radeonsi/gfx10: export correct PrimitiveID from NGG vertex shaders
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef SI_STATE_H
26 #define SI_STATE_H
27
28 #include "si_pm4.h"
29
30 #include "pipebuffer/pb_slab.h"
31 #include "util/u_blitter.h"
32
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35
36 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
37 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
38 #define SI_NUM_CONST_BUFFERS 16
39 #define SI_NUM_IMAGES 16
40 #define SI_NUM_SHADER_BUFFERS 16
41
42 struct si_screen;
43 struct si_shader;
44 struct si_shader_ctx_state;
45 struct si_shader_selector;
46 struct si_texture;
47 struct si_qbo_state;
48
49 struct si_state_blend {
50 struct si_pm4_state pm4;
51 uint32_t cb_target_mask;
52 /* Set 0xf or 0x0 (4 bits) per render target if the following is
53 * true. ANDed with spi_shader_col_format.
54 */
55 unsigned cb_target_enabled_4bit;
56 unsigned blend_enable_4bit;
57 unsigned need_src_alpha_4bit;
58 unsigned commutative_4bit;
59 bool alpha_to_coverage:1;
60 bool alpha_to_one:1;
61 bool dual_src_blend:1;
62 bool logicop_enable:1;
63 };
64
65 struct si_state_rasterizer {
66 struct si_pm4_state pm4;
67 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
68 struct si_pm4_state *pm4_poly_offset;
69 unsigned pa_sc_line_stipple;
70 unsigned pa_cl_clip_cntl;
71 float line_width;
72 float max_point_size;
73 unsigned sprite_coord_enable:8;
74 unsigned clip_plane_enable:8;
75 unsigned half_pixel_center:1;
76 unsigned flatshade:1;
77 unsigned flatshade_first:1;
78 unsigned two_side:1;
79 unsigned multisample_enable:1;
80 unsigned force_persample_interp:1;
81 unsigned line_stipple_enable:1;
82 unsigned poly_stipple_enable:1;
83 unsigned line_smooth:1;
84 unsigned poly_smooth:1;
85 unsigned uses_poly_offset:1;
86 unsigned clamp_fragment_color:1;
87 unsigned clamp_vertex_color:1;
88 unsigned rasterizer_discard:1;
89 unsigned scissor_enable:1;
90 unsigned clip_halfz:1;
91 unsigned cull_front:1;
92 unsigned cull_back:1;
93 unsigned depth_clamp_any:1;
94 unsigned provoking_vertex_first:1;
95 };
96
97 struct si_dsa_stencil_ref_part {
98 uint8_t valuemask[2];
99 uint8_t writemask[2];
100 };
101
102 struct si_dsa_order_invariance {
103 /** Whether the final result in Z/S buffers is guaranteed to be
104 * invariant under changes to the order in which fragments arrive. */
105 bool zs:1;
106
107 /** Whether the set of fragments that pass the combined Z/S test is
108 * guaranteed to be invariant under changes to the order in which
109 * fragments arrive. */
110 bool pass_set:1;
111
112 /** Whether the last fragment that passes the combined Z/S test at each
113 * sample is guaranteed to be invariant under changes to the order in
114 * which fragments arrive. */
115 bool pass_last:1;
116 };
117
118 struct si_state_dsa {
119 struct si_pm4_state pm4;
120 struct si_dsa_stencil_ref_part stencil_ref;
121
122 /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
123 struct si_dsa_order_invariance order_invariance[2];
124
125 ubyte alpha_func:3;
126 bool depth_enabled:1;
127 bool depth_write_enabled:1;
128 bool stencil_enabled:1;
129 bool stencil_write_enabled:1;
130 bool db_can_write:1;
131
132 };
133
134 struct si_stencil_ref {
135 struct pipe_stencil_ref state;
136 struct si_dsa_stencil_ref_part dsa_part;
137 };
138
139 struct si_vertex_elements
140 {
141 struct si_resource *instance_divisor_factor_buffer;
142 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
143 uint16_t src_offset[SI_MAX_ATTRIBS];
144 uint8_t fix_fetch[SI_MAX_ATTRIBS];
145 uint8_t format_size[SI_MAX_ATTRIBS];
146 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
147
148 /* Bitmask of elements that always need a fixup to be applied. */
149 uint16_t fix_fetch_always;
150
151 /* Bitmask of elements whose fetch should always be opencoded. */
152 uint16_t fix_fetch_opencode;
153
154 /* Bitmask of elements which need to be opencoded if the vertex buffer
155 * is unaligned. */
156 uint16_t fix_fetch_unaligned;
157
158 /* For elements in fix_fetch_unaligned: whether the effective
159 * element load size as seen by the hardware is a dword (as opposed
160 * to a short).
161 */
162 uint16_t hw_load_is_dword;
163
164 /* Bitmask of vertex buffers requiring alignment check */
165 uint16_t vb_alignment_check_mask;
166
167 uint8_t count;
168 bool uses_instance_divisors;
169
170 uint16_t first_vb_use_mask;
171 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
172 uint16_t desc_list_byte_size;
173 uint16_t instance_divisor_is_one; /* bitmask of inputs */
174 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
175 };
176
177 union si_state {
178 struct {
179 struct si_state_blend *blend;
180 struct si_state_rasterizer *rasterizer;
181 struct si_state_dsa *dsa;
182 struct si_pm4_state *poly_offset;
183 struct si_pm4_state *ls;
184 struct si_pm4_state *hs;
185 struct si_pm4_state *es;
186 struct si_pm4_state *gs;
187 struct si_pm4_state *vgt_shader_config;
188 struct si_pm4_state *vs;
189 struct si_pm4_state *ps;
190 } named;
191 struct si_pm4_state *array[0];
192 };
193
194 #define SI_STATE_IDX(name) \
195 (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
196 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
197 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
198
199 static inline unsigned si_states_that_always_roll_context(void)
200 {
201 return (SI_STATE_BIT(blend) |
202 SI_STATE_BIT(rasterizer) |
203 SI_STATE_BIT(dsa) |
204 SI_STATE_BIT(poly_offset) |
205 SI_STATE_BIT(vgt_shader_config));
206 }
207
208 union si_state_atoms {
209 struct {
210 /* The order matters. */
211 struct si_atom render_cond;
212 struct si_atom streamout_begin;
213 struct si_atom streamout_enable; /* must be after streamout_begin */
214 struct si_atom framebuffer;
215 struct si_atom msaa_sample_locs;
216 struct si_atom db_render_state;
217 struct si_atom dpbb_state;
218 struct si_atom msaa_config;
219 struct si_atom sample_mask;
220 struct si_atom cb_render_state;
221 struct si_atom blend_color;
222 struct si_atom clip_regs;
223 struct si_atom clip_state;
224 struct si_atom shader_pointers;
225 struct si_atom guardband;
226 struct si_atom scissors;
227 struct si_atom viewports;
228 struct si_atom stencil_ref;
229 struct si_atom spi_map;
230 struct si_atom scratch_state;
231 struct si_atom window_rectangles;
232 struct si_atom shader_query;
233 } s;
234 struct si_atom array[0];
235 };
236
237 #define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \
238 sizeof(struct si_atom)))
239 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
240
241 static inline unsigned si_atoms_that_always_roll_context(void)
242 {
243 return (SI_ATOM_BIT(streamout_begin) |
244 SI_ATOM_BIT(streamout_enable) |
245 SI_ATOM_BIT(framebuffer) |
246 SI_ATOM_BIT(msaa_sample_locs) |
247 SI_ATOM_BIT(sample_mask) |
248 SI_ATOM_BIT(blend_color) |
249 SI_ATOM_BIT(clip_state) |
250 SI_ATOM_BIT(scissors) |
251 SI_ATOM_BIT(viewports) |
252 SI_ATOM_BIT(stencil_ref) |
253 SI_ATOM_BIT(scratch_state) |
254 SI_ATOM_BIT(window_rectangles));
255 }
256
257 struct si_shader_data {
258 uint32_t sh_base[SI_NUM_SHADERS];
259 };
260
261 /* The list of registers whose emitted values are remembered by si_context. */
262 enum si_tracked_reg {
263 SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
264 SI_TRACKED_DB_COUNT_CONTROL,
265
266 SI_TRACKED_DB_RENDER_OVERRIDE2,
267 SI_TRACKED_DB_SHADER_CONTROL,
268
269 SI_TRACKED_CB_TARGET_MASK,
270 SI_TRACKED_CB_DCC_CONTROL,
271
272 SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
273 SI_TRACKED_SX_BLEND_OPT_EPSILON,
274 SI_TRACKED_SX_BLEND_OPT_CONTROL,
275
276 SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
277 SI_TRACKED_PA_SC_AA_CONFIG,
278
279 SI_TRACKED_DB_EQAA,
280 SI_TRACKED_PA_SC_MODE_CNTL_1,
281
282 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
283 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
284
285 SI_TRACKED_PA_CL_VS_OUT_CNTL,
286 SI_TRACKED_PA_CL_CLIP_CNTL,
287
288 SI_TRACKED_PA_SC_BINNER_CNTL_0,
289 SI_TRACKED_DB_DFSM_CONTROL,
290
291 SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
292 SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
293 SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
294 SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
295
296 SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
297 SI_TRACKED_PA_SU_VTX_CNTL,
298
299 SI_TRACKED_PA_SC_CLIPRECT_RULE,
300
301 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
302
303 SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
304 SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
305 SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
306
307 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
308 SI_TRACKED_VGT_GS_MAX_VERT_OUT,
309
310 SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
311 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
312 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
313 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
314
315 SI_TRACKED_VGT_GS_INSTANCE_CNT,
316 SI_TRACKED_VGT_GS_ONCHIP_CNTL,
317 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
318 SI_TRACKED_VGT_GS_MODE,
319 SI_TRACKED_VGT_PRIMITIVEID_EN,
320 SI_TRACKED_VGT_REUSE_OFF,
321 SI_TRACKED_SPI_VS_OUT_CONFIG,
322 SI_TRACKED_PA_CL_VTE_CNTL,
323 SI_TRACKED_PA_CL_NGG_CNTL,
324 SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
325 SI_TRACKED_GE_NGG_SUBGRP_CNTL,
326
327 SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
328 SI_TRACKED_SPI_SHADER_POS_FORMAT,
329
330 SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
331 SI_TRACKED_SPI_PS_INPUT_ADDR,
332
333 SI_TRACKED_SPI_BARYC_CNTL,
334 SI_TRACKED_SPI_PS_IN_CONTROL,
335
336 SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
337 SI_TRACKED_SPI_SHADER_COL_FORMAT,
338
339 SI_TRACKED_CB_SHADER_MASK,
340 SI_TRACKED_VGT_TF_PARAM,
341 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
342
343 SI_NUM_TRACKED_REGS,
344 };
345
346 struct si_tracked_regs {
347 uint64_t reg_saved;
348 uint32_t reg_value[SI_NUM_TRACKED_REGS];
349 uint32_t spi_ps_input_cntl[32];
350 };
351
352 /* Private read-write buffer slots. */
353 enum {
354 SI_ES_RING_ESGS,
355 SI_GS_RING_ESGS,
356
357 SI_RING_GSVS,
358
359 SI_VS_STREAMOUT_BUF0,
360 SI_VS_STREAMOUT_BUF1,
361 SI_VS_STREAMOUT_BUF2,
362 SI_VS_STREAMOUT_BUF3,
363
364 SI_HS_CONST_DEFAULT_TESS_LEVELS,
365 SI_VS_CONST_INSTANCE_DIVISORS,
366 SI_VS_CONST_CLIP_PLANES,
367 SI_PS_CONST_POLY_STIPPLE,
368 SI_PS_CONST_SAMPLE_POSITIONS,
369
370 /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
371 SI_PS_IMAGE_COLORBUF0,
372 SI_PS_IMAGE_COLORBUF0_HI,
373 SI_PS_IMAGE_COLORBUF0_FMASK,
374 SI_PS_IMAGE_COLORBUF0_FMASK_HI,
375
376 GFX10_GS_QUERY_BUF,
377
378 SI_NUM_RW_BUFFERS,
379 };
380
381 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
382 * are contiguous:
383 *
384 * 0 - rw buffers
385 * 1 - vertex const and shader buffers
386 * 2 - vertex samplers and images
387 * 3 - fragment const and shader buffer
388 * ...
389 * 11 - compute const and shader buffers
390 * 12 - compute samplers and images
391 */
392 enum {
393 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
394 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
395 SI_NUM_SHADER_DESCS,
396 };
397
398 #define SI_DESCS_RW_BUFFERS 0
399 #define SI_DESCS_FIRST_SHADER 1
400 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
401 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
402 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
403 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
404
405 #define SI_DESCS_SHADER_MASK(name) \
406 u_bit_consecutive(SI_DESCS_FIRST_SHADER + \
407 PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
408 SI_NUM_SHADER_DESCS)
409
410 static inline unsigned
411 si_const_and_shader_buffer_descriptors_idx(unsigned shader)
412 {
413 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
414 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
415 }
416
417 static inline unsigned
418 si_sampler_and_image_descriptors_idx(unsigned shader)
419 {
420 return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
421 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
422 }
423
424 /* This represents descriptors in memory, such as buffer resources,
425 * image resources, and sampler states.
426 */
427 struct si_descriptors {
428 /* The list of descriptors in malloc'd memory. */
429 uint32_t *list;
430 /* The list in mapped GPU memory. */
431 uint32_t *gpu_list;
432
433 /* The buffer where the descriptors have been uploaded. */
434 struct si_resource *buffer;
435 uint64_t gpu_address;
436
437 /* The maximum number of descriptors. */
438 uint32_t num_elements;
439
440 /* Slots that are used by currently-bound shaders.
441 * It determines which slots are uploaded.
442 */
443 uint32_t first_active_slot;
444 uint32_t num_active_slots;
445
446 /* The SH register offset relative to USER_DATA*_0 where the pointer
447 * to the descriptor array will be stored. */
448 short shader_userdata_offset;
449 /* The size of one descriptor. */
450 ubyte element_dw_size;
451 /* If there is only one slot enabled, bind it directly instead of
452 * uploading descriptors. -1 if disabled. */
453 signed char slot_index_to_bind_directly;
454 };
455
456 struct si_buffer_resources {
457 struct pipe_resource **buffers; /* this has num_buffers elements */
458 unsigned *offsets; /* this has num_buffers elements */
459
460 enum radeon_bo_priority priority:6;
461 enum radeon_bo_priority priority_constbuf:6;
462
463 /* The i-th bit is set if that element is enabled (non-NULL resource). */
464 unsigned enabled_mask;
465 unsigned writable_mask;
466 };
467
468 #define si_pm4_state_changed(sctx, member) \
469 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
470
471 #define si_pm4_state_enabled_and_changed(sctx, member) \
472 ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
473
474 #define si_pm4_bind_state(sctx, member, value) \
475 do { \
476 (sctx)->queued.named.member = (value); \
477 (sctx)->dirty_states |= SI_STATE_BIT(member); \
478 } while(0)
479
480 #define si_pm4_delete_state(sctx, member, value) \
481 do { \
482 if ((sctx)->queued.named.member == (value)) { \
483 (sctx)->queued.named.member = NULL; \
484 } \
485 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
486 SI_STATE_IDX(member)); \
487 } while(0)
488
489 /* si_descriptors.c */
490 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
491 struct si_texture *tex,
492 const struct legacy_surf_level *base_level_info,
493 unsigned base_level, unsigned first_level,
494 unsigned block_width, bool is_stencil,
495 uint32_t *state);
496 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
497 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
498 uint slot, struct pipe_constant_buffer *cbuf);
499 void si_get_shader_buffers(struct si_context *sctx,
500 enum pipe_shader_type shader,
501 uint start_slot, uint count,
502 struct pipe_shader_buffer *sbuf);
503 void si_set_ring_buffer(struct si_context *sctx, uint slot,
504 struct pipe_resource *buffer,
505 unsigned stride, unsigned num_records,
506 bool add_tid, bool swizzle,
507 unsigned element_size, unsigned index_stride, uint64_t offset);
508 void si_init_all_descriptors(struct si_context *sctx);
509 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
510 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
511 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
512 void si_release_all_descriptors(struct si_context *sctx);
513 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx);
514 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
515 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
516 void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
517 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
518 void si_update_all_texture_descriptors(struct si_context *sctx);
519 void si_shader_change_notify(struct si_context *sctx);
520 void si_update_needs_color_decompress_masks(struct si_context *sctx);
521 void si_emit_graphics_shader_pointers(struct si_context *sctx);
522 void si_emit_compute_shader_pointers(struct si_context *sctx);
523 void si_set_rw_buffer(struct si_context *sctx,
524 uint slot, const struct pipe_constant_buffer *input);
525 void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
526 const struct pipe_shader_buffer *sbuffer);
527 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
528 uint64_t new_active_mask);
529 void si_set_active_descriptors_for_shader(struct si_context *sctx,
530 struct si_shader_selector *sel);
531 bool si_bindless_descriptor_can_reclaim_slab(void *priv,
532 struct pb_slab_entry *entry);
533 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
534 unsigned entry_size,
535 unsigned group_index);
536 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
537 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
538 /* si_state.c */
539 void si_init_state_compute_functions(struct si_context *sctx);
540 void si_init_state_functions(struct si_context *sctx);
541 void si_init_screen_state_functions(struct si_screen *sscreen);
542 void
543 si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
544 enum pipe_format format,
545 unsigned offset, unsigned size,
546 uint32_t *state);
547 struct pipe_sampler_view *
548 si_create_sampler_view_custom(struct pipe_context *ctx,
549 struct pipe_resource *texture,
550 const struct pipe_sampler_view *state,
551 unsigned width0, unsigned height0,
552 unsigned force_level);
553 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
554 void si_update_ps_iter_samples(struct si_context *sctx);
555 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
556 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
557 void si_set_occlusion_query_state(struct si_context *sctx,
558 bool old_perfect_enable);
559
560 struct si_fast_udiv_info32 {
561 unsigned multiplier; /* the "magic number" multiplier */
562 unsigned pre_shift; /* shift for the dividend before multiplying */
563 unsigned post_shift; /* shift for the dividend after multiplying */
564 int increment; /* 0 or 1; if set then increment the numerator, using one of
565 the two strategies */
566 };
567
568 struct si_fast_udiv_info32
569 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
570
571 /* si_state_binning.c */
572 void si_emit_dpbb_state(struct si_context *sctx);
573
574 /* si_state_shaders.c */
575 void *si_get_ir_binary(struct si_shader_selector *sel);
576 bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
577 struct si_shader *shader);
578 bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
579 struct si_shader *shader,
580 bool insert_into_disk_cache);
581 bool si_update_shaders(struct si_context *sctx);
582 void si_init_shader_functions(struct si_context *sctx);
583 bool si_init_shader_cache(struct si_screen *sscreen);
584 void si_destroy_shader_cache(struct si_screen *sscreen);
585 void si_schedule_initial_compile(struct si_context *sctx, unsigned processor,
586 struct util_queue_fence *ready_fence,
587 struct si_compiler_ctx_state *compiler_ctx_state,
588 void *job, util_queue_execute_func execute);
589 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
590 uint32_t *const_and_shader_buffers,
591 uint64_t *samplers_and_images);
592 int si_shader_select_with_key(struct si_screen *sscreen,
593 struct si_shader_ctx_state *state,
594 struct si_compiler_ctx_state *compiler_state,
595 struct si_shader_key *key,
596 int thread_index,
597 bool optimized_or_none);
598 void si_shader_selector_key_vs(struct si_context *sctx,
599 struct si_shader_selector *vs,
600 struct si_shader_key *key,
601 struct si_vs_prolog_bits *prolog_key);
602
603 /* si_state_draw.c */
604 void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs,
605 unsigned cp_coher_cntl);
606 void si_prim_discard_signal_next_compute_ib_start(struct si_context *sctx);
607 void gfx10_emit_cache_flush(struct si_context *sctx);
608 void si_emit_cache_flush(struct si_context *sctx);
609 void si_trace_emit(struct si_context *sctx);
610 void si_init_draw_functions(struct si_context *sctx);
611
612 /* si_state_msaa.c */
613 void si_init_msaa_functions(struct si_context *sctx);
614 void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
615
616 /* si_state_streamout.c */
617 void si_streamout_buffers_dirty(struct si_context *sctx);
618 void si_emit_streamout_end(struct si_context *sctx);
619 void si_update_prims_generated_query_state(struct si_context *sctx,
620 unsigned type, int diff);
621 void si_init_streamout_functions(struct si_context *sctx);
622
623
624 static inline unsigned si_get_constbuf_slot(unsigned slot)
625 {
626 /* Constant buffers are in slots [16..31], ascending */
627 return SI_NUM_SHADER_BUFFERS + slot;
628 }
629
630 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
631 {
632 /* shader buffers are in slots [15..0], descending */
633 return SI_NUM_SHADER_BUFFERS - 1 - slot;
634 }
635
636 static inline unsigned si_get_sampler_slot(unsigned slot)
637 {
638 /* samplers are in slots [8..39], ascending */
639 return SI_NUM_IMAGES / 2 + slot;
640 }
641
642 static inline unsigned si_get_image_slot(unsigned slot)
643 {
644 /* images are in slots [15..0] (sampler slots [7..0]), descending */
645 return SI_NUM_IMAGES - 1 - slot;
646 }
647
648 #endif