v
? v
->count
: 0;
5082 if (sctx
->num_vertex_elements
) {
5083 sctx
->vertex_buffers_dirty
= true;
5085 sctx
->vertex_buffer_pointer_dirty
= false;
5086 sctx
->vertex_buffer_user_sgprs_dirty
= false;
5091 old
->count
!= v
->count
||
5092 old
->uses_instance_divisors
!= v
->uses_instance_divisors
||
5093 /* we don't check which divisors changed */
5094 v
->uses_instance_divisors
||
5095 (old
->vb_alignment_check_mask
^ v
->vb_alignment_check_mask
) & sctx
->vertex_buffer_unaligned
||
5096 ((v
->vb_alignment_check_mask
& sctx
->vertex_buffer_unaligned
) &&
5097 memcmp(old
->vertex_buffer_index
, v
->vertex_buffer_index
,
5098 sizeof(v
->vertex_buffer_index
[0]) * v
->count
)) ||
5099 /* fix_fetch_{always,opencode,unaligned} and hw_load_is_dword are
5100 * functions of fix_fetch and the src_offset alignment.
5101 * If they change and fix_fetch doesn't, it must be due to different
5102 * src_offset alignment, which is reflected in fix_fetch_opencode. */
5103 old
->fix_fetch_opencode
!= v
->fix_fetch_opencode
||
5104 memcmp(old
->fix_fetch
, v
->fix_fetch
, sizeof(v
->fix_fetch
[0]) * v
->count
)))
5105 sctx
->do_update_shaders
= true;
5107 if (v
&& v
->instance_divisor_is_fetched
) {
5108 struct pipe_constant_buffer cb
;
5110 cb
.buffer
= &v
->instance_divisor_factor_buffer
->b
.b
;
5111 cb
.user_buffer
= NULL
;
5112 cb
.buffer_offset
= 0;
5113 cb
.buffer_size
= 0xffffffff;
5114 si_set_rw_buffer(sctx
, SI_VS_CONST_INSTANCE_DIVISORS
, &cb
);
5118 static void si_delete_vertex_element(struct pipe_context
*ctx
, void *state
)
5120 struct si_context
*sctx
= (struct si_context
*)ctx
;
5121 struct si_vertex_elements
*v
= (struct si_vertex_elements
*)state
;
5123 if (sctx
->vertex_elements
== state
) {
5124 sctx
->vertex_elements
= NULL
;
5125 sctx
->num_vertex_elements
= 0;
5127 si_resource_reference(&v
->instance_divisor_factor_buffer
, NULL
);
5131 static void si_set_vertex_buffers(struct pipe_context
*ctx
,
5132 unsigned start_slot
, unsigned count
,
5133 const struct pipe_vertex_buffer
*buffers
)
5135 struct si_context
*sctx
= (struct si_context
*)ctx
;
5136 struct pipe_vertex_buffer
*dst
= sctx
->vertex_buffer
+ start_slot
;
5137 unsigned updated_mask
= u_bit_consecutive(start_slot
, count
);
5138 uint32_t orig_unaligned
= sctx
->vertex_buffer_unaligned
;
5139 uint32_t unaligned
= 0;
5142 assert(start_slot
+ count
<= ARRAY_SIZE(sctx
->vertex_buffer
));
5145 for (i
= 0; i
< count
; i
++) {
5146 const struct pipe_vertex_buffer
*src
= buffers
+ i
;
5147 struct pipe_vertex_buffer
*dsti
= dst
+ i
;
5148 struct pipe_resource
*buf
= src
->buffer
.resource
;
5149 unsigned slot_bit
= 1 << (start_slot
+ i
);
5151 pipe_resource_reference(&dsti
->buffer
.resource
, buf
);
5152 dsti
->buffer_offset
= src
->buffer_offset
;
5153 dsti
->stride
= src
->stride
;
5155 if (dsti
->buffer_offset
& 3 || dsti
->stride
& 3)
5156 unaligned
|= slot_bit
;
5158 si_context_add_resource_size(sctx
, buf
);
5160 si_resource(buf
)->bind_history
|= PIPE_BIND_VERTEX_BUFFER
;
5163 for (i
= 0; i
< count
; i
++) {
5164 pipe_resource_reference(&dst
[i
].buffer
.resource
, NULL
);
5166 unaligned
&= ~updated_mask
;
5168 sctx
->vertex_buffers_dirty
= true;
5169 sctx
->vertex_buffer_unaligned
= (orig_unaligned
& ~updated_mask
) | unaligned
;
5171 /* Check whether alignment may have changed in a way that requires
5172 * shader changes. This check is conservative: a vertex buffer can only
5173 * trigger a shader change if the misalignment amount changes (e.g.
5174 * from byte-aligned to short-aligned), but we only keep track of
5175 * whether buffers are at least dword-aligned, since that should always
5176 * be the case in well-behaved applications anyway.
5178 if (sctx
->vertex_elements
&&
5179 (sctx
->vertex_elements
->vb_alignment_check_mask
&
5180 (unaligned
| orig_unaligned
) & updated_mask
))
5181 sctx
->do_update_shaders
= true;
5188 static void si_set_tess_state(struct pipe_context
*ctx
,
5189 const float default_outer_level
[4],
5190 const float default_inner_level
[2])
5192 struct si_context
*sctx
= (struct si_context
*)ctx
;
5193 struct pipe_constant_buffer cb
;
5196 memcpy(array
, default_outer_level
, sizeof(float) * 4);
5197 memcpy(array
+4, default_inner_level
, sizeof(float) * 2);
5200 cb
.user_buffer
= NULL
;
5201 cb
.buffer_size
= sizeof(array
);
5203 si_upload_const_buffer(sctx
, (struct si_resource
**)&cb
.buffer
,
5204 (void*)array
, sizeof(array
),
5207 si_set_rw_buffer(sctx
, SI_HS_CONST_DEFAULT_TESS_LEVELS
, &cb
);
5208 pipe_resource_reference(&cb
.buffer
, NULL
);
5211 static void si_texture_barrier(struct pipe_context
*ctx
, unsigned flags
)
5213 struct si_context
*sctx
= (struct si_context
*)ctx
;
5215 si_update_fb_dirtiness_after_rendering(sctx
);
5217 /* Multisample surfaces are flushed in si_decompress_textures. */
5218 if (sctx
->framebuffer
.uncompressed_cb_mask
) {
5219 si_make_CB_shader_coherent(sctx
, sctx
->framebuffer
.nr_samples
,
5220 sctx
->framebuffer
.CB_has_shader_readable_metadata
,
5221 sctx
->framebuffer
.all_DCC_pipe_aligned
);
5225 /* This only ensures coherency for shader image/buffer stores. */
5226 static void si_memory_barrier(struct pipe_context
*ctx
, unsigned flags
)
5228 struct si_context
*sctx
= (struct si_context
*)ctx
;
5230 if (!(flags
& ~PIPE_BARRIER_UPDATE
))
5233 /* Subsequent commands must wait for all shader invocations to
5235 sctx
->flags
|= SI_CONTEXT_PS_PARTIAL_FLUSH
|
5236 SI_CONTEXT_CS_PARTIAL_FLUSH
;
5238 if (flags
& PIPE_BARRIER_CONSTANT_BUFFER
)
5239 sctx
->flags
|= SI_CONTEXT_INV_SCACHE
|
5240 SI_CONTEXT_INV_VCACHE
;
5242 if (flags
& (PIPE_BARRIER_VERTEX_BUFFER
|
5243 PIPE_BARRIER_SHADER_BUFFER
|
5244 PIPE_BARRIER_TEXTURE
|
5245 PIPE_BARRIER_IMAGE
|
5246 PIPE_BARRIER_STREAMOUT_BUFFER
|
5247 PIPE_BARRIER_GLOBAL_BUFFER
)) {
5248 /* As far as I can tell, L1 contents are written back to L2
5249 * automatically at end of shader, but the contents of other
5250 * L1 caches might still be stale. */
5251 sctx
->flags
|= SI_CONTEXT_INV_VCACHE
;
5254 if (flags
& PIPE_BARRIER_INDEX_BUFFER
) {
5255 /* Indices are read through TC L2 since GFX8.
5258 if (sctx
->screen
->info
.chip_class
<= GFX7
)
5259 sctx
->flags
|= SI_CONTEXT_WB_L2
;
5262 /* MSAA color, any depth and any stencil are flushed in
5263 * si_decompress_textures when needed.
5265 if (flags
& PIPE_BARRIER_FRAMEBUFFER
&&
5266 sctx
->framebuffer
.uncompressed_cb_mask
) {
5267 sctx
->flags
|= SI_CONTEXT_FLUSH_AND_INV_CB
;
5269 if (sctx
->chip_class
<= GFX8
)
5270 sctx
->flags
|= SI_CONTEXT_WB_L2
;
5273 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
5274 if (sctx
->screen
->info
.chip_class
<= GFX8
&&
5275 flags
& PIPE_BARRIER_INDIRECT_BUFFER
)
5276 sctx
->flags
|= SI_CONTEXT_WB_L2
;
5279 static void *si_create_blend_custom(struct si_context
*sctx
, unsigned mode
)
5281 struct pipe_blend_state blend
;
5283 memset(&blend
, 0, sizeof(blend
));
5284 blend
.independent_blend_enable
= true;
5285 blend
.rt
[0].colormask
= 0xf;
5286 return si_create_blend_state_mode(&sctx
->b
, &blend
, mode
);
5289 static void si_init_config(struct si_context
*sctx
);
5291 void si_init_state_compute_functions(struct si_context
*sctx
)
5293 sctx
->b
.create_sampler_state
= si_create_sampler_state
;
5294 sctx
->b
.delete_sampler_state
= si_delete_sampler_state
;
5295 sctx
->b
.create_sampler_view
= si_create_sampler_view
;
5296 sctx
->b
.sampler_view_destroy
= si_sampler_view_destroy
;
5297 sctx
->b
.memory_barrier
= si_memory_barrier
;
5300 void si_init_state_functions(struct si_context
*sctx
)
5302 sctx
->atoms
.s
.framebuffer
.emit
= si_emit_framebuffer_state
;
5303 sctx
->atoms
.s
.msaa_sample_locs
.emit
= si_emit_msaa_sample_locs
;
5304 sctx
->atoms
.s
.db_render_state
.emit
= si_emit_db_render_state
;
5305 sctx
->atoms
.s
.dpbb_state
.emit
= si_emit_dpbb_state
;
5306 sctx
->atoms
.s
.msaa_config
.emit
= si_emit_msaa_config
;
5307 sctx
->atoms
.s
.sample_mask
.emit
= si_emit_sample_mask
;
5308 sctx
->atoms
.s
.cb_render_state
.emit
= si_emit_cb_render_state
;
5309 sctx
->atoms
.s
.blend_color
.emit
= si_emit_blend_color
;
5310 sctx
->atoms
.s
.clip_regs
.emit
= si_emit_clip_regs
;
5311 sctx
->atoms
.s
.clip_state
.emit
= si_emit_clip_state
;
5312 sctx
->atoms
.s
.stencil_ref
.emit
= si_emit_stencil_ref
;
5314 sctx
->b
.create_blend_state
= si_create_blend_state
;
5315 sctx
->b
.bind_blend_state
= si_bind_blend_state
;
5316 sctx
->b
.delete_blend_state
= si_delete_blend_state
;
5317 sctx
->b
.set_blend_color
= si_set_blend_color
;
5319 sctx
->b
.create_rasterizer_state
= si_create_rs_state
;
5320 sctx
->b
.bind_rasterizer_state
= si_bind_rs_state
;
5321 sctx
->b
.delete_rasterizer_state
= si_delete_rs_state
;
5323 sctx
->b
.create_depth_stencil_alpha_state
= si_create_dsa_state
;
5324 sctx
->b
.bind_depth_stencil_alpha_state
= si_bind_dsa_state
;
5325 sctx
->b
.delete_depth_stencil_alpha_state
= si_delete_dsa_state
;
5327 sctx
->custom_dsa_flush
= si_create_db_flush_dsa(sctx
);
5328 sctx
->custom_blend_resolve
= si_create_blend_custom(sctx
, V_028808_CB_RESOLVE
);
5329 sctx
->custom_blend_fmask_decompress
= si_create_blend_custom(sctx
, V_028808_CB_FMASK_DECOMPRESS
);
5330 sctx
->custom_blend_eliminate_fastclear
= si_create_blend_custom(sctx
, V_028808_CB_ELIMINATE_FAST_CLEAR
);
5331 sctx
->custom_blend_dcc_decompress
= si_create_blend_custom(sctx
, V_028808_CB_DCC_DECOMPRESS
);
5333 sctx
->b
.set_clip_state
= si_set_clip_state
;
5334 sctx
->b
.set_stencil_ref
= si_set_stencil_ref
;
5336 sctx
->b
.set_framebuffer_state
= si_set_framebuffer_state
;
5338 sctx
->b
.set_sample_mask
= si_set_sample_mask
;
5340 sctx
->b
.create_vertex_elements_state
= si_create_vertex_elements
;
5341 sctx
->b
.bind_vertex_elements_state
= si_bind_vertex_elements
;
5342 sctx
->b
.delete_vertex_elements_state
= si_delete_vertex_element
;
5343 sctx
->b
.set_vertex_buffers
= si_set_vertex_buffers
;
5345 sctx
->b
.texture_barrier
= si_texture_barrier
;
5346 sctx
->b
.set_min_samples
= si_set_min_samples
;
5347 sctx
->b
.set_tess_state
= si_set_tess_state
;
5349 sctx
->b
.set_active_query_state
= si_set_active_query_state
;
5351 si_init_config(sctx
);
5354 void si_init_screen_state_functions(struct si_screen
*sscreen
)
5356 sscreen
->b
.is_format_supported
= si_is_format_supported
;
5358 if (sscreen
->info
.chip_class
>= GFX10
) {
5359 sscreen
->make_texture_descriptor
= gfx10_make_texture_descriptor
;
5361 sscreen
->make_texture_descriptor
= si_make_texture_descriptor
;
5365 static void si_set_grbm_gfx_index(struct si_context
*sctx
,
5366 struct si_pm4_state
*pm4
, unsigned value
)
5368 unsigned reg
= sctx
->chip_class
>= GFX7
? R_030800_GRBM_GFX_INDEX
:
5369 R_00802C_GRBM_GFX_INDEX
;
5370 si_pm4_set_reg(pm4
, reg
, value
);
5373 static void si_set_grbm_gfx_index_se(struct si_context
*sctx
,
5374 struct si_pm4_state
*pm4
, unsigned se
)
5376 assert(se
== ~0 || se
< sctx
->screen
->info
.max_se
);
5377 si_set_grbm_gfx_index(sctx
, pm4
,
5378 (se
== ~0 ? S_030800_SE_BROADCAST_WRITES(1) :
5379 S_030800_SE_INDEX(se
)) |
5380 S_030800_SH_BROADCAST_WRITES(1) |
5381 S_030800_INSTANCE_BROADCAST_WRITES(1));
5385 si_write_harvested_raster_configs(struct si_context
*sctx
,
5386 struct si_pm4_state
*pm4
,
5387 unsigned raster_config
,
5388 unsigned raster_config_1
)
5390 unsigned num_se
= MAX2(sctx
->screen
->info
.max_se
, 1);
5391 unsigned raster_config_se
[4];
5394 ac_get_harvested_configs(&sctx
->screen
->info
,
5399 for (se
= 0; se
< num_se
; se
++) {
5400 si_set_grbm_gfx_index_se(sctx
, pm4
, se
);
5401 si_pm4_set_reg(pm4
, R_028350_PA_SC_RASTER_CONFIG
, raster_config_se
[se
]);
5403 si_set_grbm_gfx_index(sctx
, pm4
, ~0);
5405 if (sctx
->chip_class
>= GFX7
) {
5406 si_pm4_set_reg(pm4
, R_028354_PA_SC_RASTER_CONFIG_1
, raster_config_1
);
5410 static void si_set_raster_config(struct si_context
*sctx
, struct si_pm4_state
*pm4
)
5412 struct si_screen
*sscreen
= sctx
->screen
;
5413 unsigned num_rb
= MIN2(sscreen
->info
.num_render_backends
, 16);
5414 unsigned rb_mask
= sscreen
->info
.enabled_rb_mask
;
5415 unsigned raster_config
= sscreen
->pa_sc_raster_config
;
5416 unsigned raster_config_1
= sscreen
->pa_sc_raster_config_1
;
5418 if (!rb_mask
|| util_bitcount(rb_mask
) >= num_rb
) {
5419 /* Always use the default config when all backends are enabled
5420 * (or when we failed to determine the enabled backends).
5422 si_pm4_set_reg(pm4
, R_028350_PA_SC_RASTER_CONFIG
,
5424 if (sctx
->chip_class
>= GFX7
)
5425 si_pm4_set_reg(pm4
, R_028354_PA_SC_RASTER_CONFIG_1
,
5428 si_write_harvested_raster_configs(sctx
, pm4
, raster_config
, raster_config_1
);
5432 static void si_init_config(struct si_context
*sctx
)
5434 struct si_screen
*sscreen
= sctx
->screen
;
5435 uint64_t border_color_va
= sctx
->border_color_buffer
->gpu_address
;
5436 bool has_clear_state
= sscreen
->info
.has_clear_state
;
5437 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
5442 si_pm4_cmd_begin(pm4
, PKT3_CONTEXT_CONTROL
);
5443 si_pm4_cmd_add(pm4
, CONTEXT_CONTROL_LOAD_ENABLE(1));
5444 si_pm4_cmd_add(pm4
, CONTEXT_CONTROL_SHADOW_ENABLE(1));
5445 si_pm4_cmd_end(pm4
, false);
5447 if (has_clear_state
) {
5448 si_pm4_cmd_begin(pm4
, PKT3_CLEAR_STATE
);
5449 si_pm4_cmd_add(pm4
, 0);
5450 si_pm4_cmd_end(pm4
, false);
5453 if (sctx
->chip_class
<= GFX8
)
5454 si_set_raster_config(sctx
, pm4
);
5456 si_pm4_set_reg(pm4
, R_028A18_VGT_HOS_MAX_TESS_LEVEL
, fui(64));
5457 if (!has_clear_state
)
5458 si_pm4_set_reg(pm4
, R_028A1C_VGT_HOS_MIN_TESS_LEVEL
, fui(0));
5460 /* FIXME calculate these values somehow ??? */
5461 if (sctx
->chip_class
<= GFX8
) {
5462 si_pm4_set_reg(pm4
, R_028A54_VGT_GS_PER_ES
, SI_GS_PER_ES
);
5463 si_pm4_set_reg(pm4
, R_028A58_VGT_ES_PER_GS
, 0x40);
5466 if (!has_clear_state
) {
5467 si_pm4_set_reg(pm4
, R_028A5C_VGT_GS_PER_VS
, 0x2);
5468 si_pm4_set_reg(pm4
, R_028A8C_VGT_PRIMITIVEID_RESET
, 0x0);
5469 si_pm4_set_reg(pm4
, R_028B98_VGT_STRMOUT_BUFFER_CONFIG
, 0x0);
5472 if (sscreen
->info
.chip_class
<= GFX9
)
5473 si_pm4_set_reg(pm4
, R_028AA0_VGT_INSTANCE_STEP_RATE_0
, 1);
5474 if (!has_clear_state
)
5475 si_pm4_set_reg(pm4
, R_028AB8_VGT_VTX_CNT_EN
, 0x0);
5476 if (sctx
->chip_class
< GFX7
)
5477 si_pm4_set_reg(pm4
, R_008A14_PA_CL_ENHANCE
, S_008A14_NUM_CLIP_SEQ(3) |
5478 S_008A14_CLIP_VTX_REORDER_ENA(1));
5480 /* CLEAR_STATE doesn't restore these correctly. */
5481 si_pm4_set_reg(pm4
, R_028240_PA_SC_GENERIC_SCISSOR_TL
, S_028240_WINDOW_OFFSET_DISABLE(1));
5482 si_pm4_set_reg(pm4
, R_028244_PA_SC_GENERIC_SCISSOR_BR
,
5483 S_028244_BR_X(16384) | S_028244_BR_Y(16384));
5485 /* CLEAR_STATE doesn't clear these correctly on certain generations.
5486 * I don't know why. Deduced by trial and error.
5488 if (sctx
->chip_class
<= GFX7
|| !has_clear_state
) {
5489 si_pm4_set_reg(pm4
, R_028B28_VGT_STRMOUT_DRAW_OPAQUE_OFFSET
, 0);
5490 si_pm4_set_reg(pm4
, R_028204_PA_SC_WINDOW_SCISSOR_TL
, S_028204_WINDOW_OFFSET_DISABLE(1));
5491 si_pm4_set_reg(pm4
, R_028030_PA_SC_SCREEN_SCISSOR_TL
, 0);
5492 si_pm4_set_reg(pm4
, R_028034_PA_SC_SCREEN_SCISSOR_BR
,
5493 S_028034_BR_X(16384) | S_028034_BR_Y(16384));
5496 if (!has_clear_state
) {
5497 si_pm4_set_reg(pm4
, R_028230_PA_SC_EDGERULE
,
5498 S_028230_ER_TRI(0xA) |
5499 S_028230_ER_POINT(0xA) |
5500 S_028230_ER_RECT(0xA) |
5501 /* Required by DX10_DIAMOND_TEST_ENA: */
5502 S_028230_ER_LINE_LR(0x1A) |
5503 S_028230_ER_LINE_RL(0x26) |
5504 S_028230_ER_LINE_TB(0xA) |
5505 S_028230_ER_LINE_BT(0xA));
5506 si_pm4_set_reg(pm4
, R_028820_PA_CL_NANINF_CNTL
, 0);
5507 si_pm4_set_reg(pm4
, R_028AC0_DB_SRESULTS_COMPARE_STATE0
, 0x0);
5508 si_pm4_set_reg(pm4
, R_028AC4_DB_SRESULTS_COMPARE_STATE1
, 0x0);
5509 si_pm4_set_reg(pm4
, R_028AC8_DB_PRELOAD_CONTROL
, 0x0);
5510 si_pm4_set_reg(pm4
, R_02800C_DB_RENDER_OVERRIDE
, 0);
5513 if (sctx
->chip_class
>= GFX10
) {
5514 si_pm4_set_reg(pm4
, R_028A98_VGT_DRAW_PAYLOAD_CNTL
, 0);
5515 si_pm4_set_reg(pm4
, R_030964_GE_MAX_VTX_INDX
, ~0);
5516 si_pm4_set_reg(pm4
, R_030924_GE_MIN_VTX_INDX
, 0);
5517 si_pm4_set_reg(pm4
, R_030928_GE_INDX_OFFSET
, 0);
5518 si_pm4_set_reg(pm4
, R_03097C_GE_STEREO_CNTL
, 0);
5519 si_pm4_set_reg(pm4
, R_030988_GE_USER_VGPR_EN
, 0);
5520 } else if (sctx
->chip_class
== GFX9
) {
5521 si_pm4_set_reg(pm4
, R_030920_VGT_MAX_VTX_INDX
, ~0);
5522 si_pm4_set_reg(pm4
, R_030924_VGT_MIN_VTX_INDX
, 0);
5523 si_pm4_set_reg(pm4
, R_030928_VGT_INDX_OFFSET
, 0);
5525 /* These registers, when written, also overwrite the CLEAR_STATE
5526 * context, so we can't rely on CLEAR_STATE setting them.
5527 * It would be an issue if there was another UMD changing them.
5529 si_pm4_set_reg(pm4
, R_028400_VGT_MAX_VTX_INDX
, ~0);
5530 si_pm4_set_reg(pm4
, R_028404_VGT_MIN_VTX_INDX
, 0);
5531 si_pm4_set_reg(pm4
, R_028408_VGT_INDX_OFFSET
, 0);
5534 if (sctx
->chip_class
>= GFX7
) {
5535 if (sctx
->chip_class
>= GFX10
) {
5536 /* Logical CUs 16 - 31 */
5537 si_pm4_set_reg(pm4
, R_00B404_SPI_SHADER_PGM_RSRC4_HS
,
5538 S_00B404_CU_EN(0xffff));
5539 si_pm4_set_reg(pm4
, R_00B104_SPI_SHADER_PGM_RSRC4_VS
,
5540 S_00B104_CU_EN(0xffff));
5541 si_pm4_set_reg(pm4
, R_00B004_SPI_SHADER_PGM_RSRC4_PS
,
5542 S_00B004_CU_EN(0xffff));
5545 if (sctx
->chip_class
>= GFX9
) {
5546 si_pm4_set_reg(pm4
, R_00B41C_SPI_SHADER_PGM_RSRC3_HS
,
5547 S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
5549 si_pm4_set_reg(pm4
, R_00B51C_SPI_SHADER_PGM_RSRC3_LS
,
5550 S_00B51C_CU_EN(0xffff) | S_00B51C_WAVE_LIMIT(0x3F));
5551 si_pm4_set_reg(pm4
, R_00B41C_SPI_SHADER_PGM_RSRC3_HS
,
5552 S_00B41C_WAVE_LIMIT(0x3F));
5553 si_pm4_set_reg(pm4
, R_00B31C_SPI_SHADER_PGM_RSRC3_ES
,
5554 S_00B31C_CU_EN(0xffff) | S_00B31C_WAVE_LIMIT(0x3F));
5556 /* If this is 0, Bonaire can hang even if GS isn't being used.
5557 * Other chips are unaffected. These are suboptimal values,
5558 * but we don't use on-chip GS.
5560 si_pm4_set_reg(pm4
, R_028A44_VGT_GS_ONCHIP_CNTL
,
5561 S_028A44_ES_VERTS_PER_SUBGRP(64) |
5562 S_028A44_GS_PRIMS_PER_SUBGRP(4));
5565 /* Compute LATE_ALLOC_VS.LIMIT. */
5566 unsigned num_cu_per_sh
= sscreen
->info
.num_good_cu_per_sh
;
5567 unsigned late_alloc_limit
; /* The limit is per SH. */
5569 if (sctx
->family
== CHIP_KABINI
) {
5570 late_alloc_limit
= 0; /* Potential hang on Kabini. */
5571 } else if (num_cu_per_sh
<= 4) {
5572 /* Too few available compute units per SH. Disallowing
5573 * VS to run on one CU could hurt us more than late VS
5574 * allocation would help.
5576 * 2 is the highest safe number that allows us to keep
5579 late_alloc_limit
= 2;
5581 /* This is a good initial value, allowing 1 late_alloc
5582 * wave per SIMD on num_cu - 2.
5584 late_alloc_limit
= (num_cu_per_sh
- 2) * 4;
5587 unsigned late_alloc_limit_gs
= late_alloc_limit
;
5588 unsigned cu_mask_vs
= 0xffff;
5589 unsigned cu_mask_gs
= 0xffff;
5591 if (late_alloc_limit
> 2) {
5592 if (sctx
->chip_class
>= GFX10
) {
5593 /* CU2 & CU3 disabled because of the dual CU design */
5594 cu_mask_vs
= 0xfff3;
5595 cu_mask_gs
= 0xfff3; /* NGG only */
5597 cu_mask_vs
= 0xfffe; /* 1 CU disabled */
5601 /* Don't use late alloc for NGG on Navi14 due to a hw bug.
5602 * If NGG is never used, enable all CUs.
5604 if (!sscreen
->use_ngg
|| sctx
->family
== CHIP_NAVI14
) {
5605 late_alloc_limit_gs
= 0;
5606 cu_mask_gs
= 0xffff;
5609 /* VS can't execute on one CU if the limit is > 2. */
5610 si_pm4_set_reg(pm4
, R_00B118_SPI_SHADER_PGM_RSRC3_VS
,
5611 S_00B118_CU_EN(cu_mask_vs
) |
5612 S_00B118_WAVE_LIMIT(0x3F));
5613 si_pm4_set_reg(pm4
, R_00B11C_SPI_SHADER_LATE_ALLOC_VS
,
5614 S_00B11C_LIMIT(late_alloc_limit
));
5616 si_pm4_set_reg(pm4
, R_00B21C_SPI_SHADER_PGM_RSRC3_GS
,
5617 S_00B21C_CU_EN(cu_mask_gs
) | S_00B21C_WAVE_LIMIT(0x3F));
5619 if (sctx
->chip_class
>= GFX10
) {
5620 si_pm4_set_reg(pm4
, R_00B204_SPI_SHADER_PGM_RSRC4_GS
,
5621 S_00B204_CU_EN(0xffff) |
5622 S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_limit_gs
));
5625 si_pm4_set_reg(pm4
, R_00B01C_SPI_SHADER_PGM_RSRC3_PS
,
5626 S_00B01C_CU_EN(0xffff) | S_00B01C_WAVE_LIMIT(0x3F));
5629 if (sctx
->chip_class
>= GFX10
) {
5630 /* Break up a pixel wave if it contains deallocs for more than
5631 * half the parameter cache.
5633 * To avoid a deadlock where pixel waves aren't launched
5634 * because they're waiting for more pixels while the frontend
5635 * is stuck waiting for PC space, the maximum allowed value is
5636 * the size of the PC minus the largest possible allocation for
5637 * a single primitive shader subgroup.
5639 si_pm4_set_reg(pm4
, R_028C50_PA_SC_NGG_MODE_CNTL
,
5640 S_028C50_MAX_DEALLOCS_IN_WAVE(512));
5641 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
, 14);
5643 if (!has_clear_state
) {
5644 si_pm4_set_reg(pm4
, R_02835C_PA_SC_TILE_STEERING_OVERRIDE
,
5645 sscreen
->info
.pa_sc_tile_steering_override
);
5648 si_pm4_set_reg(pm4
, R_02807C_DB_RMI_L2_CACHE_CONTROL
,
5649 S_02807C_Z_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5650 S_02807C_S_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5651 S_02807C_HTILE_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5652 S_02807C_ZPCPSD_WR_POLICY(V_02807C_CACHE_STREAM_WR
) |
5653 S_02807C_Z_RD_POLICY(V_02807C_CACHE_NOA_RD
) |
5654 S_02807C_S_RD_POLICY(V_02807C_CACHE_NOA_RD
) |
5655 S_02807C_HTILE_RD_POLICY(V_02807C_CACHE_NOA_RD
));
5657 si_pm4_set_reg(pm4
, R_028410_CB_RMI_GL2_CACHE_CONTROL
,
5658 S_028410_CMASK_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5659 S_028410_FMASK_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5660 S_028410_DCC_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5661 S_028410_COLOR_WR_POLICY(V_028410_CACHE_STREAM_WR
) |
5662 S_028410_CMASK_RD_POLICY(V_028410_CACHE_NOA_RD
) |
5663 S_028410_FMASK_RD_POLICY(V_028410_CACHE_NOA_RD
) |
5664 S_028410_DCC_RD_POLICY(V_028410_CACHE_NOA_RD
) |
5665 S_028410_COLOR_RD_POLICY(V_028410_CACHE_NOA_RD
));
5666 si_pm4_set_reg(pm4
, R_028428_CB_COVERAGE_OUT_CONTROL
, 0);
5668 si_pm4_set_reg(pm4
, R_00B0C0_SPI_SHADER_REQ_CTRL_PS
,
5669 S_00B0C0_SOFT_GROUPING_EN(1) |
5670 S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
5671 si_pm4_set_reg(pm4
, R_00B1C0_SPI_SHADER_REQ_CTRL_VS
, 0);
5674 if (sctx
->chip_class
>= GFX8
) {
5675 unsigned vgt_tess_distribution
;
5677 vgt_tess_distribution
=
5678 S_028B50_ACCUM_ISOLINE(32) |
5679 S_028B50_ACCUM_TRI(11) |
5680 S_028B50_ACCUM_QUAD(11) |
5681 S_028B50_DONUT_SPLIT(16);
5683 /* Testing with Unigine Heaven extreme tesselation yielded best results
5684 * with TRAP_SPLIT = 3.
5686 if (sctx
->family
== CHIP_FIJI
||
5687 sctx
->family
>= CHIP_POLARIS10
)
5688 vgt_tess_distribution
|= S_028B50_TRAP_SPLIT(3);
5690 si_pm4_set_reg(pm4
, R_028B50_VGT_TESS_DISTRIBUTION
, vgt_tess_distribution
);
5691 } else if (!has_clear_state
) {
5692 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
, 14);
5693 si_pm4_set_reg(pm4
, R_028C5C_VGT_OUT_DEALLOC_CNTL
, 16);
5696 si_pm4_set_reg(pm4
, R_028080_TA_BC_BASE_ADDR
, border_color_va
>> 8);
5697 if (sctx
->chip_class
>= GFX7
) {
5698 si_pm4_set_reg(pm4
, R_028084_TA_BC_BASE_ADDR_HI
,
5699 S_028084_ADDRESS(border_color_va
>> 40));
5701 si_pm4_add_bo(pm4
, sctx
->border_color_buffer
, RADEON_USAGE_READ
,
5702 RADEON_PRIO_BORDER_COLORS
);
5704 if (sctx
->chip_class
>= GFX9
) {
5705 si_pm4_set_reg(pm4
, R_028C48_PA_SC_BINNER_CNTL_1
,
5706 S_028C48_MAX_ALLOC_COUNT(sscreen
->info
.pbb_max_alloc_count
- 1) |
5707 S_028C48_MAX_PRIM_PER_BATCH(1023));
5708 si_pm4_set_reg(pm4
, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL
,
5709 S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1));
5710 si_pm4_set_reg(pm4
, R_030968_VGT_INSTANCE_BASE_ID
, 0);
5713 si_pm4_upload_indirect_buffer(sctx
, pm4
);
5714 sctx
->init_config
= pm4
;